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1 | -- BlackKatana Script (Version edited by xRoxyS7 and nairod7) -- | |
2 | ||
3 | -- IMPORTANT : AT LINE 58, ADD YOUR NAME BETWEEN : "" -- | |
4 | ||
5 | --[[ Redame wrote by the creator DarkShadow6 : | |
6 | ||
7 | Hey, the name's DarkShadow6. If you don't know me, let me tell you a bit about myself. | |
8 | I like to script. | |
9 | Yeah, that's about it. | |
10 | Anyway, this weapon you see before you was ripped from the RAM by mustafam45 (go flame him plz thx) and then was given by him to gunslinger2. | |
11 | Before this gets on the forums, I want to formally release it in this form. | |
12 | ||
13 | ~ How to use ~ | |
14 | This script creates a HopperBin. To change the player it goes to, set the Player value in the script to the Instance of the player you want to give it to. | |
15 | Or, you could just replace your name inside it, but where's the fun in that? | |
16 | ||
17 | ~ Moves ~ | |
18 | Left Mouse Button: Slash | |
19 | E: Spin Attack | |
20 | R: Stab | |
21 | T: Sideways Slash (hold for Air Slice) | |
22 | Y: Fast Slash | |
23 | U: Grab (at close range) | |
24 | Hold down Left Mouse Button to choke. | |
25 | Double click to execute. | |
26 | F: Upwards Jumping Slash | |
27 | G: Downwards Jumping Slash | |
28 | H: Guard | |
29 | J: Dodge Left | |
30 | K: Dodge Right | |
31 | Z: Sprint | |
32 | X: Bow (while not moving) | |
33 | ||
34 | -- ADD BY XROXYS7 AND NAIROD7 : | |
35 | ||
36 | C: ForceField | |
37 | V: Remove ForceField | |
38 | B: GodHealth | |
39 | N: Health 100 (heal your body on pressed) | |
40 | ||
41 | ||
42 | Have fun, | |
43 | DarkShadow6. | |
44 | ||
45 | ]]-- | |
46 | ||
47 | ||
48 | if script == nil then return end | |
49 | ||
50 | if not script:findFirstChild("Player") then | |
51 | oPlayer = Instance.new("ObjectValue") | |
52 | oPlayer.Parent = script | |
53 | oPlayer.Name = "Player" | |
54 | end | |
55 | ||
56 | ModelName = "Black Katana" | |
57 | if script.Name ~= "PlaySound" then | |
58 | - | PlayerName = "luxulux" ------------------------------------------------------ YOUR NAME HERE -------- |
58 | + | PlayerName = "xNeonDragonz" ------------------------------------------------------ YOUR NAME HERE -------- |
59 | end | |
60 | if PlayerName ~= nil then | |
61 | Player = game.Players:findFirstChild(PlayerName) | |
62 | end | |
63 | Selected = false | |
64 | Connected = false | |
65 | Button1Down = false | |
66 | CanUse = true | |
67 | Damage = 0 | |
68 | ||
69 | if script.Parent.className == "HopperBin" then | |
70 | script.Parent.Name = "BlackKatana" | |
71 | script.Name = "Main" | |
72 | if not script:findFirstChild("Debugger") then | |
73 | Debugger = game:GetService("InsertService"):LoadAsset(54430469) | |
74 | Debugger.Parent = script | |
75 | end | |
76 | if Debugger ~= nil then | |
77 | if Debugger.Name ~= "Debugger" then | |
78 | if Debugger.className == "Model" then | |
79 | if Debugger:findFirstChild("Debugger") then | |
80 | if Debugger.Debugger.className == "Script" then | |
81 | Debugger.Debugger.Parent = script | |
82 | Debugger:remove() | |
83 | if script:findFirstChild("Debugger") then | |
84 | if script.Debugger.className == "Script" then | |
85 | script.Debugger.Disabled = true | |
86 | script.Debugger.Disabled = false | |
87 | if not script:findFirstChild("InHopperBin") then | |
88 | local InHopperBin = Instance.new("ObjectValue") | |
89 | InHopperBin.Parent = script | |
90 | InHopperBin.Name = "InHopperBin" | |
91 | end end end end end end end end end | |
92 | if script.Parent.className ~= "HopperBin" then | |
93 | if script.Parent.Name ~= "BlackKatana" then | |
94 | if not script:findFirstChild("InHopperBin") then | |
95 | HB = Instance.new("HopperBin") | |
96 | HB.Parent = game.Players:findFirstChild(PlayerName).Backpack | |
97 | HB.Name = "BlackKatana" | |
98 | cloneScript = script:clone() | |
99 | cloneScript.Parent = HB | |
100 | cloneScript.Name = "Main" | |
101 | local InHopperBin = Instance.new("ObjectValue") | |
102 | InHopperBin.Parent = cloneScript | |
103 | InHopperBin.Name = "InHopperBin" | |
104 | script:remove() | |
105 | end end end | |
106 | ||
107 | function SetSwordDamage(DamageNew, Time) | |
108 | if DamageDefault == nil then | |
109 | DamageDefault = Damage | |
110 | end | |
111 | if DamageNew == "Default" then | |
112 | Damage = DamageDefault | |
113 | elseif type(DamageNew) == "number" then | |
114 | Damage = DamageNew | |
115 | end | |
116 | if Time ~= nil then | |
117 | coroutine.wrap(function() | |
118 | local DamageResetDefault = time() | |
119 | DamageReset = DamageResetDefault | |
120 | wait(Time) | |
121 | if DamageReset == DamageResetDefault then | |
122 | Damage = DamageDefault | |
123 | end | |
124 | end)() | |
125 | end | |
126 | end | |
127 | ||
128 | ||
129 | function CheckPlayer() | |
130 | if Player.Character == nil then return false end | |
131 | if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end | |
132 | if Player.Character.Humanoid.Health <= 0 then return false end | |
133 | return true | |
134 | end | |
135 | ||
136 | ||
137 | function PlaySound(Name, SoundId, Pitch, Volume, Looped, Parent) | |
138 | local NewScript = script:Clone() | |
139 | NewScript.Name = "PlaySound" | |
140 | local SoundData = Instance.new("Model", NewScript) | |
141 | SoundData.Name = "SoundData" | |
142 | Instance.new("StringValue", SoundData).Name = "_Name" | |
143 | SoundData._Name.Value = Name | |
144 | Instance.new("StringValue", SoundData).Name = "_SoundId" | |
145 | SoundData._SoundId.Value = SoundId | |
146 | Instance.new("NumberValue", SoundData).Name = "_Pitch" | |
147 | SoundData._Pitch.Value = Pitch | |
148 | Instance.new("NumberValue", SoundData).Name = "_Volume" | |
149 | SoundData._Volume.Value = Volume | |
150 | Instance.new("BoolValue", SoundData).Name = "_Looped" | |
151 | SoundData._Looped.Value = Looped | |
152 | Instance.new("ObjectValue", SoundData).Name = "_Parent" | |
153 | SoundData._Parent.Value = Parent | |
154 | NewScript.Disabled = true | |
155 | NewScript.Parent = game:GetService("Workspace") | |
156 | coroutine.wrap(function() | |
157 | wait(0.05) | |
158 | NewScript.Disabled = false | |
159 | end)() | |
160 | end | |
161 | ||
162 | ||
163 | function SetPartDamage(Damage, Break, Parent) | |
164 | pcall(function() Parent.PartDamage:Remove() end) | |
165 | local NewScript = script:Clone() | |
166 | NewScript.Name = "PartDamage" | |
167 | local DamageData = Instance.new("Model", NewScript) | |
168 | DamageData.Name = "DamageData" | |
169 | Instance.new("NumberValue", DamageData).Name = "Damage" | |
170 | DamageData.Damage.Value = Damage | |
171 | Instance.new("BoolValue", DamageData).Name = "Break" | |
172 | DamageData.Break.Value = Break | |
173 | NewScript.Disabled = true | |
174 | NewScript.Parent = Parent | |
175 | coroutine.wrap(function() | |
176 | wait(0.05) | |
177 | NewScript.Disabled = false | |
178 | end)() | |
179 | end | |
180 | ||
181 | ||
182 | function CreateParts(Parent, Format) | |
183 | if Parent == nil then return end | |
184 | local Parts = Instance.new("Model") | |
185 | Parts.Name = ModelName | |
186 | if Format == 1 then | |
187 | Parts.Name = Parts.Name.. " (Holstered)" | |
188 | end | |
189 | Parts.Parent = Parent | |
190 | ||
191 | local MasterPart1 = Instance.new("Part") | |
192 | MasterPart1.Name = "Sheath" | |
193 | MasterPart1.BrickColor = BrickColor.new("Really black") | |
194 | MasterPart1.TopSurface = 0 | |
195 | MasterPart1.BottomSurface = 0 | |
196 | MasterPart1.formFactor = "Custom" | |
197 | MasterPart1.Size = Vector3.new(0.25, 0.5, 3.5) | |
198 | MasterPart1.Locked = true | |
199 | MasterPart1.Parent = Parts | |
200 | local Weld = Instance.new("Weld") | |
201 | Weld.Part0 = MasterPart1 | |
202 | Weld.Part1 = Player.Character:FindFirstChild("Torso") | |
203 | Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150), 0, 0) | |
204 | Weld.C1 = CFrame.new(-1.1, -1.75, 0.5) | |
205 | Weld.Parent = Weld.Part0 | |
206 | ||
207 | local MasterPart2 = Instance.new("Part") | |
208 | MasterPart2.Name = "Handle" | |
209 | MasterPart2.BrickColor = BrickColor.new("Really black") | |
210 | MasterPart2.TopSurface = 0 | |
211 | MasterPart2.BottomSurface = 0 | |
212 | MasterPart2.formFactor = "Custom" | |
213 | MasterPart2.Size = Vector3.new(0.3, 0.4, 1.25) | |
214 | MasterPart2.Locked = true | |
215 | MasterPart2.Parent = Parts | |
216 | local Weld = Instance.new("Weld") | |
217 | Weld.Part0 = MasterPart2 | |
218 | if Format == 1 then | |
219 | Weld.Part1 = MasterPart1 | |
220 | Weld.C1 = CFrame.new(0, 0, 2.625) | |
221 | elseif Format == 2 then | |
222 | Weld.Part1 = Player.Character:FindFirstChild("Right Arm") | |
223 | Weld.C1 = CFrame.new(0, -1, -0.1) | |
224 | end | |
225 | Weld.Parent = Weld.Part0 | |
226 | local Part = Instance.new("Part") | |
227 | Part.Name = "Hand Guard" | |
228 | Part.BrickColor = BrickColor.new("Really black") | |
229 | Part.TopSurface = 0 | |
230 | Part.BottomSurface = 0 | |
231 | Part.formFactor = "Custom" | |
232 | Part.Size = Vector3.new(0.5, 0.6, 0.25) | |
233 | Part.Locked = true | |
234 | Part.Parent = Parts | |
235 | local Weld = Instance.new("Weld") | |
236 | Weld.Part0 = Part | |
237 | Weld.Part1 = MasterPart2 | |
238 | Weld.C0 = CFrame.new(0, 0, 0.75) | |
239 | Weld.Parent = Weld.Part0 | |
240 | local Part = Instance.new("Part") | |
241 | Part.Name = "Blade Holder" | |
242 | Part.BrickColor = BrickColor.new("Really black") | |
243 | Part.TopSurface = 0 | |
244 | Part.BottomSurface = 0 | |
245 | Part.formFactor = "Custom" | |
246 | Part.Size = Vector3.new(0.25, 0.375, 0.2) | |
247 | Part.Locked = true | |
248 | Part.Parent = Parts | |
249 | local Weld = Instance.new("Weld") | |
250 | Weld.Part0 = Part | |
251 | Weld.Part1 = MasterPart2 | |
252 | Weld.C0 = CFrame.new(0, 0, 0.9) | |
253 | Weld.Parent = Weld.Part0 | |
254 | local Mesh = Instance.new("SpecialMesh", Part) | |
255 | Mesh.MeshType = "Brick" | |
256 | Mesh.Scale = Vector3.new(1, 1, 0.25) | |
257 | local Part = Instance.new("Part") | |
258 | Part.Name = "Blade" | |
259 | Part.BrickColor = BrickColor.new("Light stone grey") | |
260 | Part.Reflectance = 0.25 | |
261 | Part.TopSurface = 0 | |
262 | Part.BottomSurface = 0 | |
263 | Part.formFactor = "Custom" | |
264 | Part.Size = Vector3.new(0.2, 0.3, 2.75) | |
265 | Part.Locked = true | |
266 | Part.Parent = Parts | |
267 | Part.Touched:connect(SwordTouched) | |
268 | local Weld = Instance.new("Weld") | |
269 | Weld.Part0 = Part | |
270 | Weld.Part1 = MasterPart2 | |
271 | Weld.C0 = CFrame.new(0, 0, 2.25) | |
272 | Weld.Parent = Weld.Part0 | |
273 | local Mesh = Instance.new("SpecialMesh", Part) | |
274 | Mesh.MeshType = "Brick" | |
275 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
276 | local Part = Instance.new("WedgePart") | |
277 | Part.Name = "Blade Tip" | |
278 | Part.BrickColor = BrickColor.new("Light stone grey") | |
279 | Part.Reflectance = 0.25 | |
280 | Part.TopSurface = 0 | |
281 | Part.BottomSurface = 0 | |
282 | Part.formFactor = "Custom" | |
283 | Part.Size = Vector3.new(0.2, 0.3, 0.75) | |
284 | Part.Locked = true | |
285 | Part.Parent = Parts | |
286 | Part.Touched:connect(SwordTouched) | |
287 | local Weld = Instance.new("Weld") | |
288 | Weld.Part0 = Part | |
289 | Weld.Part1 = MasterPart2 | |
290 | Weld.C0 = CFrame.new(0, 0, 4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180)) | |
291 | Weld.Parent = Weld.Part0 | |
292 | local Mesh = Instance.new("SpecialMesh", Part) | |
293 | Mesh.MeshType = "Wedge" | |
294 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
295 | end | |
296 | ||
297 | ||
298 | function RemoveParts(Parent, Format) | |
299 | if Format == 1 then | |
300 | pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) | |
301 | elseif Format == 2 then | |
302 | pcall(function() Parent[ModelName]:Remove() end) | |
303 | end | |
304 | end | |
305 | ||
306 | ||
307 | function SetAngle(Joint, Angle, Character) | |
308 | if Character == nil then return false end | |
309 | local Joints = { | |
310 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
311 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
312 | Character.Torso:FindFirstChild("Right Hip 2"), | |
313 | Character.Torso:FindFirstChild("Left Hip 2") | |
314 | } | |
315 | if Joints[Joint] == nil then return false end | |
316 | if Joint == 1 or Joint == 3 then | |
317 | Joints[Joint].DesiredAngle = Angle | |
318 | end | |
319 | if Joint == 2 or Joint == 4 then | |
320 | Joints[Joint].DesiredAngle = -Angle | |
321 | end | |
322 | end | |
323 | ||
324 | ||
325 | function ForceAngle(Joint, Angle, Character) | |
326 | if Character == nil then return false end | |
327 | local Joints = { | |
328 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
329 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
330 | Character.Torso:FindFirstChild("Right Hip 2"), | |
331 | Character.Torso:FindFirstChild("Left Hip 2") | |
332 | } | |
333 | if Joints[Joint] == nil then return false end | |
334 | if Joint == 1 or Joint == 3 then | |
335 | Joints[Joint].DesiredAngle = Angle | |
336 | Joints[Joint].CurrentAngle = Angle | |
337 | end | |
338 | if Joint == 2 or Joint == 4 then | |
339 | Joints[Joint].DesiredAngle = -Angle | |
340 | Joints[Joint].CurrentAngle = -Angle | |
341 | end | |
342 | end | |
343 | ||
344 | ||
345 | function SetSpeed(Joint, Speed, Character) | |
346 | if Character == nil then return false end | |
347 | local Joints = { | |
348 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
349 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
350 | Character.Torso:FindFirstChild("Right Hip 2"), | |
351 | Character.Torso:FindFirstChild("Left Hip 2") | |
352 | } | |
353 | if Joints[Joint] == nil then return false end | |
354 | Joints[Joint].MaxVelocity = Speed | |
355 | end | |
356 | ||
357 | ||
358 | function DisableLimb(Limb, Character) | |
359 | if Character == nil then return false end | |
360 | if Character:FindFirstChild("Torso") == nil then return false end | |
361 | local Joints = { | |
362 | Character.Torso:FindFirstChild("Right Shoulder"), | |
363 | Character.Torso:FindFirstChild("Left Shoulder"), | |
364 | Character.Torso:FindFirstChild("Right Hip"), | |
365 | Character.Torso:FindFirstChild("Left Hip") | |
366 | } | |
367 | local Limbs = { | |
368 | Character:FindFirstChild("Right Arm"), | |
369 | Character:FindFirstChild("Left Arm"), | |
370 | Character:FindFirstChild("Right Leg"), | |
371 | Character:FindFirstChild("Left Leg") | |
372 | } | |
373 | if Joints[Limb] == nil then return false end | |
374 | if Limbs[Limb] == nil then return false end | |
375 | local Joint = Instance.new("Motor") | |
376 | Joint.Parent = Character.Torso | |
377 | Joint.Part0 = Character.Torso | |
378 | Joint.Part1 = Limbs[Limb] | |
379 | if Limb == 1 then | |
380 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
381 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
382 | Joint.Name = "Right Shoulder 2" | |
383 | elseif Limb == 2 then | |
384 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
385 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
386 | Joint.Name = "Left Shoulder 2" | |
387 | elseif Limb == 3 then | |
388 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
389 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
390 | Joint.Name = "Right Hip 2" | |
391 | elseif Limb == 4 then | |
392 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
393 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
394 | Joint.Name = "Left Hip 2" | |
395 | end | |
396 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
397 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
398 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
399 | Joints[Limb]:Remove() | |
400 | end | |
401 | ||
402 | ||
403 | function ResetLimbCFrame(Limb, Character) | |
404 | if Character == nil then return false end | |
405 | if Character.Parent == nil then return false end | |
406 | if Character:FindFirstChild("Torso") == nil then return false end | |
407 | local Joints = { | |
408 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
409 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
410 | Character.Torso:FindFirstChild("Right Hip 2"), | |
411 | Character.Torso:FindFirstChild("Left Hip 2") | |
412 | } | |
413 | local Limbs = { | |
414 | Character:FindFirstChild("Right Arm"), | |
415 | Character:FindFirstChild("Left Arm"), | |
416 | Character:FindFirstChild("Right Leg"), | |
417 | Character:FindFirstChild("Left Leg") | |
418 | } | |
419 | if Joints[Limb] == nil then return false end | |
420 | if Limbs[Limb] == nil then return false end | |
421 | if Limb == 1 then | |
422 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
423 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
424 | elseif Limb == 2 then | |
425 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
426 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
427 | elseif Limb == 3 then | |
428 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
429 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
430 | elseif Limb == 4 then | |
431 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
432 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
433 | end | |
434 | end | |
435 | ||
436 | ||
437 | function EnableLimb(Limb, Character) | |
438 | if Character == nil then return false end | |
439 | if Character:FindFirstChild("Torso") == nil then return false end | |
440 | local Joints = { | |
441 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
442 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
443 | Character.Torso:FindFirstChild("Right Hip 2"), | |
444 | Character.Torso:FindFirstChild("Left Hip 2") | |
445 | } | |
446 | local Limbs = { | |
447 | Character:FindFirstChild("Right Arm"), | |
448 | Character:FindFirstChild("Left Arm"), | |
449 | Character:FindFirstChild("Right Leg"), | |
450 | Character:FindFirstChild("Left Leg") | |
451 | } | |
452 | if Joints[Limb] == nil then return false end | |
453 | if Limbs[Limb] == nil then return false end | |
454 | if Limb == 1 then | |
455 | Joints[Limb].Name = "Right Shoulder" | |
456 | elseif Limb == 2 then | |
457 | Joints[Limb].Name = "Left Shoulder" | |
458 | elseif Limb == 3 then | |
459 | Joints[Limb].Name = "Right Hip" | |
460 | elseif Limb == 4 then | |
461 | Joints[Limb].Name = "Left Hip" | |
462 | end | |
463 | Animate = Character:FindFirstChild("Animate") | |
464 | if Animate == nil then return false end | |
465 | Animate = Animate:Clone() | |
466 | Character.Animate:Remove() | |
467 | Animate.Parent = Character | |
468 | end | |
469 | ||
470 | ||
471 | function Weld(x, y) | |
472 | weld = Instance.new("Weld") | |
473 | weld.Part0 = x | |
474 | weld.Part1 = y | |
475 | CJ = CFrame.new(x.Position) | |
476 | C0 = x.CFrame:inverse() * CJ | |
477 | C1 = y.CFrame:inverse() * CJ | |
478 | weld.C0 = C0 | |
479 | weld.C1 = C1 | |
480 | weld.Parent = x | |
481 | end | |
482 | ||
483 | ||
484 | function SwordTouched(Hit) | |
485 | if Hit:IsDescendantOf(Player.Character) then return end | |
486 | if Hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
487 | tagHumanoid(Hit.Parent.Humanoid) | |
488 | Hit.Parent.Humanoid:TakeDamage(Damage) | |
489 | wait() | |
490 | pcall(function() untagHumanoid(hit.Parent.Humanoid) end) | |
491 | end | |
492 | end | |
493 | ||
494 | ||
495 | function tagHumanoid(humanoid) | |
496 | local tag = Instance.new("ObjectValue") | |
497 | tag.Name = "creator" | |
498 | tag.Value = Player | |
499 | tag.Parent = humanoid | |
500 | end | |
501 | ||
502 | ||
503 | function untagHumanoid(humanoid) | |
504 | if humanoid ~= nil then | |
505 | local tag = humanoid:findFirstChild("creator") | |
506 | if tag ~= nil then | |
507 | tag:Remove() | |
508 | end | |
509 | end | |
510 | end | |
511 | ||
512 | ||
513 | function onButton1Down(Mouse) | |
514 | if Button1Down == true then return end | |
515 | Button1Down = true | |
516 | if CheckPlayer() == false then return end | |
517 | if KeyUGrab == true and KeyUGrabCharacter ~= nil and KeyUChoke ~= true and KeyUSlit ~= true then | |
518 | KeyUChoke = true | |
519 | for i = 0, 1, 0.1 do | |
520 | pcall(function() | |
521 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(110 + (25 * i)), 0) | |
522 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-110 - (25 * i)), 0) | |
523 | end) | |
524 | wait() | |
525 | end | |
526 | pcall(function() | |
527 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(135), 0) | |
528 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-135), 0) | |
529 | end) | |
530 | while Button1Down == true and KeyUGrab == true and Selected == true do | |
531 | if KeyUGrabCharacter.Humanoid.Health - 0.5 <= 0 and KeyUGrabCharacter:FindFirstChild("Head") ~= nil then | |
532 | pcall(function() KeyUWeld:Remove() end) | |
533 | for _, Part in pairs(KeyUGrabCharacter.Head:GetChildren()) do | |
534 | pcall(function() | |
535 | Part.SoundId = "" | |
536 | Part.Volume = 0 | |
537 | Part.Pitch = 0 | |
538 | end) | |
539 | end | |
540 | wait(0.1) | |
541 | KeyUGrabCharacter.Humanoid.Health = 0 | |
542 | else | |
543 | KeyUGrabCharacter.Humanoid:TakeDamage(0.5) | |
544 | end | |
545 | if math.random(1, 20) == 1 then | |
546 | local BillboardGui = Instance.new("BillboardGui") | |
547 | BillboardGui.Parent = KeyUGrabCharacter | |
548 | BillboardGui.Adornee = KeyUGrabCharacter:FindFirstChild("Head") | |
549 | BillboardGui.Size = UDim2.new(1, 0, 1, 0) | |
550 | BillboardGui.StudsOffset = Vector3.new(0, 0.5, 0) | |
551 | local TextLabel = Instance.new("TextLabel") | |
552 | TextLabel.Parent = BillboardGui | |
553 | TextLabel.Position = UDim2.new(0, 0, 0, 0) | |
554 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
555 | TextLabel.Text = (function() | |
556 | local Choice1 = math.random(1, 5) | |
557 | if Choice1 == 1 then | |
558 | Choice1 = "Hrk" | |
559 | elseif Choice1 == 2 then | |
560 | Choice1 = "Hk" | |
561 | elseif Choice1 == 3 then | |
562 | Choice1 = "Gak" | |
563 | elseif Choice1 == 4 then | |
564 | Choice1 = "Mmph" | |
565 | elseif Choice1 == 5 then | |
566 | Choice1 = "Mph" | |
567 | end | |
568 | local Choice2 = math.random(1, 5) | |
569 | if Choice2 == 1 then | |
570 | Choice2 = "!" | |
571 | elseif Choice2 == 2 then | |
572 | Choice2 = "?" | |
573 | elseif Choice2 == 3 then | |
574 | Choice2 = "..." | |
575 | elseif Choice2 == 4 then | |
576 | Choice2 = "-" | |
577 | elseif Choice2 == 5 then | |
578 | Choice2 = "!?" | |
579 | elseif Choice2 == 5 then | |
580 | Choice2 = "?!" | |
581 | end | |
582 | return Choice1 .. Choice2 | |
583 | end)() | |
584 | TextLabel.FontSize = "Size14" | |
585 | TextLabel.TextColor3 = Color3.new(math.random(0, 255) / 255, 0, 0) | |
586 | TextLabel.BackgroundTransparency = 1 | |
587 | coroutine.wrap(function() | |
588 | local Direction = Vector3.new(math.random(-75, 75) / 1000, math.random(-75, 75) / 1000, math.random(-75, 75) / 1000) | |
589 | for i = 0, math.random(25, 100) do | |
590 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + Direction | |
591 | wait() | |
592 | end | |
593 | for i = 0, 1, 0.05 do | |
594 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + (Direction * (1 - i)) - Vector3.new(0, 0.5 * i, 0) | |
595 | TextLabel.TextTransparency = i | |
596 | wait() | |
597 | end | |
598 | BillboardGui:Remove() | |
599 | end)() | |
600 | end | |
601 | wait() | |
602 | end | |
603 | for i = 0, 1, 0.1 do | |
604 | pcall(function() | |
605 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(135 - (25 * i)), 0) | |
606 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(-135 + (25 * i)), 0) | |
607 | end) | |
608 | wait() | |
609 | end | |
610 | pcall(function() | |
611 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
612 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
613 | end) | |
614 | KeyUChoke = false | |
615 | elseif KeyUChoke == true and KeyUSlit ~= true then | |
616 | KeyUSlit = true | |
617 | while KeyUChoke == true do wait() end | |
618 | for i = 0, 1, 0.25 do | |
619 | pcall(function() | |
620 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1 + (0.5 * i), 0.5, -0.75 + (0.75 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(110 - (100 * i)), 0) | |
621 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110 + (50 * i)), 0) | |
622 | end) | |
623 | wait() | |
624 | end | |
625 | pcall(function() KeyUWeld:Remove() end) | |
626 | KeyUGrabCharacter.Humanoid.Health = 0 | |
627 | wait(1) | |
628 | KeyUSlit = false | |
629 | CanUse = true | |
630 | elseif CanUse == true then | |
631 | CanUse = false | |
632 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade) | |
633 | SetSwordDamage(2) | |
634 | SetSpeed(1, 0.75, Player.Character) | |
635 | SetAngle(1, math.rad(125), Player.Character) | |
636 | wait(0.15) | |
637 | SetSwordDamage(10, 0.2) | |
638 | SetSpeed(1, 1, Player.Character) | |
639 | SetAngle(1, math.rad(-10), Player.Character) | |
640 | wait(0.15) | |
641 | SetSpeed(1, 0.5, Player.Character) | |
642 | SetAngle(1, math.rad(90), Player.Character) | |
643 | wait(0.05) | |
644 | CanUse = true | |
645 | end | |
646 | end | |
647 | ||
648 | ||
649 | function onButton1Up(Mouse) | |
650 | Button1Down = false | |
651 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
652 | end | |
653 | ||
654 | ||
655 | function onKeyDown(Key, Mouse) | |
656 | if Selected == false then return end | |
657 | Key = Key:lower() | |
658 | if Key == "u" then | |
659 | if KeyUGrab == true then | |
660 | KeyUGrab = false | |
661 | end | |
662 | end | |
663 | if Button1Down == false and CanUse == true and CheckPlayer() == true then | |
664 | if Key == "q" then | |
665 | if Mouse.Target == nil then return end | |
666 | if CheckPlayer() == false then return end | |
667 | local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent) | |
668 | if NewPlayer == nil then return end | |
669 | if NewPlayer.Character == nil then return end | |
670 | if NewPlayer.Character:FindFirstChild("Torso") == nil then return end | |
671 | if (NewPlayer.Character.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 10 then return end | |
672 | onDeselected(Mouse) | |
673 | wait() | |
674 | RemoveParts(Player.Character, 1) | |
675 | script.Parent.Parent = NewPlayer.Backpack | |
676 | Player = NewPlayer | |
677 | end | |
678 | if Key == "e" then | |
679 | CanUse = false | |
680 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
681 | local Direction = Player.Character.Torso.CFrame.lookVector | |
682 | Player.Character.Humanoid.WalkSpeed = 0 | |
683 | DisableLimb(2, Player.Character) | |
684 | DisableLimb(3, Player.Character) | |
685 | DisableLimb(4, Player.Character) | |
686 | SetSpeed(1, 0.2, Player.Character) | |
687 | SetSpeed(2, 0.2, Player.Character) | |
688 | SetSpeed(3, 0.05, Player.Character) | |
689 | SetSpeed(4, 0.05, Player.Character) | |
690 | SetAngle(1, math.rad(90), Player.Character) | |
691 | SetAngle(2, math.rad(90), Player.Character) | |
692 | SetAngle(3, math.rad(35), Player.Character) | |
693 | SetAngle(4, math.rad(-35), Player.Character) | |
694 | for i = 0, 1, 0.075 do | |
695 | pcall(function() | |
696 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
697 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
698 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
699 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
700 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
701 | end) | |
702 | wait() | |
703 | end | |
704 | pcall(function() | |
705 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180 * i), 0) | |
706 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
707 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
708 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) | |
709 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
710 | end) | |
711 | SetSwordDamage(10, 2.5) | |
712 | local BodyVelocity = Instance.new("BodyVelocity") | |
713 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
714 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 1.5) | |
715 | BodyVelocity.Parent = Player.Character.Torso | |
716 | local BodyAngularVelocity = Instance.new("BodyAngularVelocity") | |
717 | BodyAngularVelocity.maxTorque = Vector3.new(0, math.huge, 0) | |
718 | BodyAngularVelocity.angularvelocity = Vector3.new(0, 37.5, 0) | |
719 | BodyAngularVelocity.Parent = Player.Character.Torso | |
720 | for i = 0, 1, 0.01 do | |
721 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade) | |
722 | local Wave = Instance.new("Part") | |
723 | Wave.Name = "Wave" | |
724 | Wave.BrickColor = BrickColor.new("Light stone grey") | |
725 | Wave.TopSurface = 0 | |
726 | Wave.BottomSurface = 0 | |
727 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
728 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
729 | Wave.Anchored = true | |
730 | Wave.CanCollide = false | |
731 | Wave.formFactor = "Custom" | |
732 | Wave.Size = Vector3.new(math.random(12, 15), 1, math.random(13, 16)) | |
733 | Wave.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
734 | Wave.Parent = game:GetService("Workspace") | |
735 | local Mesh = Instance.new("CylinderMesh", Wave) | |
736 | local Size = math.random(14, 16) | |
737 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
738 | coroutine.wrap(function() | |
739 | for i = Wave.Transparency, 1, 0.1 do | |
740 | Wave.Transparency = i | |
741 | wait() | |
742 | end | |
743 | Wave:Remove() | |
744 | end)() | |
745 | wait() | |
746 | end | |
747 | for i = 1, 25 do | |
748 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
749 | BodyAngularVelocity.angularvelocity = BodyAngularVelocity.angularvelocity / 1.075 | |
750 | wait() | |
751 | end | |
752 | BodyVelocity:Remove() | |
753 | BodyAngularVelocity:Remove() | |
754 | SetAngle(2, 0, Player.Character) | |
755 | SetAngle(3, 0, Player.Character) | |
756 | SetAngle(4, 0, Player.Character) | |
757 | for i = 1, 0, -0.075 do | |
758 | pcall(function() | |
759 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
760 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
761 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
762 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
763 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
764 | end) | |
765 | wait() | |
766 | end | |
767 | pcall(function() | |
768 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
769 | end) | |
770 | ResetLimbCFrame(1, Player.Character) | |
771 | ResetLimbCFrame(2, Player.Character) | |
772 | ResetLimbCFrame(3, Player.Character) | |
773 | ResetLimbCFrame(4, Player.Character) | |
774 | SetSpeed(1, 0.5, Player.Character) | |
775 | SetSpeed(2, 0.5, Player.Character) | |
776 | SetSpeed(3, 0.1, Player.Character) | |
777 | SetSpeed(4, 0.1, Player.Character) | |
778 | EnableLimb(1, Player.Character) | |
779 | EnableLimb(2, Player.Character) | |
780 | EnableLimb(3, Player.Character) | |
781 | EnableLimb(4, Player.Character) | |
782 | DisableLimb(1, Player.Character) | |
783 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
784 | CanUse = true | |
785 | end | |
786 | if Key == "r" then | |
787 | CanUse = false | |
788 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
789 | local Direction = Player.Character.Torso.CFrame.lookVector | |
790 | Player.Character.Humanoid.WalkSpeed = 0 | |
791 | DisableLimb(2, Player.Character) | |
792 | DisableLimb(3, Player.Character) | |
793 | DisableLimb(4, Player.Character) | |
794 | SetSpeed(1, 0.1, Player.Character) | |
795 | SetSpeed(2, 0.1, Player.Character) | |
796 | SetSpeed(3, 0.075, Player.Character) | |
797 | SetSpeed(4, 0.075, Player.Character) | |
798 | SetAngle(1, math.rad(90), Player.Character) | |
799 | SetAngle(2, math.rad(-45), Player.Character) | |
800 | SetAngle(3, math.rad(90), Player.Character) | |
801 | SetAngle(4, math.rad(-60), Player.Character) | |
802 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(75, 100) / 100, 1, false, Player.Character[ModelName].Blade) | |
803 | for i = 0, 1, 0.075 do | |
804 | pcall(function() | |
805 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
806 | end) | |
807 | wait() | |
808 | end | |
809 | pcall(function() | |
810 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
811 | end) | |
812 | SetSwordDamage(20, 1) | |
813 | local BodyVelocity = Instance.new("BodyVelocity") | |
814 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
815 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 5) | |
816 | BodyVelocity.Parent = Player.Character.Torso | |
817 | for i = 1, 20 do | |
818 | BodyVelocity.velocity = BodyVelocity.velocity / 1.15 | |
819 | wait() | |
820 | end | |
821 | BodyVelocity:Remove() | |
822 | SetAngle(2, 0, Player.Character) | |
823 | SetAngle(3, 0, Player.Character) | |
824 | SetAngle(4, 0, Player.Character) | |
825 | for i = 1, 0, -0.1 do | |
826 | pcall(function() | |
827 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
828 | end) | |
829 | wait() | |
830 | end | |
831 | pcall(function() | |
832 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
833 | end) | |
834 | SetSpeed(1, 0.5, Player.Character) | |
835 | SetSpeed(2, 0.5, Player.Character) | |
836 | SetSpeed(3, 0.1, Player.Character) | |
837 | SetSpeed(4, 0.1, Player.Character) | |
838 | EnableLimb(1, Player.Character) | |
839 | EnableLimb(2, Player.Character) | |
840 | EnableLimb(3, Player.Character) | |
841 | EnableLimb(4, Player.Character) | |
842 | DisableLimb(1, Player.Character) | |
843 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
844 | CanUse = true | |
845 | end | |
846 | if Key == "t" then | |
847 | CanUse = false | |
848 | KeyTDown = true | |
849 | local KeyTCharge = 0 | |
850 | local KeyTFire = false | |
851 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
852 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
853 | for i = 0, 1, 0.1 do | |
854 | pcall(function() | |
855 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (100 * i)), 0) | |
856 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (90 * i)), 0) | |
857 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
858 | end) | |
859 | wait() | |
860 | end | |
861 | pcall(function() | |
862 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10), 0) | |
863 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0) | |
864 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
865 | end) | |
866 | while KeyTDown == true and Mouse ~= nil and Selected == true do | |
867 | KeyTCharge = KeyTCharge + 1 | |
868 | if KeyTCharge >= 35 then | |
869 | KeyTFire = true | |
870 | local Shock = Instance.new("Part", game:GetService("Workspace")) | |
871 | Shock.Name = "Shock Ring" | |
872 | Shock.BrickColor = BrickColor.new("Bright red") | |
873 | Shock.Transparency = 0.5 | |
874 | Shock.Anchored = true | |
875 | Shock.CanCollide = false | |
876 | Shock.formFactor = "Custom" | |
877 | Shock.Size = Vector3.new(1.5, 1, 1.5) | |
878 | Shock.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, -1.5, 0.125) * CFrame.fromEulerAnglesXYZ(math.rad(180 + math.random(-25, 25)), 0, math.rad(math.random(-25, 25))) | |
879 | local Mesh = Instance.new("SpecialMesh", Shock) | |
880 | Mesh.MeshType = "FileMesh" | |
881 | Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
882 | Mesh.Scale = Shock.Size | |
883 | coroutine.wrap(function() | |
884 | wait() | |
885 | for i = Shock.Transparency, 1, 0.05 do | |
886 | Shock.Transparency = i | |
887 | Shock.CFrame = Shock.CFrame * CFrame.new(0, 0.5, 0) | |
888 | wait() | |
889 | end | |
890 | Shock:Remove() | |
891 | end)() | |
892 | end | |
893 | wait() | |
894 | end | |
895 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 150) / 100, 1, false, Player.Character[ModelName].Blade) | |
896 | wait(0.05) | |
897 | SetSwordDamage(0, 0) | |
898 | local _, Position = pcall(function() return Mouse.Hit.p end) | |
899 | for i = 0, 1, KeyTFire == true and 0.1 or 0.2 do | |
900 | pcall(function() | |
901 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 + (170 * i)), 0) | |
902 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 + (10 * i)), 0, 0) | |
903 | end) | |
904 | if KeyTFire == true and type(Position) == "userdata" then | |
905 | local Shock = Instance.new("Part", game:GetService("Workspace")) | |
906 | Shock.Name = "Shock Ring" | |
907 | Shock.BrickColor = BrickColor.new("Bright red") | |
908 | Shock.TopSurface = 0 | |
909 | Shock.BottomSurface = 0 | |
910 | Shock.Anchored = true | |
911 | Shock.CanCollide = false | |
912 | Shock.formFactor = "Custom" | |
913 | Shock.Size = Vector3.new(0.2, 0.2, 0.2) | |
914 | Shock.CFrame = CFrame.new(Player.Character[ModelName].Blade.CFrame.p, Position) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(math.sin((i + 1.5) * math.pi) * 25)) | |
915 | coroutine.wrap(function() | |
916 | wait() | |
917 | for i = 0, 1, 0.05 do | |
918 | Shock.Transparency = i | |
919 | local NewPosition = Shock.CFrame * CFrame.new(0, 3, 0) | |
920 | Shock.Size = Shock.Size + Vector3.new(0.75, 0.5, 0.05) | |
921 | Shock.CFrame = NewPosition | |
922 | wait() | |
923 | end | |
924 | Shock:Remove() | |
925 | end)() | |
926 | SetPartDamage(0, false, Shock) | |
927 | end | |
928 | wait() | |
929 | end | |
930 | pcall(function() | |
931 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160), 0) | |
932 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), 0, 0) | |
933 | end) | |
934 | for i = 0, 1, 0.1 do | |
935 | pcall(function() | |
936 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160 - (70 * i)), 0) | |
937 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180 - (90 * i)), 0) | |
938 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
939 | end) | |
940 | wait() | |
941 | end | |
942 | pcall(function() | |
943 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
944 | end) | |
945 | ResetLimbCFrame(1, Player.Character) | |
946 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
947 | CanUse = true | |
948 | end | |
949 | if Key == "y" then | |
950 | CanUse = false | |
951 | KeyYDown = true | |
952 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
953 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 5 | |
954 | for i = 0, 1, 0.25 do | |
955 | pcall(function() | |
956 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
957 | end) | |
958 | wait() | |
959 | end | |
960 | pcall(function() | |
961 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
962 | end) | |
963 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
964 | if Part.Name ~= "Sheath" then | |
965 | pcall(function() Part.Transparency = 1 end) | |
966 | end | |
967 | end | |
968 | SetSwordDamage(10) | |
969 | while KeyYDown == true and Mouse ~= nil and Selected == true do | |
970 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade) | |
971 | pcall(function() | |
972 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
973 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + math.random(-30, 30)), math.rad(math.random(-30, 30)), 0) | |
974 | end) | |
975 | local Ghost = Instance.new("Part", game:GetService("Workspace")) | |
976 | Ghost.Name = "Ghost" | |
977 | Ghost.BrickColor = BrickColor.new("Industrial white") | |
978 | Ghost.Anchored = true | |
979 | Ghost.CanCollide = false | |
980 | Ghost.formFactor = "Custom" | |
981 | Ghost.Size = Vector3.new(0.2, 0.2, 4) | |
982 | Ghost.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), 0) * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-4, -3)) | |
983 | local Mesh = Instance.new("SpecialMesh", Ghost) | |
984 | Mesh.MeshType = "Sphere" | |
985 | coroutine.wrap(function() | |
986 | wait() | |
987 | for i = 0, 1, 0.1 do | |
988 | Ghost.Transparency = i | |
989 | wait() | |
990 | end | |
991 | Ghost:Remove() | |
992 | end)() | |
993 | wait() | |
994 | end | |
995 | ResetLimbCFrame(1, Player.Character) | |
996 | SetSwordDamage(0) | |
997 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
998 | if Part.Name ~= "Sheath" then | |
999 | pcall(function() Part.Transparency = 0 end) | |
1000 | end | |
1001 | end | |
1002 | for i = 0, 1, 0.1 do | |
1003 | pcall(function() | |
1004 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
1005 | end) | |
1006 | wait() | |
1007 | end | |
1008 | pcall(function() | |
1009 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1010 | end) | |
1011 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1012 | CanUse = true | |
1013 | end | |
1014 | if Key == "u" then | |
1015 | if KeyUGrab ~= true then | |
1016 | if Player.Character.Torso:FindFirstChild("IsGrabbed") ~= nil then return end | |
1017 | if Mouse.Target == nil then return end | |
1018 | KeyUGrabCharacter = Mouse.Target.Parent | |
1019 | if KeyUGrabCharacter == nil then return end | |
1020 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Head") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then return end | |
1021 | if KeyUGrabCharacter.Torso:FindFirstChild("IsGrabbed") ~= nil then return end | |
1022 | if (KeyUGrabCharacter.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 5 then return end | |
1023 | CanUse = false | |
1024 | KeyUGrab = true | |
1025 | local Marker1 = Instance.new("IntValue", KeyUGrabCharacter.Torso) | |
1026 | Marker1.Name = "IsGrabbed" | |
1027 | KeyUWeld = Instance.new("Weld", Player.Character.Torso) | |
1028 | KeyUWeld.Name = "IsGrabbed" | |
1029 | KeyUWeld.Part0 = KeyUWeld.Parent | |
1030 | KeyUWeld.Part1 = KeyUGrabCharacter.Torso | |
1031 | KeyUWeld.C0 = CFrame.new(0, 0, -1.05) | |
1032 | DisableLimb(2, Player.Character) | |
1033 | SetSpeed(1, 0.2, Player.Character) | |
1034 | SetSpeed(2, 0.2, Player.Character) | |
1035 | SetAngle(1, math.rad(100), Player.Character) | |
1036 | SetAngle(2, math.rad(100), Player.Character) | |
1037 | for i = 0, 1, 0.1 do | |
1038 | pcall(function() | |
1039 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
1040 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
1041 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
1042 | end) | |
1043 | wait() | |
1044 | end | |
1045 | pcall(function() | |
1046 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
1047 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
1048 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160), math.rad(110), 0) | |
1049 | end) | |
1050 | while KeyUGrab == true and Selected == true do | |
1051 | if CheckPlayer() == false then break end | |
1052 | if KeyUWeld.Parent == nil then break end | |
1053 | if KeyUGrabCharacter == nil then break end | |
1054 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then break end | |
1055 | if KeyUGrabCharacter.Humanoid.Health <= 0 then break end | |
1056 | KeyUGrabCharacter.Humanoid.PlatformStand = true | |
1057 | wait() | |
1058 | end | |
1059 | KeyUGrab = false | |
1060 | while KeyUChoke == true do wait() end | |
1061 | pcall(function() KeyUWeld:Remove() end) | |
1062 | pcall(function() Marker1:Remove() end) | |
1063 | pcall(function() Marker2:Remove() end) | |
1064 | pcall(function() KeyUGrabCharacter.Humanoid.Sit = true end) | |
1065 | if KeyUSlit == true then | |
1066 | while KeyUSlit == true do wait() end | |
1067 | SetSpeed(1, 0.5, Player.Character) | |
1068 | SetSpeed(2, 0.5, Player.Character) | |
1069 | SetAngle(1, math.rad(90), Player.Character) | |
1070 | SetAngle(2, 0, Player.Character) | |
1071 | for i = 0, 1, 0.1 do | |
1072 | pcall(function() | |
1073 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(10 + (80 * i)), 0) | |
1074 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1 - (0.5 * i), 0.5, -0.75 + 0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 - (80 * i)), 0) | |
1075 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * (1 - i)), math.rad(110 * (1 - i)), 0) | |
1076 | end) | |
1077 | wait() | |
1078 | end | |
1079 | else | |
1080 | SetSpeed(1, 0.5, Player.Character) | |
1081 | SetSpeed(2, 0.5, Player.Character) | |
1082 | SetAngle(1, math.rad(90), Player.Character) | |
1083 | SetAngle(2, 0, Player.Character) | |
1084 | for i = 1, 0, -0.1 do | |
1085 | pcall(function() | |
1086 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
1087 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
1088 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
1089 | end) | |
1090 | wait() | |
1091 | end | |
1092 | end | |
1093 | ResetLimbCFrame(1, Player.Character) | |
1094 | ResetLimbCFrame(2, Player.Character) | |
1095 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1096 | EnableLimb(1, Player.Character) | |
1097 | EnableLimb(2, Player.Character) | |
1098 | DisableLimb(1, Player.Character) | |
1099 | CanUse = true | |
1100 | end | |
1101 | end | |
1102 | if Key == "f" then | |
1103 | CanUse = false | |
1104 | DisableLimb(2, Player.Character) | |
1105 | SetSpeed(1, 0.3, Player.Character) | |
1106 | SetSpeed(2, 0.3, Player.Character) | |
1107 | SetAngle(1, math.rad(45), Player.Character) | |
1108 | SetAngle(2, math.rad(45), Player.Character) | |
1109 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade) | |
1110 | for i = 0, 1, 0.25 do | |
1111 | pcall(function() | |
1112 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1113 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1114 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(213.25 * i), math.rad(-39 * i)) | |
1115 | end) | |
1116 | wait() | |
1117 | end | |
1118 | pcall(function() | |
1119 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(213.25), math.rad(-39)) | |
1120 | end) | |
1121 | wait(0.35) | |
1122 | SetSpeed(1, 0.75, Player.Character) | |
1123 | SetSpeed(2, 0.75, Player.Character) | |
1124 | SetAngle(1, math.rad(135), Player.Character) | |
1125 | SetAngle(2, math.rad(135), Player.Character) | |
1126 | SetSwordDamage(15, 0.5) | |
1127 | Player.Character.Humanoid.Jump = true | |
1128 | local Connection = Player.Character[ModelName].Blade.Touched:connect(function(Hit) | |
1129 | if Hit:IsDescendantOf(Player.Character) then return end | |
1130 | pcall(function() Hit.Parent.Humanoid.Sit = true end) | |
1131 | pcall(function() Hit.Parent.Torso.Velocity = (Player.Character.Torso.CFrame.lookVector * math.random(10, 25)) + Vector3.new(math.random(-10, 10), 75, math.random(-10, 10)) end) | |
1132 | end) | |
1133 | for i = 0, 1, 0.25 do | |
1134 | pcall(function() | |
1135 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 + (45 * i)), math.rad(213.25 - (66.5 * i)), math.rad(-39)) | |
1136 | end) | |
1137 | wait() | |
1138 | end | |
1139 | wait(0.5) | |
1140 | Connection:disconnect() | |
1141 | wait(0.25) | |
1142 | SetSpeed(1, 0.5, Player.Character) | |
1143 | SetSpeed(2, 0.5, Player.Character) | |
1144 | SetAngle(1, math.rad(90), Player.Character) | |
1145 | SetAngle(2, 0, Player.Character) | |
1146 | for i = 1, 0, -0.1 do | |
1147 | pcall(function() | |
1148 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1149 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1150 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
1151 | end) | |
1152 | wait() | |
1153 | end | |
1154 | pcall(function() | |
1155 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1156 | end) | |
1157 | ResetLimbCFrame(1, Player.Character) | |
1158 | ResetLimbCFrame(2, Player.Character) | |
1159 | EnableLimb(1, Player.Character) | |
1160 | EnableLimb(2, Player.Character) | |
1161 | DisableLimb(1, Player.Character) | |
1162 | CanUse = true | |
1163 | end | |
1164 | if Key == "g" then | |
1165 | CanUse = false | |
1166 | DisableLimb(2, Player.Character) | |
1167 | SetSpeed(1, 0.3, Player.Character) | |
1168 | SetSpeed(2, 0.3, Player.Character) | |
1169 | SetAngle(1, math.rad(135), Player.Character) | |
1170 | SetAngle(2, math.rad(135), Player.Character) | |
1171 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade) | |
1172 | for i = 0, 1, 0.25 do | |
1173 | pcall(function() | |
1174 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1175 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1176 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
1177 | end) | |
1178 | wait() | |
1179 | end | |
1180 | pcall(function() | |
1181 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-28.125), math.rad(-39)) | |
1182 | end) | |
1183 | Player.Character.Humanoid.Jump = true | |
1184 | wait(0.4) | |
1185 | SetSpeed(1, 0.75, Player.Character) | |
1186 | SetSpeed(2, 0.75, Player.Character) | |
1187 | SetAngle(1, math.rad(45), Player.Character) | |
1188 | SetAngle(2, math.rad(45), Player.Character) | |
1189 | SetSwordDamage(20, 0.5) | |
1190 | for i = 0, 1, 0.25 do | |
1191 | pcall(function() | |
1192 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 + (90 * i)), math.rad(-28.125 + (66.5 * i)), math.rad(-39)) | |
1193 | end) | |
1194 | wait() | |
1195 | end | |
1196 | wait(0.5) | |
1197 | SetSpeed(1, 0.5, Player.Character) | |
1198 | SetSpeed(2, 0.5, Player.Character) | |
1199 | SetAngle(1, math.rad(90), Player.Character) | |
1200 | SetAngle(2, 0, Player.Character) | |
1201 | for i = 1, 0, -0.1 do | |
1202 | pcall(function() | |
1203 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1204 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1205 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
1206 | end) | |
1207 | wait() | |
1208 | end | |
1209 | pcall(function() | |
1210 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1211 | end) | |
1212 | ResetLimbCFrame(1, Player.Character) | |
1213 | ResetLimbCFrame(2, Player.Character) | |
1214 | EnableLimb(1, Player.Character) | |
1215 | EnableLimb(2, Player.Character) | |
1216 | DisableLimb(1, Player.Character) | |
1217 | CanUse = true | |
1218 | end | |
1219 | if Key == "h" then | |
1220 | CanUse = false | |
1221 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1222 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
1223 | SetAngle(1, math.rad(90), Player.Character) | |
1224 | SetSwordDamage(10) | |
1225 | for i = 0, 1, 0.01 do | |
1226 | pcall(function() | |
1227 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(360 * 15 * i), 0) | |
1228 | end) | |
1229 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade) | |
1230 | local Size = math.random(8, 12) | |
1231 | local Wave = Instance.new("Part") | |
1232 | Wave.Name = "Wave" | |
1233 | Wave.BrickColor = BrickColor.new("Light stone grey") | |
1234 | Wave.TopSurface = 0 | |
1235 | Wave.BottomSurface = 0 | |
1236 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
1237 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
1238 | Wave.Anchored = true | |
1239 | Wave.CanCollide = math.random(1, 3) == 1 and true or false | |
1240 | Wave.formFactor = "Custom" | |
1241 | Wave.Size = Vector3.new(Size, 1, Size) | |
1242 | Wave.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, math.random(-150, -125) / 100, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
1243 | Wave.Parent = game:GetService("Workspace") | |
1244 | local Mesh = Instance.new("CylinderMesh", Wave) | |
1245 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
1246 | coroutine.wrap(function() | |
1247 | for i = Wave.Transparency, 1, 0.1 do | |
1248 | Wave.Transparency = i | |
1249 | wait() | |
1250 | end | |
1251 | Wave:Remove() | |
1252 | end)() | |
1253 | wait() | |
1254 | end | |
1255 | pcall(function() | |
1256 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1257 | end) | |
1258 | SetSwordDamage("Default") | |
1259 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1260 | CanUse = true | |
1261 | end | |
1262 | if Key == "x" then | |
1263 | if Player.Character.Torso.Velocity.x > 2 or Player.Character.Torso.Velocity.y > 2 or Player.Character.Torso.Velocity.z > 2 or Player.Character.Torso.Velocity.x < -2 or Player.Character.Torso.Velocity.y < -2 or Player.Character.Torso.Velocity.z < -2 then return end | |
1264 | CanUse = false | |
1265 | Player.Character.Torso.Anchored = true | |
1266 | Player.Character.Humanoid.PlatformStand = true | |
1267 | local Pos = Player.Character.Torso.CFrame | |
1268 | DisableLimb(2, Player.Character) | |
1269 | DisableLimb(3, Player.Character) | |
1270 | DisableLimb(4, Player.Character) | |
1271 | SetSpeed(1, 0.3, Player.Character) | |
1272 | SetSpeed(2, 0.3, Player.Character) | |
1273 | SetSpeed(3, 0.3, Player.Character) | |
1274 | SetSpeed(4, 0.3, Player.Character) | |
1275 | SetAngle(1, math.rad(90), Player.Character) | |
1276 | SetAngle(2, math.rad(90), Player.Character) | |
1277 | SetAngle(3, 0, Player.Character) | |
1278 | SetAngle(4, 0, Player.Character) | |
1279 | for i = 0, 1, 0.25 do | |
1280 | pcall(function() | |
1281 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1282 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1283 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
1284 | end) | |
1285 | wait() | |
1286 | end | |
1287 | wait(0.1) | |
1288 | for i = 0, math.pi, 0.05 do | |
1289 | Player.Character.Torso.CFrame = Pos * CFrame.new(0, math.sin(-i) + 0.25, math.sin(-i)) * CFrame.fromEulerAnglesXYZ(math.rad(math.sin(-i) * 80), 0, 0) | |
1290 | ForceAngle(3, math.rad(math.sin(i) * 80), Player.Character) | |
1291 | ForceAngle(4, math.rad(math.sin(i) * 80), Player.Character) | |
1292 | wait() | |
1293 | end | |
1294 | SetAngle(2, 0, Player.Character) | |
1295 | for i = 1, 0, -0.25 do | |
1296 | pcall(function() | |
1297 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1298 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1299 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
1300 | end) | |
1301 | wait() | |
1302 | end | |
1303 | wait(0.1) | |
1304 | SetSpeed(1, 0.2, Player.Character) | |
1305 | SetSpeed(2, 0.2, Player.Character) | |
1306 | SetSpeed(3, 0.1, Player.Character) | |
1307 | SetSpeed(4, 0.1, Player.Character) | |
1308 | EnableLimb(1, Player.Character) | |
1309 | EnableLimb(2, Player.Character) | |
1310 | EnableLimb(3, Player.Character) | |
1311 | EnableLimb(4, Player.Character) | |
1312 | DisableLimb(1, Player.Character) | |
1313 | Player.Character.Torso.Velocity = Vector3.new(0, 0, 0) | |
1314 | Player.Character.Torso.Anchored = false | |
1315 | Player.Character.Humanoid.PlatformStand = false | |
1316 | CanUse = true | |
1317 | end | |
1318 | if Key == "j" then | |
1319 | CanUse = false | |
1320 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1321 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(3, 0, 0)).p).unit | |
1322 | Player.Character.Humanoid.WalkSpeed = 0 | |
1323 | local BodyVelocity = Instance.new("BodyVelocity") | |
1324 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1325 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
1326 | BodyVelocity.Parent = Player.Character.Torso | |
1327 | for i = 1, 20 do | |
1328 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
1329 | wait() | |
1330 | end | |
1331 | BodyVelocity:Remove() | |
1332 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1333 | CanUse = true | |
1334 | end | |
1335 | if Key == "k" then | |
1336 | CanUse = false | |
1337 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1338 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(-3, 0, 0)).p).unit | |
1339 | Player.Character.Humanoid.WalkSpeed = 0 | |
1340 | local BodyVelocity = Instance.new("BodyVelocity") | |
1341 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1342 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
1343 | BodyVelocity.Parent = Player.Character.Torso | |
1344 | for i = 1, 20 do | |
1345 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
1346 | wait() | |
1347 | end | |
1348 | BodyVelocity:Remove() | |
1349 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1350 | CanUse = true | |
1351 | end | |
1352 | if Key == "c" then | |
1353 | if not Player.Character:findFirstChild("ForceField") then | |
1354 | Instance.new("ForceField", Player.Character) | |
1355 | end | |
1356 | end | |
1357 | if Key == "v" then | |
1358 | if Player.Character:findFirstChild("ForceField") then | |
1359 | Player.Character:findFirstChild("ForceField"):remove() | |
1360 | end | |
1361 | end | |
1362 | if Key == "b" then | |
1363 | Player.Character.Humanoid.MaxHealth = math.huge | |
1364 | Player.Character.Humanoid.Health = math.huge | |
1365 | end | |
1366 | if Key == "n" then | |
1367 | Player.Character.Humanoid.MaxHealth = 100 | |
1368 | Player.Character.Humanoid.Health = 100 | |
1369 | end | |
1370 | if Key == "z" then | |
1371 | if KeyZDown == true then return end | |
1372 | local KeyZMaxTime = 25 | |
1373 | if KeyZTime == nil then KeyZTime = KeyZMaxTime end | |
1374 | if KeyZTime <= 0 then return end | |
1375 | CanUse = false | |
1376 | KeyZDown = true | |
1377 | DisableLimb(2, Player.Character) | |
1378 | SetSpeed(1, 0.5, Player.Character) | |
1379 | SetSpeed(2, 0.5, Player.Character) | |
1380 | SetAngle(1, math.rad(10), Player.Character) | |
1381 | SetAngle(2, math.rad(10), Player.Character) | |
1382 | local KeyZMovement1 = Player.Character.Humanoid.Running:connect(function(Speed) | |
1383 | if Speed > 0 then | |
1384 | SetAngle(1, math.rad(-45), Player.Character) | |
1385 | SetAngle(2, math.rad(-45), Player.Character) | |
1386 | else | |
1387 | SetAngle(1, math.rad(10), Player.Character) | |
1388 | SetAngle(2, math.rad(10), Player.Character) | |
1389 | end | |
1390 | end) | |
1391 | local KeyZMovement2 = Player.Character.Humanoid.Jumping:connect(function() | |
1392 | --Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + Vector3.new(0, 35, 0) | |
1393 | wait() | |
1394 | SetAngle(1, math.rad(-45), Player.Character) | |
1395 | SetAngle(2, math.rad(-45), Player.Character) | |
1396 | wait(0.15) | |
1397 | SetAngle(1, math.rad(180), Player.Character) | |
1398 | SetAngle(2, math.rad(180), Player.Character) | |
1399 | wait(0.5) | |
1400 | end) | |
1401 | local KeyZMovement3 = Player.Character.Humanoid.FreeFalling:connect(function() | |
1402 | SetAngle(1, math.rad(180), Player.Character) | |
1403 | SetAngle(2, math.rad(180), Player.Character) | |
1404 | end) | |
1405 | local Gui = Instance.new("ScreenGui", Player.PlayerGui) | |
1406 | Gui.Name = ModelName.. " Stamina Bar" | |
1407 | local BarUnderlay = Instance.new("Frame", Gui) | |
1408 | BarUnderlay.Name = "BarUnderlay" | |
1409 | BarUnderlay.BackgroundColor3 = Color3.new(1, 0, 0) | |
1410 | BarUnderlay.BorderColor3 = Color3.new(0, 0, 0) | |
1411 | BarUnderlay.Size = UDim2.new(0, 250, 0, 15) | |
1412 | BarUnderlay.Position = UDim2.new(1, -300, 1, -100) | |
1413 | local BarOverlay = Instance.new("Frame", Gui) | |
1414 | BarOverlay.Name = "BarOverlay" | |
1415 | BarOverlay.BackgroundColor3 = Color3.new(0, 1, 0) | |
1416 | BarOverlay.BorderColor3 = Color3.new(0, 0, 0) | |
1417 | BarOverlay.Position = UDim2.new(1, -300, 1, -100) | |
1418 | local TextLabel = Instance.new("TextLabel", Gui) | |
1419 | TextLabel.Name = "Stamina" | |
1420 | TextLabel.Text = "Stamina" | |
1421 | TextLabel.BackgroundTransparency = 1 | |
1422 | TextLabel.BorderSizePixel = 1 | |
1423 | TextLabel.Size = UDim2.new(0, 250, 0, 15) | |
1424 | TextLabel.Position = UDim2.new(1, -300, 1, -100) | |
1425 | coroutine.wrap(function() | |
1426 | for i = 1, 0, -0.1 do | |
1427 | BarUnderlay.BackgroundTransparency = i | |
1428 | BarOverlay.BackgroundTransparency = i | |
1429 | TextLabel.TextTransparency = i | |
1430 | wait() | |
1431 | end | |
1432 | end)() | |
1433 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1434 | Player.Character.Humanoid.WalkSpeed = 0 | |
1435 | wait(0.1) | |
1436 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed * 2.5 | |
1437 | while KeyZDown == true and KeyZTime > 0 and Selected == true do | |
1438 | KeyZTime = KeyZTime - 0.1 | |
1439 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
1440 | wait() | |
1441 | end | |
1442 | KeyZMovement1:disconnect() | |
1443 | KeyZMovement2:disconnect() | |
1444 | KeyZMovement3:disconnect() | |
1445 | Player.Character.Humanoid.WalkSpeed = 0 | |
1446 | wait(0.1) | |
1447 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1448 | SetSpeed(1, 0.2, Player.Character) | |
1449 | SetSpeed(2, 0.2, Player.Character) | |
1450 | SetAngle(1, math.rad(90), Player.Character) | |
1451 | SetAngle(2, 0, Player.Character) | |
1452 | EnableLimb(1, Player.Character) | |
1453 | EnableLimb(2, Player.Character) | |
1454 | DisableLimb(1, Player.Character) | |
1455 | while KeyZDown == true and Selected == true do | |
1456 | wait() | |
1457 | end | |
1458 | CanUse = true | |
1459 | while KeyZDown == false and KeyZTime < KeyZMaxTime and Selected == true do | |
1460 | KeyZTime = KeyZTime + 0.09 | |
1461 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
1462 | wait() | |
1463 | end | |
1464 | coroutine.wrap(function() | |
1465 | for i = 0, 1, 0.05 do | |
1466 | BarUnderlay.BackgroundTransparency = i | |
1467 | BarOverlay.BackgroundTransparency = i | |
1468 | TextLabel.TextTransparency = i | |
1469 | wait() | |
1470 | end | |
1471 | Gui:Remove() | |
1472 | end)() | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | ||
1477 | ||
1478 | function onKeyUp(Key, Mouse) | |
1479 | if Selected == false then return end | |
1480 | Key = Key:lower() | |
1481 | if Key == "z" then | |
1482 | KeyZDown = false | |
1483 | elseif Key == "t" then | |
1484 | KeyTDown = false | |
1485 | elseif Key == "y" then | |
1486 | KeyYDown = false | |
1487 | end | |
1488 | if CheckPlayer() == true then | |
1489 | if Button1Down == false and CanUse == true then | |
1490 | ||
1491 | end | |
1492 | end | |
1493 | end | |
1494 | ||
1495 | ||
1496 | function onSelected(Mouse) | |
1497 | if script.Parent.Active == false then return end | |
1498 | if Selected == true then return end | |
1499 | while true do | |
1500 | if Player.Character:findFirstChild("Black Katana (Holstered)") and Player.Character:findFirstChild("Back Katana") then | |
1501 | Player.Character:findFirstChild("Black Katana (Holstered)"):remove() | |
1502 | end | |
1503 | if CheckPlayer() == true then | |
1504 | if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then | |
1505 | break | |
1506 | end | |
1507 | end | |
1508 | wait(0.1) | |
1509 | end | |
1510 | Selected = true | |
1511 | if script.Parent.Active == false then return end | |
1512 | CanUse = false | |
1513 | DisableLimb(1, Player.Character) | |
1514 | SetSpeed(1, 0.5, Player.Character) | |
1515 | SetAngle(1, 0, Player.Character) | |
1516 | DisableLimb(2, Player.Character) | |
1517 | SetSpeed(2, 0.5, Player.Character) | |
1518 | SetAngle(2, 0, Player.Character) | |
1519 | wait(0.05) | |
1520 | for i = 0, 1, 0.1 do | |
1521 | pcall(function() | |
1522 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1523 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
1524 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1525 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1526 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1527 | end) | |
1528 | wait() | |
1529 | end | |
1530 | RemoveParts(Player.Character, 1) | |
1531 | CreateParts(Player.Character, 2) | |
1532 | pcall(function() | |
1533 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
1534 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
1535 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
1536 | end) | |
1537 | wait(0.1) | |
1538 | PlaySound("Unsheath", "rbxasset://sounds\\unsheath.wav", 1.25, 1, false, Player.Character[ModelName].Sheath) | |
1539 | SetSwordDamage(10, 0.5) | |
1540 | SetSpeed(2, 0.025, Player.Character) | |
1541 | SetAngle(2, math.rad(-15), Player.Character) | |
1542 | for i = 0, 1, 0.1 do | |
1543 | pcall(function() | |
1544 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1545 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
1546 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
1547 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
1548 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
1549 | end) | |
1550 | wait() | |
1551 | end | |
1552 | SetAngle(2, 0, Player.Character) | |
1553 | pcall(function() | |
1554 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
1555 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
1556 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
1557 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
1558 | end) | |
1559 | SetAngle(1, math.rad(90), Player.Character) | |
1560 | for i = 0, 1, 0.1 do | |
1561 | pcall(function() | |
1562 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1563 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
1564 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
1565 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1566 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
1567 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
1568 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
1569 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
1570 | end) | |
1571 | wait() | |
1572 | end | |
1573 | ResetLimbCFrame(1, Player.Character) | |
1574 | EnableLimb(1, Player.Character) | |
1575 | SetSpeed(2, 0.2, Player.Character) | |
1576 | SetAngle(2, 0, Player.Character) | |
1577 | EnableLimb(2, Player.Character) | |
1578 | DisableLimb(1, Player.Character) | |
1579 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1580 | Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) | |
1581 | Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) | |
1582 | Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) | |
1583 | Mouse.KeyUp:connect(function(Key) onKeyUp(Key, Mouse) end) | |
1584 | CanUse = true | |
1585 | end | |
1586 | ||
1587 | ||
1588 | function onDeselected(Mouse) | |
1589 | if Selected == false then return end | |
1590 | Selected = false | |
1591 | while CanUse == false do wait() end | |
1592 | RemoveParts(Player.Character, 2) | |
1593 | CreateParts(Player.Character, 1) | |
1594 | while Selected == false do | |
1595 | if CheckPlayer() == true then | |
1596 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
1597 | break | |
1598 | end | |
1599 | end | |
1600 | wait(0.1) | |
1601 | end | |
1602 | if Selected == true then return end | |
1603 | CanUse = false | |
1604 | RemoveParts(Player.Character, 1) | |
1605 | CreateParts(Player.Character, 2) | |
1606 | SetSpeed(1, 0.5, Player.Character) | |
1607 | SetAngle(1, 0, Player.Character) | |
1608 | DisableLimb(2, Player.Character) | |
1609 | SetSpeed(2, 0.5, Player.Character) | |
1610 | SetAngle(2, 0, Player.Character) | |
1611 | wait(0.1) | |
1612 | SetSpeed(2, 0.025, Player.Character) | |
1613 | SetAngle(2, math.rad(-15), Player.Character) | |
1614 | for i = 1, 0, -0.1 do | |
1615 | pcall(function() | |
1616 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1617 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
1618 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
1619 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1620 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
1621 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
1622 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
1623 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
1624 | end) | |
1625 | wait() | |
1626 | end | |
1627 | pcall(function() | |
1628 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
1629 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
1630 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
1631 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
1632 | end) | |
1633 | PlaySound("Sheath", "rbxasset://sounds\\unsheath.wav", -1.1, 1, true, Player.Character[ModelName].Sheath) | |
1634 | coroutine.wrap(function() | |
1635 | while Player.Character[ModelName].Sheath:FindFirstChild("Sheath") == nil do | |
1636 | wait() | |
1637 | end | |
1638 | wait(0.05) | |
1639 | Player.Character[ModelName].Sheath.Sheath.Looped = false | |
1640 | end)() | |
1641 | wait(0.15) | |
1642 | SetAngle(2, 0, Player.Character) | |
1643 | for i = 1, 0, -0.1 do | |
1644 | pcall(function() | |
1645 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1646 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
1647 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
1648 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
1649 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
1650 | end) | |
1651 | wait() | |
1652 | end | |
1653 | pcall(function() | |
1654 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
1655 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
1656 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
1657 | end) | |
1658 | RemoveParts(Player.Character, 2) | |
1659 | CreateParts(Player.Character, 1) | |
1660 | for i = 1, 0, -0.1 do | |
1661 | pcall(function() | |
1662 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1663 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
1664 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1665 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1666 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1667 | end) | |
1668 | wait() | |
1669 | end | |
1670 | SetSpeed(1, 0.25, Player.Character) | |
1671 | SetAngle(1, 0, Player.Character) | |
1672 | ResetLimbCFrame(1, Player.Character) | |
1673 | EnableLimb(1, Player.Character) | |
1674 | SetSpeed(2, 0.2, Player.Character) | |
1675 | SetAngle(2, 0, Player.Character) | |
1676 | EnableLimb(2, Player.Character) | |
1677 | CanUse = true | |
1678 | end | |
1679 | ||
1680 | ||
1681 | if script:FindFirstChild("SoundData") ~= nil then | |
1682 | local Sound = Instance.new("Sound") | |
1683 | Sound.Name = script.SoundData._Name.Value | |
1684 | Sound.SoundId = script.SoundData._SoundId.Value | |
1685 | Sound.Pitch = script.SoundData._Pitch.Value | |
1686 | Sound.Volume = script.SoundData._Volume.Value | |
1687 | Sound.Looped = script.SoundData._Looped.Value | |
1688 | Sound.Parent = script.SoundData._Parent.Value | |
1689 | Sound:Play() | |
1690 | script:Remove() | |
1691 | elseif script:FindFirstChild("DamageData") ~= nil then | |
1692 | script.Parent.Touched:connect(function(Hit) | |
1693 | if Hit.Parent == nil then return end | |
1694 | if script.DamageData.Break.Value == true then Hit:BreakJoints() end | |
1695 | if Hit.Parent:FindFirstChild("Humanoid") == nil then return end | |
1696 | Hit.Parent.Humanoid:TakeDamage(script.DamageData.Damage.Value) | |
1697 | end) | |
1698 | elseif script.Parent.className ~= "HopperBin" then | |
1699 | if Player == nil then print("Error: Player not found!") return end | |
1700 | Tool = Instance.new("HopperBin") | |
1701 | Tool.Name = ModelName | |
1702 | Tool.Parent = Player.Backpack | |
1703 | script.Name = "Main" | |
1704 | script.Parent = Tool | |
1705 | elseif script.Parent.className == "HopperBin" and Connected == false then | |
1706 | Connected = true | |
1707 | Player = script.Parent.Parent.Parent | |
1708 | script.Parent.Selected:connect(onSelected) | |
1709 | script.Parent.Deselected:connect(onDeselected) | |
1710 | CreateParts(Player.Character, 1) | |
1711 | end |