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-- Visualizer made by fusionfriends, Enjoy :)
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-- Visualizer made by TameDoNotClick, Enjoy :)
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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	end
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local Player = owner
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local TweenService = game:GetService("TweenService")
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local PlayerGui = Player.PlayerGui
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local Character = Player.Character
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local RootPart = Character.HumanoidRootPart
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local Part = Instance.new("Part",workspace)
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Part.Size = Vector3.new(2,2,2)
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Part.CanCollide = false
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Part.Name = "Visualizer"
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Part.Material = Enum.Material.SmoothPlastic
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Part.BrickColor = BrickColor.new("Black")
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Part.Anchored = true
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local Mesh = Instance.new("SpecialMesh",Part)
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Mesh.MeshId = "rbxassetid://1254392112"
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Mesh.Scale = Vector3.new(0.2,0.4,0.2)
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local Part2 = Instance.new("Part",workspace)
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local Part3 = Instance.new("Part",workspace)
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local Mesh2 = Instance.new("SpecialMesh",Part2)
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local Mesh3 = Instance.new("SpecialMesh",Part3)
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local Weld = Instance.new("Weld",Part2)
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local Weld2 = Instance.new("Weld",Part3)
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Part2.BrickColor = BrickColor.new("Really black")
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Part2.Material = Enum.Material.Neon
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Part2.Size = Vector3.new(2,1,2)
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Part2.CanCollide = false
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Part3.BrickColor = BrickColor.new("Really black")
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Part3.Material = Enum.Material.Neon
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Part3.Size = Vector3.new(2,1,2)
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Part3.CanCollide = false
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Mesh2.MeshId = "rbxassetid://2913878791"
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Mesh2.Scale = Vector3.new(0.1,0.1,0.05)
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Mesh3.MeshId = "rbxassetid://2913878791"
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Mesh3.Scale = Vector3.new(0.1,0.1,0.05)
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Weld.Part1 = Part
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Weld.Part0 = Part2
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Weld2.Part1 = Part
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Weld2.Part0 = Part3
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local Part4 = Instance.new("Part",workspace)
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Part4.Material = Enum.Material.Neon
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Part4.BrickColor = BrickColor.new("Really black")
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Part4.CanCollide = false
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local Mesh4 = Instance.new("SpecialMesh",Part4)
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Mesh4.MeshId = "rbxassetid://489415447"
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local Weld4 = Instance.new("Weld",Part)
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Weld4.Part1 = Part
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Weld4.Part0 = Part4
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Weld4.C0 = CFrame.new(0,12,0)
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local Music = Instance.new("Sound",owner.Character.Torso)
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Music.Name = "Music"
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Music.Looped = true
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Music.Volume = 7
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Player.Chatted:Connect(function(Message)
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	if Message:sub(1,5)=="Play/" or "play/" then
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		local Id = Message:sub(6,#Message)
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		if tonumber(Id) then
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			print(Id)
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			Music.SoundId = ("rbxassetid://"..Id)
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			Music:Play()
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		end
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	end
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end)
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local LoudnessEvent = Instance.new("RemoteEvent")
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LoudnessEvent.Name = "LoudnessEvent"
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LoudnessEvent.Parent = NLS([==[
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    local Music = owner.Character.Torso:WaitForChild("Music")
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    local LoudnessEvent = script.LoudnessEvent
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    game:GetService("RunService").Heartbeat:Connect(function()
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		local loudness = Music.PlaybackLoudness
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        LoudnessEvent:FireServer(loudness)
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    end)
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]==],owner.PlayerGui)
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LoudnessEvent.OnServerEvent:Connect(function(player,loudness)
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    Loudness = loudness
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while true do
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	wait()
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	Part.CFrame = Part.CFrame:Lerp(CFrame.new(RootPart.Position.X,RootPart.Position.Y+10,RootPart.Position.Z),.6)
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	Weld.C0 = Weld.C0*CFrame.Angles(0,math.rad(Loudness/50),0)
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	Weld2.C0 = Weld2.C0*CFrame.Angles(math.rad(-Loudness/50),0,0)
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	Mesh2.Scale = Vector3.new(Loudness/5000+.1,Loudness/5000+.1,Mesh2.Scale.Z)
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	Mesh3.Scale = Vector3.new(Loudness/5000+.1,Loudness/5000+.1,Mesh3.Scale.Z)
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	Part2.BrickColor = BrickColor.new(Loudness/300,0,0)
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	Part.BrickColor = BrickColor.new(Loudness/300,0,0)
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	Part3.BrickColor = BrickColor.new(Loudness/300,0,0)
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	Part4.BrickColor = BrickColor.new(Loudness/300,0,0)
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	Weld4.C0 = Weld4.C0*CFrame.Angles(0,math.rad(Loudness/50),0)
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	Mesh4.Scale = Vector3.new(Loudness/100+5,3,Loudness/100+5)
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end
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end)