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1 | local Player = game.Players.LocalPlayer | |
2 | local char = Player.Character | |
3 | local Character = Player.Character | |
4 | local Head = Character.Head | |
5 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do | |
6 | if v:IsA("Accessory") then | |
7 | v:Destroy() | |
8 | end | |
9 | end | |
10 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
11 | if v:IsA("Shirt") then | |
12 | v:Remove() | |
13 | end | |
14 | end | |
15 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
16 | if v:IsA("Pants") then | |
17 | v:Remove() | |
18 | end | |
19 | end | |
20 | wait() | |
21 | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character) | |
22 | shirt.Name = "Shirt" | |
23 | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character) | |
24 | pants.Name = "Pants" | |
25 | game:GetService("Players").LocalPlayer.Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=941860872" | |
26 | game:GetService("Players").LocalPlayer.Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=940565415" | |
27 | char["Right Arm"].BrickColor = BrickColor.new("Pastel brown") | |
28 | char["Left Arm"].BrickColor = BrickColor.new("Pastel brown") | |
29 | char["Left Leg"].BrickColor = BrickColor.new("Pastel brown") | |
30 | char["Right Leg"].BrickColor = BrickColor.new("Pastel brown") | |
31 | char.Head.BrickColor = BrickColor.new("Pastel brown") | |
32 | char.Torso.BrickColor = BrickColor.new("Pastel brown") | |
33 | hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head) | |
34 | hat.Size = Vector3.new(0.5, 1, 1) | |
35 | w3ld = Instance.new("Weld", hat) | |
36 | w3ld.Part0 = hat | |
37 | w3ld.Part1 = game.Players.LocalPlayer.Character.Head | |
38 | w3ld.C0 = w3ld.C0 * CFrame.new(-0.05, -0.3, -0.2) | |
39 | mesh = Instance.new("SpecialMesh", hat) | |
40 | mesh.MeshId = "http://www.roblox.com/asset/?id=62246019" | |
41 | mesh.TextureId = "http://www.roblox.com/asset/?id=267233089" | |
42 | hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head) | |
43 | w3ld = Instance.new("Weld", hat) | |
44 | w3ld.Part0 = hat | |
45 | w3ld.Part1 = game.Players.LocalPlayer.Character.Head | |
46 | w3ld.C0 = w3ld.C0 * CFrame.new(0.3, -0.3, -0.2) | |
47 | mesh = Instance.new("SpecialMesh", hat) | |
48 | mesh.MeshId = "http://www.roblox.com/asset/?id=62246019" | |
49 | mesh.TextureId = "http://www.roblox.com/asset/?id=56350922" | |
50 | mesh.Scale = Vector3.new(0.5, 1.1, 1.1) | |
51 | game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=882767153" | |
52 | local ice = Instance.new("Part", Head) | |
53 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
54 | ice.BrickColor = BrickColor.new("White") | |
55 | ice.CanCollide = false | |
56 | ice.TopSurface = 0 | |
57 | ice.BottomSurface = 0 | |
58 | ice.Transparency = 1 | |
59 | local ice2 = Instance.new("SpecialMesh", ice) | |
60 | ice2.MeshType = "Brick" | |
61 | ice2.Scale = Vector3.new(1, 1, 1) | |
62 | local ice3 = Instance.new("Weld", ice) | |
63 | ice3.Part0 = Head | |
64 | ice3.Part1 = ice | |
65 | ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0) | |
66 | local icesmoke = Instance.new("ParticleEmitter", ice) | |
67 | icesmoke.VelocitySpread = 5 | |
68 | icesmoke.Size = NumberSequence.new({ | |
69 | NumberSequenceKeypoint.new(0, 0.01), | |
70 | NumberSequenceKeypoint.new(1, 1) | |
71 | }) | |
72 | icesmoke.Rate = math.huge | |
73 | icesmoke.Speed = NumberRange.new(1, 1) | |
74 | icesmoke.Lifetime = NumberRange.new(0.5, 0.8) | |
75 | icesmoke.Transparency = NumberSequence.new({ | |
76 | NumberSequenceKeypoint.new(0, 0.9), | |
77 | NumberSequenceKeypoint.new(1, 1) | |
78 | }) | |
79 | icesmoke.Rotation = NumberRange.new(0, 360) | |
80 | icesmoke.Name = "Smoke" | |
81 | icesmoke.LightEmission = 10 | |
82 | icesmoke.Acceleration = Vector3.new(15, 0, 0) | |
83 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
84 | icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)) | |
85 | icesmoke.LockedToPart = true | |
86 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
87 | secondcolor = "Really black" | |
88 | wait(0.016666666666666666) | |
89 | Effects = {} | |
90 | local Player = game.Players.LocalPlayer | |
91 | local Character = Player.Character | |
92 | local Humanoid = Character.Humanoid | |
93 | local mouse = Player:GetMouse() | |
94 | local LeftArm = Character["Left Arm"] | |
95 | local RightArm = Character["Right Arm"] | |
96 | local LeftLeg = Character["Left Leg"] | |
97 | local RightLeg = Character["Right Leg"] | |
98 | local Head = Character.Head | |
99 | local Torso = Character.Torso | |
100 | local cam = game.Workspace.CurrentCamera | |
101 | local RootPart = Character.HumanoidRootPart | |
102 | local RootJoint = RootPart.RootJoint | |
103 | local equipped = true | |
104 | local attack = false | |
105 | local Anim = "Idle" | |
106 | local idle = 0 | |
107 | local attacktype = 1 | |
108 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
109 | local velocity = RootPart.Velocity.y | |
110 | local sine = 0 | |
111 | local change = 1 | |
112 | local grabbed = false | |
113 | local cn = CFrame.new | |
114 | local mr = math.rad | |
115 | local angles = CFrame.Angles | |
116 | local ud = UDim2.new | |
117 | local c3 = Color3.new | |
118 | local dir = { | |
119 | w = 0, | |
120 | s = 0, | |
121 | a = 0, | |
122 | d = 0 | |
123 | } | |
124 | firemode = false | |
125 | local Services = { | |
126 | SoundService = game:GetService("SoundService"), | |
127 | Players = game:GetService("Players"), | |
128 | Debris = game:GetService("Debris"), | |
129 | Workspace = game:GetService("Workspace"), | |
130 | Lighting = game:GetService("Lighting"), | |
131 | HttpService = game:GetService("HttpService"), | |
132 | InsertService = game:GetService("InsertService") | |
133 | } | |
134 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
135 | Humanoid.Animator:Destroy() | |
136 | Character.Animate:Destroy() | |
137 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
138 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
139 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
140 | RSH, LSH = nil, nil | |
141 | RW = Instance.new("Weld") | |
142 | LW = Instance.new("Weld") | |
143 | RH = Torso["Right Hip"] | |
144 | LH = Torso["Left Hip"] | |
145 | RSH = Torso["Right Shoulder"] | |
146 | LSH = Torso["Left Shoulder"] | |
147 | RSH.Parent = nil | |
148 | LSH.Parent = nil | |
149 | RW.Name = "RW" | |
150 | RW.Part0 = Torso | |
151 | RW.C0 = cn(1.5, 0.5, 0) | |
152 | RW.C1 = cn(0, 0.5, 0) | |
153 | RW.Part1 = RightArm | |
154 | RW.Parent = Torso | |
155 | LW.Name = "LW" | |
156 | LW.Part0 = Torso | |
157 | LW.C0 = cn(-1.5, 0.5, 0) | |
158 | LW.C1 = cn(0, 0.5, 0) | |
159 | LW.Part1 = LeftArm | |
160 | LW.Parent = Torso | |
161 | function clerp(a, b, t) | |
162 | local qa = { | |
163 | QuaternionFromCFrame(a) | |
164 | } | |
165 | local qb = { | |
166 | QuaternionFromCFrame(b) | |
167 | } | |
168 | local ax, ay, az = a.x, a.y, a.z | |
169 | local bx, by, bz = b.x, b.y, b.z | |
170 | local _t = 1 - t | |
171 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
172 | end | |
173 | function QuaternionFromCFrame(cf) | |
174 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
175 | local trace = m00 + m11 + m22 | |
176 | if trace > 0 then | |
177 | local s = math.sqrt(1 + trace) | |
178 | local recip = 0.5 / s | |
179 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
180 | else | |
181 | local i = 0 | |
182 | if m00 < m11 then | |
183 | i = 1 | |
184 | end | |
185 | if m22 > (i == 0 and m00 or m11) then | |
186 | i = 2 | |
187 | end | |
188 | if i == 0 then | |
189 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
190 | local recip = 0.5 / s | |
191 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
192 | elseif i == 1 then | |
193 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
194 | local recip = 0.5 / s | |
195 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
196 | elseif i == 2 then | |
197 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
198 | local recip = 0.5 / s | |
199 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
200 | end | |
201 | end | |
202 | end | |
203 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
204 | local xs, ys, zs = x + x, y + y, z + z | |
205 | local wx, wy, wz = w * xs, w * ys, w * zs | |
206 | local xx = x * xs | |
207 | local xy = x * ys | |
208 | local xz = x * zs | |
209 | local yy = y * ys | |
210 | local yz = y * zs | |
211 | local zz = z * zs | |
212 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
213 | end | |
214 | function QuaternionSlerp(a, b, t) | |
215 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
216 | local startInterp, finishInterp | |
217 | if cosTheta >= 1.0E-4 then | |
218 | if 1 - cosTheta > 1.0E-4 then | |
219 | local theta = math.acos(cosTheta) | |
220 | local invSinTheta = 1 / math.sin(theta) | |
221 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
222 | finishInterp = math.sin(t * theta) * invSinTheta | |
223 | else | |
224 | startInterp = 1 - t | |
225 | finishInterp = t | |
226 | end | |
227 | elseif 1 + cosTheta > 1.0E-4 then | |
228 | local theta = math.acos(-cosTheta) | |
229 | local invSinTheta = 1 / math.sin(theta) | |
230 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
231 | finishInterp = math.sin(t * theta) * invSinTheta | |
232 | else | |
233 | startInterp = t - 1 | |
234 | finishInterp = t | |
235 | end | |
236 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
237 | end | |
238 | function swait(num) | |
239 | if num == 0 or num == nil then | |
240 | game:service("RunService").RenderStepped:wait(0) | |
241 | else | |
242 | for i = 0, num do | |
243 | game:service("RunService").RenderStepped:wait(0) | |
244 | end | |
245 | end | |
246 | end | |
247 | local RbxUtility = LoadLibrary("RbxUtility") | |
248 | local Create = RbxUtility.Create | |
249 | function RemoveOutlines(part) | |
250 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
251 | end | |
252 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
253 | local Part = Create("Part")({ | |
254 | formFactor = FormFactor, | |
255 | Parent = Parent, | |
256 | Reflectance = Reflectance, | |
257 | Transparency = Transparency, | |
258 | CanCollide = false, | |
259 | Locked = true, | |
260 | BrickColor = BrickColor.new(tostring(BColor)), | |
261 | Name = Name, | |
262 | Size = Size, | |
263 | Material = Material | |
264 | }) | |
265 | RemoveOutlines(Part) | |
266 | return Part | |
267 | end | |
268 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
269 | local Msh = Create(Mesh)({ | |
270 | Parent = Part, | |
271 | Offset = OffSet, | |
272 | Scale = Scale | |
273 | }) | |
274 | if Mesh == "SpecialMesh" then | |
275 | Msh.MeshType = MeshType | |
276 | Msh.MeshId = MeshId | |
277 | end | |
278 | return Msh | |
279 | end | |
280 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
281 | local Weld = Create("Weld")({ | |
282 | Parent = Parent, | |
283 | Part0 = Part0, | |
284 | Part1 = Part1, | |
285 | C0 = C0, | |
286 | C1 = C1 | |
287 | }) | |
288 | return Weld | |
289 | end | |
290 | function rayCast(Position, Direction, Range, Ignore) | |
291 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
292 | end | |
293 | function CreateSound(id, par, vol, pit) | |
294 | coroutine.resume(coroutine.create(function() | |
295 | local sou = Instance.new("Sound", par or workspace) | |
296 | sou.Volume = vol | |
297 | sou.Pitch = pit or 1 | |
298 | sou.SoundId = id | |
299 | wait() | |
300 | sou:play() | |
301 | game:GetService("Debris"):AddItem(sou, 6) | |
302 | end)) | |
303 | end | |
304 | function CreateSong(id, par, vol, pit) | |
305 | coroutine.resume(coroutine.create(function() | |
306 | sou2 = Instance.new("Sound", par or workspace) | |
307 | sou2.Volume = vol | |
308 | sou2.Pitch = 1 | |
309 | sou2.SoundId = id | |
310 | wait() | |
311 | sou2:play() | |
312 | sou2.Looped = true | |
313 | end)) | |
314 | end | |
315 | CreateSong("http://www.roblox.com/asset/?id=", Character, 0.5) | |
316 | local function getclosest(obj, distance) | |
317 | local last, lastx = distance + 1, nil | |
318 | for i, v in pairs(workspace:GetChildren()) do | |
319 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
320 | local t = v.Torso | |
321 | local dist = t.Position - obj.Position.magnitude | |
322 | if distance >= dist and last > dist then | |
323 | last = dist | |
324 | lastx = v | |
325 | end | |
326 | end | |
327 | end | |
328 | return lastx | |
329 | end | |
330 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
331 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
332 | prt.Anchored = true | |
333 | prt.CFrame = cframe | |
334 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
335 | game:GetService("Debris"):AddItem(prt, 10) | |
336 | if Type == 1 or Type == nil then | |
337 | table.insert(Effects, { | |
338 | prt, | |
339 | "Block1", | |
340 | delay, | |
341 | x3, | |
342 | y3, | |
343 | z3, | |
344 | msh | |
345 | }) | |
346 | elseif Type == 2 then | |
347 | table.insert(Effects, { | |
348 | prt, | |
349 | "Block2", | |
350 | delay, | |
351 | x3, | |
352 | y3, | |
353 | z3, | |
354 | msh | |
355 | }) | |
356 | elseif Type == 3 then | |
357 | table.insert(Effects, { | |
358 | prt, | |
359 | "Block3", | |
360 | delay, | |
361 | x3, | |
362 | y3, | |
363 | z3, | |
364 | msh | |
365 | }) | |
366 | end | |
367 | end | |
368 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
369 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
370 | prt.Anchored = true | |
371 | prt.CFrame = cframe | |
372 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
373 | game:GetService("Debris"):AddItem(prt, 10) | |
374 | table.insert(Effects, { | |
375 | prt, | |
376 | "Cylinder", | |
377 | delay, | |
378 | x3, | |
379 | y3, | |
380 | z3, | |
381 | msh | |
382 | }) | |
383 | end | |
384 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
385 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
386 | prt.Anchored = true | |
387 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
388 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
389 | game:GetService("Debris"):AddItem(prt, 10) | |
390 | table.insert(Effects, { | |
391 | prt, | |
392 | "Cylinder", | |
393 | delay, | |
394 | x3, | |
395 | y3, | |
396 | z3, | |
397 | msh | |
398 | }) | |
399 | end | |
400 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
401 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
402 | prt.Anchored = true | |
403 | prt.CFrame = cframe | |
404 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
405 | game:GetService("Debris"):AddItem(prt, 10) | |
406 | table.insert(Effects, { | |
407 | prt, | |
408 | "Cylinder", | |
409 | delay, | |
410 | x3, | |
411 | y3, | |
412 | z3, | |
413 | msh | |
414 | }) | |
415 | end | |
416 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
417 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
418 | prt.Anchored = true | |
419 | prt.CFrame = cframe | |
420 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
421 | game:GetService("Debris"):AddItem(prt, 10) | |
422 | table.insert(Effects, { | |
423 | prt, | |
424 | "Cylinder", | |
425 | delay, | |
426 | x3, | |
427 | y3, | |
428 | z3, | |
429 | msh | |
430 | }) | |
431 | end | |
432 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
433 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
434 | prt.Anchored = true | |
435 | prt.CFrame = cframe | |
436 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
437 | game:GetService("Debris"):AddItem(prt, 10) | |
438 | table.insert(Effects, { | |
439 | prt, | |
440 | "Cylinder", | |
441 | delay, | |
442 | x3, | |
443 | y3, | |
444 | z3, | |
445 | msh | |
446 | }) | |
447 | end | |
448 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
449 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
450 | prt.Anchored = true | |
451 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
452 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
453 | local num = math.random(10, 50) / 1000 | |
454 | game:GetService("Debris"):AddItem(prt, 10) | |
455 | table.insert(Effects, { | |
456 | prt, | |
457 | "Shatter", | |
458 | num, | |
459 | prt.CFrame, | |
460 | math.random() - math.random(), | |
461 | 0, | |
462 | math.random(50, 100) / 100 | |
463 | }) | |
464 | end | |
465 | for i = 0, 1, 0.05 do | |
466 | swait() | |
467 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
468 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
469 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
470 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
471 | if Torsovelocity.Y > 1 then | |
472 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
473 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
474 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
475 | elseif Torsovelocity.Y < 1 then | |
476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
477 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
478 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
479 | end | |
480 | end | |
481 | attack = false | |
482 | game:GetService("RunService").Stepped:connect(function() | |
483 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
484 | velocity = RootPart.Velocity.y | |
485 | sine = sine + change | |
486 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
487 | if equipped == true or equipped == false then | |
488 | if 1 < RootPart.Velocity.y and hit == nil then | |
489 | Anim = "Jump" | |
490 | if attack == false and ice_mode == false then | |
491 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
492 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
493 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
494 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
495 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
496 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
497 | end | |
498 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
499 | Anim = "Fall" | |
500 | if attack == false then | |
501 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
502 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
503 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
504 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
505 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
506 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
507 | end | |
508 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
509 | Anim = "Idle" | |
510 | if attack == false then | |
511 | change = 0.8 | |
512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
513 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
514 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
515 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
516 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
517 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
518 | end | |
519 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then | |
520 | Anim = "Walk" | |
521 | if attack == false then | |
522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2) | |
523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2) | |
524 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2) | |
525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2) | |
526 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3) | |
527 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3) | |
528 | end | |
529 | end | |
530 | end | |
531 | if equipped == true or equipped == false then | |
532 | if 1 < RootPart.Velocity.Y and hit == nil then | |
533 | Anim = "Jump" | |
534 | if attack == false and ice_mode == true then | |
535 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
536 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
537 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
538 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
539 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
540 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
541 | end | |
542 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
543 | Anim = "Fall" | |
544 | if attack == false then | |
545 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
546 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
547 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
549 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
550 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
551 | end | |
552 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
553 | Anim = "Idle" | |
554 | if attack == false then | |
555 | change = 0.8 | |
556 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
558 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
560 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
561 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
562 | end | |
563 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
564 | Anim = "Walk" | |
565 | if attack == false then | |
566 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
567 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
568 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
569 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
570 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
571 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
572 | end | |
573 | end | |
574 | end | |
575 | if 0 < #Effects then | |
576 | for e = 1, #Effects do | |
577 | if Effects[e] ~= nil then | |
578 | local Thing = Effects[e] | |
579 | if Thing ~= nil then | |
580 | local Part = Thing[1] | |
581 | local Mode = Thing[2] | |
582 | local Delay = Thing[3] | |
583 | local IncX = Thing[4] | |
584 | local IncY = Thing[5] | |
585 | local IncZ = Thing[6] | |
586 | if 1 >= Thing[1].Transparency then | |
587 | if Thing[2] == "Block1" then | |
588 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
589 | local Mesh = Thing[1].Mesh | |
590 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
591 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
592 | elseif Thing[2] == "Block2" then | |
593 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
594 | local Mesh = Thing[7] | |
595 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
596 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
597 | elseif Thing[2] == "Block3" then | |
598 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
599 | local Mesh = Thing[7] | |
600 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
601 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
602 | elseif Thing[2] == "Cylinder" then | |
603 | local Mesh = Thing[1].Mesh | |
604 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
605 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
606 | elseif Thing[2] == "Blood" then | |
607 | local Mesh = Thing[7] | |
608 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
609 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
610 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
611 | elseif Thing[2] == "Elec" then | |
612 | local Mesh = Thing[1].Mesh | |
613 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
614 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
615 | elseif Thing[2] == "Disappear" then | |
616 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
617 | elseif Thing[2] == "Shatter" then | |
618 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
619 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
620 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
621 | Thing[6] = Thing[6] + Thing[5] | |
622 | end | |
623 | else | |
624 | Part.Parent = nil | |
625 | table.remove(Effects, e) | |
626 | end | |
627 | end | |
628 | end | |
629 | end | |
630 | end | |
631 | end) | |
632 | function RemoveOutlines(part) | |
633 | part.TopSurface = 10 | |
634 | end | |
635 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
636 | local Part = Create("Part")({ | |
637 | Parent = Parent, | |
638 | Reflectance = Reflectance, | |
639 | Transparency = Transparency, | |
640 | CanCollide = false, | |
641 | Locked = true, | |
642 | BrickColor = BrickColor.new(tostring(BColor)), | |
643 | Name = Name, | |
644 | Size = Size, | |
645 | Material = Material | |
646 | }) | |
647 | RemoveOutlines(Part) | |
648 | return Part | |
649 | end | |
650 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
651 | local Msh = Create(Mesh)({ | |
652 | Parent = Part, | |
653 | Offset = OffSet, | |
654 | Scale = Scale | |
655 | }) | |
656 | if Mesh == "SpecialMesh" then | |
657 | Msh.MeshType = MeshType | |
658 | Msh.MeshId = MeshId | |
659 | end | |
660 | return Msh | |
661 | end | |
662 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
663 | local Weld = Create("Weld")({ | |
664 | Parent = Parent, | |
665 | Part0 = Part0, | |
666 | Part1 = Part1, | |
667 | C0 = C0, | |
668 | C1 = C1 | |
669 | }) | |
670 | return Weld | |
671 | end | |
672 | WSHM = { | |
673 | "White", | |
674 | "Pastel light blue" | |
675 | } | |
676 | WSH = WSHM[math.random(1, #WSHM)] | |
677 | function IcePartFunk(HPart, aria, Min, Max) | |
678 | IcePart = Instance.new("Part", HPart) | |
679 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
680 | IcePart.CanCollide = false | |
681 | IuW = Instance.new("Weld") | |
682 | IuW.Name = "GuW" | |
683 | IuW.Part0 = HPart | |
684 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
685 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
686 | IuW.Part1 = IcePart | |
687 | IuW.Parent = HPart | |
688 | IcePart.Transparency = 0.85 | |
689 | IcePart.Material = "Neon" | |
690 | WSH = WSHM[math.random(1, #WSHM)] | |
691 | IcePart.BrickColor = BrickColor.new("" .. WSH) | |
692 | RemoveOutlines(IcePart) | |
693 | game:GetService("Debris"):AddItem(IuW, 4) | |
694 | game:GetService("Debris"):AddItem(IcePart, 6) | |
695 | end | |
696 | SpikeMeshId = 1033714 | |
697 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
698 | local Part = Instance.new("Part", Parent) | |
699 | Part.Name = Name | |
700 | Part.BrickColor = BrickColor.new(Color) | |
701 | Part.Size = Size | |
702 | Part.Material = Material | |
703 | Part.Transparency = Transparency | |
704 | Part.CanCollide = false | |
705 | RemoveOutlines(Part) | |
706 | local Mesh = Instance.new("SpecialMesh", Part) | |
707 | Mesh.MeshType = "Sphere" | |
708 | Mesh.Scale = Scale | |
709 | return Mesh and Part | |
710 | end | |
711 | CFuncs = { | |
712 | Part = { | |
713 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
714 | local Part = Create("Part")({ | |
715 | Parent = Parent, | |
716 | Reflectance = Reflectance, | |
717 | Transparency = Transparency, | |
718 | CanCollide = false, | |
719 | Locked = true, | |
720 | BrickColor = BrickColor.new(tostring(BColor)), | |
721 | Name = Name, | |
722 | Size = Size, | |
723 | Material = Material | |
724 | }) | |
725 | RemoveOutlines(Part) | |
726 | return Part | |
727 | end | |
728 | }, | |
729 | Mesh = { | |
730 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
731 | local Msh = Create(Mesh)({ | |
732 | Parent = Part, | |
733 | Offset = OffSet, | |
734 | Scale = Scale | |
735 | }) | |
736 | if Mesh == "SpecialMesh" then | |
737 | Msh.MeshType = MeshType | |
738 | Msh.MeshId = MeshId | |
739 | end | |
740 | return Msh | |
741 | end | |
742 | }, | |
743 | Mesh = { | |
744 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
745 | local Msh = Create(Mesh)({ | |
746 | Parent = Part, | |
747 | Offset = OffSet, | |
748 | Scale = Scale | |
749 | }) | |
750 | if Mesh == "SpecialMesh" then | |
751 | Msh.MeshType = MeshType | |
752 | Msh.MeshId = MeshId | |
753 | end | |
754 | return Msh | |
755 | end | |
756 | }, | |
757 | Weld = { | |
758 | Create = function(Parent, Part0, Part1, C0, C1) | |
759 | local Weld = Create("Weld")({ | |
760 | Parent = Parent, | |
761 | Part0 = Part0, | |
762 | Part1 = Part1, | |
763 | C0 = C0, | |
764 | C1 = C1 | |
765 | }) | |
766 | return Weld | |
767 | end | |
768 | }, | |
769 | Sound = { | |
770 | Create = function(id, par, vol, pit) | |
771 | coroutine.resume(coroutine.create(function() | |
772 | local S = Create("Sound")({ | |
773 | Volume = vol, | |
774 | Pitch = pit or 1, | |
775 | SoundId = id, | |
776 | Parent = par or workspace | |
777 | }) | |
778 | wait() | |
779 | S:play() | |
780 | game:GetService("Debris"):AddItem(S, 6) | |
781 | end)) | |
782 | end | |
783 | }, | |
784 | ParticleEmitter = { | |
785 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
786 | local fp = Create("ParticleEmitter")({ | |
787 | Parent = Parent, | |
788 | Color = ColorSequence.new(Color1, Color2), | |
789 | LightEmission = LightEmission, | |
790 | Size = Size, | |
791 | Texture = Texture, | |
792 | Transparency = Transparency, | |
793 | ZOffset = ZOffset, | |
794 | Acceleration = Accel, | |
795 | Drag = Drag, | |
796 | LockedToPart = LockedToPart, | |
797 | VelocityInheritance = VelocityInheritance, | |
798 | EmissionDirection = EmissionDirection, | |
799 | Enabled = Enabled, | |
800 | Lifetime = LifeTime, | |
801 | Rate = Rate, | |
802 | Rotation = Rotation, | |
803 | RotSpeed = RotSpeed, | |
804 | Speed = Speed, | |
805 | VelocitySpread = VelocitySpread | |
806 | }) | |
807 | return fp | |
808 | end | |
809 | } | |
810 | } | |
811 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
812 | if hit.Parent == nil then | |
813 | return | |
814 | end | |
815 | local h = hit.Parent:FindFirstChild("Humanoid") | |
816 | for _, v in pairs(hit.Parent:children()) do | |
817 | if v:IsA("Humanoid") then | |
818 | h = v | |
819 | end | |
820 | end | |
821 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
822 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
823 | return | |
824 | end | |
825 | local c = Create("ObjectValue")({ | |
826 | Name = "creator", | |
827 | - | Value = game:service("Players").everymanbuthimself19, |
827 | + | Value = game:service("Players").DragonBxllinGamver, |
828 | Parent = h | |
829 | }) | |
830 | game:GetService("Debris"):AddItem(c, 0.5) | |
831 | if HitSound ~= nil and HitPitch ~= nil then | |
832 | CreateSound(HitSound, hit, 1, HitPitch) | |
833 | end | |
834 | local Damage = math.random(minim, maxim) | |
835 | local blocked = false | |
836 | local block = hit.Parent:findFirstChild("Block") | |
837 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
838 | blocked = true | |
839 | block.Value = block.Value - 1 | |
840 | print(block.Value) | |
841 | end | |
842 | if blocked == false then | |
843 | h.Health = h.Health - Damage | |
844 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
845 | else | |
846 | h.Health = h.Health - Damage / 2 | |
847 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
848 | end | |
849 | if Type == "Knockdown" then | |
850 | local hum = hit.Parent.Humanoid | |
851 | hum.PlatformStand = true | |
852 | coroutine.resume(coroutine.create(function(HHumanoid) | |
853 | swait(1) | |
854 | HHumanoid.PlatformStand = false | |
855 | end), hum) | |
856 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
857 | local bodvol = Create("BodyVelocity")({ | |
858 | velocity = angle * knockback, | |
859 | P = 5000, | |
860 | maxForce = Vector3.new(8000, 8000, 8000), | |
861 | Parent = hit | |
862 | }) | |
863 | local rl = Create("BodyAngularVelocity")({ | |
864 | P = 3000, | |
865 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
866 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
867 | Parent = hit | |
868 | }) | |
869 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
870 | game:GetService("Debris"):AddItem(rl, 0.5) | |
871 | elseif Type == "Normal" then | |
872 | local vp = Create("BodyVelocity")({ | |
873 | P = 500, | |
874 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
875 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
876 | }) | |
877 | if knockback > 0 then | |
878 | vp.Parent = hit.Parent.Torso | |
879 | end | |
880 | game:GetService("Debris"):AddItem(vp, 0.5) | |
881 | elseif Type == "Impale" then | |
882 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
883 | Spike.Anchored = true | |
884 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
885 | Spike.Position = hit.Parent.Torso.Position | |
886 | for i = 1, 5 do | |
887 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
888 | end | |
889 | Services.Debris:AddItem(Spike, 4) | |
890 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2) | |
891 | hit.Parent.Humanoid.PlatformStand = true | |
892 | swait(1) | |
893 | hit.Parent.Humanoid.PlatformStand = false | |
894 | elseif Type == "Up" then | |
895 | local bodyVelocity = Create("BodyVelocity")({ | |
896 | velocity = Vector3.new(0, 20, 0), | |
897 | P = 5000, | |
898 | maxForce = Vector3.new(8000, 8000, 8000), | |
899 | Parent = hit | |
900 | }) | |
901 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
902 | local bodyVelocity = Create("BodyVelocity")({ | |
903 | velocity = Vector3.new(0, 20, 0), | |
904 | P = 5000, | |
905 | maxForce = Vector3.new(8000, 8000, 8000), | |
906 | Parent = hit | |
907 | }) | |
908 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
909 | elseif Type == "Snare" then | |
910 | local bp = Create("BodyPosition")({ | |
911 | P = 900, | |
912 | D = 1000, | |
913 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
914 | position = hit.Parent.Torso.Position, | |
915 | Parent = hit.Parent.Torso | |
916 | }) | |
917 | game:GetService("Debris"):AddItem(bp, 1) | |
918 | elseif Type == "Slowness" then | |
919 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
920 | for i = 1, 25 do | |
921 | hit.Parent.Humanoid.WalkSpeed = 4 | |
922 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
923 | end | |
924 | wait(4) | |
925 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
926 | elseif Type == "FireDmg" then | |
927 | for i = 1, math.random(10, 30) do | |
928 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3) | |
929 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3) | |
930 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3) | |
931 | wait(0.1) | |
932 | MagniDamage(hit.Parent.Torso, 5, 1, 8, 0, "Normal") | |
933 | end | |
934 | elseif Type == "Freeze" then | |
935 | local bp = Create("BodyPosition")({ | |
936 | P = 900, | |
937 | D = 1000, | |
938 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
939 | position = hit.Parent.Torso.Position, | |
940 | Parent = hit.Parent.Torso | |
941 | }) | |
942 | game:GetService("Debris"):AddItem(bp, 4) | |
943 | for i = 1, 25 do | |
944 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
945 | end | |
946 | elseif Type == "Freeze2" then | |
947 | local BodPos = Create("BodyPosition")({ | |
948 | P = 50000, | |
949 | D = 1000, | |
950 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
951 | position = hit.Parent.Torso.Position, | |
952 | Parent = hit.Parent.Torso | |
953 | }) | |
954 | local BodGy = Create("BodyGyro")({ | |
955 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
956 | P = 20000, | |
957 | Parent = hit.Parent.Torso, | |
958 | cframe = hit.Parent.Torso.CFrame | |
959 | }) | |
960 | hit.Parent.Torso.Anchored = true | |
961 | coroutine.resume(coroutine.create(function(Part) | |
962 | swait(1.5) | |
963 | Part.Anchored = false | |
964 | end), hit.Parent.Torso) | |
965 | game:GetService("Debris"):AddItem(BodPos, 3) | |
966 | game:GetService("Debris"):AddItem(BodGy, 3) | |
967 | end | |
968 | local debounce = Create("BoolValue")({ | |
969 | Name = "DebounceHit", | |
970 | Parent = hit.Parent, | |
971 | Value = true | |
972 | }) | |
973 | game:GetService("Debris"):AddItem(debounce, Delay) | |
974 | c = Instance.new("ObjectValue") | |
975 | c.Name = "creator" | |
976 | c.Value = Player | |
977 | c.Parent = h | |
978 | game:GetService("Debris"):AddItem(c, 0.5) | |
979 | end | |
980 | end | |
981 | function ShowDamage(Pos, Text, Time, Color) | |
982 | local Rate = 0.033333333333333 | |
983 | if not Pos then | |
984 | local Pos = Vector3.new(0, 0, 0) | |
985 | end | |
986 | local Text = Text or "" | |
987 | local Time = Time or 2 | |
988 | if not Color then | |
989 | local Color = Color3.new(1, 0, 1) | |
990 | end | |
991 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
992 | EffectPart.Anchored = true | |
993 | local BillboardGui = Create("BillboardGui")({ | |
994 | Size = UDim2.new(3, 0, 3, 0), | |
995 | Adornee = EffectPart, | |
996 | Parent = EffectPart | |
997 | }) | |
998 | local TextLabel = Create("TextLabel")({ | |
999 | BackgroundTransparency = 1, | |
1000 | Size = UDim2.new(1, 0, 1, 0), | |
1001 | Text = Text, | |
1002 | TextColor3 = Color, | |
1003 | TextScaled = true, | |
1004 | Font = Enum.Font.ArialBold, | |
1005 | Parent = BillboardGui | |
1006 | }) | |
1007 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1008 | EffectPart.Parent = game:GetService("Workspace") | |
1009 | delay(0, function() | |
1010 | local Frames = Time / Rate | |
1011 | for Frame = 1, Frames do | |
1012 | wait(Rate) | |
1013 | local Percent = Frame / Frames | |
1014 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1015 | TextLabel.TextTransparency = Percent | |
1016 | end | |
1017 | if EffectPart and EffectPart.Parent then | |
1018 | EffectPart:Destroy() | |
1019 | end | |
1020 | end) | |
1021 | end | |
1022 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1023 | for _, c in pairs(workspace:children()) do | |
1024 | local hum = c:findFirstChild("Humanoid") | |
1025 | if hum ~= nil then | |
1026 | local head = c:findFirstChild("Head") | |
1027 | if head ~= nil then | |
1028 | local targ = head.Position - Part.Position | |
1029 | local mag = targ.magnitude | |
1030 | if magni >= mag and c.Name ~= Player.Name then | |
1031 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | function MagniKILL(Part, magni, knock, Type) | |
1038 | for _, c in pairs(workspace:children()) do | |
1039 | local hum = c:findFirstChild("Humanoid") | |
1040 | if hum ~= nil then | |
1041 | local head = c:findFirstChild("Head") | |
1042 | if head ~= nil then | |
1043 | local targ = head.Position - Part.Position | |
1044 | local mag = targ.magnitude | |
1045 | if magni >= mag and c.Name ~= Player.Name then | |
1046 | hum.Health = 0 | |
1047 | end | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | EffectModel = Instance.new("Model", Character) | |
1053 | EffectModel.Name = "Effects" | |
1054 | Effects = { | |
1055 | Block = { | |
1056 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1057 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1058 | prt.Anchored = true | |
1059 | prt.CFrame = cframe | |
1060 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1061 | game:GetService("Debris"):AddItem(prt, 10) | |
1062 | if Type == 1 or Type == nil then | |
1063 | table.insert(Effects, { | |
1064 | prt, | |
1065 | "Block1", | |
1066 | delay, | |
1067 | x3, | |
1068 | y3, | |
1069 | z3, | |
1070 | msh | |
1071 | }) | |
1072 | elseif Type == 2 then | |
1073 | table.insert(Effects, { | |
1074 | prt, | |
1075 | "Block2", | |
1076 | delay, | |
1077 | x3, | |
1078 | y3, | |
1079 | z3, | |
1080 | msh | |
1081 | }) | |
1082 | else | |
1083 | table.insert(Effects, { | |
1084 | prt, | |
1085 | "Block3", | |
1086 | delay, | |
1087 | x3, | |
1088 | y3, | |
1089 | z3, | |
1090 | msh | |
1091 | }) | |
1092 | end | |
1093 | end | |
1094 | }, | |
1095 | Sphere = { | |
1096 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1097 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1098 | prt.Anchored = true | |
1099 | prt.CFrame = cframe | |
1100 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1101 | game:GetService("Debris"):AddItem(prt, 10) | |
1102 | table.insert(Effects, { | |
1103 | prt, | |
1104 | "Cylinder", | |
1105 | delay, | |
1106 | x3, | |
1107 | y3, | |
1108 | z3, | |
1109 | msh | |
1110 | }) | |
1111 | end | |
1112 | }, | |
1113 | Cylinder = { | |
1114 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1115 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1116 | prt.Anchored = true | |
1117 | prt.CFrame = cframe | |
1118 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1119 | game:GetService("Debris"):AddItem(prt, 10) | |
1120 | table.insert(Effects, { | |
1121 | prt, | |
1122 | "Cylinder", | |
1123 | delay, | |
1124 | x3, | |
1125 | y3, | |
1126 | z3, | |
1127 | msh | |
1128 | }) | |
1129 | end | |
1130 | }, | |
1131 | Wave = { | |
1132 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1133 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1134 | prt.Anchored = true | |
1135 | prt.CFrame = cframe | |
1136 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1137 | game:GetService("Debris"):AddItem(prt, 10) | |
1138 | table.insert(Effects, { | |
1139 | prt, | |
1140 | "Cylinder", | |
1141 | delay, | |
1142 | x3, | |
1143 | y3, | |
1144 | z3, | |
1145 | msh | |
1146 | }) | |
1147 | end | |
1148 | }, | |
1149 | Ring = { | |
1150 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1151 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1152 | prt.Anchored = true | |
1153 | prt.CFrame = cframe | |
1154 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1155 | game:GetService("Debris"):AddItem(prt, 10) | |
1156 | table.insert(Effects, { | |
1157 | prt, | |
1158 | "Cylinder", | |
1159 | delay, | |
1160 | x3, | |
1161 | y3, | |
1162 | z3, | |
1163 | msh | |
1164 | }) | |
1165 | end | |
1166 | }, | |
1167 | Break = { | |
1168 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1169 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1170 | prt.Anchored = true | |
1171 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1172 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1173 | local num = math.random(10, 50) / 1000 | |
1174 | game:GetService("Debris"):AddItem(prt, 10) | |
1175 | table.insert(Effects, { | |
1176 | prt, | |
1177 | "Shatter", | |
1178 | num, | |
1179 | prt.CFrame, | |
1180 | math.random() - math.random(), | |
1181 | 0, | |
1182 | math.random(50, 100) / 100 | |
1183 | }) | |
1184 | end | |
1185 | } | |
1186 | } | |
1187 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1188 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1189 | prt.Anchored = true | |
1190 | prt.CFrame = cframe | |
1191 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1192 | game:GetService("Debris"):AddItem(prt, 10) | |
1193 | if Type == 1 or Type == nil then | |
1194 | table.insert(Effects, { | |
1195 | prt, | |
1196 | "Block1", | |
1197 | delay, | |
1198 | x3, | |
1199 | y3, | |
1200 | z3, | |
1201 | msh | |
1202 | }) | |
1203 | elseif Type == 2 then | |
1204 | table.insert(Effects, { | |
1205 | prt, | |
1206 | "Block2", | |
1207 | delay, | |
1208 | x3, | |
1209 | y3, | |
1210 | z3, | |
1211 | msh | |
1212 | }) | |
1213 | elseif Type == 3 then | |
1214 | table.insert(Effects, { | |
1215 | prt, | |
1216 | "Block3", | |
1217 | delay, | |
1218 | x3, | |
1219 | y3, | |
1220 | z3, | |
1221 | msh | |
1222 | }) | |
1223 | end | |
1224 | end | |
1225 | function CreateSound(id, par, vol, pit) | |
1226 | coroutine.resume(coroutine.create(function() | |
1227 | local sou = Instance.new("Sound", par or workspace) | |
1228 | sou.Volume = vol | |
1229 | sou.Pitch = pit or 1 | |
1230 | sou.SoundId = id | |
1231 | swait() | |
1232 | sou:play() | |
1233 | game:GetService("Debris"):AddItem(sou, 6) | |
1234 | end)) | |
1235 | end | |
1236 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1237 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1238 | prt.Anchored = true | |
1239 | prt.CFrame = cframe | |
1240 | prt.Material = "Neon" | |
1241 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1242 | game:GetService("Debris"):AddItem(prt, 10) | |
1243 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1244 | for i = 0, 6, delay do | |
1245 | swait() | |
1246 | Part.Transparency = i | |
1247 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1248 | end | |
1249 | Part.Parent = nil | |
1250 | end), prt, msh) | |
1251 | end | |
1252 | function shoottraildd(mouse, partt, SpreadAmount, dmg) | |
1253 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1254 | local MainPos = partt.Position | |
1255 | local MainPos2 = mouse + SpreadVectors | |
1256 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1257 | local speed = 1000 | |
1258 | local num = 1 | |
1259 | coroutine.resume(coroutine.create(function() | |
1260 | repeat | |
1261 | swait() | |
1262 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1263 | local mag =(MainPos - pos).magnitude | |
1264 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15) | |
1265 | MainPos = MainPos + MouseLook.lookVector * speed | |
1266 | num = num - 1 | |
1267 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1268 | if hit ~= nil then | |
1269 | num = 0 | |
1270 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1271 | refpart.Anchored = true | |
1272 | refpart.CFrame = CFrame.new(pos) | |
1273 | game:GetService("Debris"):AddItem(refpart, 2) | |
1274 | end | |
1275 | if num <= 0 then | |
1276 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1277 | refpart.Anchored = true | |
1278 | refpart.CFrame = CFrame.new(pos) | |
1279 | if hit ~= nil then | |
1280 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1281 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1282 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1283 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1284 | MagniDamage(refpart, 6, dmg, dmg, 0, "FireDmg") | |
1285 | end | |
1286 | game:GetService("Debris"):AddItem(refpart, 0) | |
1287 | end | |
1288 | until num <= 0 | |
1289 | end)) | |
1290 | end | |
1291 | function shoottraildd2(mouse, partt, SpreadAmount) | |
1292 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1293 | local MainPos = partt.Position | |
1294 | local MainPos2 = mouse + SpreadVectors | |
1295 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1296 | local speed = 1000 | |
1297 | local num = 1 | |
1298 | coroutine.resume(coroutine.create(function() | |
1299 | repeat | |
1300 | swait() | |
1301 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1302 | local mag = (MainPos - pos).magnitude | |
1303 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15) | |
1304 | MainPos = MainPos + MouseLook.lookVector * speed | |
1305 | num = num - 1 | |
1306 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1307 | if hit ~= nil then | |
1308 | num = 0 | |
1309 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1310 | refpart.Anchored = true | |
1311 | refpart.CFrame = CFrame.new(pos) | |
1312 | game:GetService("Debris"):AddItem(refpart, 2) | |
1313 | end | |
1314 | if num <= 0 then | |
1315 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1316 | refpart.Anchored = true | |
1317 | refpart.CFrame = CFrame.new(pos) | |
1318 | if hit ~= nil then | |
1319 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1320 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
1321 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1322 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1323 | MagniKILL(refpart, 80, 0, "Normal") | |
1324 | end | |
1325 | game:GetService("Debris"):AddItem(refpart, 0) | |
1326 | end | |
1327 | until num <= 0 | |
1328 | end)) | |
1329 | end | |
1330 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
1331 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1332 | local MainPos = partt.Position | |
1333 | local MainPos2 = mouse + SpreadVectors | |
1334 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1335 | local speed = 200 | |
1336 | local num = 0 | |
1337 | coroutine.resume(coroutine.create(function() | |
1338 | repeat | |
1339 | swait() | |
1340 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1341 | local mag = (MainPos - pos).magnitude | |
1342 | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05) | |
1343 | MainPos = MainPos + MouseLook.lookVector * speed | |
1344 | num = num - 1 | |
1345 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1346 | if hit ~= nil then | |
1347 | num = 0 | |
1348 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1349 | refpart.Anchored = true | |
1350 | refpart.CFrame = CFrame.new(pos) | |
1351 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1352 | game:GetService("Debris"):AddItem(refpart, 2) | |
1353 | end | |
1354 | if num <= 0 then | |
1355 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1356 | refpart.Anchored = true | |
1357 | refpart.CFrame = CFrame.new(pos) | |
1358 | if hit ~= nil then | |
1359 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1360 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1361 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1362 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
1363 | end | |
1364 | game:GetService("Debris"):AddItem(refpart, 0) | |
1365 | end | |
1366 | until num <= 0 | |
1367 | end)) | |
1368 | end | |
1369 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
1370 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1371 | local MainPos = partt.Position | |
1372 | local MainPos2 = mouse + SpreadVectors | |
1373 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1374 | local speed = 150 | |
1375 | local num = 1 | |
1376 | coroutine.resume(coroutine.create(function() | |
1377 | repeat | |
1378 | swait() | |
1379 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1380 | local mag = (MainPos - pos).magnitude | |
1381 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15) | |
1382 | MainPos = MainPos + MouseLook.lookVector * speed | |
1383 | num = num - 1 | |
1384 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1385 | if hit ~= nil then | |
1386 | num = 0 | |
1387 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1388 | refpart.Anchored = true | |
1389 | refpart.CFrame = CFrame.new(pos) | |
1390 | game:GetService("Debris"):AddItem(refpart, 2) | |
1391 | end | |
1392 | if num <= 0 then | |
1393 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1394 | refpart.Anchored = true | |
1395 | refpart.CFrame = CFrame.new(pos) | |
1396 | if hit ~= nil then | |
1397 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1398 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1399 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1400 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1401 | MagniDamage(refpart, 6, dmg, dmg, 0, "Normal") | |
1402 | end | |
1403 | game:GetService("Debris"):AddItem(refpart, 0) | |
1404 | end | |
1405 | until num <= 0 | |
1406 | end)) | |
1407 | end | |
1408 | musiccommand = 1 | |
1409 | musicwait = false | |
1410 | mouse.KeyDown:connect(function(k) | |
1411 | if k == "m" and attack == false then | |
1412 | if musiccommand == 1 and musicwait == false then | |
1413 | musicwait = true | |
1414 | sou2:Stop() | |
1415 | musiccommand = 2 | |
1416 | end | |
1417 | if musiccommand == 2 and musicwait == false then | |
1418 | musicwait = true | |
1419 | sou2:Play() | |
1420 | sou2.Volume = 2 | |
1421 | musiccommand = 3 | |
1422 | end | |
1423 | if musiccommand == 3 and musicwait == false then | |
1424 | musicwait = true | |
1425 | sou2.Volume = 0.5 | |
1426 | musiccommand = 1 | |
1427 | end | |
1428 | musicwait = false | |
1429 | end | |
1430 | end) | |
1431 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
1432 | Hitpart3 = Instance.new("Part", HPart3) | |
1433 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
1434 | Hitpart3.CanCollide = false | |
1435 | HuW3 = Instance.new("Weld") | |
1436 | HuW3.Name = "GuW" | |
1437 | HuW3.Part0 = HPart3 | |
1438 | HuW3.C0 = cn(Xv, Yv, Zv) | |
1439 | HuW3.C1 = cn(0, 0, 0) | |
1440 | HuW3.Part1 = Hitpart3 | |
1441 | HuW3.Parent = HPart3 | |
1442 | Hitpart3.Transparency = 1 | |
1443 | game:GetService("Debris"):AddItem(Hitpart3, 20) | |
1444 | end | |
1445 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
1446 | Hitpart2 = Instance.new("Part", HPart2) | |
1447 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
1448 | Hitpart2.CanCollide = false | |
1449 | HuW2 = Instance.new("Weld") | |
1450 | HuW2.Name = "GuW" | |
1451 | HuW2.Part0 = HPart2 | |
1452 | HuW2.C0 = cn(Xv, Yv, Zv) | |
1453 | HuW2.C1 = cn(0, 0, 0) | |
1454 | HuW2.Part1 = Hitpart2 | |
1455 | HuW2.Parent = HPart2 | |
1456 | Hitpart2.Transparency = 1 | |
1457 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
1458 | end | |
1459 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
1460 | Hitpart = Instance.new("Part", HPart) | |
1461 | Hitpart.Size = Vector3.new(1, 1, 1) | |
1462 | Hitpart.CanCollide = false | |
1463 | HuW = Instance.new("Weld") | |
1464 | HuW.Name = "GuW" | |
1465 | HuW.Part0 = HPart | |
1466 | HuW.C0 = cn(Xv, Yv, Zv) | |
1467 | HuW.C1 = cn(0, 0, 0) | |
1468 | HuW.Part1 = Hitpart | |
1469 | HuW.Parent = HPart | |
1470 | Hitpart.Transparency = 1 | |
1471 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
1472 | end | |
1473 | wait2 = false | |
1474 | combo = 1 | |
1475 | mouse.Button1Down:connect(function(key) | |
1476 | if attack == false then | |
1477 | attack = true | |
1478 | Humanoid.WalkSpeed = 1.01 | |
1479 | if combo == 1 and wait2 == false then | |
1480 | wait2 = true | |
1481 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 1.2) | |
1482 | for i = 0, 1, 0.1 do | |
1483 | swait() | |
1484 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
1485 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1486 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
1487 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
1488 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
1489 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
1490 | end | |
1491 | HitpartFunk(LeftArm, 5, 10, 0, -0.5, 0) | |
1492 | for i = 0, 1, 0.1 do | |
1493 | swait() | |
1494 | BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1495 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
1496 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1497 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
1498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
1499 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
1500 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
1501 | end | |
1502 | combo = 2 | |
1503 | end | |
1504 | if combo == 2 and wait2 == false then | |
1505 | wait2 = true | |
1506 | for i = 0, 0.5, 0.1 do | |
1507 | swait() | |
1508 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1509 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
1511 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) | |
1512 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1513 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1514 | end | |
1515 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", RightArm, 1, 1.2) | |
1516 | for i = 0, 1, 0.1 do | |
1517 | swait() | |
1518 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1519 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1520 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(35), math.rad(0), math.rad(0)), 0.3) | |
1521 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1522 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1523 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1524 | end | |
1525 | HitpartFunk(RightArm, 10, 20, 0, -0.5, 0) | |
1526 | for i = 0, 1, 0.1 do | |
1527 | swait() | |
1528 | BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
1530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
1531 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
1532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
1533 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
1534 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
1535 | end | |
1536 | combo = 3 | |
1537 | end | |
1538 | if combo == 3 and wait2 == false then | |
1539 | wait2 = true | |
1540 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 1.2) | |
1541 | for i = 0, 2, 0.1 do | |
1542 | swait() | |
1543 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.2) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1544 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1545 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.3) | |
1546 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.3) | |
1547 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1548 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1549 | end | |
1550 | HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0) | |
1551 | for i = 0, 1, 0.1 do | |
1552 | swait() | |
1553 | BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
1555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
1556 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
1557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
1558 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
1559 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
1560 | end | |
1561 | combo = 1 | |
1562 | end | |
1563 | Humanoid.WalkSpeed = 16 | |
1564 | Hitpart:Destroy() | |
1565 | wait2 = false | |
1566 | attack = false | |
1567 | end | |
1568 | end) | |
1569 | MV1 = 20 | |
1570 | mouse.KeyDown:connect(function(k) | |
1571 | if k == "e" and attack == false then | |
1572 | if firemode == true then | |
1573 | firemode = false | |
1574 | print("ice mode") | |
1575 | icesmoke.Acceleration = Vector3.new(15, 0, 0) | |
1576 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
1577 | icesmoke.Transparency = NumberSequence.new({ | |
1578 | NumberSequenceKeypoint.new(0, 0.9), | |
1579 | NumberSequenceKeypoint.new(1, 1) | |
1580 | }) | |
1581 | else | |
1582 | firemode = true | |
1583 | print("fire mode") | |
1584 | ice_mode = false | |
1585 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
1586 | icesmoke.Acceleration = Vector3.new(-5, 0, 0) | |
1587 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
1588 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
1589 | end | |
1590 | end | |
1591 | if attack == false and k == "x" and MV1 > 19 and firemode == false then | |
1592 | MV1 = 0 | |
1593 | Humanoid.WalkSpeed = 2.01 | |
1594 | attack = true | |
1595 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5) | |
1596 | Firepart2 = Instance.new("Part", LeftArm) | |
1597 | Firepart2.Size = Vector3.new(1, 1, 1) | |
1598 | Firepart2.CanCollide = false | |
1599 | GuW2 = Instance.new("Weld") | |
1600 | GuW2.Name = "GuW" | |
1601 | GuW2.Part0 = LeftArm | |
1602 | GuW2.C0 = cn(0, -0.5, 0) | |
1603 | GuW2.C1 = cn(0, 0, 0) | |
1604 | GuW2.Part1 = Firepart2 | |
1605 | GuW2.Parent = LeftArm | |
1606 | Firepart2.Transparency = 1 | |
1607 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
1608 | for i = 0, 2, 0.1 do | |
1609 | swait() | |
1610 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1611 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
1612 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1613 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
1614 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
1615 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
1616 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
1617 | end | |
1618 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7) | |
1619 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025) | |
1620 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02) | |
1621 | MagniDamage(Firepart2, 8, 10, 15, 0, "Freeze") | |
1622 | Humanoid.WalkSpeed = 16 | |
1623 | attack = false | |
1624 | Firepart2:Destroy() | |
1625 | end | |
1626 | end) | |
1627 | MV2 = 90 | |
1628 | mouse.KeyDown:connect(function(k) | |
1629 | if attack == false and k == "x" and MV2 > 89 and firemode == true then | |
1630 | MV2 = 0 | |
1631 | attack = true | |
1632 | Firepart = Instance.new("Part", RightArm) | |
1633 | Firepart.Size = Vector3.new(1, 1, 1) | |
1634 | GuW = Instance.new("Weld") | |
1635 | GuW.Name = "GuW" | |
1636 | GuW.Part0 = RightArm | |
1637 | GuW.C0 = cn(0, -1, 0) | |
1638 | GuW.C1 = cn(0, 0, 0) | |
1639 | GuW.Part1 = Firepart | |
1640 | GuW.Parent = RightArm | |
1641 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7) | |
1642 | Firepart.Transparency = 1 | |
1643 | Humanoid.WalkSpeed = 0.01 | |
1644 | for i = 0, 4, 0.1 do | |
1645 | swait() | |
1646 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
1647 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
1648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1649 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1650 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
1651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
1652 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1653 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1654 | end | |
1655 | for i = 0, 4, 0.1 do | |
1656 | swait() | |
1657 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
1658 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
1659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1660 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1661 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
1662 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
1663 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1664 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1665 | end | |
1666 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
1667 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8) | |
1668 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5) | |
1669 | for i = 1, 3 do | |
1670 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06) | |
1671 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06) | |
1672 | end | |
1673 | for i = 0, 2, 0.1 do | |
1674 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06) | |
1675 | swait() | |
1676 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1677 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1678 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
1679 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
1680 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1681 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1682 | end | |
1683 | Humanoid.WalkSpeed = 16 | |
1684 | attack = false | |
1685 | Firepart:Destroy() | |
1686 | end | |
1687 | if attack == false and k == "c" and MV2 > 89 and firemode == false then | |
1688 | MV2 = 0 | |
1689 | Humanoid.WalkSpeed = 0.1 | |
1690 | attack = true | |
1691 | Firepart = Instance.new("Part", RightArm) | |
1692 | Firepart.Size = Vector3.new(1, 1, 1) | |
1693 | GuW = Instance.new("Weld") | |
1694 | GuW.Name = "GuW" | |
1695 | GuW.Part0 = RightArm | |
1696 | GuW.C0 = cn(0, -1, 0) | |
1697 | GuW.C1 = cn(0, 0, 0) | |
1698 | GuW.Part1 = Firepart | |
1699 | GuW.Parent = RightArm | |
1700 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.64) | |
1701 | Firepart.Transparency = 1 | |
1702 | Humanoid.WalkSpeed = 0.01 | |
1703 | for i = 0, 4, 0.1 do | |
1704 | swait() | |
1705 | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
1706 | BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
1707 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1708 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1709 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
1710 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
1711 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1712 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1713 | end | |
1714 | for i = 0, 4, 0.1 do | |
1715 | swait() | |
1716 | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
1717 | BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
1718 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1719 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1720 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
1721 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
1722 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1723 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1724 | end | |
1725 | shoottraildd3(mouse.Hit.p, RightArm, 0, 30) | |
1726 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.35, 0.5) | |
1727 | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.04) | |
1728 | BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.04) | |
1729 | for i = 0, 0.5, 0.1 do | |
1730 | swait() | |
1731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1732 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1733 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
1734 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
1735 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1736 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1737 | end | |
1738 | Humanoid.WalkSpeed = 16 | |
1739 | attack = false | |
1740 | MV2 = 0 | |
1741 | Firepart:Destroy() | |
1742 | end | |
1743 | end) | |
1744 | Rapid = false | |
1745 | BasePart = Instance.new("Part") | |
1746 | BasePart.Shape = Enum.PartType.Block | |
1747 | BasePart.Material = Enum.Material.Neon | |
1748 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
1749 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
1750 | BasePart.FormFactor = Enum.FormFactor.Custom | |
1751 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
1752 | BasePart.CanCollide = true | |
1753 | BasePart.Locked = true | |
1754 | BasePart.Anchored = false | |
1755 | local icy_Player = game.Players.LocalPlayer | |
1756 | local icy_mouse = icy_Player:GetMouse() | |
1757 | ice_mode = false | |
1758 | local colors = { | |
1759 | BrickColor.new("Cyan"), | |
1760 | BrickColor.new("Medium blue"), | |
1761 | BrickColor.new("Pastel blue") | |
1762 | } | |
1763 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart") | |
1764 | if root then | |
1765 | icy_mouse.KeyDown:connect(function(k) | |
1766 | if k == "z" and firemode == false then | |
1767 | if ice_mode == true then | |
1768 | ice_mode = false | |
1769 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
1770 | else | |
1771 | ice_mode = true | |
1772 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
1773 | end | |
1774 | end | |
1775 | if k == "z" and firemode == true then | |
1776 | attack = true | |
1777 | do | |
1778 | local Stop = false | |
1779 | local Version = 0 | |
1780 | local MaxSpeed = 1 | |
1781 | local Speed = 0.5 | |
1782 | local Keys = {} | |
1783 | local Force = 10000 | |
1784 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1) | |
1785 | swait(1) | |
1786 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot") | |
1787 | if Fly then | |
1788 | Fly:Destroy() | |
1789 | end | |
1790 | if Rot then | |
1791 | Rot:Destroy() | |
1792 | end | |
1793 | Fly = Instance.new("BodyPosition", char.Torso) | |
1794 | Fly.Name = "LMMFly" | |
1795 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1796 | Fly.P = Force | |
1797 | Fly.position = char.Torso.Position | |
1798 | Rot = Instance.new("BodyGyro", char.Torso) | |
1799 | Rot.Name = "LMMRot" | |
1800 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1801 | Rot.P = Force | |
1802 | Rot.cframe = cam.CoordinateFrame | |
1803 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5) | |
1804 | local Thread, Old = Version, nil | |
1805 | char.Humanoid.PlatformStand = true | |
1806 | function StopFly() | |
1807 | Version = Version + 1 | |
1808 | Stop = true | |
1809 | char.Humanoid.PlatformStand = false | |
1810 | Fly:Destroy() | |
1811 | Rot:Destroy() | |
1812 | attack = false | |
1813 | end | |
1814 | char.ChildAdded:connect(function(Obj) | |
1815 | wait() | |
1816 | if Obj.Name == "LM" .. "MFlyStop" then | |
1817 | Obj:Destroy() | |
1818 | StopFly() | |
1819 | end | |
1820 | end) | |
1821 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
1822 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
1823 | for i = 0, 25, 0.1 do | |
1824 | if attack == true then | |
1825 | swait() | |
1826 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
1827 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
1828 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
1829 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
1830 | end | |
1831 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
1832 | if Keys[string.char(48)] then | |
1833 | Speed = 1 | |
1834 | end | |
1835 | if Keys.w then | |
1836 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
1837 | end | |
1838 | if Keys.s then | |
1839 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
1840 | end | |
1841 | if Keys.d then | |
1842 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
1843 | end | |
1844 | if Keys.a then | |
1845 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
1846 | end | |
1847 | if Keys.e or Keys[" "] then | |
1848 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
1849 | end | |
1850 | if Keys.q then | |
1851 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
1852 | end | |
1853 | if Keys.z then | |
1854 | StopFly() | |
1855 | end | |
1856 | if Old ~= Vectoring then | |
1857 | Fly.position = Vectoring.p | |
1858 | Old = Vectoring | |
1859 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
1860 | else | |
1861 | Speed = 1 | |
1862 | end | |
1863 | Rot.cframe = cam.CoordinateFrame | |
1864 | mouse.KeyDown:connect(function(Key) | |
1865 | Keys[Key] = true | |
1866 | end) | |
1867 | mouse.KeyUp:connect(function(Key) | |
1868 | Keys[Key] = false | |
1869 | end) | |
1870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
1872 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
1873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
1874 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
1875 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
1876 | end | |
1877 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8) | |
1878 | attack = false | |
1879 | char.Humanoid.PlatformStand = false | |
1880 | Fly:Destroy() | |
1881 | Rot:Destroy() | |
1882 | end | |
1883 | end | |
1884 | end) | |
1885 | game:GetService("RunService").Stepped:connect(function() | |
1886 | if ice_mode == true then | |
1887 | - | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").everymanbuthimself19.Character) |
1887 | + | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").DragonBxllinGamver.Character) |
1888 | local icePath = BasePart:Clone() | |
1889 | icePath.Anchored = true | |
1890 | icePath.Transparency = 0.85 | |
1891 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
1892 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
1893 | icePath.BrickColor = colors[math.random(1, #colors)] | |
1894 | icePath.Parent = game:GetService("Players").LocalPlayer.Character | |
1895 | game:GetService("Debris"):AddItem(icePath, 1) | |
1896 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36 | |
1897 | end | |
1898 | end) | |
1899 | end | |
1900 | MV3 = 190 | |
1901 | mouse.KeyDown:connect(function(k) | |
1902 | if attack == false and k == "v" and MV3 > 189 and firemode == false then | |
1903 | MV3 = 0 | |
1904 | attack = true | |
1905 | Humanoid.WalkSpeed = 0 | |
1906 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
1907 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
1908 | for i = 0, 1.5, 0.1 do | |
1909 | swait() | |
1910 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1911 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
1912 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
1913 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
1914 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1915 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1916 | end | |
1917 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6) | |
1918 | for i = 0, 2, 0.1 do | |
1919 | swait() | |
1920 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1921 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1922 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
1923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
1924 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1925 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1926 | end | |
1927 | for i = 0, 4.2, 0.1 do | |
1928 | swait() | |
1929 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1930 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
1931 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1932 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
1933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
1934 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1935 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
1936 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
1937 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
1938 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1939 | end | |
1940 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
1941 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
1942 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
1943 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
1944 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08) | |
1945 | MagniDamage(Torso, 25, 20, 35, 40, "Freeze") | |
1946 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5) | |
1947 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5) | |
1948 | for i = 0, 2, 0.1 do | |
1949 | swait() | |
1950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
1951 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
1953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
1954 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
1955 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1956 | end | |
1957 | for i = 0, 2, 0.1 do | |
1958 | swait() | |
1959 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1960 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
1961 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
1962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
1963 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1964 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1965 | end | |
1966 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=752527668", Torso, 3, 0.65) | |
1967 | for i = 0, 4, 0.1 do | |
1968 | swait() | |
1969 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1970 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
1971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
1973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
1974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1975 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
1976 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
1977 | end | |
1978 | for i = 0, 2, 0.1 do | |
1979 | swait() | |
1980 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
1981 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
1982 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
1983 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1984 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
1985 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
1986 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
1987 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1988 | end | |
1989 | for i = 1, 6 do | |
1990 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
1991 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
1992 | MagniDamage(Torso, 25, 1, 65, 40, "Impale") | |
1993 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65) | |
1994 | wait(0.15) | |
1995 | end | |
1996 | attack = false | |
1997 | Humanoid.WalkSpeed = 16 | |
1998 | end | |
1999 | if attack == false and k == "c" and MV3 > 189 and firemode == true then | |
2000 | Humanoid.WalkSpeed = 0.01 | |
2001 | MV3 = 0 | |
2002 | attack = true | |
2003 | FastFireBall = Instance.new("Part", RightArm) | |
2004 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
2005 | FFW = Instance.new("Weld") | |
2006 | FFW.Name = "GuW" | |
2007 | FFW.Part0 = RightArm | |
2008 | FFW.C0 = cn(0, -1, 0) | |
2009 | FFW.C1 = cn(0, 0, 0) | |
2010 | FFW.Part1 = FastFireBall | |
2011 | FFW.Parent = RightArm | |
2012 | FastFireBall.Transparency = 1 | |
2013 | FastFireBall2 = Instance.new("Part", LeftArm) | |
2014 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
2015 | FFW2 = Instance.new("Weld") | |
2016 | FFW2.Name = "GuW" | |
2017 | FFW2.Part0 = LeftArm | |
2018 | FFW2.C0 = cn(0, -1, 0) | |
2019 | FFW2.C1 = cn(0, 0, 0) | |
2020 | FFW2.Part1 = FastFireBall2 | |
2021 | FFW2.Parent = LeftArm | |
2022 | FastFireBall2.Transparency = 1 | |
2023 | BlockEffect(BrickColor.new("Really black"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
2024 | BlockEffect(BrickColor.new("Really black"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
2025 | for i = 0, 1, 0.1 do | |
2026 | swait() | |
2027 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2028 | BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2029 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2030 | BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2031 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2032 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2033 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
2034 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
2035 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2036 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2037 | end | |
2038 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
2039 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
2040 | function holding() | |
2041 | if Rapid == true and ice_mode == false then | |
2042 | for i = 0, 0.8, 0.1 do | |
2043 | swait() | |
2044 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
2045 | BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
2046 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
2047 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
2048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
2049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
2050 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
2051 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
2052 | end | |
2053 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall2, 2, 2) | |
2054 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
2055 | for i = 0, 0.8, 0.1 do | |
2056 | swait() | |
2057 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
2058 | BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
2059 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
2060 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
2061 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
2062 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
2063 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
2064 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
2065 | end | |
2066 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2) | |
2067 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
2068 | holding() | |
2069 | end | |
2070 | end | |
2071 | if Rapid == false then | |
2072 | Rapid = true | |
2073 | holding() | |
2074 | end | |
2075 | end | |
2076 | end) | |
2077 | mouse.KeyUp:connect(function(k) | |
2078 | if k == "c" and Rapid == true then | |
2079 | MV3 = 50 | |
2080 | Rapid = false | |
2081 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8) | |
2082 | attack = false | |
2083 | wait(0.5) | |
2084 | Humanoid.WalkSpeed = 16 | |
2085 | FastFireBall:Destroy() | |
2086 | FastFireBall2:Destroy() | |
2087 | end | |
2088 | end) | |
2089 | MV4 = 300 | |
2090 | mouse.KeyDown:connect(function(k) | |
2091 | if attack == false and k == "v" and MV4 > 499 and firemode == true then | |
2092 | MV4 = 0 | |
2093 | Humanoid.WalkSpeed = 0.01 | |
2094 | attack = true | |
2095 | Firepart1 = Instance.new("Part", RightArm) | |
2096 | Firepart1.Size = Vector3.new(1, 1, 1) | |
2097 | GuW1 = Instance.new("Weld") | |
2098 | GuW1.Name = "GuW" | |
2099 | GuW1.Part0 = RightArm | |
2100 | GuW1.C0 = cn(0, -1, 0) | |
2101 | GuW1.C1 = cn(0, 0, 0) | |
2102 | GuW1.Part1 = Firepart1 | |
2103 | GuW1.Parent = RightArm | |
2104 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
2105 | Firepart1.Transparency = 1 | |
2106 | Firepart2 = Instance.new("Part", LeftArm) | |
2107 | Firepart2.Size = Vector3.new(1, 1, 1) | |
2108 | GuW2 = Instance.new("Weld") | |
2109 | GuW2.Name = "GuW" | |
2110 | GuW2.Part0 = LeftArm | |
2111 | GuW2.C0 = cn(0, -1, 0) | |
2112 | GuW2.C1 = cn(0, 0, 0) | |
2113 | GuW2.Part1 = Firepart2 | |
2114 | GuW2.Parent = LeftArm | |
2115 | Firepart2.Transparency = 1 | |
2116 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
2117 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
2118 | for i = 0, 2, 0.1 do | |
2119 | swait() | |
2120 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2121 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2122 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2123 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2124 | if Torsovelocity.Y > 2 then | |
2125 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2126 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
2127 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2128 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2129 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2130 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2131 | elseif Torsovelocity.Y < 1 then | |
2132 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2133 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
2134 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2135 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2136 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2137 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2138 | end | |
2139 | end | |
2140 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
2141 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
2142 | for i = 0, 7, 0.1 do | |
2143 | swait() | |
2144 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2145 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2146 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2147 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2148 | if Torsovelocity.Y > 2 then | |
2149 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2150 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2151 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2152 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2153 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2154 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2155 | elseif Torsovelocity.Y < 1 then | |
2156 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2157 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2158 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2159 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2160 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2161 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2162 | end | |
2163 | end | |
2164 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
2165 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
2166 | for i = 0, 7, 0.1 do | |
2167 | swait() | |
2168 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2169 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2170 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2171 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2172 | if Torsovelocity.Y > 2 then | |
2173 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2174 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2175 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
2176 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
2177 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2178 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2179 | elseif Torsovelocity.Y < 1 then | |
2180 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
2181 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2182 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
2183 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
2184 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2185 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2186 | end | |
2187 | end | |
2188 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
2189 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
2190 | for i = 0, 6, 0.1 do | |
2191 | swait() | |
2192 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2193 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2194 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2195 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2196 | if Torsovelocity.Y > 2 then | |
2197 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2198 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2199 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
2200 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
2201 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2202 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2203 | elseif Torsovelocity.Y < 1 then | |
2204 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
2205 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2206 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
2207 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
2208 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2209 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2210 | end | |
2211 | end | |
2212 | for i = 0, 5, 0.1 do | |
2213 | swait() | |
2214 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2215 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2216 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2217 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2218 | if Torsovelocity.Y > 2 then | |
2219 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2220 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2221 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
2222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
2223 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
2224 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
2225 | elseif Torsovelocity.Y < 1 then | |
2226 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2227 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2228 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
2229 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
2230 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2231 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2232 | end | |
2233 | end | |
2234 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1) | |
2235 | for i = 0, 7, 0.1 do | |
2236 | swait() | |
2237 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2238 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2239 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
2240 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
2241 | if Torsovelocity.Y > 2 then | |
2242 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2243 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
2244 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
2245 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
2246 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2247 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2248 | elseif Torsovelocity.Y < 1 then | |
2249 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2250 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
2251 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
2252 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
2253 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2254 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
2255 | end | |
2256 | end | |
2257 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
2258 | GuW1:Destroy() | |
2259 | GuW1 = Instance.new("Weld") | |
2260 | GuW1.Name = "GuW" | |
2261 | GuW1.Part0 = Torso | |
2262 | GuW1.C0 = cn(0, 0, -6) | |
2263 | GuW1.C1 = cn(0, 0, 0) | |
2264 | GuW1.Part1 = Firepart1 | |
2265 | GuW1.Parent = Torso | |
2266 | GuW2:Destroy() | |
2267 | GuW2 = Instance.new("Weld") | |
2268 | GuW2.Name = "GuW" | |
2269 | GuW2.Part0 = Torso | |
2270 | GuW2.C0 = cn(0, 0, -6) | |
2271 | GuW2.C1 = cn(0, 0, 0) | |
2272 | GuW2.Part1 = Firepart2 | |
2273 | GuW2.Parent = Torso | |
2274 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
2275 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
2276 | GuW2:Destroy() | |
2277 | GuW2 = Instance.new("Weld") | |
2278 | GuW2.Name = "GuW" | |
2279 | GuW2.Part0 = Torso | |
2280 | GuW2.C0 = cn(0, 0, -4) | |
2281 | GuW2.C1 = cn(0, 0, 0) | |
2282 | GuW2.Part1 = Firepart2 | |
2283 | GuW2.Parent = Torso | |
2284 | for i = 0, 7, 0.1 do | |
2285 | swait() | |
2286 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
2287 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
2288 | if Torsovelocity.Y > 2 then | |
2289 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2290 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
2291 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2292 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2293 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2294 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2295 | elseif Torsovelocity.Y < 1 then | |
2296 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2297 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
2298 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2300 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2301 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2302 | end | |
2303 | end | |
2304 | local bp2 = Create("BodyPosition")({ | |
2305 | P = 900, | |
2306 | D = 1000, | |
2307 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2308 | position = Torso.Position + Vector3.new(0, 60, 0), | |
2309 | Parent = Torso | |
2310 | }) | |
2311 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
2312 | for i = 0, 8, 0.1 do | |
2313 | swait() | |
2314 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
2315 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
2316 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
2317 | if Torsovelocity.Y > 2 then | |
2318 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2319 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2320 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2321 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2322 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2323 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2324 | elseif Torsovelocity.Y < 1 then | |
2325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2327 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2329 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2330 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2331 | end | |
2332 | end | |
2333 | for i = 0, 18, 0.1 do | |
2334 | swait() | |
2335 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
2336 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
2337 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
2338 | if Torsovelocity.Y > 2 then | |
2339 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2340 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2341 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2342 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2343 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2344 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2345 | elseif Torsovelocity.Y < 1 then | |
2346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2348 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2349 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2350 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2351 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2352 | end | |
2353 | end | |
2354 | GuW1:Destroy() | |
2355 | GuW1 = Instance.new("Weld") | |
2356 | GuW1.Name = "GuW" | |
2357 | GuW1.Part0 = Torso | |
2358 | GuW1.C0 = cn(0, 0, -15) | |
2359 | GuW1.C1 = cn(0, 0, 0) | |
2360 | GuW1.Part1 = Firepart1 | |
2361 | GuW1.Parent = Torso | |
2362 | GuW2:Destroy() | |
2363 | GuW2 = Instance.new("Weld") | |
2364 | GuW2.Name = "GuW" | |
2365 | GuW2.Part0 = Torso | |
2366 | GuW2.C0 = cn(0, 0, -17.5) | |
2367 | GuW2.C1 = cn(0, 0, 0) | |
2368 | GuW2.Part1 = Firepart2 | |
2369 | GuW2.Parent = Torso | |
2370 | for i = 0, 1.25, 0.01 do | |
2371 | swait() | |
2372 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
2373 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
2374 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
2375 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
2376 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
2377 | if Torsovelocity.Y > 2 then | |
2378 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2379 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2380 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
2381 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
2382 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2383 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2384 | elseif Torsovelocity.Y < 1 then | |
2385 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2386 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
2387 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
2388 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
2389 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2390 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2391 | end | |
2392 | end | |
2393 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
2394 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
2395 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
2396 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
2397 | for i = 0, 3, 0.1 do | |
2398 | swait() | |
2399 | if Torsovelocity.Y > 2 then | |
2400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
2402 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2404 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2405 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2406 | elseif Torsovelocity.Y < 1 then | |
2407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
2409 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2410 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2411 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2412 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2413 | end | |
2414 | end | |
2415 | wait(1) | |
2416 | bp2:Destroy() | |
2417 | Humanoid.WalkSpeed = 16 | |
2418 | attack = false | |
2419 | MV4 = 0 | |
2420 | Firepart1:Destroy() | |
2421 | Firepart2:Destroy() | |
2422 | end | |
2423 | end) | |
2424 | whiletruewait = false | |
2425 | game:GetService("RunService").Stepped:connect(function() | |
2426 | if whiletruewait == false then | |
2427 | whiletruewait = true | |
2428 | wait() | |
2429 | whiletruewait = false | |
2430 | end | |
2431 | end) | |
2432 | game:GetService("RunService").Stepped:connect(function() | |
2433 | if whiletruewait == false then | |
2434 | if MV1 < 20 then | |
2435 | MV1 = MV1 + 0.2 | |
2436 | end | |
2437 | if MV2 < 90 then | |
2438 | MV2 = MV2 + 1 | |
2439 | end | |
2440 | if MV3 < 190 then | |
2441 | MV3 = MV3 + 0.4 | |
2442 | end | |
2443 | if MV4 < 500 then | |
2444 | MV4 = MV4 + 0.3 | |
2445 | end | |
2446 | end | |
2447 | end) | |
2448 | Humanoid.MaxHealth = 1000 | |
2449 | wait() | |
2450 | for i = 1, 6 do | |
2451 | Humanoid.Health = Humanoid.MaxHealth | |
2452 | wait() | |
2453 | end | |
2454 | print([[ | |
2455 | ------------------------------------------------- | |
2456 | Made by: No one, why are you even reading this .-.? | |
2457 | -------------------------------------------------]]) |