SHOW:
|
|
- or go back to the newest paste.
1 | local player = game.Players.LocalPlayer | |
2 | local mouse = player:GetMouse() | |
3 | plr2 = game.Players.LocalPlayer | |
4 | cyan = true | |
5 | green = false | |
6 | red = false | |
7 | purple = false | |
8 | local plr = game.Players.LocalPlayer.Character | |
9 | cleanup = true | |
10 | path = false | |
11 | ||
12 | local m = Instance.new("Model") | |
13 | m.Name = "m" | |
14 | m.Parent = plr | |
15 | ||
16 | mouse.KeyDown:connect(function(key) | |
17 | if key == "q" then | |
18 | if path == true then path = false elseif path == false then path = true end | |
19 | elseif key == "e" then | |
20 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
21 | elseif key == "x" then | |
22 | plr.m:ClearAllChildren() | |
23 | end | |
24 | end) | |
25 | spawn(function() | |
26 | while wait(1.35) do | |
27 | if cyan == true then | |
28 | green = true | |
29 | cyan = false | |
30 | elseif green == true then | |
31 | red = true | |
32 | green = false | |
33 | elseif red == true then | |
34 | purple = true | |
35 | red = false | |
36 | elseif purple == true then | |
37 | cyan = true | |
38 | purple = false | |
39 | end | |
40 | end | |
41 | end) | |
42 | function fade(part) | |
43 | wait(0.15) | |
44 | for i = 0.3,1,0.1 do wait() | |
45 | part.Transparency = i | |
46 | if i == 0.8 or i == 0.9 or i == 0.7 or i == 0.6 or i == 0.5 or i == 0.4 then | |
47 | if cyan == true then | |
48 | part.BrickColor = BrickColor.new("Cyan") | |
49 | elseif green == true then | |
50 | part.BrickColor = BrickColor.new("Lime green") | |
51 | elseif red == true then | |
52 | part.BrickColor = BrickColor.new("Really red") | |
53 | elseif purple == true then | |
54 | part.BrickColor = BrickColor.new("Royal purple") | |
55 | end | |
56 | part.Material = "Neon" | |
57 | end | |
58 | end | |
59 | part:remove'' | |
60 | end | |
61 | local num = 0.1 | |
62 | spawn(function() | |
63 | while true do coroutine.yield() | |
64 | if path == true then | |
65 | num = num + 3.5 | |
66 | local p = Instance.new("Part") | |
67 | p.Name = "p" | |
68 | p.Parent = plr.m | |
69 | p.FormFactor = "Custom" | |
70 | p.Size = Vector3.new(3,0.4,3) | |
71 | p.CFrame = plr.Torso.CFrame * CFrame.new(0,-3-(p.Size.Y/2),0) * CFrame.Angles(0,math.rad(num),0) | |
72 | p.Transparency = 0.3 | |
73 | p.BrickColor = BrickColor.new("Really black") | |
74 | p.Anchored = true | |
75 | p.TopSurface = "Smooth" | |
76 | p.BottomSurface = "Smooth" | |
77 | spawn(function() | |
78 | if cleanup == true then | |
79 | fade(p) | |
80 | end | |
81 | end) | |
82 | else | |
83 | end | |
84 | end | |
85 | end) | |
86 | - | print("Controls: \nQ: Toggle path \nX: Clear all path \nE: Toggle path fade") |
86 | + | print("Controls: \nQ: Toggle path \nX: Clear all path \nE: Toggle path fade") |
87 | if Key == "e" and Mode == 1 then | |
88 | BHold = false | |
89 | repeat wait() Mode2 = 1 until BHold == false | |
90 | Mode2 = 0 | |
91 | if Mode == 1 then | |
92 | Mode = 2 | |
93 | coroutine.wrap(function() | |
94 | while Mode == 2 do | |
95 | wait() | |
96 | if Char:GetModelCFrame().p.y < -10 then | |
97 | Mode = 1 | |
98 | end | |
99 | end | |
100 | end)() | |
101 | else | |
102 | Mode = 1 | |
103 | end | |
104 | end | |
105 | end) | |
106 | Mouse.KeyUp:connect(function(Key) | |
107 | if Key == "q" or Key == "e" then | |
108 | BHold = false | |
109 | end | |
110 | end |