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1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | --[[qaeo baeo haeo]]-- | |
148 | wait(1 / 60) | |
149 | Effects = { } | |
150 | local Player = game.Players.localPlayer | |
151 | local Character = Player.Character | |
152 | local Humanoid = Character.Humanoid | |
153 | local mouse = Player:GetMouse() | |
154 | local m = Instance.new('Model', Character) | |
155 | m.Name = "WeaponModel" | |
156 | Character["Left Arm"]:remove() | |
157 | Character["Right Arm"]:remove() | |
158 | Character["Left Leg"]:remove() | |
159 | Character["Right Leg"]:remove() | |
160 | local Head = Character.Head | |
161 | local Torso = Character.Torso | |
162 | local cam = game.Workspace.CurrentCamera | |
163 | local RootPart = Character.HumanoidRootPart | |
164 | local RootJoint = RootPart.RootJoint | |
165 | local equipped = false | |
166 | local attack = false | |
167 | local Anim = 'Idle' | |
168 | local idle = 0 | |
169 | local attacktype = 1 | |
170 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
171 | local velocity = RootPart.Velocity.y | |
172 | local sine = 0 | |
173 | local change = 1 | |
174 | local mana = 0 | |
175 | local it =Instance.new | |
176 | vt=Vector3.new | |
177 | local grabbed = false | |
178 | local cf = CFrame.new | |
179 | local mr = math.rad | |
180 | local angles = CFrame.Angles | |
181 | local ud = UDim2.new | |
182 | local c3 = Color3.new | |
183 | for i,v in pairs(Character:GetChildren()) do | |
184 | if v:IsA("Accessory") then | |
185 | v:Destroy() | |
186 | end | |
187 | end | |
188 | local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
189 | Humanoid.Animator:Destroy() | |
190 | Character.Animate:Destroy() | |
191 | Head.Transparency = 1 | |
192 | Torso.Transparency = 1 | |
193 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
194 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
195 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
196 | ||
197 | Head.face:remove() | |
198 | function clerp(a, b, t) | |
199 | return a:lerp(b, t) | |
200 | end | |
201 | ||
202 | ||
203 | local RbxUtility = LoadLibrary("RbxUtility") | |
204 | local Create = RbxUtility.Create | |
205 | ||
206 | function RemoveOutlines(part) | |
207 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
208 | end | |
209 | ||
210 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
211 | local Part = Create("Part"){ | |
212 | Parent = Parent, | |
213 | Reflectance = Reflectance, | |
214 | Transparency = Transparency, | |
215 | CanCollide = false, | |
216 | Locked = true, | |
217 | BrickColor = BrickColor.new(tostring(BColor)), | |
218 | Name = Name, | |
219 | Size = Size, | |
220 | Material = Material, | |
221 | } | |
222 | RemoveOutlines(Part) | |
223 | return Part | |
224 | end | |
225 | ||
226 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
227 | local Msh = Create(Mesh){ | |
228 | Parent = Part, | |
229 | Offset = OffSet, | |
230 | Scale = Scale, | |
231 | } | |
232 | if Mesh == "SpecialMesh" then | |
233 | Msh.MeshType = MeshType | |
234 | Msh.MeshId = MeshId | |
235 | end | |
236 | return Msh | |
237 | end | |
238 | ||
239 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
240 | ||
241 | ArtificialHB = Instance.new("BindableEvent", script) | |
242 | ArtificialHB.Name = "Heartbeat" | |
243 | ||
244 | script:WaitForChild("Heartbeat") | |
245 | ||
246 | frame = 1 / 30 | |
247 | tf = 0 | |
248 | allowframeloss = false | |
249 | tossremainder = false | |
250 | lastframe = tick() | |
251 | script.Heartbeat:Fire() | |
252 | ||
253 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
254 | tf = tf + s | |
255 | if tf >= frame then | |
256 | if allowframeloss then | |
257 | script.Heartbeat:Fire() | |
258 | lastframe = tick() | |
259 | else | |
260 | for i = 1, math.floor(tf / frame) do | |
261 | script.Heartbeat:Fire() | |
262 | end | |
263 | lastframe = tick() | |
264 | end | |
265 | if tossremainder then | |
266 | tf = 0 | |
267 | else | |
268 | tf = tf - frame * math.floor(tf / frame) | |
269 | end | |
270 | end | |
271 | end) | |
272 | ||
273 | function swait(num) | |
274 | if num == 0 or num == nil then | |
275 | ArtificialHB.Event:wait() | |
276 | else | |
277 | for i = 0, num do | |
278 | ArtificialHB.Event:wait() | |
279 | end | |
280 | end | |
281 | end | |
282 | ||
283 | ||
284 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
285 | local Weld = Create("Weld"){ | |
286 | Parent = Parent, | |
287 | Part0 = Part0, | |
288 | Part1 = Part1, | |
289 | C0 = C0, | |
290 | C1 = C1, | |
291 | } | |
292 | return Weld | |
293 | end | |
294 | ||
295 | function rayCast(Position, Direction, Range, Ignore) | |
296 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
297 | end | |
298 | ||
299 | function CreateSound(id, par, vol, pit) | |
300 | coroutine.resume(coroutine.create(function() | |
301 | local sou = Instance.new("Sound", par or workspace) | |
302 | sou.Volume = vol | |
303 | sou.Pitch = pit or 1 | |
304 | sou.SoundId = id | |
305 | swait() | |
306 | sou:play() | |
307 | game:GetService("Debris"):AddItem(sou, 6) | |
308 | end)) | |
309 | end | |
310 | ||
311 | ||
312 | Handle=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Really black","Handle",Vector3.new(1, 1, 1)) | |
313 | HandleWeld=CreateWeld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0199661255, -0.0400784016, 0.15832901, 1, -5.67096185e-006, -2.38577304e-005, 5.6816225e-006, 0.999999344, 0.000446140766, 2.38577395e-005, -0.000446140766, 0.999999344)) | |
314 | Tock=CreatePart(m,Enum.Material.Plastic,0,0,"Medium stone grey","Tock",Vector3.new(1, 1, 1)) | |
315 | TockWeld=CreateWeld(m,Handle,Tock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -0.699996948, 7.00950623e-005, 1, 2.04636308e-011, 7.80528353e-008, -7.29414751e-008, 1.35121719e-010, 0.999998868, -2.04636308e-011, -0.999998868, -1.35550668e-010)) | |
316 | CreateMesh("CylinderMesh",Tock,"","",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.75, 1)) | |
317 | Tick=CreatePart(m,Enum.Material.Plastic,0,0,"Medium stone grey","Tick",Vector3.new(1, 1, 1)) | |
318 | TickWeld=CreateWeld(m,Tock,Tick,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300003052, 0.200067759, 0, 7.80528353e-008, 0.999998868, -1.35550668e-010, 2.04636308e-011, 1.35121719e-010, -0.999998868, -1, 7.29414751e-008, 2.04636308e-011)) | |
319 | CreateMesh("SpecialMesh",Tick,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1.20000005)) | |
320 | Tick=CreatePart(m,Enum.Material.Plastic,0,0,"Medium stone grey","Tick",Vector3.new(1, 1, 1)) | |
321 | TickWeld=CreateWeld(m,Tock,Tick,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300003052, -0.199929476, -3.81469727e-006, 7.80528353e-008, 0.999998868, -1.35550668e-010, 2.04636308e-011, 1.35121719e-010, -0.999998868, -1, 7.29414751e-008, 2.04636308e-011)) | |
322 | CreateMesh("SpecialMesh",Tick,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1.20000005)) | |
323 | CreateMesh("SpecialMesh",Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5)) | |
324 | Part=CreatePart(m,Enum.Material.Plastic,0,0,"Institutional white","Part",Vector3.new(0.540000021, 0.200000003, 0.460000038)) | |
325 | PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0200805664, -0.737700462, 0, -2.19000867e-007, -0.422617674, 0.906307518, -2.3091161e-007, 0.906307518, 0.422617704, -1, -1.16742285e-007, -2.98621671e-007)) | |
326 | CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
327 | LeftPeg=CreatePart(m,Enum.Material.Plastic,0,0,"Bright yellow","LeftPeg",Vector3.new(1, 0.560000002, 1)) | |
328 | LeftPegWeld=CreateWeld(m,Handle,LeftPeg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399997711, 0.779884815, 7.62939453e-006, 1, -4.36907612e-008, -4.11564542e-008, 4.372896e-008, 0.999999404, 1.54743116e-008, 4.62659955e-008, -1.53474389e-008, 0.999999404)) | |
329 | CreateMesh("SpecialMesh",LeftPeg,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.75, 0.949999988)) | |
330 | Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Institutional white","Part",Vector3.new(0.200000003, 1.13999999, 0.590000033)) | |
331 | PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.219978333, -0.00736188889, 0.492553711, 1, 5.67091502e-006, -1.42244971e-007, -5.44018985e-006, 0.965925276, 0.258818746, 1.60760464e-006, -0.258818775, 0.965925276)) | |
332 | CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.649999976, 1)) | |
333 | Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Institutional white","Part",Vector3.new(0.200000003, 1.13999999, 0.590000033)) | |
334 | PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.189998627, -0.00735902786, 0.49256134, 1, 5.67091502e-006, -1.42244971e-007, -5.44018985e-006, 0.965925276, 0.258818746, 1.60760464e-006, -0.258818775, 0.965925276)) | |
335 | CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.649999976, 1)) | |
336 | Poot=CreatePart(m,Enum.Material.Plastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.219999999, 0.200000003)) | |
337 | PartWeld=CreateWeld(m,Handle,Poot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.502023697, -1.00622749, 0, -9.02868123e-006, -0.81915164, 0.573576152, 2.20012589e-006, 0.573576152, 0.81915164, -1, 8.65777929e-006, -3.37895472e-006)) | |
338 | CreateMesh("CylinderMesh",Poot,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.5)) | |
339 | Part=CreatePart(m,Enum.Material.Plastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.219999999, 0.200000003)) | |
340 | PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0188560486, -0.944825172, 0, -1.92190091e-005, -0.422617674, 0.906307518, 1.27690937e-005, 0.906307518, 0.422617704, -1, 1.96949968e-005, -1.20244413e-005)) | |
341 | CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.5)) | |
342 | RightPeg=CreatePart(m,Enum.Material.Plastic,0,0,"Bright yellow","RightPeg",Vector3.new(1, 0.570000052, 1)) | |
343 | RightPegWeld=CreateWeld(m,Handle,RightPeg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400005341, 0.784877062, 1.14440918e-005, 1, -4.36907612e-008, -4.11564542e-008, 4.372896e-008, 0.999999404, 1.54743116e-008, 4.62659955e-008, -1.53474389e-008, 0.999999404)) | |
344 | CreateMesh("SpecialMesh",RightPeg,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.75, 0.949999988)) | |
345 | Part=CreatePart(m,Enum.Material.Plastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.219999999, 0.200000003)) | |
346 | PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.853747368, -0.98065567, 3.81469727e-006, -4.15784598e-008, -0.965925038, 0.258818835, 1.37861207e-008, 0.258818835, 0.965925038, -1, 4.36907612e-008, -2.55568011e-009)) | |
347 | CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.5)) | |
348 | ||
349 | function boom() | |
350 | attack = true | |
351 | d=Instance.new("Fire",Poot) | |
352 | d.Heat=0 | |
353 | d.Size=2 | |
354 | CreateSound("http://www.roblox.com/asset/?id=138931042",Torso,1,1) | |
355 | for i = 0, 1, 0.05 do | |
356 | swait() | |
357 | if Torsovelocity > 2 then | |
358 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
359 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
360 | else | |
361 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
362 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
363 | end | |
364 | Handle.BrickColor=BrickColor.new("Bright red") | |
365 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
366 | end | |
367 | for i = 0, 1, 0.05 do | |
368 | swait() | |
369 | if Torsovelocity > 2 then | |
370 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
371 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
372 | else | |
373 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
374 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
375 | end | |
376 | Handle.BrickColor=BrickColor.new("Black") | |
377 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
378 | end | |
379 | for i = 0, 1, 0.1 do | |
380 | swait() | |
381 | if Torsovelocity > 2 then | |
382 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
383 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
384 | else | |
385 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
386 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
387 | end | |
388 | Handle.BrickColor=BrickColor.new("Bright red") | |
389 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
390 | end | |
391 | for i = 0, 1, 0.1 do | |
392 | swait() | |
393 | if Torsovelocity > 2 then | |
394 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
395 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
396 | else | |
397 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
398 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
399 | end | |
400 | Handle.BrickColor=BrickColor.new("Black") | |
401 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
402 | end | |
403 | for i = 0, 1, 0.2 do | |
404 | swait() | |
405 | if Torsovelocity > 2 then | |
406 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
407 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
408 | else | |
409 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
410 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
411 | end | |
412 | Handle.BrickColor=BrickColor.new("Bright red") | |
413 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
414 | end | |
415 | for i = 0, 1, 0.2 do | |
416 | swait() | |
417 | if Torsovelocity > 2 then | |
418 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
419 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
420 | else | |
421 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
422 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
423 | end | |
424 | Handle.BrickColor=BrickColor.new("Black") | |
425 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
426 | end | |
427 | for i = 0, 1, 0.5 do | |
428 | swait() | |
429 | if Torsovelocity > 2 then | |
430 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
431 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
432 | else | |
433 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
434 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
435 | end | |
436 | Handle.BrickColor=BrickColor.new("Bright red") | |
437 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
438 | end | |
439 | for i = 0, 1, 0.5 do | |
440 | swait() | |
441 | if Torsovelocity > 2 then | |
442 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
443 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
444 | else | |
445 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
446 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
447 | end | |
448 | Handle.BrickColor=BrickColor.new("Black") | |
449 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
450 | end | |
451 | for i = 0, 1, 0.5 do | |
452 | swait() | |
453 | if Torsovelocity > 2 then | |
454 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
455 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
456 | else | |
457 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
458 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
459 | end | |
460 | Handle.BrickColor=BrickColor.new("Bright red") | |
461 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
462 | end | |
463 | for i = 0, 1, 0.5 do | |
464 | swait() | |
465 | if Torsovelocity > 2 then | |
466 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
467 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
468 | else | |
469 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
470 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
471 | end | |
472 | Handle.BrickColor=BrickColor.new("Black") | |
473 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
474 | end | |
475 | CreateSound("http://www.roblox.com/asset/?id=282185588",Torso,1,1) | |
476 | gg=Instance.new("Explosion") | |
477 | gg.Parent=Torso | |
478 | gg.Position=Torso.Position | |
479 | attack = false | |
480 | end | |
481 | ||
482 | --[[Attacks]]-- | |
483 | ||
484 | mouse.Button1Down:connect(function() | |
485 | if attack == false and attacktype == 1 then | |
486 | boom() | |
487 | end | |
488 | end) | |
489 | ||
490 | ||
491 | Humanoid.WalkSpeed=10 | |
492 | --[[ Movement Detection ]]-- | |
493 | j=1 | |
494 | while true do | |
495 | swait() | |
496 | if j == 360 then | |
497 | j=1 | |
498 | else | |
499 | j=j+5 | |
500 | end | |
501 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
502 | velocity = RootPart.Velocity.y | |
503 | sine = sine + change | |
504 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
505 | if equipped == true or equipped == false then | |
506 | if RootPart.Velocity.y > 1 and hit == nil then | |
507 | Anim = "Jump" | |
508 | if attack == false then | |
509 | ||
510 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
511 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
512 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
513 | end | |
514 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
515 | Anim = "Fall" | |
516 | if attack == false then | |
517 | ||
518 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
519 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
520 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
521 | end | |
522 | elseif Torsovelocity < 1 and hit ~= nil then | |
523 | Anim = "Idle" | |
524 | if attack == false then | |
525 | change = 1 | |
526 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
527 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
528 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
529 | end | |
530 | elseif Torsovelocity > 2 and hit ~= nil then | |
531 | Anim = "Walk" | |
532 | if attack == false then | |
533 | RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
534 | LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
535 | TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3) | |
536 | end | |
537 | end | |
538 | end | |
539 | if #Effects > 0 then | |
540 | for e = 1, #Effects do | |
541 | if Effects[e] ~= nil then | |
542 | local Thing = Effects[e] | |
543 | if Thing ~= nil then | |
544 | local Part = Thing[1] | |
545 | local Mode = Thing[2] | |
546 | local Delay = Thing[3] | |
547 | local IncX = Thing[4] | |
548 | local IncY = Thing[5] | |
549 | local IncZ = Thing[6] | |
550 | if Thing[1].Transparency <= 1 then | |
551 | if Thing[2] == "Block1" then | |
552 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
553 | Mesh = Thing[1].Mesh | |
554 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
555 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
556 | elseif Thing[2] == "Block2" then | |
557 | Thing[1].CFrame = Thing[1].CFrame | |
558 | Mesh = Thing[7] | |
559 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
560 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
561 | elseif Thing[2] == "Cylinder" then | |
562 | Mesh = Thing[1].Mesh | |
563 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
564 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
565 | elseif Thing[2] == "Blood" then | |
566 | Mesh = Thing[7] | |
567 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
568 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
569 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
570 | elseif Thing[2] == "Elec" then | |
571 | Mesh = Thing[1].Mesh | |
572 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
573 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
574 | elseif Thing[2] == "Disappear" then | |
575 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
576 | elseif Thing[2] == "Shatter" then | |
577 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
578 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
579 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
580 | Thing[6] = Thing[6] + Thing[5] | |
581 | end | |
582 | else | |
583 | Part.Parent = nil | |
584 | table.remove(Effects, e) | |
585 | end | |
586 | end | |
587 | end | |
588 | end | |
589 | end | |
590 | end |