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1 | -- Retributor, without all the fun stuff. Just the coat. | |
2 | ||
3 | - | -- Written by yeox769. |
3 | + | ---AgentVKNoob |
4 | ||
5 | wait(0.5) | |
6 | Player=game:GetService("Players").LocalPlayer | |
7 | Character=Player.Character | |
8 | PlayerGui=Player.PlayerGui | |
9 | Backpack=Player.Backpack | |
10 | Torso=Character.Torso | |
11 | Head=Character.Head | |
12 | Humanoid=Character.Humanoid | |
13 | m=Instance.new('Model',Character) | |
14 | LeftArm=Character["Left Arm"] | |
15 | LeftLeg=Character["Left Leg"] | |
16 | RightArm=Character["Right Arm"] | |
17 | RightLeg=Character["Right Leg"] | |
18 | LS=Torso["Left Shoulder"] | |
19 | LH=Torso["Left Hip"] | |
20 | RS=Torso["Right Shoulder"] | |
21 | RH=Torso["Right Hip"] | |
22 | Face = Head.face | |
23 | Neck=Torso.Neck | |
24 | it=Instance.new | |
25 | attacktype=1 | |
26 | vt=Vector3.new | |
27 | cf=CFrame.new | |
28 | euler=CFrame.fromEulerAnglesXYZ | |
29 | angles=CFrame.Angles | |
30 | cloaked=false | |
31 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
32 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
33 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
34 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
35 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
36 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
37 | RootPart=Character.HumanoidRootPart | |
38 | RootJoint=RootPart.RootJoint | |
39 | RootCF=euler(-1.57,0,3.14) | |
40 | attack = false | |
41 | attackdebounce = false | |
42 | deb=false | |
43 | equipped=true | |
44 | hand=false | |
45 | MMouse=nil | |
46 | combo=0 | |
47 | trispeed=.2 | |
48 | attackmode='none' | |
49 | local idle=0 | |
50 | local Anim="Idle" | |
51 | ||
52 | it = Instance.new | |
53 | ||
54 | local part = function(name,parent,brkclr,mtrl,rfl,trns,sz) | |
55 | local prt = it("Part",parent) | |
56 | prt.Name = name | |
57 | prt.CanCollide = false | |
58 | prt.BrickColor = BrickColor.new(brkclr) | |
59 | if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end | |
60 | prt.Material = mtrl | |
61 | prt.Reflectance = rfl | |
62 | prt.Transparency = trns | |
63 | prt.Size = sz | |
64 | prt.Anchored = true | |
65 | return prt | |
66 | end | |
67 | local mesh = function(meshtype,parent,meshid,textureid,scale) | |
68 | local msh = it("SpecialMesh",parent) | |
69 | if meshtype == "FileMesh" then | |
70 | msh.MeshId = meshid | |
71 | msh.TextureId = textureid | |
72 | end | |
73 | msh.MeshType = meshtype | |
74 | msh.Scale = scale | |
75 | return(msh) | |
76 | end | |
77 | local weld = function(part1,part2,x1,y1,z1,x2,y2,z2) | |
78 | local w = it("Weld",part1) | |
79 | w.Part0 = part1 | |
80 | w.Part1 = part2 | |
81 | if part1.Anchored or part2.Anchored then | |
82 | part1.Anchored = false | |
83 | part2.Anchored = false | |
84 | end | |
85 | w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2))) | |
86 | return(w) | |
87 | end | |
88 | local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang) | |
89 | local emm = it("ParticleEmitter",parent) | |
90 | emm.Texture = tex | |
91 | emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)}) | |
92 | emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)}) | |
93 | emm.LightEmission = lightem | |
94 | emm.EmissionDirection = emdir | |
95 | emm.Lifetime = NumberRange.new(lif) | |
96 | emm.Rate = rate | |
97 | emm.Speed = NumberRange.new(speed) | |
98 | emm.RotSpeed = NumberRange.new(rotspeed) | |
99 | emm.SpreadAngle = Vector2.new(sprdang,sprdang) | |
100 | return(emm) | |
101 | end | |
102 | ||
103 | - | for _,v in pairs(Character:GetChildren()) do |
103 | + | |
104 | - | if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Accessory") then |
104 | + | |
105 | - | v:Destroy() |
105 | + | |
106 | ||
107 | p = part("Collar1",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
108 | weld(Torso,p,0,1.15,0,0,22.5,190) | |
109 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
110 | p = part("Collar2",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
111 | weld(Torso,p,0,1.15,0,0,-22.5,190) | |
112 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
113 | p = part("Collar3",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
114 | weld(Torso,p,0,0.9,0.1,0,0,-15) | |
115 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
116 | ||
117 | ||
118 | p = part("Coat1",m,"Black","Sand",0,0,Vector3.new(2.05,1.55,1.05)) | |
119 | weld(Torso,p,0,0.25,0,0,0,0) | |
120 | p = part("Coat2",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04)) | |
121 | weld(Torso,p,1,-1.25,0,22,0,0) | |
122 | p = part("Coat3",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04)) | |
123 | weld(Torso,p,-1,-1.25,0,-22,0,0) | |
124 | p = part("Coat4",m,"Black","Sand",0,0,Vector3.new(2.1,1.05,0.54)) | |
125 | weld(Torso,p,0,-1,0.24,0,0,0) | |
126 | p = part("Coat5",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54)) | |
127 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
128 | weld(Torso,p,0.3,-0.75,-0.05,90,0,-90) | |
129 | p = part("Coat6",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54)) | |
130 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
131 | weld(Torso,p,-0.3,-0.75,-0.05,-90,0,-90) | |
132 | p = part("Coat7",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75)) | |
133 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
134 | weld(Torso,p,-1.4,-2.45,0,90,0,-90) | |
135 | p = part("Coat8",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75)) | |
136 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
137 | weld(Torso,p,1.4,-2.45,0,-90,0,-90) | |
138 | p = part("Coat9",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525)) | |
139 | weld(RightLeg,p,0,0.75,0.25,0,0,0) | |
140 | p = part("Coat10",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525)) | |
141 | weld(LeftLeg,p,0,0.75,0.25,0,0,0) | |
142 | ||
143 | p = part("Sleeves1",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1)) | |
144 | weld(LeftArm,p,0,0.875,0,0,0,0) | |
145 | p = part("Sleeves2",m,"Black","Sand",0,0,Vector3.new(1.05,1.5,1.05)) | |
146 | weld(LeftArm,p,0,0.25,0,0,0,0) | |
147 | p = part("Sleeves3",m,"Really red","Neon",0,0,Vector3.new(0.25,0.5,0.5)) | |
148 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
149 | weld(LeftArm,p,-0.41,0.15,0,0,0,0) | |
150 | p = part("Sleeves4",m,"Really red","Neon",0,0,Vector3.new(0.25,0.075,0.075)) | |
151 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
152 | weld(LeftArm,p,-0.44,0.15,0,0,0,0) | |
153 | p = part("Sleeves5",m,"Black","Sand",0,0,Vector3.new(0.25,0.375,0.375)) | |
154 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
155 | weld(LeftArm,p,-0.43,0.15,0,0,0,0) | |
156 | p = part("Sleeves6",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075)) | |
157 | weld(LeftArm,p,-0.42,0.2,0.0375,0,0,-45) | |
158 | p = part("Sleeves7",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075)) | |
159 | weld(LeftArm,p,-0.42,0.1,-0.0375,0,0,-45) | |
160 | p = part("Sleeves8",m,"Black","Granite",0,0,Vector3.new(1.1,0.25,1.1)) | |
161 | weld(LeftArm,p,0,-0.4,0,0,0,0) | |
162 | p = part("Sleeves9",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1)) | |
163 | weld(RightArm,p,0,0.875,0,0,0,0) | |
164 | ||
165 | ||
166 | function weld(p0,p1,c0,c1,par) | |
167 | local w = Instance.new("Weld",p0 or par) | |
168 | w.Part0 = p0 | |
169 | w.Part1 = p1 | |
170 | w.C0 = c0 or CFrame.new() | |
171 | w.C1 = c1 or CFrame.new() | |
172 | return w | |
173 | end | |
174 | local motors = {} | |
175 | function motor(p0,p1,c0,c1,des,vel,par) | |
176 | local w = Instance.new("Motor6D",p0 or par) | |
177 | w.Part0 = p0 | |
178 | w.Part1 = p1 | |
179 | w.C0 = c0 or CFrame.new() | |
180 | w.C1 = c1 or CFrame.new() | |
181 | w.MaxVelocity = tonumber(vel) or .05 | |
182 | w.DesiredAngle = tonumber(des) or 0 | |
183 | return w | |
184 | end | |
185 | ||
186 | function lerp(a,b,c) | |
187 | return a+(b-a)*c | |
188 | end | |
189 | ||
190 | function ctlerp(c1,c2,al) | |
191 | local com1 = {c1:components()} | |
192 | local com2 = {c2:components()} | |
193 | for i,v in pairs(com1) do | |
194 | com1[i] = lerp(v,com2[i],al) | |
195 | end | |
196 | return CFrame.new(unpack(com1)) | |
197 | end | |
198 | ||
199 | do | |
200 | local function QuaternionFromCFrame(cf) | |
201 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
202 | local trace = m00 + m11 + m22 | |
203 | if trace > 0 then | |
204 | local s = math.sqrt(1 + trace) | |
205 | local recip = 0.5/s | |
206 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
207 | else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end | |
208 | function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function invcol(c) c = c.Color return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) end local oc = oc or function(...) return ... end local plr = game.Players.LocalPlayer local char = plr.Character local tor = char.Torso local hum = char.Humanoid local vel = Vector3.new() local cf = CFrame.new() local flspd = 0 local keysdown = {} local keypressed = {} local ktime = {} local descendtimer = 0 local possiblefly = 0 local cam = workspace.CurrentCamera local flying = false local moving = false hum.PlatformStand = false local winghats = {"Wings","Angel","EmpyreanreignmentII"} for _,o in pairs(char:GetChildren()) do for i,v in pairs(winghats) do if o.Name:lower() == v:lower() then o:Destroy() end end end local mod = Instance.new("Model",char) mod.Name = "Wings" local topcolor = BrickColor.new("Really black") local feacolor = topcolor local ptrans = 0 local pref = 0 local fire = false local fmcol = Color3.new() local fscol = Color3.new() local part = Instance.new("Part") part.Locked = true part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = topcolor part.Transparency = ptrans part.Reflectance = pref local ef = Instance.new("Fire",fire and part or nil) ef.Size = .15 ef.Color = fmcol or Color3.new() ef.SecondaryColor = fscol or Color3.new() part:BreakJoints() function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = feacolor Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end local r1 = newpart() r1.Size = Vector3.new(.3,1.5,.3)*1.2 local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) | |
209 | local r2 = newpart() r2.Size = Vector3.new(.4,1.8,.4)*1.2 local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) local r3 = newpart() r3.Size = Vector3.new(.3,2.2,.3)*1.2 local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) local r4 = newpart() r4.Size = Vector3.new(.25,1.2,.25)*1.2 local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local rf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) | |
210 | table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local l1 = newpart() l1.Size = Vector3.new(.3,1.5,.3)*1.2 local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) local l2 = newpart() l2.Size = Vector3.new(.4,1.8,.4)*1.2 local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) local l3 = newpart() l3.Size = Vector3.new(.3,2.2,.3)*1.2 local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) local l4 = newpart() l4.Size = Vector3.new(.25,1.2,.25)*1.2 local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local lf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) | |
211 | table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local rwing = {rm1,rm2,rm3,rm4} local lwing = {lm1,lm2,lm3,lm4} local oc0 = {} for i,v in pairs(rwing) do oc0[v] = v.C0 end for i,v in pairs(lwing) do oc0[v] = v.C0 end function gotResized() if lastsize then if tor.Size == lastsize then return end local scaleVec = tor.Size/lastsize for i,v in pairs(oc0) do oc0[i] = v-v.p+scaleVec*v.p end lastsize = tor.Size end lastsize = tor.Size end tor.Changed:connect(function(p) if p == "Size" then gotResized() end end) gotResized() local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;} local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outnormal = {0,-.2,1.8,0; .05,.05,.1,.05; -.3,0,0,0} local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; -.2,-.6,0,0} local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} function setwings(tab,time) time = time or 10 for i=1,4 do rwing[i].DesiredAngle = tab[i] lwing[i].DesiredAngle = tab[i] rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) end for i,v in pairs(rf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf2) do v.DesiredAngle = tab[10] | |
212 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end end setwings(outhigh,1) for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 kd = plr:GetMouse().KeyDown:connect(oc(function(key) keysdown[key] = true keypressed[key] = true if key == "2" then descendtimer = tick() elseif key == " " and tick()-(ktime[key] or 0) < .5 then possiblefly = tick() elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then reqrotx = key == "a" and math.pi*2 or -math.pi*2 end ktime[key] = tick() end)) ku = plr:GetMouse().KeyUp:connect(function(key) keysdown[key] = false if key == " " then descendtimer = tick() end end) function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local grav = 196.2 local flyspeed = 80 local maxspeed = 150 local con con = game:GetService("RunService").Stepped:connect(oc(function() if not mod:IsDescendantOf(workspace) then pcall(function() kd:disconnect() end) pcall(function() ku:disconnect() end) bg:Destroy() bv:Destroy() con:disconnect() hum.PlatformStand = false return end | |
213 | local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["0"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["2"] and not keysdown[" "]) cf = ctlerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 hum.PlatformStand = true bg.maxTorque = Vector3.new(1,1,1)*9e5 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 bv.maxForce = Vector3.new(1,1,1)*9e4*.5 local anioff =(bn(keysdown[" "])-bn(keysdown["2"]))/2 local ani = tickwave(1.5-anioff,1) bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["2"]))*15,0)+vel,.6) vel = moving and cf.lookVector*flspd or Vector3.new() acceleration = moving and (fldir.Y < 0 and (acceleration or 0) + -fldir.Y*grav/60) or lerp((acceleration or 0),0,.02) or 0 flspd = lerp(flspd,moving and math.min(maxspeed,flyspeed + acceleration) or 0,.1) setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) for i=1,4 do | |
214 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) end if down.Y < -.85 then local ignlist = {char} local hit,ray repeat hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),ignlist) if hit then if hit.CanCollide then break else table.insert(ignlist,hit) end else break end until false if hit then flying = false hum.PlatformStand = false tor.Velocity = Vector3.new() end end else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local ani = tickwave(walking and .8 or 4.5,1) setwings(keysdown["2"] and outnormal or idle,15) local x,y,z = fspd/160,uspd/700,sspd/900 for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) end if keypressed[" "] and not flying and (tick()-possiblefly < .5) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) tor.CFrame = cf bg.cframe = cf flystart = tick() flying = true end end keypressed = {} end)) | |
215 | ||
216 | ||
217 | ||
218 | wait(1) --For running in rbx studio | |
219 | mee = game.Players.LocalPlayer | |
220 | pistol = Instance.new("Tool", mee.Backpack) | |
221 | pistol.GripForward = Vector3.new(-0.149, 0.984, -0.099) | |
222 | pistol.GripPos = Vector3.new(0.1, -0.55, -0.2) | |
223 | pistol.GripRight = Vector3.new(0.989, 0.148, -0.015) | |
224 | pistol.GripUp = Vector3.new(0, 0.1, 0.995) | |
225 | pistol.ToolTip = "Umm... where did you get that?" | |
226 | pistol.Name = "Pistol" | |
227 | pistolpart = Instance.new("Part", pistol) | |
228 | pistolpart.Name = "Handle" | |
229 | pistolpart.BrickColor = BrickColor.new("Black") | |
230 | pistolpart.Material = "SmoothPlastic" | |
231 | pistolpart.Orientation = Vector3.new(-88.99, 152.78, 135.7) | |
232 | pistolpart.Size = Vector3.new(0.2, 1.12, 0.6) | |
233 | pistolmesh = Instance.new("SpecialMesh", pistolpart) | |
234 | pistolmesh.MeshId = "rbxassetid://430060386" | |
235 | pistolmesh.Scale = Vector3.new(1.7, 1.7, 1.7) | |
236 | pistolmesh.TextureId = "rbxassetid://430060404" | |
237 | pistolmesh.VertexColor = Vector3.new(2, 2, 2) | |
238 | gunshotsound = Instance.new("Sound", pistolpart) | |
239 | gunshotsound.SoundId = "rbxassetid://213603013" | |
240 | mouserotatecharacter = true | |
241 | ||
242 | ||
243 | pistol.Equipped:connect(function(mouse) | |
244 | mouserotatecharacter = true | |
245 | local torso = mee.Character.HumanoidRootPart | |
246 | local mouseturning = mee:GetMouse() | |
247 | mee.Character.Humanoid.AutoRotate = false | |
248 | mouseturning.Move:connect(function() | |
249 | if mouserotatecharacter == true then | |
250 | torso.CFrame = CFrame.new(torso.Position, mouseturning.Hit.p*Vector3.new(1,0,1) + torso.Position*Vector3.new(0, 1, 0)) | |
251 | ||
252 | end | |
253 | end) | |
254 | mouse.Button1Down:connect(function() | |
255 | gunshotsound:Play() | |
256 | MakeShell() | |
257 | local ray = Ray.new(pistol.Handle.CFrame.p, (mouse.Hit.p - pistol.Handle.CFrame.p).unit * 300) | |
258 | local part, position = workspace:FindPartOnRay(ray, mee.Character, false, true) | |
259 | ||
260 | local beam = Instance.new("Part", workspace) | |
261 | beam.BrickColor = BrickColor.new("White") | |
262 | beam.FormFactor = "Custom" | |
263 | beam.Material = "Neon" | |
264 | beam.Transparency = 0.7 | |
265 | beam.Anchored = true | |
266 | beam.Locked = true | |
267 | beam.CanCollide = false | |
268 | ||
269 | local distance = (pistol.Handle.CFrame.p - position).magnitude | |
270 | beam.Size = Vector3.new(0.3, 0.3, distance) | |
271 | beam.CFrame = CFrame.new(pistol.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
272 | ||
273 | game:GetService("Debris"):AddItem(beam, 0.1) | |
274 | ||
275 | if part then | |
276 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
277 | ||
278 | if not humanoid then | |
279 | humanoid = part.Parent.Parent:FindFirstChild("Humanoid") | |
280 | end | |
281 | ||
282 | if humanoid then | |
283 | plrmodel = humanoid.Parent | |
284 | if plrmodel.Humanoid.Health ~= 0 then | |
285 | --blood | |
286 | plrmodel.Archivable = true | |
287 | local Char = plrmodel | |
288 | local Hum = Char:FindFirstChild("Humanoid") | |
289 | local Tor = Char:FindFirstChild("Torso") or Char:FindFirstChild("UpperTorso") | |
290 | local Health = Hum.Health | |
291 | ||
292 | local M = math.random | |
293 | local R = math.rad | |
294 | local rates = {.05, .075, .1, .15} | |
295 | ||
296 | local smooth = function(P) | |
297 | local SM = Enum.SurfaceType.SmoothNoOutlines | |
298 | P.TopSurface = SM | |
299 | P.BottomSurface = SM | |
300 | P.RightSurface = SM | |
301 | P.LeftSurface = SM | |
302 | P.FrontSurface = SM | |
303 | P.BackSurface = SM | |
304 | end | |
305 | ||
306 | local function BloodPool(Part,Size) | |
307 | local Pool = Instance.new("Part",game.Workspace) | |
308 | Pool.TopSurface = 0 | |
309 | Pool.CanCollide = false | |
310 | Pool.BrickColor = BrickColor.new("Crimson") | |
311 | Pool.Transparency = 0 | |
312 | Instance.new("CylinderMesh",Pool) | |
313 | Pool.Anchored = true | |
314 | Pool.Name = "BloodPoolPart" | |
315 | smooth(Pool) | |
316 | Pool.FormFactor = Enum.FormFactor.Custom | |
317 | Pool.Size = Size | |
318 | local c = Part.CFrame*CFrame.new(M(-3.01,3.01),-2.9,M(-3.01,3.01)) | |
319 | coroutine.resume(coroutine.create(function() | |
320 | local rate = rates[M(1,#rates)] | |
321 | game.Debris:AddItem(Pool,15) | |
322 | for i = 1,M(25,70) do | |
323 | wait() | |
324 | Pool.CFrame = c | |
325 | Pool.Size = Pool.Size+Vector3.new(rate,0,rate) | |
326 | end | |
327 | wait(5) | |
328 | Pool:Destroy() | |
329 | end)) | |
330 | end | |
331 | ||
332 | local function BloodDrops(Size,Area) | |
333 | local Blood = Instance.new("Part",game.Workspace) | |
334 | Blood.BrickColor = BrickColor.new("Crimson") | |
335 | Blood.Parent = plrmodel | |
336 | Blood.TopSurface = 0 | |
337 | Blood.CanCollide = false | |
338 | Blood.Anchored = false | |
339 | Blood.FormFactor = Enum.FormFactor.Custom | |
340 | Blood.Size = Size | |
341 | Blood.CFrame = Area*CFrame.new(M(-1.00,1.00),M(-1.00,1.00),M(-1.00,1.00)) | |
342 | return Blood | |
343 | end | |
344 | ||
345 | ||
346 | ||
347 | Hum.Changed:connect(function() | |
348 | if Hum.Health < Health then | |
349 | ||
350 | Health = Hum.Health | |
351 | for i = 1, math.random(4,10)do | |
352 | local Size = Vector3.new(M(-0.25,0.25),.2,M(-.25,.25)) | |
353 | local Blood = BloodDrops(Size,Tor.CFrame) | |
354 | local Stopper = false | |
355 | local Size2 = Vector3.new(M(-0.25,0.25),.2,M(-.25,.25)) | |
356 | BloodPool(Tor,Size2) | |
357 | end | |
358 | end | |
359 | end) | |
360 | end | |
361 | --Ragdoll | |
362 | wait() | |
363 | function getAttachment0(attachmentName) | |
364 | for _,child in next,plrmodel:GetChildren() do | |
365 | local attachment = child:FindFirstChild(attachmentName) | |
366 | if attachment then | |
367 | return attachment | |
368 | end | |
369 | end | |
370 | end | |
371 | plrmodel.Humanoid.Died:Connect(function(var) | |
372 | local removeHRP = true | |
373 | local head = plrmodel["Head"] | |
374 | local leftarm = plrmodel["Left Arm"] | |
375 | local leftleg = plrmodel["Left Leg"] | |
376 | local rightleg = plrmodel["Right Leg"] | |
377 | local rightarm = plrmodel["Right Arm"] | |
378 | local torso = plrmodel.Torso | |
379 | local root = plrmodel.HumanoidRootPart | |
380 | if removeHRP == true then | |
381 | root:Destroy() | |
382 | end | |
383 | local rootA =Instance.new("Attachment") | |
384 | local HeadA = Instance.new("Attachment") | |
385 | local LeftArmA = Instance.new("Attachment") | |
386 | local LeftLegA = Instance.new("Attachment") | |
387 | local RightArmA = Instance.new("Attachment") | |
388 | local RightLegA = Instance.new("Attachment") | |
389 | local TorsoA = Instance.new("Attachment") | |
390 | local TorsoA1 = Instance.new("Attachment") | |
391 | local TorsoA2 = Instance.new("Attachment") | |
392 | local TorsoA3 = Instance.new("Attachment") | |
393 | local TorsoA4 = Instance.new("Attachment") | |
394 | local TorsoA5 = Instance.new("Attachment") | |
395 | local function set1() | |
396 | HeadA.Name = "HeadA" | |
397 | HeadA.Parent = head | |
398 | HeadA.Position = Vector3.new(0, -0.5, 0) | |
399 | HeadA.Rotation = Vector3.new(0, 0, 0) | |
400 | HeadA.Axis = Vector3.new(1, 0, 0) | |
401 | HeadA.SecondaryAxis = Vector3.new(0, 1, 0) | |
402 | LeftArmA.Name = "LeftArmA" | |
403 | LeftArmA.Parent = leftarm | |
404 | LeftArmA.Position = Vector3.new(0.5, 1, 0) | |
405 | LeftArmA.Rotation = Vector3.new(0, 0, 0) | |
406 | LeftArmA.Axis = Vector3.new(1, 0, 0) | |
407 | LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0) | |
408 | LeftLegA.Name = "LeftLegA" | |
409 | LeftLegA.Parent = leftleg | |
410 | LeftLegA.Position = Vector3.new(0, 1, 0) | |
411 | LeftLegA.Rotation = Vector3.new(0, 0, 0) | |
412 | LeftLegA.Axis = Vector3.new(1, 0, 0) | |
413 | LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0) | |
414 | RightArmA.Name = "RightArmA" | |
415 | RightArmA.Parent = rightarm | |
416 | RightArmA.Position = Vector3.new(-0.5, 1, 0) | |
417 | RightArmA.Rotation = Vector3.new(0, 0, 0) | |
418 | RightArmA.Axis = Vector3.new(1, 0, 0) | |
419 | RightArmA.SecondaryAxis = Vector3.new(0, 1, 0) | |
420 | RightLegA.Name = "RightLegA" | |
421 | RightLegA.Parent = rightleg | |
422 | RightLegA.Position = Vector3.new(0, 1, 0) | |
423 | RightLegA.Rotation = Vector3.new(0, 0, 0) | |
424 | RightLegA.Axis = Vector3.new(1, 0, 0) | |
425 | RightLegA.SecondaryAxis = Vector3.new(0, 1, 0) | |
426 | rootA.Name= "rootA" | |
427 | rootA.Parent = root | |
428 | rootA.Position = Vector3.new(0, 0, 0) | |
429 | rootA.Rotation = Vector3.new(0, 90, 0) | |
430 | rootA.Axis = Vector3.new(0, 0, -1) | |
431 | rootA.SecondaryAxis = Vector3.new(0, 1, 0) | |
432 | end | |
433 | local function set2() | |
434 | TorsoA.Name = "TorsoA" | |
435 | TorsoA.Parent = torso | |
436 | TorsoA.Position = Vector3.new(0.5, -1, 0) | |
437 | TorsoA.Rotation = Vector3.new(0, 0, 0) | |
438 | TorsoA.Axis = Vector3.new(1, 0, 0) | |
439 | TorsoA.SecondaryAxis = Vector3.new(0, 1, 0) | |
440 | TorsoA1.Name = "TorsoA1" | |
441 | TorsoA1.Parent = torso | |
442 | TorsoA1.Position = Vector3.new(-0.5, -1, 0) | |
443 | TorsoA1.Rotation = Vector3.new(0, 0, 0) | |
444 | TorsoA1.Axis = Vector3.new(1, 0, 0) | |
445 | TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0) | |
446 | TorsoA2.Name = "TorsoA2" | |
447 | TorsoA2.Parent = torso | |
448 | TorsoA2.Position = Vector3.new(-1, 1, 0) | |
449 | TorsoA2.Rotation = Vector3.new(0, 0, 0) | |
450 | TorsoA2.Axis = Vector3.new(1, 0, 0) | |
451 | TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0) | |
452 | TorsoA3.Name = "TorsoA3" | |
453 | TorsoA3.Parent = torso | |
454 | TorsoA3.Position = Vector3.new(1, 1, 0) | |
455 | TorsoA3.Rotation = Vector3.new(0, 0, 0) | |
456 | TorsoA3.Axis = Vector3.new(1, 0, 0) | |
457 | TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0) | |
458 | TorsoA4.Name = "TorsoA4" | |
459 | TorsoA4.Parent = torso | |
460 | TorsoA4.Position = Vector3.new(0, 1, 0) | |
461 | TorsoA4.Rotation = Vector3.new(0, 0, 0) | |
462 | TorsoA4.Axis = Vector3.new(1, 0, 0) | |
463 | TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0) | |
464 | TorsoA5.Name = "TorsoA5" | |
465 | TorsoA5.Parent = torso | |
466 | TorsoA5.Position = Vector3.new(0, 0, 0) | |
467 | TorsoA5.Rotation = Vector3.new(0, 90, 0) | |
468 | TorsoA5.Axis = Vector3.new(0, 0, -1) | |
469 | TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0) | |
470 | end | |
471 | local function set3() | |
472 | end | |
473 | spawn(set1); | |
474 | spawn(set2); | |
475 | local HA = Instance.new("HingeConstraint") | |
476 | HA.Parent = head | |
477 | HA.Attachment0 = HeadA | |
478 | HA.Attachment1 = TorsoA4 | |
479 | HA.Enabled = true | |
480 | HA.LimitsEnabled=true | |
481 | HA.LowerAngle=0 | |
482 | HA.UpperAngle=0 | |
483 | local LAT = Instance.new("BallSocketConstraint") | |
484 | LAT.Parent = leftarm | |
485 | LAT.Attachment0 = LeftArmA | |
486 | LAT.Attachment1 = TorsoA2 | |
487 | LAT.Enabled = true | |
488 | LAT.LimitsEnabled=true | |
489 | LAT.UpperAngle=90 | |
490 | local RAT = Instance.new("BallSocketConstraint") | |
491 | RAT.Parent = rightarm | |
492 | RAT.Attachment0 = RightArmA | |
493 | RAT.Attachment1 = TorsoA3 | |
494 | RAT.Enabled = true | |
495 | RAT.LimitsEnabled=true | |
496 | RAT.UpperAngle=90 | |
497 | local HA = Instance.new("BallSocketConstraint") | |
498 | HA.Parent = head | |
499 | HA.Attachment0 = HeadA | |
500 | HA.Attachment1 = TorsoA4 | |
501 | HA.Enabled = true | |
502 | local TLL = Instance.new("BallSocketConstraint") | |
503 | TLL.Parent = torso | |
504 | TLL.Attachment0 = TorsoA1 | |
505 | TLL.Attachment1 = LeftLegA | |
506 | TLL.Enabled = true | |
507 | TLL.LimitsEnabled=true | |
508 | TLL.UpperAngle=90 | |
509 | local TRL = Instance.new("BallSocketConstraint") | |
510 | TRL.Parent = torso | |
511 | TRL.Attachment0 = TorsoA | |
512 | TRL.Attachment1 = RightLegA | |
513 | TRL.Enabled = true | |
514 | TRL.LimitsEnabled=true | |
515 | TRL.UpperAngle=90 | |
516 | local RTA = Instance.new("BallSocketConstraint") | |
517 | RTA.Parent = root | |
518 | RTA.Attachment0 = rootA | |
519 | RTA.Attachment1 = TorsoA5 | |
520 | RTA.Enabled = true | |
521 | RTA.LimitsEnabled=true | |
522 | RTA.UpperAngle=0 | |
523 | head.Velocity = head.CFrame.lookVector*30 | |
524 | ||
525 | for _,child in next,plrmodel:GetChildren() do | |
526 | if child:IsA("Accoutrement") then | |
527 | for _,part in next,child:GetChildren() do | |
528 | if part:IsA("BasePart") then | |
529 | part.Parent = plrmodel | |
530 | child:remove() | |
531 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
532 | local attachment0 = getAttachment0(attachment1.Name) | |
533 | if attachment0 and attachment1 then | |
534 | local constraint = Instance.new("HingeConstraint") | |
535 | constraint.Attachment0 = attachment0 | |
536 | constraint.Attachment1 = attachment1 | |
537 | constraint.LimitsEnabled = true | |
538 | constraint.UpperAngle = 0 | |
539 | constraint.LowerAngle = 0 | |
540 | constraint.Parent = plrmodel | |
541 | end | |
542 | end | |
543 | end | |
544 | end | |
545 | end | |
546 | end) | |
547 | ||
548 | end | |
549 | if humanoid.Health ~= 0 then | |
550 | humanoid.Health = 0 | |
551 | wait(3) | |
552 | while true do | |
553 | if humanoid.Health ~= 0 then | |
554 | humanoid.Health = 0 --This loop is a strange kill system I know, but this prevents doing 99 damage instead of 100 for some reason.s | |
555 | else | |
556 | break | |
557 | end | |
558 | wait(0.3) | |
559 | end | |
560 | end | |
561 | end | |
562 | end) | |
563 | end) | |
564 | ||
565 | pistol.Unequipped:connect(function() | |
566 | wait(0.2) | |
567 | mouserotatecharacter = false | |
568 | mee.Character.Humanoid.AutoRotate = true | |
569 | end) | |
570 | function MakeShell() | |
571 | Shell = Instance.new("Part", workspace) | |
572 | Shell.Size = Vector3.new(0.2, 0.2, 0.6) | |
573 | ShellMesh = Instance.new("SpecialMesh", Shell) | |
574 | ShellMesh.MeshId = "http://www.roblox.com/asset/?id=94295100" | |
575 | ShellMesh.Scale = Vector3.new(4, 4, 4) | |
576 | ShellMesh.TextureId = "http://www.roblox.com/asset/?id=94287792" | |
577 | Shell.Position = pistolpart.Position | |
578 | end | |
579 | ||
580 | --//====================================================\\-- | |
581 | --|| CREATED BY SHACKLUSTER | |
582 | --\\====================================================//-- | |
583 | ||
584 | ||
585 | ||
586 | wait(0.2) | |
587 | ||
588 | ||
589 | ||
590 | Player = game:GetService("Players").LocalPlayer | |
591 | PlayerGui = Player.PlayerGui | |
592 | Cam = workspace.CurrentCamera | |
593 | Backpack = Player.Backpack | |
594 | Character = Player.Character | |
595 | Humanoid = Character.Humanoid | |
596 | Mouse = Player:GetMouse() | |
597 | RootPart = Character["HumanoidRootPart"] | |
598 | Torso = Character["Torso"] | |
599 | Head = Character["Head"] | |
600 | RightArm = Character["Right Arm"] | |
601 | LeftArm = Character["Left Arm"] | |
602 | RightLeg = Character["Right Leg"] | |
603 | LeftLeg = Character["Left Leg"] | |
604 | RootJoint = RootPart["RootJoint"] | |
605 | Neck = Torso["Neck"] | |
606 | RightShoulder = Torso["Right Shoulder"] | |
607 | LeftShoulder = Torso["Left Shoulder"] | |
608 | RightHip = Torso["Right Hip"] | |
609 | LeftHip = Torso["Left Hip"] | |
610 | ||
611 | IT = Instance.new | |
612 | CF = CFrame.new | |
613 | VT = Vector3.new | |
614 | RAD = math.rad | |
615 | C3 = Color3.new | |
616 | UD2 = UDim2.new | |
617 | BRICKC = BrickColor.new | |
618 | ANGLES = CFrame.Angles | |
619 | EULER = CFrame.fromEulerAnglesXYZ | |
620 | COS = math.cos | |
621 | ACOS = math.acos | |
622 | SIN = math.sin | |
623 | ASIN = math.asin | |
624 | ABS = math.abs | |
625 | MRANDOM = math.random | |
626 | FLOOR = math.floor | |
627 | ||
628 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
629 | local NEWMESH = IT(MESH) | |
630 | if MESH == "SpecialMesh" then | |
631 | NEWMESH.MeshType = MESHTYPE | |
632 | if MESHID ~= "nil" and MESHID ~= "" then | |
633 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
634 | end | |
635 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
636 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
637 | end | |
638 | end | |
639 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
640 | NEWMESH.Scale = SCALE | |
641 | NEWMESH.Parent = PARENT | |
642 | return NEWMESH | |
643 | end | |
644 | ||
645 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
646 | local NEWPART = IT("Part") | |
647 | NEWPART.formFactor = FORMFACTOR | |
648 | NEWPART.Reflectance = REFLECTANCE | |
649 | NEWPART.Transparency = TRANSPARENCY | |
650 | NEWPART.CanCollide = false | |
651 | NEWPART.Locked = true | |
652 | NEWPART.Anchored = true | |
653 | if ANCHOR == false then | |
654 | NEWPART.Anchored = false | |
655 | end | |
656 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
657 | NEWPART.Name = NAME | |
658 | NEWPART.Size = SIZE | |
659 | NEWPART.Position = Torso.Position | |
660 | NEWPART.Material = MATERIAL | |
661 | NEWPART:BreakJoints() | |
662 | NEWPART.Parent = PARENT | |
663 | return NEWPART | |
664 | end | |
665 | ||
666 | --//=================================\\ | |
667 | --|| CUSTOMIZATION | |
668 | --\\=================================// | |
669 | ||
670 | Class_Name = "Immortal curse" | |
671 | Weapon_Name = "Add-ons" | |
672 | ||
673 | Custom_Colors = { | |
674 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
675 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
676 | ||
677 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
678 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
679 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
680 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
681 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
682 | ||
683 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
684 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
685 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
686 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
687 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
688 | } | |
689 | ||
690 | ||
691 | Player_Size = 1 --Size of the player. | |
692 | Animation_Speed = 3 | |
693 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
694 | ||
695 | local Speed = 16 | |
696 | local Effects2 = {} | |
697 | ||
698 | --//=================================\\ | |
699 | --|| END OF CUSTOMIZATION | |
700 | --\\=================================// | |
701 | ||
702 | local function weldBetween(a, b) | |
703 | local weldd = Instance.new("ManualWeld") | |
704 | weldd.Part0 = a | |
705 | weldd.Part1 = b | |
706 | weldd.C0 = CFrame.new() | |
707 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
708 | weldd.Parent = a | |
709 | return weldd | |
710 | end | |
711 | ||
712 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
713 | local acs = Instance.new("Part") | |
714 | acs.CanCollide = false | |
715 | acs.Anchored = false | |
716 | acs.Size = Vector3.new(0,0,0) | |
717 | acs.CFrame = attachmentpart.CFrame | |
718 | acs.Parent = Character | |
719 | acs.BrickColor = color | |
720 | local meshs = Instance.new("SpecialMesh") | |
721 | meshs.MeshId = mesh | |
722 | meshs.TextureId = texture | |
723 | meshs.Parent = acs | |
724 | meshs.Scale = scale | |
725 | meshs.Offset = offset | |
726 | weldBetween(attachmentpart,acs) | |
727 | end | |
728 | ||
729 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
730 | if TYPE == "Gem" then | |
731 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
732 | acs.Anchored = false | |
733 | acs.CanCollide = false | |
734 | acs.CFrame = PART.CFrame | |
735 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
736 | weldBetween(PART,acs) | |
737 | elseif TYPE == "Skull" then | |
738 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
739 | acs.Anchored = false | |
740 | acs.CanCollide = false | |
741 | acs.CFrame = PART.CFrame | |
742 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
743 | weldBetween(PART,acs) | |
744 | elseif TYPE == "Eye" then | |
745 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
746 | acs.Anchored = false | |
747 | acs.CanCollide = false | |
748 | acs.CFrame = PART.CFrame | |
749 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
750 | weldBetween(PART,acs) | |
751 | end | |
752 | end | |
753 | ||
754 | --//=================================\\ | |
755 | --|| USEFUL VALUES | |
756 | --\\=================================// | |
757 | ||
758 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
759 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
760 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
761 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
762 | local CHANGEDEFENSE = 0 | |
763 | local CHANGEDAMAGE = 0 | |
764 | local CHANGEMOVEMENT = 0 | |
765 | local ANIM = "Idle" | |
766 | local ATTACK = false | |
767 | local EQUIPPED = false | |
768 | local HOLD = false | |
769 | local COMBO = 1 | |
770 | local Rooted = false | |
771 | local SINE = 0 | |
772 | local KEYHOLD = false | |
773 | local CHANGE = 2 / Animation_Speed | |
774 | local WALKINGANIM = false | |
775 | local WALK = 0 | |
776 | local VALUE1 = false | |
777 | local VALUE2 = false | |
778 | local ROBLOXIDLEANIMATION = IT("Animation") | |
779 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
780 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
781 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
782 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
783 | WEAPONGUI.Name = "Weapon GUI" | |
784 | local Weapon = IT("Model") | |
785 | Weapon.Name = Weapon_Name | |
786 | local Effects = IT("Folder", Weapon) | |
787 | Effects.Name = "Effects" | |
788 | local ANIMATOR = Humanoid.Animator | |
789 | local ANIMATE = Character.Animate | |
790 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
791 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
792 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
793 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
794 | local UNANCHOR = true | |
795 | ||
796 | local SKILLTEXTCOLOR = C3(0,0,0) | |
797 | ||
798 | --//=================================\\ | |
799 | --\\=================================// | |
800 | ||
801 | ||
802 | --//=================================\\ | |
803 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
804 | --\\=================================// | |
805 | ||
806 | ArtificialHB = Instance.new("BindableEvent", script) | |
807 | ArtificialHB.Name = "ArtificialHB" | |
808 | ||
809 | script:WaitForChild("ArtificialHB") | |
810 | ||
811 | frame = Frame_Speed | |
812 | tf = 0 | |
813 | allowframeloss = false | |
814 | tossremainder = false | |
815 | lastframe = tick() | |
816 | script.ArtificialHB:Fire() | |
817 | ||
818 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
819 | tf = tf + s | |
820 | if tf >= frame then | |
821 | if allowframeloss then | |
822 | script.ArtificialHB:Fire() | |
823 | lastframe = tick() | |
824 | else | |
825 | for i = 1, math.floor(tf / frame) do | |
826 | script.ArtificialHB:Fire() | |
827 | end | |
828 | lastframe = tick() | |
829 | end | |
830 | if tossremainder then | |
831 | tf = 0 | |
832 | else | |
833 | tf = tf - frame * math.floor(tf / frame) | |
834 | end | |
835 | end | |
836 | end) | |
837 | ||
838 | --//=================================\\ | |
839 | --\\=================================// | |
840 | ||
841 | ||
842 | ||
843 | ||
844 | ||
845 | --//=================================\\ | |
846 | --|| SOME FUNCTIONS | |
847 | --\\=================================// | |
848 | ||
849 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
850 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
851 | end | |
852 | ||
853 | function PositiveAngle(NUMBER) | |
854 | if NUMBER >= 0 then | |
855 | NUMBER = 0 | |
856 | end | |
857 | return NUMBER | |
858 | end | |
859 | ||
860 | function NegativeAngle(NUMBER) | |
861 | if NUMBER <= 0 then | |
862 | NUMBER = 0 | |
863 | end | |
864 | return NUMBER | |
865 | end | |
866 | ||
867 | function Swait(NUMBER) | |
868 | if NUMBER == 0 or NUMBER == nil then | |
869 | ArtificialHB.Event:wait() | |
870 | else | |
871 | for i = 1, NUMBER do | |
872 | ArtificialHB.Event:wait() | |
873 | end | |
874 | end | |
875 | end | |
876 | ||
877 | function QuaternionFromCFrame(cf) | |
878 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
879 | local trace = m00 + m11 + m22 | |
880 | if trace > 0 then | |
881 | local s = math.sqrt(1 + trace) | |
882 | local recip = 0.5 / s | |
883 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
884 | else | |
885 | local i = 0 | |
886 | if m11 > m00 then | |
887 | i = 1 | |
888 | end | |
889 | if m22 > (i == 0 and m00 or m11) then | |
890 | i = 2 | |
891 | end | |
892 | if i == 0 then | |
893 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
894 | local recip = 0.5 / s | |
895 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
896 | elseif i == 1 then | |
897 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
898 | local recip = 0.5 / s | |
899 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
900 | elseif i == 2 then | |
901 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
902 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
903 | end | |
904 | end | |
905 | end | |
906 | ||
907 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
908 | local xs, ys, zs = x + x, y + y, z + z | |
909 | local wx, wy, wz = w * xs, w * ys, w * zs | |
910 | local xx = x * xs | |
911 | local xy = x * ys | |
912 | local xz = x * zs | |
913 | local yy = y * ys | |
914 | local yz = y * zs | |
915 | local zz = z * zs | |
916 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
917 | end | |
918 | ||
919 | function QuaternionSlerp(a, b, t) | |
920 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
921 | local startInterp, finishInterp; | |
922 | if cosTheta >= 0.0001 then | |
923 | if (1 - cosTheta) > 0.0001 then | |
924 | local theta = ACOS(cosTheta) | |
925 | local invSinTheta = 1 / SIN(theta) | |
926 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
927 | finishInterp = SIN(t * theta) * invSinTheta | |
928 | else | |
929 | startInterp = 1 - t | |
930 | finishInterp = t | |
931 | end | |
932 | else | |
933 | if (1 + cosTheta) > 0.0001 then | |
934 | local theta = ACOS(-cosTheta) | |
935 | local invSinTheta = 1 / SIN(theta) | |
936 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
937 | finishInterp = SIN(t * theta) * invSinTheta | |
938 | else | |
939 | startInterp = t - 1 | |
940 | finishInterp = t | |
941 | end | |
942 | end | |
943 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
944 | end | |
945 | ||
946 | function Clerp(a, b, t) | |
947 | local qa = {QuaternionFromCFrame(a)} | |
948 | local qb = {QuaternionFromCFrame(b)} | |
949 | local ax, ay, az = a.x, a.y, a.z | |
950 | local bx, by, bz = b.x, b.y, b.z | |
951 | local _t = 1 - t | |
952 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
953 | end | |
954 | ||
955 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
956 | local frame = IT("Frame") | |
957 | frame.BackgroundTransparency = TRANSPARENCY | |
958 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
959 | frame.Position = POSITION | |
960 | frame.Size = SIZE | |
961 | frame.BackgroundColor3 = COLOR | |
962 | frame.BorderColor3 = BORDERCOLOR | |
963 | frame.Name = NAME | |
964 | frame.Parent = PARENT | |
965 | return frame | |
966 | end | |
967 | ||
968 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
969 | local label = IT("TextLabel") | |
970 | label.BackgroundTransparency = 1 | |
971 | label.Size = UD2(1, 0, 1, 0) | |
972 | label.Position = UD2(0, 0, 0, 0) | |
973 | label.TextColor3 = TEXTCOLOR | |
974 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
975 | label.TextTransparency = TRANSPARENCY | |
976 | label.FontSize = TEXTFONTSIZE | |
977 | label.Font = TEXTFONT | |
978 | label.BorderSizePixel = BORDERSIZEPIXEL | |
979 | label.TextScaled = false | |
980 | label.Text = TEXT | |
981 | label.Name = NAME | |
982 | label.Parent = PARENT | |
983 | return label | |
984 | end | |
985 | ||
986 | function NoOutlines(PART) | |
987 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
988 | end | |
989 | ||
990 | ||
991 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
992 | local NEWWELD = IT(TYPE) | |
993 | NEWWELD.Part0 = PART0 | |
994 | NEWWELD.Part1 = PART1 | |
995 | NEWWELD.C0 = C0 | |
996 | NEWWELD.C1 = C1 | |
997 | NEWWELD.Parent = PARENT | |
998 | return NEWWELD | |
999 | end | |
1000 | ||
1001 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1002 | local NEWSOUND = nil | |
1003 | coroutine.resume(coroutine.create(function() | |
1004 | NEWSOUND = IT("Sound", PARENT) | |
1005 | NEWSOUND.Volume = VOLUME | |
1006 | NEWSOUND.Pitch = PITCH | |
1007 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1008 | Swait() | |
1009 | NEWSOUND:play() | |
1010 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
1011 | end)) | |
1012 | return NEWSOUND | |
1013 | end | |
1014 | ||
1015 | function CFrameFromTopBack(at, top, back) | |
1016 | local right = top:Cross(back) | |
1017 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1018 | end | |
1019 | ||
1020 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1021 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1022 | local mesh = IT("SpecialMesh",wave) | |
1023 | mesh.MeshType = "FileMesh" | |
1024 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1025 | mesh.Scale = VT(size,size,size) | |
1026 | mesh.Offset = VT(0,0,-size/8) | |
1027 | wave.CFrame = cframe | |
1028 | coroutine.resume(coroutine.create(function(PART) | |
1029 | for i = 1, waitt do | |
1030 | Swait() | |
1031 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1032 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1033 | if doesrotate == true then | |
1034 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1035 | end | |
1036 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1037 | if wave.Transparency > 0.99 then | |
1038 | wave:remove() | |
1039 | end | |
1040 | end | |
1041 | end)) | |
1042 | end | |
1043 | ||
1044 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1045 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1046 | local mesh = IT("SpecialMesh",wave) | |
1047 | mesh.MeshType = "FileMesh" | |
1048 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1049 | mesh.Scale = VT(size,size,size) | |
1050 | wave.CFrame = cframe | |
1051 | coroutine.resume(coroutine.create(function(PART) | |
1052 | for i = 1, waitt do | |
1053 | Swait() | |
1054 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1055 | if doesrotate == true then | |
1056 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1057 | end | |
1058 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1059 | if wave.Transparency > 0.99 then | |
1060 | wave:remove() | |
1061 | end | |
1062 | end | |
1063 | end)) | |
1064 | end | |
1065 | ||
1066 | function MakeForm(PART,TYPE) | |
1067 | if TYPE == "Cyl" then | |
1068 | local MSH = IT("CylinderMesh",PART) | |
1069 | elseif TYPE == "Ball" then | |
1070 | local MSH = IT("SpecialMesh",PART) | |
1071 | MSH.MeshType = "Sphere" | |
1072 | elseif TYPE == "Wedge" then | |
1073 | local MSH = IT("SpecialMesh",PART) | |
1074 | MSH.MeshType = "Wedge" | |
1075 | end | |
1076 | end | |
1077 | ||
1078 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1079 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1080 | local mesh = IT("SpecialMesh",wave) | |
1081 | mesh.MeshType = "FileMesh" | |
1082 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
1083 | mesh.Scale = VT(size,size,size) | |
1084 | wave.CFrame = cframe | |
1085 | coroutine.resume(coroutine.create(function(PART) | |
1086 | for i = 1, waitt do | |
1087 | Swait() | |
1088 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1089 | if doesrotate == true then | |
1090 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1091 | end | |
1092 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1093 | if wave.Transparency > 0.99 then | |
1094 | wave:remove() | |
1095 | end | |
1096 | end | |
1097 | end)) | |
1098 | end | |
1099 | ||
1100 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
1101 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1102 | local mesh = IT("SpecialMesh",wave) | |
1103 | mesh.MeshType = "FileMesh" | |
1104 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1105 | mesh.Scale = VT(size,size,size) | |
1106 | mesh.Offset = VT(0,0,0) | |
1107 | wave.CFrame = cframe | |
1108 | coroutine.resume(coroutine.create(function(PART) | |
1109 | for i = 1, waitt do | |
1110 | Swait() | |
1111 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1112 | if doesrotate == true then | |
1113 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
1114 | end | |
1115 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1116 | if wave.Transparency > 0.99 then | |
1117 | wave:remove() | |
1118 | end | |
1119 | end | |
1120 | end)) | |
1121 | end | |
1122 | ||
1123 | function MagicSphere(size,waitt,cframe,color) | |
1124 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true) | |
1125 | local mesh = IT("SpecialMesh",wave) | |
1126 | mesh.MeshType = "Sphere" | |
1127 | mesh.Scale = VT(size,size,size) | |
1128 | mesh.Offset = VT(0,0,0) | |
1129 | wave.CFrame = cframe | |
1130 | coroutine.resume(coroutine.create(function(PART) | |
1131 | for i = 1, waitt do | |
1132 | Swait() | |
1133 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1134 | wave.Transparency = wave.Transparency + (1/waitt) | |
1135 | if wave.Transparency > 0.99 then | |
1136 | wave:remove() | |
1137 | end | |
1138 | end | |
1139 | end)) | |
1140 | end | |
1141 | ||
1142 | function MagicSphere2(size,waitt,cframe,color) | |
1143 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true) | |
1144 | local mesh = IT("SpecialMesh",wave) | |
1145 | mesh.MeshType = "Sphere" | |
1146 | mesh.Scale = VT(size,size,size) | |
1147 | mesh.Offset = VT(0,0,0) | |
1148 | wave.CFrame = cframe | |
1149 | coroutine.resume(coroutine.create(function(PART) | |
1150 | for i = 1, waitt do | |
1151 | Swait() | |
1152 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
1153 | wave.Transparency = wave.Transparency - (1/waitt) | |
1154 | end | |
1155 | wave:remove() | |
1156 | end)) | |
1157 | end | |
1158 | ||
1159 | function MagicBlock(size,waitt,cframe,color) | |
1160 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true) | |
1161 | local mesh = IT("BlockMesh",wave) | |
1162 | wave.CFrame = cframe | |
1163 | coroutine.resume(coroutine.create(function(PART) | |
1164 | for i = 1, waitt do | |
1165 | Swait() | |
1166 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1167 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
1168 | wave.Transparency = wave.Transparency + (1/waitt) | |
1169 | if wave.Transparency > 0.99 then | |
1170 | wave:remove() | |
1171 | end | |
1172 | end | |
1173 | end)) | |
1174 | end | |
1175 | ||
1176 | function MagicBlock2(size,waitt,cframe,color) | |
1177 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true) | |
1178 | local mesh = IT("BlockMesh",wave) | |
1179 | wave.CFrame = cframe | |
1180 | coroutine.resume(coroutine.create(function(PART) | |
1181 | for i = 1, waitt do | |
1182 | Swait() | |
1183 | mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt) | |
1184 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
1185 | wave.Transparency = wave.Transparency - (1/waitt) | |
1186 | end | |
1187 | wave:Destroy() | |
1188 | end)) | |
1189 | end | |
1190 | ||
1191 | function MagicBlock(size,waitt,cframe,color) | |
1192 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
1193 | local mesh = IT("BlockMesh",wave) | |
1194 | wave.CFrame = cframe | |
1195 | coroutine.resume(coroutine.create(function(PART) | |
1196 | for i = 1, waitt do | |
1197 | Swait() | |
1198 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1199 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
1200 | wave.Transparency = wave.Transparency + (1/waitt) | |
1201 | if wave.Transparency > 0.99 then | |
1202 | wave:remove() | |
1203 | end | |
1204 | end | |
1205 | end)) | |
1206 | end | |
1207 | ||
1208 | function CheckTableForString(Table, String) | |
1209 | for i, v in pairs(Table) do | |
1210 | if string.find(string.lower(String), string.lower(v)) then | |
1211 | return true | |
1212 | end | |
1213 | end | |
1214 | return false | |
1215 | end | |
1216 | ||
1217 | function CheckIntangible(Hit) | |
1218 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1219 | if Hit and Hit.Parent then | |
1220 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1221 | return true | |
1222 | end | |
1223 | end | |
1224 | return false | |
1225 | end | |
1226 | ||
1227 | Debris = game:GetService("Debris") | |
1228 | ||
1229 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1230 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1231 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1232 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1233 | if RayHit and CheckIntangible(RayHit) then | |
1234 | if DelayIfHit then | |
1235 | wait() | |
1236 | end | |
1237 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1238 | end | |
1239 | return RayHit, RayPos, RayNormal | |
1240 | end | |
1241 | ||
1242 | function turnto(position) | |
1243 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1244 | end | |
1245 | ||
1246 | --//=================================\\ | |
1247 | --|| WEAPON CREATION | |
1248 | --\\=================================// | |
1249 | ||
1250 | for _, c in pairs(Weapon:GetChildren()) do | |
1251 | if c.ClassName == "Part" then | |
1252 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1253 | end | |
1254 | end | |
1255 | ||
1256 | Weapon.Parent = Character | |
1257 | ||
1258 | Humanoid.Died:connect(function() | |
1259 | ATTACK = true | |
1260 | end) | |
1261 | ||
1262 | print(Class_Name.." loaded.") | |
1263 | ||
1264 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1265 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[X] Toggle [ON]", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 1") | |
1266 | ||
1267 | --//=================================\\ | |
1268 | --|| DAMAGE FUNCTIONS | |
1269 | --\\=================================// | |
1270 | ||
1271 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1272 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1273 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1274 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1275 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1276 | BODYPOSITION.P = 2000 | |
1277 | BODYPOSITION.D = 100 | |
1278 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1279 | if LABELTYPE == "Normal" then | |
1280 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1281 | elseif LABELTYPE == "Debuff" then | |
1282 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1283 | elseif LABELTYPE == "Interruption" then | |
1284 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1285 | end | |
1286 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1287 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1288 | BILLBOARDGUI.Adornee = STATPART | |
1289 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1290 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1291 | BILLBOARDGUI.AlwaysOnTop = false | |
1292 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1293 | TEXTLABEL.BackgroundTransparency = 1 | |
1294 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1295 | TEXTLABEL.Text = TEXT | |
1296 | TEXTLABEL.Font = "SciFi" | |
1297 | TEXTLABEL.FontSize="Size42" | |
1298 | TEXTLABEL.TextColor3 = COLOR | |
1299 | TEXTLABEL.TextStrokeTransparency = 1 | |
1300 | TEXTLABEL.TextScaled = true | |
1301 | TEXTLABEL.TextWrapped = true | |
1302 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1303 | wait(0.2) | |
1304 | for i=1, 5 do | |
1305 | wait() | |
1306 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1307 | end | |
1308 | wait(1.2) | |
1309 | for i=1, 5 do | |
1310 | wait() | |
1311 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1312 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1313 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1314 | end | |
1315 | THEPART.Parent = nil | |
1316 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1317 | end | |
1318 | ||
1319 | ||
1320 | --//=================================\\ | |
1321 | --|| DAMAGING | |
1322 | --\\=================================// | |
1323 | ||
1324 | function GoDeeper(object,position,range,maxstrength,hasdugdeep) | |
1325 | if object ~= Character and object~= Effects then | |
1326 | local body = object:GetChildren() | |
1327 | for part = 1, #body do | |
1328 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") then | |
1329 | if (body[part].Position - position).Magnitude < range then | |
1330 | if body[part]:FindFirstChild("OOF") == nil then | |
1331 | CastBlast(range/2) | |
1332 | local defence = Instance.new("BoolValue",body[part]) | |
1333 | defence.Name = ("OOF") | |
1334 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1335 | end | |
1336 | if hasdugdeep == true then | |
1337 | body[part]:Destroy() | |
1338 | end | |
1339 | end | |
1340 | elseif body[part].ClassName == "Model" or body[part].ClassName == "Folder" then | |
1341 | GoDeeper(body[part],position,range,maxstrength,true) | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | end | |
1346 | ||
1347 | function CastEffective(position,range,maxstrength) | |
1348 | for i,v in ipairs(workspace:GetChildren()) do | |
1349 | GoDeeper(v,position,range,maxstrength,false) | |
1350 | local body = v:GetChildren() | |
1351 | for part = 1, #body do | |
1352 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1353 | if(body[part].Position - position).Magnitude < range then | |
1354 | if v.ClassName == "Model" then | |
1355 | v:BreakJoints() | |
1356 | end | |
1357 | if body[part]:FindFirstChild("OOF") == nil then | |
1358 | CastBlast(range/2) | |
1359 | local defence = Instance.new("BoolValue",body[part]) | |
1360 | defence.Name = ("OOF") | |
1361 | end | |
1362 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1363 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | if v.ClassName == "Part" then | |
1368 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1369 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1370 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1371 | end | |
1372 | end | |
1373 | end | |
1374 | end | |
1375 | ||
1376 | --//=================================\\ | |
1377 | --|| ATTACK FUNCTIONS AND STUFF | |
1378 | --\\=================================// | |
1379 | ||
1380 | function CastBlast(size) | |
1381 | coroutine.resume(coroutine.create(function() | |
1382 | for i = 1, 3 do | |
1383 | CreateSwirl(0,size*0.8,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Pear") | |
1384 | end | |
1385 | local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Pearl"), "Effect", VT(1,1,1)) | |
1386 | local mesh = IT("SpecialMesh",wave) | |
1387 | mesh.MeshType = "Sphere" | |
1388 | mesh.Scale = VT(size,size,size) | |
1389 | mesh.Offset = VT(0,0,0) | |
1390 | wave.CFrame = Torso.CFrame | |
1391 | coroutine.resume(coroutine.create(function(PART) | |
1392 | for i = 1, 25 do | |
1393 | Swait() | |
1394 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1395 | wave.Transparency = wave.Transparency + (0.2/25) | |
1396 | end | |
1397 | wave:remove() | |
1398 | end)) | |
1399 | end)) | |
1400 | end | |
1401 | ||
1402 | --//=================================\\ | |
1403 | --|| ASSIGN THINGS TO KEYS | |
1404 | --\\=================================// | |
1405 | ||
1406 | function MouseDown(Mouse) | |
1407 | if ATTACK == false then | |
1408 | end | |
1409 | end | |
1410 | ||
1411 | function MouseUp(Mouse) | |
1412 | HOLD = false | |
1413 | end | |
1414 | ||
1415 | function KeyDown(Key) | |
1416 | KEYHOLD = true | |
1417 | if Key == "x" and ATTACK == false then | |
1418 | if VALUE1 == true then | |
1419 | VALUE1 = false | |
1420 | SKILL1TEXT.Text = "[X] Toggle [OFF]" | |
1421 | elseif VALUE1 == false then | |
1422 | VALUE1 = true | |
1423 | SKILL1TEXT.Text = "[X] Toggle [ON]" | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | ||
1428 | function KeyUp(Key) | |
1429 | KEYHOLD = false | |
1430 | end | |
1431 | ||
1432 | Mouse.Button1Down:connect(function(NEWKEY) | |
1433 | MouseDown(NEWKEY) | |
1434 | end) | |
1435 | Mouse.Button1Up:connect(function(NEWKEY) | |
1436 | MouseUp(NEWKEY) | |
1437 | end) | |
1438 | Mouse.KeyDown:connect(function(NEWKEY) | |
1439 | KeyDown(NEWKEY) | |
1440 | end) | |
1441 | Mouse.KeyUp:connect(function(NEWKEY) | |
1442 | KeyUp(NEWKEY) | |
1443 | end) | |
1444 | ||
1445 | --//=================================\\ | |
1446 | --\\=================================// | |
1447 | ||
1448 | ||
1449 | function unanchor() | |
1450 | if UNANCHOR == true then | |
1451 | g = Character:GetChildren() | |
1452 | for i = 1, #g do | |
1453 | if g[i].ClassName == "Part" then | |
1454 | g[i].Anchored = false | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | end | |
1459 | ||
1460 | local ff = IT("ForceField",Character) | |
1461 | ff.Visible = false | |
1462 | ||
1463 | --//=================================\\ | |
1464 | --|| WRAP THE WHOLE SCRIPT UP | |
1465 | --\\=================================// | |
1466 | ||
1467 | Humanoid.HealthChanged:connect(function() | |
1468 | if Humanoid.Health ~= "inf" then | |
1469 | Humanoid.Health = "inf" | |
1470 | end | |
1471 | if Humanoid.MaxHealth ~= "inf" then | |
1472 | Humanoid.MaxHealth = "inf" | |
1473 | end | |
1474 | end) | |
1475 | ||
1476 | ||
1477 | VALUE1 = true | |
1478 | ||
1479 | while true do | |
1480 | Swait() | |
1481 | if #Effects2>0 then | |
1482 | for e=1,#Effects2 do | |
1483 | if Effects2[e]~=nil then | |
1484 | local Thing=Effects2[e] | |
1485 | if Thing~=nil then | |
1486 | local Part=Thing[1] | |
1487 | local Mode=Thing[2] | |
1488 | local Delay=Thing[3] | |
1489 | local IncX=Thing[4] | |
1490 | local IncY=Thing[5] | |
1491 | local IncZ=Thing[6] | |
1492 | local Part2=Thing[8] | |
1493 | if Thing[1].Transparency<=1 then | |
1494 | if Thing[2]=="Block1" then | |
1495 | Thing[1].CFrame=Thing[1].CFrame | |
1496 | Mesh=Thing[1].Mesh | |
1497 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1498 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1499 | elseif Thing[2]=="Cylinder" then | |
1500 | Mesh=Thing[1].Mesh | |
1501 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1502 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1503 | elseif Thing[2]=="Blood" then | |
1504 | Mesh=Thing[7] | |
1505 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1506 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1507 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1508 | elseif Thing[2]=="Elec" then | |
1509 | Mesh=Thing[1].Mesh | |
1510 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1511 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1512 | elseif Thing[2]=="Disappear" then | |
1513 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1514 | end | |
1515 | else | |
1516 | Part.Parent=nil | |
1517 | table.remove(Effects2,e) | |
1518 | end | |
1519 | end | |
1520 | end | |
1521 | end | |
1522 | end | |
1523 | unanchor() | |
1524 | Humanoid.MaxHealth = "inf" | |
1525 | Humanoid.Health = "inf" | |
1526 | if VALUE1 == true then | |
1527 | CastEffective(Torso.Position,10,100) | |
1528 | end | |
1529 | local MATHS = {"A","C","E","G","I","K","N","P"} | |
1530 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1531 | end | |
1532 | ||
1533 | --//=================================\\ | |
1534 | --\\=================================// | |
1535 | ||
1536 | ||
1537 | ||
1538 | ||
1539 | ||
1540 | --//====================================================\\-- | |
1541 | --|| END OF SCRIPT | |
1542 | --\\====================================================//-- |