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1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
 
142
-- [ GlitchMaster ] --
143
-- [ Cucumber Quest ] --
144
wait()
145
LoudVolume = false
146
Music = true
147
script.Name = "GlitchMaster"
148
Player = game.Players.LocalPlayer
149
c = game.Players.LocalPlayer.Character
150
Head = c.Head
151
anim = c.Humanoid.Animator
152
rage = false
153
Battle = false
154
p = game.Players.LocalPlayer
155
Music = false
156
PhaseEnabled = true
157
TeleportEnabled = true
158
c.Archivable = true
159
WholeBody = c:clone()
160
local Effects = {}
161
attack = false
162
local attacking = false
163
vt = Vector3.new
164
bc = BrickColor.new
165
br = BrickColor.random
166
it = Instance.new
167
cf = CFrame.new
168
euler = CFrame.fromEulerAnglesXYZ
169
angles = CFrame.Angles
170
matr = math.random
171
mouse = Player:GetMouse()
172
173
174
local S10 = Instance.new("Sound") local S11 = Instance.new("ParticleEmitter")
175
176
 c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
177
178
  RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
179
  RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
180
  LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
181
  LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
182
  RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
183
  RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
184
  LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
185
  LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
186
  NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
187
  NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
188
  RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
189
  RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
190
  RS = c.Torso:FindFirstChild("Right Shoulder")
191
  LS = c.Torso:FindFirstChild("Left Shoulder")
192
  RH = c.Torso:FindFirstChild("Right Hip")
193
  LH = c.Torso:FindFirstChild("Left Hip")
194
  RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
195
  N = c.Torso:FindFirstChild("Neck")
196
  cf = CFrame.new
197
  ang = CFrame.Angles
198
  rd = math.rad
199
  rd2 = math.random
200
201
function swait(num)
202
if num==0 or num==nil then
203
game:service'RunService'.Heartbeat:wait(0)
204
else
205
for i=0,num do
206
game:service'RunService'.Heartbeat:wait(0)
207
end
208
end
209
end
210
211
function AnimDis()
212
if c.Animate.Disabled == false then
213
c.Animate.Disabled = true
214
anim.Parent = nil
215
else
216
anim.Parent = c.Humanoid
217
c.Animate.Disabled = false
218
end
219
end
220
function lerpz(joint, prop, cfrmz, alp)
221
joint[prop] = joint[prop]:lerp(cfrmz, alp)
222
end
223
function resetlerp()
224
RJ.C0 = RJC0
225
RJ.C1 = RJC1
226
N.C0 = NC0
227
N.C1 = NC1
228
RS.C0 = RSC0
229
RS.C1 = RSC1
230
LS.C0 = LSC0
231
LS.C1 = LSC1
232
RH.C0 = RHC0
233
RH.C1 = RHC1
234
LH.C0 = LHC0
235
LH.C1 = LHC1
236
end
237
238
game:GetService('UserInputService').InputBegan:connect(function(InputObj)
239
if InputObj.KeyCode == Enum.KeyCode.Slash then
240
local finishEvent = nil
241
isTyping = true
242
finishEvent = game:GetService('UserInputService').InputBegan:connect(function(InputObj)
243
if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
244
isTyping = false
245
finishEvent:disconnect()
246
end
247
end)
248
end
249
end)
250
251
function VirusDestroy(H)
252
spawn(function()
253
for i = 1,1000 do
254
H.Transparency = H.Transparency + 1/1000
255
swait()
256
end
257
game.Debris:AddItem(H,3)H.Anchored = true
258
end)
259
end
260
261
function HitInfect(Part)
262
Part.Touched:connect(function(Hit)
263
if Hit.Size.Y <= 30 and Hit.Size.X <= 30 and Hit.Size.Z <= 30 and Hit.Transparency < 1 and Hit:findFirstChild("Glitch")== nil and Hit.Parent ~= c then
264
local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
265
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black") HitInfect(Hit) VirusDestroy(Hit)
266
for i = 1,2 do
267
local tra = S11:clone() tra.Parent = Hit
268
tra.Texture = "rbxassetid://744949545"
269
tra.LightEmission = 0
270
if i == 1 then
271
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
272
tra.ZOffset = 2.5
273
else
274
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
275
tra.ZOffset = 3
276
end
277
local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
278
tra.Lifetime = NumberRange.new(1,3)
279
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize,0),NumberSequenceKeypoint.new(1,0,0)})
280
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
281
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch" 
282
tra.LockedToPart = true
283
tra.Rate = 15
284
tra.VelocityInheritance = 0.2
285
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
286
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
287
Hit.Mesh.TextureId = "rbxassetid://64619306"
288
end
289
elseif Hit.Name ~= "Head" then
290
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
291
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
292
end
293
end
294
end
295
end)
296
end
297
function Virusify(Hit)
298
local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
299
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black") 
300
for i = 1,2 do
301
local tra = S11:clone() tra.Parent = Hit
302
tra.Texture = "rbxassetid://744949545"
303
tra.LightEmission = 0
304
if i == 1 then
305
tra.Name = "Glitch" 
306
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
307
tra.ZOffset = 2.5
308
else
309
tra.Name = "Glitch2" 
310
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
311
tra.ZOffset = 3
312
end
313
local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
314
tra.Lifetime = NumberRange.new(1,3)
315
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize*0.75,0),NumberSequenceKeypoint.new(1,0,0)})
316
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
317
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 
318
tra.LockedToPart = true
319
tra.Rate = 15+(Hit.Size.Y+Hit.Size.X+Hit.Size.Z)*5
320
tra.VelocityInheritance = 0.2
321
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
322
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
323
Hit.Mesh.TextureId = "rbxassetid://64619306"
324
end
325
elseif Hit.Name ~= "Head" then
326
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
327
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
328
end
329
end
330
end
331
332
function Virusify2(Hit)
333
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black")
334
for i = 1,2 do
335
local tra = S11:clone() tra.Parent = Hit
336
tra.Texture = "rbxassetid://744949545"
337
tra.LightEmission = 0
338
if i == 1 then
339
tra.Name = "Glitch" 
340
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
341
tra.ZOffset = 2.5
342
else
343
tra.Name = "Glitch2" 
344
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
345
tra.ZOffset = 3
346
end
347
local PSize = (Hit.Size.Y)/4
348
tra.Lifetime = NumberRange.new(0.5)
349
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(1,0,0)})
350
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
351
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 
352
tra.LockedToPart = true
353
tra.Rate = 50
354
tra.VelocityInheritance = 0.2
355
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
356
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
357
Hit.Mesh.TextureId = "rbxassetid://64619306"
358
end
359
elseif Hit.Name ~= "Head" then
360
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
361
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
362
end
363
end
364
end
365
366
function Virusify3(Hit)
367
local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
368
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black") 
369
for i2 = 1,2 do
370
for i = 1,2 do
371
local tra = S11:clone() tra.Parent = Hit
372
tra.Texture = "rbxassetid://744949545"
373
tra.LightEmission = 0
374
if i == 1 then
375
tra.Name = "Glitch" 
376
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
377
tra.ZOffset = 2.5
378
else
379
tra.Name = "Glitch2" 
380
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
381
tra.ZOffset = 3
382
end
383
if i2 == 1 then
384
tra.LockedToPart = true
385
else
386
tra.LockedToPart = false	
387
end
388
local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
389
tra.Lifetime = NumberRange.new(1,3)
390
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize*0.75,0),NumberSequenceKeypoint.new(1,0,0)})
391
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
392
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 
393
tra.Rate = 35+(Hit.Size.Y+Hit.Size.X+Hit.Size.Z)*5
394
tra.VelocityInheritance = 0.2
395
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
396
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
397
Hit.Mesh.TextureId = "rbxassetid://64619306"
398
end
399
elseif Hit.Name ~= "Head" then
400
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
401
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
402
end
403
end
404
end
405
end
406
407
local S = Instance.new("Sound",c.HumanoidRootPart)S.Volume = 0.4 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
408
409
for i,v in pairs(c:children()) do
410
if v.ClassName == "Accessory" then
411
v:remove()
412
end
413
end
414
415
if c:findFirstChild("Body Colors") then
416
c:findFirstChild("Body Colors"):remove()
417
end
418
for i,v in pairs (c:children()) do
419
if v.ClassName == "Part" then
420
if v.Name ~= "HumanoidRootPart" then
421
HitInfect(v)
422
v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
423
for i2 = 1,2 do
424
for i = 1,2 do
425
local tra = S11:clone() tra.Parent = v
426
tra.Texture = "rbxassetid://744949545"
427
tra.LightEmission = 0
428
if i == 1 then
429
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
430
tra.ZOffset = 2.5
431
else
432
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
433
tra.ZOffset = 3
434
end
435
tra.Rate = 15
436
tra.Lifetime = NumberRange.new(1,3)
437
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,0.15,0),NumberSequenceKeypoint.new(1,0,0)})
438
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
439
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch" 
440
if i2 == 1 then
441
tra.LockedToPart = true
442
tra.Rate = 10
443
else
444
tra.LockedToPart = false
445
tra.ZOffset = tra.ZOffset - 2.25
446
end
447
tra.VelocityInheritance = 0.2
448
end
449
if v.Name ~= "Head" then
450
local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
451
M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
452
end
453
end
454
end
455
end
456
end
457
c.Head.Transparency = 1
458
local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
459
local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head
460
local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
461
wait()
462
c.Head:FindFirstChild("face").Texture = ""
463
if c:findFirstChild("Shirt")~=nil then
464
c:findFirstChild("Shirt"):remove()
465
end
466
if c:findFirstChild("Pants")~=nil then
467
c:findFirstChild("Pants"):remove()
468
end
469
470
local flying = false
471
local deb = true 
472
local ctrl = {f = 0, b = 0, l = 0, r = 0} 
473
local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
474
local maxspeed = 25 
475
local speed = 0 
476
477
function Fly() 
478
local bg = Instance.new("BodyGyro", c.HumanoidRootPart) 
479
bg.P = 100000 bg.D = 100
480
bg.maxTorque = Vector3.new(math.huge, 0, math.huge) 
481
bg.cframe = c.HumanoidRootPart.CFrame 
482
local bv = Instance.new("BodyVelocity", c.HumanoidRootPart) 
483
bv.velocity = Vector3.new(0,0.1,0) 
484
bv.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
485
repeat wait() 
486
c.Humanoid.PlatformStand = true 
487
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
488
speed = speed+1+(speed/maxspeed) 
489
if speed > maxspeed then 
490
speed = maxspeed 
491
end 
492
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
493
speed = speed-1 
494
if speed < 0 then 
495
speed = 0 
496
end 
497
end 
498
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
499
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
500
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
501
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
502
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
503
else 
504
bv.velocity = Vector3.new(0,0.1,0) 
505
end 
506
until not flying 
507
ctrl = {f = 0, b = 0, l = 0, r = 0} 
508
lastctrl = {f = 0, b = 0, l = 0, r = 0} 
509
speed = 0 
510
bv:Destroy() 
511
c.Humanoid.PlatformStand = false 
512
end 
513
514
Cloud = false
515
function CloudForm()
516
if Cloud == false then
517
S.Volume = 1
518
attack = true Cloud = true
519
for i = 1,10 do
520
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
521
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
522
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
523
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
524
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
525
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
526
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
527
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
528
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
529
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
530
swait()
531
end
532
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2500) * ang(rd(0), rd(0), rd(0)), 1)
533
local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(10,10,10) Cl.CanCollide = false Cl.Anchored = false Cl.CFrame = c.HumanoidRootPart.CFrame
534
Cl.CustomPhysicalProperties = PhysicalProperties.new(0,0.3,0.5)
535
Cl.Material = "Sand" Cl.BrickColor = BrickColor.new("Really black") Cl.Name = "Cloud"
536
HitInfect(Cl)
537
for i2 = 1,2 do
538
for i = 1,2 do
539
local tra = S11:clone() tra.Parent = CL
540
tra.Texture = "rbxassetid://744949545"
541
tra.LightEmission = 0
542
if i == 1 then
543
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
544
tra.ZOffset = 2.5
545
else
546
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
547
tra.ZOffset = 3
548
end
549
tra.Lifetime = NumberRange.new(1,3)
550
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(1,0,0)})
551
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
552
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch" 
553
if i2 == 1 then
554
tra.LockedToPart = true
555
tra.Speed = NumberRange.new(0.5)
556
else
557
tra.LockedToPart = false
558
tra.Speed = NumberRange.new(4)
559
end
560
tra.Rate = 250
561
tra.VelocityInheritance = 0.2
562
end
563
end
564
local W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = Cl
565
local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
566
for i = 1,80 do
567
M.Scale = Vector3.new(i/4,i/4,i/4)
568
c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
569
swait()
570
end
571
flying = true attack = false
572
Fly()
573
else
574
attack = true S.Volume = 0.4
575
if c:findFirstChild("Cloud") ~= nil then
576
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
577
if c.HumanoidRootPart:findFirstChild("Smile")~= nil then
578
for i = 1,20 do
579
c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency = c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency + 0.05
580
swait()
581
end
582
c.HumanoidRootPart.Smile:remove()
583
end
584
for i,v in pairs(c:findFirstChild("Cloud"):children()) do
585
if v.Name == "Glitch" then
586
v.Enabled = false
587
end
588
end
589
for i = 1,80 do
590
c:findFirstChild("Cloud").Mesh.Scale =  c:findFirstChild("Cloud").Mesh.Scale - Vector3.new(0.25,0.25,0.25)
591
swait()
592
end
593
game.Debris:AddItem(c:findFirstChild("Cloud"),2)
594
Cloud = false end flying = false
595
wait(2)
596
attack = false
597
end
598
end
599
600
function CloudFace()
601
if c.HumanoidRootPart:findFirstChild("Smile")~= nil then
602
for i = 1,20 do
603
c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency = c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency + 0.05
604
swait()
605
end
606
c.HumanoidRootPart.Smile:remove()
607
else
608
local BillBoard = Instance.new("BillboardGui",c.HumanoidRootPart)BillBoard.Name = "Smile" BillBoard.AlwaysOnTop = true BillBoard.Size = UDim2.new(10,0,10,0)
609
local Im = Instance.new("ImageLabel",BillBoard) Im.BackgroundTransparency = 1 Im.Size = UDim2.new(1,0,1,0)Im.Image = "rbxassetid://915081021" 
610
end
611
end
612
613
614
function VirusExplosion(Pos)
615
for i = 1,10 do
616
for i2 = 1,8 do
617
local V = Instance.new("Part")V.Size = Vector3.new(1+i*20,0.5,10)V.Anchored = true V.CanCollide = false
618
V.CFrame = Pos*CFrame.Angles(0,math.rad(45*i2),0) Virusify2(V) VirusFade(V)
619
V.CFrame = V.CFrame*CFrame.new(0,3,2*i)HitInfect(V) V.Parent = game.Workspace
620
end
621
swait()
622
end
623
end
624
625
function VirusFade(H) 
626
spawn(function()
627
for i = 1,10 do
628
H.Transparency = H.Transparency + 1/10
629
swait()
630
end
631
H:findFirstChild("Glitch").Enabled = false H:findFirstChild("Glitch2").Enabled = false
632
game.Debris:AddItem(H,0.2)
633
end)
634
end
635
636
function VirusFade2(H) 
637
spawn(function()
638
for i = 1,25 do
639
H.Transparency = H.Transparency + 1/25
640
swait()
641
end
642
H:findFirstChild("Glitch").Enabled = false H:findFirstChild("Glitch2").Enabled = false
643
game.Debris:AddItem(H,4)
644
end)
645
end
646
647
function HammerSlam()
648
c.HumanoidRootPart.Anchored = true
649
attack = true
650
AnimDis()
651
for i = 1,15 do
652
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.2)-- Y, X, Z
653
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.2) -- Y, X, Z
654
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(65)), 0.2) -- Z, X, Y 
655
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(-65)), 0.2) -- Z, X, Y
656
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.2)
657
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.2)
658
swait()
659
end
660
local H = Instance.new("Part",c)H.Size = Vector3.new(1,1,15)H.CanCollide = false
661
local H2 = Instance.new("Part",c)H2.Size = Vector3.new(5,10,5)H2.CanCollide = false
662
local W = Instance.new("Weld",c["Torso"])W.Part0 = c["Torso"] W.Part1 = H  W.C0 = CFrame.new(0,-2,0)
663
local W2 = Instance.new("Weld",H2)W2.Part0 = H2 W2.Part1 = H W2.C0 = CFrame.new(0,0,-4)
664
Virusify(H) Virusify(H2)HitInfect(H)HitInfect(H2)
665
for i = 1,45 do
666
W.C0 = CFrame.new(0,2,4)*CFrame.Angles(math.rad(5),0,0)
667
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(0)), 0.2)-- Y, X, Z
668
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(0)), 0.2) -- Y, X, Z
669
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(220)), 0.2) -- Z, X, Y 
670
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(-220)), 0.2) -- Z, X, Y
671
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.2)
672
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.2)
673
swait()
674
end
675
W.C0 = CFrame.new(0,3,-8)*CFrame.Angles(math.rad(200),0,0)
676
for i = 1,15 do
677
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)-- Y, X, Z
678
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5) -- Y, X, Z
679
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(65)), 0.5) -- Z, X, Y 
680
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(-65)), 0.5) -- Z, X, Y
681
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
682
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
683
swait()
684
end
685
local S = Instance.new("Sound",H2)S.Volume = 2 S.SoundId = "rbxassetid://211062246" S:Play()
686
for i = 1,45 do
687
for i2 = 1,8 do
688
local V = Instance.new("Part")V.Size = Vector3.new(10+i*4,1,10)V.Anchored = true V.CanCollide = false
689
V.CFrame = H2.CFrame*CFrame.Angles(0,math.rad(45*i2),0) Virusify2(V) VirusFade(V)
690
V.CFrame = V.CFrame*CFrame.new(0,3,5*i)HitInfect(V) V.Parent = game.Workspace
691
end
692
swait()
693
end
694
H.Anchored = true H2.Anchored = true
695
W:remove() W2:remove()
696
c.HumanoidRootPart.Anchored = false
697
AnimDis()
698
attack = false
699
spawn(function()
700
wait(3) H.Transparency = 1 H2.Transparency = 1
701
H:findFirstChild("Glitch").Enabled = false H2:findFirstChild("Glitch").Enabled = false
702
H:findFirstChild("Glitch2").Enabled = false H2:findFirstChild("Glitch2").Enabled = false
703
game.Debris:AddItem(H,4) game.Debris:AddItem(H2,4)
704
end)
705
end
706
707
function Missiles()
708
attack = true
709
local Mis = Instance.new("Part",game.Workspace)Mis.Name = "GlitchMissle" Mis.Size = Vector3.new(2,2,12) Mis.CFrame = c.HumanoidRootPart.CFrame Virusify3(Mis)
710
Mis.CFrame = CFrame.new(Mis.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p+Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)))
711
Mis.CanCollide = false local BV = Instance.new("BodyVelocity",Mis)BV.Velocity = Mis.CFrame.lookVector*150 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
712
local hit = false
713
Mis.Touched:connect(function(Hit)
714
if Hit.Parent ~= c then
715
if hit == false then hit = true
716
Mis.Anchored = true VirusFade2(Mis)
717
VirusExplosion(CFrame.new(Mis.Position))
718
end
719
end
720
end)
721
wait(0.1)
722
attack = false
723
end
724
725
mouse.KeyDown:connect(function(key)
726
if c.Humanoid.Health <= 0 then return end
727
if attack == true then return end
728
if Cloud == true then
729
if key == "f" then
730
CloudFace()
731
end
732
if key == "z" then
733
Missiles()
734
end
735
elseif Cloud == false then
736
if key == "z" then
737
HammerSlam()
738
end
739
end
740
if key == "m" then
741
CloudForm()
742
end
743
end)
744
745
local LastPos = c.HumanoidRootPart.CFrame
746
local Resetting = false
747
function Reset()
748
if Resetting == false then Resetting = true
749
c.Parent = nil 
750
c.Humanoid.Health = math.huge c.Humanoid.MaxHealth = math.huge
751
for i,v in pairs(c:children()) do if v.ClassName == "Part" then v:remove() end end
752
local Tors = Instance.new("Part",c)Tors.Name = "Torso" Tors.Size = Vector3.new(2,2,1) Virusify(Tors)
753
local Hed = Instance.new("Part",c)Hed.Name = "Head" Hed.Size = Vector3.new(2,1,1) Virusify(Hed) Hed.Transparency = 1
754
makejoint(c.Torso, NC0, NC1, c.Torso, c.Head, "Neck")
755
local Hum = Instance.new("Part",c)Hum.Name = "HumanoidRootPart" Hum.Size = Vector3.new(2,2,1) Hum.Transparency = 1
756
makejoint(c.HumanoidRootPart, RJC0, RJC1, c.HumanoidRootPart, c.Torso, "RootJoint")
757
local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
758
local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head
759
local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
760
local RiArm = Instance.new("Part",c)RiArm.Name = "Right Arm" RiArm.Size = Vector3.new(1,2,1) Virusify(RiArm)
761
makejoint(c.Torso, RSC0, RSC1, c.Torso, RiArm, "Right Shoulder")
762
local LeArm = Instance.new("Part",c)LeArm.Name = "Left Arm" LeArm.Size = Vector3.new(1,2,1) Virusify(LeArm)
763
makejoint(c.Torso, LSC0, LSC1, c.Torso, LeArm, "Left Shoulder")
764
local RiLeg = Instance.new("Part",c)RiLeg.Name = "Right Leg" RiLeg.Size = Vector3.new(1,2,1) Virusify(RiLeg)
765
makejoint(c.Torso, RHC0, RHC1, c.Torso, RiLeg, "Right Hip")
766
local LeLeg = Instance.new("Part",c)LeLeg.Name = "Left Leg" LeLeg.Size = Vector3.new(1,2,1) Virusify(LeLeg)
767
makejoint(c.Torso, LHC0, LHC1, c.Torso, LeLeg, "Left Hip")
768
c.HumanoidRootPart.CFrame = LastPos*CFrame.new(math.random(-5,5),0,math.random(-5,5))
769
Resetting = false c.Humanoid.Died:connect(Reset) c.Parent = game.Workspace
770
end
771
end
772
c.Humanoid.Died:connect(Reset)
773
774
function onKeyPress(inputObject, gameProcessedEvent)
775
if isTyping == true then return end
776
if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 1 end
777
if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = -1 end
778
if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = -1 end
779
if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 1 end
780
end
781
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
782
783
function onKeyLift(inputObject, gameProcessedEvent)
784
if isTyping == true then return end
785
if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 0 end
786
if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = 0 end
787
if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = 0 end
788
if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 0 end
789
end
790
game:GetService("UserInputService").InputEnded:connect(onKeyLift)
791
792
WholeBody = c:clone()
793
794
function makejoint(paren, co, ci, parto, parti, nam)local gloo = Instance.new("Motor6D")gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end
795
idletime = 0
796
sine = 0
797
game:GetService("RunService").RenderStepped:connect(function()
798
c.Humanoid.MaxHealth = c.Humanoid.MaxHealth + math.huge c.Humanoid.Health = c.Humanoid.Health + math.huge
799
if Resetting == false then
800
if c:findFirstChild("Head")== nil or c:findFirstChild("Torso")== nil or c:findFirstChild("HumanoidRootPart")== nil or c.HumanoidRootPart:findFirstChild("RootJoint")== nil then 
801
Reset()
802
else
803
LastPos = c.HumanoidRootPart.CFrame
804
end
805
if c.Torso:findFirstChild("Right Shoulder") == nil or c:findFirstChild("Right Arm")== nil then print("RA")
806
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Right Arm" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
807
makejoint(c.Torso, RSC0, RSC1, c.Torso, BodyPart, "Right Shoulder")
808
end
809
if c.Torso:findFirstChild("Left Shoulder") == nil or c:findFirstChild("Left Arm")== nil then print("LA")
810
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Left Arm" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
811
makejoint(c.Torso, LSC0, LSC1, c.Torso, BodyPart, "Left Shoulder")
812
end
813
if c.Torso:findFirstChild("Right Hip") == nil or c:findFirstChild("Right Leg")== nil then print("RL")
814
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Right Leg" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
815
makejoint(c.Torso, RHC0, RHC1, c.Torso, BodyPart, "Right Hip")
816
end 
817
if c.Torso:findFirstChild("Left Hip") == nil or c:findFirstChild("Left Leg")== nil then print("LL")
818
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Left Leg" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
819
makejoint(c.Torso, LHC0, LHC1, c.Torso, BodyPart, "Left Hip")
820
end
821
local r = math.random(1,15)
822
if r == 1 then S.PlaybackSpeed = math.random(1,50)/10 end
823
if attack == false and Cloud == false then
824
local r2 = math.random(1,50)
825
if r2 == 1 then
826
lerpz(RJ, "C0", RJC0 * cf(math.random(-5,5)/10, math.random(-5,5)/10, math.random(-5,5)/10) * ang(rd(0), rd(0), rd(0)), 1)-- Y, X, Z
827
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Y, X, Z
828
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y 
829
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
830
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
831
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
832
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
833
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
834
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
835
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
836
end
837
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)-- Y, X, Z
838
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Y, X, Z
839
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y 
840
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
841
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
842
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
843
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
844
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
845
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
846
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
847
end
848
end
849
end)