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1
print'wow just changed sound gg'
2
function clerp(c1,c2,al)
3
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
4
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
5
    for i,v in pairs(com1) do 
6
        com1[i] = v+(com2[i]-v)*al
7
    end
8
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
9
end
10
11
plr = game:service'Players'.LocalPlayer
12
char = plr.Character
13
mouse = plr:GetMouse()
14
humanoid = char:findFirstChild("Humanoid")
15
torso = char:findFirstChild("Torso")
16
head = char.Head
17
ra = char:findFirstChild("Right Arm")
18
la = char:findFirstChild("Left Arm")
19
rl = char:findFirstChild("Right Leg")
20
ll = char:findFirstChild("Left Leg")
21
rs = torso:findFirstChild("Right Shoulder")
22
ls = torso:findFirstChild("Left Shoulder")
23
rh = torso:findFirstChild("Right Hip")
24
lh = torso:findFirstChild("Left Hip")
25
neck = torso:findFirstChild("Neck")
26
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
27
anim = char:findFirstChild("Animate")
28
if anim then
29
anim:Destroy()
30
end
31
rootpart = char:findFirstChild("HumanoidRootPart")
32
camera = workspace.CurrentCamera
33
modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
34
modelforparts.Name = "ModelForParts"
35
36
function trailconnect(obj, wat)
37
local trail = {}
38
for i = 1, 4 do 
39
local p = Instance.new("Part") 
40
p.BrickColor = obj.BrickColor
41
p.formFactor = "Custom" 
42
p.Size = Vector3.new(1,1,1)
43
p.Locked = true 
44
p.Anchored = true 
45
p.CanCollide = false 
46
local mesh = Instance.new("CylinderMesh", p) 
47
mesh.Name = "Mesh" 
48
table.insert(trail,{p,0}) 
49
end
50
local lastpos = obj.Position 
51
local updatethis = 0 
52
local dontdothis = false
53
game:service'RunService'.Stepped:connect(function()
54
    if wat == true then if dontdothis then return end
55
        for i,v in pairs(trail) do
56
        game:service'Debris':AddItem(obj, 0)
57
        table.remove(v, i)
58
        end
59
        dontdothis = true
60
        return 
61
    end
62
updatethis = ((updatethis) % 4) + 1
63
local dstnc = (obj.Position - lastpos).magnitude 
64
trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
65
trail[updatethis][1].Parent = obj.Parent
66
trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
67
trail[updatethis][2] = 0 
68
for i,v in pairs(trail) do 
69
v[2] = v[2] + .15
70
v[1].Transparency = v[2] 
71
end 
72
lastpos = obj.Position
73
end)
74
end 
75
76
do --rayCast
77
    function rayCast(startpos, Speed, Gravity, Dmg, color)
78
        local ran,err = ypcall(function()
79
    local rayPart         = Instance.new("Part")
80
    rayPart.Name          = "RayPart"
81
    rayPart.BrickColor    = BrickColor.new(color)
82
    rayPart.Anchored      = true
83
    rayPart.CanCollide    = false
84
    rayPart.Locked        = true
85
    rayPart.FormFactor    = "Custom"
86
    rayPart.TopSurface    = Enum.SurfaceType.Smooth
87
    rayPart.BottomSurface = Enum.SurfaceType.Smooth
88
    rayPart.Size          = Vector3.new(.2, 50, .2)
89
    rayPart:breakJoints()
90
    Instance.new("CylinderMesh", rayPart)
91
    local fire = Instance.new("Fire", rayPart)
92
    fire.Color = rayPart.BrickColor.Color
93
    fire.SecondaryColor = rayPart.BrickColor.Color
94-
    fire.Heat = 0
94+
    fire.Heat = 999999
95-
    fire.Size = 10
95+
    fire.Size = 999
96
    local pl = Instance.new("PointLight", rayPart)
97
    pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5)
98-
    pl.Range = 18
98+
    pl.Range = 999999999999
99
100
    local hitobj = false
101
    local bulletposition = startpos.Position
102
    rayPart.CFrame = startpos.CFrame
103
    trailconnect(rayPart, hitobj)
104
105
   local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed
106
    local bulletlastposition = bulletposition
107
    
108
    coroutine.resume(coroutine.create(function()
109
        while true do
110
111
            local dt = wait()
112
            bulletlastposition = bulletposition
113
            bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt)
114
            bulletposition = bulletposition + (bulletvelocity*dt)
115
            local ray = Ray.new(bulletlastposition,  (bulletposition - bulletlastposition))
116
            local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
117
                
118
    if (torso.Position - rayPart.Position).magnitude > 840 then
119
        rayPart:Destroy()
120
        hitobj = true
121
     break
122
    end
123
124
    
125
            if hit then
126
                hitobj = true
127-
                    local damage = math.random(Dmg, Dmg+6)
127+
                    local damage = math.random(Dmg, Dmg+99999999)
128
                if hit.Parent:findFirstChild("Humanoid") ~= nil then
129
                    hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
130
                elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
131
                    hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
132
                end
133
                local boom = Instance.new("Part", modelforparts)
134
                boom.BrickColor = rayPart.BrickColor
135
                boom.Anchored = true
136
                boom.FormFactor = "Custom"
137
                boom.Size = Vector3.new(1,1,1)
138
                boom.CanCollide = false
139
                boom.Transparency = 0.25
140
                boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z)
141
                boom.TopSurface = 0
142
                boom.BottomSurface = 0
143
                local sphere = Instance.new("SpecialMesh", boom)
144
                sphere.MeshType = "Sphere"
145
                local pl = Instance.new("PointLight", boom)
146
                pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5)
147
                pl.Range = 20
148
                for ye = 0, 8 do
149
                    local lite = Instance.new("Part", boom)
150
                    lite.FormFactor = "Custom"
151
                    lite.Size = Vector3.new(.2, 1.5, .2)
152
                    lite.BrickColor = boom.BrickColor
153
                    lite.CanCollide = false
154
                    lite.TopSurface = 0
155
                    lite.Anchored = false
156
                    lite.BottomSurface = 0
157
                    lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10))
158
                end
159
                    
160
                for i = 0, 20, 2.5 do
161
                    sphere.Scale = sphere.Scale + Vector3.new(i,i,i)
162
                    boom.Transparency = boom.Transparency + i/60
163
                    pl.Range = pl.Range + i/15
164
                 wait()
165
                end
166
                boom:Destroy()
167
            for i,v in pairs(workspace:children()) do
168
                if v:IsA("Model") and v:findFirstChild("Humanoid") then
169
                    if v:findFirstChild("Head") and v:findFirstChild("Torso") then
170
                    if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
171-
                    v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
171+
                    v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+29999,Dmg+9999))
172
                    end
173
                    end
174
                end
175
                if v and v:IsA("Part") and v.Name ~= "Base" then
176
                    if (v.Position - boom.Position).magnitude < 16 then
177
                    v:BreakJoints()
178
                    v.TopSurface = 0
179
                    v.BottomSurface = 0
180
                    v.LeftSurface = 0
181
                    v.RightSurface = 0
182
                    v.FrontSurface = 0
183
                    v.BackSurface = 0
184
                    v.Anchored = false
185
                    end
186
                end
187
        end
188
            pcall(function()
189
                bulletposition = hitposition
190
                rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
191
                rayPart:Destroy()
192
            end)
193
                break
194
            end
195
            rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
196
            rayPart.Parent = modelforparts
197
        end
198
    end))
199
 for i = 70, 65, -1.5 do
200
    firing = true
201
    camera.FieldOfView = i
202
    wait()
203
end
204
for i = 65, 70, 2.5 do
205
    firing = false
206
    camera.FieldOfView = i
207
    wait()
208
end
209
end)
210
if err then
211
    print(err)
212
    end
213
end
214
end
215
216
217
charge = 500
218
219
plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
220
221
local statusgui = Instance.new("ScreenGui", plrgui)
222
local mainframe = Instance.new("Frame", statusgui)
223
    mainframe.Size = UDim2.new(0, 200, 0, 200)
224
    mainframe.Position = UDim2.new(.75, 0, .75, 0)
225
    mainframe.Style = 3
226
    local image = Instance.new("ImageLabel", mainframe)
227
    image.Size = UDim2.new(1, 0, .47, 0)
228
    image.Position = UDim2.new(0, 0, .235, 0)
229
    image.BackgroundTransparency = 1
230
    image.Image = "rbxassetid://145057975"
231
    local chargetext = Instance.new("TextLabel", mainframe)
232
    chargetext.FontSize = "Size18"
233
    chargetext.Size = UDim2.new(1, 0, .95, 0)
234
    chargetext.TextYAlignment = "Bottom"
235
    chargetext.BackgroundTransparency = 1
236
    chargetext.TextColor3 = Color3.new(1,1,1)
237
    game:service'RunService'.Stepped:connect(function()
238
        chargetext.Text = math.floor(charge).."%"
239
    end)
240
    
241
    
242
243
local rm = Instance.new("Weld", torso)
244
rm.C0 = CFrame.new(1.5, 0.5, 0)
245
rm.C1 = CFrame.new(0, 0.5, 0)
246
rm.Part0 = torso
247
rm.Part1 = ra
248
local lm = Instance.new("Weld", torso)
249
lm.C0 = CFrame.new(-1.5, 0.5, 0)
250
lm.C1 = CFrame.new(0, 0.5, 0)
251
lm.Part0 = torso
252
lm.Part1 = la
253
254
sound = Instance.new("Sound", head)
255
sound.Volume = 1
256-
sound.SoundId = "rbxassetid://151380796"
256+
sound.SoundId = "rbxassetid://138311021"
257
sound.Looped = true
258
259
260
dancemode = true
261
debounceofsprint = false
262
263
--create func
264
function part(parent, size, color, formfactor, collide, transparency)
265
    if transparency == nil then transparency=0 end
266
    if collide == nil then collide=false end
267
        if formfactor == nil then formfactor="Custom" end
268
        local p = Instance.new("Part", parent)
269
        p.FormFactor = formfactor
270
        p.CanCollide = collide
271
        p.Size = size
272
        p.Locked = true
273
        p.Transparency = transparency
274
        p.Position = torso.Position + Vector3.new(0, 1, 0)
275
        p.BrickColor = color
276
        p.FrontSurface = "SmoothNoOutlines" 
277
        p.BackSurface = "SmoothNoOutlines"         
278
        p.LeftSurface = "SmoothNoOutlines" 
279
        p.BottomSurface = "SmoothNoOutlines" 
280
        p.TopSurface = "SmoothNoOutlines"  
281
        p.RightSurface = "SmoothNoOutlines"
282
        return p
283
end
284
function wedge(parent, size, color, formfactor, collide, transparency)
285
        if transparency==nil then transparency=0 end
286
    if collide==nil then collide=false end
287
        if formfactor==nil then formfactor="Custom" end
288
        local p = Instance.new("WedgePart", parent)
289
        p.FormFactor = formfactor
290
        p.CanCollide = collide
291
        p.Size = size
292
        p.Locked = true
293
        p.Position = torso.Position
294
        p.BrickColor = color
295
        p.FrontSurface = "SmoothNoOutlines" 
296
        p.BackSurface = "SmoothNoOutlines"         
297
        p.LeftSurface = "SmoothNoOutlines" 
298
        p.BottomSurface = "SmoothNoOutlines" 
299
        p.TopSurface = "SmoothNoOutlines"  
300
        p.RightSurface = "SmoothNoOutlines"
301
        return p
302
end 
303
function weld(part0, part1, c0, parent, c1)
304
    if parent == nil then parent=char end
305
    if c1 == nil then c1=CFrame.new() end
306
307
        local wel = Instance.new("Weld", parent)
308
        wel.Part0 = part0
309
        wel.Part1 = part1
310
        wel.C0 = c0
311
        wel.C1 = c1
312
        return wel
313
end
314
function specialmesh(parent, meshType, scale, meshId)
315
    if meshId==nil then meshId="" end
316
        local mesh = Instance.new("SpecialMesh", parent)
317
        mesh.Scale = scale
318
        mesh.MeshType = meshType
319
        mesh.MeshId = meshId
320
        return mesh
321
end
322
----------------------------------------------------------------------------------------------------------
323
--function part(parent, size, color, formfactor, collide, transparency)
324
--function weld(part0, part1, c0, parent, c1)
325
326
----------------------------------------------------------------------------------------------------------
327
function animatehuman(animationid, object)
328
            local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
329
            animation:Play()
330
end
331
local danceAnim = Instance.new("Animation", char)
332-
danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893"
332+
danceAnim.AnimationId = "http://www.roblox.com/asset/?id=144429224"
333
danceAnim.Name = "DancingAnimation"
334
----------------------------------------------------------------------------------------------------------
335
local main = Instance.new("Part", char)
336
        main.FormFactor = "Custom"
337
        main.CanCollide = false
338
        main.Size = Vector3.new(.75, 1, 1.2)
339
        main.Locked = true
340
        main.BrickColor = BrickColor.new("Black")
341
        main.TopSurface = 0
342
        main.BottomSurface = 0
343
        main.Position = torso.Position
344
        main:BreakJoints()
345
local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
346
    local speaker = Instance.new("Part", char)
347
        speaker.FormFactor = "Custom"
348
        speaker.CanCollide = false
349
        speaker.Size = Vector3.new(1.5, .25, 1.4)
350
        speaker.Locked = true
351
        speaker.BrickColor = BrickColor.new("Black")
352
        speaker.TopSurface = 0
353
        speaker.BottomSurface = 0
354
        speaker.Position = torso.Position
355
        speaker:BreakJoints()
356
local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
357
        local speaker2 = Instance.new("Part", char)
358
        speaker2.FormFactor = "Custom"
359
        speaker2.CanCollide = false
360
        speaker2.Size = Vector3.new(1, .25, 2)
361
        speaker2.Locked = true
362
        speaker2.BrickColor = BrickColor.new("Black")
363
        speaker2.TopSurface = 0
364
        speaker2.BottomSurface = 0
365
        speaker2.Position = torso.Position
366
        speaker2:BreakJoints()
367
local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
368
        local main2 = Instance.new("Part", char)
369
        main2.FormFactor = "Custom"
370
        main2.CanCollide = false
371
        main2.Size = Vector3.new(.751, 1, .6)
372
        main2.Locked = true
373
        main2.BrickColor = BrickColor.new("Black")
374
        main2.TopSurface = 0
375
        main2.BottomSurface = 0
376
        main2.Position = torso.Position
377
        main2:BreakJoints()
378
local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
379
    local main3 = Instance.new("Part", char)
380
        main3.FormFactor = "Custom"
381
        main3.CanCollide = false
382
        main3.Size = Vector3.new(.751, 1.45, 1)
383
        main3.Locked = true
384
        main3.BrickColor = BrickColor.new("Black")
385
        main3.TopSurface = 0
386
        main3.BottomSurface = 0
387
        main3.Position = torso.Position
388
        main3:BreakJoints()
389
local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
390
    local main4 = Instance.new("Part", char)
391
        main4.FormFactor = "Custom"
392
        main4.CanCollide = false
393
        main4.Size = Vector3.new(1, .76, 1)
394
        Instance.new("CylinderMesh", main4)
395
        main4.Locked = true
396
        main4.BrickColor = BrickColor.new("Black")
397
        main4.TopSurface = 0
398
        main4.BottomSurface = 0
399
        main4.Position = torso.Position
400
        main4:BreakJoints()
401
local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
402
    local speaker3 = Instance.new("Part", char)
403
        speaker3.FormFactor = "Custom"
404
        speaker3.CanCollide = false
405
        speaker3.Size = Vector3.new(1.5, .5, 1.4)
406
        speaker3.Locked = true
407
        speaker3.BrickColor = BrickColor.new("Black")
408
        speaker3.TopSurface = 0
409
        speaker3.BottomSurface = 0
410
        speaker3.Position = torso.Position
411
        speaker3:BreakJoints()
412
local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
413
        local speaker4 = Instance.new("Part", char)
414
        speaker4.FormFactor = "Custom"
415
        speaker4.CanCollide = false
416
        speaker4.Size = Vector3.new(1, .5, 2)
417
        speaker4.Locked = true
418
        speaker4.BrickColor = BrickColor.new("Black")
419
        speaker4.TopSurface = 0
420
        speaker4.BottomSurface = 0
421
        speaker4.Position = torso.Position
422
        speaker4:BreakJoints()
423
local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
424
        local speaker5 = Instance.new("Part", char)
425
        speaker5.FormFactor = "Custom"
426
        speaker5.CanCollide = false
427
        speaker5.Size = Vector3.new(1.4, .4, 1.3)
428
        speaker5.Locked = true
429
        speaker5.BrickColor = BrickColor.new("Black")
430
        speaker5.TopSurface = 0
431
        speaker5.BottomSurface = 0
432
        speaker5.Position = torso.Position
433
        speaker5:BreakJoints()
434
local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
435
        local speaker6 = Instance.new("Part", char)
436
        speaker6.FormFactor = "Custom"
437
        speaker6.CanCollide = false
438
        speaker6.Size = Vector3.new(.9, .4, 1.9)
439
        speaker6.Locked = true
440
        speaker6.BrickColor = BrickColor.new("Black")
441
        speaker6.TopSurface = 0
442
        speaker6.BottomSurface = 0
443
        speaker6.Position = torso.Position
444
        speaker6:BreakJoints()
445
local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
446
    
447
        local support = Instance.new("Part", char)
448
        support.FormFactor = "Custom"
449
        support.CanCollide = false
450
        support.Size = Vector3.new(.3, .4, .6)
451
        support.Locked = true
452
        support.BrickColor = BrickColor.new("Black")
453
        support.TopSurface = 0
454
        support.BottomSurface = 0
455
        support.Position = torso.Position
456
        support:BreakJoints()
457
local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
458
459
460
debounce = false
461
462
function stopsound()
463
if debounce then return end
464
    if not sound.IsPlaying then return end
465
    sound:stop()
466
    debounce = true
467
    local dancebro = Instance.new("StringValue", game:service'Lighting')
468
    dancebro.Name = ('STOPDANCING'..plr.Name)
469
    game:service'Debris':AddItem(dancebro, 1)
470
        coroutine.wrap(function()
471
        while not sound.IsPlaying do
472
            if charge <= 100 then
473
            charge = charge + .1
474
            wait()
475
            elseif charge > 100 then
476
            charge = 100
477
            break
478
            end
479
        end
480
    end)()
481
        wait(.1)
482
    debounce = false
483
end
484
mouse.Button1Down:connect(function(mous)
485
    if debounceofsprint then return end
486
    if sound.IsPlaying then return end
487
    if debounce then return end
488
    sound:play()
489
 for i = 70, 55, -.35 do
490
     if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
491
    camera.FieldOfView = i
492
    wait()
493
end
494
for i = 65, 70, 2.5 do
495
    if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
496
    camera.FieldOfView = i
497
    wait()
498
end
499
if debounce then debounce = false return end
500
    if dancemode then
501
    for i,v in pairs(workspace:children()) do
502
        if not sound.IsPlaying then break end
503
                coroutine.wrap(function()
504
                if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
505
                        danceAnimClone = danceAnim:clone()
506
                        danceAnimClone.Parent = v
507
                        danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893"
508
                        wait()
509
                        NLS([[
510
                        function animatehuman(animationid, object)
511
                            local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
512
                            animation:Play()
513
                        end
514
                        while wait(.5) do
515
                        if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
516
                        animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
517
                        end
518
                        ]], v)
519
                end
520
                end)()
521
        end
522
end
523
    coroutine.wrap(function()
524
        while sound.IsPlaying do
525
            if charge <= 1 then 
526
                if debounce then break end
527
                if not sound.IsPlaying then break end
528
                    sound:stop()
529
                    debounce = true
530
                    chargetext.TextColor3 = Color3.new(1,0,0)
531
                    dancebro = Instance.new("StringValue", game:service'Lighting')
532
                    dancebro.Name = ('STOPDANCING'..plr.Name)
533
                    game:service'Debris':AddItem(dancebro, 1)
534
                    coroutine.wrap(function()
535
                        repeat wait() until charge >= 10
536
                        debounce = false
537
                        chargetext.TextColor3 = Color3.new(1,1,1)
538
                    end)()
539
                    coroutine.wrap(function()
540
                        while not sound.IsPlaying do
541
                            if charge <= 100 then
542
                            charge = charge + .1
543
                            wait()
544
                            elseif charge > 100 then
545
                            charge = 100
546
                            break
547
                            end
548
                        end
549
                    end)() 
550
            else
551
            charge = charge - .08
552
            wait()
553
            end
554
        end
555
    end)()
556
    coroutine.wrap(function()
557
        local ran,err = ypcall(function()
558
        while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
559
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
560
    if not sound.IsPlaying then break end
561
    rayCast(speaker, 1250, 0, 5, "Lavender")
562
    wait(.35)
563
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
564
    if not sound.IsPlaying then break end
565
    rayCast(speaker, 1250, 0, 5, "Pink")
566
    wait(.95)
567
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
568
    if not sound.IsPlaying then break end
569
    rayCast(speaker, 1250, 0, 5, "Bright bluish green")
570
    wait(.55)
571
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
572
    if not sound.IsPlaying then break end
573
    rayCast(speaker, 1250, 0, 5, "Pink")
574
    wait(.4)
575
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
576
    if not sound.IsPlaying then break end
577
    rayCast(speaker, 1250, 0, 5, "Bright bluish green")
578
    local pl = Instance.new("PointLight", torso)
579
    pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
580
    pl.Range = 30
581
    pl.Brightness = 0.7
582
    game:service'Debris':AddItem(pl, .3)
583
    wait(.45)
584
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
585
    if not sound.IsPlaying then break end
586
    rayCast(speaker, 1250, 0, 5, "Lavender")
587
    wait(.75)
588
    end
589
    end) if err then print(err) end
590
    end)()
591
end)
592
593
mouse.Button1Up:connect(function(mous)
594
    stopsound()
595
end)
596
ctrl = false
597
mouse.KeyDown:connect(function(k)
598
    if string.byte(k) == 50 then
599
        ctrl = true
600
        humanoid.WalkSpeed = 8
601
    end
602
    if string.byte(k) == 48 then
603
    humanoid.WalkSpeed = 28
604
    end
605
end)
606
607
mouse.KeyUp:connect(function(k)
608
    if string.byte(k) == 50 then
609
        ctrl = false
610
        humanoid.WalkSpeed = 16
611
    end
612
    if string.byte(k) == 48 then
613
    humanoid.WalkSpeed = 16
614
        if ctrl then
615
            humanoid.WalkSpeed = 8
616
        end
617
    end
618
end)
619
620
humanoid.Died:connect(function()
621
    deathpos = torso.Position
622
    WorkModel = Instance.new("Model", workspace)
623
    WorkModel.Name = " "
624
        wait(1/60)
625
        humanoid.Parent = nil
626
    if torso then
627
        local Head = char:FindFirstChild("Head")
628
        if Head then
629
            local Neck = Instance.new("Weld")
630
            Neck.Name = "Neck"
631
            Neck.Part0 = torso
632
            Neck.Part1 = Head
633
            Neck.C0 = CFrame.new(0, 1.5, 0)
634
            Neck.C1 = CFrame.new()
635
            Neck.Parent = torso
636
        end
637
        local Limb = char:FindFirstChild("Right Arm")
638
        if Limb then
639
640
            Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
641
            local Joint = Instance.new("Glue")
642
            Joint.Name = "RightShoulder"
643
            Joint.Part0 = torso
644
            Joint.Part1 = Limb
645
            Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
646
            Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
647
            Joint.Parent = torso
648
649
            local B = Instance.new("Part")
650
            B.TopSurface = 0
651
            B.BottomSurface = 0
652
            B.formFactor = "Symmetric"
653
            B.Size = Vector3.new(1, 1, 1)
654
            B.Transparency = 1
655
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
656
            B.Parent = char
657
            B.CanCollide = false
658
            local W = Instance.new("Weld")
659
            W.Part0 = Limb
660
            W.Part1 = B
661
            W.C0 = CFrame.new(0, -0.5, 0)
662
            W.Parent = Limb
663
664
        end
665
        local Limb = char:FindFirstChild("Left Arm")
666
        if Limb then
667
668
            Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
669
            local Joint = Instance.new("Glue")
670
            Joint.Name = "LeftShoulder"
671
            Joint.Part0 = torso
672
            Joint.Part1 = Limb
673
            Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
674
            Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
675
            Joint.Parent = torso
676
677
            local B = Instance.new("Part")
678
            B.TopSurface = 0
679
            B.BottomSurface = 0
680
            B.formFactor = "Symmetric"
681
            B.Size = Vector3.new(1, 1, 1)
682
            B.Transparency = 1
683
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
684
            B.Parent = char
685
            B.CanCollide = false
686
            local W = Instance.new("Weld")
687
            W.Part0 = Limb
688
            W.Part1 = B
689
            W.C0 = CFrame.new(0, -0.5, 0)
690
            W.Parent = Limb
691
692
        end
693
        local Limb = char:FindFirstChild("Right Leg")
694
        if Limb then
695
696
            Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
697
            local Joint = Instance.new("Glue")
698
            Joint.Name = "RightHip"
699
            Joint.Part0 = torso
700
            Joint.Part1 = Limb
701
            Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
702
            Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
703
            Joint.Parent = torso
704
705
            local B = Instance.new("Part")
706
            B.TopSurface = 0
707
            B.BottomSurface = 0
708
            B.formFactor = "Symmetric"
709
            B.Size = Vector3.new(1, 1, 1)
710
            B.Transparency = 1
711
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
712
            B.Parent = char
713
            B.CanCollide = false
714
            local W = Instance.new("Weld")
715
            W.Part0 = Limb
716
            W.Part1 = B
717
            W.C0 = CFrame.new(0, -0.5, 0)
718
            W.Parent = Limb
719
720
        end
721
        local Limb = char:FindFirstChild("Left Leg")
722
        if Limb then
723
724
            Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
725
            local Joint = Instance.new("Glue")
726
            Joint.Name = "LeftHip"
727
            Joint.Part0 = torso
728
            Joint.Part1 = Limb
729
            Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
730
            Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
731
            Joint.Parent = torso
732
733
            local B = Instance.new("Part")
734
            B.TopSurface = 0
735
            B.BottomSurface = 0
736
            B.formFactor = "Symmetric"
737
            B.Size = Vector3.new(1, 1, 1)
738
            B.Transparency = 1
739
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
740
            B.Parent = char
741
            B.CanCollide = false
742
            local W = Instance.new("Weld")
743
            W.Part0 = Limb
744
            W.Part1 = B
745
            W.C0 = CFrame.new(0, -0.5, 0)
746
            W.Parent = Limb
747
        end
748
        for blood = 0, 3 do
749
            local blood = Instance.new("Part", workspace)
750
            blood.BrickColor = BrickColor.Red()
751
            blood.FormFactor = "Custom"
752
            blood.Size = Vector3.new(.2,.2,.2)
753
            blood.Anchored = true
754
            blood.TopSurface = "Smooth"
755
            blood.BackSurface = "Smooth"
756
            local bloodmesh = Instance.new("CylinderMesh", blood)
757
            bloodmesh.Scale = Vector3.new(3, 0, 3)
758
            local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
759
            local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
760
            if hitzb then
761
            blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
762
            blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
763
                coroutine.wrap(function()
764
                    for cframe = 0, math.random(16, 24) do
765
                        bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
766
                        wait()
767
                    end
768
                end)()
769
            elseif not hitzb then
770
            blood:Destroy()
771
            end
772
        end
773
        local BP = Instance.new("BodyPosition", torso)
774
        BP.maxForce = Vector3.new(1,1,1)/0
775
        BP.position = deathpos
776
        for i,v in pairs(char:children()) do
777
            if v:IsA("Part") then v.Parent = WorkModel end
778
        end
779
        wait(.3)
780
        BP:Destroy()
781
    end
782
end)
783
784
local rlegm = Instance.new("Motor", torso)
785
rlegm.C0 = CFrame.new(0.5, -1, 0)
786
rlegm.C1 = CFrame.new(0, 1, 0)
787
rlegm.Part0 = torso
788
rlegm.Part1 = rl
789
rlegm.Name = "Right Hip"
790
local llegm = Instance.new("Motor", torso)
791
llegm.C0 = CFrame.new(-0.5, -1, 0)
792
llegm.C1 = CFrame.new(0, 1, 0)
793
llegm.Part0 = torso
794
llegm.Part1 = ll
795
llegm.Name = "Left Hip"
796
neck.C0 = CFrame.new(0, 1, 0)
797
neck.C1 = CFrame.new(0, -0.5, 0)
798
rj.C0 = CFrame.new(0, -1, 0)
799
rj.C1 = CFrame.new(0, -1, 0)
800
rsc0 = rm.C0
801
lsc0 = lm.C0
802
neckc0 = neck.C0
803
rootc0 = rj.C0
804
llc0 = llegm.C0
805
rlc0 = rlegm.C0
806
speed = 0.4
807
angle = 0
808
anglespeed = 0
809
mvmnt = 0
810
game:service'RunService'.RenderStepped:connect(function()
811
    angle = (angle % 100) + anglespeed/10
812
    mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
813
        local rscf = rsc0
814
        local lscf = lsc0
815
        local rlcf = rlc0
816
        local llcf = llc0
817
        local rjcf = rootc0
818
        local ncf = neckc0
819
        local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
820
        local hitz, enz = workspace:findPartOnRay(rayz, char)
821
        --math.asin(mouse.UnitRay.Direction.y)
822
        ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
823
        rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
824
        lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
825
        if firing then
826
            rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
827
            lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) 
828
        end
829
        if not hitz then
830
            ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
831
                rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
832
                lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
833
            rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
834
                rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
835
                llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
836
        elseif humanoid.Sit then
837
            ncf = neckc0 * CFrame.Angles(0, 0, 0)
838
            rjcf = rootc0 * CFrame.new(0, -.2, 0)
839
            rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
840
            llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
841
            if sprinting then
842
                debounceofsprint = false
843
                sprinting = false
844
            end
845
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
846
            speed = 0.3
847
            if ctrl then
848
                rjcf = rootc0 * CFrame.new(0, -1.25, 0)
849
                llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
850
                rlcf = rlcf * CFrame.new(0, 1.25, -.85)
851
            else
852
                rjcf = rootc0
853
                rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
854
                llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
855
            end
856
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
857
        if not humanoid.Sit then
858
            anglespeed = 2
859
            if ctrl then
860
                anglespeed = 3
861
                ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
862
                rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
863
                rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
864
                lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
865
                llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
866
                rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
867
            else
868
                rjcf = rootc0
869
                rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
870
                llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
871
            end
872
            if sprinting then
873
                debounceofsprint = false
874
                sprinting = false
875
            end
876
            end
877
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
878
            if not humanoid.Sit then
879
            anglespeed = 2.7
880
                ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
881
                rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
882
                lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
883
                rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
884
                rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
885
                llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
886
            sprinting = true
887
            debounceofsprint = true
888
            end
889
        end
890
    rm.C0 = clerp(rm.C0,rscf,speed)
891
    lm.C0 = clerp(lm.C0,lscf,speed)
892
    rj.C0 = clerp(rj.C0,rjcf,speed)
893
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
894
    llegm.C0 = clerp(llegm.C0,llcf,speed)
895
    neck.C0 = clerp(neck.C0,ncf,speed)
896
end
897
898
plr = game.Players.LocalPlayer.Character -- BY THE WAY the penis is a cylinder, with balls. I can't make the full     -- script because of chat limit when i exploit.
899
stick = Instance.new("Part", plr.Torso)
900
c = Instance.new("CylinderMesh", stick)
901
stick.Size = Vector3.new(2,8.2,2)
902
stick.BrickColor = BrickColor.new("Pastel brown")
903
stick.BottomSurface = "Smooth"
904
stick.TopSurface = "Smooth"
905
stick.Position = plr.Torso.Position
906
wstick = Instance.new("Weld",plr.Torso)
907
wstick.Part0 = wstick.Parent
908
wstick.Part1 = stick
909
wstick.C1 = CFrame.new(Vector3.new(0,3.5,-1.5)) * CFrame.Angles(80,0,0)
910
ball1 = Instance.new("Part",plr)
911
ball1.BrickColor = stick.BrickColor
912
ball1.Shape = "Ball"
913
ball1.Size = Vector3.new(3,3,3)
914
wb1 = Instance.new("Weld",plr.Torso)
915
wb1.Part0 = wstick.Part0
916
wb1.Part1 = ball1
917
ball1.BottomSurface = "Smooth"
918
ball1.TopSurface = "Smooth"
919
wb1.C1 = CFrame.new(Vector3.new(-0.5,1.5,0))
920
ball2 = ball1:clone()
921
ball2.Parent = plr
922
wb2 = Instance.new("Weld",plr.Torso)
923
wb2.Part0 = wstick.Part0
924
wb2.Part1 = ball2
925
wb2.C1 = CFrame.new(Vector3.new(0.5,1.5,0))
926
end)