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1 | print'wow just changed sound gg' | |
2 | function clerp(c1,c2,al) | |
3 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
4 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
5 | for i,v in pairs(com1) do | |
6 | com1[i] = v+(com2[i]-v)*al | |
7 | end | |
8 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
9 | end | |
10 | ||
11 | plr = game:service'Players'.LocalPlayer | |
12 | char = plr.Character | |
13 | mouse = plr:GetMouse() | |
14 | humanoid = char:findFirstChild("Humanoid") | |
15 | torso = char:findFirstChild("Torso") | |
16 | head = char.Head | |
17 | ra = char:findFirstChild("Right Arm") | |
18 | la = char:findFirstChild("Left Arm") | |
19 | rl = char:findFirstChild("Right Leg") | |
20 | ll = char:findFirstChild("Left Leg") | |
21 | rs = torso:findFirstChild("Right Shoulder") | |
22 | ls = torso:findFirstChild("Left Shoulder") | |
23 | rh = torso:findFirstChild("Right Hip") | |
24 | lh = torso:findFirstChild("Left Hip") | |
25 | neck = torso:findFirstChild("Neck") | |
26 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
27 | anim = char:findFirstChild("Animate") | |
28 | if anim then | |
29 | anim:Destroy() | |
30 | end | |
31 | rootpart = char:findFirstChild("HumanoidRootPart") | |
32 | camera = workspace.CurrentCamera | |
33 | modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char) | |
34 | modelforparts.Name = "ModelForParts" | |
35 | ||
36 | function trailconnect(obj, wat) | |
37 | local trail = {} | |
38 | for i = 1, 4 do | |
39 | local p = Instance.new("Part") | |
40 | p.BrickColor = obj.BrickColor | |
41 | p.formFactor = "Custom" | |
42 | p.Size = Vector3.new(1,1,1) | |
43 | p.Locked = true | |
44 | p.Anchored = true | |
45 | p.CanCollide = false | |
46 | local mesh = Instance.new("CylinderMesh", p) | |
47 | mesh.Name = "Mesh" | |
48 | table.insert(trail,{p,0}) | |
49 | end | |
50 | local lastpos = obj.Position | |
51 | local updatethis = 0 | |
52 | local dontdothis = false | |
53 | game:service'RunService'.Stepped:connect(function() | |
54 | if wat == true then if dontdothis then return end | |
55 | for i,v in pairs(trail) do | |
56 | game:service'Debris':AddItem(obj, 0) | |
57 | table.remove(v, i) | |
58 | end | |
59 | dontdothis = true | |
60 | return | |
61 | end | |
62 | updatethis = ((updatethis) % 4) + 1 | |
63 | local dstnc = (obj.Position - lastpos).magnitude | |
64 | trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) | |
65 | trail[updatethis][1].Parent = obj.Parent | |
66 | trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) | |
67 | trail[updatethis][2] = 0 | |
68 | for i,v in pairs(trail) do | |
69 | v[2] = v[2] + .15 | |
70 | v[1].Transparency = v[2] | |
71 | end | |
72 | lastpos = obj.Position | |
73 | end) | |
74 | end | |
75 | ||
76 | do --rayCast | |
77 | function rayCast(startpos, Speed, Gravity, Dmg, color) | |
78 | local ran,err = ypcall(function() | |
79 | local rayPart = Instance.new("Part") | |
80 | rayPart.Name = "RayPart" | |
81 | rayPart.BrickColor = BrickColor.new(color) | |
82 | rayPart.Anchored = true | |
83 | rayPart.CanCollide = false | |
84 | rayPart.Locked = true | |
85 | rayPart.FormFactor = "Custom" | |
86 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
87 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
88 | rayPart.Size = Vector3.new(.2, 50, .2) | |
89 | rayPart:breakJoints() | |
90 | Instance.new("CylinderMesh", rayPart) | |
91 | local fire = Instance.new("Fire", rayPart) | |
92 | fire.Color = rayPart.BrickColor.Color | |
93 | fire.SecondaryColor = rayPart.BrickColor.Color | |
94 | - | fire.Heat = 0 |
94 | + | fire.Heat = 999999 |
95 | - | fire.Size = 10 |
95 | + | fire.Size = 999 |
96 | local pl = Instance.new("PointLight", rayPart) | |
97 | pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) | |
98 | - | pl.Range = 18 |
98 | + | pl.Range = 999999999999 |
99 | ||
100 | local hitobj = false | |
101 | local bulletposition = startpos.Position | |
102 | rayPart.CFrame = startpos.CFrame | |
103 | trailconnect(rayPart, hitobj) | |
104 | ||
105 | local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed | |
106 | local bulletlastposition = bulletposition | |
107 | ||
108 | coroutine.resume(coroutine.create(function() | |
109 | while true do | |
110 | ||
111 | local dt = wait() | |
112 | bulletlastposition = bulletposition | |
113 | bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) | |
114 | bulletposition = bulletposition + (bulletvelocity*dt) | |
115 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
116 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} ) | |
117 | ||
118 | if (torso.Position - rayPart.Position).magnitude > 840 then | |
119 | rayPart:Destroy() | |
120 | hitobj = true | |
121 | break | |
122 | end | |
123 | ||
124 | ||
125 | if hit then | |
126 | hitobj = true | |
127 | - | local damage = math.random(Dmg, Dmg+6) |
127 | + | local damage = math.random(Dmg, Dmg+99999999) |
128 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
129 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
130 | elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then | |
131 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
132 | end | |
133 | local boom = Instance.new("Part", modelforparts) | |
134 | boom.BrickColor = rayPart.BrickColor | |
135 | boom.Anchored = true | |
136 | boom.FormFactor = "Custom" | |
137 | boom.Size = Vector3.new(1,1,1) | |
138 | boom.CanCollide = false | |
139 | boom.Transparency = 0.25 | |
140 | boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) | |
141 | boom.TopSurface = 0 | |
142 | boom.BottomSurface = 0 | |
143 | local sphere = Instance.new("SpecialMesh", boom) | |
144 | sphere.MeshType = "Sphere" | |
145 | local pl = Instance.new("PointLight", boom) | |
146 | pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) | |
147 | pl.Range = 20 | |
148 | for ye = 0, 8 do | |
149 | local lite = Instance.new("Part", boom) | |
150 | lite.FormFactor = "Custom" | |
151 | lite.Size = Vector3.new(.2, 1.5, .2) | |
152 | lite.BrickColor = boom.BrickColor | |
153 | lite.CanCollide = false | |
154 | lite.TopSurface = 0 | |
155 | lite.Anchored = false | |
156 | lite.BottomSurface = 0 | |
157 | lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) | |
158 | end | |
159 | ||
160 | for i = 0, 20, 2.5 do | |
161 | sphere.Scale = sphere.Scale + Vector3.new(i,i,i) | |
162 | boom.Transparency = boom.Transparency + i/60 | |
163 | pl.Range = pl.Range + i/15 | |
164 | wait() | |
165 | end | |
166 | boom:Destroy() | |
167 | for i,v in pairs(workspace:children()) do | |
168 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
169 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
170 | if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then | |
171 | - | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6)) |
171 | + | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+29999,Dmg+9999)) |
172 | end | |
173 | end | |
174 | end | |
175 | if v and v:IsA("Part") and v.Name ~= "Base" then | |
176 | if (v.Position - boom.Position).magnitude < 16 then | |
177 | v:BreakJoints() | |
178 | v.TopSurface = 0 | |
179 | v.BottomSurface = 0 | |
180 | v.LeftSurface = 0 | |
181 | v.RightSurface = 0 | |
182 | v.FrontSurface = 0 | |
183 | v.BackSurface = 0 | |
184 | v.Anchored = false | |
185 | end | |
186 | end | |
187 | end | |
188 | pcall(function() | |
189 | bulletposition = hitposition | |
190 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
191 | rayPart:Destroy() | |
192 | end) | |
193 | break | |
194 | end | |
195 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
196 | rayPart.Parent = modelforparts | |
197 | end | |
198 | end)) | |
199 | for i = 70, 65, -1.5 do | |
200 | firing = true | |
201 | camera.FieldOfView = i | |
202 | wait() | |
203 | end | |
204 | for i = 65, 70, 2.5 do | |
205 | firing = false | |
206 | camera.FieldOfView = i | |
207 | wait() | |
208 | end | |
209 | end) | |
210 | if err then | |
211 | print(err) | |
212 | end | |
213 | end | |
214 | end | |
215 | ||
216 | ||
217 | charge = 500 | |
218 | ||
219 | plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui") | |
220 | ||
221 | local statusgui = Instance.new("ScreenGui", plrgui) | |
222 | local mainframe = Instance.new("Frame", statusgui) | |
223 | mainframe.Size = UDim2.new(0, 200, 0, 200) | |
224 | mainframe.Position = UDim2.new(.75, 0, .75, 0) | |
225 | mainframe.Style = 3 | |
226 | local image = Instance.new("ImageLabel", mainframe) | |
227 | image.Size = UDim2.new(1, 0, .47, 0) | |
228 | image.Position = UDim2.new(0, 0, .235, 0) | |
229 | image.BackgroundTransparency = 1 | |
230 | image.Image = "rbxassetid://145057975" | |
231 | local chargetext = Instance.new("TextLabel", mainframe) | |
232 | chargetext.FontSize = "Size18" | |
233 | chargetext.Size = UDim2.new(1, 0, .95, 0) | |
234 | chargetext.TextYAlignment = "Bottom" | |
235 | chargetext.BackgroundTransparency = 1 | |
236 | chargetext.TextColor3 = Color3.new(1,1,1) | |
237 | game:service'RunService'.Stepped:connect(function() | |
238 | chargetext.Text = math.floor(charge).."%" | |
239 | end) | |
240 | ||
241 | ||
242 | ||
243 | local rm = Instance.new("Weld", torso) | |
244 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
245 | rm.C1 = CFrame.new(0, 0.5, 0) | |
246 | rm.Part0 = torso | |
247 | rm.Part1 = ra | |
248 | local lm = Instance.new("Weld", torso) | |
249 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
250 | lm.C1 = CFrame.new(0, 0.5, 0) | |
251 | lm.Part0 = torso | |
252 | lm.Part1 = la | |
253 | ||
254 | sound = Instance.new("Sound", head) | |
255 | sound.Volume = 1 | |
256 | - | sound.SoundId = "rbxassetid://151380796" |
256 | + | sound.SoundId = "rbxassetid://138311021" |
257 | sound.Looped = true | |
258 | ||
259 | ||
260 | dancemode = true | |
261 | debounceofsprint = false | |
262 | ||
263 | --create func | |
264 | function part(parent, size, color, formfactor, collide, transparency) | |
265 | if transparency == nil then transparency=0 end | |
266 | if collide == nil then collide=false end | |
267 | if formfactor == nil then formfactor="Custom" end | |
268 | local p = Instance.new("Part", parent) | |
269 | p.FormFactor = formfactor | |
270 | p.CanCollide = collide | |
271 | p.Size = size | |
272 | p.Locked = true | |
273 | p.Transparency = transparency | |
274 | p.Position = torso.Position + Vector3.new(0, 1, 0) | |
275 | p.BrickColor = color | |
276 | p.FrontSurface = "SmoothNoOutlines" | |
277 | p.BackSurface = "SmoothNoOutlines" | |
278 | p.LeftSurface = "SmoothNoOutlines" | |
279 | p.BottomSurface = "SmoothNoOutlines" | |
280 | p.TopSurface = "SmoothNoOutlines" | |
281 | p.RightSurface = "SmoothNoOutlines" | |
282 | return p | |
283 | end | |
284 | function wedge(parent, size, color, formfactor, collide, transparency) | |
285 | if transparency==nil then transparency=0 end | |
286 | if collide==nil then collide=false end | |
287 | if formfactor==nil then formfactor="Custom" end | |
288 | local p = Instance.new("WedgePart", parent) | |
289 | p.FormFactor = formfactor | |
290 | p.CanCollide = collide | |
291 | p.Size = size | |
292 | p.Locked = true | |
293 | p.Position = torso.Position | |
294 | p.BrickColor = color | |
295 | p.FrontSurface = "SmoothNoOutlines" | |
296 | p.BackSurface = "SmoothNoOutlines" | |
297 | p.LeftSurface = "SmoothNoOutlines" | |
298 | p.BottomSurface = "SmoothNoOutlines" | |
299 | p.TopSurface = "SmoothNoOutlines" | |
300 | p.RightSurface = "SmoothNoOutlines" | |
301 | return p | |
302 | end | |
303 | function weld(part0, part1, c0, parent, c1) | |
304 | if parent == nil then parent=char end | |
305 | if c1 == nil then c1=CFrame.new() end | |
306 | ||
307 | local wel = Instance.new("Weld", parent) | |
308 | wel.Part0 = part0 | |
309 | wel.Part1 = part1 | |
310 | wel.C0 = c0 | |
311 | wel.C1 = c1 | |
312 | return wel | |
313 | end | |
314 | function specialmesh(parent, meshType, scale, meshId) | |
315 | if meshId==nil then meshId="" end | |
316 | local mesh = Instance.new("SpecialMesh", parent) | |
317 | mesh.Scale = scale | |
318 | mesh.MeshType = meshType | |
319 | mesh.MeshId = meshId | |
320 | return mesh | |
321 | end | |
322 | ---------------------------------------------------------------------------------------------------------- | |
323 | --function part(parent, size, color, formfactor, collide, transparency) | |
324 | --function weld(part0, part1, c0, parent, c1) | |
325 | ||
326 | ---------------------------------------------------------------------------------------------------------- | |
327 | function animatehuman(animationid, object) | |
328 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
329 | animation:Play() | |
330 | end | |
331 | local danceAnim = Instance.new("Animation", char) | |
332 | - | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" |
332 | + | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=144429224" |
333 | danceAnim.Name = "DancingAnimation" | |
334 | ---------------------------------------------------------------------------------------------------------- | |
335 | local main = Instance.new("Part", char) | |
336 | main.FormFactor = "Custom" | |
337 | main.CanCollide = false | |
338 | main.Size = Vector3.new(.75, 1, 1.2) | |
339 | main.Locked = true | |
340 | main.BrickColor = BrickColor.new("Black") | |
341 | main.TopSurface = 0 | |
342 | main.BottomSurface = 0 | |
343 | main.Position = torso.Position | |
344 | main:BreakJoints() | |
345 | local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6)) | |
346 | local speaker = Instance.new("Part", char) | |
347 | speaker.FormFactor = "Custom" | |
348 | speaker.CanCollide = false | |
349 | speaker.Size = Vector3.new(1.5, .25, 1.4) | |
350 | speaker.Locked = true | |
351 | speaker.BrickColor = BrickColor.new("Black") | |
352 | speaker.TopSurface = 0 | |
353 | speaker.BottomSurface = 0 | |
354 | speaker.Position = torso.Position | |
355 | speaker:BreakJoints() | |
356 | local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6)) | |
357 | local speaker2 = Instance.new("Part", char) | |
358 | speaker2.FormFactor = "Custom" | |
359 | speaker2.CanCollide = false | |
360 | speaker2.Size = Vector3.new(1, .25, 2) | |
361 | speaker2.Locked = true | |
362 | speaker2.BrickColor = BrickColor.new("Black") | |
363 | speaker2.TopSurface = 0 | |
364 | speaker2.BottomSurface = 0 | |
365 | speaker2.Position = torso.Position | |
366 | speaker2:BreakJoints() | |
367 | local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2)) | |
368 | local main2 = Instance.new("Part", char) | |
369 | main2.FormFactor = "Custom" | |
370 | main2.CanCollide = false | |
371 | main2.Size = Vector3.new(.751, 1, .6) | |
372 | main2.Locked = true | |
373 | main2.BrickColor = BrickColor.new("Black") | |
374 | main2.TopSurface = 0 | |
375 | main2.BottomSurface = 0 | |
376 | main2.Position = torso.Position | |
377 | main2:BreakJoints() | |
378 | local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9)) | |
379 | local main3 = Instance.new("Part", char) | |
380 | main3.FormFactor = "Custom" | |
381 | main3.CanCollide = false | |
382 | main3.Size = Vector3.new(.751, 1.45, 1) | |
383 | main3.Locked = true | |
384 | main3.BrickColor = BrickColor.new("Black") | |
385 | main3.TopSurface = 0 | |
386 | main3.BottomSurface = 0 | |
387 | main3.Position = torso.Position | |
388 | main3:BreakJoints() | |
389 | local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) | |
390 | local main4 = Instance.new("Part", char) | |
391 | main4.FormFactor = "Custom" | |
392 | main4.CanCollide = false | |
393 | main4.Size = Vector3.new(1, .76, 1) | |
394 | Instance.new("CylinderMesh", main4) | |
395 | main4.Locked = true | |
396 | main4.BrickColor = BrickColor.new("Black") | |
397 | main4.TopSurface = 0 | |
398 | main4.BottomSurface = 0 | |
399 | main4.Position = torso.Position | |
400 | main4:BreakJoints() | |
401 | local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2)) | |
402 | local speaker3 = Instance.new("Part", char) | |
403 | speaker3.FormFactor = "Custom" | |
404 | speaker3.CanCollide = false | |
405 | speaker3.Size = Vector3.new(1.5, .5, 1.4) | |
406 | speaker3.Locked = true | |
407 | speaker3.BrickColor = BrickColor.new("Black") | |
408 | speaker3.TopSurface = 0 | |
409 | speaker3.BottomSurface = 0 | |
410 | speaker3.Position = torso.Position | |
411 | speaker3:BreakJoints() | |
412 | local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6)) | |
413 | local speaker4 = Instance.new("Part", char) | |
414 | speaker4.FormFactor = "Custom" | |
415 | speaker4.CanCollide = false | |
416 | speaker4.Size = Vector3.new(1, .5, 2) | |
417 | speaker4.Locked = true | |
418 | speaker4.BrickColor = BrickColor.new("Black") | |
419 | speaker4.TopSurface = 0 | |
420 | speaker4.BottomSurface = 0 | |
421 | speaker4.Position = torso.Position | |
422 | speaker4:BreakJoints() | |
423 | local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2)) | |
424 | local speaker5 = Instance.new("Part", char) | |
425 | speaker5.FormFactor = "Custom" | |
426 | speaker5.CanCollide = false | |
427 | speaker5.Size = Vector3.new(1.4, .4, 1.3) | |
428 | speaker5.Locked = true | |
429 | speaker5.BrickColor = BrickColor.new("Black") | |
430 | speaker5.TopSurface = 0 | |
431 | speaker5.BottomSurface = 0 | |
432 | speaker5.Position = torso.Position | |
433 | speaker5:BreakJoints() | |
434 | local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6)) | |
435 | local speaker6 = Instance.new("Part", char) | |
436 | speaker6.FormFactor = "Custom" | |
437 | speaker6.CanCollide = false | |
438 | speaker6.Size = Vector3.new(.9, .4, 1.9) | |
439 | speaker6.Locked = true | |
440 | speaker6.BrickColor = BrickColor.new("Black") | |
441 | speaker6.TopSurface = 0 | |
442 | speaker6.BottomSurface = 0 | |
443 | speaker6.Position = torso.Position | |
444 | speaker6:BreakJoints() | |
445 | local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) | |
446 | ||
447 | local support = Instance.new("Part", char) | |
448 | support.FormFactor = "Custom" | |
449 | support.CanCollide = false | |
450 | support.Size = Vector3.new(.3, .4, .6) | |
451 | support.Locked = true | |
452 | support.BrickColor = BrickColor.new("Black") | |
453 | support.TopSurface = 0 | |
454 | support.BottomSurface = 0 | |
455 | support.Position = torso.Position | |
456 | support:BreakJoints() | |
457 | local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) | |
458 | ||
459 | ||
460 | debounce = false | |
461 | ||
462 | function stopsound() | |
463 | if debounce then return end | |
464 | if not sound.IsPlaying then return end | |
465 | sound:stop() | |
466 | debounce = true | |
467 | local dancebro = Instance.new("StringValue", game:service'Lighting') | |
468 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
469 | game:service'Debris':AddItem(dancebro, 1) | |
470 | coroutine.wrap(function() | |
471 | while not sound.IsPlaying do | |
472 | if charge <= 100 then | |
473 | charge = charge + .1 | |
474 | wait() | |
475 | elseif charge > 100 then | |
476 | charge = 100 | |
477 | break | |
478 | end | |
479 | end | |
480 | end)() | |
481 | wait(.1) | |
482 | debounce = false | |
483 | end | |
484 | mouse.Button1Down:connect(function(mous) | |
485 | if debounceofsprint then return end | |
486 | if sound.IsPlaying then return end | |
487 | if debounce then return end | |
488 | sound:play() | |
489 | for i = 70, 55, -.35 do | |
490 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
491 | camera.FieldOfView = i | |
492 | wait() | |
493 | end | |
494 | for i = 65, 70, 2.5 do | |
495 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
496 | camera.FieldOfView = i | |
497 | wait() | |
498 | end | |
499 | if debounce then debounce = false return end | |
500 | if dancemode then | |
501 | for i,v in pairs(workspace:children()) do | |
502 | if not sound.IsPlaying then break end | |
503 | coroutine.wrap(function() | |
504 | if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then | |
505 | danceAnimClone = danceAnim:clone() | |
506 | danceAnimClone.Parent = v | |
507 | danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
508 | wait() | |
509 | NLS([[ | |
510 | function animatehuman(animationid, object) | |
511 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
512 | animation:Play() | |
513 | end | |
514 | while wait(.5) do | |
515 | if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end | |
516 | animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent) | |
517 | end | |
518 | ]], v) | |
519 | end | |
520 | end)() | |
521 | end | |
522 | end | |
523 | coroutine.wrap(function() | |
524 | while sound.IsPlaying do | |
525 | if charge <= 1 then | |
526 | if debounce then break end | |
527 | if not sound.IsPlaying then break end | |
528 | sound:stop() | |
529 | debounce = true | |
530 | chargetext.TextColor3 = Color3.new(1,0,0) | |
531 | dancebro = Instance.new("StringValue", game:service'Lighting') | |
532 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
533 | game:service'Debris':AddItem(dancebro, 1) | |
534 | coroutine.wrap(function() | |
535 | repeat wait() until charge >= 10 | |
536 | debounce = false | |
537 | chargetext.TextColor3 = Color3.new(1,1,1) | |
538 | end)() | |
539 | coroutine.wrap(function() | |
540 | while not sound.IsPlaying do | |
541 | if charge <= 100 then | |
542 | charge = charge + .1 | |
543 | wait() | |
544 | elseif charge > 100 then | |
545 | charge = 100 | |
546 | break | |
547 | end | |
548 | end | |
549 | end)() | |
550 | else | |
551 | charge = charge - .08 | |
552 | wait() | |
553 | end | |
554 | end | |
555 | end)() | |
556 | coroutine.wrap(function() | |
557 | local ran,err = ypcall(function() | |
558 | while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do | |
559 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
560 | if not sound.IsPlaying then break end | |
561 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
562 | wait(.35) | |
563 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
564 | if not sound.IsPlaying then break end | |
565 | rayCast(speaker, 1250, 0, 5, "Pink") | |
566 | wait(.95) | |
567 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
568 | if not sound.IsPlaying then break end | |
569 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
570 | wait(.55) | |
571 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
572 | if not sound.IsPlaying then break end | |
573 | rayCast(speaker, 1250, 0, 5, "Pink") | |
574 | wait(.4) | |
575 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
576 | if not sound.IsPlaying then break end | |
577 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
578 | local pl = Instance.new("PointLight", torso) | |
579 | pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) | |
580 | pl.Range = 30 | |
581 | pl.Brightness = 0.7 | |
582 | game:service'Debris':AddItem(pl, .3) | |
583 | wait(.45) | |
584 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
585 | if not sound.IsPlaying then break end | |
586 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
587 | wait(.75) | |
588 | end | |
589 | end) if err then print(err) end | |
590 | end)() | |
591 | end) | |
592 | ||
593 | mouse.Button1Up:connect(function(mous) | |
594 | stopsound() | |
595 | end) | |
596 | ctrl = false | |
597 | mouse.KeyDown:connect(function(k) | |
598 | if string.byte(k) == 50 then | |
599 | ctrl = true | |
600 | humanoid.WalkSpeed = 8 | |
601 | end | |
602 | if string.byte(k) == 48 then | |
603 | humanoid.WalkSpeed = 28 | |
604 | end | |
605 | end) | |
606 | ||
607 | mouse.KeyUp:connect(function(k) | |
608 | if string.byte(k) == 50 then | |
609 | ctrl = false | |
610 | humanoid.WalkSpeed = 16 | |
611 | end | |
612 | if string.byte(k) == 48 then | |
613 | humanoid.WalkSpeed = 16 | |
614 | if ctrl then | |
615 | humanoid.WalkSpeed = 8 | |
616 | end | |
617 | end | |
618 | end) | |
619 | ||
620 | humanoid.Died:connect(function() | |
621 | deathpos = torso.Position | |
622 | WorkModel = Instance.new("Model", workspace) | |
623 | WorkModel.Name = " " | |
624 | wait(1/60) | |
625 | humanoid.Parent = nil | |
626 | if torso then | |
627 | local Head = char:FindFirstChild("Head") | |
628 | if Head then | |
629 | local Neck = Instance.new("Weld") | |
630 | Neck.Name = "Neck" | |
631 | Neck.Part0 = torso | |
632 | Neck.Part1 = Head | |
633 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
634 | Neck.C1 = CFrame.new() | |
635 | Neck.Parent = torso | |
636 | end | |
637 | local Limb = char:FindFirstChild("Right Arm") | |
638 | if Limb then | |
639 | ||
640 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
641 | local Joint = Instance.new("Glue") | |
642 | Joint.Name = "RightShoulder" | |
643 | Joint.Part0 = torso | |
644 | Joint.Part1 = Limb | |
645 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
646 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
647 | Joint.Parent = torso | |
648 | ||
649 | local B = Instance.new("Part") | |
650 | B.TopSurface = 0 | |
651 | B.BottomSurface = 0 | |
652 | B.formFactor = "Symmetric" | |
653 | B.Size = Vector3.new(1, 1, 1) | |
654 | B.Transparency = 1 | |
655 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
656 | B.Parent = char | |
657 | B.CanCollide = false | |
658 | local W = Instance.new("Weld") | |
659 | W.Part0 = Limb | |
660 | W.Part1 = B | |
661 | W.C0 = CFrame.new(0, -0.5, 0) | |
662 | W.Parent = Limb | |
663 | ||
664 | end | |
665 | local Limb = char:FindFirstChild("Left Arm") | |
666 | if Limb then | |
667 | ||
668 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
669 | local Joint = Instance.new("Glue") | |
670 | Joint.Name = "LeftShoulder" | |
671 | Joint.Part0 = torso | |
672 | Joint.Part1 = Limb | |
673 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
674 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
675 | Joint.Parent = torso | |
676 | ||
677 | local B = Instance.new("Part") | |
678 | B.TopSurface = 0 | |
679 | B.BottomSurface = 0 | |
680 | B.formFactor = "Symmetric" | |
681 | B.Size = Vector3.new(1, 1, 1) | |
682 | B.Transparency = 1 | |
683 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
684 | B.Parent = char | |
685 | B.CanCollide = false | |
686 | local W = Instance.new("Weld") | |
687 | W.Part0 = Limb | |
688 | W.Part1 = B | |
689 | W.C0 = CFrame.new(0, -0.5, 0) | |
690 | W.Parent = Limb | |
691 | ||
692 | end | |
693 | local Limb = char:FindFirstChild("Right Leg") | |
694 | if Limb then | |
695 | ||
696 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
697 | local Joint = Instance.new("Glue") | |
698 | Joint.Name = "RightHip" | |
699 | Joint.Part0 = torso | |
700 | Joint.Part1 = Limb | |
701 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
702 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
703 | Joint.Parent = torso | |
704 | ||
705 | local B = Instance.new("Part") | |
706 | B.TopSurface = 0 | |
707 | B.BottomSurface = 0 | |
708 | B.formFactor = "Symmetric" | |
709 | B.Size = Vector3.new(1, 1, 1) | |
710 | B.Transparency = 1 | |
711 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
712 | B.Parent = char | |
713 | B.CanCollide = false | |
714 | local W = Instance.new("Weld") | |
715 | W.Part0 = Limb | |
716 | W.Part1 = B | |
717 | W.C0 = CFrame.new(0, -0.5, 0) | |
718 | W.Parent = Limb | |
719 | ||
720 | end | |
721 | local Limb = char:FindFirstChild("Left Leg") | |
722 | if Limb then | |
723 | ||
724 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
725 | local Joint = Instance.new("Glue") | |
726 | Joint.Name = "LeftHip" | |
727 | Joint.Part0 = torso | |
728 | Joint.Part1 = Limb | |
729 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
730 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
731 | Joint.Parent = torso | |
732 | ||
733 | local B = Instance.new("Part") | |
734 | B.TopSurface = 0 | |
735 | B.BottomSurface = 0 | |
736 | B.formFactor = "Symmetric" | |
737 | B.Size = Vector3.new(1, 1, 1) | |
738 | B.Transparency = 1 | |
739 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
740 | B.Parent = char | |
741 | B.CanCollide = false | |
742 | local W = Instance.new("Weld") | |
743 | W.Part0 = Limb | |
744 | W.Part1 = B | |
745 | W.C0 = CFrame.new(0, -0.5, 0) | |
746 | W.Parent = Limb | |
747 | end | |
748 | for blood = 0, 3 do | |
749 | local blood = Instance.new("Part", workspace) | |
750 | blood.BrickColor = BrickColor.Red() | |
751 | blood.FormFactor = "Custom" | |
752 | blood.Size = Vector3.new(.2,.2,.2) | |
753 | blood.Anchored = true | |
754 | blood.TopSurface = "Smooth" | |
755 | blood.BackSurface = "Smooth" | |
756 | local bloodmesh = Instance.new("CylinderMesh", blood) | |
757 | bloodmesh.Scale = Vector3.new(3, 0, 3) | |
758 | local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) | |
759 | local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) | |
760 | if hitzb then | |
761 | blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) | |
762 | blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) | |
763 | coroutine.wrap(function() | |
764 | for cframe = 0, math.random(16, 24) do | |
765 | bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) | |
766 | wait() | |
767 | end | |
768 | end)() | |
769 | elseif not hitzb then | |
770 | blood:Destroy() | |
771 | end | |
772 | end | |
773 | local BP = Instance.new("BodyPosition", torso) | |
774 | BP.maxForce = Vector3.new(1,1,1)/0 | |
775 | BP.position = deathpos | |
776 | for i,v in pairs(char:children()) do | |
777 | if v:IsA("Part") then v.Parent = WorkModel end | |
778 | end | |
779 | wait(.3) | |
780 | BP:Destroy() | |
781 | end | |
782 | end) | |
783 | ||
784 | local rlegm = Instance.new("Motor", torso) | |
785 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
786 | rlegm.C1 = CFrame.new(0, 1, 0) | |
787 | rlegm.Part0 = torso | |
788 | rlegm.Part1 = rl | |
789 | rlegm.Name = "Right Hip" | |
790 | local llegm = Instance.new("Motor", torso) | |
791 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
792 | llegm.C1 = CFrame.new(0, 1, 0) | |
793 | llegm.Part0 = torso | |
794 | llegm.Part1 = ll | |
795 | llegm.Name = "Left Hip" | |
796 | neck.C0 = CFrame.new(0, 1, 0) | |
797 | neck.C1 = CFrame.new(0, -0.5, 0) | |
798 | rj.C0 = CFrame.new(0, -1, 0) | |
799 | rj.C1 = CFrame.new(0, -1, 0) | |
800 | rsc0 = rm.C0 | |
801 | lsc0 = lm.C0 | |
802 | neckc0 = neck.C0 | |
803 | rootc0 = rj.C0 | |
804 | llc0 = llegm.C0 | |
805 | rlc0 = rlegm.C0 | |
806 | speed = 0.4 | |
807 | angle = 0 | |
808 | anglespeed = 0 | |
809 | mvmnt = 0 | |
810 | game:service'RunService'.RenderStepped:connect(function() | |
811 | angle = (angle % 100) + anglespeed/10 | |
812 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
813 | local rscf = rsc0 | |
814 | local lscf = lsc0 | |
815 | local rlcf = rlc0 | |
816 | local llcf = llc0 | |
817 | local rjcf = rootc0 | |
818 | local ncf = neckc0 | |
819 | local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
820 | local hitz, enz = workspace:findPartOnRay(rayz, char) | |
821 | --math.asin(mouse.UnitRay.Direction.y) | |
822 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) | |
823 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
824 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
825 | if firing then | |
826 | rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
827 | lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
828 | end | |
829 | if not hitz then | |
830 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
831 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
832 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
833 | rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) | |
834 | rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) | |
835 | llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) | |
836 | elseif humanoid.Sit then | |
837 | ncf = neckc0 * CFrame.Angles(0, 0, 0) | |
838 | rjcf = rootc0 * CFrame.new(0, -.2, 0) | |
839 | rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) | |
840 | llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) | |
841 | if sprinting then | |
842 | debounceofsprint = false | |
843 | sprinting = false | |
844 | end | |
845 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then | |
846 | speed = 0.3 | |
847 | if ctrl then | |
848 | rjcf = rootc0 * CFrame.new(0, -1.25, 0) | |
849 | llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) | |
850 | rlcf = rlcf * CFrame.new(0, 1.25, -.85) | |
851 | else | |
852 | rjcf = rootc0 | |
853 | rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) | |
854 | llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) | |
855 | end | |
856 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
857 | if not humanoid.Sit then | |
858 | anglespeed = 2 | |
859 | if ctrl then | |
860 | anglespeed = 3 | |
861 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) | |
862 | rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) | |
863 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) | |
864 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) | |
865 | llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) | |
866 | rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) | |
867 | else | |
868 | rjcf = rootc0 | |
869 | rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) | |
870 | llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) | |
871 | end | |
872 | if sprinting then | |
873 | debounceofsprint = false | |
874 | sprinting = false | |
875 | end | |
876 | end | |
877 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then | |
878 | if not humanoid.Sit then | |
879 | anglespeed = 2.7 | |
880 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
881 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
882 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
883 | rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) | |
884 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) | |
885 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) | |
886 | sprinting = true | |
887 | debounceofsprint = true | |
888 | end | |
889 | end | |
890 | rm.C0 = clerp(rm.C0,rscf,speed) | |
891 | lm.C0 = clerp(lm.C0,lscf,speed) | |
892 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
893 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
894 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
895 | neck.C0 = clerp(neck.C0,ncf,speed) | |
896 | end | |
897 | ||
898 | plr = game.Players.LocalPlayer.Character -- BY THE WAY the penis is a cylinder, with balls. I can't make the full -- script because of chat limit when i exploit. | |
899 | stick = Instance.new("Part", plr.Torso) | |
900 | c = Instance.new("CylinderMesh", stick) | |
901 | stick.Size = Vector3.new(2,8.2,2) | |
902 | stick.BrickColor = BrickColor.new("Pastel brown") | |
903 | stick.BottomSurface = "Smooth" | |
904 | stick.TopSurface = "Smooth" | |
905 | stick.Position = plr.Torso.Position | |
906 | wstick = Instance.new("Weld",plr.Torso) | |
907 | wstick.Part0 = wstick.Parent | |
908 | wstick.Part1 = stick | |
909 | wstick.C1 = CFrame.new(Vector3.new(0,3.5,-1.5)) * CFrame.Angles(80,0,0) | |
910 | ball1 = Instance.new("Part",plr) | |
911 | ball1.BrickColor = stick.BrickColor | |
912 | ball1.Shape = "Ball" | |
913 | ball1.Size = Vector3.new(3,3,3) | |
914 | wb1 = Instance.new("Weld",plr.Torso) | |
915 | wb1.Part0 = wstick.Part0 | |
916 | wb1.Part1 = ball1 | |
917 | ball1.BottomSurface = "Smooth" | |
918 | ball1.TopSurface = "Smooth" | |
919 | wb1.C1 = CFrame.new(Vector3.new(-0.5,1.5,0)) | |
920 | ball2 = ball1:clone() | |
921 | ball2.Parent = plr | |
922 | wb2 = Instance.new("Weld",plr.Torso) | |
923 | wb2.Part0 = wstick.Part0 | |
924 | wb2.Part1 = ball2 | |
925 | wb2.C1 = CFrame.new(Vector3.new(0.5,1.5,0)) | |
926 | end) |