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1 | --//====================================================\\-- | |
2 | -- EDITED BY VOYQGO | |
3 | --\\====================================================//-- | |
4 | ||
5 | --//====================================================\\-- | |
6 | --|| CREATED BY SHACKLUSTER | |
7 | --\\====================================================//-- | |
8 | ||
9 | ||
10 | wait(0.2) | |
11 | Effects = { } | |
12 | local Player = game.Players.localPlayer | |
13 | local Character = Player.Character | |
14 | local Humanoid = Character.Humanoid | |
15 | local Mouse = Player:GetMouse() | |
16 | local LeftArm = Character["Left Arm"] | |
17 | local RightArm = Character["Right Arm"] | |
18 | local LeftLeg = Character["Left Leg"] | |
19 | local RightLeg = Character["Right Leg"] | |
20 | local Head = Character.Head | |
21 | local Torso = Character.Torso | |
22 | local Camera = game.Workspace.CurrentCamera | |
23 | local RootPart = Character.HumanoidRootPart | |
24 | local RootJoint = RootPart.RootJoint | |
25 | local attack = false | |
26 | local Anim = 'Idle' | |
27 | local attacktype = 1 | |
28 | local delays = false | |
29 | local play = true | |
30 | local targetted = nil | |
31 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
32 | - | sick.SoundId = "rbxassetid://165704299" |
32 | + | local velocity = RootPart.Velocity.y |
33 | local sine = 0 | |
34 | local change = 1 | |
35 | - | sick.Volume = 1 |
35 | + | local doe = 0 |
36 | local Create = LoadLibrary("RbxUtility").Create | |
37 | Humanoid.WalkSpeed = 8 | |
38 | local m = Create("Model"){ | |
39 | Parent = Character, | |
40 | Name = "WeaponModel", | |
41 | } | |
42 | local Orin = "rbxassetid://459922642" | |
43 | Head.face.Texture = Orin | |
44 | spawn(function() | |
45 | while wait() do | |
46 | Head.BrickColor = BrickColor.new("Really blue") | |
47 | RightArm.BrickColor = BrickColor.new("Really red") | |
48 | LeftArm.BrickColor = BrickColor.new("Really black") | |
49 | Torso.BrickColor = BrickColor.new("Really red") | |
50 | RightLeg.BrickColor = BrickColor.new("Really blue") | |
51 | LeftLeg.BrickColor = BrickColor.new("Really red") | |
52 | end | |
53 | end) | |
54 | for i,v in pairs(Character:children()) do | |
55 | if v:IsA("Hat") then | |
56 | v:Destroy() | |
57 | end | |
58 | end | |
59 | for i,v in pairs(Character:children()) do | |
60 | if v:IsA("Accessory") then | |
61 | v:Destroy() | |
62 | end | |
63 | end | |
64 | for i,v in pairs(Character:children()) do | |
65 | if v:IsA("Hair") then | |
66 | v:Destroy() | |
67 | end | |
68 | end | |
69 | for i,v in pairs(Character:children()) do | |
70 | if v:IsA("Shirt") then | |
71 | v:Destroy() | |
72 | end | |
73 | end | |
74 | for i,v in pairs(Character:children()) do | |
75 | if v:IsA("Pants") then | |
76 | v:Destroy() | |
77 | end | |
78 | end | |
79 | for i,v in pairs(Character:children()) do | |
80 | if v:IsA("Graphic Shirt") then | |
81 | v:Destroy() | |
82 | end | |
83 | end | |
84 | wait(0.5) | |
85 | local Player = game.Players.localPlayer | |
86 | local Character = Player.Character | |
87 | local Humanoid = Character.Humanoid | |
88 | local LeftArm = Character["Left Arm"] | |
89 | local RightArm = Character["Right Arm"] | |
90 | local LeftLeg = Character["Left Leg"] | |
91 | local RightLeg = Character["Right Leg"] | |
92 | local Head = Character.Head | |
93 | local Torso = Character.Torso | |
94 | local RootPart = Character.HumanoidRootPart | |
95 | local RootJoint = RootPart.RootJoint | |
96 | local txt = Instance.new("BillboardGui", Character) | |
97 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
98 | local velocity = RootPart.Velocity.y | |
99 | sound = Instance.new("Sound", Character) | |
100 | sound.SoundId = "rbxassetid://397952612" | |
101 | sound.Volume = 0 | |
102 | sound.EmitterSize = 25 | |
103 | sound:Play() | |
104 | sound.Looped = true | |
105 | CV = "Maroon" | |
106 | Player = game.Players.LocalPlayer | |
107 | char = Player.Character | |
108 | local txt = Instance.new("BillboardGui", Character) | |
109 | txt.Adornee = Character.Head | |
110 | txt.Name = "_status" | |
111 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
112 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
113 | local text = Instance.new("TextLabel", txt) | |
114 | text.Size = UDim2.new(10, 0, 7, 0) | |
115 | text.FontSize = "Size24" | |
116 | text.TextScaled = true | |
117 | text.TextTransparency = 0 | |
118 | text.BackgroundTransparency = 1 | |
119 | text.TextTransparency = 0 | |
120 | text.TextStrokeTransparency = 1 | |
121 | text.Font = "Antique" | |
122 | v = Instance.new("Part") | |
123 | v.Name = "ColorBrick" | |
124 | v.Parent = Player.Character | |
125 | v.FormFactor = "Symmetric" | |
126 | v.Anchored = true | |
127 | v.CanCollide = false | |
128 | v.BottomSurface = "Smooth" | |
129 | v.TopSurface = "Smooth" | |
130 | v.Size = Vector3.new(10, 5, 3) | |
131 | v.Transparency = 1 | |
132 | v.CFrame = Character.Torso.CFrame | |
133 | v.BrickColor = BrickColor.new(CV) | |
134 | v.Transparency = 1 | |
135 | touchCounter = 0 | |
136 | local cR=255 | |
137 | local cG=0 | |
138 | local cB=0 | |
139 | local flg5=1 local omgidk=1 | |
140 | local add=15 | |
141 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
142 | if omgidk>10000 then omgidk=0 end | |
143 | omgidk=omgidk+1 | |
144 | if cR>=255 then flg5=1 end | |
145 | if cG>=255 then flg5=2 end | |
146 | if cB>=255 then flg5=3 end | |
147 | if flg5==1 then cR=cR-add cG=cG+add end | |
148 | if flg5==2 then cG=cG-add cB=cB+add end | |
149 | if flg5==3 then cB=cB-add cR=cR+add end | |
150 | color=Color3.fromRGB(cR,cG,cB) | |
151 | text.TextColor3 = color | |
152 | end) | |
153 | v.Shape = "Block" | |
154 | text.Text = Player.Name..", The Ultimate Noob of Fun" | |
155 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
156 | for _, c in pairs(workspace:children()) do | |
157 | local hum = c:findFirstChild("Humanoid") | |
158 | if hum ~= nil then | |
159 | local head = hit | |
160 | if head ~= nil then | |
161 | local targ = head.Position - Part.Position | |
162 | local mag = targ.magnitude | |
163 | if Magnitude >= mag and c.Name ~= Player.Name then | |
164 | CFuncs.Sound.Create("324867021", head, 1, 1) | |
165 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
166 | end | |
167 | end | |
168 | end | |
169 | end | |
170 | end | |
171 | wait(0.4) | |
172 | Player = game:GetService("Players").LocalPlayer | |
173 | local Player = game.Players.localPlayer | |
174 | local Character = Player.Character | |
175 | PlayerGui = Player.PlayerGui | |
176 | Cam = workspace.CurrentCamera | |
177 | Backpack = Player.Backpack | |
178 | Character = Player.Character | |
179 | Humanoid = Character.Humanoid | |
180 | Mouse = Player:GetMouse() | |
181 | RootPart = Character["HumanoidRootPart"] | |
182 | Torso = Character["Torso"] | |
183 | Head = Character["Head"] | |
184 | RightArm = Character["Right Arm"] | |
185 | LeftArm = Character["Left Arm"] | |
186 | RightLeg = Character["Right Leg"] | |
187 | LeftLeg = Character["Left Leg"] | |
188 | RootJoint = RootPart["RootJoint"] | |
189 | Neck = Torso["Neck"] | |
190 | RightShoulder = Torso["Right Shoulder"] | |
191 | LeftShoulder = Torso["Left Shoulder"] | |
192 | RightHip = Torso["Right Hip"] | |
193 | LeftHip = Torso["Left Hip"] | |
194 | local sick = Instance.new("Sound",Character) | |
195 | sick.SoundId = "rbxassetid://397952612" | |
196 | sick.Looped = true | |
197 | sick.Pitch = 1 | |
198 | sick.Volume = 4.5 | |
199 | sick:Play() | |
200 | ||
201 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
202 | MakeForm(LeftHole,"Cyl") | |
203 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
204 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
205 | MakeForm(Eye,"Ball") | |
206 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
207 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
208 | MakeForm(Eye,"Ball") | |
209 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
210 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
211 | MakeForm(Eye,"Ball") | |
212 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
213 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
214 | MakeForm(Eye,"Ball") | |
215 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
216 | local A = IT("Attachment",Torso) | |
217 | A.Position = VT(1,1.3,0) | |
218 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
219 | local B = IT("Attachment",Torso) | |
220 | B.Position = VT(-1.3,-0.6,0) | |
221 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
222 | local ChainLink = IT("Beam",Torso) | |
223 | ChainLink.Texture = "rbxassetid://73042633" | |
224 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
225 | ChainLink.TextureSpeed = 1 | |
226 | ChainLink.FaceCamera = true | |
227 | ChainLink.Width0 = 1 | |
228 | ChainLink.Width1 = 1 | |
229 | ChainLink.TextureLength = 3 | |
230 | ChainLink.Attachment0 = A | |
231 | ChainLink.Attachment1 = B | |
232 | ChainLink.CurveSize0 = 1.6 | |
233 | ChainLink.CurveSize1 = 1.6 | |
234 | ChainLink.FaceCamera = true | |
235 | ChainLink.Transparency = NumberSequence.new(0) | |
236 | local ChainLink = IT("Beam",Torso) | |
237 | ChainLink.Texture = "rbxassetid://73042633" | |
238 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
239 | ChainLink.TextureSpeed = 1 | |
240 | ChainLink.FaceCamera = true | |
241 | ChainLink.Width0 = 1 | |
242 | ChainLink.Width1 = 1 | |
243 | ChainLink.TextureLength = 3 | |
244 | ChainLink.Attachment0 = B | |
245 | ChainLink.Attachment1 = A | |
246 | ChainLink.CurveSize0 = 1.6 | |
247 | ChainLink.CurveSize1 = 1.6 | |
248 | ChainLink.FaceCamera = true | |
249 | ChainLink.Transparency = NumberSequence.new(0) | |
250 | local A = IT("Attachment",Torso) | |
251 | A.Position = VT(1.3,-0.85,0) | |
252 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
253 | local B = IT("Attachment",Torso) | |
254 | B.Position = VT(-1,2,0) | |
255 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
256 | local ChainLink = IT("Beam",Torso) | |
257 | ChainLink.Texture = "rbxassetid://73042633" | |
258 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
259 | ChainLink.TextureSpeed = 1 | |
260 | ChainLink.FaceCamera = true | |
261 | ChainLink.Width0 = 1 | |
262 | ChainLink.Width1 = 1 | |
263 | ChainLink.TextureLength = 3 | |
264 | ChainLink.Attachment0 = A | |
265 | ChainLink.Attachment1 = B | |
266 | ChainLink.CurveSize0 = 1.3 | |
267 | ChainLink.CurveSize1 = 1.3 | |
268 | ChainLink.FaceCamera = true | |
269 | ChainLink.Transparency = NumberSequence.new(0) | |
270 | local ChainLink = IT("Beam",Torso) | |
271 | ChainLink.Texture = "rbxassetid://73042633" | |
272 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
273 | ChainLink.TextureSpeed = 1 | |
274 | ChainLink.FaceCamera = true | |
275 | ChainLink.Width0 = 1 | |
276 | ChainLink.Width1 = 1 | |
277 | ChainLink.TextureLength = 3 | |
278 | ChainLink.Attachment0 = B | |
279 | ChainLink.Attachment1 = A | |
280 | ChainLink.CurveSize0 = 1.3 | |
281 | ChainLink.CurveSize1 = 1.3 | |
282 | ChainLink.FaceCamera = true | |
283 | ChainLink.Transparency = NumberSequence.new(0) | |
284 | ||
285 | IT = Instance.new | |
286 | CF = CFrame.new | |
287 | VT = Vector3.new | |
288 | RAD = math.rad | |
289 | C3 = Color3.new | |
290 | UD2 = UDim2.new | |
291 | BRICKC = BrickColor.new | |
292 | ANGLES = CFrame.Angles | |
293 | EULER = CFrame.fromEulerAnglesXYZ | |
294 | COS = math.cos | |
295 | ACOS = math.acos | |
296 | SIN = math.sin | |
297 | ASIN = math.asin | |
298 | ABS = math.abs | |
299 | MRANDOM = math.random | |
300 | FLOOR = math.floor | |
301 | ||
302 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
303 | local NEWMESH = IT(MESH) | |
304 | if MESH == "SpecialMesh" then | |
305 | NEWMESH.MeshType = MESHTYPE | |
306 | if MESHID ~= "nil" and MESHID ~= "" then | |
307 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
308 | end | |
309 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
310 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
311 | end | |
312 | end | |
313 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
314 | NEWMESH.Scale = SCALE | |
315 | NEWMESH.Parent = PARENT | |
316 | return NEWMESH | |
317 | end | |
318 | ||
319 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
320 | local NEWPART = IT("Part") | |
321 | NEWPART.formFactor = FORMFACTOR | |
322 | NEWPART.Reflectance = REFLECTANCE | |
323 | NEWPART.Transparency = TRANSPARENCY | |
324 | NEWPART.CanCollide = false | |
325 | NEWPART.Locked = true | |
326 | NEWPART.Anchored = true | |
327 | if ANCHOR == false then | |
328 | NEWPART.Anchored = false | |
329 | end | |
330 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
331 | NEWPART.Name = NAME | |
332 | NEWPART.Size = SIZE | |
333 | NEWPART.Position = Torso.Position | |
334 | NEWPART.Material = MATERIAL | |
335 | NEWPART:BreakJoints() | |
336 | NEWPART.Parent = PARENT | |
337 | return NEWPART | |
338 | end | |
339 | ||
340 | --//=================================\\ | |
341 | --|| CUSTOMIZATION | |
342 | --\\=================================// | |
343 | ||
344 | Player_Size = 1 --Size of the player. | |
345 | Animation_Speed = 3 | |
346 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
347 | ||
348 | local Speed = 20 | |
349 | local Effects2 = {} | |
350 | ||
351 | --//=================================\\ | |
352 | --|| END OF CUSTOMIZATION | |
353 | --\\=================================// | |
354 | ||
355 | local function weldBetween(a, b) | |
356 | local weldd = Instance.new("ManualWeld") | |
357 | weldd.Part0 = a | |
358 | weldd.Part1 = b | |
359 | weldd.C0 = CFrame.new() | |
360 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
361 | weldd.Parent = a | |
362 | return weldd | |
363 | end | |
364 | ||
365 | --//=================================\\ | |
366 | --|| USEFUL VALUES | |
367 | --\\=================================// | |
368 | ||
369 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
370 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
371 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
372 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
373 | local CHANGEDEFENSE = 0 | |
374 | local CHANGEDAMAGE = 0 | |
375 | local CHANGEMOVEMENT = 0 | |
376 | local ANIM = "Idle" | |
377 | local ATTACK = false | |
378 | local EQUIPPED = false | |
379 | local HOLD = false | |
380 | local COMBO = 1 | |
381 | local Rooted = false | |
382 | local SINE = 0 | |
383 | local KEYHOLD = false | |
384 | local CHANGE = 2 / Animation_Speed | |
385 | local WALKINGANIM = false | |
386 | local WALK = 0 | |
387 | local VALUE1 = false | |
388 | local VALUE2 = false | |
389 | local ROBLOXIDLEANIMATION = IT("Animation") | |
390 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
391 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
392 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
393 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
394 | WEAPONGUI.Name = "Weapon GUI" | |
395 | local Weapon = IT("Model") | |
396 | Weapon.Name = "Adds" | |
397 | local HITFLOOR = nil | |
398 | local Effects = IT("Folder", Weapon) | |
399 | Effects.Name = "Effects" | |
400 | local ANIMATOR = Humanoid.Animator | |
401 | local ANIMATE = Character.Animate | |
402 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
403 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
404 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
405 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
406 | local UNANCHOR = true | |
407 | ||
408 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
409 | ||
410 | --//=================================\\ | |
411 | --\\=================================// | |
412 | ||
413 | ||
414 | --//=================================\\ | |
415 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
416 | --\\=================================// | |
417 | ||
418 | ArtificialHB = Instance.new("BindableEvent", script) | |
419 | ArtificialHB.Name = "ArtificialHB" | |
420 | ||
421 | script:WaitForChild("ArtificialHB") | |
422 | ||
423 | frame = Frame_Speed | |
424 | tf = 0 | |
425 | allowframeloss = false | |
426 | tossremainder = false | |
427 | lastframe = tick() | |
428 | script.ArtificialHB:Fire() | |
429 | ||
430 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
431 | tf = tf + s | |
432 | if tf >= frame then | |
433 | if allowframeloss then | |
434 | script.ArtificialHB:Fire() | |
435 | lastframe = tick() | |
436 | else | |
437 | for i = 1, math.floor(tf / frame) do | |
438 | script.ArtificialHB:Fire() | |
439 | end | |
440 | lastframe = tick() | |
441 | end | |
442 | if tossremainder then | |
443 | tf = 0 | |
444 | else | |
445 | tf = tf - frame * math.floor(tf / frame) | |
446 | end | |
447 | end | |
448 | end) | |
449 | ||
450 | --//=================================\\ | |
451 | --\\=================================// | |
452 | ||
453 | ||
454 | ||
455 | ||
456 | ||
457 | --//=================================\\ | |
458 | --|| SOME FUNCTIONS | |
459 | --\\=================================// | |
460 | ||
461 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
462 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
463 | end | |
464 | ||
465 | function PositiveAngle(NUMBER) | |
466 | if NUMBER >= 0 then | |
467 | NUMBER = 0 | |
468 | end | |
469 | return NUMBER | |
470 | end | |
471 | ||
472 | function NegativeAngle(NUMBER) | |
473 | if NUMBER <= 0 then | |
474 | NUMBER = 0 | |
475 | end | |
476 | return NUMBER | |
477 | end | |
478 | ||
479 | function Swait(NUMBER) | |
480 | if NUMBER == 0 or NUMBER == nil then | |
481 | ArtificialHB.Event:wait() | |
482 | else | |
483 | for i = 1, NUMBER do | |
484 | ArtificialHB.Event:wait() | |
485 | end | |
486 | end | |
487 | end | |
488 | ||
489 | function QuaternionFromCFrame(cf) | |
490 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
491 | local trace = m00 + m11 + m22 | |
492 | if trace > 0 then | |
493 | local s = math.sqrt(1 + trace) | |
494 | local recip = 0.5 / s | |
495 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
496 | else | |
497 | local i = 0 | |
498 | if m11 > m00 then | |
499 | i = 1 | |
500 | end | |
501 | if m22 > (i == 0 and m00 or m11) then | |
502 | i = 2 | |
503 | end | |
504 | if i == 0 then | |
505 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
506 | local recip = 0.5 / s | |
507 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
508 | elseif i == 1 then | |
509 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
510 | local recip = 0.5 / s | |
511 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
512 | elseif i == 2 then | |
513 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
514 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
515 | end | |
516 | end | |
517 | end | |
518 | ||
519 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
520 | local xs, ys, zs = x + x, y + y, z + z | |
521 | local wx, wy, wz = w * xs, w * ys, w * zs | |
522 | local xx = x * xs | |
523 | local xy = x * ys | |
524 | local xz = x * zs | |
525 | local yy = y * ys | |
526 | local yz = y * zs | |
527 | local zz = z * zs | |
528 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
529 | end | |
530 | ||
531 | function QuaternionSlerp(a, b, t) | |
532 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
533 | local startInterp, finishInterp; | |
534 | if cosTheta >= 0.0001 then | |
535 | if (1 - cosTheta) > 0.0001 then | |
536 | local theta = ACOS(cosTheta) | |
537 | local invSinTheta = 1 / SIN(theta) | |
538 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
539 | finishInterp = SIN(t * theta) * invSinTheta | |
540 | else | |
541 | startInterp = 1 - t | |
542 | finishInterp = t | |
543 | end | |
544 | else | |
545 | if (1 + cosTheta) > 0.0001 then | |
546 | local theta = ACOS(-cosTheta) | |
547 | local invSinTheta = 1 / SIN(theta) | |
548 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
549 | finishInterp = SIN(t * theta) * invSinTheta | |
550 | else | |
551 | startInterp = t - 1 | |
552 | finishInterp = t | |
553 | end | |
554 | end | |
555 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
556 | end | |
557 | ||
558 | function Clerp(a, b, t) | |
559 | local qa = {QuaternionFromCFrame(a)} | |
560 | local qb = {QuaternionFromCFrame(b)} | |
561 | local ax, ay, az = a.x, a.y, a.z | |
562 | local bx, by, bz = b.x, b.y, b.z | |
563 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
563 | + | |
564 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
565 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
565 | + | |
566 | ||
567 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
568 | local frame = IT("Frame") | |
569 | frame.BackgroundTransparency = TRANSPARENCY | |
570 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
571 | frame.Position = POSITION | |
572 | frame.Size = SIZE | |
573 | frame.BackgroundColor3 = COLOR | |
574 | frame.BorderColor3 = BORDERCOLOR | |
575 | frame.Name = NAME | |
576 | frame.Parent = PARENT | |
577 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
577 | + | |
578 | end | |
579 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
579 | + | |
580 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
581 | local label = IT("TextLabel") | |
582 | label.BackgroundTransparency = 1 | |
583 | label.Size = UD2(1, 0, 1, 0) | |
584 | label.Position = UD2(0, 0, 0, 0) | |
585 | label.TextColor3 = TEXTCOLOR | |
586 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
587 | label.TextTransparency = TRANSPARENCY | |
588 | label.FontSize = TEXTFONTSIZE | |
589 | label.Font = TEXTFONT | |
590 | label.BorderSizePixel = BORDERSIZEPIXEL | |
591 | label.TextScaled = false | |
592 | label.Text = TEXT | |
593 | label.Name = NAME | |
594 | label.Parent = PARENT | |
595 | return label | |
596 | end | |
597 | ||
598 | function NoOutlines(PART) | |
599 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
600 | end | |
601 | ||
602 | ||
603 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
604 | local NEWWELD = IT(TYPE) | |
605 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
605 | + | |
606 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
606 | + | |
607 | NEWWELD.C0 = C0 | |
608 | NEWWELD.C1 = C1 | |
609 | NEWWELD.Parent = PARENT | |
610 | return NEWWELD | |
611 | end | |
612 | ||
613 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
614 | local NEWSOUND = nil | |
615 | coroutine.resume(coroutine.create(function() | |
616 | NEWSOUND = IT("Sound", PARENT) | |
617 | NEWSOUND.Volume = VOLUME | |
618 | NEWSOUND.Pitch = PITCH | |
619 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
620 | Swait() | |
621 | NEWSOUND:play() | |
622 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
623 | end)) | |
624 | return NEWSOUND | |
625 | end | |
626 | ||
627 | function CFrameFromTopBack(at, top, back) | |
628 | local right = top:Cross(back) | |
629 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
630 | end | |
631 | ||
632 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
633 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
634 | local mesh = IT("SpecialMesh",wave) | |
635 | mesh.MeshType = "FileMesh" | |
636 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
637 | mesh.Scale = SIZE | |
638 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
639 | wave.CFrame = CFRAME | |
640 | coroutine.resume(coroutine.create(function(PART) | |
641 | for i = 1, WAIT do | |
642 | Swait() | |
643 | mesh.Scale = mesh.Scale + GROW | |
644 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
645 | if DOESROT == true then | |
646 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
647 | end | |
648 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
649 | if wave.Transparency > 0.99 then | |
650 | wave:remove() | |
651 | end | |
652 | end | |
653 | end)) | |
654 | end | |
655 | ||
656 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
657 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
658 | local mesh = IT("SpecialMesh",wave) | |
659 | mesh.MeshType = "FileMesh" | |
660 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
661 | mesh.Scale = SIZE | |
662 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
663 | wave.CFrame = CFRAME | |
664 | coroutine.resume(coroutine.create(function(PART) | |
665 | for i = 1, WAIT do | |
666 | Swait() | |
667 | mesh.Scale = mesh.Scale + GROW | |
668 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
669 | if DOESROT == true then | |
670 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
671 | end | |
672 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
673 | if wave.Transparency > 0.99 then | |
674 | wave:remove() | |
675 | end | |
676 | end | |
677 | end)) | |
678 | end | |
679 | ||
680 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
681 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
682 | local mesh = IT("SpecialMesh",wave) | |
683 | mesh.MeshType = "FileMesh" | |
684 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
685 | mesh.Scale = SIZE | |
686 | wave.CFrame = CFRAME | |
687 | coroutine.resume(coroutine.create(function(PART) | |
688 | for i = 1, WAIT do | |
689 | Swait() | |
690 | mesh.Scale = mesh.Scale + GROW | |
691 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
692 | if DOESROT == true then | |
693 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
694 | end | |
695 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
696 | if wave.Transparency > 0.99 then | |
697 | wave:remove() | |
698 | end | |
699 | end | |
700 | end)) | |
701 | end | |
702 | ||
703 | ||
704 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
705 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
706 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
707 | wave.CFrame = CFRAME | |
708 | coroutine.resume(coroutine.create(function(PART) | |
709 | for i = 1, WAIT do | |
710 | Swait() | |
711 | mesh.Scale = mesh.Scale * GROW | |
712 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
713 | if wave.Transparency > 0.99 then | |
714 | wave:remove() | |
715 | end | |
716 | end | |
717 | end)) | |
718 | end | |
719 | ||
720 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
721 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
722 | local mesh = IT("SpecialMesh",wave) | |
723 | mesh.MeshType = "Sphere" | |
724 | mesh.Scale = SIZE | |
725 | mesh.Offset = VT(0,0,0) | |
726 | wave.CFrame = CFRAME | |
727 | coroutine.resume(coroutine.create(function(PART) | |
728 | for i = 1, WAIT do | |
729 | Swait() | |
730 | mesh.Scale = mesh.Scale + GROW | |
731 | wave.Transparency = wave.Transparency + (1/WAIT) | |
732 | if wave.Transparency > 0.99 then | |
733 | wave:remove() | |
734 | end | |
735 | end | |
736 | end)) | |
737 | end | |
738 | ||
739 | function MakeForm(PART,TYPE) | |
740 | if TYPE == "Cyl" then | |
741 | local MSH = IT("CylinderMesh",PART) | |
742 | elseif TYPE == "Ball" then | |
743 | local MSH = IT("SpecialMesh",PART) | |
744 | MSH.MeshType = "Sphere" | |
745 | elseif TYPE == "Wedge" then | |
746 | local MSH = IT("SpecialMesh",PART) | |
747 | MSH.MeshType = "Wedge" | |
748 | end | |
749 | end | |
750 | ||
751 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
752 | if FLOOR ~= nil then | |
753 | coroutine.resume(coroutine.create(function() | |
754 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
755 | PART.CFrame = CF(POSITION) | |
756 | for i = 1, 45 do | |
757 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
758 | RingPiece.Material = FLOOR.Material | |
759 | RingPiece.Color = FLOOR.Color | |
760 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
761 | Debris:AddItem(RingPiece,SWAIT/100) | |
762 | end | |
763 | PART:remove() | |
764 | end)) | |
765 | end | |
766 | end | |
767 | ||
768 | function CheckTableForString(Table, String) | |
769 | for i, v in pairs(Table) do | |
770 | if string.find(string.lower(String), string.lower(v)) then | |
771 | return true | |
772 | end | |
773 | end | |
774 | return false | |
775 | end | |
776 | ||
777 | function CheckIntangible(Hit) | |
778 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
779 | if Hit and Hit.Parent then | |
780 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
781 | return true | |
782 | end | |
783 | end | |
784 | return false | |
785 | end | |
786 | ||
787 | Debris = game:GetService("Debris") | |
788 | ||
789 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
790 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
791 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
792 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
793 | if RayHit and CheckIntangible(RayHit) then | |
794 | if DelayIfHit then | |
795 | wait() | |
796 | end | |
797 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
798 | end | |
799 | return RayHit, RayPos, RayNormal | |
800 | end | |
801 | ||
802 | function turnto(position) | |
803 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
804 | end | |
805 | ||
806 | --//=================================\\ | |
807 | --|| WEAPON CREATION | |
808 | --\\=================================// | |
809 | ||
810 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
811 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
812 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
813 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
814 | ||
815 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
816 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
817 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
818 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
819 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
820 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
821 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
822 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
823 | ||
824 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
825 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
826 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
827 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
828 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
829 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
830 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
831 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
832 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
833 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
834 | ||
835 | for _, c in pairs(Weapon:GetChildren()) do | |
836 | if c.ClassName == "Part" then | |
837 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
838 | end | |
839 | end | |
840 | ||
841 | Weapon.Parent = Character | |
842 | ||
843 | Humanoid.Died:connect(function() | |
844 | ATTACK = true | |
845 | end) | |
846 | ||
847 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
848 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
849 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
850 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
851 | ||
852 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Really red Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
853 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] red Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
854 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
855 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
856 | ||
857 | --//=================================\\ | |
858 | --|| DAMAGE FUNCTIONS | |
859 | --\\=================================// | |
860 | ||
861 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
862 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
863 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
864 | local BODYGYRO = IT("BodyGyro", STATPART) | |
865 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
866 | BODYPOSITION.P = 2000 | |
867 | BODYPOSITION.D = 100 | |
868 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
869 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
870 | game:GetService("Debris"):AddItem(STATPART ,5) | |
871 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
872 | BILLBOARDGUI.Adornee = STATPART | |
873 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
874 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
875 | BILLBOARDGUI.AlwaysOnTop = false | |
876 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
877 | TEXTLABEL.BackgroundTransparency = 1 | |
878 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
879 | TEXTLABEL.Text = TEXT | |
880 | TEXTLABEL.Font = "SciFi" | |
881 | TEXTLABEL.FontSize="Size42" | |
882 | TEXTLABEL.TextColor3 = COLOR | |
883 | TEXTLABEL.TextStrokeTransparency = 1 | |
884 | TEXTLABEL.TextScaled = true | |
885 | TEXTLABEL.TextWrapped = true | |
886 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
887 | if LABELTYPE == "Normal" then | |
888 | for i = 1, 30 do | |
889 | Swait() | |
890 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
891 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
892 | end | |
893 | elseif LABELTYPE == "Debuff" then | |
894 | for i = 1, 30 do | |
895 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) |
895 | + | |
896 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1)) |
896 | + | |
897 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3)) |
897 | + | |
898 | end | |
899 | elseif LABELTYPE == "Shock" then | |
900 | local ORIGIN = STATPART.Position | |
901 | for i = 1, 30 do | |
902 | Swait() | |
903 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
904 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
905 | end | |
906 | end | |
907 | THEPART.Parent = nil | |
908 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
909 | end | |
910 | ||
911 | --//=================================\\ | |
912 | --|| DAMAGING | |
913 | --\\=================================// | |
914 | ||
915 | function killnearest(position,range,maxstrength,direction) | |
916 | for i,v in ipairs(workspace:GetChildren()) do | |
917 | local body = v:GetChildren() | |
918 | for part = 1, #body do | |
919 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
920 | if(body[part].Position - position).Magnitude < range then | |
921 | if v.ClassName == "Model" then | |
922 | --v:BreakJoints() | |
923 | end | |
924 | local POS = position | |
925 | coroutine.resume(coroutine.create(function() | |
926 | body[part].Anchored = true | |
927 | body[part].Parent = Effects | |
928 | body[part].CanCollide = true | |
929 | local SIZE = body[part].Size | |
930 | body[part].Material = "Neon" | |
931 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
932 | for i = 1, 75 do | |
933 | Swait() | |
934 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
935 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
936 | end | |
937 | coroutine.resume(coroutine.create(function() | |
938 | while true do | |
939 | Swait() | |
940 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
941 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
942 | end | |
943 | end)) | |
944 | body[part].Anchored = false | |
945 | body[part].Velocity = direction.lookVector*maxstrength | |
946 | end)) | |
947 | end | |
948 | end | |
949 | end | |
950 | if v.ClassName == "Part" then | |
951 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
952 | local POS = position | |
953 | coroutine.resume(coroutine.create(function() | |
954 | v.Anchored = true | |
955 | v.Parent = Effects | |
956 | local SIZE = v.Size | |
957 | v.Material = "Neon" | |
958 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
959 | for i = 1, 75 do | |
960 | Swait() | |
961 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
962 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
963 | end | |
964 | coroutine.resume(coroutine.create(function() | |
965 | while true do | |
966 | Swait() | |
967 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
968 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
969 | end | |
970 | end)) | |
971 | v.Anchored = false | |
972 | v.Velocity = direction.lookVector*maxstrength | |
973 | end)) | |
974 | end | |
975 | end | |
976 | end | |
977 | end | |
978 | ||
979 | --//=================================\\ | |
980 | --|| ATTACK FUNCTIONS AND STUFF | |
981 | --\\=================================// | |
982 | ||
983 | function AttackTemplate() | |
984 | ATTACK = true | |
985 | Rooted = false | |
986 | for i=0, 1, 0.1 / Animation_Speed do | |
987 | Swait() | |
988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
992 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
994 | end | |
995 | ATTACK = false | |
996 | Rooted = false | |
997 | end | |
998 | ||
999 | function GoldenPunch() | |
1000 | ATTACK = true | |
1001 | Rooted = false | |
1002 | local SPEED = Speed | |
1003 | Speed = 8 | |
1004 | CreateSound("169445572", RightArm, 10, 1.1) | |
1005 | for i=0, 4, 0.1 / Animation_Speed do | |
1006 | Swait() | |
1007 | turnto(Mouse.Hit.p) | |
1008 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
1009 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
1010 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1014 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1016 | end | |
1017 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1018 | Swait() | |
1019 | turnto(Mouse.Hit.p) | |
1020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1024 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1026 | end | |
1027 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false) | |
1028 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1029 | PART.Shape = "Ball" | |
1030 | local bv = Instance.new("BodyVelocity") | |
1031 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1032 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1033 | bv.Parent = PART | |
1034 | bv.Name = "PROJECTILEVELOCITY" | |
1035 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5)) | |
1036 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3)) | |
1037 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2)) | |
1038 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2)) | |
1039 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1040 | coroutine.resume(coroutine.create(function() | |
1041 | for i = 1, 10 do | |
1042 | Swait() | |
1043 | PART.Transparency = PART.Transparency + 0.2/10 | |
1044 | PART.Size = PART.Size + VT(5,5,5) | |
1045 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1046 | end | |
1047 | PART:Destroy() | |
1048 | end)) | |
1049 | for i=0, 1, 0.1 / Animation_Speed do | |
1050 | Swait() | |
1051 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1055 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1057 | end | |
1058 | Speed = SPEED | |
1059 | ATTACK = false | |
1060 | Rooted = false | |
1061 | end | |
1062 | ||
1063 | function GoldenGrasp() | |
1064 | ATTACK = true | |
1065 | Rooted = false | |
1066 | local HASGRABBED = false | |
1067 | local WELD = nil | |
1068 | local TORS = nil | |
1069 | local hitting = FIST.Touched:connect(function(hit) | |
1070 | if hit.Parent:FindFirstChild("Humanoid") then | |
1071 | if hit.Parent.Humanoid.Health ~= 0 then | |
1072 | UNANCHOR = false | |
1073 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1074 | TORS.Anchored = true | |
1075 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1076 | WELD = weldBetween(RightArm,TORS) | |
1077 | HASGRABBED = true | |
1078 | Rooted = true | |
1079 | end | |
1080 | end | |
1081 | end) | |
1082 | for i=0, 1, 0.1 / Animation_Speed do | |
1083 | Swait() | |
1084 | if HASGRABBED == true then | |
1085 | break | |
1086 | end | |
1087 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1091 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1093 | end | |
1094 | hitting:disconnect() | |
1095 | if HASGRABBED == true then | |
1096 | TORS.Anchored = false | |
1097 | RootPart.Anchored = true | |
1098 | for i=0, 2, 0.1 / Animation_Speed do | |
1099 | Swait() | |
1100 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1106 | end | |
1107 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
1108 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
1109 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
1110 | SOUNDPART.CFrame = RootPart.CFrame | |
1111 | Debris:AddItem(SOUNDPART,5) | |
1112 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1113 | for i = 1, 15 do | |
1114 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
1115 | end | |
1116 | for i=0, 2, 0.1 / Animation_Speed do | |
1117 | Swait() | |
1118 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1122 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1124 | end | |
1125 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1126 | Swait() | |
1127 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1129 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1130 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1131 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1132 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1133 | end | |
1134 | if HITFLOOR ~= nil then | |
1135 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1136 | end | |
1137 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1138 | WELD:remove() | |
1139 | for i = 1, 25 do | |
1140 | Swait() | |
1141 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1142 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(0.3,3,0.3)) | |
1143 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1)) | |
1144 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3)) | |
1145 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1146 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15) | |
1147 | end | |
1148 | end | |
1149 | UNANCHOR = true | |
1150 | ATTACK = false | |
1151 | Rooted = false | |
1152 | end | |
1153 | ||
1154 | function Mach20() | |
1155 | local ORIGIN = RootPart.Position | |
1156 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1157 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1158 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
1159 | SOUNDPART.CFrame = RootPart.CFrame | |
1160 | Debris:AddItem(SOUNDPART,5) | |
1161 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1162 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1163 | Swait() | |
1164 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1165 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1166 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
1167 | SOUNDPART.CFrame = RootPart.CFrame | |
1168 | Debris:AddItem(SOUNDPART,5) | |
1169 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1170 | if MRANDOM(1,8) == 1 then | |
1171 | ATTACK = true | |
1172 | Rooted = true | |
1173 | local FRUITSTABLE = { | |
1174 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, | |
1175 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"}, | |
1176 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"} | |
1177 | } | |
1178 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
1179 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
1180 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
1181 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
1182 | weldBetween(RightArm,FRUITMODEL) | |
1183 | for i=0, 4, 0.1 / Animation_Speed do | |
1184 | Swait() | |
1185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1191 | end | |
1192 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
1193 | FRUITMODEL:remove() | |
1194 | for i = 1, 15 do | |
1195 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
1196 | end | |
1197 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1203 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1205 | end | |
1206 | ATTACK = false | |
1207 | Rooted = false | |
1208 | end | |
1209 | end | |
1210 | ||
1211 | function ImplosionCollision() | |
1212 | ATTACK = true | |
1213 | Rooted = true | |
1214 | CreateSound("169445572", RightArm, 10, 0.8) | |
1215 | for i=0, 8, 0.1 / Animation_Speed do | |
1216 | Swait() | |
1217 | turnto(Mouse.Hit.p) | |
1218 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) | |
1219 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) | |
1220 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
1221 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0) | |
1222 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
1223 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1228 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1230 | end | |
1231 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1232 | Swait() | |
1233 | turnto(Mouse.Hit.p) | |
1234 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1238 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1240 | end | |
1241 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04)) | |
1242 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
1243 | coroutine.resume(coroutine.create(function() | |
1244 | Swait(100) | |
1245 | for i = 1, 5 do | |
1246 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1247 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) | |
1248 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) | |
1249 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) | |
1250 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) | |
1251 | end | |
1252 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1253 | for i = 1, 5 do | |
1254 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1255 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1256 | end | |
1257 | coroutine.resume(coroutine.create(function() | |
1258 | for i = 1, 50 do | |
1259 | Swait() | |
1260 | for i = 1, 1 do | |
1261 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1262 | end | |
1263 | for i = 1, 2 do | |
1264 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3) | |
1265 | end | |
1266 | end | |
1267 | end)) | |
1268 | end)) | |
1269 | for i=0, 4, 0.1 / Animation_Speed do | |
1270 | Swait() | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1277 | end | |
1278 | ATTACK = false | |
1279 | Rooted = false | |
1280 | end | |
1281 | ||
1282 | --//=================================\\ | |
1283 | --|| ASSIGN THINGS TO KEYS | |
1284 | --\\=================================// | |
1285 | ||
1286 | function MouseDown(Mouse) | |
1287 | if ATTACK == false then | |
1288 | end | |
1289 | end | |
1290 | ||
1291 | function MouseUp(Mouse) | |
1292 | HOLD = false | |
1293 | end | |
1294 | ||
1295 | function KeyDown(Key) | |
1296 | KEYHOLD = true | |
1297 | if Key == "z" and ATTACK == false then | |
1298 | GoldenPunch() | |
1299 | end | |
1300 | ||
1301 | if Key == "b" and ATTACK == false then | |
1302 | GoldenGrasp() | |
1303 | end | |
1304 | ||
1305 | if Key == "c" and ATTACK == false then | |
1306 | Teleport() | |
1307 | end | |
1308 | ||
1309 | if Key == "x" and ATTACK == false then | |
1310 | ImplosionCollision() | |
1311 | end | |
1312 | ||
1313 | if Key == "p" and ATTACK == false then | |
1314 | if Speed == 20 then | |
1315 | Speed = 150 | |
1316 | elseif Speed == 150 then | |
1317 | Speed = 20 | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | ||
1322 | function KeyUp(Key) | |
1323 | KEYHOLD = false | |
1324 | end | |
1325 | ||
1326 | Mouse.Button1Down:connect(function(NEWKEY) | |
1327 | MouseDown(NEWKEY) | |
1328 | end) | |
1329 | Mouse.Button1Up:connect(function(NEWKEY) | |
1330 | MouseUp(NEWKEY) | |
1331 | end) | |
1332 | Mouse.KeyDown:connect(function(NEWKEY) | |
1333 | KeyDown(NEWKEY) | |
1334 | end) | |
1335 | Mouse.KeyUp:connect(function(NEWKEY) | |
1336 | KeyUp(NEWKEY) | |
1337 | end) | |
1338 | ||
1339 | --//=================================\\ | |
1340 | --\\=================================// | |
1341 | ||
1342 | ||
1343 | function unanchor() | |
1344 | if UNANCHOR == true then | |
1345 | g = Character:GetChildren() | |
1346 | for i = 1, #g do | |
1347 | if g[i].ClassName == "Part" then | |
1348 | g[i].Anchored = false | |
1349 | end | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | ||
1354 | ||
1355 | --//=================================\\ | |
1356 | --|| WRAP THE WHOLE SCRIPT UP | |
1357 | --\\=================================// | |
1358 | ||
1359 | Humanoid.Changed:connect(function(Jump) | |
1360 | if Jump == "Jump" and (Disable_Jump == true) then | |
1361 | Humanoid.Jump = false | |
1362 | end | |
1363 | end) | |
1364 | ||
1365 | while true do | |
1366 | Swait() | |
1367 | ANIMATE.Parent = nil | |
1368 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1369 | IDLEANIMATION:Play() | |
1370 | SINE = SINE + CHANGE | |
1371 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1372 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1373 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1374 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1375 | local WALKSPEEDVALUE = 0 | |
1376 | if Speed < 35 then | |
1377 | WALKSPEEDVALUE = 6 | |
1378 | else | |
1379 | WALKSPEEDVALUE = 3 | |
1380 | end | |
1381 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1382 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1383 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1384 | if Speed < 35 then | |
1385 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1386 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1387 | else | |
1388 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1389 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1390 | end | |
1391 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1392 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1393 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1394 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1395 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1396 | end | |
1397 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1398 | ANIM = "Jump" | |
1399 | if ATTACK == false then | |
1400 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1401 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1402 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1403 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1404 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1406 | end | |
1407 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1408 | ANIM = "Fall" | |
1409 | if ATTACK == false then | |
1410 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1416 | end | |
1417 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1418 | ANIM = "Idle" | |
1419 | if ATTACK == false then | |
1420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1426 | end | |
1427 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1428 | ANIM = "Walk" | |
1429 | WALK = WALK + 1 / Animation_Speed | |
1430 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1431 | WALK = 0 | |
1432 | if WALKINGANIM == true then | |
1433 | WALKINGANIM = false | |
1434 | elseif WALKINGANIM == false then | |
1435 | WALKINGANIM = true | |
1436 | end | |
1437 | end | |
1438 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1439 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1440 | if ATTACK == false then | |
1441 | if Speed < 35 then | |
1442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1448 | else | |
1449 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1453 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1454 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | unanchor() | |
1459 | Humanoid.MaxHealth = "inf" | |
1460 | Humanoid.Health = "inf" | |
1461 | if Rooted == false then | |
1462 | Disable_Jump = false | |
1463 | Humanoid.WalkSpeed = Speed | |
1464 | elseif Rooted == true then | |
1465 | Disable_Jump = true | |
1466 | Humanoid.WalkSpeed = 0 | |
1467 | end | |
1468 | local MATHS = {"0","1"} | |
1469 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1470 | Humanoid.PlatformStand = false | |
1471 | end | |
1472 | ||
1473 | --//=================================\\ | |
1474 | --\\=================================// | |
1475 | ||
1476 | ||
1477 | ||
1478 | ||
1479 | ||
1480 | --//====================================================\\-- | |
1481 | --|| END OF SCRIPT | |
1482 | --\\====================================================//-- |