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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | -- Synapse Decompiler | |
143 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
144 | -- Edit by Chara/jone1233 =D | |
145 | ||
146 | wait(0.2) | |
147 | Player = game:GetService("Players").LocalPlayer | |
148 | PlayerGui = Player.PlayerGui | |
149 | Cam = workspace.CurrentCamera | |
150 | Backpack = Player.Backpack | |
151 | Character = Player.Character | |
152 | Humanoid = Character.Humanoid | |
153 | Mouse = Player:GetMouse() | |
154 | RootPart = Character.HumanoidRootPart | |
155 | Torso = Character.Torso | |
156 | Head = Character.Head | |
157 | RightArm = Character["Right Arm"] | |
158 | LeftArm = Character["Left Arm"] | |
159 | RightLeg = Character["Right Leg"] | |
160 | LeftLeg = Character["Left Leg"] | |
161 | RootJoint = RootPart.RootJoint | |
162 | Neck = Torso.Neck | |
163 | RightShoulder = Torso["Right Shoulder"] | |
164 | LeftShoulder = Torso["Left Shoulder"] | |
165 | RightHip = Torso["Right Hip"] | |
166 | LeftHip = Torso["Left Hip"] | |
167 | local sick = Instance.new("Sound", Character) | |
168 | IT = Instance.new | |
169 | CF = CFrame.new | |
170 | VT = Vector3.new | |
171 | RAD = math.rad | |
172 | C3 = Color3.new | |
173 | UD2 = UDim2.new | |
174 | BRICKC = BrickColor.new | |
175 | ANGLES = CFrame.Angles | |
176 | EULER = CFrame.fromEulerAnglesXYZ | |
177 | COS = math.cos | |
178 | ACOS = math.acos | |
179 | SIN = math.sin | |
180 | ASIN = math.asin | |
181 | ABS = math.abs | |
182 | MRANDOM = math.random | |
183 | FLOOR = math.floor | |
184 | Animation_Speed = 3 | |
185 | Frame_Speed = 0.016666666666666666 | |
186 | local Speed = 16 | |
187 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
188 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
189 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
190 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
191 | local DAMAGEMULTIPLIER = 1 | |
192 | local ANIM = "Idle" | |
193 | local ATTACK = false | |
194 | local EQUIPPED = false | |
195 | local HOLD = false | |
196 | local COMBO = 1 | |
197 | local Rooted = false | |
198 | local SINE = 0 | |
199 | local KEYHOLD = false | |
200 | local CHANGE = 2 / Animation_Speed | |
201 | local WALKINGANIM = false | |
202 | local VALUE1 = false | |
203 | local VALUE2 = false | |
204 | local ROBLOXIDLEANIMATION = IT("Animation") | |
205 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
206 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
207 | local ATANIM = IT("Animation") | |
208 | ATANIM.Name = "Attack Animation" | |
209 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
210 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
211 | WEAPONGUI.Name = "Weapon GUI" | |
212 | script.Parent = WEAPONGUI | |
213 | Character.Archivable = true | |
214 | local SHADOW = Character:Clone() | |
215 | SHADOW.Parent = nil | |
216 | RootPart2 = SHADOW.HumanoidRootPart | |
217 | Torso2 = SHADOW.Torso | |
218 | Head2 = SHADOW.Head | |
219 | RightArm2 = SHADOW["Right Arm"] | |
220 | LeftArm2 = SHADOW["Left Arm"] | |
221 | RightLeg2 = SHADOW["Right Leg"] | |
222 | LeftLeg2 = SHADOW["Left Leg"] | |
223 | RootJoint2 = RootPart2.RootJoint | |
224 | Neck2 = Torso2.Neck | |
225 | RightShoulder2 = Torso2["Right Shoulder"] | |
226 | LeftShoulder2 = Torso2["Left Shoulder"] | |
227 | RightHip2 = Torso2["Right Hip"] | |
228 | LeftHip2 = Torso2["Left Hip"] | |
229 | SHADOW.PrimaryPart = RootPart2 | |
230 | Character.Archivable = false | |
231 | SHADOW.Name = Player.Name .. "'s War" | |
232 | local Effects = IT("Folder", Character) | |
233 | Effects.Name = "Effects" | |
234 | local ANIMATOR = Humanoid.Animator | |
235 | local ANIMATE = Character.Animate | |
236 | local UNANCHOR = true | |
237 | local ROAR = 528589078 | |
238 | local E = 1.32 | |
239 | local PLAYSONG = true | |
240 | local REPLAY = false | |
241 | local Weapon = IT("Model") | |
242 | local FIRE1 = false | |
243 | local FROZ1 = false | |
244 | local VOID1 = false | |
245 | local VOI = false | |
246 | local SVAL = false | |
247 | local VALUE2 = false | |
248 | ArtificialHB = Instance.new("BindableEvent", script) | |
249 | ArtificialHB.Name = "ArtificialHB" | |
250 | script:WaitForChild("ArtificialHB") | |
251 | frame = Frame_Speed | |
252 | allowframeloss = false | |
253 | tossremainder = false | |
254 | lastframe = tick() | |
255 | script.ArtificialHB:Fire() | |
256 | tf = 0 | |
257 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
258 | tf = 0 + s | |
259 | if tf >= frame then | |
260 | if allowframeloss then | |
261 | script.ArtificialHB:Fire() | |
262 | lastframe = tick() | |
263 | else | |
264 | for i = 1, math.floor(tf / frame) do | |
265 | script.ArtificialHB:Fire() | |
266 | end | |
267 | lastframe = tick() | |
268 | end | |
269 | if tossremainder then | |
270 | tf = 0 | |
271 | else | |
272 | tf = tf - frame * math.floor(tf / frame) | |
273 | end | |
274 | end | |
275 | end) | |
276 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
277 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
278 | end | |
279 | function PositiveAngle(NUMBER) | |
280 | if NUMBER >= 0 then | |
281 | NUMBER = 0 | |
282 | end | |
283 | return NUMBER | |
284 | end | |
285 | function NegativeAngle(NUMBER) | |
286 | if NUMBER <= 0 then | |
287 | NUMBER = 0 | |
288 | end | |
289 | return NUMBER | |
290 | end | |
291 | function Swait(NUMBER) | |
292 | if NUMBER == 0 or NUMBER == nil then | |
293 | ArtificialHB.Event:wait() | |
294 | else | |
295 | for i = 1, NUMBER do | |
296 | ArtificialHB.Event:wait() | |
297 | end | |
298 | end | |
299 | end | |
300 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
301 | local NEWMESH = IT(MESH) | |
302 | if MESH == "SpecialMesh" then | |
303 | NEWMESH.MeshType = MESHTYPE | |
304 | if MESHID ~= "nil" and MESHID ~= "" then | |
305 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
306 | end | |
307 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
308 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
309 | end | |
310 | end | |
311 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
312 | NEWMESH.Scale = SCALE | |
313 | NEWMESH.Parent = PARENT | |
314 | return NEWMESH | |
315 | end | |
316 | ||
317 | ||
318 | ||
319 | ||
320 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
321 | local NEWPART = IT("Part") | |
322 | NEWPART.formFactor = FORMFACTOR | |
323 | NEWPART.Reflectance = REFLECTANCE | |
324 | NEWPART.Transparency = TRANSPARENCY | |
325 | NEWPART.CanCollide = false | |
326 | NEWPART.Locked = true | |
327 | NEWPART.Anchored = true | |
328 | if ANCHOR == false then | |
329 | NEWPART.Anchored = false | |
330 | end | |
331 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
332 | NEWPART.Name = NAME | |
333 | NEWPART.Size = SIZE | |
334 | NEWPART.Position = Torso.Position | |
335 | NEWPART.Material = MATERIAL | |
336 | NEWPART:BreakJoints() | |
337 | NEWPART.Parent = PARENT | |
338 | return NEWPART | |
339 | end | |
340 | local weldBetween = function(a, b) | |
341 | local weldd = Instance.new("ManualWeld") | |
342 | weldd.Part0 = a | |
343 | weldd.Part1 = b | |
344 | weldd.C0 = CFrame.new() | |
345 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
346 | weldd.Parent = a | |
347 | return weldd | |
348 | end | |
349 | function QuaternionFromCFrame(cf) | |
350 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
351 | local trace = m00 + m11 + m22 | |
352 | if trace > 0 then | |
353 | local s = math.sqrt(1 + trace) | |
354 | local recip = 0.5 / s | |
355 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
356 | else | |
357 | local i = 0 | |
358 | if m00 < m11 then | |
359 | i = 1 | |
360 | end | |
361 | if m22 > (i == 0 and m00 or m11) then | |
362 | i = 2 | |
363 | end | |
364 | if i == 0 then | |
365 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
366 | local recip = 0.5 / s | |
367 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
368 | elseif i == 1 then | |
369 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
370 | local recip = 0.5 / s | |
371 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
372 | elseif i == 2 then | |
373 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
374 | local recip = 0.5 / s | |
375 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
376 | end | |
377 | end | |
378 | end | |
379 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
380 | local xs, ys, zs = x + x, y + y, z + z | |
381 | local wx, wy, wz = w * xs, w * ys, w * zs | |
382 | local xx = x * xs | |
383 | local xy = x * ys | |
384 | local xz = x * zs | |
385 | local yy = y * ys | |
386 | local yz = y * zs | |
387 | local zz = z * zs | |
388 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
389 | end | |
390 | function QuaternionSlerp(a, b, t) | |
391 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
392 | local startInterp, finishInterp | |
393 | if cosTheta >= 1.0E-4 then | |
394 | if 1 - cosTheta > 1.0E-4 then | |
395 | local theta = ACOS(cosTheta) | |
396 | local invSinTheta = 1 / SIN(theta) | |
397 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
398 | finishInterp = SIN(t * theta) * invSinTheta | |
399 | else | |
400 | startInterp = 1 - t | |
401 | finishInterp = t | |
402 | end | |
403 | elseif 1 + cosTheta > 1.0E-4 then | |
404 | local theta = ACOS(-cosTheta) | |
405 | local invSinTheta = 1 / SIN(theta) | |
406 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
407 | finishInterp = SIN(t * theta) * invSinTheta | |
408 | else | |
409 | startInterp = t - 1 | |
410 | finishInterp = t | |
411 | end | |
412 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
413 | end | |
414 | function Clerp(a, b, t) | |
415 | local qa = { | |
416 | QuaternionFromCFrame(a) | |
417 | } | |
418 | local qb = { | |
419 | QuaternionFromCFrame(b) | |
420 | } | |
421 | local ax, ay, az = a.x, a.y, a.z | |
422 | local bx, by, bz = b.x, b.y, b.z | |
423 | local _t = 1 - t | |
424 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
425 | end | |
426 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
427 | local frame = IT("Frame") | |
428 | frame.BackgroundTransparency = TRANSPARENCY | |
429 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
430 | frame.Position = POSITION | |
431 | frame.Size = SIZE | |
432 | frame.BackgroundColor3 = COLOR | |
433 | frame.BorderColor3 = BORDERCOLOR | |
434 | frame.Name = NAME | |
435 | frame.Parent = PARENT | |
436 | return frame | |
437 | end | |
438 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
439 | local label = IT("TextLabel") | |
440 | label.BackgroundTransparency = 1 | |
441 | label.Size = UD2(1, 0, 1, 0) | |
442 | label.Position = UD2(0, 0, 0, 0) | |
443 | label.TextColor3 = TEXTCOLOR | |
444 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
445 | label.TextTransparency = TRANSPARENCY | |
446 | label.FontSize = TEXTFONTSIZE | |
447 | label.Font = TEXTFONT | |
448 | label.BorderSizePixel = BORDERSIZEPIXEL | |
449 | label.TextScaled = false | |
450 | label.Text = TEXT | |
451 | label.Name = NAME | |
452 | label.Parent = PARENT | |
453 | return label | |
454 | end | |
455 | function NoOutlines(PART) | |
456 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
457 | end | |
458 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
459 | local NEWWELD = IT(TYPE) | |
460 | NEWWELD.Part0 = PART0 | |
461 | NEWWELD.Part1 = PART1 | |
462 | NEWWELD.C0 = C0 | |
463 | NEWWELD.C1 = C1 | |
464 | NEWWELD.Parent = PARENT | |
465 | return NEWWELD | |
466 | end | |
467 | local S = IT("Sound") | |
468 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
469 | local NEWSOUND | |
470 | coroutine.resume(coroutine.create(function() | |
471 | NEWSOUND = S:Clone() | |
472 | NEWSOUND.EmitterSize = VOLUME * 5 | |
473 | NEWSOUND.Parent = PARENT | |
474 | NEWSOUND.Volume = VOLUME | |
475 | NEWSOUND.Pitch = PITCH | |
476 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
477 | NEWSOUND:play() | |
478 | if DOESLOOP == true then | |
479 | NEWSOUND.Looped = true | |
480 | else | |
481 | repeat | |
482 | wait(1) | |
483 | until NEWSOUND.Playing == false | |
484 | NEWSOUND:remove() | |
485 | end | |
486 | end)) | |
487 | return NEWSOUND | |
488 | end | |
489 | function CFrameFromTopBack(at, top, back) | |
490 | local right = top:Cross(back) | |
491 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
492 | end | |
493 | function WACKYEFFECT(Table) | |
494 | local TYPE = Table.EffectType or "Sphere" | |
495 | local SIZE = Table.Size or VT(1, 1, 1) | |
496 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
497 | local TRANSPARENCY = Table.Transparency or 0 | |
498 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
499 | local CFRAME = Table.CFrame or Torso.CFrame | |
500 | local MOVEDIRECTION = Table.MoveToPos or nil | |
501 | local ROTATION1 = Table.RotationX or 0 | |
502 | local ROTATION2 = Table.RotationY or 0 | |
503 | local ROTATION3 = Table.RotationZ or 0 | |
504 | local MATERIAL = Table.Material or "Neon" | |
505 | local COLOR = Table.Color or C3(0, 0, 0) | |
506 | local TIME = Table.Time or 45 | |
507 | local SOUNDID = Table.SoundID or nil | |
508 | local SOUNDPITCH = Table.SoundPitch or nil | |
509 | local SOUNDVOLUME = Table.SoundVolume or nil | |
510 | coroutine.resume(coroutine.create(function() | |
511 | local PLAYSSOUND = false | |
512 | local SOUND | |
513 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
514 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
515 | PLAYSSOUND = true | |
516 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
517 | end | |
518 | EFFECT.Color = COLOR | |
519 | local MSH | |
520 | if TYPE == "Sphere" then | |
521 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
522 | elseif TYPE == "Block" or TYPE == "Box" then | |
523 | MSH = IT("BlockMesh", EFFECT) | |
524 | MSH.Scale = SIZE | |
525 | elseif TYPE == "Wave" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
527 | elseif TYPE == "Ring" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
529 | elseif TYPE == "Slash" then | |
530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
531 | elseif TYPE == "Round Slash" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
533 | elseif TYPE == "Swirl" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
535 | elseif TYPE == "Skull" then | |
536 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
537 | elseif TYPE == "Crystal" then | |
538 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
539 | end | |
540 | if MSH ~= nil then | |
541 | local MOVESPEED | |
542 | if MOVEDIRECTION ~= nil then | |
543 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
544 | end | |
545 | local GROWTH = SIZE - ENDSIZE | |
546 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
547 | if TYPE == "Block" then | |
548 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
549 | else | |
550 | EFFECT.CFrame = CFRAME | |
551 | end | |
552 | for LOOP = 1, TIME + 1 do | |
553 | Swait() | |
554 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
555 | if TYPE == "Wave" then | |
556 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
557 | end | |
558 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
559 | if TYPE == "Block" then | |
560 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
561 | else | |
562 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
563 | end | |
564 | if MOVEDIRECTION ~= nil then | |
565 | local ORI = EFFECT.Orientation | |
566 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
567 | EFFECT.Orientation = ORI | |
568 | end | |
569 | end | |
570 | if PLAYSSOUND == false then | |
571 | EFFECT:remove() | |
572 | else | |
573 | repeat | |
574 | Swait() | |
575 | until SOUND.Playing == false | |
576 | EFFECT:remove() | |
577 | end | |
578 | elseif PLAYSSOUND == false then | |
579 | EFFECT:remove() | |
580 | else | |
581 | repeat | |
582 | Swait() | |
583 | until SOUND.Playing == false | |
584 | EFFECT:remove() | |
585 | end | |
586 | end)) | |
587 | end | |
588 | function MakeForm(PART, TYPE) | |
589 | if TYPE == "Cyl" then | |
590 | local MSH = IT("CylinderMesh", PART) | |
591 | elseif TYPE == "Ball" then | |
592 | local MSH = IT("SpecialMesh", PART) | |
593 | MSH.MeshType = "Sphere" | |
594 | elseif TYPE == "Wedge" then | |
595 | local MSH = IT("SpecialMesh", PART) | |
596 | MSH.MeshType = "Wedge" | |
597 | end | |
598 | end | |
599 | Debris = game:GetService("Debris") | |
600 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
601 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
602 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
603 | end | |
604 | function GetRoot(MODEL, ROOT) | |
605 | if ROOT == true then | |
606 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
607 | else | |
608 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
609 | end | |
610 | end | |
611 | function FacialShadow() | |
612 | local SHADOWS = {} | |
613 | for i = 1, 16 do | |
614 | local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Really red", "FaceGradient", VT(1.01, 0.65, 1.01), false) | |
615 | FACE.Color = C3(0, 0, 0) | |
616 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
617 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0)) | |
618 | table.insert(SHADOWS, FACE) | |
619 | end | |
620 | local function UNDO() | |
621 | for i = 1, #SHADOWS do | |
622 | SHADOWS[i]:remove() | |
623 | end | |
624 | end | |
625 | return UNDO | |
626 | end | |
627 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
628 | if FLOOR ~= nil then | |
629 | for i = 1, AMOUNT do | |
630 | do | |
631 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Really red", "Debree", BLOCKSIZE, false) | |
632 | DEBREE.Material = FLOOR.Material | |
633 | DEBREE.Color = FLOOR.Color | |
634 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
635 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
636 | coroutine.resume(coroutine.create(function() | |
637 | Swait(15) | |
638 | DEBREE.Parent = workspace | |
639 | DEBREE.CanCollide = true | |
640 | Debris:AddItem(DEBREE, SWAIT) | |
641 | end)) | |
642 | end | |
643 | end | |
644 | end | |
645 | end | |
646 | local SIZE = 2 | |
647 | RootPart2.Size = RootPart.Size * SIZE | |
648 | Torso2.Size = Torso.Size * SIZE | |
649 | RightArm2.Size = RightArm.Size * SIZE | |
650 | RightLeg2.Size = RightLeg.Size * SIZE | |
651 | LeftArm2.Size = LeftArm.Size * SIZE | |
652 | LeftLeg2.Size = LeftLeg.Size * SIZE | |
653 | RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
654 | RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
655 | Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
656 | Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
657 | RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
658 | LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
659 | RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
660 | LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
661 | RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
662 | LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
663 | Head2.Size = VT(1, 1, 1) * SIZE | |
664 | RootJoint2.Parent = RootPart | |
665 | Neck2.Parent = Torso | |
666 | RightShoulder2.Parent = Torso | |
667 | LeftShoulder2.Parent = Torso | |
668 | RightHip2.Parent = Torso | |
669 | LeftHip2.Parent = Torso | |
670 | local SKILLTEXTCOLOR = C3(255, 0, 0) | |
671 | local SKILLFONT = "Fantasy" | |
672 | local SKILLTEXTSIZE = 6 | |
673 | local ATTACKS = { | |
674 | "Z-Teror Punch", | |
675 | "E-Void Impact", | |
676 | "R-Uppercut", | |
677 | "X-Void's TERROR", | |
678 | "C-Void's Wave", | |
679 | "V-Void's strike", | |
680 | "B-Void's Fall", | |
681 | "N-Void's erROr", | |
682 | "M-Void's Strike", | |
683 | "F-False TERROR", | |
684 | "G-Void's Storm", | |
685 | "H-Void's Cold", | |
686 | "J-Gaster's Spy", | |
687 | "K-Gaster's Help" | |
688 | } | |
689 | local GUIS = {} | |
690 | for i = 1, #ATTACKS do | |
691 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
692 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
693 | SKILLTEXT.TextXAlignment = "Left" | |
694 | table.insert(GUIS, SKILLTEXT) | |
695 | end | |
696 | function ApplyDamage(Humanoid, Damage) | |
697 | Damage = Damage * DAMAGEMULTIPLIER | |
698 | if Humanoid.Health < 2000 then | |
699 | if Humanoid.Health - Damage > 0 then | |
700 | Humanoid.Health = Humanoid.Health - Damage | |
701 | else | |
702 | Humanoid.Parent:BreakJoints() | |
703 | end | |
704 | else | |
705 | Humanoid.Parent:BreakJoints() | |
706 | end | |
707 | end | |
708 | ||
709 | New = function(Object, Parent, Name, Data) | |
710 | local Object = Instance.new(Object) | |
711 | for Index, Value in pairs(Data or {}) do | |
712 | Object[Index] = Value | |
713 | end | |
714 | Object.Parent = Parent | |
715 | Object.Name = Name | |
716 | return Object | |
717 | end | |
718 | ||
719 | local LASTPART = Head | |
720 | for i = 1, 20 do | |
721 | local MATH = (1-(i/25)) | |
722 | if LASTPART == Head then | |
723 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false) | |
724 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
725 | LASTPART = Horn | |
726 | Horn.Color = C3((i*3-3)/150,0,0) | |
727 | else | |
728 | local Aura = Instance.new('ParticleEmitter') | |
729 | Aura.Name = "Aura" | |
730 | Aura.Texture = "rbxassetid://242997264" | |
731 | Aura.Parent = Horn | |
732 | Aura.LightEmission = 0.8 | |
733 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
734 | Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0)) | |
735 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
736 | Aura.LockedToPart = true | |
737 | Aura.Lifetime = NumberRange.new(2) | |
738 | Aura.Rate = 25 | |
739 | Aura.Speed = NumberRange.new(0.1) | |
740 | Aura.EmissionDirection = "Top" | |
741 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false) | |
742 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
743 | LASTPART = Horn | |
744 | Horn.Color = C3((i*3-3)/150,0,0) | |
745 | local Aura = Instance.new('ParticleEmitter') | |
746 | Aura.Name = "Aura" | |
747 | Aura.Texture = "rbxassetid://242997264" | |
748 | Aura.Parent = Horn | |
749 | Aura.LightEmission = 0.8 | |
750 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
751 | Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0)) | |
752 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
753 | Aura.LockedToPart = true | |
754 | Aura.Lifetime = NumberRange.new(2) | |
755 | Aura.Rate = 25 | |
756 | Aura.Speed = NumberRange.new(0.1) | |
757 | Aura.EmissionDirection = "Top" | |
758 | end | |
759 | end | |
760 | local LASTPART = Head | |
761 | for i = 1, 20 do | |
762 | local MATH = (1-(i/25)) | |
763 | if LASTPART == Head then | |
764 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false) | |
765 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
766 | LASTPART = Horn | |
767 | Horn.Color = C3((i*3-3)/0,0,150) | |
768 | local Aura = Instance.new('ParticleEmitter') | |
769 | Aura.Name = "Aura" | |
770 | Aura.Texture = "rbxassetid://242997264" | |
771 | Aura.Parent = Horn | |
772 | Aura.LightEmission = 0.8 | |
773 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
774 | Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150)) | |
775 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
776 | Aura.LockedToPart = true | |
777 | Aura.Lifetime = NumberRange.new(2) | |
778 | Aura.Rate = 25 | |
779 | Aura.Speed = NumberRange.new(0.1) | |
780 | Aura.EmissionDirection = "Top" | |
781 | else | |
782 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false) | |
783 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
784 | LASTPART = Horn | |
785 | Horn.Color = C3((i*3-3)/0,0,150) | |
786 | local Aura = Instance.new('ParticleEmitter') | |
787 | Aura.Name = "Aura" | |
788 | Aura.Texture = "rbxassetid://242997264" | |
789 | Aura.Parent = Horn | |
790 | Aura.LightEmission = 0.8 | |
791 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
792 | Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150)) | |
793 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
794 | Aura.LockedToPart = true | |
795 | Aura.Lifetime = NumberRange.new(2) | |
796 | Aura.Rate = 25 | |
797 | Aura.Speed = NumberRange.new(0.1) | |
798 | Aura.EmissionDirection = "Top" | |
799 | end | |
800 | end | |
801 | ||
802 | ||
803 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false) | |
804 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
805 | MakeForm(Part,"Wedge") | |
806 | ||
807 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false) | |
808 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
809 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
810 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0)) | |
811 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
812 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
813 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false) | |
814 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
815 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false) | |
816 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
817 | ||
818 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false) | |
819 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
820 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false) | |
821 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
822 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false) | |
823 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0)) | |
824 | MakeForm(Part,"Wedge") | |
825 | ||
826 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
827 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
828 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
829 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
830 | ||
831 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) | |
832 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
833 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
834 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
835 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
836 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
837 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
838 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
839 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
840 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
841 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
842 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
843 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
844 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
845 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) | |
846 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
847 | ||
848 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) | |
849 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
850 | ||
851 | ||
852 | ||
853 | ||
854 | local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false) | |
855 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
856 | ||
857 | for i = 1, 3 do | |
858 | local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false) | |
859 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
860 | MakeForm(Part,"Cyl") | |
861 | end | |
862 | local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false) | |
863 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
864 | MakeForm(Part,"Wedge") | |
865 | local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false) | |
866 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
867 | MakeForm(Part,"Wedge") | |
868 | local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
869 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
870 | MakeForm(Part,"Wedge") | |
871 | local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
872 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
873 | MakeForm(Part,"Wedge") | |
874 | ||
875 | BODY = {} | |
876 | for _, c in pairs(Character:GetDescendants()) do | |
877 | if c:IsA("BasePart") then | |
878 | table.insert(BODY, { | |
879 | c, | |
880 | c.Parent, | |
881 | c.Material, | |
882 | c.Color | |
883 | }) | |
884 | elseif c:IsA("JointInstance") then | |
885 | table.insert(BODY, { | |
886 | c, | |
887 | c.Parent, | |
888 | nil, | |
889 | nil | |
890 | }) | |
891 | end | |
892 | end | |
893 | for _, c in pairs(Weapon:GetChildren()) do | |
894 | if c.ClassName == "Part" then | |
895 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
896 | end | |
897 | end | |
898 | for _, c in pairs(Character:GetDescendants()) do | |
899 | if c:IsA("BasePart") then | |
900 | table.insert(BODY, { | |
901 | c, | |
902 | c.Parent, | |
903 | c.Material, | |
904 | c.Color | |
905 | }) | |
906 | elseif c:IsA("JointInstance") then | |
907 | table.insert(BODY, { | |
908 | c, | |
909 | c.Parent, | |
910 | nil, | |
911 | nil | |
912 | }) | |
913 | end | |
914 | end | |
915 | for e = 1, #BODY do | |
916 | if BODY[e] ~= nil then | |
917 | do | |
918 | local STUFF = BODY[e] | |
919 | local PART = STUFF[1] | |
920 | local PARENT = STUFF[2] | |
921 | local MATERIAL = STUFF[3] | |
922 | local COLOR = STUFF[4] | |
923 | PART.AncestryChanged:Connect(function() | |
924 | if PART.ClassName == "Part" then | |
925 | PART.Material = MATERIAL | |
926 | PART.Color = COLOR | |
927 | end | |
928 | PART.Parent = PARENT | |
929 | end) | |
930 | end | |
931 | end | |
932 | end | |
933 | function refit() | |
934 | Weapon.Parent = Character | |
935 | Character.Parent = workspace | |
936 | for e = 1, #BODY do | |
937 | if BODY[e] ~= nil then | |
938 | local STUFF = BODY[e] | |
939 | local PART = STUFF[1] | |
940 | local PARENT = STUFF[2] | |
941 | local MATERIAL = STUFF[3] | |
942 | local COLOR = STUFF[4] | |
943 | if PART.Parent ~= PARENT then | |
944 | Humanoid:remove() | |
945 | if PART.ClassName == "Part" then | |
946 | PART.Material = MATERIAL | |
947 | PART.Color = COLOR | |
948 | end | |
949 | PART.Parent = PARENT | |
950 | Humanoid = IT("Humanoid", Character) | |
951 | end | |
952 | end | |
953 | end | |
954 | end | |
955 | ||
956 | function Kill(Char) | |
957 | local NewCharacter = IT("Model",Effects) | |
958 | NewCharacter.Name = "Ow im ded ;-;" | |
959 | for _, c in pairs(Char:GetDescendants()) do | |
960 | if c:IsA("BasePart") and c.Transparency == 0 then | |
961 | if c.Parent == Char then | |
962 | getbloody(c,5) | |
963 | end | |
964 | c:BreakJoints() | |
965 | c.Material = "Glass" | |
966 | c.Color = C3(0.5,0,0) | |
967 | c.CanCollide = true | |
968 | c.Transparency = 0.3 | |
969 | if c:FindFirstChildOfClass("SpecialMesh") then | |
970 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
971 | end | |
972 | if c.Name == "Head" then | |
973 | c:ClearAllChildren() | |
974 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
975 | end | |
976 | if c.ClassName == "MeshPart" then | |
977 | c.TextureID = "" | |
978 | end | |
979 | if c:FindFirstChildOfClass("BodyPosition") then | |
980 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
981 | end | |
982 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
983 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
984 | end | |
985 | c.Parent = NewCharacter | |
986 | c.Name = "DeadPart" | |
987 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
988 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
989 | end | |
990 | end | |
991 | Char:remove() | |
992 | Debris:AddItem(NewCharacter,5) | |
993 | end | |
994 | ||
995 | function killnearest(position,range,maxstrength,direction) | |
996 | for i,v in ipairs(workspace:GetChildren()) do | |
997 | local body = v:GetChildren() | |
998 | for part = 1, #body do | |
999 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1000 | if(body[part].Position - position).Magnitude < range then | |
1001 | if v.ClassName == "Model" then | |
1002 | --v:BreakJoints() | |
1003 | end | |
1004 | local POS = position | |
1005 | coroutine.resume(coroutine.create(function() | |
1006 | body[part].Anchored = true | |
1007 | body[part].Parent = Effects | |
1008 | body[part].CanCollide = true | |
1009 | local SIZE = body[part].Size | |
1010 | body[part].Material = "Neon" | |
1011 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1012 | for i = 1, 75 do | |
1013 | Swait() | |
1014 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1015 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1016 | end | |
1017 | coroutine.resume(coroutine.create(function() | |
1018 | while true do | |
1019 | Swait() | |
1020 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1021 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1022 | end | |
1023 | end)) | |
1024 | body[part].Anchored = false | |
1025 | body[part].Velocity = direction.lookVector*maxstrength | |
1026 | end)) | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | if v.ClassName == "Part" then | |
1031 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1032 | local POS = position | |
1033 | coroutine.resume(coroutine.create(function() | |
1034 | v.Anchored = true | |
1035 | v.Parent = Effects | |
1036 | local SIZE = v.Size | |
1037 | v.Material = "Neon" | |
1038 | CreateSound("0", v, 2, MRANDOM(7, 12) / 10) | |
1039 | for i = 1, 75 do | |
1040 | Swait() | |
1041 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1042 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1043 | end | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | while true do | |
1046 | Swait() | |
1047 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1048 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1049 | end | |
1050 | end)) | |
1051 | v.Anchored = false | |
1052 | v.Velocity = direction.lookVector*maxstrength | |
1053 | end)) | |
1054 | end | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | ||
1059 | ||
1060 | function Banish(Foe) | |
1061 | if Foe then | |
1062 | coroutine.resume(coroutine.create(function() | |
1063 | --if game.Players:FindFirstChild(Foe.Name) then | |
1064 | table.insert(TOBANISH,Foe.Name) | |
1065 | printbye(Foe.Name) | |
1066 | --end | |
1067 | Foe.Archivable = true | |
1068 | local CLONE = Foe:Clone() | |
1069 | Foe:Destroy() | |
1070 | CLONE.Parent = Effects | |
1071 | CLONE:BreakJoints() | |
1072 | local MATERIALS = {"Glass","Neon"} | |
1073 | for _, c in pairs(CLONE:GetDescendants()) do | |
1074 | if c:IsA("BasePart") then | |
1075 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1076 | CreateSound(340722848, c, 10, 1, false) | |
1077 | end | |
1078 | c.Anchored = true | |
1079 | c.Transparency = c.Transparency + 0.2 | |
1080 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1081 | c.Color = C3(1,0,0) | |
1082 | if c.ClassName == "MeshPart" then | |
1083 | c.TextureID = "" | |
1084 | end | |
1085 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1086 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1087 | end | |
1088 | if c:FindFirstChildOfClass("Decal") then | |
1089 | c:FindFirstChildOfClass("Decal"):remove() | |
1090 | end | |
1091 | c.Name = "Banished" | |
1092 | c.CanCollide = false | |
1093 | else | |
1094 | c:remove() | |
1095 | end | |
1096 | end | |
1097 | local A = false | |
1098 | for i = 1, 35 do | |
1099 | if A == false then | |
1100 | A = true | |
1101 | elseif A == true then | |
1102 | A = false | |
1103 | end | |
1104 | for _, c in pairs(CLONE:GetDescendants()) do | |
1105 | if c:IsA("BasePart") then | |
1106 | c.Anchored = true | |
1107 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1108 | c.Transparency = c.Transparency + 0.8/35 | |
1109 | if A == false then | |
1110 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1111 | elseif A == true then | |
1112 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | Swait() | |
1117 | end | |
1118 | CLONE:remove() | |
1119 | end)) | |
1120 | end | |
1121 | end | |
1122 | ||
1123 | Humanoid.DisplayDistanceType = "None" | |
1124 | local naeeym2 = IT("BillboardGui",Character) | |
1125 | naeeym2.AlwaysOnTop = true | |
1126 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1127 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1128 | naeeym2.MaxDistance = 75 | |
1129 | naeeym2.Adornee = Character.Head | |
1130 | naeeym2.Name = "Name" | |
1131 | local tecks2 = IT("TextLabel",naeeym2) | |
1132 | tecks2.BackgroundTransparency = 1 | |
1133 | tecks2.TextScaled = true | |
1134 | tecks2.BorderSizePixel = 0 | |
1135 | tecks2.Text = "Gaster's Revenge" | |
1136 | tecks2.Font = "Fantasy" | |
1137 | tecks2.TextSize = 30 | |
1138 | tecks2.TextStrokeTransparency = 0 | |
1139 | tecks2.TextColor3 = C3(0,0,0) | |
1140 | tecks2.TextStrokeColor3 = C3(200/255, 0/255, 0/255) | |
1141 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1142 | tecks2.Parent = naeeym2 | |
1143 | local top = Instance.new("Shirt") | |
1144 | top.ShirtTemplate = "rbxassetid://1266598324" | |
1145 | top.Parent = Character | |
1146 | top.Name = "Cloth" | |
1147 | local bottom = Instance.new("Pants") | |
1148 | bottom.PantsTemplate = "rbxassetid://1255927712" | |
1149 | bottom.Parent = Character | |
1150 | bottom.Name = "Cloth" | |
1151 | ||
1152 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1153 | local CHILDREN = workspace:GetDescendants() | |
1154 | for index, CHILD in pairs(CHILDREN) do | |
1155 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1156 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1157 | if HUM then | |
1158 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1159 | if TORSO then | |
1160 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1161 | if BRUTAL == true then | |
1162 | Kill(CHILD) | |
1163 | else | |
1164 | CHILD:BreakJoints() | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | end | |
1172 | ||
1173 | ||
1174 | for i = 1, 15 do | |
1175 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
1176 | FACE.Color = C3(0,0,0) | |
1177 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1178 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
1179 | end | |
1180 | ||
1181 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
1182 | PRT.Color = C3(0,0,0) | |
1183 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1184 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1185 | ||
1186 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
1187 | PRT.Color = C3(100,0,0) | |
1188 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1189 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
1190 | ||
1191 | ||
1192 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1193 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false) | |
1194 | MakeForm(Eye,"Ball") | |
1195 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1196 | ||
1197 | function Intro() | |
1198 | EQUIPPED = true | |
1199 | ATTACK = true | |
1200 | Rooted = true | |
1201 | if Rooted == false then | |
1202 | Disable_Jump = false | |
1203 | Humanoid.WalkSpeed = Speed | |
1204 | elseif Rooted == true then | |
1205 | Disable_Jump = true | |
1206 | Humanoid.WalkSpeed = 0 | |
1207 | end | |
1208 | coroutine.resume(coroutine.create(function() | |
1209 | repeat | |
1210 | Swait() | |
1211 | RootPart2.Anchored = true | |
1212 | for _, c in pairs(SHADOW:GetChildren()) do | |
1213 | if c:IsA("Part") then | |
1214 | c.Color = C3(0, 0, 0) | |
1215 | if c ~= RootPart2 then | |
1216 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
1217 | end | |
1218 | if c:FindFirstChildOfClass("Decal") then | |
1219 | c:ClearAllChildren() | |
1220 | end | |
1221 | c.CanCollide = false | |
1222 | c.Material = "Neon" | |
1223 | else | |
1224 | c:remove() | |
1225 | end | |
1226 | end | |
1227 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1231 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1232 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1233 | until ATTACK == false | |
1234 | end)) | |
1235 | wait(1) | |
1236 | SHADOW.Parent = Character | |
1237 | SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5)) | |
1238 | local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
1239 | for i = 1, 250 do | |
1240 | Swait() | |
1241 | E = E - 0.0032 | |
1242 | local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18)) | |
1243 | local TIMER = MRANDOM(20, 80) | |
1244 | WACKYEFFECT({ | |
1245 | Time = TIMER, | |
1246 | EffectType = "Sphere", | |
1247 | Size = VT(1, 1, 1), | |
1248 | Size2 = VT(0, 45, 0), | |
1249 | Transparency = 0, | |
1250 | Transparency2 = 0, | |
1251 | CFrame = AREA, | |
1252 | MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0), | |
1253 | RotationX = 0, | |
1254 | RotationY = 0, | |
1255 | RotationZ = 0, | |
1256 | Material = "Neon", | |
1257 | Color = C3(0, 0, 0), | |
1258 | SoundID = nil, | |
1259 | SoundPitch = 0.8, | |
1260 | SoundVolume = 5 | |
1261 | }) | |
1262 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01) | |
1263 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1264 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1265 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1266 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1267 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1268 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1269 | end | |
1270 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
1271 | Swait() | |
1272 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1273 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1274 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1275 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1276 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1277 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1278 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1279 | end | |
1280 | CreateSound(ROAR, Head2, 10, 1, false) | |
1281 | for i = 0, 4, 0.1 / Animation_Speed do | |
1282 | Swait() | |
1283 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1284 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1285 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1286 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1287 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1288 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1289 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1290 | end | |
1291 | ATTACK = false | |
1292 | Rooted = false | |
1293 | end | |
1294 | function Roar(TABLE) | |
1295 | ATTACK = true | |
1296 | Rooted = true | |
1297 | local E = false | |
1298 | coroutine.resume(coroutine.create(function() | |
1299 | repeat | |
1300 | Swait() | |
1301 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1) | |
1302 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1308 | until E == true | |
1309 | end)) | |
1310 | for i = 0, 1, 0.1 / Animation_Speed do | |
1311 | Swait() | |
1312 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1313 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1315 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1316 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1317 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | end | |
1319 | CreateSound(ROAR, Effects, 4, 1, false) | |
1320 | if TABLE then | |
1321 | for E = 1, #TABLE do | |
1322 | if TABLE[E]:FindFirstChildOfClass("Humanoid") then | |
1323 | local ROOT = GetRoot(TABLE[E], true) | |
1324 | if ROOT then | |
1325 | ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50)) | |
1326 | local bv = Instance.new("BodyVelocity") | |
1327 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1328 | bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150 | |
1329 | bv.Parent = ROOT | |
1330 | Debris:AddItem(bv, 0.05) | |
1331 | end | |
1332 | end | |
1333 | end | |
1334 | end | |
1335 | for i = 0, 6, 0.1 / Animation_Speed do | |
1336 | Swait() | |
1337 | local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
1338 | if HITFLOOR then | |
1339 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60) | |
1340 | end | |
1341 | WACKYEFFECT({ | |
1342 | EffectType = "Wave", | |
1343 | Size = VT(20, 1, 20), | |
1344 | Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)), | |
1345 | Transparency = 0.9, | |
1346 | Transparency2 = 1, | |
1347 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1348 | MoveToPos = nil, | |
1349 | RotationX = 0, | |
1350 | RotationY = 5, | |
1351 | RotationZ = 0, | |
1352 | Material = "Neon", | |
1353 | Color = C3(0, 0, 0), | |
1354 | SoundID = nil, | |
1355 | SoundPitch = nil, | |
1356 | SoundVolume = nil | |
1357 | }) | |
1358 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1359 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed) | |
1360 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1361 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1362 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1363 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | end | |
1365 | E = true | |
1366 | if TABLE then | |
1367 | CreateSound(1535995263, Head, 10, 1, false) | |
1368 | for i = 0, 2.2, 0.1 / Animation_Speed do | |
1369 | Swait() | |
1370 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1371 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
1372 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1373 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1374 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1375 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1376 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1377 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1380 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1383 | end | |
1384 | end | |
1385 | ATTACK = false | |
1386 | Rooted = false | |
1387 | end | |
1388 | function Punch() | |
1389 | ATTACK = true | |
1390 | Rooted = false | |
1391 | local HITS = {} | |
1392 | Speed = 5 | |
1393 | for i = 0, 1, 0.1 / Animation_Speed do | |
1394 | Swait() | |
1395 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1396 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1397 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1398 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1399 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1400 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1401 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1402 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1408 | end | |
1409 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
1410 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1411 | Swait() | |
1412 | WACKYEFFECT({ | |
1413 | EffectType = "Box", | |
1414 | Size = RightArm2.Size, | |
1415 | Size2 = RightArm2.Size, | |
1416 | Transparency = RightArm2.Transparency, | |
1417 | Transparency2 = 1, | |
1418 | CFrame = RightArm2.CFrame, | |
1419 | MoveToPos = nil, | |
1420 | RotationX = 0, | |
1421 | RotationY = 0, | |
1422 | RotationZ = 0, | |
1423 | Material = "Neon", | |
1424 | Color = C3(0, 0, 0), | |
1425 | SoundID = nil, | |
1426 | SoundPitch = nil, | |
1427 | SoundVolume = nil | |
1428 | }) | |
1429 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
1430 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1431 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1432 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1433 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1434 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1435 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1436 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1440 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1442 | end | |
1443 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1444 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1445 | do | |
1446 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1447 | if HUM then | |
1448 | do | |
1449 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1450 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
1451 | table.insert(HITS, CHILD) | |
1452 | coroutine.resume(coroutine.create(function() | |
1453 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
1454 | TORSO.Anchored = true | |
1455 | local POS = TORSO.CFrame | |
1456 | for i = 1, 35 do | |
1457 | Swait() | |
1458 | ApplyDamage(HUM, MRANDOM(1, 1)) | |
1459 | TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10) | |
1460 | end | |
1461 | TORSO.Anchored = false | |
1462 | end)) | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | end | |
1468 | end | |
1469 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1470 | Swait() | |
1471 | WACKYEFFECT({ | |
1472 | EffectType = "Box", | |
1473 | Size = RightArm2.Size, | |
1474 | Size2 = RightArm2.Size, | |
1475 | Transparency = RightArm2.Transparency, | |
1476 | Transparency2 = 1, | |
1477 | CFrame = RightArm2.CFrame, | |
1478 | MoveToPos = nil, | |
1479 | RotationX = 0, | |
1480 | RotationY = 0, | |
1481 | RotationZ = 0, | |
1482 | Material = "Neon", | |
1483 | Color = C3(0, 0, 0), | |
1484 | SoundID = nil, | |
1485 | SoundPitch = nil, | |
1486 | SoundVolume = nil | |
1487 | }) | |
1488 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
1489 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1490 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1491 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1492 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1493 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1494 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1495 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1501 | end | |
1502 | if #HITS > 0 then | |
1503 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1504 | Swait() | |
1505 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
1506 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1507 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1508 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1509 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1510 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1511 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1512 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1513 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1514 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1515 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1516 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1518 | end | |
1519 | Roar(HITS) | |
1520 | end | |
1521 | Speed = 16 | |
1522 | ATTACK = false | |
1523 | Rooted = false | |
1524 | end | |
1525 | function Throw() | |
1526 | ATTACK = true | |
1527 | Rooted = false | |
1528 | local DEBREE = {} | |
1529 | for i = 0, 1, 0.1 / Animation_Speed do | |
1530 | Swait() | |
1531 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2) | |
1532 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1533 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1534 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1535 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1536 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1537 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1538 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1544 | end | |
1545 | local CFRAME = RootPart2.CFrame * CF(0, 50, 0) | |
1546 | Humanoid.PlatformStand = true | |
1547 | UNANCHOR = false | |
1548 | for i = 0, 1, 0.1 / Animation_Speed do | |
1549 | Swait() | |
1550 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
1551 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1552 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1553 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1554 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1555 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1556 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1557 | RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2) | |
1558 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1564 | end | |
1565 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1566 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1567 | Swait() | |
1568 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
1569 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1570 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1571 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1572 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1573 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1574 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1575 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1576 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1577 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1578 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1579 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1580 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1581 | end | |
1582 | local IMPACT = false | |
1583 | WELD:remove() | |
1584 | RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p) | |
1585 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
1586 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1587 | Swait() | |
1588 | WACKYEFFECT({ | |
1589 | EffectType = "Box", | |
1590 | Size = RightArm2.Size, | |
1591 | Size2 = RightArm2.Size, | |
1592 | Transparency = RightArm2.Transparency, | |
1593 | Transparency2 = 1, | |
1594 | CFrame = RightArm2.CFrame, | |
1595 | MoveToPos = nil, | |
1596 | RotationX = 0, | |
1597 | RotationY = 0, | |
1598 | RotationZ = 0, | |
1599 | Material = "Neon", | |
1600 | Color = C3(0, 0, 0), | |
1601 | SoundID = nil, | |
1602 | SoundPitch = nil, | |
1603 | SoundVolume = nil | |
1604 | }) | |
1605 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
1606 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1607 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1608 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1609 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1610 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1611 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1612 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1618 | end | |
1619 | coroutine.resume(coroutine.create(function() | |
1620 | repeat | |
1621 | Swait() | |
1622 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1623 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1624 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1625 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1626 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1627 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1628 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1632 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1634 | until IMPACT == true or ATTACK == false | |
1635 | end)) | |
1636 | local FLOOR | |
1637 | for i = 1, 80 do | |
1638 | Swait() | |
1639 | local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character) | |
1640 | if HIT then | |
1641 | FLOOR = HIT | |
1642 | IMPACT = true | |
1643 | local ORI = VT(0, RootPart.Orientation.Y, 0) | |
1644 | RootPart.CFrame = CF(POS + VT(0, 3.5, 0)) | |
1645 | RootPart.Orientation = ORI | |
1646 | RootJoint.Parent = RootPart | |
1647 | break | |
1648 | else | |
1649 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6) | |
1650 | end | |
1651 | end | |
1652 | UNANCHOR = true | |
1653 | if FLOOR then | |
1654 | do | |
1655 | local PLAYING = false | |
1656 | Humanoid.PlatformStand = false | |
1657 | local REPLAY = true | |
1658 | local FLING = false | |
1659 | coroutine.resume(coroutine.create(function() | |
1660 | local ROCKS = MRANDOM(8, 13) | |
1661 | for i = 1, ROCKS do | |
1662 | local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true) | |
1663 | DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1664 | table.insert(DEBREE, { | |
1665 | DEBREEPART, | |
1666 | DEBREEPART.Orientation, | |
1667 | CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0)) | |
1668 | }) | |
1669 | end | |
1670 | repeat | |
1671 | Swait() | |
1672 | for E = 1, #DEBREE do | |
1673 | local ROCK = DEBREE[E][1] | |
1674 | ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3) | |
1675 | ROCK.Orientation = DEBREE[E][2] | |
1676 | end | |
1677 | until FLING == true or ATTACK == false | |
1678 | if FLING == false then | |
1679 | for E = 1, #DEBREE do | |
1680 | local ROCK = DEBREE[E][1] | |
1681 | ROCK.Anchored = false | |
1682 | Debris:AddItem(ROCK, 4) | |
1683 | end | |
1684 | else | |
1685 | for E = 1, #DEBREE do | |
1686 | do | |
1687 | local ROCK = DEBREE[E][1] | |
1688 | ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p) | |
1689 | coroutine.resume(coroutine.create(function() | |
1690 | for i = 1, 150 do | |
1691 | Swait() | |
1692 | local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character) | |
1693 | if HIT then | |
1694 | break | |
1695 | else | |
1696 | ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3) | |
1697 | end | |
1698 | end | |
1699 | ApplyAoE(ROCK.Position, 22, 10, 15, 70, false) | |
1700 | WACKYEFFECT({ | |
1701 | EffectType = "Box", | |
1702 | Size = ROCK.Size, | |
1703 | Size2 = ROCK.Size * 1.2, | |
1704 | Transparency = 0, | |
1705 | Transparency2 = 1, | |
1706 | CFrame = ROCK.CFrame, | |
1707 | MoveToPos = nil, | |
1708 | RotationX = 0, | |
1709 | RotationY = 0, | |
1710 | RotationZ = 0, | |
1711 | Material = "Neon", | |
1712 | Color = C3(0, 0, 0), | |
1713 | SoundID = nil, | |
1714 | SoundPitch = nil, | |
1715 | SoundVolume = nil | |
1716 | }) | |
1717 | WACKYEFFECT({ | |
1718 | Time = 15, | |
1719 | EffectType = "Sphere", | |
1720 | Size = ROCK.Size, | |
1721 | Size2 = VT(35, 35, 35), | |
1722 | Transparency = 0.8, | |
1723 | Transparency2 = 1, | |
1724 | CFrame = CF(ROCK.Position), | |
1725 | MoveToPos = nil, | |
1726 | RotationX = 0, | |
1727 | RotationY = 0, | |
1728 | RotationZ = 0, | |
1729 | Material = "Neon", | |
1730 | Color = C3(0, 0, 0), | |
1731 | SoundID = 174580476, | |
1732 | SoundPitch = 1, | |
1733 | SoundVolume = 3 | |
1734 | }) | |
1735 | ROCK:remove() | |
1736 | end)) | |
1737 | Swait(5) | |
1738 | end | |
1739 | end | |
1740 | end | |
1741 | end)) | |
1742 | local UNDO = FacialShadow() | |
1743 | CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false) | |
1744 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
1745 | if NEWKEY == "e" then | |
1746 | KEY:Disconnect() | |
1747 | PLAYING = true | |
1748 | end | |
1749 | end) | |
1750 | for i = 0, 2, 0.1 / Animation_Speed do | |
1751 | Swait() | |
1752 | if PLAYING == true then | |
1753 | break | |
1754 | end | |
1755 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1756 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
1757 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1758 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1759 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1760 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1761 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1762 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1768 | end | |
1769 | if KEY then | |
1770 | KEY:Disconnect() | |
1771 | end | |
1772 | if PLAYING == true then | |
1773 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1774 | Swait() | |
1775 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1776 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1777 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1778 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1779 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1780 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1781 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1782 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1786 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1787 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1788 | end | |
1789 | FLING = true | |
1790 | for i = 0, 1, 0.1 / Animation_Speed do | |
1791 | Swait() | |
1792 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1793 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1794 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed) | |
1795 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1796 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1797 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1798 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1799 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1805 | end | |
1806 | end | |
1807 | UNDO() | |
1808 | end | |
1809 | end | |
1810 | REPLAY = false | |
1811 | ATTACK = false | |
1812 | Rooted = false | |
1813 | end | |
1814 | function Uppercut() | |
1815 | ATTACK = true | |
1816 | Rooted = false | |
1817 | local HITS = {} | |
1818 | Speed = 12 | |
1819 | for i = 0, 1, 0.1 / Animation_Speed do | |
1820 | Swait() | |
1821 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1822 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1823 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1824 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1825 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1826 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1827 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1834 | end | |
1835 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
1836 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1837 | Swait() | |
1838 | WACKYEFFECT({ | |
1839 | EffectType = "Box", | |
1840 | Size = RightArm2.Size, | |
1841 | Size2 = RightArm2.Size, | |
1842 | Transparency = RightArm2.Transparency, | |
1843 | Transparency2 = 1, | |
1844 | CFrame = RightArm2.CFrame, | |
1845 | MoveToPos = nil, | |
1846 | RotationX = 0, | |
1847 | RotationY = 0, | |
1848 | RotationZ = 0, | |
1849 | Material = "Neon", | |
1850 | Color = C3(0, 0, 0), | |
1851 | SoundID = nil, | |
1852 | SoundPitch = nil, | |
1853 | SoundVolume = nil | |
1854 | }) | |
1855 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
1856 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1857 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1858 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1859 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1860 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1861 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1862 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1863 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1864 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1865 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1866 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1867 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1868 | end | |
1869 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1870 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1871 | do | |
1872 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1873 | if HUM then | |
1874 | do | |
1875 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1876 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
1877 | coroutine.resume(coroutine.create(function() | |
1878 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
1879 | local grav = Instance.new("BodyPosition", TORSO) | |
1880 | grav.D = 1500 | |
1881 | grav.P = 20000 | |
1882 | grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1883 | grav.position = TORSO.Position + VT(0, 25, 0) | |
1884 | TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) | |
1885 | table.insert(HITS, {CHILD, grav}) | |
1886 | ApplyDamage(HUM, MRANDOM(12, 22)) | |
1887 | end)) | |
1888 | end | |
1889 | end | |
1890 | end | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | if #HITS > 0 then | |
1895 | coroutine.resume(coroutine.create(function() | |
1896 | repeat | |
1897 | Swait() | |
1898 | until ATTACK == false | |
1899 | for E = 1, #HITS do | |
1900 | HITS[E][2]:remove() | |
1901 | end | |
1902 | end)) | |
1903 | end | |
1904 | REPLAY = true | |
1905 | local PLAYING = false | |
1906 | local WHACK = false | |
1907 | local HITTING = 0 | |
1908 | local PAYDOWN = 200 | |
1909 | local UNDO = FacialShadow() | |
1910 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1911 | Swait() | |
1912 | if PLAYING == true then | |
1913 | break | |
1914 | end | |
1915 | WACKYEFFECT({ | |
1916 | EffectType = "Box", | |
1917 | Size = RightArm2.Size, | |
1918 | Size2 = RightArm2.Size, | |
1919 | Transparency = RightArm2.Transparency, | |
1920 | Transparency2 = 1, | |
1921 | CFrame = RightArm2.CFrame, | |
1922 | MoveToPos = nil, | |
1923 | RotationX = 0, | |
1924 | RotationY = 0, | |
1925 | RotationZ = 0, | |
1926 | Material = "Neon", | |
1927 | Color = C3(0, 0, 0), | |
1928 | SoundID = nil, | |
1929 | SoundPitch = nil, | |
1930 | SoundVolume = nil | |
1931 | }) | |
1932 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
1933 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1934 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1935 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1936 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1937 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1938 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1939 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1945 | end | |
1946 | if #HITS > 0 then | |
1947 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
1948 | if NEWKEY == "r" and WHACK == false then | |
1949 | if PLAYING == false then | |
1950 | PLAYING = true | |
1951 | end | |
1952 | WHACK = true | |
1953 | PAYDOWN = 70 | |
1954 | HITTING = HITTING + 1 | |
1955 | for E = 1, #HITS do | |
1956 | if HITS[E][1] then | |
1957 | local ROOT = GetRoot(HITS[E][1], true) | |
1958 | if ROOT then | |
1959 | local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid") | |
1960 | if HUM and HUM.Health > 0 then | |
1961 | HUM.PlatformStand = true | |
1962 | CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false) | |
1963 | local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1]) | |
1964 | ROOT.CFrame = CF(POS) | |
1965 | ApplyDamage(HUM, MRANDOM(12, 18)) | |
1966 | ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4 | |
1967 | if HIT then | |
1968 | CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30) | |
1969 | end | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | CreateSound(217767125, RightArm, 10, 1, false) | |
1975 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1976 | Swait() | |
1977 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1978 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1979 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1980 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1981 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1982 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1983 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1984 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1990 | end | |
1991 | WHACK = false | |
1992 | end | |
1993 | end) | |
1994 | end | |
1995 | for i = 0, 1, 0.1 / Animation_Speed do | |
1996 | Swait() | |
1997 | if PLAYING == true then | |
1998 | break | |
1999 | end | |
2000 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
2001 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2002 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2003 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2004 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2005 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2006 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2007 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2013 | end | |
2014 | if PLAYING == true then | |
2015 | Rooted = true | |
2016 | repeat | |
2017 | Swait() | |
2018 | if WHACK == false then | |
2019 | PAYDOWN = PAYDOWN - 1 | |
2020 | if PAYDOWN <= 0 then | |
2021 | PLAYING = false | |
2022 | end | |
2023 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2024 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2025 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2026 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2027 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2028 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2029 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2030 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2036 | end | |
2037 | until PLAYING == false | |
2038 | end | |
2039 | if KEY then | |
2040 | KEY:Disconnect() | |
2041 | end | |
2042 | if HITTING > 4 then | |
2043 | CreateSound(1535994137, Head, 10, 1, false) | |
2044 | for i = 0, 2.4, 0.1 / Animation_Speed do | |
2045 | Swait() | |
2046 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2047 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
2048 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2049 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2050 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2051 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2052 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2053 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed) | |
2055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2059 | end | |
2060 | end | |
2061 | UNDO() | |
2062 | Speed = 16 | |
2063 | REPLAY = false | |
2064 | ATTACK = false | |
2065 | Rooted = false | |
2066 | end | |
2067 | function TakeOn() | |
2068 | ATTACK = true | |
2069 | Rooted = true | |
2070 | coroutine.resume(coroutine.create(function() | |
2071 | repeat | |
2072 | Swait() | |
2073 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
2074 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2075 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2076 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2077 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2078 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2079 | until ATTACK == false | |
2080 | end)) | |
2081 | CreateSound(1535994669, Head, 10, 1, false) | |
2082 | for i = 0, 1, 0.1 / Animation_Speed do | |
2083 | Swait() | |
2084 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2088 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2090 | end | |
2091 | for i = 0, 1, 0.1 / Animation_Speed do | |
2092 | Swait() | |
2093 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2099 | end | |
2100 | ATTACK = false | |
2101 | Rooted = false | |
2102 | end | |
2103 | ||
2104 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
2105 | PRT.Color = C3(0,0,0) | |
2106 | ||
2107 | ||
2108 | function getbloody(victim,amount) | |
2109 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
2110 | PART.CFrame = victim.CFrame | |
2111 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
2112 | Debris:AddItem(PART,5) | |
2113 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2114 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2115 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2116 | local prtcl = asd:Clone() | |
2117 | prtcl.Parent = PART | |
2118 | prtcl:Emit(amount*10) | |
2119 | end | |
2120 | ||
2121 | ||
2122 | function sandbox(var,func) | |
2123 | local env = getfenv(func) | |
2124 | local newenv = setmetatable({},{ | |
2125 | __index = function(self,k) | |
2126 | if k=="script" then | |
2127 | return var | |
2128 | else | |
2129 | return env[k] | |
2130 | end | |
2131 | end, | |
2132 | }) | |
2133 | setfenv(func,newenv) | |
2134 | return func | |
2135 | end | |
2136 | cors = {} | |
2137 | mas = Instance.new("Model",game:GetService("Lighting")) | |
2138 | Part0 = Instance.new("Part") | |
2139 | SpecialMesh1 = Instance.new("SpecialMesh") | |
2140 | Script2 = Instance.new("Script") | |
2141 | Part0.Name = "MainSky" | |
2142 | Part0.Parent = mas | |
2143 | Part0.CFrame = CFrame.new(-8.5, 2.5, 87.5, 0, 1, 0, 0, 0, 1, 1, 0, 0) | |
2144 | Part0.Orientation = Vector3.new(-90, -90, 0) | |
2145 | Part0.Position = Vector3.new(-8.5, 2.5, 87.5) | |
2146 | Part0.Rotation = Vector3.new(-90, 0, -90) | |
2147 | Part0.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2148 | Part0.Size = Vector3.new(1, 1, 1) | |
2149 | Part0.Anchored = true | |
2150 | Part0.BottomSurface = Enum.SurfaceType.Smooth | |
2151 | Part0.BrickColor = BrickColor.new("Black") | |
2152 | Part0.Locked = true | |
2153 | Part0.Reflectance = 0.10000000149012 | |
2154 | Part0.TopSurface = Enum.SurfaceType.Smooth | |
2155 | Part0.brickColor = BrickColor.new("Black") | |
2156 | Part0.FormFactor = Enum.FormFactor.Symmetric | |
2157 | Part0.formFactor = Enum.FormFactor.Symmetric | |
2158 | Part0.Shape = Enum.PartType.Ball | |
2159 | SpecialMesh1.Parent = Part0 | |
2160 | SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
2161 | SpecialMesh1.Scale = Vector3.new(-4700, -4700, -4700) | |
2162 | SpecialMesh1.VertexColor = Vector3.new(0.600000024, -1, 1) | |
2163 | SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=123629402" | |
2164 | SpecialMesh1.MeshType = Enum.MeshType.FileMesh | |
2165 | Script2.Name = "Spin" | |
2166 | Script2.Parent = Part0 | |
2167 | table.insert(cors,sandbox(Script2,function() | |
2168 | spinning = script.Parent | |
2169 | ||
2170 | while true do | |
2171 | spinning.CFrame = spinning.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.05) | |
2172 | wait(0.00) | |
2173 | end | |
2174 | ||
2175 | end)) | |
2176 | for i,v in pairs(mas:GetChildren()) do | |
2177 | v.Parent = workspace | |
2178 | pcall(function() v:MakeJoints() end) | |
2179 | end | |
2180 | mas:Destroy() | |
2181 | for i,v in pairs(cors) do | |
2182 | spawn(function() | |
2183 | pcall(v) | |
2184 | end) | |
2185 | end | |
2186 | ||
2187 | ||
2188 | CFuncs = { | |
2189 | Part = { | |
2190 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2191 | local Part = Create("Part")({ | |
2192 | Parent = Parent, | |
2193 | Reflectance = Reflectance, | |
2194 | Transparency = Transparency, | |
2195 | CanCollide = false, | |
2196 | Locked = true, | |
2197 | BrickColor = BrickColor.new(tostring(BColor)), | |
2198 | Name = Name, | |
2199 | Size = Size, | |
2200 | Material = Material | |
2201 | }) | |
2202 | RemoveOutlines(Part) | |
2203 | return Part | |
2204 | end | |
2205 | }, | |
2206 | Mesh = { | |
2207 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2208 | local Msh = Create(Mesh)({ | |
2209 | Parent = Part, | |
2210 | Offset = OffSet, | |
2211 | Scale = Scale | |
2212 | }) | |
2213 | if Mesh == "SpecialMesh" then | |
2214 | Msh.MeshType = MeshType | |
2215 | Msh.MeshId = MeshId | |
2216 | end | |
2217 | return Msh | |
2218 | end | |
2219 | }, | |
2220 | Mesh = { | |
2221 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2222 | local Msh = Create(Mesh)({ | |
2223 | Parent = Part, | |
2224 | Offset = OffSet, | |
2225 | Scale = Scale | |
2226 | }) | |
2227 | if Mesh == "SpecialMesh" then | |
2228 | Msh.MeshType = MeshType | |
2229 | Msh.MeshId = MeshId | |
2230 | end | |
2231 | return Msh | |
2232 | end | |
2233 | }, | |
2234 | Weld = { | |
2235 | Create = function(Parent, Part0, Part1, C0, C1) | |
2236 | local Weld = Create("Weld")({ | |
2237 | Parent = Parent, | |
2238 | Part0 = Part0, | |
2239 | Part1 = Part1, | |
2240 | C0 = C0, | |
2241 | C1 = C1 | |
2242 | }) | |
2243 | return Weld | |
2244 | end | |
2245 | }, | |
2246 | Sound = { | |
2247 | Create = function(id, par, vol, pit) | |
2248 | coroutine.resume(coroutine.create(function() | |
2249 | local S = Create("Sound")({ | |
2250 | Volume = vol, | |
2251 | Pitch = pit or 1, | |
2252 | SoundId = id, | |
2253 | Parent = par or workspace | |
2254 | }) | |
2255 | wait() | |
2256 | S:play() | |
2257 | game:GetService("Debris"):AddItem(S, 10) | |
2258 | end)) | |
2259 | end | |
2260 | }, | |
2261 | LongSound = { | |
2262 | Create = function(id, par, vol, pit) | |
2263 | coroutine.resume(coroutine.create(function() | |
2264 | local S = Create("Sound")({ | |
2265 | Volume = vol, | |
2266 | Pitch = pit or 1, | |
2267 | SoundId = id, | |
2268 | Parent = par or workspace | |
2269 | }) | |
2270 | wait() | |
2271 | S:play() | |
2272 | game:GetService("Debris"):AddItem(S, 30) | |
2273 | end)) | |
2274 | end | |
2275 | }, | |
2276 | ParticleEmitter = { | |
2277 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
2278 | local fp = Create("ParticleEmitter")({ | |
2279 | Parent = Parent, | |
2280 | Color = ColorSequence.new(Color1, Color2), | |
2281 | LightEmission = LightEmission, | |
2282 | Size = Size, | |
2283 | Texture = Texture, | |
2284 | Transparency = Transparency, | |
2285 | ZOffset = ZOffset, | |
2286 | Acceleration = Accel, | |
2287 | Drag = Drag, | |
2288 | LockedToPart = LockedToPart, | |
2289 | VelocityInheritance = VelocityInheritance, | |
2290 | EmissionDirection = EmissionDirection, | |
2291 | Enabled = Enabled, | |
2292 | Lifetime = LifeTime, | |
2293 | Rate = Rate, | |
2294 | Rotation = Rotation, | |
2295 | RotSpeed = RotSpeed, | |
2296 | Speed = Speed, | |
2297 | VelocitySpread = VelocitySpread | |
2298 | }) | |
2299 | return fp | |
2300 | end | |
2301 | }, | |
2302 | CreateTemplate = {} | |
2303 | } | |
2304 | ||
2305 | function Swait(NUMBER) | |
2306 | if NUMBER == 0 or NUMBER == nil then | |
2307 | ArtificialHB.Event:wait() | |
2308 | else | |
2309 | for i = 1, NUMBER do | |
2310 | ArtificialHB.Event:wait() | |
2311 | end | |
2312 | end | |
2313 | end | |
2314 | ||
2315 | function swait(NUMBER) | |
2316 | if NUMBER == 0 or NUMBER == nil then | |
2317 | ArtificialHB.Event:wait() | |
2318 | else | |
2319 | for i = 1, NUMBER do | |
2320 | ArtificialHB.Event:wait() | |
2321 | end | |
2322 | end | |
2323 | end | |
2324 | ||
2325 | function chatfunc(text) | |
2326 | local chat = coroutine.wrap(function() | |
2327 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
2328 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2329 | end | |
2330 | local naeeym2 = Instance.new("BillboardGui", Character) | |
2331 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
2332 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
2333 | naeeym2.Adornee = Character.Head | |
2334 | naeeym2.Name = "TalkingBillBoard" | |
2335 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
2336 | tecks2.BackgroundTransparency = 1 | |
2337 | tecks2.BorderSizePixel = 0 | |
2338 | tecks2.Text = "" | |
2339 | tecks2.Font = "Garamond" | |
2340 | tecks2.TextSize = 30 | |
2341 | tecks2.TextStrokeTransparency = 0 | |
2342 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
2343 | tecks2.TextStrokeColor3 = Color3.new(0.5, 0, 0) | |
2344 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
2345 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
2346 | tecks3.BackgroundTransparency = 1 | |
2347 | tecks3.BorderSizePixel = 0 | |
2348 | tecks3.Text = "" | |
2349 | tecks3.Font = "Garamond" | |
2350 | tecks3.TextSize = 30 | |
2351 | tecks3.TextStrokeTransparency = 0 | |
2352 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
2353 | tecks3.TextStrokeColor3 = Color3.new(0, 0, 0) | |
2354 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
2355 | coroutine.resume(coroutine.create(function() | |
2356 | while true do | |
2357 | swait(1) | |
2358 | if chaosmode == true then | |
2359 | tecks2.TextColor3 = BrickColor.new("Really black")().Color | |
2360 | tecks3.TextStrokeColor3 = BrickColor.new("Really black")().Color | |
2361 | end | |
2362 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
2363 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
2364 | tecks2.Rotation = math.random(-5, 5) | |
2365 | tecks3.Rotation = math.random(-5, 5) | |
2366 | end | |
2367 | end)) | |
2368 | for i = 1, string.len(text) do | |
2369 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
2370 | tecks2.Text = string.sub(text, 1, i) | |
2371 | tecks3.Text = string.sub(text, 1, i) | |
2372 | swait(1) | |
2373 | end | |
2374 | wait(1) | |
2375 | local randomrot = math.random(1, 2) | |
2376 | if randomrot == 1 then | |
2377 | for i = 1, 50 do | |
2378 | swait() | |
2379 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
2380 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2381 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
2382 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
2383 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2384 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
2385 | end | |
2386 | elseif randomrot == 2 then | |
2387 | for i = 1, 50 do | |
2388 | swait() | |
2389 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
2390 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2391 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
2392 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
2393 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2394 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
2395 | end | |
2396 | end | |
2397 | naeeym2:Destroy() | |
2398 | end) | |
2399 | chat() | |
2400 | end | |
2401 | ||
2402 | function onChatted(msg) | |
2403 | chatfunc(msg) | |
2404 | end | |
2405 | Player.Chatted:connect(onChatted) | |
2406 | ||
2407 | function Taunt() | |
2408 | ATTACK = true | |
2409 | Rooted = true | |
2410 | local TAUNT = CreateSound(159882635, Torso, 7, .75, false) | |
2411 | repeat | |
2412 | Swait() | |
2413 | TAUNT.Parent = Torso | |
2414 | TAUNT.Playing = true | |
2415 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2419 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2421 | until TAUNT.TimePosition >= 1.25 | |
2422 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2423 | Swait() | |
2424 | TAUNT.Parent = Torso | |
2425 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2427 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2428 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2429 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2430 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2431 | end | |
2432 | ATTACK = false | |
2433 | Rooted = false | |
2434 | end | |
2435 | ||
2436 | function Orbital_Devastor() | |
2437 | local HITBODIES = {} | |
2438 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
2439 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
2440 | CENTER.CFrame = CF(ECH) | |
2441 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25)) | |
2442 | MakeForm(RAY, "Cyl") | |
2443 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(28, 99999, 28)) | |
2444 | MakeForm(RAY2, "Cyl") | |
2445 | RAY.CFrame = CF(ECH) | |
2446 | RAY2.CFrame = CF(ECH) | |
2447 | CreateSound("1368573150", CENTER, 10, 0.8) | |
2448 | for i = 1, 100 do | |
2449 | Swait() | |
2450 | RAY.Transparency = RAY.Transparency - 0.01 | |
2451 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
2452 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
2453 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
2454 | end | |
2455 | for i = 1, 5 do | |
2456 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 0) / 0, 0, 0), VT(i / 5, i / 5, 0)) | |
2457 | end | |
2458 | RAY:remove() | |
2459 | RAY2:remove() | |
2460 | CreateSound("1368637781", CENTER, 10, 0.8) | |
2461 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really blue", VT(8, 8, 8)) | |
2462 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8)) | |
2463 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
2464 | Debris:AddItem(CENTER, 5) | |
2465 | CreateSound("414517163", CENTER, 10, 0.8) | |
2466 | for i = 1, 5 do | |
2467 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5)) | |
2468 | end | |
2469 | for e = 1, #HITBODIES do | |
2470 | if HITBODIES[e] ~= nil then | |
2471 | local BOD = HITBODIES[e] | |
2472 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
2473 | if TORS then | |
2474 | BOD:BreakJoints() | |
2475 | for _, c in pairs(BOD:GetChildren()) do | |
2476 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2477 | local bv = Instance.new("BodyVelocity") | |
2478 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2479 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
2480 | bv.Parent = c | |
2481 | Debris:AddItem(bv, 0.2) | |
2482 | end | |
2483 | end | |
2484 | end | |
2485 | end | |
2486 | end | |
2487 | end | |
2488 | ||
2489 | local ATTACKEDTAUNTS = { | |
2490 | "907332040", | |
2491 | "907332525", | |
2492 | "907330011" | |
2493 | } | |
2494 | local ATTACKTAUNTS = { | |
2495 | "907329893", | |
2496 | "907329532", | |
2497 | "907333294", | |
2498 | "907332856" | |
2499 | } | |
2500 | local ULTTAUNTS = { | |
2501 | "907332997", | |
2502 | "907332670", | |
2503 | "907330103" | |
2504 | } | |
2505 | ||
2506 | function Orb() | |
2507 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
2508 | if HITFLOOR ~= nil then | |
2509 | do | |
2510 | local HITBODIES = {} | |
2511 | ATTACK = true | |
2512 | Rooted = true | |
2513 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "ABSOLUTEUM", VT(0, 0, 0)) | |
2514 | MakeForm(ABSOLUTE, "Ball") | |
2515 | CreateSound("416200578", RootPart, 10, 0.7) | |
2516 | for i = 0, 8, 0.1 / Animation_Speed do | |
2517 | Swait() | |
2518 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75) | |
2519 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
2520 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
2521 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ABSOLUTEUM", VT(3, 3, 3)) | |
2522 | MakeForm(CHARGE, "Ball") | |
2523 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
2524 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
2525 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2529 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2531 | end | |
2532 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9) | |
2533 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10) | |
2534 | for i = 1, 45 do | |
2535 | Swait() | |
2536 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2540 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2541 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2542 | end | |
2543 | coroutine.resume(coroutine.create(function() | |
2544 | local IMPACT = false | |
2545 | local BULLET = ABSOLUTE | |
2546 | MakeForm(BULLET, "Ball") | |
2547 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
2548 | for i = 1, 500 do | |
2549 | Swait() | |
2550 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
2551 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
2552 | MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-100, -100, -100) / 55) | |
2553 | if HIT ~= nil then | |
2554 | IMPACT = true | |
2555 | break | |
2556 | end | |
2557 | end | |
2558 | if IMPACT == false then | |
2559 | for i = 1, 40 do | |
2560 | Swait() | |
2561 | BULLET.Size = BULLET.Size * 0.9 | |
2562 | end | |
2563 | BULLET:remove() | |
2564 | else | |
2565 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10) | |
2566 | for i = 1, 175 do | |
2567 | Swait() | |
2568 | BULLET.Size = BULLET.Size * 0.99 | |
2569 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85) | |
2570 | end | |
2571 | CreateSound("438666001", BULLET, 10, 3) | |
2572 | Swait(35) | |
2573 | BULLET.Transparency = 1 | |
2574 | for i = 1, 20 do | |
2575 | for e = 1, 5 do | |
2576 | MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
2577 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3) | |
2578 | end | |
2579 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
2580 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10) | |
2581 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10) | |
2582 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(i, i, i) * 2) | |
2583 | Swait(5) | |
2584 | for e = 1, #HITBODIES do | |
2585 | if HITBODIES[e] ~= nil then | |
2586 | local BOD = HITBODIES[e] | |
2587 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
2588 | if TORS then | |
2589 | BOD:BreakJoints() | |
2590 | Petrify(BOD) | |
2591 | C3(0,0,0) | |
2592 | for _, c in pairs(BOD:GetChildren()) do | |
2593 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2594 | local bv = Instance.new("BodyVelocity") | |
2595 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2596 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
2597 | bv.Parent = c | |
2598 | Debris:AddItem(bv, 0.2) | |
2599 | end | |
2600 | end | |
2601 | end | |
2602 | end | |
2603 | end | |
2604 | CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2) | |
2605 | end | |
2606 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(150, 0, 0), VT(120, 120, 120)) | |
2607 | Debris:AddItem(BULLET, 10) | |
2608 | end | |
2609 | end)) | |
2610 | ATTACK = false | |
2611 | Rooted = false | |
2612 | end | |
2613 | end | |
2614 | end | |
2615 | ||
2616 | function turnto(position) | |
2617 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2618 | end | |
2619 | ||
2620 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
2621 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
2622 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
2623 | wave.CFrame = CFRAME | |
2624 | coroutine.resume(coroutine.create(function(PART) | |
2625 | for i = 1, WAIT do | |
2626 | Swait() | |
2627 | mesh.Scale = mesh.Scale + GROW | |
2628 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
2629 | if DOESROT == true then | |
2630 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
2631 | end | |
2632 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
2633 | if wave.Transparency > 0.99 then | |
2634 | wave:remove() | |
2635 | end | |
2636 | end | |
2637 | end)) | |
2638 | end | |
2639 | ||
2640 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
2641 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
2642 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
2643 | wave.CFrame = CFRAME | |
2644 | coroutine.resume(coroutine.create(function(PART) | |
2645 | for i = 1, WAIT do | |
2646 | Swait() | |
2647 | mesh.Scale = mesh.Scale + GROW | |
2648 | if DOESROT == true then | |
2649 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
2650 | end | |
2651 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
2652 | if wave.Transparency > 0.99 then | |
2653 | wave:remove() | |
2654 | end | |
2655 | end | |
2656 | end)) | |
2657 | end | |
2658 | ||
2659 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
2660 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
2661 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
2662 | wave.CFrame = CFRAME | |
2663 | coroutine.resume(coroutine.create(function(PART) | |
2664 | for i = 1, WAIT do | |
2665 | Swait() | |
2666 | mesh.Scale = mesh.Scale + GROW | |
2667 | wave.Transparency = wave.Transparency + 1 / WAIT | |
2668 | if wave.Transparency > 0.99 then | |
2669 | wave:remove() | |
2670 | end | |
2671 | end | |
2672 | end)) | |
2673 | end | |
2674 | ||
2675 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
2676 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
2677 | local mesh | |
2678 | if KIND == "Base" then | |
2679 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
2680 | elseif KIND == "Thin" then | |
2681 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
2682 | elseif KIND == "Round" then | |
2683 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
2684 | end | |
2685 | wave.CFrame = CFRAME | |
2686 | coroutine.resume(coroutine.create(function(PART) | |
2687 | for i = 1, WAIT do | |
2688 | Swait() | |
2689 | mesh.Scale = mesh.Scale + GROW / 10 | |
2690 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
2691 | if wave.Transparency > 0.99 then | |
2692 | wave:remove() | |
2693 | end | |
2694 | end | |
2695 | end)) | |
2696 | end | |
2697 | ||
2698 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
2699 | for _, c in pairs(PARENT:GetChildren()) do | |
2700 | if c.ClassName == "Model" then | |
2701 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
2702 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
2703 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
2704 | if DIST > (TORSO.Position - FROM).Magnitude then | |
2705 | table.insert(TABLE, c) | |
2706 | end | |
2707 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
2708 | elseif c.ClassName == "Folder" then | |
2709 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
2710 | end | |
2711 | end | |
2712 | end | |
2713 | end | |
2714 | ||
2715 | Player_Size = 1 --Size of the player. | |
2716 | ||
2717 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
2718 | if DoesCourontine == false then | |
2719 | local Direction = CF(Part.Position,ToLocation) | |
2720 | local Distance = (Part.Position - ToLocation).magnitude | |
2721 | for i = 1, AmountOfTime do | |
2722 | Swait() | |
2723 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
2724 | Direction = Part.CFrame | |
2725 | end | |
2726 | Part:remove() | |
2727 | elseif DoesCourontine == true then | |
2728 | coroutine.resume(coroutine.create(function() | |
2729 | local Direction = CF(Part.Position,ToLocation) | |
2730 | local Distance = (Part.Position - ToLocation).magnitude | |
2731 | for i = 1, AmountOfTime do | |
2732 | Swait() | |
2733 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
2734 | Direction = Part.CFrame | |
2735 | end | |
2736 | Part:remove() | |
2737 | end)) | |
2738 | end | |
2739 | end | |
2740 | ||
2741 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
2742 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
2743 | wave.Color = COLOR | |
2744 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2745 | wave.CFrame = CFRAME | |
2746 | coroutine.resume(coroutine.create(function(PART) | |
2747 | for i = 1, WAIT do | |
2748 | Swait() | |
2749 | mesh.Scale = mesh.Scale + GROW | |
2750 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
2751 | if DOESROT == true then | |
2752 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
2753 | end | |
2754 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
2755 | if wave.Transparency > 0.99 then | |
2756 | wave:remove() | |
2757 | end | |
2758 | end | |
2759 | end)) | |
2760 | end | |
2761 | ||
2762 | function Endless_Pain() | |
2763 | local HITBODIES = {} | |
2764 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
2765 | if HITFLOOR ~= nil then | |
2766 | CreateSound("463598785", RootPart, 10, 0.8) | |
2767 | ATTACK = true | |
2768 | Rooted = true | |
2769 | VALUE1 = true | |
2770 | for i = 1, 500 do | |
2771 | Swait() | |
2772 | AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES) | |
2773 | Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001)) | |
2774 | Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really black", VT(0, 0, 0)) | |
2775 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2779 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2781 | for e = 1, #HITBODIES do | |
2782 | if HITBODIES[e] ~= nil then | |
2783 | local BOD = HITBODIES[e] | |
2784 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
2785 | if TORS and TORS:FindFirstChild("BV") == nil then | |
2786 | local bv = Instance.new("BodyVelocity") | |
2787 | bv.Name = "BV" | |
2788 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2789 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
2790 | bv.Parent = TORS | |
2791 | Debris:AddItem(bv, 0.1) | |
2792 | end | |
2793 | end | |
2794 | end | |
2795 | end | |
2796 | coroutine.resume(coroutine.create(function() | |
2797 | for e = 1, #HITBODIES do | |
2798 | Swait() | |
2799 | if HITBODIES[e] ~= nil then | |
2800 | local BOD = HITBODIES[e] | |
2801 | for i = 1, #HITBODIES do | |
2802 | if HITBODIES[i] == BOD and i ~= e then | |
2803 | table.remove(HITBODIES, i) | |
2804 | end | |
2805 | end | |
2806 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
2807 | if TORS then | |
2808 | TORS.Anchored = false | |
2809 | CreateSound("92597369", TORS, 10, 0.8) | |
2810 | Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really blue", VT(0.01, 0, 0.01)) | |
2811 | BOD:BreakJoints() | |
2812 | for _, c in pairs(BOD:GetChildren()) do | |
2813 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2814 | local bv = Instance.new("BodyVelocity") | |
2815 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2816 | bv.velocity = CF(HITPOS, c.Position).lookVector * 250 | |
2817 | bv.Parent = c | |
2818 | Debris:AddItem(bv, 0.2) | |
2819 | end | |
2820 | end | |
2821 | end | |
2822 | end | |
2823 | end | |
2824 | end)) | |
2825 | VALUE1 = false | |
2826 | ATTACK = false | |
2827 | Rooted = false | |
2828 | end | |
2829 | end | |
2830 | ||
2831 | function Pure_Night() | |
2832 | ATTACK = true | |
2833 | Rooted = true | |
2834 | local AIMPOS = Mouse.Hit.p | |
2835 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
2836 | coroutine.resume(coroutine.create(function() | |
2837 | local RAYS = {} | |
2838 | for i = 1, 4 do | |
2839 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ray", VT(50,2000,50)) | |
2840 | MakeForm(RAY,"Cyl") | |
2841 | RAY.Mesh.Scale = VT(1,1.1,1) | |
2842 | table.insert(RAYS,RAY) | |
2843 | end | |
2844 | CreateSound(348663022, Effects, 2, 1.2, false) | |
2845 | for i = 1, 100 do | |
2846 | Swait() | |
2847 | for e = 1, #RAYS do | |
2848 | if RAYS[e] ~= nil then | |
2849 | local RAY = RAYS[e] | |
2850 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
2851 | RAY.Transparency = RAY.Transparency - 0.01 | |
2852 | end | |
2853 | end | |
2854 | end | |
2855 | for i = 1, 20 do | |
2856 | Swait() | |
2857 | for e = 1, #RAYS do | |
2858 | if RAYS[e] ~= nil then | |
2859 | local RAY = RAYS[e] | |
2860 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
2861 | end | |
2862 | end | |
2863 | end | |
2864 | wait(0.3) | |
2865 | for i = 1, 16 do | |
2866 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
2867 | SpawnTrail(POS+VT(0,200,0),POS) | |
2868 | end | |
2869 | for i = 1, 4 do | |
2870 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
2871 | end | |
2872 | ||
2873 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
2874 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
2875 | CreateSound(130972023, Effects, 2, 1, false) | |
2876 | local POS = Mouse.Hit.p | |
2877 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
2878 | MakeForm(RAY,"Cyl") | |
2879 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(130,130,130)) | |
2880 | MakeForm(SPHERE,"Ball") | |
2881 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
2882 | MakeForm(SHIELD,"Ball") | |
2883 | SHIELD.CFrame = CF(AIMPOS) | |
2884 | RAY.CFrame = CF(AIMPOS) | |
2885 | SPHERE.CFrame = CF(AIMPOS) | |
2886 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2887 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
2888 | for i = 1, 200 do | |
2889 | Swait() | |
2890 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(150,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
2891 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really red",VT(5,20,5)) | |
2892 | RAY.Size = RAY.Size + VT(0,0,0) | |
2893 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
2894 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
2895 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
2896 | end | |
2897 | for i = 1, 45 do | |
2898 | Swait() | |
2899 | RAY.Transparency = RAY.Transparency + 1/45 | |
2900 | SPHERE.Transparency = RAY.Transparency | |
2901 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
2902 | end | |
2903 | RAY:remove() | |
2904 | SHIELD:remove() | |
2905 | SPHERE:remove() | |
2906 | end)) | |
2907 | ATTACK = false | |
2908 | Rooted = false | |
2909 | end | |
2910 | ||
2911 | function HCore() | |
2912 | ATTACK = true | |
2913 | COR1 = true | |
2914 | Rooted = true | |
2915 | UNANCHOR = false | |
2916 | RootPart.Anchored = true | |
2917 | sick:Stop() | |
2918 | for i=0, 5, 0.1 / Animation_Speed do | |
2919 | Swait() | |
2920 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2926 | WACKYEFFECT({ | |
2927 | Time = 85, | |
2928 | EffectType = "Sphere", | |
2929 | Size = VT(0.2,0.2,0.2), | |
2930 | Size2 = VT(0, 1000, 0), | |
2931 | Transparency = 0.5, | |
2932 | Transparency2 = 1, | |
2933 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2934 | MoveToPos = nil, | |
2935 | RotationX = MRANDOM(-50, 50) / 10, | |
2936 | RotationY = MRANDOM(-50, 50) / 10, | |
2937 | RotationZ = MRANDOM(-50, 50) / 10, | |
2938 | Material = "Neon", | |
2939 | Color = C3(150,0,0), | |
2940 | SoundID = nil, | |
2941 | SoundPitch = nil, | |
2942 | SoundVolume = nil | |
2943 | }) | |
2944 | end | |
2945 | local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character) | |
2946 | CreateSound("1368598393", Effects, 10, 1) | |
2947 | for i=0, 2, 0.1 / Animation_Speed do | |
2948 | Swait() | |
2949 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2955 | WACKYEFFECT({ | |
2956 | Time = 15, | |
2957 | EffectType = "Sphere", | |
2958 | Size = VT(4, 4, 4), | |
2959 | Size2 = VT(0, 0, 0), | |
2960 | Transparency = 1, | |
2961 | Transparency2 = 0, | |
2962 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
2963 | MoveToPos = Eon.Position, | |
2964 | RotationX = 0, | |
2965 | RotationY = 0, | |
2966 | RotationZ = 0, | |
2967 | Material = "Neon", | |
2968 | Color = C3(0, 0, 0), | |
2969 | SoundID = nil, | |
2970 | SoundPitch = nil, | |
2971 | SoundVolume = nil | |
2972 | }) | |
2973 | end | |
2974 | WACKYEFFECT({ | |
2975 | Time = 15, | |
2976 | EffectType = "Sphere", | |
2977 | Size = VT(4, 4, 4), | |
2978 | Size2 = VT(0, 0, 0), | |
2979 | Transparency = 1, | |
2980 | Transparency2 = 0, | |
2981 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
2982 | MoveToPos = Eon.Position, | |
2983 | RotationX = 0, | |
2984 | RotationY = 0, | |
2985 | RotationZ = 0, | |
2986 | Material = "Neon", | |
2987 | Color = C3(150, 0, 0), | |
2988 | SoundID = nil, | |
2989 | SoundPitch = nil, | |
2990 | SoundVolume = nil | |
2991 | }) | |
2992 | local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Really red"), "CORE", VT(10,10,10)) | |
2993 | MakeForm(CORE, "Ball") | |
2994 | CORE.CFrame = Eon.CFrame | |
2995 | local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Really blue"), "AURA", VT(10.1,10.1,10.1)) | |
2996 | MakeForm(AURA, "Ball") | |
2997 | AURA.CFrame = Eon.CFrame | |
2998 | local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Really black"), "AURA1", VT(12,12,12)) | |
2999 | MakeForm(AURA1, "Ball") | |
3000 | AURA1.CFrame = Eon.CFrame | |
3001 | CreateSound("1368583274", Effects, 10, 1) | |
3002 | for i=0, 6, 0.1 / Animation_Speed do | |
3003 | Swait() | |
3004 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3005 | MagicSphere(VT(0,0,0),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55)) | |
3006 | MagicSphere(VT(0,0,0),15,CFRAME,C3(0,0,0),VT(2,2,2)) | |
3007 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55)) | |
3008 | WACKYEFFECT({ | |
3009 | Time = 15, | |
3010 | EffectType = "Sphere", | |
3011 | Size = VT(4, 4, 4), | |
3012 | Size2 = VT(0, 0, 0), | |
3013 | Transparency = 1, | |
3014 | Transparency2 = 0, | |
3015 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
3016 | MoveToPos = Eon.Position, | |
3017 | RotationX = 0, | |
3018 | RotationY = 0, | |
3019 | RotationZ = 0, | |
3020 | Material = "Neon", | |
3021 | Color = C3(0, 0, 0), | |
3022 | SoundID = nil, | |
3023 | SoundPitch = nil, | |
3024 | SoundVolume = nil | |
3025 | }) | |
3026 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3032 | end | |
3033 | Swait(175) | |
3034 | CreateSound("1368605755", Effects, 10, 1) | |
3035 | CreateSound("1368637781", Effects, 10, 1) | |
3036 | MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(150,0,0),VT(5,5,5)) | |
3037 | for i=0, 1, 0.1 / Animation_Speed do | |
3038 | Swait() | |
3039 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3043 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
3044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
3045 | end | |
3046 | repeat | |
3047 | Swait() | |
3048 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really black", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
3049 | SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15)) | |
3050 | MakeForm(SPHERE,"Ball") | |
3051 | coroutine.resume(coroutine.create(function() | |
3052 | for i = 1, 100 do | |
3053 | Swait() | |
3054 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
3055 | SPHERE.Transparency = (i/100) | |
3056 | end | |
3057 | SPHERE:remove() | |
3058 | end)) | |
3059 | CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4)) | |
3060 | AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4)) | |
3061 | AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4)) | |
3062 | ApplyAoE(CORE.Position, 15,true,false) | |
3063 | WACKYEFFECT({ | |
3064 | Time = 5, | |
3065 | EffectType = "Round Slash", | |
3066 | Size = VT(0, 0, 0), | |
3067 | Size2 = VT(0.01, 0, 0.01), | |
3068 | Transparency = 0.5, | |
3069 | Transparency2 = 1, | |
3070 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3071 | MoveToPos = nil, | |
3072 | RotationX = MRANDOM(-50, 50) / 10, | |
3073 | RotationY = MRANDOM(-50, 50) / 10, | |
3074 | RotationZ = MRANDOM(-50, 50) / 10, | |
3075 | Material = "Neon", | |
3076 | Color = C3(150, 0, 0), | |
3077 | SoundID = nil, | |
3078 | SoundPitch = nil, | |
3079 | SoundVolume = nil | |
3080 | }) | |
3081 | WACKYEFFECT({ | |
3082 | Time = MRANDOM(15, 85), | |
3083 | EffectType = "Round Slash", | |
3084 | Size = VT(0, 0, 0), | |
3085 | Size2 = VT(0.3, 0, 0.3), | |
3086 | Transparency = 0.5, | |
3087 | Transparency2 = 1, | |
3088 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3089 | MoveToPos = nil, | |
3090 | RotationX = MRANDOM(-50, 50) / 10, | |
3091 | RotationY = MRANDOM(-50, 50) / 10, | |
3092 | RotationZ = MRANDOM(-50, 50) / 10, | |
3093 | Material = "Neon", | |
3094 | Color = C3(0, 0, 0), | |
3095 | SoundID = nil, | |
3096 | SoundPitch = nil, | |
3097 | SoundVolume = nil | |
3098 | }) | |
3099 | WACKYEFFECT({ | |
3100 | Time = 5, | |
3101 | EffectType = "Round Slash", | |
3102 | Size = VT(0, 0, 0), | |
3103 | Size2 = VT(0.01, 0, 0.01), | |
3104 | Transparency = 0.5, | |
3105 | Transparency2 = 1, | |
3106 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3107 | MoveToPos = nil, | |
3108 | RotationX = MRANDOM(-50, 50) / 10, | |
3109 | RotationY = MRANDOM(-50, 50) / 10, | |
3110 | RotationZ = MRANDOM(-50, 50) / 10, | |
3111 | Material = "Neon", | |
3112 | Color = C3(150, 0, 0), | |
3113 | SoundID = nil, | |
3114 | SoundPitch = nil, | |
3115 | SoundVolume = nil | |
3116 | }) | |
3117 | until FIRE1 == true | |
3118 | if FIRE1 == true then | |
3119 | CreateSound("276848267", Effects, 35, 0.5) | |
3120 | SOUND = CreateSound("1371567007", CORE, 0, 1) | |
3121 | repeat | |
3122 | Swait() | |
3123 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3129 | CORE.Size = CORE.Size - VT(0.05,0.05,0.05) | |
3130 | AURA.Size = AURA.Size + VT(0.1,0.1,0.1) | |
3131 | AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1) | |
3132 | AURA.Transparency = 0.7 | |
3133 | AURA1.Transparency = 0.8 | |
3134 | Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3) | |
3135 | WACKYEFFECT({ | |
3136 | EffectType = "Wave", | |
3137 | Size = VT(25, 0, 25), | |
3138 | Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6), | |
3139 | Transparency = 0, | |
3140 | Transparency2 = 1, | |
3141 | CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)), | |
3142 | MoveToPos = nil, | |
3143 | RotationX = 0, | |
3144 | RotationY = 3, | |
3145 | RotationZ = 0, | |
3146 | Material = "Neon", | |
3147 | Color = C3(0, 0, 0), | |
3148 | SoundID = nil, | |
3149 | SoundPitch = nil, | |
3150 | SoundVolume = nil | |
3151 | }) | |
3152 | WACKYEFFECT({ | |
3153 | Time = 85, | |
3154 | EffectType = "Sphere", | |
3155 | Size = VT(0.05,0.05,0.05), | |
3156 | Size2 = VT(0, 1000, 0), | |
3157 | Transparency = 0.5, | |
3158 | Transparency2 = 1, | |
3159 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3160 | MoveToPos = nil, | |
3161 | RotationX = MRANDOM(-50, 50) / 10, | |
3162 | RotationY = MRANDOM(-50, 50) / 10, | |
3163 | RotationZ = MRANDOM(-50, 50) / 10, | |
3164 | Material = "Neon", | |
3165 | Color = C3(150,0,0), | |
3166 | SoundID = nil, | |
3167 | SoundPitch = nil, | |
3168 | SoundVolume = nil | |
3169 | }) | |
3170 | WACKYEFFECT({ | |
3171 | Time = 15, | |
3172 | EffectType = "Sphere", | |
3173 | Size = VT(6,6,6), | |
3174 | Size2 = VT(1, 1, 1), | |
3175 | Transparency = 1, | |
3176 | Transparency2 = 0, | |
3177 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
3178 | MoveToPos = Eon.Position, | |
3179 | RotationX = 0, | |
3180 | RotationY = 0, | |
3181 | RotationZ = 0, | |
3182 | Material = "Neon", | |
3183 | Color = C3(0, 0, 0), | |
3184 | SoundID = nil, | |
3185 | SoundPitch = nil, | |
3186 | SoundVolume = nil | |
3187 | }) | |
3188 | until SOUND.Playing == false | |
3189 | AURA:remove() | |
3190 | AURA1:remove() | |
3191 | wait(0.5) | |
3192 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3196 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3198 | WACKYEFFECT({ | |
3199 | Time = 285 + 5 * 1, | |
3200 | EffectType = "Sphere", | |
3201 | Size = VT(650, 650, 650), | |
3202 | Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1, | |
3203 | Transparency = 0.5, | |
3204 | Transparency2 = 1, | |
3205 | CFrame = Eon.CFrame, | |
3206 | MoveToPos = nil, | |
3207 | RotationX = 0, | |
3208 | RotationY = 0, | |
3209 | RotationZ = 0, | |
3210 | Material = "Neon", | |
3211 | Color = C3(150, 0, 0), | |
3212 | SoundID = nil, | |
3213 | SoundPitch = 0, | |
3214 | SoundVolume = 0 | |
3215 | }) | |
3216 | WACKYEFFECT({ | |
3217 | Time = 75, | |
3218 | EffectType = "Sphere", | |
3219 | Size = VT(350, 350, 350), | |
3220 | Size2 = VT(4500, 4500, 4500), | |
3221 | Transparency = 0.8, | |
3222 | Transparency2 = 1, | |
3223 | CFrame = Eon.CFrame, | |
3224 | MoveToPos = nil, | |
3225 | RotationX = 0, | |
3226 | RotationY = 0, | |
3227 | RotationZ = 0, | |
3228 | Material = "Neon", | |
3229 | Color = C3(0, 0, 0), | |
3230 | SoundID = nil, | |
3231 | SoundPitch = 0, | |
3232 | SoundVolume = 0 | |
3233 | }) | |
3234 | MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(1, 1, 1) * 2) | |
3235 | WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3236 | WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3237 | WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(150, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3238 | WACKYEFFECT({ | |
3239 | Time = 285 + 5 * 1, | |
3240 | EffectType = "Sphere", | |
3241 | Size = VT(650, 650, 650), | |
3242 | Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1, | |
3243 | Transparency = 0.5, | |
3244 | Transparency2 = 1, | |
3245 | CFrame = Eon.CFrame, | |
3246 | MoveToPos = nil, | |
3247 | RotationX = 0, | |
3248 | RotationY = 0, | |
3249 | RotationZ = 0, | |
3250 | Material = "Neon", | |
3251 | Color = C3(150, 0, 0), | |
3252 | SoundID = nil, | |
3253 | SoundPitch = 0, | |
3254 | SoundVolume = 0 | |
3255 | }) | |
3256 | end | |
3257 | WACKYEFFECT({ | |
3258 | Time = 75, | |
3259 | EffectType = "Sphere", | |
3260 | Size = VT(350, 350, 350), | |
3261 | Size2 = VT(4500, 4500, 4500), | |
3262 | Transparency = 0.8, | |
3263 | Transparency2 = 1, | |
3264 | CFrame = Eon.CFrame, | |
3265 | MoveToPos = nil, | |
3266 | RotationX = 0, | |
3267 | RotationY = 0, | |
3268 | RotationZ = 0, | |
3269 | Material = "Neon", | |
3270 | Color = C3(0, 0, 0), | |
3271 | SoundID = nil, | |
3272 | SoundPitch = 0, | |
3273 | SoundVolume = 0 | |
3274 | }) | |
3275 | for i = 1, 15 do | |
3276 | Swait() | |
3277 | MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
3278 | MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(155,0,0),VT(i,i,i)) | |
3279 | MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Relly black".Color,VT(i,i,i)/1.1) | |
3280 | MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(0,0,0),VT(i,i,i)) | |
3281 | MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
3282 | MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,0,0),VT(i,i,i)) MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0)) | |
3283 | WACKYEFFECT({ | |
3284 | Time = 85, | |
3285 | EffectType = "Sphere", | |
3286 | Size = VT(75, 75, 75), | |
3287 | Size2 = VT(0, 2500, 0), | |
3288 | Transparency = 0.5, | |
3289 | Transparency2 = 1, | |
3290 | CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3291 | MoveToPos = nil, | |
3292 | RotationX = MRANDOM(-50, 50) / 10, | |
3293 | RotationY = MRANDOM(-50, 50) / 10, | |
3294 | RotationZ = MRANDOM(-50, 50) / 10, | |
3295 | Material = "Neon", | |
3296 | Color = C3(0, 0, 0), | |
3297 | SoundID = nil, | |
3298 | SoundPitch = nil, | |
3299 | SoundVolume = nil | |
3300 | }) | |
3301 | WACKYEFFECT({ | |
3302 | Time = 85, | |
3303 | EffectType = "Sphere", | |
3304 | Size = VT(75, 75, 75), | |
3305 | Size2 = VT(0, 2500, 0), | |
3306 | Transparency = 0.5, | |
3307 | Transparency2 = 1, | |
3308 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3309 | MoveToPos = nil, | |
3310 | RotationX = MRANDOM(-50, 50) / 10, | |
3311 | RotationY = MRANDOM(-50, 50) / 10, | |
3312 | RotationZ = MRANDOM(-50, 50) / 10, | |
3313 | Material = "Neon", | |
3314 | Color = C3(150, 0, 0), | |
3315 | SoundID = nil, | |
3316 | SoundPitch = nil, | |
3317 | SoundVolume = nil | |
3318 | }) | |
3319 | WACKYEFFECT({ | |
3320 | EffectType = "Wave", | |
3321 | Size = VT(100, 0, 100), | |
3322 | Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6), | |
3323 | Transparency = 0, | |
3324 | Transparency2 = 1, | |
3325 | CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)), | |
3326 | MoveToPos = nil, | |
3327 | RotationX = 0, | |
3328 | RotationY = 3, | |
3329 | RotationZ = 0, | |
3330 | Material = "Neon", | |
3331 | Color = C3(0, 0, 0), | |
3332 | SoundID = nil, | |
3333 | SoundPitch = nil, | |
3334 | SoundVolume = nil | |
3335 | }) | |
3336 | ApplyAoE(Eon.Position, 435 + 85 * 1,true) | |
3337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3341 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
3342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
3343 | FIRE1 = false | |
3344 | CORE:remove() | |
3345 | end | |
3346 | UNANCHOR = true | |
3347 | RootPart.Anchored = false | |
3348 | COR1 = false | |
3349 | CORMODE = false | |
3350 | ATTACK = false | |
3351 | Rooted = false | |
3352 | end | |
3353 | ||
3354 | function VoidCore() | |
3355 | ATTACK = true | |
3356 | Rooted = true | |
3357 | COR1 = true | |
3358 | CHOSENBRICK = "Dark indigo" | |
3359 | local CHARGE = false | |
3360 | local BLASTS = {468991944, 468991990} | |
3361 | for i = 1, 30 do | |
3362 | wait(0.01) | |
3363 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
3364 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
3365 | if HITFLOOR then | |
3366 | ApplyAoE(HITPOS, 65) | |
3367 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
3368 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3369 | WACKYEFFECT({ | |
3370 | Time = 25, | |
3371 | EffectType = "Sphere", | |
3372 | Size = VT(22, 22, 22), | |
3373 | Size2 = VT(85, 85, 85), | |
3374 | Transparency = 0, | |
3375 | Transparency2 = 1, | |
3376 | CFrame = CF(HITPOS), | |
3377 | MoveToPos = Torso.Position, | |
3378 | RotationX = 0, | |
3379 | RotationY = 0, | |
3380 | RotationZ = 0, | |
3381 | Material = "Neon", | |
3382 | Color = C3(0, 0, 0), | |
3383 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
3384 | SoundPitch = MRANDOM(9, 12) / 10, | |
3385 | SoundVolume = 10 | |
3386 | }) | |
3387 | for e = 1, 3 do | |
3388 | WACKYEFFECT({ | |
3389 | EffectType = "Wave", | |
3390 | Size = VT(25, 0, 25), | |
3391 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
3392 | Transparency = 0, | |
3393 | Transparency2 = 1, | |
3394 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
3395 | MoveToPos = nil, | |
3396 | RotationX = 0, | |
3397 | RotationY = 0, | |
3398 | RotationZ = 0, | |
3399 | Material = "Neon", | |
3400 | Color = C3(0, 0, 0), | |
3401 | SoundID = nil, | |
3402 | SoundPitch = nil, | |
3403 | SoundVolume = nil | |
3404 | }) | |
3405 | WACKYEFFECT({ | |
3406 | Time = 35, | |
3407 | EffectType = "Sphere", | |
3408 | Size = VT(22, 45, 22), | |
3409 | Size2 = VT(25, 45 + e * 75, 25), | |
3410 | Transparency = 0, | |
3411 | Transparency2 = 1, | |
3412 | CFrame = CF(HITPOS) * TURN, | |
3413 | MoveToPos = Torso.Position, | |
3414 | RotationX = 0, | |
3415 | RotationY = 0, | |
3416 | RotationZ = 0, | |
3417 | Material = "Neon", | |
3418 | Color = C3(150, 0, 0), | |
3419 | SoundID = nil, | |
3420 | SoundPitch = MRANDOM(9, 12) / 10, | |
3421 | SoundVolume = 10 | |
3422 | }) | |
3423 | end | |
3424 | end | |
3425 | end | |
3426 | repeat | |
3427 | Swait() | |
3428 | WACKYEFFECT({ | |
3429 | Time = 15, | |
3430 | EffectType = "Sphere", | |
3431 | Size = VT(60, 60, 60), | |
3432 | Size2 = VT(5, 5, 5), | |
3433 | Transparency = 1, | |
3434 | Transparency2 = 0, | |
3435 | CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5), | |
3436 | MoveToPos = nil, | |
3437 | RotationX = MRANDOM(-5,5), | |
3438 | RotationY = MRANDOM(-5,5), | |
3439 | RotationZ = MRANDOM(-5,5), | |
3440 | Material = "Neon", | |
3441 | Color = C3(0, 0, 0), | |
3442 | SoundID = nil, | |
3443 | SoundPitch = nil, | |
3444 | SoundVolume = nil | |
3445 | }) | |
3446 | Swait() | |
3447 | WACKYEFFECT({ | |
3448 | Time = 15, | |
3449 | EffectType = "Sphere", | |
3450 | Size = VT(60, 60, 60), | |
3451 | Size2 = VT(0, 0, 0), | |
3452 | Transparency = 1, | |
3453 | Transparency2 = 0.7, | |
3454 | CFrame = CF(RootPart.Position), | |
3455 | MoveToPos = nil, | |
3456 | RotationX = 0, | |
3457 | RotationY = 0, | |
3458 | RotationZ = 0, | |
3459 | Material = "Neon", | |
3460 | Color = C3(150, 0, 0), | |
3461 | SoundID = nil, | |
3462 | SoundPitch = nil, | |
3463 | SoundVolume = nil | |
3464 | }) | |
3465 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3466 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3467 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3468 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3471 | until VOID1 == true | |
3472 | ||
3473 | if VOID1 == true then | |
3474 | local POS = RootPart.Position | |
3475 | wait(0.2) | |
3476 | for i = 1, 5 do | |
3477 | WACKYEFFECT({ | |
3478 | Time = 65, | |
3479 | EffectType = "Sphere", | |
3480 | Size = VT(2, 2, 2), | |
3481 | Size2 = VT(0, 0, 500), | |
3482 | Transparency = 1, | |
3483 | Transparency2 = 0, | |
3484 | CFrame = CF(POS), | |
3485 | MoveToPos = nil, | |
3486 | RotationX = MRANDOM(-2, 2), | |
3487 | RotationY = MRANDOM(-12, 12), | |
3488 | RotationZ = MRANDOM(-2, 2), | |
3489 | Material = "Neon", | |
3490 | Color = C3(150, 0, 0), | |
3491 | SoundID = nil, | |
3492 | SoundPitch = nil, | |
3493 | SoundVolume = nil | |
3494 | }) | |
3495 | WACKYEFFECT({ | |
3496 | Time = 65, | |
3497 | EffectType = "Sphere", | |
3498 | Size = VT(2, 2, 2), | |
3499 | Size2 = VT(0, 0, 500), | |
3500 | Transparency = 1, | |
3501 | Transparency2 = 0, | |
3502 | CFrame = CF(POS), | |
3503 | MoveToPos = nil, | |
3504 | RotationX = MRANDOM(-2, 2), | |
3505 | RotationY = MRANDOM(-12, 12), | |
3506 | RotationZ = MRANDOM(-2, 2), | |
3507 | Material = "Neon", | |
3508 | Color = C3(0, 0, 0), | |
3509 | SoundID = nil, | |
3510 | SoundPitch = nil, | |
3511 | SoundVolume = nil | |
3512 | }) | |
3513 | WACKYEFFECT({ | |
3514 | Time = 65, | |
3515 | EffectType = "Sphere", | |
3516 | Size = VT(2, 2, 2), | |
3517 | Size2 = VT(0, 0, 500), | |
3518 | Transparency = 1, | |
3519 | Transparency2 = 0, | |
3520 | CFrame = CF(POS), | |
3521 | MoveToPos = nil, | |
3522 | RotationX = MRANDOM(-2, 2), | |
3523 | RotationY = MRANDOM(-12, 12), | |
3524 | RotationZ = MRANDOM(-2, 2), | |
3525 | Material = "Neon", | |
3526 | Color = C3(150, 0, 0), | |
3527 | SoundID = nil, | |
3528 | SoundPitch = nil, | |
3529 | SoundVolume = nil | |
3530 | }) | |
3531 | WACKYEFFECT({ | |
3532 | Time = 65, | |
3533 | EffectType = "Sphere", | |
3534 | Size = VT(2, 2, 2), | |
3535 | Size2 = VT(0, 0, 500), | |
3536 | Transparency = 1, | |
3537 | Transparency2 = 0, | |
3538 | CFrame = CF(POS), | |
3539 | MoveToPos = nil, | |
3540 | RotationX = MRANDOM(-2, 2), | |
3541 | RotationY = MRANDOM(-12, 12), | |
3542 | RotationZ = MRANDOM(-2, 2), | |
3543 | Material = "Neon", | |
3544 | Color = C3(0, 0, 0), | |
3545 | SoundID = nil, | |
3546 | SoundPitch = nil, | |
3547 | SoundVolume = nil | |
3548 | }) | |
3549 | WACKYEFFECT({ | |
3550 | Time = 65, | |
3551 | EffectType = "Sphere", | |
3552 | Size = VT(2, 2, 2), | |
3553 | Size2 = VT(0, 0, 500), | |
3554 | Transparency = 1, | |
3555 | Transparency2 = 0, | |
3556 | CFrame = CF(POS), | |
3557 | MoveToPos = nil, | |
3558 | RotationX = MRANDOM(-2, 2), | |
3559 | RotationY = MRANDOM(-12, 12), | |
3560 | RotationZ = MRANDOM(-2, 2), | |
3561 | Material = "Neon", | |
3562 | Color = C3(150, 0, 0), | |
3563 | SoundID = nil, | |
3564 | SoundPitch = nil, | |
3565 | SoundVolume = nil | |
3566 | }) | |
3567 | WACKYEFFECT({ | |
3568 | Time = 65, | |
3569 | EffectType = "Sphere", | |
3570 | Size = VT(2, 2, 2), | |
3571 | Size2 = VT(0, 0, 500), | |
3572 | Transparency = 1, | |
3573 | Transparency2 = 0, | |
3574 | CFrame = CF(POS), | |
3575 | MoveToPos = nil, | |
3576 | RotationX = MRANDOM(-2, 2), | |
3577 | RotationY = MRANDOM(-12, 12), | |
3578 | RotationZ = MRANDOM(-2, 2), | |
3579 | Material = "Neon", | |
3580 | Color = C3(0, 0, 0), | |
3581 | SoundID = nil, | |
3582 | SoundPitch = nil, | |
3583 | SoundVolume = nil | |
3584 | }) | |
3585 | WACKYEFFECT({ | |
3586 | Time = 65, | |
3587 | EffectType = "Sphere", | |
3588 | Size = VT(2, 2, 2), | |
3589 | Size2 = VT(0, 0, 500), | |
3590 | Transparency = 1, | |
3591 | Transparency2 = 0, | |
3592 | CFrame = CF(POS), | |
3593 | MoveToPos = nil, | |
3594 | RotationX = MRANDOM(-2, 2), | |
3595 | RotationY = MRANDOM(-12, 12), | |
3596 | RotationZ = MRANDOM(-2, 2), | |
3597 | Material = "Neon", | |
3598 | Color = C3(150, 0, 0), | |
3599 | SoundID = nil, | |
3600 | SoundPitch = nil, | |
3601 | SoundVolume = nil | |
3602 | }) | |
3603 | WACKYEFFECT({ | |
3604 | Time = 65, | |
3605 | EffectType = "Sphere", | |
3606 | Size = VT(2, 2, 2), | |
3607 | Size2 = VT(0, 0, 500), | |
3608 | Transparency = 1, | |
3609 | Transparency2 = 0, | |
3610 | CFrame = CF(POS), | |
3611 | MoveToPos = nil, | |
3612 | RotationX = MRANDOM(-2, 2), | |
3613 | RotationY = MRANDOM(-12, 12), | |
3614 | RotationZ = MRANDOM(-2, 2), | |
3615 | Material = "Neon", | |
3616 | Color = C3(0, 0, 0), | |
3617 | SoundID = nil, | |
3618 | SoundPitch = nil, | |
3619 | SoundVolume = nil | |
3620 | }) | |
3621 | WACKYEFFECT({ | |
3622 | Time = 65, | |
3623 | EffectType = "Sphere", | |
3624 | Size = VT(2, 2, 2), | |
3625 | Size2 = VT(0, 0, 500), | |
3626 | Transparency = 1, | |
3627 | Transparency2 = 0, | |
3628 | CFrame = CF(POS), | |
3629 | MoveToPos = nil, | |
3630 | RotationX = MRANDOM(-2, 2), | |
3631 | RotationY = MRANDOM(-12, 12), | |
3632 | RotationZ = MRANDOM(-2, 2), | |
3633 | Material = "Neon", | |
3634 | Color = C3(150, 0, 0), | |
3635 | SoundID = nil, | |
3636 | SoundPitch = nil, | |
3637 | SoundVolume = nil | |
3638 | }) | |
3639 | WACKYEFFECT({ | |
3640 | Time = 65, | |
3641 | EffectType = "Sphere", | |
3642 | Size = VT(2, 2, 2), | |
3643 | Size2 = VT(0, 0, 500), | |
3644 | Transparency = 1, | |
3645 | Transparency2 = 0, | |
3646 | CFrame = CF(POS), | |
3647 | MoveToPos = nil, | |
3648 | RotationX = MRANDOM(-2, 2), | |
3649 | RotationY = MRANDOM(-12, 12), | |
3650 | RotationZ = MRANDOM(-2, 2), | |
3651 | Material = "Neon", | |
3652 | Color = C3(0, 0, 0), | |
3653 | SoundID = nil, | |
3654 | SoundPitch = nil, | |
3655 | SoundVolume = nil | |
3656 | }) | |
3657 | WACKYEFFECT({ | |
3658 | Time = 65, | |
3659 | EffectType = "Sphere", | |
3660 | Size = VT(2, 2, 2), | |
3661 | Size2 = VT(0, 0, 500), | |
3662 | Transparency = 1, | |
3663 | Transparency2 = 0, | |
3664 | CFrame = CF(POS), | |
3665 | MoveToPos = nil, | |
3666 | RotationX = MRANDOM(-2, 2), | |
3667 | RotationY = MRANDOM(-12, 12), | |
3668 | RotationZ = MRANDOM(-2, 2), | |
3669 | Material = "Neon", | |
3670 | Color = C3(150, 0, 0), | |
3671 | SoundID = nil, | |
3672 | SoundPitch = nil, | |
3673 | SoundVolume = nil | |
3674 | }) | |
3675 | WACKYEFFECT({ | |
3676 | Time = 65, | |
3677 | EffectType = "Sphere", | |
3678 | Size = VT(2, 2, 2), | |
3679 | Size2 = VT(0, 0, 500), | |
3680 | Transparency = 1, | |
3681 | Transparency2 = 0, | |
3682 | CFrame = CF(POS), | |
3683 | MoveToPos = nil, | |
3684 | RotationX = MRANDOM(-2, 2), | |
3685 | RotationY = MRANDOM(-12, 12), | |
3686 | RotationZ = MRANDOM(-2, 2), | |
3687 | Material = "Neon", | |
3688 | Color = C3(0, 0, 0), | |
3689 | SoundID = nil, | |
3690 | SoundPitch = nil, | |
3691 | SoundVolume = nil | |
3692 | }) | |
3693 | WACKYEFFECT({ | |
3694 | Time = 65, | |
3695 | EffectType = "Sphere", | |
3696 | Size = VT(2, 2, 2), | |
3697 | Size2 = VT(0, 0, 500), | |
3698 | Transparency = 1, | |
3699 | Transparency2 = 0, | |
3700 | CFrame = CF(POS), | |
3701 | MoveToPos = nil, | |
3702 | RotationX = MRANDOM(-2, 2), | |
3703 | RotationY = MRANDOM(-12, 12), | |
3704 | RotationZ = MRANDOM(-2, 2), | |
3705 | Material = "Neon", | |
3706 | Color = C3(0, 0, 0), | |
3707 | SoundID = nil, | |
3708 | SoundPitch = nil, | |
3709 | SoundVolume = nil | |
3710 | }) | |
3711 | WACKYEFFECT({ | |
3712 | Time = 65, | |
3713 | EffectType = "Sphere", | |
3714 | Size = VT(2, 2, 2), | |
3715 | Size2 = VT(0, 0, 500), | |
3716 | Transparency = 1, | |
3717 | Transparency2 = 0, | |
3718 | CFrame = CF(POS), | |
3719 | MoveToPos = nil, | |
3720 | RotationX = MRANDOM(-2, 2), | |
3721 | RotationY = MRANDOM(-12, 12), | |
3722 | RotationZ = MRANDOM(-2, 2), | |
3723 | Material = "Neon", | |
3724 | Color = C3(150, 0, 0), | |
3725 | SoundID = nil, | |
3726 | SoundPitch = nil, | |
3727 | SoundVolume = nil | |
3728 | }) | |
3729 | WACKYEFFECT({ | |
3730 | Time = 65, | |
3731 | EffectType = "Sphere", | |
3732 | Size = VT(2, 2, 2), | |
3733 | Size2 = VT(0, 0, 500), | |
3734 | Transparency = 1, | |
3735 | Transparency2 = 0, | |
3736 | CFrame = CF(POS), | |
3737 | MoveToPos = nil, | |
3738 | RotationX = MRANDOM(-2, 2), | |
3739 | RotationY = MRANDOM(-12, 12), | |
3740 | RotationZ = MRANDOM(-2, 2), | |
3741 | Material = "Neon", | |
3742 | Color = C3(0, 0, 0), | |
3743 | SoundID = nil, | |
3744 | SoundPitch = nil, | |
3745 | SoundVolume = nil | |
3746 | }) | |
3747 | WACKYEFFECT({ | |
3748 | Time = 85, | |
3749 | EffectType = "Sphere", | |
3750 | Size = VT(0.2,0.2,0.2), | |
3751 | Size2 = VT(0, 1000, 0), | |
3752 | Transparency = 0.5, | |
3753 | Transparency2 = 1, | |
3754 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3755 | MoveToPos = nil, | |
3756 | RotationX = MRANDOM(-50, 50) / 10, | |
3757 | RotationY = MRANDOM(-50, 50) / 10, | |
3758 | RotationZ = MRANDOM(-50, 50) / 10, | |
3759 | Material = "Neon", | |
3760 | Color = C3(150,0,0), | |
3761 | SoundID = nil, | |
3762 | SoundPitch = nil, | |
3763 | SoundVolume = nil | |
3764 | }) | |
3765 | WACKYEFFECT({ | |
3766 | Time = 85, | |
3767 | EffectType = "Sphere", | |
3768 | Size = VT(0.2,0.2,0.2), | |
3769 | Size2 = VT(0, 1000, 0), | |
3770 | Transparency = 0.5, | |
3771 | Transparency2 = 1, | |
3772 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3773 | MoveToPos = nil, | |
3774 | RotationX = MRANDOM(-50, 50) / 10, | |
3775 | RotationY = MRANDOM(-50, 50) / 10, | |
3776 | RotationZ = MRANDOM(-50, 50) / 10, | |
3777 | Material = "Neon", | |
3778 | Color = C3(0,0,0), | |
3779 | SoundID = nil, | |
3780 | SoundPitch = nil, | |
3781 | SoundVolume = nil | |
3782 | }) | |
3783 | WACKYEFFECT({ | |
3784 | Time = 85, | |
3785 | EffectType = "Sphere", | |
3786 | Size = VT(0.2,0.2,0.2), | |
3787 | Size2 = VT(0, 1000, 0), | |
3788 | Transparency = 0.5, | |
3789 | Transparency2 = 1, | |
3790 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3791 | MoveToPos = nil, | |
3792 | RotationX = MRANDOM(-50, 50) / 10, | |
3793 | RotationY = MRANDOM(-50, 50) / 10, | |
3794 | RotationZ = MRANDOM(-50, 50) / 10, | |
3795 | Material = "Neon", | |
3796 | Color = C3(150,0,0), | |
3797 | SoundID = nil, | |
3798 | SoundPitch = nil, | |
3799 | SoundVolume = nil | |
3800 | }) | |
3801 | local POS = RootPart.Position | |
3802 | WACKYEFFECT({ | |
3803 | Time = 15, | |
3804 | EffectType = "Sphere", | |
3805 | Size = VT(2,2,2), | |
3806 | Size2 = VT(0, 0, 0), | |
3807 | Transparency = 1, | |
3808 | Transparency2 = 0, | |
3809 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
3810 | MoveToPos = Eon.Position, | |
3811 | RotationX = 0, | |
3812 | RotationY = 0, | |
3813 | RotationZ = 0, | |
3814 | Material = "Neon", | |
3815 | Color = C3(150,0,0), | |
3816 | SoundID = nil, | |
3817 | SoundPitch = nil, | |
3818 | SoundVolume = nil | |
3819 | }) | |
3820 | end | |
3821 | wait(1) | |
3822 | ApplyAoE(POS, 450, true) | |
3823 | for i = 1, 5 do | |
3824 | Swait() | |
3825 | WACKYEFFECT({ | |
3826 | Time = 85, | |
3827 | EffectType = "Wave", | |
3828 | Size = VT(25, 0, 25), | |
3829 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15, | |
3830 | Transparency = 0, | |
3831 | Transparency2 = 1, | |
3832 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
3833 | MoveToPos = nil, | |
3834 | RotationX = 0, | |
3835 | RotationY = 3, | |
3836 | RotationZ = 0, | |
3837 | Material = "Neon", | |
3838 | Color = C3(0,0,0), | |
3839 | SoundID = nil, | |
3840 | SoundPitch = nil, | |
3841 | SoundVolume = nil | |
3842 | }) | |
3843 | WACKYEFFECT({ | |
3844 | Time = 85, | |
3845 | EffectType = "Round Slash", | |
3846 | Size = VT(3, 0, 3) / 13, | |
3847 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2, | |
3848 | Transparency = 0, | |
3849 | Transparency2 = 1, | |
3850 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
3851 | MoveToPos = nil, | |
3852 | RotationX = 0, | |
3853 | RotationY = 0, | |
3854 | RotationZ = 0, | |
3855 | Material = "Neon", | |
3856 | Color = C3(0,0,0), | |
3857 | SoundID = nil, | |
3858 | SoundPitch = nil, | |
3859 | SoundVolume = nil | |
3860 | }) | |
3861 | WACKYEFFECT({ | |
3862 | Time = 75, | |
3863 | EffectType = "Sphere", | |
3864 | Size = VT(22, 22, 22), | |
3865 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7, | |
3866 | Transparency = 0, | |
3867 | Transparency2 = 1, | |
3868 | CFrame = CF(POS), | |
3869 | MoveToPos = nil, | |
3870 | RotationX = 0, | |
3871 | RotationY = 0, | |
3872 | RotationZ = 0, | |
3873 | Material = "Neon", | |
3874 | Color = C3(150,0,0), | |
3875 | SoundID = nil, | |
3876 | SoundPitch = nil, | |
3877 | SoundVolume = nil | |
3878 | }) | |
3879 | end | |
3880 | WACKYEFFECT({ | |
3881 | Time = 85, | |
3882 | EffectType = "Sphere", | |
3883 | Size = VT(120, 120, 120), | |
3884 | Size2 = VT(350, 350, 350), | |
3885 | Transparency = 0, | |
3886 | Transparency2 = 1, | |
3887 | CFrame = CF(POS), | |
3888 | MoveToPos = nil, | |
3889 | RotationX = 0, | |
3890 | RotationY = 0, | |
3891 | RotationZ = 0, | |
3892 | Material = "Neon", | |
3893 | Color = C3(0, 0, 0), | |
3894 | SoundID = nil, | |
3895 | SoundPitch = 1, | |
3896 | SoundVolume = 10 | |
3897 | }) | |
3898 | for i = 1, 20 do | |
3899 | WACKYEFFECT({ | |
3900 | Time = 85, | |
3901 | EffectType = "Sphere", | |
3902 | Size = VT(120, 120, 120), | |
3903 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
3904 | Transparency = 0.8, | |
3905 | Transparency2 = 1, | |
3906 | CFrame = CF(POS), | |
3907 | MoveToPos = nil, | |
3908 | RotationX = 0, | |
3909 | RotationY = 0, | |
3910 | RotationZ = 0, | |
3911 | Material = "Neon", | |
3912 | Color = C3(150, 0, 0), | |
3913 | SoundID = nil, | |
3914 | SoundPitch = 1, | |
3915 | SoundVolume = 10 | |
3916 | }) | |
3917 | WACKYEFFECT({ | |
3918 | Time = 100, | |
3919 | EffectType = "Wave", | |
3920 | Size = VT(25, 2, 25), | |
3921 | Size2 = VT(400, 0, 400) * 1.2, | |
3922 | Transparency = 0, | |
3923 | Transparency2 = 1, | |
3924 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3925 | MoveToPos = nil, | |
3926 | RotationX = 0, | |
3927 | RotationY = 0, | |
3928 | RotationZ = 0, | |
3929 | Material = "Neon", | |
3930 | Color = C3(0, 0, 0), | |
3931 | SoundID = nil, | |
3932 | SoundPitch = nil, | |
3933 | SoundVolume = nil | |
3934 | }) | |
3935 | end | |
3936 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
3937 | for i = 1, 5 do | |
3938 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
3939 | WACKYEFFECT({ | |
3940 | Time = 120, | |
3941 | EffectType = "Wave", | |
3942 | Size = VT(150, 2, 150), | |
3943 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
3944 | Transparency = 0, | |
3945 | Transparency2 = 1, | |
3946 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
3947 | MoveToPos = nil, | |
3948 | RotationX = 0, | |
3949 | RotationY = 0, | |
3950 | RotationZ = 0, | |
3951 | Material = "Neon", | |
3952 | Color = C3(0, 0, 0), | |
3953 | SoundID = nil, | |
3954 | SoundPitch = nil, | |
3955 | SoundVolume = nil | |
3956 | }) | |
3957 | end | |
3958 | for i = 0, 1, 0.1 / Animation_Speed do | |
3959 | Swait() | |
3960 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3966 | end | |
3967 | ATTACK = false | |
3968 | Rooted = false | |
3969 | end | |
3970 | COR1 = false | |
3971 | CORMODE = false | |
3972 | CHOSENBRICK = "Really red" | |
3973 | CHARGE = true | |
3974 | VOID1 = false | |
3975 | end | |
3976 | ||
3977 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
3978 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
3979 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
3980 | wave.CFrame = CFRAME | |
3981 | coroutine.resume(coroutine.create(function(PART) | |
3982 | for i = 1, WAIT do | |
3983 | Swait() | |
3984 | mesh.Scale = mesh.Scale + GROW | |
3985 | if DOESROT == true then | |
3986 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
3987 | end | |
3988 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
3989 | if wave.Transparency > 0.99 then | |
3990 | wave:remove() | |
3991 | end | |
3992 | end | |
3993 | end)) | |
3994 | end | |
3995 | ||
3996 | function MakeForm(PART,TYPE) | |
3997 | if TYPE == "Cyl" then | |
3998 | local MSH = IT("CylinderMesh",PART) | |
3999 | elseif TYPE == "Ball" then | |
4000 | local MSH = IT("SpecialMesh",PART) | |
4001 | MSH.MeshType = "Sphere" | |
4002 | elseif TYPE == "Wedge" then | |
4003 | local MSH = IT("SpecialMesh",PART) | |
4004 | MSH.MeshType = "Wedge" | |
4005 | end | |
4006 | end | |
4007 | ||
4008 | function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
4009 | if FLOOR ~= nil then | |
4010 | coroutine.resume(coroutine.create(function() | |
4011 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
4012 | PART.CFrame = CF(POSITION) | |
4013 | for i = 1, 45 do | |
4014 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
4015 | RingPiece.Material = FLOOR.Material | |
4016 | RingPiece.Color = FLOOR.Color | |
4017 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4018 | Debris:AddItem(RingPiece,SWAIT) | |
4019 | end | |
4020 | PART:remove() | |
4021 | end)) | |
4022 | end | |
4023 | end | |
4024 | ||
4025 | function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
4026 | if FLOOR ~= nil then | |
4027 | for i = 1, AMOUNT do | |
4028 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
4029 | DEBREE.Material = FLOOR.Material | |
4030 | DEBREE.Color = FLOOR.Color | |
4031 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4032 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
4033 | coroutine.resume(coroutine.create(function() | |
4034 | Swait(15) | |
4035 | DEBREE.Parent = workspace | |
4036 | DEBREE.CanCollide = true | |
4037 | Debris:AddItem(DEBREE,SWAIT) | |
4038 | end)) | |
4039 | end | |
4040 | end | |
4041 | end | |
4042 | ||
4043 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
4044 | if FLOOR ~= nil then | |
4045 | coroutine.resume(coroutine.create(function() | |
4046 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) | |
4047 | PART.CFrame = CF(POSITION) | |
4048 | for i = 1, 45 do | |
4049 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) | |
4050 | RingPiece.Material = FLOOR.Material | |
4051 | RingPiece.Color = FLOOR.Color | |
4052 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4053 | Debris:AddItem(RingPiece,SWAIT) | |
4054 | end | |
4055 | PART:remove() | |
4056 | end)) | |
4057 | end | |
4058 | end | |
4059 | ||
4060 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
4061 | if FLOOR ~= nil then | |
4062 | for i = 1, AMOUNT do | |
4063 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
4064 | DEBREE.Material = FLOOR.Material | |
4065 | DEBREE.Color = FLOOR.Color | |
4066 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4067 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
4068 | coroutine.resume(coroutine.create(function() | |
4069 | Swait(15) | |
4070 | DEBREE.Parent = workspace | |
4071 | DEBREE.CanCollide = true | |
4072 | Debris:AddItem(DEBREE,SWAIT) | |
4073 | end)) | |
4074 | end | |
4075 | end | |
4076 | end | |
4077 | ||
4078 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
4079 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
4080 | local mesh = IT("SpecialMesh",wave) | |
4081 | mesh.MeshType = "FileMesh" | |
4082 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
4083 | mesh.Scale = SIZE | |
4084 | mesh.Offset = VT(0,0,0) | |
4085 | wave.CFrame = CFRAME | |
4086 | coroutine.resume(coroutine.create(function(PART) | |
4087 | for i = 1, WAIT do | |
4088 | Swait() | |
4089 | mesh.Scale = mesh.Scale + GROW | |
4090 | if DOESROT == true then | |
4091 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
4092 | end | |
4093 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
4094 | if wave.Transparency > 0.99 then | |
4095 | wave:remove() | |
4096 | end | |
4097 | end | |
4098 | end)) | |
4099 | end | |
4100 | ||
4101 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
4102 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
4103 | local mesh = IT("SpecialMesh",wave) | |
4104 | mesh.MeshType = "Sphere" | |
4105 | mesh.Scale = SIZE | |
4106 | mesh.Offset = VT(0,0,0) | |
4107 | wave.CFrame = CFRAME | |
4108 | coroutine.resume(coroutine.create(function(PART) | |
4109 | for i = 1, WAIT do | |
4110 | Swait() | |
4111 | mesh.Scale = mesh.Scale + GROW | |
4112 | wave.Transparency = wave.Transparency + (1/WAIT) | |
4113 | if wave.Transparency > 0.99 then | |
4114 | wave:remove() | |
4115 | end | |
4116 | end | |
4117 | end)) | |
4118 | end | |
4119 | function MagicSpheres(size,waitt,cframe,color) | |
4120 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
4121 | local mesh = IT("SpecialMesh",wave) | |
4122 | mesh.MeshType = "Sphere" | |
4123 | mesh.Scale = VT(size,size,size) | |
4124 | mesh.Offset = VT(0,0,0) | |
4125 | wave.CFrame = cframe | |
4126 | coroutine.resume(coroutine.create(function(PART) | |
4127 | for i = 1, waitt do | |
4128 | Swait() | |
4129 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
4130 | wave.Transparency = wave.Transparency + (1/waitt) | |
4131 | if wave.Transparency > 0.99 then | |
4132 | wave:remove() | |
4133 | end | |
4134 | end | |
4135 | end)) | |
4136 | end | |
4137 | ||
4138 | function MagicSpheres2(size,waitt,cframe,color) | |
4139 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
4140 | local mesh = IT("SpecialMesh",wave) | |
4141 | mesh.MeshType = "Sphere" | |
4142 | mesh.Scale = VT(size,size,size) | |
4143 | mesh.Offset = VT(0,0,0) | |
4144 | wave.CFrame = cframe | |
4145 | coroutine.resume(coroutine.create(function(PART) | |
4146 | for i = 1, waitt do | |
4147 | Swait() | |
4148 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
4149 | wave.Transparency = wave.Transparency - (1/waitt) | |
4150 | end | |
4151 | wave:remove() | |
4152 | end)) | |
4153 | end | |
4154 | ||
4155 | function MagicBlock(size,waitt,part,offset,color) | |
4156 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
4157 | local mesh = IT("BlockMesh",wave) | |
4158 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
4159 | coroutine.resume(coroutine.create(function(PART) | |
4160 | for i = 1, waitt do | |
4161 | Swait() | |
4162 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
4163 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4164 | wave.Transparency = wave.Transparency + (1/waitt) | |
4165 | if wave.Transparency > 0.99 then | |
4166 | wave:remove() | |
4167 | end | |
4168 | end | |
4169 | end)) | |
4170 | end | |
4171 | ||
4172 | function SpawnTrail(FROM,TO,BIG) | |
4173 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0)) | |
4174 | MakeForm(TRAIL,"Cyl") | |
4175 | local DIST = (FROM - TO).Magnitude | |
4176 | if BIG == true then | |
4177 | TRAIL.Size = VT(0.5,DIST,0.5) | |
4178 | else | |
4179 | TRAIL.Size = VT(0.25,DIST,0.25) | |
4180 | end | |
4181 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
4182 | coroutine.resume(coroutine.create(function() | |
4183 | for i = 1, 5 do | |
4184 | Swait() | |
4185 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
4186 | end | |
4187 | TRAIL:remove() | |
4188 | end)) | |
4189 | end | |
4190 | ||
4191 | Debris = game:GetService("Debris") | |
4192 | ||
4193 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
4194 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
4195 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
4196 | end | |
4197 | ||
4198 | function turnto(position) | |
4199 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
4200 | end | |
4201 | ||
4202 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
4203 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
4204 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
4205 | wave.CFrame = CFRAME | |
4206 | coroutine.resume(coroutine.create(function(PART) | |
4207 | for i = 1, WAIT do | |
4208 | Swait() | |
4209 | mesh.Scale = mesh.Scale + GROW | |
4210 | wave.Transparency = wave.Transparency + 1 / WAIT | |
4211 | if wave.Transparency > 0.99 then | |
4212 | wave:remove() | |
4213 | end | |
4214 | end | |
4215 | end)) | |
4216 | end | |
4217 | ||
4218 | function a() | |
4219 | FIRE1 = true | |
4220 | end | |
4221 | function s() | |
4222 | FROZ1 = true | |
4223 | end | |
4224 | function d() | |
4225 | VOID1 = true | |
4226 | end | |
4227 | ||
4228 | function Taunt4() | |
4229 | ATTACK = true | |
4230 | RELAX2 = true | |
4231 | Rooted = true | |
4232 | repeat | |
4233 | Swait() | |
4234 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4238 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4240 | WACKYEFFECT({ | |
4241 | EffectType = "Wave", | |
4242 | Size = VT(4, 1, 4), | |
4243 | Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)), | |
4244 | Transparency = 0.9, | |
4245 | Transparency2 = 1, | |
4246 | CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
4247 | MoveToPos = nil, | |
4248 | RotationX = 0, | |
4249 | RotationY = 5, | |
4250 | RotationZ = 0, | |
4251 | Material = "Neon", | |
4252 | Color = C3(0, 0, 0), | |
4253 | SoundID = nil, | |
4254 | SoundPitch = nil, | |
4255 | SoundVolume = nil | |
4256 | }) | |
4257 | until RELAX2 == false | |
4258 | ATTACK = false | |
4259 | Rooted = false | |
4260 | end | |
4261 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
4262 | if NEWKEY == "p" then | |
4263 | RELAX2 = false | |
4264 | end | |
4265 | end) | |
4266 | ||
4267 | ||
4268 | function Ruler() | |
4269 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4270 | if HITFLOOR ~= nil then | |
4271 | do | |
4272 | local HITBODIES = {} | |
4273 | ATTACK = true | |
4274 | Rooted = true | |
4275 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Red", "SuperNova", VT(0, 0, 0)) | |
4276 | ABSOLUTE.Color = SKILLTEXTCOLOR | |
4277 | MakeForm(ABSOLUTE, "Ball") | |
4278 | CreateSound("814168787", ABSOLUTE, 10, 0.3) | |
4279 | for i = 0, 4, 0.1 / Animation_Speed do | |
4280 | Swait() | |
4281 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
4282 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
4283 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
4284 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Star", VT(1, 1, 1)) | |
4285 | MakeForm(CHARGE, "Ball") | |
4286 | CHARGE.Color = C3(0, 0, 0) | |
4287 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
4288 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
4289 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
4290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4295 | end | |
4296 | CreateSound("907333406", Head, 10, 1) | |
4297 | for i = 0, 2, 0.1 / Animation_Speed do | |
4298 | Swait() | |
4299 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
4300 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4303 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4305 | end | |
4306 | coroutine.resume(coroutine.create(function() | |
4307 | local PITS = {} | |
4308 | CreateSound("178452217", ABSOLUTE, 10, 0.7) | |
4309 | for i = 1, 6 do | |
4310 | for i = 1, 10 do | |
4311 | Swait() | |
4312 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(-0.01, 0, -0.01)) | |
4313 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4314 | end | |
4315 | for i = 1, 10 do | |
4316 | Swait() | |
4317 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
4318 | end | |
4319 | end | |
4320 | CreateSound("215395388", ABSOLUTE, 10, 0.6) | |
4321 | CreateSound("215395388", ABSOLUTE, 10, 0.65) | |
4322 | CreateSound("215395388", ABSOLUTE, 10, 0.7) | |
4323 | for i = 1, 75 do | |
4324 | Swait() | |
4325 | local ICICLE = IT("CornerWedgePart", Effects) | |
4326 | ICICLE.Locked = true | |
4327 | ICICLE.CanCollide = false | |
4328 | ICICLE.Anchored = true | |
4329 | ICICLE.Color = C3(0, 0, 0) | |
4330 | ICICLE.Material = "Neon" | |
4331 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
4332 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
4333 | table.insert(PITS, ICICLE) | |
4334 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
4335 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
4336 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
4337 | for i = 1, 3 do | |
4338 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
4339 | end | |
4340 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
4341 | end | |
4342 | ABSOLUTE.Transparency = 0 | |
4343 | for i = 1, 10 do | |
4344 | Swait() | |
4345 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4346 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
4347 | end | |
4348 | Debris:AddItem(ABSOLUTE, 5) | |
4349 | Swait(50) | |
4350 | for i = 1, 10 do | |
4351 | Swait() | |
4352 | for e = 1, #PITS do | |
4353 | if PITS[e] ~= nil then | |
4354 | local E = PITS[e] | |
4355 | E.Transparency = E.Transparency + 0.1 | |
4356 | end | |
4357 | end | |
4358 | end | |
4359 | for e = 1, #PITS do | |
4360 | if PITS[e] ~= nil then | |
4361 | local E = PITS[e] | |
4362 | E:remove() | |
4363 | end | |
4364 | end | |
4365 | end)) | |
4366 | ATTACK = false | |
4367 | Rooted = false | |
4368 | end | |
4369 | end | |
4370 | end | |
4371 | ||
4372 | function killnearest(position,range,maxstrength,direction) | |
4373 | for i,v in ipairs(workspace:GetChildren()) do | |
4374 | local body = v:GetChildren() | |
4375 | for part = 1, #body do | |
4376 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
4377 | if(body[part].Position - position).Magnitude < range then | |
4378 | if v.ClassName == "Model" then | |
4379 | --v:BreakJoints() | |
4380 | end | |
4381 | local POS = position | |
4382 | coroutine.resume(coroutine.create(function() | |
4383 | body[part].Anchored = true | |
4384 | body[part].Parent = Effects | |
4385 | body[part].CanCollide = true | |
4386 | local SIZE = body[part].Size | |
4387 | body[part].Material = "Neon" | |
4388 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
4389 | for i = 1, 75 do | |
4390 | Swait() | |
4391 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
4392 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
4393 | end | |
4394 | coroutine.resume(coroutine.create(function() | |
4395 | while true do | |
4396 | Swait() | |
4397 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
4398 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
4399 | end | |
4400 | end)) | |
4401 | body[part].Anchored = false | |
4402 | body[part].Velocity = direction.lookVector*maxstrength | |
4403 | end)) | |
4404 | end | |
4405 | end | |
4406 | end | |
4407 | if v.ClassName == "Part" then | |
4408 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
4409 | local POS = position | |
4410 | coroutine.resume(coroutine.create(function() | |
4411 | v.Anchored = true | |
4412 | v.Parent = Effects | |
4413 | local SIZE = v.Size | |
4414 | v.Material = "Neon" | |
4415 | CreateSound("0", v, 2, MRANDOM(7, 12) / 10) | |
4416 | for i = 1, 75 do | |
4417 | Swait() | |
4418 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
4419 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
4420 | end | |
4421 | coroutine.resume(coroutine.create(function() | |
4422 | while true do | |
4423 | Swait() | |
4424 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
4425 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
4426 | end | |
4427 | end)) | |
4428 | v.Anchored = false | |
4429 | v.Velocity = direction.lookVector*maxstrength | |
4430 | end)) | |
4431 | end | |
4432 | end | |
4433 | end | |
4434 | end | |
4435 | ||
4436 | function Final_Limit() | |
4437 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4438 | if HITFLOOR ~= nil then | |
4439 | do | |
4440 | local HITBODIES = {} | |
4441 | ATTACK = true | |
4442 | Rooted = true | |
4443 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
4444 | ABSOLUTE.Color = C3(0, 0, 0) | |
4445 | MakeForm(ABSOLUTE, "Ball") | |
4446 | CreateSound("814168787", ABSOLUTE, 10, 0.3) | |
4447 | CreateSound("1177785010", ABSOLUTE, 10, 0.4) | |
4448 | for i = 0, 4, 0.1 / Animation_Speed do | |
4449 | Swait() | |
4450 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
4451 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
4452 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
4453 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
4454 | MakeForm(CHARGE, "Ball") | |
4455 | CHARGE.Color = C3(0, 0, 0) | |
4456 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
4457 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
4458 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4464 | end | |
4465 | local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
4466 | WING.Color = C3(0, 0, 0) | |
4467 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
4468 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0)) | |
4469 | for i = 1, 15 do | |
4470 | Swait() | |
4471 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
4472 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
4473 | MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0) | |
4474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4478 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4480 | end | |
4481 | for i = 1, 15 do | |
4482 | Swait() | |
4483 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
4484 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
4485 | MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8) | |
4486 | MSH.Offset = MSH.Offset + VT(0, 0, 0.8) | |
4487 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4490 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4493 | end | |
4494 | coroutine.resume(coroutine.create(function() | |
4495 | local LOOP = 0 | |
4496 | local ech = 0 | |
4497 | for i = 1, 250 do | |
4498 | LOOP = LOOP + 1 | |
4499 | Swait() | |
4500 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15) | |
4501 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
4502 | CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45) | |
4503 | if LOOP == 25 then | |
4504 | LOOP = 0 | |
4505 | ech = ech + 1 | |
4506 | killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25) | |
4507 | CreateSound("201858087", ABSOLUTE, 10, 0.6) | |
4508 | for i = 1, 5 do | |
4509 | Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001)) | |
4510 | Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0)) | |
4511 | end | |
4512 | end | |
4513 | end | |
4514 | for i = 1, 10 do | |
4515 | Swait() | |
4516 | WING.Transparency = WING.Transparency + 0.1 | |
4517 | end | |
4518 | WING:remove() | |
4519 | for i = 1, 10 do | |
4520 | Swait() | |
4521 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
4522 | end | |
4523 | ABSOLUTE:remove() | |
4524 | end)) | |
4525 | ATTACK = false | |
4526 | Rooted = false | |
4527 | end | |
4528 | end | |
4529 | end | |
4530 | ||
4531 | function freezenearest(position, range) | |
4532 | for i, v in ipairs(workspace:GetChildren()) do | |
4533 | local body = v:GetChildren() | |
4534 | for part = 1, #body do | |
4535 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then | |
4536 | v:BreakJoints() | |
4537 | body[part].Material = "Ice" | |
4538 | body[part].BrickColor = BRICKC("Medium blue") | |
4539 | body[part].Anchored = true | |
4540 | end | |
4541 | end | |
4542 | end | |
4543 | end | |
4544 | ||
4545 | function Sheer_Cold() | |
4546 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4547 | if HITFLOOR ~= nil then | |
4548 | local HITBODIES = {} | |
4549 | ATTACK = true | |
4550 | Rooted = true | |
4551 | CreateSound("1225684085", RightArm, 10, 3) | |
4552 | for i = 1, 120 do | |
4553 | Swait() | |
4554 | Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3)) | |
4555 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1)) | |
4556 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4562 | end | |
4563 | CreateSound("160772554", RightArm, 10, 0.7) | |
4564 | for i = 1, 25 do | |
4565 | Swait() | |
4566 | freezenearest(RootPart.Position, 80) | |
4567 | Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(150, 0, 0) * MRANDOM(2, 3)) | |
4568 | Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.1, 0, 0.1) * MRANDOM(2, 3)) | |
4569 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4575 | end | |
4576 | ATTACK = false | |
4577 | Rooted = false | |
4578 | end | |
4579 | end | |
4580 | ||
4581 | function Bat_Wave() | |
4582 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
4583 | if HITFLOOR ~= nil then | |
4584 | ATTACK = true | |
4585 | Rooted = true | |
4586 | do | |
4587 | local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3)) | |
4588 | BAT.Color = C3(0, 0, 0) | |
4589 | MakeForm(BAT, "Ball") | |
4590 | CreateSound("1177785010", BAT, 10, 1) | |
4591 | for i = 1, 25 do | |
4592 | Swait() | |
4593 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
4594 | BAT.Transparency = BAT.Transparency - 0.04 | |
4595 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4599 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4601 | end | |
4602 | local GYRO = IT("BodyGyro", RootPart) | |
4603 | GYRO.D = 100 | |
4604 | GYRO.P = 2000 | |
4605 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
4606 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4607 | local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
4608 | WING.Color = C3(0, 0, 0) | |
4609 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
4610 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0)) | |
4611 | for i = 1, 15 do | |
4612 | Swait() | |
4613 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
4614 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
4615 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4616 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
4617 | MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0) | |
4618 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4622 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4624 | end | |
4625 | coroutine.resume(coroutine.create(function() | |
4626 | local LOOP = 0 | |
4627 | for i = 1, 70 do | |
4628 | LOOP = LOOP + 1 | |
4629 | Swait() | |
4630 | if i < 18 then | |
4631 | MSH.Scale = MSH.Scale + VT(0, 0, 0.3) | |
4632 | MSH.Offset = MSH.Offset + VT(0, 0, 0.3) | |
4633 | end | |
4634 | BAT.CFrame = BAT.CFrame * CF(0, 0, -2) | |
4635 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
4636 | if LOOP == 15 then | |
4637 | LOOP = 0 | |
4638 | killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25) | |
4639 | CreateSound("201858087", BAT, 10, 1) | |
4640 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
4641 | end | |
4642 | end | |
4643 | killnearest(BAT.Position, 35, 250) | |
4644 | MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2)) | |
4645 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
4646 | CreateSound("178452217", BAT, 10, 1) | |
4647 | WING:remove() | |
4648 | BAT.Transparency = 1 | |
4649 | Debris:AddItem(BAT, 5) | |
4650 | end)) | |
4651 | GYRO:remove() | |
4652 | ATTACK = false | |
4653 | Rooted = false | |
4654 | end | |
4655 | end | |
4656 | end | |
4657 | --skids dont u dare | |
4658 | function killnearest(position, range, maxstrength) | |
4659 | for i, v in ipairs(workspace:GetChildren()) do | |
4660 | local body = v:GetChildren() | |
4661 | for part = 1, #body do | |
4662 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
4663 | if v.ClassName == "Model" then | |
4664 | v:BreakJoints() | |
4665 | end | |
4666 | local bv = Instance.new("BodyVelocity") | |
4667 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
4668 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
4669 | bv.Parent = body[part] | |
4670 | Debris:AddItem(bv, 0.2) | |
4671 | end | |
4672 | end | |
4673 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
4674 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
4675 | end | |
4676 | end | |
4677 | end | |
4678 | function Transparency(TRANS) | |
4679 | tecks2.TextTransparency = TRANS | |
4680 | tecks2.TextStrokeTransparency = TRANS | |
4681 | for _, c in pairs(Character:GetChildren()) do | |
4682 | if c.ClassName == "Part" and c ~= RootPart then | |
4683 | c.Transparency = TRANS | |
4684 | if c:FindFirstChildOfClass("Decal") then | |
4685 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
4686 | end | |
4687 | elseif c.ClassName == "Accessory" then | |
4688 | c.Handle.Transparency = TRANS | |
4689 | elseif c.ClassName == "Model" then | |
4690 | for _, q in pairs(c:GetChildren()) do | |
4691 | if q.ClassName == "Part" then | |
4692 | q.Transparency = TRANS | |
4693 | if q:FindFirstChildOfClass("Decal") then | |
4694 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
4695 | end | |
4696 | end | |
4697 | end | |
4698 | end | |
4699 | end | |
4700 | end | |
4701 | ||
4702 | function Blizzard() | |
4703 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4704 | if HITFLOOR ~= nil then | |
4705 | ATTACK = true | |
4706 | Rooted = true | |
4707 | local GYRO = IT("BodyGyro", RootPart) | |
4708 | GYRO.D = 100 | |
4709 | GYRO.P = 2000 | |
4710 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
4711 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4712 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
4713 | Swait() | |
4714 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2) | |
4715 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4716 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4722 | end | |
4723 | CreateSound("160772554", RightArm, 10, 0.7) | |
4724 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
4725 | Swait() | |
4726 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(150, 0, 0), VT(1, 0.1, 0.1) / 2) | |
4727 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4728 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4734 | end | |
4735 | coroutine.resume(coroutine.create(function() | |
4736 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
4737 | CENTER.CFrame = RootPart.CFrame | |
4738 | for i = 1, 200 do | |
4739 | Swait() | |
4740 | CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7) | |
4741 | for i = 1, 2 do | |
4742 | Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10) | |
4743 | end | |
4744 | freezenearest(CENTER.Position, 25) | |
4745 | end | |
4746 | CENTER:remove() | |
4747 | end)) | |
4748 | for i = 0, 1, 0.1 / Animation_Speed do | |
4749 | Swait() | |
4750 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4754 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4756 | end | |
4757 | Rooted = true | |
4758 | GYRO:remove() | |
4759 | ATTACK = false | |
4760 | Rooted = false | |
4761 | end | |
4762 | end | |
4763 | ||
4764 | function MouseDown(Mouse) | |
4765 | if ATTACK == false then | |
4766 | end | |
4767 | end | |
4768 | function MouseUp(Mouse) | |
4769 | HOLD = false | |
4770 | end | |
4771 | function KeyDown(Key) | |
4772 | KEYHOLD = true | |
4773 | if Key == "z" and ATTACK == false then | |
4774 | Punch() | |
4775 | end | |
4776 | ||
4777 | if Key == "e" and ATTACK == false and REPLAY == false then | |
4778 | Throw() | |
4779 | end | |
4780 | ||
4781 | if Key == "r" and ATTACK == false and REPLAY == false then | |
4782 | Uppercut() | |
4783 | end | |
4784 | if Key == "t" and ATTACK == false then | |
4785 | Roar() | |
4786 | end | |
4787 | if Key == "v" and ATTACK == false then | |
4788 | Orbital_Devastor() | |
4789 | end | |
4790 | if Key == "x" and ATTACK == false then | |
4791 | Orb() | |
4792 | end | |
4793 | if Key == "c" and ATTACK == false then | |
4794 | Endless_Pain() | |
4795 | end | |
4796 | if Key == "y" and ATTACK == false then | |
4797 | TakeOn() | |
4798 | end | |
4799 | ||
4800 | if Key == "n" and COR1 == true and SVAL == false then | |
4801 | a() | |
4802 | end | |
4803 | if Key == "p" and COR1 == true and SVAL == false then | |
4804 | s() | |
4805 | end | |
4806 | if Key == "b" and COR1 == true and SVAL == false then | |
4807 | d() | |
4808 | end | |
4809 | ||
4810 | ||
4811 | if Key == "m" and ATTACK == false then | |
4812 | Pure_Night() | |
4813 | end | |
4814 | ||
4815 | if Key == "b" and ATTACK == false then | |
4816 | VoidCore() | |
4817 | end | |
4818 | ||
4819 | if Key == "n" and ATTACK == false then | |
4820 | HCore() | |
4821 | end | |
4822 | ||
4823 | if Key == "u" and ATTACK == false then | |
4824 | Taunt4() | |
4825 | end | |
4826 | ||
4827 | if Key == "f" and ATTACK == false then | |
4828 | Ruler() | |
4829 | end | |
4830 | ||
4831 | if Key == "g" and ATTACK == false then | |
4832 | Blizzard() | |
4833 | end | |
4834 | ||
4835 | ||
4836 | if Key == "h" and ATTACK == false then | |
4837 | Sheer_Cold() | |
4838 | end | |
4839 | ||
4840 | ||
4841 | if Key == "j" and ATTACK == false then | |
4842 | Bat_Wave() | |
4843 | end | |
4844 | ||
4845 | ||
4846 | if Key == "k" and ATTACK == false then | |
4847 | Final_Limit() | |
4848 | end | |
4849 | ||
4850 | end | |
4851 | function KeyUp(Key) | |
4852 | KEYHOLD = false | |
4853 | end | |
4854 | Mouse.Button1Down:connect(function(NEWKEY) | |
4855 | MouseDown(NEWKEY) | |
4856 | end) | |
4857 | Mouse.Button1Up:connect(function(NEWKEY) | |
4858 | MouseUp(NEWKEY) | |
4859 | end) | |
4860 | Mouse.KeyDown:connect(function(NEWKEY) | |
4861 | KeyDown(NEWKEY) | |
4862 | end) | |
4863 | Mouse.KeyUp:connect(function(NEWKEY) | |
4864 | KeyUp(NEWKEY) | |
4865 | end) | |
4866 | function unanchor() | |
4867 | for _, c in pairs(Character:GetChildren()) do | |
4868 | if c:IsA("BasePart") and c ~= RootPart then | |
4869 | c.Anchored = false | |
4870 | end | |
4871 | end | |
4872 | if UNANCHOR == true then | |
4873 | RootPart.Anchored = false | |
4874 | else | |
4875 | RootPart.Anchored = true | |
4876 | end | |
4877 | end | |
4878 | Humanoid.Changed:connect(function(Jump) | |
4879 | if Jump == "Jump" and Disable_Jump == true then | |
4880 | Humanoid.Jump = false | |
4881 | end | |
4882 | end) | |
4883 | coroutine.resume(coroutine.create(function() | |
4884 | while true do | |
4885 | Swait() | |
4886 | SINE = SINE + CHANGE | |
4887 | end | |
4888 | end)) | |
4889 | while true do | |
4890 | Swait() | |
4891 | script.Parent = WEAPONGUI | |
4892 | ANIMATE.Parent = nil | |
4893 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
4894 | v:Stop() | |
4895 | end | |
4896 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4897 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4898 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
4899 | local WALKSPEEDVALUE = 4 | |
4900 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
4901 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4902 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4903 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4904 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4905 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
4906 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4907 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4908 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4909 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4910 | end | |
4911 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4912 | ANIM = "Jump" | |
4913 | if ATTACK == false then | |
4914 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4915 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4916 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4917 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4918 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4919 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4920 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4926 | end | |
4927 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4928 | ANIM = "Fall" | |
4929 | if ATTACK == false then | |
4930 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4931 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4932 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4933 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4934 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4935 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4936 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4940 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4942 | end | |
4943 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4944 | ANIM = "Idle" | |
4945 | if ATTACK == false then | |
4946 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
4947 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
4948 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4949 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4950 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4951 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4952 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
4953 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
4954 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4955 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4956 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4957 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed) | |
4958 | end | |
4959 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4960 | ANIM = "Walk" | |
4961 | if ATTACK == false then | |
4962 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
4963 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
4964 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4965 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4966 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4967 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4968 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
4973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
4974 | end | |
4975 | end | |
4976 | if ATTACK == false then | |
4977 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
4978 | end | |
4979 | ||
4980 | if Head:FindFirstChild("face") then | |
4981 | Head.face.Texture = "rbxassetid://120463437" | |
4982 | end | |
4983 | ||
4984 | ||
4985 | ||
4986 | ||
4987 | local Player = game:service'Players'.localPlayer | |
4988 | local chara = Player.Character | |
4989 | ||
4990 | ||
4991 | shirt= Instance.new("Shirt", Character) | |
4992 | shirt.Name = "Shirt" | |
4993 | pants = Instance.new("Pants", Character) | |
4994 | pants.Name = "Pants" | |
4995 | chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=415270465" | |
4996 | chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=415270658" | |
4997 | ||
4998 | local p = game:service'Players'.LocalPlayer | |
4999 | local char = p.Character | |
5000 | ||
5001 | chara:WaitForChild"Body Colors" | |
5002 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
5003 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
5004 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
5005 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
5006 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
5007 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
5008 | ||
5009 | ||
5010 | unanchor() | |
5011 | RootPart2.Anchored = true | |
5012 | Humanoid.MaxHealth = 200 | |
5013 | Humanoid.Health = 200 | |
5014 | if Rooted == false then | |
5015 | Disable_Jump = false | |
5016 | Humanoid.WalkSpeed = Speed | |
5017 | elseif Rooted == true then | |
5018 | Disable_Jump = true | |
5019 | Humanoid.WalkSpeed = 0 | |
5020 | end | |
5021 | for _, c in pairs(SHADOW:GetChildren()) do | |
5022 | if c:IsA("Part") then | |
5023 | c.Color = C3(0, 0, 0) | |
5024 | if c ~= RootPart2 then | |
5025 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
5026 | end | |
5027 | if c:FindFirstChildOfClass("Decal") then | |
5028 | c:ClearAllChildren() | |
5029 | end | |
5030 | c.CanCollide = false | |
5031 | c.Material = "Neon" | |
5032 | else | |
5033 | c:remove() | |
5034 | end | |
5035 | end | |
5036 | sick.SoundId = "rbxassetid://1594398842" | |
5037 | sick.Looped = true | |
5038 | sick.Pitch = 1 | |
5039 | sick.Volume = 1.5 | |
5040 | sick.Parent = Character | |
5041 | sick.Playing = PLAYSONG | |
5042 | if EQUIPPED == false then | |
5043 | Intro() | |
5044 | end | |
5045 | end | |
5046 | function sandbox(var,func) | |
5047 | local env = getfenv(func) | |
5048 | local newenv = setmetatable({},{ | |
5049 | __index = function(self,k) | |
5050 | if k=="script" then | |
5051 | return var | |
5052 | else | |
5053 | return env[k] | |
5054 | end | |
5055 | end, | |
5056 | }) | |
5057 | setfenv(func,newenv) | |
5058 | return func | |
5059 | end |