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1
print([[
2
___________________________________
3
Edit by boss_kiddos,
4
Edited By SonicSydney.
5
because i love to edit.
6
(Name: Hatred Chara)
7
Update V2!
8
((Added Trail.))
9
___________________________________
10
]])
11
12
CV="Bright red"
13
14
	p = game.Players.LocalPlayer
15
	char = p.Character
16
	local txt = Instance.new("BillboardGui", char)
17
	txt.Adornee = char .Head
18
	txt.Name = "_status"
19
	txt.Size = UDim2.new(2, 0, 1.2, 0)
20
	txt.StudsOffset = Vector3.new(-9, 8, 0)
21
	local text = Instance.new("TextLabel", txt)
22
	text.Size = UDim2.new(10, 0, 7, 0)
23
	text.FontSize = "Size24"
24
	text.TextScaled = true
25
	text.TextTransparency = 0
26
	text.BackgroundTransparency = 1 
27
	text.TextTransparency = 0
28
	text.TextStrokeTransparency = 0
29
	text.Font = "Arcade"
30
	text.TextStrokeColor3 = Color3.fromRGB(400,-900,-900)
31
32
	v=Instance.new("Part")
33
	v.Name = "ColorBrick"
34
	v.Parent=p.Character
35
	v.FormFactor="Symmetric"
36
	v.Anchored=true
37
	v.CanCollide=false
38
	v.BottomSurface="Smooth"
39
	v.TopSurface="Smooth"
40
	v.Size=Vector3.new(10,5,3)
41
	v.Transparency=1
42
	v.CFrame=char.Torso.CFrame
43
	v.BrickColor=BrickColor.new(CV)
44
	v.Transparency=1
45
	text.TextColor3 = Color3.fromRGB(255, 0, 0)
46
	v.Shape="Block"
47
	text.Text = "Edited by SonicSydney, Please Credit." 
48
coroutine.wrap(function()
49
	while wait() do
50
		wait(1)
51
		text.Text = "Hatred Chara"
52
	end
53
end)()
54
p = game.Players.LocalPlayer
55
56
57
local Player = game:GetService("Players").LocalPlayer
58
repeat
59
	wait()
60
until Player.Character
61
local Character = Player.Character
62
TrailSettings = {
63
	Lifetime = 2,
64
	Texture = "http://www.roblox.com/asset/?id=650148892",
65
	Color1 = ColorSequence.new(BrickColor.new("Really red").Color, BrickColor.new("Dark red").Color),
66
	Color2 = ColorSequence.new(BrickColor.new("Bright red").Color, BrickColor.new("Maroon").Color),
67
	AllBody = true,
68
	UpperBodyOnly = false,
69
	LowerBodyOnly = false,
70
	Accessories = false,
71
	Extras = true,
72
	R15 = false,
73
	R15Parts = {"UpperTorso", "LowerTorso"}
74
}
75
local Trail
76
function UpperBody()
77
	if TrailSettings.R15 == false then
78
		A0 = Instance.new("Attachment", Character.Torso)
79
		A1 = Instance.new("Attachment", Character.Head)
80
		A2 = Instance.new("Attachment", Character["Right Arm"])
81
		A3 = Instance.new("Attachment", Character["Left Arm"])
82
		Trail = Instance.new("Trail", Character)
83
		Trail.Attachment0 = A0
84
		Trail.Attachment1 = A1
85
		Trail.Texture = TrailSettings.Texture
86
		Trail.Color = TrailSettings.Color1
87
		Trail.Lifetime = TrailSettings.Lifetime
88
		local Trail2 = Trail:Clone()
89
		Trail2.Parent = Character
90
		Trail2.Attachment1 = A2
91
		local Trail3 = Trail:Clone()
92
		Trail3.Parent = Character
93
		Trail3.Attachment1 = A3
94
		local Trail6 = Trail:Clone()
95
		Trail6.Parent = Character
96
		Trail6.Attachment0 = A1
97
		Trail6.Attachment1 = A2
98
		local Trail7 = Trail:Clone()
99
		Trail7.Parent = Character
100
		Trail7.Attachment0 = A1
101
		Trail7.Attachment1 = A3
102
	else
103
		A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
104
		A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
105
		A1 = Instance.new("Attachment", Character.Head)
106
		A2 = Instance.new("Attachment", Character.RightUpperArm)
107
		A2R = Instance.new("Attachment", Character.RightLowerArm)
108
		A3 = Instance.new("Attachment", Character.LeftUpperArm)
109
		A3R = Instance.new("Attachment", Character.LeftLowerArm)
110
		Trail = Instance.new("Trail", Character)
111
		Trail.Attachment0 = A0
112
		Trail.Attachment1 = A1
113
		Trail.Texture = TrailSettings.Texture
114
		Trail.Color = TrailSettings.Color1
115
		Trail.Lifetime = TrailSettings.Lifetime
116
		local Trail2 = Trail:Clone()
117
		Trail2.Parent = Character
118
		Trail2.Attachment1 = A2
119
		local Trail3 = Trail:Clone()
120
		Trail3.Parent = Character
121
		Trail3.Attachment1 = A3
122
		local Trail6 = Trail:Clone()
123
		Trail6.Parent = Character
124
		Trail6.Attachment0 = A1
125
		Trail6.Attachment1 = A2
126
		local Trail7 = Trail:Clone()
127
		Trail7.Parent = Character
128
		Trail7.Attachment0 = A1
129
		Trail7.Attachment1 = A3
130
		local Trail1R = Trail:Clone()
131
		Trail1R.Parent = Character
132
		Trail1R.Attachment1 = A2R
133
		local Trail2R = Trail:Clone()
134
		Trail2R.Parent = Character
135
		Trail2R.Attachment1 = A3R
136
		local Trail6R = Trail:Clone()
137
		Trail6.Parent = Character
138
		Trail6.Attachment0 = A1
139
		Trail6.Attachment1 = A2R
140
		local Trail7R = Trail:Clone()
141
		Trail7.Parent = Character
142
		Trail7.Attachment0 = A1
143
		Trail7.Attachment1 = A3R
144
	end
145
end
146
function LowerBody()
147
	if TrailSettings.R15 == false then
148
		A4 = Instance.new("Attachment", Character["Right Leg"])
149
		A5 = Instance.new("Attachment", Character["Left Leg"])
150
		local Trail4 = Trail:Clone()
151
		Trail4.Parent = Character
152
		Trail4.Attachment1 = A4
153
		local Trail5 = Trail:Clone()
154
		Trail5.Parent = Character
155
		Trail5.Attachment1 = A5
156
		local Trail8 = Trail:Clone()
157
		Trail8.Parent = Character
158
		Trail8.Attachment0 = A2
159
		Trail8.Attachment1 = A4
160
		Trail8.Color = TrailSettings.Color2
161
		local Trail9 = Trail:Clone()
162
		Trail9.Parent = Character
163
		Trail9.Attachment0 = A3
164
		Trail9.Attachment1 = A5
165
		Trail9.Color = TrailSettings.Color2
166
		local FT = Trail:Clone()
167
		FT.Parent = Character
168
		FT.Attachment0 = A4
169
		FT.Attachment1 = A5
170
		FT.Color = TrailSettings.Color2
171
	else
172
		A4 = Instance.new("Attachment", Character.RightLowerLeg)
173
		A4R = Instance.new("Attachment", Character.RightUpperLeg)
174
		A5 = Instance.new("Attachment", Character.LeftLowerLeg)
175
		A5R = Instance.new("Attachment", Character.LeftUpperLeg)
176
		local Trail4 = Trail:Clone()
177
		Trail4.Parent = Character
178
		Trail4.Attachment1 = A4
179
		local Trail5 = Trail:Clone()
180
		Trail5.Parent = Character
181
		Trail5.Attachment1 = A5
182
		local Trail8 = Trail:Clone()
183
		Trail8.Parent = Character
184
		Trail8.Attachment0 = A2
185
		Trail8.Attachment1 = A4
186
		Trail8.Color = TrailSettings.Color2
187
		local Trail9 = Trail:Clone()
188
		Trail9.Parent = Character
189
		Trail9.Attachment0 = A3
190
		Trail9.Attachment1 = A5
191
		Trail9.Color = TrailSettings.Color2
192
		local FT = Trail:Clone()
193
		FT.Parent = Character
194
		FT.Attachment0 = A4
195
		FT.Attachment1 = A5
196
		FT.Color = TrailSettings.Color2
197
		local Trail3R = Trail:Clone()
198
		Trail3R.Parent = Character
199
		Trail3R.Attachment1 = A4R
200
		local Trail4R = Trail:Clone()
201
		Trail4R.Parent = Character
202
		Trail4R.Attachment1 = A5R
203
		local Trail8 = Trail:Clone()
204
		Trail8.Parent = Character
205
		Trail8.Attachment0 = A2R
206
		Trail8.Attachment1 = A4R
207
		Trail8.Color = TrailSettings.Color2
208
		local Trail9 = Trail:Clone()
209
		Trail9.Parent = Character
210
		Trail9.Attachment0 = A3R
211
		Trail9.Attachment1 = A5R
212
		Trail9.Color = TrailSettings.Color2
213
		local FT2R = Trail:Clone()
214
		FT2R.Parent = Character
215
		FT2R.Attachment0 = A4R
216
		FT2R.Attachment1 = A5R
217
		FT2R.Color = TrailSettings.Color2
218
	end
219
end
220
function AllBody()
221
	UpperBody()
222
	LowerBody()
223
end
224
if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
225
	TrailSettings.UpperBodyOnly = false
226
	TrailSettings.LowerBodyOnly = false
227
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
228
	TrailSettings.UpperBodyOnly = false
229
	TrailSettings.LowerBodyOnly = false
230
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
231
	TrailSettings.UpperBodyOnly = false
232
	TrailSettings.LowerBodyOnly = false
233
elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
234
	TrailSettings.AllBody = true
235
	TrailSettings.UpperBodyOnly = false
236
	TrailSettings.LowerBodyOnly = false
237
end
238
if TrailSettings.UpperBodyOnly == true then
239
	UpperBody()
240
	print("Called Upper Body Trail")
241
elseif TrailSettings.LowerBodyOnly == true then
242
	LowerBody()
243
	print("Called Lower Body Trail")
244
elseif TrailSettings.AllBody == true then
245
	AllBody()
246
	print("Called Full Body Trail")
247
end
248
if TrailSettings.Accessories == true then
249
	for Index, Item in pairs(Character:GetChildren()) do
250
		if Item:IsA("Accessory") then
251
			local AA = Instance.new("Attachment", Item.Handle)
252
			local ATrail = Trail:Clone()
253
			ATrail.Parent = Character
254
			ATrail.Attachment1 = AA
255
		end
256
	end
257
end
258
if TrailSettings.Extras == true then
259
	spawn(function()
260
		repeat
261
			wait()
262
		until Trail
263
		local AB = Instance.new("Attachment", a)
264
		local ABT = Trail:Clone()
265
		ABT.Parent = Character
266
		ABT.Attachment0 = A4
267
		ABT.Attachment1 = AB
268
		ABT.Color = TrailSettings.Color2
269
		local ABT2 = Trail:Clone()
270
		ABT2.Parent = Character
271
		ABT2.Attachment0 = A5
272
		ABT2.Attachment1 = AB
273
		ABT2.Color = TrailSettings.Color2
274
	end)
275
end
276
277
278
279
char = p.Character
280
torso = char.Torso
281
neck = char.Torso.Neck
282
283
284
print("The User is:  "..game:GetService("Players").LocalPlayer.Name.." :)")
285
286
local p = game:GetService("Players").LocalPlayer 
287
local char = p.Character
288
local mouse = p:GetMouse()
289
local larm = char:WaitForChild("Left Arm")
290
local rarm = char:WaitForChild("Right Arm")
291
local lleg = char:WaitForChild("Left Leg")
292
local rleg = char:WaitForChild("Right Leg")
293
local hed = char:WaitForChild("Head")
294
local torso = char:WaitForChild("Torso")
295
local root = char:WaitForChild("HumanoidRootPart")
296
local hum = char:FindFirstChildOfClass("Humanoid")
297
local debris = game:GetService("Debris")
298
local input = game:GetService("UserInputService")
299
local run = game:GetService("RunService")
300
local rs = run.RenderStepped
301
local wingpose = "Idle"
302
local DebrisModel = Instance.new("Model",char)
303
DebrisModel.Name = "Debris"
304
repeat rs:wait() until p.CharacterAppearanceLoaded
305
306
noidle = false
307
shift = false
308
control = false
309
no_nosound_able = false
310
kills = 0
311
312
----------------------------------------------------------------------------
313
314
function rswait(value)
315
  if value ~= nil and value ~= 0 then
316
    for i=1,value do
317
     rs:wait()
318
    end
319
  else
320
    rs:wait()
321
  end
322
end
323
324
----------------------------------------------------------------------------
325
326
local timeposition = 0
327
328
function music(id)
329
if not torso:FindFirstChild("MusicRuin") then
330
soundz = Instance.new("Sound",torso)
331
end
332
soundz.Volume = 10
333
soundz.Name = "MusicRuin"
334
soundz.Looped = true
335
soundz.PlaybackSpeed = 1
336
soundz.SoundId = "rbxassetid://"..id
337
soundz:Stop()
338
soundz:Play()
339
if no_nosound_able == true then
340
soundz.TimePosition = timeposition
341
end
342
end
343
344
----------------------------------------------------------------------------
345
346
function lerp(a, b, t)
347
  return a + (b - a)*t
348
end
349
350
----------------------------------------------------------------------------
351
352
function Lerp(c1,c2,al)
353
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
354
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
355
  for i,v in pairs(com1) do
356
    com1[i] = v+(com2[i]-v)*al
357
  end
358
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
359
end
360
361
----------------------------------------------------------------------------
362
363
function slerp(a, b, t)
364
  dot = a:Dot(b)
365
  if dot > 0.99999 or dot < -0.99999 then
366
    return t <= 0.5 and a or b
367
  else
368
    r = math.acos(dot)
369
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
370
  end
371
end
372
373
----------------------------------------------------------------------------
374
375
function clerp(c1,c2,al)
376
377
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
378
379
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
380
381
  for i,v in pairs(com1) do
382
383
    com1[i] = lerp(v,com2[i],al)
384
385
  end
386
387
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
388
389
end
390
391
----------------------------------------------------------------------------
392
393
function findAllNearestTorso(pos,dist)
394
    local list = workspace:children()
395
    local torso = {}
396
    local temp = nil
397
    local human = nil
398
    local temp2 = nil
399
    for x = 1, #list do
400
        temp2 = list[x]
401
        if (temp2.className == "Model") and (temp2 ~= char) then
402
            temp = temp2:findFirstChild("Torso")
403
            human = temp2:findFirstChildOfClass("Humanoid")
404
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
405
                if (temp.Position - pos).magnitude < dist then
406
                    table.insert(torso,temp)
407
                    dist = (temp.Position - pos).magnitude
408
                end
409
            end
410
        end
411
    end
412
    return torso
413
end
414
415
----------------------------------------------------------------------------
416
417
function checkIfNotPlayer(model)
418
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
419
return true
420
else
421
return false
422
end
423
end
424
425
----------------------------------------------------------------------------
426
427
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
428
429
  local wld = Instance.new("Weld", wp1)
430
431
  wld.Part0 = wp0
432
433
  wld.Part1 = wp1
434
435
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
436
437
  return wld
438
439
end
440
441
function weld(model)
442
  local parts,last = {}
443
  local function scan(parent)
444
    for _,v in pairs(parent:GetChildren()) do
445
      if (v:IsA("BasePart")) then
446
        if (last) then
447
          local w = Instance.new("Weld")
448
          w.Name = ("%s_Weld"):format(v.Name)
449
          w.Part0,w.Part1 = last,v
450
          w.C0 = last.CFrame:inverse()
451
          w.C1 = v.CFrame:inverse()
452
          w.Parent = last
453
        end
454
        last = v
455
        table.insert(parts,v)
456
      end
457
      scan(v)
458
    end
459
  end
460
  scan(model)
461
  for _,v in pairs(parts) do
462
        v.Anchored = false
463
        v.Locked = true
464
        v.Anchored = false
465
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
466
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
467
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
468
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
469
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
470
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
471
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
472
  end
473
end
474
475
----------------------------------------------------------------------------
476
477
function calculate(part,asd)
478
local Head = hed
479
local RightShoulder = asd
480
local RightArm = part
481
local MousePosition = mouse.Hit.p
482
local ToMouse = (MousePosition - Head.Position).unit
483
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
484
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
485
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
486
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
487
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
488
if tostring(LateralAngle) == "-1.#IND" then
489
LateralAngle = 0
490
end
491
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
492
if LateralAngle > (math.pi / 2) then
493
LateralAngle = (math.pi / 2)
494
local Torso = root
495
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
496
if Point.Z > 0 then
497
if Point.X > -0 and RightArm == rarm then
498
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
499
elseif Point.X < 0 and RightArm == rarm then
500
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
501
end
502
end
503
end
504
if Cross.Y < 0 then
505
LateralAngle = -LateralAngle
506
end
507
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
508
end
509
510
----------------------------------------------------------------------------
511
512
function sound(id,position,vol,pitch,start,finish)
513
  coroutine.resume(coroutine.create(function()
514
515
  local part = Instance.new("Part",workspace)
516
  part.Position = position
517
  part.Size = Vector3.new(0,0,0)
518
  part.CanCollide = false
519
  part.Transparency = 1
520
521
  local sound = Instance.new("Sound",part)
522
523
  sound.SoundId = "rbxassetid://"..id
524
525
  repeat rs:wait() until sound.IsLoaded
526
  
527
  if vol ~= nil then
528
    sound.Volume = vol
529
  end
530
531
  if pitch ~= nil then
532
    sound.PlaybackSpeed = pitch
533
  end
534
535
  if start ~= nil then
536
    sound.TimePosition = start
537
  end
538
539
  if finish ~= nil then
540
    debris:AddItem(part,finish-start)
541
  else
542
    debris:AddItem(part,sound.TimeLength)
543
  end
544
  
545
  sound:Play()  
546
547
  return sound
548
549
  end))
550
end
551
552
----------------------------------------------------------------------------
553
554
function computeDirection(vec)
555
local lenSquared = vec.magnitude * vec.magnitude
556
local invSqrt = 1 / math.sqrt(lenSquared)
557
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
558
end
559
560
----------------------------------------------------------------------------
561
562
local shaking = 0
563
function shake(num) if num > shaking then shaking = num end end
564
game:GetService("RunService").RenderStepped:connect(function()
565
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
566
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
567
end)
568
569
plr = game:GetService("Players").LocalPlayer
570
DebrisModel = Instance.new("Model",plr.Character)
571
DebrisModel.Name = "DebrisModel"
572
573
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
574
 
575
 local part = Instance.new("Part",DebrisModel)
576
  part.Anchored = true
577
  part.CanCollide = false
578
  part.Size = Vector3.new(1,1,1)
579
  part.Transparency = transparency
580
  part.Material = material
581
  part.Color = color
582
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
583
 
584
 local partmesh = Instance.new("SpecialMesh",part)
585
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
586
  partmesh.Scale = size
587
 
588
 local pvalue = Instance.new("Vector3Value",part)
589
  pvalue.Name = "Position"
590
  pvalue.Value = part.Position
591
 
592
 local svalue = Instance.new("Vector3Value",part)
593
  svalue.Name = "Size"
594
  svalue.Value = sizechange
595
596
 local rvalue = Instance.new("Vector3Value",part)
597
  rvalue.Name = "Rotation"
598
  rvalue.Value = rotationchange
599
  
600
 local tvalue = Instance.new("NumberValue",part)
601
  tvalue.Name = "Transparency"
602
  tvalue.Value = transparencychange
603
604
 local avalue = Instance.new("NumberValue",part)
605
  avalue.Name = "Acceleration"
606
  avalue.Value = acceleration
607
 
608
 part.Name = "EFFECT"
609
 
610
 return part
611
612
end
613
614
game:GetService("RunService").RenderStepped:connect(function()
615
616
617
 if not plr.Character:FindFirstChild("DebrisModel") then
618
  DebrisModel = Instance.new("Model",plr.Character)
619
  DebrisModel.Name = "DebrisModel"
620
 end
621
622
 for i,v in pairs(DebrisModel:GetChildren()) do
623
  if v:IsA("BasePart") and v.Name == "EFFECT" then
624
   local pvalue = v:FindFirstChild("Position").Value
625
   local svalue = v:FindFirstChild("Size").Value
626
   local rvalue = v:FindFirstChild("Rotation").Value
627
   local tvalue = v:FindFirstChild("Transparency").Value
628
   local avalue = v:FindFirstChild("Acceleration").Value
629
   local mesh = v:FindFirstChild("Mesh")
630
   mesh.Scale = mesh.Scale + svalue
631
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
632
   v.Transparency = v.Transparency + tvalue
633
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
634
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
635
     v:Destroy()
636
   end
637
  end
638
 end
639
640
641
end)
642
643
----------------------------------------------------------------------------
644
skin_color = BrickColor.new("Light orange")
645
p:ClearCharacterAppearance()
646
--hed:WaitForChild("face"):Destroy()
647
648
----------------------------------------------------------------------------
649-
music(919231299)
649+
music(1620580998)
650
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
651
652
local size = 1
653
654
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
655
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
656
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
657
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
658
newWeld(torso, hed, 0, 1.5*size, 0)
659
newWeld(torso, lleg, -0.5*size, -1, 0)
660
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
661
newWeld(torso, rleg, 0.5*size, -1*size, 0)
662
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
663
newWeld(root, torso, 0, -1*size, 0)
664
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
665
666
emitters={}
667
for i,v in pairs(char:GetChildren()) do
668
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
669
local emitter = Instance.new("ParticleEmitter",v)
670
emitter.LightEmission = 1
671
emitter.Transparency = NumberSequence.new(0.95,1)
672
emitter.Size = NumberSequence.new(2,5)
673
emitter.SpreadAngle = Vector2.new(360,360)
674
emitter.Speed = NumberRange.new(1)
675
emitter.Lifetime = NumberRange.new(0.75)
676
emitter.Texture = "rbxassetid://650148888"
677
emitter.Rate = 20
678
emitter.Color = ColorSequence.new(Color3.new(133,0,0))
679
emitter.LockedToPart = true
680
table.insert(emitters,emitter)
681
end
682
end
683
----------------------------------------------------------------------------------------
684
hair = Instance.new("Part",char)
685
hair.Color = Color3.fromRGB(128,0,0)
686
hair.CanCollide = false
687
meshhair = Instance.new("SpecialMesh",hair)
688
meshhair.MeshId = "rbxassetid://431809364"
689
meshhair.Scale = Vector3.new(1,1,1)*1.1
690
newWeld(hed,hair,0,0.22,0)
691
692
Model0 = Instance.new("Model")
693
Part1 = Instance.new("Part")
694
Part2 = Instance.new("Part")
695
Part3 = Instance.new("Part")
696
Part4 = Instance.new("Part")
697
Part5 = Instance.new("Part")
698
Part6 = Instance.new("Part")
699
Part7 = Instance.new("Part")
700
Model0.Parent = char
701
Part1.Parent = Model0
702
Part1.Anchored = true
703
Part1.CanCollide = false
704
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
705
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
706
Part1.BottomSurface = Enum.SurfaceType.Smooth
707
Part1.TopSurface = Enum.SurfaceType.Smooth
708
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
709
Part1.Color = Color3.new(0, 1, 0)
710
Part2.Parent = Model0
711
Part2.Anchored = true
712
Part2.CanCollide = false
713
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
714
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
715
Part2.BottomSurface = Enum.SurfaceType.Smooth
716
Part2.TopSurface = Enum.SurfaceType.Smooth
717
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
718
Part2.Color = Color3.new(0, 1, 0)
719
Part3.Parent = Model0
720
Part3.Anchored = true
721
Part3.CanCollide = false
722
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
723
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
724
Part3.BottomSurface = Enum.SurfaceType.Smooth
725
Part3.TopSurface = Enum.SurfaceType.Smooth
726
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
727
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
728
Part4.Parent = Model0
729
Part4.Anchored = true
730
Part4.CanCollide = false
731
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
732
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
733
Part4.BottomSurface = Enum.SurfaceType.Smooth
734
Part4.TopSurface = Enum.SurfaceType.Smooth
735
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
736
Part4.Color = Color3.new(0, 1, 0)
737
Part5.Parent = Model0
738
Part5.Anchored = true
739
Part5.CanCollide = false
740
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
741
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
742
Part5.BottomSurface = Enum.SurfaceType.Smooth
743
Part5.TopSurface = Enum.SurfaceType.Smooth
744
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
745
Part5.Color = Color3.new(0, 1, 0)
746
Part6.Name = "asd"
747
Part6.Parent = Model0
748
Part6.Transparency = 1
749
Part6.Anchored = true
750
Part6.CanCollide = false
751
Part6.Size = Vector3.new(2, 2, 1)
752
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
753
Part6.BottomSurface = Enum.SurfaceType.Smooth
754
Part6.TopSurface = Enum.SurfaceType.Smooth
755
Part6.Position = Vector3.new(87.5, 18, 83.5)
756
Part7.Parent = Model0
757
Part7.Anchored = true
758
Part7.CanCollide = false
759
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
760
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
761
Part7.BottomSurface = Enum.SurfaceType.Smooth
762
Part7.TopSurface = Enum.SurfaceType.Smooth
763
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
764
Part7.Color = Color3.new(0, 1, 0)
765
weld(Model0)
766
newWeld(torso,Model0.asd)
767
768
Model0 = Instance.new("Model")
769
Part1 = Instance.new("Part")
770
Part2 = Instance.new("Part")
771
Model0.Parent = char
772
Part1.Parent = Model0
773
Part1.Anchored = true
774
Part1.CanCollide = false
775
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
776
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
777
Part1.BottomSurface = Enum.SurfaceType.Smooth
778
Part1.TopSurface = Enum.SurfaceType.Smooth
779
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
780
Part1.Color = Color3.new(0, 1, 0)
781
Part2.Name = "asd"
782
Part2.Parent = Model0
783
Part2.Transparency = 1
784
Part2.Anchored = true
785
Part2.CanCollide = false
786
Part2.Size = Vector3.new(1, 2, 1)
787
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
788
Part2.BottomSurface = Enum.SurfaceType.Smooth
789
Part2.TopSurface = Enum.SurfaceType.Smooth
790
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
791
weld(Model0)
792
Model1=Model0:Clone()
793
Model1.Parent=char
794
newWeld(larm,Model0.asd,0,0,0)
795
newWeld(rarm,Model1.asd,0,0,0)
796
797
Model0 = Instance.new("Model")
798
Part1 = Instance.new("Part")
799
Part2 = Instance.new("Part")
800
Part3 = Instance.new("Part")
801
Model0.Parent = char
802
Part1.Parent = Model0
803
Part1.Anchored = true
804
Part1.CanCollide = false
805
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
806
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
807
Part1.BottomSurface = Enum.SurfaceType.Smooth
808
Part1.TopSurface = Enum.SurfaceType.Smooth
809
Part1.Position = Vector3.new(28, 17.125, 83.5)
810
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
811
Part2.Parent = Model0
812
Part2.Anchored = true
813
Part2.CanCollide = false
814
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
815
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
Part2.BottomSurface = Enum.SurfaceType.Smooth
817
Part2.TopSurface = Enum.SurfaceType.Smooth
818
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
819
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
820
Part3.Name = "asd"
821
Part3.Parent = Model0
822
Part3.Transparency = 1
823
Part3.Anchored = true
824
Part3.CanCollide = false
825
Part3.Size = Vector3.new(1, 2, 1)
826
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
827
Part3.BottomSurface = Enum.SurfaceType.Smooth
828
Part3.TopSurface = Enum.SurfaceType.Smooth
829
Part3.Position = Vector3.new(28, 18, 83.5)
830
weld(Model0)
831
Model1=Model0:Clone()
832
Model1.Parent=char
833
newWeld(lleg,Model0.asd,0,0,0)
834
newWeld(rleg,Model1.asd,0,0,0)
835
836
----------------------------------------------------------------------------
837
HitBox = Instance.new("Part",DebrisModel)
838
HitBox.Size = Vector3.new(0.5,0.5,2.45)
839
HitBox.CanCollide = false
840
HitBox:BreakJoints()
841
HitBox.Transparency = 1
842
newWeld(rarm,HitBox,0,-0.95,-1.9)
843
atch0 = Instance.new("Attachment",HitBox)
844
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
845
atch1 = Instance.new("Attachment",HitBox)
846
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
847
trail = Instance.new("Trail",HitBox)
848
trail.Attachment0 = atch0
849
trail.Attachment1 = atch1
850
trail.Lifetime = 0.2
851
trail.Enabled = true
852
trail.LightEmission = 1
853
trail.LightInfluence = 0
854
trail.Color = ColorSequence.new(Color3.new(1,0,0))
855
trail.Transparency = NumberSequence.new(0,1)
856
857
function ded(model)
858
kills = kills + 1
859
model.Archivable = true
860
model.Head:ClearAllChildren()
861
local clone = model:Clone()
862
clone.Parent = workspace
863
clone.Name = "DED"
864
model:Destroy()
865
clone:FindFirstChildOfClass("Humanoid"):Destroy()
866
local emitters={}
867
for i,v in pairs(clone:GetChildren()) do
868
if v:IsA("Accoutrement") then
869
v:Destroy()
870
end
871
if v:IsA("Part") then
872
v.Anchored = true
873
v.CanCollide = false
874
v.Transparency = 1
875
local emitter = Instance.new("ParticleEmitter",v)
876
emitter.LightEmission = 1
877
emitter.Transparency = NumberSequence.new(0,1)
878
emitter.Size = NumberSequence.new(0,0.8)
879
emitter.SpreadAngle = Vector2.new(360,360)
880
emitter.Speed = NumberRange.new(0.5)
881
emitter.Lifetime = NumberRange.new(0.75)
882
emitter.Texture = "rbxassetid://650148888"
883
emitter.Rate = 20
884
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
885
emitter.LockedToPart = false
886
table.insert(emitters,emitter)
887
end
888
end
889
delay(1, function()
890
sound(427025525,clone.Head.Position,10,1)
891
for i,v in pairs(emitters) do
892
v.Speed = NumberRange.new(4)
893
v.Acceleration = Vector3.new(0,10,0)
894
delay(0.5, function()
895
v.Enabled = false
896
debris:AddItem(clone,0.75)
897
end)
898
end
899
end)
900
end
901
902
local alreadytouched = {}
903
HitBox.Touched:connect(function(ht)
904
coroutine.resume(coroutine.create(function()
905
local hit = ht.Parent
906
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
907
local hurt = true
908
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
909
if hurt == true then
910
table.insert(alreadytouched,hit)
911
sound(388826051,ht.Position,10,1)
912
ded(hit)
913
end
914
end
915
end))
916
end)
917
918
function createknife()
919
Model0 = Instance.new("Model")
920
Part1 = Instance.new("Part")
921
BlockMesh2 = Instance.new("BlockMesh")
922
Part3 = Instance.new("Part")
923
BlockMesh4 = Instance.new("BlockMesh")
924
Part5 = Instance.new("Part")
925
Part6 = Instance.new("Part")
926
BlockMesh7 = Instance.new("BlockMesh")
927
Part8 = Instance.new("Part")
928
Part9 = Instance.new("Part")
929
Part10 = Instance.new("Part")
930
SpecialMesh11 = Instance.new("SpecialMesh")
931
Part12 = Instance.new("Part")
932
Model0.Parent = char
933
Part1.Parent = Model0
934
Part1.Anchored = true
935
Part1.CanCollide = false
936
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
937
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
938
Part1.BottomSurface = Enum.SurfaceType.Smooth
939
Part1.TopSurface = Enum.SurfaceType.Smooth
940
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
941
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
942
BlockMesh2.Parent = Part1
943
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
944
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
945
Part3.Parent = Model0
946
Part3.Anchored = true
947
Part3.CanCollide = false
948
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
949
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
950
Part3.BottomSurface = Enum.SurfaceType.Smooth
951
Part3.TopSurface = Enum.SurfaceType.Smooth
952
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
953
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
954
BlockMesh4.Parent = Part3
955
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
956
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
957
Part5.Parent = Model0
958
Part5.Anchored = true
959
Part5.CanCollide = false
960
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
961
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
962
Part5.BottomSurface = Enum.SurfaceType.Smooth
963
Part5.TopSurface = Enum.SurfaceType.Smooth
964
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
965
Part5.Color = Color3.new(1, 0, 0)
966
Part6.Parent = Model0
967
Part6.Anchored = true
968
Part6.CanCollide = false
969
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
970
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
971
Part6.BottomSurface = Enum.SurfaceType.Smooth
972
Part6.TopSurface = Enum.SurfaceType.Smooth
973
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
974
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
975
BlockMesh7.Parent = Part6
976
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
977
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
978
Part8.Name = "asd"
979
Part8.Parent = Model0
980
Part8.Anchored = true
981
Part8.CanCollide = false
982
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
983
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
984
Part8.BottomSurface = Enum.SurfaceType.Smooth
985
Part8.TopSurface = Enum.SurfaceType.Smooth
986
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
987
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
988
Part9.Parent = Model0
989
Part9.Anchored = true
990
Part9.CanCollide = false
991
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
992
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
993
Part9.BottomSurface = Enum.SurfaceType.Smooth
994
Part9.TopSurface = Enum.SurfaceType.Smooth
995
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
996
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
997
Part10.Parent = Model0
998
Part10.Rotation = Vector3.new(0, 0, 180)
999
Part10.Anchored = true
1000
Part10.CanCollide = false
1001
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
1002
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
1003
Part10.BottomSurface = Enum.SurfaceType.Smooth
1004
Part10.TopSurface = Enum.SurfaceType.Smooth
1005
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
1006
Part10.Color = Color3.new(1, 0, 0)
1007
SpecialMesh11.Parent = Part10
1008
SpecialMesh11.MeshType = Enum.MeshType.Wedge
1009
Part12.Parent = Model0
1010
Part12.Anchored = true
1011
Part12.CanCollide = false
1012
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
1013
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1014
Part12.BottomSurface = Enum.SurfaceType.Smooth
1015
Part12.TopSurface = Enum.SurfaceType.Smooth
1016
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
1017
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
1018
weld(Model0)
1019
for i,v in pairs(Model0:GetChildren()) do
1020
if v:IsA("Part") and v.Color == Color3.new(0,255,0) then
1021
v.Material = Enum.Material.DiamondPlate
1022
end
1023
end
1024
return Model0
1025
end
1026
1027
knife = createknife()
1028
newWeld(rarm,knife.asd,0,-1,0)
1029
1030
----------------------------------------------------------------------------------------
1031
1032
function createpistol()
1033
Model0 = Instance.new("Model")
1034
Part1 = Instance.new("Part")
1035
BlockMesh2 = Instance.new("BlockMesh")
1036
Part3 = Instance.new("Part")
1037
Part4 = Instance.new("Part")
1038
Part5 = Instance.new("Part")
1039
Part6 = Instance.new("Part")
1040
Part7 = Instance.new("Part")
1041
Part8 = Instance.new("Part")
1042
Part9 = Instance.new("Part")
1043
Part10 = Instance.new("Part")
1044
Part11 = Instance.new("Part")
1045
Part12 = Instance.new("Part")
1046
Part13 = Instance.new("Part")
1047
Part14 = Instance.new("Part")
1048
Part15 = Instance.new("Part")
1049
Part16 = Instance.new("Part")
1050
Part17 = Instance.new("Part")
1051
Part18 = Instance.new("Part")
1052
Part19 = Instance.new("Part")
1053
Model0.Name = "Pistol"
1054
Model0.Parent = char
1055
Part1.Name = "ShootPos"
1056
Part1.Parent = Model0
1057
Part1.BrickColor = BrickColor.new("Bright red")
1058
Part1.Anchored = true
1059
Part1.CanCollide = false
1060
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1061
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1062
Part1.BottomSurface = Enum.SurfaceType.Smooth
1063
Part1.TopSurface = Enum.SurfaceType.Smooth
1064
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1065
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
1066
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1067
BlockMesh2.Parent = Part1
1068
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
1069
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
1070
Part3.Parent = Model0
1071
Part3.BrickColor = BrickColor.new("White")
1072
Part3.Anchored = true
1073
Part3.CanCollide = false
1074
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1075
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1076
Part3.BottomSurface = Enum.SurfaceType.Smooth
1077
Part3.TopSurface = Enum.SurfaceType.Smooth
1078
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
1079
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
1080
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
1081
Part4.Parent = Model0
1082
Part4.BrickColor = BrickColor.new("White")
1083
Part4.Anchored = true
1084
Part4.CanCollide = false
1085
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
1086
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1087
Part4.BottomSurface = Enum.SurfaceType.Smooth
1088
Part4.TopSurface = Enum.SurfaceType.Smooth
1089
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
1090
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
1091
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
1092
Part5.Parent = Model0
1093
Part5.BrickColor = BrickColor.new("White")
1094
Part5.Rotation = Vector3.new(15, 0, 0)
1095
Part5.Anchored = true
1096
Part5.CanCollide = false
1097
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
1098
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
1099
Part5.BottomSurface = Enum.SurfaceType.Smooth
1100
Part5.TopSurface = Enum.SurfaceType.Smooth
1101
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1102
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
1103
Part5.Orientation = Vector3.new(15, 0, 0)
1104
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1105
Part6.Parent = Model0
1106
Part6.BrickColor = BrickColor.new("White")
1107
Part6.Anchored = true
1108
Part6.CanCollide = false
1109
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
1110
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1111
Part6.BottomSurface = Enum.SurfaceType.Smooth
1112
Part6.TopSurface = Enum.SurfaceType.Smooth
1113
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1114
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
1115
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1116
Part7.Parent = Model0
1117
Part7.BrickColor = BrickColor.new("White")
1118
Part7.Anchored = true
1119
Part7.CanCollide = false
1120
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1121
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1122
Part7.BottomSurface = Enum.SurfaceType.Smooth
1123
Part7.TopSurface = Enum.SurfaceType.Smooth
1124
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1125
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
1126
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1127
Part8.Parent = Model0
1128
Part8.BrickColor = BrickColor.new("Black")
1129
Part8.Rotation = Vector3.new(-15, 0, 0)
1130
Part8.Anchored = true
1131
Part8.CanCollide = false
1132
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
1133
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1134
Part8.BottomSurface = Enum.SurfaceType.Smooth
1135
Part8.TopSurface = Enum.SurfaceType.Smooth
1136
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1137
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
1138
Part8.Orientation = Vector3.new(-15, 0, 0)
1139
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1140
Part9.Parent = Model0
1141
Part9.BrickColor = BrickColor.new("White")
1142
Part9.Anchored = true
1143
Part9.CanCollide = false
1144
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1145
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1146
Part9.BottomSurface = Enum.SurfaceType.Smooth
1147
Part9.TopSurface = Enum.SurfaceType.Smooth
1148
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1149
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
1150
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1151
Part10.Parent = Model0
1152
Part10.BrickColor = BrickColor.new("White")
1153
Part10.Anchored = true
1154
Part10.CanCollide = false
1155
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1156
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1157
Part10.BottomSurface = Enum.SurfaceType.Smooth
1158
Part10.TopSurface = Enum.SurfaceType.Smooth
1159
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1160
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
1161
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1162
Part11.Parent = Model0
1163
Part11.BrickColor = BrickColor.new("White")
1164
Part11.Anchored = true
1165
Part11.CanCollide = false
1166
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
1167
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1168
Part11.BottomSurface = Enum.SurfaceType.Smooth
1169
Part11.TopSurface = Enum.SurfaceType.Smooth
1170
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1171
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
1172
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1173
Part12.Parent = Model0
1174
Part12.BrickColor = BrickColor.new("White")
1175
Part12.Rotation = Vector3.new(-30, 0, 0)
1176
Part12.Anchored = true
1177
Part12.CanCollide = false
1178
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
1179
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
1180
Part12.BottomSurface = Enum.SurfaceType.Smooth
1181
Part12.TopSurface = Enum.SurfaceType.Smooth
1182
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1183
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
1184
Part12.Orientation = Vector3.new(-30, 0, 0)
1185
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1186
Part13.Parent = Model0
1187
Part13.BrickColor = BrickColor.new("White")
1188
Part13.Anchored = true
1189
Part13.CanCollide = false
1190
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1191
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1192
Part13.BottomSurface = Enum.SurfaceType.Smooth
1193
Part13.TopSurface = Enum.SurfaceType.Smooth
1194
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1195
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1196
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1197
Part14.Parent = Model0
1198
Part14.BrickColor = BrickColor.new("White")
1199
Part14.Rotation = Vector3.new(-30, 0, 0)
1200
Part14.Anchored = true
1201
Part14.CanCollide = false
1202
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1203
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1204
Part14.BottomSurface = Enum.SurfaceType.Smooth
1205
Part14.TopSurface = Enum.SurfaceType.Smooth
1206
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1207
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1208
Part14.Orientation = Vector3.new(-30, 0, 0)
1209
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1210
Part15.Parent = Model0
1211
Part15.BrickColor = BrickColor.new("White")
1212
Part15.Rotation = Vector3.new(-105, 0, 0)
1213
Part15.Anchored = true
1214
Part15.CanCollide = false
1215
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1216
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1217
Part15.BottomSurface = Enum.SurfaceType.Smooth
1218
Part15.TopSurface = Enum.SurfaceType.Smooth
1219
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1220
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1221
Part15.Orientation = Vector3.new(-75, 180, 180)
1222
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1223
Part16.Name = "asd"
1224
Part16.Parent = Model0
1225
Part16.BrickColor = BrickColor.new("White")
1226
Part16.Rotation = Vector3.new(-15, 0, 0)
1227
Part16.Anchored = true
1228
Part16.CanCollide = false
1229
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1230
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1231
Part16.BottomSurface = Enum.SurfaceType.Smooth
1232
Part16.TopSurface = Enum.SurfaceType.Smooth
1233
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1234
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1235
Part16.Orientation = Vector3.new(-15, 0, 0)
1236
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1237
Part17.Parent = Model0
1238
Part17.BrickColor = BrickColor.new("White")
1239
Part17.Anchored = true
1240
Part17.CanCollide = false
1241
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1242
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1243
Part17.BottomSurface = Enum.SurfaceType.Smooth
1244
Part17.TopSurface = Enum.SurfaceType.Smooth
1245
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1246
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1247
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1248
Part18.Parent = Model0
1249
Part18.BrickColor = BrickColor.new("Pearl")
1250
Part18.Anchored = true
1251
Part18.CanCollide = false
1252
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1253
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1254
Part18.BottomSurface = Enum.SurfaceType.Smooth
1255
Part18.TopSurface = Enum.SurfaceType.Smooth
1256
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1257
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1258
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1259
Part19.Parent = Model0
1260
Part19.BrickColor = BrickColor.new("Pearl")
1261
Part19.Anchored = true
1262
Part19.CanCollide = false
1263
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1264
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1265
Part19.BottomSurface = Enum.SurfaceType.Smooth
1266
Part19.TopSurface = Enum.SurfaceType.Smooth
1267
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1268
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1269
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1270
for i,v in pairs(Model0:GetChildren()) do
1271
if v:IsA("Part") then
1272
v.Color = Color3.new(1,1,0)
1273
v.Material = Enum.Material.Slate
1274
v.Transparency = 0
1275
v.CanCollide = false
1276
end
1277
end
1278
weld(Model0)
1279
return Model0
1280
end
1281
1282
mode = "determination"
1283
function justice()
1284
mode = "justice"
1285
for i=1,5 do rs:wait()
1286
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1287
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Slate,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1288
end
1289
knife:Destroy()
1290
pistol = createpistol()
1291
newWeld(rarm,pistol.asd,0,-1,0)
1292
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1293
end
1294
1295
function determination()
1296
mode = "determination"
1297
for i=1,5 do rs:wait()
1298
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1299
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.DiamondPlate,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1300
end
1301
pistol:Destroy()
1302
knife = createknife()
1303
newWeld(rarm,knife.asd,0,-1,0)
1304
end
1305
1306
debounce = false
1307
mouse.KeyDown:connect(function(key)
1308
if debounce == false then
1309
debounce = true
1310
if key == "e" then
1311
sound(462606062,root.Position,10,1)
1312
if mode == "determination" then
1313
justice()
1314
elseif mode == "justice" then
1315
determination()
1316
end
1317
end
1318
delay(0.3,function() debounce = false end)
1319
end
1320
end)
1321
1322
----------------------------------------------------------------------------------------
1323
1324
function slash()
1325
local spd = 0.2
1326
for i=1,15 do rs:wait()
1327
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1328
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1329
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1330
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1331
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1332
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1333
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1334
end
1335
sound(357417055,root.Position,10,1)
1336
attacking = true
1337
local spd = 0.4
1338
for i=1,5 do rs:wait()
1339
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1340
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1341
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1342
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1343
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1344
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1345
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1346
end
1347
end
1348
1349
mouse.Button1Down:connect(function()
1350
if debounce == false and mode == "determination" then
1351
alreadytouched = {}
1352
noidle = true
1353
debounce = true
1354
slash()
1355
attacking = false
1356
noidle = false
1357
delay(0.05,function() debounce = false end)
1358
end
1359
end)
1360
1361
-----------------------------
1362
local jumped = false
1363
function boom()
1364
freeze = true
1365
sound(446961725,root.Position,10,1)
1366
local bg = Instance.new("BodyGyro",root)
1367
bg.Name = "noh"
1368
bg.P = 10000
1369
bg.D = 100
1370
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1371
if jumped == false then
1372
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1373
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1374
else
1375
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1376
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1377
end
1378
1379
local spd = 0.2
1380
for i=1,20 do rs:wait()
1381
if jumped == false then
1382
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1383
else
1384
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1385
end
1386
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1387
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1388
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1389
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1390
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1391
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1392
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1393
end
1394
1395
bg:Destroy()
1396
1397
sound(470245800,root.Position,10,1)
1398
1399
local Part0 = Instance.new("Part",DebrisModel)
1400
Part0.Name = "Bullet"
1401
Part0.Material = Enum.Material.Slate
1402
Part0.Color = Color3.new(1,1,0)
1403
Part0.Anchored = true
1404
local mesh = Instance.new("SpecialMesh",Part0)
1405
mesh.MeshType = Enum.MeshType.Brick
1406
Part0.CanCollide = false
1407
local Position = rarm.Position
1408
local Target = mouse.Hit.p
1409
local direction = Target - Position
1410
local direction = computeDirection(direction)
1411
local ray = Ray.new(Position, (Target-Position).unit*1048)
1412
local part, endPoint = workspace:FindPartOnRay(ray, char)
1413
Part0.Size = Vector3.new(5,1,5)
1414
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1415
local pos = Position + (direction * (mesh.Scale.Y/2))
1416
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1417
local loop = nil
1418
local i = 0
1419
rs:connect(function()
1420
local lole = (i/10)
1421
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1422
Part0.Transparency = Part0.Transparency + 0.1
1423
i = i + 1
1424
if Part0.Transparency >= 1 then
1425
Part0:Destroy()
1426
end
1427
end)
1428
1429
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1430
coroutine.resume(coroutine.create(function()
1431
sound(388826051,part.Position,10,1)
1432
ded(part.Parent)
1433
end))
1434
end
1435
1436
local spd = 0.5
1437
for i=1,10 do rs:wait()
1438
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1439
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1440
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1441
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1442
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1443
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1444
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1445
end
1446
1447
freeze = false
1448
1449
end
1450
1451
mouse.Button1Down:connect(function()
1452
if debounce == false and mode == "justice" then
1453
alreadytouched = {}
1454
noidle = true
1455
debounce = true
1456
boom()
1457
attacking = false
1458
noidle = false
1459
delay(0.05,function() debounce = false end)
1460
end
1461
end)
1462
1463
----------------------------------------------------------------------------------------
1464
velocityYFall=0
1465
velocityYFall2=0
1466
velocityYFall3=0
1467
velocityYFall4=0
1468
neckrotY=0
1469
neckrotY2=0
1470
torsorotY=0
1471
torsorotY2=0
1472
torsoY=0
1473
torsoY2=0
1474
colored = 0
1475
sine = 0
1476
change=0.4
1477
movement=5
1478
timeranim=0
1479
running = false
1480
glitched = false
1481
backup = hed.Weld.C1
1482
glitchedC1 = hed.Weld.C1
1483
1484
mouse.KeyDown:connect(function(key)
1485
key = string.lower(key)
1486
if string.byte(key) == 48 then
1487
running = true
1488
local keyup = mouse.KeyUp:connect(function(key)
1489
if string.byte(key) == 48 then
1490
running = false
1491
end
1492
end)
1493
repeat rs:wait() until running == false
1494
keyup:disconnect()
1495
end
1496
end)
1497
1498
icolor=1
1499
imode=false
1500
1501
didjump = false
1502
jumppower = 0
1503
freeze = false
1504
debounceimpact = false
1505
1506
function jumpimpact()
1507
if debounceimpact == false then
1508
debounceimpact = true
1509
if jumppower < -150 then jumppower = -150 end
1510
shake(-jumppower/5)
1511
for i=1,-jumppower/20 do rs:wait()
1512
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1513
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1514
end
1515
debounceimpact = false
1516
end
1517
end
1518
1519
local sond = nil
1520
rs:connect(function()
1521
1522
if not torso:FindFirstChild("STATICSOUND") then
1523
sond=Instance.new("Sound",torso)
1524
sond.Name = "STATICSOUND"
1525
sond.SoundId = "rbxassetid://333430981"
1526
sond.Looped = true
1527
sond:Play()
1528
end
1529
1530
if icolor > 1 then
1531
imode = false
1532
elseif icolor < 0 then
1533
imode = true
1534
end
1535
1536
if imode == true then
1537
icolor = icolor + 0.01
1538
else
1539
icolor = icolor - 0.01
1540
end
1541
1542
for i,v in pairs(emitters) do
1543
v.Acceleration = root.CFrame.upVector*(666/100)
1544
end
1545
1546
if p.Character.Parent == nil then
1547
local model = Instance.new("Model")
1548
model.Name = p.Name
1549
p.Character = model
1550
for i,v in pairs(char:GetChildren()) do
1551
v.Parent = p.Character
1552
end
1553
end
1554
1555
char = p.Character
1556
if p.Character.Parent ~= workspace then
1557
p.Character.Parent = workspace
1558
end
1559
for i,v in pairs(char:GetChildren()) do
1560
if v:IsA("Accoutrement") then
1561
if v.Handle:FindFirstChild("Mesh") then
1562
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1563
v.Handle.Transparency = 0
1564
end
1565
elseif v:IsA("BasePart") then
1566
v.Anchored = false
1567
if v:FindFirstChildOfClass("BodyPosition") then
1568
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1569
end
1570
if v:FindFirstChildOfClass("BodyVelocity") then
1571
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1572
end
1573
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1574
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1575
end
1576
if v:FindFirstChild("Mesh") then
1577
v:FindFirstChild("Mesh").Offset = Vector3.new()
1578
end
1579
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1580
local force = Instance.new("Part",DebrisModel)
1581
force.Name = v.Name.."FORCEFIELD"
1582
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1583
force.CanCollide = false
1584
force.Transparency = 1
1585
newWeld(v,force,0,0,0)
1586
else
1587
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1588
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1589
end
1590
end
1591
if v.Name ~= "HumanoidRootPart" then
1592
v.Transparency = 0
1593
else
1594
v.Transparency = 1
1595
end
1596
end
1597
end
1598
1599
if mode == "determination" then
1600
trail.Enabled = true
1601
else
1602
trail.Enabled = false
1603
end
1604
1605
if freeze == false then
1606
if running == false then
1607
hum.WalkSpeed = 12*size
1608
change=0.4
1609
movement=5
1610
else
1611
hum.WalkSpeed = (666/10)*size
1612
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1613
change=1
1614
else
1615
change=0.4
1616
end
1617
movement=15
1618
end
1619
else
1620
hum.WalkSpeed = 1
1621
change=0.4
1622
movement=5
1623
end
1624
1625
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1626
velocityYFall = root.Velocity.Y/1.5
1627
else
1628
if -root.Velocity.Y/1.5 < -5 then
1629
velocityYFall = 5
1630
elseif -root.Velocity.Y/1.5 > 150 then
1631
velocityYFall = -150
1632
end
1633
end
1634
1635
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1636
velocityYFall2 = root.Velocity.Y/180
1637
else
1638
if -root.Velocity.Y/180 < 0 then
1639
velocityYFall2 = 0
1640
elseif -root.Velocity.Y/180 > 1.2 then
1641
velocityYFall2 = -1.2
1642
end
1643
end
1644
1645
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1646
velocityYFall3 = root.Velocity.Y/1.5
1647
else
1648
if -root.Velocity.Y/1.5 < -5 then
1649
velocityYFall3 = 5
1650
elseif -root.Velocity.Y/1.5 > 50 then
1651
velocityYFall3 = -50
1652
end
1653
end
1654
1655
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1656
velocityYFall4 = root.Velocity.Y/1.5
1657
else
1658
if -root.Velocity.Y/180 < -5 then
1659
velocityYFall4 = 5
1660
elseif -root.Velocity.Y/180 > 50 then
1661
velocityYFall4 = -50
1662
end
1663
end
1664
1665
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1666
neckrotY = root.RotVelocity.Y/6
1667
else
1668
if root.RotVelocity.Y/6 < -1 then
1669
neckrotY = -1
1670
elseif root.RotVelocity.Y/6 > 1 then
1671
neckrotY = 1
1672
end
1673
end
1674
1675
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1676
neckrotY2 = root.RotVelocity.Y/8
1677
else
1678
if root.RotVelocity.Y/8 < -0.6 then
1679
neckrotY2 = -0.6
1680
elseif root.RotVelocity.Y/8 > 0.6 then
1681
neckrotY2 = 0.6
1682
end
1683
end
1684
1685
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1686
torsorotY = root.RotVelocity.Y/6
1687
else
1688
if root.RotVelocity.Y/6 < -0.2 then
1689
torsorotY = -0.2
1690
elseif root.RotVelocity.Y/6 > 0.2 then
1691
torsorotY = 0.2
1692
end
1693
end
1694
1695
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1696
torsorotY2 = root.RotVelocity.Y/8
1697
else
1698
if root.RotVelocity.Y/8 < -0.2 then
1699
torsorotY2 = -0.2
1700
elseif root.RotVelocity.Y/8 > 0.2 then
1701
torsorotY2 = 0.2
1702
end
1703
end
1704
1705
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1706
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1707
1708
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1709
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1710
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1711
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1712
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1713
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1714
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1715
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1716
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1717
local part, endPoint = workspace:FindPartOnRay(ray, char)
1718
1719
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1720
1721
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1722
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1723
1724
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1725
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1726
1727
if hum.Health > 0 and noidle == false then
1728
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1729
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1730
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1731
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1732
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1733
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1734
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1735
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1736
elseif jumped == true then
1737
didjump = true
1738
jumppower = root.Velocity.Y
1739
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1740
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1741
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1742
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1743
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1744
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1745
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1746
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1747
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1748
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1749
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1750
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1751
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1752
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1753
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1754
end
1755
end
1756
if didjump == true and jumped == false and jumppower < 0 then
1757
didjump = false
1758
jumpimpact()
1759
end
1760
1761
local chance = math.random(0,10000)/100
1762
if chance <= 5 + (kills/2) then
1763
if glitched == false then
1764
backup = hed.Weld.C1
1765
end
1766
if torso:FindFirstChild("MusicRuin") then
1767
equalizer.HighGain = 0
1768
equalizer.MidGain = -20
1769
equalizer.LowGain = -80
1770
end
1771
hed.Weld.C1 = glitchedC1
1772
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1773
hed.Color = glitch_color
1774
torso.Color = glitch_color
1775
rarm.Color = glitch_color
1776
larm.Color = glitch_color
1777
rleg.Color = glitch_color
1778
lleg.Color = glitch_color
1779
shake(5)
1780
glitched = true
1781
hed.face.Texture = "rbxassetid://1471407701"
1782
sond:Resume()
1783
else
1784
if glitched == true then
1785
glitched = false
1786
hed.Weld.C1 = backup
1787
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1788
end
1789
if torso:FindFirstChild("MusicRuin") then
1790
equalizer.HighGain = 0
1791
equalizer.MidGain = 0
1792
equalizer.LowGain = 0
1793
end
1794
hed.BrickColor = skin_color
1795
torso.BrickColor = skin_color
1796
rarm.BrickColor = skin_color
1797
larm.BrickColor = skin_color
1798
rleg.BrickColor = skin_color
1799
lleg.BrickColor = skin_color
1800
hed.face.Texture = "rbxassetid://422627909"
1801
sond:Pause()
1802
end
1803
1804
timeposition = soundz.TimePosition
1805
sine = sine + change
1806
hum.Health = math.huge
1807
hum.MaxHealth = math.huge
1808
end)