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--[[
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Controls
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Z = Red Spike
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X = Red Slash
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C = Red Rain
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V = Red Boom
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--]]
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boom = true
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player = game.Players.LocalPlayer
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char = player.Character
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human = char.Humanoid
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torso = char.Torso
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m=player:GetMouse()
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ChatService = game:GetService("Chat")
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ChatService:Chat(char.Head ,"You're gonna die sorry.")
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local clothes = {}
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for _, clothes in pairs (char:GetChildren()) do
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if clothes:IsA("Accessory") then
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clothes:Remove()
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end
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if clothes:IsA("Shirt") then
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clothes:Remove()
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end
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if clothes:IsA("Pants") then
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clothes:Remove()
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end
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if clothes:IsA("ShirtGraphic") then
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clothes.Graphic = 0
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clothes:Remove()
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end
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end
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char.Head.BrickColor = BrickColor.new("White")
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torso.BrickColor = BrickColor.new("Really black")
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char["Left Leg"].BrickColor = BrickColor.new("White")
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char["Left Arm"].BrickColor = BrickColor.new("Crimson")
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char["Right Leg"].BrickColor = BrickColor.new("White")
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char["Right Arm"].BrickColor = BrickColor.new("Really red")
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char.Head.Material = "Neon"
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torso.Material = "Neon"
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char["Left Leg"].Material = "Neon"
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char["Left Arm"].Material = "Neon"
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char["Right Leg"].Material = "Neon"
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char["Right Arm"].Material = "Neon"
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human.MaxHealth = 90000000009999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
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wait(0.5)
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human.Health = human.MaxHealth
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human.WalkSpeed = 100
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---------------------------------------------------------------------------------------------------------
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m.KeyDown:connect(function(key)
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if key == "f" then
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torso.CFrame = m.hit
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end
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end)
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---------------------------------------------------------------------------------------------------------
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m.KeyDown:connect(function(key)
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if key == "z" then
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ChatService:Chat(char.Head ,"IDEK")
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local pos = m.Hit.p
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local pos1 = torso.Position
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torso.CFrame = CFrame.new(pos1, pos)
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x = Instance.new("Part", char)
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x.Shape = "Ball"
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x.Size = Vector3.new(4,4,4)
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x.Material = "Neon"
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x.BrickColor = BrickColor.new("Really black")
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x.Anchored = false
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x.CanCollide = false
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x.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
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z = Instance.new("SpecialMesh", x)
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z.MeshId = "rbxassetid://477157423"
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z.Scale = Vector3.new(1,1,1)
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c = Instance.new("BodyVelocity", x)
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c.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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c.velocity = char.Torso.CFrame.lookVector*180
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x.Touched:connect(function(h)
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local a = h.Parent
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if a.Name ~= player.Name and a.ClassName == "Model" then
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for i = 1,10,.4 do
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z.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
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x.Size = Vector3.new(4 + i*2.3, 4 + i*2.3, 4 + i*2.3)
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h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
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end
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end
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if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
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a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
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end
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end)
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game.Debris:AddItem(x,5)
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end
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end)
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----------------------------------------------------------------------------------------------------------
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m.KeyDown:connect(function(key)
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if key == "x" then
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ChatService:Chat(char.Head ,"Slash")
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local pos = m.Hit.p
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local pos1 = torso.Position
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torso.CFrame = CFrame.new(pos1, pos)
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k = Instance.new("Part", workspace)
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k.Shape = "Cylinder"
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k.Size = Vector3.new(21,3,4)
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k.Material = "Neon"
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k.BrickColor = BrickColor.new("White")
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k.Anchored = false
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k.CanCollide = false
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k.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
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j = Instance.new("SpecialMesh", k)
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j.MeshType = "Sphere"
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j.Scale = Vector3.new(1,1,1)
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h = Instance.new("BodyVelocity", k)
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h.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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h.velocity = char.Torso.CFrame.lookVector*180
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k.Touched:connect(function(h)
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local a = h.Parent
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if a.Name ~= player.Name and a.ClassName == "Model" then
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k.Anchored = true
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for i = 1,10,.4 do
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j.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
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h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
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end
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end
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if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
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a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
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end
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end)
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game.Debris:AddItem(k,5)
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end
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end)
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----------------------------------------------------------------------------------------------------------
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m.KeyDown:connect(function(key)
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if key == "c" and boom == true then boom = false
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ChatService:Chat(char.Head ,"Get Ready..")
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char.Humanoid.JumpPower = 150
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char.Humanoid.Jump = true
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wait(1)
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torso.Anchored = true
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torso.CFrame = torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
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ChatService:Chat(char.Head ,"Demon Rain!!")
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for i = 1,100 do
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local g = Instance.new("Part", workspace)
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g.Transparency = 0.1
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g.Name = "lalala"
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g.FormFactor = "Custom"
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g.Anchored = false
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g.CanCollide = false
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g.BrickColor = BrickColor.new("Really Black")
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g.Shape = "Ball"
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g.Size = Vector3.new(15,15,15)
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g.Material = "Neon"
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g.TopSurface = 0
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g.BottomSurface = 0
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local y = Instance.new("BodyVelocity", g)
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y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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y.velocity = char.Torso.CFrame.lookVector*180
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g.CFrame = torso.CFrame*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-20,-10))* CFrame.Angles(0, 0, 0)
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local c = Instance.new("SpecialMesh",g)
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c.MeshType = "Sphere"
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c.Scale = Vector3.new(1,1,1)
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for i = 1,2 do
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c.Scale = c.Scale +Vector3.new(0,0,0)
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wait(0.0005)
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end
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g.Touched:connect(function(h)
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local a = h.Parent
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if a.Name ~= player.Name and a.ClassName == "Model" then
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g.Anchored = true
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for i = 1,10,.4 do
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c.Scale = Vector3.new(1 + i*0.4, 1 + i*0.4, 1 + i*0.4)
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h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
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end
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end
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if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
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a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
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end
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end)
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game.Debris:AddItem(g,5)
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end
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torso.Anchored = false
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boom = true
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end
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end)
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----------------------------------------------------------------------------------------------------------------------------
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m.KeyDown:connect(function(key)
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if key == "v" and boom == true then boom = false
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ChatService:Chat(char.Head ,"Grrrrr..")
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wait(1)
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ChatService:Chat(char.Head ,"LET THERE BE LIGHT!!")
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local pos = m.Hit.p
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local pos1 = torso.Position
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torso.CFrame = CFrame.new(pos1, pos)
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local qeqe = Instance.new("Part", char)
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qeqe.Anchored = false
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qeqe.BrickColor = BrickColor.new(White")
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qeqe.BrickColor = BrickColor.new("White")
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qeqe.CanCollide = false
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qeqe.Name = "Boom"
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qeqe.Shape = "Block"
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qeqe.Size = Vector3.new(300, 300, 300)
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qeqe.Transparency = 0.5
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qeqe.TopSurface = 0
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qeqe.BottomSurface = 0
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qeqe.Material = "Neon"
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qeqe.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
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awd = Instance.new("BodyVelocity", qeqe)
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awd.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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awd.velocity = char.Torso.CFrame.lookVector*360
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qeqe.Touched:connect(function(h)
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local a = h.Parent
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if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
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h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
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wait(0.2)
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a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
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qeqe.Transparency = 1
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ChatService:Chat(char.Head ,"oh no! light goneD:")
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end
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end)
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game.Debris:AddItem(qeqe,5)
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boom = true
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end
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end)
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----------------------------------------------------------------------------------------------------------------------------
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while true do
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wait(0.3)
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local q = Instance.new("Part", char)
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q.Anchored = true
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q.BrickColor = BrickColor.new("White")
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q.CanCollide = false
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q.Name = "Ring"
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q.Size = Vector3.new(1, 1, 1)
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q.Transparency = 0
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q.TopSurface = 0
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q.BottomSurface = 0
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q.CFrame = torso.CFrame * CFrame.new(0,-2,0)
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q.CFrame = q.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
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local e = Instance.new("SpecialMesh", q)
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e.MeshId = "http://www.roblox.com/asset/?id=9982590"
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e.Scale = Vector3.new(1, 1, 1)
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wait(0.1)
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coroutine.wrap(function()
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for i = 1, 10, .4 do
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e.Scale = Vector3.new(1 + i*5, 1 + i*5, 1 + i*2.5)
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wait()
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end
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wait()
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q:Destroy()
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wait()
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end)()
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end