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1-
---IS THIS A JOJO SCRIPT?!?!!?!?
1+
2
---Made by jane12421
3-
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
3+
4-
---Happy halloween
4+
-----KEYBINDS------
5-
---Last script probably
5+
6
--- R - OverHeaven Strong Hit
7
--- T - OverHeaven Blast
8-
-----KEYDOWNS------
8+
9
--- Z(Can be Spammed) - Stand Jump
10
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
11
------This is a Play Fair script(None of that one shot stuff)
12
------but most importantly have fun"
13
14
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
15
print("FE Compatibility: by WaverlyCole & Mokiros")
16
InternalData = {}
17
do
18
    script.Parent = owner.Character
19
    local Event = Instance.new("RemoteEvent")
20
    Event.Name = "UserInput"
21
    local function NewFakeEvent()
22
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
23
        return Fake
24
    end
25
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
26
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
27
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
28
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
29
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
30
    local function TriggerEvent(self,Event,...)
31
        local Trigger = Mouse[Event]
32
        if Trigger and Trigger.fakeEvent and Trigger.Function then
33
            Trigger.Function(...)
34
        end
35
    end
36
    Mouse.TrigEvent = TriggerEvent
37
    UserInputService.TrigEvent = TriggerEvent
38
    Event.OnServerEvent:Connect(function(FiredBy,Input)
39
        if FiredBy.Name ~= owner.Name then end
40
        if Input.MouseEvent then
41
            Mouse.Target = Input.Target
42
            Mouse.Hit = Input.Hit
43
        else
44
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
45
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
46
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
47
            end
48
            for _,Action in pairs(ContextActionService.Actions) do
49
                for _,Key in pairs(Action.Keys) do
50
                    if Key==Input.KeyCode then
51
                        Action.Function(Action.Name,Input.UserInputState,Input)
52
                    end
53
                end
54
            end
55
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
56
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
57
        end
58
    end)
59
    InternalData["Mouse"] = Mouse
60
    InternalData["ContextActionService"] = ContextActionService
61
    InternalData["UserInputService"] = UserInputService
62
    Event.Parent = NLS([[
63
        local Player = owner
64
        local Event = script:WaitForChild("UserInput")
65
        local UserInputService = game:GetService("UserInputService")
66
        local Mouse = Player:GetMouse()
67
        local Input = function(Input,gameProcessedEvent)
68
            if gameProcessedEvent then return end
69
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
70
        end
71
        UserInputService.InputBegan:Connect(Input)
72
        UserInputService.InputEnded:Connect(Input)
73
        local Hit,Target
74
        while wait(1/30) do
75
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
76
                Hit,Target = Mouse.Hit,Mouse.Target
77
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
78
            end
79
        end
80
    ]],owner.Character)
81
end
82
RealGame = game;game = setmetatable({},{
83
    __index = function (self,Index)
84
        local Sandbox = function (Thing)
85
            if Thing:IsA("Player") then
86
                local RealPlayer = Thing
87
                return setmetatable({},{
88
                    __index = function (self,Index)
89
                        local Type = type(RealPlayer[Index])
90
                        if Type == "function" then
91
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
92
                                return function (self)
93
                                    return InternalData["Mouse"]
94
                                end
95
                            end
96
                            return function (self,...)
97
                                return RealPlayer[Index](RealPlayer,...)
98
                            end
99
                        else
100
                            return RealPlayer[Index]
101
                        end
102
                    end;
103
                    __tostring = function(self)
104
                        return RealPlayer.Name
105
                    end
106
                })
107
            end
108
        end
109
        if RealGame[Index] then
110
            local Type = type(RealGame[Index])
111
            if Type == "function" then
112
                if Index:lower() == "getservice" or Index:lower() == "service" then
113
                    return function (self,Service)
114
                        if Service:lower() == "players" then
115
                            return setmetatable({},{
116
                                __index = function (self2,Index2)
117
                                    local RealService = RealGame:GetService(Service)
118
                                    local Type2 = type(Index2)
119
                                    if Type2 == "function" then
120
                                        return function (self,...)
121
                                            return RealService[Index2](RealService,...)
122
                                        end
123
                                    else
124
                                        if Index2:lower() == "localplayer" then
125
                                            return Sandbox(owner)
126
                                        end
127
                                        return RealService[Index2]
128
                                    end
129
                                end;
130
                                __tostring = function(self)
131
                                    return RealGame:GetService(Service).Name
132
                                end
133
                            })
134
                        elseif Service:lower() == "contextactionservice" then
135
                            return InternalData["ContextActionService"]
136
                        elseif Service:lower() == "contextactionservice" then
137
                            return InternalData["UserInputService"]
138
                        elseif Service:lower() == "runservice" then
139
                            return setmetatable({},{
140
                                __index = function(self2,Index2)
141
                                    local RealService = RealGame:GetService(Service)
142
                                    local Type2 = type(Index2)
143
                                    if Type2 == "function" then
144
                                        return function (self,...)
145
                                            return RealService[Index2](RealService,...)
146
                                        end
147
                                    else
148
                                        if Index2:lower() == "bindtorenderstep" then
149
                                            return function (self,Name,Priority,Function)
150
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
151
                                            end
152
                                        end
153
                                        if Index2:lower() == "renderstepped" then
154
                                            return RealService["Stepped"]
155
                                        end
156
                                        return RealService[Index2]
157
                                    end
158
                                end
159
                            })
160
                        else
161
                            return RealGame:GetService(Service)
162
                        end
163
                    end
164
                end
165
                return function (self,...)
166
                    return RealGame[Index](RealGame,...)
167
                end
168
            else
169
                if game:GetService(Index) then
170
                    return game:GetService(Index)
171
                end
172
                return RealGame[Index]
173
            end
174
        else
175
            return nil
176
        end
177
    end
178
});Game = game;owner = game:GetService("Players").LocalPlayer
179
print("Complete! Running...")
180
181
wait(0.1)
182
local Player = game.Players.LocalPlayer
183
local Character = Player.Character
184
local Humanoid = Character.Humanoid
185
local Mouse = Player:GetMouse()
186
local LeftArm = Character["Left Arm"]
187
local RightArm = Character["Right Arm"]
188
local LeftLeg = Character["Left Leg"]
189
local RightLeg = Character["Right Leg"]
190
local Head = Character.Head
191
local Torso = Character.Torso
192
local Camera = game.Workspace.CurrentCamera
193
local RootPart = Character.HumanoidRootPart
194
local RootJoint = RootPart.RootJoint
195
local Pause = false
196
local attack = false
197
local Change = false
198
local DDZ = false
199
local LOL = false
200
local Anim = 'Idle'
201
local attacktype = 1
202
local delays = false
203
local play = true
204
local Time = 7
205
local targetted = nil
206
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
207
local velocity = RootPart.Velocity.y
208
local sine = 0
209
local change = 1
210
local D = false
211
Loop = false
212
local DD = false
213
local doe = 0
214
local Create = LoadLibrary("RbxUtility").Create
215
local Stand = Instance.new("Model",Character)
216
Stand.Name = "Stand"
217
local ST = Instance.new("Part",Stand)
218
ST.Size = Vector3.new(2,2,1)
219
ST.BrickColor = BrickColor.new("Blue")
220
ST.CanCollide = false
221
local ST2 = Instance.new("SpecialMesh",ST)
222-
ST.BrickColor = BrickColor.new("White")
222+
223
ST2.Scale = Vector3.new(1,1,1)
224
local ST3 = Instance.new("Weld",ST)
225
ST3.Part0 = RootPart
226
ST3.Part1 = ST
227
ST3.C0 = CFrame.new(0,0,0)
228
local SH = Instance.new("Part",Stand)
229
SH.Size = Vector3.new(1.25,1.25,1.25)
230
SH.CanCollide = false
231
SH.BrickColor = BrickColor.new("Blue")
232
local SH2 = Instance.new("SpecialMesh",SH)
233
SH2.MeshType = "Head"
234-
SH.BrickColor = BrickColor.new("White")
234+
235
local SH2 = Instance.new("Weld",SH)
236
SH2.Part0 = ST
237
SH2.Part1 = SH
238
SH2.C0 = CFrame.new(0,1.5,0)
239
local SRA = Instance.new("Part",Stand)
240
SRA.Size = Vector3.new(1,2,1)
241
SRA.CanCollide = false
242
SRA.BrickColor = BrickColor.new("Blue")
243
local SRA2 = Instance.new("SpecialMesh",SRA)
244
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
245-
SRA.BrickColor = BrickColor.new("White")
245+
246
local SRA3 = Instance.new("Weld",SRA)
247
SRA3.Part0 = ST
248
SRA3.Part1 = SRA
249
SRA3.C0 = CFrame.new(1.5,0,0)
250
local SLA = Instance.new("Part",Stand)
251
SLA.Size = Vector3.new(1,2,1)
252
SLA.CanCollide = false
253
SLA.BrickColor = BrickColor.new("Blue")
254
local SLA2 = Instance.new("SpecialMesh",SLA)
255
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
256-
SLA.BrickColor = BrickColor.new("White")
256+
257
local SLA3 = Instance.new("Weld",SLA)
258
SLA3.Part0 = ST
259
SLA3.Part1 = SLA
260
SLA3.C0 = CFrame.new(-1.5,0,0)
261
local SRL = Instance.new("Part",Stand)
262
SRL.Size = Vector3.new(1,2,1)
263
SRL.CanCollide = false
264
SRL.BrickColor = BrickColor.new("Blue")
265
local SRL2 = Instance.new("SpecialMesh",SRL)
266
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
267-
SRL.BrickColor = BrickColor.new("White")
267+
268
local SRL3 = Instance.new("Weld",SRL)
269
SRL3.Part0 = ST
270
SRL3.Part1 = SRL
271
SRL3.C0 = CFrame.new(0.5,-2,0)
272
local SLL = Instance.new("Part",Stand)
273
SLL.Size = Vector3.new(1,2,1)
274
SLL.CanCollide = false
275
SLL.BrickColor = BrickColor.new("Blue")
276
local SLL2 = Instance.new("SpecialMesh",SLL)
277
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
278-
SLL.BrickColor = BrickColor.new("White")
278+
279
local SLL3 = Instance.new("Weld",SLL)
280
SLL3.Part0 = ST
281
SLL3.Part1 = SLL
282
SLL3.C0 = CFrame.new(-0.5,-2,0)
283
local FlA = Instance.new("ParticleEmitter",SRA)
284
FlA.Texture = "rbxassetid://263837009"
285
FlA.Size = NumberSequence.new(0.6)
286
FlA.Rotation = NumberRange.new(-100, 100)
287
FlA.RotSpeed = NumberRange.new(-200, 200)
288
FlA.Transparency = NumberSequence.new(0,1)
289
FlA.Speed = NumberRange.new(0.1)
290
FlA.ZOffset = -0.1
291
FlA.Lifetime = NumberRange.new(1)
292
FlA.Rate = 1111
293
FlA.LockedToPart = true
294
FlA.LightEmission = 1
295
FlA.VelocitySpread = 12121
296
local ZZA = Instance.new("ParticleEmitter",SRA)
297
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
298
ZZA.Size = NumberSequence.new(0.005)
299
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
300
ZZA.RotSpeed = NumberRange.new(-200, 200)
301
ZZA.Transparency = NumberSequence.new(0.7)
302
ZZA.Lifetime = NumberRange.new(1)
303
ZZA.Speed = NumberRange.new(0.48)
304
ZZA.Rate = 1231231
305
ZZA.ZOffset = 0.1
306
ZZA.LockedToPart = true
307
ZZA.LightEmission = 1e9
308
ZZA.LightInfluence = 1e9
309
local FlA1 = Instance.new("ParticleEmitter",SLA)
310
FlA1.Texture = "rbxassetid://263837009"
311
FlA1.Size = NumberSequence.new(0.6)
312
FlA1.Rotation = NumberRange.new(-100, 100)
313
FlA1.RotSpeed = NumberRange.new(-200, 200)
314
FlA1.Transparency = NumberSequence.new(0,1)
315
FlA1.Speed = NumberRange.new(0.1)
316
FlA1.ZOffset = -0.1
317
FlA1.Lifetime = NumberRange.new(1)
318
FlA1.Rate = 1111
319
FlA1.LockedToPart = true
320
FlA1.LightEmission = 1
321
FlA1.VelocitySpread = 12121
322
local ZZA1 = Instance.new("ParticleEmitter",SLA)
323
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
324
ZZA1.Size = NumberSequence.new(0.005)
325
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
326
ZZA1.RotSpeed = NumberRange.new(-200, 200)
327
ZZA1.Transparency = NumberSequence.new(0.7)
328
ZZA1.Lifetime = NumberRange.new(1)
329
ZZA1.Speed = NumberRange.new(0.48)
330
ZZA1.Rate = 1231231
331
ZZA1.ZOffset = 0.1
332
ZZA1.LockedToPart = true
333
ZZA1.LightEmission = 1e9
334
ZZA1.LightInfluence = 1e9
335
local FlA2 = Instance.new("ParticleEmitter",ST)
336
FlA2.Texture = "rbxassetid://263837009"
337
FlA2.Size = NumberSequence.new(0.6)
338
FlA2.Rotation = NumberRange.new(-100, 100)
339
FlA2.RotSpeed = NumberRange.new(-200, 200)
340
FlA2.Transparency = NumberSequence.new(0,1)
341
FlA2.Speed = NumberRange.new(0.1)
342
FlA2.ZOffset = -0.1
343
FlA2.Lifetime = NumberRange.new(1)
344
FlA2.Rate = 1111
345
FlA2.LockedToPart = true
346
FlA2.LightEmission = 1
347
FlA2.VelocitySpread = 12121
348
local ZZA2 = Instance.new("ParticleEmitter",ST)
349
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
350
ZZA2.Size = NumberSequence.new(0.005)
351
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
352
ZZA2.RotSpeed = NumberRange.new(-200, 200)
353
ZZA2.Transparency = NumberSequence.new(0.7)
354
ZZA2.Lifetime = NumberRange.new(1)
355
ZZA2.Speed = NumberRange.new(0.48)
356
ZZA2.Rate = 1231231
357
ZZA2.ZOffset = 0.1
358
ZZA2.LockedToPart = true
359
ZZA2.LightEmission = 1e9
360
ZZA2.LightInfluence = 1e9
361
local FlA3 = Instance.new("ParticleEmitter",SRL)
362
FlA3.Texture = "rbxassetid://263837009"
363
FlA3.Size = NumberSequence.new(0.6)
364
FlA3.Rotation = NumberRange.new(-100, 100)
365
FlA3.RotSpeed = NumberRange.new(-200, 200)
366
FlA3.Transparency = NumberSequence.new(0,1)
367
FlA3.Speed = NumberRange.new(0.1)
368
FlA3.ZOffset = -0.1
369
FlA3.Lifetime = NumberRange.new(1)
370
FlA3.Rate = 1111
371
FlA3.LockedToPart = true
372
FlA3.LightEmission = 1
373
FlA3.VelocitySpread = 12121
374
local ZZA3 = Instance.new("ParticleEmitter",SRL)
375
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
376
ZZA3.Size = NumberSequence.new(0.005)
377
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
378
ZZA3.RotSpeed = NumberRange.new(-200, 200)
379
ZZA3.Transparency = NumberSequence.new(0.7)
380
ZZA3.Lifetime = NumberRange.new(1)
381
ZZA3.Speed = NumberRange.new(0.48)
382
ZZA3.Rate = 1231231
383
ZZA3.ZOffset = 0.1
384
ZZA3.LockedToPart = true
385
ZZA3.LightEmission = 1e9
386
ZZA3.LightInfluence = 1e9
387
local FlA4 = Instance.new("ParticleEmitter",SLL)
388
FlA4.Texture = "rbxassetid://263837009"
389
FlA4.Size = NumberSequence.new(0.6)
390
FlA4.Rotation = NumberRange.new(-100, 100)
391
FlA4.RotSpeed = NumberRange.new(-200, 200)
392
FlA4.Transparency = NumberSequence.new(0,1)
393
FlA4.Speed = NumberRange.new(0.1)
394
FlA4.ZOffset = -0.1
395
FlA4.Lifetime = NumberRange.new(1)
396
FlA4.Rate = 1111
397
FlA4.LockedToPart = true
398
FlA4.LightEmission = 1
399
FlA4.VelocitySpread = 12121
400
local ZZA4 = Instance.new("ParticleEmitter",SLL)
401
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
402
ZZA4.Size = NumberSequence.new(0.005)
403
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
404
ZZA4.RotSpeed = NumberRange.new(-200, 200)
405
ZZA4.Transparency = NumberSequence.new(0.7)
406
ZZA4.Lifetime = NumberRange.new(1)
407
ZZA4.Speed = NumberRange.new(0.48)
408
ZZA4.Rate = 1231231
409
ZZA4.ZOffset = 0.1
410
ZZA4.LockedToPart = true
411
ZZA4.LightEmission = 1e9
412
ZZA4.LightInfluence = 1e9
413
local FlA5 = Instance.new("ParticleEmitter",SH)
414
FlA5.Texture = "rbxassetid://263837009"
415
FlA5.Size = NumberSequence.new(0.6)
416
FlA5.Rotation = NumberRange.new(-100, 100)
417
FlA5.RotSpeed = NumberRange.new(-200, 200)
418
FlA5.Transparency = NumberSequence.new(0,1)
419
FlA5.Speed = NumberRange.new(0.1)
420
FlA5.ZOffset = -0.1
421
FlA5.Lifetime = NumberRange.new(1)
422
FlA5.Rate = 20
423
FlA5.LockedToPart = true
424
FlA5.LightEmission = 1
425
FlA5.VelocitySpread = 12121
426
local ZZA5 = Instance.new("ParticleEmitter",SH)
427
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
428
ZZA5.Size = NumberSequence.new(0.005)
429
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
430
ZZA5.RotSpeed = NumberRange.new(-200, 200)
431
ZZA5.Transparency = NumberSequence.new(0.7)
432
ZZA5.Lifetime = NumberRange.new(1)
433
ZZA5.Speed = NumberRange.new(0.48)
434
ZZA5.Rate = 1231233
435
ZZA5.ZOffset = 0.1
436
ZZA5.LockedToPart = true
437
ZZA5.LightEmission = 1e9
438
ZZA5.LightInfluence = 1e9
439
FlA.Enabled = false
440
FlA1.Enabled = false
441
FlA2.Enabled = false
442
FlA3.Enabled = false
443
FlA4.Enabled = false
444
FlA5.Enabled = false
445
ZZA.Enabled= false
446
ZZA1.Enabled = false
447
ZZA2.Enabled = false
448
ZZA3.Enabled = false
449
ZZA4.Enabled = false
450
ZZA5.Enabled = false
451
local Face = Instance.new("Decal",SH)
452
Face.Face = "Front"
453
Face.Texture = "rbxassetid://275614650"
454
local StarH = Instance.new("Part",Stand)
455
StarH.BrickColor = BrickColor.new("Blue")
456-
Face.Texture = "rbxassetid://1692604813"
456+
457
local StarH2 = Instance.new("SpecialMesh",StarH)
458-
StarH.BrickColor = BrickColor.new("Institutional white")
458+
459
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
460
local StarH3 = Instance.new("Weld",StarH)
461
StarH3.Part0 = SH
462
StarH3.Part1 = StarH
463
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
464
local Scarf = Instance.new("Part",Stand)
465
Scarf.BrickColor = BrickColor.new("Blue")
466
Scarf.CanCollide = false
467
local Scarf2 = Instance.new("SpecialMesh",Scarf)
468-
Scarf.BrickColor = BrickColor.new("Pastel yellow")
468+
469
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
470
local Scarf3 = Instance.new("Weld",Scarf)
471
Scarf3.Part0 = SH
472
Scarf3.Part1 = Scarf
473
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
474
local Clot = Instance.new("Part",Stand)
475
Clot.BrickColor = BrickColor.new("Blue")
476
Clot.CanCollide = false
477
local Clot2 = Instance.new("SpecialMesh",Clot)
478-
Clot.BrickColor = BrickColor.new("Pastel yellow")
478+
479
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
480
local Clot3 = Instance.new("Weld",Clot)
481
Clot3.Part0 = ST
482
Clot3.Part1 = Clot
483
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
484
local BClot = Instance.new("Part",Stand)
485
BClot.BrickColor = BrickColor.new("Blue")
486
BClot.CanCollide = false
487
local BClot2 = Instance.new("SpecialMesh",BClot)
488-
BClot.BrickColor = BrickColor.new("Pastel yellow")
488+
489
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
490
local BClot3 = Instance.new("Weld",BClot)
491
BClot3.Part0 = ST
492
BClot3.Part1 = BClot
493
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
494
local Shoulder = Instance.new("Part",Stand)
495
Shoulder.BrickColor = BrickColor.new("Blue")
496
Shoulder.CanCollide = false
497
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
498-
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
498+
499
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
500
local Shoulder3 = Instance.new("Weld",Shoulder)
501
Shoulder3.Part0 = SRA
502
Shoulder3.Part1 = Shoulder
503
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
504
local OtShoulder = Instance.new("Part",Stand)
505
OtShoulder.BrickColor = BrickColor.new("Blue")
506
OtShoulder.CanCollide = false
507
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
508-
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
508+
509
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
510
local OtShoulder3 = Instance.new("Weld",OtShoulder)
511
OtShoulder3.Part0 = SLA
512
OtShoulder3.Part1 = OtShoulder
513
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
514
local Abs = Instance.new("Part",Stand)
515
Abs.BrickColor = BrickColor.new("Purple")
516
Abs.CanCollide = false
517
local Abs2 = Instance.new("SpecialMesh",Abs)
518-
Abs.BrickColor = BrickColor.new("Institutional white")
518+
519
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
520
local Abs3 = Instance.new("Weld",Abs)
521
Abs3.Part0 = ST
522
Abs3.Part1 = Abs
523
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
524
Humanoid.Animator.Parent = nil
525
Character.Animate.Parent = nil
526
mas = Instance.new("Model",game:GetService("Lighting"))
527
WeldConstraint0 = Instance.new("WeldConstraint")
528
WeldConstraint1 = Instance.new("WeldConstraint")
529
WeldConstraint2 = Instance.new("WeldConstraint")
530
WeldConstraint3 = Instance.new("WeldConstraint")
531
WeldConstraint4 = Instance.new("WeldConstraint")
532
WeldConstraint5 = Instance.new("WeldConstraint")
533
WeldConstraint6 = Instance.new("WeldConstraint")
534
WeldConstraint7 = Instance.new("WeldConstraint")
535
WeldConstraint8 = Instance.new("WeldConstraint")
536
WeldConstraint9 = Instance.new("WeldConstraint")
537
WeldConstraint10 = Instance.new("WeldConstraint")
538
WeldConstraint11 = Instance.new("WeldConstraint")
539
WeldConstraint12 = Instance.new("WeldConstraint")
540
WeldConstraint13 = Instance.new("WeldConstraint")
541
Part14 = Instance.new("Part")
542
Part15 = Instance.new("Part")
543
WeldConstraint16 = Instance.new("WeldConstraint")
544
WeldConstraint17 = Instance.new("WeldConstraint")
545
WeldConstraint18 = Instance.new("WeldConstraint")
546
WeldConstraint19 = Instance.new("WeldConstraint")
547
WeldConstraint20 = Instance.new("WeldConstraint")
548
WeldConstraint21 = Instance.new("WeldConstraint")
549
WeldConstraint22 = Instance.new("WeldConstraint")
550
WeldConstraint23 = Instance.new("WeldConstraint")
551
WeldConstraint24 = Instance.new("WeldConstraint")
552
WeldConstraint25 = Instance.new("WeldConstraint")
553
WeldConstraint26 = Instance.new("WeldConstraint")
554
WeldConstraint27 = Instance.new("WeldConstraint")
555
WeldConstraint28 = Instance.new("WeldConstraint")
556
WeldConstraint29 = Instance.new("WeldConstraint")
557
Part30 = Instance.new("Part")
558
Part31 = Instance.new("Part")
559
Part32 = Instance.new("Part")
560
Part33 = Instance.new("Part")
561
Part34 = Instance.new("Part")
562
Part35 = Instance.new("Part")
563
Part36 = Instance.new("Part")
564
Part37 = Instance.new("Part")
565
Part38 = Instance.new("Part")
566
Part39 = Instance.new("Part")
567
Part40 = Instance.new("Part")
568
Part41 = Instance.new("Part")
569
Part42 = Instance.new("Part")
570
WeldConstraint20.Parent = Part15
571
WeldConstraint20.Part0 = Part15
572
WeldConstraint20.Part1 = Part33
573
WeldConstraint22.Parent = Part15
574
WeldConstraint22.Part0 = Part15
575
WeldConstraint22.Part1 = Part35
576
WeldConstraint21.Parent = Part15
577
WeldConstraint21.Part0 = Part15
578
WeldConstraint21.Part1 = Part34
579
WeldConstraint23.Parent = Part15
580
WeldConstraint23.Part0 = Part15
581
WeldConstraint23.Part1 = Part36
582
WeldConstraint24.Parent = Part15
583
WeldConstraint24.Part0 = Part15
584
WeldConstraint24.Part1 = Part37
585
WeldConstraint25.Parent = Part15
586
WeldConstraint25.Part0 = Part15
587
WeldConstraint25.Part1 = Part38
588
WeldConstraint26.Parent = Part15
589
WeldConstraint26.Part0 = Part15
590
WeldConstraint26.Part1 = Part39
591
WeldConstraint27.Parent = Part15
592
WeldConstraint27.Part0 = Part15
593
WeldConstraint27.Part1 = Part40
594
WeldConstraint29.Parent = Part15
595
WeldConstraint29.Part0 = Part15
596
WeldConstraint29.Part1 = Part42
597
WeldConstraint28.Parent = Part15
598
WeldConstraint28.Part0 = Part15
599
WeldConstraint28.Part1 = Part41
600
WeldConstraint16.Parent = Part15
601
WeldConstraint16.Part0 = Part15
602
WeldConstraint16.Part1 = Part14
603
WeldConstraint17.Parent = Part15
604
WeldConstraint17.Part0 = Part15
605
WeldConstraint17.Part1 = Part30
606
WeldConstraint18.Parent = Part15
607
WeldConstraint18.Part0 = Part15
608
WeldConstraint18.Part1 = Part31
609
WeldConstraint19.Parent = Part15
610
WeldConstraint19.Part0 = Part15
611
WeldConstraint19.Part1 = Part32
612
Part14.Name = "Glove"
613
Part14.Parent = mas
614
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
615
Part14.Orientation = Vector3.new(0, 178.389999, 0)
616
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
617
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
618
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
619
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
620
Part14.BottomSurface = Enum.SurfaceType.Smooth
621
Part14.BrickColor = BrickColor.new("Purple")
622
Part14.CanCollide = false
623
Part14.Material = Enum.Material.SmoothPlastic
624-
Part14.BrickColor = BrickColor.new("Pastel yellow")
624+
625
Part14.brickColor = BrickColor.new("Purple")
626
Part15.Name = "LeftHandle"
627
Part15.Parent = mas
628-
Part14.brickColor = BrickColor.new("Pastel yellow")
628+
629
Part15.Orientation = Vector3.new(0, 179.73999, 0)
630
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
631
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
632
Part15.Color = Color3.new(1, 1, 0)
633
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
634
Part15.BottomSurface = Enum.SurfaceType.Smooth
635
Part15.BrickColor = BrickColor.new("Purple")
636
Part15.CanCollide = false
637
Part15.Material = Enum.Material.SmoothPlastic
638-
Part15.BrickColor = BrickColor.new("New Yeller")
638+
639
Part15.brickColor = BrickColor.new("Purple")
640
Part15.Shape = Enum.PartType.Ball
641
WeldConstraint16.Parent = Part15
642-
Part15.brickColor = BrickColor.new("New Yeller")
642+
643
WeldConstraint16.Part1 = Part14
644
WeldConstraint17.Parent = Part15
645
WeldConstraint17.Part0 = Part15
646
WeldConstraint17.Part1 = Part30
647
WeldConstraint18.Parent = Part15
648
WeldConstraint18.Part0 = Part15
649
WeldConstraint18.Part1 = Part31
650
WeldConstraint19.Parent = Part15
651
WeldConstraint19.Part0 = Part15
652
WeldConstraint19.Part1 = Part32
653
WeldConstraint20.Parent = Part15
654
WeldConstraint20.Part0 = Part15
655
WeldConstraint20.Part1 = Part33
656
WeldConstraint21.Parent = Part15
657
WeldConstraint21.Part0 = Part15
658
WeldConstraint21.Part1 = Part34
659
WeldConstraint22.Parent = Part15
660
WeldConstraint22.Part0 = Part15
661
WeldConstraint22.Part1 = Part35
662
WeldConstraint23.Parent = Part15
663
WeldConstraint23.Part0 = Part15
664
WeldConstraint23.Part1 = Part36
665
WeldConstraint24.Parent = Part15
666
WeldConstraint24.Part0 = Part15
667
WeldConstraint24.Part1 = Part37
668
WeldConstraint25.Parent = Part15
669
WeldConstraint25.Part0 = Part15
670
WeldConstraint25.Part1 = Part38
671
WeldConstraint26.Parent = Part15
672
WeldConstraint26.Part0 = Part15
673
WeldConstraint26.Part1 = Part39
674
WeldConstraint27.Parent = Part15
675
WeldConstraint27.Part0 = Part15
676
WeldConstraint27.Part1 = Part40
677
WeldConstraint28.Parent = Part15
678
WeldConstraint28.Part0 = Part15
679
WeldConstraint28.Part1 = Part41
680
WeldConstraint29.Parent = Part15
681
WeldConstraint29.Part0 = Part15
682
WeldConstraint29.Part1 = Part42
683
Part30.Parent = mas
684
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
685
Part30.Orientation = Vector3.new(0, 178.389999, 0)
686
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
687
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
688
Part30.Color = Color3.new(1, 1, 0)
689
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
690
Part30.BottomSurface = Enum.SurfaceType.Smooth
691
Part30.BrickColor = BrickColor.new("Purple")
692
Part30.CanCollide = false
693
Part30.Material = Enum.Material.SmoothPlastic
694-
Part30.BrickColor = BrickColor.new("New Yeller")
694+
695
Part30.brickColor = BrickColor.new("Purple")
696
Part30.Shape = Enum.PartType.Ball
697
Part31.Parent = mas
698-
Part30.brickColor = BrickColor.new("New Yeller")
698+
699
Part31.Orientation = Vector3.new(0, 178.389999, 0)
700
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
701
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
702
Part31.Color = Color3.new(1, 1, 0)
703
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
704
Part31.BottomSurface = Enum.SurfaceType.Smooth
705
Part31.BrickColor = BrickColor.new("Purple")
706
Part31.CanCollide = false
707
Part31.Material = Enum.Material.SmoothPlastic
708-
Part31.BrickColor = BrickColor.new("New Yeller")
708+
709
Part31.brickColor = BrickColor.new("Purple")
710
Part31.Shape = Enum.PartType.Ball
711
Part32.Parent = mas
712-
Part31.brickColor = BrickColor.new("New Yeller")
712+
713
Part32.Orientation = Vector3.new(0, 178.389999, 0)
714
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
715
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
716
Part32.Color = Color3.new(1, 1, 0)
717
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
718
Part32.BottomSurface = Enum.SurfaceType.Smooth
719
Part32.BrickColor = BrickColor.new("Purple")
720
Part32.CanCollide = false
721
Part32.Material = Enum.Material.SmoothPlastic
722-
Part32.BrickColor = BrickColor.new("New Yeller")
722+
723
Part32.brickColor = BrickColor.new("Purple")
724
Part32.Shape = Enum.PartType.Ball
725
Part33.Parent = mas
726-
Part32.brickColor = BrickColor.new("New Yeller")
726+
727
Part33.Orientation = Vector3.new(0, 178.389999, 0)
728
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
729
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
730
Part33.Color = Color3.new(1, 1, 0)
731
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
732
Part33.BottomSurface = Enum.SurfaceType.Smooth
733
Part33.BrickColor = BrickColor.new("Purple")
734
Part33.CanCollide = false
735
Part33.Material = Enum.Material.SmoothPlastic
736-
Part33.BrickColor = BrickColor.new("New Yeller")
736+
737
Part33.brickColor = BrickColor.new("Purple")
738
Part33.Shape = Enum.PartType.Ball
739
Part34.Parent = mas
740-
Part33.brickColor = BrickColor.new("New Yeller")
740+
741
Part34.Orientation = Vector3.new(0, 178.389999, 0)
742
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
743
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
744
Part34.Color = Color3.new(1, 1, 0)
745
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
746
Part34.BottomSurface = Enum.SurfaceType.Smooth
747
Part34.BrickColor = BrickColor.new("Purple")
748
Part34.CanCollide = false
749
Part34.Material = Enum.Material.SmoothPlastic
750-
Part34.BrickColor = BrickColor.new("New Yeller")
750+
751
Part34.brickColor = BrickColor.new("Purple")
752
Part34.Shape = Enum.PartType.Ball
753
Part35.Parent = mas
754-
Part34.brickColor = BrickColor.new("New Yeller")
754+
755
Part35.Orientation = Vector3.new(0, 178.389999, 0)
756
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
757
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
758
Part35.Color = Color3.new(1, 1, 0)
759
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
760
Part35.BottomSurface = Enum.SurfaceType.Smooth
761
Part35.BrickColor = BrickColor.new("Purple")
762
Part35.CanCollide = false
763
Part35.Material = Enum.Material.SmoothPlastic
764-
Part35.BrickColor = BrickColor.new("New Yeller")
764+
765
Part35.brickColor = BrickColor.new("Purple")
766
Part35.Shape = Enum.PartType.Ball
767
Part36.Parent = mas
768-
Part35.brickColor = BrickColor.new("New Yeller")
768+
769
Part36.Orientation = Vector3.new(0, 178.389999, 0)
770
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
771
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
772
Part36.Color = Color3.new(1, 1, 0)
773
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
774
Part36.BottomSurface = Enum.SurfaceType.Smooth
775
Part36.BrickColor = BrickColor.new("Purple")
776
Part36.Material = Enum.Material.SmoothPlastic
777
Part36.TopSurface = Enum.SurfaceType.Smooth
778-
Part36.BrickColor = BrickColor.new("New Yeller")
778+
Part36.brickColor = BrickColor.new("Purple")
779
Part36.Shape = Enum.PartType.Ball
780
Part37.Parent = mas
781
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
782-
Part36.brickColor = BrickColor.new("New Yeller")
782+
783
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
784
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
785
Part37.Color = Color3.new(1, 1, 0)
786
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
787
Part37.BottomSurface = Enum.SurfaceType.Smooth
788
Part37.BrickColor = BrickColor.new("Purple")
789
Part37.CanCollide = false
790
Part37.Material = Enum.Material.SmoothPlastic
791
Part37.TopSurface = Enum.SurfaceType.Smooth
792-
Part37.BrickColor = BrickColor.new("New Yeller")
792+
Part37.brickColor = BrickColor.new("Purple")
793
Part37.Shape = Enum.PartType.Ball
794
Part38.Parent = mas
795
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
796-
Part37.brickColor = BrickColor.new("New Yeller")
796+
797
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
798
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
799
Part38.Color = Color3.new(1, 1, 0)
800
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
801
Part38.BottomSurface = Enum.SurfaceType.Smooth
802
Part38.BrickColor = BrickColor.new("Purple")
803
Part38.CanCollide = false
804
Part38.Material = Enum.Material.SmoothPlastic
805
Part38.TopSurface = Enum.SurfaceType.Smooth
806-
Part38.BrickColor = BrickColor.new("New Yeller")
806+
Part38.brickColor = BrickColor.new("Purple")
807
Part38.Shape = Enum.PartType.Ball
808
Part39.Parent = mas
809
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
810-
Part38.brickColor = BrickColor.new("New Yeller")
810+
811
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
812
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
813
Part39.Color = Color3.new(1, 1, 0)
814
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
815
Part39.BottomSurface = Enum.SurfaceType.Smooth
816
Part39.BrickColor = BrickColor.new("Purple")
817
Part39.CanCollide = false
818
Part39.Material = Enum.Material.SmoothPlastic
819
Part39.TopSurface = Enum.SurfaceType.Smooth
820-
Part39.BrickColor = BrickColor.new("New Yeller")
820+
Part39.brickColor = BrickColor.new("Purple")
821
Part39.Shape = Enum.PartType.Ball
822
Part40.Parent = mas
823
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
824-
Part39.brickColor = BrickColor.new("New Yeller")
824+
825
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
826
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
827
Part40.Color = Color3.new(1, 1, 0)
828
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
829
Part40.BottomSurface = Enum.SurfaceType.Smooth
830
Part40.BrickColor = BrickColor.new("Purple")
831
Part40.CanCollide = false
832
Part40.Material = Enum.Material.SmoothPlastic
833
Part40.TopSurface = Enum.SurfaceType.Smooth
834-
Part40.BrickColor = BrickColor.new("New Yeller")
834+
Part40.brickColor = BrickColor.new("Purple")
835
Part41.Parent = mas
836
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
837
Part41.Orientation = Vector3.new(0, 178.389999, 0)
838-
Part40.brickColor = BrickColor.new("New Yeller")
838+
839
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
840
Part41.Color = Color3.new(1, 1, 0)
841
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
842
Part41.BottomSurface = Enum.SurfaceType.Smooth
843
Part41.BrickColor = BrickColor.new("Purple")
844
Part41.CanCollide = false
845
Part41.Material = Enum.Material.SmoothPlastic
846
Part41.TopSurface = Enum.SurfaceType.Smooth
847-
Part41.BrickColor = BrickColor.new("New Yeller")
847+
Part41.brickColor = BrickColor.new("Purple")
848
Part42.Parent = mas
849
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
850
Part42.Orientation = Vector3.new(0, 179.73999, 0)
851-
Part41.brickColor = BrickColor.new("New Yeller")
851+
852
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
853
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
854
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
855
Part42.BottomSurface = Enum.SurfaceType.Smooth
856
Part42.BrickColor = BrickColor.new("Blue")
857
Part42.CanCollide = false
858
Part42.Material = Enum.Material.SmoothPlastic
859
Part42.TopSurface = Enum.SurfaceType.Smooth
860-
Part42.BrickColor = BrickColor.new("Institutional white")
860+
Part42.brickColor = BrickColor.new("Blue")
861
for i,v in pairs(mas:GetChildren()) do
862
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
863
	pcall(function() v:MakeJoints() end)
864-
Part42.brickColor = BrickColor.new("Institutional white")
864+
865
local Wld = Instance.new("Weld",Part15)
866
Wld.Part0 = SLA
867
Wld.Part1 = Part15
868
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
869
mas2 = Instance.new("Model",game:GetService("Lighting"))
870
WeldConstraint0 = Instance.new("WeldConstraint")
871
WeldConstraint1 = Instance.new("WeldConstraint")
872
WeldConstraint2 = Instance.new("WeldConstraint")
873
WeldConstraint3 = Instance.new("WeldConstraint")
874
WeldConstraint4 = Instance.new("WeldConstraint")
875
WeldConstraint5 = Instance.new("WeldConstraint")
876
WeldConstraint6 = Instance.new("WeldConstraint")
877
WeldConstraint7 = Instance.new("WeldConstraint")
878
WeldConstraint8 = Instance.new("WeldConstraint")
879
WeldConstraint9 = Instance.new("WeldConstraint")
880
WeldConstraint10 = Instance.new("WeldConstraint")
881
WeldConstraint11 = Instance.new("WeldConstraint")
882
WeldConstraint12 = Instance.new("WeldConstraint")
883
WeldConstraint13 = Instance.new("WeldConstraint")
884
Part14 = Instance.new("Part")
885
Part15 = Instance.new("Part")
886
WeldConstraint16 = Instance.new("WeldConstraint")
887
WeldConstraint17 = Instance.new("WeldConstraint")
888
WeldConstraint18 = Instance.new("WeldConstraint")
889
WeldConstraint19 = Instance.new("WeldConstraint")
890
WeldConstraint20 = Instance.new("WeldConstraint")
891
WeldConstraint21 = Instance.new("WeldConstraint")
892
WeldConstraint22 = Instance.new("WeldConstraint")
893
WeldConstraint23 = Instance.new("WeldConstraint")
894
WeldConstraint24 = Instance.new("WeldConstraint")
895
WeldConstraint25 = Instance.new("WeldConstraint")
896
WeldConstraint26 = Instance.new("WeldConstraint")
897
WeldConstraint27 = Instance.new("WeldConstraint")
898
WeldConstraint28 = Instance.new("WeldConstraint")
899
WeldConstraint29 = Instance.new("WeldConstraint")
900
Part30 = Instance.new("Part")
901
Part31 = Instance.new("Part")
902
Part32 = Instance.new("Part")
903
Part33 = Instance.new("Part")
904
Part34 = Instance.new("Part")
905
Part35 = Instance.new("Part")
906
Part36 = Instance.new("Part")
907
Part37 = Instance.new("Part")
908
Part38 = Instance.new("Part")
909
Part39 = Instance.new("Part")
910
Part40 = Instance.new("Part")
911
Part41 = Instance.new("Part")
912
Part42 = Instance.new("Part")
913
WeldConstraint20.Parent = Part15
914
WeldConstraint20.Part0 = Part15
915
WeldConstraint20.Part1 = Part33
916
WeldConstraint22.Parent = Part15
917
WeldConstraint22.Part0 = Part15
918
WeldConstraint22.Part1 = Part35
919
WeldConstraint21.Parent = Part15
920
WeldConstraint21.Part0 = Part15
921
WeldConstraint21.Part1 = Part34
922
WeldConstraint23.Parent = Part15
923
WeldConstraint23.Part0 = Part15
924
WeldConstraint23.Part1 = Part36
925
WeldConstraint24.Parent = Part15
926
WeldConstraint24.Part0 = Part15
927
WeldConstraint24.Part1 = Part37
928
WeldConstraint25.Parent = Part15
929
WeldConstraint25.Part0 = Part15
930
WeldConstraint25.Part1 = Part38
931
WeldConstraint26.Parent = Part15
932
WeldConstraint26.Part0 = Part15
933
WeldConstraint26.Part1 = Part39
934
WeldConstraint27.Parent = Part15
935
WeldConstraint27.Part0 = Part15
936
WeldConstraint27.Part1 = Part40
937
WeldConstraint29.Parent = Part15
938
WeldConstraint29.Part0 = Part15
939
WeldConstraint29.Part1 = Part42
940
WeldConstraint28.Parent = Part15
941
WeldConstraint28.Part0 = Part15
942
WeldConstraint28.Part1 = Part41
943
WeldConstraint16.Parent = Part15
944
WeldConstraint16.Part0 = Part15
945
WeldConstraint16.Part1 = Part14
946
WeldConstraint17.Parent = Part15
947
WeldConstraint17.Part0 = Part15
948
WeldConstraint17.Part1 = Part30
949
WeldConstraint18.Parent = Part15
950
WeldConstraint18.Part0 = Part15
951
WeldConstraint18.Part1 = Part31
952
WeldConstraint19.Parent = Part15
953
WeldConstraint19.Part0 = Part15
954
WeldConstraint19.Part1 = Part32
955
Part14.Name = "Glove"
956
Part14.Parent = mas2
957
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
958
Part14.Orientation = Vector3.new(0, 178.389999, 0)
959
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
960
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
961
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
962
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
963
Part14.BottomSurface = Enum.SurfaceType.Smooth
964
Part14.BrickColor = BrickColor.new("Purple")
965
Part14.CanCollide = false
966
Part14.Material = Enum.Material.SmoothPlastic
967
Part14.TopSurface = Enum.SurfaceType.Smooth
968-
Part14.BrickColor = BrickColor.new("Pastel yellow")
968+
Part14.brickColor = BrickColor.new("Purple")
969
Part15.Name = "LeftHandle"
970
Part15.Parent = mas2
971
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
972-
Part14.brickColor = BrickColor.new("Pastel yellow")
972+
973
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
974
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
975
Part15.Color = Color3.new(1, 1, 0)
976
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
977
Part15.BottomSurface = Enum.SurfaceType.Smooth
978
Part15.BrickColor = BrickColor.new("Purple")
979
Part15.CanCollide = false
980
Part15.Material = Enum.Material.SmoothPlastic
981
Part15.TopSurface = Enum.SurfaceType.Smooth
982-
Part15.BrickColor = BrickColor.new("New Yeller")
982+
Part15.brickColor = BrickColor.new("Purple")
983
Part15.Shape = Enum.PartType.Ball
984
WeldConstraint16.Parent = Part15
985
WeldConstraint16.Part0 = Part15
986-
Part15.brickColor = BrickColor.new("New Yeller")
986+
987
WeldConstraint17.Parent = Part15
988
WeldConstraint17.Part0 = Part15
989
WeldConstraint17.Part1 = Part30
990
WeldConstraint18.Parent = Part15
991
WeldConstraint18.Part0 = Part15
992
WeldConstraint18.Part1 = Part31
993
WeldConstraint19.Parent = Part15
994
WeldConstraint19.Part0 = Part15
995
WeldConstraint19.Part1 = Part32
996
WeldConstraint20.Parent = Part15
997
WeldConstraint20.Part0 = Part15
998
WeldConstraint20.Part1 = Part33
999
WeldConstraint21.Parent = Part15
1000
WeldConstraint21.Part0 = Part15
1001
WeldConstraint21.Part1 = Part34
1002
WeldConstraint22.Parent = Part15
1003
WeldConstraint22.Part0 = Part15
1004
WeldConstraint22.Part1 = Part35
1005
WeldConstraint23.Parent = Part15
1006
WeldConstraint23.Part0 = Part15
1007
WeldConstraint23.Part1 = Part36
1008
WeldConstraint24.Parent = Part15
1009
WeldConstraint24.Part0 = Part15
1010
WeldConstraint24.Part1 = Part37
1011
WeldConstraint25.Parent = Part15
1012
WeldConstraint25.Part0 = Part15
1013
WeldConstraint25.Part1 = Part38
1014
WeldConstraint26.Parent = Part15
1015
WeldConstraint26.Part0 = Part15
1016
WeldConstraint26.Part1 = Part39
1017
WeldConstraint27.Parent = Part15
1018
WeldConstraint27.Part0 = Part15
1019
WeldConstraint27.Part1 = Part40
1020
WeldConstraint28.Parent = Part15
1021
WeldConstraint28.Part0 = Part15
1022
WeldConstraint28.Part1 = Part41
1023
WeldConstraint29.Parent = Part15
1024
WeldConstraint29.Part0 = Part15
1025
WeldConstraint29.Part1 = Part42
1026
Part30.Parent = mas2
1027
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1028
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1029
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1030
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1031
Part30.Color = Color3.new(1, 1, 0)
1032
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1033
Part30.BottomSurface = Enum.SurfaceType.Smooth
1034
Part30.BrickColor = BrickColor.new("Purple")
1035
Part30.CanCollide = false
1036
Part30.Material = Enum.Material.SmoothPlastic
1037
Part30.TopSurface = Enum.SurfaceType.Smooth
1038-
Part30.BrickColor = BrickColor.new("New Yeller")
1038+
Part30.brickColor = BrickColor.new("Purple")
1039
Part30.Shape = Enum.PartType.Ball
1040
Part31.Parent = mas2
1041
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1042-
Part30.brickColor = BrickColor.new("New Yeller")
1042+
1043
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1044
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1045
Part31.Color = Color3.new(1, 1, 0)
1046
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1047
Part31.BottomSurface = Enum.SurfaceType.Smooth
1048
Part31.BrickColor = BrickColor.new("Purple")
1049
Part31.CanCollide = false
1050
Part31.Material = Enum.Material.SmoothPlastic
1051
Part31.TopSurface = Enum.SurfaceType.Smooth
1052-
Part31.BrickColor = BrickColor.new("New Yeller")
1052+
Part31.brickColor = BrickColor.new("Purple")
1053
Part31.Shape = Enum.PartType.Ball
1054
Part32.Parent = mas2
1055
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1056-
Part31.brickColor = BrickColor.new("New Yeller")
1056+
1057
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1058
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1059
Part32.Color = Color3.new(1, 1, 0)
1060
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1061
Part32.BottomSurface = Enum.SurfaceType.Smooth
1062
Part32.BrickColor = BrickColor.new("Purple")
1063
Part32.CanCollide = false
1064
Part32.Material = Enum.Material.SmoothPlastic
1065
Part32.TopSurface = Enum.SurfaceType.Smooth
1066-
Part32.BrickColor = BrickColor.new("New Yeller")
1066+
Part32.brickColor = BrickColor.new("Purple")
1067
Part32.Shape = Enum.PartType.Ball
1068
Part33.Parent = mas2
1069
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1070-
Part32.brickColor = BrickColor.new("New Yeller")
1070+
1071
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1072
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1073
Part33.Color = Color3.new(1, 1, 0)
1074
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1075
Part33.BottomSurface = Enum.SurfaceType.Smooth
1076
Part33.BrickColor = BrickColor.new("Purple")
1077
Part33.CanCollide = false
1078
Part33.Material = Enum.Material.SmoothPlastic
1079
Part33.TopSurface = Enum.SurfaceType.Smooth
1080-
Part33.BrickColor = BrickColor.new("New Yeller")
1080+
Part33.brickColor = BrickColor.new("Purple")
1081
Part33.Shape = Enum.PartType.Ball
1082
Part34.Parent = mas2
1083
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1084-
Part33.brickColor = BrickColor.new("New Yeller")
1084+
1085
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1086
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1087
Part34.Color = Color3.new(1, 1, 0)
1088
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1089
Part34.BottomSurface = Enum.SurfaceType.Smooth
1090
Part34.BrickColor = BrickColor.new("Purple")
1091
Part34.CanCollide = false
1092
Part34.Material = Enum.Material.SmoothPlastic
1093
Part34.TopSurface = Enum.SurfaceType.Smooth
1094-
Part34.BrickColor = BrickColor.new("New Yeller")
1094+
Part34.brickColor = BrickColor.new("Purple")
1095
Part34.Shape = Enum.PartType.Ball
1096
Part35.Parent = mas2
1097
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1098-
Part34.brickColor = BrickColor.new("New Yeller")
1098+
1099
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1100
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1101
Part35.Color = Color3.new(1, 1, 0)
1102
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1103
Part35.BottomSurface = Enum.SurfaceType.Smooth
1104
Part35.BrickColor = BrickColor.new("Purple")
1105
Part35.CanCollide = false
1106
Part35.Material = Enum.Material.SmoothPlastic
1107
Part35.TopSurface = Enum.SurfaceType.Smooth
1108-
Part35.BrickColor = BrickColor.new("New Yeller")
1108+
Part35.brickColor = BrickColor.new("Purple")
1109
Part35.Shape = Enum.PartType.Ball
1110
Part36.Parent = mas2
1111
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1112-
Part35.brickColor = BrickColor.new("New Yeller")
1112+
1113
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1114
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1115
Part36.Color = Color3.new(1, 1, 0)
1116
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1117
Part36.BottomSurface = Enum.SurfaceType.Smooth
1118
Part36.BrickColor = BrickColor.new("Purple")
1119
Part36.CanCollide = false
1120
Part36.Material = Enum.Material.SmoothPlastic
1121
Part36.TopSurface = Enum.SurfaceType.Smooth
1122-
Part36.BrickColor = BrickColor.new("New Yeller")
1122+
Part36.brickColor = BrickColor.new("Purple")
1123
Part36.Shape = Enum.PartType.Ball
1124
Part37.Parent = mas2
1125
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1126-
Part36.brickColor = BrickColor.new("New Yeller")
1126+
1127
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1128
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1129
Part37.Color = Color3.new(1, 1, 0)
1130
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1131
Part37.BottomSurface = Enum.SurfaceType.Smooth
1132
Part37.BrickColor = BrickColor.new("Purple")
1133
Part37.CanCollide = false
1134
Part37.Material = Enum.Material.SmoothPlastic
1135
Part37.TopSurface = Enum.SurfaceType.Smooth
1136-
Part37.BrickColor = BrickColor.new("New Yeller")
1136+
Part37.brickColor = BrickColor.new("Purple")
1137
Part37.Shape = Enum.PartType.Ball
1138
Part38.Parent = mas2
1139
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1140-
Part37.brickColor = BrickColor.new("New Yeller")
1140+
1141
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1142
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1143
Part38.Color = Color3.new(1, 1, 0)
1144
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1145
Part38.BottomSurface = Enum.SurfaceType.Smooth
1146
Part38.BrickColor = BrickColor.new("Purple")
1147
Part38.CanCollide = false
1148
Part38.Material = Enum.Material.SmoothPlastic
1149
Part38.TopSurface = Enum.SurfaceType.Smooth
1150-
Part38.BrickColor = BrickColor.new("New Yeller")
1150+
Part38.brickColor = BrickColor.new("Purple")
1151
Part38.Shape = Enum.PartType.Ball
1152
Part39.Parent = mas2
1153
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1154-
Part38.brickColor = BrickColor.new("New Yeller")
1154+
1155
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1156
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1157
Part39.Color = Color3.new(1, 1, 0)
1158
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1159
Part39.BottomSurface = Enum.SurfaceType.Smooth
1160
Part39.BrickColor = BrickColor.new("Purple")
1161
Part39.CanCollide = false
1162
Part39.Material = Enum.Material.SmoothPlastic
1163
Part39.TopSurface = Enum.SurfaceType.Smooth
1164-
Part39.BrickColor = BrickColor.new("New Yeller")
1164+
Part39.brickColor = BrickColor.new("Purple")
1165
Part39.Shape = Enum.PartType.Ball
1166
Part40.Parent = mas2
1167
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1168-
Part39.brickColor = BrickColor.new("New Yeller")
1168+
1169
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1170
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1171
Part40.Color = Color3.new(1, 1, 0)
1172
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1173
Part40.BottomSurface = Enum.SurfaceType.Smooth
1174
Part40.BrickColor = BrickColor.new("Purple")
1175
Part40.CanCollide = false
1176
Part40.Material = Enum.Material.SmoothPlastic
1177
Part40.TopSurface = Enum.SurfaceType.Smooth
1178-
Part40.BrickColor = BrickColor.new("New Yeller")
1178+
Part40.brickColor = BrickColor.new("Purple")
1179
Part41.Parent = mas2
1180
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1181
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1182-
Part40.brickColor = BrickColor.new("New Yeller")
1182+
1183
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1184
Part41.Color = Color3.new(1, 1, 0)
1185
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1186
Part41.BottomSurface = Enum.SurfaceType.Smooth
1187
Part41.BrickColor = BrickColor.new("Purple")
1188
Part41.CanCollide = false
1189
Part41.Material = Enum.Material.SmoothPlastic
1190
Part41.TopSurface = Enum.SurfaceType.Smooth
1191-
Part41.BrickColor = BrickColor.new("New Yeller")
1191+
Part41.brickColor = BrickColor.new("Purple")
1192
Part42.Parent = mas2
1193
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1194
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1195-
Part41.brickColor = BrickColor.new("New Yeller")
1195+
1196
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1197
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1198
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1199
Part42.BottomSurface = Enum.SurfaceType.Smooth
1200
Part42.BrickColor = BrickColor.new("Blue")
1201
Part42.CanCollide = false
1202
Part42.Material = Enum.Material.SmoothPlastic
1203
Part42.TopSurface = Enum.SurfaceType.Smooth
1204-
Part42.BrickColor = BrickColor.new("Institutional white")
1204+
Part42.brickColor = BrickColor.new("Purple")
1205
for i,v in pairs(mas2:GetChildren()) do
1206
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1207
	pcall(function() v:MakeJoints() end)
1208-
Part42.brickColor = BrickColor.new("Institutional white")
1208+
1209
local Wld = Instance.new("Weld",Part15)
1210
Wld.Part0 = SRA
1211
Wld.Part1 = Part15
1212
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1213
for i,v in pairs(mas:children()) do
1214
    if v:IsA("Part") then
1215
        v.Transparency = 1
1216
    end
1217
end
1218
for i,v in pairs(Character.Stand:children()) do
1219
    if v:IsA("Part") then
1220
        v.Transparency = 1
1221
		Face.Transparency = 1
1222
    end
1223
end
1224
local newMotor = function(part0, part1, c0, c1)
1225
	local w = Create('Motor'){
1226
		Parent = part0,
1227
		Part0 = part0,
1228
		Part1 = part1,
1229
		C0 = c0,
1230
		C1 = c1,
1231
	}
1232
	return w
1233
end
1234
function clerp(a, b, t)
1235
	return a:lerp(b, t)
1236
end
1237
1238
coroutine.resume(coroutine.create(function()
1239
while true do
1240
	Humanoid.Health = Humanoid.Health + 1.7
1241
	game:GetService("RunService").RenderStepped:wait()
1242
end
1243
end))
1244
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1245
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1246
1247
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1248
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1249
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1250
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1251
RootJoint.C1 = CFrame.new(0, 0, 0)
1252
RootJoint.C0 = CFrame.new(0, 0, 0)
1253
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1254
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1255
1256
local rarmc1 = RW.C1
1257
local larmc1 = LW.C1
1258
local rlegc1 = RH.C1
1259
local llegc1 = LH.C1
1260
1261
local resetc1 = false
1262
1263
function PlayAnimationFromTable(table, speed, bool)
1264
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1265
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1266
	RW.C0 = clerp(RW.C0, table[3], speed) 
1267
	LW.C0 = clerp(LW.C0, table[4], speed) 
1268
	RH.C0 = clerp(RH.C0, table[5], speed) 
1269
	LH.C0 = clerp(LH.C0, table[6], speed) 
1270
	if bool == true then
1271
		if resetc1 == false then
1272
			resetc1 = true
1273
			RootJoint.C1 = RootJoint.C1
1274
			Torso.Neck.C1 = Torso.Neck.C1
1275
			RW.C1 = rarmc1
1276
			LW.C1 = larmc1
1277
			RH.C1 = rlegc1
1278
			LH.C1 = llegc1
1279
		end
1280
	end
1281
end
1282
1283
ArtificialHB = Create("BindableEvent", script){
1284
	Parent = script,
1285
	Name = "Heartbeat",
1286
}
1287
1288
script:WaitForChild("Heartbeat")
1289
1290
frame = 1 / 30
1291
tf = 0
1292
allowframeloss = false
1293
tossremainder = false
1294
lastframe = tick()
1295
script.Heartbeat:Fire()
1296
1297
game:GetService("RunService").Heartbeat:connect(function(s, p)
1298
	tf = tf + s
1299
	if tf >= frame then
1300
		if allowframeloss then
1301
			script.Heartbeat:Fire()
1302
			lastframe = tick()
1303
		else
1304
			for i = 1, math.floor(tf / frame) do
1305
				script.Heartbeat:Fire()
1306
			end
1307
			lastframe = tick()
1308
		end
1309
		if tossremainder then
1310
			tf = 0
1311
		else
1312
			tf = tf - frame * math.floor(tf / frame)
1313
		end
1314
	end
1315
end)
1316
1317
function swait(num)
1318
	if num == 0 or num == nil then
1319
		ArtificialHB.Event:wait()
1320
	else
1321
		for i = 0, num do
1322
			ArtificialHB.Event:wait()
1323
		end
1324
	end
1325
end
1326
1327
1328
1329
Mouse.KeyDown:connect(function(key)
1330
	if key == "q" then
1331
		if Change == false then
1332
			Stand()
1333
			Change = true
1334
		elseif Change == true then
1335
			UnStand()
1336
			Change = false 
1337
		end
1338
	end
1339
end)
1340
1341
1342
function Stand()
1343
	if D == false then
1344
		D = true
1345
		Pause = true
1346
		for i = 0,0.1,0.1 do
1347
		swait()
1348
		PlayAnimationFromTable({
1349
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1350
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1351
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1352
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1353
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1354
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1355
		}, .5, false)
1356
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1357
		end
1358
		coroutine.resume(coroutine.create(function()
1359
		for i = 0,1.2,0.1 do
1360
		swait()
1361
		PlayAnimationFromTable({
1362
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1363
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1364
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1365
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1366
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1367
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1368
		}, .5, false)
1369
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1370
		end
1371
		Pause = false
1372
		end))
1373
		local Sound = Instance.new("Sound",ST)
1374
		Sound.Pitch = 1
1375
		Sound.Volume = 121
1376
		Sound.Looped = false
1377
		Sound.SoundId = "rbxassetid://12222253"
1378
		Sound:play()
1379
		coroutine.resume(coroutine.create(function()
1380
		for i,v in pairs(mas:children()) do
1381-
		Sound.SoundId = "rbxassetid://463010917"
1381+
1382
				coroutine.resume(coroutine.create(function()
1383
				v.Transparency = v.Transparency - 0.1
1384
				game:GetService("RunService").RenderStepped:wait()	
1385
				end))
1386
		        v.Transparency = 1
1387
		    end
1388
		end
1389
		end))
1390
		for i,v in pairs(Character.Stand:children()) do
1391
		    if v:IsA("Part") then
1392
				coroutine.resume(coroutine.create(function()
1393
				for i = 1,11 do
1394
		        v.Transparency = v.Transparency - 0.1
1395
				Face.Transparency = Face.Transparency - 0.1
1396
				game:GetService("RunService").RenderStepped:wait()
1397
				end
1398
				FlA.Enabled = true
1399
				FlA1.Enabled = true
1400
				FlA2.Enabled = true
1401
				FlA3.Enabled = true
1402
				FlA4.Enabled = true
1403
				FlA5.Enabled = true
1404
				ZZA.Enabled = true
1405
				ZZA1.Enabled = true
1406
				ZZA2.Enabled = true
1407
				ZZA3.Enabled = true
1408
				ZZA4.Enabled = true
1409
				ZZA5.Enabled = true
1410
				end))
1411
		    end
1412
		end
1413
		ZZZ = Mouse.KeyDown:connect(function(key)
1414
			if key == "t" then
1415
				Blast()
1416
			end
1417
			if key == "r" then
1418
				StrongOra()
1419
			end
1420
			if key == "e" then 
1421
				OHOra()
1422
			end
1423
			if key == "f" then
1424
				TimeStop()
1425
			end
1426
			if key == "z" then
1427
				Jump()
1428
			end
1429
		end)
1430
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1431
			if key == "e" then
1432
				Stop()
1433
			end
1434
		end)
1435
		wait(0.5)
1436
		D = false
1437
	end
1438
end
1439
1440
function Blast()
1441
	if D == false then 
1442
		D = true
1443
		Pause = true
1444
		for i = 0,1.2,0.1 do
1445
		swait()
1446
		PlayAnimationFromTable({
1447
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1448
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1449
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1450
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1451
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1452
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1453
		}, .5, false)
1454
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1455
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1456
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1457
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1458
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1459
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1460
		end
1461
		coroutine.resume(coroutine.create(function()
1462
		wait(0.7)
1463
		Pause = false
1464
		end))
1465
		local Bl = Instance.new("Part",workspace)
1466
		Bl.CanCollide = false
1467
		Bl.Material = "Neon"
1468
		Bl.Shape = "Ball"
1469
		Bl.Size = Vector3.new(20,20,20)
1470
		Bl.BrickColor = BrickColor.new("Purple")
1471
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1472
		local Fl = Instance.new("BodyVelocity",Bl)
1473
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1474-
		Bl.BrickColor = BrickColor.new("New Yeller")
1474+
1475
		local Ring = Instance.new("Part",RootPart)
1476
		Ring.Size = Vector3.new(1,1,1)
1477
		Ring.CanCollide = false
1478
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1479
		Ring.Anchored = true
1480
		Ring.BrickColor = BrickColor.new("Blue")
1481
		Ring.Transparency = 0
1482
		local Ring2 = Instance.new("SpecialMesh",Ring)
1483
		Ring2.MeshId = "rbxassetid://3270017"
1484-
		Ring.BrickColor = BrickColor.new("Institutional white")
1484+
1485
		coroutine.resume(coroutine.create(function()
1486
		for i = 1,50 do
1487
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1488
			Ring.Transparency = Ring.Transparency + 0.07
1489
			game:GetService("RunService").RenderStepped:wait()
1490
		end
1491
		Ring:remove()
1492
		end))
1493
		Bl.Touched:connect(function(hit)
1494
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1495
				Bl:remove()
1496
				local S = Instance.new("Sound",hit.Parent.Head)
1497
				S.SoundId = "rbxassetid://3466980212" 
1498
				S.Volume = 1
1499
				S.Looped = false
1500
				S:play()
1501-
				S.SoundId = "rbxassetid://539294959" 
1501+
1502
				hit.Parent.Humanoid.WalkSpeed = 2
1503
				local Ef = Instance.new("Part",workspace)
1504
				Ef.Size = Vector3.new(1,1,1)
1505
				Ef.CanCollide = false
1506
				Ef.Shape = "Ball"
1507
				Ef.Material = "Neon"
1508
				Ef.BrickColor = BrickColor.new("Purple")
1509
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1510
				Ef.Anchored = true
1511
				local Ef2 = Instance.new("SpecialMesh",Ef)
1512-
				Ef.BrickColor = BrickColor.new("New Yeller")
1512+
1513
				Ef2.Scale = Vector3.new(1,1,1)
1514
				coroutine.resume(coroutine.create(function()
1515
				for i = 1,6 do
1516
				local random = math.random(-4,4)
1517
				local random2 = math.random(-4,4)
1518
				local random3 = math.random(-4,4)
1519
				local Ring = Instance.new("Part",Ef)
1520
				Ring.Size = Vector3.new(1,1,1)
1521
				Ring.CanCollide = false
1522
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1523
				Ring.Anchored = true
1524
				Ring.BrickColor = BrickColor.new("Blue")
1525
				Ring.Transparency = 0
1526
				local Ring2 = Instance.new("SpecialMesh",Ring)
1527
				Ring2.MeshId = "rbxassetid://3270017"
1528-
				Ring.BrickColor = BrickColor.new("Institutional white")
1528+
1529
				coroutine.resume(coroutine.create(function()
1530
				for i = 1,170 do
1531
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1532
					Ring.Transparency = Ring.Transparency + 0.01
1533
					game:GetService("RunService").RenderStepped:wait()
1534
				end
1535
				Ring:remove()
1536
				end))
1537
				end
1538
				end))
1539
				for i = 1,170 do
1540
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1541
					Ef.Transparency = Ef.Transparency + 0.01
1542
					game:GetService("RunService").RenderStepped:wait()
1543
				end
1544
				Ef:remove()
1545
			end
1546
		end)
1547
		wait(1.5)
1548
		D = false
1549
	end
1550
end
1551
1552
function Jump()
1553
	if DD == false then
1554
		DD = true
1555
		print("ASD")
1556
		local Bod = Instance.new("BodyPosition",RootPart)
1557
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1558
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1559
		local Ef = Instance.new("Part",workspace)
1560
		Ef.Size = Vector3.new(1,1,1)
1561
		Ef.CanCollide = false
1562
		Ef.Anchored = true
1563
		Ef.BrickColor = BrickColor.new("Purple")
1564
		Ef.Material = "Neon"
1565
		Ef.Shape = "Ball"
1566
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1567-
		Ef.BrickColor = BrickColor.new("New Yeller")
1567+
1568
		for i = 1,30 do
1569
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1570
			Ef.Transparency = Ef.Transparency + 0.07
1571
			game:GetService("RunService").RenderStepped:wait()
1572
		end
1573
		Ef:remove()
1574
		end))
1575
		wait(0.1)
1576
		Bod:remove()
1577
		wait(1)
1578
		DD = false
1579
	end
1580
end
1581
1582
function TimeStop()
1583
	if DDZ == false then
1584
		DDZ = true
1585
		local S = Instance.new("Sound",ST)
1586
		S.SoundId = "rbxassetid://720317933"
1587
		S.Pitch = 1.2
1588
		S.Volume = 12312
1589
		S.Looped = false
1590-
		S.SoundId = "rbxassetid://1631612542"
1590+
1591
		local Ef = Instance.new("Part",workspace)
1592
		Ef.Size = Vector3.new(1,1,1)
1593
		Ef.Material = "Neon"
1594
		Ef.BrickColor = BrickColor.new("Blue")
1595
		Ef.Transparency = 0.4
1596
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1597
		Ef.Anchored = true
1598-
		Ef.BrickColor = BrickColor.new("White")
1598+
1599
		Ef.Shape = "Ball"
1600
		local Ef2 = Instance.new("SpecialMesh",Ef)
1601
		Ef2.MeshType = "Sphere"
1602
		Ef2.Scale = Vector3.new(1,1,1)
1603
		coroutine.resume(coroutine.create(function()
1604
		for i = 1,70 do
1605
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1606
			game:GetService("RunService").RenderStepped:wait()
1607
		end
1608
		for i = 1,70 do
1609
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1610
			game:GetService("RunService").RenderStepped:wait()
1611
		end
1612
		Ef:remove()
1613
		end))
1614
		local HB = Instance.new("Part",workspace)
1615
		HB.CanCollide = false
1616
		HB.Anchored = true
1617
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1618
		HB.Size = Vector3.new(300,300,300)
1619
		HB.Transparency = 1
1620
		HB.Touched:connect(function(hit)
1621
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1622
				hit.Parent.Torso.Anchored = true
1623
				hit.Parent.Head.Anchored = true
1624
				hit.Parent["Right Arm"].Anchored = true
1625
				hit.Parent["Left Arm"].Anchored = true
1626
				hit.Parent["Right Leg"].Anchored = true
1627
				hit.Parent["Left Leg"].Anchored = true
1628
				wait(Time)
1629
				hit.Parent.Torso.Anchored = false
1630
				hit.Parent.Head.Anchored = false
1631
				hit.Parent["Right Arm"].Anchored = false
1632
				hit.Parent["Left Arm"].Anchored = false
1633
				hit.Parent["Right Leg"].Anchored = false
1634
				hit.Parent["Left Leg"].Anchored = false
1635
			end
1636
		end)
1637
		wait(32)
1638
		HB:remove()
1639
		DDZ = false
1640
	end
1641
end
1642
1643
function StrongOra()
1644
	if D == false then 
1645
		D = true
1646
		Pause = true
1647
		local HB = Instance.new("Part",SRA)
1648
		HB.CanCollide = false
1649
		HB.Transparency = 1
1650
		HB.Size = Vector3.new(1,1,1)
1651
		local HB2 = Instance.new("Weld",HB)
1652
		HB2.Part0 = SRA
1653
		HB2.Part1 = HB
1654
		HB2.C0 = CFrame.new(0,0,0)
1655
		HB.Touched:connect(function(hit)
1656
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1657
				HB:remove()
1658
				hit.Parent.Humanoid:TakeDamage(30)
1659
				hit.Parent.Humanoid.PlatformStand = true
1660
				local Ef = Instance.new("Part",workspace)
1661
				Ef.Size = Vector3.new(1,1,1)
1662
				Ef.CanCollide = false
1663
				Ef.Anchored = true
1664
				Ef.Shape = "Ball"
1665
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1666
				Ef.Material = "Neon"
1667
				Ef.BrickColor = BrickColor.new("Blue")
1668
				local Ef2 = Instance.new("SpecialMesh",Ef)
1669
				Ef2.MeshType = "Sphere"
1670
				Ef2.Scale = Vector3.new(1,1,1)
1671-
				Ef.BrickColor = BrickColor.new("White")
1671+
1672
				for i = 1,5 do
1673
				local random = math.random(-3,3)
1674
				local random2 = math.random(-3,3)
1675
				local random3 = math.random(-3,3)
1676
				local ZC = Instance.new("Part",workspace)
1677
				ZC.Size = Vector3.new(1,1,1)
1678
				ZC.CanCollide = false
1679
				ZC.Anchored = true
1680
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1681
				ZC.Shape = "Ball"
1682
				ZC.Material = "Neon"
1683
				ZC.BrickColor = BrickColor.new("pueple")
1684
				local ZC2 = Instance.new("SpecialMesh",ZC)
1685
				ZC2.MeshType = "Sphere"
1686
				ZC2.Scale = Vector3.new(1,1,1)
1687-
				ZC.BrickColor = BrickColor.new("New Yeller")
1687+
1688
				for i = 1,100 do
1689
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1690
					ZC.Transparency = ZC.Transparency + 0.03
1691
					game:GetService("RunService").RenderStepped:wait()
1692
				end
1693
				ZC:remove()
1694
				end))
1695
				end
1696
				end))
1697
				coroutine.resume(coroutine.create(function()
1698
				for i = 1,100 do
1699
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1700
					Ef.Transparency = Ef.Transparency + 0.03
1701
					game:GetService("RunService").RenderStepped:wait()
1702
				end
1703
				Ef:remove()
1704
				end))
1705
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1706
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1707
				Fl.velocity = RootPart.CFrame.lookVector*190
1708
				wait(0.3)
1709
				Fl:remove()
1710
				wait(0.5)
1711
				hit.Parent.Humanoid.PlatformStand = false
1712
			end
1713
		end)
1714
		for i = 0,0.5,0.1 do
1715
		swait()
1716
		PlayAnimationFromTable({
1717
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1718
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1719
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1720
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1721
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1722
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1723
		}, .5, false)
1724
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1725
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1726
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1727
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1728
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1729
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1730
		end
1731
		local Ora = Instance.new("Sound",ST)
1732
		Ora.SoundId = "rbxassetid://3458224686"
1733
		Ora.Pitch = 1
1734
		Ora.Looped = false
1735
		Ora.Volume = 12312
1736-
		Ora.SoundId = "rbxassetid://271120244"
1736+
1737
		for i = 0,0.6,0.1 do
1738
		swait()
1739
		PlayAnimationFromTable({
1740
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1741
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1742
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1743
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1744
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1745
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1746
		}, .5, false)
1747
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1748
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1749
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1750
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1751
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1752
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1753
		end
1754
		coroutine.resume(coroutine.create(function()
1755
		wait(0.4)
1756
		HB:remove()
1757
		end))
1758
		Pause = false
1759
		wait(0.5)
1760
		D = false
1761
	end
1762
end
1763
function OHOra()
1764
	if D == false then
1765
		D = true
1766
		Pause = true
1767
		Loop = true
1768
		SoundZ = Instance.new("Sound",ST)
1769
		SoundZ.SoundId = "rbxassetid://1117396305"
1770
		SoundZ.Volume = 2
1771
		SoundZ.Looped = true
1772
		SoundZ.Pitch = 0.95
1773-
		SoundZ.SoundId = "rbxassetid://791374350"
1773+
1774
		while Loop do
1775
			local HB = Instance.new("Part",SRA)
1776
			HB.CanCollide = false
1777
			HB.Transparency = 1
1778
			local HB2 = Instance.new("Weld",HB)
1779
			HB2.Part0 = SRA
1780
			HB2.Part1 = HB
1781
			HB2.C0 = CFrame.new(0,-1.1,0)
1782
			HB.Touched:connect(function(hit)
1783
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1784
					HB:remove()
1785
					hit.Parent.Humanoid:TakeDamage(1.5)
1786
					hit.Parent.Humanoid.WalkSpeed = 2
1787
					local random = math.random(-3,3)
1788
					local random2 = math.random(-3,3)
1789
					local random3 = math.random(-3,3)
1790
					local Ef = Instance.new("Part",workspace)
1791
					Ef.Size = Vector3.new(1,1,1)
1792
					Ef.CanCollide = false
1793
					Ef.Material = "Neon"
1794
					Ef.BrickColor = BrickColor.new("Blue")
1795
					Ef.Anchored = true
1796
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1797
					local Ef2 = Instance.new("SpecialMesh",Ef)
1798-
					Ef.BrickColor = BrickColor.new("White")
1798+
1799
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1800
					local Part = Instance.new("Part",workspace)
1801
					Part.Size = Vector3.new(1,1,1)
1802
					Part.CanCollide = false
1803
					Part.BrickColor = BrickColor.new("Purple")
1804
					Part.Material = "Neon"
1805
					Part.Anchored = true
1806
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1807-
					Part.BrickColor = BrickColor.new("New Yeller")
1807+
1808
					Part2.MeshType = "Sphere"
1809
					Part2.Scale = Vector3.new(1,1,1)
1810
					for i = 1,50 do
1811
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1812
						Part.Transparency = Part.Transparency + 0.07
1813
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1814
						Ef.Transparency = Ef.Transparency + 0.07
1815
						game:GetService("RunService").RenderStepped:wait()
1816
					end
1817
					Part:remove()
1818
					Ef:remove()
1819
					end
1820
			end)
1821
			for i = 0,0.15,0.1 do
1822
			swait()
1823
			PlayAnimationFromTable({
1824
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1825
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1826
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1827
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1828
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1829
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1830
			}, .5, false)
1831
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1832
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1833
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1834
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1835
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1836
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1837
			end
1838
			coroutine.resume(coroutine.create(function()
1839
				wait(1)
1840
				HB:remove()
1841
			end))
1842
			local CCB = Instance.new("Part",SRA)
1843
			CCB.CanCollide = false
1844
			CCB.Transparency = 1
1845
			local CCB2 = Instance.new("Weld",CCB)
1846
			CCB2.Part0 = SRA
1847
			CCB2.Part1 = CCB
1848
			CCB2.C0 = CFrame.new(0,-1.1,0)
1849
			CCB.Touched:connect(function(hit)
1850
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1851
					CCB:remove()
1852
					hit.Parent.Humanoid:TakeDamage(1.5)
1853
					hit.Parent.Humanoid.WalkSpeed = 2
1854
					local random = math.random(-3,3)
1855
					local random2 = math.random(-3,3)
1856
					local random3 = math.random(-3,3)
1857
					local Ef = Instance.new("Part",workspace)
1858
					Ef.Size = Vector3.new(1,1,1)
1859
					Ef.CanCollide = false
1860
					Ef.Material = "Neon"
1861
					Ef.BrickColor = BrickColor.new("Blue")
1862
					Ef.Anchored = true
1863
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1864
					local Ef2 = Instance.new("SpecialMesh",Ef)
1865-
					Ef.BrickColor = BrickColor.new("White")
1865+
1866
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1867
					local Part = Instance.new("Part",workspace)
1868
					Part.Size = Vector3.new(1,1,1)
1869
					Part.CanCollide = false
1870
					Part.BrickColor = BrickColor.new("Purple")
1871
					Part.Material = "Neon"
1872
					Part.Anchored = true
1873
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1874-
					Part.BrickColor = BrickColor.new("New Yeller")
1874+
1875
					Part2.MeshType = "Sphere"
1876
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1877
					for i = 1,50 do
1878
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1879
						Part.Transparency = Part.Transparency + 0.07
1880
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1881
						Ef.Transparency = Ef.Transparency + 0.07
1882
						game:GetService("RunService").RenderStepped:wait()
1883
					end
1884
					Part:remove()
1885
					Ef:remove()
1886
				end
1887
			end)
1888
			for i = 0,0.15,0.1 do
1889
			swait()
1890
			PlayAnimationFromTable({
1891
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1892
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1893
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1894
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1895
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1896
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1897
			}, .5, false)
1898
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1899
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1900
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1901
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1902
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1903
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1904
			end
1905
			coroutine.resume(coroutine.create(function()
1906
				wait(1)
1907
				CCB:remove()
1908
			end))
1909
			game:GetService("RunService").RenderStepped:wait()
1910
		end
1911
		wait(0.2)
1912
		D = false
1913
	end
1914
end
1915
1916
function Stop()
1917
	Pause = false
1918
	SoundZ:remove()
1919
	Loop = false
1920
end
1921
1922
function UnStand()
1923
	if D == false then
1924
		D = true
1925
		FlA.Enabled = false
1926
		FlA1.Enabled = false
1927
		FlA2.Enabled = false
1928
		FlA3.Enabled = false
1929
		FlA4.Enabled = false
1930
		FlA5.Enabled = false
1931
		ZZA.Enabled= false
1932
		ZZA1.Enabled = false
1933
		ZZA2.Enabled = false
1934
		ZZA3.Enabled = false
1935
		ZZA4.Enabled = false
1936
		ZZA5.Enabled = false
1937
		Pause = true
1938
		coroutine.resume(coroutine.create(function()
1939
		for i = 0,1.2,0.1 do
1940
		swait()
1941
		PlayAnimationFromTable({
1942
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1943
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1944
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1945
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1946
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1947
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1948
		}, .5, false)
1949
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1950
		end
1951
		Pause = false
1952
		ZZZ:disconnect()
1953
		ZZZ1:disconnect()
1954
		end))
1955
		for i,v in pairs(Character.Stand:children()) do
1956
		    if v:IsA("Part") then
1957
				coroutine.resume(coroutine.create(function()
1958
				for i = 1,11 do
1959
		        v.Transparency = v.Transparency + 0.1
1960
				Face.Transparency = Face.Transparency + 0.1
1961
				game:GetService("RunService").RenderStepped:wait()
1962
				end
1963
				end))
1964
		    end
1965
		end
1966
		wait(0.5)
1967
		D = false
1968
		
1969
	end
1970
end
1971
1972
1973
New = function(Object, Parent, Name, Data)
1974
	local Object = Instance.new(Object)
1975
	for Index, Value in pairs(Data or {}) do
1976
		Object[Index] = Value
1977
	end
1978
	Object.Parent = Parent
1979
	Object.Name = Name
1980
	return Object
1981
end
1982
function rayCast(Position, Direction, Range, Ignore)
1983
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1984
end 
1985
1986
1987
1988
1989
coroutine.wrap(function()
1990
while 1 do
1991
swait()
1992
if doe <= 360 then
1993
	doe = doe + 2
1994
else
1995
	doe = 0
1996
end
1997
end
1998
end)()
1999
while true do
2000
	swait()
2001
	for i, v in pairs(Character:GetChildren()) do
2002
		if v:IsA("Part") then
2003
			v.Material = "SmoothPlastic"
2004
		elseif v:IsA("Accessory") then
2005
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2006
		end
2007
	end
2008
2009
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2010
	velocity = RootPart.Velocity.y
2011
	sine = sine + change
2012
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2013
		if RootPart.Velocity.y > 1 and hit == nil then 
2014
			Anim = "Jump"
2015
			if Pause == false then
2016
		PlayAnimationFromTable({
2017
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2018
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2019
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2020
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2021
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2022
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2023
		}, .3, false)
2024
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2025
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2026
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2027
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2028
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2029
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2030
					end
2031
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2032
			Anim = "Fall"
2033
			if Pause == false then
2034
		PlayAnimationFromTable({
2035
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2036
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2037
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2038
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2039
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2040
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2041
		}, .3, false)
2042
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2043
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2044
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2045
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2046
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2047
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2048
					end
2049
		elseif Torsovelocity < 1 and hit ~= nil then
2050
			Anim = "Idle"
2051
			if Pause == false then
2052
				change = 1
2053
		PlayAnimationFromTable({
2054
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2055
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2056
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2057
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2058
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2059
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2060
		}, .3, false)
2061
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2062
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2063
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2064
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2065
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2066
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2067
			end
2068
		elseif Torsovelocity > 2 and hit ~= nil then
2069
			Anim = "Walk"
2070
			if Pause == false then
2071
		PlayAnimationFromTable({		
2072
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2073
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2074
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2075
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2076
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2077
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2078
		}, .3, false)
2079
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2080
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2081
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2082
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2083
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2084
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2085
			end
2086
		end
2087
end