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1 | -- Stratego version B2.1 by KnightMiner | |
2 | -- check if we are hosting or joining a game | |
3 | local args = { ... } | |
4 | if #args > 3 or #args < 2 or ( args[1] ~= 'host' and args[1] ~= 'join' ) then | |
5 | print( 'Usages:' ) | |
6 | print( 'stratego host [save-game] <name>' ) | |
7 | print( 'stratego join <name>' ) | |
8 | return | |
9 | end | |
10 | ||
11 | -- find a modem to host/join a game on | |
12 | local openedModem, foundModem | |
13 | for _, modem in ipairs( peripheral.getNames() ) do | |
14 | if peripheral.getType( modem ) == "modem" then | |
15 | if not rednet.isOpen( modem ) then | |
16 | rednet.open( modem ) | |
17 | openedModem = modem | |
18 | end | |
19 | foundModem = true | |
20 | break | |
21 | end | |
22 | end | |
23 | if not foundModem then | |
24 | print( "No modems found" ) | |
25 | return | |
26 | end | |
27 | ||
28 | -- function for shutdown, including closing the modem and clearing the screen | |
29 | -- it also prints an optional message before the "Thanks" message | |
30 | function shutdown( msg ) | |
31 | shell.run( 'clear' ) | |
32 | if openedModem then | |
33 | rednet.close( openedModem ) | |
34 | end | |
35 | if msg then | |
36 | print( msg ) | |
37 | end | |
38 | print( 'Thank you for playing Stratego by KnightMiner' ) | |
39 | end | |
40 | ||
41 | -- load the config from the file "stratego.cfg" | |
42 | -- note that the file needs to be in the current directory to load, | |
43 | -- getting it to load from the same directory as the game proves quite hard | |
44 | local config, configMsg | |
45 | local cfgFile = shell.resolve( 'stratego.cfg' ) | |
46 | if fs.exists( cfgFile ) then | |
47 | local file = fs.open( cfgFile, 'r' ) | |
48 | config = textutils.unserialize( file.readAll() ) | |
49 | file.close() | |
50 | if not config then | |
51 | -- we write the message as a variable as the writeLog function requires the config to load, | |
52 | -- and any print will be overwritten in the next step | |
53 | configMsg = 'Failed to load config' | |
54 | else | |
55 | configMsg = 'Successfully loaded config' | |
56 | end | |
57 | end | |
58 | -- if the config table is invalid or we didn't load one, replace it with a blank table | |
59 | config = config or {} | |
60 | ||
61 | -- define display stuff based on computer type | |
62 | shell.run( 'clear' ) | |
63 | local display | |
64 | -- pocket computers, which define an empty "pocket" table | |
65 | if pocket then | |
66 | display = { | |
67 | write = { | |
68 | '+----------+-------------+', | |
69 | '| | |', | |
70 | '| | Stratego |', | |
71 | '| | |', | |
72 | '| | |', | |
73 | '| +-------------+', | |
74 | '| | |', | |
75 | '| | |', | |
76 | '| | |', | |
77 | '+----------+-------------+', | |
78 | '| |', | |
79 | '| |', | |
80 | '| |', | |
81 | '| |', | |
82 | '| |', | |
83 | '| |', | |
84 | '| |', | |
85 | '| |', | |
86 | '| |', | |
87 | '| |' | |
88 | }, | |
89 | input = { 13, 7, 13 }, | |
90 | log = { 2, 11, 24, 11 }, | |
91 | board = { 2, 2 } | |
92 | } | |
93 | -- turtle computers, with the "turtle" api | |
94 | elseif turtle then | |
95 | display = { | |
96 | write = { | |
97 | '+----------+----------+---------------+', | |
98 | '| | | |', | |
99 | '| | Stratego | |', | |
100 | '| | | |', | |
101 | '| +----------+---------------+', | |
102 | '| | |', | |
103 | '| | |', | |
104 | '| | |', | |
105 | '| | |', | |
106 | '+----------+ |', | |
107 | '+----------+ |', | |
108 | '+----------+ |', | |
109 | '+----------+ |' | |
110 | }, | |
111 | input = { 24, 2, 15 }, | |
112 | log = { 13, 6, 26, 9 }, | |
113 | board = { 2, 2 } | |
114 | } | |
115 | -- standard computers | |
116 | else | |
117 | display = { | |
118 | write = { | |
119 | '+--------------------+----------+-----------------+', | |
120 | '| | | |', | |
121 | '| | Stratego | |', | |
122 | '| | | |', | |
123 | '| +----------+-----------------+', | |
124 | '| | |', | |
125 | '| | |', | |
126 | '| | |', | |
127 | '| | |', | |
128 | '| | |', | |
129 | '| | |', | |
130 | '| | |', | |
131 | '| | |', | |
132 | '| | |', | |
133 | '| | |', | |
134 | '| | |', | |
135 | '| | |', | |
136 | '+--------------------+ |', | |
137 | '+--------------------+ |' | |
138 | }, | |
139 | input = { 34, 2, 17 }, | |
140 | log = { 23, 6, 28, 15 }, | |
141 | board = { 2, 2, large = true } | |
142 | } | |
143 | end | |
144 | -- if there is config display stuff to load, overwrite any values with ones from the config | |
145 | if config.display then | |
146 | for k in pairs( config.display ) do | |
147 | display[k] = config.display[k] | |
148 | end | |
149 | end | |
150 | ||
151 | -- fixes for multishell | |
152 | if multishell and multishell.getCount() > 1 then | |
153 | table.remove( display.write ) | |
154 | display.log[4] = display.log[4] - 1 | |
155 | end | |
156 | ||
157 | -- draw the game board's borders | |
158 | write( table.concat( display.write, '\n' ) ) | |
159 | ||
160 | -- create the output log as a window | |
161 | local logBox = window.create( term.current(), display.log[1], display.log[2], display.log[3], display.log[4] ) | |
162 | function writeLog( ... ) | |
163 | local prev = term.redirect( logBox ) | |
164 | print( ... ) | |
165 | term.redirect( prev ) | |
166 | end | |
167 | ||
168 | -- write the config message from eariler | |
169 | -- helps with debug in case you are wondering why your config is not working | |
170 | if configMsg then | |
171 | writeLog( configMsg ) | |
172 | end | |
173 | -- create the input box as a window | |
174 | local inputBox = window.create( term.current(), display.input[1], display.input[2], display.input[3], 3 ) | |
175 | ||
176 | -- function to clear the input box | |
177 | function inputClear( n ) | |
178 | inputBox.setCursorPos( 1, 1 + ( n or 0 ) ) | |
179 | inputBox.clearLine() | |
180 | end | |
181 | ||
182 | -- function to get user input | |
183 | function input( msg ) | |
184 | inputBox.setCursorPos( 1, 2 ) | |
185 | inputBox.clearLine() | |
186 | if msg then | |
187 | inputBox.write( msg ) | |
188 | end | |
189 | return read() | |
190 | end | |
191 | ||
192 | -- function to write to the input box | |
193 | function inputWrite( msg, n ) | |
194 | inputClear( n ) | |
195 | inputBox.setCursorPos( 1, 1 + ( n or 0 ) ) | |
196 | inputBox.clearLine() | |
197 | inputBox.write( msg ) | |
198 | end | |
199 | ||
200 | -- define the pieces table, pieces will be added later | |
201 | local pieces = { | |
202 | [1] = {}, | |
203 | [2] = {}, | |
204 | [3] = {}, | |
205 | [4] = {}, | |
206 | [5] = {}, | |
207 | [6] = {}, | |
208 | [7] = {}, | |
209 | [8] = {} | |
210 | } | |
211 | ||
212 | -- check if a click is valid | |
213 | -- used within the main click function, which is defined based on whether a mouse exists | |
214 | local myTeam, notMyTeam, options, rows | |
215 | function validClick( x, y, mode, px, py ) | |
216 | -- location is out of bounds | |
217 | if x > 10 or x < 1 or y > 8 or y < 1 then | |
218 | writeLog( 'Invalid location' ) | |
219 | return false | |
220 | -- location is beyond the legal columns to set up pieces | |
221 | -- note that "rows" and "options" are both defined later, but the click function is needed before they are defined | |
222 | elseif mode == 'setup' and options.rotate and ( myTeam == 'red' and ( x > rows ) or myTeam == 'blue' and ( x < ( 11 - rows ))) then | |
223 | writeLog( 'Cannot place pieces beyond first ' .. rows .. ' columns' ) | |
224 | return false | |
225 | -- location is beyond the legal rows to set up pieces | |
226 | elseif mode == 'setup' and not options.rotate and ( myTeam == 'red' and ( y < ( 9 - rows ) ) or myTeam == 'blue' and ( y > rows )) then | |
227 | writeLog( 'Cannot place pieces beyond first ' .. rows .. ' rows' ) | |
228 | return false | |
229 | -- check here if we are deselecting the piece, as otherwise it fails later as being the same team | |
230 | elseif mode == 'attack' and x == px and y == py then | |
231 | return 'cancel' | |
232 | else | |
233 | -- check reasons we are not allowed to move | |
234 | local piece = pieces[y][x] | |
235 | -- if no piece exists, then | |
236 | if not piece then | |
237 | -- if we are setting up or attacking, that is fine | |
238 | if mode then | |
239 | return true | |
240 | else | |
241 | -- otherwise we are moving, where we must start at a piece | |
242 | writeLog( 'No piece here' ) | |
243 | return false | |
244 | end | |
245 | -- if the piece is a lake | |
246 | elseif piece[1] == 'lake' then | |
247 | if mode == 'setup' then | |
248 | writeLog( 'Cannot place pieces on lakes' ) | |
249 | elseif mode == 'attack' then | |
250 | writeLog( 'Cannot move onto lakes' ) | |
251 | else | |
252 | writeLog( 'Cannot move lakes' ) | |
253 | end | |
254 | return false | |
255 | -- if the mode is not "attack" and the piece is not my team | |
256 | elseif mode ~= 'attack' and piece[1] == notMyTeam then | |
257 | writeLog( 'Cannot move other team' ) | |
258 | return false | |
259 | -- if | |
260 | elseif mode == 'attack' and piece[1] == myTeam then | |
261 | writeLog( 'Cannot move on to own team' ) | |
262 | return false | |
263 | -- if the piece cannot move, either flags or bombs | |
264 | elseif not mode and ( piece[2] == 'F' or piece[2] == '*' ) then | |
265 | writeLog( 'Immovable piece' ) | |
266 | return false | |
267 | -- if all cases pass as false, return movable | |
268 | else | |
269 | return true | |
270 | end | |
271 | end | |
272 | end | |
273 | ||
274 | -- determine if we are using an advance system or a regular one | |
275 | -- then define the colors and the click() function based on that | |
276 | local names = { | |
277 | ['*'] = 'bomb', | |
278 | ['!'] = 10, | |
279 | S = 'spy', | |
280 | F = 'flag', | |
281 | [1] = 'spotter' | |
282 | } | |
283 | local color = {} | |
284 | local size = term.getSize() | |
285 | local click, button | |
286 | local isColor = term.isColor() | |
287 | if isColor then | |
288 | names.red = 'red' | |
289 | names.blue = 'blue' | |
290 | color = { | |
291 | red = colors.red, | |
292 | redSelect = colors.orange, | |
293 | blue = colors.blue, | |
294 | blueSelect = colors.purple, | |
295 | textSelect = colors.white, | |
296 | lake = colors.lightBlue, | |
297 | lakeBg = colors.blue, | |
298 | pos = colors.lime, | |
299 | neg = colors.green | |
300 | } | |
301 | term.setCursorPos( size, 1 ) | |
302 | term.blit( '+', '0', 'e' ) | |
303 | function click( mode, px, py ) | |
304 | while true do | |
305 | inputWrite( 'Click pos', 1 ) | |
306 | local _, _, x, y = os.pullEvent( 'mouse_click' ) | |
307 | if mode == 'setup' and x == size and y == 1 then | |
308 | return 'done' | |
309 | elseif not mode and x == size and y == 1 then | |
310 | return button() | |
311 | elseif display.board.large then | |
312 | x = math.floor( x / 2 ) | |
313 | y = math.floor( y / 2 ) | |
314 | else | |
315 | x = x - 1 | |
316 | y = y - 1 | |
317 | end | |
318 | local valid = validClick( x, y, mode, px, py ) | |
319 | if valid == 'cancel' then | |
320 | return 'cancel' | |
321 | elseif valid then | |
322 | return x, y | |
323 | end | |
324 | end | |
325 | end | |
326 | else | |
327 | names.red = 'white' | |
328 | names.blue = 'black' | |
329 | color = { | |
330 | red = colors.white, | |
331 | redSelect = colors.white, | |
332 | blue = colors.black, | |
333 | blueSelect = colors.black, | |
334 | textSelect = colors.gray, | |
335 | lake = colors.lightGray, | |
336 | lakeBg = colors.black, | |
337 | pos = colors.lightGray, | |
338 | neg = colors.gray | |
339 | } | |
340 | function click( mode, px, py ) | |
341 | while true do | |
342 | local x, y | |
343 | while true do | |
344 | local data = input( 'Pos: ' ) | |
345 | if mode == 'setup' and data == 'done' then | |
346 | return 'done' | |
347 | elseif not mode and ( data == 'menu' or data == 'button' ) then | |
348 | return button() | |
349 | end | |
350 | x, y = data:match( '(%d+),%s*(%d+)' ) | |
351 | if x and y then | |
352 | break | |
353 | else | |
354 | writeLog( 'Invalid location' ) | |
355 | end | |
356 | end | |
357 | x = tonumber( x ) | |
358 | y = tonumber( y ) | |
359 | local valid = validClick( x, y, mode, px, py ) | |
360 | if valid == 'cancel' then | |
361 | return 'cancel' | |
362 | elseif valid then | |
363 | return x, y | |
364 | end | |
365 | end | |
366 | end | |
367 | end | |
368 | ||
369 | -- override defaults with any configured names | |
370 | if config.names then | |
371 | for k in pairs( config.names ) do | |
372 | names[k] = config.names[k] | |
373 | end | |
374 | end | |
375 | ||
376 | -- and colors | |
377 | if config.color then | |
378 | for k in pairs( config.color ) do | |
379 | color[k] = colors[config.color[k]] | |
380 | end | |
381 | end | |
382 | ||
383 | -- table which converts colors.n into a hexidecimal value to be used by term.blit | |
384 | local hexColor = {} | |
385 | for n=1,16 do | |
386 | hexColor[2^(n-1)] = string.sub( "0123456789abcdef", n, n ) | |
387 | end | |
388 | ||
389 | -- data to draw the board | |
390 | local boardData | |
391 | if display.board.large then | |
392 | local pos = string.rep( hexColor[color.pos], 2 ) | |
393 | local neg = string.rep( hexColor[color.neg], 2 ) | |
394 | boardData = { | |
395 | row = ' ', | |
396 | pos = string.rep( pos .. neg, 5 ), | |
397 | neg = string.rep( neg .. pos, 5 ), | |
398 | size = { 20, 16 } | |
399 | } | |
400 | else | |
401 | local pos = hexColor[color.pos] | |
402 | local neg = hexColor[color.neg] | |
403 | boardData = { | |
404 | row = ' ', | |
405 | pos = string.rep( pos .. neg, 5 ), | |
406 | neg = string.rep( neg .. pos, 5 ), | |
407 | size = { 10, 8 } | |
408 | } | |
409 | end | |
410 | ||
411 | -- draw the board using the data from above | |
412 | -- note that "row" is an string of just spaces | |
413 | local board = window.create( term.current(), display.board[1], display.board[2], boardData.size[1], boardData.size[2] ) | |
414 | board.setCursorPos( 1, 1 ) | |
415 | if display.board.large then | |
416 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 2 ) | |
417 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 3 ) | |
418 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 4 ) | |
419 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 5 ) | |
420 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 6 ) | |
421 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 7 ) | |
422 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 8 ) | |
423 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 9 ) | |
424 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 10 ) | |
425 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 11 ) | |
426 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 12 ) | |
427 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 13 ) | |
428 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 14 ) | |
429 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 15 ) | |
430 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 16 ) | |
431 | board.blit( boardData.row, boardData.neg, boardData.neg ) | |
432 | else | |
433 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 2 ) | |
434 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 3 ) | |
435 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 4 ) | |
436 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 5 ) | |
437 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 6 ) | |
438 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 7 ) | |
439 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 8 ) | |
440 | board.blit( boardData.row, boardData.neg, boardData.neg ) | |
441 | end | |
442 | ||
443 | -- The file is the second parameter, but only use it if the third is also set | |
444 | -- as otherwise the second parameter is the host name | |
445 | local fileName = ( args[3] and args[2] or config.file ) | |
446 | -- and apply the optional file extension from the config (don't apply it if the filename is nil) | |
447 | fileName = fileName and fileName .. ( config.ext or '' ) | |
448 | local file = {} | |
449 | -- if the file is set does not exist, skip it | |
450 | if fileName and not fs.exists( fileName ) then | |
451 | writeLog( 'Save file does not exist' ) | |
452 | fileName = nil | |
453 | -- otherwise load the file | |
454 | elseif fileName then | |
455 | local f = fs.open( fileName, 'r' ) | |
456 | local data = textutils.unserialize( f.readAll() ) | |
457 | f.close() | |
458 | -- validate the date | |
459 | if type( data ) == 'table' then | |
460 | writeLog( 'Loaded save file ' .. fileName ) | |
461 | file = data | |
462 | else | |
463 | writeLog( 'Invalid save file' ) | |
464 | fileName = nil | |
465 | end | |
466 | end | |
467 | ||
468 | local friend, host | |
469 | local name = args[3] or args[2] | |
470 | -- if we are the host, load options from the file and host the game on rednet | |
471 | if args[1] == 'host' then | |
472 | host = true | |
473 | options = file.options or {} | |
474 | writeLog( 'Hosting game with name "' .. name .. '"' ) | |
475 | rednet.host( 'stratego', name ) | |
476 | writeLog( 'Waiting for a friend. ' .. ( isColor and 'Click the + to cancel' or 'Press "end" to cancel' ) ) | |
477 | while true do | |
478 | -- wait for either a message from the guest, or a prompt from the user to cancel | |
479 | local event, data, x, y = os.pullEvent() | |
480 | -- a message means start the game, so send the options to the other player | |
481 | if event == 'rednet_message' and y == 'stratego' then | |
482 | writeLog( 'Friend found, sending options' ) | |
483 | -- store the ID for later | |
484 | friend = data | |
485 | rednet.send( friend, options, 'stratego-options' ) | |
486 | writeLog( 'Starting game' ) | |
487 | break | |
488 | -- user's prompt (click on advance systems and "end" on normal ones) means cancel | |
489 | elseif isColor and ( event == 'mouse_click' and x == size and y == 1 ) or ( event == 'key' and data == keys['end'] ) then | |
490 | shutdown( 'Canceled game' ) | |
491 | return | |
492 | end | |
493 | end | |
494 | -- the host is always red, and it helps to have these for later | |
495 | myTeam = 'red' | |
496 | notMyTeam = 'blue' | |
497 | else | |
498 | -- if we are the guest, loop up the host | |
499 | writeLog( 'Looking up host ' .. name ) | |
500 | local ID = rednet.lookup( 'stratego', name ) | |
501 | if ID then | |
502 | -- once we find them, send a blank message so they get our ID | |
503 | writeLog( 'Found host with an ID of ' .. ID ) | |
504 | -- store the ID of the host for later | |
505 | friend = ID | |
506 | rednet.send( friend, '', 'stratego' ) | |
507 | writeLog( 'Waiting for options' ) | |
508 | while true do | |
509 | -- then wait for the options | |
510 | local ID, data = rednet.receive( 'stratego-options' ) | |
511 | if ID == friend then | |
512 | options = data | |
513 | break | |
514 | end | |
515 | end | |
516 | writeLog( 'Starting game' ) | |
517 | else | |
518 | -- if it times out, shutdown the game | |
519 | shutdown( 'Host name ' .. name .. ' not found on network' ) | |
520 | return | |
521 | end | |
522 | -- the guest is always blue, and it helps to have these for later | |
523 | myTeam = 'blue' | |
524 | notMyTeam = 'red' | |
525 | end | |
526 | ||
527 | -- define the rows for the setup click | |
528 | rows = math.min( options.rows or 3, ( options.rotate and 5 or 4 ) ) | |
529 | ||
530 | -- how to draw large pieces | |
531 | local largePieces = { | |
532 | ['*'] = { '\\ ', '**' }, -- bomb | |
533 | ['!'] = { '^^', '10' }, -- 10 | |
534 | S = { '^^', 'S ' }, -- spy | |
535 | F = { '|>', '| ' }, -- flag | |
536 | ||
537 | ['?'] = { '??', '??' }, -- unknown opponent | |
538 | ||
539 | [' '] = { ' ', ' ' }, -- empty space | |
540 | ['~'] = { '~~', '~~' } -- lake | |
541 | } | |
542 | ||
543 | -- function to draw a piece | |
544 | function writePiece( x, y, team, piece, sel ) | |
545 | -- if a piece is given, then add it to the board | |
546 | if piece then | |
547 | pieces[y][x] = { team, piece } | |
548 | -- set the text to the team color, or the selection color if we are selecting | |
549 | board.setTextColor( sel and color.textSelect or color[team] ) | |
550 | -- but don't show us the piece if it's an opponent | |
551 | if team == notMyTeam then | |
552 | piece = '?' | |
553 | end | |
554 | -- otherwise clear the space | |
555 | else | |
556 | pieces[y][x] = nil | |
557 | piece = ' ' | |
558 | end | |
559 | -- if the piece is a lake (used on startup), set the background as the lake color | |
560 | if team == 'lake' then | |
561 | board.setBackgroundColor( color.lakeBg ) | |
562 | -- if we are selecting it, set the background color as the team color | |
563 | elseif sel then | |
564 | board.setBackgroundColor( color[team .. 'Select'] ) | |
565 | -- otherwise apply the "pos" and "neg" colors in a checkerboard | |
566 | elseif ( x + y ) % 2 == 0 then | |
567 | board.setBackgroundColor( color.pos ) | |
568 | else | |
569 | board.setBackgroundColor( color.neg ) | |
570 | end | |
571 | -- if we are using a large board, use double sized pieces | |
572 | if display.board.large then | |
573 | local draw = largePieces[piece] or { '^^', ' ' .. piece } | |
574 | -- and double the draw coordinates | |
575 | x = ( x * 2 ) - 1 | |
576 | y = ( y * 2 ) - 1 | |
577 | board.setCursorPos( x, y ) | |
578 | board.write( draw[1] ) | |
579 | board.setCursorPos( x, y + 1 ) | |
580 | board.write( draw[2] ) | |
581 | else | |
582 | -- otherwise just write as is | |
583 | board.setCursorPos( x, y ) | |
584 | board.write( piece ) | |
585 | end | |
586 | -- for some reason the text color gets used by term later... | |
587 | term.setTextColor( colors.white ) | |
588 | end | |
589 | ||
590 | -- where to place lakes, in pairs | |
591 | local lakes = options.lakes or { | |
592 | x = { 3, 4, 7, 8, 3, 4, 7, 8 }, | |
593 | y = { 4, 4, 4, 4, 5, 5, 5, 5 } | |
594 | } | |
595 | -- place the lakes | |
596 | for i, x in pairs( lakes.x ) do | |
597 | writePiece( x, lakes.y[i], 'lake', '~' ) | |
598 | end | |
599 | ||
600 | -- function to save a game | |
601 | local turn = options.blueFirst and 'blue' or 'red' | |
602 | function save() | |
603 | -- we are running a loop inside a loop, so use a variable to break this one | |
604 | local finished | |
605 | while not finished do | |
606 | -- prompt for the file name to save at | |
607 | inputWrite( 'Filename' ) | |
608 | local data = input() .. config.ext or '' | |
609 | -- we are finished unless tole otherwise later | |
610 | finished = true | |
611 | -- if it exists, prompt to overwrite | |
612 | if fs.exists( data ) then | |
613 | inputWrite( 'Overwrite?' ) | |
614 | while true do | |
615 | local data = input( '(Y/N): ' ):upper() | |
616 | -- if we choose to overwrite, we are done | |
617 | if data == 'Y' then | |
618 | break | |
619 | -- otherwise restart | |
620 | elseif data == 'N' then | |
621 | finished = false | |
622 | break | |
623 | end | |
624 | end | |
625 | end | |
626 | -- only run this stuff if we choose to overwrite or no conflict existed | |
627 | if finished then | |
628 | local f = fs.open( data, 'w' ) | |
629 | f.write( textutils.serialize( { options = { rotate = options.rotate }, turn = turn, pieces = pieces } ) ) | |
630 | f.close() | |
631 | end | |
632 | end | |
633 | end | |
634 | ||
635 | -- function for when the button is pressed | |
636 | function button() | |
637 | while true do | |
638 | -- prompt for options | |
639 | local data = input( 'Menu: ' ):lower() | |
640 | -- "save" means we save the game, then go right back into it | |
641 | if host and ( data == 'save' or data == 's' ) then | |
642 | save() | |
643 | return click() | |
644 | -- "quit" will prompt for saving if you are the host, then will end the game | |
645 | elseif data == 'quit' or data == 'q' then | |
646 | if host then | |
647 | while true do | |
648 | local data = input( 'Save? ' ):lower() | |
649 | if data == 'yes' or data == 'y' then | |
650 | save() | |
651 | return 'save' | |
652 | elseif data == 'no' or 'n' then | |
653 | break | |
654 | end | |
655 | end | |
656 | end | |
657 | return 'quit' | |
658 | -- "forfeit" will cause you to be the loser, needed if you run out of moves | |
659 | elseif data == 'forfeit' or data == 'f' then | |
660 | return 'forfeit' | |
661 | -- a blank call means close the menu | |
662 | elseif data:gsub( ' ', '' ) == '' then | |
663 | return click() | |
664 | end | |
665 | end | |
666 | end | |
667 | ||
668 | -- some pieces are not numerical, so give them numerical ranks | |
669 | -- note the flag has no battle value, as it just overrides things later | |
670 | local battleValues = { | |
671 | ['*'] = 11, | |
672 | ['!'] = 10, | |
673 | S = 0 | |
674 | } | |
675 | ||
676 | local done, winner, canSpot | |
677 | -- function for when two pieces battle | |
678 | function battle( attacker, defender ) | |
679 | local team1 = attacker[1] | |
680 | local team2 = defender[1] | |
681 | local attacker = attacker[2] | |
682 | local defender = defender[2] | |
683 | -- if the flag was captured, set victory to our team | |
684 | if defender == 'F' then | |
685 | writeLog( 'The ' .. names[team2] .. ' flag has been captured' ) | |
686 | done = true | |
687 | winner = team1 | |
688 | return 'victory' | |
689 | -- miners defuse bombs | |
690 | elseif attacker == 3 and defender == '*' then | |
691 | writeLog( 'The ' .. names[team1] .. ' 3 has defused the ' .. names[team2] .. ' bomb' ) | |
692 | return true | |
693 | -- the spy can kill the 10, but only as the attacker | |
694 | elseif attacker == 'S' and defender == '!' then | |
695 | writeLog( 'The ' .. names[team1] .. ' spy has killed the ' .. names[team2] .. ' 10' ) | |
696 | return true | |
697 | else | |
698 | local attackerName = names[attacker] or attacker | |
699 | local defenderName = names[defender] or defender | |
700 | local attacker = battleValues[attacker] or attacker | |
701 | local defender = battleValues[defender] or defender | |
702 | if attacker == defender then | |
703 | writeLog( 'The ' .. names[team1] .. ' ' .. attackerName .. ' has met his match, both pieces were killed' ) | |
704 | return 'tie' | |
705 | elseif attacker > defender then | |
706 | writeLog( 'The ' .. names[team1] .. ' ' .. attackerName .. ' killed the ' .. names[team2] .. ' ' .. defenderName ) | |
707 | return true | |
708 | elseif attacker < defender then | |
709 | writeLog( 'The ' .. names[team1] .. ' ' .. attackerName .. ' was killed by the ' .. names[team2] .. ' ' .. defenderName ) | |
710 | return false | |
711 | end | |
712 | end | |
713 | end | |
714 | ||
715 | -- a list of all valid piece calls. Used for the spotter and game setup | |
716 | local validPiece = { | |
717 | S = 'S', SPY = 'S', | |
718 | F = 'F', FLAG = 'F', | |
719 | ['*'] = '*', BOMB = '*', B = '*', | |
720 | ['!'] = '!', [10] = '!', | |
721 | [9] = 9, | |
722 | [8] = 8, | |
723 | [7] = 7, | |
724 | [6] = 6, | |
725 | [5] = 5, | |
726 | [4] = 4, | |
727 | [3] = 3, | |
728 | [2] = 2, | |
729 | [1] = 1, SPOTTER = 1 | |
730 | } | |
731 | -- function for an attack with the spotter | |
732 | function spotter( x, y, override ) | |
733 | local team = pieces[y][x][1] | |
734 | local rotate = options.rotate | |
735 | local y2 = rotate and y or ( y + ( team == 'red' and -1 or 1 ) ) | |
736 | local x2 = rotate and ( x + ( team == 'red' and 1 or -1 ) ) or x | |
737 | local defender = pieces[y2][x2] | |
738 | if not defender or defender[1] ~= ( team == 'red' and 'blue' or 'red' ) then | |
739 | return false | |
740 | end | |
741 | writeLog( 'The ' .. names[team] .. ' spotter is attempting to snipe the piece at ' .. x2 .. ',' .. y2 ) | |
742 | while true do | |
743 | local call | |
744 | if override then | |
745 | call = override | |
746 | else | |
747 | inputWrite( 'Spotter' ) | |
748 | call = input( 'Call: ' ) | |
749 | if call:gsub( ' ', '' ) == '' then | |
750 | return false | |
751 | elseif tonumber( call ) then | |
752 | call = tonumber( call ) | |
753 | else | |
754 | call = call:upper() | |
755 | end | |
756 | call = validPiece[call] | |
757 | end | |
758 | if call then | |
759 | local notteam = ( team == 'red' and 'blue' or 'red' ) | |
760 | if defender[2] == call then | |
761 | writeLog( 'The ' .. names[team] .. ' spotter has sniped the ' .. names[notteam] .. ' ' .. ( names[defender[2]] or defender[2] ) ) | |
762 | if defender[2] == 'F' then | |
763 | done = true | |
764 | winner = team | |
765 | end | |
766 | writePiece( x2, y2 ) | |
767 | else | |
768 | writeLog( 'The ' .. names[team] .. ' spotter failed to snipe the ' .. names[notteam] .. ' ' .. ( names[defender[2]] or defender[2] ) ) | |
769 | end | |
770 | return call | |
771 | else | |
772 | writeLog( 'Invalid call, recall' ) | |
773 | end | |
774 | end | |
775 | end | |
776 | ||
777 | -- function to move a piece | |
778 | function move( x1, y1, x2, y2 ) | |
779 | local piece = pieces[y1][x1] | |
780 | -- scout movement | |
781 | if not piece then | |
782 | writeLog( 'No piece' ) | |
783 | elseif piece[2] == 2 then | |
784 | -- check that the scout only moved in one direction | |
785 | if not (( x1 == x2 ) or ( y1 == y2 )) then | |
786 | writeLog( 'Invalid move' ) | |
787 | return false | |
788 | else | |
789 | -- and that no pieces or lakes are in the way | |
790 | -- we use the temporary variables "c1" and "c2" to make it easier to loop through x or y | |
791 | local c1, c2, s | |
792 | if x1 == x2 then | |
793 | c1 = math.min( y1, y2 ) | |
794 | c2 = math.max( y1, y2 ) | |
795 | else | |
796 | c1 = math.min( x1, x2 ) | |
797 | c2 = math.max( x1, x2 ) | |
798 | end | |
799 | for c = c1, c2 do | |
800 | local piece | |
801 | -- ignore the start and end points | |
802 | if c == c1 or c == c2 then | |
803 | piece = false | |
804 | -- and check again of if we are using x or y, as the c variables don't keep track of which one | |
805 | elseif x1 == x2 then | |
806 | piece = pieces[c][x1] | |
807 | else | |
808 | piece = pieces[y1][c] | |
809 | end | |
810 | if piece then | |
811 | writeLog( 'Invalid move' ) | |
812 | return false | |
813 | end | |
814 | end | |
815 | end | |
816 | -- for everyone else, check that we only moved one space | |
817 | elseif math.abs( x2 - x1 ) + math.abs( y2 - y1 ) ~= 1 then | |
818 | writeLog( 'Invalid move' ) | |
819 | return false | |
820 | end | |
821 | -- state the action, but make sure not to state the piece rank | |
822 | writeLog( names[piece[1]]:gsub( '^%l', string.upper ) .. ' moved from ' .. x1 .. ',' .. y1 .. ' to ' .. x2 .. ',' .. y2 ) | |
823 | local destination = pieces[y2][x2] | |
824 | local result | |
825 | -- if someone already exists at the target, then battle | |
826 | if destination then | |
827 | result = battle( piece, destination ) | |
828 | end | |
829 | -- if the battle was a tie, kill the target space's piece | |
830 | if result == 'tie' then | |
831 | writePiece( x2, y2 ) | |
832 | -- otherwise if we won or there was no battle, place the current piece at the target | |
833 | elseif result or not destination then | |
834 | writePiece( x2, y2, piece[1], piece[2] ) | |
835 | end | |
836 | -- clear the current space anyways and return success | |
837 | writePiece( x1, y1 ) | |
838 | return result or true | |
839 | end | |
840 | ||
841 | local maxPieces = options.maxPieces or { | |
842 | S = 1, F = 1, ['!'] = 1, [9] = 1, [8] = 1, [7] = 1, | |
843 | [6] = 2, [5] = 2, [4] = 2, [1] = 2, | |
844 | [3] = 5, [2] = 5, | |
845 | ['*'] = 6 | |
846 | } | |
847 | -- set maximums for pieces and flags | |
848 | local maxRequiredPieces = rows * ( options.rotate and 8 or 10 ) | |
849 | local requiredPieces = math.min( options.requiredPieces or maxRequiredPieces, maxRequiredPieces ) | |
850 | local requiredFlags = math.min( options.requiredFlags or 1, 10 ) | |
851 | ||
852 | -- called with a file to load the file or run by both side to load piece setup | |
853 | function setup() | |
854 | writeLog( 'Place pieces in the first ' .. rows .. ( options.rotate and ' columns. ' or ' rows. ' ) .. ( isColor and 'Press the + when finished' or 'Type "done" when finished' ) ) | |
855 | -- tell the user how many flags are required, normally is just 1 | |
856 | local flagText | |
857 | if requiredFlags > 0 then | |
858 | flagText = requiredFlags .. ( requiredFlags == 1 and ' flag is required' or ' flags are required' ) | |
859 | writeLog( flagText ) | |
860 | end | |
861 | -- keep track of pieces for the sake of the "done" button and not placing too many | |
862 | local usedPieces = {} | |
863 | local placedPieces = 0 | |
864 | inputWrite( 'Place pieces' ) | |
865 | while true do | |
866 | -- wait for a space to be clicked | |
867 | local x,y = click( 'setup' ) | |
868 | -- if the user clicked the done button, check if they placed enough pieces and flags | |
869 | if x == 'done' then | |
870 | if placedPieces == requiredPieces then | |
871 | if ( usedPieces.F or 0 ) < requiredFlags then | |
872 | while true do | |
873 | -- if they are not equal, loop until the user does something other than press the done button | |
874 | writeLog( flagText ) | |
875 | x,y = click( 'setup' ) | |
876 | if x ~= 'done' then | |
877 | break | |
878 | end | |
879 | end | |
880 | else | |
881 | inputClear() | |
882 | inputClear(1) | |
883 | inputClear(2) | |
884 | break | |
885 | end | |
886 | else | |
887 | while true do | |
888 | -- if there is not enough, loop until the user does something other than press the done button | |
889 | writeLog( 'Not enough pieces placed' ) | |
890 | x,y = click( 'setup' ) | |
891 | if x ~= 'done' then | |
892 | break | |
893 | end | |
894 | end | |
895 | end | |
896 | end | |
897 | -- show selected space | |
898 | inputWrite( x .. ',' .. y, 2 ) | |
899 | -- if a piece is already there, remove it from the count (we will remove it from the board with the selection later | |
900 | if pieces[y][x] then | |
901 | local piece = pieces[y][x][2] | |
902 | usedPieces[piece] = usedPieces[piece] - 1 | |
903 | placedPieces = placedPieces - 1 | |
904 | end | |
905 | -- don't allow a piece to be placed if we are out of pieces | |
906 | if placedPieces == requiredPieces then | |
907 | writeLog( 'Out of pieces' ) | |
908 | else | |
909 | -- select the space | |
910 | writePiece( x, y, myTeam, nil, true ) | |
911 | -- tell the user how many pieces remain | |
912 | -- TODO: make it display properly on smaller screens | |
913 | writeLog( 'Available: (place ' .. requiredPieces - placedPieces .. ' more)' ) | |
914 | for k, v in pairs( maxPieces ) do | |
915 | local remaining = v - ( usedPieces[k] or 0 ) | |
916 | if remaining ~= 0 then | |
917 | writeLog( '* ' .. ( names[k] or k ) .. ': ' .. remaining ) | |
918 | end | |
919 | end | |
920 | while true do | |
921 | -- if we passed all other steps, ask the user what piece to place | |
922 | local data = input( 'Piece: ' ) | |
923 | -- turn strings into numbers or uppercase (as that is how it's stored | |
924 | if tonumber( data ) then | |
925 | data = tonumber( data ) | |
926 | else | |
927 | data = data:upper() | |
928 | end | |
929 | -- if the piece is valid | |
930 | local piece = validPiece[data] | |
931 | if piece then | |
932 | -- if we are out of the piece, ask the user to type the name again | |
933 | if usedPieces[piece] == maxPieces[piece] then | |
934 | writeLog( 'Out of ' .. ( names[piece] or piece ) .. "s" ) | |
935 | else | |
936 | -- otherwise place the piece and increase the counters for that piece and total pieces | |
937 | writePiece( x, y, myTeam, piece ) | |
938 | usedPieces[piece] = ( usedPieces[piece] or 0 ) + 1 | |
939 | placedPieces = placedPieces + 1 | |
940 | break | |
941 | end | |
942 | -- if the input is blank or only contains spaces, then just remove the selection | |
943 | elseif data:gsub( ' ', '' ) == '' then | |
944 | writePiece( x, y ) | |
945 | break | |
946 | else | |
947 | writeLog( 'Invalid piece' ) | |
948 | end | |
949 | end | |
950 | inputClear(2) | |
951 | end | |
952 | end | |
953 | -- once done, host the name under "stratego-done" so the other user sees it upon finishing | |
954 | writeLog( 'Waiting for other player' ) | |
955 | rednet.host( 'stratego-done', name .. ( host and 1 or 0 ) ) | |
956 | while true do | |
957 | local found = rednet.lookup( 'stratego-done', name .. ( host and 0 or 1 ) ) | |
958 | if found == friend then | |
959 | -- once we find the other user is done, start sending pieces back and fourth | |
960 | if not host then | |
961 | -- the guest sends its pieces to the host | |
962 | writeLog( 'Sending pieces to host' ) | |
963 | os.sleep( 2 ) -- delay to compensate for rednet.lookup | |
964 | rednet.send( friend, pieces, 'stratego-pieces-guest' ) | |
965 | writeLog( 'Waiting for combined pieces' ) | |
966 | -- then waits to get the host's combination | |
967 | while true do | |
968 | local ID, data = rednet.receive( 'stratego-pieces-host' ) | |
969 | if ID == friend then | |
970 | writeLog( 'Received pieces from host' ) | |
971 | pieces = data | |
972 | break | |
973 | end | |
974 | end | |
975 | else | |
976 | -- the host waits to receive the guest's pieces | |
977 | writeLog( 'Waiting for pieces from guest' ) | |
978 | while true do | |
979 | local ID, data = rednet.receive( 'stratego-pieces-guest' ) | |
980 | if ID == friend then | |
981 | writeLog( 'Received pieces from guest' ) | |
982 | -- then combines the two and sends them back to the guest | |
983 | -- if for some reason a value exists in both the guest and host, the host's piece is kept | |
984 | -- though this should never happen except for lakes (which are in the same spots on both sides already) | |
985 | for x = 1, 10 do | |
986 | for y = 1, 8 do | |
987 | pieces[y][x] = pieces[y][x] or data[y][x] | |
988 | end | |
989 | end | |
990 | writeLog( 'Sending combined pieces to guest' ) | |
991 | rednet.send( friend, pieces, 'stratego-pieces-host' ) | |
992 | break | |
993 | end | |
994 | end | |
995 | end | |
996 | -- wait to unhost until after we finished everything, as otherwise lag can cause both systems to be stuck waiting | |
997 | rednet.unhost( 'stratego-done', name .. ( host and 1 or 0 ) ) | |
998 | break | |
999 | end | |
1000 | end | |
1001 | writeLog( 'Setup complete, starting game' ) | |
1002 | end | |
1003 | ||
1004 | -- startup | |
1005 | if host then | |
1006 | -- if we loaded a file and it contains pieces, load it instead of running setup | |
1007 | if file and file.pieces then | |
1008 | rednet.send( friend, file, 'stratego-setup' ) | |
1009 | pieces = file.pieces | |
1010 | turn = file.turn or turn | |
1011 | else | |
1012 | -- otherwise send a message to the guest indicating we are running setup | |
1013 | -- a blank string is used, since the guest uses the type of data to determine the action | |
1014 | rednet.send( friend, '', 'stratego-setup' ) | |
1015 | setup() | |
1016 | end | |
1017 | else | |
1018 | -- wait for the host to tell us whether we already have pieces, or still need to load them | |
1019 | while true do | |
1020 | local ID, file = rednet.receive( 'stratego-setup' ) | |
1021 | if ID == friend then | |
1022 | -- if the file is a table, we know it is the pieces | |
1023 | if type( file ) == 'table' then | |
1024 | writeLog( 'Loading pieces from host' ) | |
1025 | pieces = file.pieces | |
1026 | turn = file.turn or turn | |
1027 | else | |
1028 | setup() | |
1029 | end | |
1030 | break | |
1031 | end | |
1032 | end | |
1033 | end | |
1034 | ||
1035 | -- after setting up, write all pieces to the board | |
1036 | -- as we either loaded setup pieces from the guest/host, or from a file | |
1037 | for y = 1, 8 do | |
1038 | for x = 1, 10 do | |
1039 | local piece = pieces[y][x] | |
1040 | -- if we don't have a piece, we need to draw a blank space to make sure any improperly added pieces are overwritten | |
1041 | -- shouldn't happen, but just in case | |
1042 | if piece then | |
1043 | writePiece( x, y, pieces[y][x][1], pieces[y][x][2] ) | |
1044 | else | |
1045 | writePiece( x, y, nil, nil ) | |
1046 | end | |
1047 | end | |
1048 | end | |
1049 | ||
1050 | -- main loop, using the variable "done" to determine completion (as we use multiple loops inside) | |
1051 | while not done do | |
1052 | -- if its our turn | |
1053 | if turn == myTeam then | |
1054 | -- collecting data of the turn | |
1055 | local act = {} | |
1056 | inputWrite( 'Move piece' ) | |
1057 | while true do | |
1058 | while true do | |
1059 | local x, y = click() | |
1060 | -- if we choose to quit, then quit the game and end the program | |
1061 | if x == 'quit' or x == 'save' then | |
1062 | rednet.send( friend, 'quit', 'stratego-action' ) | |
1063 | if x == 'save' then | |
1064 | shutdown( 'Game saved and quit' ) | |
1065 | else | |
1066 | shutdown( 'Quit game' ) | |
1067 | end | |
1068 | return | |
1069 | -- if we choose to forfeit, then set the winner to the opponent and break the loop | |
1070 | elseif x == 'forfeit' then | |
1071 | act[1] = 'forfeit' | |
1072 | writeLog( 'You forfeited' ) | |
1073 | winner = notMyTeam | |
1074 | done = true | |
1075 | break | |
1076 | -- if the piece cannot move, don't select it | |
1077 | elseif ( y + 1 > 8 or ( pieces[y + 1][x] and pieces[y + 1][x][1] ~= notMyTeam ) ) | |
1078 | and ( y - 1 < 1 or ( pieces[y - 1][x] and pieces[y - 1][x][1] ~= notMyTeam ) ) | |
1079 | and ( x + 1 > 10 or ( pieces[y][x + 1] and pieces[y][x + 1][1] ~= notMyTeam ) ) | |
1080 | and ( x - 1 < 1 or ( pieces[y][x - 1] and pieces[y][x - 1][1] ~= notMyTeam ) ) then | |
1081 | writeLog( 'Piece cannot move' ) | |
1082 | -- otherwise select it | |
1083 | else | |
1084 | -- display selection | |
1085 | inputWrite( x .. ',' .. y, 2 ) | |
1086 | writePiece( x, y, myTeam, pieces[y][x][2], true ) | |
1087 | -- and set the data for later use | |
1088 | act[1] = x | |
1089 | act[2] = y | |
1090 | break | |
1091 | end | |
1092 | end | |
1093 | -- if we forfeited, our turn is over | |
1094 | if act[1] == 'forfeit' then | |
1095 | break | |
1096 | -- otherwise if we are a spotter, run the spotter function | |
1097 | elseif pieces[act[2]][act[1]][2] == 1 then | |
1098 | act[3] = spotter( act[1], act[2] ) | |
1099 | end | |
1100 | -- if the spotter could spot and spotted, then the turn is done | |
1101 | if act[3] then | |
1102 | -- deselect the piece | |
1103 | writePiece( act[1], act[2], myTeam, 1 ) | |
1104 | break | |
1105 | -- otherwise proceed with movement | |
1106 | else | |
1107 | local canSpot | |
1108 | while true do | |
1109 | -- another click, but this time check for deselection | |
1110 | local x, y = click( 'attack', act[1], act[2] ) | |
1111 | -- if we cancel, deselect the piece and go back to the first loop | |
1112 | if x == 'cancel' then | |
1113 | inputClear(2) | |
1114 | writePiece( act[1], act[2], myTeam, pieces[act[2]][act[1]][2] ) | |
1115 | break | |
1116 | -- need to check if we can spot before moving, as the target data gets replaced later on | |
1117 | elseif not pieces[y][x] and pieces[act[2]][act[1]][2] == 1 then | |
1118 | canSpot = true | |
1119 | else | |
1120 | canSpot = false | |
1121 | end | |
1122 | -- move the piece | |
1123 | local success = move( act[1], act[2], x, y ) | |
1124 | -- if the move was successful, set the data, otherwise we retry the click | |
1125 | if success then | |
1126 | act[3] = x | |
1127 | act[4] = y | |
1128 | break | |
1129 | end | |
1130 | -- no need to use the spotter's ability if we just won | |
1131 | if success == 'victory' then | |
1132 | canSpot = false | |
1133 | end | |
1134 | end | |
1135 | -- if we can spot and successfully moved, then run the spotter | |
1136 | if canSpot and act[3] and pieces[act[4]][act[3]] then | |
1137 | act[5] = spotter( act[3], act[4] ) | |
1138 | break | |
1139 | -- otherwise just stop if we successfully moved, or restart the whole loop if not | |
1140 | elseif act[3] then | |
1141 | break | |
1142 | end | |
1143 | end | |
1144 | end | |
1145 | -- turn is over, so send the results to the other player and set the turn to them | |
1146 | rednet.send( friend, act, 'stratego-action' ) | |
1147 | turn = notMyTeam | |
1148 | else | |
1149 | --if it's not our turn, wait for information on the opponents turn | |
1150 | inputWrite( 'Waiting...' ) | |
1151 | inputClear(1) | |
1152 | inputClear(2) | |
1153 | while true do | |
1154 | local ID, act = rednet.receive( 'stratego-action' ) | |
1155 | if ID == friend then | |
1156 | -- found information | |
1157 | -- if the opponent choose to quit, then quit as well | |
1158 | if act == 'quit' then | |
1159 | -- and prompt to save the game if we are the host | |
1160 | if host then | |
1161 | writeLog( 'Game quit by guest' ) | |
1162 | inputWrite( 'Save game?' ) | |
1163 | while true do | |
1164 | local data = input( '(Y/N): ' ):upper() | |
1165 | if data == 'Y' then | |
1166 | save() | |
1167 | break | |
1168 | elseif data == 'N' then | |
1169 | break | |
1170 | end | |
1171 | end | |
1172 | shutdown() | |
1173 | else | |
1174 | shutdown( 'Game quit by host' ) | |
1175 | end | |
1176 | return | |
1177 | -- if the opponent forfeited, then set the winner to us, tell the player, and exit the main loop | |
1178 | elseif act[1] == 'forfeit' then | |
1179 | winner = myTeam | |
1180 | writeLog( 'Opponent forfeited' ) | |
1181 | done = true | |
1182 | -- otherwise check if the opponent used a spotter, and if so run the spotter function | |
1183 | elseif not act[4] and pieces[act[2]][act[1]][2] == 1 then | |
1184 | spotter( act[1], act[2], act[3] ) | |
1185 | -- otherwise, assume a movement | |
1186 | else | |
1187 | -- need to check if we can spot before moving, as the target data gets replaced later on | |
1188 | -- this is mainly an anti-cheat thing, to prevent a player from both moving and spotting | |
1189 | local canSpot | |
1190 | if not pieces[act[4]][act[3]] and pieces[act[2]][act[1]][2] == 1 then | |
1191 | canSpot = true | |
1192 | end | |
1193 | -- move the piece, then if we can spot, run the spotter function | |
1194 | move( act[1], act[2], act[3], act[4] ) | |
1195 | if canSpot and act[5] then | |
1196 | spotter( act[3], act[4], act[5] ) | |
1197 | end | |
1198 | end | |
1199 | -- since we found something, break out of the loop | |
1200 | break | |
1201 | end | |
1202 | end | |
1203 | -- and it's our turn next time | |
1204 | turn = myTeam | |
1205 | end | |
1206 | end | |
1207 | ||
1208 | -- at the end of the game, state the winner then delay a bit for both sides to read it | |
1209 | writeLog( winner:gsub( '^%l', string.upper ) .. ' is the winner' ) | |
1210 | os.sleep( 5 ) | |
1211 | ||
1212 | -- if we are the host and the file is a save game, prompt to delete it | |
1213 | if host and fileName and file.pieces then | |
1214 | inputWrite( 'Delete game?' ) | |
1215 | while true do | |
1216 | local data = input( '(Y/N): ' ):upper() | |
1217 | if data == 'Y' then | |
1218 | fs.delete( fileName ) | |
1219 | break | |
1220 | elseif data == 'N' then | |
1221 | break | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | ||
1226 | -- and final shutdown stuff | |
1227 | shutdown() |