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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
wait(0.2)
7
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
8
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
9
do
10
	print("FE Compatibility code by Mokiros")
11
	script.Parent = Player.Character
12
13
	--RemoteEvent for communicating
14
	local Event = Instance.new("RemoteEvent")
15
	Event.Name = "UserInput_Event"
16
17
	--Fake event to make stuff like Mouse.KeyDown work
18
	local function fakeEvent()
19
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
20
		t.connect = t.Connect
21
		return t
22
	end
23
24
	--Creating fake input objects with fake variables
25
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
26
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
27
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
28
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
29
	end}
30
	--Merged 2 functions into one by checking amount of arguments
31
	CAS.UnbindAction = CAS.BindAction
32
33
	--This function will trigger the events that have been :Connect()'ed
34
	local function te(self,ev,...)
35
		local t = m[ev]
36
		if t and t._fakeEvent and t.Function then
37
			t.Function(...)
38
		end
39
	end
40
	m.TrigEvent = te
41
	UIS.TrigEvent = te
42
43
	Event.OnServerEvent:Connect(function(plr,io)
44
	    if plr~=Player then return end
45
		if io.isMouse then
46
			m.Target = io.Target
47
			m.Hit = io.Hit
48
		else
49
			local b = io.UserInputState == Enum.UserInputState.Begin
50
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
			end
53
			for _,t in pairs(CAS.Actions) do
54
				for _,k in pairs(t.Keys) do
55
					if k==io.KeyCode then
56
						t.Function(t.Name,io.UserInputState,io)
57
					end
58
				end
59
			end
60
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
	    end
63
	end)
64
	Event.Parent = NLS([==[
65
	local Player = game:GetService("Players").LocalPlayer
66
	local Event = script:WaitForChild("UserInput_Event")
67
68
	local UIS = game:GetService("UserInputService")
69
	local input = function(io,a)
70
		if a then return end
71
		--Since InputObject is a client-side instance, we create and pass table instead
72
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
73
	end
74
	UIS.InputBegan:Connect(input)
75
	UIS.InputEnded:Connect(input)
76
77
	local Mouse = Player:GetMouse()
78
	local h,t
79
	--Give the server mouse data 30 times every second, but only if the values changed
80
	--If player is not moving their mouse, client won't fire events
81
	while wait(1/30) do
82
		if h~=Mouse.Hit or t~=Mouse.Target then
83
			h,t=Mouse.Hit,Mouse.Target
84
			Event:FireServer({isMouse=true,Target=t,Hit=h})
85
		end
86
	end]==],Player.Character)
87
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
88
end
89-
Player = game:GetService("Players").Killerxxt
89+
Player = game:GetService("Players").TameDoNotClick
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
Mouse = Player:GetMouse()
96
RootPart = Character["HumanoidRootPart"]
97
Torso = Character["Torso"]
98
Head = Character["Head"]
99
RightArm = Character["Right Arm"]
100
LeftArm = Character["Left Arm"]
101
RightLeg = Character["Right Leg"]
102
LeftLeg = Character["Left Leg"]
103
RootJoint = RootPart["RootJoint"]
104
Neck = Torso["Neck"]
105
RightShoulder = Torso["Right Shoulder"]
106
LeftShoulder = Torso["Left Shoulder"]
107
RightHip = Torso["Right Hip"]
108
LeftHip = Torso["Left Hip"]
109
Character.Archivable = true
110
Player:ClearCharacterAppearance()
111
112
IT = Instance.new
113
CF = CFrame.new
114
VT = Vector3.new
115
RAD = math.rad
116
C3 = Color3.new
117
UD2 = UDim2.new
118
BRICKC = BrickColor.new
119
ANGLES = CFrame.Angles
120
EULER = CFrame.fromEulerAnglesXYZ
121
COS = math.cos
122
ACOS = math.acos
123
SIN = math.sin
124
ASIN = math.asin
125
ABS = math.abs
126
MRANDOM = math.random
127
FLOOR = math.floor
128
129
--//=================================\\
130
--|| 	      USEFUL VALUES
131
--\\=================================//
132
133
Animation_Speed = 3
134
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
135
local Speed = 20
136
local SIZE = 1.4
137
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
138
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
139
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
140
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
141
local DAMAGEMULTIPLIER = 1
142
local ANIM = "Idle"
143
local ATTACK = false
144
local EQUIPPED = false
145
local HOLD = false
146
local COMBO = 1
147
local Rooted = false
148
local SINE = 0
149
local KEYHOLD = false
150
local CHANGE = 2 / Animation_Speed
151
local WALKINGANIM = false
152
local VALUE1 = false
153
local VALUE2 = false
154
local ROBLOXIDLEANIMATION = IT("Animation")
155
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
156
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
157
local ATANIM = IT("Animation")
158
ATANIM.Name = "Attack Animation"
159
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
160
--ROBLOXIDLEANIMATION.Parent = Humanoid
161
local WEAPONGUI = IT("ScreenGui", PlayerGui)
162
WEAPONGUI.Name = "Weapon GUI"
163
local Weapon = IT("Model")
164
Weapon.Name = "Adds"
165
local Effects = IT("Folder", Weapon)
166
Effects.Name = "Effects"
167
local ANIMATOR = Humanoid.Animator
168
local ANIMATE = Character.Animate
169
local UNANCHOR = true
170
local CLOCKLOOP = 0
171
local SONG = 0
172
local CLOCKTARGET = nil
173
local CLOCKSPEED = 0
174
script.Parent = WEAPONGUI
175
local CLONE = Character:Clone()
176
CLONE.Parent = nil
177
Character.Archivable = false
178
local sick = Instance.new("Sound",Torso)
179
180
--//=================================\\
181
--\\=================================//
182
183
184
--//=================================\\
185
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
186
--\\=================================//
187
188
ArtificialHB = Instance.new("BindableEvent", script)
189
ArtificialHB.Name = "ArtificialHB"
190
191
script:WaitForChild("ArtificialHB")
192
193
frame = Frame_Speed
194
tf = 0
195
allowframeloss = false
196
tossremainder = false
197
lastframe = tick()
198
script.ArtificialHB:Fire()
199
200
game:GetService("RunService").Heartbeat:connect(function(s, p)
201
	tf = tf + s
202
	if tf >= frame then
203
		if allowframeloss then
204
			script.ArtificialHB:Fire()
205
			lastframe = tick()
206
		else
207
			for i = 1, math.floor(tf / frame) do
208
				script.ArtificialHB:Fire()
209
			end
210
		lastframe = tick()
211
		end
212
		if tossremainder then
213
			tf = 0
214
		else
215
			tf = tf - frame * math.floor(tf / frame)
216
		end
217
	end
218
end)
219
220
--//=================================\\
221
--\\=================================//
222
223
--//=================================\\
224
--|| 	      SOME FUNCTIONS
225
--\\=================================//
226
227
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
228
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
229
end
230
231
function PositiveAngle(NUMBER)
232
	if NUMBER >= 0 then
233
		NUMBER = 0
234
	end
235
	return NUMBER
236
end
237
238
function NegativeAngle(NUMBER)
239
	if NUMBER <= 0 then
240
		NUMBER = 0
241
	end
242
	return NUMBER
243
end
244
245
function Swait(NUMBER)
246
	if NUMBER == 0 or NUMBER == nil then
247
		ArtificialHB.Event:wait()
248
	else
249
		for i = 1, NUMBER do
250
			ArtificialHB.Event:wait()
251
		end
252
	end
253
end
254
255
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
256
	local NEWMESH = IT(MESH)
257
	if MESH == "SpecialMesh" then
258
		NEWMESH.MeshType = MESHTYPE
259
		if MESHID ~= "nil" and MESHID ~= "" then
260
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
261
		end
262
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
263
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
264
		end
265
	end
266
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
267
	NEWMESH.Scale = SCALE
268
	NEWMESH.Parent = PARENT
269
	return NEWMESH
270
end
271
272
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
273
	local NEWPART = IT("Part")
274
	NEWPART.formFactor = FORMFACTOR
275
	NEWPART.Reflectance = REFLECTANCE
276
	NEWPART.Transparency = TRANSPARENCY
277
	NEWPART.CanCollide = false
278
	NEWPART.Locked = true
279
	NEWPART.Anchored = true
280
	if ANCHOR == false then
281
		NEWPART.Anchored = false
282
	end
283
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
284
	NEWPART.Name = NAME
285
	NEWPART.Size = SIZE
286
	NEWPART.Position = Torso.Position
287
	NEWPART.Material = MATERIAL
288
	NEWPART:BreakJoints()
289
	NEWPART.Parent = PARENT
290
	return NEWPART
291
end
292
293
	local function weldBetween(a, b)
294
	    local weldd = Instance.new("ManualWeld")
295
	    weldd.Part0 = a
296
	    weldd.Part1 = b
297
	    weldd.C0 = CFrame.new()
298
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
299
	    weldd.Parent = a
300
	    return weldd
301
	end
302
303
304
function QuaternionFromCFrame(cf)
305
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
306
	local trace = m00 + m11 + m22
307
	if trace > 0 then 
308
		local s = math.sqrt(1 + trace)
309
		local recip = 0.5 / s
310
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
311
	else
312
		local i = 0
313
		if m11 > m00 then
314
			i = 1
315
		end
316
		if m22 > (i == 0 and m00 or m11) then
317
			i = 2
318
		end
319
		if i == 0 then
320
			local s = math.sqrt(m00 - m11 - m22 + 1)
321
			local recip = 0.5 / s
322
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
323
		elseif i == 1 then
324
			local s = math.sqrt(m11 - m22 - m00 + 1)
325
			local recip = 0.5 / s
326
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
327
		elseif i == 2 then
328
			local s = math.sqrt(m22 - m00 - m11 + 1)
329
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
330
		end
331
	end
332
end
333
 
334
function QuaternionToCFrame(px, py, pz, x, y, z, w)
335
	local xs, ys, zs = x + x, y + y, z + z
336
	local wx, wy, wz = w * xs, w * ys, w * zs
337
	local xx = x * xs
338
	local xy = x * ys
339
	local xz = x * zs
340
	local yy = y * ys
341
	local yz = y * zs
342
	local zz = z * zs
343
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
344
end
345
 
346
function QuaternionSlerp(a, b, t)
347
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
348
	local startInterp, finishInterp;
349
	if cosTheta >= 0.0001 then
350
		if (1 - cosTheta) > 0.0001 then
351
			local theta = ACOS(cosTheta)
352
			local invSinTheta = 1 / SIN(theta)
353
			startInterp = SIN((1 - t) * theta) * invSinTheta
354
			finishInterp = SIN(t * theta) * invSinTheta
355
		else
356
			startInterp = 1 - t
357
			finishInterp = t
358
		end
359
	else
360
		if (1 + cosTheta) > 0.0001 then
361
			local theta = ACOS(-cosTheta)
362
			local invSinTheta = 1 / SIN(theta)
363
			startInterp = SIN((t - 1) * theta) * invSinTheta
364
			finishInterp = SIN(t * theta) * invSinTheta
365
		else
366
			startInterp = t - 1
367
			finishInterp = t
368
		end
369
	end
370
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
371
end
372
373
function Clerp(a, b, t)
374
	local qa = {QuaternionFromCFrame(a)}
375
	local qb = {QuaternionFromCFrame(b)}
376
	local ax, ay, az = a.x, a.y, a.z
377
	local bx, by, bz = b.x, b.y, b.z
378
	local _t = 1 - t
379
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
380
end
381
382
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
383
	local frame = IT("Frame")
384
	frame.BackgroundTransparency = TRANSPARENCY
385
	frame.BorderSizePixel = BORDERSIZEPIXEL
386
	frame.Position = POSITION
387
	frame.Size = SIZE
388
	frame.BackgroundColor3 = COLOR
389
	frame.BorderColor3 = BORDERCOLOR
390
	frame.Name = NAME
391
	frame.Parent = PARENT
392
	return frame
393
end
394
395
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
396
	local label = IT("TextLabel")
397
	label.BackgroundTransparency = 1
398
	label.Size = UD2(1, 0, 1, 0)
399
	label.Position = UD2(0, 0, 0, 0)
400
	label.TextColor3 = TEXTCOLOR
401
	label.TextStrokeTransparency = STROKETRANSPARENCY
402
	label.TextTransparency = TRANSPARENCY
403
	label.FontSize = TEXTFONTSIZE
404
	label.Font = TEXTFONT
405
	label.BorderSizePixel = BORDERSIZEPIXEL
406
	label.TextStrokeColor3 = C3(1,1,1)
407
	label.TextScaled = false
408
	label.Text = TEXT
409
	label.Name = NAME
410
	label.Parent = PARENT
411
	return label
412
end
413
414
function NoOutlines(PART)
415
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
416
end
417
418
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
419
	local NEWWELD = IT(TYPE)
420
	NEWWELD.Part0 = PART0
421
	NEWWELD.Part1 = PART1
422
	NEWWELD.C0 = C0
423
	NEWWELD.C1 = C1
424
	NEWWELD.Parent = PARENT
425
	return NEWWELD
426
end
427
428
local S = IT("Sound")
429
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
430
	local NEWSOUND = nil
431
	coroutine.resume(coroutine.create(function()
432
		NEWSOUND = S:Clone()
433
		NEWSOUND.Parent = PARENT
434
		NEWSOUND.Volume = VOLUME
435
		NEWSOUND.Pitch = PITCH
436
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
437
		NEWSOUND:play()
438
		if DOESLOOP == true then
439
			NEWSOUND.Looped = true
440
		else
441
			repeat wait(1) until NEWSOUND.Playing == false
442
			NEWSOUND:remove()
443
		end
444
	end))
445
	return NEWSOUND
446
end
447
448
function CFrameFromTopBack(at, top, back)
449
	local right = top:Cross(back)
450
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
451
end
452
453
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
454
function WACKYEFFECT(Table)
455
	local TYPE = (Table.EffectType or "Sphere")
456
	local SIZE = (Table.Size or VT(1,1,1))
457
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
458
	local TRANSPARENCY = (Table.Transparency or 0)
459
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
460
	local CFRAME = (Table.CFrame or Torso.CFrame)
461
	local MOVEDIRECTION = (Table.MoveToPos or nil)
462
	local ROTATION1 = (Table.RotationX or 0)
463
	local ROTATION2 = (Table.RotationY or 0)
464
	local ROTATION3 = (Table.RotationZ or 0)
465
	local MATERIAL = (Table.Material or "Neon")
466
	local COLOR = (Table.Color or C3(1,1,1))
467
	local TIME = (Table.Time or 45)
468
	local SOUNDID = (Table.SoundID or nil)
469
	local SOUNDPITCH = (Table.SoundPitch or nil)
470
	local SOUNDVOLUME = (Table.SoundVolume or nil)
471
	coroutine.resume(coroutine.create(function()
472
		local PLAYSSOUND = false
473
		local SOUND = nil
474
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
475
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
476
			PLAYSSOUND = true
477
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
478
		end
479
		EFFECT.Color = COLOR
480
		local MSH = nil
481
		if TYPE == "Sphere" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
483
		elseif TYPE == "Block" then
484
			MSH = IT("BlockMesh",EFFECT)
485
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
486
		elseif TYPE == "Wave" then
487
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
488
		elseif TYPE == "Ring" then
489
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
490
		elseif TYPE == "Slash" then
491
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
492
		elseif TYPE == "Round Slash" then
493
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
494
		elseif TYPE == "Swirl" then
495
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
496
		elseif TYPE == "Skull" then
497
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
498
		elseif TYPE == "Crystal" then
499
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
500
		end
501
		if MSH ~= nil then
502
			local MOVESPEED = nil
503
			if MOVEDIRECTION ~= nil then
504
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
505
			end
506
			local GROWTH = SIZE - ENDSIZE
507
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
508
			if TYPE == "Block" then
509
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
510
			else
511
				EFFECT.CFrame = CFRAME
512
			end
513
			for LOOP = 1, TIME+1 do
514
				Swait()
515
				MSH.Scale = MSH.Scale - GROWTH/TIME
516
				if TYPE == "Wave" then
517
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
518
				end
519
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
520
				if TYPE == "Block" then
521
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
522
				else
523
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
524
				end
525
				if MOVEDIRECTION ~= nil then
526
					local ORI = EFFECT.Orientation
527
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
528
					EFFECT.Orientation = ORI
529
				end
530
			end
531
			if PLAYSSOUND == false then
532
				EFFECT:remove()
533
			else
534
				repeat Swait() until SOUND.Playing == false
535
				EFFECT:remove()
536
			end
537
		else
538
			if PLAYSSOUND == false then
539
				EFFECT:remove()
540
			else
541
				repeat Swait() until SOUND.Playing == false
542
				EFFECT:remove()
543
			end
544
		end
545
	end))
546
end
547
548
function MakeForm(PART,TYPE)
549
	if TYPE == "Cyl" then
550
		local MSH = IT("CylinderMesh",PART)
551
	elseif TYPE == "Ball" then
552
		local MSH = IT("SpecialMesh",PART)
553
		MSH.MeshType = "Sphere"
554
	elseif TYPE == "Wedge" then
555
		local MSH = IT("SpecialMesh",PART)
556
		MSH.MeshType = "Wedge"
557
	end
558
end
559
560
Debris = game:GetService("Debris")
561
562
function CastProperRay(StartPos, EndPos, Distance, Ignore)
563
	local DIRECTION = CF(StartPos,EndPos).lookVector
564
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
565
end
566
567
function turnto(position)
568
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
569
end
570
571
--//=================================\\
572
--||	     WEAPON CREATION
573
--\\=================================//
574
575
Humanoid.Parent = nil
576
RootPart.Size = RootPart.Size*SIZE
577
Torso.Size = Torso.Size*SIZE
578
RightArm.Size = RightArm.Size*SIZE
579
RightLeg.Size = RightLeg.Size*SIZE
580
LeftArm.Size = LeftArm.Size*SIZE
581
LeftLeg.Size = LeftLeg.Size*SIZE
582
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
583
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
584
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
585
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
586
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
587
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
588
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
589
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
590
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
591
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
592
Head.Size = Head.Size*SIZE
593
RootJoint.Parent = RootPart
594
Neck.Parent = Torso
595
RightShoulder.Parent = Torso
596
LeftShoulder.Parent = Torso
597
RightHip.Parent = Torso
598
LeftHip.Parent = Torso
599
600
Humanoid.DisplayDistanceType = "None"
601
local naeeym2 = IT("BillboardGui",Character)
602
naeeym2.AlwaysOnTop = true
603
naeeym2.Size = UDim2.new(5,35,2,15)
604
naeeym2.StudsOffset = Vector3.new(0,2,0)
605
naeeym2.MaxDistance = 75
606
naeeym2.Adornee = Character.Head
607
naeeym2.Name = "Name"
608
naeeym2.PlayerToHideFrom = Player
609
local tecks2 = IT("TextLabel",naeeym2)
610
tecks2.BackgroundTransparency = 1
611
tecks2.TextScaled = true
612
tecks2.BorderSizePixel = 0
613
tecks2.Text = ""
614
tecks2.Font = "Fantasy"
615
tecks2.TextSize = 30
616
tecks2.TextStrokeTransparency = 0
617
tecks2.TextColor3 = C3(1,1,1)
618
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
619
tecks2.Size = UDim2.new(1,0,0.5,0)
620
tecks2.Parent = naeeym2
621
local top = Instance.new("Shirt")
622
top.ShirtTemplate = "rbxassetid://1533635803"
623
top.Parent = Character
624
top.Name = "Cloth"
625
local bottom = Instance.new("Pants")
626
bottom.PantsTemplate = "rbxassetid://1460022985"
627
bottom.Parent = Character
628
bottom.Name = "Cloth"
629
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
630
PRT.Color = C3(0,0,0)
631
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
632
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
633
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
634
PRT.Color = C3(1,1,1)
635
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
636
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
637
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
638
PRT.Color = C3(159/255, 111/255, 183/255)
639
MakeForm(PRT,"Ball")
640
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
641
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
642
PRT.Color = C3(159/255, 111/255, 183/255)
643
MakeForm(PRT,"Ball")
644
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
645
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
646
PRT.Color = C3(159/255, 111/255, 183/255)
647
MakeForm(PRT,"Ball")
648
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
649
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
650
PRT.Color = C3(159/255, 111/255, 183/255)
651
MakeForm(PRT,"Ball")
652
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
653
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
654
PRT.Color = C3(159/255, 111/255, 183/255)
655
MakeForm(PRT,"Ball")
656
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
657
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
658
PRT.Color = C3(159/255, 111/255, 183/255)
659
MakeForm(PRT,"Ball")
660
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
661
662
local LASTPART = Head
663
for i = 1, 24 do
664
	local MATH = (1-(i/30))
665
	if LASTPART == Head then
666
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
667
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
668
		LASTPART = Horn
669
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
670
	else
671
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
672
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
673
		LASTPART = Horn
674
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
675
	end
676
end
677
local LASTPART = Head
678
for i = 1, 24 do
679
	local MATH = (1-(i/30))
680
	if LASTPART == Head then
681
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
682
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
683
		LASTPART = Horn
684
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
685
	else
686
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
687
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
688
		LASTPART = Horn
689
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
690
	end
691
end
692
local LASTPART = Head
693
for i = 1, 8 do
694
	local MATH = (1-(i/14))
695
	if LASTPART == Head then
696
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
697
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
698
		LASTPART = Horn
699
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
700
	else
701
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
702
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
703
		LASTPART = Horn
704
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
705
	end
706
end
707
local LASTPART = Head
708
for i = 1, 8 do
709
	local MATH = (1-(i/14))
710
	if LASTPART == Head then
711
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
712
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
713
		LASTPART = Horn
714
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
715
	else
716
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
717
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
718
		LASTPART = Horn
719
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
720
	end
721
end
722
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
723
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
724
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
725
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
726
MakeForm(PRT,"Cyl")
727
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
728
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
729
MakeForm(PRT,"Cyl")
730
PRT.Color = C3(159/255, 111/255, 183/255)
731
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
732
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
733
MakeForm(RING,"Cyl")
734
RING.Color = C3(0,0,0)
735
for i = 1, 12 do
736
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
737
	PRT.Color = C3(0,0,0)
738
	local MSH = IT("BlockMesh",PRT)
739
	MSH.Scale = VT(0.6,1,1)
740
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
741
end
742
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
743
PRT.Color = C3(0,0,0)
744
local MSH = IT("BlockMesh",PRT)
745
MSH.Scale = VT(0.4,1,1)
746
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
747
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
748
PRT.Color = C3(0,0,0)
749
local MSH = IT("BlockMesh",PRT)
750
MSH.Scale = VT(0.4,1,1)
751
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
752
coroutine.resume(coroutine.create(function()
753
	while true do
754
		Swait()
755
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
756
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
757
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
758
		if CLOCKLOOP <= -150 then
759
			if VALUE1 == false then
760
				CLOCKLOOP = 0
761
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
762
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
763
				ApplyAoE(HITPOS,10,15,45,75,false)
764
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
765
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
766
				if CLOCKTARGET ~= nil then
767
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
768
					if CLOCKTARGET.Torso ~= nil then
769
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
770
					end
771
					if CLOCKTARGET.Health == 0 then
772
						CLOCKTARGET = nil
773
					end
774
				end
775
			end
776
		end
777
	end
778
end))
779
780
for _, c in pairs(Weapon:GetChildren()) do
781
	if c.ClassName == "Part" then
782
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
783
	end
784
end
785
786
Neck.Name = "Weld"
787
RootJoint.Name = "Weld"
788
RightShoulder.Name = "Weld"
789
LeftShoulder.Name = "Weld"
790
RightHip.Name = "Weld"
791
LeftHip.Name = "Weld"
792
793
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
794
local SKILLFONT = "Fantasy"
795
local SKILLTEXTSIZE = 7
796
797
Weapon.Parent = Character
798
Humanoid.Parent = Character
799
800
Humanoid.Died:connect(function()
801
	ATTACK = true
802
end)
803
804
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
805
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
806
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
807
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
808
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
809
810
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
811
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
812
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
813
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
814
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
815
816
--//=================================\\
817
--||			DAMAGING
818
--\\=================================//
819
820
function ApplyDamage(Humanoid,Damage,TorsoPart)
821
	local defence = Instance.new("BoolValue",Humanoid.Parent)
822
	defence.Name = ("HitBy"..Player.Name)
823
	game:GetService("Debris"):AddItem(defence, 0.001)
824
	Damage = Damage * DAMAGEMULTIPLIER
825
	if Humanoid.Health ~= 0 then
826
		local CritChance = MRANDOM(1,100)
827
		if Damage > Humanoid.Health then
828
			Damage = math.ceil(Humanoid.Health)
829
			if Damage == 0 then
830
				Damage = 0.1
831
			end
832
		end
833
		Humanoid.Health = Humanoid.Health - Damage
834
	end
835
end
836
837
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
838
	local CHILDREN = workspace:GetDescendants()
839
	for index, CHILD in pairs(CHILDREN) do
840
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
841
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
842
			if HUM then
843
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
844
				if TORSO then
845
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
846
						if INSTAKILL == true then
847
							CHILD:BreakJoints()
848
						else
849
							local DMG = MRANDOM(MINDMG,MAXDMG)
850
							ApplyDamage(HUM,DMG,TORSO)
851
						end
852
						if FLING > 0 then
853
							for _, c in pairs(CHILD:GetChildren()) do
854
								if c:IsA("BasePart") then
855
									local bv = Instance.new("BodyVelocity") 
856
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
857
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
858
									bv.Parent = c
859
									Debris:AddItem(bv,0.05)
860
								end
861
							end
862
						end
863
					end
864
				end
865
			end
866
		end
867
	end
868
end
869
870
--//=================================\\
871
--||	ATTACK FUNCTIONS AND STUFF
872
--\\=================================//
873
874
function MagicMissiles()
875
	ATTACK = true
876
	Rooted = true
877
	local SELECTING = true
878
	local SPOTS = {}
879
	coroutine.resume(coroutine.create(function()
880
		local LOOP = 0
881
		repeat
882
			LOOP = LOOP + 1
883
			Swait()
884
			if LOOP >= 10 then
885
				LOOP = 0
886
				for i = 1, #SPOTS do
887
					if SPOTS[i] ~= nil then
888
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
889
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
890
					end
891
				end
892
			end
893
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
894
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
895
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
896
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
897
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
898
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
899
		until SELECTING == false
900
		Rooted = false
901
		repeat
902
			LOOP = LOOP + 1
903
			Swait()
904
			if LOOP >= 10 then
905
				LOOP = 0
906
				for i = 1, #SPOTS do
907
					if SPOTS[i] ~= nil then
908
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
909
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
910
					end
911
				end
912
			end
913
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
914
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
915
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
916
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
917
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
918
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
919
		until ATTACK == false
920
	end))
921
	repeat
922
		repeat Swait() until HOLD == true
923
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
924
			if DIST > 65 then
925
				DIST = 65
926
			end
927
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
928
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
929
			if HITFLOOR ~= nil then
930
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
931
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
932
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
933
			end
934
		repeat Swait() until HOLD == false
935
	until #SPOTS == 5
936
	SELECTING = false
937
	for i = 1, #SPOTS do
938
		if SPOTS[i] ~= nil then
939
			local POS = SPOTS[i]
940
			coroutine.resume(coroutine.create(function()
941
				local MISSILE = IT("Model",Effects)
942
				MISSILE.Name = "Missile"
943
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
944
				MakeForm(BASEPART,"Cyl")
945
				MISSILE.PrimaryPart = BASEPART
946
				BASEPART.CFrame = POS*CF(0,-30*3,0)
947
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
948
				MakeForm(HEAD,"Ball")
949
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
950
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
951
				MakeForm(TAIL,"Cyl")
952
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
953
				for i = 1, 10 do
954
					Swait()
955
					for _, c in pairs(MISSILE:GetChildren()) do
956
						if c.ClassName == "Part" then
957
							c.Transparency = c.Transparency - 1/10
958
						end
959
					end
960
				end
961
				for i = 1, 15*1.5 do
962
					Swait()
963
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
964
				end
965
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
966
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
967
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
968
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
969
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
970
				MISSILE:remove()
971
			end))
972
		end
973
	end
974
	wait(0.6)
975
	ATTACK = false
976
	Rooted = false
977
end
978
979
function TimesUp()
980
	CLOCKTARGET = nil
981
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
982
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
983
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
984
		if TORSO then
985
			ATTACK = true
986
			Rooted = false
987
			coroutine.resume(coroutine.create(function()
988
				repeat
989
					Swait()
990
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
991
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
992
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
993
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
994
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
995
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
996
				until ATTACK == false
997
			end))
998
			if Effects:FindFirstChild("NeonDoll") then
999
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1000
			end
1001
			wait(0.5)
1002
			local FAKECHARACTER = IT("Model",Effects)
1003
			FAKECHARACTER.Name = "NeonDoll"
1004
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
1005
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1006
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1007
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1008
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1009
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1010
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1011
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1012
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1013
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1014
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
1015
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1016
			CreateSound(201858045, TORS, 5, 0.4, false)
1017
			for i = 1, 150 do
1018
				Swait()
1019
				CLOCKSPEED = 6
1020
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1021
					if c.ClassName == "Part" then
1022
						c.Transparency = c.Transparency - 0.5/150
1023
					end
1024
				end
1025
			end
1026
			CLOCKTARGET = HUM
1027
			coroutine.resume(coroutine.create(function()
1028
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
1029
				for i = 1, 25 do
1030
					Swait()
1031
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1032
						if c.ClassName == "Part" then
1033
							c.Transparency = c.Transparency + 0.5/25
1034
						end
1035
					end
1036
				end
1037
				CLOCKSPEED = 1
1038
				FAKECHARACTER:remove()
1039
			end))
1040
			wait(0.5)
1041
			ATTACK = false
1042
			Rooted = false
1043
		end
1044
	end
1045
end
1046
1047
function ChainPunch()
1048
	ATTACK = true
1049
	Rooted = false
1050
	local GYRO = IT("BodyGyro",RootPart)
1051
	GYRO.D = 25
1052
	GYRO.P = 2000
1053
	GYRO.MaxTorque = VT(0,40000,0)
1054
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1055
	repeat
1056
		Swait()
1057
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1058
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1059
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1060
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1061
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1062
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1063
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
	until HOLD == true
1065
	local POS = Mouse.Hit.p
1066
	local CHAINS = false
1067
	local CHAINLINKS = {}
1068
	local A = IT("Attachment",RightArm)
1069
	A.Position = VT(1,-1,0)*SIZE
1070
	A.Orientation = VT(-90, -89.982, 0)
1071
	local B = IT("Attachment",RightArm)
1072
	B.Position = VT(-1,-1,0)*SIZE
1073
	B.Orientation = VT(-90, 89.988, 0)
1074
	local C = IT("Attachment",RightArm)
1075
	C.Position = VT(0.5,-1.3,0)*SIZE
1076
	C.Orientation = VT(-90, -89.982, 0)
1077
	local D = IT("Attachment",RightArm)
1078
	D.Position = VT(-0.5,-1.3,0)*SIZE
1079
	D.Orientation = VT(-90, 89.988, 0)
1080
	local LIGHT = IT("Attachment",RightArm)
1081
	LIGHT.Position = VT(0,-1,0)*SIZE
1082
	local LIGHT2 = IT("PointLight",LIGHT)
1083
	LIGHT2.Range = 7
1084
	LIGHT2.Brightness = 5
1085
	LIGHT2.Color = SKILLTEXTCOLOR
1086
	for i = 1, 2 do
1087
		local TWIST = -2
1088
		local START = A
1089
		local END = B
1090
		if i == 1 then
1091
			START = B
1092
			END = A
1093
		end
1094
		local ChainLink = IT("Beam",Torso)
1095
		ChainLink.Texture = "rbxassetid://73042633"
1096
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1097
		ChainLink.TextureSpeed = 1
1098
		ChainLink.Width0 = 1
1099
		ChainLink.Width1 = 1
1100
		ChainLink.TextureLength = 2.5
1101
		ChainLink.Attachment0 = START
1102
		ChainLink.Attachment1 = END
1103
		ChainLink.CurveSize0 = TWIST
1104
		ChainLink.CurveSize1 = TWIST
1105
		--ChainLink.FaceCamera = true
1106
		ChainLink.Segments = 45
1107
		ChainLink.Transparency = NumberSequence.new(1)
1108
		table.insert(CHAINLINKS,ChainLink)
1109
	end
1110
	for i = 1, 2 do
1111
		local TWIST = -1
1112
		local START = C
1113
		local END = D
1114
		if i == 1 then
1115
			START = D
1116
			END = C
1117
		end
1118
		local ChainLink = IT("Beam",Torso)
1119
		ChainLink.Texture = "rbxassetid://73042633"
1120
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1121
		ChainLink.TextureSpeed = 1
1122
		ChainLink.Width0 = 1
1123
		ChainLink.Width1 = 1
1124
		ChainLink.TextureLength = 5
1125
		ChainLink.Attachment0 = START
1126
		ChainLink.Attachment1 = END
1127
		ChainLink.CurveSize0 = TWIST
1128
		ChainLink.CurveSize1 = TWIST
1129
		--ChainLink.FaceCamera = true
1130
		ChainLink.Segments = 25
1131
		ChainLink.LightEmission = 0.5
1132
		ChainLink.Transparency = NumberSequence.new(1)
1133
		table.insert(CHAINLINKS,ChainLink)
1134
	end
1135
	coroutine.resume(coroutine.create(function()
1136
		repeat
1137
			Swait()
1138
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1139
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1140
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1141
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1142
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1143
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1144
		until CHAINS == true
1145
		repeat
1146
			Swait()
1147
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1148
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1149
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1150
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1151
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1153
		until ATTACK == false
1154
		for e = 1, 15 do
1155
			Swait()
1156
			for i = 1, #CHAINLINKS do
1157
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1158
			end
1159
		end
1160
		A:remove()
1161
		B:remove()
1162
		C:remove()
1163
		D:remove()
1164
	end))
1165
	CreateSound(233856115, RightArm, 5, 1.2, false)
1166
	for e = 1, 15 do
1167
		Swait()
1168
		for i = 1, #CHAINLINKS do
1169
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1170
		end
1171
	end
1172
	CHAINS = true
1173
	Rooted = true
1174
	wait(0.25)
1175
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1176
	FIST.Color = C3(1, 215/255, 1)
1177
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1178
	local LIGHT3 = IT("PointLight",FIST)
1179
	LIGHT3.Range = 7
1180
	LIGHT3.Brightness = 5
1181
	LIGHT3.Color = SKILLTEXTCOLOR
1182
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1183
	local FISTA = IT("Attachment",FIST)
1184
	FISTA.Position = VT(0.062, 0.977, 0)
1185
	local ChainLink = IT("Beam",Torso)
1186
	ChainLink.Texture = "rbxassetid://73042633"
1187
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1188
	ChainLink.TextureSpeed = 0
1189
	ChainLink.Width0 = 3
1190
	ChainLink.Width1 = 3
1191
	ChainLink.TextureLength = 12
1192
	ChainLink.Attachment0 = LIGHT
1193
	ChainLink.Attachment1 = FISTA
1194
	ChainLink.FaceCamera = true
1195
	ChainLink.Segments = 45
1196
	ChainLink.LightEmission = 0.5
1197
	ChainLink.Transparency = NumberSequence.new(0.25)
1198
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1199
	for i = 1, 85 do
1200
		Swait()
1201
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1202
		ChainLink.TextureLength = 12+(i*2)
1203
		ApplyAoE(FIST.Position,10,15,25,100,false)
1204
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1205
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1206
		if HITFLOOR ~= nil then
1207
			HITFLOOR:BreakJoints()
1208
			coroutine.resume(coroutine.create(function()
1209
				for i = 1, 15 do
1210
					Swait()
1211
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1212
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1213
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1214
				end
1215
			end))
1216
			break
1217
		end
1218
	end
1219
	coroutine.resume(coroutine.create(function()
1220
		for i = 1, 50 do
1221
			Swait()
1222
			FIST.Transparency = FIST.Transparency + 0.5/50
1223
			LIGHT3.Range = LIGHT3.Range - 7/50
1224
		end
1225
		FIST:remove()
1226
	end))
1227
	LIGHT:remove()
1228
	GYRO:remove()
1229
	ATTACK = false
1230
	Rooted = false
1231
end
1232
1233
function WarpMeteor()
1234
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1235
	if DIST > 180 then
1236
		DIST = 180
1237
	end
1238
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1239
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1240
	if HITFLOOR then
1241
		local POS = HITPOS	
1242
		ATTACK = true
1243
		Rooted = true
1244
		local WARPED = false
1245
		local SMASHED = false
1246
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1247
		coroutine.resume(coroutine.create(function()
1248
			repeat
1249
				Swait()
1250
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1251
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1252
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1253
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1254
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1255
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1256
			until WARPED == true
1257
			repeat
1258
				Swait()
1259
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1260
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1261
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1262
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1263
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1264
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
			until SMASHED == true
1266
			repeat
1267
				Swait()
1268
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1271
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1272
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1273
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1274
			until ATTACK == false
1275
		end))
1276
		VALUE1 = true
1277
		CreateSound(233856115, Torso, 5, 1.6, false)
1278
		for i = 1, 25 do
1279
			Swait()
1280
			for _, c in pairs(Character:GetChildren()) do
1281
				if c.ClassName == "Part" then
1282
					c.Transparency = c.Transparency + 1/25
1283
				end
1284
			end
1285
			for _, c in pairs(Weapon:GetChildren()) do
1286
				if c.ClassName == "Part" then
1287
					c.Transparency = c.Transparency + 1/25
1288
				end
1289
			end
1290
		end
1291
		UNANCHOR = false
1292
		RootPart.Anchored = true
1293
		RootPart.Velocity = VT(0,0,0)
1294
		local ROOTPOS = RootPart.Position
1295
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1296
		WARPED = true
1297
		for i = 1, 25 do
1298
			Swait()
1299
			for _, c in pairs(Character:GetChildren()) do
1300
				if c.ClassName == "Part" then
1301
					c.Transparency = c.Transparency - 1/25
1302
				end
1303
			end
1304
			for _, c in pairs(Weapon:GetChildren()) do
1305
				if c.ClassName == "Part" then
1306
					c.Transparency = c.Transparency - 1/25
1307
				end
1308
			end
1309
		end
1310
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1311
		SHELL.CFrame = RootPart.CFrame
1312
		MakeForm(SHELL,"Ball")
1313
		CreateSound(402981977, SHELL, 5, 1.6, false)
1314
		for i = 1, 10 do
1315
			Swait()
1316
			SHELL.Transparency = SHELL.Transparency - 1/10
1317
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1318
		end
1319
		for i = 1, math.ceil(75/2) do
1320
			Swait()
1321
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1322
			SHELL.CFrame = CF(RootPart.Position)
1323
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1324
		end
1325
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1326
		SHELL.CFrame = CF(RootPart.Position)
1327
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1328
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1329
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1330
		for i = 1, 5 do
1331
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1332
		end
1333
		SHELL:remove()
1334
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1335
		SMASHED = true
1336
		wait(1)
1337
		VALUE1 = false
1338
		UNANCHOR = true
1339
		ATTACK = false
1340
		Rooted = false
1341
	end
1342
end
1343
1344
function PandorasBox()
1345
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1346
	if HITFLOOR ~= nil then
1347
		ATTACK = true
1348
		Rooted = true
1349
		local RINGSPIN = true
1350
		local CONSTRUCTING = true
1351
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1352
		RING.Color = C3(0,0,0)
1353
		MakeForm(RING,"Cyl")
1354
		RING.CFrame = CF(HITPOS)
1355
		CreateSound(402981977, RING, 5, 1.2, false)
1356
		coroutine.resume(coroutine.create(function()
1357
			repeat
1358
				Swait()
1359
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1360
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1361
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1362
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1363
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1364
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1365
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1366
			until CONSTRUCTING == false
1367
			repeat 
1368
				Swait() 
1369
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1370
			until RINGSPIN == false
1371
			for i = 1, 25 do
1372
				Swait()
1373
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1374
				RING.Size = RING.Size - VT(0.15,0,0.15)
1375
				--DECAL.Transparency = DECAL.Transparency + 1/25
1376
				RING.Transparency = RING.Transparency + 1/25
1377
			end
1378
			RING:remove()
1379
		end))
1380
		for i = 1, 15 do
1381
			Swait()
1382
			RING.Size = RING.Size + VT(0.75,0,0.75)
1383
			RING.Transparency = RING.Transparency - 1/15
1384
		end
1385
		local BOXSPIN = true
1386
		local PANDORASBOX = IT("Model",Effects)
1387
		PANDORASBOX.Name = "Pandora's Box"
1388
		local BOX = IT("Model",PANDORASBOX)
1389
		BOX.Name = "Body"
1390
		local LID = IT("Model",PANDORASBOX)
1391
		LID.Name = "Lid"
1392
		--BUILDING THE BOX--
1393
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1394
			BASE.Color = C3(0,0,0)
1395
			PANDORASBOX.PrimaryPart = BASE
1396
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1397
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1398
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1399
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1400
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1401
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1402
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1403
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1404
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1405
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1406
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1407
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1408
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1409
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1410
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1411
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1412
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1413
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1414
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1415
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1416
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1417
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1418
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1419
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1420
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1421
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1422
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1423
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1424
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1425
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1426
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1427
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1428
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1429
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1430
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1431
			-------------
1432
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1433
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1434
			LID.PrimaryPart = LIDPART
1435
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1436
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1437
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1438
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1439
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1440
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1441
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1442
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1443
			local DECAL = IT("Decal",LIDPART)
1444
			DECAL.Face = "Top"
1445
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1446
			DECAL.Color3 = C3(0,0,0)
1447
		--BUILDING THE BOX--
1448
		coroutine.resume(coroutine.create(function()
1449
			repeat
1450
				Swait()
1451
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1452
			until BOXSPIN == false
1453
		end))
1454
		for i = 1, 25 do
1455
			Swait()
1456
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1457
		end
1458
		wait(0.5)
1459
		BOXSPIN = false
1460
		CONSTRUCTING = false	
1461
		coroutine.resume(coroutine.create(function()
1462
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1463
			--[[for i = 1, 45 do
1464
				Swait()
1465
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1466
			end-
1467
			LID:remove()]]--
1468
			for _, c in pairs(LID:GetChildren()) do
1469
				if c.ClassName == "Part" then
1470
					c.Anchored = false
1471
					c.CanCollide = true
1472
					if c ~= LIDPART then
1473
						weldBetween(LIDPART,c)
1474
					end
1475
				end
1476
			end
1477
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1478
			Debris:AddItem(LID,15)
1479
			wait(0.5)
1480
			local RANDOMEFFECT = MRANDOM(1,4)
1481
			if RANDOMEFFECT == 1 then
1482
				for i = 1, 45 do
1483
					wait((2-(i/15))/15)
1484
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1485
				end	
1486
				wait(1)
1487
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1488
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1489
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1490
				for i = 1, 5 do
1491
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1492
				end
1493
				ApplyAoE(BASE.Position,50,1,200,375,false)
1494
				ApplyAoE(BASE.Position,250,35,75,175,false)
1495
			elseif RANDOMEFFECT == 2 then
1496
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1497
				FIELD.CFrame = BASE.CFrame
1498
				MakeForm(FIELD,"Ball")
1499
				for i = 1, 50 do
1500
					Swait()
1501
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1502
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1503
				end
1504
				wait(0.2)
1505
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1506
				coroutine.resume(coroutine.create(function()
1507
					for i = 1, 75 do
1508
						Swait()
1509
						LOOP.Volume = LOOP.Volume + 10/75
1510
						LOOP.Parent = FIELD
1511
						local CHILDREN = workspace:GetDescendants()
1512
						for index, CHILD in pairs(CHILDREN) do
1513
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1514
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1515
								if HUM then
1516
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1517
									if TORSO then
1518
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1519
											HUM.Health = HUM.Health - 0.1
1520
											TORSO.Velocity = VT(0,5,0)
1521
											HUM.PlatformStand = true
1522
											if TORSO.RotVelocity.Magnitude < 15 then
1523
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1524
											end
1525
										end
1526
									end
1527
								end
1528
							end
1529
						end
1530
						FIELD.Size = FIELD.Size + VT(3,3,3)
1531
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1532
					end
1533
					for i = 1, 500 do
1534
						Swait()
1535
						LOOP.Parent = FIELD
1536
						local CHILDREN = workspace:GetDescendants()
1537
						for index, CHILD in pairs(CHILDREN) do
1538
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1539
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1540
								if HUM then
1541
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1542
									if TORSO then
1543
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1544
											TORSO.Velocity = VT(0,5,0)
1545
											HUM.Health = HUM.Health - 0.1
1546
											HUM.PlatformStand = true
1547
											if TORSO.RotVelocity.Magnitude < 15 then
1548
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1549
											end
1550
										end
1551
									end
1552
								end
1553
							end
1554
						end
1555
					end
1556
					for i = 1, 25 do
1557
						Swait()
1558
						LOOP.Volume = LOOP.Volume + 10/25
1559
						LOOP.Parent = FIELD
1560
						local CHILDREN = workspace:GetDescendants()
1561
						for index, CHILD in pairs(CHILDREN) do
1562
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1563
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1564
								if HUM then
1565
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1566
									if TORSO then
1567
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1568
											TORSO.Velocity = VT(0,5,0)
1569
											HUM.Health = HUM.Health - 0.1
1570
											HUM.PlatformStand = false
1571
											if TORSO.RotVelocity.Magnitude < 15 then
1572
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1573
											end
1574
										end
1575
									end
1576
								end
1577
							end
1578
						end
1579
						FIELD.Size = FIELD.Size - VT(3,3,3)
1580
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1581
					end	
1582
					FIELD:remove()
1583
				end))
1584
			elseif RANDOMEFFECT == 3 then
1585
				for i = 1, 10 do
1586
					wait(0.15)
1587
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1588
					coroutine.resume(coroutine.create(function()
1589
						local MINION = CLONE:Clone()
1590
						MINION.Parent = Effects
1591
						MINION.Name = "Shadow"
1592
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1593
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1594
						for _, c in pairs(MINION:GetChildren()) do
1595
							if c.ClassName == "Part" then
1596
								c.Material = "Neon"
1597
								c.Color = C3(0,0,0)
1598
								c.Transparency = 0.25
1599
								if c.Name == "Head" then
1600
									c:ClearAllChildren()
1601
									local MSH = IT("BlockMesh",c)
1602
									MSH.Scale = VT(0.5,1,1)
1603
								end
1604
							end
1605
						end
1606
						local TORSO = MINION.Torso
1607
						local HUMAN = MINION.Humanoid
1608
						HUMAN.WalkSpeed = 20
1609
						HUMAN.MaxHealth = math.huge
1610
						HUMAN.Health = math.huge
1611
						HUMAN.DisplayDistanceType = "None"
1612
						HUMAN.Died:connect(function()
1613
							MINION:remove()
1614
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1615
						end)
1616
						wait(1)
1617
						local findNearestTorso = function(POS)
1618
							local list = game.Workspace:GetDescendants()
1619
							local torso = nil
1620
							local dist = 500
1621
							local temp = nil
1622
							local human = nil
1623
							local temp2 = nil
1624
							for x = 1, #list do
1625
								temp2 = list[x]
1626
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1627
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1628
									human = temp2:findFirstChildOfClass("Humanoid")
1629
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1630
										if (temp.Position - POS).magnitude < dist then
1631
											torso = temp
1632
											dist = (temp.Position - POS).magnitude
1633
										end
1634
									end
1635
								end
1636
							end
1637
							return torso, dist
1638
						end
1639
						for i = 1, 40 do
1640
							if HUMAN.Health == 0 then
1641
								break
1642
							end
1643
							wait(0.3)
1644
							local target,dist= findNearestTorso(TORSO.Position)
1645
							if target then
1646
								HUMAN:MoveTo(target.Position)
1647
								if dist < 25 then
1648
									CreateSound(348663022, TORSO, 10, 1, true)
1649
									wait(2)
1650
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1651
									--ANIM:Play()
1652
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1653
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1654
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1655
									for i = 1, 5 do
1656
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1657
									end
1658
									break
1659
								end
1660
							end
1661
						end
1662
						MINION:remove()
1663
					end))
1664
				end
1665
			elseif RANDOMEFFECT == 4 then
1666
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1667
				FIELD.Color = C3(0,0,0)
1668
				FIELD.CFrame = BASE.CFrame
1669
				MakeForm(FIELD,"Ball")
1670
				FIELD.CanCollide = true
1671
				for i = 1, 50 do
1672
					Swait()
1673
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1674
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1675
				end
1676
				wait(0.2)
1677
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1678
				coroutine.resume(coroutine.create(function()
1679
					local E = 0
1680
					for i = 1, 75 do
1681
						E = E + 1
1682
						Swait()
1683
						if E >= 35 then
1684
							E = 0
1685
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1686
						end
1687
						LOOP.Volume = LOOP.Volume + 10/75
1688
						LOOP.Parent = FIELD
1689
						local CHILDREN = workspace:GetDescendants()
1690
						for index, CHILD in pairs(CHILDREN) do
1691
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1692
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1693
								if HUM then
1694
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1695
									if TORSO then
1696
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1697
											for _, c in pairs(CHILD:GetChildren()) do
1698
												if c:IsA("BasePart") then
1699
													local bv = Instance.new("BodyVelocity") 
1700
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1701
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1702
													bv.Parent = c
1703
													Debris:AddItem(bv,0.05)
1704
												end
1705
											end
1706
											HUM.Health = HUM.Health - 0.3
1707
										end
1708
									end
1709
								end
1710
							end
1711
						end
1712
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1713
					end
1714
					for i = 1, 180 do
1715
						E = E + 1
1716
						Swait()
1717
						if E >= 35 then
1718
							E = 0
1719
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1720
						end
1721
						LOOP.Parent = FIELD
1722
						local CHILDREN = workspace:GetDescendants()
1723
						for index, CHILD in pairs(CHILDREN) do
1724
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1725
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1726
								if HUM then
1727
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1728
									if TORSO then
1729
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1730
											for _, c in pairs(CHILD:GetChildren()) do
1731
												if c:IsA("BasePart") then
1732
													local bv = Instance.new("BodyVelocity") 
1733
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1734
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1735
													bv.Parent = c
1736
													Debris:AddItem(bv,0.05)
1737
												end
1738
											end
1739
											HUM.Health = HUM.Health - 0.3
1740
										end
1741
									end
1742
								end
1743
							end
1744
						end
1745
					end
1746
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1747
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1748
					for i = 1, 5 do
1749
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1750
					end
1751
					FIELD:remove()
1752
				end))
1753
			elseif RANDOMEFFECT == 5 then
1754
			end
1755
			wait(0.5)
1756
			for i = 1, 25 do
1757
				Swait()
1758
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1759
			end
1760
			PANDORASBOX:remove()
1761
			RINGSPIN = false
1762
		end))
1763
		ATTACK = false
1764
		Rooted = false
1765
	end
1766
end
1767
1768
function Taunt()
1769
	ATTACK = true
1770
	local LAUGH = nil
1771
	coroutine.resume(coroutine.create(function()
1772
		repeat
1773
			Swait()
1774
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1775
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1776
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1777
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1778
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1779
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1780
		until LAUGH ~= nil
1781
		repeat
1782
			Swait()
1783
			LAUGH.Parent = Head
1784
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1785
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1786
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1787
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1788
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1789
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1790
		until LAUGH.Playing == false
1791
	ATTACK = false
1792
	end))
1793
	wait(0.1)
1794
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1795
end
1796
1797
--//=================================\\
1798
--||	  ASSIGN THINGS TO KEYS
1799
--\\=================================//
1800
1801
function MouseDown(Mouse)
1802
	HOLD = true
1803
	if ATTACK == false then
1804
	end
1805
end
1806
1807
function MouseUp(Mouse)
1808
HOLD = false
1809
end
1810
1811
function KeyDown(Key)
1812
	KEYHOLD = true
1813
	if Key == "z" and ATTACK == false then
1814
		MagicMissiles()
1815
	end
1816
1817
	if Key == "b" and ATTACK == false then
1818
		TimesUp()
1819
	end
1820
1821
	if Key == "c" and ATTACK == false then
1822
		ChainPunch()
1823
	end
1824
1825
	if Key == "v" and ATTACK == false then
1826
		WarpMeteor()
1827
	end
1828
1829
	if Key == "x" and ATTACK == false then
1830
		PandorasBox()
1831
	end
1832
1833
	if Key == "t" and ATTACK == false then
1834
		Taunt()
1835
	end
1836
end
1837
1838
function KeyUp(Key)
1839
	KEYHOLD = false
1840
end
1841
1842
	Mouse.Button1Down:connect(function(NEWKEY)
1843
		MouseDown(NEWKEY)
1844
	end)
1845
	Mouse.Button1Up:connect(function(NEWKEY)
1846
		MouseUp(NEWKEY)
1847
	end)
1848
	Mouse.KeyDown:connect(function(NEWKEY)
1849
		KeyDown(NEWKEY)
1850
	end)
1851
	Mouse.KeyUp:connect(function(NEWKEY)
1852
		KeyUp(NEWKEY)
1853
	end)
1854
1855
--//=================================\\
1856
--\\=================================//
1857
1858
1859
function unanchor()
1860
	if UNANCHOR == true then
1861
		RootPart.Anchored = false
1862
	end
1863
	g = Character:GetChildren()
1864
	for i = 1, #g do
1865
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1866
			g[i].Anchored = false
1867
		end
1868
	end
1869
	g = Weapon:GetChildren()
1870
	for i = 1, #g do
1871
		if g[i].ClassName == "Part" then
1872
			g[i].Anchored = false
1873
		end
1874
	end
1875
end
1876
1877
1878
--//=================================\\
1879
--||	WRAP THE WHOLE SCRIPT UP
1880
--\\=================================//
1881
1882
Humanoid.Changed:connect(function(Jump)
1883
	if Jump == "Jump" and (Disable_Jump == true) then
1884
		Humanoid.Jump = false
1885
	end
1886
end)
1887
1888
while true do
1889
	Swait()
1890
	script.Parent = WEAPONGUI
1891
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1892
	    v:Stop();
1893
	end
1894
	ANIMATE.Parent = nil
1895
	SINE = SINE + CHANGE*1.5
1896
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1897
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1898
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1899
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1900
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1901
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1902
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1903
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1904
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1905
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1906
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1907
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1908
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1909
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1910
	end
1911
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1912
		ANIM = "Jump"
1913
		if ATTACK == false then
1914
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1915
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1916
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1917
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1918
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1919
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1920
	    end
1921
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1922
		ANIM = "Fall"
1923
		if ATTACK == false then
1924
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1925
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1926
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1927
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1928
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1929
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1930
		end
1931
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1932
		ANIM = "Idle"
1933
		if ATTACK == false then
1934
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1935
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1936
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1937
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1938
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1939
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1940
		end
1941
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1942
		ANIM = "Walk"
1943
		if ATTACK == false then
1944
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1945
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1946
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1947
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1948
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1949
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1950
		end
1951
	end
1952
	unanchor()
1953
	Humanoid.MaxHealth = "inf"
1954
	Humanoid.Health = "inf"
1955
	if Rooted == false then
1956
		Disable_Jump = false
1957
		Humanoid.WalkSpeed = Speed
1958
	elseif Rooted == true then
1959
		Disable_Jump = true
1960
		Humanoid.WalkSpeed = 0
1961
	end
1962
	for _, c in pairs(Character:GetChildren()) do
1963
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1964
			c.Material = "Fabric"
1965
			if c:FindFirstChildOfClass("ParticleEmitter") then
1966
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1967
			end
1968
			if c ~= Head then
1969
				c.Color = C3(0,0,0)
1970
			else
1971
				c.Color = C3(1,1,1)
1972
			end
1973
			if c == Head then
1974
				if c:FindFirstChild("face") then
1975
					c.face:remove()
1976
				end
1977
			end
1978
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1979
			c:remove()
1980
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1981
			c:remove()
1982
		end
1983
	end
1984
	sick.SoundId = "rbxassetid://"..SONG
1985
	sick.Looped = true
1986
	sick.Pitch = 1
1987
	sick.Volume = 5
1988
	sick.Parent = Torso
1989
	sick:Resume()
1990
	--sick.Playing = false
1991
	Humanoid.Name = "Pandora = "..Player.Name
1992
end
1993
1994
--//=================================\\
1995
--\\=================================//
1996
1997
1998
1999
2000
2001
--//====================================================\\--
2002
--||			  		 END OF SCRIPT
2003
--\\====================================================//--