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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5-
plrmouse = plr:GetMouse()
5+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
89
plr = game:service'Players'.LocalPlayer
90
repeat wait() until plr.Character
91
wait(1)
92
plrgui = plr:findFirstChild'PlayerGui'
93
char = plr.Character
94
humanoid = char:findFirstChild("Humanoid")
95
torso = char:findFirstChild("Torso")
96
head = char.Head
97
ra = char:findFirstChild("Right Arm")
98
la = char:findFirstChild("Left Arm")
99
rl = char:findFirstChild("Right Leg")
100
ll = char:findFirstChild("Left Leg")
101
rs = torso:findFirstChild("Right Shoulder")
102
ls = torso:findFirstChild("Left Shoulder")
103
rh = torso:findFirstChild("Right Hip")
104
lh = torso:findFirstChild("Left Hip")
105
neck = torso:findFirstChild("Neck")
106
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
107
rootpart = char:findFirstChild("HumanoidRootPart")
108
camera = workspace.CurrentCamera
109
anim = char:findFirstChild("Animate")
110
111
function scan(parent)
112
    local parts,last = {}
113
        for _,v in pairs(parent:GetChildren()) do
114
            if (v:IsA("BasePart")) then
115
            v.Anchored = true
116
                if (last) then
117
                    local w = Instance.new("Weld")
118
                    w.Name = ("%s_Weld"):format(v.Name)
119
                    w.Part0,w.Part1 = last,v
120
                    w.C0 = last.CFrame:inverse()
121
                    w.C1 = v.CFrame:inverse()
122
                    w.Parent = last
123
                end
124
                last = v
125
                table.insert(parts,v)
126
            end
127
            scan(v)
128
        end
129
    for _,v in pairs(parts) do
130
        v.Anchored = false
131
        v.Locked = true
132
        v.CanCollide = false
133
    end
134
end
135
136
137
local Particles = {
138
139
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
140
            local StoredParticles = {};
141
142
            for Angle = 0, 360, 20 do
143
                local EffectDirection = new("Part", char);
144
                EffectDirection.Anchored = true;
145
                EffectDirection.CanCollide = false;
146
                EffectDirection.CFrame = CF
147
                 * CFrame.Angles(math.pi/2, 0, 0)
148
                 * CFrame.Angles(0, 0, math.rad(Angle)) 
149
                 * CFrame.new(0, Distance, 0);
150
                EffectDirection.Transparency = 1;
151
                local Smoke = new("Smoke", EffectDirection);
152
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
153
                Smoke.Opacity = Opac or 0.05;
154
                Smoke.Size = Size or 0;
155
                Smoke.RiseVelocity = Velocity or 2;
156
                table.insert(StoredParticles, Smoke);
157
                game:service'Debris':AddItem(EffectDirection, 10);
158
            end
159
160
            wait(.2);
161
162
            for Index,Value in next,StoredParticles do
163
                if Value:IsA'Smoke' then
164
                    Value.Enabled = false;
165
                end
166
            end
167
    end;
168
169
    BulletholeParticles = function(Part, hitPart)
170
        do --material splash
171
            local Particle = Instance.new("ParticleEmitter", Part);
172
            Particle.VelocitySpread = 30;
173
            Particle.LightEmission = 200;
174
175
176
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
177
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
178
            Particle.Texture = "rbxassetid://272031379";
179
            Particle.Rotation = NumberRange.new(0,90);
180
            Particle.Rate = 25;
181
            Particle.Acceleration = Vector3.new(0, -100, 0)
182
            Particle.Speed = NumberRange.new(35);
183
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
184
            Particle.Lifetime = NumberRange.new(2);
185
            coroutine.wrap(function()
186
                wait(.2)
187
                Particle.Enabled = false;
188
                Particle.Rate = 0;
189
                wait(2)
190
                Particle:Destroy()
191
            end)()
192
        end
193
194
        do --smoke effect
195
            local Particle = Instance.new("ParticleEmitter", Part);
196
            Particle.VelocitySpread = 10;
197
198
199
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
200
201
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
202
            Particle.Texture = "rbxassetid://272031958"; -- replace id
203
            Particle.Rotation = NumberRange.new(0,90);
204
            Particle.Rate = 10;
205
            Particle.Acceleration = Vector3.new(0, -1, 0)
206
            Particle.Speed = NumberRange.new(5);
207
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
208
            Particle.Lifetime = NumberRange.new(1);
209
            coroutine.wrap(function()
210
                wait(.2)
211
                Particle.Enabled = false;
212
                Particle.Rate = 0;
213
                wait(1)
214
                Particle:Destroy()
215
            end)()
216
        end
217
        end;
218
};
219
220
-- 1 - M16A4
221
Gun = Instance.new("Model")
222
Gun.Name = "M16A4"
223
Gun.Parent = char
224
225
-- 2 - Carry Handle
226
obj2 = Instance.new("Part")
227
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
228
obj2.FormFactor = 'Custom'
229
obj2.LeftSurface = 10
230
obj2.TopSurface = 10
231
obj2.RightSurface = 10
232
obj2.Material = 'SmoothPlastic'
233
obj2.Size = Vector3.new(1, 1, 1)
234
obj2.FrontSurface = 10
235
obj2.BottomSurface = 10
236
obj2.BackSurface = 10
237
obj2.Anchored = true
238
obj2.BrickColor = BrickColor.new("Black")
239
obj2.Name = "Carry Handle"
240
obj2.Parent = Gun
241
242
-- 3 - Mesh
243
obj3 = Instance.new("SpecialMesh")
244
obj3.MeshType = Enum.MeshType.Wedge
245
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
246
obj3.Parent = obj2
247
248
-- 4 - Front Sight/Gas Tube
249
obj4 = Instance.new("Part")
250
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
251
obj4.FormFactor = 'Custom'
252
obj4.LeftSurface = 10
253
obj4.TopSurface = 10
254
obj4.RightSurface = 10
255
obj4.Material = 'SmoothPlastic'
256
obj4.Size = Vector3.new(1, 1, 1)
257
obj4.FrontSurface = 10
258
obj4.BottomSurface = 10
259
obj4.BackSurface = 10
260
obj4.Anchored = true
261
obj4.BrickColor = BrickColor.new("Black")
262
obj4.Name = "Front Sight/Gas Tube"
263
obj4.Parent = Gun
264
265
-- 5 - Mesh
266
obj5 = Instance.new("SpecialMesh")
267
obj5.MeshType = Enum.MeshType.Brick
268
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
269
obj5.Parent = obj4
270
271
-- 6 - Handguard
272
obj6 = Instance.new("Part")
273
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
274
obj6.FormFactor = 'Custom'
275
obj6.LeftSurface = 10
276
obj6.TopSurface = 10
277
obj6.RightSurface = 10
278
obj6.Material = 'SmoothPlastic'
279
obj6.Size = Vector3.new(1, 1, 1)
280
obj6.FrontSurface = 10
281
obj6.BottomSurface = 10
282
obj6.BackSurface = 10
283
obj6.Anchored = true
284
obj6.BrickColor = BrickColor.new("Black")
285
obj6.Name = "Handguard"
286
obj6.Parent = Gun
287
288
-- 7 - Mesh
289
obj7 = Instance.new("SpecialMesh")
290
obj7.MeshType = Enum.MeshType.Wedge
291
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
292
obj7.Parent = obj6
293
294
-- 8 - Clip
295
obj8 = Instance.new("Part")
296
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
297
obj8.FormFactor = 'Custom'
298
obj8.LeftSurface = 10
299
obj8.TopSurface = 10
300
obj8.RightSurface = 10
301
obj8.Material = 'SmoothPlastic'
302
obj8.Size = Vector3.new(1, 1, 1)
303
obj8.FrontSurface = 10
304
obj8.BottomSurface = 10
305
obj8.BackSurface = 10
306
obj8.Anchored = true
307
obj8.BrickColor = BrickColor.new("Black")
308
obj8.Name = "Clip"
309
obj8.Parent = Gun
310
311
-- 9 - Mesh
312
obj9 = Instance.new("BlockMesh")
313
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
314
obj9.Parent = obj8
315
316
-- 10 - Stock
317
obj10 = Instance.new("Part")
318
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
319
obj10.FormFactor = 'Custom'
320
obj10.LeftSurface = 10
321
obj10.TopSurface = 10
322
obj10.RightSurface = 10
323
obj10.Material = 'SmoothPlastic'
324
obj10.Size = Vector3.new(1, 1, 1)
325
obj10.FrontSurface = 10
326
obj10.BottomSurface = 10
327
obj10.BackSurface = 10
328
obj10.Anchored = true
329
obj10.BrickColor = BrickColor.new("Black")
330
obj10.Name = "Stock"
331
obj10.Parent = Gun
332
333
-- 11 - Mesh
334
obj11 = Instance.new("SpecialMesh")
335
obj11.MeshType = Enum.MeshType.Wedge
336
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
337
obj11.Parent = obj10
338
339
-- 12 - Part
340
obj12 = Instance.new("Part")
341
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
342
obj12.FormFactor = 'Custom'
343
obj12.LeftSurface = 10
344
obj12.TopSurface = 10
345
obj12.RightSurface = 10
346
obj12.Material = 'SmoothPlastic'
347
obj12.Size = Vector3.new(1, 1, 1)
348
obj12.FrontSurface = 10
349
obj12.BottomSurface = 10
350
obj12.BackSurface = 10
351
obj12.Anchored = true
352
obj12.BrickColor = BrickColor.new("Black")
353
obj12.Parent = Gun
354
355
-- 13 - Mesh
356
obj13 = Instance.new("CylinderMesh")
357
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
358
obj13.Parent = obj12
359
360
-- 14 - Barrel
361
obj14 = Instance.new("Part")
362
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
363
obj14.FormFactor = 'Custom'
364
obj14.LeftSurface = 10
365
obj14.TopSurface = 10
366
obj14.RightSurface = 10
367
obj14.Material = 'SmoothPlastic'
368
obj14.Size = Vector3.new(1, 1, 1)
369
obj14.FrontSurface = 10
370
obj14.BottomSurface = 10
371
obj14.BackSurface = 10
372
obj14.Anchored = true
373
obj14.BrickColor = BrickColor.new("Black")
374
obj14.Name = "Barrel"
375
obj14.Parent = Gun
376
377
-- 15 - Mesh
378
obj15 = Instance.new("SpecialMesh")
379
obj15.MeshType = Enum.MeshType.Brick
380
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
381
obj15.Parent = obj14
382
383
-- 16 - Barrel
384
obj16 = Instance.new("Part")
385
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
386
obj16.FormFactor = 'Custom'
387
obj16.LeftSurface = 10
388
obj16.TopSurface = 10
389
obj16.RightSurface = 10
390
obj16.Material = 'SmoothPlastic'
391
obj16.Size = Vector3.new(1, 1, 1)
392
obj16.FrontSurface = 10
393
obj16.BottomSurface = 10
394
obj16.BackSurface = 10
395
obj16.Anchored = true
396
obj16.BrickColor = BrickColor.new("Black")
397
obj16.Name = "Barrel"
398
obj16.Parent = Gun
399
400
-- 17 - Mesh
401
obj17 = Instance.new("SpecialMesh")
402
obj17.MeshType = Enum.MeshType.Brick
403
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
404
obj17.Parent = obj16
405
406
-- 18 - Barrel
407
obj18 = Instance.new("Part")
408
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
409
obj18.FormFactor = 'Custom'
410
obj18.LeftSurface = 10
411
obj18.TopSurface = 10
412
obj18.RightSurface = 10
413
obj18.Material = 'SmoothPlastic'
414
obj18.Size = Vector3.new(1, 1, 1)
415
obj18.FrontSurface = 10
416
obj18.BottomSurface = 10
417
obj18.BackSurface = 10
418
obj18.Anchored = true
419
obj18.BrickColor = BrickColor.new("Black")
420
obj18.Name = "Barrel"
421
obj18.Parent = Gun
422
423
-- 19 - Mesh
424
obj19 = Instance.new("SpecialMesh")
425
obj19.MeshType = Enum.MeshType.Brick
426
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
427
obj19.Parent = obj18
428
429
-- 20 - FireHole
430
obj20 = Instance.new("Part")
431
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
432
obj20.FormFactor = 'Custom'
433
obj20.LeftSurface = 10
434
obj20.TopSurface = 10
435
obj20.RightSurface = 10
436
obj20.Material = 'SmoothPlastic'
437
obj20.Size = Vector3.new(1, 1, 1)
438
obj20.FrontSurface = 10
439
obj20.BottomSurface = 10
440
obj20.BackSurface = 10
441
obj20.Anchored = true
442
obj20.BrickColor = BrickColor.new("Really black")
443
obj20.Name = "FireHole"
444
obj20.Parent = Gun
445
446
-- 21 - Mesh
447
obj21 = Instance.new("CylinderMesh")
448
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
449
obj21.Parent = obj20
450
451
-- 22 - Barrel
452
obj22 = Instance.new("Part")
453
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
454
obj22.FormFactor = 'Custom'
455
obj22.LeftSurface = 10
456
obj22.TopSurface = 10
457
obj22.RightSurface = 10
458
obj22.Material = 'SmoothPlastic'
459
obj22.Size = Vector3.new(1, 1, 1)
460
obj22.FrontSurface = 10
461
obj22.BottomSurface = 10
462
obj22.BackSurface = 10
463
obj22.Anchored = true
464
obj22.BrickColor = BrickColor.new("Black")
465
obj22.Name = "Barrel"
466
obj22.Parent = Gun
467
468
-- 23 - Mesh
469
obj23 = Instance.new("CylinderMesh")
470
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
471
obj23.Parent = obj22
472
473
-- 24 - Barrel
474
obj24 = Instance.new("Part")
475
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
476
obj24.FormFactor = 'Custom'
477
obj24.LeftSurface = 10
478
obj24.TopSurface = 10
479
obj24.RightSurface = 10
480
obj24.Material = 'SmoothPlastic'
481
obj24.Size = Vector3.new(1, 1, 1)
482
obj24.FrontSurface = 10
483
obj24.BottomSurface = 10
484
obj24.BackSurface = 10
485
obj24.Anchored = true
486
obj24.BrickColor = BrickColor.new("Black")
487
obj24.Name = "Barrel"
488
obj24.Parent = Gun
489
490
-- 25 - Mesh
491
obj25 = Instance.new("CylinderMesh")
492
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
493
obj25.Parent = obj24
494
495
-- 26 - Barrel
496
obj26 = Instance.new("Part")
497
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
498
obj26.FormFactor = 'Custom'
499
obj26.LeftSurface = 10
500
obj26.TopSurface = 10
501
obj26.RightSurface = 10
502
obj26.Material = 'SmoothPlastic'
503
obj26.Size = Vector3.new(1, 1, 1)
504
obj26.FrontSurface = 10
505
obj26.BottomSurface = 10
506
obj26.BackSurface = 10
507
obj26.Anchored = true
508
obj26.BrickColor = BrickColor.new("Black")
509
obj26.Name = "Barrel"
510
obj26.Parent = Gun
511
512
-- 27 - Mesh
513
obj27 = Instance.new("SpecialMesh")
514
obj27.MeshType = Enum.MeshType.Brick
515
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
516
obj27.Parent = obj26
517
518
-- 28 - Barrel
519
obj28 = Instance.new("Part")
520
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
521
obj28.FormFactor = 'Custom'
522
obj28.LeftSurface = 10
523
obj28.TopSurface = 10
524
obj28.RightSurface = 10
525
obj28.Material = 'SmoothPlastic'
526
obj28.Size = Vector3.new(1, 1, 1)
527
obj28.FrontSurface = 10
528
obj28.BottomSurface = 10
529
obj28.BackSurface = 10
530
obj28.Anchored = true
531
obj28.BrickColor = BrickColor.new("Black")
532
obj28.Name = "Barrel"
533
obj28.Parent = Gun
534
535
-- 29 - Mesh
536
obj29 = Instance.new("CylinderMesh")
537
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
538
obj29.Parent = obj28
539
540
-- 30 - Barrel
541
obj30 = Instance.new("Part")
542
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
543
obj30.FormFactor = 'Custom'
544
obj30.LeftSurface = 10
545
obj30.TopSurface = 10
546
obj30.RightSurface = 10
547
obj30.Material = 'SmoothPlastic'
548
obj30.Size = Vector3.new(1, 1, 1)
549
obj30.FrontSurface = 10
550
obj30.BottomSurface = 10
551
obj30.BackSurface = 10
552
obj30.Anchored = true
553
obj30.BrickColor = BrickColor.new("Black")
554
obj30.Name = "Barrel"
555
obj30.Parent = Gun
556
557
-- 31 - Mesh
558
obj31 = Instance.new("CylinderMesh")
559
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
560
obj31.Parent = obj30
561
562
-- 32 - Carry Handle
563
obj32 = Instance.new("Part")
564
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
565
obj32.FormFactor = 'Custom'
566
obj32.LeftSurface = 10
567
obj32.TopSurface = 10
568
obj32.RightSurface = 10
569
obj32.Material = 'SmoothPlastic'
570
obj32.Size = Vector3.new(1, 1, 1)
571
obj32.FrontSurface = 10
572
obj32.BottomSurface = 10
573
obj32.BackSurface = 10
574
obj32.Anchored = true
575
obj32.BrickColor = BrickColor.new("Black")
576
obj32.Name = "Carry Handle"
577
obj32.Parent = Gun
578
579
-- 33 - Mesh
580
obj33 = Instance.new("SpecialMesh")
581
obj33.MeshType = Enum.MeshType.Brick
582
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
583
obj33.Parent = obj32
584
585
-- 34 - Carry Handle
586
obj34 = Instance.new("Part")
587
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
588
obj34.FormFactor = 'Custom'
589
obj34.LeftSurface = 10
590
obj34.TopSurface = 10
591
obj34.RightSurface = 10
592
obj34.Material = 'SmoothPlastic'
593
obj34.Size = Vector3.new(1, 1, 1)
594
obj34.FrontSurface = 10
595
obj34.BottomSurface = 10
596
obj34.BackSurface = 10
597
obj34.Anchored = true
598
obj34.BrickColor = BrickColor.new("Dark stone grey")
599
obj34.Name = "Carry Handle"
600
obj34.Parent = Gun
601
602
-- 35 - Mesh
603
obj35 = Instance.new("SpecialMesh")
604
obj35.MeshType = Enum.MeshType.Brick
605
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
606
obj35.Parent = obj34
607
608
-- 36 - Carry Handle
609
obj36 = Instance.new("Part")
610
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
611
obj36.FormFactor = 'Custom'
612
obj36.LeftSurface = 10
613
obj36.TopSurface = 10
614
obj36.RightSurface = 10
615
obj36.Material = 'SmoothPlastic'
616
obj36.Size = Vector3.new(1, 1, 1)
617
obj36.FrontSurface = 10
618
obj36.BottomSurface = 10
619
obj36.BackSurface = 10
620
obj36.Anchored = true
621
obj36.BrickColor = BrickColor.new("Dark stone grey")
622
obj36.Name = "Carry Handle"
623
obj36.Parent = Gun
624
625
-- 37 - Mesh
626
obj37 = Instance.new("CylinderMesh")
627
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
628
obj37.Parent = obj36
629
630
-- 38 - Carry Handle
631
obj38 = Instance.new("Part")
632
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
633
obj38.FormFactor = 'Custom'
634
obj38.LeftSurface = 10
635
obj38.TopSurface = 10
636
obj38.RightSurface = 10
637
obj38.Material = 'SmoothPlastic'
638
obj38.Size = Vector3.new(1, 1, 1)
639
obj38.FrontSurface = 10
640
obj38.BottomSurface = 10
641
obj38.BackSurface = 10
642
obj38.Anchored = true
643
obj38.BrickColor = BrickColor.new("Black")
644
obj38.Name = "Carry Handle"
645
obj38.Parent = Gun
646
647
-- 39 - Mesh
648
obj39 = Instance.new("CylinderMesh")
649
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
650
obj39.Parent = obj38
651
652
-- 40 - Carry Handle
653
obj40 = Instance.new("Part")
654
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
655
obj40.FormFactor = 'Custom'
656
obj40.LeftSurface = 10
657
obj40.TopSurface = 10
658
obj40.RightSurface = 10
659
obj40.Material = 'SmoothPlastic'
660
obj40.Size = Vector3.new(1, 1, 1)
661
obj40.FrontSurface = 10
662
obj40.BottomSurface = 10
663
obj40.BackSurface = 10
664
obj40.Anchored = true
665
obj40.BrickColor = BrickColor.new("Black")
666
obj40.Name = "Carry Handle"
667
obj40.Parent = Gun
668
669
-- 41 - Mesh
670
obj41 = Instance.new("SpecialMesh")
671
obj41.MeshType = Enum.MeshType.Wedge
672
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
673
obj41.Parent = obj40
674
675
-- 42 - Carry Handle
676
obj42 = Instance.new("Part")
677
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
678
obj42.FormFactor = 'Custom'
679
obj42.LeftSurface = 10
680
obj42.TopSurface = 10
681
obj42.RightSurface = 10
682
obj42.Material = 'SmoothPlastic'
683
obj42.Size = Vector3.new(1, 1, 1)
684
obj42.FrontSurface = 10
685
obj42.BottomSurface = 10
686
obj42.BackSurface = 10
687
obj42.Anchored = true
688
obj42.BrickColor = BrickColor.new("Black")
689
obj42.Name = "Carry Handle"
690
obj42.Parent = Gun
691
692
-- 43 - Mesh
693
obj43 = Instance.new("SpecialMesh")
694
obj43.MeshType = Enum.MeshType.Wedge
695
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
696
obj43.Parent = obj42
697
698
-- 44 - Carry Handle
699
obj44 = Instance.new("Part")
700
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
701
obj44.FormFactor = 'Custom'
702
obj44.LeftSurface = 10
703
obj44.TopSurface = 10
704
obj44.RightSurface = 10
705
obj44.Material = 'SmoothPlastic'
706
obj44.Size = Vector3.new(1, 1, 1)
707
obj44.FrontSurface = 10
708
obj44.BottomSurface = 10
709
obj44.BackSurface = 10
710
obj44.Anchored = true
711
obj44.BrickColor = BrickColor.new("Black")
712
obj44.Name = "Carry Handle"
713
obj44.Parent = Gun
714
715
-- 45 - Mesh
716
obj45 = Instance.new("SpecialMesh")
717
obj45.MeshType = Enum.MeshType.Wedge
718
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
719
obj45.Parent = obj44
720
721
-- 46 - Carry Handle
722
obj46 = Instance.new("Part")
723
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
724
obj46.FormFactor = 'Custom'
725
obj46.LeftSurface = 10
726
obj46.TopSurface = 10
727
obj46.RightSurface = 10
728
obj46.Material = 'SmoothPlastic'
729
obj46.Size = Vector3.new(1, 1, 1)
730
obj46.FrontSurface = 10
731
obj46.BottomSurface = 10
732
obj46.BackSurface = 10
733
obj46.Anchored = true
734
obj46.BrickColor = BrickColor.new("Black")
735
obj46.Name = "Carry Handle"
736
obj46.Parent = Gun
737
738
-- 47 - Mesh
739
obj47 = Instance.new("SpecialMesh")
740
obj47.MeshType = Enum.MeshType.Brick
741
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
742
obj47.Parent = obj46
743
744
-- 48 - Carry Handle
745
obj48 = Instance.new("Part")
746
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
747
obj48.FormFactor = 'Custom'
748
obj48.LeftSurface = 10
749
obj48.TopSurface = 10
750
obj48.RightSurface = 10
751
obj48.Material = 'SmoothPlastic'
752
obj48.Size = Vector3.new(1, 1, 1)
753
obj48.FrontSurface = 10
754
obj48.BottomSurface = 10
755
obj48.BackSurface = 10
756
obj48.Anchored = true
757
obj48.BrickColor = BrickColor.new("Dark stone grey")
758
obj48.Name = "Carry Handle"
759
obj48.Parent = Gun
760
761
-- 49 - Mesh
762
obj49 = Instance.new("SpecialMesh")
763
obj49.MeshType = Enum.MeshType.Wedge
764
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
765
obj49.Parent = obj48
766
767
-- 50 - Carry Handle
768
obj50 = Instance.new("Part")
769
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
770
obj50.FormFactor = 'Custom'
771
obj50.LeftSurface = 10
772
obj50.TopSurface = 10
773
obj50.RightSurface = 10
774
obj50.Material = 'SmoothPlastic'
775
obj50.Size = Vector3.new(1, 1, 1)
776
obj50.FrontSurface = 10
777
obj50.BottomSurface = 10
778
obj50.BackSurface = 10
779
obj50.Anchored = true
780
obj50.BrickColor = BrickColor.new("Black")
781
obj50.Name = "Carry Handle"
782
obj50.Parent = Gun
783
784
-- 51 - Mesh
785
obj51 = Instance.new("SpecialMesh")
786
obj51.MeshType = Enum.MeshType.Wedge
787
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
788
obj51.Parent = obj50
789
790
-- 52 - Carry Handle
791
obj52 = Instance.new("Part")
792
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
793
obj52.FormFactor = 'Custom'
794
obj52.LeftSurface = 10
795
obj52.TopSurface = 10
796
obj52.RightSurface = 10
797
obj52.Material = 'SmoothPlastic'
798
obj52.Size = Vector3.new(1, 1, 1)
799
obj52.FrontSurface = 10
800
obj52.BottomSurface = 10
801
obj52.BackSurface = 10
802
obj52.Anchored = true
803
obj52.BrickColor = BrickColor.new("Black")
804
obj52.Name = "Carry Handle"
805
obj52.Parent = Gun
806
807
-- 53 - Mesh
808
obj53 = Instance.new("SpecialMesh")
809
obj53.MeshType = Enum.MeshType.Brick
810
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
811
obj53.Parent = obj52
812
813
-- 54 - Carry Handle
814
obj54 = Instance.new("Part")
815
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
816
obj54.FormFactor = 'Custom'
817
obj54.LeftSurface = 10
818
obj54.TopSurface = 10
819
obj54.RightSurface = 10
820
obj54.Material = 'SmoothPlastic'
821
obj54.Size = Vector3.new(1, 1, 1)
822
obj54.FrontSurface = 10
823
obj54.BottomSurface = 10
824
obj54.BackSurface = 10
825
obj54.Anchored = true
826
obj54.BrickColor = BrickColor.new("Black")
827
obj54.Name = "Carry Handle"
828
obj54.Parent = Gun
829
830
-- 55 - Mesh
831
obj55 = Instance.new("SpecialMesh")
832
obj55.MeshType = Enum.MeshType.Wedge
833
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
834
obj55.Parent = obj54
835
836
-- 56 - Carry Handle
837
obj56 = Instance.new("Part")
838
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
839
obj56.FormFactor = 'Custom'
840
obj56.LeftSurface = 10
841
obj56.TopSurface = 10
842
obj56.RightSurface = 10
843
obj56.Material = 'SmoothPlastic'
844
obj56.Size = Vector3.new(1, 1, 1)
845
obj56.FrontSurface = 10
846
obj56.BottomSurface = 10
847
obj56.BackSurface = 10
848
obj56.Anchored = true
849
obj56.BrickColor = BrickColor.new("Black")
850
obj56.Name = "Carry Handle"
851
obj56.Parent = Gun
852
853
-- 57 - Mesh
854
obj57 = Instance.new("SpecialMesh")
855
obj57.MeshType = Enum.MeshType.FileMesh
856
obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
857
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
858
obj57.Parent = obj56
859
860
-- 58 - Carry Handle
861
obj58 = Instance.new("Part")
862
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
863
obj58.FormFactor = 'Custom'
864
obj58.LeftSurface = 10
865
obj58.TopSurface = 10
866
obj58.RightSurface = 10
867
obj58.Material = 'SmoothPlastic'
868
obj58.Size = Vector3.new(1, 1, 1)
869
obj58.FrontSurface = 10
870
obj58.BottomSurface = 10
871
obj58.BackSurface = 10
872
obj58.Anchored = true
873
obj58.BrickColor = BrickColor.new("Dark stone grey")
874
obj58.Name = "Carry Handle"
875
obj58.Parent = Gun
876
877
-- 59 - Mesh
878
obj59 = Instance.new("SpecialMesh")
879
obj59.MeshType = Enum.MeshType.Wedge
880
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
881
obj59.Parent = obj58
882
883
-- 60 - Carry Handle
884
obj60 = Instance.new("Part")
885
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
886
obj60.FormFactor = 'Custom'
887
obj60.LeftSurface = 10
888
obj60.TopSurface = 10
889
obj60.RightSurface = 10
890
obj60.Material = 'SmoothPlastic'
891
obj60.Size = Vector3.new(1, 1, 1)
892
obj60.FrontSurface = 10
893
obj60.BottomSurface = 10
894
obj60.BackSurface = 10
895
obj60.Anchored = true
896
obj60.BrickColor = BrickColor.new("Black")
897
obj60.Name = "Carry Handle"
898
obj60.Parent = Gun
899
900
-- 61 - Mesh
901
obj61 = Instance.new("SpecialMesh")
902
obj61.MeshType = Enum.MeshType.FileMesh
903
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
904
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
905
obj61.Parent = obj60
906
907
-- 62 - Carry Handle
908
obj62 = Instance.new("Part")
909
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
910
obj62.FormFactor = 'Custom'
911
obj62.LeftSurface = 10
912
obj62.TopSurface = 10
913
obj62.RightSurface = 10
914
obj62.Material = 'SmoothPlastic'
915
obj62.Size = Vector3.new(1, 1, 1)
916
obj62.FrontSurface = 10
917
obj62.BottomSurface = 10
918
obj62.BackSurface = 10
919
obj62.Anchored = true
920
obj62.BrickColor = BrickColor.new("Dark stone grey")
921
obj62.Name = "Carry Handle"
922
obj62.Parent = Gun
923
924
-- 63 - Mesh
925
obj63 = Instance.new("SpecialMesh")
926
obj63.MeshType = Enum.MeshType.Wedge
927
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
928
obj63.Parent = obj62
929
930
-- 64 - Carry Handle
931
obj64 = Instance.new("Part")
932
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
933
obj64.FormFactor = 'Custom'
934
obj64.LeftSurface = 10
935
obj64.TopSurface = 10
936
obj64.RightSurface = 10
937
obj64.Material = 'SmoothPlastic'
938
obj64.Size = Vector3.new(1, 1, 1)
939
obj64.FrontSurface = 10
940
obj64.BottomSurface = 10
941
obj64.BackSurface = 10
942
obj64.Anchored = true
943
obj64.BrickColor = BrickColor.new("Black")
944
obj64.Name = "Carry Handle"
945
obj64.Parent = Gun
946
947
-- 65 - Mesh
948
obj65 = Instance.new("SpecialMesh")
949
obj65.MeshType = Enum.MeshType.Brick
950
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
951
obj65.Parent = obj64
952
953
-- 66 - Carry Handle
954
obj66 = Instance.new("Part")
955
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
956
obj66.FormFactor = 'Custom'
957
obj66.LeftSurface = 10
958
obj66.TopSurface = 10
959
obj66.RightSurface = 10
960
obj66.Material = 'SmoothPlastic'
961
obj66.Size = Vector3.new(1, 1, 1)
962
obj66.FrontSurface = 10
963
obj66.BottomSurface = 10
964
obj66.BackSurface = 10
965
obj66.Anchored = true
966
obj66.BrickColor = BrickColor.new("Black")
967
obj66.Name = "Carry Handle"
968
obj66.Parent = Gun
969
970
-- 67 - Mesh
971
obj67 = Instance.new("SpecialMesh")
972
obj67.MeshType = Enum.MeshType.Wedge
973
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
974
obj67.Parent = obj66
975
976
-- 68 - Carry Handle
977
obj68 = Instance.new("Part")
978
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
979
obj68.FormFactor = 'Custom'
980
obj68.LeftSurface = 10
981
obj68.TopSurface = 10
982
obj68.RightSurface = 10
983
obj68.Material = 'SmoothPlastic'
984
obj68.Size = Vector3.new(1, 1, 1)
985
obj68.FrontSurface = 10
986
obj68.BottomSurface = 10
987
obj68.BackSurface = 10
988
obj68.Anchored = true
989
obj68.BrickColor = BrickColor.new("Black")
990
obj68.Name = "Carry Handle"
991
obj68.Parent = Gun
992
993
-- 69 - Mesh
994
obj69 = Instance.new("CylinderMesh")
995
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
996
obj69.Parent = obj68
997
998
-- 70 - Carry Handle
999
obj70 = Instance.new("Part")
1000
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
1001
obj70.FormFactor = 'Custom'
1002
obj70.LeftSurface = 10
1003
obj70.TopSurface = 10
1004
obj70.RightSurface = 10
1005
obj70.Material = 'SmoothPlastic'
1006
obj70.Size = Vector3.new(1, 1, 1)
1007
obj70.FrontSurface = 10
1008
obj70.BottomSurface = 10
1009
obj70.BackSurface = 10
1010
obj70.Anchored = true
1011
obj70.BrickColor = BrickColor.new("Black")
1012
obj70.Name = "Carry Handle"
1013
obj70.Parent = Gun
1014
1015
-- 71 - Mesh
1016
obj71 = Instance.new("SpecialMesh")
1017
obj71.MeshType = Enum.MeshType.Wedge
1018
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1019
obj71.Parent = obj70
1020
1021
-- 72 - Carry Handle
1022
obj72 = Instance.new("Part")
1023
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1024
obj72.FormFactor = 'Custom'
1025
obj72.LeftSurface = 10
1026
obj72.TopSurface = 10
1027
obj72.RightSurface = 10
1028
obj72.Material = 'SmoothPlastic'
1029
obj72.Size = Vector3.new(1, 1, 1)
1030
obj72.FrontSurface = 10
1031
obj72.BottomSurface = 10
1032
obj72.BackSurface = 10
1033
obj72.Anchored = true
1034
obj72.BrickColor = BrickColor.new("Dark stone grey")
1035
obj72.Name = "Carry Handle"
1036
obj72.Parent = Gun
1037
1038
-- 73 - Mesh
1039
obj73 = Instance.new("CylinderMesh")
1040
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
1041
obj73.Parent = obj72
1042
1043
-- 74 - Carry Handle
1044
obj74 = Instance.new("Part")
1045
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1046
obj74.FormFactor = 'Custom'
1047
obj74.LeftSurface = 10
1048
obj74.TopSurface = 10
1049
obj74.RightSurface = 10
1050
obj74.Material = 'SmoothPlastic'
1051
obj74.Size = Vector3.new(1, 1, 1)
1052
obj74.FrontSurface = 10
1053
obj74.BottomSurface = 10
1054
obj74.BackSurface = 10
1055
obj74.Anchored = true
1056
obj74.BrickColor = BrickColor.new("Dark stone grey")
1057
obj74.Name = "Carry Handle"
1058
obj74.Parent = Gun
1059
1060
-- 75 - Mesh
1061
obj75 = Instance.new("SpecialMesh")
1062
obj75.MeshType = Enum.MeshType.Brick
1063
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
1064
obj75.Parent = obj74
1065
1066
-- 76 - Carry Handle
1067
obj76 = Instance.new("Part")
1068
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1069
obj76.FormFactor = 'Custom'
1070
obj76.LeftSurface = 10
1071
obj76.TopSurface = 10
1072
obj76.RightSurface = 10
1073
obj76.Material = 'SmoothPlastic'
1074
obj76.Size = Vector3.new(1, 1, 1)
1075
obj76.FrontSurface = 10
1076
obj76.BottomSurface = 10
1077
obj76.BackSurface = 10
1078
obj76.Anchored = true
1079
obj76.BrickColor = BrickColor.new("Black")
1080
obj76.Name = "Carry Handle"
1081
obj76.Parent = Gun
1082
1083
-- 77 - Mesh
1084
obj77 = Instance.new("SpecialMesh")
1085
obj77.MeshType = Enum.MeshType.Brick
1086
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1087
obj77.Parent = obj76
1088
1089
-- 78 - Carry Handle
1090
obj78 = Instance.new("Part")
1091
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1092
obj78.FormFactor = 'Custom'
1093
obj78.LeftSurface = 10
1094
obj78.TopSurface = 10
1095
obj78.RightSurface = 10
1096
obj78.Material = 'SmoothPlastic'
1097
obj78.Size = Vector3.new(1, 1, 1)
1098
obj78.FrontSurface = 10
1099
obj78.BottomSurface = 10
1100
obj78.BackSurface = 10
1101
obj78.Anchored = true
1102
obj78.BrickColor = BrickColor.new("Black")
1103
obj78.Name = "Carry Handle"
1104
obj78.Parent = Gun
1105
1106
-- 79 - Mesh
1107
obj79 = Instance.new("CylinderMesh")
1108
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1109
obj79.Parent = obj78
1110
1111
-- 80 - Carry Handle
1112
obj80 = Instance.new("Part")
1113
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1114
obj80.FormFactor = 'Custom'
1115
obj80.LeftSurface = 10
1116
obj80.TopSurface = 10
1117
obj80.RightSurface = 10
1118
obj80.Material = 'SmoothPlastic'
1119
obj80.Size = Vector3.new(1, 1, 1)
1120
obj80.FrontSurface = 10
1121
obj80.BottomSurface = 10
1122
obj80.BackSurface = 10
1123
obj80.Anchored = true
1124
obj80.BrickColor = BrickColor.new("Black")
1125
obj80.Name = "Carry Handle"
1126
obj80.Parent = Gun
1127
1128
-- 81 - Mesh
1129
obj81 = Instance.new("SpecialMesh")
1130
obj81.MeshType = Enum.MeshType.Brick
1131
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1132
obj81.Parent = obj80
1133
1134
-- 82 - Carry Handle
1135
obj82 = Instance.new("Part")
1136
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1137
obj82.FormFactor = 'Custom'
1138
obj82.LeftSurface = 10
1139
obj82.TopSurface = 10
1140
obj82.RightSurface = 10
1141
obj82.Material = 'SmoothPlastic'
1142
obj82.Size = Vector3.new(1, 1, 1)
1143
obj82.FrontSurface = 10
1144
obj82.BottomSurface = 10
1145
obj82.BackSurface = 10
1146
obj82.Anchored = true
1147
obj82.BrickColor = BrickColor.new("Dark stone grey")
1148
obj82.Name = "Carry Handle"
1149
obj82.Parent = Gun
1150
1151
-- 83 - Mesh
1152
obj83 = Instance.new("SpecialMesh")
1153
obj83.MeshType = Enum.MeshType.Wedge
1154
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1155
obj83.Parent = obj82
1156
1157
-- 84 - Clip
1158
obj84 = Instance.new("Part")
1159
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1160
obj84.FormFactor = 'Custom'
1161
obj84.LeftSurface = 10
1162
obj84.TopSurface = 10
1163
obj84.RightSurface = 10
1164
obj84.Material = 'SmoothPlastic'
1165
obj84.Size = Vector3.new(1, 1, 1)
1166
obj84.FrontSurface = 10
1167
obj84.BottomSurface = 10
1168
obj84.BackSurface = 10
1169
obj84.Anchored = true
1170
obj84.BrickColor = BrickColor.new("Black")
1171
obj84.Name = "Clip"
1172
obj84.Parent = Gun
1173
1174
-- 85 - Mesh
1175
obj85 = Instance.new("BlockMesh")
1176
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1177
obj85.Parent = obj84
1178
1179
-- 86 - Clip
1180
obj86 = Instance.new("Part")
1181
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1182
obj86.FormFactor = 'Custom'
1183
obj86.LeftSurface = 10
1184
obj86.TopSurface = 10
1185
obj86.RightSurface = 10
1186
obj86.Material = 'SmoothPlastic'
1187
obj86.Size = Vector3.new(1, 1, 1)
1188
obj86.FrontSurface = 10
1189
obj86.BottomSurface = 10
1190
obj86.BackSurface = 10
1191
obj86.Anchored = true
1192
obj86.BrickColor = BrickColor.new("Black")
1193
obj86.Name = "Clip"
1194
obj86.Parent = Gun
1195
1196
-- 87 - Mesh
1197
obj87 = Instance.new("BlockMesh")
1198
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1199
obj87.Parent = obj86
1200
1201
-- 88 - Clip
1202
obj88 = Instance.new("Part")
1203
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1204
obj88.FormFactor = 'Custom'
1205
obj88.LeftSurface = 10
1206
obj88.TopSurface = 10
1207
obj88.RightSurface = 10
1208
obj88.Material = 'SmoothPlastic'
1209
obj88.Size = Vector3.new(1, 1, 1)
1210
obj88.FrontSurface = 10
1211
obj88.BottomSurface = 10
1212
obj88.BackSurface = 10
1213
obj88.Anchored = true
1214
obj88.BrickColor = BrickColor.new("Black")
1215
obj88.Name = "Clip"
1216
obj88.Parent = Gun
1217
1218
-- 89 - Mesh
1219
obj89 = Instance.new("BlockMesh")
1220
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1221
obj89.Parent = obj88
1222
1223
-- 90 - Clip
1224
obj90 = Instance.new("Part")
1225
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1226
obj90.FormFactor = 'Custom'
1227
obj90.LeftSurface = 10
1228
obj90.TopSurface = 10
1229
obj90.RightSurface = 10
1230
obj90.Material = 'SmoothPlastic'
1231
obj90.Size = Vector3.new(1, 1, 1)
1232
obj90.FrontSurface = 10
1233
obj90.BottomSurface = 10
1234
obj90.BackSurface = 10
1235
obj90.Anchored = true
1236
obj90.BrickColor = BrickColor.new("Black")
1237
obj90.Name = "Clip"
1238
obj90.Parent = Gun
1239
1240
-- 91 - Mesh
1241
obj91 = Instance.new("BlockMesh")
1242
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1243
obj91.Parent = obj90
1244
1245
-- 92 - Clip
1246
obj92 = Instance.new("Part")
1247
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1248
obj92.FormFactor = 'Custom'
1249
obj92.LeftSurface = 10
1250
obj92.TopSurface = 10
1251
obj92.RightSurface = 10
1252
obj92.Material = 'SmoothPlastic'
1253
obj92.Size = Vector3.new(1, 1, 1)
1254
obj92.FrontSurface = 10
1255
obj92.BottomSurface = 10
1256
obj92.BackSurface = 10
1257
obj92.Anchored = true
1258
obj92.BrickColor = BrickColor.new("Black")
1259
obj92.Name = "Clip"
1260
obj92.Parent = Gun
1261
1262
-- 93 - Mesh
1263
obj93 = Instance.new("BlockMesh")
1264
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1265
obj93.Parent = obj92
1266
1267
-- 94 - Clip
1268
obj94 = Instance.new("Part")
1269
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1270
obj94.FormFactor = 'Custom'
1271
obj94.LeftSurface = 10
1272
obj94.TopSurface = 10
1273
obj94.RightSurface = 10
1274
obj94.Material = 'SmoothPlastic'
1275
obj94.Size = Vector3.new(1, 1, 1)
1276
obj94.FrontSurface = 10
1277
obj94.BottomSurface = 10
1278
obj94.BackSurface = 10
1279
obj94.Anchored = true
1280
obj94.BrickColor = BrickColor.new("Black")
1281
obj94.Name = "Clip"
1282
obj94.Parent = Gun
1283
1284
-- 95 - Mesh
1285
obj95 = Instance.new("BlockMesh")
1286
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1287
obj95.Parent = obj94
1288
1289
-- 96 - Clip
1290
obj96 = Instance.new("Part")
1291
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1292
obj96.FormFactor = 'Custom'
1293
obj96.LeftSurface = 10
1294
obj96.TopSurface = 10
1295
obj96.RightSurface = 10
1296
obj96.Material = 'SmoothPlastic'
1297
obj96.Size = Vector3.new(1, 1, 1)
1298
obj96.FrontSurface = 10
1299
obj96.BottomSurface = 10
1300
obj96.BackSurface = 10
1301
obj96.Anchored = true
1302
obj96.BrickColor = BrickColor.new("Black")
1303
obj96.Name = "Clip"
1304
obj96.Parent = Gun
1305
1306
-- 97 - Mesh
1307
obj97 = Instance.new("BlockMesh")
1308
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1309
obj97.Parent = obj96
1310
1311
-- 98 - Clip
1312
obj98 = Instance.new("Part")
1313
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1314
obj98.FormFactor = 'Custom'
1315
obj98.LeftSurface = 10
1316
obj98.TopSurface = 10
1317
obj98.RightSurface = 10
1318
obj98.Material = 'SmoothPlastic'
1319
obj98.Size = Vector3.new(1, 1, 1)
1320
obj98.FrontSurface = 10
1321
obj98.BottomSurface = 10
1322
obj98.BackSurface = 10
1323
obj98.Anchored = true
1324
obj98.BrickColor = BrickColor.new("Black")
1325
obj98.Name = "Clip"
1326
obj98.Parent = Gun
1327
1328
-- 99 - Mesh
1329
obj99 = Instance.new("BlockMesh")
1330
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1331
obj99.Parent = obj98
1332
1333
-- 100 - Clip
1334
obj100 = Instance.new("Part")
1335
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1336
obj100.FormFactor = 'Custom'
1337
obj100.LeftSurface = 10
1338
obj100.TopSurface = 10
1339
obj100.RightSurface = 10
1340
obj100.Material = 'SmoothPlastic'
1341
obj100.Size = Vector3.new(1, 1, 1)
1342
obj100.FrontSurface = 10
1343
obj100.BottomSurface = 10
1344
obj100.BackSurface = 10
1345
obj100.Anchored = true
1346
obj100.BrickColor = BrickColor.new("Black")
1347
obj100.Name = "Clip"
1348
obj100.Parent = Gun
1349
1350
-- 101 - Mesh
1351
obj101 = Instance.new("BlockMesh")
1352
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1353
obj101.Parent = obj100
1354
1355
-- 102 - Clip
1356
obj102 = Instance.new("Part")
1357
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1358
obj102.FormFactor = 'Custom'
1359
obj102.LeftSurface = 10
1360
obj102.TopSurface = 10
1361
obj102.RightSurface = 10
1362
obj102.Material = 'SmoothPlastic'
1363
obj102.Size = Vector3.new(1, 1, 1)
1364
obj102.FrontSurface = 10
1365
obj102.BottomSurface = 10
1366
obj102.BackSurface = 10
1367
obj102.Anchored = true
1368
obj102.BrickColor = BrickColor.new("Black")
1369
obj102.Name = "Clip"
1370
obj102.Parent = Gun
1371
1372
-- 103 - Mesh
1373
obj103 = Instance.new("BlockMesh")
1374
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1375
obj103.Parent = obj102
1376
1377
-- 104 - Clip
1378
obj104 = Instance.new("Part")
1379
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1380
obj104.FormFactor = 'Custom'
1381
obj104.LeftSurface = 10
1382
obj104.TopSurface = 10
1383
obj104.RightSurface = 10
1384
obj104.Material = 'SmoothPlastic'
1385
obj104.Size = Vector3.new(1, 1, 1)
1386
obj104.FrontSurface = 10
1387
obj104.BottomSurface = 10
1388
obj104.BackSurface = 10
1389
obj104.Anchored = true
1390
obj104.BrickColor = BrickColor.new("Black")
1391
obj104.Name = "Clip"
1392
obj104.Parent = Gun
1393
1394
-- 105 - Mesh
1395
obj105 = Instance.new("BlockMesh")
1396
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1397
obj105.Parent = obj104
1398
1399
-- 106 - Front Sight/Gas Tube
1400
obj106 = Instance.new("Part")
1401
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1402
obj106.FormFactor = 'Custom'
1403
obj106.LeftSurface = 10
1404
obj106.TopSurface = 10
1405
obj106.RightSurface = 10
1406
obj106.Material = 'SmoothPlastic'
1407
obj106.Size = Vector3.new(1, 1, 1)
1408
obj106.FrontSurface = 10
1409
obj106.BottomSurface = 10
1410
obj106.BackSurface = 10
1411
obj106.Anchored = true
1412
obj106.BrickColor = BrickColor.new("Black")
1413
obj106.Name = "Front Sight/Gas Tube"
1414
obj106.Parent = Gun
1415
1416
-- 107 - Mesh
1417
obj107 = Instance.new("CylinderMesh")
1418
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1419
obj107.Parent = obj106
1420
1421
-- 108 - Front Sight/Gas Tube
1422
obj108 = Instance.new("Part")
1423
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1424
obj108.FormFactor = 'Custom'
1425
obj108.LeftSurface = 10
1426
obj108.TopSurface = 10
1427
obj108.RightSurface = 10
1428
obj108.Material = 'SmoothPlastic'
1429
obj108.Size = Vector3.new(1, 1, 1)
1430
obj108.FrontSurface = 10
1431
obj108.BottomSurface = 10
1432
obj108.BackSurface = 10
1433
obj108.Anchored = true
1434
obj108.BrickColor = BrickColor.new("Black")
1435
obj108.Name = "Front Sight/Gas Tube"
1436
obj108.Parent = Gun
1437
1438
-- 109 - Mesh
1439
obj109 = Instance.new("SpecialMesh")
1440
obj109.MeshType = Enum.MeshType.Brick
1441
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1442
obj109.Parent = obj108
1443
1444
-- 110 - Front Sight/Gas Tube
1445
obj110 = Instance.new("Part")
1446
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1447
obj110.FormFactor = 'Custom'
1448
obj110.LeftSurface = 10
1449
obj110.TopSurface = 10
1450
obj110.RightSurface = 10
1451
obj110.Material = 'SmoothPlastic'
1452
obj110.Size = Vector3.new(1, 1, 1)
1453
obj110.FrontSurface = 10
1454
obj110.BottomSurface = 10
1455
obj110.BackSurface = 10
1456
obj110.Anchored = true
1457
obj110.BrickColor = BrickColor.new("Black")
1458
obj110.Name = "Front Sight/Gas Tube"
1459
obj110.Parent = Gun
1460
1461
-- 111 - Mesh
1462
obj111 = Instance.new("SpecialMesh")
1463
obj111.MeshType = Enum.MeshType.Brick
1464
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1465
obj111.Parent = obj110
1466
1467
-- 112 - Front Sight/Gas Tube
1468
obj112 = Instance.new("Part")
1469
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1470
obj112.FormFactor = 'Custom'
1471
obj112.LeftSurface = 10
1472
obj112.TopSurface = 10
1473
obj112.RightSurface = 10
1474
obj112.Material = 'SmoothPlastic'
1475
obj112.Size = Vector3.new(1, 1, 1)
1476
obj112.FrontSurface = 10
1477
obj112.BottomSurface = 10
1478
obj112.BackSurface = 10
1479
obj112.Anchored = true
1480
obj112.BrickColor = BrickColor.new("Black")
1481
obj112.Name = "Front Sight/Gas Tube"
1482
obj112.Parent = Gun
1483
1484
-- 113 - Mesh
1485
obj113 = Instance.new("SpecialMesh")
1486
obj113.MeshType = Enum.MeshType.Brick
1487
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1488
obj113.Parent = obj112
1489
1490
-- 114 - Front Sight/Gas Tube
1491
obj114 = Instance.new("Part")
1492
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1493
obj114.FormFactor = 'Custom'
1494
obj114.LeftSurface = 10
1495
obj114.TopSurface = 10
1496
obj114.RightSurface = 10
1497
obj114.Material = 'SmoothPlastic'
1498
obj114.Size = Vector3.new(1, 1, 1)
1499
obj114.FrontSurface = 10
1500
obj114.BottomSurface = 10
1501
obj114.BackSurface = 10
1502
obj114.Anchored = true
1503
obj114.BrickColor = BrickColor.new("Black")
1504
obj114.Name = "Front Sight/Gas Tube"
1505
obj114.Parent = Gun
1506
1507
-- 115 - Mesh
1508
obj115 = Instance.new("SpecialMesh")
1509
obj115.MeshType = Enum.MeshType.Brick
1510
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1511
obj115.Parent = obj114
1512
1513
-- 116 - Front Sight/Gas Tube
1514
obj116 = Instance.new("Part")
1515
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1516
obj116.FormFactor = 'Custom'
1517
obj116.LeftSurface = 10
1518
obj116.TopSurface = 10
1519
obj116.RightSurface = 10
1520
obj116.Material = 'SmoothPlastic'
1521
obj116.Size = Vector3.new(1, 1, 1)
1522
obj116.FrontSurface = 10
1523
obj116.BottomSurface = 10
1524
obj116.BackSurface = 10
1525
obj116.Anchored = true
1526
obj116.BrickColor = BrickColor.new("Black")
1527
obj116.Name = "Front Sight/Gas Tube"
1528
obj116.Parent = Gun
1529
1530
-- 117 - Mesh
1531
obj117 = Instance.new("CylinderMesh")
1532
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1533
obj117.Parent = obj116
1534
1535
-- 118 - Front Sight/Gas Tube
1536
obj118 = Instance.new("Part")
1537
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1538
obj118.FormFactor = 'Custom'
1539
obj118.LeftSurface = 10
1540
obj118.TopSurface = 10
1541
obj118.RightSurface = 10
1542
obj118.Material = 'SmoothPlastic'
1543
obj118.Size = Vector3.new(1, 1, 1)
1544
obj118.FrontSurface = 10
1545
obj118.BottomSurface = 10
1546
obj118.BackSurface = 10
1547
obj118.Anchored = true
1548
obj118.BrickColor = BrickColor.new("Black")
1549
obj118.Name = "Front Sight/Gas Tube"
1550
obj118.Parent = Gun
1551
1552
-- 119 - Mesh
1553
obj119 = Instance.new("CylinderMesh")
1554
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1555
obj119.Parent = obj118
1556
1557
-- 120 - Front Sight/Gas Tube
1558
obj120 = Instance.new("Part")
1559
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1560
obj120.FormFactor = 'Custom'
1561
obj120.LeftSurface = 10
1562
obj120.TopSurface = 10
1563
obj120.RightSurface = 10
1564
obj120.Material = 'SmoothPlastic'
1565
obj120.Size = Vector3.new(1, 1, 1)
1566
obj120.FrontSurface = 10
1567
obj120.BottomSurface = 10
1568
obj120.BackSurface = 10
1569
obj120.Anchored = true
1570
obj120.BrickColor = BrickColor.new("Black")
1571
obj120.Name = "Front Sight/Gas Tube"
1572
obj120.Parent = Gun
1573
1574
-- 121 - Mesh
1575
obj121 = Instance.new("CylinderMesh")
1576
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1577
obj121.Parent = obj120
1578
1579
-- 122 - Front Sight/Gas Tube
1580
obj122 = Instance.new("Part")
1581
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1582
obj122.FormFactor = 'Custom'
1583
obj122.LeftSurface = 10
1584
obj122.TopSurface = 10
1585
obj122.RightSurface = 10
1586
obj122.Material = 'SmoothPlastic'
1587
obj122.Size = Vector3.new(1, 1, 1)
1588
obj122.FrontSurface = 10
1589
obj122.BottomSurface = 10
1590
obj122.BackSurface = 10
1591
obj122.Anchored = true
1592
obj122.BrickColor = BrickColor.new("Black")
1593
obj122.Name = "Front Sight/Gas Tube"
1594
obj122.Parent = Gun
1595
1596
-- 123 - Mesh
1597
obj123 = Instance.new("SpecialMesh")
1598
obj123.MeshType = Enum.MeshType.Brick
1599
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1600
obj123.Parent = obj122
1601
1602
-- 124 - Front Sight/Gas Tube
1603
obj124 = Instance.new("Part")
1604
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1605
obj124.FormFactor = 'Custom'
1606
obj124.LeftSurface = 10
1607
obj124.TopSurface = 10
1608
obj124.RightSurface = 10
1609
obj124.Material = 'SmoothPlastic'
1610
obj124.Size = Vector3.new(1, 1, 1)
1611
obj124.FrontSurface = 10
1612
obj124.BottomSurface = 10
1613
obj124.BackSurface = 10
1614
obj124.Anchored = true
1615
obj124.BrickColor = BrickColor.new("Black")
1616
obj124.Name = "Front Sight/Gas Tube"
1617
obj124.Parent = Gun
1618
1619
-- 125 - Mesh
1620
obj125 = Instance.new("CylinderMesh")
1621
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1622
obj125.Parent = obj124
1623
1624
-- 126 - Front Sight/Gas Tube
1625
obj126 = Instance.new("Part")
1626
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1627
obj126.FormFactor = 'Custom'
1628
obj126.LeftSurface = 10
1629
obj126.TopSurface = 10
1630
obj126.RightSurface = 10
1631
obj126.Material = 'SmoothPlastic'
1632
obj126.Size = Vector3.new(1, 1, 1)
1633
obj126.FrontSurface = 10
1634
obj126.BottomSurface = 10
1635
obj126.BackSurface = 10
1636
obj126.Anchored = true
1637
obj126.BrickColor = BrickColor.new("Black")
1638
obj126.Name = "Front Sight/Gas Tube"
1639
obj126.Parent = Gun
1640
1641
-- 127 - Mesh
1642
obj127 = Instance.new("SpecialMesh")
1643
obj127.MeshType = Enum.MeshType.Brick
1644
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1645
obj127.Parent = obj126
1646
1647
-- 128 - Front Sight/Gas Tube
1648
obj128 = Instance.new("Part")
1649
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1650
obj128.FormFactor = 'Custom'
1651
obj128.LeftSurface = 10
1652
obj128.TopSurface = 10
1653
obj128.RightSurface = 10
1654
obj128.Material = 'SmoothPlastic'
1655
obj128.Size = Vector3.new(1, 1, 1)
1656
obj128.FrontSurface = 10
1657
obj128.BottomSurface = 10
1658
obj128.BackSurface = 10
1659
obj128.Anchored = true
1660
obj128.BrickColor = BrickColor.new("Black")
1661
obj128.Name = "Front Sight/Gas Tube"
1662
obj128.Parent = Gun
1663
1664
-- 129 - Mesh
1665
obj129 = Instance.new("SpecialMesh")
1666
obj129.MeshType = Enum.MeshType.Brick
1667
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1668
obj129.Parent = obj128
1669
1670
-- 130 - Front Sight/Gas Tube
1671
obj130 = Instance.new("Part")
1672
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1673
obj130.FormFactor = 'Custom'
1674
obj130.LeftSurface = 10
1675
obj130.TopSurface = 10
1676
obj130.RightSurface = 10
1677
obj130.Material = 'SmoothPlastic'
1678
obj130.Size = Vector3.new(1, 1, 1)
1679
obj130.FrontSurface = 10
1680
obj130.BottomSurface = 10
1681
obj130.BackSurface = 10
1682
obj130.Anchored = true
1683
obj130.BrickColor = BrickColor.new("Black")
1684
obj130.Name = "Front Sight/Gas Tube"
1685
obj130.Parent = Gun
1686
1687
-- 131 - Mesh
1688
obj131 = Instance.new("SpecialMesh")
1689
obj131.MeshType = Enum.MeshType.Brick
1690
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1691
obj131.Parent = obj130
1692
1693
-- 132 - Front Sight/Gas Tube
1694
obj132 = Instance.new("Part")
1695
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1696
obj132.FormFactor = 'Custom'
1697
obj132.LeftSurface = 10
1698
obj132.TopSurface = 10
1699
obj132.RightSurface = 10
1700
obj132.Material = 'SmoothPlastic'
1701
obj132.Size = Vector3.new(1, 1, 1)
1702
obj132.FrontSurface = 10
1703
obj132.BottomSurface = 10
1704
obj132.BackSurface = 10
1705
obj132.Anchored = true
1706
obj132.BrickColor = BrickColor.new("Black")
1707
obj132.Name = "Front Sight/Gas Tube"
1708
obj132.Parent = Gun
1709
1710
-- 133 - Mesh
1711
obj133 = Instance.new("SpecialMesh")
1712
obj133.MeshType = Enum.MeshType.Brick
1713
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
1714
obj133.Parent = obj132
1715
1716
-- 134 - Front Sight/Gas Tube
1717
obj134 = Instance.new("Part")
1718
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1719
obj134.FormFactor = 'Custom'
1720
obj134.LeftSurface = 10
1721
obj134.TopSurface = 10
1722
obj134.RightSurface = 10
1723
obj134.Material = 'SmoothPlastic'
1724
obj134.Size = Vector3.new(1, 1, 1)
1725
obj134.FrontSurface = 10
1726
1727
obj134.BottomSurface = 10
1728
1729
obj134.BackSurface = 10
1730
1731
obj134.Anchored = true
1732
1733
obj134.BrickColor = BrickColor.new("Black")
1734
1735
obj134.Name = "Front Sight/Gas Tube"
1736
1737
obj134.Parent = Gun
1738
1739
1740
1741
-- 135 - Mesh
1742
1743
obj135 = Instance.new("SpecialMesh")
1744
1745
obj135.MeshType = Enum.MeshType.Brick
1746
1747
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
1748
1749
obj135.Parent = obj134
1750
1751
1752
1753
-- 136 - Handguard
1754
1755
obj136 = Instance.new("Part")
1756
1757
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
1758
1759
obj136.FormFactor = 'Custom'
1760
1761
obj136.LeftSurface = 10
1762
1763
obj136.TopSurface = 10
1764
1765
obj136.RightSurface = 10
1766
1767
obj136.Material = 'SmoothPlastic'
1768
1769
obj136.Size = Vector3.new(1, 1, 1)
1770
1771
obj136.FrontSurface = 10
1772
1773
obj136.BottomSurface = 10
1774
1775
obj136.BackSurface = 10
1776
1777
obj136.Anchored = true
1778
1779
obj136.BrickColor = BrickColor.new("Black")
1780
1781
obj136.Name = "Handguard"
1782
1783
obj136.Parent = Gun
1784
1785
1786
1787
-- 137 - Mesh
1788
1789
obj137 = Instance.new("SpecialMesh")
1790
1791
obj137.MeshType = Enum.MeshType.Brick
1792
1793
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
1794
1795
obj137.Parent = obj136
1796
1797
1798
1799
-- 138 - Handguard
1800
1801
obj138 = Instance.new("Part")
1802
1803
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1804
1805
obj138.FormFactor = 'Custom'
1806
1807
obj138.LeftSurface = 10
1808
1809
obj138.TopSurface = 10
1810
1811
obj138.RightSurface = 10
1812
1813
obj138.Material = 'SmoothPlastic'
1814
1815
obj138.Size = Vector3.new(1, 1, 1)
1816
1817
obj138.FrontSurface = 10
1818
1819
obj138.BottomSurface = 10
1820
1821
obj138.BackSurface = 10
1822
1823
obj138.Anchored = true
1824
1825
obj138.BrickColor = BrickColor.new("Black")
1826
1827
obj138.Name = "Handguard"
1828
1829
obj138.Parent = Gun
1830
1831
1832
1833
-- 139 - Mesh
1834
1835
obj139 = Instance.new("CylinderMesh")
1836
1837
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
1838
1839
obj139.Parent = obj138
1840
1841
1842
1843
-- 140 - Handguard
1844
1845
obj140 = Instance.new("Part")
1846
1847
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1848
1849
obj140.FormFactor = 'Custom'
1850
1851
obj140.LeftSurface = 10
1852
1853
obj140.TopSurface = 10
1854
1855
obj140.RightSurface = 10
1856
1857
obj140.Material = 'SmoothPlastic'
1858
1859
obj140.Size = Vector3.new(1, 1, 1)
1860
1861
obj140.FrontSurface = 10
1862
1863
obj140.BottomSurface = 10
1864
1865
obj140.BackSurface = 10
1866
1867
obj140.Anchored = true
1868
1869
obj140.BrickColor = BrickColor.new("Black")
1870
1871
obj140.Name = "Handguard"
1872
1873
obj140.Parent = Gun
1874
1875
1876
1877
-- 141 - Mesh
1878
1879
obj141 = Instance.new("CylinderMesh")
1880
1881
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1882
1883
obj141.Parent = obj140
1884
1885
1886
1887
-- 142 - Handguard
1888
1889
obj142 = Instance.new("Part")
1890
1891
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1892
1893
obj142.FormFactor = 'Custom'
1894
1895
obj142.LeftSurface = 10
1896
1897
obj142.TopSurface = 10
1898
1899
obj142.RightSurface = 10
1900
1901
obj142.Material = 'SmoothPlastic'
1902
1903
obj142.Size = Vector3.new(1, 1, 1)
1904
1905
obj142.FrontSurface = 10
1906
1907
obj142.BottomSurface = 10
1908
1909
obj142.BackSurface = 10
1910
1911
obj142.Anchored = true
1912
1913
obj142.BrickColor = BrickColor.new("Black")
1914
1915
obj142.Name = "Handguard"
1916
1917
obj142.Parent = Gun
1918
1919
1920
1921
-- 143 - Mesh
1922
1923
obj143 = Instance.new("CylinderMesh")
1924
1925
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1926
1927
obj143.Parent = obj142
1928
1929
1930
1931
-- 144 - Handguard
1932
1933
obj144 = Instance.new("Part")
1934
1935
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1936
1937
obj144.FormFactor = 'Custom'
1938
1939
obj144.LeftSurface = 10
1940
1941
obj144.TopSurface = 10
1942
1943
obj144.RightSurface = 10
1944
1945
obj144.Material = 'SmoothPlastic'
1946
1947
obj144.Size = Vector3.new(1, 1, 1)
1948
1949
obj144.FrontSurface = 10
1950
1951
obj144.BottomSurface = 10
1952
1953
obj144.BackSurface = 10
1954
1955
obj144.Anchored = true
1956
1957
obj144.BrickColor = BrickColor.new("Black")
1958
1959
obj144.Name = "Handguard"
1960
1961
obj144.Parent = Gun
1962
1963
1964
1965
-- 145 - Mesh
1966
1967
obj145 = Instance.new("CylinderMesh")
1968
1969
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
1970
1971
obj145.Parent = obj144
1972
1973
1974
1975
-- 146 - Handguard
1976
1977
obj146 = Instance.new("Part")
1978
1979
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1980
1981
obj146.FormFactor = 'Custom'
1982
1983
obj146.LeftSurface = 10
1984
1985
obj146.TopSurface = 10
1986
1987
obj146.RightSurface = 10
1988
1989
obj146.Material = 'SmoothPlastic'
1990
1991
obj146.Size = Vector3.new(1, 1, 1)
1992
1993
obj146.FrontSurface = 10
1994
1995
obj146.BottomSurface = 10
1996
1997
obj146.BackSurface = 10
1998
1999
obj146.Anchored = true
2000
2001
obj146.BrickColor = BrickColor.new("Black")
2002
2003
obj146.Name = "Handguard"
2004
2005
obj146.Parent = Gun
2006
2007
2008
2009
-- 147 - Mesh
2010
2011
obj147 = Instance.new("CylinderMesh")
2012
2013
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2014
2015
obj147.Parent = obj146
2016
2017
2018
2019
-- 148 - Handguard
2020
2021
obj148 = Instance.new("Part")
2022
2023
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2024
2025
obj148.FormFactor = 'Custom'
2026
2027
obj148.LeftSurface = 10
2028
2029
obj148.TopSurface = 10
2030
2031
obj148.RightSurface = 10
2032
2033
obj148.Material = 'SmoothPlastic'
2034
2035
obj148.Size = Vector3.new(1, 1, 1)
2036
2037
obj148.FrontSurface = 10
2038
2039
obj148.BottomSurface = 10
2040
2041
obj148.BackSurface = 10
2042
2043
obj148.Anchored = true
2044
2045
obj148.BrickColor = BrickColor.new("Black")
2046
2047
obj148.Name = "Handguard"
2048
2049
obj148.Parent = Gun
2050
2051
2052
2053
-- 149 - Mesh
2054
2055
obj149 = Instance.new("SpecialMesh")
2056
2057
obj149.MeshType = Enum.MeshType.Sphere
2058
2059
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
2060
2061
obj149.Parent = obj148
2062
2063
2064
2065
-- 150 - Handguard
2066
2067
obj150 = Instance.new("Part")
2068
2069
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2070
2071
obj150.FormFactor = 'Custom'
2072
2073
obj150.LeftSurface = 10
2074
2075
obj150.TopSurface = 10
2076
2077
obj150.RightSurface = 10
2078
2079
obj150.Material = 'SmoothPlastic'
2080
2081
obj150.Size = Vector3.new(1, 1, 1)
2082
2083
obj150.FrontSurface = 10
2084
2085
obj150.BottomSurface = 10
2086
2087
obj150.BackSurface = 10
2088
2089
obj150.Anchored = true
2090
2091
obj150.BrickColor = BrickColor.new("Black")
2092
2093
obj150.Name = "Handguard"
2094
2095
obj150.Parent = Gun
2096
2097
2098
2099
-- 151 - Mesh
2100
2101
obj151 = Instance.new("CylinderMesh")
2102
2103
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2104
2105
obj151.Parent = obj150
2106
2107
2108
2109
-- 152 - Handguard
2110
2111
obj152 = Instance.new("Part")
2112
2113
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2114
2115
obj152.FormFactor = 'Custom'
2116
2117
obj152.LeftSurface = 10
2118
2119
obj152.TopSurface = 10
2120
2121
obj152.RightSurface = 10
2122
2123
obj152.Material = 'SmoothPlastic'
2124
2125
obj152.Size = Vector3.new(1, 1, 1)
2126
2127
obj152.FrontSurface = 10
2128
2129
obj152.BottomSurface = 10
2130
2131
obj152.BackSurface = 10
2132
2133
obj152.Anchored = true
2134
2135
obj152.BrickColor = BrickColor.new("Black")
2136
2137
obj152.Name = "Handguard"
2138
2139
obj152.Parent = Gun
2140
2141
2142
2143
-- 153 - Mesh
2144
2145
obj153 = Instance.new("CylinderMesh")
2146
2147
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2148
2149
obj153.Parent = obj152
2150
2151
2152
2153
-- 154 - Handguard
2154
2155
obj154 = Instance.new("Part")
2156
2157
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2158
2159
obj154.FormFactor = 'Custom'
2160
2161
obj154.LeftSurface = 10
2162
2163
obj154.TopSurface = 10
2164
2165
obj154.RightSurface = 10
2166
2167
obj154.Material = 'SmoothPlastic'
2168
2169
obj154.Size = Vector3.new(1, 1, 1)
2170
2171
obj154.FrontSurface = 10
2172
2173
obj154.BottomSurface = 10
2174
2175
obj154.BackSurface = 10
2176
2177
obj154.Anchored = true
2178
2179
obj154.BrickColor = BrickColor.new("Black")
2180
2181
obj154.Name = "Handguard"
2182
2183
obj154.Parent = Gun
2184
2185
2186
2187
-- 155 - Mesh
2188
2189
obj155 = Instance.new("CylinderMesh")
2190
2191
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2192
2193
obj155.Parent = obj154
2194
2195
2196
2197
-- 156 - Handguard
2198
2199
obj156 = Instance.new("Part")
2200
2201
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2202
2203
obj156.FormFactor = 'Custom'
2204
2205
obj156.LeftSurface = 10
2206
2207
obj156.TopSurface = 10
2208
2209
obj156.RightSurface = 10
2210
2211
obj156.Material = 'SmoothPlastic'
2212
2213
obj156.Size = Vector3.new(1, 1, 1)
2214
2215
obj156.FrontSurface = 10
2216
2217
obj156.BottomSurface = 10
2218
2219
obj156.BackSurface = 10
2220
2221
obj156.Anchored = true
2222
2223
obj156.BrickColor = BrickColor.new("Black")
2224
2225
obj156.Name = "Handguard"
2226
2227
obj156.Parent = Gun
2228
2229
2230
2231
-- 157 - Mesh
2232
2233
obj157 = Instance.new("CylinderMesh")
2234
2235
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2236
2237
obj157.Parent = obj156
2238
2239
2240
2241
-- 158 - Handguard
2242
2243
obj158 = Instance.new("Part")
2244
2245
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2246
2247
obj158.FormFactor = 'Custom'
2248
2249
obj158.LeftSurface = 10
2250
2251
obj158.TopSurface = 10
2252
2253
obj158.RightSurface = 10
2254
2255
obj158.Material = 'SmoothPlastic'
2256
2257
obj158.Size = Vector3.new(1, 1, 1)
2258
2259
obj158.FrontSurface = 10
2260
2261
obj158.BottomSurface = 10
2262
2263
obj158.BackSurface = 10
2264
2265
obj158.Anchored = true
2266
2267
obj158.BrickColor = BrickColor.new("Black")
2268
2269
obj158.Name = "Handguard"
2270
2271
obj158.Parent = Gun
2272
2273
2274
2275
-- 159 - Mesh
2276
2277
obj159 = Instance.new("CylinderMesh")
2278
2279
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2280
2281
obj159.Parent = obj158
2282
2283
2284
2285
-- 160 - Handguard
2286
2287
obj160 = Instance.new("Part")
2288
2289
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2290
2291
obj160.FormFactor = 'Custom'
2292
2293
obj160.LeftSurface = 10
2294
2295
obj160.TopSurface = 10
2296
2297
obj160.RightSurface = 10
2298
2299
obj160.Material = 'SmoothPlastic'
2300
2301
obj160.Size = Vector3.new(2, 1, 1)
2302
2303
obj160.FrontSurface = 10
2304
2305
obj160.BottomSurface = 10
2306
2307
obj160.BackSurface = 10
2308
2309
obj160.Anchored = true
2310
2311
obj160.BrickColor = BrickColor.new("Black")
2312
2313
obj160.Name = "Handguard"
2314
2315
obj160.Parent = Gun
2316
2317
2318
2319
-- 161 - Mesh
2320
2321
obj161 = Instance.new("SpecialMesh")
2322
2323
obj161.MeshType = Enum.MeshType.Brick
2324
2325
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2326
2327
obj161.Parent = obj160
2328
2329
2330
2331
-- 162 - Handguard
2332
2333
obj162 = Instance.new("Part")
2334
2335
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2336
2337
obj162.FormFactor = 'Custom'
2338
2339
obj162.LeftSurface = 10
2340
2341
obj162.TopSurface = 10
2342
2343
obj162.RightSurface = 10
2344
2345
obj162.Material = 'SmoothPlastic'
2346
2347
obj162.Size = Vector3.new(1, 1, 1)
2348
2349
obj162.FrontSurface = 10
2350
2351
obj162.BottomSurface = 10
2352
2353
obj162.BackSurface = 10
2354
2355
obj162.Anchored = true
2356
2357
obj162.BrickColor = BrickColor.new("Black")
2358
2359
obj162.Name = "Handguard"
2360
2361
obj162.Parent = Gun
2362
2363
2364
2365
-- 163 - Mesh
2366
2367
obj163 = Instance.new("CylinderMesh")
2368
2369
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2370
2371
obj163.Parent = obj162
2372
2373
2374
2375
-- 164 - Handguard
2376
2377
obj164 = Instance.new("Part")
2378
2379
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2380
2381
obj164.FormFactor = 'Custom'
2382
2383
obj164.LeftSurface = 10
2384
2385
obj164.TopSurface = 10
2386
2387
obj164.RightSurface = 10
2388
2389
obj164.Material = 'SmoothPlastic'
2390
2391
obj164.Size = Vector3.new(1, 1, 1)
2392
2393
obj164.FrontSurface = 10
2394
2395
obj164.BottomSurface = 10
2396
2397
obj164.BackSurface = 10
2398
2399
obj164.Anchored = true
2400
2401
obj164.BrickColor = BrickColor.new("Black")
2402
2403
obj164.Name = "Handguard"
2404
2405
obj164.Parent = Gun
2406
2407
2408
2409
-- 165 - Mesh
2410
2411
obj165 = Instance.new("CylinderMesh")
2412
2413
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2414
2415
obj165.Parent = obj164
2416
2417
2418
2419
-- 166 - Handguard
2420
2421
obj166 = Instance.new("Part")
2422
2423
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2424
2425
obj166.FormFactor = 'Custom'
2426
2427
obj166.LeftSurface = 10
2428
2429
obj166.TopSurface = 10
2430
2431
obj166.RightSurface = 10
2432
2433
obj166.Material = 'SmoothPlastic'
2434
2435
obj166.Size = Vector3.new(1, 1, 1)
2436
2437
obj166.FrontSurface = 10
2438
2439
obj166.BottomSurface = 10
2440
2441
obj166.BackSurface = 10
2442
2443
obj166.Anchored = true
2444
2445
obj166.BrickColor = BrickColor.new("Black")
2446
2447
obj166.Name = "Handguard"
2448
2449
obj166.Parent = Gun
2450
2451
2452
2453
-- 167 - Mesh
2454
2455
obj167 = Instance.new("CylinderMesh")
2456
2457
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2458
2459
obj167.Parent = obj166
2460
2461
2462
2463
-- 168 - Handguard
2464
2465
obj168 = Instance.new("Part")
2466
2467
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2468
2469
obj168.FormFactor = 'Custom'
2470
2471
obj168.LeftSurface = 10
2472
2473
obj168.TopSurface = 10
2474
2475
obj168.RightSurface = 10
2476
2477
obj168.Material = 'SmoothPlastic'
2478
2479
obj168.Size = Vector3.new(1, 1, 1)
2480
2481
obj168.FrontSurface = 10
2482
2483
obj168.BottomSurface = 10
2484
2485
obj168.BackSurface = 10
2486
2487
obj168.Anchored = true
2488
2489
obj168.BrickColor = BrickColor.new("Black")
2490
2491
obj168.Name = "Handguard"
2492
2493
obj168.Parent = Gun
2494
2495
2496
2497
-- 169 - Mesh
2498
2499
obj169 = Instance.new("CylinderMesh")
2500
2501
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2502
2503
obj169.Parent = obj168
2504
2505
2506
2507
-- 170 - PointTo
2508
2509
obj170 = Instance.new("Part")
2510
2511
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2512
2513
obj170.FormFactor = 'Custom'
2514
2515
obj170.LeftSurface = 10
2516
2517
obj170.TopSurface = 10
2518
2519
obj170.RightSurface = 10
2520
2521
obj170.Material = 'SmoothPlastic'
2522
2523
obj170.Size = Vector3.new(1, 2, 1)
2524
2525
obj170.FrontSurface = 10
2526
2527
obj170.BottomSurface = 10
2528
2529
obj170.BackSurface = 10
2530
2531
obj170.Anchored = true
2532
2533
obj170.BrickColor = BrickColor.new("Black")
2534
2535
obj170.Name = "PointTo"
2536
2537
obj170.Parent = Gun
2538
2539
2540
2541
-- 171 - Mesh
2542
2543
obj171 = Instance.new("CylinderMesh")
2544
2545
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2546
2547
obj171.Parent = obj170
2548
2549
2550
2551
-- 172 - Handguard
2552
2553
obj172 = Instance.new("Part")
2554
2555
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2556
2557
obj172.FormFactor = 'Custom'
2558
2559
obj172.LeftSurface = 10
2560
2561
obj172.TopSurface = 10
2562
2563
obj172.RightSurface = 10
2564
2565
obj172.Material = 'SmoothPlastic'
2566
2567
obj172.Size = Vector3.new(1, 1, 1)
2568
2569
obj172.FrontSurface = 10
2570
2571
obj172.BottomSurface = 10
2572
2573
obj172.BackSurface = 10
2574
2575
obj172.Anchored = true
2576
2577
obj172.BrickColor = BrickColor.new("Black")
2578
2579
obj172.Name = "Handguard"
2580
2581
obj172.Parent = Gun
2582
2583
2584
2585
-- 173 - Mesh
2586
2587
obj173 = Instance.new("CylinderMesh")
2588
2589
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2590
2591
obj173.Parent = obj172
2592
2593
2594
2595
-- 174 - Handguard
2596
2597
obj174 = Instance.new("Part")
2598
2599
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2600
2601
obj174.FormFactor = 'Custom'
2602
2603
obj174.LeftSurface = 10
2604
2605
obj174.TopSurface = 10
2606
2607
obj174.RightSurface = 10
2608
2609
obj174.Material = 'SmoothPlastic'
2610
2611
obj174.Size = Vector3.new(1, 1, 1)
2612
2613
obj174.FrontSurface = 10
2614
2615
obj174.BottomSurface = 10
2616
2617
obj174.BackSurface = 10
2618
2619
obj174.Anchored = true
2620
2621
obj174.BrickColor = BrickColor.new("Black")
2622
2623
obj174.Name = "Handguard"
2624
2625
obj174.Parent = Gun
2626
2627
2628
2629
-- 175 - Mesh
2630
2631
obj175 = Instance.new("CylinderMesh")
2632
2633
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2634
2635
obj175.Parent = obj174
2636
2637
2638
2639
-- 176 - Handguard
2640
2641
obj176 = Instance.new("Part")
2642
2643
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2644
2645
obj176.FormFactor = 'Custom'
2646
2647
obj176.LeftSurface = 10
2648
2649
obj176.TopSurface = 10
2650
2651
obj176.RightSurface = 10
2652
2653
obj176.Material = 'SmoothPlastic'
2654
2655
obj176.Size = Vector3.new(1, 1, 1)
2656
2657
obj176.FrontSurface = 10
2658
2659
obj176.BottomSurface = 10
2660
2661
obj176.BackSurface = 10
2662
2663
obj176.Anchored = true
2664
2665
obj176.BrickColor = BrickColor.new("Black")
2666
2667
obj176.Name = "Handguard"
2668
2669
obj176.Parent = Gun
2670
2671
2672
2673
-- 177 - Mesh
2674
2675
obj177 = Instance.new("CylinderMesh")
2676
2677
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2678
2679
obj177.Parent = obj176
2680
2681
2682
2683
-- 178 - Handguard
2684
2685
obj178 = Instance.new("Part")
2686
2687
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2688
2689
obj178.FormFactor = 'Custom'
2690
2691
obj178.LeftSurface = 10
2692
2693
obj178.TopSurface = 10
2694
2695
obj178.RightSurface = 10
2696
2697
obj178.Material = 'SmoothPlastic'
2698
2699
obj178.Size = Vector3.new(1, 1, 1)
2700
2701
obj178.FrontSurface = 10
2702
2703
obj178.BottomSurface = 10
2704
2705
obj178.BackSurface = 10
2706
2707
obj178.Anchored = true
2708
2709
obj178.BrickColor = BrickColor.new("Black")
2710
2711
obj178.Name = "Handguard"
2712
2713
obj178.Parent = Gun
2714
2715
2716
2717
-- 179 - Mesh
2718
2719
obj179 = Instance.new("CylinderMesh")
2720
2721
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2722
2723
obj179.Parent = obj178
2724
2725
2726
2727
-- 180 - Handguard
2728
2729
obj180 = Instance.new("Part")
2730
2731
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2732
2733
obj180.FormFactor = 'Custom'
2734
2735
obj180.LeftSurface = 10
2736
2737
obj180.TopSurface = 10
2738
2739
obj180.RightSurface = 10
2740
2741
obj180.Material = 'SmoothPlastic'
2742
2743
obj180.Size = Vector3.new(2, 1, 1)
2744
2745
obj180.FrontSurface = 10
2746
2747
obj180.BottomSurface = 10
2748
2749
obj180.BackSurface = 10
2750
2751
obj180.Anchored = true
2752
2753
obj180.BrickColor = BrickColor.new("Black")
2754
2755
obj180.Name = "Handguard"
2756
2757
obj180.Parent = Gun
2758
2759
2760
2761
-- 181 - Mesh
2762
2763
obj181 = Instance.new("SpecialMesh")
2764
2765
obj181.MeshType = Enum.MeshType.Brick
2766
2767
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
2768
2769
obj181.Parent = obj180
2770
2771
2772
2773
-- 182 - Part
2774
2775
obj182 = Instance.new("Part")
2776
2777
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
2778
2779
obj182.FormFactor = 'Custom'
2780
2781
obj182.LeftSurface = 10
2782
2783
obj182.TopSurface = 10
2784
2785
obj182.RightSurface = 10
2786
2787
obj182.Material = 'SmoothPlastic'
2788
2789
obj182.Size = Vector3.new(1, 1, 1)
2790
2791
obj182.FrontSurface = 10
2792
2793
obj182.BottomSurface = 10
2794
2795
obj182.BackSurface = 10
2796
2797
obj182.Anchored = true
2798
2799
obj182.BrickColor = BrickColor.new("Black")
2800
2801
obj182.Parent = Gun
2802
2803
2804
2805
-- 183 - Mesh
2806
2807
obj183 = Instance.new("SpecialMesh")
2808
2809
obj183.MeshType = Enum.MeshType.Wedge
2810
2811
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
2812
2813
obj183.Parent = obj182
2814
2815
2816
2817
-- 184 - Grip
2818
2819
obj184 = Instance.new("Part")
2820
2821
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
2822
2823
obj184.FormFactor = 'Custom'
2824
2825
obj184.LeftSurface = 10
2826
2827
obj184.TopSurface = 10
2828
2829
obj184.RightSurface = 10
2830
2831
obj184.Material = 'SmoothPlastic'
2832
2833
obj184.Size = Vector3.new(1, 1, 1)
2834
2835
obj184.FrontSurface = 10
2836
2837
obj184.BottomSurface = 10
2838
2839
obj184.BackSurface = 10
2840
2841
obj184.Anchored = true
2842
2843
obj184.BrickColor = BrickColor.new("Black")
2844
2845
obj184.Name = "Grip"
2846
2847
obj184.Parent = Gun
2848
2849
2850
2851
-- 185 - Mesh
2852
2853
obj185 = Instance.new("CylinderMesh")
2854
2855
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
2856
2857
obj185.Parent = obj184
2858
2859
2860
2861
-- 186 - A1
2862
2863
obj186 = Instance.new("Part")
2864
2865
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
2866
2867
obj186.FormFactor = 'Custom'
2868
2869
obj186.LeftSurface = 10
2870
2871
obj186.TopSurface = 10
2872
2873
obj186.RightSurface = 10
2874
2875
obj186.Material = 'SmoothPlastic'
2876
2877
obj186.Size = Vector3.new(1, 1, 1)
2878
2879
obj186.FrontSurface = 10
2880
2881
obj186.BottomSurface = 10
2882
2883
obj186.BackSurface = 10
2884
2885
obj186.Anchored = true
2886
2887
obj186.BrickColor = BrickColor.new("Dark stone grey")
2888
2889
obj186.Name = "A1"
2890
2891
obj186.Parent = Gun
2892
2893
2894
2895
-- 187 - Mesh
2896
2897
obj187 = Instance.new("CylinderMesh")
2898
2899
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
2900
2901
obj187.Parent = obj186
2902
2903
2904
2905
-- 188 - Part
2906
2907
obj188 = Instance.new("Part")
2908
2909
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
2910
2911
obj188.FormFactor = 'Custom'
2912
2913
obj188.LeftSurface = 10
2914
2915
obj188.TopSurface = 10
2916
2917
obj188.RightSurface = 10
2918
2919
obj188.Material = 'SmoothPlastic'
2920
2921
obj188.Size = Vector3.new(1, 1, 1)
2922
2923
obj188.FrontSurface = 10
2924
2925
obj188.BottomSurface = 10
2926
2927
obj188.BackSurface = 10
2928
2929
obj188.Anchored = true
2930
2931
obj188.BrickColor = BrickColor.new("Black")
2932
2933
obj188.Parent = Gun
2934
2935
2936
2937
-- 189 - Mesh
2938
2939
obj189 = Instance.new("SpecialMesh")
2940
2941
obj189.MeshType = Enum.MeshType.Wedge
2942
2943
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
2944
2945
obj189.Parent = obj188
2946
2947
2948
2949
-- 190 - Part
2950
2951
obj190 = Instance.new("Part")
2952
2953
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2954
2955
obj190.FormFactor = 'Custom'
2956
2957
obj190.LeftSurface = 10
2958
2959
obj190.TopSurface = 10
2960
2961
obj190.RightSurface = 10
2962
2963
obj190.Material = 'SmoothPlastic'
2964
2965
obj190.Size = Vector3.new(1, 1, 1)
2966
2967
obj190.FrontSurface = 10
2968
2969
obj190.BottomSurface = 10
2970
2971
obj190.BackSurface = 10
2972
2973
obj190.Anchored = true
2974
2975
obj190.BrickColor = BrickColor.new("Dark stone grey")
2976
2977
obj190.Parent = Gun
2978
2979
2980
2981
-- 191 - Mesh
2982
2983
obj191 = Instance.new("CylinderMesh")
2984
2985
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
2986
2987
obj191.Parent = obj190
2988
2989
2990
2991
-- 192 - Part
2992
2993
obj192 = Instance.new("Part")
2994
2995
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
2996
2997
obj192.FormFactor = 'Custom'
2998
2999
obj192.LeftSurface = 10
3000
3001
obj192.TopSurface = 10
3002
3003
obj192.RightSurface = 10
3004
3005
obj192.Material = 'SmoothPlastic'
3006
3007
obj192.Size = Vector3.new(1, 1, 1)
3008
3009
obj192.FrontSurface = 10
3010
3011
obj192.BottomSurface = 10
3012
3013
obj192.BackSurface = 10
3014
3015
obj192.Anchored = true
3016
3017
obj192.BrickColor = BrickColor.new("Dark stone grey")
3018
3019
obj192.Parent = Gun
3020
3021
3022
3023
-- 193 - Mesh
3024
3025
obj193 = Instance.new("CylinderMesh")
3026
3027
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
3028
3029
obj193.Parent = obj192
3030
3031
3032
3033
-- 194 - Part
3034
3035
obj194 = Instance.new("Part")
3036
3037
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3038
3039
obj194.FormFactor = 'Custom'
3040
3041
obj194.LeftSurface = 10
3042
3043
obj194.TopSurface = 10
3044
3045
obj194.RightSurface = 10
3046
3047
obj194.Material = 'SmoothPlastic'
3048
3049
obj194.Size = Vector3.new(1, 1, 1)
3050
3051
obj194.FrontSurface = 10
3052
3053
obj194.BottomSurface = 10
3054
3055
obj194.BackSurface = 10
3056
3057
obj194.Anchored = true
3058
3059
obj194.BrickColor = BrickColor.new("Dark stone grey")
3060
3061
obj194.Parent = Gun
3062
3063
3064
3065
-- 195 - Mesh
3066
3067
obj195 = Instance.new("SpecialMesh")
3068
3069
obj195.MeshType = Enum.MeshType.Brick
3070
3071
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3072
3073
obj195.Parent = obj194
3074
3075
3076
3077
-- 196 - Part
3078
3079
obj196 = Instance.new("Part")
3080
3081
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3082
3083
obj196.FormFactor = 'Custom'
3084
3085
obj196.LeftSurface = 10
3086
3087
obj196.TopSurface = 10
3088
3089
obj196.RightSurface = 10
3090
3091
obj196.Material = 'SmoothPlastic'
3092
3093
obj196.Size = Vector3.new(1, 1, 1)
3094
3095
obj196.FrontSurface = 10
3096
3097
obj196.BottomSurface = 10
3098
3099
obj196.BackSurface = 10
3100
3101
obj196.Anchored = true
3102
3103
obj196.BrickColor = BrickColor.new("Black")
3104
3105
obj196.Parent = Gun
3106
3107
3108
3109
-- 197 - Mesh
3110
3111
obj197 = Instance.new("SpecialMesh")
3112
3113
obj197.MeshType = Enum.MeshType.Brick
3114
3115
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3116
3117
obj197.Parent = obj196
3118
3119
3120
3121
-- 198 - Part
3122
3123
obj198 = Instance.new("Part")
3124
3125
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3126
3127
obj198.FormFactor = 'Custom'
3128
3129
obj198.LeftSurface = 10
3130
3131
obj198.TopSurface = 10
3132
3133
obj198.RightSurface = 10
3134
3135
obj198.Material = 'SmoothPlastic'
3136
3137
obj198.Size = Vector3.new(1, 1, 1)
3138
3139
obj198.FrontSurface = 10
3140
3141
obj198.BottomSurface = 10
3142
3143
obj198.BackSurface = 10
3144
3145
obj198.Anchored = true
3146
3147
obj198.BrickColor = BrickColor.new("Dark stone grey")
3148
3149
obj198.Parent = Gun
3150
3151
3152
3153
-- 199 - Mesh
3154
3155
obj199 = Instance.new("SpecialMesh")
3156
3157
obj199.MeshType = Enum.MeshType.Wedge
3158
3159
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3160
3161
obj199.Parent = obj198
3162
3163
3164
3165
-- 200 - Part
3166
3167
obj200 = Instance.new("Part")
3168
3169
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3170
3171
obj200.FormFactor = 'Custom'
3172
3173
obj200.LeftSurface = 10
3174
3175
obj200.TopSurface = 10
3176
3177
obj200.RightSurface = 10
3178
3179
obj200.Material = 'SmoothPlastic'
3180
3181
obj200.Size = Vector3.new(1, 1, 1)
3182
3183
obj200.FrontSurface = 10
3184
3185
obj200.BottomSurface = 10
3186
3187
obj200.BackSurface = 10
3188
3189
obj200.Anchored = true
3190
3191
obj200.BrickColor = BrickColor.new("Black")
3192
3193
obj200.Parent = Gun
3194
3195
3196
3197
-- 201 - Mesh
3198
3199
obj201 = Instance.new("SpecialMesh")
3200
3201
obj201.MeshType = Enum.MeshType.Sphere
3202
3203
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3204
3205
obj201.Parent = obj200
3206
3207
3208
3209
-- 202 - Part
3210
3211
obj202 = Instance.new("Part")
3212
3213
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3214
3215
obj202.FormFactor = 'Custom'
3216
3217
obj202.LeftSurface = 10
3218
3219
obj202.TopSurface = 10
3220
3221
obj202.RightSurface = 10
3222
3223
obj202.Material = 'SmoothPlastic'
3224
3225
obj202.Size = Vector3.new(1, 1, 1)
3226
3227
obj202.FrontSurface = 10
3228
3229
obj202.BottomSurface = 10
3230
3231
obj202.BackSurface = 10
3232
3233
obj202.Anchored = true
3234
3235
obj202.BrickColor = BrickColor.new("Dark stone grey")
3236
3237
obj202.Parent = Gun
3238
3239
3240
3241
-- 203 - Mesh
3242
3243
obj203 = Instance.new("SpecialMesh")
3244
3245
obj203.MeshType = Enum.MeshType.Wedge
3246
3247
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3248
3249
obj203.Parent = obj202
3250
3251
3252
3253
-- 204 - Part
3254
3255
obj204 = Instance.new("Part")
3256
3257
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3258
3259
obj204.FormFactor = 'Custom'
3260
3261
obj204.LeftSurface = 10
3262
3263
obj204.TopSurface = 10
3264
3265
obj204.RightSurface = 10
3266
3267
obj204.Material = 'SmoothPlastic'
3268
3269
obj204.Size = Vector3.new(1, 1, 1)
3270
3271
obj204.FrontSurface = 10
3272
3273
obj204.BottomSurface = 10
3274
3275
obj204.BackSurface = 10
3276
3277
obj204.Anchored = true
3278
3279
obj204.BrickColor = BrickColor.new("Dark stone grey")
3280
3281
obj204.Parent = Gun
3282
3283
3284
3285
-- 205 - Mesh
3286
3287
obj205 = Instance.new("SpecialMesh")
3288
3289
obj205.MeshType = Enum.MeshType.Brick
3290
3291
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3292
3293
obj205.Parent = obj204
3294
3295
3296
3297
-- 206 - Part
3298
3299
obj206 = Instance.new("Part")
3300
3301
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3302
3303
obj206.FormFactor = 'Custom'
3304
3305
obj206.LeftSurface = 10
3306
3307
obj206.TopSurface = 10
3308
3309
obj206.RightSurface = 10
3310
3311
obj206.Material = 'SmoothPlastic'
3312
3313
obj206.Size = Vector3.new(1, 1, 1)
3314
3315
obj206.FrontSurface = 10
3316
3317
obj206.BottomSurface = 10
3318
3319
obj206.BackSurface = 10
3320
3321
obj206.Anchored = true
3322
3323
obj206.BrickColor = BrickColor.new("Dark stone grey")
3324
3325
obj206.Parent = Gun
3326
3327
3328
3329
-- 207 - Mesh
3330
3331
obj207 = Instance.new("SpecialMesh")
3332
3333
obj207.MeshType = Enum.MeshType.Brick
3334
3335
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3336
3337
obj207.Parent = obj206
3338
3339
3340
3341
-- 208 - Part
3342
3343
obj208 = Instance.new("Part")
3344
3345
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3346
3347
obj208.FormFactor = 'Custom'
3348
3349
obj208.LeftSurface = 10
3350
3351
obj208.TopSurface = 10
3352
3353
obj208.RightSurface = 10
3354
3355
obj208.Material = 'SmoothPlastic'
3356
3357
obj208.Size = Vector3.new(1, 1, 1)
3358
3359
obj208.FrontSurface = 10
3360
3361
obj208.BottomSurface = 10
3362
3363
obj208.BackSurface = 10
3364
3365
obj208.Anchored = true
3366
3367
obj208.BrickColor = BrickColor.new("Black")
3368
3369
obj208.Parent = Gun
3370
3371
3372
3373
-- 209 - Mesh
3374
3375
obj209 = Instance.new("SpecialMesh")
3376
3377
obj209.MeshType = Enum.MeshType.Brick
3378
3379
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3380
3381
obj209.Parent = obj208
3382
3383
3384
3385
-- 210 - Part
3386
3387
obj210 = Instance.new("Part")
3388
3389
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3390
3391
obj210.FormFactor = 'Custom'
3392
3393
obj210.LeftSurface = 10
3394
3395
obj210.TopSurface = 10
3396
3397
obj210.RightSurface = 10
3398
3399
obj210.Material = 'SmoothPlastic'
3400
3401
obj210.Size = Vector3.new(1, 1, 1)
3402
3403
obj210.FrontSurface = 10
3404
3405
obj210.BottomSurface = 10
3406
3407
obj210.BackSurface = 10
3408
3409
obj210.Anchored = true
3410
3411
obj210.BrickColor = BrickColor.new("Black")
3412
3413
obj210.Parent = Gun
3414
3415
3416
3417
-- 211 - Mesh
3418
3419
obj211 = Instance.new("SpecialMesh")
3420
3421
obj211.MeshType = Enum.MeshType.Brick
3422
3423
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3424
3425
obj211.Parent = obj210
3426
3427
3428
3429
-- 212 - Part
3430
3431
obj212 = Instance.new("Part")
3432
3433
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3434
3435
obj212.FormFactor = 'Custom'
3436
3437
obj212.LeftSurface = 10
3438
3439
obj212.TopSurface = 10
3440
3441
obj212.RightSurface = 10
3442
3443
obj212.Material = 'SmoothPlastic'
3444
3445
obj212.Size = Vector3.new(1, 1, 1)
3446
3447
obj212.FrontSurface = 10
3448
3449
obj212.BottomSurface = 10
3450
3451
obj212.BackSurface = 10
3452
3453
obj212.Anchored = true
3454
3455
obj212.BrickColor = BrickColor.new("Dark stone grey")
3456
3457
obj212.Parent = Gun
3458
3459
3460
3461
-- 213 - Mesh
3462
3463
obj213 = Instance.new("CylinderMesh")
3464
3465
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3466
3467
obj213.Parent = obj212
3468
3469
3470
3471
-- 214 - CenterWeld
3472
3473
obj214 = Instance.new("Part")
3474
3475
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3476
3477
obj214.FormFactor = 'Custom'
3478
3479
obj214.LeftSurface = 10
3480
3481
obj214.TopSurface = 10
3482
3483
obj214.RightSurface = 10
3484
3485
obj214.Material = 'SmoothPlastic'
3486
3487
obj214.Size = Vector3.new(1, 1, 1)
3488
3489
obj214.FrontSurface = 10
3490
3491
obj214.BottomSurface = 10
3492
3493
obj214.BackSurface = 10
3494
3495
obj214.Anchored = true
3496
3497
obj214.BrickColor = BrickColor.new("Black")
3498
3499
obj214.Name = "CenterWeld"
3500
3501
obj214.Parent = Gun
3502
3503
3504
3505
-- 215 - Mesh
3506
3507
obj215 = Instance.new("CylinderMesh")
3508
3509
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3510
3511
obj215.Parent = obj214
3512
3513
3514
3515
-- 216 - Part
3516
3517
obj216 = Instance.new("Part")
3518
3519
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3520
3521
obj216.FormFactor = 'Custom'
3522
3523
obj216.LeftSurface = 10
3524
3525
obj216.TopSurface = 10
3526
3527
obj216.RightSurface = 10
3528
3529
obj216.Material = 'SmoothPlastic'
3530
3531
obj216.Size = Vector3.new(1, 1, 1)
3532
3533
obj216.FrontSurface = 10
3534
3535
obj216.BottomSurface = 10
3536
3537
obj216.BackSurface = 10
3538
3539
obj216.Anchored = true
3540
3541
obj216.BrickColor = BrickColor.new("Black")
3542
3543
obj216.Parent = Gun
3544
3545
3546
3547
-- 217 - Mesh
3548
3549
obj217 = Instance.new("SpecialMesh")
3550
3551
obj217.MeshType = Enum.MeshType.Brick
3552
3553
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3554
3555
obj217.Parent = obj216
3556
3557
3558
3559
-- 218 - Part
3560
3561
obj218 = Instance.new("Part")
3562
3563
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3564
3565
obj218.FormFactor = 'Custom'
3566
3567
obj218.LeftSurface = 10
3568
3569
obj218.TopSurface = 10
3570
3571
obj218.RightSurface = 10
3572
3573
obj218.Material = 'SmoothPlastic'
3574
3575
obj218.Size = Vector3.new(1, 1, 1)
3576
3577
obj218.FrontSurface = 10
3578
3579
obj218.BottomSurface = 10
3580
3581
obj218.BackSurface = 10
3582
3583
obj218.Anchored = true
3584
3585
obj218.Parent = Gun
3586
3587
3588
3589
-- 219 - Mesh
3590
3591
obj219 = Instance.new("SpecialMesh")
3592
3593
obj219.MeshType = Enum.MeshType.Wedge
3594
3595
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3596
3597
obj219.Parent = obj218
3598
3599
3600
3601
-- 220 - Part
3602
3603
obj220 = Instance.new("Part")
3604
3605
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3606
3607
obj220.FormFactor = 'Custom'
3608
3609
obj220.LeftSurface = 10
3610
3611
obj220.TopSurface = 10
3612
3613
obj220.RightSurface = 10
3614
3615
obj220.Material = 'SmoothPlastic'
3616
3617
obj220.Size = Vector3.new(1, 1, 1)
3618
3619
obj220.FrontSurface = 10
3620
3621
obj220.BottomSurface = 10
3622
3623
obj220.BackSurface = 10
3624
3625
obj220.Anchored = true
3626
3627
obj220.BrickColor = BrickColor.new("Dark stone grey")
3628
3629
obj220.Parent = Gun
3630
3631
3632
3633
-- 221 - Mesh
3634
3635
obj221 = Instance.new("CylinderMesh")
3636
3637
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3638
3639
obj221.Parent = obj220
3640
3641
3642
3643
-- 222 - Part
3644
3645
obj222 = Instance.new("Part")
3646
3647
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3648
3649
obj222.FormFactor = 'Custom'
3650
3651
obj222.LeftSurface = 10
3652
3653
obj222.TopSurface = 10
3654
3655
obj222.RightSurface = 10
3656
3657
obj222.Material = 'SmoothPlastic'
3658
3659
obj222.Size = Vector3.new(1, 1, 1)
3660
3661
obj222.FrontSurface = 10
3662
3663
obj222.BottomSurface = 10
3664
3665
obj222.BackSurface = 10
3666
3667
obj222.Anchored = true
3668
3669
obj222.BrickColor = BrickColor.new("Black")
3670
3671
obj222.Parent = Gun
3672
3673
3674
3675
-- 223 - Mesh
3676
3677
obj223 = Instance.new("SpecialMesh")
3678
3679
obj223.MeshType = Enum.MeshType.Brick
3680
3681
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3682
3683
obj223.Parent = obj222
3684
3685
3686
3687
-- 224 - Part
3688
3689
obj224 = Instance.new("Part")
3690
3691
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3692
3693
obj224.FormFactor = 'Custom'
3694
3695
obj224.LeftSurface = 10
3696
3697
obj224.TopSurface = 10
3698
3699
obj224.RightSurface = 10
3700
3701
obj224.Material = 'SmoothPlastic'
3702
3703
obj224.Size = Vector3.new(1, 1, 1)
3704
3705
obj224.FrontSurface = 10
3706
3707
obj224.BottomSurface = 10
3708
3709
obj224.BackSurface = 10
3710
3711
obj224.Anchored = true
3712
3713
obj224.BrickColor = BrickColor.new("Black")
3714
3715
obj224.Parent = Gun
3716
3717
3718
3719
-- 225 - Mesh
3720
3721
obj225 = Instance.new("SpecialMesh")
3722
3723
obj225.MeshType = Enum.MeshType.Wedge
3724
3725
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
3726
3727
obj225.Parent = obj224
3728
3729
3730
3731
-- 226 - Part
3732
3733
obj226 = Instance.new("Part")
3734
3735
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
3736
3737
obj226.FormFactor = 'Custom'
3738
3739
obj226.LeftSurface = 10
3740
3741
obj226.TopSurface = 10
3742
3743
obj226.RightSurface = 10
3744
3745
obj226.Material = 'SmoothPlastic'
3746
3747
obj226.Size = Vector3.new(1, 1, 1)
3748
3749
obj226.FrontSurface = 10
3750
3751
obj226.BottomSurface = 10
3752
3753
obj226.BackSurface = 10
3754
3755
obj226.Anchored = true
3756
3757
obj226.BrickColor = BrickColor.new("Black")
3758
3759
obj226.Parent = Gun
3760
3761
3762
3763
-- 227 - Mesh
3764
3765
obj227 = Instance.new("SpecialMesh")
3766
3767
obj227.MeshType = Enum.MeshType.Brick
3768
3769
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3770
3771
obj227.Parent = obj226
3772
3773
3774
3775
-- 228 - Part
3776
3777
obj228 = Instance.new("Part")
3778
3779
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3780
3781
obj228.FormFactor = 'Custom'
3782
3783
obj228.LeftSurface = 10
3784
3785
obj228.TopSurface = 10
3786
3787
obj228.RightSurface = 10
3788
3789
obj228.Material = 'SmoothPlastic'
3790
3791
obj228.Size = Vector3.new(1, 1, 1)
3792
3793
obj228.FrontSurface = 10
3794
3795
obj228.BottomSurface = 10
3796
3797
obj228.BackSurface = 10
3798
3799
obj228.Anchored = true
3800
3801
obj228.BrickColor = BrickColor.new("Dark stone grey")
3802
3803
obj228.Parent = Gun
3804
3805
3806
3807
-- 229 - Mesh
3808
3809
obj229 = Instance.new("SpecialMesh")
3810
3811
obj229.MeshType = Enum.MeshType.Brick
3812
3813
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
3814
3815
obj229.Parent = obj228
3816
3817
3818
3819
-- 230 - Part
3820
3821
obj230 = Instance.new("Part")
3822
3823
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3824
3825
obj230.FormFactor = 'Custom'
3826
3827
obj230.LeftSurface = 10
3828
3829
obj230.TopSurface = 10
3830
3831
obj230.RightSurface = 10
3832
3833
obj230.Material = 'SmoothPlastic'
3834
3835
obj230.Size = Vector3.new(1, 1, 1)
3836
3837
obj230.FrontSurface = 10
3838
3839
obj230.BottomSurface = 10
3840
3841
obj230.BackSurface = 10
3842
3843
obj230.Anchored = true
3844
3845
obj230.BrickColor = BrickColor.new("Black")
3846
3847
obj230.Parent = Gun
3848
3849
3850
3851
-- 231 - Mesh
3852
3853
obj231 = Instance.new("SpecialMesh")
3854
3855
obj231.MeshType = Enum.MeshType.Brick
3856
3857
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
3858
3859
obj231.Parent = obj230
3860
3861
3862
3863
-- 232 - Part
3864
3865
obj232 = Instance.new("Part")
3866
3867
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3868
3869
obj232.FormFactor = 'Custom'
3870
3871
obj232.LeftSurface = 10
3872
3873
obj232.TopSurface = 10
3874
3875
obj232.RightSurface = 10
3876
3877
obj232.Material = 'SmoothPlastic'
3878
3879
obj232.Size = Vector3.new(1, 1, 1)
3880
3881
obj232.FrontSurface = 10
3882
3883
obj232.BottomSurface = 10
3884
3885
obj232.BackSurface = 10
3886
3887
obj232.Anchored = true
3888
3889
obj232.BrickColor = BrickColor.new("Black")
3890
3891
obj232.Parent = Gun
3892
3893
3894
3895
-- 233 - Mesh
3896
3897
obj233 = Instance.new("CylinderMesh")
3898
3899
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
3900
3901
obj233.Parent = obj232
3902
3903
3904
3905
-- 234 - Part
3906
3907
obj234 = Instance.new("Part")
3908
3909
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3910
3911
obj234.FormFactor = 'Custom'
3912
3913
obj234.LeftSurface = 10
3914
3915
obj234.TopSurface = 10
3916
3917
obj234.RightSurface = 10
3918
3919
obj234.Material = 'SmoothPlastic'
3920
3921
obj234.Size = Vector3.new(1, 1, 1)
3922
3923
obj234.FrontSurface = 10
3924
3925
obj234.BottomSurface = 10
3926
3927
obj234.BackSurface = 10
3928
3929
obj234.Anchored = true
3930
3931
obj234.BrickColor = BrickColor.new("Dark stone grey")
3932
3933
obj234.Parent = Gun
3934
3935
3936
3937
-- 235 - Mesh
3938
3939
obj235 = Instance.new("SpecialMesh")
3940
3941
obj235.MeshType = Enum.MeshType.Brick
3942
3943
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3944
3945
obj235.Parent = obj234
3946
3947
3948
3949
-- 236 - Part
3950
3951
obj236 = Instance.new("Part")
3952
3953
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
3954
3955
obj236.FormFactor = 'Custom'
3956
3957
obj236.LeftSurface = 10
3958
3959
obj236.TopSurface = 10
3960
3961
obj236.RightSurface = 10
3962
3963
obj236.Material = 'SmoothPlastic'
3964
3965
obj236.Size = Vector3.new(1, 1, 1)
3966
3967
obj236.FrontSurface = 10
3968
3969
obj236.BottomSurface = 10
3970
3971
obj236.BackSurface = 10
3972
3973
obj236.Anchored = true
3974
3975
obj236.BrickColor = BrickColor.new("Dark stone grey")
3976
3977
obj236.Parent = Gun
3978
3979
3980
3981
-- 237 - Mesh
3982
3983
obj237 = Instance.new("CylinderMesh")
3984
3985
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
3986
3987
obj237.Parent = obj236
3988
3989
3990
3991
-- 238 - Part
3992
3993
obj238 = Instance.new("Part")
3994
3995
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
3996
3997
obj238.FormFactor = 'Custom'
3998
3999
obj238.LeftSurface = 10
4000
4001
obj238.TopSurface = 10
4002
4003
obj238.RightSurface = 10
4004
4005
obj238.Material = 'SmoothPlastic'
4006
4007
obj238.Size = Vector3.new(1, 1, 1)
4008
4009
obj238.FrontSurface = 10
4010
4011
obj238.BottomSurface = 10
4012
4013
obj238.BackSurface = 10
4014
4015
obj238.Anchored = true
4016
4017
obj238.BrickColor = BrickColor.new("Dark stone grey")
4018
4019
obj238.Parent = Gun
4020
4021
4022
4023
-- 239 - Mesh
4024
4025
obj239 = Instance.new("SpecialMesh")
4026
4027
obj239.MeshType = Enum.MeshType.Wedge
4028
4029
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
4030
4031
obj239.Parent = obj238
4032
4033
4034
4035
-- 240 - Part
4036
4037
obj240 = Instance.new("Part")
4038
4039
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4040
4041
obj240.FormFactor = 'Custom'
4042
4043
obj240.LeftSurface = 10
4044
4045
obj240.TopSurface = 10
4046
4047
obj240.RightSurface = 10
4048
4049
obj240.Material = 'SmoothPlastic'
4050
4051
obj240.Size = Vector3.new(1, 1, 1)
4052
4053
obj240.FrontSurface = 10
4054
4055
obj240.BottomSurface = 10
4056
4057
obj240.BackSurface = 10
4058
4059
obj240.Anchored = true
4060
4061
obj240.BrickColor = BrickColor.new("Black")
4062
4063
obj240.Parent = Gun
4064
4065
4066
4067
-- 241 - Mesh
4068
4069
obj241 = Instance.new("CylinderMesh")
4070
4071
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
4072
4073
obj241.Parent = obj240
4074
4075
4076
4077
-- 242 - Part
4078
4079
obj242 = Instance.new("Part")
4080
4081
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4082
4083
obj242.FormFactor = 'Custom'
4084
4085
obj242.LeftSurface = 10
4086
4087
obj242.TopSurface = 10
4088
4089
obj242.RightSurface = 10
4090
4091
obj242.Material = 'SmoothPlastic'
4092
4093
obj242.Size = Vector3.new(1, 1, 1)
4094
4095
obj242.FrontSurface = 10
4096
4097
obj242.BottomSurface = 10
4098
4099
obj242.BackSurface = 10
4100
4101
obj242.Anchored = true
4102
4103
obj242.BrickColor = BrickColor.new("Black")
4104
4105
obj242.Parent = Gun
4106
4107
4108
4109
-- 243 - Mesh
4110
4111
obj243 = Instance.new("SpecialMesh")
4112
4113
obj243.MeshType = Enum.MeshType.Brick
4114
4115
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4116
4117
obj243.Parent = obj242
4118
4119
4120
4121
-- 244 - Part
4122
4123
obj244 = Instance.new("Part")
4124
4125
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4126
4127
obj244.FormFactor = 'Custom'
4128
4129
obj244.LeftSurface = 10
4130
4131
obj244.TopSurface = 10
4132
4133
obj244.RightSurface = 10
4134
4135
obj244.Material = 'SmoothPlastic'
4136
4137
obj244.Size = Vector3.new(1, 1, 1)
4138
4139
obj244.FrontSurface = 10
4140
4141
obj244.BottomSurface = 10
4142
4143
obj244.BackSurface = 10
4144
4145
obj244.Anchored = true
4146
4147
obj244.BrickColor = BrickColor.new("Dark stone grey")
4148
4149
obj244.Parent = Gun
4150
4151
4152
4153
-- 245 - Mesh
4154
4155
obj245 = Instance.new("SpecialMesh")
4156
4157
obj245.MeshType = Enum.MeshType.Brick
4158
4159
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4160
4161
obj245.Parent = obj244
4162
4163
4164
4165
-- 246 - Part
4166
4167
obj246 = Instance.new("Part")
4168
4169
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4170
4171
obj246.FormFactor = 'Custom'
4172
4173
obj246.LeftSurface = 10
4174
4175
obj246.TopSurface = 10
4176
4177
obj246.RightSurface = 10
4178
4179
obj246.Material = 'SmoothPlastic'
4180
4181
obj246.Size = Vector3.new(1, 1, 1)
4182
4183
obj246.FrontSurface = 10
4184
4185
obj246.BottomSurface = 10
4186
4187
obj246.BackSurface = 10
4188
4189
obj246.Anchored = true
4190
4191
obj246.BrickColor = BrickColor.new("Black")
4192
4193
obj246.Parent = Gun
4194
4195
4196
4197
-- 247 - Mesh
4198
4199
obj247 = Instance.new("CylinderMesh")
4200
4201
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4202
4203
obj247.Parent = obj246
4204
4205
4206
4207
-- 248 - Part
4208
4209
obj248 = Instance.new("Part")
4210
4211
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4212
4213
obj248.FormFactor = 'Custom'
4214
4215
obj248.LeftSurface = 10
4216
4217
obj248.TopSurface = 10
4218
4219
obj248.RightSurface = 10
4220
4221
obj248.Material = 'SmoothPlastic'
4222
4223
obj248.Size = Vector3.new(1, 1, 1)
4224
4225
obj248.FrontSurface = 10
4226
4227
obj248.BottomSurface = 10
4228
4229
obj248.BackSurface = 10
4230
4231
obj248.Anchored = true
4232
4233
obj248.BrickColor = BrickColor.new("Black")
4234
4235
obj248.Parent = Gun
4236
4237
4238
4239
-- 249 - Mesh
4240
4241
obj249 = Instance.new("SpecialMesh")
4242
4243
obj249.MeshType = Enum.MeshType.Sphere
4244
4245
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4246
4247
obj249.Parent = obj248
4248
4249
4250
4251
-- 250 - Part
4252
4253
obj250 = Instance.new("Part")
4254
4255
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4256
4257
obj250.FormFactor = 'Custom'
4258
4259
obj250.LeftSurface = 10
4260
4261
obj250.TopSurface = 10
4262
4263
obj250.RightSurface = 10
4264
4265
obj250.Material = 'SmoothPlastic'
4266
4267
obj250.Size = Vector3.new(1, 1, 1)
4268
4269
obj250.FrontSurface = 10
4270
4271
obj250.BottomSurface = 10
4272
4273
obj250.BackSurface = 10
4274
4275
obj250.Anchored = true
4276
4277
obj250.BrickColor = BrickColor.new("Black")
4278
4279
obj250.Parent = Gun
4280
4281
4282
4283
-- 251 - Mesh
4284
4285
obj251 = Instance.new("SpecialMesh")
4286
4287
obj251.MeshType = Enum.MeshType.Wedge
4288
4289
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4290
4291
obj251.Parent = obj250
4292
4293
4294
4295
-- 252 - Part
4296
4297
obj252 = Instance.new("Part")
4298
4299
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4300
4301
obj252.FormFactor = 'Custom'
4302
4303
obj252.LeftSurface = 10
4304
4305
obj252.TopSurface = 10
4306
4307
obj252.RightSurface = 10
4308
4309
obj252.Material = 'SmoothPlastic'
4310
4311
obj252.Size = Vector3.new(1, 1, 1)
4312
4313
obj252.FrontSurface = 10
4314
4315
obj252.BottomSurface = 10
4316
4317
obj252.BackSurface = 10
4318
4319
obj252.Anchored = true
4320
4321
obj252.BrickColor = BrickColor.new("Black")
4322
4323
obj252.Parent = Gun
4324
4325
4326
4327
-- 253 - Mesh
4328
4329
obj253 = Instance.new("SpecialMesh")
4330
4331
obj253.MeshType = Enum.MeshType.Brick
4332
4333
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4334
4335
obj253.Parent = obj252
4336
4337
4338
4339
-- 254 - Part
4340
4341
obj254 = Instance.new("Part")
4342
4343
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4344
4345
obj254.FormFactor = 'Custom'
4346
4347
obj254.LeftSurface = 10
4348
4349
obj254.TopSurface = 10
4350
4351
obj254.RightSurface = 10
4352
4353
obj254.Material = 'SmoothPlastic'
4354
4355
obj254.Size = Vector3.new(1, 1, 1)
4356
4357
obj254.FrontSurface = 10
4358
4359
obj254.BottomSurface = 10
4360
4361
obj254.BackSurface = 10
4362
4363
obj254.Anchored = true
4364
4365
obj254.BrickColor = BrickColor.new("Dark stone grey")
4366
4367
obj254.Parent = Gun
4368
4369
4370
4371
-- 255 - Mesh
4372
4373
obj255 = Instance.new("CylinderMesh")
4374
4375
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4376
4377
obj255.Parent = obj254
4378
4379
4380
4381
-- 256 - Part
4382
4383
obj256 = Instance.new("Part")
4384
4385
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4386
4387
obj256.FormFactor = 'Custom'
4388
4389
obj256.LeftSurface = 10
4390
4391
obj256.TopSurface = 10
4392
4393
obj256.RightSurface = 10
4394
4395
obj256.Material = 'SmoothPlastic'
4396
4397
obj256.Size = Vector3.new(1, 1, 1)
4398
4399
obj256.FrontSurface = 10
4400
4401
obj256.BottomSurface = 10
4402
4403
obj256.BackSurface = 10
4404
4405
obj256.Anchored = true
4406
4407
obj256.BrickColor = BrickColor.new("Dark stone grey")
4408
4409
obj256.Parent = Gun
4410
4411
4412
4413
-- 257 - Mesh
4414
4415
obj257 = Instance.new("CylinderMesh")
4416
4417
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4418
4419
obj257.Parent = obj256
4420
4421
4422
4423
-- 258 - Part
4424
4425
obj258 = Instance.new("Part")
4426
4427
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4428
4429
obj258.FormFactor = 'Custom'
4430
4431
obj258.LeftSurface = 10
4432
4433
obj258.TopSurface = 10
4434
4435
obj258.RightSurface = 10
4436
4437
obj258.Material = 'SmoothPlastic'
4438
4439
obj258.Size = Vector3.new(1, 1, 1)
4440
4441
obj258.FrontSurface = 10
4442
4443
obj258.BottomSurface = 10
4444
4445
obj258.BackSurface = 10
4446
4447
obj258.Anchored = true
4448
4449
obj258.BrickColor = BrickColor.new("Dark stone grey")
4450
4451
obj258.Parent = Gun
4452
4453
4454
4455
-- 259 - Mesh
4456
4457
obj259 = Instance.new("SpecialMesh")
4458
4459
obj259.MeshType = Enum.MeshType.Brick
4460
4461
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4462
4463
obj259.Parent = obj258
4464
4465
4466
4467
-- 260 - Part
4468
4469
obj260 = Instance.new("Part")
4470
4471
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4472
4473
obj260.FormFactor = 'Custom'
4474
4475
obj260.LeftSurface = 10
4476
4477
obj260.TopSurface = 10
4478
4479
obj260.RightSurface = 10
4480
4481
obj260.Material = 'SmoothPlastic'
4482
4483
obj260.Size = Vector3.new(1, 1, 1)
4484
4485
obj260.FrontSurface = 10
4486
4487
obj260.BottomSurface = 10
4488
4489
obj260.BackSurface = 10
4490
4491
obj260.Anchored = true
4492
4493
obj260.BrickColor = BrickColor.new("Black")
4494
4495
obj260.Parent = Gun
4496
4497
4498
4499
-- 261 - Mesh
4500
4501
obj261 = Instance.new("CylinderMesh")
4502
4503
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4504
4505
obj261.Parent = obj260
4506
4507
4508
4509
-- 262 - Part
4510
4511
obj262 = Instance.new("Part")
4512
4513
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4514
4515
obj262.FormFactor = 'Custom'
4516
4517
obj262.LeftSurface = 10
4518
4519
obj262.TopSurface = 10
4520
4521
obj262.RightSurface = 10
4522
4523
obj262.Material = 'SmoothPlastic'
4524
4525
obj262.Size = Vector3.new(1, 1, 1)
4526
4527
obj262.FrontSurface = 10
4528
4529
obj262.BottomSurface = 10
4530
4531
obj262.BackSurface = 10
4532
4533
obj262.Anchored = true
4534
4535
obj262.BrickColor = BrickColor.new("Dark stone grey")
4536
4537
obj262.Parent = Gun
4538
4539
4540
4541
-- 263 - Mesh
4542
4543
obj263 = Instance.new("SpecialMesh")
4544
4545
obj263.MeshType = Enum.MeshType.Wedge
4546
4547
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4548
4549
obj263.Parent = obj262
4550
4551
4552
4553
-- 264 - Part
4554
4555
obj264 = Instance.new("Part")
4556
4557
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4558
4559
obj264.FormFactor = 'Custom'
4560
4561
obj264.LeftSurface = 10
4562
4563
obj264.TopSurface = 10
4564
4565
obj264.RightSurface = 10
4566
4567
obj264.Material = 'SmoothPlastic'
4568
4569
obj264.Size = Vector3.new(1, 1, 1)
4570
4571
obj264.FrontSurface = 10
4572
4573
obj264.BottomSurface = 10
4574
4575
obj264.BackSurface = 10
4576
4577
obj264.Anchored = true
4578
4579
obj264.BrickColor = BrickColor.new("Dark stone grey")
4580
4581
obj264.Parent = Gun
4582
4583
4584
4585
-- 265 - Mesh
4586
4587
obj265 = Instance.new("SpecialMesh")
4588
4589
obj265.MeshType = Enum.MeshType.Brick
4590
4591
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4592
4593
obj265.Parent = obj264
4594
4595
4596
4597
-- 266 - Part
4598
4599
obj266 = Instance.new("Part")
4600
4601
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4602
4603
obj266.FormFactor = 'Custom'
4604
4605
obj266.LeftSurface = 10
4606
4607
obj266.TopSurface = 10
4608
4609
obj266.RightSurface = 10
4610
4611
obj266.Material = 'SmoothPlastic'
4612
4613
obj266.Size = Vector3.new(1, 1, 1)
4614
4615
obj266.FrontSurface = 10
4616
4617
obj266.BottomSurface = 10
4618
4619
obj266.BackSurface = 10
4620
4621
obj266.Anchored = true
4622
4623
obj266.BrickColor = BrickColor.new("Dark stone grey")
4624
4625
obj266.Parent = Gun
4626
4627
4628
4629
-- 267 - Mesh
4630
4631
obj267 = Instance.new("SpecialMesh")
4632
4633
obj267.MeshType = Enum.MeshType.Brick
4634
4635
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4636
4637
obj267.Parent = obj266
4638
4639
4640
4641
-- 268 - Part
4642
4643
obj268 = Instance.new("Part")
4644
4645
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4646
4647
obj268.FormFactor = 'Custom'
4648
4649
obj268.LeftSurface = 10
4650
4651
obj268.TopSurface = 10
4652
4653
obj268.RightSurface = 10
4654
4655
obj268.Material = 'SmoothPlastic'
4656
4657
obj268.Size = Vector3.new(1, 1, 1)
4658
4659
obj268.FrontSurface = 10
4660
4661
obj268.BottomSurface = 10
4662
4663
obj268.BackSurface = 10
4664
4665
obj268.Anchored = true
4666
4667
obj268.BrickColor = BrickColor.new("Black")
4668
4669
obj268.Parent = Gun
4670
4671
4672
4673
-- 269 - Mesh
4674
4675
obj269 = Instance.new("CylinderMesh")
4676
4677
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4678
4679
obj269.Parent = obj268
4680
4681
4682
4683
-- 270 - Part
4684
4685
obj270 = Instance.new("Part")
4686
4687
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4688
4689
obj270.FormFactor = 'Custom'
4690
4691
obj270.LeftSurface = 10
4692
4693
obj270.TopSurface = 10
4694
4695
obj270.RightSurface = 10
4696
4697
obj270.Material = 'SmoothPlastic'
4698
4699
obj270.Size = Vector3.new(1, 1, 1)
4700
4701
obj270.FrontSurface = 10
4702
4703
obj270.BottomSurface = 10
4704
4705
obj270.BackSurface = 10
4706
4707
obj270.Anchored = true
4708
4709
obj270.BrickColor = BrickColor.new("Black")
4710
4711
obj270.Parent = Gun
4712
4713
4714
4715
-- 271 - Mesh
4716
4717
obj271 = Instance.new("SpecialMesh")
4718
4719
obj271.MeshType = Enum.MeshType.Wedge
4720
4721
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4722
4723
obj271.Parent = obj270
4724
4725
4726
4727
-- 272 - Part
4728
4729
obj272 = Instance.new("Part")
4730
4731
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4732
4733
obj272.FormFactor = 'Custom'
4734
4735
obj272.LeftSurface = 10
4736
4737
obj272.TopSurface = 10
4738
4739
obj272.RightSurface = 10
4740
4741
obj272.Material = 'SmoothPlastic'
4742
4743
obj272.Size = Vector3.new(1, 1, 1)
4744
4745
obj272.FrontSurface = 10
4746
4747
obj272.BottomSurface = 10
4748
4749
obj272.BackSurface = 10
4750
4751
obj272.Anchored = true
4752
4753
obj272.BrickColor = BrickColor.new("Dark stone grey")
4754
4755
obj272.Parent = Gun
4756
4757
4758
4759
-- 273 - Mesh
4760
4761
obj273 = Instance.new("SpecialMesh")
4762
4763
obj273.MeshType = Enum.MeshType.Wedge
4764
4765
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
4766
4767
obj273.Parent = obj272
4768
4769
4770
4771
-- 274 - Part
4772
4773
obj274 = Instance.new("Part")
4774
4775
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
4776
4777
obj274.FormFactor = 'Custom'
4778
4779
obj274.LeftSurface = 10
4780
4781
obj274.TopSurface = 10
4782
4783
obj274.RightSurface = 10
4784
4785
obj274.Material = 'SmoothPlastic'
4786
4787
obj274.Size = Vector3.new(1, 1, 1)
4788
4789
obj274.FrontSurface = 10
4790
4791
obj274.BottomSurface = 10
4792
4793
obj274.BackSurface = 10
4794
4795
obj274.Anchored = true
4796
4797
obj274.BrickColor = BrickColor.new("Black")
4798
4799
obj274.Parent = Gun
4800
4801
4802
4803
-- 275 - Mesh
4804
4805
obj275 = Instance.new("SpecialMesh")
4806
4807
obj275.MeshType = Enum.MeshType.Wedge
4808
4809
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4810
4811
obj275.Parent = obj274
4812
4813
4814
4815
-- 276 - Part
4816
4817
obj276 = Instance.new("Part")
4818
4819
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
4820
4821
obj276.FormFactor = 'Custom'
4822
4823
obj276.LeftSurface = 10
4824
4825
obj276.TopSurface = 10
4826
4827
obj276.RightSurface = 10
4828
4829
obj276.Material = 'SmoothPlastic'
4830
4831
obj276.Size = Vector3.new(1, 1, 1)
4832
4833
obj276.FrontSurface = 10
4834
4835
obj276.BottomSurface = 10
4836
4837
obj276.BackSurface = 10
4838
4839
obj276.Anchored = true
4840
4841
obj276.BrickColor = BrickColor.new("Black")
4842
4843
obj276.Parent = Gun
4844
4845
4846
4847
-- 277 - Mesh
4848
4849
obj277 = Instance.new("SpecialMesh")
4850
4851
obj277.MeshType = Enum.MeshType.Brick
4852
4853
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
4854
4855
obj277.Parent = obj276
4856
4857
4858
4859
-- 278 - Part
4860
4861
obj278 = Instance.new("Part")
4862
4863
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4864
4865
obj278.FormFactor = 'Custom'
4866
4867
obj278.LeftSurface = 10
4868
4869
obj278.TopSurface = 10
4870
4871
obj278.RightSurface = 10
4872
4873
obj278.Material = 'SmoothPlastic'
4874
4875
obj278.Size = Vector3.new(1, 1, 1)
4876
4877
obj278.FrontSurface = 10
4878
4879
obj278.BottomSurface = 10
4880
4881
obj278.BackSurface = 10
4882
4883
obj278.Anchored = true
4884
4885
obj278.BrickColor = BrickColor.new("Black")
4886
4887
obj278.Parent = Gun
4888
4889
4890
4891
-- 279 - Mesh
4892
4893
obj279 = Instance.new("SpecialMesh")
4894
4895
obj279.MeshType = Enum.MeshType.Brick
4896
4897
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
4898
4899
obj279.Parent = obj278
4900
4901
4902
4903
-- 280 - Part
4904
4905
obj280 = Instance.new("Part")
4906
4907
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4908
4909
obj280.FormFactor = 'Custom'
4910
4911
obj280.LeftSurface = 10
4912
4913
obj280.TopSurface = 10
4914
4915
obj280.RightSurface = 10
4916
4917
obj280.Material = 'SmoothPlastic'
4918
4919
obj280.Size = Vector3.new(1, 1, 1)
4920
4921
obj280.FrontSurface = 10
4922
4923
obj280.BottomSurface = 10
4924
4925
obj280.BackSurface = 10
4926
4927
obj280.Anchored = true
4928
4929
obj280.BrickColor = BrickColor.new("Black")
4930
4931
obj280.Parent = Gun
4932
4933
4934
4935
-- 281 - Mesh
4936
4937
obj281 = Instance.new("CylinderMesh")
4938
4939
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
4940
4941
obj281.Parent = obj280
4942
4943
4944
4945
-- 282 - Part
4946
4947
obj282 = Instance.new("Part")
4948
4949
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4950
4951
obj282.FormFactor = 'Custom'
4952
4953
obj282.LeftSurface = 10
4954
4955
obj282.TopSurface = 10
4956
4957
obj282.RightSurface = 10
4958
4959
obj282.Material = 'SmoothPlastic'
4960
4961
obj282.Size = Vector3.new(1, 1, 1)
4962
4963
obj282.FrontSurface = 10
4964
4965
obj282.BottomSurface = 10
4966
4967
obj282.BackSurface = 10
4968
4969
obj282.Anchored = true
4970
4971
obj282.BrickColor = BrickColor.new("Dark stone grey")
4972
4973
obj282.Parent = Gun
4974
4975
4976
4977
-- 283 - Mesh
4978
4979
obj283 = Instance.new("SpecialMesh")
4980
4981
obj283.MeshType = Enum.MeshType.Wedge
4982
4983
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
4984
4985
obj283.Parent = obj282
4986
4987
4988
4989
-- 284 - Part
4990
4991
obj284 = Instance.new("Part")
4992
4993
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4994
4995
obj284.FormFactor = 'Custom'
4996
4997
obj284.LeftSurface = 10
4998
4999
obj284.TopSurface = 10
5000
5001
obj284.RightSurface = 10
5002
5003
obj284.Material = 'SmoothPlastic'
5004
5005
obj284.Size = Vector3.new(1, 1, 1)
5006
5007
obj284.FrontSurface = 10
5008
5009
obj284.BottomSurface = 10
5010
5011
obj284.BackSurface = 10
5012
5013
obj284.Anchored = true
5014
5015
obj284.BrickColor = BrickColor.new("Dark stone grey")
5016
5017
obj284.Parent = Gun
5018
5019
5020
5021
-- 285 - Mesh
5022
5023
obj285 = Instance.new("CylinderMesh")
5024
5025
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
5026
5027
obj285.Parent = obj284
5028
5029
5030
5031
-- 286 - Part
5032
5033
obj286 = Instance.new("Part")
5034
5035
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
5036
5037
obj286.FormFactor = 'Custom'
5038
5039
obj286.LeftSurface = 10
5040
5041
obj286.TopSurface = 10
5042
5043
obj286.RightSurface = 10
5044
5045
obj286.Material = 'SmoothPlastic'
5046
5047
obj286.Size = Vector3.new(1, 1, 1)
5048
5049
obj286.FrontSurface = 10
5050
5051
obj286.BottomSurface = 10
5052
5053
obj286.BackSurface = 10
5054
5055
obj286.Anchored = true
5056
5057
obj286.BrickColor = BrickColor.new("Black")
5058
5059
obj286.Parent = Gun
5060
5061
5062
5063
-- 287 - Mesh
5064
5065
obj287 = Instance.new("CylinderMesh")
5066
5067
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
5068
5069
obj287.Parent = obj286
5070
5071
5072
5073
-- 288 - Part
5074
5075
obj288 = Instance.new("Part")
5076
5077
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5078
5079
obj288.FormFactor = 'Custom'
5080
5081
obj288.LeftSurface = 10
5082
5083
obj288.TopSurface = 10
5084
5085
obj288.RightSurface = 10
5086
5087
obj288.Material = 'SmoothPlastic'
5088
5089
obj288.Size = Vector3.new(1, 1, 1)
5090
5091
obj288.FrontSurface = 10
5092
5093
obj288.BottomSurface = 10
5094
5095
obj288.BackSurface = 10
5096
5097
obj288.Anchored = true
5098
5099
obj288.BrickColor = BrickColor.new("Black")
5100
5101
obj288.Parent = Gun
5102
5103
5104
5105
-- 289 - Mesh
5106
5107
obj289 = Instance.new("SpecialMesh")
5108
5109
obj289.MeshType = Enum.MeshType.Brick
5110
5111
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5112
5113
obj289.Parent = obj288
5114
5115
5116
5117
-- 290 - Part
5118
5119
obj290 = Instance.new("Part")
5120
5121
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5122
5123
obj290.FormFactor = 'Custom'
5124
5125
obj290.LeftSurface = 10
5126
5127
obj290.TopSurface = 10
5128
5129
obj290.RightSurface = 10
5130
5131
obj290.Material = 'SmoothPlastic'
5132
5133
obj290.Size = Vector3.new(1, 1, 1)
5134
5135
obj290.FrontSurface = 10
5136
5137
obj290.BottomSurface = 10
5138
5139
obj290.BackSurface = 10
5140
5141
obj290.Anchored = true
5142
5143
obj290.BrickColor = BrickColor.new("Black")
5144
5145
obj290.Parent = Gun
5146
5147
5148
5149
-- 291 - Mesh
5150
5151
obj291 = Instance.new("SpecialMesh")
5152
5153
obj291.MeshType = Enum.MeshType.Wedge
5154
5155
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5156
5157
obj291.Parent = obj290
5158
5159
5160
5161
-- 292 - Part
5162
5163
obj292 = Instance.new("Part")
5164
5165
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5166
5167
obj292.FormFactor = 'Custom'
5168
5169
obj292.LeftSurface = 10
5170
5171
obj292.TopSurface = 10
5172
5173
obj292.RightSurface = 10
5174
5175
obj292.Material = 'SmoothPlastic'
5176
5177
obj292.Size = Vector3.new(1, 1, 1)
5178
5179
obj292.FrontSurface = 10
5180
5181
obj292.BottomSurface = 10
5182
5183
obj292.BackSurface = 10
5184
5185
obj292.Anchored = true
5186
5187
obj292.BrickColor = BrickColor.new("Dark stone grey")
5188
5189
obj292.Parent = Gun
5190
5191
5192
5193
-- 293 - Mesh
5194
5195
obj293 = Instance.new("CylinderMesh")
5196
5197
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5198
5199
obj293.Parent = obj292
5200
5201
5202
5203
-- 294 - Part
5204
5205
obj294 = Instance.new("Part")
5206
5207
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5208
5209
obj294.FormFactor = 'Custom'
5210
5211
obj294.LeftSurface = 10
5212
5213
obj294.TopSurface = 10
5214
5215
obj294.RightSurface = 10
5216
5217
obj294.Material = 'SmoothPlastic'
5218
5219
obj294.Size = Vector3.new(1, 1, 1)
5220
5221
obj294.FrontSurface = 10
5222
5223
obj294.BottomSurface = 10
5224
5225
obj294.BackSurface = 10
5226
5227
obj294.Anchored = true
5228
5229
obj294.BrickColor = BrickColor.new("Dark stone grey")
5230
5231
obj294.Parent = Gun
5232
5233
5234
5235
-- 295 - Mesh
5236
5237
obj295 = Instance.new("SpecialMesh")
5238
5239
obj295.MeshType = Enum.MeshType.Wedge
5240
5241
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5242
5243
obj295.Parent = obj294
5244
5245
5246
5247
-- 296 - Part
5248
5249
obj296 = Instance.new("Part")
5250
5251
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5252
5253
obj296.FormFactor = 'Custom'
5254
5255
obj296.LeftSurface = 10
5256
5257
obj296.TopSurface = 10
5258
5259
obj296.RightSurface = 10
5260
5261
obj296.Material = 'SmoothPlastic'
5262
5263
obj296.Size = Vector3.new(1, 1, 1)
5264
5265
obj296.FrontSurface = 10
5266
5267
obj296.BottomSurface = 10
5268
5269
obj296.BackSurface = 10
5270
5271
obj296.Anchored = true
5272
5273
obj296.BrickColor = BrickColor.new("Black")
5274
5275
obj296.Parent = Gun
5276
5277
5278
5279
-- 297 - Mesh
5280
5281
obj297 = Instance.new("SpecialMesh")
5282
5283
obj297.MeshType = Enum.MeshType.Brick
5284
5285
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5286
5287
obj297.Parent = obj296
5288
5289
5290
5291
-- 298 - Part
5292
5293
obj298 = Instance.new("Part")
5294
5295
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5296
5297
obj298.FormFactor = 'Custom'
5298
5299
obj298.LeftSurface = 10
5300
5301
obj298.TopSurface = 10
5302
5303
obj298.RightSurface = 10
5304
5305
obj298.Material = 'SmoothPlastic'
5306
5307
obj298.Size = Vector3.new(1, 1, 1)
5308
5309
obj298.FrontSurface = 10
5310
5311
obj298.BottomSurface = 10
5312
5313
obj298.BackSurface = 10
5314
5315
obj298.Anchored = true
5316
5317
obj298.BrickColor = BrickColor.new("Dark stone grey")
5318
5319
obj298.Parent = Gun
5320
5321
5322
5323
-- 299 - Mesh
5324
5325
obj299 = Instance.new("CylinderMesh")
5326
5327
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5328
5329
obj299.Parent = obj298
5330
5331
5332
5333
-- 300 - Part
5334
5335
obj300 = Instance.new("Part")
5336
5337
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5338
5339
obj300.FormFactor = 'Custom'
5340
5341
obj300.LeftSurface = 10
5342
5343
obj300.TopSurface = 10
5344
5345
obj300.RightSurface = 10
5346
5347
obj300.Material = 'SmoothPlastic'
5348
5349
obj300.Size = Vector3.new(1, 1, 1)
5350
5351
obj300.FrontSurface = 10
5352
5353
obj300.BottomSurface = 10
5354
5355
obj300.BackSurface = 10
5356
5357
obj300.Anchored = true
5358
5359
obj300.BrickColor = BrickColor.new("Black")
5360
5361
obj300.Parent = Gun
5362
5363
5364
5365
-- 301 - Mesh
5366
5367
obj301 = Instance.new("SpecialMesh")
5368
5369
obj301.MeshType = Enum.MeshType.Brick
5370
5371
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5372
5373
obj301.Parent = obj300
5374
5375
5376
5377
-- 302 - Part
5378
5379
obj302 = Instance.new("Part")
5380
5381
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5382
5383
obj302.FormFactor = 'Custom'
5384
5385
obj302.LeftSurface = 10
5386
5387
obj302.TopSurface = 10
5388
5389
obj302.RightSurface = 10
5390
5391
obj302.Material = 'SmoothPlastic'
5392
5393
obj302.Size = Vector3.new(1, 1, 1)
5394
5395
obj302.FrontSurface = 10
5396
5397
obj302.BottomSurface = 10
5398
5399
obj302.BackSurface = 10
5400
5401
obj302.Anchored = true
5402
5403
obj302.BrickColor = BrickColor.new("Dark stone grey")
5404
5405
obj302.Parent = Gun
5406
5407
5408
5409
-- 303 - Mesh
5410
5411
obj303 = Instance.new("SpecialMesh")
5412
5413
obj303.MeshType = Enum.MeshType.Wedge
5414
5415
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5416
5417
obj303.Parent = obj302
5418
5419
5420
5421
-- 304 - Part
5422
5423
obj304 = Instance.new("Part")
5424
5425
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5426
5427
obj304.FormFactor = 'Custom'
5428
5429
obj304.LeftSurface = 10
5430
5431
obj304.TopSurface = 10
5432
5433
obj304.RightSurface = 10
5434
5435
obj304.Material = 'SmoothPlastic'
5436
5437
obj304.Size = Vector3.new(1, 1, 1)
5438
5439
obj304.FrontSurface = 10
5440
5441
obj304.BottomSurface = 10
5442
5443
obj304.BackSurface = 10
5444
5445
obj304.Anchored = true
5446
5447
obj304.BrickColor = BrickColor.new("Black")
5448
5449
obj304.Parent = Gun
5450
5451
5452
5453
-- 305 - Mesh
5454
5455
obj305 = Instance.new("SpecialMesh")
5456
5457
obj305.MeshType = Enum.MeshType.Brick
5458
5459
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5460
5461
obj305.Parent = obj304
5462
5463
5464
5465
-- 306 - Stock
5466
5467
obj306 = Instance.new("Part")
5468
5469
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5470
5471
obj306.FormFactor = 'Custom'
5472
5473
obj306.LeftSurface = 10
5474
5475
obj306.TopSurface = 10
5476
5477
obj306.RightSurface = 10
5478
5479
obj306.Material = 'SmoothPlastic'
5480
5481
obj306.Size = Vector3.new(1, 1, 1)
5482
5483
obj306.FrontSurface = 10
5484
5485
obj306.BottomSurface = 10
5486
5487
obj306.BackSurface = 10
5488
5489
obj306.Anchored = true
5490
5491
obj306.BrickColor = BrickColor.new("Black")
5492
5493
obj306.Name = "Stock"
5494
5495
obj306.Parent = Gun
5496
5497
5498
5499
-- 307 - Mesh
5500
5501
obj307 = Instance.new("SpecialMesh")
5502
5503
obj307.MeshType = Enum.MeshType.Brick
5504
5505
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5506
5507
obj307.Parent = obj306
5508
5509
5510
5511
-- 308 - Stock
5512
5513
obj308 = Instance.new("Part")
5514
5515
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5516
5517
obj308.FormFactor = 'Custom'
5518
5519
obj308.LeftSurface = 10
5520
5521
obj308.TopSurface = 10
5522
5523
obj308.RightSurface = 10
5524
5525
obj308.Material = 'SmoothPlastic'
5526
5527
obj308.Size = Vector3.new(1, 1, 1)
5528
5529
obj308.FrontSurface = 10
5530
5531
obj308.BottomSurface = 10
5532
5533
obj308.BackSurface = 10
5534
5535
obj308.Anchored = true
5536
5537
obj308.BrickColor = BrickColor.new("Black")
5538
5539
obj308.Name = "Stock"
5540
5541
obj308.Parent = Gun
5542
5543
5544
5545
-- 309 - Mesh
5546
5547
obj309 = Instance.new("CylinderMesh")
5548
5549
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5550
5551
obj309.Parent = obj308
5552
5553
5554
5555
-- 310 - Stock
5556
5557
obj310 = Instance.new("Part")
5558
5559
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5560
5561
obj310.FormFactor = 'Custom'
5562
5563
obj310.LeftSurface = 10
5564
5565
obj310.TopSurface = 10
5566
5567
obj310.RightSurface = 10
5568
5569
obj310.Material = 'SmoothPlastic'
5570
5571
obj310.Size = Vector3.new(1, 1, 1)
5572
5573
obj310.FrontSurface = 10
5574
5575
obj310.BottomSurface = 10
5576
5577
obj310.BackSurface = 10
5578
5579
obj310.Anchored = true
5580
5581
obj310.BrickColor = BrickColor.new("Black")
5582
5583
obj310.Name = "Stock"
5584
5585
obj310.Parent = Gun
5586
5587
5588
5589
-- 311 - Mesh
5590
5591
obj311 = Instance.new("SpecialMesh")
5592
5593
obj311.MeshType = Enum.MeshType.Brick
5594
5595
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5596
5597
obj311.Parent = obj310
5598
5599
5600
5601
-- 312 - Grip
5602
5603
obj312 = Instance.new("Part")
5604
5605
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5606
5607
obj312.FormFactor = 'Custom'
5608
5609
obj312.LeftSurface = 10
5610
5611
obj312.TopSurface = 10
5612
5613
obj312.RightSurface = 10
5614
5615
obj312.Material = 'SmoothPlastic'
5616
5617
obj312.Size = Vector3.new(1, 1, 1)
5618
5619
obj312.FrontSurface = 10
5620
5621
obj312.BottomSurface = 10
5622
5623
obj312.BackSurface = 10
5624
5625
obj312.Anchored = true
5626
5627
obj312.BrickColor = BrickColor.new("Black")
5628
5629
obj312.Name = "Grip"
5630
5631
obj312.Parent = Gun
5632
5633
5634
5635
-- 313 - Mesh
5636
5637
obj313 = Instance.new("SpecialMesh")
5638
5639
obj313.MeshType = Enum.MeshType.Wedge
5640
5641
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5642
5643
obj313.Parent = obj312
5644
5645
5646
5647
-- 314 - Grip
5648
5649
obj314 = Instance.new("Part")
5650
5651
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5652
5653
obj314.FormFactor = 'Custom'
5654
5655
obj314.LeftSurface = 10
5656
5657
obj314.TopSurface = 10
5658
5659
obj314.RightSurface = 10
5660
5661
obj314.Material = 'SmoothPlastic'
5662
5663
obj314.Size = Vector3.new(1, 1, 1)
5664
5665
obj314.FrontSurface = 10
5666
5667
obj314.BottomSurface = 10
5668
5669
obj314.BackSurface = 10
5670
5671
obj314.Anchored = true
5672
5673
obj314.BrickColor = BrickColor.new("Black")
5674
5675
obj314.Name = "Grip"
5676
5677
obj314.Parent = Gun
5678
5679
5680
5681
-- 315 - Mesh
5682
5683
obj315 = Instance.new("SpecialMesh")
5684
5685
obj315.MeshType = Enum.MeshType.Brick
5686
5687
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5688
5689
obj315.Parent = obj314
5690
5691
5692
5693
-- 316 - Grip
5694
5695
obj316 = Instance.new("Part")
5696
5697
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
5698
5699
obj316.FormFactor = 'Custom'
5700
5701
obj316.LeftSurface = 10
5702
5703
obj316.TopSurface = 10
5704
5705
obj316.RightSurface = 10
5706
5707
obj316.Material = 'SmoothPlastic'
5708
5709
obj316.Size = Vector3.new(1, 1, 1)
5710
5711
obj316.FrontSurface = 10
5712
5713
obj316.BottomSurface = 10
5714
5715
obj316.BackSurface = 10
5716
5717
obj316.Anchored = true
5718
5719
obj316.BrickColor = BrickColor.new("Black")
5720
5721
obj316.Name = "Grip"
5722
5723
obj316.Parent = Gun
5724
5725
5726
5727
-- 317 - Mesh
5728
5729
obj317 = Instance.new("SpecialMesh")
5730
5731
obj317.MeshType = Enum.MeshType.Brick
5732
5733
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
5734
5735
obj317.Parent = obj316
5736
5737
5738
5739
-- 318 - Handle
5740
5741
obj318 = Instance.new("Part")
5742
5743
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
5744
5745
obj318.FormFactor = 'Custom'
5746
5747
obj318.LeftSurface = 10
5748
5749
obj318.TopSurface = 10
5750
5751
obj318.RightSurface = 10
5752
5753
obj318.Material = 'SmoothPlastic'
5754
5755
obj318.Size = Vector3.new(1, 1, 1)
5756
5757
obj318.FrontSurface = 10
5758
5759
obj318.BottomSurface = 10
5760
5761
obj318.BackSurface = 10
5762
5763
obj318.Anchored = true
5764
5765
obj318.BrickColor = BrickColor.new("Black")
5766
5767
obj318.Name = "Handle"
5768
5769
obj318.Parent = Gun
5770
5771
5772
5773
-- 319 - Mesh
5774
5775
obj319 = Instance.new("SpecialMesh")
5776
5777
obj319.MeshType = Enum.MeshType.Wedge
5778
5779
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
5780
5781
obj319.Parent = obj318
5782
5783
5784
5785
-- 320 - Grip
5786
5787
obj320 = Instance.new("Part")
5788
5789
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
5790
5791
obj320.FormFactor = 'Custom'
5792
5793
obj320.LeftSurface = 10
5794
5795
obj320.TopSurface = 10
5796
5797
obj320.RightSurface = 10
5798
5799
obj320.Material = 'SmoothPlastic'
5800
5801
obj320.Size = Vector3.new(1, 1, 1)
5802
5803
obj320.FrontSurface = 10
5804
5805
obj320.BottomSurface = 10
5806
5807
obj320.BackSurface = 10
5808
5809
obj320.Anchored = true
5810
5811
obj320.BrickColor = BrickColor.new("Black")
5812
5813
obj320.Name = "Grip"
5814
5815
obj320.Parent = Gun
5816
5817
5818
5819
-- 321 - Mesh
5820
5821
obj321 = Instance.new("SpecialMesh")
5822
5823
obj321.MeshType = Enum.MeshType.Wedge
5824
5825
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
5826
5827
obj321.Parent = obj320
5828
5829
5830
5831
-- 322 - Grip
5832
5833
obj322 = Instance.new("Part")
5834
5835
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
5836
5837
obj322.FormFactor = 'Custom'
5838
5839
obj322.LeftSurface = 10
5840
5841
obj322.TopSurface = 10
5842
5843
obj322.RightSurface = 10
5844
5845
obj322.Material = 'SmoothPlastic'
5846
5847
obj322.Size = Vector3.new(1, 1, 1)
5848
5849
obj322.FrontSurface = 10
5850
5851
obj322.BottomSurface = 10
5852
5853
obj322.BackSurface = 10
5854
5855
obj322.Anchored = true
5856
5857
obj322.BrickColor = BrickColor.new("Black")
5858
5859
obj322.Name = "Grip"
5860
5861
obj322.Parent = Gun
5862
5863
5864
5865
-- 323 - Mesh
5866
5867
obj323 = Instance.new("SpecialMesh")
5868
5869
obj323.MeshType = Enum.MeshType.Brick
5870
5871
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
5872
5873
obj323.Parent = obj322
5874
5875
5876
5877
-- 324 - Grip
5878
5879
obj324 = Instance.new("Part")
5880
5881
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
5882
5883
obj324.FormFactor = 'Custom'
5884
5885
obj324.LeftSurface = 10
5886
5887
obj324.TopSurface = 10
5888
5889
obj324.RightSurface = 10
5890
5891
obj324.Material = 'SmoothPlastic'
5892
5893
obj324.Size = Vector3.new(1, 1, 1)
5894
5895
obj324.FrontSurface = 10
5896
5897
obj324.BottomSurface = 10
5898
5899
obj324.BackSurface = 10
5900
5901
obj324.Anchored = true
5902
5903
obj324.BrickColor = BrickColor.new("Black")
5904
5905
obj324.Name = "Grip"
5906
5907
obj324.Parent = Gun
5908
5909
5910
5911
-- 325 - Mesh
5912
5913
obj325 = Instance.new("SpecialMesh")
5914
5915
obj325.MeshType = Enum.MeshType.Wedge
5916
5917
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
5918
5919
obj325.Parent = obj324
5920
5921
5922
5923
scan(Gun)
5924
5925
5926
5927
5928
5929
local rm = Instance.new("Weld")
5930
5931
rm.C0 = CFrame.new(1.5, 0.5, 0)
5932
5933
rm.C1 = CFrame.new(0, 0.5, 0)
5934
5935
rm.Part0 = torso
5936
5937
rm.Part1 = ra
5938
5939
5940
5941
local lm = Instance.new("Weld")
5942
5943
lm.C0 = CFrame.new(-1.5, 0.5, 0)
5944
5945
lm.C1 = CFrame.new(0, 0.5, 0)
5946
5947
lm.Part0 = torso
5948
5949
lm.Part1 = la
5950
5951
5952
5953
local tool = Instance.new('HopperBin', plr.Backpack)
5954
5955
tool.Name = 'M16A4'
5956
5957
5958
5959
local hw = Instance.new('Weld', char)
5960
5961
hw.Part0 = Gun.CenterWeld
5962
5963
hw.Part1 = torso
5964
5965
hw.C1 = CFrame.new(0,.2,.55)
5966
5967
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
5968
5969
5970
5971
local RS = game:service'RunService'.RenderStepped
5972
5973
local rsc0 = rm.C0
5974
5975
local lsc0 = lm.C0
5976
5977
local lhc0 = lh.C0
5978
5979
local rhc0 = rh.C0
5980
5981
local angle = 0
5982
5983
local anglespeed = .5
5984
5985
local speed = .3
5986
5987
local rootc0 = rj.C0
5988
5989
local neckc0 = neck.C0
5990
5991
local firing
5992
5993
local auto
5994
5995
local maxammo = 25
5996
5997
local ammo = maxammo
5998
5999
local recoil = 0
6000
6001
local maxrecoil = 2;
6002
6003
6004
6005
local bodygyro = Instance.new('BodyGyro')
6006
6007
bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
6008
6009
bodygyro.P = 10000
6010
6011
6012
6013
local EffectsM = Instance.new('Model', workspace)
6014
6015
EffectsM.Name = 'GunEffects'
6016
6017
6018
6019
game:service'RunService'.Stepped:connect(function()
6020
6021
    if EffectsM.Parent == nil then
6022
6023
        EffectsM = Instance.new('Model', workspace)
6024
6025
        EffectsM.Name = 'GunEffects'
6026
6027
    end
6028
6029
end)
6030
6031
6032
6033
function DoRayCast(obj, speed, dmg, mouse, recoil)
6034
6035
        if not humanoid.Sit then
6036
6037
            bodygyro.Parent = rootpart
6038
6039
        end
6040
6041
            local fireeffect = Instance.new('Fire', obj)
6042
6043
            fireeffect.Size = 0
6044
6045
            game:service'Debris':AddItem(fireeffect,.15)
6046
6047
6048
6049
            local muzzle = Instance.new('PointLight', obj)
6050
6051
            muzzle.Range = 12
6052
6053
            muzzle.Color = Color3.new(1,.6,.1)
6054
6055
            game:service'Debris':AddItem(muzzle, .05)
6056
6057
6058
6059
            local pa = Instance.new('Part')
6060
6061
            pa.CanCollide = false
6062
6063
            pa.Anchored = true
6064
6065
            pa.Locked = true
6066
6067
            pa.TopSurface = 0
6068
6069
            pa.BottomSurface = 0
6070
6071
            pa.FormFactor = 'Custom'
6072
6073
            pa.BrickColor = BrickColor.new('Brick yellow')
6074
6075
            pa.Size = Vector3.new(.2,80,.2)
6076
6077
            pa.Transparency = .4
6078
6079
            pa.Material = "Neon";
6080
6081
6082
6083
            local shell = pa:clone()
6084
6085
            shell.Transparency = 0
6086
6087
            shell:ClearAllChildren()
6088
6089
            shell.Anchored = false
6090
6091
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6092
6093
            shell.Size = Vector3.new(.2,.5,.2)
6094
6095
            shell.Parent = EffectsM
6096
6097
            shell.BrickColor = BrickColor.new('Bright yellow')
6098
6099
            shell.CanCollide = true
6100
6101
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6102
6103
            game:service'Debris':AddItem(shell,25)
6104
6105
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6106
6107
6108
6109
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6110
6111
6112
6113
            local bulletpos = obj.Position
6114
6115
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6116
6117
            local lastbulletpos = obj.Position 
6118
6119
            local fire = Instance.new('Sound', head)
6120
6121
            fire.SoundId = "rbxassetid://150204147"
6122
6123
            fire.Volume = 1
6124
6125
            fire:play()
6126
6127
            coroutine.wrap(function()
6128
6129
                while true do
6130
6131
                    dt = RS:wait();
6132
6133
                    lastbulletpos = bulletpos 
6134
6135
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6136
6137
                    bulletpos = bulletpos + bulletvelocity 
6138
6139
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6140
6141
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6142
6143
                    if (torso.Position - pa.Position).magnitude > 1600 then
6144
6145
                        pa:Destroy()
6146
6147
                        break
6148
6149
                    end
6150
6151
                    pa.Anchored = true
6152
6153
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6154
6155
                    pa.Parent = char
6156
6157
                    if hit then
6158
6159
                        local damage
6160
6161
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6162
6163
                        if hum then
6164
6165
                            damage = math.random(dmg,dmg+15)
6166
6167
                            hum.Health = hum.Health - damage
6168
6169
                        end
6170
6171
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6172
6173
                        if hum2 then
6174
6175
                            damage = math.random(dmg,dmg+15)
6176
6177
                            hum2.Health = hum2.Health - damage
6178
6179
                        end
6180
6181
                        local BulletHole
6182
6183
                        local Dec
6184
6185
                        if not hum and not hum2 then
6186
6187
                            BulletHole = pa:clone()
6188
6189
                            Particles.BulletholeParticles(BulletHole, hit)
6190
6191
                            BulletHole.Transparency = 1
6192
6193
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6194
6195
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6196
6197
                            BulletHole.Parent = EffectsM
6198
6199
                            Dec = Instance.new("Decal",BulletHole)
6200
6201
                            Dec.Texture = "rbxassetid://64291977"
6202
6203
                            if not hit.Anchored then
6204
6205
                                BulletHole.Anchored = false
6206
6207
                                local Bweld = Instance.new('Weld', BulletHole)
6208
6209
                                Bweld.Part0 = hit
6210
6211
                                Bweld.Part1 = BulletHole
6212
6213
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6214
6215
                            end
6216
6217
                            game:service'Debris':AddItem(BulletHole, 25)
6218
6219
                        end
6220
6221
                        local sound = Instance.new('Sound', pa)
6222
6223
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6224
6225
                            local id = {176678459,176678487,176678351}
6226
6227
                            if Dec then
6228
6229
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6230
6231
                            end
6232
6233
                            if BulletHole then
6234
6235
                                Particles.BulletholeParticles(BulletHole, hit)
6236
6237
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6238
6239
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6240
6241
                                if not hit.Anchored then
6242
6243
                                    BulletHole.Anchored = false
6244
6245
                                    local Bweld = Instance.new('Weld', BulletHole)
6246
6247
                                    Bweld.Part0 = hit
6248
6249
                                    Bweld.Part1 = BulletHole
6250
6251
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6252
6253
                                end
6254
6255
                            end
6256
6257
                            sound.SoundId = "rbxassetid://142082167"
6258
6259
                        else
6260
6261
                            sound.SoundId = "rbxassetid://170538363"
6262
6263
                        end
6264
6265
                        sound.Pitch = 1.2+math.random()/3
6266
6267
                        sound.Volume = .4
6268
6269
                        sound:play()
6270
6271
                        game:service'Debris':AddItem(sound,4)
6272
6273
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6274
6275
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6276
6277
                        RS:wait()
6278
6279
                        pa:Destroy()
6280
6281
                        break
6282
6283
                    end
6284
6285
                    pa.Anchored = true
6286
6287
                    pa.Parent = char
6288
6289
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6290
6291
                end
6292
6293
            end)()
6294
6295
end
6296
6297
6298
6299
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6300
6301
accuracymain.Name = 'GunAccuracyFrame'
6302
6303
local accuracyFrame = Instance.new("Frame", accuracymain)
6304
6305
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6306
6307
accuracyFrame.BackgroundTransparency = 1
6308
6309
game:service'RunService'.RenderStepped:connect(function()
6310
6311
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6312
6313
end)
6314
6315
local accuracy1 = Instance.new("Frame", accuracyFrame)
6316
6317
accuracy1.BackgroundColor = BrickColor.new("White")
6318
6319
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6320
6321
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6322
6323
local accuracy2 = Instance.new("Frame", accuracyFrame)
6324
6325
accuracy2.BackgroundColor = BrickColor.new("White")
6326
6327
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6328
6329
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6330
6331
local accuracy3 = Instance.new("Frame", accuracyFrame)
6332
6333
accuracy3.BackgroundColor = BrickColor.new("White")
6334
6335
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6336
6337
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6338
6339
local accuracy4 = Instance.new("Frame", accuracyFrame)
6340
6341
accuracy4.BackgroundColor = BrickColor.new("White")
6342
6343
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6344
6345
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6346
6347
accuracyFrame.Visible = false
6348
6349
6350
6351
tool.Selected:connect(function(mouse)
6352
6353
    accuracyFrame.Visible = true
6354
6355
    mouse.Icon = "rbxassetid://75216962"
6356
6357
    rm.Parent = torso
6358
6359
    lm.Parent = torso
6360
6361
    hw.Part1 = ra
6362
6363
    hw.C0 = CFrame.new()
6364
6365
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6366
6367
    for i = 0, 90, 15 do
6368
6369
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6370
6371
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6372
6373
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6374
6375
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6376
6377
        RS:wait()
6378
6379
    end
6380
6381
    mouse.KeyDown:connect(function(k)
6382
6383
        if k == "c" then
6384
6385
            crouch = not crouch
6386
6387
            if crouch then
6388
6389
                while crouch do
6390
6391
                    if not crouch then break end
6392
6393
                    RS:wait()
6394
6395
                    humanoid.WalkSpeed = 10
6396
6397
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6398
6399
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6400
6401
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6402
6403
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6404
6405
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6406
6407
                    else
6408
6409
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6410
6411
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6412
6413
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6414
6415
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6416
6417
                    end
6418
6419
                end
6420
6421
            else
6422
6423
                humanoid.CameraOffset = Vector3.new(0,0,0)
6424
6425
                humanoid.WalkSpeed = 16
6426
6427
                RS:wait()
6428
6429
                RS:wait()
6430
6431
                humanoid.CameraOffset = Vector3.new(0,0,0)
6432
6433
                humanoid.WalkSpeed = 16
6434
6435
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6436
6437
                lh.C0 = lhc0
6438
6439
                rh.C0 = rhc0
6440
6441
            end
6442
6443
        end
6444
6445
        if k == "r" then
6446
6447
            if firing or auto or ammo >= maxammo then return end
6448
6449
            firing = true
6450
6451
            local sound = Instance.new('Sound', head)
6452
6453
            sound.SoundId = "rbxassetid://144798533"
6454
6455
            sound.Volume = .5
6456
6457
            sound:play()
6458
6459
            game:service'Debris':AddItem(sound,15)
6460
6461
            for i = 0, 90, 15 do
6462
6463
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6464
6465
                RS:wait()
6466
6467
            end
6468
6469
            ammo = maxammo
6470
6471
            wait(2)
6472
6473
            for i = 90, 0, -15 do
6474
6475
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6476
6477
                RS:wait()
6478
6479
            end
6480
6481
            wait(.7)
6482
6483
            for i = 0, 90, 15 do
6484
6485
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6486
6487
                RS:wait()
6488
6489
            end
6490
6491
            wait(.3)
6492
6493
            for i = 90, 0, -15 do
6494
6495
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6496
6497
                RS:wait()
6498
6499
            end
6500
6501
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6502
6503
            firing = false
6504
6505
        end
6506
6507
    end)
6508
6509
    mouse.Button1Down:connect(function()
6510
6511
        if auto or firing then return end
6512
6513
        auto = true
6514
6515
        while true do
6516
6517
            if ammo <= 0 then
6518
6519
                auto = false
6520
6521
                firing = false
6522
6523
                local sound = Instance.new('Sound', head)
6524
6525
                sound.SoundId = "rbxassetid://132464034"
6526
6527
                sound.Volume = .35
6528
6529
                sound:play()
6530
6531
                game:service'Debris':AddItem(sound,1)
6532
6533
                break
6534
6535
            end
6536
6537
            if not auto or firing then break end
6538
6539
            ammo = ammo - 1
6540
6541
            firing = true
6542
6543
            if crouch then
6544
6545
                recoil = recoil + .15
6546
6547
            else
6548
6549
                recoil = recoil + .3
6550
6551
            end
6552
6553
            recoil = math.min(maxrecoil, recoil);
6554
6555
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6556
6557
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6558
6559
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6560
6561
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6562
6563
6564
6565
            local value = math.random(-10,10)*50
6566
6567
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6568
6569
6570
6571
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6572
6573
6574
6575
            DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
6576
6577
            coroutine.wrap(function()
6578
6579
            for i = 0, 10, 2.5 do
6580
6581
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6582
6583
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6584
6585
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6586
6587
                RS:wait()
6588
6589
            end
6590
6591
            for i = 10, 0, -2.5 do
6592
6593
6594
6595
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6596
6597
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6598
6599
6600
6601
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6602
6603
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6604
6605
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6606
6607
                RS:wait()
6608
6609
            end
6610
6611
            end)()
6612
6613
            wait(.0175)
6614
6615
            firing = false
6616
6617
            wait(.015)
6618
6619
            if not auto or firing then break end
6620
6621
        end
6622
6623
        repeat RS:wait()
6624
6625
            recoil = recoil - .05
6626
6627
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6628
6629
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6630
6631
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6632
6633
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6634
6635
        until recoil <= 0 or auto
6636
6637
            recoil = 0
6638
6639
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6640
6641
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6642
6643
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6644
6645
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6646
6647
    end)
6648
6649
    mouse.Button1Up:connect(function()
6650
6651
        if firing then
6652
6653
            repeat RS:wait() until firing == false
6654
6655
        end
6656
6657
        auto = false
6658
6659
        wait(1)
6660
6661
        if not auto then
6662
6663
            bodygyro.Parent = nil
6664
6665
        end
6666
6667
    end)
6668
6669
end)
6670
6671
tool.Deselected:connect(function()
6672
6673
    accuracyFrame.Visible = false
6674
6675
    humanoid.CameraOffset = Vector3.new(0,0,0)
6676
6677
    lh.C0 = lhc0
6678
6679
    rh.C0 = rhc0
6680
6681
    crouch = false
6682
6683
    humanoid.WalkSpeed = 16
6684
6685
    for i = 90, 0, -15 do
6686
6687
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6688
6689
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6690
6691
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6692
6693
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6694
6695
        RS:wait()
6696
6697
    end
6698
6699
    humanoid.WalkSpeed = 16
6700
6701
    humanoid.CameraOffset = Vector3.new(0,0,0)
6702
6703
    lh.C0 = lhc0
6704
6705
    rh.C0 = rhc0
6706
6707
    hw.Part0 = Gun.CenterWeld
6708
6709
    hw.Part1 = torso
6710
6711
    hw.C1 = CFrame.new(0,.2,.55)
6712
6713
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6714
6715
    rm.Parent = nil
6716
6717
    lm.Parent = nil
6718
6719
    ls.Parent = torso
6720
6721
    rs.Parent = torso
6722
6723
end)