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1 | ---leaked gun script by memberhero have fun | |
2 | - | Player = game:GetService("Players").memberhero |
2 | + | Player = game:GetService("Players").esteban563_1 |
3 | Character = Player.Character | |
4 | PlayerGui = Player.PlayerGui | |
5 | Backpack = Player.Backpack | |
6 | Torso = Character.Torso | |
7 | Head = Character.Head | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | it=Instance.new | |
17 | vt=Vector3.new | |
18 | cf=CFrame.new | |
19 | euler=CFrame.fromEulerAnglesXYZ | |
20 | angles=CFrame.Angles | |
21 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
22 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
23 | ModelName = "Weapon" | |
24 | attack = false | |
25 | attacktype = 1 | |
26 | Hitdeb = 0 | |
27 | Neck = Torso.Neck | |
28 | local neckcf0 = Neck.C0 | |
29 | ---------------------------- | |
30 | --Customize | |
31 | Ammo = 6 | |
32 | MaxAmmo = 6 | |
33 | mindamage = 30 | |
34 | maxdamage = 40 | |
35 | crtmaxdamage = 50 | |
36 | reloadspeed=1 | |
37 | attackspeed=1 | |
38 | GunzerkDuration=1000 | |
39 | twobullets=false | |
40 | omindamage = mindamage | |
41 | omaxdamage = maxdamage | |
42 | ocrtmaxdamage = crtmaxdamage | |
43 | crtrate = 100/5 | |
44 | --100%/critpercentage | |
45 | oblkbrkr = 1 | |
46 | blockbreaker = oblkbrkr | |
47 | spread = 1 | |
48 | spread = spread*100 | |
49 | Ammoregen = 5 | |
50 | range = 400 | |
51 | rangepower = 100 | |
52 | CurrentAmmo = "Normal" | |
53 | attackdebounce = false | |
54 | poisoncounter=0 | |
55 | Gunzerkering=false | |
56 | firingdebounce1=false | |
57 | firingdebounce2=false | |
58 | aiming=false | |
59 | local LastPoint1 = nil | |
60 | local LastPoint2 = nil | |
61 | critical=false | |
62 | dodging=false | |
63 | holdforward=true | |
64 | resting=false | |
65 | hifiving=false | |
66 | blastcannonmode=false | |
67 | handlecolor = BrickColor.new("Navy blue") | |
68 | bcolor = BrickColor.new("White") | |
69 | gemcolor = BrickColor.new("Black") | |
70 | ammotrail = BrickColor.new("White") | |
71 | ToolName = "Romandan" | |
72 | --------------------------------------------------------------------------------------------------------------------------------------- | |
73 | if Character:findFirstChild("EquippedVal",true) ~= nil then | |
74 | Character:findFirstChild("EquippedVal",true).Parent = nil | |
75 | end | |
76 | ev = it("BoolValue",Character) | |
77 | ev.Name = "EquippedVal" | |
78 | ev.Value = false | |
79 | if Character:findFirstChild("Block",true) ~= nil then | |
80 | Character:findFirstChild("Block",true).Parent = nil | |
81 | end | |
82 | --player | |
83 | player = nil | |
84 | --welds | |
85 | RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld") | |
86 | --what anim | |
87 | anim = "none" | |
88 | --other var | |
89 | player = Player | |
90 | ch = Character | |
91 | --save shoulders | |
92 | AoETrue = {} | |
93 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
94 | function RWFunc() | |
95 | RW.Part1 = ch["Right Arm"] | |
96 | RSH.Part1 = nil | |
97 | end | |
98 | function LWFunc() | |
99 | LW.Part1 = ch["Left Arm"] | |
100 | LSH.Part1 = nil | |
101 | end | |
102 | function RWLFunc() | |
103 | RWL.Part1 = ch["Right Leg"] | |
104 | RHL.Part1 = nil | |
105 | ch["Right Leg"].Name = "RightLeg" | |
106 | RightLeg.CanCollide = false | |
107 | end | |
108 | function LWLFunc() | |
109 | LWL.Part1 = ch["Left Leg"] | |
110 | LHL.Part1 = nil | |
111 | ch["Left Leg"].Name = "LeftLeg" | |
112 | LeftLeg.CanCollide = true | |
113 | end | |
114 | function RWLRem() | |
115 | RightLeg.Name = "Right Leg" | |
116 | RWL.Part1 = nil | |
117 | RHL.Part1 = ch["Right Leg"] | |
118 | RightLeg.CanCollide = false | |
119 | end | |
120 | function LWLRem() | |
121 | LeftLeg.Name = "Left Leg" | |
122 | LWL.Part1 = nil | |
123 | LHL.Part1 = ch["Left Leg"] | |
124 | LeftLeg.CanCollide = false | |
125 | end | |
126 | function RWRem() | |
127 | RW.Part1 = nil | |
128 | RSH.Part1 = ch["Right Arm"] | |
129 | end | |
130 | function LWRem() | |
131 | LW.Part1 = nil | |
132 | LSH.Part1 = ch["Left Arm"] | |
133 | end | |
134 | if Character:findFirstChild(ModelName,true) ~= nil then | |
135 | Character:findFirstChild(ModelName,true).Parent = nil | |
136 | RHL.Part1 = ch["Right Leg"] | |
137 | LHL.Part1 = ch["Left Leg"] | |
138 | RSH.Part1 = ch["Right Arm"] | |
139 | LSH.Part1 = ch["Left Arm"] | |
140 | end | |
141 | if Character:findFirstChild("BlastCannon",true) ~= nil then | |
142 | Character:findFirstChild("BlastCannon",true).Parent = nil | |
143 | end | |
144 | if Character:findFirstChild("HighFive",true) ~= nil then | |
145 | Character:findFirstChild("HighFive",true).Parent=nil | |
146 | end | |
147 | local hifivevalue=it("BoolValue") | |
148 | hifivevalue.Parent=Character | |
149 | hifivevalue.Name="HighFive" | |
150 | hifivevalue.Value=false | |
151 | local swordholder = it("Model") | |
152 | swordholder.Name = ModelName | |
153 | swordholder.Parent = Character | |
154 | --derp | |
155 | RW.Part0 = ch.Torso | |
156 | RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 0) | |
157 | RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0) | |
158 | RW.Parent = swordholder | |
159 | -- | |
160 | LW.Part0 = ch.Torso | |
161 | LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8) | |
162 | LW.C1 = cf(0, 0.5, 0) | |
163 | LW.Parent = swordholder | |
164 | -- | |
165 | RWL.Part0 = ch.Torso | |
166 | RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0) | |
167 | RWL.C1 = cf(0.5, 1, 0) | |
168 | RWL.Parent = swordholder | |
169 | -- | |
170 | LWL.Part0 = ch.Torso | |
171 | LWL.C0 = cf(-1, -1, 0) * angles(0, 0, 0) | |
172 | LWL.C1 = cf(-0.5, 1, 0) | |
173 | LWL.Parent = swordholder | |
174 | local msh1 = it("CylinderMesh") | |
175 | msh1.Scale = vt(0.2,1,0.2) | |
176 | local msh2 = it("CylinderMesh") | |
177 | msh2.Scale = vt(0.5,0.8,0.5) | |
178 | local msh3 = it("BlockMesh") | |
179 | msh3.Scale = vt(0.25,1,0.1) | |
180 | local msh4 = it("CylinderMesh") | |
181 | msh4.Scale = vt(0.2,1,0.2) | |
182 | local msh4b = it("CylinderMesh") | |
183 | msh4b.Scale = vt(0.15,1.01,0.15) | |
184 | local msh5 = it("CylinderMesh") | |
185 | msh5.Scale = vt(0.4,1,0.4) | |
186 | local msh6 = it("BlockMesh") | |
187 | msh6.Scale = vt(0.5,0.5,0.5) | |
188 | local msh7 = it("BlockMesh") | |
189 | msh7.Scale = vt(0.2,1.45,0.25) | |
190 | local msh8 = it("BlockMesh") | |
191 | msh8.Scale = vt(0.3,1,0.2) | |
192 | local prt1 = it("Part") | |
193 | prt1.formFactor = 3 | |
194 | prt1.CanCollide = true | |
195 | prt1.Name = "Handle" | |
196 | prt1.Locked = true | |
197 | prt1.Size = vt(1,1,1) | |
198 | prt1.Parent = swordholder | |
199 | msh1.Parent = prt1 | |
200 | prt1.BrickColor = handlecolor | |
201 | local prt2 = it("Part") | |
202 | prt2.formFactor = 3 | |
203 | prt2.CanCollide = true | |
204 | prt2.Name = "Barrel" | |
205 | prt2.Locked = true | |
206 | prt2.Size = vt(1,1,1) | |
207 | prt2.Parent = swordholder | |
208 | msh2.Parent = prt2 | |
209 | prt2.BrickColor = bcolor | |
210 | local prt3 = it("Part") | |
211 | prt3.formFactor = 3 | |
212 | prt3.CanCollide = true | |
213 | prt3.Name = "BarrelPlate" | |
214 | prt3.Locked = true | |
215 | prt3.Size = vt(1,1.5,1) | |
216 | prt3.Parent = swordholder | |
217 | msh3.Parent = prt3 | |
218 | prt3.BrickColor = handlecolor | |
219 | local prt4 = it("Part") | |
220 | prt4.formFactor = 3 | |
221 | prt4.CanCollide = true | |
222 | prt4.Name = "LongBarrel" | |
223 | prt4.Locked = true | |
224 | prt4.Size = vt(1,1.5,1) | |
225 | prt4.Parent = swordholder | |
226 | msh4.Parent = prt4 | |
227 | prt4.BrickColor = handlecolor | |
228 | local prt4b = it("Part") | |
229 | prt4b.formFactor = 3 | |
230 | prt4b.CanCollide = true | |
231 | prt4b.Name = "LongBarrel2" | |
232 | prt4b.Locked = true | |
233 | prt4b.Size = vt(1,1.5,1) | |
234 | prt4b.Parent = swordholder | |
235 | msh4b.Parent = prt4b | |
236 | prt4b.BrickColor = BrickColor.new("Really black") | |
237 | local prt5 = it("Part") | |
238 | prt5.formFactor = 3 | |
239 | prt5.CanCollide = true | |
240 | prt5.Name = "RearLongBarrel" | |
241 | prt5.Locked = true | |
242 | prt5.Size = vt(1,1,1) | |
243 | prt5.Parent = swordholder | |
244 | msh5.Parent = prt5 | |
245 | prt5.BrickColor = handlecolor | |
246 | local prt6 = it("Part") | |
247 | prt6.formFactor = 3 | |
248 | prt6.CanCollide = false | |
249 | prt6.Name = "Aimer" | |
250 | prt6.Locked = true | |
251 | prt6.Size = vt(0.2,0.2,0.2) | |
252 | prt6.Parent = swordholder | |
253 | msh6.Parent = prt6 | |
254 | prt6.BrickColor = handlecolor | |
255 | local prt7 = it("Part") | |
256 | prt7.formFactor = 3 | |
257 | prt7.CanCollide = false | |
258 | prt7.Name = "BottomBarrel" | |
259 | prt7.Locked = true | |
260 | prt7.Size = vt(1,1,1) | |
261 | prt7.Parent = swordholder | |
262 | msh7.Parent = prt7 | |
263 | prt7.BrickColor = handlecolor | |
264 | local prt8 = it("Part") | |
265 | prt8.formFactor = 3 | |
266 | prt8.CanCollide = false | |
267 | prt8.Name = "BarrelTop" | |
268 | prt8.Locked = true | |
269 | prt8.Size = vt(1,1,1) | |
270 | prt8.Parent = swordholder | |
271 | msh8.Parent = prt8 | |
272 | prt8.BrickColor = handlecolor | |
273 | local w1 = it("Weld") | |
274 | w1.Parent = prt1 | |
275 | w1.Part0 = prt1 | |
276 | w1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
277 | w1.C0 = euler(math.rad(90),math.rad(0), 0) * cf(-1, 1, -0.25) | |
278 | local w2 = it("Weld") | |
279 | w2.Parent = prt2 | |
280 | w2.Part0 = prt2 | |
281 | w2.Part1 = prt1 | |
282 | w2.C1 = euler(0, 0, 0) * cf(0, -0.16, 0) | |
283 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
284 | local w3 = it("Weld") | |
285 | w3.Parent = prt3 | |
286 | w3.Part0 = prt3 | |
287 | w3.Part1 = prt1 | |
288 | w3.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
289 | w3.C0 = euler(math.rad(90), 0,0) * cf(0, -0.5, -0.25) | |
290 | local w4 = it("Weld") | |
291 | w4.Parent = prt4 | |
292 | w4.Part0 = prt4 | |
293 | w4.Part1 = prt2 | |
294 | w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.16) | |
295 | w4.C0 = euler(0, 0,0) * cf(0, -1, 0) | |
296 | local w4b = it("Weld") | |
297 | w4b.Parent = prt4b | |
298 | w4b.Part0 = prt4b | |
299 | w4b.Part1 = prt4 | |
300 | w4b.C1 = euler(0,0,0) * cf(0, 0, 0) | |
301 | w4b.C0 = euler(0,0,0) * cf(0, 0, 0) | |
302 | local w5 = it("Weld") | |
303 | w5.Parent = prt5 | |
304 | w5.Part0 = prt5 | |
305 | w5.Part1 = prt1 | |
306 | w5.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
307 | w5.C0 = euler(math.rad(90), 0,0) * cf(0, -0.65, -0.1) | |
308 | local w6 = it("Weld") | |
309 | w6.Parent = prt6 | |
310 | w6.Part0 = prt6 | |
311 | w6.Part1 = prt4 | |
312 | w6.C1 = euler(0, 0, 0) * cf(0, 0, 0.14) | |
313 | --w6.C0 = euler(0, math.rad(45),math.rad(0)) * cf(0, -1.65, -0.09) | |
314 | w6.C0 = euler(0, math.rad(45),math.rad(0)) * cf(0, -.65, 0.05) | |
315 | local w7 = it("Weld") | |
316 | w7.Parent = prt7 | |
317 | w7.Part0 = prt7 | |
318 | w7.Part1 = prt4 | |
319 | w7.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
320 | w7.C0 = euler(0, 0,0) * cf(0, 0, 0.08) | |
321 | local w10 = it("Weld") | |
322 | w10.Parent = prt8 | |
323 | w10.Part0 = prt8 | |
324 | w10.Part1 = prt5 | |
325 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8, 0) | |
326 | w10.C0 = euler(0, 0,0) * cf(0, -0.3, -0.2) | |
327 | numb=0 | |
328 | for i=0,5 do | |
329 | local msha = it("CylinderMesh") | |
330 | msha.Scale = vt(0.15,0.51,0.15) | |
331 | local prta = it("Part") | |
332 | prta.formFactor = 3 | |
333 | prta.CanCollide = true | |
334 | prta.Name = "Ammo" | |
335 | prta.Locked = true | |
336 | prta.Size = vt(1,1,1) | |
337 | prta.Parent = prt2 | |
338 | msha.Parent = prta | |
339 | prta.BrickColor = BrickColor.new("Black") | |
340 | local wa = it("Weld") | |
341 | wa.Parent = prta | |
342 | wa.Part0 = prta | |
343 | wa.Part1 = prt2 | |
344 | wa.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
345 | wa.C0 = cf(0, -0.15, 0.19) * euler(0, numb, 0) | |
346 | numb=numb+1.046666667 | |
347 | coroutine.resume(coroutine.create(function(Part) | |
348 | while prt2.Parent~=nil do | |
349 | wait() | |
350 | Part.Transparency=prt2.Transparency | |
351 | end | |
352 | end),prta) | |
353 | end | |
354 | newgun=swordholder:Clone() | |
355 | newgun.Name="WeaponClone" | |
356 | local newmsh1 = it("CylinderMesh") | |
357 | newmsh1.Scale = vt(1,1,1) | |
358 | local newmsh2 = it("BlockMesh") | |
359 | newmsh2.Scale = vt(1,1,1) | |
360 | local newmsh3 = it("CylinderMesh") | |
361 | newmsh3.Scale = vt(1,1,1) | |
362 | local newmsh4 = it("CylinderMesh") | |
363 | newmsh4.Scale = vt(1,1,1) | |
364 | local newmsh5 = it("CylinderMesh") | |
365 | newmsh5.Scale = vt(1,1,1) | |
366 | local newmsh6 = it("BlockMesh") | |
367 | newmsh6.Scale = vt(1,1,1) | |
368 | local newprt1 = it("Part") | |
369 | newprt1.formFactor = 3 | |
370 | newprt1.CanCollide = true | |
371 | newprt1.Name = "Handle" | |
372 | newprt1.Locked = true | |
373 | newprt1.Size = vt(0.3,1,0.3) | |
374 | newprt1.Parent = newgun | |
375 | newmsh1.Parent = newprt1 | |
376 | newprt1.BrickColor = handlecolor | |
377 | local newprt2 = it("Part") | |
378 | newprt2.formFactor = 3 | |
379 | newprt2.CanCollide = true | |
380 | newprt2.Name = "Handle2" | |
381 | newprt2.Locked = true | |
382 | newprt2.Size = vt(0.5,0.2,1.5) | |
383 | newprt2.Parent = newgun | |
384 | newmsh2.Parent = newprt2 | |
385 | newprt2.BrickColor = handlecolor | |
386 | local newprt3 = it("Part") | |
387 | newprt3.formFactor = 3 | |
388 | newprt3.CanCollide = false | |
389 | newprt3.Name = "Handle3" | |
390 | newprt3.Locked = true | |
391 | newprt3.Size = vt(0.7,1.2,0.7) | |
392 | newprt3.Parent = newgun | |
393 | newmsh3.Parent = newprt3 | |
394 | newprt3.BrickColor = BrickColor.new("White") | |
395 | local newprt4 = it("Part") | |
396 | newprt4.formFactor = 3 | |
397 | newprt4.CanCollide = true | |
398 | newprt4.Name = "BackBarrel" | |
399 | newprt4.Locked = true | |
400 | newprt4.Size = vt(0.5,1.2,0.5) | |
401 | newprt4.Parent = newgun | |
402 | newmsh4.Parent = newprt4 | |
403 | newprt4.BrickColor = handlecolor | |
404 | local newprt5 = it("Part") | |
405 | newprt5.formFactor = 3 | |
406 | newprt5.CanCollide = true | |
407 | newprt5.Name = "Barrel" | |
408 | newprt5.Locked = true | |
409 | newprt5.Size = vt(0.4,2.5,0.4) | |
410 | newprt5.Parent = newgun | |
411 | newmsh5.Parent = newprt5 | |
412 | newprt5.BrickColor = handlecolor | |
413 | local newprt6 = it("Part") | |
414 | newprt6.formFactor = 3 | |
415 | newprt6.CanCollide = false | |
416 | newprt6.Name = "BarrelHandle" | |
417 | newprt6.Locked = true | |
418 | newprt6.Size = vt(0.3,1,0.3) | |
419 | newprt6.Parent = newgun | |
420 | newmsh6.Parent = newprt6 | |
421 | newprt6.BrickColor = handlecolor | |
422 | local neww1 = it("Weld") | |
423 | neww1.Parent = newprt1 | |
424 | neww1.Part0 = newprt1 | |
425 | neww1.Name = "Weld1" | |
426 | local neww2 = it("Weld") | |
427 | neww2.Parent = newprt2 | |
428 | neww2.Part0 = newprt2 | |
429 | neww2.Part1 = newprt1 | |
430 | neww2.Name = "Weld2" | |
431 | neww2.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
432 | neww2.C0 = angles(math.rad(0), 0, 0) * cf(0, 0.6,0.5) | |
433 | local neww3 = it("Weld") | |
434 | neww3.Parent = newprt3 | |
435 | neww3.Part0 = newprt3 | |
436 | neww3.Part1 = newprt2 | |
437 | neww3.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
438 | neww3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
439 | local neww4 = it("Weld") | |
440 | neww4.Parent = newprt4 | |
441 | neww4.Part0 = newprt4 | |
442 | neww4.Part1 = newprt2 | |
443 | neww4.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
444 | neww4.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,0.5) | |
445 | local neww5 = it("Weld") | |
446 | neww5.Parent = newprt5 | |
447 | neww5.Part0 = newprt5 | |
448 | neww5.Part1 = newprt3 | |
449 | neww5.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
450 | neww5.C0 = angles(math.rad(0), 0, 0) * cf(0, 1.5,0) | |
451 | local neww6 = it("Weld") | |
452 | neww6.Parent = newprt6 | |
453 | neww6.Part0 = newprt6 | |
454 | neww6.Part1 = newprt3 | |
455 | neww6.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
456 | neww6.C0 = angles(math.rad(90), 0, 0) * cf(0, 1.5,-0.5) | |
457 | if torsc then | |
458 | holstermsh1 = it("SpecialMesh") | |
459 | holstermsh1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
460 | holstermsh1.Scale = vt(2.01,1,1.01) | |
461 | else | |
462 | holstermsh1 = it("BlockMesh") | |
463 | holstermsh1.Scale = vt(2.01,0.1,1.01) | |
464 | end | |
465 | local holstermsh2 = it("SpecialMesh") | |
466 | holstermsh2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
467 | holstermsh2.Scale = vt(0.5,0.5,7) | |
468 | local holstermsh3 = it("BlockMesh") | |
469 | holstermsh3.Scale = vt(1,1,1) | |
470 | local holster1 = it("Part") | |
471 | holster1.formFactor = 3 | |
472 | holster1.CanCollide = false | |
473 | holster1.Name = "HolsterStrap" | |
474 | holster1.Locked = true | |
475 | holster1.Size = vt(1,1,1) | |
476 | holster1.Parent = swordholder | |
477 | holstermsh1.Parent = holster1 | |
478 | holster1.BrickColor = handlecolor | |
479 | local holster2 = it("Part") | |
480 | holster2.formFactor = 3 | |
481 | holster2.CanCollide = false | |
482 | holster2.Name = "Holster" | |
483 | holster2.Locked = true | |
484 | holster2.Size = vt(1,1,1) | |
485 | --holster2.Parent = swordholder | |
486 | holstermsh2.Parent = holster2 | |
487 | holster2.BrickColor = handlecolor | |
488 | local holster3 = it("Part") | |
489 | holster3.formFactor = 3 | |
490 | holster3.CanCollide = false | |
491 | holster3.Name = "AmmoHolster" | |
492 | holster3.Locked = true | |
493 | holster3.Size = vt(0.2,1,0.7) | |
494 | holster3.Parent = swordholder | |
495 | holstermsh3.Parent = holster3 | |
496 | holster3.BrickColor = handlecolor | |
497 | local w7 = it("Weld") | |
498 | w7.Parent = holster1 | |
499 | w7.Part0 = holster1 | |
500 | w7.Part1 = Torso | |
501 | w7.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
502 | if torsc then | |
503 | w7.C0 = angles(math.rad(90), 0, 0) * cf(0, 1,0) | |
504 | else | |
505 | w7.C0 = angles(0, 0, 0) * cf(0, 1,0) | |
506 | end | |
507 | local w8 = it("Weld") | |
508 | w8.Parent = holster2 | |
509 | w8.Part0 = holster2 | |
510 | w8.Part1 = Torso | |
511 | w8.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
512 | w8.C0 = angles(math.rad(45), 0, 0) * cf(-1.1, 1-0.25,0) | |
513 | local w9 = it("Weld") | |
514 | w9.Parent = holster3 | |
515 | w9.Part0 = holster3 | |
516 | w9.Part1 = Torso | |
517 | w9.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
518 | w9.C0 = angles(math.rad(45), 0, 0) * cf(1, 0.75,-0.5) | |
519 | local model2 = it("Model") | |
520 | model2.Name = "BlastCannon" | |
521 | model2.Parent = Character | |
522 | local prt16 = it("Part") | |
523 | prt16.formFactor = 1 | |
524 | prt16.Parent = model2 | |
525 | prt16.Reflectance = 0.2 | |
526 | prt16.CanCollide = false | |
527 | prt16.BrickColor = BrickColor.new("Black") | |
528 | prt16.Name = "CannonHandle1" | |
529 | prt16.Size = vt(1,2,1) | |
530 | prt16.Position = Torso.Position | |
531 | local prt17 = it("Part") | |
532 | prt17.formFactor = 1 | |
533 | prt17.Parent = model2 | |
534 | prt17.Reflectance = 0.2 | |
535 | prt17.CanCollide = false | |
536 | prt17.BrickColor = BrickColor.new("Black") | |
537 | prt17.Name = "CannonHandle2" | |
538 | prt17.Size = vt(1,1,1) | |
539 | prt17.Position = Torso.Position | |
540 | local prt18 = it("Part") | |
541 | prt18.formFactor = 1 | |
542 | prt18.Parent = model2 | |
543 | prt18.Reflectance = 0.2 | |
544 | prt18.CanCollide = false | |
545 | prt18.BrickColor = BrickColor.new("Black") | |
546 | prt18.Name = "CannonPart1" | |
547 | prt18.Size = vt(1,2,1) | |
548 | prt18.Position = Torso.Position | |
549 | local prt19 = it("Part") | |
550 | prt19.formFactor = 1 | |
551 | prt19.Parent = model2 | |
552 | prt19.Reflectance = 0.2 | |
553 | prt19.CanCollide = false | |
554 | prt19.BrickColor = BrickColor.new("Black") | |
555 | prt19.Name = "CannonPart2" | |
556 | prt19.Size = vt(1,2,1) | |
557 | prt19.Position = Torso.Position | |
558 | local prt20 = it("Part") | |
559 | prt20.formFactor = 1 | |
560 | prt20.Parent = model2 | |
561 | prt20.Reflectance = 0.2 | |
562 | prt20.CanCollide = false | |
563 | prt20.BrickColor = BrickColor.new("White") | |
564 | prt20.Name = "CannonHandle3" | |
565 | prt20.Size = vt(1,2,1) | |
566 | prt20.Position = Torso.Position | |
567 | local prt21 = it("Part") | |
568 | prt21.formFactor = 1 | |
569 | prt21.Parent = model2 | |
570 | prt21.Reflectance = 0.2 | |
571 | prt21.CanCollide = false | |
572 | prt21.BrickColor = BrickColor.new("Black") | |
573 | prt21.Name = "CannonPart3" | |
574 | prt21.Size = vt(1,2,1) | |
575 | prt21.Position = Torso.Position | |
576 | local prt22 = it("Part") | |
577 | prt22.formFactor = 1 | |
578 | prt22.Parent = model2 | |
579 | prt22.Reflectance = 0.2 | |
580 | prt22.CanCollide = false | |
581 | prt22.BrickColor = BrickColor.new("Black") | |
582 | prt22.Name = "CannonPart4" | |
583 | prt22.Size = vt(1,2,1) | |
584 | prt22.Position = Torso.Position | |
585 | local prt23 = it("Part") | |
586 | prt23.formFactor = 1 | |
587 | prt23.Parent = model2 | |
588 | prt23.Reflectance = 0.2 | |
589 | prt23.CanCollide = false | |
590 | prt23.BrickColor = BrickColor.new("Medium stone grey") | |
591 | prt23.Name = "CannonPart5" | |
592 | prt23.Size = vt(1,1,1) | |
593 | prt23.Position = Torso.Position | |
594 | local prt24 = it("Part") | |
595 | prt24.formFactor = 1 | |
596 | prt24.Parent = model2 | |
597 | prt24.Reflectance = 0 | |
598 | prt24.CanCollide = false | |
599 | prt24.BrickColor = BrickColor.new("Black") | |
600 | prt24.Name = "CannonPart6" | |
601 | prt24.Size = vt(1,1,1) | |
602 | prt24.Position = Torso.Position | |
603 | local prt25 = it("Part") | |
604 | prt25.formFactor = 1 | |
605 | prt25.Parent = model2 | |
606 | prt25.Reflectance = 0.2 | |
607 | prt25.CanCollide = false | |
608 | prt25.BrickColor = BrickColor.new("Medium stone grey") | |
609 | prt25.Name = "CannonPart7" | |
610 | prt25.Size = vt(1,2,1) | |
611 | prt25.Position = Torso.Position | |
612 | local prt26 = it("Part") | |
613 | prt26.formFactor = 1 | |
614 | prt26.Parent = model2 | |
615 | prt26.Reflectance = 0.2 | |
616 | prt26.CanCollide = false | |
617 | prt26.BrickColor = BrickColor.new("Medium stone grey") | |
618 | prt26.Name = "CannonPart8" | |
619 | prt26.Size = vt(1,1,1) | |
620 | prt26.Position = Torso.Position | |
621 | local prt27 = it("Part") | |
622 | prt27.formFactor = 1 | |
623 | prt27.Parent = model2 | |
624 | prt27.Reflectance = 0 | |
625 | prt27.CanCollide = false | |
626 | prt27.BrickColor = BrickColor.new("Black") | |
627 | prt27.Name = "CannonPart9" | |
628 | prt27.Size = vt(1,1,1) | |
629 | prt27.Position = Torso.Position | |
630 | local prt28 = it("Part") | |
631 | prt28.formFactor = 1 | |
632 | prt28.Parent = model2 | |
633 | prt28.Reflectance = 0 | |
634 | prt28.CanCollide = false | |
635 | prt28.BrickColor = BrickColor.new("Black") | |
636 | prt28.Name = "CannonPart10" | |
637 | prt28.Size = vt(1,1,1) | |
638 | prt28.Position = Torso.Position | |
639 | local prt29 = it("Part") | |
640 | prt29.formFactor = 1 | |
641 | prt29.Parent = model2 | |
642 | prt29.Reflectance = 0.2 | |
643 | prt29.CanCollide = false | |
644 | prt29.BrickColor = BrickColor.new("Black") | |
645 | prt29.Name = "CannonPart11" | |
646 | prt29.Size = vt(1,2,1) | |
647 | prt29.Position = Torso.Position | |
648 | local prt30 = it("Part") | |
649 | prt30.formFactor = 1 | |
650 | prt30.Parent = model2 | |
651 | prt30.Reflectance = 0 | |
652 | prt30.CanCollide = false | |
653 | prt30.BrickColor = BrickColor.new("Bright blue") | |
654 | prt30.Name = "CannonPart12" | |
655 | prt30.Size = vt(1,2,1) | |
656 | prt30.Position = Torso.Position | |
657 | local prt31 = it("Part") | |
658 | prt31.formFactor = 1 | |
659 | prt31.Parent = model2 | |
660 | prt31.Reflectance = 0 | |
661 | prt31.CanCollide = false | |
662 | prt31.BrickColor = BrickColor.new("Black") | |
663 | prt31.Name = "CannonPart13" | |
664 | prt31.Size = vt(1,2,1) | |
665 | prt31.Position = Torso.Position | |
666 | local msh16 = it("BlockMesh") | |
667 | msh16.Parent = prt16 | |
668 | msh16.Scale = vt(0.5,0.6,0.5) | |
669 | local msh17 = it("BlockMesh") | |
670 | msh17.Parent = prt17 | |
671 | msh17.Scale = vt(0.6,0.3,0.6) | |
672 | local msh18 = it("BlockMesh") | |
673 | msh18.Parent = prt18 | |
674 | msh18.Scale = vt(0.7,0.5,0.7) | |
675 | local msh19 = it("BlockMesh") | |
676 | msh19.Parent = prt19 | |
677 | msh19.Scale = vt(0.7,0.8,0.8) | |
678 | local msh20 = it("BlockMesh") | |
679 | msh20.Parent = prt20 | |
680 | msh20.Scale = vt(0.59,0.79,0.69) | |
681 | msh20.Scale = vt(0.69,0.79,0.69) | |
682 | local msh21 = it("BlockMesh") | |
683 | msh21.Parent = prt21 | |
684 | msh21.Scale = vt(0.7,0.65,0.7) | |
685 | local msh22 = it("BlockMesh") | |
686 | msh22.Parent = prt22 | |
687 | msh22.Scale = vt(0.7,1.2,0.7) | |
688 | local msh23 = it("CylinderMesh") | |
689 | msh23.Parent = prt23 | |
690 | msh23.Scale = vt(0.5,0.5,0.5) | |
691 | local msh24 = it("CylinderMesh") | |
692 | msh24.Parent = prt24 | |
693 | msh24.Scale = vt(0.4,0.51,0.4) | |
694 | local msh25 = it("CylinderMesh") | |
695 | msh25.Parent = prt25 | |
696 | msh25.Scale = vt(0.5,0.9,0.5) | |
697 | local msh26 = it("CylinderMesh") | |
698 | msh26.Parent = prt26 | |
699 | msh26.Scale = vt(0.4,0.5,0.4) | |
700 | local msh27 = it("CylinderMesh") | |
701 | msh27.Parent = prt27 | |
702 | msh27.Scale = vt(0.3,0.51,0.3) | |
703 | local msh28 = it("CylinderMesh") | |
704 | msh28.Parent = prt28 | |
705 | msh28.Scale = vt(0.6,0.51,0.6) | |
706 | local msh29 = it("BlockMesh") | |
707 | msh29.Parent = prt29 | |
708 | msh29.Scale = vt(0.7,0.65,1) | |
709 | local msh30 = it("CylinderMesh") | |
710 | msh30.Parent = prt30 | |
711 | msh30.Scale = vt(1,0.65,1.2) | |
712 | local msh31 = it("BlockMesh") | |
713 | msh31.Parent = prt31 | |
714 | msh31.Scale = vt(0.9,0.9,0.5) | |
715 | local wld16 = it("Weld") | |
716 | wld16.Parent = prt16 | |
717 | wld16.Part0 = prt16 | |
718 | wld16.Part1 = Torso | |
719 | wld16.C0 = euler(math.rad(90),0,0) * cf(0.6,-0.5,-2.2) | |
720 | local wld17 = it("Weld") | |
721 | wld17.Parent = prt17 | |
722 | wld17.Part0 = prt17 | |
723 | wld17.Part1 = prt16 | |
724 | wld17.C0 = euler(0,0,0) * cf(0,0.45,0) | |
725 | local wld18 = it("Weld") | |
726 | wld18.Parent = prt18 | |
727 | wld18.Part0 = prt18 | |
728 | wld18.Part1 = prt16 | |
729 | wld18.C0 = euler(0,0,0) * cf(0,-1,0) | |
730 | local wld19 = it("Weld") | |
731 | wld19.Parent = prt19 | |
732 | wld19.Part0 = prt19 | |
733 | wld19.Part1 = prt18 | |
734 | wld19.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,-0.45) | |
735 | local wld20 = it("Weld") | |
736 | wld20.Parent = prt20 | |
737 | wld20.Part0 = prt20 | |
738 | wld20.Part1 = prt19 | |
739 | wld20.C0 = euler(0,0,0) * cf(0,0,0.5) | |
740 | local wld21 = it("Weld") | |
741 | wld21.Parent = prt21 | |
742 | wld21.Part0 = prt21 | |
743 | wld21.Part1 = prt19 | |
744 | wld21.C0 = euler(math.rad(90),0,0) * cf(0,1.1,0.25) | |
745 | local wld22 = it("Weld") | |
746 | wld22.Parent = prt22 | |
747 | wld22.Part0 = prt22 | |
748 | wld22.Part1 = prt18 | |
749 | wld22.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,1.1) | |
750 | local wld23 = it("Weld") | |
751 | wld23.Parent = prt23 | |
752 | wld23.Part0 = prt23 | |
753 | wld23.Part1 = prt22 | |
754 | wld23.C0 = euler(0,0,0) * cf(0,-1.3,0) | |
755 | local wld24 = it("Weld") | |
756 | wld24.Parent = prt24 | |
757 | wld24.Part0 = prt24 | |
758 | wld24.Part1 = prt23 | |
759 | wld24.C0 = euler(0,0,0) * cf(0,0,0) | |
760 | local wld25 = it("Weld") | |
761 | wld25.Parent = prt25 | |
762 | wld25.Part0 = prt25 | |
763 | wld25.Part1 = prt18 | |
764 | wld25.C0 = euler(math.rad(90),0,0) * cf(0,0.3,1.1) | |
765 | local wld26 = it("Weld") | |
766 | wld26.Parent = prt26 | |
767 | wld26.Part0 = prt26 | |
768 | wld26.Part1 = prt25 | |
769 | wld26.C0 = euler(0,0,0) * cf(0,-1,0) | |
770 | local wld27 = it("Weld") | |
771 | wld27.Parent = prt27 | |
772 | wld27.Part0 = prt27 | |
773 | wld27.Part1 = prt26 | |
774 | wld27.C0 = euler(0,0,0) * cf(0,0,0) | |
775 | local wld28 = it("Weld") | |
776 | wld28.Parent = prt28 | |
777 | wld28.Part0 = prt28 | |
778 | wld28.Part1 = prt25 | |
779 | wld28.C0 = euler(0,0,0) * cf(0,0,0) | |
780 | local wld29 = it("Weld") | |
781 | wld29.Parent = prt29 | |
782 | wld29.Part0 = prt29 | |
783 | wld29.Part1 = prt21 | |
784 | wld29.C0 = euler(0,0,0) * cf(0,0,0.8) | |
785 | local wld30 = it("Weld") | |
786 | wld30.Parent = prt30 | |
787 | wld30.Part0 = prt30 | |
788 | wld30.Part1 = prt29 | |
789 | wld30.C0 = euler(math.rad(90),0,0) * cf(0,0,-0.2) | |
790 | local wld31 = it("Weld") | |
791 | wld31.Parent = prt31 | |
792 | wld31.Part0 = prt31 | |
793 | wld31.Part1 = prt18 | |
794 | wld31.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,0.5) | |
795 | local RAP = it("Part") | |
796 | RAP.formFactor = 0 | |
797 | RAP.CanCollide = false | |
798 | RAP.Name = "RAPart" | |
799 | RAP.Locked = true | |
800 | RAP.Size = vt(1,1,1) | |
801 | RAP.Parent = swordholder | |
802 | RAP.Transparency = 1 | |
803 | local w = it("Weld") | |
804 | w.Parent = RAP | |
805 | w.Part0 = RAP | |
806 | w.Part1 = RightArm | |
807 | w.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
808 | w.C0 = euler(math.rad(0), 0, 0) * cf(0, 1, 0) | |
809 | saydebounce=false | |
810 | function Say(type) | |
811 | --[[if saydebounce==false then | |
812 | saydebounce=true | |
813 | if type=="Gunzerking" then | |
814 | Sayings={"TIME TO OVERCOMPENSATE!","DUAL WIELD, BABY!","DOUBLE THE FUN!","THIS IS RIDICULOUS!","AHAHAHAH, YOU'RE ALL GONNA DIE!"} | |
815 | elseif type=="KilledGunzerk" then | |
816 | Sayings={"THIS IS RIDICULOUS!","GET OFF MY PLANE!","Smile, son of a...!","WAHAHAHAHAH!","DIE, BITCHES!"} | |
817 | elseif type=="NoAmmo" then | |
818 | Sayings={"Bullets schmullets.","I need more gun!","Damn! Out of ammo!"} | |
819 | elseif type=="Killed" then | |
820 | Sayings={"Hell yeah!","It's been revoked!","Scream for me!","Get off my plane!"} | |
821 | elseif type=="Shooting" then | |
822 | Sayings={"BULLETS FOR EVERYONE!","NEVER ENDING FIRE!","AHAHAHAHAH!","DIE ALREADY!","NOT ENOUGH BULLETS!"} | |
823 | elseif type=="FacepalmTaunt" then | |
824 | Sayings={"Ugh.","You've gotta be kidding me.","Pathetic."} | |
825 | end | |
826 | if math.random(1,3)==1 then | |
827 | game:GetService("Chat"):Chat(Character,Sayings[math.random(1,#Sayings)],2) | |
828 | end | |
829 | coroutine.resume(coroutine.create(function() | |
830 | wait(1) | |
831 | saydebounce=false | |
832 | end)) | |
833 | end]] | |
834 | end | |
835 | function unequipweld() | |
836 | w1.Part1 = Torso | |
837 | w1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
838 | w1.C0 = euler(math.rad(90),math.rad(0), 0) * cf(-1, 1, -0.25) | |
839 | end | |
840 | unequipweld() | |
841 | function equipweld() | |
842 | w1.Part0 = prt1 | |
843 | w1.Part1 = RAP | |
844 | w1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
845 | w1.C0 = angles(math.rad(90), math.rad(0), math.rad(0)) * cf(0, 0, 0) | |
846 | end | |
847 | so = function(id,par,vol,pit) | |
848 | coroutine.resume(coroutine.create(function() | |
849 | local sou = it("Sound",par or workspace) | |
850 | sou.Volume=vol | |
851 | sou.Pitch=pit or 1 | |
852 | sou.SoundId=id | |
853 | wait() | |
854 | sou:play() | |
855 | wait(6) | |
856 | sou:Remove() | |
857 | end)) | |
858 | end | |
859 | function ss(parent,p) --Slash | |
860 | so("rbxasset://sounds\\swordslash.wav",parent,.7,p) | |
861 | --[[local SlashSound = it("Sound") | |
862 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
863 | SlashSound.Parent = parent | |
864 | SlashSound.Volume = .7 | |
865 | SlashSound.Pitch = p | |
866 | SlashSound.PlayOnRemove = true | |
867 | coroutine.resume(coroutine.create(function() | |
868 | wait() | |
869 | SlashSound.Parent = nil | |
870 | end))]] | |
871 | end | |
872 | function uss(parent,p) --unsheath | |
873 | so("rbxasset://sounds\\unsheath.wav",parent,.7,p) | |
874 | --[[local SlashSound = it("Sound") | |
875 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
876 | SlashSound.Parent = parent | |
877 | SlashSound.Volume = .7 | |
878 | SlashSound.Pitch = p | |
879 | SlashSound.PlayOnRemove = true | |
880 | coroutine.resume(coroutine.create(function() | |
881 | wait() | |
882 | SlashSound.Parent = nil | |
883 | end))]] | |
884 | end | |
885 | function cs(parent,p) --Magic Charge | |
886 | so("http://www.roblox.com/asset/?id=2101137",parent,.7,p) | |
887 | --[[local SlashSound = it("Sound") | |
888 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
889 | SlashSound.Parent = parent | |
890 | SlashSound.Volume = .7 | |
891 | SlashSound.Pitch = p | |
892 | SlashSound.PlayOnRemove = true | |
893 | coroutine.resume(coroutine.create(function() | |
894 | wait() | |
895 | SlashSound.Parent = nil | |
896 | end))]] | |
897 | end | |
898 | function ls(parent,p) --Lazer Sound | |
899 | so("http://www.roblox.com/asset?id=1369158",parent,.7,p) | |
900 | --[[local SlashSound = it("Sound") | |
901 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
902 | SlashSound.Parent = parent | |
903 | SlashSound.Volume = .7 | |
904 | SlashSound.Pitch = p | |
905 | SlashSound.PlayOnRemove = true | |
906 | coroutine.resume(coroutine.create(function() | |
907 | wait() | |
908 | SlashSound.Parent = nil | |
909 | end))]] | |
910 | end | |
911 | function ts(parent,p) | |
912 | so("http://www.roblox.com/asset/?id=12222030",parent,.7,p) | |
913 | --[[local SlashSound = it("Sound") | |
914 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
915 | SlashSound.Parent = parent | |
916 | SlashSound.Volume = .7 | |
917 | SlashSound.Pitch = p | |
918 | SlashSound.PlayOnRemove = true | |
919 | coroutine.resume(coroutine.create(function() | |
920 | wait() | |
921 | SlashSound.Parent = nil | |
922 | end))]] | |
923 | end | |
924 | function fs(parent,p) --Fire Sound | |
925 | so("http://www.roblox.com/asset/?id=2697431",parent,.7,p) | |
926 | --[[local SlashSound = it("Sound") | |
927 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
928 | SlashSound.Parent = parent | |
929 | SlashSound.Volume = .7 | |
930 | SlashSound.Pitch = p | |
931 | SlashSound.PlayOnRemove = true | |
932 | coroutine.resume(coroutine.create(function() | |
933 | wait() | |
934 | SlashSound.Parent = nil | |
935 | end))]] | |
936 | end | |
937 | function ms(parent,p) --Metal Cling Sound | |
938 | so("rbxasset://sounds\\metal.ogg",parent,1,p) | |
939 | --[[local SlashSound = it("Sound") | |
940 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
941 | SlashSound.Parent = parent | |
942 | SlashSound.Volume = 5 | |
943 | SlashSound.Pitch = p | |
944 | SlashSound.PlayOnRemove = true | |
945 | coroutine.resume(coroutine.create(function() | |
946 | wait() | |
947 | SlashSound.Parent = nil | |
948 | end))]] | |
949 | end | |
950 | function bs(parent,p) --Berserk Sound | |
951 | so("http://www.roblox.com/asset/?id=2676305",parent,1,p) | |
952 | --[[local SlashSound = it("Sound") | |
953 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305" | |
954 | SlashSound.Parent = parent | |
955 | SlashSound.Volume = 1 | |
956 | SlashSound.Pitch = p | |
957 | SlashSound.PlayOnRemove = true | |
958 | coroutine.resume(coroutine.create(function() | |
959 | wait() | |
960 | SlashSound.Parent = nil | |
961 | end))]] | |
962 | end | |
963 | function hs(parent,p) --Ammo Hit Sound | |
964 | --ms(parent,p) | |
965 | end | |
966 | function as(parent,p) --Gun Shoot Sound | |
967 | so("http://www.roblox.com/asset/?id=134589225",parent,0.5,p) | |
968 | --[[local SlashSound = it("Sound") | |
969 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209257" | |
970 | SlashSound.Parent = parent | |
971 | SlashSound.Volume = 0.5 | |
972 | SlashSound.Pitch = p | |
973 | SlashSound.PlayOnRemove = true | |
974 | coroutine.resume(coroutine.create(function() | |
975 | wait() | |
976 | SlashSound.Parent = nil | |
977 | end))]] | |
978 | end | |
979 | function as2(parent,p) --Gun Shoot Sound 2 | |
980 | so("http://www.roblox.com/asset/?id=134589225",parent,0.7,p) | |
981 | --[[local SlashSound = it("Sound") | |
982 | SlashSound.SoundId = "http://roblox.com/asset/?id=97848313" | |
983 | SlashSound.Parent = parent | |
984 | SlashSound.Volume = 0.7 | |
985 | SlashSound.Pitch = p | |
986 | SlashSound.PlayOnRemove = true | |
987 | coroutine.resume(coroutine.create(function() | |
988 | wait() | |
989 | SlashSound.Parent = nil | |
990 | end))]] | |
991 | end | |
992 | function ars(parent,p) --Gun Reload Sound | |
993 | so("http://roblox.com/asset/?id=10209869",parent,1,p) | |
994 | --[[local SlashSound = it("Sound") | |
995 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209869" | |
996 | SlashSound.Parent = parent | |
997 | SlashSound.Volume = 1 | |
998 | SlashSound.Pitch = p | |
999 | SlashSound.PlayOnRemove = true | |
1000 | coroutine.resume(coroutine.create(function() | |
1001 | wait() | |
1002 | SlashSound.Parent = nil | |
1003 | end))]] | |
1004 | end | |
1005 | -- | |
1006 | -- | |
1007 | function returndmg() | |
1008 | mindamage = omindamage | |
1009 | maxdamage = omaxdamage | |
1010 | crtmaxdamage = ocrtmaxdamage | |
1011 | end | |
1012 | function subdmg(sub) | |
1013 | mindamage = omindamage - sub | |
1014 | maxdamage = omaxdamage - sub | |
1015 | crtmaxdamage = ocrtmaxdamage - sub | |
1016 | end | |
1017 | function prcntdmg(sub) | |
1018 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
1019 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
1020 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
1021 | end | |
1022 | function tagHumanoid(humanoid, player) | |
1023 | local creator_tag = it("ObjectValue") | |
1024 | creator_tag.Value = player | |
1025 | creator_tag.Name = "creator" | |
1026 | creator_tag.Parent = humanoid | |
1027 | end | |
1028 | function untagHumanoid(humanoid) | |
1029 | if humanoid ~= nil then | |
1030 | local tag = humanoid:findFirstChild("creator") | |
1031 | if tag ~= nil then | |
1032 | tag.Parent = nil | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1037 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1038 | end | |
1039 | function hideanim() | |
1040 | attack = true | |
1041 | ars(Head,0.85) | |
1042 | for i = 0.25 ,1 ,0.25 do | |
1043 | wait() | |
1044 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8*i, 0) | |
1045 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+60*i)) | |
1046 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25+25*i), 0, 0) | |
1047 | Neck.C0 = neckcf0 * angles(math.rad(5*i),0,math.rad(-30*i)) | |
1048 | end | |
1049 | for i = 0.1 ,1 ,0.2 do | |
1050 | wait() | |
1051 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(0)) | |
1052 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(50-70*i), 0, 0) | |
1053 | w2.C0 = euler(math.rad(90+90*i), 0,0) * cf(0, -0.75, 0.25) | |
1054 | Neck.C0 = neckcf0 * angles(math.rad(5-10*i),0,math.rad(-30)) | |
1055 | end | |
1056 | for i = 0.1 ,1 ,0.1 do | |
1057 | wait() | |
1058 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(0)) | |
1059 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(50-70-10*i), 0, 0) | |
1060 | w2.C0 = euler(math.rad(90+90), 0,0) * cf(0, -0.75, 0.25) | |
1061 | Neck.C0 = neckcf0 * angles(math.rad(5-10-5*i),0,math.rad(-30)) | |
1062 | end | |
1063 | for i = 0.1 ,1 ,0.1 do | |
1064 | wait() | |
1065 | RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90-110*i),math.rad(0),math.rad(0)) | |
1066 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-30+30*i), 0, 0) | |
1067 | Neck.C0 = neckcf0 * angles(math.rad(-10+40*i),0,math.rad(-30)) | |
1068 | end | |
1069 | unequipweld() | |
1070 | for i = 0.1 ,1 ,0.1 do | |
1071 | wait() | |
1072 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
1073 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
1074 | Neck.C0 = neckcf0 * angles(math.rad(30-30*i),0,math.rad(-30+30*i)) | |
1075 | end | |
1076 | Neck.C0 = neckcf0 | |
1077 | RWRem() | |
1078 | LWRem() | |
1079 | attack = false | |
1080 | end | |
1081 | function equipanim() | |
1082 | attack = true | |
1083 | RWFunc() | |
1084 | for i = 0.1 ,1 ,0.1 do | |
1085 | wait() | |
1086 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
1087 | RW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
1088 | Neck.C0 = neckcf0 * angles(math.rad(30*i),0,math.rad(-30*i)) | |
1089 | end | |
1090 | equipweld() | |
1091 | ars(Head,1) | |
1092 | for i = 0.1 ,1 ,0.1 do | |
1093 | wait() | |
1094 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(-20+130*i),math.rad(0),math.rad(0)) | |
1095 | RW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
1096 | w2.C0 = euler(math.rad(180-90*i), 0,0) * cf(0, -0.75, 0.25) | |
1097 | Neck.C0 = neckcf0 * angles(math.rad(30-35*i),0,math.rad(-30)) | |
1098 | end | |
1099 | --LWFunc() | |
1100 | for i = 0.1 ,1 ,0.1 do | |
1101 | wait() | |
1102 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8+0.8*i, 0) | |
1103 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i)) | |
1104 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0) | |
1105 | Neck.C0 = neckcf0 * angles(math.rad(-5+5*i),0,math.rad(-30+30*i)) | |
1106 | end | |
1107 | Neck.C0 = neckcf0 | |
1108 | attack = false | |
1109 | end | |
1110 | function faketors() | |
1111 | local T = it("Part") | |
1112 | T.formFactor = 0 | |
1113 | T.CanCollide = false | |
1114 | T.Name = "FakeTorso" | |
1115 | T.Locked = true | |
1116 | T.Size = Torso.Size | |
1117 | T.Parent = swordholder | |
1118 | T.Transparency = 1 | |
1119 | T.BrickColor = Torso.BrickColor | |
1120 | for i,z in pairs(Character:GetChildren()) do | |
1121 | if z.className == "CharacterMesh" then | |
1122 | if z.BodyPart == Enum.BodyPart.Torso then | |
1123 | local SM = it("SpecialMesh",T) | |
1124 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
1125 | if z.BaseTextureId ~= 0 then | |
1126 | SM.TextureId = z.BaseTextureId | |
1127 | elseif z.OverlayTextureId ~= 0 then | |
1128 | SM.TextureId = z.OverlayTextureId | |
1129 | else | |
1130 | SM.TextureId = "" | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | local wt = it("Weld") | |
1136 | wt.Parent = T | |
1137 | wt.Part0 = T | |
1138 | wt.Part1 = Torso | |
1139 | RW.Part0 = T | |
1140 | LW.Part0 = T | |
1141 | T.Transparency = 0 | |
1142 | Torso.Transparency = 1 | |
1143 | RHL.Part0 = T | |
1144 | LHL.Part0 = T | |
1145 | return wt,T | |
1146 | end | |
1147 | if (script.Parent.className ~= "HopperBin") then | |
1148 | Tool = it("HopperBin") | |
1149 | Tool.Parent = Backpack | |
1150 | Tool.Name = ToolName | |
1151 | script.Parent = Tool | |
1152 | end | |
1153 | Bin = script.Parent | |
1154 | function damagesplat(dmg,hit,crit,blocked) | |
1155 | local mo = it("Model") | |
1156 | mo.Name = dmg | |
1157 | local pa = it("Part",mo) | |
1158 | pa.formFactor = 3 | |
1159 | if critical==false then | |
1160 | pa.Size = vt(0.8,0.3,0.8) | |
1161 | else | |
1162 | pa.Size = vt(0.8*1.5,0.3*2,0.8*1.5) | |
1163 | end | |
1164 | if critical==true then | |
1165 | pa.BrickColor = BrickColor.new("Really red") | |
1166 | elseif critical==false then | |
1167 | pa.BrickColor = BrickColor.new("Bright red") | |
1168 | end | |
1169 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end | |
1170 | pa.CFrame = cf(hit.Position) * cf(0, 3, 0) | |
1171 | pa.Name = "Head" | |
1172 | local hah = it("Humanoid") | |
1173 | hah.Parent = mo | |
1174 | hah.MaxHealth = 0 | |
1175 | hah.Health = 0 | |
1176 | local bp = it("BodyPosition") | |
1177 | bp.P = 14000 | |
1178 | bp.maxForce = vt(math.huge, math.huge, math.huge) | |
1179 | bp.position = hit.Position + vt(0, 5, 0) | |
1180 | coroutine.resume(coroutine.create(function() | |
1181 | wait() | |
1182 | mo.Parent = workspace | |
1183 | bp.Parent = pa | |
1184 | wait(1.4) | |
1185 | mo:remove() | |
1186 | end)) | |
1187 | return pa | |
1188 | end | |
1189 | function damage(hum,dmg,critornot) | |
1190 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
1191 | --hum:TakeDamage(dmg) | |
1192 | hum.Health=hum.Health-dmg | |
1193 | coroutine.resume(coroutine.create(function() | |
1194 | tagHumanoid(hum,Player) | |
1195 | wait(1) | |
1196 | untagHumanoid(hum) | |
1197 | end)) | |
1198 | return pa | |
1199 | end | |
1200 | function AddAmmo(add) | |
1201 | Ammo = Ammo + add | |
1202 | if Ammo > MaxAmmo then | |
1203 | Ammo = MaxAmmo | |
1204 | end | |
1205 | end | |
1206 | Enemy=nil | |
1207 | function ADmg(humm,hit,pos) | |
1208 | if Enemy==nil then | |
1209 | Enemy=hit.Parent | |
1210 | end | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | wait(1) | |
1213 | print(Enemy.Humanoid.Health) | |
1214 | if Enemy.Humanoid.Health==0 then | |
1215 | if Gunzerkering==false then | |
1216 | Say("Killed") | |
1217 | else | |
1218 | Say("KilledGunzerk") | |
1219 | end | |
1220 | end | |
1221 | if attack==false and Enemy~=nil then | |
1222 | Did=HP-Enemy.Humanoid.Health | |
1223 | print("Did "..Did.." Damage") | |
1224 | Enemy=nil | |
1225 | HP=0 | |
1226 | end | |
1227 | end)) | |
1228 | if CurrentAmmo == "Normal" then | |
1229 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1230 | if humm.Parent.Block.Value then | |
1231 | damagesplat(0,humm.Torso,false,true) | |
1232 | return | |
1233 | end | |
1234 | end | |
1235 | if guntype=="Revolver" then | |
1236 | if critical==true then | |
1237 | prcntdmg(-75) | |
1238 | else | |
1239 | prcntdmg(0) | |
1240 | end | |
1241 | elseif guntype=="Machine Gun" then | |
1242 | prcntdmg(60) | |
1243 | end | |
1244 | if critrandomizer ~= 1 then | |
1245 | local rndmdamage = math.random(mindamage,maxdamage) | |
1246 | damage(humm,rndmdamage,false) | |
1247 | elseif critrandomizer == 1 then | |
1248 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1249 | damage(humm,rndmdamage,true) | |
1250 | end | |
1251 | local vel = it("BodyVelocity",humm.Torso) | |
1252 | vel.maxForce = vt(1,1,1) * math.huge | |
1253 | vel.P = vel.P * 5 | |
1254 | vel.velocity = vt(0,1,0) + cf(Torso.Position,humm.Torso.Position).lookVector * 10 | |
1255 | coroutine.resume(coroutine.create(function() | |
1256 | wait() wait() wait() wait() | |
1257 | vel.Parent=nil | |
1258 | end)) | |
1259 | end | |
1260 | end | |
1261 | function OT(hit) --Normal Damage | |
1262 | if Hitdeb == 1 then return end | |
1263 | if hit.Parent == nil then return end | |
1264 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
1265 | if hum.Health <= 0 then return end | |
1266 | if hit.Parent:findFirstChild("Block") ~= nil then | |
1267 | if hit.Parent.Block.Value then | |
1268 | damagesplat(0,hum.Torso,false,true) | |
1269 | Hitdeb = 1 | |
1270 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then | |
1271 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
1272 | hit.Parent.Block.Value = false | |
1273 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
1274 | local critrandomizer = math.random(crtrate) | |
1275 | if critrandomizer ~= 1 then | |
1276 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
1277 | elseif critrandomizer == 1 then | |
1278 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
1279 | end | |
1280 | end | |
1281 | end | |
1282 | return end end | |
1283 | local critrandomizer = math.random(crtrate) | |
1284 | if critrandomizer ~= 1 then | |
1285 | local rndmdamage = math.random(mindamage,maxdamage) | |
1286 | damage(hum,rndmdamage,false) | |
1287 | elseif critrandomizer == 1 then | |
1288 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1289 | damage(hum,rndmdamage,true) | |
1290 | end | |
1291 | Hitdeb = 1 | |
1292 | end | |
1293 | end | |
1294 | function AoE(p,magnitude) | |
1295 | local c = game.Workspace:GetChildren(); | |
1296 | for i = 1, #c do | |
1297 | local hum = c[i]:findFirstChild("Humanoid") | |
1298 | if hum ~= nil and hum.Health ~= 0 then | |
1299 | local head = c[i]:findFirstChild("Head"); | |
1300 | if head ~= nil then | |
1301 | local mag = (head.Position - p).magnitude; | |
1302 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
1303 | local foundd = false | |
1304 | for ii = 1 , #AoETrue do | |
1305 | if AoETrue[ii] == c[i].Name then | |
1306 | foundd = true | |
1307 | end | |
1308 | end | |
1309 | if foundd then | |
1310 | end | |
1311 | -- | |
1312 | if not foundd then | |
1313 | local critrandomizer = math.random(crtrate) | |
1314 | if critrandomizer ~= 1 then | |
1315 | local rndmdamage = math.random(mindamage,maxdamage) | |
1316 | damage(hum,rndmdamage,false) | |
1317 | elseif critrandomizer == 1 then | |
1318 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1319 | damage(hum,rndmdamage,true) | |
1320 | end | |
1321 | table.insert(AoETrue,c[i].Name) | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | for ii = 1 , #AoETrue do | |
1328 | table.remove(AoETrue,#AoETrue) | |
1329 | end | |
1330 | end | |
1331 | -- | |
1332 | -- | |
1333 | function effect(Color,Ref,LP,P1) | |
1334 | local effectsmsh = it("BlockMesh") | |
1335 | effectsmsh.Scale = vt(1,1,1) | |
1336 | effectsmsh.Name = "Mesh" | |
1337 | local effectsg = it("Part") | |
1338 | effectsg.formFactor = 3 | |
1339 | effectsg.CanCollide = false | |
1340 | effectsg.Name = "Eff" | |
1341 | effectsg.Locked = true | |
1342 | effectsg.Anchored = true | |
1343 | effectsg.Size = vt(0.2,1,0.2) | |
1344 | effectsg.Parent = swordholder | |
1345 | effectsmsh.Parent = effectsg | |
1346 | effectsg.BrickColor = BrickColor.new(Color) | |
1347 | effectsg.Reflectance = Ref | |
1348 | local point1 = P1 | |
1349 | local mg = (LP.p - point1.p).magnitude | |
1350 | effectsg.Size = vt(0.2,mg,0.2) | |
1351 | effectsg.CFrame = cf((LP.p+point1.p)/2,point1.p) * angles(math.rad(90),0,0) | |
1352 | coroutine.resume(coroutine.create(function() | |
1353 | for i = 0 , 1 , 0.1 do | |
1354 | wait() | |
1355 | effectsg.Transparency = 1*i | |
1356 | effectsmsh.Scale = vt(0.5-0.5*i,1,0.5-0.5*i) | |
1357 | end | |
1358 | wait() | |
1359 | effectsg.Parent = nil | |
1360 | end)) | |
1361 | end | |
1362 | -- | |
1363 | con = nil | |
1364 | function dmgcnnct() | |
1365 | if con ~= nil then | |
1366 | con:disconnect() | |
1367 | Hitdeb = 0 | |
1368 | end | |
1369 | con = prt11.Touched:connect(OT) | |
1370 | end | |
1371 | function dmgdc() | |
1372 | if con ~= nil then | |
1373 | con:disconnect() | |
1374 | Hitdeb = 0 | |
1375 | end | |
1376 | end | |
1377 | function rptddmg(value,des,inc) | |
1378 | coroutine.resume(coroutine.create(function() | |
1379 | repeat | |
1380 | wait(inc) | |
1381 | Hitdeb = 0 | |
1382 | until value == des | |
1383 | end)) | |
1384 | end | |
1385 | function atktype(s,e) | |
1386 | coroutine.resume(coroutine.create(function () | |
1387 | attacktype = e | |
1388 | wait(0.25) | |
1389 | attacktype = s | |
1390 | end)) | |
1391 | end | |
1392 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
1393 | local msh1 = it("SpecialMesh") | |
1394 | msh1.Scale = vt(0.5,0.5,0.5) | |
1395 | msh1.MeshType = "Sphere" | |
1396 | S=it("Part") | |
1397 | S.Name="Effect" | |
1398 | S.formFactor=0 | |
1399 | S.Size=vt(x1,y1,z1) | |
1400 | S.BrickColor=color | |
1401 | S.Reflectance = 0 | |
1402 | S.TopSurface=0 | |
1403 | S.BottomSurface=0 | |
1404 | S.Transparency=0 | |
1405 | S.Anchored=true | |
1406 | S.CanCollide=false | |
1407 | S.CFrame=part | |
1408 | S.Parent=workspace | |
1409 | msh1.Parent = S | |
1410 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1411 | end | |
1412 | guntype="Revolver" | |
1413 | function shoottrail(mouse) | |
1414 | spread = 0 | |
1415 | range = 400 | |
1416 | rangepower = 100 | |
1417 | --local p1 = (prt5.CFrame * cf(0,-prt5.Size.y/4,0)).p | |
1418 | local p1 = (prt4.CFrame * cf(0,prt4.Size.y/2,0)).p | |
1419 | local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
1420 | local dir = cf((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
1421 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
1422 | local rangepos = range | |
1423 | local function drawtrail(From,To) | |
1424 | local effectsmsh = it("CylinderMesh") | |
1425 | effectsmsh.Scale = vt(1,1,1) | |
1426 | effectsmsh.Name = "Mesh" | |
1427 | local effectsg = it("Part") | |
1428 | effectsg.formFactor = 3 | |
1429 | effectsg.CanCollide = false | |
1430 | effectsg.Name = "Eff" | |
1431 | effectsg.Locked = true | |
1432 | effectsg.Anchored = true | |
1433 | effectsg.Size = vt(0.2,0.2,0.2) | |
1434 | effectsg.Parent = swordholder | |
1435 | effectsmsh.Parent = effectsg | |
1436 | effectsg.BrickColor = ammotrail | |
1437 | effectsg.Reflectance = 0.25 | |
1438 | local LP = From | |
1439 | local point1 = To | |
1440 | local mg = (LP - point1).magnitude | |
1441 | effectsmsh.Scale = vt(1,mg*5,1) | |
1442 | effectsg.CFrame = cf((LP+point1)/2,point1) * angles(math.rad(90),0,0) | |
1443 | coroutine.resume(coroutine.create(function() | |
1444 | for i = 0 , 1 , 0.1 do | |
1445 | wait() | |
1446 | effectsg.Transparency = 1*i | |
1447 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
1448 | end | |
1449 | effectsg.Parent = nil | |
1450 | end)) | |
1451 | end | |
1452 | local newpos = p1 | |
1453 | local inc = rangepower | |
1454 | repeat | |
1455 | wait() | |
1456 | rangepos = rangepos - 10 | |
1457 | dir = dir * angles(math.rad(-0.1),0,0) | |
1458 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
1459 | drawtrail(newpos,pos) | |
1460 | newpos = newpos + (dir.lookVector * inc) | |
1461 | if inc >= 20 then | |
1462 | inc = inc - 10 | |
1463 | end | |
1464 | if hit ~= nil then | |
1465 | rangepos = 0 | |
1466 | end | |
1467 | until rangepos <= 0 | |
1468 | if hit ~= nil then | |
1469 | hs(Head,1) | |
1470 | print(hit.Name) | |
1471 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1472 | critical=false | |
1473 | if hit.Name=="Head" then | |
1474 | coroutine.resume(coroutine.create(function(HeadPart) | |
1475 | for i=0,0.5,0.1 do | |
1476 | wait() | |
1477 | HeadPart.Velocity=vt(0,60,0) | |
1478 | end | |
1479 | end),hit) | |
1480 | print("CRITICAL") | |
1481 | critical=true | |
1482 | p=it("Part") | |
1483 | p.Parent=workspace | |
1484 | p.CanCollide=false | |
1485 | p.Transparency=1 | |
1486 | p.CFrame=hit.CFrame | |
1487 | p.Anchored=true | |
1488 | local GUI = it("BillboardGui") | |
1489 | GUI.Adornee = p | |
1490 | GUI.Parent = p | |
1491 | GUI.Active = true | |
1492 | GUI.Enabled = true | |
1493 | GUI.Size = UDim2.new(1, 0, 1, 0) | |
1494 | GUI.StudsOffset = vt(0, 4, 0) | |
1495 | local Chat = it("TextLabel") | |
1496 | Chat.Parent = GUI | |
1497 | Chat.FontSize = "Size12" | |
1498 | Chat.Position = UDim2.new(0.599999964, 0, 0, 0) | |
1499 | Chat.Visible = true | |
1500 | Chat.Text = "Critical!" | |
1501 | coroutine.resume(coroutine.create(function(Part) | |
1502 | for i=0,4,0.1 do | |
1503 | wait() | |
1504 | Part.CFrame=Part.CFrame*cf(0,0.05,0) | |
1505 | end | |
1506 | Part.Parent=nil | |
1507 | end),p) | |
1508 | for i=0,7 do | |
1509 | Blood=it("Part") | |
1510 | Blood.Name="Blood" | |
1511 | Blood.TopSurface="Smooth" | |
1512 | Blood.BottomSurface="Smooth" | |
1513 | Blood.formFactor="Plate" | |
1514 | Blood.BrickColor=BrickColor:Red() | |
1515 | Blood.Size=vt(1,.4,1) | |
1516 | Blood.Velocity=vt(math.random(-4,4),math.random(5,25),math.random(-4,4)) | |
1517 | Blood.CFrame=hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1518 | Blood.Parent=workspace | |
1519 | Blood.Velocity=vt(math.random(-20,20),math.random(20,50),math.random(-20,20)) | |
1520 | Blood.CanCollide=false | |
1521 | coroutine.resume(coroutine.create(function(blod) | |
1522 | wait(0.1) | |
1523 | blod.CanCollide=true | |
1524 | wait(5) | |
1525 | blod.Parent = nil | |
1526 | end),Blood) | |
1527 | end | |
1528 | end | |
1529 | hum = hit.Parent.Humanoid | |
1530 | attackdebounce=false | |
1531 | guntype="Revolver" | |
1532 | ADmg(hum,hit,pos) | |
1533 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
1534 | if hit.Parent.className == "Hat" then | |
1535 | hatCF=hit.CFrame | |
1536 | coroutine.resume(coroutine.create(function(hat) | |
1537 | hat.Handle:BreakJoints() | |
1538 | hat.Handle.CFrame=hatCF | |
1539 | hat.Handle.CanCollide=true | |
1540 | hat.Handle.Velocity=vt(math.random(-10,10),40,math.random(-10,10)) | |
1541 | wait(3) | |
1542 | hatCF=hat.Handle.CFrame | |
1543 | hat.Parent=workspace | |
1544 | for i=0,4,0.2 do | |
1545 | wait() | |
1546 | hat.Handle.CFrame=hatCF | |
1547 | hat.Handle.Velocity=vt(math.random(-5,5),20,math.random(-5,5)) | |
1548 | end | |
1549 | end),hit.Parent) | |
1550 | --[[hit:BreakJoints() | |
1551 | hit.CFrame=CF | |
1552 | hit.Velocity = vt(math.random(-5,5),20,math.random(-5,5)) ]] | |
1553 | print("BREAKHAT") | |
1554 | else | |
1555 | hum = hit.Parent.Parent.Humanoid | |
1556 | attackdebounce=false | |
1557 | guntype="Revolver" | |
1558 | ADmg(hum,hit,pos) | |
1559 | end | |
1560 | critical=false | |
1561 | end | |
1562 | print(critical) | |
1563 | end | |
1564 | end | |
1565 | function shoottrail2(mouse) | |
1566 | spread = 1 | |
1567 | spread = spread*100 | |
1568 | range = 100 | |
1569 | rangepower = 100 | |
1570 | local p1 = (prt26.CFrame * cf(0,prt26.Size.y/4,0)).p | |
1571 | local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
1572 | local dir = cf((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
1573 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
1574 | local rangepos = range | |
1575 | local function drawtrail(From,To) | |
1576 | local effectsmsh = it("CylinderMesh") | |
1577 | effectsmsh.Scale = vt(1,1,1) | |
1578 | effectsmsh.Name = "Mesh" | |
1579 | local effectsg = it("Part") | |
1580 | effectsg.formFactor = 3 | |
1581 | effectsg.CanCollide = false | |
1582 | effectsg.Name = "Eff" | |
1583 | effectsg.Locked = true | |
1584 | effectsg.Anchored = true | |
1585 | effectsg.Size = vt(0.2,0.2,0.2) | |
1586 | effectsg.Parent = swordholder | |
1587 | effectsmsh.Parent = effectsg | |
1588 | effectsg.BrickColor = ammotrail | |
1589 | effectsg.Reflectance = 0.25 | |
1590 | local LP = From | |
1591 | local point1 = To | |
1592 | local mg = (LP - point1).magnitude | |
1593 | effectsmsh.Scale = vt(1,mg*5,1) | |
1594 | effectsg.CFrame = cf((LP+point1)/2,point1) * angles(math.rad(90),0,0) | |
1595 | coroutine.resume(coroutine.create(function() | |
1596 | for i = 0 , 1 , 0.1 do | |
1597 | wait() | |
1598 | effectsg.Transparency = 1*i | |
1599 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
1600 | end | |
1601 | effectsg.Parent = nil | |
1602 | end)) | |
1603 | end | |
1604 | local newpos = p1 | |
1605 | local inc = rangepower | |
1606 | repeat | |
1607 | wait() | |
1608 | rangepos = rangepos - 10 | |
1609 | dir = dir * angles(math.rad(-0.1),0,0) | |
1610 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
1611 | drawtrail(newpos,pos) | |
1612 | newpos = newpos + (dir.lookVector * inc) | |
1613 | if inc >= 20 then | |
1614 | inc = inc - 10 | |
1615 | end | |
1616 | if hit ~= nil then | |
1617 | rangepos = 0 | |
1618 | end | |
1619 | until rangepos <= 0 | |
1620 | if CurrentAmmo=="Explosion" then | |
1621 | b=math.random(1,3) | |
1622 | if b==1 then | |
1623 | EVENMOARMAGIX2(cf(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red")) | |
1624 | local c = game.Workspace:GetChildren(); | |
1625 | for i = 1, #c do | |
1626 | local hum = c[i]:findFirstChild("Humanoid") | |
1627 | if hum ~= nil and hum.Health ~= 0 then | |
1628 | local head = c[i]:findFirstChild("Head"); | |
1629 | if head ~= nil then | |
1630 | local targ = head.Position - newpos; | |
1631 | local mag = targ.magnitude; | |
1632 | if mag <= 10 and c[i].Name ~= Player.Name then | |
1633 | attackdebounce=false | |
1634 | guntype="Machine Gun" | |
1635 | ADmg(hum,hit,pos) | |
1636 | end | |
1637 | end | |
1638 | end | |
1639 | end | |
1640 | end | |
1641 | end | |
1642 | if hit ~= nil then | |
1643 | hs(Head,1) | |
1644 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1645 | hum = hit.Parent.Humanoid | |
1646 | attackdebounce=false | |
1647 | guntype="Machine Gun" | |
1648 | ADmg(hum,hit,pos) | |
1649 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
1650 | hum = hit.Parent.Parent.Humanoid | |
1651 | attackdebounce=false | |
1652 | guntype="Machine Gun" | |
1653 | ADmg(hum,hit,pos) | |
1654 | end | |
1655 | end | |
1656 | end | |
1657 | function shoottrail3(mouse) | |
1658 | spread = 1.5 | |
1659 | spread = spread*100 | |
1660 | range = 2000 | |
1661 | rangepower = 10 | |
1662 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt24.Position-mouse.Hit.p).magnitude/100 | |
1663 | local dir = CFrame.new((prt24.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
1664 | local hit,pos = rayCast(prt24.Position,dir.lookVector,10,Character) | |
1665 | local rangepos = range | |
1666 | local function drawtrail(From,To) | |
1667 | local effectsmsh = Instance.new("CylinderMesh") | |
1668 | effectsmsh.Scale = Vector3.new(1,1,1) | |
1669 | effectsmsh.Name = "Mesh" | |
1670 | local effectsg = Instance.new("Part") | |
1671 | effectsg.formFactor = 3 | |
1672 | effectsg.CanCollide = false | |
1673 | effectsg.Name = "Eff" | |
1674 | effectsg.Locked = true | |
1675 | effectsg.Anchored = true | |
1676 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1677 | effectsg.Parent = swordholder | |
1678 | effectsmsh.Parent = effectsg | |
1679 | effectsg.BrickColor = BrickColor.new("White") | |
1680 | effectsg.Reflectance = 0.25 | |
1681 | local LP = From | |
1682 | local point1 = To | |
1683 | local mg = (LP - point1).magnitude | |
1684 | effectsmsh.Scale = Vector3.new(5,mg*5,5) | |
1685 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
1686 | coroutine.resume(coroutine.create(function() | |
1687 | for i = 0 , 1 , 0.1 do | |
1688 | wait() | |
1689 | effectsg.Transparency = 1*i | |
1690 | effectsmsh.Scale = Vector3.new(5-5*i,mg*5,5-5*i) | |
1691 | end | |
1692 | effectsg.Parent = nil | |
1693 | end)) | |
1694 | end | |
1695 | local newpos = prt24.Position | |
1696 | local inc = rangepower | |
1697 | repeat | |
1698 | wait() wait() | |
1699 | rangepos = rangepos - 10 | |
1700 | dir = dir * CFrame.Angles(math.rad(-2),0,0) | |
1701 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
1702 | drawtrail(newpos,pos) | |
1703 | newpos = newpos + (dir.lookVector * inc) | |
1704 | if inc >= 20 then | |
1705 | inc = inc - 10 | |
1706 | end | |
1707 | if hit ~= nil then | |
1708 | rangepos = 0 | |
1709 | end | |
1710 | until rangepos <= 0 | |
1711 | EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("White")) | |
1712 | WaveEffect2(cf(newpos),15,15,15,0,0,0,1,0,0,BrickColor.new("Bright blue")) | |
1713 | WaveEffect2(cf(newpos),15,15,15,0,0,0,-1,0,0,BrickColor.new("Bright blue")) | |
1714 | local c = game.Workspace:GetChildren(); | |
1715 | for i = 1, #c do | |
1716 | local hum = c[i]:findFirstChild("Humanoid") | |
1717 | if hum ~= nil and hum.Health ~= 0 then | |
1718 | local head = c[i]:findFirstChild("Head"); | |
1719 | if head ~= nil then | |
1720 | local targ = head.Position - newpos; | |
1721 | local mag = targ.magnitude; | |
1722 | if mag <= 15 and c[i].Name ~= Player.Name then | |
1723 | print("derp") | |
1724 | newpos2=newpos | |
1725 | Damagefunc2(head,30,0.1) | |
1726 | end | |
1727 | end | |
1728 | end | |
1729 | end | |
1730 | if hit ~= nil then | |
1731 | hs(Head,1) | |
1732 | local effectsmsh = Instance.new("SpecialMesh") | |
1733 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
1734 | effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
1735 | effectsmsh.Scale = Vector3.new(1,1,2.5) | |
1736 | local effectsg = Instance.new("Part") | |
1737 | effectsg.formFactor = 3 | |
1738 | effectsg.Transparency = 1 | |
1739 | effectsg.CanCollide = false | |
1740 | effectsg.Name = "Arrow" | |
1741 | effectsg.Locked = true | |
1742 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1743 | effectsg.Parent = workspace | |
1744 | effectsmsh.Parent = effectsg | |
1745 | effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 | |
1746 | local weld = Instance.new("Weld") | |
1747 | weld.Part0 = effectsg | |
1748 | weld.Part1 = hit | |
1749 | local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
1750 | local CJ = CFrame.new(HitPos) | |
1751 | local C0 = effectsg.CFrame:inverse() * CJ | |
1752 | local C1 = hit.CFrame:inverse() * CJ | |
1753 | weld.C0 = C0 | |
1754 | weld.C1 = C1 | |
1755 | weld.Parent = effectsg | |
1756 | coroutine.resume(coroutine.create(function() | |
1757 | wait(15) | |
1758 | effectsg.Parent = nil | |
1759 | end)) | |
1760 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1761 | --hum = hit.Parent.Humanoid | |
1762 | --tTorso=hit.Parent.Torso | |
1763 | --ADmg(hum,hit) | |
1764 | local critrandomizer = math.random(crtrate) | |
1765 | --damagesplat(critrandomizer,hit.Parent.Torso,false,true) | |
1766 | --_G.Damage(tTorso,game.Players.NoobMaster936,math.huge,"Bow") | |
1767 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
1768 | --hum = hit.Parent.Parent.Humanoid | |
1769 | --tTorso=hit.Parent.Parent.Torso | |
1770 | --ADmg(hum,hit) | |
1771 | --damagesplat(critrandomizer,hit.Parent.Parent.Torso,false,true) | |
1772 | --_G.Damage(tTorso,game.Players.NoobMaster936,math.huge,"Bow") | |
1773 | end | |
1774 | end | |
1775 | end | |
1776 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
1777 | local msh1 = it("SpecialMesh") | |
1778 | msh1.Scale = vt(0.5,0.5,0.5) | |
1779 | msh1.MeshType = "Sphere" | |
1780 | S=it("Part") | |
1781 | S.Name="Effect" | |
1782 | S.formFactor=0 | |
1783 | S.Size=vt(x1,y1,z1) | |
1784 | S.BrickColor=color | |
1785 | S.Reflectance = 0 | |
1786 | S.TopSurface=0 | |
1787 | S.BottomSurface=0 | |
1788 | S.Transparency=0 | |
1789 | S.Anchored=true | |
1790 | S.CanCollide=false | |
1791 | S.CFrame=part | |
1792 | S.Parent=workspace | |
1793 | msh1.Parent = S | |
1794 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1795 | end | |
1796 | function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
1797 | local msh1 = it("SpecialMesh") | |
1798 | msh1.Scale = vt(x1,y1,z1) | |
1799 | msh1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1800 | S=it("Part") | |
1801 | S.Name="Effect" | |
1802 | S.formFactor=0 | |
1803 | S.Size=vt(1,1,1) | |
1804 | S.BrickColor=color | |
1805 | S.Reflectance = 0 | |
1806 | S.TopSurface=0 | |
1807 | S.BottomSurface=0 | |
1808 | S.Transparency=0 | |
1809 | S.Anchored=true | |
1810 | S.CanCollide=false | |
1811 | S.CFrame=part*cf(x2,y2,z2)*euler(x3,y3,z3) | |
1812 | S.Parent=workspace | |
1813 | msh1.Parent = S | |
1814 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 27 do Part.Mesh.Scale = Part.Mesh.Scale + vt(3,3,3) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame) | |
1815 | end | |
1816 | Damagefunc2=function(hit,Damage,Knockback) | |
1817 | --[[ if attackdebounce == false then | |
1818 | attackdebounce = true | |
1819 | coroutine.resume(coroutine.create(function() | |
1820 | wait(0.1) | |
1821 | attackdebounce = false | |
1822 | end)) ]] | |
1823 | if hit.Parent==nil then | |
1824 | return | |
1825 | end | |
1826 | CPlayer=Bin | |
1827 | blocked=false | |
1828 | h=hit.Parent:FindFirstChild("Humanoid") | |
1829 | if h~=nil and hit.Parent.Name~=game.workspace.CurrentCamera.PootisValue4.Value and hit.Parent:FindFirstChild("Torso")~=nil then | |
1830 | Damage=Damage | |
1831 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1832 | return | |
1833 | end]] | |
1834 | c=it("ObjectValue") | |
1835 | c.Name="creator" | |
1836 | c.Value=game.Players.LocalPlayer | |
1837 | c.Parent=h | |
1838 | game:GetService("Debris"):AddItem(c,.5) | |
1839 | -- print(c.Value) | |
1840 | Damage=Damage+math.random(0,10) | |
1841 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
1842 | block=hit.Parent:findFirstChild("Block") | |
1843 | if block~=nil then | |
1844 | print("herp") | |
1845 | if block.Value>0 then | |
1846 | blocked=true | |
1847 | block.Value=block.Value-3 | |
1848 | print(block.Value) | |
1849 | end | |
1850 | end | |
1851 | if blocked==false then | |
1852 | h:TakeDamage(Damage) | |
1853 | showDamage(hit.Parent,Damage,.5) | |
1854 | else | |
1855 | h:TakeDamage(1) | |
1856 | showDamage(hit.Parent,1,.5) | |
1857 | end | |
1858 | print(newpos2) | |
1859 | --if blocked==false then | |
1860 | local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit | |
1861 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1862 | rl=Instance.new("BodyAngularVelocity") | |
1863 | rl.P=3000 | |
1864 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1865 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1866 | rl.Parent=hit | |
1867 | coroutine.resume(coroutine.create(function(vel) | |
1868 | wait(1) | |
1869 | vel:Remove() | |
1870 | end),rl) | |
1871 | --end | |
1872 | local bodyVelocity=Instance.new("BodyVelocity") | |
1873 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
1874 | bodyVelocity.P=5000 | |
1875 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1876 | bodyVelocity.Parent=hit | |
1877 | coroutine.resume(coroutine.create(function(Vel) | |
1878 | wait(0.7) | |
1879 | Vel:Remove() | |
1880 | end),bodyVelocity) | |
1881 | game:GetService("Debris"):AddItem(vp,1) | |
1882 | c=it("ObjectValue") | |
1883 | c.Name="creator" | |
1884 | c.Value=Player | |
1885 | c.Parent=h | |
1886 | game:GetService("Debris"):AddItem(c,.5) | |
1887 | CRIT=false | |
1888 | hitDeb=true | |
1889 | AttackPos=6 | |
1890 | end | |
1891 | -- end | |
1892 | end | |
1893 | showDamage=function(Char,Dealt,du) | |
1894 | m=it("Model") | |
1895 | m.Name=tostring(Dealt) | |
1896 | h=it("Humanoid") | |
1897 | h.Health=0 | |
1898 | h.MaxHealth=0 | |
1899 | h.Parent=m | |
1900 | c=it("Part") | |
1901 | c.Transparency=0 | |
1902 | c.BrickColor=BrickColor:Red() | |
1903 | if CRIT==true then | |
1904 | c.BrickColor=BrickColor.new("Really red") | |
1905 | end | |
1906 | if blocked==true then | |
1907 | c.BrickColor=BrickColor.new("Bright blue") | |
1908 | end | |
1909 | c.Name="Head" | |
1910 | c.TopSurface=0 | |
1911 | c.BottomSurface=0 | |
1912 | c.formFactor="Plate" | |
1913 | c.Size=vt(1,.4,1) | |
1914 | ms=it("CylinderMesh") | |
1915 | ms.Scale=vt(.8,.8,.8) | |
1916 | if CRIT==true then | |
1917 | ms.Scale=vt(1.25,1.5,1.25) | |
1918 | end | |
1919 | ms.Parent=c | |
1920 | c.Reflectance=0 | |
1921 | it("BodyGyro").Parent=c | |
1922 | c.Parent=m | |
1923 | c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0)) | |
1924 | f=it("BodyPosition") | |
1925 | f.P=2000 | |
1926 | f.D=100 | |
1927 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
1928 | f.position=c.Position+vt(0,3,0) | |
1929 | f.Parent=c | |
1930 | game:GetService("Debris"):AddItem(m,.5+du) | |
1931 | c.CanCollide=false | |
1932 | m.Parent=workspace | |
1933 | c.CanCollide=false | |
1934 | end | |
1935 | function Melee() | |
1936 | attack=true | |
1937 | guntype="Machine Gun" | |
1938 | for i = 0.1 ,1 ,0.1 do | |
1939 | wait() | |
1940 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90+80*i),math.rad(0),math.rad(-60+80*i)) | |
1941 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
1942 | Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(-10*i)) | |
1943 | end | |
1944 | con1=RightArm.Touched:connect(function(hit) | |
1945 | hum=hit.Parent:FindFirstChild("Humanoid") | |
1946 | if hum~=nil then | |
1947 | if attackdebounce == false then | |
1948 | attackdebounce = true | |
1949 | coroutine.resume(coroutine.create(function() | |
1950 | wait(0.1) | |
1951 | attackdebounce = false | |
1952 | end)) | |
1953 | ADmg(hum,hit,pos) | |
1954 | end | |
1955 | end | |
1956 | end) | |
1957 | con2=prt4.Touched:connect(function(hit) | |
1958 | hum=hit.Parent:FindFirstChild("Humanoid") | |
1959 | if hum~=nil then | |
1960 | if attackdebounce == false then | |
1961 | attackdebounce = true | |
1962 | coroutine.resume(coroutine.create(function() | |
1963 | wait(0.1) | |
1964 | attackdebounce = false | |
1965 | end)) | |
1966 | ADmg(hum,hit,pos) | |
1967 | end | |
1968 | end | |
1969 | end) | |
1970 | for i = 0 ,1 ,0.2 do | |
1971 | wait() | |
1972 | RW.C0 = cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * angles(math.rad(90+80-80*i),math.rad(0),math.rad(-60+80-60*i)) | |
1973 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(30*i), 0) | |
1974 | Neck.C0 = neckcf0 * angles(math.rad(-20+40*i),0,math.rad(-10+20*i)) | |
1975 | end | |
1976 | con1:disconnect() | |
1977 | con2:disconnect() | |
1978 | for i = 0 ,1 ,0.1 do | |
1979 | wait() | |
1980 | RW.C0 = cf(1.5-0.5+0.5*i, 0.5, -0.25-0.25+0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+80-60-20*i)) | |
1981 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(30-30*i), 0) | |
1982 | Neck.C0 = neckcf0 * angles(math.rad(-20+40-20*i),0,math.rad(-10+20-10*i)) | |
1983 | end | |
1984 | guntype="Revolver" | |
1985 | attack=false | |
1986 | end | |
1987 | function Ready(mouse) | |
1988 | if Ammo <= 0 then Reload2() return end | |
1989 | attack = true | |
1990 | local wt,t = faketors() | |
1991 | LWFunc() | |
1992 | w7.Part1 = t | |
1993 | w8.Part1 = t | |
1994 | w9.Part1 = t | |
1995 | wld16.Part1 = t | |
1996 | Character.Humanoid.WalkSpeed = 5 | |
1997 | for i = 0 , 1 , 0.3 do | |
1998 | wait(0) | |
1999 | RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
2000 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
2001 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10*i),math.rad(0),math.rad(-15*i)) | |
2002 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2003 | wt.C0 = angles(0, math.rad(-90*i), 0) | |
2004 | end | |
2005 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
2006 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2007 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
2008 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2009 | wt.C0 = angles(0, math.rad(-90), 0) | |
2010 | wait() wait() | |
2011 | repeat | |
2012 | as2(Head,0.5+math.random()) | |
2013 | coroutine.resume(coroutine.create(function() | |
2014 | for z = 1 ,2 do | |
2015 | coroutine.resume(coroutine.create(function() | |
2016 | local meshb1 = it("BlockMesh") | |
2017 | meshb1.Scale = vt(1,1,1) | |
2018 | local shellb1 = it("Part") | |
2019 | meshb1.Parent = shellb1 | |
2020 | shellb1.Anchored = true | |
2021 | shellb1.formFactor = 3 | |
2022 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
2023 | shellb1.CFrame = cf((prt6.CFrame * cf(0,-prt6.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
2024 | shellb1.Parent = Character | |
2025 | shellb1.Transparency = 0 | |
2026 | if math.random(1,2) == 1 then | |
2027 | shellb1.BrickColor = BrickColor.new("Bright red") | |
2028 | else | |
2029 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
2030 | end | |
2031 | shellb1.CanCollide = false | |
2032 | local incre = math.random(0,60)/100 | |
2033 | for i = 0 , 1 , 0.1 do | |
2034 | wait() | |
2035 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
2036 | shellb1.Transparency = 1*i | |
2037 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
2038 | end | |
2039 | shellb1.Parent=nil | |
2040 | end)) | |
2041 | end | |
2042 | coroutine.resume(coroutine.create(function() | |
2043 | shoottrail(mouse) | |
2044 | end)) | |
2045 | end)) | |
2046 | Ammo = Ammo - 1 | |
2047 | for i = 0.5 , 1 , 0.5*attackspeed do | |
2048 | wait(0) | |
2049 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
2050 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20*i), 0, 0) | |
2051 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
2052 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2053 | --wt.C0 = angles(0, math.rad(-90), 0) | |
2054 | end | |
2055 | for i = 0.5 , 1 , 0.5*attackspeed do | |
2056 | wait(0) | |
2057 | w2.C0 = euler(math.rad(90), 0,1.04667*i) * cf(0, -0.75, 0.25) | |
2058 | w4.C1 = euler(0, -1.04667*i, 0) * cf(0, 0, 0.14) | |
2059 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
2060 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20+20*i), 0, 0) | |
2061 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
2062 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2063 | --wt.C0 = angles(0, math.rad(-90), 0) | |
2064 | end | |
2065 | w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25) | |
2066 | w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.14) | |
2067 | wait(0.3) | |
2068 | until not keyhold or Ammo <= 0 | |
2069 | if Ammo==0 then | |
2070 | Say("NoAmmo") | |
2071 | end | |
2072 | for i = 0.2 , 1 , 0.2 do | |
2073 | wait(0) | |
2074 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90),math.rad(0),math.rad(90-150*i)) | |
2075 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0) | |
2076 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10-10*i),math.rad(0),math.rad(-15+15*i)) | |
2077 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2078 | wt.C0 = angles(0, math.rad(-90+90*i), 0) | |
2079 | end | |
2080 | LWRem() | |
2081 | w7.Part1 = Torso | |
2082 | w8.Part1 = Torso | |
2083 | w9.Part1 = Torso | |
2084 | wld16.Part1 = Torso | |
2085 | RW.Part0 = Torso | |
2086 | LW.Part0 = Torso | |
2087 | Torso.Transparency = 0 | |
2088 | RHL.Part0 = Torso | |
2089 | LHL.Part0 = Torso | |
2090 | t.Parent = nil | |
2091 | Character.Humanoid.WalkSpeed = 14 | |
2092 | wait(0.25) | |
2093 | attack = false | |
2094 | end | |
2095 | function GunzerkReady(mouse) | |
2096 | attack = true | |
2097 | Character.Humanoid.WalkSpeed = 5 | |
2098 | for i = 0.2 , 1 , 0.2 do | |
2099 | wait(0) | |
2100 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(50+30*i),math.rad(20),math.rad(-5+3*i)) | |
2101 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2102 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(50+30*i),math.rad(-20),math.rad(5-3*i)) | |
2103 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2104 | end | |
2105 | for i = 0.2 , 1 , 0.2 do | |
2106 | wait(0) | |
2107 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(50+30+10*i),math.rad(20),math.rad(-5+3+2*i)) | |
2108 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2109 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(50+30+10*i),math.rad(-20),math.rad(5-3-2*i)) | |
2110 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2111 | end | |
2112 | wait() wait() | |
2113 | repeat | |
2114 | wait() | |
2115 | if math.random(1,20)==1 then | |
2116 | Say("Shooting") | |
2117 | end | |
2118 | coroutine.resume(coroutine.create(function() | |
2119 | if firingdebounce1==false then | |
2120 | firingdebounce1=true | |
2121 | wait() | |
2122 | as2(Head,1) | |
2123 | coroutine.resume(coroutine.create(function() | |
2124 | for z = 1 ,2 do | |
2125 | coroutine.resume(coroutine.create(function() | |
2126 | local meshb1 = it("BlockMesh") | |
2127 | meshb1.Scale = vt(1,1,1) | |
2128 | local shellb1 = it("Part") | |
2129 | meshb1.Parent = shellb1 | |
2130 | shellb1.Anchored = true | |
2131 | shellb1.formFactor = 3 | |
2132 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
2133 | shellb1.CFrame = cf((prt6.CFrame * cf(0,-prt6.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
2134 | shellb1.Parent = Character | |
2135 | shellb1.Transparency = 0 | |
2136 | if math.random(1,2) == 1 then | |
2137 | shellb1.BrickColor = BrickColor.new("Bright red") | |
2138 | else | |
2139 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
2140 | end | |
2141 | shellb1.CanCollide = false | |
2142 | local incre = math.random(0,60)/100 | |
2143 | for i = 0 , 1 , 0.1 do | |
2144 | wait() | |
2145 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
2146 | shellb1.Transparency = 1*i | |
2147 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
2148 | end | |
2149 | shellb1.Parent=nil | |
2150 | end)) | |
2151 | end | |
2152 | coroutine.resume(coroutine.create(function() | |
2153 | shoottrail(mouse) | |
2154 | end)) | |
2155 | end)) | |
2156 | for i = 0.5 , 1 , 0.5*attackspeed do | |
2157 | wait(0) | |
2158 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(20),math.rad(0)) | |
2159 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2160 | end | |
2161 | for i = 0.5 , 1 , 0.5*attackspeed do | |
2162 | wait(0) | |
2163 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10-10*i),math.rad(20),math.rad(0)) | |
2164 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2165 | end | |
2166 | wait(0.3) | |
2167 | firingdebounce1=false | |
2168 | end | |
2169 | end)) | |
2170 | coroutine.resume(coroutine.create(function() | |
2171 | if firingdebounce2==false then | |
2172 | firingdebounce2=true | |
2173 | poisoncounter=math.random(1,5) | |
2174 | wait() | |
2175 | as(Head,1) | |
2176 | coroutine.resume(coroutine.create(function() | |
2177 | for z = 1 ,2 do | |
2178 | coroutine.resume(coroutine.create(function() | |
2179 | local meshb1 = it("BlockMesh") | |
2180 | meshb1.Scale = vt(1,1,1) | |
2181 | local shellb1 = it("Part") | |
2182 | meshb1.Parent = shellb1 | |
2183 | shellb1.Anchored = true | |
2184 | shellb1.formFactor = 3 | |
2185 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
2186 | shellb1.CFrame = cf((newprt5.CFrame * cf(0,-newprt5.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
2187 | shellb1.Parent = Character | |
2188 | shellb1.Transparency = 0 | |
2189 | if math.random(1,2) == 1 then | |
2190 | shellb1.BrickColor = BrickColor.new("Bright red") | |
2191 | else | |
2192 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
2193 | end | |
2194 | shellb1.CanCollide = false | |
2195 | local incre = math.random(0,60)/100 | |
2196 | for i = 0 , 1 , 0.1 do | |
2197 | wait() | |
2198 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
2199 | shellb1.Transparency = 1*i | |
2200 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
2201 | end | |
2202 | shellb1.Parent=nil | |
2203 | end)) | |
2204 | end | |
2205 | coroutine.resume(coroutine.create(function() | |
2206 | shoottrail2(mouse) | |
2207 | end)) | |
2208 | end)) | |
2209 | for i = 0.5 , 1 , 0.5*attackspeed do | |
2210 | wait(0) | |
2211 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(-20),math.rad(0)) | |
2212 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2213 | end | |
2214 | for i = 0.5 , 1 , 0.5*attackspeed do | |
2215 | wait(0) | |
2216 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+10-10*i),math.rad(-20),math.rad(0)) | |
2217 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2218 | end | |
2219 | firingdebounce2=false | |
2220 | end | |
2221 | end)) | |
2222 | until not keyhold or Ammo <= 0 or GunzerkDuration==0 | |
2223 | for i = 0.2 , 1 , 0.2 do | |
2224 | wait(0) | |
2225 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-30*i),math.rad(20),math.rad(-3*i)) | |
2226 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2227 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90-30*i),math.rad(-20),math.rad(3*i)) | |
2228 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2229 | end | |
2230 | Character.Humanoid.WalkSpeed = 14 | |
2231 | for i = 0.2 , 1 , 0.2 do | |
2232 | wait(0) | |
2233 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-30-10*i),math.rad(20),math.rad(-3-2*i)) | |
2234 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2235 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90-30-10*i),math.rad(-20),math.rad(3+2*i)) | |
2236 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2237 | end | |
2238 | wait(0.25) | |
2239 | attack = false | |
2240 | end | |
2241 | function Reload2() | |
2242 | attack=true | |
2243 | LWFunc() | |
2244 | for i = 0.2 , 1 , 0.3 do | |
2245 | wait(0) | |
2246 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+20*i)) | |
2247 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30*i), 0, 0) | |
2248 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
2249 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2250 | w2.C0 = euler(math.rad(90+90*i), 0,0) * cf(0, -0.75, 0.25) | |
2251 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8*i, 0) | |
2252 | Neck.C0 = neckcf0 * angles(math.rad(-5*i),0,math.rad(-10*i)) | |
2253 | end | |
2254 | for i = 0.2 , 1 , 0.3 do | |
2255 | wait(0) | |
2256 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+20+10*i)) | |
2257 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10*i), 0, 0) | |
2258 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
2259 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2260 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
2261 | Neck.C0 = neckcf0 * angles(math.rad(-5-5*i),0,math.rad(-10)) | |
2262 | end | |
2263 | for i = 0.2 , 1 , 0.2 do | |
2264 | wait(0) | |
2265 | RW.C0 = cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+20+10-10*i)) | |
2266 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40*i), 0, 0) | |
2267 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(90*i),math.rad(0),math.rad(20*i)) | |
2268 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2269 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
2270 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20*i),0,math.rad(-10+10*i)) | |
2271 | end | |
2272 | derp1=prt2:Clone() | |
2273 | derp1.Parent=swordholder | |
2274 | derp1.Transparency=0 | |
2275 | wldderp=it("Weld") | |
2276 | wldderp.Parent=derp1 | |
2277 | wldderp.Part0=derp1 | |
2278 | wldderp.Part1=LeftArm | |
2279 | wldderp.C0=angles(math.rad(100),math.rad(180-20),0)*cf(-0.2,1.2,0) | |
2280 | prt2.Transparency=1 | |
2281 | for i = 0 , 1 , 0.2 do | |
2282 | wait(0) | |
2283 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
2284 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5*i), 0, 0) | |
2285 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(90+10*i),math.rad(0),math.rad(20-40*i)) | |
2286 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2287 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
2288 | wldderp.C0=angles(math.rad(100-10*i),math.rad(180-20+20*i),0)*cf(-0.2+0.2*i,1.2-0.2*i,0) | |
2289 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10*i),0,math.rad(-10+10+20*i)) | |
2290 | end | |
2291 | for i = 0 , 1 , 0.2 do | |
2292 | wait(0) | |
2293 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
2294 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5*i), 0, 0) | |
2295 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(100-120*i),math.rad(0),math.rad(-20+30*i)) | |
2296 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2297 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
2298 | wldderp.C0=angles(math.rad(90),math.rad(180),0)*cf(0,1,0) | |
2299 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20*i),0,math.rad(-10+10+20)) | |
2300 | end | |
2301 | for i = 0 , 1 , 0.2 do | |
2302 | wait(0) | |
2303 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
2304 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5-5*i), 0, 0) | |
2305 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(100-120+150*i),math.rad(0),math.rad(-20+30+10*i)) | |
2306 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2307 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
2308 | wldderp.C0=angles(math.rad(90+10*i),math.rad(180-20*i),0)*cf(-0.2*i,1+0.2*i,0) | |
2309 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30*i),0,math.rad(-10+10+20-20*i)) | |
2310 | end | |
2311 | for i = 0 , 1 , 0.2 do | |
2312 | wait(0) | |
2313 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
2314 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5-5-5*i), 0, 0) | |
2315 | LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(100-120+150-40*i),math.rad(0),math.rad(-20+30+10)) | |
2316 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2317 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
2318 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20*i),0,math.rad(0)) | |
2319 | end | |
2320 | Ammo = MaxAmmo | |
2321 | derp1.Parent=nil | |
2322 | prt2.Transparency=0 | |
2323 | for i = 0 , 1 , 0.2 do | |
2324 | wait(0) | |
2325 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
2326 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-50*i), 0, 0) | |
2327 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(90-90*i),math.rad(0),math.rad(20-20*i)) | |
2328 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2329 | w2.C0 = euler(math.rad(180-90*i), 0,0) * cf(0, -0.75, 0.25) | |
2330 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20-30*i),0,math.rad(0)) | |
2331 | end | |
2332 | for i = 0 , 1 , 0.2 do | |
2333 | wait(0) | |
2334 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8+0.8*i, 0) | |
2335 | RW.C0 = cf(1.5-0.5+0.5*i, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20-20*i)) | |
2336 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-50+50*i), 0, 0) | |
2337 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20-30+20*i),0,math.rad(0)) | |
2338 | end | |
2339 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(0)) | |
2340 | w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25) | |
2341 | LWRem() | |
2342 | attack=false | |
2343 | end | |
2344 | function BlasterMode() | |
2345 | attack=true | |
2346 | blastcannonmode=true | |
2347 | prt5.CanCollide=false | |
2348 | prt6.CanCollide=false | |
2349 | LWFunc() | |
2350 | for i=0,1,0.1 do | |
2351 | wait() | |
2352 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90*i),math.rad(0),math.rad(-60+60*i)) | |
2353 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2354 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200*i),math.rad(0),math.rad(20*i)) | |
2355 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2356 | Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(30*i)) | |
2357 | end | |
2358 | unequipweld() | |
2359 | wld16.Part1 = LeftArm | |
2360 | wld16.C0 = euler(-1.3,0,0) * cf(-0.5,0.2,2) | |
2361 | wld16.C1 = euler(0,0,-0.3) * cf(0,0,0) | |
2362 | Character.Humanoid.WalkSpeed=12 | |
2363 | for i=0,1,0.1 do | |
2364 | wait() | |
2365 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25*i),math.rad(0),math.rad(-60+60+10*i)) | |
2366 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2367 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-130*i),math.rad(0),math.rad(20-30*i)) | |
2368 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2369 | Neck.C0 = neckcf0 * angles(math.rad(-20+20*i),0,math.rad(30-10*i)) | |
2370 | wld16.C0 = euler(-1.3+2.87*i,0,0) * cf(-0.5+0.5*i,0.2+0.8*i,2-2*i) | |
2371 | wld16.C1 = euler(0,0,-0.3+0.3*i) * cf(0,0,0) | |
2372 | end | |
2373 | for i=0,1,0.1 do | |
2374 | wait() | |
2375 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25),math.rad(0),math.rad(-60+60+10)) | |
2376 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2377 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-130-10*i),math.rad(0),math.rad(20-30)) | |
2378 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2379 | Neck.C0 = neckcf0 * angles(0,0,math.rad(30-10-20*i)) | |
2380 | end | |
2381 | attack=false | |
2382 | end | |
2383 | function EndBlasterMode() | |
2384 | attack=true | |
2385 | blastcannonmode=false | |
2386 | for i=0,1,0.1 do | |
2387 | wait() | |
2388 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25-25*i),math.rad(0),math.rad(-60+60+10-10*i)) | |
2389 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2390 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-140+140*i),math.rad(0),math.rad(-10+40*i)) | |
2391 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2392 | Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(30*i)) | |
2393 | wld16.C0 = euler(1.57-2.87*i,0,0) * cf(-0.5*i,1-0.8*i,2*i) | |
2394 | wld16.C1 = euler(0,0,-0.3*i) * cf(0,0,0) | |
2395 | end | |
2396 | equipweld() | |
2397 | wld16.Part1 = Torso | |
2398 | wld16.C0 = euler(math.rad(90),0,0) * cf(0.6,-0.5,-2.2) | |
2399 | wld16.C1 = euler(0,0,0) * cf(0,0,0) | |
2400 | Character.Humanoid.WalkSpeed=14 | |
2401 | for i=0,1,0.1 do | |
2402 | wait() | |
2403 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+90*i),math.rad(0),math.rad(-60*i)) | |
2404 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2405 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-200*i),math.rad(0),math.rad(30-30*i)) | |
2406 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2407 | Neck.C0 = neckcf0 * angles(math.rad(-20+20*i),0,math.rad(30-30*i)) | |
2408 | end | |
2409 | LWRem() | |
2410 | prt5.CanCollide=true | |
2411 | prt6.CanCollide=true | |
2412 | attack=false | |
2413 | end | |
2414 | function CannonShoot(mouse) | |
2415 | attack = true | |
2416 | readyblast=true | |
2417 | Character.Humanoid.WalkSpeed = 0.01 | |
2418 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
2419 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
2420 | offset=offset/mag | |
2421 | for i = 0 , 1 , 0.1 do | |
2422 | wait(0) | |
2423 | RW.C0 = cf(1.5-1.4*i, 0.5, -0.25-0.45*i) * angles(math.rad(25+115*i),math.rad(0),math.rad(10-80*i)) | |
2424 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), math.rad(20*i), 0) | |
2425 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10+10*i)) | |
2426 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2427 | end | |
2428 | coroutine.resume(coroutine.create(function() | |
2429 | while readyblast==true do | |
2430 | wait() | |
2431 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
2432 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
2433 | offset=offset/mag | |
2434 | Torso.Neck.C1=necko2*euler(-offset,0,0) | |
2435 | RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140),math.rad(0),math.rad(-70)) | |
2436 | RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0) | |
2437 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(0)) | |
2438 | LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0) | |
2439 | end | |
2440 | end)) | |
2441 | clone=prt31:Clone() | |
2442 | clone.Parent=prt31 | |
2443 | prt31.Transparency=1 | |
2444 | clonewld=Instance.new("Weld") | |
2445 | clonewld.Parent=clone | |
2446 | clonewld.Part0=clone | |
2447 | clonewld.Part1=prt31 | |
2448 | clone2=prt30:Clone() | |
2449 | clone2.Parent=prt30 | |
2450 | prt30.Transparency=1 | |
2451 | clonewld2=Instance.new("Weld") | |
2452 | clonewld2.Parent=clone2 | |
2453 | clonewld2.Part0=clone2 | |
2454 | clonewld2.Part1=prt30 | |
2455 | for i=0,1,0.1 do | |
2456 | wait(0.1) | |
2457 | clonewld2.C0 = euler(0,0,0) * cf(0,0.5*i,0) | |
2458 | end | |
2459 | for i=0,1,0.1 do | |
2460 | wait(0) | |
2461 | clonewld.C0 = euler(0,0,0) * cf(0,-0.7*i,0) | |
2462 | end | |
2463 | coroutine.resume(coroutine.create(function() | |
2464 | for z = 1 ,4 do | |
2465 | coroutine.resume(coroutine.create(function() | |
2466 | local meshb1 = it("BlockMesh") | |
2467 | meshb1.Scale = vt(1,1,1) | |
2468 | local shellb1 = it("Part") | |
2469 | meshb1.Parent = shellb1 | |
2470 | shellb1.Anchored = true | |
2471 | shellb1.formFactor = 3 | |
2472 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
2473 | shellb1.CFrame = cf((prt24.CFrame * cf(0,prt24.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
2474 | shellb1.Parent = Character | |
2475 | shellb1.Transparency = 0 | |
2476 | if math.random(1,2) == 1 then | |
2477 | shellb1.BrickColor = BrickColor.new("Bright red") | |
2478 | else | |
2479 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
2480 | end | |
2481 | shellb1.CanCollide = false | |
2482 | local incre = math.random(0,60)/100 | |
2483 | for i = 0 , 1 , 0.1 do | |
2484 | wait() | |
2485 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
2486 | shellb1.Transparency = 1*i | |
2487 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
2488 | end | |
2489 | shellb1.Parent=nil | |
2490 | end)) | |
2491 | end | |
2492 | end)) | |
2493 | readyblast=false | |
2494 | fs(Head,0.2) | |
2495 | as(Head,0.4) | |
2496 | coroutine.resume(coroutine.create(function() | |
2497 | shoottrail3(mouse) | |
2498 | end)) | |
2499 | for i=0,1,0.2 do | |
2500 | wait() | |
2501 | clonewld2.C0 = euler(0,0,0) * cf(0,0.5-0.25*i,0) | |
2502 | clonewld.C0 = euler(0,0,0) * cf(0,-0.7+0.35*i,0) | |
2503 | Torso.Neck.C1=necko2*euler(-offset,0,0) | |
2504 | RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140+20*i),math.rad(0),math.rad(-70)) | |
2505 | RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0) | |
2506 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+20*i),math.rad(0),math.rad(0)) | |
2507 | LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0) | |
2508 | end | |
2509 | for i=0,1,0.2 do | |
2510 | wait() | |
2511 | clonewld2.C0 = euler(0,0,0) * cf(0,0.5-0.25-0.25*i,0) | |
2512 | clonewld.C0 = euler(0,0,0) * cf(0,-0.7+0.35+0.35*i,0) | |
2513 | Torso.Neck.C1=necko2*euler(-offset,0,0) | |
2514 | RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140+20+10*i),math.rad(0),math.rad(-70)) | |
2515 | RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0) | |
2516 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+20+10*i),math.rad(0),math.rad(0)) | |
2517 | LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0) | |
2518 | end | |
2519 | wait(0.1) | |
2520 | for i=0,1,0.05 do | |
2521 | wait() | |
2522 | Torso.Neck.C1=necko2*euler(-offset+offset*i,0,0) | |
2523 | RW.C0 = cf(0.1+1.4*i, 0.5, -0.7+0.45*i) * angles(math.rad(170-170*i),math.rad(0),math.rad(-70+80*i)) | |
2524 | RW.C1 = cf(0, 0.5, 0) * angles(offset+(-offset+math.rad(25))*i, math.rad(20-20*i), 0) | |
2525 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(120-60*i),math.rad(0),math.rad(-10*i)) | |
2526 | LW.C1 = cf(0, 0.5, 0) * angles(offset-offset*i, 0, 0) | |
2527 | end | |
2528 | --[[local wt,t = faketors() | |
2529 | w7.Part1 = t | |
2530 | w8.Part1 = t | |
2531 | w9.Part1 = t | |
2532 | w1.Part1 = t | |
2533 | for i = 0 , 1 , 0.05 do | |
2534 | wait(0) | |
2535 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10-30*i)) | |
2536 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2537 | wt.C0 = angles(0, math.rad(40*i), 0) | |
2538 | end | |
2539 | --wait(1) | |
2540 | clone=prt20:Clone() | |
2541 | clone.Parent=prt20 | |
2542 | prt20.Transparency=1 | |
2543 | clonewld=Instance.new("Weld") | |
2544 | clonewld.Parent=clone | |
2545 | clonewld.Part0=clone | |
2546 | clonewld.Part1=prt20 | |
2547 | for i=0,1,0.1 do | |
2548 | wait(0.1) | |
2549 | clonewld.C0 = euler(0,math.rad(90*i),0) * cf(0,-0.2*i,0.2*i) | |
2550 | end | |
2551 | wait() wait() | |
2552 | repeat | |
2553 | as(Head,0.5+math.random()) | |
2554 | coroutine.resume(coroutine.create(function() | |
2555 | for z = 1 ,2 do | |
2556 | coroutine.resume(coroutine.create(function() | |
2557 | local meshb1 = it("BlockMesh") | |
2558 | meshb1.Scale = vt(1,1,1) | |
2559 | local shellb1 = it("Part") | |
2560 | meshb1.Parent = shellb1 | |
2561 | shellb1.Anchored = true | |
2562 | shellb1.formFactor = 3 | |
2563 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
2564 | shellb1.CFrame = cf((prt26.CFrame * cf(0,prt26.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
2565 | shellb1.Parent = Character | |
2566 | shellb1.Transparency = 0 | |
2567 | if math.random(1,2) == 1 then | |
2568 | shellb1.BrickColor = BrickColor.new("Bright red") | |
2569 | else | |
2570 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
2571 | end | |
2572 | shellb1.CanCollide = false | |
2573 | local incre = math.random(0,60)/100 | |
2574 | for i = 0 , 1 , 0.1 do | |
2575 | wait() | |
2576 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
2577 | shellb1.Transparency = 1*i | |
2578 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
2579 | end | |
2580 | shellb1.Parent=nil | |
2581 | end)) | |
2582 | end | |
2583 | coroutine.resume(coroutine.create(function() | |
2584 | shoottrail2(mouse) | |
2585 | end)) | |
2586 | end)) | |
2587 | wait(0.2) | |
2588 | until not keyhold | |
2589 | for i = 0 , 1 , 0.05 do | |
2590 | wait(0) | |
2591 | clonewld.C0 = euler(0,math.rad(90-90*i),0) * cf(0,-0.2+0.2*i,0.2-0.2*i) | |
2592 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30-30*i),math.rad(0),math.rad(-10-30+30*i)) | |
2593 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2594 | wt.C0 = angles(0, math.rad(40-40*i), 0) | |
2595 | end | |
2596 | clone.Parent=nil | |
2597 | prt20.Transparency=0 | |
2598 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(0),math.rad(0),math.rad(10)) | |
2599 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2600 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60),math.rad(0),math.rad(-10)) | |
2601 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2602 | wt.C0 = angles(0, math.rad(0), 0) | |
2603 | w7.Part1 = Torso | |
2604 | w8.Part1 = Torso | |
2605 | w9.Part1 = Torso | |
2606 | w1.Part1 = Torso | |
2607 | RW.Part0 = Torso | |
2608 | LW.Part0 = Torso | |
2609 | Torso.Transparency = 0 | |
2610 | RHL.Part0 = Torso | |
2611 | LHL.Part0 = Torso | |
2612 | t.Parent = nil | |
2613 | wait(0.25) ]] | |
2614 | Torso.Neck.C1=necko2 | |
2615 | clone.Parent=nil | |
2616 | prt31.Transparency=0 | |
2617 | clone2.Parent=nil | |
2618 | prt30.Transparency=0 | |
2619 | Character.Humanoid.WalkSpeed = 12 | |
2620 | attack = false | |
2621 | wait(0.2) | |
2622 | Torso.Neck.C1=necko2 | |
2623 | end | |
2624 | function BlasterShoot(mouse) | |
2625 | attack = true | |
2626 | local wt,t = faketors() | |
2627 | w7.Part1 = t | |
2628 | w8.Part1 = t | |
2629 | w9.Part1 = t | |
2630 | w1.Part1 = t | |
2631 | Character.Humanoid.WalkSpeed = 0.01 | |
2632 | for i = 0 , 1 , 0.05 do | |
2633 | wait(0) | |
2634 | RW.C0 = cf(1.5-1.5*i, 0.5, -0.25-0.45*i) * angles(math.rad(25+115*i),math.rad(0),math.rad(10-80*i)) | |
2635 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), math.rad(20*i), 0) | |
2636 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10-30*i)) | |
2637 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2638 | wt.C0 = angles(0, math.rad(40*i), 0) | |
2639 | end | |
2640 | --wait(1) | |
2641 | clone=prt20:Clone() | |
2642 | clone.Parent=prt20 | |
2643 | prt20.Transparency=1 | |
2644 | clonewld=Instance.new("Weld") | |
2645 | clonewld.Parent=clone | |
2646 | clonewld.Part0=clone | |
2647 | clonewld.Part1=prt20 | |
2648 | for i=0,1,0.1 do | |
2649 | wait(0.1) | |
2650 | clonewld.C0 = euler(0,math.rad(90*i*i),0) * cf(0,-0.2*i,0.2*i) | |
2651 | end | |
2652 | --[[RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
2653 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2654 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
2655 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2656 | wt.C0 = angles(0, math.rad(-90), 0) ]] | |
2657 | minigunspin=false | |
2658 | doingminigun=true | |
2659 | repeat | |
2660 | coroutine.resume(coroutine.create(function() | |
2661 | if minigunspin==false and doingminigun==true then | |
2662 | minigunspin=true | |
2663 | for i=0,1,0.02 do | |
2664 | if doingminigun==true then | |
2665 | wait() | |
2666 | clonewld.C0 = euler(0,math.rad(90+360*i),0) * cf(0,-0.2,0.2) | |
2667 | end | |
2668 | end | |
2669 | minigunspin=false | |
2670 | end | |
2671 | end)) | |
2672 | as(Head,0.5+math.random()) | |
2673 | coroutine.resume(coroutine.create(function() | |
2674 | for z = 1 ,2 do | |
2675 | coroutine.resume(coroutine.create(function() | |
2676 | local meshb1 = it("BlockMesh") | |
2677 | meshb1.Scale = vt(1,1,1) | |
2678 | local shellb1 = it("Part") | |
2679 | meshb1.Parent = shellb1 | |
2680 | shellb1.Anchored = true | |
2681 | shellb1.formFactor = 3 | |
2682 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
2683 | shellb1.CFrame = cf((prt26.CFrame * cf(0,prt26.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
2684 | shellb1.Parent = Character | |
2685 | shellb1.Transparency = 0 | |
2686 | if math.random(1,2) == 1 then | |
2687 | shellb1.BrickColor = BrickColor.new("Bright red") | |
2688 | else | |
2689 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
2690 | end | |
2691 | shellb1.CanCollide = false | |
2692 | local incre = math.random(0,60)/100 | |
2693 | for i = 0 , 1 , 0.1 do | |
2694 | wait() | |
2695 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
2696 | shellb1.Transparency = 1*i | |
2697 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
2698 | end | |
2699 | shellb1.Parent=nil | |
2700 | end)) | |
2701 | end | |
2702 | coroutine.resume(coroutine.create(function() | |
2703 | shoottrail2(mouse) | |
2704 | end)) | |
2705 | end)) | |
2706 | --[[for i = 0.5 , 1 , 0.5*attackspeed do | |
2707 | wait(0) | |
2708 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
2709 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20*i), 0, 0) | |
2710 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
2711 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2712 | --wt.C0 = angles(0, math.rad(-90), 0) | |
2713 | end | |
2714 | for i = 0.5 , 1 , 0.5*attackspeed do | |
2715 | wait(0) | |
2716 | w2.C0 = euler(math.rad(90), 0,1.04667*i) * cf(0, -0.75, 0.25) | |
2717 | w4.C1 = euler(0, -1.04667*i, 0) * cf(0, 0, 0.14) | |
2718 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
2719 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20+20*i), 0, 0) | |
2720 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
2721 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2722 | --wt.C0 = angles(0, math.rad(-90), 0) | |
2723 | end | |
2724 | w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25) | |
2725 | w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.14)]] | |
2726 | wait(0.2) | |
2727 | until not keyhold | |
2728 | doingminigun=false | |
2729 | --[[for i = 0.2 , 1 , 0.2 do | |
2730 | wait(0) | |
2731 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90),math.rad(0),math.rad(90-150*i)) | |
2732 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0) | |
2733 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10-10*i),math.rad(0),math.rad(-15+15*i)) | |
2734 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2735 | wt.C0 = angles(0, math.rad(-90+90*i), 0) | |
2736 | end | |
2737 | LWRem() ]] | |
2738 | for i = 0 , 1 , 0.05 do | |
2739 | wait(0) | |
2740 | clonewld.C0 = euler(0,math.rad(90+90*i),0) * cf(0,-0.2+0.2*i,0.2-0.2*i) | |
2741 | RW.C0 = cf(1.5-1.5+1.5*i, 0.5, -0.25-0.45+0.45*i) * angles(math.rad(25+115-115*i),math.rad(0),math.rad(10-80+80*i)) | |
2742 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), math.rad(20-20*i), 0) | |
2743 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30-30*i),math.rad(0),math.rad(-10-30+30*i)) | |
2744 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2745 | wt.C0 = angles(0, math.rad(40-40*i), 0) | |
2746 | end | |
2747 | clone.Parent=nil | |
2748 | prt20.Transparency=0 | |
2749 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(25),math.rad(0),math.rad(10)) | |
2750 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2751 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60),math.rad(0),math.rad(-10)) | |
2752 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2753 | wt.C0 = angles(0, math.rad(0), 0) | |
2754 | w7.Part1 = Torso | |
2755 | w8.Part1 = Torso | |
2756 | w9.Part1 = Torso | |
2757 | w1.Part1 = Torso | |
2758 | RW.Part0 = Torso | |
2759 | LW.Part0 = Torso | |
2760 | Torso.Transparency = 0 | |
2761 | RHL.Part0 = Torso | |
2762 | LHL.Part0 = Torso | |
2763 | t.Parent = nil | |
2764 | Character.Humanoid.WalkSpeed = 12 | |
2765 | wait(0.25) | |
2766 | attack = false | |
2767 | end | |
2768 | function Gunzerker() | |
2769 | LWFunc() | |
2770 | attack=true | |
2771 | Gunzerkering=true | |
2772 | for i = 0.1 , 1 , 0.1 do | |
2773 | wait() | |
2774 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+60*i)) | |
2775 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2776 | LW.C0 = cf(-1.5, 0.5, -0.5+0.5*i) * angles(math.rad(40-60*i),math.rad(0),math.rad(25-25*i)) | |
2777 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2778 | Neck.C0 = neckcf0 * angles(math.rad(5*i),0,0) | |
2779 | end | |
2780 | newgun.Parent=workspace | |
2781 | newprt3.BrickColor=BrickColor.new("White") | |
2782 | neww1.Parent=newprt1 | |
2783 | neww2.Parent=newprt2 | |
2784 | neww3.Parent=newprt3 | |
2785 | neww4.Parent=newprt4 | |
2786 | neww5.Parent=newprt5 | |
2787 | neww6.Parent=newprt6 | |
2788 | neww1.Part0 = newprt1 | |
2789 | neww1.Part1 = LeftArm | |
2790 | neww1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
2791 | neww1.C0 = angles(math.rad(-90), math.rad(0), math.rad(0)) * cf(0, 1, 0) | |
2792 | Say("Gunzerking") | |
2793 | for i = 0.1 , 1 , 0.15 do | |
2794 | wait() | |
2795 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
2796 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
2797 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40-60+120*i),math.rad(0),math.rad(0)) | |
2798 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2799 | Neck.C0 = neckcf0 * angles(math.rad(5-10*i),0,0) | |
2800 | end | |
2801 | for i = 0.1 , 1 , 0.2 do | |
2802 | wait() | |
2803 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10+10*i),math.rad(0),math.rad(0)) | |
2804 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2805 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40-60+120+10*i),math.rad(0),math.rad(0)) | |
2806 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2807 | Neck.C0 = neckcf0 * angles(math.rad(5-10-5*i),0,0) | |
2808 | end | |
2809 | for i = 0.1 , 1 , 0.15 do | |
2810 | wait() | |
2811 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(110-60*i),math.rad(20*i),math.rad(-5*i)) | |
2812 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
2813 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(110-60*i),math.rad(-20*i),math.rad(5*i)) | |
2814 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2815 | Neck.C0 = neckcf0 * angles(math.rad(5-10-5+10*i),0,0) | |
2816 | end | |
2817 | attack=false | |
2818 | end | |
2819 | function ChangeAmmoAnim(ammo,trail,derpcol) | |
2820 | for i = 0.1 , 1 , 0.1 do | |
2821 | wait() | |
2822 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
2823 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10*i), 0, 0) | |
2824 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
2825 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2826 | w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
2827 | Neck.C0 = neckcf0 * angles(math.rad(-5*i),0,0) | |
2828 | end | |
2829 | for i = 0.1 , 1 , 0.15 do | |
2830 | wait() | |
2831 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2832 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5*i), 0, 0) | |
2833 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5) * angles(math.rad(40+60-50*i),math.rad(0),math.rad(25+20*i)) | |
2834 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2835 | w3.C0 = angles(math.rad(90+90*i), 0, 0) * cf(0, 0.25,-0.5) | |
2836 | Neck.C0 = neckcf0 * angles(math.rad(-5+20*i),0,0) | |
2837 | end | |
2838 | for i = 0.1 , 1 , 0.1 do | |
2839 | wait() | |
2840 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2841 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5*i), 0, 0) | |
2842 | LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(40+60-50+50*i),math.rad(0),math.rad(25+20)) | |
2843 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2844 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
2845 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10*i),0,0) | |
2846 | end | |
2847 | derpd=prt3:Clone() | |
2848 | derpd.Parent=swordholder | |
2849 | derpd.Transparency=0 | |
2850 | derpdw=it("Weld") | |
2851 | derpdw.Parent=swordholder | |
2852 | derpdw.Part0=derpd | |
2853 | derpdw.Part1=LeftArm | |
2854 | derpdw.C0=angles(math.rad(90),math.rad(-30),0)*cf(-0.4,0.8,0) | |
2855 | prt3.Transparency=1 | |
2856 | wait(0.1) | |
2857 | for i = 0.1 , 1 , 0.1 do | |
2858 | wait() | |
2859 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2860 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5*i), 0, 0) | |
2861 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(40+60-50+50+10*i),math.rad(0),math.rad(25+20-30*i)) | |
2862 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2863 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
2864 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5*i),0,0) | |
2865 | derpdw.C0=angles(math.rad(90),math.rad(-30+30*i),0)*cf(-0.4+0.4*i,0.8+0.2*i,0) | |
2866 | end | |
2867 | for i = 0.1 , 1 , 0.2 do | |
2868 | wait() | |
2869 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2870 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5), 0, 0) | |
2871 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40+60-50+50+10-140*i),math.rad(0),math.rad(25+20-30)) | |
2872 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2873 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
2874 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+30*i),0,math.rad(20*i)) | |
2875 | derpdw.C0=angles(math.rad(90),math.rad(0),0)*cf(0,1,0) | |
2876 | end | |
2877 | CurrentAmmo = ammo | |
2878 | ammotrail = BrickColor.new(trail) | |
2879 | derpd.BrickColor=BrickColor.new(derpcol) | |
2880 | prt3.BrickColor=BrickColor.new(derpcol) | |
2881 | for i = 0.1 , 1 , 0.1 do | |
2882 | wait() | |
2883 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2884 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5), 0, 0) | |
2885 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40+60-50+50+10-140+140*i),math.rad(0),math.rad(25+20-30+30*i)) | |
2886 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2887 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
2888 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+30-30*i),0,math.rad(20-20*i)) | |
2889 | derpdw.C0=angles(math.rad(90),math.rad(0),0)*cf(0,1,0) | |
2890 | end | |
2891 | for i = 0.1 , 1 , 0.1 do | |
2892 | wait() | |
2893 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2894 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5*i), 0, 0) | |
2895 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(40+60-50+50+10-10*i),math.rad(0),math.rad(25+20)) | |
2896 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2897 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
2898 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+5*i),0,0) | |
2899 | derpdw.C0=angles(math.rad(90),math.rad(-30*i),0)*cf(-0.4*i,1-0.2*i,0) | |
2900 | end | |
2901 | prt3.Transparency=0 | |
2902 | derpd.Parent=nil | |
2903 | for i = 0.1 , 1 , 0.1 do | |
2904 | wait() | |
2905 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2906 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5-5*i), 0, 0) | |
2907 | LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(40+60-50+50-60*i),math.rad(0),math.rad(25+20)) | |
2908 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2909 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
2910 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10+10*i),0,0) | |
2911 | end | |
2912 | for i = 0.1 , 1 , 0.15 do | |
2913 | wait() | |
2914 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2915 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5-5-5*i), 0, 0) | |
2916 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5) * angles(math.rad(40+60*i),math.rad(0),math.rad(25+20-20*i)) | |
2917 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2918 | w3.C0 = angles(math.rad(180-90*i), 0, 0) * cf(0, 0.25,-0.5) | |
2919 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-20*i),0,0) | |
2920 | end | |
2921 | for i = 0.1 , 1 , 0.1 do | |
2922 | wait() | |
2923 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
2924 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+10*i), 0, 0) | |
2925 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40+60-60*i),math.rad(0),math.rad(25)) | |
2926 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2927 | w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
2928 | Neck.C0 = neckcf0 * angles(math.rad(-5+5*i),0,0) | |
2929 | end | |
2930 | end | |
2931 | function DodgeBack() | |
2932 | attack=true | |
2933 | dodging=true | |
2934 | LWFunc() | |
2935 | vel = it("BodyVelocity") | |
2936 | vel.Parent = Head | |
2937 | vel.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
2938 | vel.velocity = Head.CFrame.lookVector * -60 | |
2939 | vel2 = it("BodyGyro") | |
2940 | vel2.Parent = Head | |
2941 | vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge | |
2942 | vel2.P = 50e+003 | |
2943 | vel2.cframe=Torso.CFrame | |
2944 | neckcf0=Neck.C0 | |
2945 | for i = 0.1 , 1 , 0.2 do | |
2946 | wait() | |
2947 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
2948 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2949 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(-20*i),math.rad(-90*i)) | |
2950 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2951 | Neck.C0 = neckcf0 * angles(0,0,math.rad(70*i)) | |
2952 | end | |
2953 | wait(0.2) | |
2954 | dodging=false | |
2955 | vel.Parent=nil | |
2956 | for i = 0.1 , 1 , 0.1 do | |
2957 | wait() | |
2958 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
2959 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2960 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(-20+20*i),math.rad(-90+90*i)) | |
2961 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2962 | Neck.C0 = neckcf0 * angles(0,0,math.rad(70-70*i)) | |
2963 | end | |
2964 | LWRem() | |
2965 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2966 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
2967 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
2968 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
2969 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
2970 | vel2.Parent=nil | |
2971 | attack=false | |
2972 | end | |
2973 | function DodgeForward() | |
2974 | attack=true | |
2975 | dodging=true | |
2976 | LWFunc() | |
2977 | vel=it("BodyVelocity") | |
2978 | vel.Parent=Head | |
2979 | vel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
2980 | vel.velocity=Head.CFrame.lookVector * 60 | |
2981 | vel2=it("BodyGyro") | |
2982 | vel2.Parent=Head | |
2983 | vel2.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge | |
2984 | vel2.P=50e+003 | |
2985 | vel2.cframe=Torso.CFrame | |
2986 | neckcf0=Neck.C0 | |
2987 | for i = 0.1 , 1 , 0.2 do | |
2988 | wait() | |
2989 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120*i),math.rad(0),math.rad(-60+60*i)) | |
2990 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30*i),math.rad(0),math.rad(0)) | |
2991 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
2992 | end | |
2993 | wait(0.2) | |
2994 | if holdforward==true then | |
2995 | --vel.velocity = (Head.CFrame.lookVector+vt(0,1,0)) * 50 | |
2996 | vel.velocity = (Head.CFrame.lookVector*90)+(vt(0,1,0)*50) | |
2997 | CF=Torso.CFrame | |
2998 | RWLFunc() | |
2999 | LWLFunc() | |
3000 | for i=0,1,0.1 do | |
3001 | wait() | |
3002 | vel2.cframe=CF*euler(math.rad(-360*i),0,0) | |
3003 | RWL.C0 = cf(1, -1, -1*i)*euler(-1.57*i,0,0) | |
3004 | LWL.C0 = cf(-1, -1+1*i, -1*i)*euler(0,0,0) | |
3005 | end | |
3006 | vel2.cframe=CF | |
3007 | vel.Parent=nil | |
3008 | for i=0,1,0.1 do | |
3009 | wait() | |
3010 | vel2.cframe=CF*euler(0,math.rad(180*i),0) | |
3011 | RWL.C0 = cf(1, -1, -1+1*i)*euler(-1.57+1.57*i,0,0) | |
3012 | LWL.C0 = cf(-1, -1+1-1*i, -1+1*i)*euler(0,0,0) | |
3013 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120),math.rad(0),math.rad(90*i)) | |
3014 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30),math.rad(0),math.rad(-90*i)) | |
3015 | end | |
3016 | RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0) | |
3017 | RWL.C1 = cf(0.5, 1, 0) | |
3018 | RWLRem() | |
3019 | LWLRem() | |
3020 | vel2.Parent=nil | |
3021 | for i=0,1,0.1 do | |
3022 | wait() | |
3023 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120+120*i),math.rad(0),math.rad(90-150*i)) | |
3024 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30+30*i),math.rad(0),math.rad(-90+90*i)) | |
3025 | end | |
3026 | dodging=false | |
3027 | LWRem() | |
3028 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3029 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3030 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
3031 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3032 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
3033 | else | |
3034 | dodging=false | |
3035 | vel.Parent=nil | |
3036 | vel2.Parent=nil | |
3037 | for i = 0.1 , 1 , 0.2 do | |
3038 | wait() | |
3039 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120+120*i),math.rad(0),math.rad(-60+60-60*i)) | |
3040 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30+30*i),math.rad(0),math.rad(0)) | |
3041 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
3042 | end | |
3043 | LWRem() | |
3044 | end | |
3045 | attack=false | |
3046 | end | |
3047 | function DodgeLeft() | |
3048 | attack=true | |
3049 | dodging=true | |
3050 | LWFunc() | |
3051 | CF=Head.CFrame*euler(0,1.57,0) | |
3052 | vel = it("BodyVelocity") | |
3053 | vel.Parent = Torso | |
3054 | vel.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
3055 | vel.velocity = CF.lookVector * 70 | |
3056 | vel2 = it("BodyGyro") | |
3057 | vel2.Parent = Head | |
3058 | vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge | |
3059 | vel2.P = 50e+003 | |
3060 | vel2.cframe=Torso.CFrame | |
3061 | CF2=Torso.CFrame | |
3062 | for i=0,1,0.1 do | |
3063 | wait() | |
3064 | CF=Torso.CFrame*euler(0,1.57,0) | |
3065 | vel.velocity = CF.lookVector * 60 | |
3066 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
3067 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
3068 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90*i)) | |
3069 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3070 | vel2.cframe=CF2*euler(0,-1.57*i,0) | |
3071 | end | |
3072 | vel.Parent=nil | |
3073 | for i=0,1,0.2 do | |
3074 | wait() | |
3075 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
3076 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25+25*i), 0, 0) | |
3077 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90+90*i)) | |
3078 | end | |
3079 | vel2.Parent=nil | |
3080 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3081 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3082 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
3083 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3084 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
3085 | LWRem() | |
3086 | dodging=false | |
3087 | attack=false | |
3088 | end | |
3089 | function DodgeRight() | |
3090 | attack=true | |
3091 | dodging=true | |
3092 | LWFunc() | |
3093 | CF=Head.CFrame*euler(0,-1.57,0) | |
3094 | vel = it("BodyVelocity") | |
3095 | vel.Parent = Torso | |
3096 | vel.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
3097 | vel.velocity = CF.lookVector * 70 | |
3098 | vel2 = it("BodyGyro") | |
3099 | vel2.Parent = Head | |
3100 | vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge | |
3101 | vel2.P = 50e+003 | |
3102 | vel2.cframe=Torso.CFrame | |
3103 | CF2=Torso.CFrame | |
3104 | for i=0,1,0.1 do | |
3105 | wait() | |
3106 | CF=Torso.CFrame*euler(0,-1.57,0) | |
3107 | vel.velocity = CF.lookVector * 60 | |
3108 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
3109 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
3110 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90*i)) | |
3111 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3112 | vel2.cframe=CF2*euler(0,1.57*i,0) | |
3113 | end | |
3114 | vel.Parent=nil | |
3115 | vel2.Parent=nil | |
3116 | for i=0,1,0.2 do | |
3117 | wait() | |
3118 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
3119 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25+25*i), 0, 0) | |
3120 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90+90*i)) | |
3121 | end | |
3122 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3123 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3124 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
3125 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3126 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
3127 | LWRem() | |
3128 | dodging=false | |
3129 | attack=false | |
3130 | end | |
3131 | function Action1() | |
3132 | prt5.CanCollide=false | |
3133 | prt6.CanCollide=false | |
3134 | attack=true | |
3135 | LWFunc() | |
3136 | for i = 0 , 1 , 0.1 do | |
3137 | wait(0) | |
3138 | RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90-60*i),math.rad(0),math.rad(-60+60*i)) | |
3139 | LW.C0 = cf(-1.5+0.5*i, 0.5, 0) * angles(math.rad(130*i),math.rad(0),math.rad(40*i)) | |
3140 | Neck.C0 = neckcf0 * angles(math.rad(20*i),0,math.rad(20*i)) | |
3141 | end | |
3142 | Say("FacepalmTaunt") | |
3143 | for i = 0 , 1 , 0.2 do | |
3144 | wait(0) | |
3145 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10*i),math.rad(0),math.rad(0)) | |
3146 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
3147 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10*i)) | |
3148 | end | |
3149 | for i = 0 , 1 , 0.2 do | |
3150 | wait(0) | |
3151 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10*i),math.rad(0),math.rad(0)) | |
3152 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
3153 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10-10*i)) | |
3154 | end | |
3155 | for i = 0 , 1 , 0.2 do | |
3156 | wait(0) | |
3157 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10+10*i),math.rad(0),math.rad(0)) | |
3158 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
3159 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10*i)) | |
3160 | end | |
3161 | for i = 0 , 1 , 0.2 do | |
3162 | wait(0) | |
3163 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10+10+10*i),math.rad(0),math.rad(0)) | |
3164 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
3165 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10-10*i)) | |
3166 | end | |
3167 | for i = 0 , 1 , 0.1 do | |
3168 | wait(0) | |
3169 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90-60+60*i),math.rad(0),math.rad(-60*i)) | |
3170 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, 0) * angles(math.rad(130-130*i),math.rad(0),math.rad(40-40*i)) | |
3171 | Neck.C0 = neckcf0 * angles(math.rad(20-20*i),0,math.rad(20-20*i)) | |
3172 | end | |
3173 | LWRem() | |
3174 | attack=false | |
3175 | prt5.CanCollide=true | |
3176 | prt6.CanCollide=true | |
3177 | end | |
3178 | function Action2() | |
3179 | Character.Humanoid.WalkSpeed=0 | |
3180 | attack=true | |
3181 | LWFunc() | |
3182 | TorsCF=Torso.CFrame | |
3183 | for i = 0 , 1 , 0.1 do | |
3184 | wait(0) | |
3185 | Torso.CFrame=TorsCF*angles(0,math.rad(-90*i),0) | |
3186 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
3187 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-180*i)) | |
3188 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
3189 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90*i)) | |
3190 | end | |
3191 | for i = 0 , 1 , 0.2 do | |
3192 | wait(0) | |
3193 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150)) | |
3194 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30*i),math.rad(0),math.rad(-180+100*i)) | |
3195 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
3196 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90)) | |
3197 | end | |
3198 | for i = 0 , 1 , 0.2 do | |
3199 | wait(0) | |
3200 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150)) | |
3201 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30),math.rad(0),math.rad(-180+100+10*i)) | |
3202 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
3203 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90)) | |
3204 | end | |
3205 | wait(0.5) | |
3206 | TorsCF=Torso.CFrame | |
3207 | for i = 0 , 1 , 0.1 do | |
3208 | wait(0) | |
3209 | Torso.CFrame=TorsCF*angles(0,math.rad(90*i),0) | |
3210 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
3211 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30-30*i),math.rad(0),math.rad(-70+70*i)) | |
3212 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
3213 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90-90*i)) | |
3214 | end | |
3215 | LWRem() | |
3216 | attack=false | |
3217 | Character.Humanoid.WalkSpeed=14 | |
3218 | end | |
3219 | bodpos=it("BodyPosition") | |
3220 | bodpos.P=2000 | |
3221 | bodpos.D=100 | |
3222 | bodpos.maxForce=vt(math.huge,math.huge,math.huge) | |
3223 | bodgy=it("BodyGyro") | |
3224 | bodgy.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge | |
3225 | bodgy.P=50e+003 | |
3226 | function Sit() | |
3227 | bodpos.position=Torso.Position-vt(0,3,0) | |
3228 | bodpos.Parent=Torso | |
3229 | bodgy.cframe=Torso.CFrame | |
3230 | bodgy.Parent=Head | |
3231 | LWFunc() | |
3232 | RWLFunc() | |
3233 | LWLFunc() | |
3234 | for i=0,1,0.1 do | |
3235 | wait() | |
3236 | bodgy.cframe=Torso.CFrame*euler(0.07*i,0,0) | |
3237 | RWL.C0 = cf(0.5+0.1*i,-1.5+0.6*i,-0.7*i) * euler(1.2*i,0,0.5*i) | |
3238 | RWL.C1 = cf(0,0.5,0) * euler(0,0,0) | |
3239 | LWL.C0 = cf(-0.5-0.1*i,-1.5+0.6*i,-0.7*i) * euler(1.2*i,0,-0.5*i) | |
3240 | LWL.C1 = cf(0,0.5,0) * euler(0,0,0) | |
3241 | RW.C0 = cf(1.5, 0.5, -0.25-0.25*i) * angles(math.rad(90-50*i),math.rad(0),math.rad(-60+10*i)) | |
3242 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(-90*i), 0) | |
3243 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
3244 | end | |
3245 | end | |
3246 | function GetUp() | |
3247 | for i=0,1,0.1 do | |
3248 | wait() | |
3249 | bodgy.cframe=Torso.CFrame*euler(-0.07*i,0,0) | |
3250 | RWL.C0 = cf(0.5+0.1-0.1*i,-1.5+0.6-0.6*i,-0.7+0.7*i) * euler(1.2-1.2*i,0,0.5-0.5*i) | |
3251 | LWL.C0 = cf(-0.5-0.1+0.1*i,-1.5+0.6-0.6*i,-0.7+0.7*i) * euler(1.2-1.2*i,0,-0.5+0.5*i) | |
3252 | RW.C0 = cf(1.5, 0.5, -0.25-0.25+0.25*i) * angles(math.rad(90-50+50*i),math.rad(0),math.rad(-60+10-10*i)) | |
3253 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(-90+90*i), 0) | |
3254 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
3255 | end | |
3256 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3257 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(0), 0) | |
3258 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
3259 | bodpos.Parent=nil | |
3260 | bodgy.Parent=nil | |
3261 | LWRem() | |
3262 | RWLRem() | |
3263 | LWLRem() | |
3264 | end | |
3265 | function Hi5() | |
3266 | prt5.CanCollide=false | |
3267 | prt6.CanCollide=false | |
3268 | attack=true | |
3269 | didhifive=false | |
3270 | detecthifive=false | |
3271 | LWFunc() | |
3272 | bodpos.Parent=Torso | |
3273 | bodpos.position=Torso.Position | |
3274 | bodgy.cframe=Torso.CFrame | |
3275 | bodgy.Parent=Head | |
3276 | for i=0,1,0.2 do | |
3277 | wait() | |
3278 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20*i)) | |
3279 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-100*i),math.rad(0),math.rad(-60+60*i)) | |
3280 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3281 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150*i),math.rad(-20*i),math.rad(0)) | |
3282 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3283 | end | |
3284 | coroutine.resume(coroutine.create(function() | |
3285 | print("herp") | |
3286 | while hifiving==true do | |
3287 | wait(0) | |
3288 | hifivevalue.Value=true | |
3289 | local hitted,post = rayCast(Torso.Position,Head.CFrame.lookVector,6,Character) | |
3290 | if hitted~=nil then | |
3291 | if hitted.Parent:findFirstChild("HighFive")~=nil then | |
3292 | if hitted.Parent:findFirstChild("HighFive").Value==true then | |
3293 | wait(0.8) | |
3294 | print("HI FIVE") | |
3295 | didhifive=true | |
3296 | hifiving=false | |
3297 | for i=0,1,0.1 do | |
3298 | wait(0.05) | |
3299 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20-30*i)) | |
3300 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(0)) | |
3301 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3302 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150-170*i),math.rad(-20),math.rad(0)) | |
3303 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3304 | end | |
3305 | hifivevalue.Value=false | |
3306 | for i=0,1,0.1 do | |
3307 | wait() | |
3308 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-10-10*i)) | |
3309 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20*i)) | |
3310 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3311 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20+220*i),math.rad(-20+20*i),math.rad(0)) | |
3312 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3313 | end | |
3314 | for i=0,1,0.1 do | |
3315 | wait() | |
3316 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-20+60*i)) | |
3317 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20)) | |
3318 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3319 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-70*i),math.rad(0),math.rad(0)) | |
3320 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3321 | end | |
3322 | for i=0,1,0.1 do | |
3323 | wait() | |
3324 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-20+60-30*i)) | |
3325 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20)) | |
3326 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3327 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-70+50*i),math.rad(0),math.rad(0)) | |
3328 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3329 | end | |
3330 | for i=0,1,0.1 do | |
3331 | wait() | |
3332 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(10-10*i)) | |
3333 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10+100*i),math.rad(0),math.rad(20-80*i)) | |
3334 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3335 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(180-180*i),math.rad(0),math.rad(0)) | |
3336 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3337 | end | |
3338 | bodpos.Parent=nil | |
3339 | bodgy.Parent=nil | |
3340 | hifivevalue.Value=false | |
3341 | LWRem() | |
3342 | Neck.C0 = neckcf0 | |
3343 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3344 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3345 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
3346 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3347 | prt5.CanCollide=true | |
3348 | prt6.CanCollide=true | |
3349 | else | |
3350 | print("No hi five :c") | |
3351 | end | |
3352 | end | |
3353 | else | |
3354 | print("DERP") | |
3355 | end | |
3356 | end | |
3357 | end)) | |
3358 | while hifiving==true and detecthifive==false do | |
3359 | wait() | |
3360 | end | |
3361 | if didhifive==false then | |
3362 | for i=0,1,0.2 do | |
3363 | wait() | |
3364 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20-20*i)) | |
3365 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-100+100*i),math.rad(0),math.rad(-60*i)) | |
3366 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3367 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150-150*i),math.rad(-20+20*i),math.rad(0)) | |
3368 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3369 | end | |
3370 | bodpos.Parent=nil | |
3371 | bodgy.Parent=nil | |
3372 | hifivevalue.Value=false | |
3373 | LWRem() | |
3374 | Neck.C0 = neckcf0 | |
3375 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3376 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3377 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
3378 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3379 | prt5.CanCollide=true | |
3380 | prt6.CanCollide=true | |
3381 | else | |
3382 | --wait(2) | |
3383 | end | |
3384 | attack=false | |
3385 | end | |
3386 | function NormalAmmo() | |
3387 | attack = true | |
3388 | ChangeAmmoAnim("Normal","White","White") | |
3389 | attack = false | |
3390 | end | |
3391 | function effect(Color,Ref,LP,P1,returnn) | |
3392 | local effectsmsh = it("BlockMesh") | |
3393 | effectsmsh.Scale = vt(1,1,1) | |
3394 | effectsmsh.Name = "Mesh" | |
3395 | local effectsg = it("Part") | |
3396 | effectsg.formFactor = 3 | |
3397 | effectsg.CanCollide = false | |
3398 | effectsg.Name = "Eff" | |
3399 | effectsg.Locked = true | |
3400 | effectsg.Anchored = true | |
3401 | effectsg.Size = vt(0.2,1,0.2) | |
3402 | effectsg.Parent = swordholder | |
3403 | effectsmsh.Parent = effectsg | |
3404 | effectsg.BrickColor = BrickColor.new(Color) | |
3405 | effectsg.Reflectance = Ref | |
3406 | local point1 = P1 | |
3407 | local mg = (LP.p - point1.p).magnitude | |
3408 | effectsg.Size = vt(0.2,mg,0.2) | |
3409 | effectsg.CFrame = cf((LP.p+point1.p)/2,point1.p) * angles(math.rad(90),0,0) | |
3410 | if returnn then return effectsg end | |
3411 | effectsmsh.Scale = vt(0.2,0.2,0.2) | |
3412 | coroutine.resume(coroutine.create(function() | |
3413 | if not returnn then | |
3414 | for i = 0 , 1 , 0.1 do | |
3415 | wait() | |
3416 | effectsg.Transparency = 1*i | |
3417 | effectsmsh.Scale = vt(0.2-0.2*i,1,0.2-0.2*i) | |
3418 | end | |
3419 | wait() | |
3420 | effectsg.Parent = nil | |
3421 | end | |
3422 | end)) | |
3423 | end | |
3424 | function returnwelds() | |
3425 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3426 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3427 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40),math.rad(0),math.rad(25)) | |
3428 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3429 | w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
3430 | w1.C0 = angles(math.rad(-90), math.rad(0), math.rad(0)) * cf(0, 0, 0) | |
3431 | RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0) | |
3432 | RWL.C1 = cf(0.5, 1, 0) | |
3433 | LWL.C0 = cf(-1, -1, 0) * angles(0, 0, 0) | |
3434 | LWL.C1 = cf(-0.5, 1, 0) | |
3435 | Neck.C0 = neckcf0 | |
3436 | end | |
3437 | keyhold = false | |
3438 | function ob1d(mouse) | |
3439 | hold = true | |
3440 | if attack then return end | |
3441 | keyhold = true | |
3442 | if blastcannonmode==true then | |
3443 | BlasterShoot(mouse) | |
3444 | end | |
3445 | if blastcannonmode==true then return end | |
3446 | if Gunzerkering==true then | |
3447 | GunzerkReady(mouse) | |
3448 | else | |
3449 | Ready(mouse) | |
3450 | end | |
3451 | end | |
3452 | function ob1u(mouse) | |
3453 | keyhold = false | |
3454 | end | |
3455 | buttonhold = false | |
3456 | function key(key,mouse) | |
3457 | if attack then return end | |
3458 | if key=="h" then | |
3459 | if blastcannonmode==false then | |
3460 | BlasterMode() | |
3461 | else | |
3462 | EndBlasterMode() | |
3463 | end | |
3464 | end | |
3465 | if key=="q" and blastcannonmode==true then | |
3466 | CannonShoot(mouse) | |
3467 | end | |
3468 | if blastcannonmode==true then return end | |
3469 | if key=="f" and GunzerkDuration==1000 then | |
3470 | Gunzerker() | |
3471 | coroutine.resume(coroutine.create(function() | |
3472 | local meh = Character | |
3473 | local rprt1 = it("Part") | |
3474 | rprt1.Parent = meh | |
3475 | rprt1.BrickColor = BrickColor.new("Bright red") | |
3476 | rprt1.CanCollide = false | |
3477 | rprt1.Name = "RedEye" | |
3478 | local rmsh1 = it("CylinderMesh") | |
3479 | rmsh1.Parent = rprt1 | |
3480 | rmsh1.Scale = vt(0.035,0.2,0.035) | |
3481 | local rwld1 = it("Weld") | |
3482 | rwld1.Parent = rprt1 | |
3483 | rwld1.Part0 = rprt1 | |
3484 | rwld1.Part1 = meh.Head | |
3485 | rwld1.C0 = euler(1.57,0,0) * cf(0.1,-0.18,0.5) | |
3486 | local rprt2 = it("Part") | |
3487 | rprt2.Parent = meh | |
3488 | rprt2.BrickColor = BrickColor.new("Bright red") | |
3489 | rprt2.CanCollide = false | |
3490 | rprt2.Name = "RedEye" | |
3491 | local rmsh2 = it("CylinderMesh") | |
3492 | rmsh2.Parent = rprt2 | |
3493 | rmsh2.Scale = vt(0.035,0.2,0.035) | |
3494 | local wld2 = it("Weld") | |
3495 | wld2.Parent = rprt2 | |
3496 | wld2.Part0 = rprt2 | |
3497 | wld2.Part1 = meh.Head | |
3498 | wld2.C0 = euler(1.57,0,0) * cf(-0.1,-0.18,0.5) | |
3499 | local LastPoint1 = rprt1.CFrame * cf(0,rprt1.Size.Y/10,0) | |
3500 | local LastPoint2 = rprt2.CFrame * cf(0,rprt2.Size.Y/10,0) | |
3501 | while GunzerkDuration~=0 do | |
3502 | wait(0) | |
3503 | GunzerkDuration=GunzerkDuration-2 | |
3504 | local Point1 = rprt1.CFrame * cf(0,rprt1.Size.Y/10,0) | |
3505 | effect("Bright red",0.5,LastPoint1,Point1) | |
3506 | LastPoint1 = Point1 | |
3507 | local Point2 = rprt2.CFrame * cf(0,rprt2.Size.Y/10,0) | |
3508 | effect("Bright red",0.5,LastPoint2,Point2) | |
3509 | LastPoint2 = Point2 | |
3510 | end | |
3511 | Gunzerkering=false | |
3512 | while attack==true do | |
3513 | wait() | |
3514 | end | |
3515 | LWRem() | |
3516 | rprt1.Parent=nil | |
3517 | rprt2.Parent=nil | |
3518 | newgun.Parent=nil | |
3519 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3520 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
3521 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40),math.rad(0),math.rad(25)) | |
3522 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
3523 | Neck.C0 = neckcf0 * angles(math.rad(0),0,0) | |
3524 | wait() | |
3525 | while GunzerkDuration~=1000 and Gunzerkering==false do | |
3526 | wait() | |
3527 | GunzerkDuration=GunzerkDuration+2 | |
3528 | end | |
3529 | end)) | |
3530 | end | |
3531 | if Gunzerkering~=true then | |
3532 | if key == "r" then | |
3533 | if Ammo~=MaxAmmo then | |
3534 | Reload2() | |
3535 | end | |
3536 | end | |
3537 | if key == "e" then | |
3538 | critical=false | |
3539 | Melee() | |
3540 | end | |
3541 | --[[DODGE ANIMATIONS]]-- | |
3542 | if key=="b" then | |
3543 | DodgeBack() | |
3544 | end | |
3545 | if key=="g" then | |
3546 | DodgeForward() | |
3547 | holdforward=true | |
3548 | end | |
3549 | if key=="v" then | |
3550 | DodgeLeft() | |
3551 | end | |
3552 | if key=="n" then | |
3553 | DodgeRight() | |
3554 | end | |
3555 | --[[TAUNT ANIMATIONS]]-- | |
3556 | if key=="z" then | |
3557 | Action1() | |
3558 | end | |
3559 | if key=="x" then | |
3560 | Action2() | |
3561 | end | |
3562 | if key=="c" then | |
3563 | if resting==false then | |
3564 | resting=true | |
3565 | Sit() | |
3566 | else | |
3567 | resting=false | |
3568 | GetUp() | |
3569 | end | |
3570 | end | |
3571 | if key=="t" then | |
3572 | hifiving=true | |
3573 | Hi5() | |
3574 | end | |
3575 | end | |
3576 | end | |
3577 | function key2(key) | |
3578 | if key == "f" or key == "q" then | |
3579 | buttonhold = false | |
3580 | end | |
3581 | if key=="g" then | |
3582 | holdforward=false | |
3583 | end | |
3584 | if key=="t" then | |
3585 | hifiving=false | |
3586 | end | |
3587 | end | |
3588 | function s(mouse) | |
3589 | repeat wait() until not attack | |
3590 | repeat wait() until not ev.Value | |
3591 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
3592 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
3593 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
3594 | mouse.KeyUp:connect(key2) | |
3595 | equipanim() | |
3596 | ev.Value = true | |
3597 | end | |
3598 | function ds(mouse) | |
3599 | keyhold = false | |
3600 | repeat wait() until not attack | |
3601 | repeat wait() until ev.Value | |
3602 | hideanim() | |
3603 | wait(0.1) | |
3604 | ev.Value = false | |
3605 | end | |
3606 | Bin.Selected:connect(s) | |
3607 | Bin.Deselected:connect(ds) | |
3608 | if PlayerGui:findFirstChild("AmmoMeter") ~= nil then | |
3609 | PlayerGui:findFirstChild("AmmoMeter").Parent = nil | |
3610 | end | |
3611 | coroutine.resume(coroutine.create(function() | |
3612 | local SG = it("ScreenGui",PlayerGui) | |
3613 | SG.Name = "AmmoMeter" | |
3614 | local frame = it("Frame",SG) | |
3615 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
3616 | frame.Position = UDim2.new(0.5-0.1,0,0.05,0) | |
3617 | frame.BackgroundColor3 = BrickColor.new("Brown").Color | |
3618 | local Ammotext = it("TextLabel",frame) | |
3619 | Ammotext.Size = UDim2.new(1,0,0.35,0) | |
3620 | Ammotext.BackgroundTransparency = 1 | |
3621 | Ammotext.Text = "Ammo" | |
3622 | Ammotext.FontSize = "Size10" | |
3623 | Ammotext.TextColor3 = BrickColor.new("White").Color | |
3624 | local backing = it("ImageLabel",frame) | |
3625 | backing.Size = UDim2.new(0.8,0,0.2,0) | |
3626 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
3627 | backing.Position = UDim2.new(0.1,0,0.3,0) | |
3628 | backing.BackgroundColor3 = BrickColor.new("Black").Color | |
3629 | local img = it("ImageLabel",backing) | |
3630 | img.Size = UDim2.new(1,0,1,0) | |
3631 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
3632 | img.Position = UDim2.new(0,0,0,0) | |
3633 | img.BackgroundColor3 = BrickColor.new("Brown").Color | |
3634 | local percent = it("TextLabel",backing) | |
3635 | percent.Size = UDim2.new(1,0,1,0) | |
3636 | percent.BackgroundTransparency = 1 | |
3637 | percent.TextColor3 = BrickColor.new("White").Color | |
3638 | percent.Text = Ammo.."/".. MaxAmmo | |
3639 | percent.FontSize = "Size10" | |
3640 | local Gunzerktext = it("TextLabel",frame) | |
3641 | Gunzerktext.Size = UDim2.new(1,0,1.2,0) | |
3642 | Gunzerktext.BackgroundTransparency = 1 | |
3643 | Gunzerktext.Text = "Gunzerk Duration" | |
3644 | Gunzerktext.FontSize = "Size10" | |
3645 | Gunzerktext.TextColor3 = BrickColor.new("White").Color | |
3646 | local Gunzerkbacking = it("ImageLabel",frame) | |
3647 | Gunzerkbacking.Size = UDim2.new(0.8,0,0.2,0) | |
3648 | Gunzerkbacking.Image = "http://www.roblox.com/asset/?id=48965808" | |
3649 | Gunzerkbacking.Position = UDim2.new(0.1,0,0.75,0) | |
3650 | Gunzerkbacking.BackgroundColor3 = BrickColor.new("Black").Color | |
3651 | local Gunzerkimg = it("ImageLabel",Gunzerkbacking) | |
3652 | Gunzerkimg.Size = UDim2.new(1,0,1,0) | |
3653 | Gunzerkimg.Image = "http://www.roblox.com/asset/?id=48965808" | |
3654 | Gunzerkimg.Position = UDim2.new(0,0,0,0) | |
3655 | Gunzerkimg.BackgroundColor3 = BrickColor.new("Brown").Color | |
3656 | local currentam = it("TextLabel",frame) | |
3657 | currentam.Size = UDim2.new(0.5,0,0.25,0) | |
3658 | currentam.Position = UDim2.new(0,0,1,0) | |
3659 | currentam.BackgroundTransparency = 0 | |
3660 | currentam.BackgroundColor3 = BrickColor.new("Brown").Color | |
3661 | currentam.TextColor3 = BrickColor.new("White").Color | |
3662 | currentam.Text = CurrentAmmo | |
3663 | currentam.FontSize = "Size18" | |
3664 | repeat | |
3665 | wait() | |
3666 | pcall(function() | |
3667 | img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0) | |
3668 | percent.Text = Ammo.."/".. MaxAmmo | |
3669 | Gunzerkimg.Size = UDim2.new(1*(GunzerkDuration/1000),0,1,0) | |
3670 | currentam.Text = CurrentAmmo | |
3671 | end) | |
3672 | until SG.Parent == nil | |
3673 | end)) | |
3674 | --[[coroutine.resume(coroutine.create(function() | |
3675 | swordholder.Parent = workspace | |
3676 | for i=0,9999999999 do | |
3677 | wait() | |
3678 | if swordholder.Parent==nil then | |
3679 | wait(1) | |
3680 | swordholder.Parent = workspace | |
3681 | prt1.Parent = swordholder | |
3682 | prt2.Parent = swordholder | |
3683 | prt3.Parent = swordholder | |
3684 | prt4.Parent = swordholder | |
3685 | prt5.Parent = swordholder | |
3686 | prt6.Parent = swordholder | |
3687 | holster1.Parent = swordholder | |
3688 | --holster2.Parent = swordholder | |
3689 | holster3.Parent = swordholder | |
3690 | w1.Parent=prt1 | |
3691 | w2.Parent=prt2 | |
3692 | w3.Parent=prt3 | |
3693 | w4.Parent=prt4 | |
3694 | w5.Parent=prt5 | |
3695 | w6.Parent=prt6 | |
3696 | w7.Parent=holster1 | |
3697 | w8.Parent=holster2 | |
3698 | w9.Parent=holster3 | |
3699 | if Gunzerkering==true then | |
3700 | newgun.Parent = workspace | |
3701 | newprt1.Parent = newgun | |
3702 | newprt2.Parent = newgun | |
3703 | newprt3.Parent = newgun | |
3704 | newprt4.Parent = newgun | |
3705 | newprt5.Parent = newgun | |
3706 | newprt6.Parent = newgun | |
3707 | neww1.Parent=newprt1 | |
3708 | neww2.Parent=newprt2 | |
3709 | neww3.Parent=newprt3 | |
3710 | neww4.Parent=newprt4 | |
3711 | neww5.Parent=newprt5 | |
3712 | neww6.Parent=newprt6 | |
3713 | end | |
3714 | end | |
3715 | end | |
3716 | end))]] | |
3717 | coroutine.resume(coroutine.create(function() | |
3718 | for i=0,9999999999 do | |
3719 | wait() | |
3720 | if Character.Humanoid.Health==0 then | |
3721 | swordholder.Parent=workspace | |
3722 | prt1.Parent = swordholder | |
3723 | prt2.Parent = swordholder | |
3724 | prt3.Parent = swordholder | |
3725 | prt4.Parent = swordholder | |
3726 | prt5.Parent = swordholder | |
3727 | prt6.Parent = swordholder | |
3728 | holster1.Parent = swordholder | |
3729 | holster3.Parent = swordholder | |
3730 | w1.Parent=prt1 | |
3731 | w2.Parent=prt2 | |
3732 | w3.Parent=prt3 | |
3733 | w4.Parent=prt4 | |
3734 | w5.Parent=prt5 | |
3735 | w6.Parent=prt6 | |
3736 | w7.Parent=holster1 | |
3737 | w8.Parent=holster2 | |
3738 | w9.Parent=holster3 | |
3739 | end | |
3740 | end | |
3741 | end)) | |
3742 | testpart=it("Part") | |
3743 | testpart.Parent=swordholder | |
3744 | testpart.Anchored=true | |
3745 | testpart.CanCollide=false | |
3746 | testpart.Transparency=1 | |
3747 | scarfp2=it("Part") | |
3748 | scarfp2.Parent=swordholder | |
3749 | scarfp2.Anchored=true | |
3750 | scarfp2.CanCollide=false | |
3751 | scarfp2.Transparency=1 | |
3752 | cf=cf | |
3753 | euler=euler | |
3754 | coroutine.resume(coroutine.create(function() | |
3755 | while true do | |
3756 | wait(0) | |
3757 | if dodging==true then | |
3758 | scarfp2.CFrame = cf(Torso.Position, testpart.Position) *cf(0,0,0) | |
3759 | scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5 | |
3760 | scarfp2.CFrame = scarfp2.CFrame * cf(0,0,-0.5) * euler(1.57,0,0) | |
3761 | testpart.CFrame=cf(Torso.Position-Torso.Velocity) *cf(0,-1,0) | |
3762 | coroutine.resume(coroutine.create(function() | |
3763 | for i=0,2 do | |
3764 | Part=it("Part") | |
3765 | Mesh=it("CylinderMesh") | |
3766 | Mesh.Parent=Part | |
3767 | Mesh.Scale=vt(0.3,2,0.3) | |
3768 | Part.Parent=swordholder | |
3769 | Part.CanCollide=false | |
3770 | Part.BrickColor=BrickColor.new("Navy blue") | |
3771 | Part.Size=vt(1,1,1) | |
3772 | Part.Transparency=0.2 | |
3773 | Part.Anchored=true | |
3774 | Part.CFrame=scarfp2.CFrame*cf(math.random(-2,1)+math.random(),math.random(-2,1)+math.random(),math.random(-2,1)+math.random()) | |
3775 | coroutine.resume(coroutine.create(function(derpPart) | |
3776 | for i=0,1,0.1 do | |
3777 | wait() | |
3778 | derpPart.Transparency=derpPart.Transparency+0.05 | |
3779 | end | |
3780 | derpPart.Parent=nil | |
3781 | end),Part) | |
3782 | end | |
3783 | end)) | |
3784 | end | |
3785 | end | |
3786 | end)) | |
3787 | Character.Humanoid.WalkSpeed = 14 | |
3788 | -- mediafire |