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1 | --[[ MADE BY Thunderx10/TLua ]] | |
2 | --[[ Double tap W to dash ]] | |
3 | --[[ Q and E to swap spells]] | |
4 | --[[ UPDATE LOG/IDEAS ]---------------------------------------------------------- | |
5 | +Added Void Crush | |
6 | ||
7 | *Maybe add sparkles to fireworks (a trail of some kind) | |
8 | +Maybe add a puff of smoke to fireworks, from the wand at least | |
9 | *SPELL IDEAS: | |
10 | +Stop playing from moving and create a bubble of particles that shoots forward. Use the projectile system? | |
11 | +Add a way to lift up players? | |
12 | +Invisibility spell, leaves footprints or use the Trail script? | |
13 | +Healing spell, shoots a green projectile straight up, rains, each drop heals | |
14 | ++holding down bubbble spell, low damage, large knock back away from player, slowly float up (short range) | |
15 | +teleport opens hole beneath player, opens it above another location | |
16 | +++Chain someone to the floor with the new rope/spring stuff. put selection box on torso, use the connected line/wire to a glowing ball. for 3 sec | |
17 | +Maybe too hard, copy player, rotate but make it do same motions as player, will make it hard to tell which is the real, others fade/take damage to die | |
18 | --]] | |
19 | --[[ | |
20 | if script.ClassName == "LocalScript" then --advanced stuff I stole from aerx :) | |
21 | if game.PlaceId == 178350907 then | |
22 | script.Parent = nil | |
23 | else | |
24 | local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) | |
25 | local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) | |
26 | Environment.coroutine.yield() | |
27 | oxbox.script:Destroy() | |
28 | end | |
29 | end | |
30 | --]] | |
31 | ----CUSTOMIZATION | |
32 | ||
33 | local MainColor = "Institutional white" | |
34 | local CharacterSpeed = 20 --16 is default | |
35 | local MaxMana = 100 | |
36 | local fireworkSounds = { | |
37 | "rbxassetid://160248280", | |
38 | "rbxassetid://160248302", | |
39 | "rbxassetid://269146157" | |
40 | } | |
41 | local magicSounds = { | |
42 | "rbxassetid://260433768", | |
43 | "rbxassetid://260433746", | |
44 | "rbxassetid://260433721", | |
45 | "rbxassetid://182765513", | |
46 | } | |
47 | local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well | |
48 | "Crimson", | |
49 | "Bright red", | |
50 | "Neon orange", | |
51 | "Deep orange", | |
52 | "Bright yellow", | |
53 | "New Yeller", | |
54 | "Br. yellowish green", | |
55 | "Lime green", | |
56 | "Sea green", | |
57 | "Bright bluish green", | |
58 | "Bright blue", | |
59 | "Lavender", | |
60 | "Royal purple", | |
61 | "Eggplant", | |
62 | "Hot pink" | |
63 | } | |
64 | ||
65 | ||
66 | --Script starting | |
67 | local spells = {} | |
68 | ||
69 | function addSpell(nm,manac,colorz) | |
70 | table.insert(spells, { ["Name"] = nm, ["ManaCost"] = manac, ["Color"] = BrickColor.new(colorz)}) | |
71 | end | |
72 | ||
73 | addSpell("nigga", 69, "Brown") | |
74 | addSpell("nigga", 69, "Brown") | |
75 | addSpell("nigga", 69, "Brown") | |
76 | addSpell("nigga", 69, "Brown") | |
77 | addSpell("Bubbles", 1, "Light blue") | |
78 | addSpell("True Form", 100, "Crimson") | |
79 | addSpell("Void Crush", 30, "Bright green") | |
80 | addSpell("Firework", 5, "Bright blue") | |
81 | addSpell("Teleport", 10, "Neon orange") | |
82 | addSpell("Stealth", 20, "Industrial white") | |
83 | addSpell("nigga", 69, "Brown") | |
84 | addSpell("nigga", 69, "Brown") | |
85 | addSpell("nigga", 69, "Brown") | |
86 | addSpell("nigga", 69, "Brown") | |
87 | ||
88 | local player = game:GetService("Players").LocalPlayer | |
89 | local me = player | |
90 | repeat wait() until player.Character ~= nil | |
91 | local char = player.Character | |
92 | local Character = char | |
93 | local Humanoid = char.Humanoid | |
94 | local Mouse = player:GetMouse() | |
95 | local Backpack = player.Backpack | |
96 | local PlayerGui = player.PlayerGui | |
97 | local Camera = workspace.CurrentCamera | |
98 | local Humanoid = char:WaitForChild("Humanoid") | |
99 | local torso = char:WaitForChild("Torso") | |
100 | local head = char:WaitForChild("Head") | |
101 | local rightArm = char:WaitForChild("Right Arm") | |
102 | local leftArm = char:WaitForChild("Left Arm") | |
103 | local rightLeg = char:WaitForChild("Right Leg") | |
104 | local leftLeg = char:WaitForChild("Left Leg") | |
105 | local rightShoulder = torso:WaitForChild("Right Shoulder") | |
106 | local leftShoulder = torso:WaitForChild("Left Shoulder") | |
107 | local rightHip = torso:WaitForChild("Right Hip") | |
108 | local leftHip = torso:WaitForChild("Left Hip") | |
109 | local neck = torso:WaitForChild("Neck") | |
110 | local rootpart = char:WaitForChild("HumanoidRootPart") | |
111 | local rj = rootpart:WaitForChild("RootJoint") | |
112 | local anim = char:WaitForChild("Animate") | |
113 | local TSTable = {} | |
114 | local SpinTable = {} | |
115 | ||
116 | local components = CFrame.new().components | |
117 | rightArm.CanCollide = false | |
118 | leftArm.CanCollide = false | |
119 | rightLeg.CanCollide = false | |
120 | leftLeg.CanCollide = false | |
121 | camera = workspace.CurrentCamera | |
122 | player.CameraMaxZoomDistance = math.huge | |
123 | pcall(function() | |
124 | if anim then anim:remove() | |
125 | for i,v in pairs(Humanoid:GetPlayingAnimationTracks()) do | |
126 | v:Stop() | |
127 | end | |
128 | end | |
129 | end) | |
130 | pcall(function() | |
131 | char["Health"].Disabled = true | |
132 | end) | |
133 | pcall(function() | |
134 | humanoid.Animator:Destroy() | |
135 | end) | |
136 | local rjo = rootpart.RootJoint:Clone() | |
137 | function createWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
138 | local weld = Instance.new("Weld", wp1) | |
139 | weld.Part0 = wp0 | |
140 | weld.Part1 = wp1 | |
141 | weld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
142 | return weld | |
143 | end | |
144 | ||
145 | local leftArmJoint = createWeld(torso, leftArm, -1.5, 0.5, 0) | |
146 | leftArmJoint.C1 = CFrame.new(0, 0.5, 0) | |
147 | local rightArmJoint = createWeld(torso, rightArm, 1.5, 0.5, 0) | |
148 | rightArmJoint.C1 = CFrame.new(0, 0.5, 0) | |
149 | local neck = createWeld(torso, head, 0, 1, 0) | |
150 | local leftLegJoint = createWeld(torso, leftLeg, -0.5, -1, 0) | |
151 | leftLegJoint.C1 = CFrame.new(0, 1, 0) | |
152 | local rightLegJoint = createWeld(torso, rightLeg, 0.5, -1, 0) | |
153 | rightLegJoint.C1 = CFrame.new(0, 1, 0) | |
154 | local rj = rjo:Clone() | |
155 | rj.Part0 = rootpart | |
156 | rj.Part1 = torso | |
157 | rj.Parent = rootpart | |
158 | neck.C1 = CFrame.new(0, -(1/2), 0) | |
159 | neckc0 = neck.C0 | |
160 | lsc0 = leftArmJoint.C0 | |
161 | rsc0 = rightArmJoint.C0 | |
162 | llc0 = leftLegJoint.C0 | |
163 | rlc0 = rightLegJoint.C0 | |
164 | rootc0 = rj.C0 | |
165 | rootc1 = rj.C1 | |
166 | wait() | |
167 | ||
168 | local pressingW = false | |
169 | local inAction = false | |
170 | char.Humanoid.WalkSpeed = CharacterSpeed | |
171 | local beenHit = {} | |
172 | local jumpPower = 50 | |
173 | --Humanoid.JumpPower = 80 | |
174 | ||
175 | ||
176 | --GUI | |
177 | ||
178 | local x10Wand = Instance.new("ScreenGui") | |
179 | local SelectorBox = Instance.new("ImageLabel") | |
180 | ||
181 | x10Wand.Name = "x10Wand" | |
182 | x10Wand.Parent = me.PlayerGui | |
183 | ||
184 | SelectorBox.Name = "SelectorBox" | |
185 | SelectorBox.Parent = x10Wand | |
186 | SelectorBox.BackgroundColor3 = Color3.new(1, 1, 1) | |
187 | SelectorBox.BackgroundTransparency = 1 | |
188 | SelectorBox.Position = UDim2.new(0.5, -50, 1, -100) | |
189 | SelectorBox.Size = UDim2.new(0, 100, 0, 50) | |
190 | SelectorBox.ZIndex = 10 | |
191 | SelectorBox.Image = "rbxassetid://129944699" | |
192 | SelectorBox.ImageColor3 = Color3.new(1, 0, 0) | |
193 | SelectorBox.ScaleType = Enum.ScaleType.Slice | |
194 | SelectorBox.SliceCenter = Rect.new(0, 10, 0, 195) | |
195 | ||
196 | currentSpell = { ["Name"] = spells[(math.floor(#spells/2)+1)].Name, ["ManaCost"] = spells[(math.floor(#spells/2)+1)].ManaCost } | |
197 | function loadSpellGui() | |
198 | currentSpell = { ["Name"] = spells[(math.floor(#spells/2)+1)].Name, ["ManaCost"] = spells[(math.floor(#spells/2)+1)].ManaCost } | |
199 | print(currentSpell.Name, currentSpell.ManaCost) | |
200 | for i,v in pairs(SelectorBox:GetChildren()) do | |
201 | v:Remove() | |
202 | end | |
203 | local spellPos = -100*(math.floor(#spells/2)) | |
204 | for i,v in pairs(spells) do | |
205 | local Spell = Instance.new("TextLabel") | |
206 | Spell.Name = "Spell" | |
207 | Spell.Parent = SelectorBox | |
208 | Spell.BackgroundColor3 = v.Color.Color | |
209 | Spell.BackgroundTransparency = math.abs(((math.floor(#spells/2)+1)-i))*0.2 | |
210 | if math.abs(((math.floor(#spells/2)+1)-i)) == 1 then | |
211 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*9) | |
212 | elseif math.abs(((math.floor(#spells/2)+1)-i)) == 2 then | |
213 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*14) | |
214 | elseif math.abs(((math.floor(#spells/2)+1)-i)) == 3 then | |
215 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*17) | |
216 | else | |
217 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*24) | |
218 | end | |
219 | if ((math.floor(#spells/2)+1)-i) < 0 then | |
220 | Spell.Rotation = math.abs(((math.floor(#spells/2)+1)-i))*3 | |
221 | else | |
222 | Spell.Rotation = -math.abs(((math.floor(#spells/2)+1)-i))*3 | |
223 | end | |
224 | Spell.BorderSizePixel = 3 | |
225 | Spell.Size = UDim2.new(0, 100, 0, 50) | |
226 | Spell.Font = Enum.Font.Code | |
227 | Spell.FontSize = Enum.FontSize.Size14 | |
228 | Spell.Text = v.Name | |
229 | Spell.ZIndex = (9-(math.abs(((math.floor(#spells/2)+1)-i)))) | |
230 | Spell.TextColor3 = Color3.new(0, 0, 0) | |
231 | Spell.TextWrapped = true | |
232 | ||
233 | local ManaCost = Instance.new("TextLabel") | |
234 | ManaCost.Name = "ManaCost" | |
235 | ManaCost.Parent = Spell | |
236 | ManaCost.BackgroundColor3 = Color3.new(1, 1, 1) | |
237 | ManaCost.BackgroundTransparency = 1 | |
238 | ManaCost.Size = UDim2.new(0, 100, 0, 50) | |
239 | ManaCost.Font = Enum.Font.Code | |
240 | ManaCost.ZIndex = 10000 | |
241 | ManaCost.FontSize = Enum.FontSize.Size14 | |
242 | ManaCost.Text = v.ManaCost | |
243 | ManaCost.TextColor3 = Color3.new(0.15, 0, 1) | |
244 | ManaCost.TextYAlignment = Enum.TextYAlignment.Bottom | |
245 | if Spell.Transparency >= 1 then | |
246 | Spell.Visible = false | |
247 | else | |
248 | Spell.Visible = true | |
249 | end | |
250 | ||
251 | spellPos = spellPos + 100 | |
252 | end | |
253 | end | |
254 | loadSpellGui() | |
255 | ||
256 | local Q = Instance.new("TextLabel") | |
257 | Q.Name = "Q" | |
258 | Q.Parent = x10Wand | |
259 | Q.BackgroundColor3 = Color3.new(1, 1, 1) | |
260 | Q.BackgroundTransparency = 1 | |
261 | Q.Position = UDim2.new(0.5, -350, 1, -100) | |
262 | Q.Size = UDim2.new(0, 100, 0, 50) | |
263 | Q.Font = Enum.Font.Cartoon | |
264 | Q.FontSize = Enum.FontSize.Size42 | |
265 | Q.Text = "Q" | |
266 | Q.TextColor3 = Color3.new(1, 1, 1) | |
267 | Q.TextStrokeTransparency = 0 | |
268 | ||
269 | local E = Instance.new("TextLabel") | |
270 | E.Name = "E" | |
271 | E.Parent = x10Wand | |
272 | E.BackgroundColor3 = Color3.new(1, 1, 1) | |
273 | E.BackgroundTransparency = 1 | |
274 | E.Position = UDim2.new(0.5, 250, 1, -100) | |
275 | E.Size = UDim2.new(0, 100, 0, 50) | |
276 | E.Font = Enum.Font.Cartoon | |
277 | E.FontSize = Enum.FontSize.Size42 | |
278 | E.Text = "E" | |
279 | E.TextColor3 = Color3.new(1, 1, 1) | |
280 | E.TextStrokeTransparency = 0 | |
281 | ||
282 | local Info = Instance.new("TextLabel") | |
283 | Info.Name = "Info" | |
284 | Info.Parent = x10Wand | |
285 | Info.BackgroundColor3 = Color3.new(1, 1, 1) | |
286 | Info.BackgroundTransparency = 1 | |
287 | Info.Draggable = true | |
288 | Info.Position = UDim2.new(0.5, -200, 1, -30) | |
289 | Info.Size = UDim2.new(0, 400, 0, 10) | |
290 | Info.ZIndex = 10 | |
291 | Info.Font = Enum.Font.SourceSans | |
292 | Info.FontSize = Enum.FontSize.Size18 | |
293 | Info.Text = "B" .. "y | " .. "Th" .. "un" .. "de" .. "r" .. "x" .. tostring(10) | |
294 | Info.TextColor3 = Color3.new(1, 1, 1) | |
295 | ||
296 | local ManaFrame = Instance.new("Frame") | |
297 | ManaFrame.Name = "ManaFrame" | |
298 | ManaFrame.Parent = x10Wand | |
299 | ManaFrame.BackgroundColor3 = Color3.new(0, 0, 0) | |
300 | ManaFrame.BorderSizePixel = 0 | |
301 | ManaFrame.Position = UDim2.new(0.5, 10, 1, -145) | |
302 | ManaFrame.Size = UDim2.new(0, 204, 0, 24) | |
303 | ||
304 | local ManaBar = Instance.new("Frame") | |
305 | ManaBar.Name = "ManaBar" | |
306 | ManaBar.Parent = ManaFrame | |
307 | ManaBar.BackgroundColor3 = Color3.new(0, 0.317647, 1) | |
308 | ManaBar.BorderSizePixel = 0 | |
309 | ManaBar.Position = UDim2.new(0, 2, 0, 2) | |
310 | ManaBar.Size = UDim2.new(0, 200, 0, 20) | |
311 | ManaBar.ZIndex = 2 | |
312 | ||
313 | local ManaText = Instance.new("TextLabel") | |
314 | ManaText.Name = "ManaText" | |
315 | ManaText.Parent = ManaFrame | |
316 | ManaText.BackgroundColor3 = Color3.new(1, 1, 1) | |
317 | ManaText.BackgroundTransparency = 1 | |
318 | ManaText.Size = UDim2.new(0, 204, 0, 24) | |
319 | ManaText.ZIndex = 4 | |
320 | ManaText.Font = Enum.Font.SciFi | |
321 | ManaText.FontSize = Enum.FontSize.Size18 | |
322 | ManaText.Text = MaxMana | |
323 | ManaText.TextColor3 = Color3.new(1, 1, 1) | |
324 | ||
325 | local HealthFrame = Instance.new("Frame") | |
326 | HealthFrame.Name = "HealthFrame" | |
327 | HealthFrame.Parent = x10Wand | |
328 | HealthFrame.BackgroundColor3 = Color3.new(0, 0, 0) | |
329 | HealthFrame.BorderSizePixel = 0 | |
330 | HealthFrame.Position = UDim2.new(0.5, -214, 1, -145) | |
331 | HealthFrame.Size = UDim2.new(0, 204, 0, 24) | |
332 | ||
333 | local HealthBar = Instance.new("Frame") | |
334 | HealthBar.Name = "HealthBar" | |
335 | HealthBar.Parent = HealthFrame | |
336 | HealthBar.BackgroundColor3 = Color3.new(0, 0.8, 0.02) | |
337 | HealthBar.BorderSizePixel = 0 | |
338 | HealthBar.Position = UDim2.new(0, 2, 0, 2) | |
339 | HealthBar.Size = UDim2.new(0, char.Humanoid.Health*2, 0, 20) | |
340 | HealthBar.ZIndex = 2 | |
341 | ||
342 | local HealthText = Instance.new("TextLabel") | |
343 | HealthText.Name = "HealthText" | |
344 | HealthText.Parent = HealthFrame | |
345 | HealthText.BackgroundColor3 = Color3.new(1, 1, 1) | |
346 | HealthText.BackgroundTransparency = 1 | |
347 | HealthText.Size = UDim2.new(0, 204, 0, 24) | |
348 | HealthText.ZIndex = 4 | |
349 | HealthText.Font = Enum.Font.SciFi | |
350 | HealthText.FontSize = Enum.FontSize.Size18 | |
351 | HealthText.Text = math.ceil(char.Humanoid.Health) | |
352 | HealthText.TextColor3 = Color3.new(1, 1, 1) | |
353 | ||
354 | --WEAPON | |
355 | ||
356 | local model = Instance.new("Model", char) | |
357 | model.Name = "x10Wand" | |
358 | ||
359 | local wm = Instance.new("Part", model) | |
360 | wm.Material = "SmoothPlastic" | |
361 | wm.BrickColor = BrickColor.new("Really black") | |
362 | wm.Size = Vector3.new(0,0,0) | |
363 | wm.CFrame = CFrame.new(0,5,0) | |
364 | wm.CanCollide = false | |
365 | wm.TopSurface = "Smooth" | |
366 | wm.BottomSurface = "Smooth" | |
367 | local Mesh = Instance.new("CylinderMesh", wm) | |
368 | Mesh.Scale = Vector3.new(1,9,1) | |
369 | ||
370 | local wmt = Instance.new("Part", model) | |
371 | wmt.Material = "SmoothPlastic" | |
372 | wmt.BrickColor = BrickColor.new(MainColor) | |
373 | wmt.Size = Vector3.new(0,0,0) | |
374 | wmt.CanCollide = false | |
375 | wmt.CFrame = CFrame.new(0,5,0) | |
376 | wmt.Material = "Neon" | |
377 | wmt.TopSurface = "Smooth" | |
378 | wmt.BottomSurface = "Smooth" | |
379 | local Mesh = Instance.new("CylinderMesh", wmt) | |
380 | Mesh.Scale = Vector3.new(1.1,1.8,1.1) | |
381 | ||
382 | local weld = Instance.new("Weld", wmt) | |
383 | weld.Part0 = wmt | |
384 | weld.Part1 = wm | |
385 | weld.C0 = CFrame.new(0, 0.8, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
386 | ||
387 | local weaponWeld = Instance.new("Weld") | |
388 | weaponWeld.Parent = wm | |
389 | weaponWeld.Part0 = wm | |
390 | weaponWeld.Part1 = char["Right Arm"] | |
391 | weaponWeld.C0 = CFrame.new(0, 0.3, -1)*CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
392 | local weaponWeldc0 = weaponWeld.C0 | |
393 | ||
394 | --FUNCTIONS | |
395 | ||
396 | function takeDamage(position, damage, distance, platformStand) | |
397 | local playersHit = {} | |
398 | local currentPlayer = nil | |
399 | for i,v in pairs(workspace:GetChildren()) do | |
400 | if v.Name == "Dummy" then | |
401 | currentPlayer = v | |
402 | else | |
403 | if game:GetService("Players"):GetPlayerFromCharacter(v) ~= nil and v.Name ~= me.Name then | |
404 | currentPlayer = v | |
405 | end | |
406 | end | |
407 | if currentPlayer ~= nil then | |
408 | if currentPlayer:findFirstChild("Torso") and currentPlayer:findFirstChild("Humanoid") and (currentPlayer.Torso.Position - position).magnitude < distance then | |
409 | dealDamage(currentPlayer.Humanoid, damage) | |
410 | table.insert(playersHit, currentPlayer) | |
411 | currentPlayer.Humanoid.PlatformStand = platformStand | |
412 | end | |
413 | end | |
414 | end | |
415 | return playersHit | |
416 | end | |
417 | ||
418 | local SpikeCount = 0 | |
419 | function createPath() | |
420 | SpikeCount = SpikeCount + 1 | |
421 | if SpikeCount >= 10 then | |
422 | SpikeCount = 0 | |
423 | local spike = Instance.new("Part", model) | |
424 | table.insert(TSTable, spike) | |
425 | spike.Size = Vector3.new(0,0,0) | |
426 | spike.Name = "Ring" | |
427 | spike.Material = "Neon" | |
428 | spike.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
429 | spike.Anchored = true | |
430 | spike.Transparency = 0.3 | |
431 | spike.CanCollide = false | |
432 | spike.CFrame = torso.CFrame*CFrame.new(0,0,3)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
433 | local spikemesh = Instance.new("SpecialMesh", spike) | |
434 | spikemesh.Name = "SpikeMesh" | |
435 | spikemesh.Scale = Vector3.new(5,5,5) | |
436 | spikemesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
437 | end | |
438 | ||
439 | local spike1 = Instance.new("Part", model) | |
440 | table.insert(TSTable, spike1) | |
441 | spike1.Size = Vector3.new(0,0,0) | |
442 | spike1.Material = "Neon" | |
443 | spike1.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
444 | spike1.Anchored = true | |
445 | spike1.Transparency = 0 | |
446 | spike1.CanCollide = false | |
447 | spike1.CFrame = torso.CFrame*CFrame.new(0,0,1.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
448 | local spikemesh1 = Instance.new("CylinderMesh", spike1) | |
449 | spikemesh1.Name = "SpikeMesh" | |
450 | spikemesh1.Scale = Vector3.new(6,10,6) | |
451 | end | |
452 | ||
453 | local function CreateRegion3FromLocAndSize(Position, Size) | |
454 | local SizeOffset = Size/2 | |
455 | local Point1 = Position - SizeOffset | |
456 | local Point2 = Position + SizeOffset | |
457 | return Region3.new(Point1, Point2) | |
458 | end | |
459 | ||
460 | function dealDamage(targetHumanoid, damage) | |
461 | if targetHumanoid.Health > 100 then | |
462 | targetHumanoid.MaxHealth = 100 | |
463 | targetHumanoid.Health = 100 | |
464 | end | |
465 | targetHumanoid.Health = targetHumanoid.Health - damage | |
466 | end | |
467 | ||
468 | function makeParticles() | |
469 | local p = Instance.new("Part", char) | |
470 | p.CanCollide = false | |
471 | p.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
472 | p.Material = "Neon" | |
473 | p.Name = "Particle" | |
474 | p.Size = Vector3.new(0,0,0) | |
475 | p.CFrame = wmt.CFrame*CFrame.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))*CFrame.Angles(math.rad(math.random(0,360)), math.rad(math.random(0,360)), math.rad(math.random(0,360))) | |
476 | game:GetService("Debris"):AddItem(p,3) | |
477 | table.insert(currentTable, p) | |
478 | local bbp = Instance.new("BodyPosition", p) | |
479 | bbp.Name = "forceinward" | |
480 | bbp.MaxForce = Vector3.new(math.random(1000, 2000), math.random(1000, 2000), math.random(1000, 2000)) | |
481 | bbp.P = math.random(3000, 5000) | |
482 | if isCharging then | |
483 | bbp.Position = wmt.Position | |
484 | bbp.D = 1000 | |
485 | else | |
486 | bbp.Position = p.Position + Vector3.new(math.random(-1,1), 1, math.random(-1,1)) | |
487 | bbp.D = 2000 | |
488 | end | |
489 | table.insert(allbps, bbp) | |
490 | end | |
491 | ||
492 | function OriginalProjectile(loc) | |
493 | local proj = Instance.new("Part", model) | |
494 | proj.CanCollide = false | |
495 | proj.Name = "projectile" | |
496 | proj.CFrame = wmt.CFrame | |
497 | proj.Anchored = true | |
498 | proj.Material = "Neon" | |
499 | proj.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
500 | proj.CFrame = CFrame.new(proj.Position, loc) | |
501 | proj.Size = Vector3.new(0.3, 0.3, 2) | |
502 | local s = Instance.new("Sound", wmt) | |
503 | s.SoundId = fireworkSounds[math.random(1,#fireworkSounds)] | |
504 | s.EmitterSize = 10 | |
505 | s.Volume = math.random(80,100)/10 | |
506 | s:Play() | |
507 | game:GetService("Debris"):AddItem(s,5) | |
508 | local s = Instance.new("Sound", proj) | |
509 | s.SoundId = "rbxassetid://84903136" | |
510 | s.EmitterSize = 10 | |
511 | s.Volume = math.random(80,100)/10 | |
512 | s:Play() | |
513 | game:GetService("Debris"):AddItem(s, 5) | |
514 | table.insert(projectiles, proj) | |
515 | end | |
516 | ||
517 | function createHole(location, height) | |
518 | if (torso.Position - location).magnitude < 2000 then | |
519 | local hole = Instance.new("Part", model) | |
520 | hole.BrickColor = BrickColor.new("Really black") | |
521 | hole.Size = Vector3.new(0,0,0) | |
522 | hole.Anchored = true | |
523 | hole.CFrame = CFrame.new(location.X,location.Y,location.Z)*CFrame.new(0,height,0) | |
524 | hole.Material = "SmoothPlastic" | |
525 | local cm = Instance.new("CylinderMesh",hole) | |
526 | cm.Name = "HoleMesh" | |
527 | cm.Scale = Vector3.new(0,0,0) | |
528 | table.insert(holeTable, hole) | |
529 | local s = Instance.new("Sound", hole) --whole opening | |
530 | s.SoundId = magicSounds[math.random(1,#magicSounds)] | |
531 | s.EmitterSize = 50 | |
532 | s.Volume = 100 | |
533 | s:Play() | |
534 | game:GetService("Debris"):AddItem(s,5) | |
535 | end | |
536 | end | |
537 | ||
538 | function castingStart(length) | |
539 | local s = Instance.new("Sound", wmt) --wavy noise | |
540 | s.SoundId = "rbxassetid://262327541" | |
541 | s.EmitterSize = 10 | |
542 | s.Volume = 100 | |
543 | s:Play() | |
544 | game:GetService("Debris"):AddItem(s,5) | |
545 | castRing = Instance.new("Part", model) | |
546 | castRing.Size = Vector3.new(0,0,0) | |
547 | castRing.Name = "CastingRing" | |
548 | castRing.Material = "Neon" | |
549 | castRing.BrickColor = BrickColor.new("Industrial white") | |
550 | castRing.Anchored = true | |
551 | castRing.Transparency = 0.5 | |
552 | castRing.CanCollide = false | |
553 | castRing.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
554 | local ringmesh = Instance.new("SpecialMesh", castRing) | |
555 | ringmesh.Name = "RingMesh" | |
556 | ringmesh.Scale = Vector3.new(2,2,2) | |
557 | ringmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
558 | game:GetService("Debris"):AddItem(castRing, length) --casting time | |
559 | castCircle = Instance.new("Part", model) | |
560 | castCircle.Size = Vector3.new(0,0,0) | |
561 | castCircle.Name = "CastingCircle" | |
562 | castCircle.Material = "Neon" | |
563 | castCircle.Shape = "Cylinder" | |
564 | castCircle.BrickColor = BrickColor.new("Industrial white") | |
565 | castCircle.Anchored = true | |
566 | castCircle.Transparency = 0.2 | |
567 | castCircle.CanCollide = false | |
568 | castCircle.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
569 | local ringmesh = Instance.new("CylinderMesh", castCircle) | |
570 | ringmesh.Name = "RingMesh" | |
571 | ringmesh.Scale = Vector3.new(4,0.2,4) | |
572 | game:GetService("Debris"):AddItem(castCircle, length) --casting time | |
573 | game:GetService("Debris"):AddItem(s, length) --casting time | |
574 | end | |
575 | ||
576 | -- | |
577 | ||
578 | rainbowNumber = 1 | |
579 | statRegenNumber = 0 | |
580 | holdingw = false | |
581 | Mana = 100 | |
582 | currentTable = {} | |
583 | walkingAnimationSpeed = 3.5 | |
584 | allbps = {} | |
585 | projectiles = {} | |
586 | holeTable = {} | |
587 | rainbowMode = false | |
588 | int = 0 | |
589 | bodyparts = {} | |
590 | holdingMouse1 = false | |
591 | local currentAnim = "walk" | |
592 | local actionWalking = true | |
593 | local isCharging = false | |
594 | local slowingDown = 1 | |
595 | local Smooth = 1 | |
596 | local t = tick() | |
597 | game:GetService("RunService").Stepped:connect(function() | |
598 | t = t+0.5*Smooth | |
599 | statRegenNumber = statRegenNumber + 1 | |
600 | if statRegenNumber >= 10 then | |
601 | if currentAnim == "Dashing" then | |
602 | if Mana > 0 then | |
603 | Mana = Mana - 1 | |
604 | else | |
605 | holdingw = false | |
606 | end | |
607 | else | |
608 | if Mana < MaxMana then | |
609 | Mana = Mana + 1 | |
610 | end | |
611 | end | |
612 | if char.Humanoid.Health < char.Humanoid.MaxHealth then | |
613 | char.Humanoid.Health = char.Humanoid.Health + 1 | |
614 | end | |
615 | statRegenNumber = 0 | |
616 | end | |
617 | HealthText.Text = math.ceil(char.Humanoid.Health) | |
618 | if char.Humanoid.Health <= 100 then | |
619 | HealthBar.Size = UDim2.new(0, math.ceil(char.Humanoid.Health)*2, 0, 20) | |
620 | end | |
621 | ManaText.Text = Mana | |
622 | if Mana <= 100 then | |
623 | ManaBar.Size = UDim2.new(0, Mana*2, 0, 20) | |
624 | end | |
625 | if not inAction then | |
626 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0,0.05) | |
627 | if rootpart.Velocity.y > 1 and Humanoid:GetState() == Enum.HumanoidStateType.Freefall then | |
628 | currentAnim = "jump" | |
629 | elseif rootpart.Velocity.y < -1 then | |
630 | currentAnim = "freefall" | |
631 | elseif (math.abs(rootpart.Velocity.x) > 2 or math.abs(rootpart.Velocity.z) > 2) and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
632 | currentAnim = "walk" | |
633 | elseif Vector3.new(rootpart.Velocity.x,0,rootpart.Velocity.y).magnitude < 1 and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
634 | currentAnim = "idle" | |
635 | end | |
636 | ||
637 | if currentAnim == "idle" then | |
638 | animationSpeed = 0.1 | |
639 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.Angles(math.rad(-1), math.rad(-1), -(math.sin(t/7)/20)+0.1), animationSpeed) | |
640 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-1), math.rad(0), (math.sin(t/7)/20)-0.1), animationSpeed) | |
641 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/7)/30,0)*CFrame.Angles(math.rad(-2), math.rad(0), math.rad(1)), animationSpeed) | |
642 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/7)/30,0)*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-1), math.rad(0), math.rad(-1)), animationSpeed) | |
643 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
644 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-math.sin(t/7)/30)*CFrame.Angles(math.rad(-1), math.rad(0), math.rad(0)),animationSpeed) | |
645 | elseif currentAnim == "walk" then | |
646 | animationSpeed = 0.05 | |
647 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-30), math.rad(-42), math.rad(17)), animationSpeed) | |
648 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-51), math.rad(42), math.rad(-11)), animationSpeed) | |
649 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((-math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
650 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
651 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
652 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-math.sin(t/5)/25)*CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),0.4) | |
653 | elseif currentAnim == "jump" then | |
654 | animationSpeed = 0.2 | |
655 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(-2), math.rad(12)), animationSpeed) | |
656 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-8), math.rad(2), math.rad(-17)), animationSpeed) | |
657 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(0), math.rad(4)), animationSpeed) | |
658 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-16), math.rad(1), math.rad(-4)), animationSpeed) | |
659 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(8), math.rad(0), math.rad(0)),animationSpeed) | |
660 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
661 | elseif currentAnim == "freefall" then | |
662 | animationSpeed = 0.15 | |
663 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-15), math.rad(0), -(math.sin(t/5)/10)+math.rad(10)), animationSpeed) | |
664 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-12), math.rad(4), (math.sin(t/5)/10)+math.rad(-10)), animationSpeed) | |
665 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-8), math.rad(0), (math.sin(t/5)/10)+math.rad(6)), animationSpeed) | |
666 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(0), math.rad(1), (math.sin(t/5)/10)+math.rad(-6)), animationSpeed) | |
667 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
668 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
669 | end | |
670 | else --starting abilities | |
671 | if actionWalking then | |
672 | if (math.abs(rootpart.Velocity.x) > 2 or math.abs(rootpart.Velocity.z) > 2) and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
673 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((-math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
674 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
675 | else | |
676 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
677 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
678 | end | |
679 | end | |
680 | if currentAnim == "ArmUp" then | |
681 | animationSpeed = 0.3 | |
682 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(79), math.rad(-5), math.rad(1)), animationSpeed) | |
683 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(62), math.rad(-3), math.rad(-3)), 0.07) | |
684 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)),0.07) | |
685 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) | |
686 | elseif currentAnim == "Slash1" then | |
687 | animationSpeed = 0.15 | |
688 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-150), math.rad(20), math.rad(40)), animationSpeed) | |
689 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(62), math.rad(-3), math.rad(-3)), 0.07) | |
690 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)),0.07) | |
691 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) | |
692 | makeParticles() | |
693 | elseif currentAnim == "SlashMini" then | |
694 | animationSpeed = 0.3 | |
695 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(-0.3,0,-1)*CFrame.Angles(math.rad(23), math.rad(-20), math.rad(-62)), animationSpeed) | |
696 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-49), math.rad(7), math.rad(-1)), animationSpeed) | |
697 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
698 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
699 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), animationSpeed) | |
700 | makeParticles() | |
701 | elseif currentAnim == "Slash2" then | |
702 | animationSpeed = 0.3 | |
703 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(70), math.rad(3), math.rad(-13)), animationSpeed) | |
704 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-49), math.rad(7), math.rad(-1)), animationSpeed) | |
705 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
706 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
707 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), animationSpeed) | |
708 | makeParticles() | |
709 | elseif currentAnim == "DashDown" then | |
710 | animationSpeed = 0.3 | |
711 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-88), math.rad(-47), math.rad(24)), animationSpeed) | |
712 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,-0.5,0)*CFrame.Angles(math.rad(42), math.rad(-5), math.rad(-5)), animationSpeed) | |
713 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,1.5,-0.5)*CFrame.Angles(math.rad(24), math.rad(3), math.rad(1)), animationSpeed) | |
714 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-40), math.rad(1), math.rad(-3)), animationSpeed) | |
715 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(0), math.rad(0)),animationSpeed) | |
716 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-1.3)*CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),animationSpeed) | |
717 | local spike = Instance.new("Part", model) | |
718 | table.insert(SpinTable, spike) | |
719 | spike.Size = Vector3.new(0,0,0) | |
720 | spike.Name = "spinnything" | |
721 | spike.Material = "Neon" | |
722 | spike.BrickColor = BrickColor.new(MainColor) | |
723 | spike.Anchored = true | |
724 | spike.Transparency = 0.5 | |
725 | spike.CanCollide = false | |
726 | spike.CFrame = CFrame.new(torso.Position.x,(torso.Position.y - 2.5),torso.Position.z)*CFrame.Angles(math.rad(0), math.rad(math.random(0,180)), math.rad(0)) | |
727 | local spikemesh = Instance.new("BlockMesh", spike) | |
728 | spikemesh.Name = "SpikeMesh" | |
729 | spikemesh.Scale = Vector3.new(5,5,5) | |
730 | local ball = Instance.new("Part", model) | |
731 | ball.Size = Vector3.new(0,0,0) | |
732 | ball.Name = "ballthing" | |
733 | ball.Material = "Neon" | |
734 | ball.BrickColor = BrickColor.new(MainColor) | |
735 | ball.Anchored = true | |
736 | ball.Transparency = 0.5 | |
737 | ball.CanCollide = false | |
738 | ball.CFrame = CFrame.new(torso.Position.x,(torso.Position.y - 2.5),torso.Position.z) | |
739 | local spikemesh = Instance.new("SpecialMesh", ball) | |
740 | spikemesh.Name = "SpikeMesh" | |
741 | spikemesh.MeshType = "Sphere" | |
742 | spikemesh.Scale = Vector3.new(5,5,5) | |
743 | table.insert(SpinTable,ball) | |
744 | makeParticles() | |
745 | elseif currentAnim == "Dashing" then | |
746 | animationSpeed = 0.3 | |
747 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-66), math.rad(-24), (math.sin(t/5)/10)+math.rad(25)), animationSpeed) | |
748 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-64), math.rad(31), -(math.sin(t/5)/10)+math.rad(-25)), animationSpeed) | |
749 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-49), math.rad(-19), math.rad(20)), animationSpeed) | |
750 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-49), math.rad(13), math.rad(-12)), animationSpeed) | |
751 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)),animationSpeed) | |
752 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
753 | rootpart.CFrame = rootpart.CFrame*CFrame.new(0,0,-2) | |
754 | createPath() | |
755 | elseif currentAnim == "DashSlowing" then | |
756 | animationSpeed = 0.2 | |
757 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(12), math.rad(0), math.rad(0)), animationSpeed) | |
758 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(28), math.rad(0), math.rad(0)), animationSpeed) | |
759 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(21), math.rad(0), math.rad(3)), animationSpeed) | |
760 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(23), math.rad(-1), math.rad(-2)), animationSpeed) | |
761 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)),animationSpeed) | |
762 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
763 | rootpart.CFrame = rootpart.CFrame*CFrame.new(0,0,-slowingDown) | |
764 | slowingDown = slowingDown - 0.05 | |
765 | elseif currentAnim == "Casting" then | |
766 | animationSpeed = 0.3 | |
767 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(138), -(math.sin(t/4)/4)+math.rad(0), math.rad(13)), animationSpeed) | |
768 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-21), math.rad(10), math.rad(-11)), animationSpeed) | |
769 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
770 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
771 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), animationSpeed) | |
772 | pcall(function() | |
773 | castRing.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
774 | castRing.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
775 | castCircle.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
776 | end) | |
777 | makeParticles() | |
778 | end | |
779 | end | |
780 | if #TSTable > 0 then | |
781 | for i,v in pairs(TSTable) do | |
782 | if v.Transparency <= 1 then | |
783 | v.Transparency = v.Transparency + 0.02 | |
784 | if v.Name == "Ring" then | |
785 | pcall(function() | |
786 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.2,0.2,0) | |
787 | end) | |
788 | elseif v.Name == "SlamRing" then | |
789 | v.Transparency = v.Transparency - 0.01 | |
790 | pcall(function() | |
791 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(3,3,3) | |
792 | end) | |
793 | elseif v.Name == "GRASS" then | |
794 | v.Transparency = v.Transparency - 0.016 | |
795 | if v.Transparency > 0.5 then | |
796 | v.CanCollide = false | |
797 | end | |
798 | elseif v.Name == "firework" then | |
799 | v.Transparency = v.Transparency - 0.01 | |
800 | pcall(function() | |
801 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.05,0.05,0.05) | |
802 | end) | |
803 | else | |
804 | pcall(function() | |
805 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.2,0,0.2) | |
806 | end) | |
807 | end | |
808 | else | |
809 | table.remove(TSTable, i) | |
810 | v:Remove() | |
811 | end | |
812 | end | |
813 | end | |
814 | if #currentTable > 0 then | |
815 | for i,v in pairs(currentTable) do | |
816 | if isCharging then | |
817 | v.forceinward.Position = wmt.Position | |
818 | end | |
819 | v.Transparency = v.Transparency + 0.05 | |
820 | if v.Transparency >= 1 then | |
821 | table.remove(currentTable, i) | |
822 | table.remove(allbps, i) | |
823 | v:Remove() | |
824 | end | |
825 | end | |
826 | end | |
827 | if #holeTable > 0 then | |
828 | for i,hole in pairs(holeTable) do | |
829 | if hole.HoleMesh.Scale.X < 100 and hole:findFirstChild("BLOCK") == nil then | |
830 | hole.HoleMesh.Scale = hole.HoleMesh.Scale + Vector3.new(10,0,10) | |
831 | else | |
832 | if hole:findFirstChild("BLOCK") == nil then | |
833 | local block = Instance.new("Part", hole) | |
834 | block.Name = "BLOCK" | |
835 | block.Size = Vector3.new(9,0,9) | |
836 | block.Anchored = true | |
837 | block.CFrame = hole.CFrame*CFrame.new(0,-0.25,0) | |
838 | block.Material = "SmoothPlastic" | |
839 | block.Reflectance = 0.5 | |
840 | block.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
841 | local bv = Instance.new("IntValue", block) | |
842 | bv.Name = "goingUp" | |
843 | bv.Value = 0 | |
844 | else | |
845 | hole:findFirstChild("BLOCK").goingUp.Value = hole:findFirstChild("BLOCK").goingUp.Value + 1 | |
846 | if hole:findFirstChild("BLOCK").goingUp.Value <= 6 then | |
847 | local currentC = hole:findFirstChild("BLOCK").CFrame | |
848 | hole:findFirstChild("BLOCK").Size = hole:findFirstChild("BLOCK").Size + Vector3.new(0,5,0) | |
849 | hole:findFirstChild("BLOCK").CFrame = currentC*CFrame.new(0,-2.5,0) | |
850 | elseif hole:findFirstChild("BLOCK").goingUp.Value >= 20 and hole:findFirstChild("BLOCK").Size.Y > 0.3 then | |
851 | local currentC = hole:findFirstChild("BLOCK").CFrame | |
852 | hole:findFirstChild("BLOCK").Size = hole:findFirstChild("BLOCK").Size + Vector3.new(0,-5,0) | |
853 | hole:findFirstChild("BLOCK").CFrame = currentC*CFrame.new(0,2.5,0) | |
854 | elseif hole:findFirstChild("BLOCK").goingUp.Value == 7 then | |
855 | takeDamage((hole.Position - Vector3.new(0,30,0)), 30, 14, false) | |
856 | local e = Instance.new("Explosion", hole) | |
857 | e.Position = (hole.Position - Vector3.new(0,30,0)) | |
858 | e.BlastPressure = 100000 | |
859 | e.BlastRadius = 6 | |
860 | e.ExplosionType = "CratersAndDebris" | |
861 | e.Visible = false | |
862 | local spike = Instance.new("Part", model) | |
863 | table.insert(TSTable, spike) | |
864 | spike.Size = Vector3.new(0,0,0) | |
865 | spike.Name = "SlamRing" | |
866 | spike.Material = "Neon" | |
867 | spike.BrickColor = BrickColor.new("Industrial white") | |
868 | spike.Anchored = true | |
869 | spike.Transparency = 0.3 | |
870 | spike.CanCollide = false | |
871 | spike.CFrame = hole.CFrame*CFrame.new(0,-30,0)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
872 | local spikemesh = Instance.new("SpecialMesh", spike) | |
873 | spikemesh.Name = "SpikeMesh" | |
874 | spikemesh.Scale = Vector3.new(10,10,10) | |
875 | spikemesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
876 | for ind = 1,8 do | |
877 | local pgrass = Instance.new("Part",model) | |
878 | pgrass.CanCollide = true | |
879 | pgrass.Name = "GRASS" | |
880 | pgrass.Anchored = true | |
881 | if workspace:findFirstChild("Base") ~= nil then | |
882 | pgrass.Material = workspace.Base.Material | |
883 | pgrass.BrickColor = workspace.Base.BrickColor | |
884 | else | |
885 | pgrass.Material = "Grass" | |
886 | pgrass.BrickColor = BrickColor.new("Bright green") | |
887 | end | |
888 | pgrass.Size = Vector3.new(math.random(8,10),math.random(1,2),math.random(8,10)) | |
889 | pgrass.CFrame = hole.CFrame*CFrame.new(0,-30,0)*CFrame.Angles(math.rad(math.random(-40,40)),0,math.rad(math.random(-40,40))) | |
890 | pgrass.CFrame = CFrame.new(hole.CFrame.X, hole.CFrame.Y-30, hole.CFrame.Z) --Start at the center of the circle | |
891 | * CFrame.Angles(0, math.rad(ind*(360/8)), math.rad(0)) --Rotate the brick | |
892 | * CFrame.new(0, 0, 6) --Move it out by 10 units | |
893 | * CFrame.Angles(math.rad(math.random(-35,25)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
894 | table.insert(TSTable, pgrass) | |
895 | end | |
896 | local s = Instance.new("Sound", pgrass) | |
897 | s.SoundId = "rbxassetid://301184111" | |
898 | s.EmitterSize = 10 | |
899 | s.Volume = 0.3 | |
900 | s:Play() | |
901 | game:GetService("Debris"):AddItem(s, 5) | |
902 | elseif hole:findFirstChild("BLOCK").goingUp.Value >= 30 then | |
903 | hole:findFirstChild("BLOCK").Transparency = 1 | |
904 | hole.HoleMesh.Scale = hole.HoleMesh.Scale - Vector3.new(10,0,10) | |
905 | if hole.HoleMesh.Scale.X < 0 then | |
906 | table.remove(holeTable, i) | |
907 | hole:Remove() | |
908 | end | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | if #SpinTable > 0 then | |
915 | for i,v in pairs(SpinTable) do | |
916 | if v.Transparency <= 1 then | |
917 | if v.Name == "spinnything" then | |
918 | v.Transparency = v.Transparency + 0.005 | |
919 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
920 | pcall(function() | |
921 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(1,0,1) | |
922 | end) | |
923 | elseif v.Name == "firework" then | |
924 | v.Transparency = v.Transparency + 0.01 | |
925 | v.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
926 | local sizeup = 3 | |
927 | pcall(function() | |
928 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
929 | end) | |
930 | elseif v.Name == "firework1" then | |
931 | v.Transparency = v.Transparency + math.random(7,10)/1000 | |
932 | v.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
933 | local sizeup = math.random(2,5)/10 | |
934 | pcall(function() | |
935 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
936 | end) | |
937 | elseif v.Name == "teleball" then | |
938 | v.Transparency = v.Transparency - 0.1 | |
939 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
940 | local sizeup = 4 | |
941 | pcall(function() | |
942 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
943 | end) | |
944 | elseif v.Name == "teleballsmall" then | |
945 | v.Transparency = v.Transparency + 0.02 | |
946 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
947 | local sizeup = -1 | |
948 | pcall(function() | |
949 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
950 | end) | |
951 | elseif v.Name == "transRainbowPart" then | |
952 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
953 | v.Transparency = v.Transparency + 0.05 | |
954 | else | |
955 | v.Transparency = v.Transparency + 0.005 | |
956 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
957 | pcall(function() | |
958 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(1,1,1) | |
959 | end) | |
960 | end | |
961 | else | |
962 | v:Remove() | |
963 | table.remove(SpinTable, i) | |
964 | end | |
965 | end | |
966 | end | |
967 | if #projectiles > 0 then | |
968 | for i,v in pairs(projectiles) do | |
969 | if (v.Position - rootpart.Position).magnitude > 300 then | |
970 | v:Remove() | |
971 | table.remove(projectiles, i) | |
972 | local ball1 = Instance.new("Part", model) | |
973 | ball1.Size = Vector3.new(0,0,0) | |
974 | ball1.Name = "firework" | |
975 | ball1.Material = "Neon" | |
976 | ball1.BrickColor = BrickColor.new(MainColor) | |
977 | ball1.Anchored = true | |
978 | ball1.Transparency = 0 | |
979 | ball1.CanCollide = false | |
980 | ball1.CFrame = CFrame.new(v.Position.x,v.Position.y,v.Position.z) | |
981 | local spikemesh = Instance.new("SpecialMesh", ball1) | |
982 | spikemesh.Name = "SpikeMesh" | |
983 | spikemesh.MeshType = "Sphere" | |
984 | spikemesh.Scale = Vector3.new(5,5,5) | |
985 | table.insert(SpinTable,ball1) | |
986 | local s = Instance.new("Sound", ball1) --Crackle | |
987 | s.SoundId = "rbxassetid://435195821" | |
988 | s.EmitterSize = 100 | |
989 | s.Volume = 0.6 | |
990 | s:Play() | |
991 | game:GetService("Debris"):AddItem(s, 2) | |
992 | local s = Instance.new("Sound", ball1) --boom | |
993 | s.SoundId = "rbxassetid://514867425" | |
994 | s.EmitterSize = 100 | |
995 | s.Volume = 100 | |
996 | s:Play() | |
997 | game:GetService("Debris"):AddItem(s, 2) | |
998 | game:GetService("RunService").Stepped:wait() | |
999 | for i = 1,12 do --THIS IS A GOOD POINT | |
1000 | local p = Instance.new("Part",ball1) | |
1001 | p.Name = "firework" | |
1002 | p.Size = Vector3.new(0,0,0) | |
1003 | p.Transparency = 0 | |
1004 | p.CanCollide = true | |
1005 | p.CFrame = ball1.CFrame*CFrame.new(math.random(-4,4),i,math.random(-4,4)) | |
1006 | p.Material = "Neon" | |
1007 | p.BrickColor = BrickColor.new(Rainbow[i]) | |
1008 | local f = Instance.new("Fire",p) | |
1009 | f.Color = BrickColor.new(Rainbow[i]).Color | |
1010 | f.SecondaryColor = Color3.new(1,1,1) | |
1011 | local spikemesh = Instance.new("BlockMesh", p) | |
1012 | spikemesh.Name = "SpikeMesh" | |
1013 | spikemesh.Scale = Vector3.new(20,20,20) | |
1014 | table.insert(TSTable, p) | |
1015 | end | |
1016 | wait(0.1) | |
1017 | local e = Instance.new("Explosion", ball1) | |
1018 | e.Position = ball1.Position | |
1019 | e.BlastPressure = 100000 | |
1020 | e.BlastRadius = 20 | |
1021 | e.ExplosionType = "CratersAndDebris" | |
1022 | else | |
1023 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1024 | local somethingWasHit = false | |
1025 | local Region = CreateRegion3FromLocAndSize(v.Position, Vector3.new(1,1,1)) | |
1026 | for _,Part in pairs(workspace:FindPartsInRegion3WithIgnoreList(Region,{char},math.huge)) do | |
1027 | if not somethingWasHit and Part.Name ~= "firework" and Part.Name ~= "firework1" and Part.Name ~= "projectile" and Part.Name ~= "Particle" then | |
1028 | v:Remove() | |
1029 | table.remove(projectiles, i) | |
1030 | takeDamage(v.Position, math.random(7,15), 13, false) | |
1031 | somethingWasHit = true | |
1032 | for i = 1,6 do | |
1033 | local ball = Instance.new("Part", model) | |
1034 | ball.Size = Vector3.new(0,0,0) | |
1035 | ball.Name = "firework1" | |
1036 | ball.Material = "Neon" | |
1037 | ball.BrickColor = BrickColor.new(MainColor) | |
1038 | ball.Anchored = true | |
1039 | ball.Transparency = 0.5 | |
1040 | ball.CanCollide = false | |
1041 | if i == 1 then | |
1042 | ball.CFrame = CFrame.new(v.Position.x,v.Position.y,v.Position.z) | |
1043 | ball.Transparency = 0 | |
1044 | else | |
1045 | ball.CFrame = CFrame.new(v.Position.x+math.random(-3,3),(v.Position.y+math.random(-3,3)),v.Position.z+math.random(-3,3)) | |
1046 | end | |
1047 | local spikemesh = Instance.new("SpecialMesh", ball) | |
1048 | spikemesh.Name = "SpikeMesh" | |
1049 | spikemesh.MeshType = "Sphere" | |
1050 | spikemesh.Scale = Vector3.new(1,1,1) | |
1051 | table.insert(SpinTable,ball) | |
1052 | if i == 1 then | |
1053 | local s = Instance.new("Sound", ball) | |
1054 | s.SoundId = "rbxassetid://435195821" | |
1055 | s.EmitterSize = 20 | |
1056 | s.Volume = 0.5 | |
1057 | s:Play() | |
1058 | game:GetService("Debris"):AddItem(s, 5) | |
1059 | local s = Instance.new("Sound", ball) --boom | |
1060 | s.SoundId = "rbxassetid://540926687" | |
1061 | s.EmitterSize = 50 | |
1062 | s.Volume = 1 | |
1063 | s:Play() | |
1064 | game:GetService("Debris"):AddItem(s, 3) | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | end | |
1070 | pcall(function() | |
1071 | v.CFrame = v.CFrame*CFrame.new(0,0,-3) | |
1072 | end) | |
1073 | end | |
1074 | end | |
1075 | if rainbowMode then | |
1076 | Mana = 100 | |
1077 | ManaBar.BackgroundColor3 = BrickColor.new(Rainbow[rainbowNumber]).Color | |
1078 | HealthBar.BackgroundColor3 = BrickColor.new(Rainbow[rainbowNumber]).Color | |
1079 | Info.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1080 | Q.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1081 | E.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1082 | for i,v in pairs(char:GetChildren()) do | |
1083 | if v:isA("Part") then | |
1084 | v.Transparency = 1 | |
1085 | local cp = v:Clone() | |
1086 | cp.CanCollide = false | |
1087 | cp.Anchored = true | |
1088 | cp.Material = "SmoothPlastic" | |
1089 | cp.Transparency = 0 | |
1090 | cp.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1091 | cp.CFrame = v.CFrame --*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) | |
1092 | for _,extra in pairs(cp:GetChildren()) do | |
1093 | if not extra:isA("SpecialMesh") then | |
1094 | extra:Remove() | |
1095 | end | |
1096 | end | |
1097 | if v.Name ~= "Head" then | |
1098 | local mesh = Instance.new("BlockMesh") | |
1099 | mesh.Parent = cp | |
1100 | mesh.Scale = Vector3.new(1,1,1) | |
1101 | end | |
1102 | cp.Parent = model | |
1103 | table.insert(bodyparts, cp) | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | if #bodyparts > 0 then | |
1108 | for i,v in pairs(bodyparts) do | |
1109 | if v.Transparency < 1 then | |
1110 | v.Transparency = v.Transparency + 0.05 | |
1111 | --v.Mesh.Scale = v.Mesh.Scale-Vector3.new(0.05,0.05,0.05) | |
1112 | else | |
1113 | table.remove(bodyparts, i) | |
1114 | v:Remove() | |
1115 | end | |
1116 | end | |
1117 | end | |
1118 | if rainbowNumber >= #Rainbow then | |
1119 | rainbowNumber = 1 | |
1120 | else | |
1121 | rainbowNumber = rainbowNumber + 1 | |
1122 | end | |
1123 | end) | |
1124 | ||
1125 | local wtap = false | |
1126 | Mouse.KeyDown:connect(function(key) | |
1127 | if key:lower() == "q" then | |
1128 | spellMover = spells[#spells] | |
1129 | table.remove(spells, #spells) | |
1130 | table.insert(spells, 1, spellMover) | |
1131 | loadSpellGui() | |
1132 | elseif key:lower() == "e" then | |
1133 | spellMover = spells[1] | |
1134 | table.remove(spells, 1) | |
1135 | table.insert(spells, #spells+1, spellMover) | |
1136 | loadSpellGui() | |
1137 | end | |
1138 | if not inAction then | |
1139 | if key:lower() == "w" then | |
1140 | if wtap then | |
1141 | if Mana > 0 then | |
1142 | holdingw = true | |
1143 | inAction = true | |
1144 | isCharging = true | |
1145 | char.Humanoid.WalkSpeed = 0 | |
1146 | char.Humanoid.JumpPower = 0 | |
1147 | actionWalking = false | |
1148 | currentAnim = "DashDown" | |
1149 | local dashs = Instance.new("Sound", torso) --whole opening | |
1150 | dashs.SoundId = "rbxassetid://551066808" --ADD DASHING SOUND | |
1151 | dashs.EmitterSize = 12 | |
1152 | dashs.Volume = 100 | |
1153 | dashs.Looped = true | |
1154 | dashs:Play() | |
1155 | wait(0.2) | |
1156 | isCharging = false | |
1157 | takeDamage(rootpart.Position, math.random(20,30), 10, false) | |
1158 | char.Humanoid.WalkSpeed = 1 | |
1159 | currentAnim = "Dashing" | |
1160 | if holdingw then | |
1161 | repeat wait() until not holdingw | |
1162 | else | |
1163 | wait(0.3) | |
1164 | end | |
1165 | dashs:Remove() | |
1166 | currentAnim = "DashSlowing" | |
1167 | slowingDown = 1 | |
1168 | wait(0.5) | |
1169 | char.Humanoid.JumpPower = jumpPower | |
1170 | wtap = false | |
1171 | actionWalking = true | |
1172 | inAction = false | |
1173 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1174 | end | |
1175 | else | |
1176 | wtap = true | |
1177 | wait(0.2) | |
1178 | wtap = false | |
1179 | end | |
1180 | end | |
1181 | end | |
1182 | end) | |
1183 | Mouse.KeyUp:connect(function(key) | |
1184 | if key:lower() == "w" then | |
1185 | holdingw = false | |
1186 | end | |
1187 | end) | |
1188 | Mouse.Button1Down:connect(function() | |
1189 | holdingMouse1 = true | |
1190 | if not inAction then | |
1191 | if Mana >= currentSpell.ManaCost then | |
1192 | Mana = Mana - currentSpell.ManaCost | |
1193 | if currentSpell.Name == "Firework" then | |
1194 | inAction = true | |
1195 | currentAnim = "ArmUp" | |
1196 | wait(0.05) | |
1197 | currentAnim = "Slash1" | |
1198 | isCharging = true | |
1199 | wait(0.3) | |
1200 | currentAnim = "SlashMini" | |
1201 | wait(0.1) | |
1202 | currentAnim = "Slash2" | |
1203 | wait(0.08) | |
1204 | if holdingMouse1 then | |
1205 | repeat if Mana >= 10 then Mana = (Mana - 10) else holdingMouse1 = false end OriginalProjectile(Mouse.Hit.p) wait(0.1) currentAnim = "SlashMini" wait(0.2) currentAnim = "Slash2" until not holdingMouse1 | |
1206 | else | |
1207 | OriginalProjectile(Mouse.Hit.p) | |
1208 | end | |
1209 | isCharging = false | |
1210 | inAction = false | |
1211 | elseif currentSpell.Name == "Void Crush" then | |
1212 | inAction = true | |
1213 | currentAnim = "Casting" | |
1214 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
1215 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
1216 | castingStart(1) | |
1217 | wait(1) | |
1218 | currentAnim = "SlashMini" | |
1219 | wait(0.1) | |
1220 | currentAnim = "Slash2" | |
1221 | wait(0.08) | |
1222 | createHole(Mouse.Hit.p, 30) | |
1223 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1224 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
1225 | isCharging = false | |
1226 | inAction = false | |
1227 | elseif currentSpell.Name == "Teleport" then | |
1228 | inAction = true | |
1229 | currentAnim = "Casting" | |
1230 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
1231 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
1232 | castingStart(0.7) | |
1233 | wait(0.5) | |
1234 | if (torso.Position - Mouse.Hit.p).magnitude <= 3000 then | |
1235 | local tball1 = Instance.new("Part", model) | |
1236 | tball1.Size = Vector3.new(0,0,0) | |
1237 | tball1.Name = "teleball" | |
1238 | tball1.Material = "Neon" | |
1239 | tball1.BrickColor = BrickColor.new(MainColor) | |
1240 | tball1.Anchored = true | |
1241 | tball1.Transparency = 0.95 | |
1242 | tball1.CanCollide = false | |
1243 | tball1.CFrame = CFrame.new(Mouse.Hit.p.X, Mouse.Hit.p.Y+3, Mouse.Hit.p.Z) | |
1244 | local spikemesh = Instance.new("SpecialMesh", tball1) | |
1245 | spikemesh.Name = "SpikeMesh" | |
1246 | spikemesh.MeshType = "Sphere" | |
1247 | spikemesh.Scale = Vector3.new(1,1,1) | |
1248 | table.insert(SpinTable,tball1) | |
1249 | local tball = Instance.new("Part", model) | |
1250 | tball.Size = Vector3.new(0,0,0) | |
1251 | tball.Name = "teleball" | |
1252 | tball.Material = "Neon" | |
1253 | tball.BrickColor = BrickColor.new(MainColor) | |
1254 | tball.Anchored = false | |
1255 | tball.Transparency = 0.95 | |
1256 | tball.CanCollide = false | |
1257 | tball.CFrame = torso.CFrame | |
1258 | local spikemesh = Instance.new("SpecialMesh", tball) | |
1259 | spikemesh.Name = "SpikeMesh" | |
1260 | spikemesh.MeshType = "Sphere" | |
1261 | spikemesh.Scale = Vector3.new(1,1,1) | |
1262 | table.insert(SpinTable,tball) | |
1263 | local TWeld = Instance.new("Weld",tball) | |
1264 | TWeld.Part0 = tball | |
1265 | TWeld.Part1 = torso | |
1266 | TWeld.C0 = CFrame.new(0,0,0) | |
1267 | wait(0.1) | |
1268 | local s = Instance.new("Sound", torso) | |
1269 | s.SoundId = "rbxassetid://289556450" | |
1270 | s.EmitterSize = 5 | |
1271 | s.Volume = 1 | |
1272 | s:Play() | |
1273 | game:GetService("Debris"):AddItem(s, 3) | |
1274 | local laser2 = Instance.new("Part", model) | |
1275 | laser2.Color = BrickColor.White().Color | |
1276 | laser2.Transparency = 0.1 | |
1277 | laser2.Name = "transRainbowPart" | |
1278 | laser2.Material = "Neon" | |
1279 | laser2.Anchored = true | |
1280 | laser2.CanCollide = false | |
1281 | laser2.CFrame = CFrame.new(((tball.Position.X + tball1.Position.X) / 2), ((tball.Position.Y + tball1.Position.Y) / 2), ((tball.Position.Z + tball1.Position.Z) / 2)) | |
1282 | laser2.CFrame = CFrame.new(laser2.Position, tball1.Position) | |
1283 | laser2.Size = Vector3.new(0, 0, (tball.Position - tball1.Position).magnitude) | |
1284 | local bm = Instance.new("BlockMesh", laser2) | |
1285 | bm.Scale = Vector3.new(2, 2, 1) | |
1286 | table.insert(SpinTable,laser2) | |
1287 | wait(0.1) | |
1288 | TWeld:Remove() | |
1289 | tball.CFrame = torso.CFrame | |
1290 | tball.Anchored = true | |
1291 | tball.Name = "teleballsmall" | |
1292 | rootpart.CFrame = tball1.CFrame | |
1293 | tball1.Name = "teleballsmall" | |
1294 | end | |
1295 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1296 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
1297 | isCharging = false | |
1298 | inAction = false | |
1299 | elseif currentSpell.Name == "True Form" then | |
1300 | inAction = true | |
1301 | currentAnim = "Casting" | |
1302 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
1303 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
1304 | wait(3) | |
1305 | if rainbowMode then | |
1306 | rainbowMode = false | |
1307 | pcall(function() | |
1308 | rainbows:Remove() | |
1309 | end) | |
1310 | for i,v in pairs(char:GetChildren()) do | |
1311 | if v:isA("Part") then | |
1312 | if v.Name ~= "HumanoidRootPart" then | |
1313 | v.Transparency = 0 | |
1314 | end | |
1315 | elseif v:isA("Accessory") then | |
1316 | v.Handle.Transparency = 0 | |
1317 | end | |
1318 | end | |
1319 | CharacterSpeed = CharacterSpeed/2 | |
1320 | walkingAnimationSpeed = 3.5*1.5 | |
1321 | model.face.Parent = char.Head | |
1322 | ManaBar.BackgroundColor3 = Color3.new(0, 0.317647, 1) | |
1323 | HealthBar.BackgroundColor3 = Color3.new(0, 0.8, 0.02) | |
1324 | Info.TextColor = BrickColor.new(MainColor) | |
1325 | Q.TextColor = BrickColor.new(MainColor) | |
1326 | E.TextColor = BrickColor.new(MainColor) | |
1327 | else | |
1328 | for i,v in pairs(char:GetChildren()) do | |
1329 | if v:isA("Part") then | |
1330 | if v.Name ~= "HumanoidRootPart" then | |
1331 | v.Transparency = 1 | |
1332 | end | |
1333 | elseif v:isA("Accessory") then | |
1334 | v.Handle.Transparency = 1 | |
1335 | end | |
1336 | end | |
1337 | CharacterSpeed = CharacterSpeed*2 | |
1338 | walkingAnimationSpeed = 6*1.5 | |
1339 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1340 | char.Head.face.Parent = model | |
1341 | rainbowMode = true | |
1342 | rainbows = Instance.new("Sound", torso) --whole opening | |
1343 | - | rainbows.SoundId = "rbxassetid://179794977" |
1343 | + | rainbows.SoundId = "rbxassetid://395351949" |
1344 | rainbows.EmitterSize = 6 | |
1345 | rainbows.Volume = 100 | |
1346 | rainbows:Play() | |
1347 | rainbows.Looped = true | |
1348 | end | |
1349 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1350 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
1351 | isCharging = false | |
1352 | inAction = false | |
1353 | end | |
1354 | else | |
1355 | print("Not enough mana") | |
1356 | end | |
1357 | end | |
1358 | end) | |
1359 | Mouse.Button1Up:connect(function() | |
1360 | holdingMouse1 = false | |
1361 | end) |