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if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
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        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
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            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
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            end;
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            __tostring = function() return "Connection" end;
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        })
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        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
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                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
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                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        local FakeServices = {
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                            ["players"] = function()
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                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
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                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
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                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
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                                })
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                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
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142
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--how tf did u find dis aaaaa
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--Anyways, enjoy this laptop I made.
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--But also prepare for alot of anime hell kthx.
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function sandbox(var,func)
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	local env = getfenv(func)
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	local newenv = setmetatable({},{
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		__index = function(self,k)
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			if k=="script" then
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				return var
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			else
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				return env[k]
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			end
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		end,
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	})
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	setfenv(func,newenv)
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	return func
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end
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cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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Model0 = Instance.new("Model")
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Part1 = Instance.new("Part")
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SurfaceGui2 = Instance.new("SurfaceGui")
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TextLabel3 = Instance.new("TextLabel")
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Decal4 = Instance.new("Decal")
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Script5 = Instance.new("Script")
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Sound6 = Instance.new("Sound")
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Part7 = Instance.new("Part")
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Decal8 = Instance.new("Decal")
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Model0.Name = "Anime"
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Model0.Parent = mas
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Part1.Name = "bosh"
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Part1.Parent = Model0
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Part1.BrickColor = BrickColor.new("Black")
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Part1.Rotation = Vector3.new(-180, 0, -180)
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Part1.Anchored = true
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Part1.Size = Vector3.new(125.81002, 85.8600006, 2)
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Part1.CFrame = CFrame.new(-8.22500515, 42.9300766, -33.4600029, -1.00000441, 0, -7.83801079e-06, 0, 1, 0, 7.83801079e-06, 0, -1.00000441)
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Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
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Part1.Position = Vector3.new(-8.22500515, 42.9300766, -33.4600029)
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Part1.Orientation = Vector3.new(0, -180, 0)
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Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
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SurfaceGui2.Parent = Part1
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TextLabel3.Parent = SurfaceGui2
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TextLabel3.Transparency = 0
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TextLabel3.Size = UDim2.new(0, 800, 0, 600)
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TextLabel3.Text = "..."
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TextLabel3.Active = true
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TextLabel3.BackgroundColor3 = Color3.new(1, 1, 1)
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TextLabel3.BackgroundTransparency = 0
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TextLabel3.BorderColor3 = Color3.new(1, 1, 1)
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TextLabel3.BorderSizePixel = 2
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TextLabel3.Font = Enum.Font.SourceSans
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TextLabel3.FontSize = Enum.FontSize.Size96
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TextLabel3.TextColor3 = Color3.new(0, 0, 0)
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TextLabel3.TextScaled = true
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TextLabel3.TextStrokeColor3 = Color3.new(1, 1, 1)
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TextLabel3.TextWrapped = true
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Decal4.Parent = Part1
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Script5.Parent = Part1
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table.insert(cors,sandbox(Script5,function()
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game.Workspace.Anime.Sound:Play()
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "song name = rick astley hentai or something"
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wait(5)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "Oh oh oh"
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wait(2)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want a hentai girl for me to make me happy"
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wait(4)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want her so I can stop using my hand"
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wait(4)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "Every single day, while watching anime"
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wait(2.5)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I'd pull her from my screen, just like in my dreams"
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wait(3)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want to feel her touch OH mainly on my crotch AH AH"
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wait(3.5)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want my own hentai girl"
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wait(4)
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game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "And she would sing:"
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wait(2.7)
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game.Workspace.Anime.bosh.SurfaceGui:Destroy()
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225
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while true do
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=31844995"
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	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=69154140"
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	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=165913938"
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	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=286214428"
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	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=325816951"
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	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=213148631"
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	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=170179353"
240
	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=170025784"
242
	wait(0.37)
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	game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=317081883"
244
	wait(0.37)
245
        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=557406454"
246
	wait(0.37)
247
        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=45535348"
248
	wait(0.37)
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        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=143569264"
250
	wait(0.37)
251
        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=468837051"
252
	wait(0.37)
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        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=468839008"
254
	wait(0.37)
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        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=157918222"
256
	wait(0.37)
257
        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=511426505"
258
	wait(0.37)
259
        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=1065873186"
260
	wait(0.37)
261
        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=271028167"
262
	wait(0.37)
263
        game.Workspace.Anime.bosh.Decal.Texture = "http://www.roblox.com/asset/?id=512126210"
264
	wait(0.37)
265
end
266
267
end))
268
Sound6.Parent = Model0
269
Sound6.SoundId = "rbxassetid://881545277"
270
Sound6.Volume = 10
271
Part7.Parent = Model0
272
Part7.BrickColor = BrickColor.new("Black")
273
Part7.Rotation = Vector3.new(-180, 0, 180)
274
Part7.Anchored = true
275
Part7.Size = Vector3.new(125.819984, 1, 95.8000031)
276
Part7.CFrame = CFrame.new(-8.2001152, 0.50002408, 15.4189072, -1.00000048, -2.17944465e-11, 2.33799219e-05, 2.0634161e-11, 1, 1.80308643e-06, -2.33799219e-05, 1.8030853e-06, -1.00000048)
277
Part7.BottomSurface = Enum.SurfaceType.Smooth
278
Part7.TopSurface = Enum.SurfaceType.Smooth
279
Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
280
Part7.Position = Vector3.new(-8.2001152, 0.50002408, 15.4189072)
281
Part7.Orientation = Vector3.new(0, 180, 0)
282
Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
283
Decal8.Parent = Part7
284
Decal8.Texture = "http://www.roblox.com/asset/?id=122001527"
285
Decal8.Face = Enum.NormalId.Top
286
for i,v in pairs(mas:GetChildren()) do
287
	v.Parent = workspace
288
	pcall(function() v:MakeJoints() end)
289
end
290
mas:Destroy()
291
for i,v in pairs(cors) do
292
	spawn(function()
293
		pcall(v)
294
	end)
295
end