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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | ||
153 | Player=game:GetService("Players").LocalPlayer | |
154 | Character=Player.Character | |
155 | ||
156 | ||
157 | ------------------------------------------------------- | |
158 | local Orbd = Instance.new("Part", Character) | |
159 | Orbd.Name = "Orbd" | |
160 | Orbd.Shape = Enum.PartType.Ball | |
161 | Orbd.CanCollide = false | |
162 | Orbd.BrickColor = BrickColor.new("Really black") | |
163 | Orbd.Transparency = 0 | |
164 | Orbd.Material = "Neon" | |
165 | Orbd.Size = Vector3.new(0.2, 0.2, 0.2) | |
166 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
167 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
168 | ||
169 | local Weld = Instance.new("Weld", Orbd) | |
170 | Weld.Part0 = Character.Head | |
171 | Weld.Part1 = Orbd | |
172 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
173 | ||
174 | -------------------------------------------------------- | |
175 | local Orbvc = Instance.new("Part", Character) | |
176 | Orbvc.Name = "Orbvc" | |
177 | Orbvc.Shape = Enum.PartType.Ball | |
178 | Orbvc.CanCollide = false | |
179 | Orbvc.BrickColor = BrickColor.new("Really black") | |
180 | Orbvc.Transparency = 0 | |
181 | Orbvc.Material = "Neon" | |
182 | Orbvc.Size = Vector3.new(0.2, 0.2, 0,2) | |
183 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
184 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
185 | ||
186 | local Weld = Instance.new("Weld", Orbvc) | |
187 | Weld.Part0 = Character.Head | |
188 | Weld.Part1 = Orbvc | |
189 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
190 | --------------------------------------------------------- | |
191 | local Mask = Instance.new("Part", Character) | |
192 | Mask.Name = "Mask" | |
193 | Mask.CanCollide = false | |
194 | Mask.BrickColor = BrickColor.new("Mid gray") | |
195 | Mask.Transparency = 0 | |
196 | Mask.Material = "Plastic" | |
197 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
198 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
199 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
200 | ||
201 | local Weld = Instance.new("Weld", Mask) | |
202 | Weld.Part0 = Character.Head | |
203 | Weld.Part1 = Mask | |
204 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
205 | ||
206 | local M1 = Instance.new("SpecialMesh") | |
207 | M1.Parent = Mask | |
208 | M1.MeshId = "http://www.roblox.com/asset/?id=0" | |
209 | M1.Scale = Vector3.new( 1, 1, 2) | |
210 | ---------------------------------------------------------- | |
211 | local Hood = Instance.new("Part", Character) | |
212 | Hood.Name = "Hood" | |
213 | Hood.CanCollide = false | |
214 | Hood.BrickColor = BrickColor.new("Really black") | |
215 | Hood.Transparency = 0 | |
216 | Hood.Material = "Plastic" | |
217 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
218 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
219 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
220 | ||
221 | local Weld = Instance.new("Weld", Hood) | |
222 | Weld.Part0 = Character.Head | |
223 | Weld.Part1 = Hood | |
224 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
225 | ||
226 | local M2 = Instance.new("SpecialMesh") | |
227 | M2.Parent = Hood | |
228 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
229 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
230 | ------------------------------------------------------ | |
231 | ||
232 | p = game.Players.LocalPlayer | |
233 | char049 = p.Character | |
234 | ||
235 | char049.Shirt:Remove() | |
236 | for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
237 | wait()shirt = Instance.new("Shirt", char049) | |
238 | shirt.Name = "Shirt" | |
239 | pants = Instance.new("Pants", char049) | |
240 | pants.Name = "Pants" | |
241 | ||
242 | char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=137681493" | |
243 | char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=137681493" | |
244 | ||
245 | ||
246 | ------------------------------------------------- | |
247 | ---- Orbd,Orbvc,Mask,Hood | |
248 | ||
249 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
250 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
251 | secondcolor = "Really black" | |
252 | ||
253 | wait(1 / 60) | |
254 | Effects = { } | |
255 | local Player = game.Players.localPlayer | |
256 | local Character = Player.Character | |
257 | local Humanoid = Character.Humanoid | |
258 | local mouse = Player:GetMouse() | |
259 | local LeftArm = Character["Left Arm"] | |
260 | local RightArm = Character["Right Arm"] | |
261 | local LeftLeg = Character["Left Leg"] | |
262 | local RightLeg = Character["Right Leg"] | |
263 | local Head = Character.Head | |
264 | local Torso = Character.Torso | |
265 | local cam = game.Workspace.CurrentCamera | |
266 | local RootPart = Character.HumanoidRootPart | |
267 | local RootJoint = RootPart.RootJoint | |
268 | local equipped = false | |
269 | local attack = false | |
270 | local Anim = 'Idle' | |
271 | local idle = 0 | |
272 | local attacktype = 1 | |
273 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
274 | local velocity = RootPart.Velocity.y | |
275 | local sine = 0 | |
276 | local change = 1 | |
277 | local grabbed = false | |
278 | local cn = CFrame.new | |
279 | local mr = math.rad | |
280 | local angles = CFrame.Angles | |
281 | local ud = UDim2.new | |
282 | local c3 = Color3.new | |
283 | ||
284 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
285 | Humanoid.Animator:Destroy() | |
286 | Character.Animate:Destroy() | |
287 | ||
288 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
289 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
290 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
291 | ||
292 | RSH, LSH = nil, nil | |
293 | ||
294 | RW = Instance.new("Weld") | |
295 | LW = Instance.new("Weld") | |
296 | ||
297 | RH = Torso["Right Hip"] | |
298 | LH = Torso["Left Hip"] | |
299 | ||
300 | RSH = Torso["Right Shoulder"] | |
301 | LSH = Torso["Left Shoulder"] | |
302 | ||
303 | RSH.Parent = nil | |
304 | LSH.Parent = nil | |
305 | ||
306 | RW.Name = "RW" | |
307 | RW.Part0 = Torso | |
308 | RW.C0 = cn(1.5, 0.5, 0) | |
309 | RW.C1 = cn(0, 0.5, 0) | |
310 | RW.Part1 = RightArm | |
311 | RW.Parent = Torso | |
312 | ||
313 | LW.Name = "LW" | |
314 | LW.Part0 = Torso | |
315 | LW.C0 = cn(-1.5, 0.5, 0) | |
316 | LW.C1 = cn(0, 0.5, 0) | |
317 | LW.Part1 = LeftArm | |
318 | LW.Parent = Torso | |
319 | ||
320 | function clerp(a, b, t) | |
321 | local qa = { | |
322 | QuaternionFromCFrame(a) | |
323 | } | |
324 | local qb = { | |
325 | QuaternionFromCFrame(b) | |
326 | } | |
327 | local ax, ay, az = a.x, a.y, a.z | |
328 | local bx, by, bz = b.x, b.y, b.z | |
329 | local _t = 1 - t | |
330 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
331 | end | |
332 | ||
333 | function QuaternionFromCFrame(cf) | |
334 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
335 | local trace = m00 + m11 + m22 | |
336 | if trace > 0 then | |
337 | local s = math.sqrt(1 + trace) | |
338 | local recip = 0.5 / s | |
339 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
340 | else | |
341 | local i = 0 | |
342 | if m11 > m00 then | |
343 | i = 1 | |
344 | end | |
345 | if m22 > (i == 0 and m00 or m11) then | |
346 | i = 2 | |
347 | end | |
348 | if i == 0 then | |
349 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
350 | local recip = 0.5 / s | |
351 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
352 | elseif i == 1 then | |
353 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
354 | local recip = 0.5 / s | |
355 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
356 | elseif i == 2 then | |
357 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
358 | local recip = 0.5 / s | |
359 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
360 | end | |
361 | end | |
362 | end | |
363 | ||
364 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
365 | local xs, ys, zs = x + x, y + y, z + z | |
366 | local wx, wy, wz = w * xs, w * ys, w * zs | |
367 | local xx = x * xs | |
368 | local xy = x * ys | |
369 | local xz = x * zs | |
370 | local yy = y * ys | |
371 | local yz = y * zs | |
372 | local zz = z * zs | |
373 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
374 | end | |
375 | ||
376 | function QuaternionSlerp(a, b, t) | |
377 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
378 | local startInterp, finishInterp; | |
379 | if cosTheta >= 0.0001 then | |
380 | if (1 - cosTheta) > 0.0001 then | |
381 | local theta = math.acos(cosTheta) | |
382 | local invSinTheta = 1 / math.sin(theta) | |
383 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
384 | finishInterp = math.sin(t * theta) * invSinTheta | |
385 | else | |
386 | startInterp = 1 - t | |
387 | finishInterp = t | |
388 | end | |
389 | else | |
390 | if (1 + cosTheta) > 0.0001 then | |
391 | local theta = math.acos(-cosTheta) | |
392 | local invSinTheta = 1 / math.sin(theta) | |
393 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
394 | finishInterp = math.sin(t * theta) * invSinTheta | |
395 | else | |
396 | startInterp = t - 1 | |
397 | finishInterp = t | |
398 | end | |
399 | end | |
400 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
401 | end | |
402 | ||
403 | function swait(num) | |
404 | if num == 0 or num == nil then | |
405 | game:service'RunService'.RenderStepped:wait(0) | |
406 | else | |
407 | for i = 0, num do | |
408 | game:service'RunService'.RenderStepped:wait(0) | |
409 | end | |
410 | end | |
411 | end | |
412 | ||
413 | local RbxUtility = LoadLibrary("RbxUtility") | |
414 | local Create = RbxUtility.Create | |
415 | ||
416 | function RemoveOutlines(part) | |
417 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.jasonackSurface = 10, 10, 10, 10, 10, 10 | |
418 | end | |
419 | ||
420 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
421 | local Part = Create("Part"){ | |
422 | formFactor = FormFactor, | |
423 | Parent = Parent, | |
424 | Reflectance = Reflectance, | |
425 | Transparency = Transparency, | |
426 | CanCollide = false, | |
427 | Locked = true, | |
428 | BrickColor = BrickColor.new(tostring(BColor)), | |
429 | Name = Name, | |
430 | Size = Size, | |
431 | Material = Material, | |
432 | } | |
433 | RemoveOutlines(Part) | |
434 | return Part | |
435 | end | |
436 | ||
437 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
438 | local Msh = Create(Mesh){ | |
439 | Parent = Part, | |
440 | Offset = OffSet, | |
441 | Scale = Scale, | |
442 | } | |
443 | if Mesh == "SpecialMesh" then | |
444 | Msh.MeshType = MeshType | |
445 | Msh.MeshId = MeshId | |
446 | end | |
447 | return Msh | |
448 | end | |
449 | ||
450 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
451 | local Weld = Create("Weld"){ | |
452 | Parent = Parent, | |
453 | Part0 = Part0, | |
454 | Part1 = Part1, | |
455 | C0 = C0, | |
456 | C1 = C1, | |
457 | } | |
458 | return Weld | |
459 | end | |
460 | ||
461 | function rayCast(Position, Direction, Range, Ignore) | |
462 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
463 | end | |
464 | ||
465 | function CreateSound(id, par, vol, pit) | |
466 | coroutine.resume(coroutine.create(function() | |
467 | local sou = Instance.new("Sound", par or workspace) | |
468 | sou.Volume = vol | |
469 | sou.Pitch = pit or 1 | |
470 | sou.SoundId = id | |
471 | wait() | |
472 | sou:play() | |
473 | game:GetService("Debris"):AddItem(sou, 6) | |
474 | end)) | |
475 | end | |
476 | ||
477 | local function getclosest(obj, distance) | |
478 | local last, lastx = distance + 1 | |
479 | for i, v in pairs(workspace:GetChildren()) do | |
480 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
481 | local t = v.Torso | |
482 | local dist = (t.Position - obj.Position).magnitude | |
483 | if dist <= distance then | |
484 | if dist < last then | |
485 | last = dist | |
486 | lastx = v | |
487 | end | |
488 | end | |
489 | end | |
490 | end | |
491 | return lastx | |
492 | end | |
493 | ||
494 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
495 | for i, v in pairs(hit:GetChildren()) do | |
496 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
497 | local find = v:FindFirstChild("Hitz") | |
498 | if not find then | |
499 | if v.Parent:findFirstChild("Head") then | |
500 | local BillG = Create("BillboardGui"){ | |
501 | Parent = v.Parent.Head, | |
502 | Size = UDim2.new(1, 0, 1, 0), | |
503 | Adornee = v.Parent.Head, | |
504 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
505 | } | |
506 | local TL = Create("TextLabel"){ | |
507 | Parent = BillG, | |
508 | Size = UDim2.new(3, 3, 3, 3), | |
509 | BackgroundTransparency = 1, | |
510 | Text = tostring(damage).."-", | |
511 | TextColor3 = Color1.Color, | |
512 | TextStrokeColor3 = Color2.Color, | |
513 | TextStrokeTransparency = 0, | |
514 | TextXAlignment = Enum.TextXAlignment.Center, | |
515 | TextYAlignment = Enum.TextYAlignment.Center, | |
516 | FontSize = Enum.FontSize.Size18, | |
517 | Font = "ArialBold", | |
518 | } | |
519 | coroutine.resume(coroutine.create(function() | |
520 | wait(1) | |
521 | for i = 0, 1, .1 do | |
522 | wait(.1) | |
523 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
524 | end | |
525 | BillG:Destroy() | |
526 | end)) | |
527 | end | |
528 | v.Health = v.Health - damage | |
529 | local bool = Create("BoolValue"){ | |
530 | Parent = v, | |
531 | Name = 'Hitz', | |
532 | } | |
533 | if HSound ~= nil and HPitch ~= nil then | |
534 | CreateSound(HSound, hit, 1, HPitch) | |
535 | end | |
536 | game:GetService("Debris"):AddItem(bool, cooldown) | |
537 | end | |
538 | end | |
539 | end | |
540 | end | |
541 | ||
542 | ||
543 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
544 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
545 | prt.Anchored = true | |
546 | prt.CFrame = cframe | |
547 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
548 | game:GetService("Debris"):AddItem(prt, 10) | |
549 | if Type == 1 or Type == nil then | |
550 | table.insert(Effects, { | |
551 | prt, | |
552 | "Block1", | |
553 | delay, | |
554 | x3, | |
555 | y3, | |
556 | z3, | |
557 | msh | |
558 | }) | |
559 | elseif Type == 2 then | |
560 | table.insert(Effects, { | |
561 | prt, | |
562 | "Block2", | |
563 | delay, | |
564 | x3, | |
565 | y3, | |
566 | z3, | |
567 | msh | |
568 | }) | |
569 | end | |
570 | end | |
571 | ||
572 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
573 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
574 | prt.Anchored = true | |
575 | prt.CFrame = cframe | |
576 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
577 | game:GetService("Debris"):AddItem(prt, 10) | |
578 | table.insert(Effects, { | |
579 | prt, | |
580 | "Cylinder", | |
581 | delay, | |
582 | x3, | |
583 | y3, | |
584 | z3, | |
585 | msh | |
586 | }) | |
587 | end | |
588 | ||
589 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
590 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
591 | prt.Anchored = true | |
592 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
593 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
594 | game:GetService("Debris"):AddItem(prt, 10) | |
595 | table.insert(Effects, { | |
596 | prt, | |
597 | "Cylinder", | |
598 | delay, | |
599 | x3, | |
600 | y3, | |
601 | z3, | |
602 | msh | |
603 | }) | |
604 | end | |
605 | ||
606 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
607 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
608 | prt.Anchored = true | |
609 | prt.CFrame = cframe | |
610 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
611 | game:GetService("Debris"):AddItem(prt, 10) | |
612 | table.insert(Effects, { | |
613 | prt, | |
614 | "Cylinder", | |
615 | delay, | |
616 | x3, | |
617 | y3, | |
618 | z3, | |
619 | msh | |
620 | }) | |
621 | end | |
622 | ||
623 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
624 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
625 | prt.Anchored = true | |
626 | prt.CFrame = cframe | |
627 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
628 | game:GetService("Debris"):AddItem(prt, 10) | |
629 | table.insert(Effects, { | |
630 | prt, | |
631 | "Cylinder", | |
632 | delay, | |
633 | x3, | |
634 | y3, | |
635 | z3, | |
636 | msh | |
637 | }) | |
638 | end | |
639 | ||
640 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
641 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
642 | prt.Anchored = true | |
643 | prt.CFrame = cframe | |
644 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
645 | game:GetService("Debris"):AddItem(prt, 10) | |
646 | table.insert(Effects, { | |
647 | prt, | |
648 | "Cylinder", | |
649 | delay, | |
650 | x3, | |
651 | y3, | |
652 | z3, | |
653 | msh | |
654 | }) | |
655 | end | |
656 | ||
657 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
658 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
659 | prt.Anchored = true | |
660 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
661 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
662 | local num = math.random(10, 50) / 1000 | |
663 | game:GetService("Debris"):AddItem(prt, 10) | |
664 | table.insert(Effects, { | |
665 | prt, | |
666 | "Shatter", | |
667 | num, | |
668 | prt.CFrame, | |
669 | math.random() - math.random(), | |
670 | 0, | |
671 | math.random(50, 100) / 100 | |
672 | }) | |
673 | end | |
674 | ||
675 | ||
676 | ||
677 | ||
678 | for i = 0, 1, 0.05 do | |
679 | swait() | |
680 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
681 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
682 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
684 | if Torsovelocity > 2 then | |
685 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
686 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
687 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
688 | elseif Torsovelocity < 1 then | |
689 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
690 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
691 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
692 | end | |
693 | end | |
694 | attack = false | |
695 | ||
696 | ||
697 | ||
698 | game:GetService'RunService'.Stepped:connect(function() | |
699 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
700 | velocity = RootPart.Velocity.y | |
701 | sine = sine + change | |
702 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
703 | if equipped == true or equipped == false then | |
704 | if RootPart.Velocity.y > 1 and hit == nil then | |
705 | Anim = "Jump" | |
706 | if attack == false then | |
707 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
708 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
709 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
710 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
711 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
712 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
713 | end | |
714 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
715 | Anim = "Fall" | |
716 | if attack == false then | |
717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
721 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
722 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
723 | end | |
724 | elseif Torsovelocity < 1 and hit ~= nil then | |
725 | Anim = "Idle" | |
726 | if attack == false then | |
727 | change = 1 | |
728 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
729 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
730 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
732 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
733 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
734 | end | |
735 | elseif Torsovelocity > 2 and hit ~= nil then | |
736 | Anim = "Walk" | |
737 | if attack == false then | |
738 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
739 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
740 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(4)), .2) | |
741 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
742 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
743 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
744 | end | |
745 | end | |
746 | end | |
747 | if #Effects > 0 then | |
748 | for e = 1, #Effects do | |
749 | if Effects[e] ~= nil then | |
750 | local Thing = Effects[e] | |
751 | if Thing ~= nil then | |
752 | local Part = Thing[1] | |
753 | local Mode = Thing[2] | |
754 | local Delay = Thing[3] | |
755 | local IncX = Thing[4] | |
756 | local IncY = Thing[5] | |
757 | local IncZ = Thing[6] | |
758 | if Thing[1].Transparency <= 1 then | |
759 | if Thing[2] == "Block1" then | |
760 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
761 | local Mesh = Thing[1].Mesh | |
762 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
763 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
764 | elseif Thing[2] == "Block2" then | |
765 | Thing[1].CFrame = Thing[1].CFrame | |
766 | local Mesh = Thing[7] | |
767 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
768 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
769 | elseif Thing[2] == "Cylinder" then | |
770 | local Mesh = Thing[1].Mesh | |
771 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
772 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
773 | elseif Thing[2] == "Blood" then | |
774 | local Mesh = Thing[7] | |
775 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
776 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
777 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
778 | elseif Thing[2] == "Elec" then | |
779 | local Mesh = Thing[1].Mesh | |
780 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
781 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
782 | elseif Thing[2] == "Disappear" then | |
783 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
784 | elseif Thing[2] == "Shatter" then | |
785 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
786 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
787 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
788 | Thing[6] = Thing[6] + Thing[5] | |
789 | end | |
790 | else | |
791 | Part.Parent = nil | |
792 | table.remove(Effects, e) | |
793 | end | |
794 | end | |
795 | end | |
796 | end | |
797 | end | |
798 | end) | |
799 | ||
800 | ||
801 | ||
802 | ||
803 | ||
804 | ||
805 | ||
806 | ||
807 | p = (game.Players.LocalPlayer.Name) | |
808 | char = game.Players.LocalPlayer.Character | |
809 | ||
810 | ||
811 | local player = game.Players.LocalPlayer | |
812 | repeat wait() until player.Character.Humanoid | |
813 | local humanoid = player.Character.Humanoid | |
814 | local mouse = player:GetMouse() | |
815 | ||
816 | for i,v in pairs(char:GetChildren()) do | |
817 | if v.ClassName == 'Accessory' then | |
818 | v:Destroy() | |
819 | end | |
820 | end | |
821 | ||
822 | ScarySound1 = Instance.new("Sound") | |
823 | ScarySound1.Parent = char.Torso | |
824 | ScarySound1.SoundId = "rbxassetid://177339878" | |
825 | ScarySound1.Volume = .5 | |
826 | ||
827 | ScarySound2 = Instance.new("Sound") | |
828 | ScarySound2.Parent = char.Torso | |
829 | ScarySound2.SoundId = "rbxassetid://833620953" | |
830 | ScarySound2.Volume = 7 | |
831 | ScarySound2.Looped = true | |
832 | ||
833 | ScarySound3 = Instance.new("Sound") | |
834 | ScarySound3.Parent = char.Torso | |
835 | ScarySound3.SoundId = "rbxassetid://483810543" | |
836 | ScarySound3.Volume = 0.3 | |
837 | ScarySound3.Looped = true | |
838 | ||
839 | ScarySound4 = Instance.new("Sound") | |
840 | ScarySound4.Parent = char.Torso | |
841 | ScarySound4.SoundId = "rbxassetid://649587991" | |
842 | ScarySound4.Volume = 5 | |
843 | ScarySound4.Looped = false | |
844 | ||
845 | Punch = Instance.new("Sound") | |
846 | Punch.Parent = char.Torso | |
847 | Punch.SoundId = "rbxassetid://146938349" | |
848 | Punch.Volume = 1.5 | |
849 | Punch.Looped = false | |
850 | Punch.Pitch = 0.8 | |
851 | ||
852 | hole = Instance.new("Sound") | |
853 | hole.Parent = char.Torso | |
854 | hole.SoundId = "rbxassetid://224339308" | |
855 | hole.Volume = .3 | |
856 | ||
857 | ||
858 | game.Players.LocalPlayer.Character.Sound:Destroy() | |
859 | ||
860 | function Normal() | |
861 | ScarySound3:Play() | |
862 | char.Humanoid.WalkSpeed = 18 | |
863 | char.Head.face.Texture = "rbxassetid://0" | |
864 | char["Left Leg"].Transparency = 0 | |
865 | char["Head"].Transparency = 0 | |
866 | char["Right Leg"].Transparency = 0 | |
867 | char["Torso"].Transparency = 0 | |
868 | char["Left Arm"].Transparency = 0 | |
869 | char["Right Arm"].Transparency = 0 | |
870 | end | |
871 | ||
872 | function GoInvisible() | |
873 | ScarySound3:Stop() | |
874 | ScarySound1:Stop() | |
875 | char.Humanoid.WalkSpeed = 120 | |
876 | char.Head.face.Transparency = 1 | |
877 | char["Left Leg"].Transparency = 0.5 | |
878 | char["Head"].Transparency = 0.5 | |
879 | char["Right Leg"].Transparency = 0.5 | |
880 | char["Torso"].Transparency = 0.5 | |
881 | char["Left Arm"].Transparency = 0.5 | |
882 | char["Right Arm"].Transparency = 0.5 | |
883 | Hood.Transparency = 0.5 | |
884 | Mask.Transparency = 0.5 | |
885 | Orbvc.Transparency = 0.5 | |
886 | Orbd.Transparency = 0.5 | |
887 | Orbvc.BrickColor = BrickColor.new("Really red") | |
888 | Orbd.BrickColor = BrickColor.new("Really red") | |
889 | wait(0.001) | |
890 | char["Left Leg"].Transparency = 0.6 | |
891 | char["Head"].Transparency = 0.6 | |
892 | char["Right Leg"].Transparency = 0.6 | |
893 | char["Torso"].Transparency = 0.6 | |
894 | char["Left Arm"].Transparency = 0.6 | |
895 | char["Right Arm"].Transparency = 0.6 | |
896 | Hood.Transparency = 0.6 | |
897 | Mask.Transparency = 0.6 | |
898 | Orbvc.Transparency = 0.6 | |
899 | Orbd.Transparency = 0.6 | |
900 | wait(0.001) | |
901 | char["Left Leg"].Transparency = 0.7 | |
902 | char["Head"].Transparency = 0.7 | |
903 | char["Right Leg"].Transparency = 0.7 | |
904 | char["Torso"].Transparency = 0.7 | |
905 | char["Left Arm"].Transparency = 0.7 | |
906 | char["Right Arm"].Transparency = 0.7 | |
907 | Hood.Transparency = 0.7 | |
908 | Mask.Transparency = 0.7 | |
909 | Orbvc.Transparency = 0.7 | |
910 | Orbd.Transparency = 0.7 | |
911 | wait(0.001) | |
912 | char["Left Leg"].Transparency = 1 | |
913 | char["Head"].Transparency = 1 | |
914 | char["Right Leg"].Transparency = 1 | |
915 | char["Torso"].Transparency = 1 | |
916 | char["Left Arm"].Transparency = 1 | |
917 | char["Right Arm"].Transparency = 1 | |
918 | Hood.Transparency = 1 | |
919 | Mask.Transparency = 1 | |
920 | Orbvc.Transparency = 1 | |
921 | Orbd.Transparency = 1 | |
922 | end | |
923 | ||
924 | function GoVisible() | |
925 | ScarySound3:Play() | |
926 | char.Humanoid.WalkSpeed = 16 | |
927 | ScarySound1:Play() | |
928 | char.Head.face.Transparency = 0 | |
929 | Orbvc.BrickColor = BrickColor.new("Really black") | |
930 | Orbd.BrickColor = BrickColor.new("Really black") | |
931 | char["Left Leg"].Transparency = 0.9 | |
932 | char["Head"].Transparency = 0.9 | |
933 | char["Right Leg"].Transparency = 9 | |
934 | char["Torso"].Transparency = 0.9 | |
935 | char["Left Arm"].Transparency = 0.9 | |
936 | char["Right Arm"].Transparency = 0.9 | |
937 | Hood.Transparency = 0.9 | |
938 | Mask.Transparency = 0.9 | |
939 | Orbvc.Transparency = 0.9 | |
940 | Orbd.Transparency = 0.9 | |
941 | wait(0.001) | |
942 | char["Left Leg"].Transparency = 0.7 | |
943 | char["Head"].Transparency = 0.7 | |
944 | char["Right Leg"].Transparency = 0.7 | |
945 | char["Torso"].Transparency = 0.7 | |
946 | char["Left Arm"].Transparency = 0.7 | |
947 | char["Right Arm"].Transparency = 0.7 | |
948 | Hood.Transparency = 0.7 | |
949 | Mask.Transparency = 0.7 | |
950 | Orbvc.Transparency = 0.7 | |
951 | Orbd.Transparency = 0.7 | |
952 | wait(0.001) | |
953 | char["Left Leg"].Transparency = 0 | |
954 | char["Head"].Transparency = 0 | |
955 | char["Right Leg"].Transparency = 0 | |
956 | char["Torso"].Transparency = 0 | |
957 | char["Left Arm"].Transparency = 0 | |
958 | char["Right Arm"].Transparency = 0 | |
959 | Hood.Transparency = 0 | |
960 | Mask.Transparency = 0 | |
961 | Orbvc.Transparency = 0 | |
962 | Orbd.Transparency = 0 | |
963 | end | |
964 | ||
965 | Normal() | |
966 | ||
967 | ||
968 | ||
969 | mouse.KeyDown:connect(function(key) | |
970 | if key == "z" then | |
971 | if char.Head.Transparency == 0 then | |
972 | GoInvisible() | |
973 | ||
974 | elseif char.Head.Transparency == 1 then | |
975 | GoVisible() | |
976 | end | |
977 | end end) | |
978 | ||
979 | mouse.KeyDown:connect(function(key) | |
980 | if key == "x" then | |
981 | if ScarySound2.IsPlaying == false then | |
982 | ScarySound2:Play() | |
983 | elseif ScarySound2.IsPlaying == true then | |
984 | ScarySound2:Stop() | |
985 | ||
986 | ||
987 | end | |
988 | end end) | |
989 | ||
990 | mouse.KeyDown:connect(function(key) | |
991 | if key == "r" then | |
992 | if ScarySound4.IsPlaying == false then | |
993 | ScarySound4:Play() | |
994 | elseif ScarySound2.IsPlaying == true then | |
995 | ScarySound4:Stop() | |
996 | ||
997 | ||
998 | end | |
999 | end end) | |
1000 | mouse.KeyDown:connect(function(key) | |
1001 | if key == "u" then | |
1002 | for _, z in pairs(workspace:GetChildren()) do | |
1003 | ||
1004 | if z.Name == "Zombie" then | |
1005 | ||
1006 | z:Destroy() | |
1007 | ||
1008 | end | |
1009 | end | |
1010 | end | |
1011 | end) | |
1012 | ||
1013 | ||
1014 | ||
1015 | mouse.KeyDown:connect(function(key) | |
1016 | if key == "h" then | |
1017 | for _, z in pairs(workspace:GetChildren()) do | |
1018 | ||
1019 | if z.Name == "Zombie" then | |
1020 | ||
1021 | ||
1022 | ||
1023 | end | |
1024 | end | |
1025 | end | |
1026 | end) | |
1027 | ||
1028 | ||
1029 | function SpawnZombie() | |
1030 | ||
1031 | ||
1032 | if ZomWait == false and ZomWait2 == false then | |
1033 | Zombie.Parent = game.Lighting | |
1034 | Zombie2 = Zombie:Clone() | |
1035 | Zombie3 = Zombie:Clone() | |
1036 | ||
1037 | Zombie:Destroy() | |
1038 | ---------------------------- | |
1039 | ZomWait2 = true | |
1040 | wait() | |
1041 | ZomWait = true | |
1042 | end | |
1043 | ||
1044 | ||
1045 | ||
1046 | if ZomWait == true and ZomWait2 == false then | |
1047 | Zombie3.Parent = game.Lighting | |
1048 | Zombie2 = Zombie3:Clone() | |
1049 | Zombie = Zombie3:Clone() | |
1050 | ||
1051 | Zombie3:Destroy() | |
1052 | ---------------------------- | |
1053 | ZomWait2 = true | |
1054 | wait() | |
1055 | ZomWait = false | |
1056 | end | |
1057 | Zombie2.Parent = game.Workspace | |
1058 | ||
1059 | end | |
1060 | ||
1061 | ||
1062 | ||
1063 | ||
1064 | function ResetZombie() | |
1065 | wait(4) | |
1066 | ZomSyle = false | |
1067 | ZomWait2 = false | |
1068 | ||
1069 | end | |
1070 | ||
1071 | function onTouch(part) | |
1072 | ||
1073 | local humanoid = part.Parent:findFirstChild("Humanoid") | |
1074 | local model = part.Parent | |
1075 | local torso = part.Parent:findFirstChild("Torso") | |
1076 | local head = part.Parent:findFirstChild("Head") | |
1077 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
1078 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
1079 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
1080 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
1081 | if model.Name == 'Zombie' == false then | |
1082 | ||
1083 | ||
1084 | if (humanoid ~=nil) then | |
1085 | ||
1086 | --humanoid.Health = 0 | |
1087 | ||
1088 | ||
1089 | ||
1090 | ||
1091 | head.BrickColor = BrickColor.new("Really black") | |
1092 | torso.BrickColor = BrickColor.new("Really black") | |
1093 | leftleg.BrickColor = BrickColor.new("Really black") | |
1094 | rightleg.BrickColor = BrickColor.new("Really black") | |
1095 | rightarm.BrickColor = BrickColor.new("Really black") | |
1096 | leftarm.BrickColor = BrickColor.new("Really black") | |
1097 | humanoid.Sit = true | |
1098 | wait(0.5) | |
1099 | torso.Anchored = true | |
1100 | wait(.3) | |
1101 | zomchar = humanoid.Parent | |
1102 | e=Instance.new('Part', model) | |
1103 | e.Size = Vector3.new(2.25,2.25,2.25) | |
1104 | e.Transparency = 1 | |
1105 | e.Anchored = true | |
1106 | e.CFrame = CFrame.new(torso.Position) | |
1107 | ||
1108 | ||
1109 | ||
1110 | wait(1) | |
1111 | torso:Destroy() | |
1112 | q=Instance.new('ParticleEmitter', e) | |
1113 | q.Size = NumberSequence.new(2,.0) | |
1114 | q.Rate = 500 | |
1115 | q.Transparency = NumberSequence.new(0,1) | |
1116 | q.Speed = NumberRange.new(7) | |
1117 | q.VelocitySpread = 100 | |
1118 | q.Lifetime = NumberRange.new(0.1,1) | |
1119 | q.Texture = 'rbxassetid://164417280' | |
1120 | wait(.1) | |
1121 | torso.Anchored = true | |
1122 | rightleg.Anchored = true | |
1123 | leftleg.Anchored = true | |
1124 | rightarm.Anchored = true | |
1125 | leftarm.Anchored = true | |
1126 | ded = Instance.new("Sound") | |
1127 | ded.Parent = e | |
1128 | ded.SoundId = "rbxassetid://347611423" | |
1129 | ded.Volume = 3 | |
1130 | ded.Looped = false | |
1131 | wait() | |
1132 | ||
1133 | ded:Play() | |
1134 | ||
1135 | wait(1) | |
1136 | leftleg.Transparency = 0.5 | |
1137 | head.Transparency = 0.5 | |
1138 | rightleg.Transparency = 0.5 | |
1139 | torso.Transparency = 0.5 | |
1140 | leftarm.Transparency = 0.5 | |
1141 | rightarm.Transparency = 0.5 | |
1142 | ||
1143 | ||
1144 | wait(0.001) | |
1145 | leftleg.Transparency = 0.6 | |
1146 | head.Transparency = 0.6 | |
1147 | rightleg.Transparency = 0.6 | |
1148 | torso.Transparency = 0.6 | |
1149 | leftarm.Transparency = 0.6 | |
1150 | rightarm.Transparency = 0.6 | |
1151 | ||
1152 | wait(0.001) | |
1153 | leftleg.Transparency = 0.7 | |
1154 | head.Transparency = 0.7 | |
1155 | rightleg.Transparency = 0.7 | |
1156 | torso.Transparency = 0.7 | |
1157 | leftarm.Transparency = 0.7 | |
1158 | rightarm.Transparency = 0.7 | |
1159 | ||
1160 | ||
1161 | ||
1162 | ||
1163 | ||
1164 | ||
1165 | wait(0.001) | |
1166 | leftleg.Transparency = 1 | |
1167 | head.Transparency = 1 | |
1168 | rightleg.Transparency = 1 | |
1169 | torso.Transparency = 1 | |
1170 | leftarm.Transparency = 1 | |
1171 | rightarm.Transparency = 1 | |
1172 | wait() | |
1173 | ||
1174 | SpawnZombie() | |
1175 | Zombie2.Name = 'Zombie' | |
1176 | ||
1177 | wait() | |
1178 | Zombie2:MoveTo(zomchar.Head.Position + Vector3.new(math.random(0,1),0,math.random(0,1))) | |
1179 | ---------------------- | |
1180 | ||
1181 | if ZomSyle == false then | |
1182 | ZomSyle = true | |
1183 | ||
1184 | ||
1185 | ||
1186 | ||
1187 | ||
1188 | ||
1189 | ||
1190 | ||
1191 | Zombie2.archivable = false | |
1192 | ||
1193 | ||
1194 | skin = zomchar["Body Colors"]:Clone() | |
1195 | skin.Parent = Zombie2 | |
1196 | wait() | |
1197 | ||
1198 | ||
1199 | Character= Zombie2 | |
1200 | plr = Zombie2 | |
1201 | Headmaker = Character.Head | |
1202 | Headcol1 = Headmaker.BrickColor | |
1203 | Headmat = Headmaker.Material | |
1204 | Headsize = Headmaker.Size | |
1205 | Headsize2 = Headmaker.Mesh.Scale | |
1206 | hed = Character.Head | |
1207 | hed.Transparency = 1 | |
1208 | ||
1209 | local Headnr1 = Instance.new("Model",Character.Head) | |
1210 | Headnr1.Name = "Lmao" | |
1211 | local Headnr2 = Instance.new("Model",Headnr1) | |
1212 | Headnr2.Name = ""..zomchar.Name | |
1213 | ||
1214 | ||
1215 | ---------------------------------------------------------- | |
1216 | wait() | |
1217 | local Mask = Instance.new("Part", Headnr2) | |
1218 | Mask.Name = "Head" | |
1219 | Mask.CanCollide = false | |
1220 | Mask.BrickColor = Headcol1 | |
1221 | Mask.Transparency = 0 | |
1222 | Mask.Material = Headmat | |
1223 | Mask.Size = Headsize | |
1224 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
1225 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
1226 | local Weld = Instance.new("Weld", Mask) | |
1227 | Weld.Part0 = Character.Head | |
1228 | Weld.Part1 = Mask | |
1229 | Weld.C1 = CFrame.new(0,0,0) | |
1230 | ||
1231 | local M1 = Instance.new("SpecialMesh") | |
1232 | M1.Parent = Mask | |
1233 | M1.MeshType='Head' | |
1234 | M1.Scale = Headsize2 | |
1235 | ---------------------------------------------------------- | |
1236 | local Name2 = Instance.new("Humanoid",Headnr2) | |
1237 | Zombie2.Torso.Touched:connect(onTouch) | |
1238 | wait() | |
1239 | ||
1240 | for i,v in pairs(zomchar:GetChildren()) do | |
1241 | if v:IsA("CharacterMesh") then | |
1242 | v:clone().Parent = Zombie2 | |
1243 | end | |
1244 | ||
1245 | if v:IsA("ShirtGraphic") then | |
1246 | v:clone().Parent = Zombie2 | |
1247 | end | |
1248 | ||
1249 | if v:IsA("Pants") then | |
1250 | v:clone().Parent = Zombie2 | |
1251 | end | |
1252 | if v:IsA("Shirt") then | |
1253 | v:clone().Parent = Zombie2 | |
1254 | ||
1255 | end | |
1256 | ||
1257 | ||
1258 | if v:IsA("Accessory") then | |
1259 | v:clone().Parent = Zombie2 | |
1260 | end | |
1261 | ||
1262 | if v:IsA("Hat") then | |
1263 | v:clone().Parent = Zombie2 | |
1264 | end | |
1265 | ||
1266 | end | |
1267 | ||
1268 | ||
1269 | ||
1270 | end | |
1271 | ||
1272 | ||
1273 | ||
1274 | ||
1275 | ||
1276 | ||
1277 | ||
1278 | ---------------------- | |
1279 | wait() | |
1280 | leftleg:Destroy() | |
1281 | head:Destroy() | |
1282 | rightleg:Destroy() | |
1283 | leftarm:Destroy() | |
1284 | rightarm:Destroy() | |
1285 | ResetZombie() | |
1286 | end | |
1287 | end | |
1288 | end | |
1289 | ||
1290 | ||
1291 | ||
1292 | char.Torso.Touched:connect(onTouch) | |
1293 | ||
1294 | mouse.KeyDown:connect(function(key) | |
1295 | if key == "c" then | |
1296 | ||
1297 | LockOn() | |
1298 | ||
1299 | ||
1300 | ||
1301 | ||
1302 | ||
1303 | end | |
1304 | end) | |
1305 | ||
1306 | ||
1307 | debounce = false | |
1308 | ||
1309 | function onTouched(hit) | |
1310 | hole:Play() | |
1311 | hit.CanCollide=false | |
1312 | wait(.5) | |
1313 | hit.CanCollide = true | |
1314 | debounce = true | |
1315 | ||
1316 | end | |
1317 | ||
1318 | game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) | |
1319 | ||
1320 | ||
1321 | while wait() do | |
1322 | char["Left Leg"].BrickColor = BrickColor.new("Really black") | |
1323 | char["Head"].BrickColor = BrickColor.new("Really black") | |
1324 | char["Right Leg"].BrickColor = BrickColor.new("Really black") | |
1325 | char["Torso"].BrickColor = BrickColor.new("Really black") | |
1326 | char["Left Arm"].BrickColor = BrickColor.new("Really black") | |
1327 | char["Right Arm"].BrickColor = BrickColor.new("Really black") | |
1328 | imgl.Rotation = imgl.Rotation + 1 | |
1329 | if targetted ~= nil then | |
1330 | crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") | |
1331 | crosshair.Enabled = true | |
1332 | elseif targetted == nil then | |
1333 | crosshair.Adornee = nil | |
1334 | crosshair.Enabled = false | |
1335 | end | |
1336 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
1337 | for _, z in pairs(workspace:GetChildren()) do | |
1338 | ||
1339 | if z.Name == "Zombie" then | |
1340 | ||
1341 | z.Humanoid:MoveTo(targetted.Head.Position) | |
1342 | ||
1343 | end | |
1344 | end | |
1345 | end) | |
1346 | ||
1347 | playertarg = game.Players.LocalPlayer | |
1348 | chara = playertarg.Character | |
1349 | Mouse = playertarg:GetMouse() | |
1350 | targetted = nil | |
1351 | ||
1352 | New = function(Object, Parent, Name, Data) | |
1353 | local Object = Instance.new(Object) | |
1354 | for Index, Value in pairs(Data or {}) do | |
1355 | Object[Index] = Value | |
1356 | end | |
1357 | Object.Parent = Parent | |
1358 | Object.Name = Name | |
1359 | return Object | |
1360 | end | |
1361 | ||
1362 | ||
1363 | ||
1364 | crosshair = Instance.new("BillboardGui",chara) | |
1365 | crosshair.Size = UDim2.new(10,0,10,0) | |
1366 | crosshair.Enabled = false | |
1367 | imgl = Instance.new("ImageLabel",crosshair) | |
1368 | imgl.Position = UDim2.new(0,0,0,0) | |
1369 | imgl.Size = UDim2.new(1,0,1,0) | |
1370 | imgl.Image = "rbxassetid://182932517" | |
1371 | imgl.BackgroundTransparency = 1 | |
1372 | imgl.ImageTransparency = .7 | |
1373 | imgl.ImageColor3 = Color3.new(0,0,0) | |
1374 | ||
1375 | ||
1376 | function LoadSnd(id,loop,vol,pit) | |
1377 | local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit}) | |
1378 | return snd | |
1379 | end | |
1380 | ||
1381 | TargetSnd = LoadSnd(167191994,false,2,.8) | |
1382 | ||
1383 | ||
1384 | function TargetSelect(person) | |
1385 | local dd=coroutine.wrap(function() | |
1386 | if targetted ~= person then | |
1387 | targetted = person | |
1388 | for i = 0,30,10 do | |
1389 | wait(.05) | |
1390 | crosshair.Size = UDim2.new(40-i,0,40-i,0) | |
1391 | end | |
1392 | end | |
1393 | end) | |
1394 | dd() | |
1395 | end | |
1396 | ||
1397 | ||
1398 | ||
1399 | function LockOn() | |
1400 | if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1401 | TargetSelect(Mouse.Target.Parent) | |
1402 | TargetSnd:Play() | |
1403 | else end | |
1404 | end | |
1405 | ||
1406 | ||
1407 | ||
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | ||
1413 | ||
1414 | ||
1415 | ||
1416 | ||
1417 | ||
1418 | ||
1419 | ||
1420 | ||
1421 | ||
1422 | ||
1423 | ||
1424 | ||
1425 | ||
1426 | ||
1427 | ||
1428 | ||
1429 | ZomWait = false | |
1430 | ZomWait2 = false | |
1431 | ZomSyle = false | |
1432 | ||
1433 | ||
1434 | Target1 =script.Parent.Name | |
1435 | Target2 = game.Players[Target1] | |
1436 | Target2.Character.archivable = true | |
1437 | clone4 = Target2.Character:Clone() | |
1438 | clone4.Parent = game.Lighting | |
1439 | ||
1440 | ||
1441 | ||
1442 | ||
1443 | ||
1444 | ||
1445 | ||
1446 | ||
1447 | ||
1448 | ||
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | ||
1454 | ||
1455 | ||
1456 | ||
1457 | ||
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | ||
1463 | ||
1464 | ||
1465 | ||
1466 | ||
1467 | ||
1468 | ||
1469 | ||
1470 | ||
1471 | ||
1472 | ||
1473 | Glow1 = Color3.new(.5,0,0) | |
1474 | Glow2 = Color3.new(0,0,0) | |
1475 | ||
1476 | GlowParticle = Instance.new("ParticleEmitter",clone4.Torso) | |
1477 | GlowParticle.LightEmission = 0 | |
1478 | GlowParticle.Color = ColorSequence.new(Glow1,Glow2) | |
1479 | GlowParticle.Size = NumberSequence.new(2,0) | |
1480 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" | |
1481 | GlowParticle.Transparency = NumberSequence.new(.3,.8) | |
1482 | GlowParticle.LockedToPart = false | |
1483 | GlowParticle.Lifetime = NumberRange.new(.5,.6) | |
1484 | GlowParticle.Rate= 100 | |
1485 | GlowParticle.Speed =NumberRange.new(6) | |
1486 | GlowParticle.VelocitySpread = 360 | |
1487 | ||
1488 | ||
1489 | ||
1490 | for i,v in pairs(clone4:GetChildren()) do | |
1491 | ||
1492 | ||
1493 | if v:IsA("ShirtGraphic") then | |
1494 | v:Destroy() | |
1495 | end | |
1496 | ||
1497 | if v:IsA("Pants") then | |
1498 | v:Destroy() | |
1499 | end | |
1500 | if v:IsA("Shirt") then | |
1501 | v:Destroy() | |
1502 | end | |
1503 | if v:IsA("Hat") then | |
1504 | v:Destroy() | |
1505 | ||
1506 | end | |
1507 | if v:IsA("Accessory") then | |
1508 | v:Destroy() | |
1509 | end | |
1510 | ||
1511 | end | |
1512 | ||
1513 | clone4["Body Colors"]:Destroy() | |
1514 | clone4.Head.face.Texture = "rbxassetid://97880283" | |
1515 | ||
1516 | wait() | |
1517 | Zombie = clone4:Clone() | |
1518 | ||
1519 | wait() | |
1520 | ||
1521 | clone4:Destroy() | |
1522 | ||
1523 | wait() | |
1524 | ||
1525 | ||
1526 | ||
1527 | ||
1528 | ||
1529 | ||
1530 | end | |
1531 | ||
1532 | ||
1533 | ||
1534 | ||
1535 | ------------------------------------------------------------------------ |