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1 | local plr = game.Players.LocalPlayer | |
2 | local char = plr.Character | |
3 | local larm = char["Left Arm"] | |
4 | local rarm = char["Right Arm"] | |
5 | local lleg = char["Left Leg"] | |
6 | local rleg = char["Right Leg"] | |
7 | local head = char.Head | |
8 | local torso = char.Torso | |
9 | ||
10 | for i,v in pairs(char:children()) do | |
11 | if v:IsA("Hat") then | |
12 | v:Destroy() | |
13 | end | |
14 | end | |
15 | ||
16 | for i,v in pairs (head:GetChildren()) do | |
17 | if v:IsA("Sound") then | |
18 | v:Destroy() | |
19 | end | |
20 | end | |
21 | ||
22 | larm.Transparency = 1 | |
23 | rarm.Transparency = 1 | |
24 | lleg.Transparency = 1 | |
25 | rleg.Transparency = 1 | |
26 | torso.Transparency = 1 | |
27 | head.Transparency = 1 | |
28 | head.face.Transparency = 1 | |
29 | ||
30 | larm.CanCollide = false | |
31 | rarm.CanCollide = false | |
32 | lleg.CanCollide = false | |
33 | rleg.CanCollide = false | |
34 | head.CanCollide = false | |
35 | torso.CanCollide = false | |
36 | ||
37 | ||
38 | ||
39 | ||
40 | ||
41 | ||
42 | ||
43 | ||
44 | ||
45 | ||
46 | --[[ | |
47 | Shadow V1 | |
48 | By:LuaLlama | |
49 | --]] | |
50 | local Player = game.Players.LocalPlayer | |
51 | local Character = Player.Character or Player.CharacterAdded:wait() | |
52 | local Mouse = Player:GetMouse() | |
53 | local Spread = 20 | |
54 | local Activate = false | |
55 | local Holder = Instance.new('Model', Character) | |
56 | local Color = BrickColor.new('Institutional white') -- Institutional white | |
57 | local run | |
58 | local wall = false | |
59 | local fire = false | |
60 | local Blocks = {} | |
61 | ||
62 | function Boomeffect() | |
63 | local Ball = Instance.new('Part', Holder) | |
64 | Ball.Shape = 'Ball' | |
65 | Ball.BrickColor = Color | |
66 | Ball.Material = Enum.Material.Neon | |
67 | Ball.Anchored = true | |
68 | Ball.CanCollide = false | |
69 | Ball.CFrame = Character.Torso.CFrame | |
70 | coroutine.resume(coroutine.create(function() | |
71 | for i=0,10,0.5 do | |
72 | Ball.Size = Vector3.new(i,i,i) | |
73 | Ball.CFrame = Character.Torso.CFrame | |
74 | Ball.Transparency = i/10 | |
75 | wait() | |
76 | end | |
77 | Ball:Destroy() | |
78 | end)) | |
79 | end | |
80 | ||
81 | function Unboomeffect() | |
82 | local Ball = Instance.new('Part', Holder) | |
83 | Ball.Shape = 'Ball' | |
84 | Ball.BrickColor = Color | |
85 | Ball.Material = Enum.Material.Neon | |
86 | Ball.Anchored = true | |
87 | Ball.CanCollide = false | |
88 | Ball.CFrame = Character.Torso.CFrame | |
89 | coroutine.resume(coroutine.create(function() | |
90 | for i=10,0,-0.5 do | |
91 | Ball.Size = Vector3.new(i,i,i) | |
92 | Ball.CFrame = Character.Torso.CFrame | |
93 | Ball.Transparency = i/10 | |
94 | wait() | |
95 | end | |
96 | Ball:Destroy() | |
97 | end)) | |
98 | end | |
99 | ||
100 | function onKeyPress(inputObject, gameProcessedEvent) | |
101 | if inputObject.KeyCode == Enum.KeyCode.Q then -- Activate | |
102 | if Activate then | |
103 | --run:disconnect() | |
104 | Activate = false | |
105 | Character.Humanoid.WalkSpeed = 16 | |
106 | Character.Humanoid.JumpPower = 50 | |
107 | Unboomeffect() | |
108 | else | |
109 | Activate = true | |
110 | Character.Humanoid.WalkSpeed = 200 | |
111 | Character.Humanoid.JumpPower = 200 | |
112 | Boomeffect() | |
113 | wait(0.35) | |
114 | --run = game:GetService('RunService').Stepped:connect(function() | |
115 | repeat | |
116 | wait() | |
117 | if fire then repeat wait(0.1) until not fire end | |
118 | for i,v in ipairs(Character:GetChildren()) do | |
119 | local Shadow | |
120 | if v:IsA('BasePart') then | |
121 | Shadow = v:Clone() | |
122 | end | |
123 | if Shadow then | |
124 | Shadow:ClearAllChildren() | |
125 | local BF = Instance.new('BodyVelocity', Shadow) | |
126 | BF.velocity = Vector3.new(math.random(-Spread, Spread), math.random(-Spread, Spread), math.random(-Spread, Spread)) | |
127 | BF.Name = 'BF' | |
128 | Shadow.Parent = Holder | |
129 | Shadow.CanCollide = false | |
130 | Shadow.Transparency = 0.5 | |
131 | Shadow.Material = 'Neon' | |
132 | Shadow.BrickColor = Color | |
133 | table.insert(Blocks, Shadow) | |
134 | coroutine.resume(coroutine.create(function() | |
135 | for i=0,10,0.5 do | |
136 | Shadow.Transparency = i/10 | |
137 | wait() | |
138 | end | |
139 | for i,v in next, Blocks do | |
140 | if v == Shadow then | |
141 | table.remove(Blocks, i) | |
142 | break | |
143 | end | |
144 | end | |
145 | Shadow:Destroy() | |
146 | end)) | |
147 | end | |
148 | end | |
149 | until not Activate | |
150 | --end) | |
151 | end | |
152 | end | |
153 | ||
154 | if inputObject.KeyCode == Enum.KeyCode.L then -- Beam | |
155 | if Mouse.Target and Mouse.Hit and Activate then | |
156 | local Pos = Mouse.Hit.p | |
157 | local Part = Mouse.Target | |
158 | local Dist = (Character.Torso.Position - Pos).magnitude | |
159 | ||
160 | local Beam = Instance.new("Part", Holder) | |
161 | Beam.Name = "Beam" | |
162 | Beam.BrickColor = Color | |
163 | Beam.Transparency = 0.5 | |
164 | Beam.Anchored = true | |
165 | Beam.CanCollide = false | |
166 | Beam.Material = 'Neon' | |
167 | Beam.Size = Vector3.new(0, 0, Dist) | |
168 | Beam.CFrame = CFrame.new(Character.Torso.Position, Pos) * CFrame.new(0, 0, -Dist/2) | |
169 | ||
170 | local explo = Instance.new('Explosion', Beam) | |
171 | explo.Position = Pos | |
172 | -- Damage | |
173 | ||
174 | if Part.Parent ~= Character then | |
175 | local Human | |
176 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
177 | if v:IsA('Humanoid') then | |
178 | Human = v | |
179 | break | |
180 | end | |
181 | end | |
182 | if Human then | |
183 | Human:TakeDamage(25) | |
184 | end | |
185 | end | |
186 | ||
187 | ||
188 | coroutine.resume(coroutine.create(function() | |
189 | for i=0,10,2 do | |
190 | Dist = (Character.Torso.Position - Pos).magnitude | |
191 | Beam.Size = Vector3.new(i/2,i/2,Dist) | |
192 | Beam.CFrame = CFrame.new(Character.Torso.Position, Pos) * CFrame.new(0, 0, -Dist/2) | |
193 | Beam.Transparency = i/10 | |
194 | wait() | |
195 | end | |
196 | Beam:Destroy() | |
197 | end)) | |
198 | end | |
199 | end | |
200 | ||
201 | if inputObject.KeyCode == Enum.KeyCode.R and Activate and not wall then -- Terrain misshap | |
202 | wall = true | |
203 | local cf = Character.Torso.CFrame | |
204 | for i=1,18 do | |
205 | wait(0.125) | |
206 | local Pos = (cf*CFrame.Angles(0, math.rad(i*20), 0))*CFrame.new(35,0,0) | |
207 | local Terrain = Instance.new('Part', game.Workspace) | |
208 | Terrain.Material = 'Neon' | |
209 | Terrain.BrickColor = Color | |
210 | Terrain.Size = Vector3.new(10,0,10) | |
211 | Terrain.CFrame = CFrame.new(Pos.p - Vector3.new(0, -3, 0)) | |
212 | Terrain.Anchored = true | |
213 | ||
214 | Terrain.Touched:connect(function(Part) | |
215 | if Part.Parent ~= Character then | |
216 | local Human | |
217 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
218 | if v:IsA('Humanoid') then | |
219 | Human = v | |
220 | break | |
221 | end | |
222 | end | |
223 | if Human then | |
224 | Human:TakeDamage(25) | |
225 | end | |
226 | end | |
227 | end) | |
228 | ||
229 | coroutine.resume(coroutine.create(function() | |
230 | for i=0,100,8 do | |
231 | Terrain.Size = Vector3.new(10,i/2,10) | |
232 | Terrain.CFrame = CFrame.new(Pos.p+Vector3.new(0, i/4, 0) + Vector3.new(0, -3, 0)) | |
233 | --Terrain.Transparency = 1-(i/100) | |
234 | wait() | |
235 | end | |
236 | wait(1) | |
237 | for i=100,0,-16 do | |
238 | Terrain.Size = Vector3.new(10,i/2,10) | |
239 | Terrain.CFrame = CFrame.new(Pos.p+Vector3.new(0, i/4, 0) + Vector3.new(0, -3, 0)) | |
240 | wait() | |
241 | end | |
242 | Terrain:Destroy() | |
243 | end)) | |
244 | end | |
245 | wall = false | |
246 | end | |
247 | ||
248 | if inputObject.KeyCode == Enum.KeyCode.T and Activate and not fire then -- Teleport | |
249 | if Mouse.Target and Mouse.Hit then | |
250 | fire = true | |
251 | local Pos = Mouse.Hit.p | |
252 | for i,v in next, Blocks do | |
253 | if v.Parent then | |
254 | if v:FindFirstChild('BF') then | |
255 | v.BF.Velocity = CFrame.new(Character.Torso.Position, Pos).lookVector *math.random(1,Spread*10) | |
256 | end | |
257 | game:GetService('Debris'):AddItem(v, 2) | |
258 | v.Touched:connect(function(Part) | |
259 | if Part.Parent and Part.Parent ~= Character then | |
260 | local Human | |
261 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
262 | if v:IsA('Humanoid') then | |
263 | Human = v | |
264 | break | |
265 | end | |
266 | end | |
267 | if Human then | |
268 | Human:TakeDamage(5) | |
269 | v:Destroy() | |
270 | end | |
271 | end | |
272 | end) | |
273 | end | |
274 | end | |
275 | Blocks = {} | |
276 | fire = false | |
277 | end | |
278 | end | |
279 | end | |
280 | ||
281 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
282 | local isScriptNil = false | |
283 | ||
284 | local PlrName = "saud20" | |
285 | local Plrs = game:GetService("Players") | |
286 | local RunService = game:GetService("RunService") | |
287 | local Content = game:GetService("ContentProvider") | |
288 | local LP = Plrs.LocalPlayer | |
289 | local Char = LP.Character | |
290 | local PlrGui = LP.PlayerGui | |
291 | local Backpack = LP.Backpack | |
292 | local Mouse = LP:GetMouse() | |
293 | ||
294 | local Camera = Workspace.CurrentCamera | |
295 | local LastCamCF = Camera.CoordinateFrame | |
296 | local AnimJoints = {} | |
297 | local Cons = {} | |
298 | local mDown = false | |
299 | local Multi = false | |
300 | local Grabbing = false | |
301 | local Current = {} | |
302 | local Alpha = 1 | |
303 | local LightNum = 1 | |
304 | ||
305 | Current.Part = nil | |
306 | Current.BP = nil | |
307 | Current.BA = nil | |
308 | Current.Mass = nil | |
309 | ||
310 | local LastPart = nil | |
311 | ||
312 | local Head = Char["Head"] | |
313 | local Torso = Char["Torso"] | |
314 | local Humanoid = Char["Humanoid"] | |
315 | local LA = Char["Left Arm"] | |
316 | local RA = Char["Right Arm"] | |
317 | local LL = Char["Left Leg"] | |
318 | local RL = Char["Right Leg"] | |
319 | ||
320 | local LS, RS; | |
321 | ||
322 | local OrigLS = Torso["Left Shoulder"] | |
323 | local OrigRS = Torso["Right Shoulder"] | |
324 | ||
325 | for _,v in pairs(Char:GetChildren()) do | |
326 | if v.Name == ModID then | |
327 | v:Destroy() | |
328 | end | |
329 | end | |
330 | ||
331 | for _,v in pairs(PlrGui:GetChildren()) do | |
332 | if v.Name == "PadsGui" then | |
333 | v:Destroy() | |
334 | end | |
335 | end | |
336 | ||
337 | local ModID = "Pads" | |
338 | local Objects = {} | |
339 | local Grav = 196.2 | |
340 | ||
341 | local sin=math.sin | |
342 | local cos=math.cos | |
343 | local max=math.max | |
344 | local min=math.min | |
345 | local atan2=math.atan2 | |
346 | local random=math.random | |
347 | local tau = 2 * math.pi | |
348 | ||
349 | local BodyObjects = { | |
350 | ["BodyVelocity"] = true; | |
351 | ["BodyAngularVelocity"] = true; | |
352 | ["BodyForce"] = true; | |
353 | ["BodyThrust"] = true; | |
354 | ["BodyPosition"] = true; | |
355 | ["RocketPropulsion"] = true; | |
356 | } | |
357 | ||
358 | if LP.Name == PlrName and isScriptNil then | |
359 | script.Parent = nil | |
360 | end | |
361 | ||
362 | LP.CameraMode = "Classic" | |
363 | ||
364 | local Assets = { | |
365 | } | |
366 | ||
367 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
368 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
369 | ||
370 | for i,v in pairs(Assets) do | |
371 | local ID = tostring(Assets[i]) | |
372 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
373 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID) | |
374 | end | |
375 | ||
376 | function QuaternionFromCFrame(cf) | |
377 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
378 | local trace = m00 + m11 + m22 if trace > 0 then | |
379 | local s = math.sqrt(1 + trace); | |
380 | local recip = 0.5/s; | |
381 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
382 | else | |
383 | local i = 0; | |
384 | if m11 > m00 then | |
385 | i = 1; | |
386 | end; | |
387 | if m22 > (i == 0 and m00 or m11) then | |
388 | i = 2 end if i == 0 then | |
389 | local s = math.sqrt(m00-m11-m22+1); | |
390 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
391 | elseif i == 1 then | |
392 | local s = math.sqrt(m11-m22-m00+1); | |
393 | local recip = 0.5/s; | |
394 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
395 | elseif i == 2 then | |
396 | local s = math.sqrt(m22-m00-m11+1); | |
397 | local recip = 0.5/s; | |
398 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
399 | end; | |
400 | end; | |
401 | end; | |
402 | ||
403 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
404 | local xs, ys, zs = x + x, y + y, z + z; | |
405 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
406 | local xx = x*xs; | |
407 | local xy = x*ys; | |
408 | local xz = x*zs; | |
409 | local yy = y*ys; | |
410 | local yz = y*zs; | |
411 | local zz = z*zs; | |
412 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
413 | end; | |
414 | ||
415 | function QuaternionSlerp(a, b, t) | |
416 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
417 | local startInterp, finishInterp; | |
418 | if cosTheta >= 0.0001 then | |
419 | if (1 - cosTheta) > 0.0001 then | |
420 | local theta = math.acos(cosTheta); | |
421 | local invSinTheta = 1/math.sin(theta); | |
422 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
423 | finishInterp = math.sin(t*theta)*invSinTheta; | |
424 | else | |
425 | startInterp = 1-t finishInterp = t; | |
426 | end; | |
427 | else | |
428 | if (1+cosTheta) > 0.0001 then | |
429 | local theta = math.acos(-cosTheta); | |
430 | local invSinTheta = 1/math.sin(theta); | |
431 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
432 | finishInterp = math.sin(t*theta)*invSinTheta; | |
433 | else startInterp = t-1 finishInterp = t; | |
434 | end; | |
435 | end; | |
436 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
437 | end; | |
438 | ||
439 | function CLerp(a,b,t) | |
440 | local qa={QuaternionFromCFrame(a)}; | |
441 | local qb={QuaternionFromCFrame(b)}; | |
442 | local ax,ay,az=a.x,a.y,a.z; | |
443 | local bx,by,bz=b.x,b.y,b.z; | |
444 | local _t=1-t; | |
445 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
446 | end | |
447 | ||
448 | function GetWeld(weld) | |
449 | local obj | |
450 | for i, v in pairs(AnimJoints) do | |
451 | if v[1] == weld then | |
452 | obj = v | |
453 | break | |
454 | end | |
455 | end | |
456 | if not obj then | |
457 | obj = {weld,NV} | |
458 | table.insert(AnimJoints,obj) | |
459 | end | |
460 | return weld.C0.p, obj[2] | |
461 | end | |
462 | ||
463 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
464 | smooth = smooth or 1 | |
465 | local obj | |
466 | for i, v in pairs(AnimJoints) do | |
467 | if v[1] == weld then | |
468 | obj = v | |
469 | break | |
470 | end | |
471 | end | |
472 | if not obj then | |
473 | obj = {weld,NV} | |
474 | table.insert(AnimJoints,obj) | |
475 | end | |
476 | ||
477 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
478 | ||
479 | local tox,toy,toz = 0,0,0 | |
480 | tox = math.abs(origangle.x - nextangle.x) *perc | |
481 | toy = math.abs(origangle.y - nextangle.y) *perc | |
482 | toz = math.abs(origangle.z - nextangle.z) *perc | |
483 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
484 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
485 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
486 | ||
487 | local tox2,toy2,toz2 = 0,0,0 | |
488 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
489 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
490 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
491 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
492 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
493 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
494 | ||
495 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
496 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
497 | end | |
498 | ||
499 | function RotateCamera(x, y) | |
500 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
501 | end | |
502 | ||
503 | function GetAngles(cf) | |
504 | local lv = cf.lookVector | |
505 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
506 | end | |
507 | ||
508 | local LastCamCF = Camera.CoordinateFrame | |
509 | ||
510 | function Look() | |
511 | if AlphaOn == true then | |
512 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
513 | Camera.CoordinateFrame = LastCamCF | |
514 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
515 | LastCamCF = Camera.CoordinateFrame | |
516 | end | |
517 | end | |
518 | ||
519 | function Cor(Func) | |
520 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
521 | if not Ok then | |
522 | print(Err) | |
523 | end | |
524 | end | |
525 | ||
526 | function Cor2(Func) | |
527 | local Ok, Err = ypcall(Func) | |
528 | if not Ok then | |
529 | print(Err) | |
530 | end | |
531 | end | |
532 | ||
533 | function MakePads() | |
534 | -- 1 - VTelekinesis | |
535 | P1 = Instance.new("Model") | |
536 | P1.Name = ModID | |
537 | ||
538 | -- 2 - RBase | |
539 | P2 = Instance.new("Part") | |
540 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
541 | P2.FormFactor = Enum.FormFactor.Custom | |
542 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
543 | P2.Anchored = true | |
544 | P2.BrickColor = BrickColor.new("White") | |
545 | P2.Friction = 0.30000001192093 | |
546 | P2.Shape = Enum.PartType.Block | |
547 | P2.Name = "RBase" | |
548 | P2.Parent = P1 | |
549 | P2.Transparency = 1 | |
550 | ||
551 | -- 3 - Mesh | |
552 | P3 = Instance.new("CylinderMesh") | |
553 | P3.Scale = Vector3.new(1, 0.5, 1) | |
554 | P3.Parent = P2 | |
555 | ||
556 | -- 4 - LBase | |
557 | P4 = Instance.new("Part") | |
558 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
559 | P4.FormFactor = Enum.FormFactor.Custom | |
560 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
561 | P4.Anchored = true | |
562 | P4.BrickColor = BrickColor.new("White") | |
563 | P4.Friction = 0.30000001192093 | |
564 | P4.Shape = Enum.PartType.Block | |
565 | P4.Name = "LBase" | |
566 | P4.Parent = P1 | |
567 | P4.Transparency = 1 | |
568 | ||
569 | -- 5 - Mesh | |
570 | P5 = Instance.new("CylinderMesh") | |
571 | P5.Scale = Vector3.new(1, 0.5, 1) | |
572 | P5.Parent = P4 | |
573 | ||
574 | ||
575 | -- 6 - RP1 | |
576 | P6 = Instance.new("Part") | |
577 | P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
578 | P6.FormFactor = Enum.FormFactor.Custom | |
579 | P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
580 | P6.Anchored = true | |
581 | P6.BrickColor = BrickColor.new("White") | |
582 | P6.Friction = 0.30000001192093 | |
583 | P6.Shape = Enum.PartType.Block | |
584 | P6.Name = "RP1" | |
585 | P6.Parent = P2 | |
586 | P6.Transparency = 1 | |
587 | -- 7 - Mesh | |
588 | P7 = Instance.new("CylinderMesh") | |
589 | P7.Scale = Vector3.new(1, 0.5, 1) | |
590 | P7.Parent = P6 | |
591 | ||
592 | ||
593 | -- 8 - RP2 | |
594 | P8 = Instance.new("Part") | |
595 | P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
596 | P8.FormFactor = Enum.FormFactor.Custom | |
597 | P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
598 | P8.Anchored = true | |
599 | P8.BrickColor = BrickColor.new("White") | |
600 | P8.Friction = 0.30000001192093 | |
601 | P8.Shape = Enum.PartType.Block | |
602 | P8.Name = "RP2" | |
603 | P8.Parent = P2 | |
604 | P8.Transparency = 1 | |
605 | ||
606 | -- 9 - Mesh | |
607 | P9 = Instance.new("CylinderMesh") | |
608 | P9.Scale = Vector3.new(1, 0.5, 1) | |
609 | P9.Parent = P8 | |
610 | ||
611 | -- 10 - RP3 | |
612 | P10 = Instance.new("Part") | |
613 | P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
614 | P10.FormFactor = Enum.FormFactor.Custom | |
615 | P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
616 | P10.Anchored = true | |
617 | P10.BrickColor = BrickColor.new("White") | |
618 | P10.Friction = 0.30000001192093 | |
619 | P10.Shape = Enum.PartType.Block | |
620 | P10.Name = "RP3" | |
621 | P10.Parent = P2 | |
622 | P10.Transparency = 1 | |
623 | ||
624 | -- 11 - Mesh | |
625 | P11 = Instance.new("CylinderMesh") | |
626 | P11.Scale = Vector3.new(1, 0.5, 1) | |
627 | P11.Parent = P10 | |
628 | ||
629 | ||
630 | -- 12 - LP1 | |
631 | P12 = Instance.new("Part") | |
632 | P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
633 | P12.FormFactor = Enum.FormFactor.Custom | |
634 | P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
635 | P12.Anchored = true | |
636 | P12.BrickColor = BrickColor.new("White") | |
637 | P12.Friction = 0.30000001192093 | |
638 | P12.Shape = Enum.PartType.Block | |
639 | P12.Name = "LP1" | |
640 | P12.Parent = P4 | |
641 | P12.Transparency = 1 | |
642 | ||
643 | -- 13 - Mesh | |
644 | P13 = Instance.new("CylinderMesh") | |
645 | P13.Scale = Vector3.new(1, 0.5, 1) | |
646 | P13.Parent = P12 | |
647 | ||
648 | -- 14 - LP2 | |
649 | P14 = Instance.new("Part") | |
650 | P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
651 | P14.FormFactor = Enum.FormFactor.Custom | |
652 | P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
653 | P14.Anchored = true | |
654 | P14.BrickColor = BrickColor.new("White") | |
655 | P14.Friction = 0.30000001192093 | |
656 | P14.Shape = Enum.PartType.Block | |
657 | P14.Name = "LP2" | |
658 | P14.Parent = P4 | |
659 | P14.Transparency = 1 | |
660 | ||
661 | -- 15 - Mesh | |
662 | P15 = Instance.new("CylinderMesh") | |
663 | P15.Scale = Vector3.new(1, 0.5, 1) | |
664 | P15.Parent = P14 | |
665 | ||
666 | ||
667 | -- 16 - LP3 | |
668 | P16 = Instance.new("Part") | |
669 | P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
670 | P16.FormFactor = Enum.FormFactor.Custom | |
671 | P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
672 | P16.Anchored = true | |
673 | P16.BrickColor = BrickColor.new("White") | |
674 | P16.Friction = 0.30000001192093 | |
675 | P16.Shape = Enum.PartType.Block | |
676 | P16.Name = "LP3" | |
677 | P16.Parent = P4 | |
678 | P16.Transparency = 1 | |
679 | ||
680 | -- 17 - Mesh | |
681 | P17 = Instance.new("CylinderMesh") | |
682 | P17.Scale = Vector3.new(1, 0.5, 1) | |
683 | P17.Parent = P16 | |
684 | ||
685 | P1.Parent = LP.Character | |
686 | P1:MakeJoints() | |
687 | return P1 | |
688 | end | |
689 | ||
690 | weldModel = function(model, unanchor, rooty) | |
691 | local parts = {} | |
692 | local function recurse(object) | |
693 | if object:IsA("BasePart") then | |
694 | table.insert(parts, object) | |
695 | end | |
696 | for _,child in pairs(object:GetChildren()) do | |
697 | recurse(child) | |
698 | end | |
699 | end | |
700 | recurse(model) | |
701 | ||
702 | local rootPart = rooty or parts[1] | |
703 | for _, part in pairs(parts) do | |
704 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
705 | local weld = Instance.new("Weld") | |
706 | weld.Part0 = rootPart | |
707 | weld.Part1 = part | |
708 | weld.C0 = cframe | |
709 | weld.Parent = rootPart | |
710 | end | |
711 | ||
712 | if unanchor then | |
713 | for _, part in pairs(parts) do | |
714 | part.Anchored = false | |
715 | part.CanCollide = false | |
716 | end | |
717 | end | |
718 | end | |
719 | ||
720 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
721 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
722 | local weld = Instance.new("Weld") | |
723 | weld.Name = "Weld" | |
724 | weld.Part0 = rootPart | |
725 | weld.Part1 = Item | |
726 | weld.C0 = cframe | |
727 | weld.Parent = ParentItem and Item or rootPart | |
728 | ||
729 | if unanchor then | |
730 | Item.Anchored = false | |
731 | end | |
732 | return weld, cframe | |
733 | end | |
734 | ||
735 | scaleModel = function(model, scale) | |
736 | local parts = {} | |
737 | local function recurse(object) | |
738 | if object:IsA("BasePart") then | |
739 | table.insert(parts, object) | |
740 | end | |
741 | for _,child in pairs(object:GetChildren()) do | |
742 | recurse(child) | |
743 | end | |
744 | end | |
745 | recurse(model) | |
746 | ||
747 | local top, bottom, left, right, back, front | |
748 | for _, part in pairs(parts) do | |
749 | if top == nil or top < part.Position.y then top = part.Position.y end | |
750 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
751 | if left == nil or left > part.Position.x then left = part.Position.x end | |
752 | if right == nil or right < part.Position.x then right = part.Position.x end | |
753 | if back == nil or back > part.Position.z then back = part.Position.z end | |
754 | if front == nil or front < part.Position.z then front = part.Position.z end | |
755 | end | |
756 | ||
757 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
758 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
759 | ||
760 | for _, part in pairs(parts) do | |
761 | local foo = part.CFrame.p - middle | |
762 | local rotation = part.CFrame - part.CFrame.p | |
763 | local newSize = part.Size*scale | |
764 | part.FormFactor = "Custom" | |
765 | part.Size = newSize | |
766 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
767 | ||
768 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
769 | local mesh | |
770 | for _, child in pairs(part:GetChildren()) do | |
771 | if child:IsA("DataModelMesh") then | |
772 | mesh = child | |
773 | break | |
774 | end | |
775 | end | |
776 | ||
777 | if mesh == nil then | |
778 | mesh = Instance.new("BlockMesh", part) | |
779 | end | |
780 | ||
781 | local oScale = mesh.Scale | |
782 | local newScale = newSize/minSize * oScale | |
783 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
784 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
785 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
786 | ||
787 | mesh.Scale = newScale | |
788 | end | |
789 | end | |
790 | end | |
791 | ||
792 | function getMass(Obj, Total) | |
793 | local newTotal = Total | |
794 | local returnTotal = 0 | |
795 | ||
796 | if Obj:IsA("BasePart") then | |
797 | newTotal = newTotal + Objects[Obj] | |
798 | elseif BodyObjects[Obj.ClassName] then | |
799 | Obj:Destroy() | |
800 | end | |
801 | ||
802 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
803 | for _,v in pairs(Obj:GetChildren()) do | |
804 | returnTotal = returnTotal + getMass(v, newTotal) | |
805 | end | |
806 | else | |
807 | returnTotal = newTotal | |
808 | end | |
809 | ||
810 | return returnTotal | |
811 | end | |
812 | ||
813 | function getTargFromCurrent() | |
814 | local Current = Current.Part | |
815 | if Current:IsA("BasePart") then | |
816 | return Current | |
817 | elseif Current:findFirstChild("Torso") then | |
818 | return Current.Torso | |
819 | else | |
820 | for _,v in pairs(Current:GetChildren()) do | |
821 | if v:IsA("BasePart") then | |
822 | return v | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | ||
828 | function Fire(Part, Vec, Inv) | |
829 | pcall(function() | |
830 | Current.BP:Destroy() | |
831 | Current.BP = nil | |
832 | end) | |
833 | pcall(function() | |
834 | Current.BA:Destroy() | |
835 | Current.BA = nil | |
836 | end) | |
837 | pcall(function() | |
838 | if Inv then | |
839 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
840 | else | |
841 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
842 | end | |
843 | Current.Mass = nil | |
844 | end) | |
845 | Reset() | |
846 | end | |
847 | ||
848 | function Reset() | |
849 | LS.Parent = nil | |
850 | RS.Parent = nil | |
851 | ||
852 | OrigLS.Parent = Torso | |
853 | OrigRS.Parent = Torso | |
854 | ||
855 | OrigLS.C0 = LS0 | |
856 | OrigRS.C0 = RS0 | |
857 | end | |
858 | ||
859 | function Start() | |
860 | Cor(function() | |
861 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso") | |
862 | Char = LP.Character | |
863 | PlrGui = LP.PlayerGui | |
864 | Backpack = LP.Backpack | |
865 | Mouse = LP:GetMouse() | |
866 | ||
867 | for _,v in pairs(Cons) do | |
868 | v:disconnect() | |
869 | end | |
870 | Cons = {} | |
871 | ||
872 | Camera = Workspace.CurrentCamera | |
873 | LastCamCF = Camera.CoordinateFrame | |
874 | AnimJoints = {} | |
875 | mDown = false | |
876 | Multi = false | |
877 | Grabbing = false | |
878 | Current = {} | |
879 | Alpha = 1 | |
880 | ||
881 | Head = Char["Head"] | |
882 | Torso = Char["Torso"] | |
883 | Humanoid = Char["Humanoid"] | |
884 | LA = Char["Left Arm"] | |
885 | RA = Char["Right Arm"] | |
886 | LL = Char["Left Leg"] | |
887 | RL = Char["Right Leg"] | |
888 | ||
889 | OrigLS = Torso["Left Shoulder"] | |
890 | OrigRS = Torso["Right Shoulder"] | |
891 | ||
892 | for _,v in pairs(Char:GetChildren()) do | |
893 | if v.Name == ModID then | |
894 | v:Destroy() | |
895 | end | |
896 | end | |
897 | ||
898 | for _,v in pairs(PlrGui:GetChildren()) do | |
899 | if v.Name == "PadsGui" then | |
900 | v:Destroy() | |
901 | end | |
902 | end | |
903 | ||
904 | LS = Instance.new("Weld") | |
905 | RS = Instance.new("Weld") | |
906 | ||
907 | LS.Name = OrigLS.Name | |
908 | LS.Part0 = Torso | |
909 | LS.Part1 = LA | |
910 | LS.C0 = LS0 | |
911 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
912 | ||
913 | RS.Name = OrigRS.Name | |
914 | RS.Part0 = Torso | |
915 | RS.Part1 = RA | |
916 | RS.C0 = RS0 | |
917 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
918 | ||
919 | local Pads = MakePads() | |
920 | local LPad = Pads.LBase | |
921 | local RPad = Pads.RBase | |
922 | ||
923 | weldModel(LPad, true, LPad) | |
924 | weldModel(RPad, true, RPad) | |
925 | ||
926 | local GripWeldL = Instance.new("Weld") | |
927 | GripWeldL.Name = "GripWeldL" | |
928 | GripWeldL.Part0 = LA | |
929 | GripWeldL.Part1 = LPad | |
930 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
931 | GripWeldL.Parent = LA | |
932 | ||
933 | local GripWeldR = Instance.new("Weld") | |
934 | GripWeldR.Name = "GripWeldR" | |
935 | GripWeldR.Part0 = RA | |
936 | GripWeldR.Part1 = RPad | |
937 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
938 | GripWeldR.Parent = RA | |
939 | ||
940 | local isParts = false | |
941 | ||
942 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
943 | Key = Key:lower() | |
944 | if Key == "z" then | |
945 | --Stuff | |
946 | elseif Key == "f" then | |
947 | local Current = Current.Part | |
948 | if Current and Current.Parent ~= nil and not Multi then | |
949 | Current:BreakJoints() | |
950 | end | |
951 | elseif Key == "q" then | |
952 | if isParts then | |
953 | isParts = false | |
954 | for _,v in pairs(Workspace:GetChildren()) do | |
955 | if v.Name == "MyPartV" and v:IsA("BasePart") then | |
956 | v:Destroy() | |
957 | end | |
958 | end | |
959 | else | |
960 | isParts = true | |
961 | for i = 1, 50 do | |
962 | local Part = Instance.new("Part") | |
963 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
964 | Part.Transparency = 1 | |
965 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
966 | Part.Archivable = true | |
967 | Part.CanCollide = false | |
968 | Part.Material = "Plastic" | |
969 | Part.Locked = false | |
970 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
971 | Part.Anchored = true | |
972 | Part.Name = "MyPartV" | |
973 | Part.TopSurface = "Smooth" | |
974 | Part.BottomSurface = "Smooth" | |
975 | Part.Parent = Workspace | |
976 | end | |
977 | end | |
978 | elseif Key == "e" then | |
979 | local Targ; | |
980 | if Current.Part and Current.Part ~= nil then | |
981 | Targ = getTargFromCurrent() | |
982 | else | |
983 | Targ = LastPart | |
984 | end | |
985 | if Targ and Targ.Parent ~= nil and not Multi then | |
986 | local Ex = Instance.new("Explosion", Workspace) | |
987 | Ex.Position = Targ.CFrame.p | |
988 | Ex.BlastRadius = 16 | |
989 | Ex.DestroyJointRadiusPercent = 0.5 | |
990 | end | |
991 | elseif Key == "c" then | |
992 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
993 | local Part = getTargFromCurrent() | |
994 | if Part then | |
995 | Grabbing = false | |
996 | if Mouse.Hit then | |
997 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
998 | Fire(Part, TargPos.p) | |
999 | else | |
1000 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | end)) | |
1006 | ||
1007 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
1008 | mDown = false | |
1009 | if Grabbing == true and Multi == false then | |
1010 | Grabbing = false | |
1011 | Reset() | |
1012 | end | |
1013 | if Current.Part ~= nil then | |
1014 | LastPart = getTargFromCurrent() | |
1015 | Current = {} | |
1016 | end | |
1017 | end)) | |
1018 | ||
1019 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
1020 | local oldParts = {} | |
1021 | for _,v in pairs(Par:GetChildren()) do | |
1022 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
1023 | table.insert(oldParts, v) | |
1024 | end | |
1025 | local Distance = (Start-End).Magnitude | |
1026 | local ArcScale = ArcScale or 1 | |
1027 | local RandomScale = RandomScale or 0 | |
1028 | local Last = Start | |
1029 | local IterNum = 0 | |
1030 | ||
1031 | while Par.Parent do | |
1032 | IterNum = IterNum + 1 | |
1033 | local New = nil | |
1034 | if (Last-End).Magnitude < Length then | |
1035 | New = CFrame.new(End) | |
1036 | else | |
1037 | if (End-Last).Magnitude < Length*2 then | |
1038 | RandomScale = RandomScale*0.5 | |
1039 | ArcScale = ArcScale*0.5 | |
1040 | end | |
1041 | local Direct = CFrame.new(Last,End) | |
1042 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
1043 | New = New*CFrame.new(0,0,-Length) | |
1044 | end | |
1045 | local Trail = nil | |
1046 | if oldParts[IterNum] then | |
1047 | Trail = oldParts[IterNum] | |
1048 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
1049 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
1050 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
1051 | oldParts[IterNum] = nil | |
1052 | else | |
1053 | Trail = Instance.new("Part") | |
1054 | Trail.Name = "Part" | |
1055 | Trail.FormFactor = "Custom" | |
1056 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
1057 | Trail.Transparency = 1 | |
1058 | Trail.Anchored = true | |
1059 | Trail.CanCollide = false | |
1060 | Trail.Locked = true | |
1061 | Trail.BackSurface = "SmoothNoOutlines" | |
1062 | Trail.BottomSurface = "SmoothNoOutlines" | |
1063 | Trail.FrontSurface = "SmoothNoOutlines" | |
1064 | Trail.LeftSurface = "SmoothNoOutlines" | |
1065 | Trail.RightSurface = "SmoothNoOutlines" | |
1066 | Trail.TopSurface = "SmoothNoOutlines" | |
1067 | Trail.Material = "Neon" | |
1068 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
1069 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
1070 | Trail.Parent = Par | |
1071 | end | |
1072 | Last = New.p | |
1073 | if (Last-End).Magnitude < 1 then | |
1074 | break | |
1075 | end | |
1076 | end | |
1077 | for _,v in pairs(oldParts) do | |
1078 | v:Destroy() | |
1079 | end | |
1080 | end | |
1081 | ||
1082 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
1083 | mDown = true | |
1084 | local Targ = Mouse.Target | |
1085 | Cor(function() | |
1086 | if Targ and Objects[Targ] and not Multi then | |
1087 | Grabbing = true | |
1088 | Current.Part = Targ | |
1089 | local Mass = Objects[Targ] | |
1090 | local ForceNum = 0 | |
1091 | local Hum = nil | |
1092 | ||
1093 | for _,v in pairs(Targ:GetChildren()) do | |
1094 | if BodyObjects[v.ClassName] then | |
1095 | v:Destroy() | |
1096 | end | |
1097 | end | |
1098 | ||
1099 | for _,v in pairs(Workspace:GetChildren()) do | |
1100 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then | |
1101 | Hum = v.Humanoid | |
1102 | Mass = getMass(v, 0) | |
1103 | Current.Part = v | |
1104 | break | |
1105 | end | |
1106 | end | |
1107 | ||
1108 | Current.Mass = Mass | |
1109 | ||
1110 | if not Hum then | |
1111 | Targ:BreakJoints() | |
1112 | end | |
1113 | ||
1114 | ForceNum = Mass * Grav | |
1115 | Targ.CanCollide = true | |
1116 | Targ.Anchored = false | |
1117 | ||
1118 | local BP = Instance.new("BodyPosition") | |
1119 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
1120 | BP.Parent = Targ | |
1121 | ||
1122 | local Ang = Instance.new("BodyAngularVelocity") | |
1123 | Ang.Parent = Targ | |
1124 | ||
1125 | Current.BP = BP | |
1126 | Current.BA = Ang | |
1127 | ||
1128 | OrigLS.Parent = nil | |
1129 | OrigRS.Parent = nil | |
1130 | ||
1131 | LS.Parent = Torso | |
1132 | RS.Parent = Torso | |
1133 | ||
1134 | LS.C0 = LS0 | |
1135 | RS.C0 = RS0 | |
1136 | ||
1137 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
1138 | local BPPos = Vector3.new(0, 0, 0) | |
1139 | local Vel = Vector3.new(0, 0, 0) | |
1140 | local Vlev = random() * math.pi | |
1141 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
1142 | ||
1143 | local Ball = Instance.new("Part") | |
1144 | Ball.Name = "Ball" | |
1145 | Ball.FormFactor = "Custom" | |
1146 | Ball.Color = Color3.new(0, 0, 0) | |
1147 | Ball.Transparency = 1 | |
1148 | Ball.Anchored = true | |
1149 | Ball.CanCollide = false | |
1150 | Ball.Locked = true | |
1151 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
1152 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
1153 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
1154 | Ball.Parent = Char | |
1155 | ||
1156 | if Targ.Name == "MyPartV" then | |
1157 | Targ.Name = "MyPartF" | |
1158 | end | |
1159 | ||
1160 | local LightMod = Instance.new("Model", Char) | |
1161 | ||
1162 | local Mesh = Instance.new("SpecialMesh") | |
1163 | Mesh.MeshType = "Sphere" | |
1164 | Mesh.Parent = Ball | |
1165 | ||
1166 | local Size = 1 | |
1167 | local Rise = true | |
1168 | ||
1169 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
1170 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
1171 | Ang.angularvelocity = Vel | |
1172 | BP.position = BPPos + RPos | |
1173 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
1174 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
1175 | Vlev = (Vlev + 0.05) % tau | |
1176 | ||
1177 | if Hum then | |
1178 | Hum.Sit = true | |
1179 | end | |
1180 | ||
1181 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
1182 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
1183 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
1184 | if Rise == true then | |
1185 | if Size < 0.6 then | |
1186 | Size = Size + 0.05 | |
1187 | else | |
1188 | Size = Size + 0.1 | |
1189 | end | |
1190 | if Size >= 2.2 then | |
1191 | Rise = false | |
1192 | end | |
1193 | else | |
1194 | if Size > 2.1 then | |
1195 | Size = Size - 0.05 | |
1196 | else | |
1197 | Size = Size - 0.1 | |
1198 | end | |
1199 | if Size <= 0.5 then | |
1200 | Rise = true | |
1201 | end | |
1202 | end | |
1203 | Ball.Size = Vector3.new(Size, Size, Size) | |
1204 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
1205 | LightNum = LightNum + 1 | |
1206 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
1207 | elseif Ball.Parent ~= nil then | |
1208 | Ball:Destroy() | |
1209 | end | |
1210 | ||
1211 | if LS and LS.Parent == Torso then | |
1212 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
1213 | end | |
1214 | if RS and RS.Parent == Torso then | |
1215 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
1216 | end | |
1217 | RunService.Heartbeat:wait() | |
1218 | end | |
1219 | ||
1220 | coroutine.resume(coroutine.create(function() | |
1221 | for i = 0.5, 1, 0.1 do | |
1222 | for i2,v in pairs(LightMod:GetChildren()) do | |
1223 | --v.Light.Range = 6-(i*5) | |
1224 | v.Transparency = 1 | |
1225 | end | |
1226 | wait(1/30) | |
1227 | end | |
1228 | LightMod:Destroy() | |
1229 | end)) | |
1230 | ||
1231 | if BP and BP.Parent ~= nil then | |
1232 | BP:Destroy() | |
1233 | end | |
1234 | ||
1235 | if Ang and Ang.Parent ~= nil then | |
1236 | Ang:Destroy() | |
1237 | end | |
1238 | ||
1239 | pcall(function() Ball:Destroy() end) | |
1240 | end | |
1241 | end) | |
1242 | end)) | |
1243 | end) | |
1244 | end | |
1245 | ||
1246 | function Add(Obj) | |
1247 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then | |
1248 | Objects[Obj] = Obj:GetMass() | |
1249 | Obj.Changed:connect(function(P) | |
1250 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
1251 | Objects[Obj] = Obj:GetMass() | |
1252 | end | |
1253 | end) | |
1254 | end | |
1255 | end | |
1256 | ||
1257 | function Rem(Obj) | |
1258 | if Objects[Obj] then | |
1259 | Objects[Obj] = nil | |
1260 | end | |
1261 | end | |
1262 | ||
1263 | function Recursion(Obj) | |
1264 | ypcall(function() | |
1265 | Add(Obj) | |
1266 | if #Obj:GetChildren() > 0 then | |
1267 | for _,v in pairs(Obj:GetChildren()) do | |
1268 | Recursion(v) | |
1269 | end | |
1270 | end | |
1271 | end) | |
1272 | end | |
1273 | ||
1274 | Workspace.DescendantAdded:connect(function(Obj) | |
1275 | Add(Obj) | |
1276 | end) | |
1277 | ||
1278 | Workspace.DescendantRemoving:connect(function(Obj) | |
1279 | Rem(Obj) | |
1280 | end) | |
1281 | ||
1282 | for _,v in pairs(Workspace:GetChildren()) do | |
1283 | Recursion(v) | |
1284 | end | |
1285 | local isScriptNil = false | |
1286 | ||
1287 | local PlrName = "saud20" | |
1288 | local Plrs = game:GetService("Players") | |
1289 | local RunService = game:GetService("RunService") | |
1290 | local Content = game:GetService("ContentProvider") | |
1291 | local LP = Plrs.LocalPlayer | |
1292 | local Char = LP.Character | |
1293 | local PlrGui = LP.PlayerGui | |
1294 | local Backpack = LP.Backpack | |
1295 | local Mouse = LP:GetMouse() | |
1296 | ||
1297 | local Camera = Workspace.CurrentCamera | |
1298 | local LastCamCF = Camera.CoordinateFrame | |
1299 | local AnimJoints = {} | |
1300 | local Cons = {} | |
1301 | local mDown = false | |
1302 | local Multi = false | |
1303 | local Grabbing = false | |
1304 | local Current = {} | |
1305 | local Alpha = 1 | |
1306 | local LightNum = 1 | |
1307 | ||
1308 | Current.Part = nil | |
1309 | Current.BP = nil | |
1310 | Current.BA = nil | |
1311 | Current.Mass = nil | |
1312 | ||
1313 | local LastPart = nil | |
1314 | ||
1315 | local Head = Char["Head"] | |
1316 | local Torso = Char["Torso"] | |
1317 | local Humanoid = Char["Humanoid"] | |
1318 | local LA = Char["Left Arm"] | |
1319 | local RA = Char["Right Arm"] | |
1320 | local LL = Char["Left Leg"] | |
1321 | local RL = Char["Right Leg"] | |
1322 | ||
1323 | local LS, RS; | |
1324 | ||
1325 | local OrigLS = Torso["Left Shoulder"] | |
1326 | local OrigRS = Torso["Right Shoulder"] | |
1327 | ||
1328 | for _,v in pairs(Char:GetChildren()) do | |
1329 | if v.Name == ModID then | |
1330 | v:Destroy() | |
1331 | end | |
1332 | end | |
1333 | ||
1334 | for _,v in pairs(PlrGui:GetChildren()) do | |
1335 | if v.Name == "PadsGui" then | |
1336 | v:Destroy() | |
1337 | end | |
1338 | end | |
1339 | ||
1340 | local ModID = "Pads" | |
1341 | local Objects = {} | |
1342 | local Grav = 196.2 | |
1343 | ||
1344 | local sin=math.sin | |
1345 | local cos=math.cos | |
1346 | local max=math.max | |
1347 | local min=math.min | |
1348 | local atan2=math.atan2 | |
1349 | local random=math.random | |
1350 | local tau = 2 * math.pi | |
1351 | ||
1352 | local BodyObjects = { | |
1353 | ["BodyVelocity"] = true; | |
1354 | ["BodyAngularVelocity"] = true; | |
1355 | ["BodyForce"] = true; | |
1356 | ["BodyThrust"] = true; | |
1357 | ["BodyPosition"] = true; | |
1358 | ["RocketPropulsion"] = true; | |
1359 | } | |
1360 | ||
1361 | if LP.Name == PlrName and isScriptNil then | |
1362 | script.Parent = nil | |
1363 | end | |
1364 | ||
1365 | LP.CameraMode = "Classic" | |
1366 | ||
1367 | local Assets = { | |
1368 | } | |
1369 | ||
1370 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
1371 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
1372 | ||
1373 | for i,v in pairs(Assets) do | |
1374 | local ID = tostring(Assets[i]) | |
1375 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
1376 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID) | |
1377 | end | |
1378 | ||
1379 | function QuaternionFromCFrame(cf) | |
1380 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
1381 | local trace = m00 + m11 + m22 if trace > 0 then | |
1382 | local s = math.sqrt(1 + trace); | |
1383 | local recip = 0.5/s; | |
1384 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
1385 | else | |
1386 | local i = 0; | |
1387 | if m11 > m00 then | |
1388 | i = 1; | |
1389 | end; | |
1390 | if m22 > (i == 0 and m00 or m11) then | |
1391 | i = 2 end if i == 0 then | |
1392 | local s = math.sqrt(m00-m11-m22+1); | |
1393 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
1394 | elseif i == 1 then | |
1395 | local s = math.sqrt(m11-m22-m00+1); | |
1396 | local recip = 0.5/s; | |
1397 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
1398 | elseif i == 2 then | |
1399 | local s = math.sqrt(m22-m00-m11+1); | |
1400 | local recip = 0.5/s; | |
1401 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
1402 | end; | |
1403 | end; | |
1404 | end; | |
1405 | ||
1406 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1407 | local xs, ys, zs = x + x, y + y, z + z; | |
1408 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
1409 | local xx = x*xs; | |
1410 | local xy = x*ys; | |
1411 | local xz = x*zs; | |
1412 | local yy = y*ys; | |
1413 | local yz = y*zs; | |
1414 | local zz = z*zs; | |
1415 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1416 | end; | |
1417 | ||
1418 | function QuaternionSlerp(a, b, t) | |
1419 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
1420 | local startInterp, finishInterp; | |
1421 | if cosTheta >= 0.0001 then | |
1422 | if (1 - cosTheta) > 0.0001 then | |
1423 | local theta = math.acos(cosTheta); | |
1424 | local invSinTheta = 1/math.sin(theta); | |
1425 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
1426 | finishInterp = math.sin(t*theta)*invSinTheta; | |
1427 | else | |
1428 | startInterp = 1-t finishInterp = t; | |
1429 | end; | |
1430 | else | |
1431 | if (1+cosTheta) > 0.0001 then | |
1432 | local theta = math.acos(-cosTheta); | |
1433 | local invSinTheta = 1/math.sin(theta); | |
1434 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
1435 | finishInterp = math.sin(t*theta)*invSinTheta; | |
1436 | else startInterp = t-1 finishInterp = t; | |
1437 | end; | |
1438 | end; | |
1439 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
1440 | end; | |
1441 | ||
1442 | function CLerp(a,b,t) | |
1443 | local qa={QuaternionFromCFrame(a)}; | |
1444 | local qb={QuaternionFromCFrame(b)}; | |
1445 | local ax,ay,az=a.x,a.y,a.z; | |
1446 | local bx,by,bz=b.x,b.y,b.z; | |
1447 | local _t=1-t; | |
1448 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
1449 | end | |
1450 | ||
1451 | function GetWeld(weld) | |
1452 | local obj | |
1453 | for i, v in pairs(AnimJoints) do | |
1454 | if v[1] == weld then | |
1455 | obj = v | |
1456 | break | |
1457 | end | |
1458 | end | |
1459 | if not obj then | |
1460 | obj = {weld,NV} | |
1461 | table.insert(AnimJoints,obj) | |
1462 | end | |
1463 | return weld.C0.p, obj[2] | |
1464 | end | |
1465 | ||
1466 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
1467 | smooth = smooth or 1 | |
1468 | local obj | |
1469 | for i, v in pairs(AnimJoints) do | |
1470 | if v[1] == weld then | |
1471 | obj = v | |
1472 | break | |
1473 | end | |
1474 | end | |
1475 | if not obj then | |
1476 | obj = {weld,NV} | |
1477 | table.insert(AnimJoints,obj) | |
1478 | end | |
1479 | ||
1480 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
1481 | ||
1482 | local tox,toy,toz = 0,0,0 | |
1483 | tox = math.abs(origangle.x - nextangle.x) *perc | |
1484 | toy = math.abs(origangle.y - nextangle.y) *perc | |
1485 | toz = math.abs(origangle.z - nextangle.z) *perc | |
1486 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
1487 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
1488 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
1489 | ||
1490 | local tox2,toy2,toz2 = 0,0,0 | |
1491 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
1492 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
1493 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
1494 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
1495 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
1496 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
1497 | ||
1498 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
1499 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
1500 | end | |
1501 | ||
1502 | function RotateCamera(x, y) | |
1503 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
1504 | end | |
1505 | ||
1506 | function GetAngles(cf) | |
1507 | local lv = cf.lookVector | |
1508 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
1509 | end | |
1510 | ||
1511 | local LastCamCF = Camera.CoordinateFrame | |
1512 | ||
1513 | function Look() | |
1514 | if AlphaOn == true then | |
1515 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
1516 | Camera.CoordinateFrame = LastCamCF | |
1517 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
1518 | LastCamCF = Camera.CoordinateFrame | |
1519 | end | |
1520 | end | |
1521 | ||
1522 | function Cor(Func) | |
1523 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
1524 | if not Ok then | |
1525 | print(Err) | |
1526 | end | |
1527 | end | |
1528 | ||
1529 | function Cor2(Func) | |
1530 | local Ok, Err = ypcall(Func) | |
1531 | if not Ok then | |
1532 | print(Err) | |
1533 | end | |
1534 | end | |
1535 | ||
1536 | function MakePads() | |
1537 | -- 1 - VTelekinesis | |
1538 | P1 = Instance.new("Model") | |
1539 | P1.Name = ModID | |
1540 | ||
1541 | -- 2 - RBase | |
1542 | P2 = Instance.new("Part") | |
1543 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
1544 | P2.FormFactor = Enum.FormFactor.Custom | |
1545 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
1546 | P2.Anchored = true | |
1547 | P2.BrickColor = BrickColor.new("White") | |
1548 | P2.Friction = 0.30000001192093 | |
1549 | P2.Shape = Enum.PartType.Block | |
1550 | P2.Name = "RBase" | |
1551 | P2.Parent = P1 | |
1552 | P2.Transparency = 1 | |
1553 | ||
1554 | -- 3 - Mesh | |
1555 | P3 = Instance.new("CylinderMesh") | |
1556 | P3.Scale = Vector3.new(1, 0.5, 1) | |
1557 | P3.Parent = P2 | |
1558 | ||
1559 | -- 4 - LBase | |
1560 | P4 = Instance.new("Part") | |
1561 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
1562 | P4.FormFactor = Enum.FormFactor.Custom | |
1563 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
1564 | P4.Anchored = true | |
1565 | P4.BrickColor = BrickColor.new("White") | |
1566 | P4.Friction = 0.30000001192093 | |
1567 | P4.Shape = Enum.PartType.Block | |
1568 | P4.Name = "LBase" | |
1569 | P4.Parent = P1 | |
1570 | P4.Transparency = 1 | |
1571 | ||
1572 | -- 5 - Mesh | |
1573 | P5 = Instance.new("CylinderMesh") | |
1574 | P5.Scale = Vector3.new(1, 0.5, 1) | |
1575 | P5.Parent = P4 | |
1576 | ||
1577 | ||
1578 | -- 6 - RP1 | |
1579 | P6 = Instance.new("Part") | |
1580 | P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1581 | P6.FormFactor = Enum.FormFactor.Custom | |
1582 | P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1583 | P6.Anchored = true | |
1584 | P6.BrickColor = BrickColor.new("White") | |
1585 | P6.Friction = 0.30000001192093 | |
1586 | P6.Shape = Enum.PartType.Block | |
1587 | P6.Name = "RP1" | |
1588 | P6.Parent = P2 | |
1589 | P6.Transparency = 1 | |
1590 | -- 7 - Mesh | |
1591 | P7 = Instance.new("CylinderMesh") | |
1592 | P7.Scale = Vector3.new(1, 0.5, 1) | |
1593 | P7.Parent = P6 | |
1594 | ||
1595 | ||
1596 | -- 8 - RP2 | |
1597 | P8 = Instance.new("Part") | |
1598 | P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
1599 | P8.FormFactor = Enum.FormFactor.Custom | |
1600 | P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1601 | P8.Anchored = true | |
1602 | P8.BrickColor = BrickColor.new("White") | |
1603 | P8.Friction = 0.30000001192093 | |
1604 | P8.Shape = Enum.PartType.Block | |
1605 | P8.Name = "RP2" | |
1606 | P8.Parent = P2 | |
1607 | P8.Transparency = 1 | |
1608 | ||
1609 | -- 9 - Mesh | |
1610 | P9 = Instance.new("CylinderMesh") | |
1611 | P9.Scale = Vector3.new(1, 0.5, 1) | |
1612 | P9.Parent = P8 | |
1613 | ||
1614 | -- 10 - RP3 | |
1615 | P10 = Instance.new("Part") | |
1616 | P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1617 | P10.FormFactor = Enum.FormFactor.Custom | |
1618 | P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1619 | P10.Anchored = true | |
1620 | P10.BrickColor = BrickColor.new("White") | |
1621 | P10.Friction = 0.30000001192093 | |
1622 | P10.Shape = Enum.PartType.Block | |
1623 | P10.Name = "RP3" | |
1624 | P10.Parent = P2 | |
1625 | P10.Transparency = 1 | |
1626 | ||
1627 | -- 11 - Mesh | |
1628 | P11 = Instance.new("CylinderMesh") | |
1629 | P11.Scale = Vector3.new(1, 0.5, 1) | |
1630 | P11.Parent = P10 | |
1631 | ||
1632 | ||
1633 | -- 12 - LP1 | |
1634 | P12 = Instance.new("Part") | |
1635 | P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1636 | P12.FormFactor = Enum.FormFactor.Custom | |
1637 | P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1638 | P12.Anchored = true | |
1639 | P12.BrickColor = BrickColor.new("White") | |
1640 | P12.Friction = 0.30000001192093 | |
1641 | P12.Shape = Enum.PartType.Block | |
1642 | P12.Name = "LP1" | |
1643 | P12.Parent = P4 | |
1644 | P12.Transparency = 1 | |
1645 | ||
1646 | -- 13 - Mesh | |
1647 | P13 = Instance.new("CylinderMesh") | |
1648 | P13.Scale = Vector3.new(1, 0.5, 1) | |
1649 | P13.Parent = P12 | |
1650 | ||
1651 | -- 14 - LP2 | |
1652 | P14 = Instance.new("Part") | |
1653 | P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
1654 | P14.FormFactor = Enum.FormFactor.Custom | |
1655 | P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1656 | P14.Anchored = true | |
1657 | P14.BrickColor = BrickColor.new("White") | |
1658 | P14.Friction = 0.30000001192093 | |
1659 | P14.Shape = Enum.PartType.Block | |
1660 | P14.Name = "LP2" | |
1661 | P14.Parent = P4 | |
1662 | P14.Transparency = 1 | |
1663 | ||
1664 | -- 15 - Mesh | |
1665 | P15 = Instance.new("CylinderMesh") | |
1666 | P15.Scale = Vector3.new(1, 0.5, 1) | |
1667 | P15.Parent = P14 | |
1668 | ||
1669 | ||
1670 | -- 16 - LP3 | |
1671 | P16 = Instance.new("Part") | |
1672 | P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1673 | P16.FormFactor = Enum.FormFactor.Custom | |
1674 | P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1675 | P16.Anchored = true | |
1676 | P16.BrickColor = BrickColor.new("White") | |
1677 | P16.Friction = 0.30000001192093 | |
1678 | P16.Shape = Enum.PartType.Block | |
1679 | P16.Name = "LP3" | |
1680 | P16.Parent = P4 | |
1681 | P16.Transparency = 1 | |
1682 | ||
1683 | -- 17 - Mesh | |
1684 | P17 = Instance.new("CylinderMesh") | |
1685 | P17.Scale = Vector3.new(1, 0.5, 1) | |
1686 | P17.Parent = P16 | |
1687 | ||
1688 | P1.Parent = LP.Character | |
1689 | P1:MakeJoints() | |
1690 | return P1 | |
1691 | end | |
1692 | ||
1693 | weldModel = function(model, unanchor, rooty) | |
1694 | local parts = {} | |
1695 | local function recurse(object) | |
1696 | if object:IsA("BasePart") then | |
1697 | table.insert(parts, object) | |
1698 | end | |
1699 | for _,child in pairs(object:GetChildren()) do | |
1700 | recurse(child) | |
1701 | end | |
1702 | end | |
1703 | recurse(model) | |
1704 | ||
1705 | local rootPart = rooty or parts[1] | |
1706 | for _, part in pairs(parts) do | |
1707 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
1708 | local weld = Instance.new("Weld") | |
1709 | weld.Part0 = rootPart | |
1710 | weld.Part1 = part | |
1711 | weld.C0 = cframe | |
1712 | weld.Parent = rootPart | |
1713 | end | |
1714 | ||
1715 | if unanchor then | |
1716 | for _, part in pairs(parts) do | |
1717 | part.Anchored = false | |
1718 | part.CanCollide = false | |
1719 | end | |
1720 | end | |
1721 | end | |
1722 | ||
1723 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
1724 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
1725 | local weld = Instance.new("Weld") | |
1726 | weld.Name = "Weld" | |
1727 | weld.Part0 = rootPart | |
1728 | weld.Part1 = Item | |
1729 | weld.C0 = cframe | |
1730 | weld.Parent = ParentItem and Item or rootPart | |
1731 | ||
1732 | if unanchor then | |
1733 | Item.Anchored = false | |
1734 | end | |
1735 | return weld, cframe | |
1736 | end | |
1737 | ||
1738 | scaleModel = function(model, scale) | |
1739 | local parts = {} | |
1740 | local function recurse(object) | |
1741 | if object:IsA("BasePart") then | |
1742 | table.insert(parts, object) | |
1743 | end | |
1744 | for _,child in pairs(object:GetChildren()) do | |
1745 | recurse(child) | |
1746 | end | |
1747 | end | |
1748 | recurse(model) | |
1749 | ||
1750 | local top, bottom, left, right, back, front | |
1751 | for _, part in pairs(parts) do | |
1752 | if top == nil or top < part.Position.y then top = part.Position.y end | |
1753 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
1754 | if left == nil or left > part.Position.x then left = part.Position.x end | |
1755 | if right == nil or right < part.Position.x then right = part.Position.x end | |
1756 | if back == nil or back > part.Position.z then back = part.Position.z end | |
1757 | if front == nil or front < part.Position.z then front = part.Position.z end | |
1758 | end | |
1759 | ||
1760 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
1761 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
1762 | ||
1763 | for _, part in pairs(parts) do | |
1764 | local foo = part.CFrame.p - middle | |
1765 | local rotation = part.CFrame - part.CFrame.p | |
1766 | local newSize = part.Size*scale | |
1767 | part.FormFactor = "Custom" | |
1768 | part.Size = newSize | |
1769 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
1770 | ||
1771 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
1772 | local mesh | |
1773 | for _, child in pairs(part:GetChildren()) do | |
1774 | if child:IsA("DataModelMesh") then | |
1775 | mesh = child | |
1776 | break | |
1777 | end | |
1778 | end | |
1779 | ||
1780 | if mesh == nil then | |
1781 | mesh = Instance.new("BlockMesh", part) | |
1782 | end | |
1783 | ||
1784 | local oScale = mesh.Scale | |
1785 | local newScale = newSize/minSize * oScale | |
1786 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
1787 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
1788 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
1789 | ||
1790 | mesh.Scale = newScale | |
1791 | end | |
1792 | end | |
1793 | end | |
1794 | ||
1795 | function getMass(Obj, Total) | |
1796 | local newTotal = Total | |
1797 | local returnTotal = 0 | |
1798 | ||
1799 | if Obj:IsA("BasePart") then | |
1800 | newTotal = newTotal + Objects[Obj] | |
1801 | elseif BodyObjects[Obj.ClassName] then | |
1802 | Obj:Destroy() | |
1803 | end | |
1804 | ||
1805 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
1806 | for _,v in pairs(Obj:GetChildren()) do | |
1807 | returnTotal = returnTotal + getMass(v, newTotal) | |
1808 | end | |
1809 | else | |
1810 | returnTotal = newTotal | |
1811 | end | |
1812 | ||
1813 | return returnTotal | |
1814 | end | |
1815 | ||
1816 | function getTargFromCurrent() | |
1817 | local Current = Current.Part | |
1818 | if Current:IsA("BasePart") then | |
1819 | return Current | |
1820 | elseif Current:findFirstChild("Torso") then | |
1821 | return Current.Torso | |
1822 | else | |
1823 | for _,v in pairs(Current:GetChildren()) do | |
1824 | if v:IsA("BasePart") then | |
1825 | return v | |
1826 | end | |
1827 | end | |
1828 | end | |
1829 | end | |
1830 | ||
1831 | function Fire(Part, Vec, Inv) | |
1832 | pcall(function() | |
1833 | Current.BP:Destroy() | |
1834 | Current.BP = nil | |
1835 | end) | |
1836 | pcall(function() | |
1837 | Current.BA:Destroy() | |
1838 | Current.BA = nil | |
1839 | end) | |
1840 | pcall(function() | |
1841 | if Inv then | |
1842 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
1843 | else | |
1844 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
1845 | end | |
1846 | Current.Mass = nil | |
1847 | end) | |
1848 | Reset() | |
1849 | end | |
1850 | ||
1851 | function Reset() | |
1852 | LS.Parent = nil | |
1853 | RS.Parent = nil | |
1854 | ||
1855 | OrigLS.Parent = Torso | |
1856 | OrigRS.Parent = Torso | |
1857 | ||
1858 | OrigLS.C0 = LS0 | |
1859 | OrigRS.C0 = RS0 | |
1860 | end | |
1861 | ||
1862 | function Start() | |
1863 | Cor(function() | |
1864 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso") | |
1865 | Char = LP.Character | |
1866 | PlrGui = LP.PlayerGui | |
1867 | Backpack = LP.Backpack | |
1868 | Mouse = LP:GetMouse() | |
1869 | ||
1870 | for _,v in pairs(Cons) do | |
1871 | v:disconnect() | |
1872 | end | |
1873 | Cons = {} | |
1874 | ||
1875 | Camera = Workspace.CurrentCamera | |
1876 | LastCamCF = Camera.CoordinateFrame | |
1877 | AnimJoints = {} | |
1878 | mDown = false | |
1879 | Multi = false | |
1880 | Grabbing = false | |
1881 | Current = {} | |
1882 | Alpha = 1 | |
1883 | ||
1884 | Head = Char["Head"] | |
1885 | Torso = Char["Torso"] | |
1886 | Humanoid = Char["Humanoid"] | |
1887 | LA = Char["Left Arm"] | |
1888 | RA = Char["Right Arm"] | |
1889 | LL = Char["Left Leg"] | |
1890 | RL = Char["Right Leg"] | |
1891 | ||
1892 | OrigLS = Torso["Left Shoulder"] | |
1893 | OrigRS = Torso["Right Shoulder"] | |
1894 | ||
1895 | for _,v in pairs(Char:GetChildren()) do | |
1896 | if v.Name == ModID then | |
1897 | v:Destroy() | |
1898 | end | |
1899 | end | |
1900 | ||
1901 | for _,v in pairs(PlrGui:GetChildren()) do | |
1902 | if v.Name == "PadsGui" then | |
1903 | v:Destroy() | |
1904 | end | |
1905 | end | |
1906 | ||
1907 | LS = Instance.new("Weld") | |
1908 | RS = Instance.new("Weld") | |
1909 | ||
1910 | LS.Name = OrigLS.Name | |
1911 | LS.Part0 = Torso | |
1912 | LS.Part1 = LA | |
1913 | LS.C0 = LS0 | |
1914 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
1915 | ||
1916 | RS.Name = OrigRS.Name | |
1917 | RS.Part0 = Torso | |
1918 | RS.Part1 = RA | |
1919 | RS.C0 = RS0 | |
1920 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
1921 | ||
1922 | local Pads = MakePads() | |
1923 | local LPad = Pads.LBase | |
1924 | local RPad = Pads.RBase | |
1925 | ||
1926 | weldModel(LPad, true, LPad) | |
1927 | weldModel(RPad, true, RPad) | |
1928 | ||
1929 | local GripWeldL = Instance.new("Weld") | |
1930 | GripWeldL.Name = "GripWeldL" | |
1931 | GripWeldL.Part0 = LA | |
1932 | GripWeldL.Part1 = LPad | |
1933 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
1934 | GripWeldL.Parent = LA | |
1935 | ||
1936 | local GripWeldR = Instance.new("Weld") | |
1937 | GripWeldR.Name = "GripWeldR" | |
1938 | GripWeldR.Part0 = RA | |
1939 | GripWeldR.Part1 = RPad | |
1940 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
1941 | GripWeldR.Parent = RA | |
1942 | ||
1943 | local isParts = false | |
1944 | ||
1945 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
1946 | Key = Key:lower() | |
1947 | if Key == "z" then | |
1948 | --Stuff | |
1949 | elseif Key == "f" then | |
1950 | local Current = Current.Part | |
1951 | if Current and Current.Parent ~= nil and not Multi then | |
1952 | Current:BreakJoints() | |
1953 | end | |
1954 | elseif Key == "q" then | |
1955 | if isParts then | |
1956 | isParts = false | |
1957 | for _,v in pairs(Workspace:GetChildren()) do | |
1958 | if v.Name == "MyPartV" and v:IsA("BasePart") then | |
1959 | v:Destroy() | |
1960 | end | |
1961 | end | |
1962 | else | |
1963 | isParts = true | |
1964 | for i = 1, 50 do | |
1965 | local Part = Instance.new("Part") | |
1966 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
1967 | Part.Transparency = 1 | |
1968 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
1969 | Part.Archivable = true | |
1970 | Part.CanCollide = false | |
1971 | Part.Material = "Plastic" | |
1972 | Part.Locked = false | |
1973 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
1974 | Part.Anchored = true | |
1975 | Part.Name = "MyPartV" | |
1976 | Part.TopSurface = "Smooth" | |
1977 | Part.BottomSurface = "Smooth" | |
1978 | Part.Parent = Workspace | |
1979 | end | |
1980 | end | |
1981 | elseif Key == "e" then | |
1982 | local Targ; | |
1983 | if Current.Part and Current.Part ~= nil then | |
1984 | Targ = getTargFromCurrent() | |
1985 | else | |
1986 | Targ = LastPart | |
1987 | end | |
1988 | if Targ and Targ.Parent ~= nil and not Multi then | |
1989 | local Ex = Instance.new("Explosion", Workspace) | |
1990 | Ex.Position = Targ.CFrame.p | |
1991 | Ex.BlastRadius = 16 | |
1992 | Ex.DestroyJointRadiusPercent = 0.5 | |
1993 | end | |
1994 | elseif Key == "c" then | |
1995 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
1996 | local Part = getTargFromCurrent() | |
1997 | if Part then | |
1998 | Grabbing = false | |
1999 | if Mouse.Hit then | |
2000 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
2001 | Fire(Part, TargPos.p) | |
2002 | else | |
2003 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
2004 | end | |
2005 | end | |
2006 | end | |
2007 | end | |
2008 | end)) | |
2009 | ||
2010 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
2011 | mDown = false | |
2012 | if Grabbing == true and Multi == false then | |
2013 | Grabbing = false | |
2014 | Reset() | |
2015 | end | |
2016 | if Current.Part ~= nil then | |
2017 | LastPart = getTargFromCurrent() | |
2018 | Current = {} | |
2019 | end | |
2020 | end)) | |
2021 | ||
2022 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
2023 | local oldParts = {} | |
2024 | for _,v in pairs(Par:GetChildren()) do | |
2025 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
2026 | table.insert(oldParts, v) | |
2027 | end | |
2028 | local Distance = (Start-End).Magnitude | |
2029 | local ArcScale = ArcScale or 1 | |
2030 | local RandomScale = RandomScale or 0 | |
2031 | local Last = Start | |
2032 | local IterNum = 0 | |
2033 | ||
2034 | while Par.Parent do | |
2035 | IterNum = IterNum + 1 | |
2036 | local New = nil | |
2037 | if (Last-End).Magnitude < Length then | |
2038 | New = CFrame.new(End) | |
2039 | else | |
2040 | if (End-Last).Magnitude < Length*2 then | |
2041 | RandomScale = RandomScale*0.5 | |
2042 | ArcScale = ArcScale*0.5 | |
2043 | end | |
2044 | local Direct = CFrame.new(Last,End) | |
2045 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
2046 | New = New*CFrame.new(0,0,-Length) | |
2047 | end | |
2048 | local Trail = nil | |
2049 | if oldParts[IterNum] then | |
2050 | Trail = oldParts[IterNum] | |
2051 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
2052 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
2053 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
2054 | oldParts[IterNum] = nil | |
2055 | else | |
2056 | Trail = Instance.new("Part") | |
2057 | Trail.Name = "Part" | |
2058 | Trail.FormFactor = "Custom" | |
2059 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
2060 | Trail.Transparency = 1 | |
2061 | Trail.Anchored = true | |
2062 | Trail.CanCollide = false | |
2063 | Trail.Locked = true | |
2064 | Trail.BackSurface = "SmoothNoOutlines" | |
2065 | Trail.BottomSurface = "SmoothNoOutlines" | |
2066 | Trail.FrontSurface = "SmoothNoOutlines" | |
2067 | Trail.LeftSurface = "SmoothNoOutlines" | |
2068 | Trail.RightSurface = "SmoothNoOutlines" | |
2069 | Trail.TopSurface = "SmoothNoOutlines" | |
2070 | Trail.Material = "Neon" | |
2071 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
2072 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
2073 | Trail.Parent = Par | |
2074 | end | |
2075 | Last = New.p | |
2076 | if (Last-End).Magnitude < 1 then | |
2077 | break | |
2078 | end | |
2079 | end | |
2080 | for _,v in pairs(oldParts) do | |
2081 | v:Destroy() | |
2082 | end | |
2083 | end | |
2084 | ||
2085 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
2086 | mDown = true | |
2087 | local Targ = Mouse.Target | |
2088 | Cor(function() | |
2089 | if Targ and Objects[Targ] and not Multi then | |
2090 | Grabbing = true | |
2091 | Current.Part = Targ | |
2092 | local Mass = Objects[Targ] | |
2093 | local ForceNum = 0 | |
2094 | local Hum = nil | |
2095 | ||
2096 | for _,v in pairs(Targ:GetChildren()) do | |
2097 | if BodyObjects[v.ClassName] then | |
2098 | v:Destroy() | |
2099 | end | |
2100 | end | |
2101 | ||
2102 | for _,v in pairs(Workspace:GetChildren()) do | |
2103 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then | |
2104 | Hum = v.Humanoid | |
2105 | Mass = getMass(v, 0) | |
2106 | Current.Part = v | |
2107 | break | |
2108 | end | |
2109 | end | |
2110 | ||
2111 | Current.Mass = Mass | |
2112 | ||
2113 | if not Hum then | |
2114 | Targ:BreakJoints() | |
2115 | end | |
2116 | ||
2117 | ForceNum = Mass * Grav | |
2118 | Targ.CanCollide = true | |
2119 | Targ.Anchored = false | |
2120 | ||
2121 | local BP = Instance.new("BodyPosition") | |
2122 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
2123 | BP.Parent = Targ | |
2124 | ||
2125 | local Ang = Instance.new("BodyAngularVelocity") | |
2126 | Ang.Parent = Targ | |
2127 | ||
2128 | Current.BP = BP | |
2129 | Current.BA = Ang | |
2130 | ||
2131 | OrigLS.Parent = nil | |
2132 | OrigRS.Parent = nil | |
2133 | ||
2134 | LS.Parent = Torso | |
2135 | RS.Parent = Torso | |
2136 | ||
2137 | LS.C0 = LS0 | |
2138 | RS.C0 = RS0 | |
2139 | ||
2140 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
2141 | local BPPos = Vector3.new(0, 0, 0) | |
2142 | local Vel = Vector3.new(0, 0, 0) | |
2143 | local Vlev = random() * math.pi | |
2144 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
2145 | ||
2146 | local Ball = Instance.new("Part") | |
2147 | Ball.Name = "Ball" | |
2148 | Ball.FormFactor = "Custom" | |
2149 | Ball.Color = Color3.new(0, 0, 0) | |
2150 | Ball.Transparency = 1 | |
2151 | Ball.Anchored = true | |
2152 | Ball.CanCollide = false | |
2153 | Ball.Locked = true | |
2154 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
2155 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
2156 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
2157 | Ball.Parent = Char | |
2158 | ||
2159 | if Targ.Name == "MyPartV" then | |
2160 | Targ.Name = "MyPartF" | |
2161 | end | |
2162 | ||
2163 | local LightMod = Instance.new("Model", Char) | |
2164 | ||
2165 | local Mesh = Instance.new("SpecialMesh") | |
2166 | Mesh.MeshType = "Sphere" | |
2167 | Mesh.Parent = Ball | |
2168 | ||
2169 | local Size = 1 | |
2170 | local Rise = true | |
2171 | ||
2172 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
2173 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
2174 | Ang.angularvelocity = Vel | |
2175 | BP.position = BPPos + RPos | |
2176 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
2177 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
2178 | Vlev = (Vlev + 0.05) % tau | |
2179 | ||
2180 | if Hum then | |
2181 | Hum.Sit = true | |
2182 | end | |
2183 | ||
2184 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
2185 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
2186 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
2187 | if Rise == true then | |
2188 | if Size < 0.6 then | |
2189 | Size = Size + 0.05 | |
2190 | else | |
2191 | Size = Size + 0.1 | |
2192 | end | |
2193 | if Size >= 2.2 then | |
2194 | Rise = false | |
2195 | end | |
2196 | else | |
2197 | if Size > 2.1 then | |
2198 | Size = Size - 0.05 | |
2199 | else | |
2200 | Size = Size - 0.1 | |
2201 | end | |
2202 | if Size <= 0.5 then | |
2203 | Rise = true | |
2204 | end | |
2205 | end | |
2206 | Ball.Size = Vector3.new(Size, Size, Size) | |
2207 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
2208 | LightNum = LightNum + 1 | |
2209 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
2210 | elseif Ball.Parent ~= nil then | |
2211 | Ball:Destroy() | |
2212 | end | |
2213 | ||
2214 | if LS and LS.Parent == Torso then | |
2215 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
2216 | end | |
2217 | if RS and RS.Parent == Torso then | |
2218 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
2219 | end | |
2220 | RunService.Heartbeat:wait() | |
2221 | end | |
2222 | ||
2223 | coroutine.resume(coroutine.create(function() | |
2224 | for i = 0.5, 1, 0.1 do | |
2225 | for i2,v in pairs(LightMod:GetChildren()) do | |
2226 | --v.Light.Range = 6-(i*5) | |
2227 | v.Transparency = 1 | |
2228 | end | |
2229 | wait(1/30) | |
2230 | end | |
2231 | LightMod:Destroy() | |
2232 | end)) | |
2233 | ||
2234 | if BP and BP.Parent ~= nil then | |
2235 | BP:Destroy() | |
2236 | end | |
2237 | ||
2238 | if Ang and Ang.Parent ~= nil then | |
2239 | Ang:Destroy() | |
2240 | end | |
2241 | ||
2242 | pcall(function() Ball:Destroy() end) | |
2243 | end | |
2244 | end) | |
2245 | end)) | |
2246 | end) | |
2247 | end | |
2248 | ||
2249 | function Add(Obj) | |
2250 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then | |
2251 | Objects[Obj] = Obj:GetMass() | |
2252 | Obj.Changed:connect(function(P) | |
2253 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
2254 | Objects[Obj] = Obj:GetMass() | |
2255 | end | |
2256 | end) | |
2257 | end | |
2258 | end | |
2259 | ||
2260 | function Rem(Obj) | |
2261 | if Objects[Obj] then | |
2262 | Objects[Obj] = nil | |
2263 | end | |
2264 | end | |
2265 | ||
2266 | function Recursion(Obj) | |
2267 | ypcall(function() | |
2268 | Add(Obj) | |
2269 | if #Obj:GetChildren() > 0 then | |
2270 | for _,v in pairs(Obj:GetChildren()) do | |
2271 | Recursion(v) | |
2272 | end | |
2273 | end | |
2274 | end) | |
2275 | end | |
2276 | ||
2277 | Workspace.DescendantAdded:connect(function(Obj) | |
2278 | Add(Obj) | |
2279 | end) | |
2280 | ||
2281 | Workspace.DescendantRemoving:connect(function(Obj) | |
2282 | Rem(Obj) | |
2283 | end) | |
2284 | ||
2285 | for _,v in pairs(Workspace:GetChildren()) do | |
2286 | Recursion(v) | |
2287 | end | |
2288 | ||
2289 | Start() | |
2290 | ||
2291 | if LP.Name == PlrName then | |
2292 | LP.CharacterAdded:connect(Start) | |
2293 | end | |
2294 | Char.Humanoid.MaxHealth = 50000 | |
2295 | Char.Humanoid.Health = 50000 | |
2296 | --Responsible for regening a player's humanoid's health | |
2297 | ||
2298 | -- declarations | |
2299 | local Figure = script.Parent | |
2300 | local Head = Figure:WaitForChild("Head") | |
2301 | local Humanoid = Figure:WaitForChild("Humanoid") | |
2302 | local regening = false | |
2303 | ||
2304 | -- regeneration | |
2305 | function regenHealth() | |
2306 | if regening then return end | |
2307 | regening = true | |
2308 | ||
2309 | while Humanoid.Health < Humanoid.MaxHealth do | |
2310 | local s = wait(0.1) | |
2311 | local health = Humanoid.Health | |
2312 | if health > 0 and health < Humanoid.MaxHealth then | |
2313 | local newHealthDelta = 0.1 * s * Humanoid.MaxHealth | |
2314 | health = health + newHealthDelta | |
2315 | Humanoid.Health = math.min(health,Humanoid.MaxHealth) | |
2316 | end | |
2317 | end | |
2318 | ||
2319 | if Humanoid.Health > Humanoid.MaxHealth then | |
2320 | Humanoid.Health = Humanoid.MaxHealth | |
2321 | end | |
2322 | ||
2323 | regening = false | |
2324 | end | |
2325 | ||
2326 | Humanoid.HealthChanged:connect(regenHealth) | |
2327 | Me = game.Players.LocalPlayer | |
2328 | char = Me.Character | |
2329 | larm = char["Left Arm"] | |
2330 | rarm = char["Right Arm"] | |
2331 | lleg = char["Left Leg"] | |
2332 | rleg = char["Right Leg"] | |
2333 | torso = char.Torso | |
2334 | ||
2335 | ||
2336 | ||
2337 | -------------------------- | |
2338 | ||
2339 | --[[ High Quality Sound Script | |
2340 | --Immune to g/c g/nol/all g/nos/all, and sound doesn't lag --You can also paste your script there and put this in the end. | |
2341 | --- full credits to saud20 --Also, edit friendly so you can place this in your script for a weapon song or somethin | |
2342 | ]] | |
2343 | Effects = {} --sound effects, for advanced players. | |
2344 | local Player = game.Players.localPlayer | |
2345 | local Character = Player.Character | |
2346 | local Humanoid = Character.Humanoid | |
2347 | z = Instance.new("Sound", Character) | |
2348 | z.SoundId = "rbxassetid://152201694"-- | |
2349 | z.Looped = true --False for a one-time song. | |
2350 | z.Pitch = 1.3 | |
2351 | z.Volume = 1.3 | |
2352 | wait(.1) | |
2353 | z:Play() | |
2354 | ------------------------Paste your script here if you want to add a song to your script. VVVVVVV |