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---[[ Cloud "Visualizer", Rushed out and made by Zuu_Roku, Credits to Cass for being a cool dood]]---
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print("Made by Zuu_Roku, Commands are !play !snow !rain !multiplier and !volume")
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print("Credits to Cass / PPATTA for being a cool dood")
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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local Player = owner
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local Character = Player.Character
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local H = Character["Head"]
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local multiplier = 4
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local Cloud = Instance.new('Part',Character)
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Cloud.Size = Vector3.new(20,15,20)
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Cloud.Anchored = true
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Cloud.CanCollide = false
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Cloud.Transparency = 0
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local CloudMesh = Instance.new('SpecialMesh',Cloud)
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CloudMesh.Scale = Vector3.new(25,10,25)
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CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
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CloudMesh.Offset = Vector3.new(0,10,0)
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local loudness = 0
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local S = Instance.new('Sound',Cloud)
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S.SoundId = "rbxassetid://1117396305"
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S.Looped = true
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S.Volume = 8
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S.MaxDistance = 100
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S:Play()
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local Rain = Instance.new('ParticleEmitter',Cloud)
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Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
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Rain.Size = NumberSequence.new(.5)
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Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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Rain.Transparency = NumberSequence.new(0,.6)
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Rain.Acceleration = Vector3.new(0,-150,0)
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Rain.Lifetime = NumberRange.new(5,10)
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Rain.Rate = 100
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local rad = math.rad
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local sin = math.sin
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local tan = math.tan
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local cos = math.cos
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Player.Chatted:connect(function(m)
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	if m:match("!play%s%d+") then
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		S:Stop()
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		S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
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		S:Play()
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	elseif m:match("!volume%s%d+") then
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		S.Volume = m:match("!volume%s(%d+)")
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	elseif m:match("!pitch%s%d+") then
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		S.Pitch = m:match("!volume%s(%d+)")
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	elseif m:match("!snow") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
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		Rain.Acceleration = Vector3.new(0,-10,0)
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		Rain.Lifetime = NumberRange.new(15,20)
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		Rain.Size = NumberSequence.new(.2)
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	elseif m:match("!rain") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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		Rain.Acceleration = Vector3.new(0,-150,0)
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		Rain.Lifetime = NumberRange.new(5,10)
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		Rain.Size = NumberSequence.new(.5)
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	elseif m:match("!multiplier%s%d+") then
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		multiplier = m:match("!multiplier%s(%d+)")
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	elseif m:match("!rr") then
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		print(Rain.Rate)
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	end
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end)
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function Weld(x,y)
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	local w = Instance.new("Weld")
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	w.Part0 = x
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	w.Part1 = y
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	w.Name = tostring(y.Name).."_Weld"
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	w.Parent = x
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	return w
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end
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function Clerp(start,destination,increment)
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	local function slerp(a,b,c)return (1-c)*a+(c*b)end
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    local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
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    local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
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    for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
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    return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
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end
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while true do
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	Rain.Rate = (S.PlaybackLoudness + 50) * multiplier
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	game:GetService('RunService').RenderStepped:wait()
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	local HP = H.CFrame.p
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	local sizer = S.PlaybackLoudness/50 + 15
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	Cloud.Size = Vector3.new(sizer,15,sizer)
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	CloudMesh.Scale = Vector3.new(sizer,10,sizer)
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	Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
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	Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1))
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end