SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
3 | InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
169 | print("Complete! Running...") | |
170 | ||
171 | ||
172 | --//Paste script below this line. | |
173 | ||
174 | warn("Star Glitcher Loaded.") | |
175 | warn("All purpose switcher...") | |
176 | warn("Edit By Zach the Script Stealer.") | |
177 | warn("Minor Edit By ???.") | |
178 | warn("Please Support The Original Creator Of This Script.") | |
179 | plr = game.Players.LocalPlayer | |
180 | char = plr.Character | |
181 | hum = char.Humanoid | |
182 | local cam = game.Workspace.CurrentCamera | |
183 | Camera = cam | |
184 | local CamInterrupt = false | |
185 | local TwoD = false | |
186 | local TargetInfo = {nil, nil} | |
187 | cam.CameraType = "Custom" | |
188 | t = char.Torso | |
189 | h = char.Head | |
190 | ra = char["Right Arm"] | |
191 | la = char["Left Arm"] | |
192 | rl = char["Right Leg"] | |
193 | ll = char["Left Leg"] | |
194 | tors = char.Torso | |
195 | lleg = char["Left Leg"] | |
196 | root = char.HumanoidRootPart | |
197 | hed = char.Head | |
198 | rleg = char["Right Leg"] | |
199 | rarm = char["Right Arm"] | |
200 | larm = char["Left Arm"] | |
201 | radian = math.rad | |
202 | random = math.random | |
203 | Vec3 = Vector3.new | |
204 | Inst = Instance.new | |
205 | cFrame = CFrame.new | |
206 | Euler = CFrame.fromEulerAnglesXYZ | |
207 | vt = Vector3.new | |
208 | bc = BrickColor.new | |
209 | br = BrickColor.random | |
210 | it = Instance.new | |
211 | cf = CFrame.new | |
212 | local Booleans = {CamFollow = true, GyroUse = true} | |
213 | function lerp(object, newCFrame, alpha) | |
214 | return object:lerp(newCFrame, alpha) | |
215 | end | |
216 | ||
217 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
218 | ff.Visible = false | |
219 | ||
220 | ||
221 | local Directer = Inst("BodyGyro", root) | |
222 | Directer.MaxTorque = Vec3(0, 0, 0) | |
223 | Directer.P = 600000 | |
224 | local CPart = Inst("Part") | |
225 | CPart.Anchored = true | |
226 | CPart.CanCollide = false | |
227 | CPart.Locked = true | |
228 | CPart.Transparency = 1 | |
229 | local rainbowmode = false | |
230 | local chaosmode = false | |
231 | kan = Instance.new("Sound", char) | |
232 | kan.Volume = 1.98 | |
233 | kan.TimePosition = 0 | |
234 | kan.PlaybackSpeed = 1 | |
235 | kan.Pitch = 1 | |
236 | kan.SoundId = "rbxassetid://1326552262" | |
237 | kan.Name = "wrecked" | |
238 | kan.Looped = true | |
239 | kan:Play() | |
240 | function newTheme(ID, timepos, pitch, vol) | |
241 | local kanz = kan | |
242 | kanz.PlaybackSpeed = pitch | |
243 | kanz.Pitch = pitch | |
244 | kanz.SoundId = ID | |
245 | kanz.Name = "wrecked" | |
246 | kanz.Looped = true | |
247 | end | |
248 | function CameraShake(Times, Power, PlayerTarget) | |
249 | coroutine.resume(coroutine.create(function() | |
250 | FV = Instance.new("BoolValue", PlayerTarget) | |
251 | FV.Name = "CameraShake" | |
252 | for ShakeNum = 1, Times do | |
253 | swait() | |
254 | local ef = Power | |
255 | if ef >= 1 then | |
256 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
257 | else | |
258 | ef = Power * 10 | |
259 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
260 | end | |
261 | end | |
262 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
263 | FV:Destroy() | |
264 | end)) | |
265 | end | |
266 | function CameraEnshaking(Length, Intensity) | |
267 | coroutine.resume(coroutine.create(function() | |
268 | local intensity = 1 * Intensity | |
269 | local rotM = 0.01 * Intensity | |
270 | for i = 0, Length, 0.1 do | |
271 | swait() | |
272 | intensity = intensity - 0.05 * Intensity / Length | |
273 | rotM = rotM - 5.0E-4 * Intensity / Length | |
274 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
275 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
276 | end | |
277 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
278 | end)) | |
279 | end | |
280 | function CamShake(Part, Distan, Power, Times) | |
281 | local de = Part.Position | |
282 | for i, v in pairs(workspace:children()) do | |
283 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
284 | for _, c in pairs(v:children()) do | |
285 | if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then | |
286 | do | |
287 | local Noob = v.Humanoid | |
288 | if Noob ~= nil then | |
289 | coroutine.resume(coroutine.create(function() | |
290 | FV = Instance.new("BoolValue", Noob) | |
291 | FV.Name = "CameraShake" | |
292 | for ShakeNum = 1, Times do | |
293 | swait() | |
294 | local ef = Power | |
295 | if ef >= 1 then | |
296 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
297 | else | |
298 | ef = Power * 10 | |
299 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
300 | end | |
301 | end | |
302 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
303 | FV:Destroy() | |
304 | end)) | |
305 | CameraShake(Times, Power, Noob) | |
306 | end | |
307 | end | |
308 | end | |
309 | end | |
310 | end | |
311 | end | |
312 | end | |
313 | function chatfunc(text, color) | |
314 | local chat = coroutine.wrap(function() | |
315 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
316 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
317 | end | |
318 | local naeeym2 = Instance.new("BillboardGui", Character) | |
319 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
320 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
321 | naeeym2.Adornee = Character.Head | |
322 | naeeym2.Name = "TalkingBillBoard" | |
323 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
324 | tecks2.BackgroundTransparency = 1 | |
325 | tecks2.BorderSizePixel = 0 | |
326 | tecks2.Text = "" | |
327 | tecks2.Font = "SciFi" | |
328 | tecks2.TextSize = 30 | |
329 | tecks2.TextStrokeTransparency = 0 | |
330 | tecks2.TextColor3 = color | |
331 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
332 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
333 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
334 | tecks3.BackgroundTransparency = 1 | |
335 | tecks3.BorderSizePixel = 0 | |
336 | tecks3.Text = "" | |
337 | tecks3.Font = "SciFi" | |
338 | tecks3.TextSize = 30 | |
339 | tecks3.TextStrokeTransparency = 0 | |
340 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
341 | tecks3.TextStrokeColor3 = color | |
342 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
343 | coroutine.resume(coroutine.create(function() | |
344 | while true do | |
345 | swait(1) | |
346 | if chaosmode == true then | |
347 | tecks2.TextColor3 = BrickColor.random().Color | |
348 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
349 | end | |
350 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
351 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
352 | tecks2.Rotation = math.random(-5, 5) | |
353 | tecks3.Rotation = math.random(-5, 5) | |
354 | end | |
355 | end)) | |
356 | for i = 1, string.len(text) do | |
357 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
358 | tecks2.Text = string.sub(text, 1, i) | |
359 | tecks3.Text = string.sub(text, 1, i) | |
360 | swait(1) | |
361 | end | |
362 | wait(1) | |
363 | local randomrot = math.random(1, 2) | |
364 | if randomrot == 1 then | |
365 | for i = 1, 50 do | |
366 | swait() | |
367 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
368 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
369 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
370 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
371 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
372 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
373 | end | |
374 | elseif randomrot == 2 then | |
375 | for i = 1, 50 do | |
376 | swait() | |
377 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
378 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
379 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
380 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
381 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
382 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
383 | end | |
384 | end | |
385 | naeeym2:Destroy() | |
386 | end) | |
387 | chat() | |
388 | end | |
389 | local Create = LoadLibrary("RbxUtility").Create | |
390 | CFuncs = { | |
391 | Part = { | |
392 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
393 | local Part = Create("Part")({ | |
394 | Parent = Parent, | |
395 | Reflectance = Reflectance, | |
396 | Transparency = Transparency, | |
397 | CanCollide = false, | |
398 | Locked = true, | |
399 | BrickColor = BrickColor.new(tostring(BColor)), | |
400 | Name = Name, | |
401 | Size = Size, | |
402 | Material = Material | |
403 | }) | |
404 | RemoveOutlines(Part) | |
405 | return Part | |
406 | end | |
407 | }, | |
408 | Mesh = { | |
409 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
410 | local Msh = Create(Mesh)({ | |
411 | Parent = Part, | |
412 | Offset = OffSet, | |
413 | Scale = Scale | |
414 | }) | |
415 | if Mesh == "SpecialMesh" then | |
416 | Msh.MeshType = MeshType | |
417 | Msh.MeshId = MeshId | |
418 | end | |
419 | return Msh | |
420 | end | |
421 | }, | |
422 | Mesh = { | |
423 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
424 | local Msh = Create(Mesh)({ | |
425 | Parent = Part, | |
426 | Offset = OffSet, | |
427 | Scale = Scale | |
428 | }) | |
429 | if Mesh == "SpecialMesh" then | |
430 | Msh.MeshType = MeshType | |
431 | Msh.MeshId = MeshId | |
432 | end | |
433 | return Msh | |
434 | end | |
435 | }, | |
436 | Weld = { | |
437 | Create = function(Parent, Part0, Part1, C0, C1) | |
438 | local Weld = Create("Weld")({ | |
439 | Parent = Parent, | |
440 | Part0 = Part0, | |
441 | Part1 = Part1, | |
442 | C0 = C0, | |
443 | C1 = C1 | |
444 | }) | |
445 | return Weld | |
446 | end | |
447 | }, | |
448 | Sound = { | |
449 | Create = function(id, par, vol, pit) | |
450 | coroutine.resume(coroutine.create(function() | |
451 | local S = Create("Sound")({ | |
452 | Volume = vol, | |
453 | Pitch = pit or 1, | |
454 | SoundId = id, | |
455 | Parent = par or workspace | |
456 | }) | |
457 | wait() | |
458 | S:play() | |
459 | game:GetService("Debris"):AddItem(S, 10) | |
460 | end)) | |
461 | end | |
462 | }, | |
463 | LongSound = { | |
464 | Create = function(id, par, vol, pit) | |
465 | coroutine.resume(coroutine.create(function() | |
466 | local S = Create("Sound")({ | |
467 | Volume = vol, | |
468 | Pitch = pit or 1, | |
469 | SoundId = id, | |
470 | Parent = par or workspace | |
471 | }) | |
472 | wait() | |
473 | S:play() | |
474 | game:GetService("Debris"):AddItem(S, 30) | |
475 | end)) | |
476 | end | |
477 | }, | |
478 | ParticleEmitter = { | |
479 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
480 | local fp = Create("ParticleEmitter")({ | |
481 | Parent = Parent, | |
482 | Color = ColorSequence.new(Color1, Color2), | |
483 | LightEmission = LightEmission, | |
484 | Size = Size, | |
485 | Texture = Texture, | |
486 | Transparency = Transparency, | |
487 | ZOffset = ZOffset, | |
488 | Acceleration = Accel, | |
489 | Drag = Drag, | |
490 | LockedToPart = LockedToPart, | |
491 | VelocityInheritance = VelocityInheritance, | |
492 | EmissionDirection = EmissionDirection, | |
493 | Enabled = Enabled, | |
494 | Lifetime = LifeTime, | |
495 | Rate = Rate, | |
496 | Rotation = Rotation, | |
497 | RotSpeed = RotSpeed, | |
498 | Speed = Speed, | |
499 | VelocitySpread = VelocitySpread | |
500 | }) | |
501 | return fp | |
502 | end | |
503 | }, | |
504 | CreateTemplate = {} | |
505 | } | |
506 | function New(Object, Parent, Name, Data) | |
507 | local Object = Instance.new(Object) | |
508 | for Index, Value in pairs(Data or {}) do | |
509 | Object[Index] = Value | |
510 | end | |
511 | Object.Parent = Parent | |
512 | Object.Name = Name | |
513 | return Object | |
514 | end | |
515 | local halocolor = BrickColor.new("Pastel light blue") | |
516 | local halocolor2 = BrickColor.new("Really black") | |
517 | local starcolor = BrickColor.new("Really black") | |
518 | local lunacolor = BrickColor.new("Navy blue") | |
519 | local lunacolor2 = BrickColor.new("Bright blue") | |
520 | local wepcolor = BrickColor.new("Really black") | |
521 | local maincolor = BrickColor.new("Really black") | |
522 | local m = Instance.new("Model", char) | |
523 | local m2 = Instance.new("Model", char) | |
524 | local m3 = Instance.new("Model", char) | |
525 | local mw1 = Instance.new("Model", char) | |
526 | local mw2 = Instance.new("Model", char) | |
527 | local extrawingmod1 = Instance.new("Model", char) | |
528 | local extrawingmod2 = Instance.new("Model", char) | |
529 | function CreateParta(parent, transparency, reflectance, material, brickcolor) | |
530 | local p = Instance.new("Part") | |
531 | p.TopSurface = 0 | |
532 | p.BottomSurface = 0 | |
533 | p.Parent = parent | |
534 | p.Size = Vector3.new(0.1, 0.1, 0.1) | |
535 | p.Transparency = transparency | |
536 | p.Reflectance = reflectance | |
537 | p.CanCollide = false | |
538 | p.Locked = true | |
539 | p.BrickColor = brickcolor | |
540 | p.Material = material | |
541 | return p | |
542 | end | |
543 | function CreateMesh(parent, meshtype, x1, y1, z1) | |
544 | local mesh = Instance.new("SpecialMesh", parent) | |
545 | mesh.MeshType = meshtype | |
546 | mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) | |
547 | return mesh | |
548 | end | |
549 | function CreateSpecialMesh(parent, meshid, x1, y1, z1) | |
550 | local mesh = Instance.new("SpecialMesh", parent) | |
551 | mesh.MeshType = "FileMesh" | |
552 | mesh.MeshId = meshid | |
553 | mesh.Scale = Vector3.new(x1, y1, z1) | |
554 | return mesh | |
555 | end | |
556 | function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) | |
557 | local mesh = Instance.new("SpecialMesh", parent) | |
558 | mesh.MeshType = "FileMesh" | |
559 | mesh.MeshId = meshid | |
560 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
561 | mesh.Scale = Vector3.new(x1, y1, z1) | |
562 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
563 | return mesh | |
564 | end | |
565 | function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) | |
566 | local weld = Instance.new("Weld") | |
567 | weld.Parent = parent | |
568 | weld.Part0 = part0 | |
569 | weld.Part1 = part1 | |
570 | weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) | |
571 | weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) | |
572 | return weld | |
573 | end | |
574 | local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) | |
575 | CreateMesh(handle, "Brick", 0, 0, 0) | |
576 | local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
577 | local valuaring = 10 | |
578 | for i = 0, 49 do | |
579 | valuaring = valuaring + 10 | |
580 | rn = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
581 | CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) | |
582 | CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
583 | end | |
584 | local handle = CreateParta(m, 1, 1, "Neon", maincolor) | |
585 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
586 | local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
587 | local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
588 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
589 | local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
590 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
591 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
592 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
593 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
594 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
595 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
596 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
597 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
598 | CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
599 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
600 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
601 | CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
602 | local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
603 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
604 | local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
605 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
606 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
607 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
608 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
609 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
610 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
611 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
612 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
613 | CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
614 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
615 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
616 | CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
617 | local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
618 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
619 | local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
620 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
621 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
622 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
623 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
624 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
625 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
626 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
627 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
628 | CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
629 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
630 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
631 | CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
632 | local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
633 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
634 | local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
635 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
636 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
637 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
638 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
639 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
640 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
641 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
642 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
643 | CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
644 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
645 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
646 | CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
647 | local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
648 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
649 | local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
650 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
651 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
652 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
653 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
654 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
655 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
656 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
657 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
658 | CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
659 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
660 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
661 | CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
662 | local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
663 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
664 | local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
665 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
666 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
667 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
668 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
669 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
670 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
671 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
672 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
673 | CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
674 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
675 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
676 | CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
677 | local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
678 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
679 | local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
680 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
681 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
682 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
683 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
684 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
685 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
686 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
687 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
688 | CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
689 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
690 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
691 | CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
692 | local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
693 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
694 | local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
695 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
696 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
697 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
698 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
699 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
700 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
701 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
702 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
703 | CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
704 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
705 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
706 | CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
707 | local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
708 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
709 | local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
710 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
711 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
712 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
713 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
714 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
715 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
716 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
717 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
718 | CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
719 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
720 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
721 | CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
722 | local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
723 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
724 | local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
725 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
726 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
727 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
728 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
729 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
730 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
731 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
732 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
733 | CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
734 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
735 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
736 | CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
737 | local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
738 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
739 | local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
740 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
741 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
742 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
743 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
744 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
745 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
746 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
747 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
748 | CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
749 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
750 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
751 | CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
752 | local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
753 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
754 | local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
755 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
756 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
757 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
758 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
759 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
760 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
761 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
762 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
763 | CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
764 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
765 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
766 | CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
767 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
768 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
769 | CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
770 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
771 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
772 | CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
773 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
774 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
775 | CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
776 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
777 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
778 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
779 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
780 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
781 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
782 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
783 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
784 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
785 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
786 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
787 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
788 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
789 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
790 | CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
791 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
792 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
793 | CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
794 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
795 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
796 | CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
797 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
798 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
799 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
800 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
801 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
802 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
803 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
804 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
805 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
806 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
807 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
808 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
809 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
810 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
811 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
812 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
813 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
814 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
815 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
816 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
817 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
818 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
819 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
820 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
821 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
822 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
823 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
824 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
825 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
826 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
827 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
828 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
829 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
830 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
831 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
832 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
833 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
834 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
835 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
836 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
837 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
838 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
839 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
840 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
841 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
842 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
843 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
844 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
845 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
846 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
847 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
848 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
849 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
850 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
851 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
852 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
853 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
854 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
855 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
856 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
857 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
858 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
859 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
860 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
861 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
862 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
863 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
864 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
865 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
866 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
867 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
868 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
869 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
870 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
871 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
872 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
873 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
874 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
875 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
876 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
877 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
878 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
879 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
880 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
881 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
882 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
883 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
884 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
885 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
886 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
887 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
888 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
889 | CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
890 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
891 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
892 | CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
893 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
894 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
895 | CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
896 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
897 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
898 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
899 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
900 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
901 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
902 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
903 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
904 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
905 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
906 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
907 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
908 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
909 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
910 | CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
911 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
912 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
913 | CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
914 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
915 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
916 | CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
917 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
918 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
919 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
920 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
921 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
922 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
923 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
924 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
925 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
926 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
927 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
928 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
929 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
930 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
931 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
932 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
933 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
934 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
935 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
936 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
937 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
938 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
939 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
940 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
941 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
942 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
943 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
944 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
945 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
946 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
947 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
948 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
949 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
950 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
951 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
952 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
953 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
954 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
955 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
956 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
957 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
958 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
959 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
960 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
961 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
962 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
963 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
964 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
965 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
966 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
967 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
968 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
969 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
970 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
971 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
972 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
973 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
974 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
975 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
976 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
977 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
978 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
979 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
980 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
981 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
982 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
983 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
984 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
985 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
986 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
987 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
988 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
989 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
990 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
991 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
992 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
993 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
994 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
995 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
996 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
997 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
998 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
999 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1000 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1001 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1002 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1003 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1004 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1005 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1006 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1007 | for i, v in pairs(m:GetChildren()) do | |
1008 | if v:IsA("Part") then | |
1009 | v.BrickColor = BrickColor.new("Really black") | |
1010 | v.Material = "Glass" | |
1011 | end | |
1012 | end | |
1013 | for i, v in pairs(m2:GetChildren()) do | |
1014 | if v:IsA("Part") then | |
1015 | v.BrickColor = BrickColor.new("Crimson") | |
1016 | v.Material = "Granite" | |
1017 | end | |
1018 | end | |
1019 | for i, v in pairs(m3:GetChildren()) do | |
1020 | if v:IsA("Part") then | |
1021 | v.BrickColor = BrickColor.new("Really red") | |
1022 | v.Material = "Neon" | |
1023 | end | |
1024 | end | |
1025 | for i, v in pairs(mw2:GetChildren()) do | |
1026 | if v:IsA("Part") then | |
1027 | v.BrickColor = BrickColor.new("Really red") | |
1028 | v.Material = "Neon" | |
1029 | end | |
1030 | end | |
1031 | for i, v in pairs(mw1:GetChildren()) do | |
1032 | if v:IsA("Part") then | |
1033 | v.Transparency = 1 | |
1034 | v.BrickColor = BrickColor.new("Really red") | |
1035 | v.Material = "Neon" | |
1036 | end | |
1037 | end | |
1038 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1039 | if v:IsA("Part") then | |
1040 | v.Transparency = 1 | |
1041 | v.BrickColor = BrickColor.new("White") | |
1042 | v.Material = "Neon" | |
1043 | end | |
1044 | end | |
1045 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1046 | if v:IsA("Part") then | |
1047 | v.Transparency = 1 | |
1048 | v.BrickColor = BrickColor.new("White") | |
1049 | v.Material = "Neon" | |
1050 | end | |
1051 | end | |
1052 | ||
1053 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1054 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
1055 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
1056 | FHead.CanCollide = false | |
1057 | ||
1058 | ||
1059 | ||
1060 | local MAINRUINCOLOR = BrickColor.new("Really red") | |
1061 | function RemoveOutlines(part) | |
1062 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1063 | end | |
1064 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1065 | local Part = Create("Part")({ | |
1066 | Parent = Parent, | |
1067 | Reflectance = Reflectance, | |
1068 | Transparency = Transparency, | |
1069 | CanCollide = false, | |
1070 | Locked = true, | |
1071 | BrickColor = BrickColor.new(tostring(BColor)), | |
1072 | Name = Name, | |
1073 | Size = Size, | |
1074 | Material = Material | |
1075 | }) | |
1076 | Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1077 | RemoveOutlines(Part) | |
1078 | return Part | |
1079 | end | |
1080 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1081 | local Msh = Create(Mesh)({ | |
1082 | Parent = Part, | |
1083 | Offset = OffSet, | |
1084 | Scale = Scale | |
1085 | }) | |
1086 | if Mesh == "SpecialMesh" then | |
1087 | Msh.MeshType = MeshType | |
1088 | Msh.MeshId = MeshId | |
1089 | end | |
1090 | return Msh | |
1091 | end | |
1092 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1093 | local Weld = Create("Weld")({ | |
1094 | Parent = Parent, | |
1095 | Part0 = Part0, | |
1096 | Part1 = Part1, | |
1097 | C0 = C0, | |
1098 | C1 = C1 | |
1099 | }) | |
1100 | return Weld | |
1101 | end | |
1102 | Player = game:GetService("Players").LocalPlayer | |
1103 | Character = Player.Character | |
1104 | PlayerGui = Player.PlayerGui | |
1105 | Backpack = Player.Backpack | |
1106 | Torso = Character.Torso | |
1107 | Head = Character.Head | |
1108 | Humanoid = Character.Humanoid | |
1109 | m = Instance.new("Model", Character) | |
1110 | LeftArm = Character["Left Arm"] | |
1111 | LeftLeg = Character["Left Leg"] | |
1112 | RightArm = Character["Right Arm"] | |
1113 | RightLeg = Character["Right Leg"] | |
1114 | LS = Torso["Left Shoulder"] | |
1115 | LH = Torso["Left Hip"] | |
1116 | RS = Torso["Right Shoulder"] | |
1117 | RH = Torso["Right Hip"] | |
1118 | Face = Head.face | |
1119 | Neck = Torso.Neck | |
1120 | it = Instance.new | |
1121 | attacktype = 1 | |
1122 | vt = Vector3.new | |
1123 | cf = CFrame.new | |
1124 | euler = CFrame.fromEulerAnglesXYZ | |
1125 | angles = CFrame.Angles | |
1126 | cloaked = false | |
1127 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1128 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1129 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1130 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1131 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1132 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1133 | RootPart = Character.HumanoidRootPart | |
1134 | RootJoint = RootPart.RootJoint | |
1135 | RootCF = euler(-1.57, 0, 3.14) | |
1136 | attack = false | |
1137 | attackdebounce = false | |
1138 | deb = false | |
1139 | equipped = true | |
1140 | hand = false | |
1141 | MMouse = nil | |
1142 | combo = 0 | |
1143 | mana = 0 | |
1144 | trispeed = 0.2 | |
1145 | attackmode = "none" | |
1146 | local idle = 0 | |
1147 | local Anim = "Idle" | |
1148 | local Effects = {} | |
1149 | local gun = false | |
1150 | local shoot = false | |
1151 | local sine = 0 | |
1152 | local change = 1 | |
1153 | player = nil | |
1154 | local toggleTag = true | |
1155 | local txt = Instance.new("BillboardGui", Head) | |
1156 | txt.Adornee = nil | |
1157 | txt.Name = "NameDetect" | |
1158 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
1159 | txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0) | |
1160 | local text = Instance.new("TextLabel", txt) | |
1161 | text.Size = UDim2.new(5, 0, 3.5, 0) | |
1162 | text.FontSize = "Size8" | |
1163 | text.TextScaled = true | |
1164 | text.TextTransparency = 0 | |
1165 | text.BackgroundTransparency = 1 | |
1166 | text.TextTransparency = 0 | |
1167 | text.TextStrokeTransparency = 0 | |
1168 | text.Font = "Fantasy" | |
1169 | text.TextStrokeColor3 = Color3.new(1, 0, 0) | |
1170 | text.TextColor3 = Color3.new(0, 0, 0) | |
1171 | - | text.Text = "Sweet Dreams" |
1171 | + | text.Text = "???" |
1172 | function RecolorTextAndRename(name, col1, col2) | |
1173 | text.TextStrokeColor3 = col2 | |
1174 | text.TextColor3 = col1 | |
1175 | text.Text = name | |
1176 | end | |
1177 | mouse = Player:GetMouse() | |
1178 | RSH, LSH = nil, nil | |
1179 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
1180 | RW.Name = "Right Shoulder" | |
1181 | LW.Name = "Left Shoulder" | |
1182 | LH = Torso["Left Hip"] | |
1183 | RH = Torso["Right Hip"] | |
1184 | TorsoColor = Torso.BrickColor | |
1185 | function NoOutline(Part) | |
1186 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1187 | end | |
1188 | player = Player | |
1189 | ch = Character | |
1190 | RSH = ch.Torso["Right Shoulder"] | |
1191 | LSH = ch.Torso["Left Shoulder"] | |
1192 | RSH.Parent = nil | |
1193 | LSH.Parent = nil | |
1194 | RW.Name = "Right Shoulder" | |
1195 | RW.Part0 = ch.Torso | |
1196 | RW.C0 = cf(1.5, 0.5, 0) | |
1197 | RW.C1 = cf(0, 0.5, 0) | |
1198 | RW.Part1 = ch["Right Arm"] | |
1199 | RW.Parent = ch.Torso | |
1200 | LW.Name = "Left Shoulder" | |
1201 | LW.Part0 = ch.Torso | |
1202 | LW.C0 = cf(-1.5, 0.5, 0) | |
1203 | LW.C1 = cf(0, 0.5, 0) | |
1204 | LW.Part1 = ch["Left Arm"] | |
1205 | LW.Parent = ch.Torso | |
1206 | local Stats = Instance.new("BoolValue") | |
1207 | Stats.Name = "Stats" | |
1208 | Stats.Parent = Character | |
1209 | local Atk = Instance.new("NumberValue") | |
1210 | Atk.Name = "Damage" | |
1211 | Atk.Parent = Stats | |
1212 | Atk.Value = 1 | |
1213 | local Def = Instance.new("NumberValue") | |
1214 | Def.Name = "Defense" | |
1215 | Def.Parent = Stats | |
1216 | Def.Value = 1 | |
1217 | local Speed = Instance.new("NumberValue") | |
1218 | Speed.Name = "Speed" | |
1219 | Speed.Parent = Stats | |
1220 | Speed.Value = 1 | |
1221 | local Mvmt = Instance.new("NumberValue") | |
1222 | Mvmt.Name = "Movement" | |
1223 | Mvmt.Parent = Stats | |
1224 | Mvmt.Value = 1 | |
1225 | local donum = 0 | |
1226 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
1227 | local fp = it("Part") | |
1228 | fp.formFactor = formfactor | |
1229 | fp.Parent = parent | |
1230 | fp.Reflectance = reflectance | |
1231 | fp.Transparency = transparency | |
1232 | fp.CanCollide = false | |
1233 | fp.Locked = true | |
1234 | fp.BrickColor = brickcolor | |
1235 | fp.Name = name | |
1236 | fp.Size = size | |
1237 | fp.Position = Torso.Position | |
1238 | NoOutline(fp) | |
1239 | fp.Material = "SmoothPlastic" | |
1240 | fp:BreakJoints() | |
1241 | return fp | |
1242 | end | |
1243 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
1244 | local mesh = it(Mesh) | |
1245 | mesh.Parent = part | |
1246 | if Mesh == "SpecialMesh" then | |
1247 | mesh.MeshType = meshtype | |
1248 | if meshid ~= "nil" then | |
1249 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
1250 | end | |
1251 | end | |
1252 | mesh.Offset = offset | |
1253 | mesh.Scale = scale | |
1254 | return mesh | |
1255 | end | |
1256 | function weld(parent, part0, part1, c0) | |
1257 | local weld = it("Weld") | |
1258 | weld.Parent = parent | |
1259 | weld.Part0 = part0 | |
1260 | weld.Part1 = part1 | |
1261 | weld.C0 = c0 | |
1262 | return weld | |
1263 | end | |
1264 | local Color1 = Torso.BrickColor | |
1265 | local bodvel = Instance.new("BodyVelocity") | |
1266 | local bg = Instance.new("BodyGyro") | |
1267 | function swait(num) | |
1268 | if num == 0 or num == nil then | |
1269 | game:service("RunService").Stepped:wait(0) | |
1270 | else | |
1271 | for i = 0, num do | |
1272 | game:service("RunService").Stepped:wait(0) | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | local r = 255 | |
1277 | local g = 0 | |
1278 | local b = 0 | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | while wait() do | |
1281 | for i = 0, 50.8 do | |
1282 | swait() | |
1283 | g = g + 5 | |
1284 | end | |
1285 | for i = 0, 50.8 do | |
1286 | swait() | |
1287 | r = r - 5 | |
1288 | end | |
1289 | for i = 0, 50.8 do | |
1290 | swait() | |
1291 | b = b + 5 | |
1292 | end | |
1293 | for i = 0, 50.8 do | |
1294 | swait() | |
1295 | g = g - 5 | |
1296 | end | |
1297 | for i = 0, 50.8 do | |
1298 | swait() | |
1299 | r = r + 5 | |
1300 | end | |
1301 | for i = 0, 50.8 do | |
1302 | swait() | |
1303 | b = b - 5 | |
1304 | end | |
1305 | end | |
1306 | end)) | |
1307 | function so(id, par, vol, pit) | |
1308 | coroutine.resume(coroutine.create(function() | |
1309 | local sou = Instance.new("Sound", par or workspace) | |
1310 | sou.Volume = vol | |
1311 | sou.Pitch = pit or 1 | |
1312 | sou.SoundId = id | |
1313 | swait() | |
1314 | sou:play() | |
1315 | game:GetService("Debris"):AddItem(sou, 6) | |
1316 | end)) | |
1317 | end | |
1318 | function clerp(a, b, t) | |
1319 | local qa = { | |
1320 | QuaternionFromCFrame(a) | |
1321 | } | |
1322 | local qb = { | |
1323 | QuaternionFromCFrame(b) | |
1324 | } | |
1325 | local ax, ay, az = a.x, a.y, a.z | |
1326 | local bx, by, bz = b.x, b.y, b.z | |
1327 | local _t = 1 - t | |
1328 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1329 | end | |
1330 | function QuaternionFromCFrame(cf) | |
1331 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1332 | local trace = m00 + m11 + m22 | |
1333 | if trace > 0 then | |
1334 | local s = math.sqrt(1 + trace) | |
1335 | local recip = 0.5 / s | |
1336 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1337 | else | |
1338 | local i = 0 | |
1339 | if m00 < m11 then | |
1340 | i = 1 | |
1341 | end | |
1342 | if m22 > (i == 0 and m00 or m11) then | |
1343 | i = 2 | |
1344 | end | |
1345 | if i == 0 then | |
1346 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1347 | local recip = 0.5 / s | |
1348 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1349 | elseif i == 1 then | |
1350 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1351 | local recip = 0.5 / s | |
1352 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1353 | elseif i == 2 then | |
1354 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1355 | local recip = 0.5 / s | |
1356 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1361 | local xs, ys, zs = x + x, y + y, z + z | |
1362 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1363 | local xx = x * xs | |
1364 | local xy = x * ys | |
1365 | local xz = x * zs | |
1366 | local yy = y * ys | |
1367 | local yz = y * zs | |
1368 | local zz = z * zs | |
1369 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1370 | end | |
1371 | function QuaternionSlerp(a, b, t) | |
1372 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1373 | local startInterp, finishInterp | |
1374 | if cosTheta >= 1.0E-4 then | |
1375 | if 1 - cosTheta > 1.0E-4 then | |
1376 | local theta = math.acos(cosTheta) | |
1377 | local invSinTheta = 1 / math.sin(theta) | |
1378 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
1379 | finishInterp = math.sin(t * theta) * invSinTheta | |
1380 | else | |
1381 | startInterp = 1 - t | |
1382 | finishInterp = t | |
1383 | end | |
1384 | elseif 1 + cosTheta > 1.0E-4 then | |
1385 | local theta = math.acos(-cosTheta) | |
1386 | local invSinTheta = 1 / math.sin(theta) | |
1387 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
1388 | finishInterp = math.sin(t * theta) * invSinTheta | |
1389 | else | |
1390 | startInterp = t - 1 | |
1391 | finishInterp = t | |
1392 | end | |
1393 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1394 | end | |
1395 | local CFrameFromTopBack = function(at, top, back) | |
1396 | local right = top:Cross(back) | |
1397 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1398 | end | |
1399 | function Triangle(a, b, c) | |
1400 | local edg1 = (c - a):Dot((b - a).unit) | |
1401 | local edg2 = (a - b):Dot((c - b).unit) | |
1402 | local edg3 = (b - c):Dot((a - c).unit) | |
1403 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
1404 | a, b = a, b | |
1405 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
1406 | a, b, c = b, c, a | |
1407 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
1408 | a, b, c = c, a, b | |
1409 | else | |
1410 | assert(false, "unreachable") | |
1411 | end | |
1412 | local len1 = (c - a):Dot((b - a).unit) | |
1413 | local len2 = (b - a).magnitude - len1 | |
1414 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1415 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
1416 | local list = {} | |
1417 | if len1 > 0.01 then | |
1418 | local w1 = Instance.new("WedgePart", m) | |
1419 | game:GetService("Debris"):AddItem(w1, 5) | |
1420 | w1.Material = "SmoothPlastic" | |
1421 | w1.FormFactor = "Custom" | |
1422 | w1.BrickColor = BrickColor.new("Really red") | |
1423 | w1.Transparency = 0 | |
1424 | w1.Reflectance = 0 | |
1425 | w1.Material = "SmoothPlastic" | |
1426 | w1.CanCollide = false | |
1427 | local l1 = Instance.new("PointLight", w1) | |
1428 | l1.Color = Color3.new(170, 0, 0) | |
1429 | NoOutline(w1) | |
1430 | local sz = Vector3.new(0.2, width, len1) | |
1431 | w1.Size = sz | |
1432 | local sp = Instance.new("SpecialMesh", w1) | |
1433 | sp.MeshType = "Wedge" | |
1434 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
1435 | w1:BreakJoints() | |
1436 | w1.Anchored = true | |
1437 | w1.Parent = workspace | |
1438 | w1.Transparency = 0.7 | |
1439 | table.insert(Effects, { | |
1440 | w1, | |
1441 | "Disappear", | |
1442 | 0.01 | |
1443 | }) | |
1444 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1445 | table.insert(list, w1) | |
1446 | end | |
1447 | if len2 > 0.01 then | |
1448 | local w2 = Instance.new("WedgePart", m) | |
1449 | game:GetService("Debris"):AddItem(w2, 5) | |
1450 | w2.Material = "SmoothPlastic" | |
1451 | w2.FormFactor = "Custom" | |
1452 | w2.BrickColor = BrickColor.new("Really red") | |
1453 | w2.Transparency = 0 | |
1454 | w2.Reflectance = 0 | |
1455 | w2.Material = "SmoothPlastic" | |
1456 | w2.CanCollide = false | |
1457 | local l2 = Instance.new("PointLight", w2) | |
1458 | l2.Color = Color3.new(170, 0, 0) | |
1459 | NoOutline(w2) | |
1460 | local sz = Vector3.new(0.2, width, len2) | |
1461 | w2.Size = sz | |
1462 | local sp = Instance.new("SpecialMesh", w2) | |
1463 | sp.MeshType = "Wedge" | |
1464 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
1465 | w2:BreakJoints() | |
1466 | w2.Anchored = true | |
1467 | w2.Parent = workspace | |
1468 | w2.Transparency = 0.7 | |
1469 | table.insert(Effects, { | |
1470 | w2, | |
1471 | "Disappear", | |
1472 | 0.01 | |
1473 | }) | |
1474 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1475 | table.insert(list, w2) | |
1476 | end | |
1477 | return unpack(list) | |
1478 | end | |
1479 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1480 | if hit.Parent == nil then | |
1481 | return | |
1482 | end | |
1483 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1484 | for _, v in pairs(hit.Parent:children()) do | |
1485 | if v:IsA("Humanoid") then | |
1486 | h = v | |
1487 | end | |
1488 | end | |
1489 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
1490 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1491 | return | |
1492 | end | |
1493 | local c = Create("ObjectValue")({ | |
1494 | Name = "creator", | |
1495 | Value = RealGame:service("Players")[owner.Name], | |
1496 | Parent = h | |
1497 | }) | |
1498 | game:GetService("Debris"):AddItem(c, 0.5) | |
1499 | if HitSound ~= nil and HitPitch ~= nil then | |
1500 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1501 | end | |
1502 | local Damage = math.random(minim, maxim) | |
1503 | local blocked = false | |
1504 | local block = hit.Parent:findFirstChild("Block") | |
1505 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1506 | blocked = true | |
1507 | block.Value = block.Value - 1 | |
1508 | print(block.Value) | |
1509 | end | |
1510 | if blocked == false then | |
1511 | HitHealth = h.Health | |
1512 | h.Health = h.Health - Damage | |
1513 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
1514 | print("gained kill") | |
1515 | end | |
1516 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1517 | else | |
1518 | h.Health = h.Health - Damage / 2 | |
1519 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1520 | end | |
1521 | if Type == "Knockdown" then | |
1522 | local hum = hit.Parent.Humanoid | |
1523 | hum.PlatformStand = true | |
1524 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1525 | swait(1) | |
1526 | HHumanoid.PlatformStand = false | |
1527 | end), hum) | |
1528 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1529 | local bodvol = Create("BodyVelocity")({ | |
1530 | velocity = angle * knockback, | |
1531 | P = 5000, | |
1532 | maxForce = Vector3.new(8000, 8000, 8000), | |
1533 | Parent = hit | |
1534 | }) | |
1535 | local rl = Create("BodyAngularVelocity")({ | |
1536 | P = 3000, | |
1537 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1538 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1539 | Parent = hit | |
1540 | }) | |
1541 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1542 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1543 | elseif Type == "Normal" then | |
1544 | local vp = Create("BodyVelocity")({ | |
1545 | P = 500, | |
1546 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1547 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1548 | }) | |
1549 | if knockback > 0 then | |
1550 | vp.Parent = hit.Parent.Head | |
1551 | end | |
1552 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1553 | elseif Type == "Up" then | |
1554 | local bodyVelocity = Create("BodyVelocity")({ | |
1555 | velocity = Vector3.new(0, 20, 0), | |
1556 | P = 5000, | |
1557 | maxForce = Vector3.new(8000, 8000, 8000), | |
1558 | Parent = hit | |
1559 | }) | |
1560 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1561 | local bodyVelocity = Create("BodyVelocity")({ | |
1562 | velocity = Vector3.new(0, 20, 0), | |
1563 | P = 5000, | |
1564 | maxForce = Vector3.new(8000, 8000, 8000), | |
1565 | Parent = hit | |
1566 | }) | |
1567 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1568 | elseif Type == "Leech" then | |
1569 | local hum = hit.Parent.Humanoid | |
1570 | if hum ~= nil then | |
1571 | for i = 0, 2 do | |
1572 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1573 | end | |
1574 | Humanoid.Health = Humanoid.Health + 10 | |
1575 | end | |
1576 | elseif Type == "UpKnock" then | |
1577 | local hum = hit.Parent.Humanoid | |
1578 | hum.PlatformStand = true | |
1579 | if hum ~= nil then | |
1580 | hitr = true | |
1581 | end | |
1582 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1583 | swait(5) | |
1584 | HHumanoid.PlatformStand = false | |
1585 | hitr = false | |
1586 | end), hum) | |
1587 | local bodyVelocity = Create("BodyVelocity")({ | |
1588 | velocity = Vector3.new(0, 20, 0), | |
1589 | P = 5000, | |
1590 | maxForce = Vector3.new(8000, 8000, 8000), | |
1591 | Parent = hit | |
1592 | }) | |
1593 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1594 | local bodyVelocity = Create("BodyVelocity")({ | |
1595 | velocity = Vector3.new(0, 20, 0), | |
1596 | P = 5000, | |
1597 | maxForce = Vector3.new(8000, 8000, 8000), | |
1598 | Parent = hit | |
1599 | }) | |
1600 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1601 | elseif Type == "Snare" then | |
1602 | local bp = Create("BodyPosition")({ | |
1603 | P = 2000, | |
1604 | D = 100, | |
1605 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1606 | position = hit.Parent.Torso.Position, | |
1607 | Parent = hit.Parent.Torso | |
1608 | }) | |
1609 | game:GetService("Debris"):AddItem(bp, 1) | |
1610 | elseif Type == "Slashnare" then | |
1611 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07) | |
1612 | for i = 1, math.random(4, 5) do | |
1613 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1614 | end | |
1615 | local bp = Create("BodyPosition")({ | |
1616 | P = 2000, | |
1617 | D = 100, | |
1618 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1619 | position = hit.Parent.Torso.Position, | |
1620 | Parent = hit.Parent.Torso | |
1621 | }) | |
1622 | game:GetService("Debris"):AddItem(bp, 1) | |
1623 | elseif Type == "Spike" then | |
1624 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
1625 | local bp = Create("BodyPosition")({ | |
1626 | P = 2000, | |
1627 | D = 100, | |
1628 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1629 | position = hit.Parent.Torso.Position, | |
1630 | Parent = hit.Parent.Torso | |
1631 | }) | |
1632 | game:GetService("Debris"):AddItem(bp, 1) | |
1633 | elseif Type == "Freeze" then | |
1634 | local BodPos = Create("BodyPosition")({ | |
1635 | P = 50000, | |
1636 | D = 1000, | |
1637 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1638 | position = hit.Parent.Torso.Position, | |
1639 | Parent = hit.Parent.Torso | |
1640 | }) | |
1641 | local BodGy = Create("BodyGyro")({ | |
1642 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1643 | P = 20000, | |
1644 | Parent = hit.Parent.Torso, | |
1645 | cframe = hit.Parent.Torso.CFrame | |
1646 | }) | |
1647 | hit.Parent.Torso.Anchored = true | |
1648 | coroutine.resume(coroutine.create(function(Part) | |
1649 | swait(1.5) | |
1650 | Part.Anchored = false | |
1651 | end), hit.Parent.Torso) | |
1652 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1653 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1654 | end | |
1655 | local debounce = Create("BoolValue")({ | |
1656 | Name = "DebounceHit", | |
1657 | Parent = hit.Parent, | |
1658 | Value = true | |
1659 | }) | |
1660 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1661 | c = Instance.new("ObjectValue") | |
1662 | c.Name = "creator" | |
1663 | c.Value = RealGame:service("Players")[owner.Name]; | |
1664 | c.Parent = h | |
1665 | game:GetService("Debris"):AddItem(c, 0.5) | |
1666 | end | |
1667 | end | |
1668 | function ShowDamage(Pos, Text, Time, Color) | |
1669 | local Rate = 0.03333333333333333 | |
1670 | local Pos = Pos or Vector3.new(0, 0, 0) | |
1671 | local Text = Text or "" | |
1672 | local Time = Time or 2 | |
1673 | local Color = Color or Color3.new(1, 0, 1) | |
1674 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1675 | EffectPart.Anchored = true | |
1676 | local BillboardGui = Create("BillboardGui")({ | |
1677 | Size = UDim2.new(3, 0, 3, 0), | |
1678 | Adornee = EffectPart, | |
1679 | Parent = EffectPart | |
1680 | }) | |
1681 | local TextLabel = Create("TextLabel")({ | |
1682 | BackgroundTransparency = 1, | |
1683 | Size = UDim2.new(1, 0, 1, 0), | |
1684 | Text = Text, | |
1685 | TextColor3 = Color, | |
1686 | TextScaled = true, | |
1687 | Font = Enum.Font.ArialBold, | |
1688 | Parent = BillboardGui | |
1689 | }) | |
1690 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1691 | EffectPart.Parent = game:GetService("Workspace") | |
1692 | delay(0, function() | |
1693 | local Frames = Time / Rate | |
1694 | for Frame = 1, Frames do | |
1695 | wait(Rate) | |
1696 | local Percent = Frame / Frames | |
1697 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1698 | TextLabel.TextTransparency = Percent | |
1699 | end | |
1700 | if EffectPart and EffectPart.Parent then | |
1701 | EffectPart:Destroy() | |
1702 | end | |
1703 | end) | |
1704 | end | |
1705 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1706 | for _, c in pairs(workspace:children()) do | |
1707 | local hum = c:findFirstChildOfClass("Humanoid") | |
1708 | if hum ~= nil then | |
1709 | local head = c:findFirstChild("Head") | |
1710 | if head ~= nil then | |
1711 | local targ = head.Position - Part.Position | |
1712 | local mag = targ.magnitude | |
1713 | if magni >= mag and c.Name ~= Player.Name then | |
1714 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1715 | end | |
1716 | end | |
1717 | end | |
1718 | end | |
1719 | end | |
1720 | function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) | |
1721 | for _, c in pairs(workspace:children()) do | |
1722 | local hum = c:findFirstChild("Humanoid") | |
1723 | if hum ~= nil then | |
1724 | local head = c:findFirstChild("Torso") | |
1725 | if head ~= nil then | |
1726 | local targ = head.Position - Part.Position | |
1727 | local mag = targ.magnitude | |
1728 | if magni >= mag and c.Name ~= Player.Name then | |
1729 | MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05) | |
1730 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | function rayCast(Pos, Dir, Max, Ignore) | |
1737 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1738 | end | |
1739 | function SkullEffect(brickcolor, cframe, x1, y1, z1, delay) | |
1740 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1741 | prt.Anchored = true | |
1742 | prt.CFrame = cframe | |
1743 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1744 | game:GetService("Debris"):AddItem(prt, 2) | |
1745 | CF = prt.CFrame | |
1746 | coroutine.resume(coroutine.create(function(Part, Mesh, TehCF) | |
1747 | for i = 0, 1, 0.2 do | |
1748 | wait() | |
1749 | Part.CFrame = CF * cf(0, 0, -0.4) | |
1750 | end | |
1751 | for i = 0, 1, delay do | |
1752 | wait() | |
1753 | Mesh.Scale = Mesh.Scale | |
1754 | end | |
1755 | for i = 0, 1, 0.1 do | |
1756 | wait() | |
1757 | Part.Transparency = i | |
1758 | end | |
1759 | Part.Parent = nil | |
1760 | end), prt, msh, CF) | |
1761 | end | |
1762 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1763 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1764 | prt.Anchored = true | |
1765 | prt.Material = "Neon" | |
1766 | prt.CFrame = cframe | |
1767 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1768 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1769 | game:GetService("Debris"):AddItem(prt, 5) | |
1770 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1771 | for i = 0, 1, delay do | |
1772 | swait() | |
1773 | Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1774 | Part.Transparency = i | |
1775 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1776 | end | |
1777 | Part.Parent = nil | |
1778 | end), prt, msh) | |
1779 | end | |
1780 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1781 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1782 | prt.Anchored = true | |
1783 | prt.Material = "Neon" | |
1784 | prt.CFrame = cframe | |
1785 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1786 | game:GetService("Debris"):AddItem(prt, 5) | |
1787 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1788 | local rtype = rottype | |
1789 | for i = 0, 1, delay do | |
1790 | swait() | |
1791 | if rtype == 1 then | |
1792 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1793 | elseif rtype == 2 then | |
1794 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1795 | end | |
1796 | Part.Transparency = i | |
1797 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1798 | end | |
1799 | Part.Parent = nil | |
1800 | end), prt, msh) | |
1801 | end | |
1802 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1803 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1804 | prt.Anchored = true | |
1805 | prt.CFrame = cframe | |
1806 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1807 | msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1808 | game:GetService("Debris"):AddItem(prt, 5) | |
1809 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1810 | for i = 0, 1, delay do | |
1811 | wait() | |
1812 | Part.Transparency = i | |
1813 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1814 | end | |
1815 | Part.Parent = nil | |
1816 | end), prt, msh) | |
1817 | end | |
1818 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1819 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1820 | prt.Anchored = true | |
1821 | prt.Material = "Neon" | |
1822 | prt.CFrame = cframe | |
1823 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1824 | game:GetService("Debris"):AddItem(prt, 5) | |
1825 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1826 | local rtype = rottype | |
1827 | for i = 0, 1, delay do | |
1828 | swait() | |
1829 | if rtype == 1 then | |
1830 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1831 | elseif rtype == 2 then | |
1832 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1833 | end | |
1834 | Part.Transparency = i | |
1835 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1836 | end | |
1837 | Part.Parent = nil | |
1838 | end), prt, msh) | |
1839 | end | |
1840 | function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
1841 | local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1842 | prt.Anchored = true | |
1843 | prt.Material = "Neon" | |
1844 | prt.CFrame = cframe | |
1845 | local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1846 | local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1847 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
1848 | game:GetService("Debris"):AddItem(prt, 5) | |
1849 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1850 | local rtype = rottype | |
1851 | for i = 0, 1, delay do | |
1852 | swait() | |
1853 | if rtype == 1 then | |
1854 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1855 | elseif rtype == 2 then | |
1856 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1857 | end | |
1858 | dec.Transparency = i | |
1859 | dec2.Transparency = i | |
1860 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1861 | end | |
1862 | Part.Parent = nil | |
1863 | end), prt, msh) | |
1864 | end | |
1865 | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
1866 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1867 | prt.Anchored = true | |
1868 | prt.Material = "Neon" | |
1869 | prt.CFrame = cframe | |
1870 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
1871 | game:GetService("Debris"):AddItem(prt, 5) | |
1872 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1873 | local rtype = rottype | |
1874 | for i = 0, 1, delay do | |
1875 | swait() | |
1876 | if rtype == 1 then | |
1877 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1878 | elseif rtype == 2 then | |
1879 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1880 | end | |
1881 | prt.Transparency = i | |
1882 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1883 | end | |
1884 | Part.Parent = nil | |
1885 | end), prt, msh) | |
1886 | end | |
1887 | function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype) | |
1888 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1889 | prt.Anchored = true | |
1890 | prt.Material = "Neon" | |
1891 | prt.CFrame = cframe | |
1892 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1)) | |
1893 | game:GetService("Debris"):AddItem(prt, 5) | |
1894 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1895 | local rtype = rottype | |
1896 | for i = 0, 1, delay do | |
1897 | swait() | |
1898 | if rtype == 1 then | |
1899 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0) | |
1900 | elseif rtype == 2 then | |
1901 | prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0) | |
1902 | end | |
1903 | prt.Transparency = i | |
1904 | Mesh.Scale = Mesh.Scale + vt(x3, 0, z3) | |
1905 | end | |
1906 | Part.Parent = nil | |
1907 | end), prt, msh) | |
1908 | end | |
1909 | function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype) | |
1910 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1911 | prt.Anchored = true | |
1912 | prt.Material = "Neon" | |
1913 | prt.CFrame = cframe | |
1914 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1915 | game:GetService("Debris"):AddItem(prt, 5) | |
1916 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1917 | local rtype = rottype | |
1918 | for i = 0, 1, delay do | |
1919 | swait() | |
1920 | if rtype == 1 then | |
1921 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1922 | elseif rtype == 2 then | |
1923 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1924 | end | |
1925 | prt.Transparency = i | |
1926 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1927 | end | |
1928 | Part.Parent = nil | |
1929 | end), prt, msh) | |
1930 | end | |
1931 | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1932 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1933 | prt.Anchored = true | |
1934 | prt.Material = "Neon" | |
1935 | prt.CFrame = cframe | |
1936 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1937 | game:GetService("Debris"):AddItem(prt, 5) | |
1938 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1939 | local rtype = rottype | |
1940 | for i = 0, 1, delay do | |
1941 | swait() | |
1942 | if rtype == 1 then | |
1943 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1944 | elseif rtype == 2 then | |
1945 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1946 | end | |
1947 | prt.Transparency = i | |
1948 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1949 | end | |
1950 | Part.Parent = nil | |
1951 | end), prt, msh) | |
1952 | end | |
1953 | function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
1954 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1955 | prt.Anchored = false | |
1956 | prt.CFrame = cframe | |
1957 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1958 | local wld = weld(prt, prt, Parent, cframe) | |
1959 | game:GetService("Debris"):AddItem(prt, 5) | |
1960 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
1961 | for i = 0, 1, delay do | |
1962 | wait() | |
1963 | Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe | |
1964 | Part.Transparency = i | |
1965 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1966 | end | |
1967 | Part.Parent = nil | |
1968 | end), prt, msh, wld) | |
1969 | end | |
1970 | function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
1971 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1972 | prt.Anchored = false | |
1973 | prt.CFrame = cframe | |
1974 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1975 | local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0)) | |
1976 | game:GetService("Debris"):AddItem(prt, 5) | |
1977 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
1978 | for i = 0, 1, delay do | |
1979 | wait() | |
1980 | Weld.C0 = euler(i * 20, 0, 0) | |
1981 | Part.Transparency = i | |
1982 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1983 | end | |
1984 | Part.Parent = nil | |
1985 | end), prt, msh, wld) | |
1986 | end | |
1987 | function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1988 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1989 | prt.Anchored = true | |
1990 | prt.CFrame = cframe | |
1991 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1992 | game:GetService("Debris"):AddItem(prt, 2) | |
1993 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1994 | for i = 0, 1, delay do | |
1995 | wait() | |
1996 | Part.CFrame = Part.CFrame | |
1997 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1998 | local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1999 | prt2.Anchored = true | |
2000 | prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2001 | local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
2002 | game:GetService("Debris"):AddItem(prt2, 2) | |
2003 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2004 | for i = 0, 1, 0.1 do | |
2005 | wait() | |
2006 | Part.CFrame = Part.CFrame * cf(0, 0.5, 0) | |
2007 | end | |
2008 | Part.Parent = nil | |
2009 | end), prt2, msh2) | |
2010 | end | |
2011 | for i = 0, 1, delay * 2 do | |
2012 | wait() | |
2013 | Part.CFrame = Part.CFrame | |
2014 | Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i) | |
2015 | end | |
2016 | Part.Parent = nil | |
2017 | end), prt, msh) | |
2018 | end | |
2019 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2020 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2021 | prt.Anchored = true | |
2022 | prt.CFrame = cframe | |
2023 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2024 | game:GetService("Debris"):AddItem(prt, 2) | |
2025 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2026 | for i = 0, 1, delay do | |
2027 | wait() | |
2028 | Part.CFrame = Part.CFrame | |
2029 | Part.Transparency = i | |
2030 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2031 | end | |
2032 | Part.Parent = nil | |
2033 | end), prt, msh) | |
2034 | end | |
2035 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
2036 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2037 | prt.Anchored = true | |
2038 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2039 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2040 | game:GetService("Debris"):AddItem(prt, 2) | |
2041 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
2042 | CF = Part.CFrame | |
2043 | Numbb = 0 | |
2044 | randnumb = math.random() / 10 | |
2045 | rand1 = math.random() / 10 | |
2046 | for i = 0, 1, rand1 do | |
2047 | wait() | |
2048 | CF = CF * cf(0, math.random() / 2, 0) | |
2049 | Part.CFrame = CF * euler(Numbb, 0, 0) | |
2050 | Part.Transparency = i | |
2051 | Numbb = Numbb + randnumb | |
2052 | end | |
2053 | Part.Parent = nil | |
2054 | end), prt, CF, Numbb, randnumb) | |
2055 | end | |
2056 | function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2057 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2058 | prt.Anchored = true | |
2059 | prt.CFrame = cframe | |
2060 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1)) | |
2061 | game:GetService("Debris"):AddItem(prt, 5) | |
2062 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2063 | for i = 0, 1, delay do | |
2064 | wait() | |
2065 | Part.CFrame = Part.CFrame * euler(0, 0.7, 0) | |
2066 | Part.Transparency = i | |
2067 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2068 | end | |
2069 | Part.Parent = nil | |
2070 | end), prt, msh) | |
2071 | end | |
2072 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2073 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2074 | prt.Anchored = true | |
2075 | prt.CFrame = cframe | |
2076 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2077 | game:GetService("Debris"):AddItem(prt, 2) | |
2078 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2079 | for i = 0, 1, delay do | |
2080 | wait() | |
2081 | Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0) | |
2082 | Part.Transparency = i | |
2083 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2084 | end | |
2085 | Part.Parent = nil | |
2086 | end), prt, msh) | |
2087 | end | |
2088 | function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay) | |
2089 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2090 | prt.Anchored = true | |
2091 | prt.CFrame = cframe * cf(x, y, z) | |
2092 | msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1)) | |
2093 | game:GetService("Debris"):AddItem(prt, 5) | |
2094 | coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee) | |
2095 | local num = math.random() | |
2096 | local num2 = math.random(-3, 2) + math.random() | |
2097 | local numm = 0 | |
2098 | for i = 0, 1, delay * 2 do | |
2099 | swait() | |
2100 | Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0) | |
2101 | Part.Transparency = i | |
2102 | numm = numm + 0.01 | |
2103 | end | |
2104 | Part.Parent = nil | |
2105 | Mesh.Parent = nil | |
2106 | end), prt, msh, x, y, z) | |
2107 | end | |
2108 | function dmgstart(dmg, what) | |
2109 | hitcon = what.Touched:connect(function(hit) | |
2110 | local hum = hit.Parent:FindFirstChild("Humanoid") | |
2111 | if hum and not hum:IsDescendantOf(Character) then | |
2112 | hum:TakeDamage(dmg) | |
2113 | end | |
2114 | end) | |
2115 | end | |
2116 | function dmgstop() | |
2117 | hitcon:disconnect() | |
2118 | end | |
2119 | function Cloak() | |
2120 | Face.Parent = nil | |
2121 | cloaked = true | |
2122 | for _, v in pairs(Torso.Parent:children()) do | |
2123 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2124 | coroutine.resume(coroutine.create(function() | |
2125 | for i = 0, 1, 0.2 do | |
2126 | wait() | |
2127 | v.Transparency = i | |
2128 | end | |
2129 | v.Transparency = 1 | |
2130 | end)) | |
2131 | end | |
2132 | if v.className == "Hat" then | |
2133 | hatp = v.Handle | |
2134 | coroutine.resume(coroutine.create(function(derp) | |
2135 | for i = 0, 1, 0.2 do | |
2136 | wait() | |
2137 | derp.Transparency = i | |
2138 | end | |
2139 | derp.Transparency = 1 | |
2140 | end), hatp) | |
2141 | end | |
2142 | end | |
2143 | for _, v in pairs(m:children()) do | |
2144 | if v.className == "Part" then | |
2145 | coroutine.resume(coroutine.create(function() | |
2146 | for i = 0, 1, 0.2 do | |
2147 | wait() | |
2148 | v.Transparency = i | |
2149 | end | |
2150 | v.Transparency = 1 | |
2151 | end)) | |
2152 | end | |
2153 | end | |
2154 | end | |
2155 | function UnCloak() | |
2156 | so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1) | |
2157 | Face.Parent = Head | |
2158 | cloaked = false | |
2159 | for _, v in pairs(Torso.Parent:children()) do | |
2160 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2161 | coroutine.resume(coroutine.create(function() | |
2162 | for i = 0, 1, 0.1 do | |
2163 | wait() | |
2164 | v.Transparency = v.Transparency - 0.1 | |
2165 | end | |
2166 | v.Transparency = 0 | |
2167 | end)) | |
2168 | end | |
2169 | if v.className == "Hat" then | |
2170 | hatp = v.Handle | |
2171 | coroutine.resume(coroutine.create(function(derp) | |
2172 | for i = 0, 1, 0.1 do | |
2173 | wait() | |
2174 | derp.Transparency = derp.Transparency - 0.1 | |
2175 | end | |
2176 | derp.Transparency = 0 | |
2177 | end), hatp) | |
2178 | end | |
2179 | end | |
2180 | for _, v in pairs(m:children()) do | |
2181 | if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then | |
2182 | coroutine.resume(coroutine.create(function() | |
2183 | for i = 0, 1, 0.1 do | |
2184 | wait() | |
2185 | v.Transparency = v.Transparency - 0.1 | |
2186 | end | |
2187 | v.Transparency = 0 | |
2188 | end)) | |
2189 | v.Transparency = 0 | |
2190 | end | |
2191 | end | |
2192 | end | |
2193 | local origcolor = BrickColor.new("Really red") | |
2194 | function Explode(rad, par, pitch, vol, mindam, maxdam) | |
2195 | local expart = Instance.new("Part", char) | |
2196 | local expart2 = Instance.new("Part", char) | |
2197 | local rin = Instance.new("Part", char) | |
2198 | local rin2 = Instance.new("Part", char) | |
2199 | local partMesh = Instance.new("SpecialMesh", expart) | |
2200 | partMesh.MeshType = "Sphere" | |
2201 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2202 | partMesh2.MeshType = "Sphere" | |
2203 | local partMesh3 = Instance.new("SpecialMesh", rin) | |
2204 | partMesh3.MeshType = "Brick" | |
2205 | local partMesh4 = Instance.new("SpecialMesh", rin2) | |
2206 | partMesh4.MeshType = "Brick" | |
2207 | CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch) | |
2208 | partMesh.Scale = vt(rad, rad, rad) | |
2209 | expart.Size = vt(1, 1, 1) | |
2210 | expart.Transparency = 0 | |
2211 | expart.Anchored = true | |
2212 | expart.Material = "Neon" | |
2213 | expart.BrickColor = bc("Really red") | |
2214 | expart.CFrame = par.CFrame | |
2215 | partMesh2.Scale = vt(rad, rad, rad) | |
2216 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2217 | expart2.Transparency = 0.5 | |
2218 | expart2.Anchored = true | |
2219 | expart2.Material = "Neon" | |
2220 | expart2.BrickColor = par.BrickColor | |
2221 | expart2.CFrame = par.CFrame | |
2222 | rin.Size = vt(1.15, 1.15, 1.15) | |
2223 | rin.Transparency = 1 | |
2224 | rin.Anchored = true | |
2225 | rin.Material = "Neon" | |
2226 | rin.BrickColor = par.BrickColor | |
2227 | rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2228 | rin2.Size = vt(1.15, 1.15, 1.15) | |
2229 | rin2.Transparency = 1 | |
2230 | rin2.Anchored = true | |
2231 | rin2.Material = "Neon" | |
2232 | rin2.BrickColor = par.BrickColor | |
2233 | rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2234 | partMesh3.Scale = vt(0, 1, 0) | |
2235 | partMesh4.Scale = vt(0, 1, 0) | |
2236 | local dec2 = Instance.new("Decal", rin) | |
2237 | dec2.Face = "Top" | |
2238 | dec2.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2239 | dec2.Parent = rin | |
2240 | local dec2b = dec2:Clone() | |
2241 | dec2b.Face = "Bottom" | |
2242 | dec2b.Parent = rin | |
2243 | local dec2a = Instance.new("Decal", rin2) | |
2244 | dec2a.Face = "Top" | |
2245 | dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2246 | dec2a.Parent = rin2 | |
2247 | local dec2ab = dec2a:Clone() | |
2248 | dec2ab.Face = "Bottom" | |
2249 | dec2ab.Parent = rin2 | |
2250 | expart.CanCollide = false | |
2251 | expart2.CanCollide = false | |
2252 | rin.CanCollide = false | |
2253 | rin2.CanCollide = false | |
2254 | MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal") | |
2255 | local value = 1 * rad / 6.5 | |
2256 | for i = 0, 199 do | |
2257 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2258 | expart.CFrame = expart.CFrame | |
2259 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2260 | expart2.CFrame = expart.CFrame | |
2261 | value = value - 0.035 * rad / 30 | |
2262 | if value < 7.5 then | |
2263 | partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5) | |
2264 | rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0) | |
2265 | partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5) | |
2266 | rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0) | |
2267 | end | |
2268 | if value < 0 then | |
2269 | dec2.Transparency = dec2.Transparency + 0.025 | |
2270 | dec2a.Transparency = dec2a.Transparency + 0.025 | |
2271 | dec2b.Transparency = dec2b.Transparency + 0.025 | |
2272 | dec2ab.Transparency = dec2ab.Transparency + 0.025 | |
2273 | expart.Transparency = expart.Transparency + 0.025 | |
2274 | expart2.Transparency = expart2.Transparency + 0.025 | |
2275 | rin.Transparency = rin.Transparency + 0.025 | |
2276 | rin2.Transparency = rin2.Transparency + 0.025 | |
2277 | end | |
2278 | swait() | |
2279 | end | |
2280 | game:GetService("Debris"):AddItem(expart, 1) | |
2281 | game:GetService("Debris"):AddItem(expart2, 1) | |
2282 | game:GetService("Debris"):AddItem(rin, 1) | |
2283 | game:GetService("Debris"):AddItem(rin2, 1) | |
2284 | end | |
2285 | function ExplodeShort(rad, par, pitch, vol, mindam, maxdam) | |
2286 | local expart = Instance.new("Part", char) | |
2287 | local expart2 = Instance.new("Part", char) | |
2288 | local partMesh = Instance.new("SpecialMesh", expart) | |
2289 | partMesh.MeshType = "Sphere" | |
2290 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2291 | partMesh2.MeshType = "Sphere" | |
2292 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch) | |
2293 | partMesh.Scale = vt(rad, rad, rad) | |
2294 | expart.Size = vt(1, 1, 1) | |
2295 | expart.Transparency = 0 | |
2296 | expart.Anchored = true | |
2297 | expart.Material = "Neon" | |
2298 | expart.BrickColor = bc("White") | |
2299 | expart.CFrame = par.CFrame | |
2300 | partMesh2.Scale = vt(rad, rad, rad) | |
2301 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2302 | expart2.Transparency = 0.5 | |
2303 | expart2.Anchored = true | |
2304 | expart2.Material = "Neon" | |
2305 | expart2.BrickColor = par.BrickColor | |
2306 | expart2.CFrame = par.CFrame | |
2307 | expart.CanCollide = false | |
2308 | expart2.CanCollide = false | |
2309 | MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal") | |
2310 | local value = 1 * rad / 6.5 | |
2311 | for i = 0, 75 do | |
2312 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2313 | expart.CFrame = expart.CFrame | |
2314 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2315 | expart2.CFrame = expart.CFrame | |
2316 | value = value - 0.035 * rad / 5 | |
2317 | if value < 0 then | |
2318 | value = 0 | |
2319 | expart.Transparency = expart.Transparency + 0.05 | |
2320 | expart2.Transparency = expart2.Transparency + 0.05 | |
2321 | end | |
2322 | swait() | |
2323 | end | |
2324 | game:GetService("Debris"):AddItem(expart, 1) | |
2325 | game:GetService("Debris"):AddItem(expart2, 1) | |
2326 | end | |
2327 | function AreaDanger(rad, par, mindam, maxdam) | |
2328 | local expart = Instance.new("Part", char) | |
2329 | local partMesh = Instance.new("SpecialMesh", expart) | |
2330 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2331 | partMesh.MeshType = "Sphere" | |
2332 | partMesh.Scale = vt(rad, rad, rad) | |
2333 | expart.Size = vt(1, 1, 1) | |
2334 | expart.Transparency = 0.5 | |
2335 | expart.Anchored = true | |
2336 | expart.Material = "Neon" | |
2337 | expart.CanCollide = false | |
2338 | expart.BrickColor = par.BrickColor | |
2339 | expart.CFrame = par.CFrame | |
2340 | local value = 1 * rad / 5 | |
2341 | MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1) | |
2342 | for i = 0, 14 do | |
2343 | wait() | |
2344 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2345 | expart.CFrame = expart.CFrame | |
2346 | value = value - 0.035 * rad | |
2347 | if value < 0 then | |
2348 | value = 0 | |
2349 | end | |
2350 | end | |
2351 | wait(0.25) | |
2352 | CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1) | |
2353 | wait(0.5) | |
2354 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1) | |
2355 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75) | |
2356 | MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") | |
2357 | MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025) | |
2358 | for i = 0, 14 do | |
2359 | wait() | |
2360 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2361 | expart.CFrame = expart.CFrame | |
2362 | value = value - 0.035 * rad / 2 | |
2363 | end | |
2364 | expart.Transparency = 1 | |
2365 | game:GetService("Debris"):AddItem(expart, 5) | |
2366 | end | |
2367 | function Swarmsplosions(negrad, rad, par, mindam, maxdam) | |
2368 | CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2) | |
2369 | CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1) | |
2370 | CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1) | |
2371 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2372 | MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal") | |
2373 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025) | |
2374 | for i = 0, 24 do | |
2375 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2)) | |
2376 | end | |
2377 | for i = 0, 24 do | |
2378 | local expart = Instance.new("Part", char) | |
2379 | expart.Transparency = 1 | |
2380 | expart.Anchored = true | |
2381 | expart.CanCollide = false | |
2382 | expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad)) | |
2383 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2) | |
2384 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2385 | MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal") | |
2386 | MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025) | |
2387 | for i = 0, 9 do | |
2388 | MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2)) | |
2389 | end | |
2390 | game:GetService("Debris"):AddItem(expart, 2) | |
2391 | wait(0.1) | |
2392 | end | |
2393 | end | |
2394 | function EXterPlosion(par) | |
2395 | CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1) | |
2396 | CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85) | |
2397 | CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2) | |
2398 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2399 | MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal") | |
2400 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005) | |
2401 | MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1) | |
2402 | for i = 0, 24 do | |
2403 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2)) | |
2404 | end | |
2405 | for i = 0, 24 do | |
2406 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2)) | |
2407 | end | |
2408 | end | |
2409 | function ring(type, pos, scale, value) | |
2410 | local type = type | |
2411 | local rng = Instance.new("Part", char) | |
2412 | rng.Anchored = true | |
2413 | rng.BrickColor = origcolor | |
2414 | rng.CanCollide = false | |
2415 | rng.FormFactor = 3 | |
2416 | rng.Name = "Ring" | |
2417 | rng.Size = Vector3.new(1, 1, 1) | |
2418 | rng.Transparency = 0 | |
2419 | rng.TopSurface = 0 | |
2420 | rng.BottomSurface = 0 | |
2421 | rng.CFrame = pos | |
2422 | local rngm = Instance.new("SpecialMesh", rng) | |
2423 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2424 | rngm.Scale = scale | |
2425 | local scaler2 = 1 | |
2426 | if type == "Add" then | |
2427 | scaler2 = 1 * value | |
2428 | elseif type == "Divide" then | |
2429 | scaler2 = 1 / value | |
2430 | end | |
2431 | coroutine.resume(coroutine.create(function() | |
2432 | for i = 0, 10, 0.1 do | |
2433 | swait() | |
2434 | if type == "Add" then | |
2435 | scaler2 = scaler2 - 0.01 * value | |
2436 | elseif type == "Divide" then | |
2437 | scaler2 = scaler2 - 0.01 / value | |
2438 | end | |
2439 | rng.Transparency = rng.Transparency + 0.01 | |
2440 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2441 | end | |
2442 | rng:Destroy() | |
2443 | end)) | |
2444 | end | |
2445 | function wave(type, pos, scale, value) | |
2446 | local type = type | |
2447 | local rng = Instance.new("Part", char) | |
2448 | rng.Anchored = true | |
2449 | rng.BrickColor = origcolor | |
2450 | rng.CanCollide = false | |
2451 | rng.FormFactor = 3 | |
2452 | rng.Name = "Ring" | |
2453 | rng.Size = Vector3.new(1, 1, 1) | |
2454 | rng.Transparency = 0 | |
2455 | rng.TopSurface = 0 | |
2456 | rng.BottomSurface = 0 | |
2457 | rng.CFrame = pos | |
2458 | local rngm = Instance.new("SpecialMesh", rng) | |
2459 | rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2460 | rngm.Scale = scale | |
2461 | local scaler2 = 1 | |
2462 | if type == "Add" then | |
2463 | scaler2 = 1 * value | |
2464 | elseif type == "Divide" then | |
2465 | scaler2 = 1 / value | |
2466 | end | |
2467 | coroutine.resume(coroutine.create(function() | |
2468 | for i = 0, 10, 0.1 do | |
2469 | swait() | |
2470 | if type == "Add" then | |
2471 | scaler2 = scaler2 - 0.01 * value | |
2472 | elseif type == "Divide" then | |
2473 | scaler2 = scaler2 - 0.01 / value | |
2474 | end | |
2475 | rng.Transparency = rng.Transparency + 0.01 | |
2476 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2477 | end | |
2478 | rng:Destroy() | |
2479 | end)) | |
2480 | end | |
2481 | function wind(type, pos, scale, value, speed) | |
2482 | local type = type | |
2483 | local rng = Instance.new("Part", char) | |
2484 | rng.Anchored = true | |
2485 | rng.BrickColor = origcolor | |
2486 | rng.CanCollide = false | |
2487 | rng.FormFactor = 3 | |
2488 | rng.Name = "Ring" | |
2489 | rng.Size = Vector3.new(1, 1, 1) | |
2490 | rng.Transparency = 0 | |
2491 | rng.TopSurface = 0 | |
2492 | rng.BottomSurface = 0 | |
2493 | rng.CFrame = pos | |
2494 | local rngm = Instance.new("SpecialMesh", rng) | |
2495 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2496 | rngm.Scale = scale | |
2497 | local scaler2 = 1 | |
2498 | if type == "Add" then | |
2499 | scaler2 = 1 * value | |
2500 | elseif type == "Divide" then | |
2501 | scaler2 = 1 / value | |
2502 | end | |
2503 | coroutine.resume(coroutine.create(function() | |
2504 | for i = 0, 10, 0.1 do | |
2505 | swait() | |
2506 | if type == "Add" then | |
2507 | scaler2 = scaler2 - 0.01 * value | |
2508 | elseif type == "Divide" then | |
2509 | scaler2 = scaler2 - 0.01 / value | |
2510 | end | |
2511 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2512 | rng.Transparency = rng.Transparency + 0.01 | |
2513 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2514 | end | |
2515 | rng:Destroy() | |
2516 | end)) | |
2517 | end | |
2518 | function groundwind(type, pos, scale, value, speed) | |
2519 | local type = type | |
2520 | local rng = Instance.new("Part", char) | |
2521 | rng.Anchored = true | |
2522 | rng.BrickColor = origcolor | |
2523 | rng.CanCollide = false | |
2524 | rng.FormFactor = 3 | |
2525 | rng.Name = "Ring" | |
2526 | rng.Size = Vector3.new(1, 1, 1) | |
2527 | rng.Transparency = 0 | |
2528 | rng.TopSurface = 0 | |
2529 | rng.BottomSurface = 0 | |
2530 | rng.CFrame = pos | |
2531 | local rngm = Instance.new("SpecialMesh", rng) | |
2532 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2533 | rngm.Scale = scale | |
2534 | local scaler2 = 1 | |
2535 | if type == "Add" then | |
2536 | scaler2 = 1 * value | |
2537 | elseif type == "Divide" then | |
2538 | scaler2 = 1 / value | |
2539 | end | |
2540 | coroutine.resume(coroutine.create(function() | |
2541 | for i = 0, 10, 0.1 do | |
2542 | swait() | |
2543 | if type == "Add" then | |
2544 | scaler2 = scaler2 - 0.01 * value | |
2545 | elseif type == "Divide" then | |
2546 | scaler2 = scaler2 - 0.01 / value | |
2547 | end | |
2548 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2549 | rng.Transparency = rng.Transparency + 0.01 | |
2550 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2) | |
2551 | end | |
2552 | rng:Destroy() | |
2553 | end)) | |
2554 | end | |
2555 | function CameraManager() | |
2556 | if TwoD and not CamInterrupt then | |
2557 | if Humanoid.Health > 0 then | |
2558 | Camera.CameraSubject = Humanoid | |
2559 | Camera.CameraType = "Scriptable" | |
2560 | Humanoid.AutoRotate = false | |
2561 | if Booleans.GyroUse then | |
2562 | Directer.MaxTorque = Vec3(0, huge, 0) | |
2563 | else | |
2564 | Directer.MaxTorque = Vec3(0, 0, 0) | |
2565 | end | |
2566 | if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then | |
2567 | if Booleans.CamFollow then | |
2568 | CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) | |
2569 | Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) | |
2570 | else | |
2571 | CPart.Position = RootPart.Position | |
2572 | end | |
2573 | else | |
2574 | local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p | |
2575 | CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) | |
2576 | end | |
2577 | Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) | |
2578 | else | |
2579 | Camera.CameraSubject = Humanoid | |
2580 | Camera.CameraType = "Custom" | |
2581 | end | |
2582 | end | |
2583 | end | |
2584 | function sphere(bonuspeed, type, pos, scale, value, color) | |
2585 | local type = type | |
2586 | local rng = Instance.new("Part", char) | |
2587 | rng.Anchored = true | |
2588 | rng.BrickColor = color | |
2589 | rng.CanCollide = false | |
2590 | rng.FormFactor = 3 | |
2591 | rng.Name = "Ring" | |
2592 | rng.Material = "Neon" | |
2593 | rng.Size = Vector3.new(1, 1, 1) | |
2594 | rng.Transparency = 0 | |
2595 | rng.TopSurface = 0 | |
2596 | rng.BottomSurface = 0 | |
2597 | rng.CFrame = pos | |
2598 | local rngm = Instance.new("SpecialMesh", rng) | |
2599 | rngm.MeshType = "Sphere" | |
2600 | rngm.Scale = scale | |
2601 | if rainbowmode == true then | |
2602 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2603 | end | |
2604 | local scaler2 = 1 | |
2605 | if type == "Add" then | |
2606 | scaler2 = 1 * value | |
2607 | elseif type == "Divide" then | |
2608 | scaler2 = 1 / value | |
2609 | end | |
2610 | coroutine.resume(coroutine.create(function() | |
2611 | for i = 0, 10 / bonuspeed, 0.1 do | |
2612 | swait() | |
2613 | if rainbowmode == true then | |
2614 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2615 | end | |
2616 | if type == "Add" then | |
2617 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2618 | elseif type == "Divide" then | |
2619 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2620 | end | |
2621 | if chaosmode == true then | |
2622 | rng.BrickColor = BrickColor.random() | |
2623 | end | |
2624 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2625 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2626 | end | |
2627 | rng:Destroy() | |
2628 | end)) | |
2629 | end | |
2630 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2631 | local type = type | |
2632 | local rng = Instance.new("Part", char) | |
2633 | rng.Anchored = true | |
2634 | rng.BrickColor = color | |
2635 | rng.CanCollide = false | |
2636 | rng.FormFactor = 3 | |
2637 | rng.Name = "Ring" | |
2638 | rng.Material = "Neon" | |
2639 | rng.Size = Vector3.new(1, 1, 1) | |
2640 | rng.Transparency = 0 | |
2641 | rng.TopSurface = 0 | |
2642 | rng.BottomSurface = 0 | |
2643 | rng.CFrame = pos | |
2644 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2645 | local rngm = Instance.new("SpecialMesh", rng) | |
2646 | rngm.MeshType = "Sphere" | |
2647 | rngm.Scale = vt(x1, y1, z1) | |
2648 | if rainbowmode == true then | |
2649 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2650 | end | |
2651 | local scaler2 = 1 | |
2652 | local speeder = FastSpeed | |
2653 | if type == "Add" then | |
2654 | scaler2 = 1 * value | |
2655 | elseif type == "Divide" then | |
2656 | scaler2 = 1 / value | |
2657 | end | |
2658 | coroutine.resume(coroutine.create(function() | |
2659 | for i = 0, 10 / bonuspeed, 0.1 do | |
2660 | swait() | |
2661 | if rainbowmode == true then | |
2662 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2663 | end | |
2664 | if type == "Add" then | |
2665 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2666 | elseif type == "Divide" then | |
2667 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2668 | end | |
2669 | if chaosmode == true then | |
2670 | rng.BrickColor = BrickColor.random() | |
2671 | end | |
2672 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2673 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2674 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2675 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2676 | end | |
2677 | rng:Destroy() | |
2678 | end)) | |
2679 | end | |
2680 | function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2681 | local type = type | |
2682 | local rng = Instance.new("Part", char) | |
2683 | rng.Anchored = true | |
2684 | rng.BrickColor = color | |
2685 | rng.CanCollide = false | |
2686 | rng.FormFactor = 3 | |
2687 | rng.Name = "Ring" | |
2688 | rng.Material = "Neon" | |
2689 | rng.Size = Vector3.new(1, 1, 1) | |
2690 | rng.Transparency = 1 | |
2691 | rng.TopSurface = 0 | |
2692 | rng.BottomSurface = 0 | |
2693 | rng.CFrame = pos | |
2694 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2695 | local rngm = Instance.new("SpecialMesh", rng) | |
2696 | rngm.MeshType = "Sphere" | |
2697 | rngm.Scale = vt(x1, y1, z1) | |
2698 | if rainbowmode == true then | |
2699 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2700 | end | |
2701 | local scaler2 = 1 | |
2702 | local speeder = FastSpeed | |
2703 | if type == "Add" then | |
2704 | scaler2 = 1 * value | |
2705 | elseif type == "Divide" then | |
2706 | scaler2 = 1 / value | |
2707 | end | |
2708 | coroutine.resume(coroutine.create(function() | |
2709 | for i = 0, 10 / bonuspeed, 0.1 do | |
2710 | swait() | |
2711 | if rainbowmode == true then | |
2712 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2713 | end | |
2714 | if type == "Add" then | |
2715 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2716 | elseif type == "Divide" then | |
2717 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2718 | end | |
2719 | if chaosmode == true then | |
2720 | rng.BrickColor = BrickColor.random() | |
2721 | end | |
2722 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2723 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2724 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
2725 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2726 | end | |
2727 | rng:Destroy() | |
2728 | end)) | |
2729 | end | |
2730 | function dmg(dude) | |
2731 | if dude.Name ~= Character then | |
2732 | local bgf = Instance.new("BodyGyro", dude.Head) | |
2733 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) | |
2734 | local val = Instance.new("BoolValue", dude) | |
2735 | val.Name = "IsHit" | |
2736 | local ds = coroutine.wrap(function() | |
2737 | dude:WaitForChild("Head"):BreakJoints() | |
2738 | wait(0.5) | |
2739 | targetted = nil | |
2740 | CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3) | |
2741 | coroutine.resume(coroutine.create(function() | |
2742 | for i, v in pairs(dude:GetChildren()) do | |
2743 | if v:IsA("Accessory") then | |
2744 | v:Destroy() | |
2745 | end | |
2746 | if v:IsA("Humanoid") then | |
2747 | v:Destroy() | |
2748 | end | |
2749 | if v:IsA("CharacterMesh") then | |
2750 | v:Destroy() | |
2751 | end | |
2752 | if v:IsA("Model") then | |
2753 | v:Destroy() | |
2754 | end | |
2755 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2756 | for x, o in pairs(v:GetChildren()) do | |
2757 | if o:IsA("Decal") then | |
2758 | o:Destroy() | |
2759 | end | |
2760 | end | |
2761 | coroutine.resume(coroutine.create(function() | |
2762 | v.Material = "Neon" | |
2763 | v.CanCollide = false | |
2764 | local bld = Instance.new("ParticleEmitter", v) | |
2765 | bld.LightEmission = 1 | |
2766 | bld.Texture = "rbxassetid://284205403" | |
2767 | bld.Color = ColorSequence.new(Color3.new(1, 1, 1)) | |
2768 | bld.Rate = 50 | |
2769 | bld.Lifetime = NumberRange.new(1) | |
2770 | bld.Size = NumberSequence.new({ | |
2771 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2772 | NumberSequenceKeypoint.new(1, 0, 0) | |
2773 | }) | |
2774 | bld.Transparency = NumberSequence.new({ | |
2775 | NumberSequenceKeypoint.new(0, 0, 0), | |
2776 | NumberSequenceKeypoint.new(1, 1, 0) | |
2777 | }) | |
2778 | bld.Speed = NumberRange.new(0, 0) | |
2779 | bld.VelocitySpread = 50000 | |
2780 | bld.Rotation = NumberRange.new(-500, 500) | |
2781 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2782 | local sbs = Instance.new("BodyPosition", v) | |
2783 | sbs.P = 3000 | |
2784 | sbs.D = 1000 | |
2785 | sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2786 | sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) | |
2787 | v.Color = Color3.new(1, 1, 1) | |
2788 | coroutine.resume(coroutine.create(function() | |
2789 | for i = 0, 49 do | |
2790 | swait(1) | |
2791 | v.Transparency = v.Transparency + 0.02 | |
2792 | end | |
2793 | CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1) | |
2794 | bld.Speed = NumberRange.new(1, 5) | |
2795 | bld.Acceleration = vt(0, 10, 0) | |
2796 | wait(0.5) | |
2797 | bld.Enabled = false | |
2798 | wait(3) | |
2799 | v:Destroy() | |
2800 | dude:Destroy() | |
2801 | end)) | |
2802 | end)) | |
2803 | end | |
2804 | end | |
2805 | end)) | |
2806 | end) | |
2807 | ds() | |
2808 | end | |
2809 | end | |
2810 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2811 | if SinglePlayer then | |
2812 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2813 | end | |
2814 | local List = {} | |
2815 | for i, v in pairs(workspace:GetChildren()) do | |
2816 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
2817 | table.insert(List, v) | |
2818 | end | |
2819 | end | |
2820 | return List | |
2821 | end | |
2822 | function FaceMouse() | |
2823 | Cam = workspace.CurrentCamera | |
2824 | return { | |
2825 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
2826 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2827 | } | |
2828 | end | |
2829 | function FaceMouse2() | |
2830 | Cam = workspace.CurrentCamera | |
2831 | return { | |
2832 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), | |
2833 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2834 | } | |
2835 | end | |
2836 | local ModeOfGlitch = 1 | |
2837 | local storehumanoidWS = 16 | |
2838 | function ExtinctiveHeartbreak() | |
2839 | local targetted | |
2840 | if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2841 | targetted = mouse.Target.Parent | |
2842 | end | |
2843 | if targetted ~= nil then | |
2844 | attack = true | |
2845 | CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) | |
2846 | for i = 0, 9 do | |
2847 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2848 | end | |
2849 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2850 | local originalpos = root.CFrame | |
2851 | RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2) | |
2852 | for i = 0, 9 do | |
2853 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2854 | end | |
2855 | hum.WalkSpeed = 0 | |
2856 | targetted.Head.Anchored = true | |
2857 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2858 | for i = 0, 2, 0.1 do | |
2859 | swait() | |
2860 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2861 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2862 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4) | |
2863 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
2864 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4) | |
2865 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4) | |
2866 | end | |
2867 | coroutine.resume(coroutine.create(function() | |
2868 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso")) | |
2869 | bld.LightEmission = 0.1 | |
2870 | bld.Texture = "rbxassetid://284205403" | |
2871 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
2872 | bld.Rate = 500 | |
2873 | bld.Lifetime = NumberRange.new(1) | |
2874 | bld.Size = NumberSequence.new({ | |
2875 | NumberSequenceKeypoint.new(0, 2, 0), | |
2876 | NumberSequenceKeypoint.new(1, 0, 0) | |
2877 | }) | |
2878 | bld.Acceleration = vt(0, -25, 0) | |
2879 | bld.Transparency = NumberSequence.new({ | |
2880 | NumberSequenceKeypoint.new(0, 0, 0), | |
2881 | NumberSequenceKeypoint.new(1, 0, 0) | |
2882 | }) | |
2883 | bld.Speed = NumberRange.new(10, 50) | |
2884 | bld.EmissionDirection = "Front" | |
2885 | bld.VelocitySpread = 25 | |
2886 | bld.Rotation = NumberRange.new(-500, 500) | |
2887 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2888 | end)) | |
2889 | coroutine.resume(coroutine.create(function() | |
2890 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso")) | |
2891 | bld.LightEmission = 0.1 | |
2892 | bld.Texture = "rbxassetid://284205403" | |
2893 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
2894 | bld.Rate = 500 | |
2895 | bld.Lifetime = NumberRange.new(1) | |
2896 | bld.Size = NumberSequence.new({ | |
2897 | NumberSequenceKeypoint.new(0, 2, 0), | |
2898 | NumberSequenceKeypoint.new(1, 0, 0) | |
2899 | }) | |
2900 | bld.Acceleration = vt(0, -25, 0) | |
2901 | bld.Transparency = NumberSequence.new({ | |
2902 | NumberSequenceKeypoint.new(0, 0, 0), | |
2903 | NumberSequenceKeypoint.new(1, 0, 0) | |
2904 | }) | |
2905 | bld.Speed = NumberRange.new(10, 50) | |
2906 | bld.EmissionDirection = "Front" | |
2907 | bld.VelocitySpread = 25 | |
2908 | bld.Rotation = NumberRange.new(-500, 500) | |
2909 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2910 | end)) | |
2911 | CameraEnshaking(5, 5) | |
2912 | game:GetService("Debris"):AddItem(bld, 3) | |
2913 | dmg(targetted) | |
2914 | CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1) | |
2915 | for i = 0, 1, 0.1 do | |
2916 | swait() | |
2917 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
2918 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
2919 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8) | |
2920 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8) | |
2921 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
2922 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8) | |
2923 | end | |
2924 | CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) | |
2925 | for i = 0, 9 do | |
2926 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2927 | end | |
2928 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2929 | root.CFrame = originalpos | |
2930 | for i = 0, 9 do | |
2931 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2932 | end | |
2933 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2934 | bld.Enabled = false | |
2935 | attack = false | |
2936 | hum.WalkSpeed = storehumanoidWS | |
2937 | end | |
2938 | end | |
2939 | function PureBomb() | |
2940 | attack = true | |
2941 | local orb = Instance.new("Part", char) | |
2942 | orb.Anchored = true | |
2943 | orb.BrickColor = BrickColor.new("Toothpaste") | |
2944 | orb.CanCollide = false | |
2945 | orb.FormFactor = 3 | |
2946 | orb.Name = "Ring" | |
2947 | orb.Material = "Neon" | |
2948 | orb.Size = Vector3.new(1, 1, 1) | |
2949 | orb.Transparency = 0 | |
2950 | orb.TopSurface = 0 | |
2951 | orb.BottomSurface = 0 | |
2952 | local orbm = Instance.new("SpecialMesh", orb) | |
2953 | orbm.MeshType = "Sphere" | |
2954 | orbm.Name = "SizeMesh" | |
2955 | orbm.Scale = vt(0, 0, 0) | |
2956 | local scaled = 0.1 | |
2957 | local posid = 0 | |
2958 | CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1) | |
2959 | for i = 0, 5, 0.1 do | |
2960 | swait() | |
2961 | scaled = scaled - 0.001 | |
2962 | posid = posid - scaled | |
2963 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
2964 | orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled) | |
2965 | sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10) | |
2966 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1) | |
2967 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1) | |
2968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2970 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1) | |
2971 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1) | |
2972 | end | |
2973 | for i = 0, 2, 0.1 do | |
2974 | swait() | |
2975 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
2976 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
2977 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
2978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) | |
2979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4) | |
2980 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4) | |
2981 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
2982 | end | |
2983 | coroutine.resume(coroutine.create(function() | |
2984 | orb.Anchored = false | |
2985 | CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1) | |
2986 | local a = Instance.new("Part", workspace) | |
2987 | a.Name = "Direction" | |
2988 | a.Anchored = true | |
2989 | a.BrickColor = bc("Bright red") | |
2990 | a.Material = "Neon" | |
2991 | a.Transparency = 1 | |
2992 | a.CanCollide = false | |
2993 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2994 | local ignore = orb | |
2995 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2996 | a.BottomSurface = 10 | |
2997 | a.TopSurface = 10 | |
2998 | local distance = (orb.CFrame.p - position).magnitude | |
2999 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
3000 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
3001 | orb.CFrame = a.CFrame | |
3002 | a:Destroy() | |
3003 | local bv = Instance.new("BodyVelocity") | |
3004 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3005 | bv.velocity = orb.CFrame.lookVector * 125 | |
3006 | bv.Parent = orb | |
3007 | local hitted = false | |
3008 | game:GetService("Debris"):AddItem(orb, 15) | |
3009 | wait() | |
3010 | local hit = orb.Touched:connect(function(hit) | |
3011 | if hitted == false then | |
3012 | hitted = true | |
3013 | CameraEnshaking(10, 2.5) | |
3014 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
3015 | MagniDamage(orb, 65, 65, 90, 0, "Normal") | |
3016 | sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste")) | |
3017 | sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste")) | |
3018 | for i = 0, 9 do | |
3019 | sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) | |
3020 | sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) | |
3021 | end | |
3022 | orb.Anchored = true | |
3023 | orb.Transparency = 1 | |
3024 | wait(8) | |
3025 | orb:Destroy() | |
3026 | end | |
3027 | end) | |
3028 | end)) | |
3029 | for i = 0, 1, 0.1 do | |
3030 | swait() | |
3031 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
3032 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
3033 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4) | |
3034 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4) | |
3035 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4) | |
3036 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
3037 | end | |
3038 | attack = false | |
3039 | end | |
3040 | function ChaosGroundStrike() | |
3041 | attack = true | |
3042 | for i = 0, 2, 0.1 do | |
3043 | swait() | |
3044 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3045 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3046 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3047 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3048 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
3049 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
3050 | end | |
3051 | CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1) | |
3052 | CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1) | |
3053 | CameraEnshaking(4, 12) | |
3054 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
3055 | if v:FindFirstChild("Head") then | |
3056 | dmg(v) | |
3057 | end | |
3058 | end | |
3059 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random()) | |
3060 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random()) | |
3061 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random()) | |
3062 | for i = 0, 2, 0.1 do | |
3063 | swait() | |
3064 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3065 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3066 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3067 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3068 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3069 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3070 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
3071 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
3072 | end | |
3073 | attack = false | |
3074 | end | |
3075 | function ChaosBegone() | |
3076 | attack = true | |
3077 | chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color) | |
3078 | for i = 0, 10, 0.1 do | |
3079 | swait() | |
3080 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3081 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3082 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3083 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3084 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
3085 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
3086 | end | |
3087 | chatfunc("DIE!!", BrickColor.random().Color) | |
3088 | CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1) | |
3089 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1) | |
3090 | CameraEnshaking(5, 25) | |
3091 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do | |
3092 | if v:FindFirstChild("Head") then | |
3093 | dmg(v) | |
3094 | end | |
3095 | end | |
3096 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random()) | |
3097 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random()) | |
3098 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random()) | |
3099 | for i = 0, 3, 0.1 do | |
3100 | swait() | |
3101 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3102 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3103 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3104 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3105 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3106 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3107 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3108 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3109 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
3110 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
3111 | end | |
3112 | attack = false | |
3113 | end | |
3114 | function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon) | |
3115 | local orb = Instance.new("Part", char) | |
3116 | orb.Anchored = true | |
3117 | orb.BrickColor = color | |
3118 | orb.CanCollide = false | |
3119 | orb.FormFactor = 3 | |
3120 | orb.Name = "Ring" | |
3121 | orb.Material = "Neon" | |
3122 | orb.Size = Vector3.new(1, 1, 1) | |
3123 | orb.Transparency = 0 | |
3124 | orb.TopSurface = 0 | |
3125 | orb.BottomSurface = 0 | |
3126 | local orbm = Instance.new("SpecialMesh", orb) | |
3127 | orbm.MeshType = "Sphere" | |
3128 | orb.CFrame = positted | |
3129 | orbm.Name = "SizeMesh" | |
3130 | orbm.Scale = vt(1, 1, 1) | |
3131 | CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1) | |
3132 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor) | |
3133 | coroutine.resume(coroutine.create(function() | |
3134 | wait(timer) | |
3135 | CameraEnshaking(3, ShakePower) | |
3136 | orb.Transparency = 1 | |
3137 | MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal") | |
3138 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor) | |
3139 | CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7) | |
3140 | wait(3) | |
3141 | orb:Destroy() | |
3142 | end)) | |
3143 | end | |
3144 | function orb_spawn(positted, timer) | |
3145 | local randomcol = math.random(1, 2) | |
3146 | local orb = Instance.new("Part", char) | |
3147 | orb.Anchored = true | |
3148 | if randomcol == 1 then | |
3149 | orb.BrickColor = BrickColor.new("White") | |
3150 | elseif randomcol == 2 then | |
3151 | orb.BrickColor = BrickColor.new("Really black") | |
3152 | end | |
3153 | orb.CanCollide = false | |
3154 | orb.FormFactor = 3 | |
3155 | orb.Name = "Ring" | |
3156 | orb.Material = "Neon" | |
3157 | orb.Size = Vector3.new(1, 1, 1) | |
3158 | orb.Transparency = 0 | |
3159 | orb.TopSurface = 0 | |
3160 | orb.BottomSurface = 0 | |
3161 | local orbm = Instance.new("SpecialMesh", orb) | |
3162 | orbm.MeshType = "Sphere" | |
3163 | orb.CFrame = positted | |
3164 | orbm.Name = "SizeMesh" | |
3165 | orbm.Scale = vt(1, 1, 1) | |
3166 | CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1) | |
3167 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor) | |
3168 | for i = 0, 2 do | |
3169 | sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0) | |
3170 | end | |
3171 | coroutine.resume(coroutine.create(function() | |
3172 | wait(timer) | |
3173 | CameraEnshaking(3, 2) | |
3174 | orb.Transparency = 1 | |
3175 | MagniDamage(orb, 17.5, 10, 50, 0, "Normal") | |
3176 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor) | |
3177 | for i = 0, 4 do | |
3178 | sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0) | |
3179 | end | |
3180 | CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7) | |
3181 | wait(3) | |
3182 | orb:Destroy() | |
3183 | end)) | |
3184 | end | |
3185 | function scattercorrupt() | |
3186 | attack = true | |
3187 | local rot = 0 | |
3188 | local randomrotations = math.random(1, 2) | |
3189 | local lookv = 2.5 | |
3190 | local power = 5 | |
3191 | sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple")) | |
3192 | sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple")) | |
3193 | for i = 0, 9 do | |
3194 | sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0) | |
3195 | end | |
3196 | CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6) | |
3197 | CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5) | |
3198 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1) | |
3199 | CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75) | |
3200 | CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5) | |
3201 | local hite = Instance.new("Part", char) | |
3202 | hite.Anchored = true | |
3203 | hite.CanCollide = false | |
3204 | hite.FormFactor = 3 | |
3205 | hite.Name = "Ring" | |
3206 | hite.Material = "Neon" | |
3207 | hite.Size = Vector3.new(1, 1, 1) | |
3208 | hite.Transparency = 1 | |
3209 | hite.TopSurface = 0 | |
3210 | hite.BottomSurface = 0 | |
3211 | hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0) | |
3212 | local rem = Instance.new("Part", char) | |
3213 | rem.Anchored = true | |
3214 | rem.CanCollide = false | |
3215 | rem.FormFactor = 3 | |
3216 | rem.Name = "Ring" | |
3217 | rem.Material = "Neon" | |
3218 | rem.Size = Vector3.new(1, 1, 1) | |
3219 | rem.Transparency = 1 | |
3220 | rem.TopSurface = 0 | |
3221 | rem.BottomSurface = 0 | |
3222 | rem.CFrame = hite.CFrame | |
3223 | local rem2 = rem:Clone() | |
3224 | rem2.Parent = char | |
3225 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3226 | local rem3 = rem:Clone() | |
3227 | rem3.Parent = char | |
3228 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3229 | local rem4 = rem:Clone() | |
3230 | rem4.Parent = char | |
3231 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3232 | hite:Destroy() | |
3233 | coroutine.resume(coroutine.create(function() | |
3234 | for i = 0, 24 do | |
3235 | swait(1) | |
3236 | if randomrotations == 1 then | |
3237 | rot = rot + 1 | |
3238 | elseif randomrotations == 2 then | |
3239 | rot = rot - 1 | |
3240 | end | |
3241 | power = power + 0.5 | |
3242 | lookv = lookv + 7.5 | |
3243 | rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0) | |
3244 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3245 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3246 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3247 | orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3248 | orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3249 | orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3250 | orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3251 | end | |
3252 | end)) | |
3253 | attack = false | |
3254 | end | |
3255 | function yinyangi() | |
3256 | attack = true | |
3257 | for i = 0, 2, 0.1 do | |
3258 | swait() | |
3259 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
3260 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
3261 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
3262 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3263 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3264 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3265 | end | |
3266 | local bv = Instance.new("BodyVelocity") | |
3267 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3268 | bv.velocity = root.CFrame.lookVector * 175 | |
3269 | bv.Parent = root | |
3270 | for Rotations = 0, 9 do | |
3271 | for i = 0, 1, 0.5 do | |
3272 | swait() | |
3273 | bv.velocity = root.CFrame.lookVector * 175 | |
3274 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3275 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
3277 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3278 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3279 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3280 | end | |
3281 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3282 | for i = 0, 1, 0.5 do | |
3283 | swait() | |
3284 | bv.velocity = root.CFrame.lookVector * 175 | |
3285 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3286 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5) | |
3288 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3289 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3290 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3291 | end | |
3292 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3293 | for i = 0, 1, 0.5 do | |
3294 | swait() | |
3295 | bv.velocity = root.CFrame.lookVector * 175 | |
3296 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3297 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5) | |
3299 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3300 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3301 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3302 | end | |
3303 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3304 | for i = 0, 1, 0.5 do | |
3305 | swait() | |
3306 | bv.velocity = root.CFrame.lookVector * 175 | |
3307 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3308 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3309 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5) | |
3310 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3311 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3312 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3313 | end | |
3314 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3315 | end | |
3316 | bv:Destroy() | |
3317 | attack = false | |
3318 | end | |
3319 | function Wip() | |
3320 | attack = true | |
3321 | local rngb = Instance.new("Part", char) | |
3322 | rngb.Anchored = true | |
3323 | rngb.BrickColor = origcolor | |
3324 | rngb.CanCollide = false | |
3325 | rngb.FormFactor = 3 | |
3326 | rngb.Name = "Ring" | |
3327 | rngb.Material = "Neon" | |
3328 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3329 | rngb.Transparency = 1 | |
3330 | rngb.TopSurface = 0 | |
3331 | rngb.BottomSurface = 0 | |
3332 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3333 | rngmb.MeshType = "Brick" | |
3334 | rngmb.Name = "SizeMesh" | |
3335 | rngmb.Scale = vt(0, 1, 0) | |
3336 | local orb = rngb:Clone() | |
3337 | orb.Parent = char | |
3338 | orb.Transparency = 0 | |
3339 | orb.BrickColor = BrickColor.new("White") | |
3340 | orb.Size = vt(1, 1, 1) | |
3341 | local orbmish = orb.SizeMesh | |
3342 | orbmish.Scale = vt(0, 0, 0) | |
3343 | orbmish.MeshType = "Sphere" | |
3344 | local orbe = rngb:Clone() | |
3345 | orbe.Parent = char | |
3346 | orbe.Transparency = 0.5 | |
3347 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3348 | orbe.Size = vt(1, 1, 1) | |
3349 | local orbmish2 = orbe.SizeMesh | |
3350 | orbmish2.Scale = vt(0, 0, 0) | |
3351 | orbmish2.MeshType = "Sphere" | |
3352 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3353 | rngb:Destroy() | |
3354 | for i = 0, 5, 0.1 do | |
3355 | swait() | |
3356 | if rainbowmode == true then | |
3357 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3358 | end | |
3359 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3360 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3361 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3362 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3363 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3364 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3365 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3366 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3367 | RootPart.CFrame = FaceMouse()[1] | |
3368 | end | |
3369 | orbe.Transparency = 1 | |
3370 | orb.Transparency = 1 | |
3371 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3372 | CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) | |
3373 | local a = Instance.new("Part", Character) | |
3374 | a.Name = "Direction" | |
3375 | a.Anchored = true | |
3376 | a.BrickColor = bc("White") | |
3377 | a.Material = "Neon" | |
3378 | a.Transparency = 0 | |
3379 | a.Shape = "Cylinder" | |
3380 | a.CanCollide = false | |
3381 | local a2 = Instance.new("Part", Character) | |
3382 | a2.Name = "Direction" | |
3383 | a2.Anchored = true | |
3384 | a2.BrickColor = bc("New Yeller") | |
3385 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3386 | a2.Material = "Neon" | |
3387 | a2.Transparency = 0.5 | |
3388 | a2.Shape = "Cylinder" | |
3389 | a2.CanCollide = false | |
3390 | local ba = Instance.new("Part", Character) | |
3391 | ba.Name = "HitDirect" | |
3392 | ba.Anchored = true | |
3393 | ba.BrickColor = bc("Really black") | |
3394 | ba.Material = "Neon" | |
3395 | ba.Transparency = 1 | |
3396 | ba.CanCollide = false | |
3397 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3398 | local ignore = Character | |
3399 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3400 | a.BottomSurface = 10 | |
3401 | a.TopSurface = 10 | |
3402 | a2.BottomSurface = 10 | |
3403 | a2.TopSurface = 10 | |
3404 | local distance = (orb.CFrame.p - position).magnitude | |
3405 | a.Size = Vector3.new(distance, 1, 1) | |
3406 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3407 | a2.Size = Vector3.new(distance, 1, 1) | |
3408 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3409 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3410 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3411 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3412 | game:GetService("Debris"):AddItem(a, 20) | |
3413 | game:GetService("Debris"):AddItem(a2, 20) | |
3414 | game:GetService("Debris"):AddItem(ba, 20) | |
3415 | local msh = Instance.new("SpecialMesh", a) | |
3416 | msh.MeshType = "Cylinder" | |
3417 | msh.Scale = vt(1, 25, 25) | |
3418 | local msh2 = Instance.new("SpecialMesh", a2) | |
3419 | msh2.MeshType = "Cylinder" | |
3420 | msh2.Scale = vt(1, 30, 30) | |
3421 | for i = 0, 10, 0.1 do | |
3422 | swait() | |
3423 | CameraEnshaking(1, 5) | |
3424 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3425 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3426 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3427 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3428 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3429 | distance = (orb.CFrame.p - position).magnitude | |
3430 | if typrot == 1 then | |
3431 | rotation = rotation + 2.5 | |
3432 | elseif typrot == 2 then | |
3433 | rotation = rotation - 2.5 | |
3434 | end | |
3435 | RootPart.CFrame = FaceMouse()[1] | |
3436 | a.Size = Vector3.new(distance, 1, 1) | |
3437 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3438 | a2.Size = Vector3.new(distance, 1, 1) | |
3439 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3440 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3441 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3442 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3443 | msh.Scale = msh.Scale - vt(0, 0.25, 0.25) | |
3444 | msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3) | |
3445 | sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) | |
3446 | sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) | |
3447 | MagniDamage(ba, 30, 500, 60000, 0, "Normal") | |
3448 | end | |
3449 | a:Destroy() | |
3450 | a2:Destroy() | |
3451 | ba:Destroy() | |
3452 | orb:Destroy() | |
3453 | orbe:Destroy() | |
3454 | attack = false | |
3455 | end | |
3456 | function UniversalSpark() | |
3457 | attack = true | |
3458 | local rngb = Instance.new("Part", char) | |
3459 | rngb.Anchored = true | |
3460 | rngb.BrickColor = origcolor | |
3461 | rngb.CanCollide = false | |
3462 | rngb.FormFactor = 3 | |
3463 | rngb.Name = "Ring" | |
3464 | rngb.Material = "Neon" | |
3465 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3466 | rngb.Transparency = 1 | |
3467 | rngb.TopSurface = 0 | |
3468 | rngb.BottomSurface = 0 | |
3469 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3470 | rngmb.MeshType = "Brick" | |
3471 | rngmb.Name = "SizeMesh" | |
3472 | rngmb.Scale = vt(0, 1, 0) | |
3473 | local orb = rngb:Clone() | |
3474 | orb.Parent = char | |
3475 | orb.Transparency = 0 | |
3476 | orb.BrickColor = BrickColor.new("White") | |
3477 | orb.Size = vt(1, 1, 1) | |
3478 | local orbmish = orb.SizeMesh | |
3479 | orbmish.Scale = vt(0, 0, 0) | |
3480 | orbmish.MeshType = "Sphere" | |
3481 | local orbe = rngb:Clone() | |
3482 | orbe.Parent = char | |
3483 | orbe.Transparency = 0.5 | |
3484 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3485 | orbe.Size = vt(1, 1, 1) | |
3486 | local orbmish2 = orbe.SizeMesh | |
3487 | orbmish2.Scale = vt(0, 0, 0) | |
3488 | orbmish2.MeshType = "Sphere" | |
3489 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3490 | rngb:Destroy() | |
3491 | for i = 0, 5, 0.1 do | |
3492 | swait() | |
3493 | if rainbowmode == true then | |
3494 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3495 | end | |
3496 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3497 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3498 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3499 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3500 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3501 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3502 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3503 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3504 | RootPart.CFrame = FaceMouse()[1] | |
3505 | end | |
3506 | orbe.Transparency = 1 | |
3507 | orb.Transparency = 1 | |
3508 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3509 | CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) | |
3510 | CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1) | |
3511 | CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1) | |
3512 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1) | |
3513 | CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1) | |
3514 | CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85) | |
3515 | CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1) | |
3516 | local xd = Instance.new("Sound", char) | |
3517 | xd.SoundId = "rbxassetid://328305780" | |
3518 | xd.Pitch = 0.75 | |
3519 | xd.Looped = true | |
3520 | xd.Volume = 1.25 | |
3521 | xd:Play() | |
3522 | local a = Instance.new("Part", Character) | |
3523 | a.Name = "Direction" | |
3524 | a.Anchored = true | |
3525 | a.BrickColor = bc("Alder") | |
3526 | a.Color = MAINRUINCOLOR.Color | |
3527 | a.Material = "Neon" | |
3528 | a.Transparency = 0.5 | |
3529 | a.Shape = "Cylinder" | |
3530 | a.CanCollide = false | |
3531 | local a2 = Instance.new("Part", Character) | |
3532 | a2.Name = "Direction" | |
3533 | a2.Anchored = true | |
3534 | a2.BrickColor = bc("New Yeller") | |
3535 | a2.Color = MAINRUINCOLOR.Color | |
3536 | a2.Material = "Neon" | |
3537 | a2.Transparency = 0.5 | |
3538 | a2.Shape = "Cylinder" | |
3539 | a2.CanCollide = false | |
3540 | local ba = Instance.new("Part", Character) | |
3541 | ba.Name = "HitDirect" | |
3542 | ba.Anchored = true | |
3543 | ba.BrickColor = bc("Really black") | |
3544 | ba.Material = "Neon" | |
3545 | ba.Transparency = 1 | |
3546 | ba.CanCollide = false | |
3547 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3548 | local ignore = Character | |
3549 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3550 | a.BottomSurface = 10 | |
3551 | a.TopSurface = 10 | |
3552 | a2.BottomSurface = 10 | |
3553 | a2.TopSurface = 10 | |
3554 | local distance = (orb.CFrame.p - position).magnitude | |
3555 | a.Size = Vector3.new(distance, 1, 1) | |
3556 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3557 | a2.Size = Vector3.new(distance, 1, 1) | |
3558 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3559 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3560 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3561 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3562 | game:GetService("Debris"):AddItem(a, 60) | |
3563 | game:GetService("Debris"):AddItem(a2, 60) | |
3564 | game:GetService("Debris"):AddItem(ba, 60) | |
3565 | local outerscale = 0 | |
3566 | local msh = Instance.new("SpecialMesh", a) | |
3567 | msh.MeshType = "Cylinder" | |
3568 | msh.Scale = vt(1, 0, 0) | |
3569 | local msh2 = Instance.new("SpecialMesh", a2) | |
3570 | msh2.MeshType = "Cylinder" | |
3571 | msh2.Scale = vt(1, 0, 0) | |
3572 | for i = 0, 2, 0.1 do | |
3573 | swait() | |
3574 | CameraEnshaking(1, 1) | |
3575 | msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20) | |
3576 | msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15) | |
3577 | outerscale = outerscale - 0.015 | |
3578 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3579 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3580 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3581 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3582 | distance = (orb.CFrame.p - position).magnitude | |
3583 | if typrot == 1 then | |
3584 | rotation = rotation + 2.5 | |
3585 | elseif typrot == 2 then | |
3586 | rotation = rotation - 2.5 | |
3587 | end | |
3588 | RootPart.CFrame = FaceMouse()[1] | |
3589 | a.Size = Vector3.new(distance, 1, 1) | |
3590 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3591 | a2.Size = Vector3.new(distance, 1, 1) | |
3592 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3593 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3594 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3595 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3596 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3597 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3598 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3599 | end | |
3600 | for z = 0, 2 do | |
3601 | for i = 0, 4, 0.1 do | |
3602 | swait() | |
3603 | CameraEnshaking(1, 1) | |
3604 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3605 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3606 | outerscale = outerscale + 0.015 | |
3607 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3608 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3609 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3610 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3611 | distance = (orb.CFrame.p - position).magnitude | |
3612 | if typrot == 1 then | |
3613 | rotation = rotation + 2.5 | |
3614 | elseif typrot == 2 then | |
3615 | rotation = rotation - 2.5 | |
3616 | end | |
3617 | RootPart.CFrame = FaceMouse()[1] | |
3618 | a.Size = Vector3.new(distance, 1, 1) | |
3619 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3620 | a2.Size = Vector3.new(distance, 1, 1) | |
3621 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3622 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3623 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3624 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3625 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3626 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3627 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3628 | end | |
3629 | for i = 0, 4, 0.1 do | |
3630 | swait() | |
3631 | CameraEnshaking(1, 1) | |
3632 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3633 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3634 | outerscale = outerscale - 0.015 | |
3635 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3636 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3637 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3638 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3639 | distance = (orb.CFrame.p - position).magnitude | |
3640 | if typrot == 1 then | |
3641 | rotation = rotation + 2.5 | |
3642 | elseif typrot == 2 then | |
3643 | rotation = rotation - 2.5 | |
3644 | end | |
3645 | RootPart.CFrame = FaceMouse()[1] | |
3646 | a.Size = Vector3.new(distance, 1, 1) | |
3647 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3648 | a2.Size = Vector3.new(distance, 1, 1) | |
3649 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3650 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3651 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3652 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3653 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3654 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3655 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3656 | end | |
3657 | end | |
3658 | for i = 0, 4, 0.1 do | |
3659 | swait() | |
3660 | CameraEnshaking(1, 1) | |
3661 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3662 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3663 | xd.Volume = xd.Volume - 0.025 | |
3664 | a.Transparency = a.Transparency + 0.025 | |
3665 | a2.Transparency = a2.Transparency + 0.025 | |
3666 | outerscale = outerscale - 0.015 | |
3667 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3668 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3669 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3670 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3671 | distance = (orb.CFrame.p - position).magnitude | |
3672 | if typrot == 1 then | |
3673 | rotation = rotation + 2.5 | |
3674 | elseif typrot == 2 then | |
3675 | rotation = rotation - 2.5 | |
3676 | end | |
3677 | RootPart.CFrame = FaceMouse()[1] | |
3678 | a.Size = Vector3.new(distance, 1, 1) | |
3679 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3680 | a2.Size = Vector3.new(distance, 1, 1) | |
3681 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3682 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3683 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3684 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3685 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3686 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3687 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3688 | end | |
3689 | xd:Destroy() | |
3690 | a:Destroy() | |
3691 | a2:Destroy() | |
3692 | ba:Destroy() | |
3693 | orb:Destroy() | |
3694 | orbe:Destroy() | |
3695 | attack = false | |
3696 | end | |
3697 | function resetmode() | |
3698 | rainbowmode = false | |
3699 | chaosmode = false | |
3700 | RecolorTextAndRename("Neutral", Color3.new(0, 0, 0), Color3.new(1, 0, 0)) | |
3701 | ModeOfGlitch = 1 | |
3702 | storehumanoidWS = 16 | |
3703 | for i, v in pairs(mw2:GetChildren()) do | |
3704 | if v:IsA("Part") then | |
3705 | v.BrickColor = BrickColor.new("Really black") | |
3706 | v.Material = "Neon" | |
3707 | end | |
3708 | end | |
3709 | for i, v in pairs(mw1:GetChildren()) do | |
3710 | if v:IsA("Part") then | |
3711 | v.Transparency = 1 | |
3712 | v.BrickColor = BrickColor.new("white") | |
3713 | v.Material = "Neon" | |
3714 | end | |
3715 | end | |
3716 | MAINRUINCOLOR = BrickColor.new("New yeller") | |
3717 | hum.WalkSpeed = 16 | |
3718 | newTheme("rbxassetid://1372412973", 0, 1, 10) | |
3719 | for i, v in pairs(m:GetChildren()) do | |
3720 | if v:IsA("Part") then | |
3721 | v.BrickColor = BrickColor.new("Lime green") | |
3722 | v.Material = "Glass" | |
3723 | end | |
3724 | end | |
3725 | for i, v in pairs(m2:GetChildren()) do | |
3726 | if v:IsA("Part") then | |
3727 | v.BrickColor = BrickColor.new("Crimson") | |
3728 | v.Material = "Granite" | |
3729 | end | |
3730 | end | |
3731 | for i, v in pairs(m3:GetChildren()) do | |
3732 | if v:IsA("Part") then | |
3733 | v.BrickColor = BrickColor.new("Pastel green") | |
3734 | v.Material = "Neon" | |
3735 | end | |
3736 | end | |
3737 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3738 | if v:IsA("Part") then | |
3739 | v.Transparency = 1 | |
3740 | v.BrickColor = BrickColor.new("White") | |
3741 | v.Material = "Neon" | |
3742 | end | |
3743 | end | |
3744 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3745 | if v:IsA("Part") then | |
3746 | v.Transparency = 1 | |
3747 | v.BrickColor = BrickColor.new("White") | |
3748 | v.Material = "Neon" | |
3749 | end | |
3750 | end | |
3751 | end | |
3752 | function attackone() | |
3753 | attack = true | |
3754 | for i = 0, 1, 0.1 do | |
3755 | swait() | |
3756 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2) | |
3757 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2) | |
3758 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3759 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3760 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3761 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3762 | end | |
3763 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1) | |
3764 | local hitb = Instance.new("Part", char) | |
3765 | hitb.Anchored = true | |
3766 | hitb.CanCollide = false | |
3767 | hitb.FormFactor = 3 | |
3768 | hitb.Name = "Ring" | |
3769 | hitb.Material = "Neon" | |
3770 | hitb.Size = Vector3.new(1, 1, 1) | |
3771 | hitb.Transparency = 1 | |
3772 | hitb.TopSurface = 0 | |
3773 | hitb.BottomSurface = 0 | |
3774 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3775 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3776 | hitb:Destroy() | |
3777 | for i = 0, 1, 0.1 do | |
3778 | swait() | |
3779 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4) | |
3780 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4) | |
3781 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) | |
3782 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) | |
3783 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3784 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3785 | end | |
3786 | attack = false | |
3787 | end | |
3788 | function attacktwo() | |
3789 | attack = true | |
3790 | for i = 0, 1, 0.1 do | |
3791 | swait() | |
3792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2) | |
3793 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) | |
3794 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3795 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3796 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3797 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3798 | end | |
3799 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1) | |
3800 | local hitb = Instance.new("Part", char) | |
3801 | hitb.Anchored = true | |
3802 | hitb.CanCollide = false | |
3803 | hitb.FormFactor = 3 | |
3804 | hitb.Name = "Ring" | |
3805 | hitb.Material = "Neon" | |
3806 | hitb.Size = Vector3.new(1, 1, 1) | |
3807 | hitb.Transparency = 1 | |
3808 | hitb.TopSurface = 0 | |
3809 | hitb.BottomSurface = 0 | |
3810 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3811 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3812 | hitb:Destroy() | |
3813 | for i = 0, 1, 0.1 do | |
3814 | swait() | |
3815 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4) | |
3816 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4) | |
3817 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) | |
3818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) | |
3819 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3820 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3821 | end | |
3822 | attack = false | |
3823 | end | |
3824 | function attackthree() | |
3825 | attack = true | |
3826 | for i = 0, 1, 0.1 do | |
3827 | swait() | |
3828 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
3829 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3) | |
3830 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) | |
3831 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3832 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3833 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3834 | end | |
3835 | local distlook = 5 | |
3836 | for i = 0, 4 do | |
3837 | swait(2) | |
3838 | CameraEnshaking(2, 3) | |
3839 | local hite = Instance.new("Part", char) | |
3840 | hite.Anchored = true | |
3841 | hite.CanCollide = false | |
3842 | hite.FormFactor = 3 | |
3843 | hite.Name = "Ring" | |
3844 | hite.Material = "Neon" | |
3845 | hite.Size = Vector3.new(1, 1, 1) | |
3846 | hite.Transparency = 1 | |
3847 | hite.TopSurface = 0 | |
3848 | hite.BottomSurface = 0 | |
3849 | hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook | |
3850 | sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR) | |
3851 | sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR) | |
3852 | MagniDamage(hite, 10, 15, 35, 0, "Normal") | |
3853 | for i = 0, 2 do | |
3854 | sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3855 | sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3856 | sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3857 | end | |
3858 | CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1) | |
3859 | CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6) | |
3860 | game:GetService("Debris"):AddItem(hite, 5) | |
3861 | distlook = distlook + 10 | |
3862 | end | |
3863 | attack = false | |
3864 | end | |
3865 | local attacktype = 1 | |
3866 | mouse.Button1Down:connect(function() | |
3867 | if attack == false and attacktype == 1 then | |
3868 | attacktype = 2 | |
3869 | attackone() | |
3870 | elseif attack == false and attacktype == 2 then | |
3871 | attacktype = 3 | |
3872 | attacktwo() | |
3873 | elseif attack == false and attacktype == 3 then | |
3874 | attacktype = 1 | |
3875 | attackthree() | |
3876 | elseif attack == false and attacktype == 4 then | |
3877 | attacktype = 1 | |
3878 | end | |
3879 | end) | |
3880 | mouse.KeyDown:connect(function(k) | |
3881 | if k == "q" and attack == false and ModeOfGlitch ~= 2 then | |
3882 | ModeOfGlitch = 2 | |
3883 | storehumanoidWS = 16 | |
3884 | hum.WalkSpeed = 16 | |
3885 | rainbowmode = false | |
3886 | chaosmode = false | |
3887 | - | RecolorTextAndRename("Derp", Color3.new(1, 1, 1), Color3.new(0, 1, 1)) |
3887 | + | RecolorTextAndRename("Pure?", Color3.new(1, 1, 1), Color3.new(0, 1, 1)) |
3888 | newTheme("rbxassetid://1119453744", 20.25, 1, 1) | |
3889 | MAINRUINCOLOR = BrickColor.new("Really red") | |
3890 | for i, v in pairs(mw2:GetChildren()) do | |
3891 | if v:IsA("Part") then | |
3892 | v.BrickColor = MAINRUINCOLOR | |
3893 | v.Material = "Neon" | |
3894 | end | |
3895 | end | |
3896 | for i, v in pairs(mw1:GetChildren()) do | |
3897 | if v:IsA("Part") then | |
3898 | v.Transparency = 1 | |
3899 | v.BrickColor = MAINRUINCOLOR | |
3900 | v.Material = "Neon" | |
3901 | end | |
3902 | end | |
3903 | for i, v in pairs(m:GetChildren()) do | |
3904 | if v:IsA("Part") then | |
3905 | v.BrickColor = BrickColor.new("Lime green") | |
3906 | v.Material = "Ice" | |
3907 | end | |
3908 | end | |
3909 | for i, v in pairs(m2:GetChildren()) do | |
3910 | if v:IsA("Part") then | |
3911 | v.BrickColor = BrickColor.new("Deep orange") | |
3912 | v.Material = "Glass" | |
3913 | end | |
3914 | end | |
3915 | for i, v in pairs(m3:GetChildren()) do | |
3916 | if v:IsA("Part") then | |
3917 | v.BrickColor = BrickColor.new("Pastel green") | |
3918 | v.Material = "Neon" | |
3919 | end | |
3920 | end | |
3921 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3922 | if v:IsA("Part") then | |
3923 | v.Transparency = 1 | |
3924 | v.BrickColor = BrickColor.new("White") | |
3925 | v.Material = "Neon" | |
3926 | end | |
3927 | end | |
3928 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3929 | if v:IsA("Part") then | |
3930 | v.Transparency = 1 | |
3931 | v.BrickColor = BrickColor.new("White") | |
3932 | v.Material = "Neon" | |
3933 | end | |
3934 | end | |
3935 | elseif k == "q" and attack == false and ModeOfGlitch == 2 then | |
3936 | resetmode() | |
3937 | end | |
3938 | if k == "e" and attack == false and ModeOfGlitch ~= 3 then | |
3939 | ModeOfGlitch = 3 | |
3940 | storehumanoidWS = 16 | |
3941 | hum.WalkSpeed = 16 | |
3942 | rainbowmode = false | |
3943 | chaosmode = false | |
3944 | RecolorTextAndRename("Error", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1)) | |
3945 | newTheme("rbxassetid://736980589", 58.15, 1,2) | |
3946 | MAINRUINCOLOR = BrickColor.new("Lime green") | |
3947 | for i, v in pairs(mw2:GetChildren()) do | |
3948 | if v:IsA("Part") then | |
3949 | v.BrickColor = MAINRUINCOLOR | |
3950 | v.Material = "Neon" | |
3951 | end | |
3952 | end | |
3953 | for i, v in pairs(mw1:GetChildren()) do | |
3954 | if v:IsA("Part") then | |
3955 | v.Transparency = 1 | |
3956 | v.BrickColor = MAINRUINCOLOR | |
3957 | v.Material = "Neon" | |
3958 | end | |
3959 | end | |
3960 | for i, v in pairs(m:GetChildren()) do | |
3961 | if v:IsA("Part") then | |
3962 | v.BrickColor = BrickColor.new("Really blue") | |
3963 | v.Material = "Ice" | |
3964 | end | |
3965 | end | |
3966 | for i, v in pairs(m2:GetChildren()) do | |
3967 | if v:IsA("Part") then | |
3968 | v.BrickColor = BrickColor.new("Really red") | |
3969 | v.Material = "Glass" | |
3970 | end | |
3971 | end | |
3972 | for i, v in pairs(m3:GetChildren()) do | |
3973 | if v:IsA("Part") then | |
3974 | v.BrickColor = BrickColor.new("New Yeller") | |
3975 | v.Material = "Neon" | |
3976 | end | |
3977 | end | |
3978 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3979 | if v:IsA("Part") then | |
3980 | v.Transparency = 1 | |
3981 | v.BrickColor = BrickColor.new("Teal") | |
3982 | v.Material = "Neon" | |
3983 | end | |
3984 | end | |
3985 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3986 | if v:IsA("Part") then | |
3987 | v.Transparency = 1 | |
3988 | v.BrickColor = BrickColor.new("White") | |
3989 | v.Material = "Neon" | |
3990 | end | |
3991 | end | |
3992 | elseif k == "e" and attack == false and ModeOfGlitch == 3 then | |
3993 | resetmode() | |
3994 | end | |
3995 | if k == "r" and attack == false and ModeOfGlitch ~= 4 then | |
3996 | ModeOfGlitch = 4 | |
3997 | storehumanoidWS = 16 | |
3998 | hum.WalkSpeed = 16 | |
3999 | rainbowmode = false | |
4000 | chaosmode = true | |
4001 | RecolorTextAndRename("Fatal Error", Color3.new(0, 0, 0), BrickColor.random().Color) | |
4002 | newTheme("rbxassetid://836590183", 0, 1, 10) | |
4003 | MAINRUINCOLOR = BrickColor.new("Lime green") | |
4004 | for i, v in pairs(mw2:GetChildren()) do | |
4005 | if v:IsA("Part") then | |
4006 | v.BrickColor = MAINRUINCOLOR | |
4007 | v.Material = "Neon" | |
4008 | end | |
4009 | end | |
4010 | for i, v in pairs(mw1:GetChildren()) do | |
4011 | if v:IsA("Part") then | |
4012 | v.Transparency = 0.75 | |
4013 | v.BrickColor = BrickColor.random() | |
4014 | v.Material = "Neon" | |
4015 | end | |
4016 | end | |
4017 | for i, v in pairs(m:GetChildren()) do | |
4018 | if v:IsA("Part") then | |
4019 | v.BrickColor = BrickColor.new("New Yeller") | |
4020 | v.Material = "Neon" | |
4021 | end | |
4022 | end | |
4023 | for i, v in pairs(m2:GetChildren()) do | |
4024 | if v:IsA("Part") then | |
4025 | v.BrickColor = BrickColor.random() | |
4026 | v.Material = "Neon" | |
4027 | end | |
4028 | end | |
4029 | for i, v in pairs(m3:GetChildren()) do | |
4030 | if v:IsA("Part") then | |
4031 | v.BrickColor = BrickColor.new("Really red") | |
4032 | v.Material = "Neon" | |
4033 | end | |
4034 | end | |
4035 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4036 | if v:IsA("Part") then | |
4037 | v.Transparency = 1 | |
4038 | v.BrickColor = BrickColor.new("Pastel green") | |
4039 | v.Material = "Neon" | |
4040 | end | |
4041 | end | |
4042 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4043 | if v:IsA("Part") then | |
4044 | v.Transparency = 1 | |
4045 | v.BrickColor = BrickColor.new("Really blue") | |
4046 | v.Material = "Neon" | |
4047 | end | |
4048 | end | |
4049 | elseif k == "r" and attack == false and ModeOfGlitch == 4 then | |
4050 | resetmode() | |
4051 | end | |
4052 | if k == "t" and attack == false and ModeOfGlitch ~= 5 then | |
4053 | ModeOfGlitch = 5 | |
4054 | ||
4055 | storehumanoidWS = 16 | |
4056 | hum.WalkSpeed = 16 | |
4057 | rainbowmode = false | |
4058 | chaosmode = false | |
4059 | RecolorTextAndRename("Power glove", Color3.new(0, 0, 0), Color3.new(255, 255, 255)) | |
4060 | newTheme("rbxassetid://133003994", 10, 1, 3.2) | |
4061 | ModeOfGlitch = 1 | |
4062 | MAINRUINCOLOR = BrickColor.new("New Yeller") | |
4063 | for i, v in pairs(mw2:GetChildren()) do | |
4064 | if v:IsA("Part") then | |
4065 | v.BrickColor = MAINRUINCOLOR | |
4066 | v.Material = "Neon" | |
4067 | end | |
4068 | end | |
4069 | for i, v in pairs(mw1:GetChildren()) do | |
4070 | if v:IsA("Part") then | |
4071 | v.Transparency = 0 | |
4072 | v.BrickColor = MAINRUINCOLOR | |
4073 | v.Material = "Neon" | |
4074 | end | |
4075 | end | |
4076 | for i, v in pairs(m:GetChildren()) do | |
4077 | if v:IsA("Part") then | |
4078 | v.BrickColor = BrickColor.new("Really blue") | |
4079 | v.Material = "Ice" | |
4080 | end | |
4081 | end | |
4082 | for i, v in pairs(m2:GetChildren()) do | |
4083 | if v:IsA("Part") then | |
4084 | v.BrickColor = BrickColor.new("Really red") | |
4085 | v.Material = "Ice" | |
4086 | end | |
4087 | end | |
4088 | for i, v in pairs(m3:GetChildren()) do | |
4089 | if v:IsA("Part") then | |
4090 | v.BrickColor = BrickColor.new("Really blue") | |
4091 | v.Material = "Neon" | |
4092 | end | |
4093 | end | |
4094 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4095 | if v:IsA("Part") then | |
4096 | v.Transparency = 1 | |
4097 | v.BrickColor = BrickColor.new("White") | |
4098 | v.Material = "Neon" | |
4099 | end | |
4100 | end | |
4101 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4102 | if v:IsA("Part") then | |
4103 | v.Transparency = 1 | |
4104 | v.BrickColor = BrickColor.new("Really red") | |
4105 | v.Material = "Neon" | |
4106 | end | |
4107 | end | |
4108 | elseif k == "t" and attack == false and ModeOfGlitch == 5 then | |
4109 | resetmode() | |
4110 | end | |
4111 | if k == "y" and attack == false and ModeOfGlitch ~= 6 then | |
4112 | ModeOfGlitch = 6 | |
4113 | storehumanoidWS = 75 | |
4114 | hum.WalkSpeed = 75 | |
4115 | rainbowmode = false | |
4116 | chaosmode = false | |
4117 | RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1)) | |
4118 | newTheme("rbxassetid://286539452", 0, 1, 1) | |
4119 | MAINRUINCOLOR = BrickColor.new("Deep blue") | |
4120 | for i, v in pairs(mw2:GetChildren()) do | |
4121 | if v:IsA("Part") then | |
4122 | v.BrickColor = BrickColor.new("Lime green") | |
4123 | v.Material = "Neon" | |
4124 | end | |
4125 | end | |
4126 | for i, v in pairs(mw1:GetChildren()) do | |
4127 | if v:IsA("Part") then | |
4128 | v.Transparency = 0 | |
4129 | v.BrickColor = BrickColor.new("Really black") | |
4130 | v.Material = "Neon" | |
4131 | end | |
4132 | end | |
4133 | for i, v in pairs(m:GetChildren()) do | |
4134 | if v:IsA("Part") then | |
4135 | v.BrickColor = BrickColor.new("White") | |
4136 | v.Material = "Ice" | |
4137 | end | |
4138 | end | |
4139 | for i, v in pairs(m2:GetChildren()) do | |
4140 | if v:IsA("Part") then | |
4141 | v.BrickColor = BrickColor.new("Really black") | |
4142 | v.Material = "Ice" | |
4143 | end | |
4144 | end | |
4145 | for i, v in pairs(m3:GetChildren()) do | |
4146 | if v:IsA("Part") then | |
4147 | v.BrickColor = BrickColor.new("White") | |
4148 | v.Material = "Neon" | |
4149 | end | |
4150 | end | |
4151 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4152 | if v:IsA("Part") then | |
4153 | v.Transparency = 1 | |
4154 | v.BrickColor = BrickColor.new("White") | |
4155 | v.Material = "Neon" | |
4156 | end | |
4157 | end | |
4158 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4159 | if v:IsA("Part") then | |
4160 | v.Transparency = 1 | |
4161 | v.BrickColor = BrickColor.new("White") | |
4162 | v.Material = "Neon" | |
4163 | end | |
4164 | end | |
4165 | ||
4166 | ||
4167 | elseif k == "y" and attack == false and ModeOfGlitch == 6 then | |
4168 | resetmode() | |
4169 | end | |
4170 | if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then | |
4171 | ModeOfGlitch = 6127843 | |
4172 | storehumanoidWS = 50 | |
4173 | hum.WalkSpeed = 50 | |
4174 | rainbowmode = true | |
4175 | chaosmode = false | |
4176 | RecolorTextAndRename("Falling Star", Color3.new(1, 1, 1), Color3.new(1, 1, 1)) | |
4177 | newTheme("rbxassetid://880201065", 0, 1, 1) | |
4178 | MAINRUINCOLOR = BrickColor.new("White") | |
4179 | for i, v in pairs(mw2:GetChildren()) do | |
4180 | if v:IsA("Part") then | |
4181 | v.BrickColor = MAINRUINCOLOR | |
4182 | v.Material = "Neon" | |
4183 | end | |
4184 | end | |
4185 | for i, v in pairs(mw1:GetChildren()) do | |
4186 | if v:IsA("Part") then | |
4187 | v.Transparency = 0 | |
4188 | v.BrickColor = MAINRUINCOLOR | |
4189 | v.Material = "Neon" | |
4190 | end | |
4191 | end | |
4192 | for i, v in pairs(m:GetChildren()) do | |
4193 | if v:IsA("Part") then | |
4194 | v.BrickColor = BrickColor.new("White") | |
4195 | v.Material = "Neon" | |
4196 | end | |
4197 | end | |
4198 | for i, v in pairs(m2:GetChildren()) do | |
4199 | if v:IsA("Part") then | |
4200 | v.BrickColor = BrickColor.new("White") | |
4201 | v.Material = "Neon" | |
4202 | end | |
4203 | end | |
4204 | for i, v in pairs(m3:GetChildren()) do | |
4205 | if v:IsA("Part") then | |
4206 | v.BrickColor = BrickColor.new("White") | |
4207 | v.Material = "Neon" | |
4208 | end | |
4209 | end | |
4210 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4211 | if v:IsA("Part") then | |
4212 | v.Transparency = 1 | |
4213 | v.BrickColor = BrickColor.new("White") | |
4214 | v.Material = "Neon" | |
4215 | end | |
4216 | end | |
4217 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4218 | if v:IsA("Part") then | |
4219 | v.Transparency = 1 | |
4220 | v.BrickColor = BrickColor.new("White") | |
4221 | v.Material = "Neon" | |
4222 | end | |
4223 | end | |
4224 | elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then | |
4225 | resetmode() | |
4226 | end | |
4227 | if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then | |
4228 | ModeOfGlitch = 1000000 | |
4229 | storehumanoidWS = 100 | |
4230 | hum.WalkSpeed = 100 | |
4231 | rainbowmode = false | |
4232 | chaosmode = false | |
4233 | RecolorTextAndRename("Star Lord", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1)) | |
4234 | newTheme("rbxassetid://1166635630", 0, 1, 1) | |
4235 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
4236 | for i, v in pairs(mw2:GetChildren()) do | |
4237 | if v:IsA("Part") then | |
4238 | v.BrickColor = MAINRUINCOLOR | |
4239 | v.Material = "Neon" | |
4240 | end | |
4241 | end | |
4242 | for i, v in pairs(mw1:GetChildren()) do | |
4243 | if v:IsA("Part") then | |
4244 | v.Transparency = 0 | |
4245 | v.BrickColor = MAINRUINCOLOR | |
4246 | v.Material = "Neon" | |
4247 | end | |
4248 | end | |
4249 | for i, v in pairs(m:GetChildren()) do | |
4250 | if v:IsA("Part") then | |
4251 | v.Color = Color3.new(0.5, 0, 1) | |
4252 | v.Material = "Neon" | |
4253 | end | |
4254 | end | |
4255 | for i, v in pairs(m2:GetChildren()) do | |
4256 | if v:IsA("Part") then | |
4257 | v.Color = Color3.new(0.25, 0, 1) | |
4258 | v.Material = "Neon" | |
4259 | end | |
4260 | end | |
4261 | for i, v in pairs(m3:GetChildren()) do | |
4262 | if v:IsA("Part") then | |
4263 | v.Color = Color3.new(0.45, 0, 1) | |
4264 | v.Material = "Neon" | |
4265 | end | |
4266 | end | |
4267 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4268 | if v:IsA("Part") then | |
4269 | v.Transparency = 0 | |
4270 | v.Color = Color3.new(0.25, 0, 1) | |
4271 | v.Material = "Neon" | |
4272 | end | |
4273 | end | |
4274 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4275 | if v:IsA("Part") then | |
4276 | v.Transparency = 0 | |
4277 | v.Color = Color3.new(0.5, 0, 1) | |
4278 | v.Material = "Neon" | |
4279 | end | |
4280 | end | |
4281 | elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then | |
4282 | resetmode() | |
4283 | end | |
4284 | if k == "l" and toggleTag == false then | |
4285 | toggleTag = true | |
4286 | text.TextTransparency = 0 | |
4287 | text.TextStrokeTransparency = 0 | |
4288 | elseif k == "l" and toggleTag == true then | |
4289 | toggleTag = false | |
4290 | text.TextTransparency = 1 | |
4291 | text.TextStrokeTransparency = 1 | |
4292 | end | |
4293 | if k == "z" and attack == false and ModeOfGlitch == 1 then | |
4294 | ExtinctiveHeartbreak() | |
4295 | elseif k == "z" and attack == false and ModeOfGlitch == 2 then | |
4296 | PureBomb() | |
4297 | elseif k == "z" and attack == false and ModeOfGlitch == 3 then | |
4298 | scattercorrupt() | |
4299 | elseif k == "z" and attack == false and ModeOfGlitch == 4 then | |
4300 | ChaosGroundStrike() | |
4301 | elseif k == "z" and attack == false and ModeOfGlitch == 5 then | |
4302 | elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then | |
4303 | UniversalSpark() | |
4304 | elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then | |
4305 | scattercorrupt() | |
4306 | wait(1) | |
4307 | yinyangi() | |
4308 | elseif k == "l" and attack == false and ModeOfGlitch == 5 then | |
4309 | scattercorrupt() | |
4310 | scattercorrupt() | |
4311 | elseif k == "z" and attack == false and ModeOfGlitch == 6 then | |
4312 | yinyangi() | |
4313 | elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then | |
4314 | Wip() | |
4315 | end | |
4316 | if k == "l" and attack == false and ModeOfGlitch == 4 then | |
4317 | ChaosBegone() | |
4318 | end | |
4319 | end) | |
4320 | coroutine.resume(coroutine.create(function() | |
4321 | while true do | |
4322 | swait(2) | |
4323 | if rainbowmode == true or ModeOfGlitch == 6 then | |
4324 | sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0) | |
4325 | end | |
4326 | end | |
4327 | end)) | |
4328 | coroutine.resume(coroutine.create(function() | |
4329 | while true do | |
4330 | swait(0.5) | |
4331 | if ModeOfGlitch == 1000000 then | |
4332 | sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0) | |
4333 | end | |
4334 | end | |
4335 | end)) | |
4336 | coroutine.resume(coroutine.create(function() | |
4337 | while true do | |
4338 | swait(2) | |
4339 | if chaosmode == true then | |
4340 | - | RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color) |
4340 | + | RecolorTextAndRename("Fatal error", Color3.new(0, 0, 0), BrickColor.random().Color) |
4341 | for i, v in pairs(mw1:GetChildren()) do | |
4342 | if v:IsA("Part") then | |
4343 | v.Transparency = 0.75 | |
4344 | v.BrickColor = BrickColor.random() | |
4345 | v.Material = "Neon" | |
4346 | end | |
4347 | end | |
4348 | for i, v in pairs(m2:GetChildren()) do | |
4349 | if v:IsA("Part") then | |
4350 | v.BrickColor = BrickColor.random() | |
4351 | v.Material = "Neon" | |
4352 | end | |
4353 | end | |
4354 | end | |
4355 | end | |
4356 | end)) | |
4357 | Humanoid.Name = "STARGLITCHER" | |
4358 | Humanoid.MaxHealth = math.huge | |
4359 | Humanoid.Health = math.huge | |
4360 | Instance.new("ForceField", char).Visible = false | |
4361 | Humanoid.Animator.Parent = nil | |
4362 | idleanim = 0.4 | |
4363 | while true do | |
4364 | if rainbowmode == true then | |
4365 | - | RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)) |
4365 | + | RecolorTextAndRename("Star Fall", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)) |
4366 | MAINRUINCOLOR = BrickColor.new("White") | |
4367 | for i, v in pairs(m:GetChildren()) do | |
4368 | if v:IsA("Part") then | |
4369 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4370 | end | |
4371 | end | |
4372 | for i, v in pairs(m2:GetChildren()) do | |
4373 | if v:IsA("Part") then | |
4374 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4375 | end | |
4376 | end | |
4377 | for i, v in pairs(m3:GetChildren()) do | |
4378 | if v:IsA("Part") then | |
4379 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4380 | end | |
4381 | end | |
4382 | for i, v in pairs(mw1:GetChildren()) do | |
4383 | if v:IsA("Part") then | |
4384 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4385 | v.Material = "Neon" | |
4386 | end | |
4387 | end | |
4388 | for i, v in pairs(mw2:GetChildren()) do | |
4389 | if v:IsA("Part") then | |
4390 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4391 | v.Material = "Neon" | |
4392 | end | |
4393 | end | |
4394 | end | |
4395 | CameraManager() | |
4396 | swait() | |
4397 | lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3) | |
4398 | lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3) | |
4399 | lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3) | |
4400 | lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3) | |
4401 | lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3) | |
4402 | lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3) | |
4403 | rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3) | |
4404 | rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3) | |
4405 | rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3) | |
4406 | rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3) | |
4407 | rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3) | |
4408 | rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3) | |
4409 | sine = sine + change | |
4410 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4411 | local velderp = RootPart.Velocity.y | |
4412 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
4413 | if equipped == true or equipped == false then | |
4414 | if attack == false then | |
4415 | idle = idle + 1 | |
4416 | else | |
4417 | idle = 0 | |
4418 | end | |
4419 | if not (idle >= 500) or attack == false then | |
4420 | end | |
4421 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
4422 | Anim = "Jump" | |
4423 | if attack == false then | |
4424 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4425 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
4426 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
4427 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1) | |
4428 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1) | |
4429 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1) | |
4430 | end | |
4431 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
4432 | Anim = "Fall" | |
4433 | if attack == false then | |
4434 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4435 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
4436 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4437 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4438 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
4439 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
4440 | end | |
4441 | elseif torvel < 1 and hitfloor ~= nil then | |
4442 | Anim = "Idle" | |
4443 | if attack == false then | |
4444 | if ModeOfGlitch == 1 then | |
4445 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1) | |
4446 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1) | |
4447 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1) | |
4448 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1) | |
4449 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) | |
4450 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) | |
4451 | elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then | |
4452 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4453 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4454 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4455 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) | |
4456 | RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1) | |
4457 | LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1) | |
4458 | elseif ModeOfGlitch == 3 then | |
4459 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1) | |
4460 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4461 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1) | |
4462 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1) | |
4463 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) | |
4464 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1) | |
4465 | elseif ModeOfGlitch == 4 then | |
4466 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1) | |
4467 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1) | |
4468 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1) | |
4469 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
4470 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
4471 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
4472 | elseif ModeOfGlitch == 5 then | |
4473 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4474 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4475 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4476 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) | |
4477 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1) | |
4478 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1) | |
4479 | elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then | |
4480 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1) | |
4481 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1) | |
4482 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4483 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1) | |
4484 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1) | |
4485 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1) | |
4486 | end | |
4487 | end | |
4488 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
4489 | Anim = "Walk" | |
4490 | if attack == false then | |
4491 | if ModeOfGlitch == 1 then | |
4492 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4493 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4494 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) | |
4495 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) | |
4496 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) | |
4497 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) | |
4498 | elseif ModeOfGlitch == 4 then | |
4499 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1) | |
4500 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1) | |
4501 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1) | |
4502 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
4503 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
4504 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
4505 | elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then | |
4506 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4507 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4508 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) | |
4509 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) | |
4510 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) | |
4511 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1) | |
4512 | end | |
4513 | end | |
4514 | elseif torvel >= 22 and hitfloor ~= nil then | |
4515 | Anim = "Run" | |
4516 | if attack == false then | |
4517 | if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then | |
4518 | RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
4519 | LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
4520 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1) | |
4521 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1) | |
4522 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1) | |
4523 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1) | |
4524 | elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then | |
4525 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
4526 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
4527 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
4528 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
4529 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2) | |
4530 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2) | |
4531 | end | |
4532 | end | |
4533 | end | |
4534 | end | |
4535 | end | |
4536 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
4537 | MakeForm(Eye,"Ball") | |
4538 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
4539 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
4540 | MakeForm(Eye,"Ball") | |
4541 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
4542 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
4543 | MakeForm(Eye,"Ball") | |
4544 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
4545 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
4546 | MakeForm(Eye,"Ball") | |
4547 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) |