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1
wait(2)
2
local darius = true
3
local grab8 = false
4
local throw1 = 5
5
local throw2 = 5
6
local grabon3 = false
7
local grabon4 = false
8
local jkl = 1
9
local throw = 5
10
local grab1 = false
11
local goo1 = 0
12
local punching = false
13
local jk = false
14
15
local grabon3 = false
16
local grabon2 = false
17
local grabon1 = false
18
local goo = 0
19
local grabon = false
20
local on = false
21
local poon = false
22
local clickon = false
23
local beamknockback = 0
24
local beamdamage = 0.001
25
local hited1 = false
26
local hited = false
27
local kamesize = 1
28
local kamehameha  = false
29
local walksound = "rbxassetid://908473722"
30
local aj1 = 1
31
local can = 5
32
local go = true
33
local bomb = false
34
local point = false
35
local walkon = false
36
local nohit = 0
37
local moving = false
38
local combodamage = 1
39
local ssj22 = false
40
local fly = false
41
local ssbkaiox10 = false
42
local ssbkaio = false
43
local auracan3 = true
44
local ssbon = false
45
local base = true
46
local new=Instance.new
47
local rad=math.rad
48
local cf=CFrame.new
49
local v3=Vector3.new
50
local hitmeter = 0
51
ssj33 = false
52
local ang=function(x,y,z)
53
return CFrame.Angles(rad(x),rad(y),rad(z))
54
end
55-
local player=game:service'Players'.TeatedLine06
55+
local player=game:service'Players'.Magermash
56
local char=player.Character
57
local cam=workspace.Camera
58
local mouse=player:GetMouse()
59
local weld=function(a,b,c0,c1)
60
m=Instance.new('Motor',a)
61
m.Part0=a
62
m.Part1=b
63
m.C0=c0
64
m.C1=c1
65
return m
66
end
67
68
69
beamm=Instance.new('Model',workspace)
70
beamm.Name='beam'
71
72
laser=false
73
74
rs=Instance.new('Part',char)
75
rs.Transparency=1
76
rs.CanCollide=false
77
rs.TopSurface,rs.BottomSurface=0,0
78
rs.FormFactor=3
79
rs.Size=Vector3.new(.5,.5,.5)
80
81
ls=rs:Clone()
82
ls.Parent=char
83
84
85
86
s1=Instance.new('Sound',char)
87
s1.Volume=1
88
s1.Pitch=1
89
s1.Looped=true
90
91
92
particles={}
93
94
local wep=new('Part',char)
95
96
wep.FormFactor=3
97
wep.Transparency = 1
98
wep.CanCollide=false
99
wep.Size=v3(0.1,0.1,0.1)
100
wep.TopSurface,wep.BottomSurface=0,0
101
local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0))
102
103
104
local beam1=wep:Clone()
105
beam1:ClearAllChildren()
106
beam1.Material='Neon'
107
beam1.BrickColor=BrickColor.new('Bright blue')
108
beam1.Size=Vector3.new(1,1,1)
109
beam1.Transparency=0
110
beam1.Anchored=true
111
local ms=Instance.new('BlockMesh',beam1)
112
local inner1=beam1:Clone()
113
inner1.Transparency=1
114
inner1.Material='SmoothPlastic'
115
inner1.BrickColor=BrickColor.new('Bright blue')
116
local ms2=inner1.Mesh
117
118
local expl1=inner1:Clone()
119
expl1.Mesh:Destroy()
120
expl1.Material='Neon'
121
expl1.BrickColor=BrickColor.new('Bright blue')
122
expl1.Size=Vector3.new(5,5,5)
123
expl1.Transparency=0
124
pl=Instance.new('PointLight',expl1)
125
pl.Color=expl1.BrickColor.Color
126
pl.Range=pl.Range*2
127
pl.Name='light'
128
local br=pl.Range
129
130
local exa1=expl1:Clone()
131
exa1.Size=Vector3.new(10,10,10)
132
pl2=exa1.light
133
134
local part=exa1:Clone()
135
part.Size=Vector3.new(1.5,1.5,1.5)
136
pl3=part.light
137
pms=Instance.new('BlockMesh',part)
138
139
char.Humanoid.Died:connect(function()
140
laser=false
141
beam1.Parent=nil
142
inner1.Parent=nil
143
expl1.Parent=nil
144
exa1.Parent=nil
145
s1:stop()
146
end)
147
148
149
150
parti=0
151
game:service'RunService'.Stepped:connect(function()
152
parti=parti+1
153
for i,v in pairs(particles) do
154
v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
155
v.Transparency=v.Transparency+.08
156
if v.Transparency >= 1 then
157
v:Destroy()
158
table.remove(particles,i)
159
else
160
v.Parent=beamm
161
end
162
end
163
164
a=cam.CoordinateFrame.p
165
b=mouse.Hit.p
166
mhitr=Ray.new(a,(b-a).unit*999)
167
mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
168
169
170
if laser then
171
beamm.Parent=workspace
172
beam1.Parent=beamm
173
inner1.Parent=beamm
174
expl1.Parent=beamm
175
exa1.Parent=beamm
176
s1.Volume=s1.Volume-0.0034
177
178
ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
179
hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
180
181
if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) and hit ~= workspace.Base then
182
	if hit.Parent:IsA("Model") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Right Leg")  then
183
		hit.Parent:BreakJoints()
184
		hit.Anchored = false
185
		wait()
186
	
187
		hit.Position = hit.Position + Vector3.new(0,1,0)
188
		block = Instance.new("BodyForce",hit)
189
block.Force = beam1.CFrame.lookVector 
190
s1.Volume=s1.Volume+0.0034
191
	end
192
	if hit:IsA("Part") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Left Arm")  then
193
		
194
		hit.Anchored = false
195
		wait()
196
	
197
		hit.Position = hit.Position + Vector3.new(0,1,0)
198
		block = Instance.new("BodyForce",hit)
199
block.Force = beam1.CFrame.lookVector 
200
s1.Volume=s1.Volume+0.0034
201
end
202
end
203
if hit and hit.Parent:FindFirstChild("Humanoid") ~= nil then
204
	if hited == true then
205
	hited = false
206
	hited1 = true
207
	on = true
208
	human = hit.Parent:FindFirstChild("Humanoid")
209
ts = hit.Parent:FindFirstChild("Torso")
210
s1.Volume=s1.Volume+0.0034
211
welld = Instance.new("Weld",hit)
212
welld.Part0 = beam1
213
welld.Part1 = ts
214
welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z)
215
part6 = Instance.new("Part",hit)
216
part6.Size = Vector3.new(1,1,1)
217
part6.Transparency = 0
218
part6.Position = hit.Position
219
part6.BrickColor = BrickColor.new("Toothpaste")
220
partmesh = Instance.new("SpecialMesh",part6)
221
partmesh.MeshType = "Sphere"
222
partmesh.Scale = Vector3.new(1,1,1)
223
partweld1 = Instance.new("Weld",hit)
224
partweld1.Part0 = hit.Parent:FindFirstChild("Torso")
225
partweld1.Part1 = part6
226
partweld1.C0 = CFrame.new(0,0,0)
227
if human.Health > 100 then
228
		human.MaxHealth = 100
229
		human.Health = 100
230
		
231
	end
232
233
234
235
236
for i = 1,100 do
237
	wait()
238
	partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7)
239
	part6.Transparency = part6.Transparency + 0.05
240
end
241
end
242
end
243
if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
244
e=Instance.new('Explosion',workspace)
245
e.Position=pos
246
e.BlastRadius=14
247
e.BlastPressure=1e4
248
end
249
if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
250
hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
251
end
252
253
if parti==math.floor(parti) then
254
par=part:Clone()
255
table.insert(particles,par)
256
par.Parent=beamm
257
par.Transparency=1-s1.Volume
258
par.light.Range=br*s1.Volume
259
par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10)
260
end
261
262
mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
263
ms.Scale=v3(s1.Volume,s1.Volume,mag)
264
ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
265
beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
266
inner1.CFrame=beam1.CFrame
267
pl.Range=br*s1.Volume
268
pl2.Range=br*s1.Volume
269
expl1.Size=v3(6,6,6)*s1.Volume
270
expl1.Transparency=0
271
expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
272
exa1.Size=v3(5,5,5)*s1.Volume
273
exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
274
275
end
276
end)
277
local p = game.Players.LocalPlayer
278
local ssj = true
279
local ssb = true
280
281
local auracan = false
282
local auracan1 = false
283
local ssj2 = false
284
local ssj3 = false
285
local ssjg = false
286
local ssjb = false
287
local kaio = true
288
local idle = true
289
local idle1 = true
290
local char = p.Character
291
local mouse = p:GetMouse()
292
local larm = char["Left Arm"]
293
local rarm = char["Right Arm"]
294
local lleg = char["Left Leg"]
295
local rleg = char["Right Leg"]
296
local hed = char.Head
297
local torso = char.Torso
298
hed.face:Destroy()
299
local hum = char.Humanoid
300
hum.Name = "idk"
301
hum.JumpPower = 100
302
303
wait()
304
local cam = game.Workspace.CurrentCamera
305
local root = char.HumanoidRootPart
306
local deb = false
307
local shot = 0
308
local walk = true
309
local debris=game:service"Debris"
310
local l = game:GetService("Lighting")
311
local rs = game:GetService("RunService").RenderStepped
312
local canattack = true
313
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
314
function lerp(a, b, t) -- Linear interpolation
315
        return a + (b - a)*t
316
end
317
318
function slerp(a, b, t) --Spherical interpolation
319
        dot = a:Dot(b)
320
        if dot > 0.99999 or dot < -0.99999 then
321
                return t <= 0.5 and a or b
322
        else
323
                r = math.acos(dot)
324
                return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
325
        end
326
end
327
function matrixInterpolate(a, b, t)
328
        local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
329
        local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
330
        local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
331
        local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
332
        local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
333
        local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
334
        local t = v1:Dot(v2)
335
        if not (t < 0 or t == 0 or t > 0) then         -- Failsafe
336
                return CFrame.new()
337
        end
338
        return CFrame.new(
339
        v0.x, v0.y, v0.z,
340
        v1.x, v1.y, v1.z,
341
        v2.x, v2.y, v2.z,
342
        v3.x, v3.y, v3.z)
343
end
344
----------------------------------------------------
345
function genWeld(a,b)
346
    local w = Instance.new("Weld",a)
347
    w.Part0 = a
348
    w.Part1 = b
349
    return w
350
end
351
function weld(a, b)
352
    local weld = Instance.new("Weld")
353
    weld.Name = "W"
354
    weld.Part0 = a
355
    weld.Part1 = b
356
    weld.C0 = a.CFrame:inverse() * b.CFrame
357
    weld.Parent = a
358
    return weld;
359
end
360
----------------------------------------------------
361
function Lerp(c1,c2,al)
362
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
363
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
364
for i,v in pairs(com1) do
365
com1[i] = v+(com2[i]-v)*al
366
end
367
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
368
end
369
----------------------------------------------------
370
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
371
local wld = Instance.new("Weld", wp1)
372
wld.Part0 = wp0
373
wld.Part1 = wp1
374
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
375
end
376
hum.MaxHealth = math.huge
377
wait()
378
hum.Health = math.huge
379
----------------------------------------------------
380
function weld5(part0, part1, c0, c1)
381
    weeld=Instance.new("Weld", part0)
382
    weeld.Part0=part0
383
    weeld.Part1=part1
384
    weeld.C0=c0
385
    weeld.C1=c1
386
    return weeld
387
end
388
----------------------------------------------------
389
function HasntTouched(plrname)
390
local ret = true
391
for _, v in pairs(Touche) do
392
if v == plrname then
393
ret = false
394
end
395
end
396
return ret
397
end
398
newWeld(torso, larm, -1.5, 0.5, 0)
399
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
400
newWeld(torso, rarm, 1.5, 0.5, 0)
401
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
402
newWeld(torso, hed, 0, 1.5, 0)
403
newWeld(torso, lleg, -0.5, -1, 0)
404
lleg.Weld.C1 = CFrame.new(0, 1, 0)
405
newWeld(torso, rleg, 0.5, -1, 0)
406
rleg.Weld.C1 = CFrame.new(0, 1, 0)
407
newWeld(root, torso, 0, -1, 0)
408
torso.Weld.C1 = CFrame.new(0, -1, 0)
409
local block = Instance.new("Part",torso)
410
block.Size = Vector3.new(0.1,0.1,0.1)
411
block.Position = block.Position + Vector3.new(2,2,2)
412
block.Transparency = 1
413
local weld = Instance.new("Weld",torso)
414
weld.Part0 = torso
415
weld.Part1 = block
416
weld.C0 = CFrame.new(0,5,0)
417
local block2 = Instance.new("Part",torso)
418
block2.Size = Vector3.new(3,2,1)
419
block2.CanCollide = false
420
block2.Position = block.Position + Vector3.new(2,2,2)
421
block2.Transparency = 1
422
local weld2 = Instance.new("Weld",torso)
423
weld2.Part0 = torso
424
weld2.Part1 = block2
425
weld2.C0 = CFrame.new(0,-1.5,0)
426
local part2 = Instance.new("ParticleEmitter",block)
427
part2.Lifetime = NumberRange.new(5)
428
part2.Speed = NumberRange.new(0)
429
part2.Size = NumberSequence.new(11)
430
part2.Transparency = NumberSequence.new(1)
431
part2.LockedToPart = true
432
part2.Rate = 3
433
part2.Texture = "http://www.roblox.com/asset/?id=894173257"
434
part2.ZOffset = -3
435
local model = Instance.new("Model",torso)
436
local part3 = Instance.new("ParticleEmitter",block2)
437
part3.Lifetime = NumberRange.new(1)
438
part3.Speed = NumberRange.new(5)
439
part3.Transparency = NumberSequence.new(1)
440
part3.Size = NumberSequence.new(0.5)
441
part3.LockedToPart = true
442
part3.Rate = 40
443
part3.Texture = "http://www.roblox.com/asset/?id=549349471"
444
part3.ZOffset = 3
445
part3.SpreadAngle = Vector2.new(50,50)
446
ypcall(function()
447
shirt = Instance.new("Shirt", char)
448
shirt.Name = "Shirt"
449
pants = Instance.new("Pants", char)
450
pants.Name = "Pants"
451
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1162887253"
452
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1162887782"
453
end)
454
for i,v in pairs(char:children()) do
455
    if v:IsA("Accessory") then
456
        v:Destroy()
457
    end
458
end
459
char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
460
char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
461
char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
462
char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
463
Hair99 = Instance.new("Part")
464
465
Hair99.Parent = p.Character
466
Hair99.Name = "Hair"
467
Hair99.formFactor = "Symmetric"
468
Hair99.Size = Vector3.new(1, 1, 1)
469
Hair99.CFrame = p.Character.Head.CFrame
470
Hair99:BreakJoints()
471
Hair99.CanCollide = false
472
Hair99.TopSurface = "Smooth"
473
Hair99.BottomSurface = "Smooth"
474
Hair99.BrickColor = BrickColor.new("New Yeller")
475
Hair99.Transparency = 1
476
477
Weld = Instance.new("Weld") 
478
Weld.Part0 = p.Character.Head 
479
Weld.Part1 = Hair99
480
Weld.Parent = p.Character.Head 
481
Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
482
483
Hair7 = Instance.new("Part")
484
Hair7.Parent = p.Character
485
Hair7.Name = "Hair"
486
Hair7.CanCollide = false
487
Hair7.Locked = true
488
Hair7.TopSurface = "Smooth"
489
Hair7.BottomSurface = "Smooth"
490
Hair7.formFactor = "Symmetric"
491
Hair7.Material = "Neon"
492
Hair7.BrickColor = BrickColor.new("Black")
493
Hair7.CFrame = p.Character.Torso.CFrame
494
Hair7.Size = Vector3.new(1, 1, 1)
495
Hair7.Transparency = 0
496
497
Mesh = Instance.new("SpecialMesh")
498
Mesh.Parent = Hair99
499
Mesh.MeshType = "Sphere"
500
Mesh.Offset = Vector3.new(0, 0.1, 0.1)
501
Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
502
503
504
Weld1 = Instance.new("Weld")
505
Weld1.Parent = p.Character.Head
506
Weld1.Part0 = p.Character.Head
507
Weld1.Part1 = Hair7
508
Weld1.C0 = CFrame.new(0, 1, 0)
509
510
Mesh = Instance.new("SpecialMesh")
511
Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
512
Mesh.Parent = Hair7
513
Mesh.Scale = Vector3.new(1, 1, 1)
514
Mesh.MeshType = "FileMesh"
515
Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
516
Mesh.TextureId = ""
517
518
-----------------------------------------------------
519
520
521
GroundWave1 = function()
522
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
523
	
524
		local wave = Instance.new("Part", torso)
525
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
526
		wave.Anchored = true
527
		wave.CanCollide = false
528
		wave.Locked = true
529
		wave.Size = Vector3.new(1, 1, 1)
530
		wave.TopSurface = "Smooth"
531
		wave.BottomSurface = "Smooth"
532
		wave.Transparency = 0.35
533
		wave.CFrame = HandCF
534
		wm = Instance.new("SpecialMesh", wave)
535
		wm.MeshId = "rbxassetid://3270017"
536
		coroutine.wrap(function()
537
		for i = 1, 30, 1 do
538
		wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
539
		wave.Size = wm.Scale
540
		wave.CFrame = HandCF
541
		wave.Transparency = i/30
542
		wait()
543
		end
544
		wait()
545
		wave:Destroy()
546
	end)()
547
end
548
GroundWave2 = function()
549
	local HandCF = CFrame.new(spirit1.Position + Vector3.new(0,11,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
550
	
551
		local wave = Instance.new("Part", spirit1)
552
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
553
		wave.Anchored = true
554
		wave.CanCollide = false
555
		wave.Locked = true
556
		wave.Size = Vector3.new(1, 1, 1)
557
		wave.TopSurface = "Smooth"
558
		wave.BottomSurface = "Smooth"
559
		wave.Transparency = 0.35
560
		wave.CFrame = HandCF
561
		wm = Instance.new("SpecialMesh", wave)
562
		wm.MeshId = "rbxassetid://3270017"
563
		coroutine.wrap(function()
564
		for i = 1, 30, 1 do
565
		wm.Scale = Vector3.new(8 + i*8.2, 3 + i*8.2, 8)
566
		wave.Size = wm.Scale
567
		wave.CFrame = HandCF
568
		wave.Transparency = i/30
569
		wait()
570
		end
571
		wait()
572
		wave:Destroy()
573
	end)()
574
end
575
--combat
576
local grab = false
577
function misssound()
578
	z = Instance.new("Sound",char)
579
z.Volume = 4
580
z.Looped = false
581
z.SoundId = "rbxassetid://137579113"
582
z:Play()
583
end
584
function strongsound()
585
	z = Instance.new("Sound",char)
586
z.Volume = 4
587
z.Looped = false
588
z.SoundId = "rbxassetid://896242278"
589
z:Play()
590
end
591
function punches()
592
for i = 1, 10 do
593
		wait()
594
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 0.4)
595
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.2)
596
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
597
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.2)
598
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 0.4)
599
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
600
end
601
for i = 1, 10 do
602
		wait()
603
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
604
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2)
605
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.2)
606
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
607
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.4)
608
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
609
end
610
end
611
function fastpunches()
612
	
613
wait(0.01)
614
	misssound()	
615
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
616
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
617
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
618
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
619
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
620
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
621
622
wait(0.01)
623
		misssound()
624
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
625
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
626
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
627
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
628
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
629
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
630
wait(0.01)
631
		misssound()
632
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
633
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
634
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
635
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
636
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
637
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
638
639
wait(0.01)
640
		misssound()
641
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
642
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
643
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
644
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
645
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
646
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
647
wait(0.01)
648
		misssound()
649
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
650
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
651
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
652
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
653
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
654
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
655
656
wait(0.01)
657
		misssound()
658
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
659
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
660
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
661
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
662
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
663
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
664
wait(0.01)
665
		misssound()
666
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
667
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
668
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
669
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
670
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
671
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
672
673
wait(0.01)
674
		misssound()
675
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
676
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
677
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
678
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
679
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
680
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
681
wait(0.01)
682
		misssound()
683
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
684
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
685
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
686
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
687
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
688
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
689
690
wait(0.01)
691
		misssound()
692
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
693
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
694
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
695
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
696
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
697
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
698
wait(0.01)
699
		misssound()
700
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
701
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
702
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
703
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
704
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
705
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
706
707
wait(0.01)
708
		misssound()
709
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
710
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
711
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
712
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
713
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
714
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
715
wait(0.01)
716
		misssound()
717
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
718
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
719
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
720
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
721
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
722
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
723
724
wait(0.01)
725
		misssound()
726
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
727
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
728
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
729
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
730
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
731
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
732
wait(0.01)
733
		misssound()
734
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
735
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
736
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
737
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
738
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
739
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
740
741
wait(0.01)
742
		misssound()
743
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
744
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
745
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
746
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
747
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
748
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
749
750
end
751
function kick()
752
for i = 1, 20 do
753
		wait()
754
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)), 0.4)
755
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2)
756
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.2)
757
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-40)), 0.2)
758
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
759
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
760
end
761
762
end
763
function strongpunchanim()
764
	strongsound()
765
for i = 1, 15 do
766
		wait()
767
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
768
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(0)), 0.2)
769
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
770
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
771
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)
772
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.4)
773
end
774
775
for i = 1, 15 do
776
		wait()
777
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)), 0.4)
778
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(70), math.rad(0)), 0.2)
779
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
780
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
781
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)
782
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(10)), 0.4)
783
end
784
785
end
786
787
788
function gramanim()
789
for i = 1, 20 do
790
		wait()
791
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
792
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
793
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.2)--rarm
794
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.2)--larm
795
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
796
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
797
end
798
for i = 1, 20 do
799
		wait()
800
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
801
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
802
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)--rarm
803
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)--larm
804
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
805
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
806
end
807
end
808
809
810
811
812
813
mouse.KeyDown:connect(function(key)
814
	 if key == "c" then
815
		if ssj == true then
816
		if canattack == true then
817
				combodamage = 3
818
			aura.Color = ColorSequence.new(Color3.new(255,255,0))
819
			idle = false
820
			base = false
821
			idle1 = false
822
			canattack = false
823
			ssj = false
824
			wait(0.1)
825
			
826
827
for i = 1, 20 do
828
		wait()
829
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
830
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso
831
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
832
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
833
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)--leg
834
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)--leg
835
end
836
837
				z1 = Instance.new("Sound",char)
838
z1.Volume = 1
839
z1.Looped = false
840
z1.SoundId = "rbxassetid://740811119"
841
z1:Play()
842
	
843
			Colors = {"New Yeller", "New Yeller"}
844
		GroundWave1()
845
			ball.BrickColor = BrickColor.new("New Yeller")
846
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
847
ball.Transparency = 0
848
849
wait()
850
zh = Instance.new("Sound",char)
851
zh.Volume = 1
852
zh.Looped = true
853
zh.SoundId = "rbxassetid://891397456"
854
zh:Play()
855
aura.Transparency = NumberSequence.new(0)
856
			auracan = true
857
		Mesh.MeshId = "rbxassetid://430344159"
858
		Mesh.Scale = Vector3.new(6,6,6)
859
		Weld1.C0 = CFrame.new(-.25, 1.2, .34)
860
		Hair7.BrickColor = BrickColor.new("New Yeller")
861
		wait(2)
862
		idle = true
863
		idle1 = true
864
		canattack = true
865
		ssj2 = true
866
		end
867
		end
868
		end
869
end)
870
mouse.KeyDown:connect(function(key)
871
	 if key == "c" then
872
		if ssj2 == true then
873
		if canattack == true then
874
				combodamage = 6
875
			idle = false
876
			idle1 = false
877
			canattack = false
878
			wait(0.1)
879
		for i = 1, 20 do
880
	
881
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
882
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
883
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
884
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
885
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
886
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
887
			end
888
	z1 = Instance.new("Sound",char)
889
z1.Volume = 1
890
z1.Looped = false
891
z1.SoundId = "rbxassetid://740811119"
892
z1:Play()	
893
for i = 1, 5 do
894
		wait()
895
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
896
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
897
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
898
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
899
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
900
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
901
end
902
			
903
904
905
			aura.Transparency = NumberSequence.new(0)
906
			aura1.Transparency = NumberSequence.new(0)
907
			auracan1 = true
908
			
909
			auracan = false
910
			zh:Destroy()
911
			Colors = {"New Yeller", "New Yeller"}
912
		GroundWave1()
913
			wait()
914
			
915
			ball.BrickColor = BrickColor.new("New Yeller")
916
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
917
ball.Transparency = 0
918
919
wait()
920
			zh = Instance.new("Sound",char)
921
zh.Volume = 1
922
zh.Looped =true
923
zh.SoundId = "rbxassetid://850205092"
924
zh:Play()
925
		Mesh.MeshId = "rbxassetid://560718478"
926
		Mesh.Scale = Vector3.new(6,6,6)
927
		Weld1.C0 = CFrame.new(-.25, 1.2, .34)
928
		Hair7.BrickColor = BrickColor.new("New Yeller")
929
		wait(2)
930
		idle = true
931
		idle1 = true
932
		canattack = true
933
		ssj3 = true
934
		ssj2 = false
935
		end
936
		end
937
		end
938
end)
939
mouse.KeyDown:connect(function(key)
940
	 if key == "c" then
941
		if ssj3 == true then
942
		if canattack == true then
943
		
944
			idle = false
945
			idle1 = false
946
			canattack = false
947
				combodamage = 1
948
			wait(0.1)
949
			Colors = {"New Yeller", "New Yeller"}
950
		GroundWave1()
951
		Colors = {"New Yeller", "New Yeller"}
952
		GroundWave1()
953
			for i = 1, 20 do
954
		wait()
955
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
956
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
957
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
958
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
959
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
960
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
961
			end
962
			Colors = {"New Yeller", "New Yeller"}
963
		GroundWave1()
964
		Colors = {"New Yeller", "New Yeller"}
965
		GroundWave1()
966
			Colors = {"New Yeller", "New Yeller"}
967
		GroundWave1()
968
			wait(1)
969
			Colors = {"New Yeller", "New Yeller"}
970
		GroundWave1()
971
				z1 = Instance.new("Sound",char)
972
z1.Volume = 1
973
z1.Looped = false
974
z1.SoundId = "rbxassetid://740811119"
975
z1:Play()
976
Colors = {"New Yeller", "New Yeller"}
977
		GroundWave1()
978
for i = 1, 5 do
979
		wait()
980
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
981
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
982
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
983
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
984
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
985
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
986
end
987
		Colors = {"New Yeller", "New Yeller"}
988
		GroundWave1()
989
990
Colors = {"New Yeller", "New Yeller"}
991
		GroundWave1()
992
ball.BrickColor = BrickColor.new("New Yeller")
993
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
994
ball.Transparency = 0
995
	Mesh.Scale = Vector3.new(6,6,6)
996
	Weld1.C0 = CFrame.new(-.25, 1.2, .34)
997
	Mesh.MeshId = "rbxassetid://430344159"
998
		wait()
999
		
1000
1001
1002
Hair71 = Instance.new("Part")
1003
Hair71.Parent = p.Character
1004
Hair71.Name = "Hair1"
1005
Hair71.CanCollide = false
1006
Hair71.Locked = true
1007
Hair71.TopSurface = "Smooth"
1008
Hair71.BottomSurface = "Smooth"
1009
Hair71.formFactor = "Symmetric"
1010
Hair71.Material = "Neon"
1011
Hair71.BrickColor = BrickColor.new("New Yeller")
1012
Hair71.CFrame = p.Character.Torso.CFrame
1013
Hair71.Size = Vector3.new(1, 1, 1)
1014
Hair71.Transparency = 0
1015
1016
Mesh1 = Instance.new("SpecialMesh")
1017
Mesh1.Parent = Hair991
1018
Mesh1.MeshType = "Sphere"
1019
Mesh1.Offset = Vector3.new(0, 0.1, 0.1)
1020
Mesh1.Scale = Vector3.new(1.2, 1.2, 1.2)
1021
1022
		
1023
		Hair71.BrickColor = BrickColor.new("New Yeller")
1024
1025
Weld11 = Instance.new("Weld",char.Hair1)
1026
Weld11.Parent = p.Character.Head
1027
Weld11.Part0 = p.Character.Head
1028
Weld11.Part1 = Hair71
1029
Weld11.C0 = CFrame.new(-.25, -1, 1.5)
1030
1031
Mesh1 = Instance.new("SpecialMesh",Mesh1)
1032
Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2)
1033
Mesh1.Parent = Hair71
1034
1035
Mesh1.MeshType = "FileMesh"
1036
Mesh1.MeshId = "rbxassetid://560193297"
1037
		Mesh1.Scale = Vector3.new(7,6,6)
1038
Mesh1.TextureId = ""
1039
		wait(2)
1040
			ssj33 = true
1041
		idle = true
1042
		idle1 = true
1043
		canattack = true
1044
		ssj3 = false
1045
		end
1046
		end
1047
		end
1048
end)
1049
aurapart = Instance.new("Part",char)
1050
aurapart.Size = Vector3.new(0.1,0.1,0.1)
1051
aurapart.Transparency = 1
1052
aurapart.CanCollide = false
1053
aurapart.Position = Vector3.new(0,2,0)
1054
auraweld = Instance.new("Weld",char)
1055
auraweld.Part0 = aurapart
1056
auraweld.Part1 = torso
1057
auraweld.C0 = CFrame.new(0,-2,0)
1058
aura = Instance.new("ParticleEmitter",aurapart)
1059
aura.Transparency = NumberSequence.new(1)
1060
aura.Size = NumberSequence.new(8)
1061
aura.Speed = NumberRange.new(0)
1062
aura.LockedToPart = true
1063
aura.Rate = 2
1064
aura.Lifetime = NumberRange.new(5)
1065
aura.ZOffset = -2
1066
aura1 = Instance.new("ParticleEmitter",torso)
1067
aura1.Transparency = NumberSequence.new(1)
1068
aura1.Size = NumberSequence.new(5)
1069
aura1.Speed = NumberRange.new(0)
1070
aura1.Lifetime = NumberRange.new(5)
1071
aura1.LockedToPart = true
1072
aura1.Rate = 1.5
1073
1074
aura1.ZOffset = 2
1075
aura1.Lifetime = NumberRange.new(3)
1076
aurapart3 = Instance.new("Part",char)
1077
aurapart3.Size = Vector3.new(0.1,0.1,0.1)
1078
aurapart3.Position = Vector3.new(0,2,0)
1079
aurapart3.Transparency = 1
1080
aurapart3.CanCollide = false
1081
auraweld3 = Instance.new("Weld",char)
1082
auraweld3.Part0 = aurapart3
1083
auraweld3.Part1 = torso
1084
auraweld3.C0 = CFrame.new(0,-7,0)
1085
aura3 = Instance.new("ParticleEmitter",aurapart3)
1086
aura3.Transparency = NumberSequence.new(1)
1087
aura3.Color = ColorSequence.new(Color3.new(255,0,255))
1088
aura3.Size = NumberSequence.new(14)
1089
aura3.Speed = NumberRange.new(0)
1090
aura3.LockedToPart = true
1091
aura3.Rate = 5
1092
aura3.Lifetime = NumberRange.new(5)
1093
aura3.ZOffset = -5
1094
1095
mouse.KeyDown:connect(function(key)
1096
	 if key == "u" then
1097
		if ssj == true then
1098
		if canattack == true then
1099
				combodamage = math.huge
1100
			aura.Color = ColorSequence.new(Color3.new(255,255,0))
1101
			idle = false
1102
			base = false
1103
			idle1 = false
1104
			canattack = false
1105
			ssj = false
1106
			wait(0.1)
1107
			
1108
1109
for i = 1, 20 do
1110
		wait()
1111
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
1112
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso
1113
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
1114
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
1115
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)--leg
1116
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)--leg
1117
end
1118
1119
				z1 = Instance.new("Sound",char)
1120
z1.Volume = 1
1121
z1.Looped = false
1122
z1.SoundId = "rbxassetid://1216343787"
1123
z1:Play()
1124
	
1125
			Colors = {"Pearl", "Pearl"}
1126
		GroundWave1()
1127
			ball.BrickColor = BrickColor.new("Pearl")
1128
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1129
ball.Transparency = 0
1130
1131
wait()
1132
zh = Instance.new("Sound",char)
1133
zh.Volume = 1
1134
zh.Looped = true
1135
zh.SoundId = "rbxassetid://1104631254"
1136
zh:Play()
1137
aura.Transparency = NumberSequence.new(1)
1138
			auracan = true
1139
		Mesh.MeshId = "rbxassetid://1125231485"
1140
		Mesh.Scale = Vector3.new(6.8,6.8,6.8)
1141
		Weld1.C0 = CFrame.new(0.14, 1.2, 0.1) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
1142
		Hair7.BrickColor = BrickColor.new("Really black")
1143
		
1144
		mouse.KeyDown:connect(function(key)
1145
	if key == "2" then
1146
		hum.WalkSpeed = 150
1147
		
1148
	end
1149
		end)
1150
		
1151
		mouse.KeyUp:connect(function(key)
1152
	if key == "2" then
1153
		hum.WalkSpeed = 16
1154
		
1155
	end
1156
	end)
1157
		local pie22 = Instance.new("ParticleEmitter")
1158
pie22.Parent = larm
1159
pie22.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1160
pie22.LightEmission = 1
1161
pie22.Size = NumberSequence.new(0.6,0.8,0.6)
1162
pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
1163
pie22.Transparency = NumberSequence.new(0.7)
1164
pie22.EmissionDirection = "Top"
1165
pie22.Enabled = true
1166
pie22.Lifetime = NumberRange.new(1)
1167
pie22.Rotation = NumberRange.new(-420, 425)
1168
pie22.Rate = 400
1169
pie22.Speed = NumberRange.new(1)
1170
pie22.LockedToPart = false
1171
pie22.VelocitySpread = 2
1172
local pie222 = Instance.new("ParticleEmitter")
1173
pie222.Parent = rarm
1174
pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1175
pie222.LightEmission = 1
1176
pie222.Size = NumberSequence.new(0.6,0.8,0.6)
1177
pie222.Texture = "http://www.roblox.com/asset/?id=133619974"
1178
pie222.Transparency = NumberSequence.new(0.7)
1179
pie222.EmissionDirection = "Top"
1180
pie222.Enabled = true
1181
pie222.Lifetime = NumberRange.new(1)
1182
pie222.Rotation = NumberRange.new(-420, 425)
1183
pie222.Rate = 400
1184
pie222.Speed = NumberRange.new(1)
1185
pie222.LockedToPart = false
1186
pie222.VelocitySpread = 2
1187
local pie2222 = Instance.new("ParticleEmitter")
1188
pie2222.Parent = lleg
1189
pie2222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1190
pie2222.LightEmission = 1
1191
pie2222.Size = NumberSequence.new(0.6,0.8,0.6)
1192
pie2222.Texture = "http://www.roblox.com/asset/?id=133619974"
1193
pie2222.Transparency = NumberSequence.new(0.7)
1194
pie2222.EmissionDirection = "Top"
1195
pie2222.Enabled = true
1196
pie2222.Lifetime = NumberRange.new(1)
1197
pie2222.Rotation = NumberRange.new(-420, 425)
1198
pie2222.Rate = 400
1199
pie2222.Speed = NumberRange.new(1)
1200
pie2222.LockedToPart = false
1201
pie2222.VelocitySpread = 2
1202
local pie22222 = Instance.new("ParticleEmitter")
1203
pie22222.Parent = rleg
1204
pie22222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1205
pie22222.LightEmission = 1
1206
pie22222.Size = NumberSequence.new(0.6,0.8,0.6)
1207
pie22222.Texture = "http://www.roblox.com/asset/?id=133619974"
1208
pie22222.Transparency = NumberSequence.new(0.7)
1209
pie22222.EmissionDirection = "Top"
1210
pie22222.Enabled = true
1211
pie22222.Lifetime = NumberRange.new(1)
1212
pie22222.Rotation = NumberRange.new(-420, 425)
1213
pie22222.Rate = 400
1214
pie22222.Speed = NumberRange.new(1)
1215
pie22222.LockedToPart = false
1216
pie22222.VelocitySpread = 2
1217
local pie2242 = Instance.new("ParticleEmitter")
1218
pie2242.Parent = torso
1219
pie2242.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1220
pie2242.LightEmission = 1
1221
pie2242.Size = NumberSequence.new(2)
1222
pie2242.Texture = "http://www.roblox.com/asset/?id=133619974"
1223
pie2242.Transparency = NumberSequence.new(0.7)
1224
pie2242.EmissionDirection = "Top"
1225
pie2242.Enabled = true
1226
pie2242.Lifetime = NumberRange.new(1)
1227
pie2242.Rotation = NumberRange.new(-420, 425)
1228
pie2242.Rate = 400
1229
pie2242.Speed = NumberRange.new(1)
1230
pie2242.LockedToPart = false
1231
pie2242.VelocitySpread = 2
1232
1233
local tra = Instance.new('ParticleEmitter')
1234
        tra.Parent = torso
1235
        tra.LightEmission = 1
1236
        tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1237
        tra.Rate = 15
1238
        tra.Rotation = NumberRange.new(-5, 5)
1239
        tra.Lifetime = NumberRange.new(1.5, 2)
1240
         tra.Size = NumberSequence.new(0.098,0)
1241
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1242
        tra.Speed = NumberRange.new(0.5)
1243
        tra.VelocitySpread = 360
1244
        tra.VelocityInheritance = 0.5
1245
        tra.ZOffset = 2
1246
   local tra = Instance.new('ParticleEmitter')
1247
        tra.Parent = larm
1248
        tra.LightEmission = 1
1249
        tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1250
        tra.Rate = 15
1251
        tra.Rotation = NumberRange.new(-5, 5)
1252
        tra.Lifetime = NumberRange.new(1.5, 2)
1253
         tra.Size = NumberSequence.new(0.098,0)
1254
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1255
        tra.Speed = NumberRange.new(0.5)
1256
        tra.VelocitySpread = 360
1257
        tra.VelocityInheritance = 0.5
1258
        tra.ZOffset = 2
1259
   local tra = Instance.new('ParticleEmitter')
1260
        tra.Parent = rarm
1261
        tra.LightEmission = 1
1262
        tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1263
        tra.Rate = 15
1264
        tra.Rotation = NumberRange.new(-5, 5)
1265
        tra.Lifetime = NumberRange.new(1.5, 2)
1266
         tra.Size = NumberSequence.new(0.098,0)
1267
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1268
        tra.Speed = NumberRange.new(0.5)
1269
        tra.VelocitySpread = 360
1270
        tra.VelocityInheritance = 0.5
1271
        tra.ZOffset = 2
1272
   local tra = Instance.new('ParticleEmitter')
1273
        tra.Parent = lleg
1274
        tra.LightEmission = 1
1275
        tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1276
        tra.Rate = 15
1277
        tra.Rotation = NumberRange.new(-5, 5)
1278
        tra.Lifetime = NumberRange.new(1.5, 2)
1279
         tra.Size = NumberSequence.new(0.098,0)
1280
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1281
        tra.Speed = NumberRange.new(0.5)
1282
        tra.VelocitySpread = 360
1283
        tra.VelocityInheritance = 0.5
1284
        tra.ZOffset = 2
1285
   local tra = Instance.new('ParticleEmitter')
1286
        tra.Parent = rleg
1287
        tra.LightEmission = 1
1288
        tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1289
        tra.Rate = 15
1290
        tra.Rotation = NumberRange.new(-5, 5)
1291
        tra.Lifetime = NumberRange.new(1.5, 2)
1292
         tra.Size = NumberSequence.new(0.098,0)
1293
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1294
        tra.Speed = NumberRange.new(0.5)
1295
        tra.VelocitySpread = 360
1296
        tra.VelocityInheritance = 0.5
1297
        tra.ZOffset = 2
1298
			part2.Transparency = NumberSequence.new(1)
1299
			part3.Transparency = NumberSequence.new(1)
1300
		wait(2)
1301
		idle = true
1302
		idle1 = true
1303
		canattack = true
1304
		ssj2 = true
1305
		end
1306
		end
1307
		end
1308
end)
1309
mouse.KeyDown:connect(function(key)
1310
	 if key == "" then
1311
		if ssj2 == true then
1312
		if canattack == true then
1313
				combodamage = 6
1314
			idle = false
1315
			idle1 = false
1316
			canattack = false
1317
			wait(0.1)
1318
		for i = 1, 20 do
1319
	
1320
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
1321
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
1322
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
1323
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
1324
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
1325
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
1326
			end
1327
	z1 = Instance.new("Sound",char)
1328
z1.Volume = 10
1329
z1.Looped = false
1330
z1.SoundId = "rbxassetid://740811119"
1331
z1:Play()	
1332
for i = 1, 5 do
1333
		wait()
1334
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
1335
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
1336
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
1337
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
1338
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
1339
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
1340
end
1341
			
1342
1343
1344
			aura.Transparency = NumberSequence.new(0)
1345
			aura1.Transparency = NumberSequence.new(0)
1346
			auracan1 = true
1347
			
1348
			auracan = false
1349
			zh:Destroy()
1350
			Colors = {"New Yeller", "New Yeller"}
1351
		GroundWave1()
1352
			wait()
1353
			
1354
			ball.BrickColor = BrickColor.new("New Yeller")
1355
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1356
ball.Transparency = 0
1357
1358
wait()
1359
			zh = Instance.new("Sound",char)
1360
zh.Volume = 1
1361
zh.Looped =true
1362
zh.SoundId = "rbxassetid://850205092"
1363
zh:Play()
1364
		Mesh.MeshId = "rbxassetid://560718478"
1365
		Mesh.Scale = Vector3.new(6,6,6)
1366
		Weld1.C0 = CFrame.new(-.25, 1.2, .34)
1367
		Hair7.BrickColor = BrickColor.new("New Yeller")
1368
		wait(2)
1369
		idle = true
1370
		idle1 = true
1371
		canattack = true
1372
		ssj3 = true
1373
		ssj2 = false
1374
		end
1375
		end
1376
		end
1377
end)
1378
mouse.KeyDown:connect(function(key)
1379
	 if key == "" then
1380
		if ssj3 == true then
1381
		if canattack == true then
1382
		
1383
			idle = false
1384
			idle1 = false
1385
			canattack = false
1386
				combodamage = 10
1387
			wait(0.1)
1388
			Colors = {"New Yeller", "New Yeller"}
1389
		GroundWave1()
1390
		Colors = {"New Yeller", "New Yeller"}
1391
		GroundWave1()
1392
			for i = 1, 20 do
1393
		wait()
1394
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
1395
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
1396
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
1397
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
1398
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
1399
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
1400
			end
1401
			Colors = {"New Yeller", "New Yeller"}
1402
		GroundWave1()
1403
		Colors = {"New Yeller", "New Yeller"}
1404
		GroundWave1()
1405
			Colors = {"New Yeller", "New Yeller"}
1406
		GroundWave1()
1407
			wait(1)
1408
			Colors = {"New Yeller", "New Yeller"}
1409
		GroundWave1()
1410
				z1 = Instance.new("Sound",char)
1411
z1.Volume = 10
1412
z1.Looped = false
1413
z1.SoundId = "rbxassetid://740811119"
1414
z1:Play()
1415
Colors = {"New Yeller", "New Yeller"}
1416
		GroundWave1()
1417
for i = 1, 5 do
1418
		wait()
1419
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
1420
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
1421
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
1422
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
1423
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
1424
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
1425
end
1426
		Colors = {"New Yeller", "New Yeller"}
1427
		GroundWave1()
1428
1429
Colors = {"New Yeller", "New Yeller"}
1430
		GroundWave1()
1431
ball.BrickColor = BrickColor.new("New Yeller")
1432
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1433
ball.Transparency = 0
1434
	Mesh.Scale = Vector3.new(6,6,6)
1435
	Weld1.C0 = CFrame.new(-.25, 1.2, .34)
1436
	Mesh.MeshId = "rbxassetid://430344159"
1437
		wait()
1438
		
1439
1440
1441
Hair71 = Instance.new("Part")
1442
Hair71.Parent = p.Character
1443
Hair71.Name = "Hair1"
1444
Hair71.CanCollide = false
1445
Hair71.Locked = true
1446
Hair71.TopSurface = "Smooth"
1447
Hair71.BottomSurface = "Smooth"
1448
Hair71.formFactor = "Symmetric"
1449
Hair71.Material = "Neon"
1450
Hair71.BrickColor = BrickColor.new("New Yeller")
1451
Hair71.CFrame = p.Character.Torso.CFrame
1452
Hair71.Size = Vector3.new(1, 1, 1)
1453
Hair71.Transparency = 0
1454
1455
Mesh1 = Instance.new("SpecialMesh")
1456
Mesh1.Parent = Hair991
1457
Mesh1.MeshType = "Sphere"
1458
Mesh1.Offset = Vector3.new(0, 0.1, 0.1)
1459
Mesh1.Scale = Vector3.new(1.2, 1.2, 1.2)
1460
1461
		
1462
		Hair71.BrickColor = BrickColor.new("New Yeller")
1463
1464
Weld11 = Instance.new("Weld",char.Hair1)
1465
Weld11.Parent = p.Character.Head
1466
Weld11.Part0 = p.Character.Head
1467
Weld11.Part1 = Hair71
1468
Weld11.C0 = CFrame.new(-.25, -1, 1.5)
1469
1470
Mesh1 = Instance.new("SpecialMesh",Mesh1)
1471
Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2)
1472
Mesh1.Parent = Hair71
1473
1474
Mesh1.MeshType = "FileMesh"
1475
Mesh1.MeshId = "rbxassetid://560193297"
1476
		Mesh1.Scale = Vector3.new(7,6,6)
1477
Mesh1.TextureId = ""
1478
		wait(2)
1479
			ssj33 = true
1480
		idle = true
1481
		idle1 = true
1482
		canattack = true
1483
		ssj3 = false
1484
		end
1485
		end
1486
		end
1487
end)
1488
aurapart = Instance.new("Part",char)
1489
aurapart.Size = Vector3.new(0.1,0.1,0.1)
1490
aurapart.Transparency = 1
1491
aurapart.CanCollide = false
1492
aurapart.Position = Vector3.new(0,2,0)
1493
auraweld = Instance.new("Weld",char)
1494
auraweld.Part0 = aurapart
1495
auraweld.Part1 = torso
1496
auraweld.C0 = CFrame.new(0,-2,0)
1497
aura = Instance.new("ParticleEmitter",aurapart)
1498
aura.Transparency = NumberSequence.new(1)
1499
aura.Size = NumberSequence.new(8)
1500
aura.Speed = NumberRange.new(0)
1501
aura.LockedToPart = true
1502
aura.Rate = 2
1503
aura.Lifetime = NumberRange.new(5)
1504
aura.ZOffset = -2
1505
aura1 = Instance.new("ParticleEmitter",torso)
1506
aura1.Transparency = NumberSequence.new(1)
1507
aura1.Size = NumberSequence.new(5)
1508
aura1.Speed = NumberRange.new(0)
1509
aura1.Lifetime = NumberRange.new(5)
1510
aura1.LockedToPart = true
1511
aura1.Rate = 1.5
1512
1513
aura1.ZOffset = 2
1514
aura1.Lifetime = NumberRange.new(3)
1515
aurapart3 = Instance.new("Part",char)
1516
aurapart3.Size = Vector3.new(0.1,0.1,0.1)
1517
aurapart3.Position = Vector3.new(0,2,0)
1518
aurapart3.Transparency = 1
1519
aurapart3.CanCollide = false
1520
auraweld3 = Instance.new("Weld",char)
1521
auraweld3.Part0 = aurapart3
1522
auraweld3.Part1 = torso
1523
auraweld3.C0 = CFrame.new(0,-7,0)
1524
aura3 = Instance.new("ParticleEmitter",aurapart3)
1525
aura3.Transparency = NumberSequence.new(1)
1526
aura3.Color = ColorSequence.new(Color3.new(255,0,255))
1527
aura3.Size = NumberSequence.new(14)
1528
aura3.Speed = NumberRange.new(0)
1529
aura3.LockedToPart = true
1530
aura3.Rate = 5
1531
aura3.Lifetime = NumberRange.new(5)
1532
aura3.ZOffset = -5
1533
1534
mouse.KeyDown:connect(function(key)
1535
	 if key == "b" then
1536
		if ssb == true then
1537
		if canattack == true then
1538
			idle = false
1539
			base = false
1540
			
1541
			combodamage = 18
1542
			ssbon = true
1543
				ssb = false
1544
				ssj = false
1545
				ssj2 = false
1546
				ssj3 = false
1547
				ssj33 = false
1548
			idle1 = false
1549
			Colors = {"Toothpaste", "Toothpaste"}
1550
			canattack = false
1551
			wait(0.1)
1552
		
1553
			for i = 1, 20 do
1554
	
1555
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
1556
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
1557
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
1558
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
1559
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
1560
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
1561
			end
1562
				z1 = Instance.new("Sound",char)
1563
z1.Volume = 1
1564
z1.Looped = false
1565
z1.SoundId = "rbxassetid://740811119"
1566
z1:Play()
1567
1568
		Mesh.MeshId = "rbxassetid://430344159"
1569
		Mesh.Scale = Vector3.new(6,6,6)
1570
		Weld1.C0 = CFrame.new(-.25, 1.2, .34)
1571
		Hair7.BrickColor = BrickColor.new("Toothpaste")
1572
for i = 1, 5 do
1573
		wait()
1574
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
1575
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
1576
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
1577
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
1578
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
1579
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
1580
end
1581
1582
1583
1584
zh = Instance.new("Sound",char)
1585
zh.Volume = 1
1586
zh.Looped = true
1587
zh.SoundId = "rbxassetid://600060450"
1588
zh:Play()
1589
ball.BrickColor = BrickColor.new("Toothpaste")
1590
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1591
ball.Transparency = 0
1592
GroundWave1()
1593
wait(0.3)
1594
1595
ball.BrickColor = BrickColor.new("Toothpaste")
1596
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1597
ball.Transparency = 0
1598
GroundWave1()
1599
wait(0.3)
1600
ball.BrickColor = BrickColor.new("Toothpaste")
1601
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1602
ball.Transparency = 0
1603
GroundWave1()
1604
wait(0.3)
1605
ball.BrickColor = BrickColor.new("Toothpaste")
1606
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1607
ball.Transparency = 0
1608
GroundWave1()
1609
wait(0.3)
1610
GroundWave1()
1611
			part2.Transparency = NumberSequence.new(0)
1612
			part3.Transparency = NumberSequence.new(0)
1613
		wait(0.4)
1614
		idle = true
1615
		idle1 = true
1616
		canattack = true
1617
	
1618
		
1619
		end
1620
		end
1621
		end
1622
end)
1623
1624
		
1625
mouse.KeyDown:connect(function(Key)
1626
if Key == "r" then
1627
if canattack == true then
1628
1629
1630
kamehamehaon = true
1631
1632
			idle = false
1633
				
1634
			idle1 = false
1635
			canattack = false
1636
			hum.WalkSpeed = 0
1637
			z2 = Instance.new("Sound",char)
1638
z2.Volume = 1
1639
z2.Looped = false
1640
z2.SoundId = "rbxassetid://908489666"
1641
z2:Play()
1642
1643
		
1644
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
1645
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
1646
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
1647
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
1648
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
1649
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
1650
		
1651
		partaura.Size = NumberSequence.new(0.1)
1652
		
1653
		partaura.Transparency = NumberSequence.new(0)
1654
		partaura1.Transparency = NumberSequence.new(0)
1655
		kamehameha = true
1656
		wait(5)
1657
		if kamehamehaon == true then
1658
		kamehamehaon = false
1659
		hited = true
1660
		wait(0.1)
1661
	point = true
1662
	kamehamehaon = false
1663
kamehameha = false
1664
1665
1666
1667
partaura.Transparency = NumberSequence.new(1)
1668
partaura1.Transparency = NumberSequence.new(1)
1669
z2:Stop()
1670
z4 = Instance.new("Sound",char)
1671
z4.Volume = 1
1672
z4.Looped = false
1673
z4.SoundId = "rbxassetid://908474188"
1674
z4:Play()
1675
1676
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
1677
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
1678
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
1679
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
1680
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
1681
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
1682
1683
1684
1685
1686
1687
		laser = true
1688
		s1.Volume=1
1689
s1:play()
1690
		wait(5.4)
1691
		point = false
1692
		laser = false
1693
		beam1.Size = Vector3.new(1,1,1)
1694
beam1.Parent=nil
1695
inner1.Parent=nil
1696
expl1.Parent=nil
1697
1698
hited1 = false
1699
exa1.Parent=nil
1700
s1:stop()
1701
1702
		idle = true
1703
				canattack = true
1704
			idle1 = true
1705
			hum.WalkSpeed = 16
1706
		
1707
		end
1708
		end
1709
end
1710
	end)
1711
	mouse.KeyUp:connect(function(Key)
1712
if Key == "r" then
1713
if kamehamehaon == true then
1714
	hited = true
1715
	wait(0.1)
1716
	point = true
1717
	kamehamehaon = false
1718
kamehameha = false
1719
1720
1721
1722
partaura.Transparency = NumberSequence.new(1)
1723
partaura1.Transparency = NumberSequence.new(1)
1724
z2:Stop()
1725
z4 = Instance.new("Sound",char)
1726
z4.Volume = 1
1727
z4.Looped = false
1728
z4.SoundId = "rbxassetid://908474188"
1729
z4:Play()
1730
1731
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
1732
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
1733
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
1734
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
1735
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
1736
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
1737
1738
1739
1740
1741
1742
		laser = true
1743
		s1.Volume=1
1744
s1:play()
1745
		wait(5.4)
1746
		point = false
1747
		laser = false
1748
		beam1.Size = Vector3.new(1,1,1)
1749
beam1.Parent=nil
1750
inner1.Parent=nil
1751
expl1.Parent=nil
1752
1753
hited1 = false
1754
exa1.Parent=nil
1755
s1:stop()
1756
1757
		idle = true
1758
				canattack = true
1759
			idle1 = true
1760
			hum.WalkSpeed = 16
1761
		end
1762
	end
1763
	end)
1764
	
1765
	
1766
mouse.KeyDown:connect(function(key)
1767
	 if key == "x" then
1768
		if ssj33 == true then
1769
			aura.Transparency = NumberSequence.new(1)
1770
			
1771
			char.Hair1:Destroy()
1772
		zh:Destroy()
1773
			Mesh.Scale = Vector3.new(1, 1, 1)
1774
		Hair7.BrickColor = BrickColor.new("Black")
1775
		Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
1776
		Weld1.C0 = CFrame.new(0,1, 0)
1777
		
1778
			
1779
			Weld1.C0 = CFrame.new(0,1, 0)
1780
		end
1781
		aura.Transparency = NumberSequence.new(1)
1782
					aura1.Transparency = NumberSequence.new(1)
1783
		base = true
1784
			part2.Transparency = NumberSequence.new(1)
1785
			part3.Transparency = NumberSequence.new(1)
1786
	ball.BrickColor = BrickColor.new("White")
1787
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1788
ball.Transparency = 0
1789
	
1790
		zh:Destroy()
1791
			walksound = "rbxassetid://908473722"
1792
ssbkaio = false
1793
	ssbon = false
1794
	wait()
1795
zh = Instance.new("Sound",char)
1796
zh.Volume = 1
1797
zh.Looped = false
1798
zh.SoundId = "rbxassetid://700499285"
1799
zh:Play()
1800
aura3.Transparency = NumberSequence.new(1)
1801
Colors = {"White", "White"}
1802
can = 5
1803
		GroundWave1()
1804
	wait(0.5)
1805
		Mesh.Scale = Vector3.new(1, 1, 1)
1806
		Hair7.BrickColor = BrickColor.new("Black")
1807
		Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
1808
		Weld1.C0 = CFrame.new(0,1, 0)
1809
		
1810
		ssj = true
1811
			combodamage = 2
1812
		ssb = true
1813
		
1814
		ssj2 = false
1815
		ssj3 = false
1816
		ssj33 = false
1817
		
1818
		ssbkaio = false
1819
		if ssbkaiox10 == true then
1820
			rarm1:Destroy()
1821
			larm1:Destroy()
1822
			torso1:Destroy()
1823
			lleg1:Destroy()
1824
			rleg1:Destroy()
1825
			rhed1:Destroy()
1826
			ssbkaiox10 = false
1827
		end
1828
	end
1829
end)
1830
ball = Instance.new("Part",char)
1831
ball.Size = Vector3.new(1,1,1)
1832
1833
ball.Position = Vector3.new(999,999,999)
1834
ball.BrickColor = BrickColor.new("White")
1835
ball.CanCollide = false
1836
ballmesh = Instance.new("SpecialMesh",ball)
1837
ballmesh.MeshType = "Sphere"
1838
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
1839
ballweld = Instance.new("Weld",ball)
1840
ballweld.Part0 = torso
1841
ballweld.Part1 = ball
1842
partt = Instance.new("Part",char)
1843
partt.Position = Vector3.new(999,999,999)
1844
partt.Transparency = 1
1845
partt.CanCollide = false
1846
partt.Size = Vector3.new(0.1,0.1,0.1)
1847
partweld = Instance.new("Weld",partt)
1848
partweld.Part0 = torso
1849
partweld.Part1 = partt
1850
partweld.C0 = CFrame.new(0.3,-.5,-1.5)
1851
partaura = Instance.new("ParticleEmitter",partt)
1852
partaura.Size = NumberSequence.new(2)
1853
partaura.LockedToPart = true
1854
1855
partaura.Transparency = NumberSequence.new(1)
1856
partaura.Texture = "rbxassetid://547574922"
1857
partaura.Speed = NumberRange.new(0)
1858
partaura.Rate = 2
1859
partaura.ZOffset = 0
1860
partaura1 = Instance.new("ParticleEmitter",partt)
1861
partaura1.Size = NumberSequence.new(5)
1862
partaura1.LockedToPart = true
1863
1864
partaura1.Transparency = NumberSequence.new(1)
1865
partaura1.Texture = "http://www.roblox.com/asset/?id=243660364"
1866
partaura1.Speed = NumberRange.new(0)
1867
partaura1.Rate = 3
1868
partaura1.ZOffset = -1
1869
partaura1.Color = ColorSequence.new(Color3.new(0,255,255))
1870
partaura1.RotSpeed = NumberRange.new(-10,10)
1871
partaura1.SpreadAngle = Vector2.new(360,360)
1872
partaura1.Rotation = NumberRange.new(0,360)
1873
aj = 0
1874
spirit = Instance.new("Part",char)
1875
spirit.CanCollide = false
1876
spirit.Size = Vector3.new(1,1,1)
1877
spirit.Transparency = 1
1878
spirit.Position = Vector3.new(999,999,999)
1879
spirit.BrickColor = BrickColor.new("Toothpaste")
1880
spirit.Material = "Neon"
1881
1882
1883
spirit1 = Instance.new("Part",char)
1884
spirit1.CanCollide = false
1885
spirit1.Size = Vector3.new(1,1,1)
1886
spirit1.Transparency = 1
1887
spirit1.Position = Vector3.new(999,999,999)
1888
spirit1.BrickColor = BrickColor.new("Toothpaste")
1889
spirit1.Material = "Neon"
1890
spirit1mesh = Instance.new("SpecialMesh",spirit1)
1891
spirit1mesh.MeshType = "Sphere"
1892
spirit1mesh.Scale = Vector3.new(1,1,1)
1893
partweld7 = Instance.new("Weld",spirit1)
1894
partweld7.Part0 = torso
1895
partweld7.Part1 = spirit1
1896
partweld7.C0 = CFrame.new(0,40,0)
1897
aj = 1
1898
spirit12 = Instance.new("Part",char)
1899
spirit12.Name = "XD"
1900
spirit12.CanCollide = false
1901
spirit12.Size = Vector3.new(50,50,50)
1902
spirit12.Transparency = 1
1903
spirit12.Position = spirit1.Position
1904
spirit12.BrickColor = BrickColor.new("Toothpaste")
1905
spirit12.Material = "Neon"
1906
1907
1908
function touch122(hit)
1909
if not hit.Parent:findFirstChild("Humanoid") then return end
1910
if hit.Parent:findFirstChild("Humanoid") ~= nil then
1911
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
1912
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
1913
		hit.Parent:findFirstChild("Humanoid").Health = 100
1914
	end
1915
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
1916
	
1917
	
1918
end
1919
end
1920
spirit12.Touched:connect(touch122)
1921
1922
1923
mouse.KeyDown:connect(function(key)
1924
	 if key == "t" then
1925
		if base == true then
1926
			if canattack == true then
1927
					if clickon == true then
1928
		jk = true
1929
	clickon=false
1930
	end
1931
			idle = false
1932
			
1933
							
1934
			idle1 = false
1935
			canattack = false
1936
			wait(0.5)
1937
			hum.WalkSpeed = 0
1938
			
1939
			for i = 1, 20 do
1940
		wait()
1941
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head
1942
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso
1943
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm
1944
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(-20)), 0.3)--larm
1945
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg
1946
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg
1947
			end
1948
			z142 = Instance.new("Sound",char)
1949
z142.Volume = 10
1950
z142.Looped = false
1951
z142.SoundId = "rbxassetid://919429799"
1952
z142:Play()
1953
			spirit1.Transparency = 0
1954
			
1955
			go = false
1956
			
1957
			
1958
wait(9)
1959
1960
for i = 1, 20 do
1961
		wait()
1962
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
1963
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso
1964
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm
1965
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.1)--larm
1966
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg
1967
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg
1968
end
1969
1970
go = true
1971
1972
z142.Volume = z142.Volume - 0.5
1973
1974
1975
1976
for i = 1,10 do
1977
	wait()
1978
	partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
1979
	end
1980
z142.Volume = z142.Volume - 0.5
1981
		spirit12 = Instance.new("Part",char)
1982
spirit12.Name = "XD"
1983
spirit12.CanCollide = false
1984
spirit12.Size = Vector3.new(60,60,60)
1985
spirit12.Transparency = 1
1986
spirit12.Position = spirit1.Position
1987
spirit12.BrickColor = BrickColor.new("Toothpaste")
1988
spirit12.Material = "Neon"
1989
1990
function touch122(hit)
1991
if not hit.Parent:findFirstChild("Humanoid") then return end
1992
if hit.Parent:findFirstChild("Humanoid") ~= nil then
1993
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
1994
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
1995
		hit.Parent:findFirstChild("Humanoid").Health = 100
1996
	end
1997
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
1998
	
1999
	
2000
end
2001
end
2002
for i = 1,10 do
2003
	wait()
2004
	partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
2005
	end
2006
z142.Volume = z142.Volume - 0.5
2007
		spirit12 = Instance.new("Part",char)
2008
spirit12.Name = "XD"
2009
spirit12.CanCollide = false
2010
spirit12.Size = Vector3.new(60,60,60)
2011
spirit12.Transparency = 1
2012
spirit12.Position = spirit1.Position
2013
spirit12.BrickColor = BrickColor.new("Toothpaste")
2014
spirit12.Material = "Neon"
2015
2016
function touch122(hit)
2017
if not hit.Parent:findFirstChild("Humanoid") then return end
2018
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2019
	
2020
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2021
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2022
		hit.Parent:findFirstChild("Humanoid").Health = 100
2023
	end
2024
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2025
	
2026
end
2027
end
2028
for i = 1,10 do
2029
	wait()
2030
	partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
2031
	end
2032
z142.Volume = z142.Volume - 0.5
2033
		spirit12 = Instance.new("Part",char)
2034
spirit12.Name = "XD"
2035
spirit12.CanCollide = false
2036
spirit12.Size = Vector3.new(60,60,60)
2037
spirit12.Transparency = 1
2038
spirit12.Position = spirit1.Position
2039
spirit12.BrickColor = BrickColor.new("Toothpaste")
2040
spirit12.Material = "Neon"
2041
2042
function touch122(hit)
2043
if not hit.Parent:findFirstChild("Humanoid") then return end
2044
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2045
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2046
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2047
		hit.Parent:findFirstChild("Humanoid").Health = 100
2048
	end
2049
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2050
	
2051
	
2052
end
2053
end
2054
for i = 1,10 do
2055
	wait()
2056
	partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
2057
end
2058
z142.Volume = z142.Volume - 0.5
2059
z14 = Instance.new("Sound",char)
2060
z14.Volume = 10
2061
z14.Looped = false
2062
z14.SoundId = "rbxassetid://638861091"
2063
z14:Play()
2064
Colors = {"Toothpaste", "Toothpaste"}
2065
		GroundWave2()
2066
		spirit12 = Instance.new("Part",char)
2067
spirit12.Name = "XD"
2068
spirit12.CanCollide = false
2069
spirit12.Size = Vector3.new(60,60,60)
2070
spirit12.Transparency = 1
2071
spirit12.Position = spirit1.Position
2072
spirit12.BrickColor = BrickColor.new("Toothpaste")
2073
spirit12.Material = "Neon"
2074
2075
function touch122(hit)
2076
if not hit.Parent:findFirstChild("Humanoid") then return end
2077
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2078
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2079
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2080
		hit.Parent:findFirstChild("Humanoid").Health = 100
2081
	end
2082
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2083
	
2084
	
2085
end
2086
end
2087
z142.Volume = z142.Volume - 0.5
2088
spirit12 = Instance.new("Part",char)
2089
spirit12.Name = "XD"
2090
spirit12.CanCollide = false
2091
spirit12.Size = Vector3.new(50,50,50)
2092
spirit12.Transparency = 1
2093
spirit12.Position = spirit1.Position
2094
spirit12.BrickColor = BrickColor.new("Toothpaste")
2095
spirit12.Material = "Neon"
2096
2097
function touch122(hit)
2098
if not hit.Parent:findFirstChild("Humanoid") then return end
2099
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2100
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2101
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2102
		hit.Parent:findFirstChild("Humanoid").Health = 100
2103
	end
2104
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2105
	
2106
	
2107
end
2108
end
2109
spirit12.Touched:connect(touch122)
2110
for i = 1,5 do
2111
	wait()
2112
	spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
2113
	
2114
end
2115
z142.Volume = z142.Volume - 0.5
2116
Colors = {"Toothpaste", "Toothpaste"}
2117
		GroundWave2()
2118
spirit12 = Instance.new("Part",char)
2119
spirit12.Name = "XD"
2120
spirit12.CanCollide = false
2121
spirit12.Size = Vector3.new(50,50,50)
2122
spirit12.Transparency = 1
2123
spirit12.Position = spirit1.Position
2124
spirit12.BrickColor = BrickColor.new("Toothpaste")
2125
spirit12.Material = "Neon"
2126
2127
function touch122(hit)
2128
if not hit.Parent:findFirstChild("Humanoid") then return end
2129
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2130
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2131
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2132
		hit.Parent:findFirstChild("Humanoid").Health = 100
2133
	end
2134
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2135
	
2136
	
2137
end
2138
end
2139
z142.Volume = z142.Volume - 0.5
2140
z142.Volume = z142.Volume - 0.5
2141
spirit12.Touched:connect(touch122)
2142
for i = 1,5 do
2143
	wait()
2144
	spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
2145
end
2146
z142.Volume = z142.Volume - 0.5
2147
spirit12 = Instance.new("Part",char)
2148
spirit12.Name = "XD"
2149
spirit12.CanCollide = false
2150
spirit12.Size = Vector3.new(50,50,50)
2151
spirit12.Transparency = 1
2152
spirit12.Position = spirit1.Position
2153
spirit12.BrickColor = BrickColor.new("Toothpaste")
2154
spirit12.Material = "Neon"
2155
2156
function touch122(hit)
2157
if not hit.Parent:findFirstChild("Humanoid") then return end
2158
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2159
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2160
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2161
		hit.Parent:findFirstChild("Humanoid").Health = 100
2162
	end
2163
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2164
	
2165
	
2166
end
2167
end
2168
z142.Volume = z142.Volume - 0.5
2169
spirit12.Touched:connect(touch122)
2170
for i = 1,5 do
2171
	wait()
2172
	spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
2173
	
2174
end
2175
z142.Volume = z142.Volume - 0.5
2176
Colors = {"Toothpaste", "Toothpaste"}
2177
		GroundWave2()
2178
spirit12 = Instance.new("Part",char)
2179
spirit12.Name = "XD"
2180
spirit12.CanCollide = false
2181
spirit12.Size = Vector3.new(50,50,50)
2182
spirit12.Transparency = 1
2183
spirit12.Position = spirit1.Position
2184
spirit12.BrickColor = BrickColor.new("Toothpaste")
2185
spirit12.Material = "Neon"
2186
2187
function touch122(hit)
2188
if not hit.Parent:findFirstChild("Humanoid") then return end
2189
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2190
if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2191
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2192
		hit.Parent:findFirstChild("Humanoid").Health = 100
2193
	end
2194
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2195
	
2196
	
2197
end
2198
end
2199
z142.Volume = z142.Volume - 0.5
2200
spirit12.Touched:connect(touch122)
2201
for i = 1,5 do
2202
	wait()
2203
	spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
2204
end
2205
z142.Volume = z142.Volume - 0.5
2206
Colors = {"Toothpaste", "Toothpaste"}
2207
		GroundWave2()
2208
spirit12 = Instance.new("Part",char)
2209
spirit12.Name = "XD"
2210
spirit12.CanCollide = false
2211
spirit12.Size = Vector3.new(50,50,50)
2212
spirit12.Transparency = 1
2213
spirit12.Position = spirit1.Position
2214
spirit12.BrickColor = BrickColor.new("Toothpaste")
2215
spirit12.Material = "Neon"
2216
2217
function touch122(hit)
2218
if not hit.Parent:findFirstChild("Humanoid") then return end
2219
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2220
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2221
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2222
		hit.Parent:findFirstChild("Humanoid").Health = 100
2223
	end
2224
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2225
	
2226
	
2227
end
2228
end
2229
z142.Volume = z142.Volume - 0.5
2230
spirit12.Touched:connect(touch122)
2231
for i = 1,5 do
2232
	wait()
2233
	spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
2234
	
2235
end
2236
z142.Volume = z142.Volume - 0.5
2237
z142.Volume = z142.Volume - 0.5
2238
Colors = {"Toothpaste", "Toothpaste"}
2239
		GroundWave2()
2240
spirit12 = Instance.new("Part",char)
2241
spirit12.Name = "XD"
2242
spirit12.CanCollide = false
2243
spirit12.Size = Vector3.new(50,50,50)
2244
spirit12.Transparency = 1
2245
spirit12.Position = spirit1.Position
2246
spirit12.BrickColor = BrickColor.new("Toothpaste")
2247
spirit12.Material = "Neon"
2248
2249
z142.Volume = z142.Volume - 0.5
2250
function touch122(hit)
2251
if not hit.Parent:findFirstChild("Humanoid") then return end
2252
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2253
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2254
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2255
		hit.Parent:findFirstChild("Humanoid").Health = 100
2256
	end
2257
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
2258
	
2259
	
2260
end
2261
end
2262
spirit12.Touched:connect(touch122)
2263
for i = 1,5 do
2264
	wait()
2265
	spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
2266
end
2267
z142.Volume = z142.Volume - 0.5
2268
Colors = {"Toothpaste", "Toothpaste"}
2269
		GroundWave2()
2270
spirit12 = Instance.new("Part",char)
2271
spirit12.Name = "XD"
2272
spirit12.CanCollide = false
2273
spirit12.Size = Vector3.new(200,200,200)
2274
spirit12.Transparency = 1
2275
spirit12.Position = spirit1.Position
2276
spirit12.BrickColor = BrickColor.new("Toothpaste")
2277
spirit12.Material = "Neon"
2278
2279
function touch122(hit)
2280
if not hit.Parent:findFirstChild("Humanoid") then return end
2281
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2282
	if hit.Parent:findFirstChild("Humanoid").Health > 100 then
2283
		hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
2284
		hit.Parent:findFirstChild("Humanoid").Health = 100
2285
	end
2286
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 30
2287
	
2288
	
2289
end
2290
end
2291
spirit12.Touched:connect(touch122)
2292
Colors = {"Toothpaste", "Toothpaste"}
2293
		GroundWave2()
2294
2295
spirit12.Touched:connect(touch122)
2296
for i = 1,50 do
2297
	wait()
2298
	spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
2299
	
2300
2301
end
2302
z142.Volume = z142.Volume - 0.5
2303
z142:Destroy()
2304
2305
2306
	partweld7.C0 = CFrame.new(0,40,0)
2307
spirit1.Transparency = 1
2308
			aj = 1
2309
2310
wait(0.5)
2311
idle = true
2312
				canattack = true
2313
			idle1 = true
2314
			wait(0.5)
2315
			if jk == true then
2316
		jk = false
2317
		clickon = true
2318
	end
2319
			hum.WalkSpeed = 16
2320
		
2321
			end
2322
		end
2323
	end
2324
end)
2325
mouse.KeyDown:connect(function(key)
2326
	 if key == "k" then
2327
		if ssj2 == true or ssj3 == true or ssj33 == true then
2328
			if canattack == true then
2329
				
2330
			idle = false
2331
						
2332
			idle1 = false
2333
			canattack = false
2334
			combodamage = 12
2335
		z7 = Instance.new("Sound",char)
2336
z7.Volume = 1
2337
z7.Looped = false
2338
z7.SoundId = "rbxassetid://738749992"
2339
z7:Play()
2340
		wait(1)
2341
			for i = 1, 20 do
2342
		wait()
2343
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
2344
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
2345
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
2346
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
2347
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
2348
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
2349
			end
2350
			wait(0.6)
2351
		for i = 1, 5 do
2352
		wait()
2353
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
2354
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)--torso
2355
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(10)), 0.2)--arm
2356
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10)), 0.2)--arm
2357
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
2358
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
2359
		end
2360
		Colors = {"Really red", "Really red"}
2361
		GroundWave1()
2362
		aura.Color = ColorSequence.new(Color3.new(0,255,0))
2363
		ball.BrickColor = BrickColor.new("Really red")
2364
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
2365
ball.Transparency = 0
2366
		ssbon = false
2367
		zh:Destroy()
2368
		wait()
2369
	
2370
aura.Color = ColorSequence.new(Color3.new(255,0,0))
2371
ssj = false
2372
ssj2 = false
2373
ssj3 = false
2374
aura1.Color = ColorSequence.new(Color3.new(255,0,0))
2375
		Hair7.BrickColor = BrickColor.new("Really red")
2376
		if ssj33 == true then
2377
			Hair71.BrickColor = BrickColor.new("Really red")
2378
		
2379
		end
2380
2381
		wait(2)
2382
		idle = true
2383
				canattack = true
2384
			idle1 = true
2385
			end
2386
			end
2387
	end
2388
end)
2389
mouse.KeyDown:connect(function(key)
2390
	 if key == "k" then
2391
		if ssbon == true then
2392
			if canattack == true then
2393
			idle = false
2394
			ssbkaio = true				
2395
			idle1 = false
2396
			can = 4
2397
			canattack = false
2398
			combodamage = 25
2399
		
2400
			for i = 1, 20 do
2401
		wait()
2402
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
2403
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
2404
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
2405
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
2406
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
2407
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
2408
	end
2409
		
2410
	
2411
		
2412
		
2413
			wait(0.6)
2414
		z7 = Instance.new("Sound",char)
2415
z7.Volume = 1
2416
z7.Looped = false
2417
z7.SoundId = "rbxassetid://738749992"
2418
z7:Play()
2419
wait(2)
2420
for i = 1, 10 do
2421
		wait()
2422
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
2423
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
2424
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)--rarm
2425
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.2)--larm
2426
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
2427
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
2428
		end
2429
		Colors = {"Really red", "Really red"}
2430
		GroundWave1()
2431
		ball.BrickColor = BrickColor.new("Really red")
2432
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
2433
ball.Transparency = 0
2434
		ssbon = false
2435
		zh:Destroy()
2436
		
2437
		wait()
2438
		zh = Instance.new("Sound",char)
2439
zh.Volume = 1
2440
zh.Looped = true
2441
zh.SoundId = "rbxassetid://590580496"
2442
zh:Play()
2443
aura3.Transparency = NumberSequence.new(0)
2444
aura3.Size = NumberSequence.new(14)
2445
		wait(2)
2446
		idle = true
2447
		
2448
				canattack = true
2449
			idle1 = true
2450
			end
2451
			end
2452
	end
2453
end)
2454
2455
mouse.KeyDown:connect(function(key)
2456
	 if key == "k" then
2457
		if ssbkaio == true then
2458
			if canattack == true then
2459
			idle = false
2460
				combodamage = 40
2461
			ssbkaiox10 = true
2462
			ssbkaio = false				
2463
			idle1 = false
2464
			can = 3
2465
			canattack = false
2466
			walksound = "rbxassetid://863810402"
2467
			
2468
for i = 1, 20 do
2469
		wait()
2470
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
2471
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
2472
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
2473
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
2474
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
2475
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
2476
	end
2477
Colors = {"Really red", "Really red"}
2478
		GroundWave1()
2479
		wait(0.1)
2480
		Colors = {"Really red", "Really red"}
2481
		GroundWave1()
2482
		wait(0.1)
2483
		Colors = {"Really red", "Really red"}
2484
		GroundWave1()
2485
		wait(0.1)
2486
		Colors = {"Really red", "Really red"}
2487
		GroundWave1()
2488
		wait(0.1)
2489
		Colors = {"Really red", "Really red"}
2490
		GroundWave1()
2491
		wait(0.1)
2492
		Colors = {"Really red", "Really red"}
2493
		GroundWave1()
2494
		wait(0.1)
2495
	
2496
	Colors = {"Really red", "Really red"}
2497
		GroundWave1()
2498
		wait(0.1)
2499
		Colors = {"Really red", "Really red"}
2500
		GroundWave1()
2501
		wait(0.1)
2502
		Colors = {"Really red", "Really red"}
2503
		GroundWave1()
2504
		wait(0.1)
2505
		Colors = {"Really red", "Really red"}
2506
		GroundWave1()
2507
	
2508
Colors = {"Really red", "Really red"}
2509
		GroundWave1()
2510
		wait(0.1)
2511
		Colors = {"Really red", "Really red"}
2512
		GroundWave1()
2513
		wait(0.1)
2514
		Colors = {"Really red", "Really red"}
2515
		GroundWave1()
2516
		wait(0.1)
2517
		Colors = {"Really red", "Really red"}
2518
		GroundWave1()
2519
		wait(0.1)
2520
		Colors = {"Really red", "Really red"}
2521
		GroundWave1()
2522
		wait(0.1)
2523
	
2524
	
2525
Colors = {"Really red", "Really red"}
2526
		GroundWave1()
2527
		Colors = {"Really red", "Really red"}
2528
		GroundWave1()
2529
	
2530
		for i = 1, 10 do
2531
		wait()
2532
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
2533
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
2534
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(40)), 0.2)--rarm
2535
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(-40)), 0.2)--larm
2536
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
2537
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
2538
		end
2539
		
2540
		zh1 = Instance.new("Sound",char)
2541
zh1.Volume = 1
2542
zh1.Looped = false
2543
zh1.SoundId = "rbxassetid://590580746"
2544
zh1:Play()
2545
			aura3.Transparency = NumberSequence.new(0)
2546
aura3.Size = NumberSequence.new(18)	
2547
		
2548
	
2549
		
2550
		
2551
		Hair7.BrickColor = BrickColor.new("Quill grey")
2552
		larm1 = Instance.new("Part",char)
2553
larm1.Transparency = 0.5
2554
larm1.BrickColor = BrickColor.new("Bright red")
2555
larm1.Size = Vector3.new(1.1,2.1,1.1)
2556
larm1.Position = Vector3.new(999,999,999)
2557
larmhold = Instance.new("Weld",char)
2558
larmhold.Part0 = larm
2559
larmhold.Part1 = larm1
2560
larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2561
rarm1 = Instance.new("Part",char)
2562
rarm1.Transparency = 0.5
2563
rarm1.BrickColor = BrickColor.new("Bright red")
2564
rarm1.Size = Vector3.new(1.1,2.1,1.1)
2565
rarm1.Position = Vector3.new(999,999,999)
2566
rarmhold = Instance.new("Weld",char)
2567
rarmhold.Part0 = rarm
2568
rarmhold.Part1 = rarm1
2569
rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2570
torso1 = Instance.new("Part",char)
2571
torso1.Transparency = 0.5
2572
torso1.BrickColor = BrickColor.new("Bright red")
2573
torso1.Size = Vector3.new(2.1,2.1,1.1)
2574
torso1.Position = Vector3.new(999,999,999)
2575
torsohold = Instance.new("Weld",char)
2576
torsohold.Part0 = torso
2577
torsohold.Part1 = torso1
2578
torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2579
lleg1 = Instance.new("Part",char)
2580
lleg1.Transparency = 0.5
2581
lleg1.BrickColor = BrickColor.new("Bright red")
2582
lleg1.Size = Vector3.new(1.1,2.1,1.1)
2583
lleg1.Position = Vector3.new(999,999,999)
2584
lleghold = Instance.new("Weld",char)
2585
lleghold.Part0 = lleg
2586
lleghold.Part1 = lleg1
2587
lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2588
rleg1 = Instance.new("Part",char)
2589
rleg1.Transparency = 0.5
2590
rleg1.BrickColor = BrickColor.new("Bright red")
2591
rleg1.Size = Vector3.new(1.1,2.1,1.1)
2592
rleg1.Position = Vector3.new(999,999,999)
2593
rleghold = Instance.new("Weld",char)
2594
rleghold.Part0 = rleg
2595
rleghold.Part1 = rleg1
2596
rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2597
rhed1 = Instance.new("Part",char)
2598
rhed1.Transparency = 0.5
2599
rhed1.BrickColor = BrickColor.new("Bright red")
2600
rhed1.Size = Vector3.new(2.3,1.3,1.3)
2601
rhed1.Position = Vector3.new(999,999,999)
2602
rhedhold = Instance.new("Weld",char)
2603
rhedhold.Part0 = hed
2604
rhedhold.Part1 = rhed1
2605
rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2606
rhedmesh1 = Instance.new("SpecialMesh",rhed1)
2607
rhedmesh1.MeshType = "Head"
2608
rhedmesh1.Scale = Vector3.new(1,1,1)
2609
Colors = {"Really red", "Really red"}
2610
		GroundWave1()
2611
		wait(0.1)
2612
		Colors = {"Really red", "Really red"}
2613
		GroundWave1()
2614
		wait(0.1)
2615
		Colors = {"Really red", "Really red"}
2616
		GroundWave1()
2617
		wait(0.1)
2618
		Colors = {"Really red", "Really red"}
2619
		GroundWave1()
2620
		wait(0.1)
2621
		Colors = {"Really red", "Really red"}
2622
		GroundWave1()
2623
		wait(0.1)		
2624
		ball.BrickColor = BrickColor.new("Really red")
2625
ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
2626
ball.Transparency = 0
2627
		ssbon = false
2628
		Colors = {"Really red", "Really red"}
2629
		GroundWave1()
2630
		wait(0.1)
2631
		Colors = {"Really red", "Really red"}
2632
		GroundWave1()
2633
		wait(0.1)
2634
		Colors = {"Really red", "Really red"}
2635
		GroundWave1()
2636
		wait(0.1)
2637
		Colors = {"Really red", "Really red"}
2638
		GroundWave1()
2639
		wait(0.1)
2640
		Colors = {"Really red", "Really red"}
2641
		GroundWave1()
2642
		wait(0.1)
2643
		
2644
		wait()
2645
	
2646
2647
		wait(2)
2648
		idle = true
2649
				canattack = true
2650
			idle1 = true
2651
			end
2652
			end
2653
	end
2654
	end)
2655
local player = game.Players.LocalPlayer
2656
local pchar = player.Character
2657
local mouse = player:GetMouse()
2658
local cam = workspace.CurrentCamera
2659
2660
local rad = math.rad
2661
2662
local keysDown = {}
2663
local flySpeed = 0
2664
local MAX_FLY_SPEED = 150
2665
2666
local canFly = false
2667
local flyToggled = false
2668
2669
local forward, side = 0, 0
2670
local lastForward, lastSide = 0, 0
2671
2672
local floatBP = Instance.new("BodyPosition")
2673
floatBP.maxForce = Vector3.new(0, math.huge, 0)
2674
local flyBV = Instance.new("BodyVelocity")
2675
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
2676
local turnBG = Instance.new("BodyGyro")
2677
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
2678
2679
mouse.KeyDown:connect(function(key)
2680
        keysDown[key] = true
2681
2682
        if key == "f" then
2683
	
2684
	
2685
			idle = false
2686
						
2687
			idle1 = false
2688
			canattack = false
2689
		
2690
			  hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 1)--head
2691
		           torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso
2692
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 1)--rarm
2693
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 1)--larm
2694
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
2695
		            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
2696
			fly = true
2697
                flyToggled = not flyToggled
2698
2699
        if not flyToggled then
2700
	fly = false
2701
                stanceToggle = "Normal"
2702
                floatBP.Parent = nil
2703
                flyBV.Parent = nil
2704
                turnBG.Parent = nil
2705
                root.Velocity = Vector3.new()
2706
               hum.PlatformStand = false
2707
wait(0.5)
2708
idle = true
2709
						
2710
			idle1 = true
2711
			canattack = true
2712
        end
2713
end
2714
2715
end)
2716
mouse.KeyUp:connect(function(key)
2717
        keysDown[key] = nil
2718
wait(0.1)
2719
if fly == true and moving == false then
2720
	
2721
for i = 1, 15 do
2722
		wait()
2723
		             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.4)--head
2724
		           torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
2725
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)--rarm
2726
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)--larm
2727
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--lleg
2728
		            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--rleg
2729
end
2730
end
2731
end)
2732
2733
local function updateFly()
2734
2735
        if not flyToggled then return end
2736
2737
        lastForward = forward
2738
        lastSide = side
2739
2740
        forward = 0
2741
        side = 0
2742
2743
        if keysDown.w then
2744
	moving = true
2745
                forward = forward + 1.2
2746
2747
		             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
2748
		           torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.05)--torso
2749
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
2750
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
2751
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
2752
		            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
2753
else
2754
	moving = false
2755
        end
2756
        if keysDown.s then
2757
	
2758
                forward = forward - 0.5
2759
2760
		             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.01)--head
2761
		           torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)--torso
2762
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.1)--rarm
2763
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.1)--larm
2764
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.1)--lleg
2765
		            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.1)--rleg
2766
2767
        end
2768
        if keysDown.a then
2769
	
2770
                side = side - 0.5
2771
  hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
2772
		           torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(20)), 0.05)--torso
2773
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
2774
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
2775
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
2776
		            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
2777
else
2778
	
2779
        end
2780
        if keysDown.d then
2781
	
2782
                side = side + 0.5
2783
 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
2784
		           torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(40), math.rad(-20)), 0.05)--torso
2785
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
2786
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
2787
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
2788
		            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
2789
2790
	
2791
        end
2792
2793
        canFly = (forward ~= 0 or side ~= 0)
2794
2795
        if canFly then
2796
	
2797
                stanceToggle = "Floating"
2798
                turnBG.Parent = root
2799
                floatBP.Parent = nil
2800
                flyBV.Parent = root
2801
2802
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
2803
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
2804
        else
2805
                floatBP.position = root.Position
2806
                floatBP.Parent = root
2807
2808
                flySpeed = flySpeed - 1
2809
                if flySpeed < 0 then flySpeed = 0 end
2810
        end
2811
2812
        local camCF = cam.CoordinateFrame
2813
        local in_forward = canFly and forward or lastForward
2814
        local in_side = canFly and side or lastSide
2815
2816
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
2817
in_forward * 0.2, 0).p) - camCF.p) * flySpeed
2818
2819
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
2820
0)
2821
end
2822
2823
game:service'RunService'.RenderStepped:connect(function()
2824
        if flyToggled then
2825
                hum.PlatformStand = true
2826
        end
2827
        updateFly()
2828
end)
2829
2830
local hit1 = true
2831
local hit2 = false
2832
local hit3 = false
2833
local hit4 = false
2834
zw = Instance.new("Sound",char)
2835
zw.Volume = 1
2836
zw.Looped = false
2837
zw.SoundId = "rbxassetid://896243541"
2838
2839
function leftkick()
2840
for i = 1, 5 do
2841
		wait()
2842
	            	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-60),math.rad(0)), 0.8)--head
2843
	     	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(2), math.rad(60), math.rad(0)), 0.8)--torso
2844
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.8)--rarm
2845
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--larm
2846
			 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--lleg
2847
		        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(40)), 0.8)--rleg
2848
end
2849
zw:Play()
2850
end
2851
function rightkick()
2852
for i = 1, 5 do
2853
		wait()
2854
	            	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.8)--head
2855
	     	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), 0.8)--torso
2856
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.8)--rarm
2857
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.8)--larm
2858
			 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), 0.8)--lleg
2859
		        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.8)--rleg
2860
end
2861
2862
end
2863
function leftpunch()
2864
for i = 1, can do
2865
		wait()
2866
		                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
2867
		             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
2868
				    	rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
2869
					   larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
2870
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
2871
		             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
2872
end
2873
zw:Play()
2874
end
2875
function rightpunch()
2876
for i = 1, can do
2877
		wait()
2878
		                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
2879
		             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
2880
				    	rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
2881
					   larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
2882
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
2883
		             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
2884
end
2885
zw:Play()
2886
end
2887
---------------------------------------------------------------------------------------------------------------------------------------------------
2888
function kickup()
2889
for i = 1, 20 do
2890
		wait()
2891
		                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
2892
		             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.9, 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)), 0.2)--torso
2893
				    	rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--rarm
2894
					   larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--larm
2895
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)), 0.4)--lleg
2896
		             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--rleg
2897
end
2898
zw:Play()
2899
2900
end
2901
function knockdown()
2902
for i = 1, 10 do
2903
		wait()
2904
		                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
2905
		             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
2906
				    	rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.4)--rarm
2907
					   larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.4)--larm
2908
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.4)--lleg
2909
		             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.4)--rleg
2910
2911
end
2912
zw1 = Instance.new("Sound",char)
2913
zw1.Volume = 1
2914
zw1.Looped = false
2915
zw1.SoundId = "rbxassetid://896242278"
2916
zw1:Play()
2917
for i = 1, 20 do
2918
		wait()
2919
		                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
2920
		             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.2)--torso
2921
				    	rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.5,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(-40)), 0.2)--rarm
2922
					   larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.4,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), 0.2)--larm
2923
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-10)), 0.2)--lleg
2924
		             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(10)), 0.2)--rleg
2925
end
2926
2927
2928
end
2929
mouse.KeyDown:connect(function(key)
2930
        if key == "e" and hit1 == true and canattack == true then
2931
	canattack = false
2932
	nohit = 0
2933
2934
	hit1 = false
2935
	hit2 = true
2936
	hit3 = false
2937
	hit4 = false
2938
	hand1 = Instance.new("Part",rarm)
2939
hand1.Size = Vector3.new(1.5,1.5,1.5)
2940
hand1.CanCollide = false
2941
hand1.Transparency = 1
2942
hand1.Position = Vector3.new(999,999,999)
2943
hand1weld = Instance.new("Weld",hand1)
2944
hand1weld.Part0 = rarm
2945
hand1weld.Part1 = hand1
2946
hand1weld.C0 = CFrame.new(0,-1.2,0)
2947
----------------------------------------------------------------
2948
2949
function touch1(hit)
2950
if not hit.Parent:findFirstChild("Humanoid") then return end
2951
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2952
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
2953
	zwt = Instance.new("Sound",char)
2954
zwt.Volume = 1
2955
zwt.Looped = false
2956
zwt.SoundId = "rbxassetid://137579113"
2957
zwt:Play()
2958
end
2959
end
2960
hand1.Touched:connect(touch1)
2961
rightpunch()
2962
2963
hand1:Destroy()
2964
canattack = true
2965
end
2966
end)
2967
mouse.KeyDown:connect(function(key)
2968
        if key == "e" and hit2 == true and canattack == true then
2969
	canattack = false
2970
	nohit = 0
2971
	
2972
	hit1 = false
2973
	hit2 = false
2974
	hit3 = true
2975
	hit4 = false
2976
hand2 = Instance.new("Part",rarm)
2977
hand2.Size = Vector3.new(1.5,1.5,1.5)
2978
hand1.CanCollide = false
2979
hand2.Transparency = 1
2980
hand2.Position = Vector3.new(999,999,999)
2981
hand2weld = Instance.new("Weld",hand2)
2982
hand2weld.Part0 = larm
2983
hand2weld.Part1 = hand2
2984
hand2weld.C0 = CFrame.new(0,-1.2,0)
2985
----------------------------------------------------------------
2986
2987
function touch1(hit)
2988
if not hit.Parent:findFirstChild("Humanoid") then return end
2989
if hit.Parent:findFirstChild("Humanoid") ~= nil then
2990
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
2991
	zwr = Instance.new("Sound",char)
2992
zwr.Volume = 1
2993
zwr.Looped = false
2994
zwr.SoundId = "rbxassetid://137579113"
2995
zwr:Play()
2996
end
2997
end
2998
hand2.Touched:connect(touch1)
2999
leftpunch()
3000
3001
canattack = true
3002
hand2:Destroy()
3003
3004
end
3005
end)
3006
mouse.KeyDown:connect(function(key)
3007
        if key == "e" and hit3 == true and canattack == true then
3008
	canattack = false
3009
	nohit = 0
3010
		
3011
	hit1 = false
3012
	hit2 = false
3013
	hit3 = false
3014
	hit4 = true
3015
hand3 = Instance.new("Part",lleg)
3016
hand3.Size = Vector3.new(1.5,1.5,1.5)
3017
hand3.CanCollide = false
3018
hand3.Transparency = 1
3019
hand3.Position = Vector3.new(999,999,999)
3020
hand3weld = Instance.new("Weld",hand3)
3021
hand3weld.Part0 = lleg
3022
hand3weld.Part1 = hand3
3023
hand3weld.C0 = CFrame.new(0,-1.2,0)
3024
----------------------------------------------------------------
3025
3026
function touch1(hit)
3027
if not hit.Parent:findFirstChild("Humanoid") then return end
3028
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3029
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
3030
	zwc = Instance.new("Sound",char)
3031
zwc.Volume = 1
3032
zwc.Looped = false
3033
zwc.SoundId = "rbxassetid://137579113"
3034
zwc:Play()
3035
end
3036
end
3037
hand3.Touched:connect(touch1)
3038
rightkick()
3039
3040
canattack = true
3041
hand3:Destroy()
3042
3043
end
3044
end)
3045
mouse.KeyDown:connect(function(key)
3046
        if key == "e" and hit4 == true and canattack == true then
3047
	canattack = false
3048
	nohit = 0
3049
	wait()hit4 = false
3050
	hit3 = false
3051
	hit2 = false
3052
	hit1 = true
3053
hand4 = Instance.new("Part",rleg)
3054
hand4.Size = Vector3.new(1.5,1.5,1.5)
3055
hand4.CanCollide = false
3056
hand4.Transparency = 1
3057
hand4.Position = Vector3.new(999,999,999)
3058
hand4weld = Instance.new("Weld",hand4)
3059
hand4weld.Part0 = rleg
3060
hand4weld.Part1 = hand4
3061
hand4weld.C0 = CFrame.new(0,-1.2,0)
3062
----------------------------------------------------------------
3063
3064
function touch1(hit)
3065
if not hit.Parent:findFirstChild("Humanoid") then return end
3066
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3067
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
3068
	zwe = Instance.new("Sound",char)
3069
zwe.Volume = 1
3070
zwe.Looped = false
3071
zwe.SoundId = "rbxassetid://137579113"
3072
zwe:Play()
3073
end
3074
end
3075
hand4.Touched:connect(touch1)
3076
leftkick()
3077
3078
canattack = true
3079
hand4:Destroy()
3080
3081
end
3082
end)
3083
local player = game.Players.LocalPlayer
3084
repeat wait() until player:GetMouse() and player.Character
3085
local mouse = player:GetMouse()
3086
local character = player.Character
3087
3088
3089
local clickon = false
3090
p = game.Players.LocalPlayer
3091
char = p.Character
3092
mouse = p:GetMouse()
3093
torso = char.Torso
3094
mouse.Button1Down:connect(function()
3095
	t = mouse.Target.Parent:FindFirstChild("Torso")
3096
	hu = mouse.Target.Parent:FindFirstChild("Humanoid")
3097
	if mouse.Target == nil then
3098
		clickon = false
3099
	end
3100
if mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
3101
	clickon = true
3102
	poon = true
3103
zwc1s2 = Instance.new("Sound",mouse.Target)
3104
zwc1s2.Volume = 1
3105
zwc1s2.Looped = false
3106
zwc1s2.SoundId = "rbxassetid://915341277"
3107
zwc1s2:Play()
3108
3109
3110
3111
else
3112
	clickon = false
3113
	
3114
end
3115
	
3116
end)
3117
3118
you = game.Players.LocalPlayer.Character.Torso
3119
3120
3121
3122
mouse.KeyDown:connect(function(key)
3123
        if key == "z" then
3124
if canattack == true then
3125
	
3126
canattack = false
3127
idle = false
3128
hum.WalkSpeed = 0
3129
nohit = 0
3130
idle1 = false
3131
for i = 1, 10 do
3132
		wait()
3133
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
3134
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
3135
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--arm
3136
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.7,-0.7)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(140)), 0.4)--arm
3137
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
3138
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
3139
end
3140
zwc1 = Instance.new("Sound",torso)
3141
zwc1.Volume = 1
3142
zwc1.Looped = false
3143
zwc1.SoundId = "rbxassetid://744770874"
3144
zwc1:Play()
3145
if clickon == true then
3146
torso.CFrame = t.CFrame - Vector3.new(0,0,2)
3147
else
3148
	torso.CFrame = torso.CFrame + torso.CFrame.lookVector * 20
3149
end
3150
canattack = true
3151
idle = true
3152
hum.WalkSpeed = 10
3153
idle1 = true
3154
end
3155
3156
3157
end
3158
end)
3159
3160
mouse.KeyDown:connect(function(key)
3161
        if key == "h" then
3162
	if canattack == true then
3163
	idle = false						
3164
			idle1 = false
3165
		canattack = false
3166
		grab = false
3167
	grab5()
3168
	grabhit = Instance.new("Part",char)
3169
grabhit.Size = Vector3.new(2,2,2)
3170
grabhit.Position = Vector3.new(999,999,999)
3171
grabhit.Transparency = 1
3172
grabweld = Instance.new("Weld",grabhit)
3173
grabweld.Part0 = torso
3174
grabweld.Part1 = grabhit
3175
grabweld.C0 = CFrame.new(0,0,-2)
3176
---------------------------------------------------------------
3177
hand1 = Instance.new("Part",rarm)
3178
hand1.Size = Vector3.new(1,1,1)
3179
hand1.CanCollide = false
3180
hand1.Transparency = 1
3181
hand1.Position = Vector3.new(999,999,999)
3182
hand1weld = Instance.new("Weld",hand1)
3183
hand1weld.Part0 = rarm
3184
hand1weld.Part1 = hand1
3185
hand1weld.C0 = CFrame.new(0,-1.2,0)
3186
----------------------------------------------------------------
3187
hand2 = Instance.new("Part",rarm)
3188
hand2.Size = Vector3.new(1,1,1)
3189
hand1.CanCollide = false
3190
hand2.Transparency = 1
3191
hand2.Position = Vector3.new(999,999,999)
3192
hand2weld = Instance.new("Weld",hand2)
3193
hand2weld.Part0 = larm
3194
hand2weld.Part1 = hand2
3195
hand2weld.C0 = CFrame.new(0,-1.2,0)
3196
function touch1(hit)
3197
if not hit.Parent:findFirstChild("Humanoid") then return end
3198
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3199
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
3200
	
3201
end
3202
end
3203
hand1.Touched:connect(touch1)
3204
function touch2(hit)
3205
if not hit.Parent:findFirstChild("Humanoid") then return end
3206
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3207
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
3208
	
3209
end
3210
end
3211
hand2.Touched:connect(touch2)
3212
function touch(hit)
3213
if not hit.Parent:findFirstChild("Humanoid") then return end
3214
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3215
	grabhit.TouchInterest:Destroy()
3216
	grab = true
3217
	hu = hit.Parent:findFirstChild("Humanoid")
3218
to = hit.Parent:findFirstChild("Torso")
3219
he = hit.Parent:findFirstChild("Head")
3220
hu.WalkSpeed = 0
3221
if hu.Health > 100 then
3222
	hu.MaxHealth = 100
3223
	hu.Health = 100
3224
end
3225
towe = Instance.new("Weld",to)
3226
towe.Part0 = torso
3227
towe.Part1 = to
3228
towe.C0 = CFrame.new(0,0,-1.5)
3229
3230
3231
wait(0.5)
3232
end
3233
if grab == true then
3234
	if clickon == true then
3235
		jk = true
3236
	clickon = false
3237
	end
3238
	towe.Part0 = nil
3239
	partv = Instance.new("Part",to)
3240
	partv.Transparency = 1
3241
3242
	partv.CanCollide = false
3243
	partv.Anchored = true
3244
	towe1 = Instance.new("Weld",to)
3245
towe1.Part0 = to
3246
towe1.Part1 = partv
3247
towe1.C0 = CFrame.new(0,0,0)
3248
	
3249
	
3250
3251
partv:Destroy()
3252
	towe.Part0 = torso
3253
	
3254
	
3255
	----------------------------------------------------
3256
	grabon = true
3257
	towe:Destroy()
3258
		
3259
	kickup()
3260
	wait(0.1)
3261
	for i = 1, 10 do
3262
		wait()
3263
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), 0.1)--head
3264
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
3265
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
3266
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)--arm
3267
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2)--leg
3268
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2)--leg
3269
		end
3270
grabon = false
3271
to.Anchored = true
3272
3273
3274
grabon1 = true
3275
zwc12 = Instance.new("Sound",torso)
3276
zwc12.Volume = 1
3277
zwc12.Looped = false
3278
zwc12.SoundId = "rbxassetid://436748675"
3279
zwc12:Play()
3280
	knockdown()
3281
	hu.Health = hu.Health - 30
3282
	to.Anchored = false
3283
	grabon1 = false
3284
3285
	
3286
	local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3287
	Colors = {"White"}
3288
		local wave = Instance.new("Part", torso)
3289
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
3290
		wave.Anchored = true
3291
		wave.CanCollide = false
3292
		wave.Locked = true
3293
		wave.Size = Vector3.new(1, 1, 1)
3294
		wave.TopSurface = "Smooth"
3295
		wave.BottomSurface = "Smooth"
3296
		wave.Transparency = 0.35
3297
		wave.CFrame = HandCF4
3298
		wm = Instance.new("SpecialMesh", wave)
3299
		wm.MeshId = "rbxassetid://3270017"
3300
		coroutine.wrap(function()
3301
		for i = 1, 30, 1 do
3302
		wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
3303
		wave.Size = wm.Scale
3304
		wave.CFrame = HandCF4
3305
		wave.Transparency = i/30
3306
		wait()
3307
		end
3308
		wait()
3309
		wave:Destroy()
3310
		end)()
3311
		wait(0.3)
3312
		local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3313
	Colors = {"White"}
3314
	zwd = Instance.new("Sound",char)
3315
zwd.Volume = 1
3316
zwd.Looped = false
3317
zwd.SoundId = "rbxassetid://863810402"
3318
zwd:Play()
3319
		local wave = Instance.new("Part", torso)
3320
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
3321
		wave.Anchored = true
3322
		wave.CanCollide = false
3323
		wave.Locked = true
3324
		wave.Size = Vector3.new(1, 1, 1)
3325
		wave.TopSurface = "Smooth"
3326
		wave.BottomSurface = "Smooth"
3327
		wave.Transparency = 0.35
3328
		wave.CFrame = HandCF4
3329
		wm = Instance.new("SpecialMesh", wave)
3330
		wm.MeshId = "rbxassetid://3270017"
3331
		coroutine.wrap(function()
3332
		for i = 1, 30, 1 do
3333
		wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
3334
		wave.Size = wm.Scale
3335
		wave.CFrame = HandCF4
3336
		wave.Transparency = i/30
3337
		wait()
3338
		end
3339
			
3340
		wait()
3341
		wave:Destroy()
3342
	
3343
		end)()
3344
			
3345
		wait(0.6)
3346
		zwd:Destroy()
3347
		wait(0.4)
3348
	hed.Anchored = false
3349
	
3350
	
3351
	canattack = true
3352
idle = true
3353
hand1:Destroy()
3354
hand2:Destroy()
3355
3356
			goo = 0			
3357
			idle1 = true
3358
grab = false
3359
	wait(1)
3360
	if jk == true then
3361
		jk = false
3362
		clickon = true
3363
	end
3364
	
3365
end
3366
3367
	
3368
end
3369
3370
3371
grabhit.Touched:connect(touch)
3372
wait(0.1)
3373
grabhit:Destroy()
3374
3375
	
3376
	
3377
	
3378
	if grab == false then
3379
		hand1:Destroy()
3380
hand2:Destroy()
3381
	
3382
canattack = true
3383
idle = true
3384
						
3385
			idle1 = true
3386
			
3387
	end	
3388
end
3389
end
3390
end)
3391
3392
mouse.KeyDown:connect(function(Key)
3393
if Key == "g" then
3394
if canattack == true then
3395
3396
3397
kamehamehaon = true
3398
beam1.Size = Vector3.new(6,6,1)
3399
3400
partaura.Size = NumberSequence.new(0.8)
3401
			idle = false
3402
				
3403
			idle1 = false
3404
			canattack = false
3405
			hum.WalkSpeed = 0
3406
			z2 = Instance.new("Sound",char)
3407
z2.Volume = 1
3408
z2.Looped = false
3409
z2.SoundId = "rbxassetid://908489666"
3410
z2:Play()
3411
3412
		
3413
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
3414
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
3415
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
3416
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
3417
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
3418
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
3419
		
3420
	
3421
		
3422
		partaura.Transparency = NumberSequence.new(0)
3423
		partaura1.Transparency = NumberSequence.new(0)
3424
		kamehameha = true
3425
		wait(6)
3426
		zwc1 = Instance.new("Sound",char)
3427
zwc1.Volume = 1
3428
zwc1.Looped = false
3429
zwc1.SoundId = "rbxassetid://744770874"
3430
zwc1:Play()
3431
		torso.CFrame = t.CFrame - Vector3.new(0,0,-10)
3432
		hum.HipHeight = 10
3433
		wait(0.5)
3434
		if kamehamehaon == true then
3435
		kamehamehaon = false
3436
		hited = true
3437
		wait(0.1)
3438
	point = true
3439
	kamehamehaon = false
3440
kamehameha = false
3441
3442
3443
3444
partaura.Transparency = NumberSequence.new(1)
3445
partaura1.Transparency = NumberSequence.new(1)
3446
z2:Stop()
3447
z4 = Instance.new("Sound",char)
3448
z4.Volume = 1
3449
z4.Looped = false
3450
z4.SoundId = "rbxassetid://908474188"
3451
z4:Play()
3452
3453
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
3454
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
3455
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
3456
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
3457
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
3458
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
3459
3460
3461
3462
3463
3464
		laser = true
3465
		s1.Volume=1
3466
s1:play()
3467
		wait(5.4)
3468
		point = false
3469
		
3470
		laser = false
3471
		beam1.Size = Vector3.new(1,1,1)
3472
beam1.Parent=nil
3473
inner1.Parent=nil
3474
expl1.Parent=nil
3475
3476
hited1 = false
3477
exa1.Parent=nil
3478
s1:stop()
3479
3480
		idle = true
3481
				canattack = true
3482
			idle1 = true
3483
			hum.WalkSpeed = 16
3484
		hum.HipHeight = 0
3485
		end
3486
		end
3487
end
3488
end)
3489
3490
function spin()
3491
for i = 1, 50 do
3492
		wait()
3493
		
3494
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
3495
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
3496
		torso.CFrame = torso.CFrame * CFrame.Angles(0,.8,0)
3497
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.1)--arm
3498
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.1)--arm
3499
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
3500
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
3501
end
3502
end
3503
function grab5()
3504
for i = 1, 10 do
3505
		wait()
3506
		
3507
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
3508
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso		
3509
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm
3510
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm
3511
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
3512
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
3513
end
3514
for i = 1, 10 do
3515
		wait()
3516
		
3517
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)--head
3518
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)--torso		
3519
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-40)), 0.2)--arm
3520
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(40)), 0.2)--arm
3521
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.2)--leg
3522
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(10)), 0.2)--leg
3523
end
3524
end
3525
mouse.KeyDown:connect(function(key)
3526
        if key == "y" then
3527
	if canattack == true then
3528
	idle = false						
3529
			idle1 = false
3530
		canattack = false
3531
	grab5()
3532
3533
	grabhit = Instance.new("Part",char)
3534
grabhit.Size = Vector3.new(2,2,2)
3535
grabhit.Position = Vector3.new(999,999,999)
3536
grabhit.Transparency = 1
3537
grabweld = Instance.new("Weld",grabhit)
3538
grabweld.Part0 = torso
3539
grabweld.Part1 = grabhit
3540
grabweld.C0 = CFrame.new(0,0,-2)
3541
---------------------------------------------------------------
3542
hand1 = Instance.new("Part",rarm)
3543
hand1.Size = Vector3.new(1,1,1)
3544
hand1.CanCollide = false
3545
hand1.Transparency = 1
3546
hand1.Position = Vector3.new(999,999,999)
3547
hand1weld = Instance.new("Weld",hand1)
3548
hand1weld.Part0 = rarm
3549
hand1weld.Part1 = hand1
3550
hand1weld.C0 = CFrame.new(0,-1.2,0)
3551
----------------------------------------------------------------
3552
hand2 = Instance.new("Part",rarm)
3553
hand2.Size = Vector3.new(1,1,1)
3554
hand1.CanCollide = false
3555
hand2.Transparency = 1
3556
hand2.Position = Vector3.new(999,999,999)
3557
hand2weld = Instance.new("Weld",hand2)
3558
hand2weld.Part0 = larm
3559
hand2weld.Part1 = hand2
3560
hand2weld.C0 = CFrame.new(0,-1.2,0)
3561
function touch1(hit)
3562
if not hit.Parent:findFirstChild("Humanoid") then return end
3563
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3564
	hu1 = hit.Parent:findFirstChild("Humanoid")
3565
	grab1 = true
3566
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
3567
	if hu1.Health > 100 then
3568
	hu1.MaxHealth = 100
3569
	hu1.Health = 100
3570
end
3571
end
3572
end
3573
hand1.Touched:connect(touch1)
3574
function touch2(hit)
3575
if not hit.Parent:findFirstChild("Humanoid") then return end
3576
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3577
	hu1 = hit.Parent:findFirstChild("Humanoid")
3578
	grab1 = true
3579
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
3580
	if hu1.Health > 100 then
3581
	hu1.MaxHealth = 100
3582
	hu1.Health = 100
3583
end
3584
end
3585
end
3586
hand2.Touched:connect(touch2)
3587
function touch(hit)
3588
if not hit.Parent:findFirstChild("Humanoid") then return end
3589
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3590
	grab1 = true
3591
	if clickon == true then
3592
		jk = true
3593
	clickon = false
3594
	end
3595
	grabhit.TouchInterest:Destroy()
3596
	
3597
	hu1 = hit.Parent:findFirstChild("Humanoid")
3598
to1 = hit.Parent:findFirstChild("Torso")
3599
he1 = hit.Parent:findFirstChild("Head")
3600
hu1.WalkSpeed = 0
3601
if hu1.Health > 100 then
3602
	hu1.MaxHealth = 100
3603
	hu1.Health = 100
3604
end
3605
3606
3607
3608
3609
end
3610
3611
if grab1 == true then
3612
	throw = 5
3613
	to1.CFrame = to1.CFrame + Vector3.new(0,60,0)
3614
	kickup()
3615
	hum.HipHeight = 10
3616
	wait()
3617
	grabon1 = true
3618
	
3619
	hed.Anchored = true
3620
	wait(0.3)
3621
	
3622
		hed.Anchored = false
3623
	spin()
3624
	ds = Instance.new("Sound",torso)
3625
ds.Volume = 1
3626
ds.Looped = false
3627
ds.SoundId = "rbxassetid://860448713"
3628
ds:Play()
3629
3630
	grabon1 = false
3631
	grabon2 = true
3632
	wait(0.5)
3633
	grabon2 = false
3634
	hand1:Destroy()
3635
	
3636
hand2:Destroy()
3637
3638
	hum.HipHeight = 0
3639
	wait(0.5)
3640
canattack = true
3641
idle = true
3642
			grabhit:Destroy()			
3643
			idle1 = true
3644
		grab1 = false	
3645
		
3646
		if jk == true then
3647
		jk = false
3648
		clickon = true
3649
	end
3650
end
3651
3652
	
3653
end
3654
3655
	
3656
end
3657
3658
3659
3660
3661
3662
grabhit.Touched:connect(touch)
3663
	
3664
3665
3666
	
3667
	wait(0.2)
3668
	
3669
	if grab1 == false then
3670
		hand1:Destroy()
3671
hand2:Destroy()
3672
grabhit:Destroy()
3673
	
3674
canattack = true
3675
idle = true
3676
						
3677
			idle1 = true
3678
			
3679
3680
3681
	end
3682
	end
3683
end)
3684
3685
function pushaway()
3686
for i = 1, 10 do
3687
		wait()
3688
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
3689
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
3690
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
3691
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
3692
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
3693
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
3694
		end
3695
for i = 1, 10 do
3696
		wait()
3697
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
3698
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
3699
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)--arm
3700
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
3701
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
3702
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
3703
end
3704
end
3705
3706
function dragoncharge()
3707
for i = 1, 10 do
3708
		wait()
3709
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
3710
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
3711
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.2,-1)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)--arm
3712
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(60)), 0.4)--arm
3713
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
3714
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
3715
end
3716
end
3717
function dragonfist()
3718
for i = 1, 10 do
3719
		wait()
3720
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
3721
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
3722
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
3723
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
3724
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
3725
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
3726
		end
3727
for i = 1, 10 do
3728
		wait()
3729
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
3730
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
3731
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)), 0.4)--arm
3732
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)), 0.4)--arm
3733
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-30)), 0.4)--leg
3734
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.4)--leg
3735
end
3736
end
3737
mouse.KeyDown:connect(function(key)
3738
        if key == "u" then
3739
	if canattack == true then
3740
		if ssj33 == true then
3741
	idle = false						
3742
			idle1 = false
3743
		canattack = false
3744
	grab5()
3745
3746
	grabhit = Instance.new("Part",char)
3747
grabhit.Size = Vector3.new(2,2,2)
3748
grabhit.Position = Vector3.new(999,999,999)
3749
grabhit.Transparency = 1
3750
grabweld = Instance.new("Weld",grabhit)
3751
grabweld.Part0 = torso
3752
grabweld.Part1 = grabhit
3753
grabweld.C0 = CFrame.new(0,0,-2)
3754
---------------------------------------------------------------
3755
hand1 = Instance.new("Part",rarm)
3756
hand1.Size = Vector3.new(0.1,0.1,0.1)
3757
hand1.CanCollide = false
3758
hand1.Transparency = 1
3759
hand1.Position = Vector3.new(999,999,999)
3760
hand2mesh = Instance.new("SpecialMesh",hand1)
3761
hand2mesh.MeshType = "FileMesh"
3762
3763
hand2mesh.Scale = Vector3.new(1,1,1)
3764
hand2aura = Instance.new("ParticleEmitter",hand1)
3765
hand2aura.Size = NumberSequence.new(1)
3766
hand2aura.Texture = "rbxassetid://715401010"
3767
hand2aura.Speed = NumberRange.new(0)
3768
hand2aura.LockedToPart = true
3769
hand2aura.Transparency = NumberSequence.new(1)
3770
hand2aura.RotSpeed = NumberRange.new(999)
3771
hand1weld = Instance.new("Weld",hand1)
3772
hand1weld.Part0 = rarm
3773
hand1weld.Part1 = hand1
3774
hand1weld.C0 = CFrame.new(0,-1.8,0)
3775
----------------------------------------------------------------
3776
hand2 = Instance.new("Part",rarm)
3777
hand2.Size = Vector3.new(1,1,1)
3778
hand1.CanCollide = false
3779
hand2.Transparency = 1
3780
hand2.Position = Vector3.new(999,999,999)
3781
3782
hand2weld = Instance.new("Weld",hand2)
3783
hand2weld.Part0 = larm
3784
hand2weld.Part1 = hand2
3785
hand2weld.C0 = CFrame.new(0,-1.2,0)
3786
function touch1(hit)
3787
if not hit.Parent:findFirstChild("Humanoid") then return end
3788
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3789
	hu1 = hit.Parent:findFirstChild("Humanoid")
3790
	grab2 = true
3791
	
3792
	if clickon == true then
3793
		jk = true
3794
	clickon = false
3795
	end
3796
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
3797
	if hu1.Health > 100 then
3798
	hu1.MaxHealth = 100
3799
	hu1.Health = 100
3800
end
3801
end
3802
end
3803
hand1.Touched:connect(touch1)
3804
function touch2(hit)
3805
if not hit.Parent:findFirstChild("Humanoid") then return end
3806
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3807
	hu1 = hit.Parent:findFirstChild("Humanoid")
3808
	grab2 = true
3809
	if clickon == true then
3810
		jk = true
3811
	clickon = false
3812
	end
3813
	hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
3814
	if hu1.Health > 100 then
3815
	hu1.MaxHealth = 100
3816
	hu1.Health = 100
3817
end
3818
end
3819
end
3820
hand2.Touched:connect(touch2)
3821
function touch(hit)
3822
if not hit.Parent:findFirstChild("Humanoid") then return end
3823
if hit.Parent:findFirstChild("Humanoid") ~= nil then
3824
	grab8 = true
3825
	if clickon == true then
3826
		jk = true
3827
	clickon = false
3828
	end
3829
	grabhit.TouchInterest:Destroy()
3830
	
3831
	hu12 = hit.Parent:findFirstChild("Humanoid")
3832
to12 = hit.Parent:findFirstChild("Torso")
3833
he12 = hit.Parent:findFirstChild("Head")
3834
hu1.WalkSpeed = 0
3835
if hu12.Health > 100 then
3836
	hu12.MaxHealth = 100
3837
	hu12.Health = 100
3838
end
3839
3840
3841
3842
3843
end
3844
3845
if grab2 == true then
3846
	z4f = Instance.new("Sound",torso)
3847
z4f.Volume = 1
3848
z4f.Looped = false
3849
z4f.SoundId = "rbxassetid://815202315"
3850
z4f:Play()
3851
3852
	pushaway()
3853
	grabon3 = true
3854
	wait(1)
3855
	grabon3 = false
3856
	he12.Anchored = true
3857
	
3858
	dragoncharge()
3859
	hand2aura.Transparency = NumberSequence.new(0)
3860
	wait(1.5)
3861
	dragonfist()
3862
	z4f:Destroy()
3863
	z4x = Instance.new("Sound",torso)
3864
z4x.Volume = 1
3865
z4x.Looped = false
3866
z4x.SoundId = "rbxassetid://908474188"
3867
z4x:Play()
3868
	hand1.Transparency = 0
3869
	hand2mesh.MeshId = "rbxassetid://58430372"
3870
	hand1.BrickColor = BrickColor.new("New Yeller")
3871
	hand2mesh.Scale = Vector3.new(5,5,5)
3872
	hand1weld.C0 = CFrame.new(0,-3,-1) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
3873
	grabon4 = true
3874
	wait(0.5)
3875
	
3876
	hu12.Health = 0
3877
	grabon4 = false
3878
	wait(0.5)
3879
	he12.Anchored = false
3880
	z4x:Destroy()
3881
	throw1 = 5
3882
throw2 = 5
3883
	
3884
	
3885
	
3886
	
3887
	
3888
	
3889
	
3890
------------------------------------------------------------
3891
	hand1:Destroy()
3892
hand2:Destroy()
3893
	
3894
canattack = true
3895
idle = true
3896
			grabhit:Destroy()			
3897
			idle1 = true
3898
		
3899
	if jk == true then
3900
		jk = false
3901
		clickon = true
3902
	end
3903
	
3904
		grab8 = false	
3905
end
3906
3907
	
3908
end
3909
3910
	
3911
3912
3913
3914
3915
3916
3917
grabhit.Touched:connect(touch)
3918
	
3919
3920
3921
	
3922
	wait(0.2)
3923
	
3924
	if grab8 == false then
3925
		hand1:Destroy()
3926
hand2:Destroy()
3927
grabhit:Destroy()
3928
	
3929
canattack = true
3930
idle = true
3931
						
3932
			idle1 = true
3933
			
3934
3935
3936
	end
3937
		end
3938
		end
3939
	end
3940
end)
3941
game:GetService("RunService").RenderStepped:connect(function()
3942
	if grabon3 == true then
3943
		throw1 = throw1 + 1
3944
		to12.CFrame = torso.CFrame + hed.CFrame.lookVector * throw1
3945
		
3946
	end
3947
	if grabon4 == true then
3948
		throw2 = throw2 + 0.2
3949
		torso.CFrame = hed.CFrame - Vector3.new(0,2,0) + hed.CFrame.lookVector * throw2
3950
	end
3951
	if grabon1 == true then
3952
		
3953
		to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * 5 
3954
		
3955
	end
3956
	if grabon2 == true then
3957
		throw = throw + 6
3958
		to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * throw
3959
	end
3960
if grabon == true then
3961
		goo = goo + 0.5
3962
		to.CFrame = torso.CFrame + torso.CFrame.lookVector * 2 + Vector3.new(0,goo,0)
3963
	end
3964
if hum.Jump == true then
3965
		if canattack == true then
3966
			if clickon == true then
3967
		jk = true
3968
	clickon=false
3969
	end
3970
			zwc12 = Instance.new("Sound",torso)
3971
zwc12.Volume = 1
3972
zwc12.Looped = false
3973
zwc12.SoundId = "rbxassetid://436748675"
3974
zwc12:Play()
3975
			canattack = false
3976
			idle = false
3977
			idle1 = false
3978
			nohit = 0
3979
		
3980
		for i = 1, 20 do
3981
		wait()
3982
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)), 0.1)--head
3983
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
3984
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.4)--arm
3985
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.2)--arm
3986
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.7, -.8) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)), 0.2)--leg
3987
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)), 0.2)--leg
3988
		end
3989
		wait(0.5)
3990
		canattack = true
3991
			idle = true
3992
			idle1 = true
3993
			if jk == true then
3994
		jk = false
3995
		clickon = true
3996
	end
3997
		end
3998
	end
3999
if kamehameha == true then
4000
			aj1 = aj1 + 0.005
4001
			partaura.Size = NumberSequence.new(aj1)
4002
			beam1.Size=beam1.Size + Vector3.new(0.01,0.01,0)
4003
			beamdamage = beamdamage + 0.001
4004
			
4005
	else
4006
		aj1 = 0.1
4007
		
4008
	end
4009
	if hited1 == true then
4010
		wait(0.3)
4011
welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z-beamknockback)
4012
	human.Health = human.Health - beamdamage
4013
4014
4015
	human.PlatformStand = true
4016
	human.Sit = true
4017
4018
if hited1 == false and on == true then
4019
	on  = false
4020
	wait(0.5)
4021
		human.PlatformStand = false
4022
	human.Sit = false
4023
	beamknockback = 0
4024
beamdamage = 0.001
4025
	human.Jump = true
4026
4027
	end
4028
	end 
4029
if clickon == true then
4030
		if point == false then
4031
	you.CFrame = CFrame.new(you.CFrame.p,t.CFrame.p)
4032
	if hu.Health < 1 then
4033
		clickon = false
4034
	end
4035
		end
4036
		
4037
	end
4038
ballmesh.Scale = ballmesh.Scale + Vector3.new(5,5,5)
4039
ball.Transparency = ball.Transparency + 0.05
4040
	if go == false then
4041
		aj = aj + 0.13
4042
		spirit1mesh.Scale = Vector3.new(aj,aj,aj)
4043
		
4044
	end
4045
if auracan1 == true then
4046
	auracan1 = false
4047
	aura1.Texture = "rbxassetid://281983000"
4048
	wait(0.1)
4049
aura1.Texture = "rbxassetid://281982895"
4050
	wait(0.1)
4051
aura1.Texture = "rbxassetid://281983092"
4052
	wait(0.1)
4053
aura1.Texture = "rbxassetid://281996097"
4054
	wait(0.1)
4055
aura1.Texture = "rbxassetid://281983189"
4056
	wait(0.1)
4057
aura1.Texture = "rbxassetid://281983242"
4058
	wait(0.1)
4059
aura1.Texture = "rbxassetid://281983280"
4060
	wait(0.1)
4061
aura1.Texture = "rbxassetid://281983337"
4062
	wait(0.1)
4063
	
4064
	auracan1 = true
4065
	end
4066
	if auracan == true then
4067
	auracan = false
4068
	aura.Texture = "rbxassetid://901509906"
4069
	wait(0.07)
4070
	aura.Texture = "rbxassetid://901510046"
4071
	wait(0.07)
4072
	aura.Texture = "rbxassetid://901510125"
4073
	wait(0.07)
4074
	
4075
	auracan = true
4076
	end
4077
	if auracan3 == true then
4078
	auracan3 = false
4079
	aura3.Texture = "rbxassetid://926705964"
4080
	wait(0.07)
4081
	aura3.Texture = "rbxassetid://926709486"
4082
	wait(0.07)
4083
	aura3.Texture = "rbxassetid://926711720"
4084
	wait(0.07)
4085
	auracan3 = true
4086
	end
4087
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4088
4089
			if walk == true then
4090
			
4091
			if canattack == true then
4092
			walk = false
4093
			walkon = true
4094
			
4095
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
4096
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
4097
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
4098
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
4099
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
4100
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
4101
wait(0.1)
4102
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4103
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
4104
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
4105
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
4106
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
4107
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
4108
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
4109
		wait(0.1)
4110
		end
4111
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4112
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4113
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4114
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
4115
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
4116
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
4117
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
4118
		
4119
		z41 = Instance.new("Sound",char)
4120
z41.Volume = 1
4121
z41.Looped = false
4122
z41.SoundId = walksound
4123
z41:Play()
4124
wait(.1)
4125
end
4126
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4127
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4128
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4129
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
4130
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
4131
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
4132
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
4133
		
4134
		
4135
wait(.1)
4136
end
4137
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4138
4139
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4140
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4141
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
4142
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
4143
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
4144
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
4145
wait(0.1)
4146
4147
end
4148
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4149
4150
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4151
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4152
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
4153
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
4154
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
4155
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
4156
wait(0.1)
4157
4158
end
4159
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4160
4161
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4162
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4163
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
4164
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
4165
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
4166
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
4167
wait(0.1)
4168
end
4169
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4170
4171
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4172
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4173
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
4174
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
4175
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
4176
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
4177
wait(0.1)
4178
end
4179
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4180
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4181
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4182
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
4183
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
4184
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
4185
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
4186
		wait(0.1)
4187
		z41 = Instance.new("Sound",char)
4188
z41.Volume = 1
4189
z41.Looped = false
4190
z41.SoundId = walksound
4191
z41:Play()
4192
end
4193
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
4194
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4195
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4196
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
4197
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
4198
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
4199
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
4200
		wait(0.1)
4201
	
4202
end
4203
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then	
4204
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4205
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4206
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
4207
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
4208
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
4209
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
4210
4211
wait(0.1)
4212
end
4213
if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then	
4214
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
4215
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
4216
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
4217
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
4218
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
4219
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
4220
4221
wait(0.1)
4222
end
4223
4224
		walk = true
4225
			end	
4226
			end
4227
end
4228
	if hum.MoveDirection.x == 0 then
4229
		if idle1 == true then
4230
			walkon = false
4231
			idle1 = false
4232
		idle = false
4233
			
4234
		
4235
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
4236
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
4237
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
4238
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
4239
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
4240
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
4241
		wait(0.1)
4242
		
4243
		if canattack == true then
4244
idle = true
4245
idle1 = true
4246
end
4247
		end
4248
	
4249
	end
4250
	nohit = nohit + 0.2
4251
	if nohit > 10 and canattack == true and walkon == false then
4252
		idle = true
4253
idle1 = true
4254
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
4255
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
4256
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
4257
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
4258
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
4259
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
4260
		
4261
	end
4262
	if darius == true then
4263
		darius = false
4264
	wait(0.1)
4265
part2.Texture = "http://www.roblox.com/asset/?id=894173257" 
4266
wait(0.1)
4267
part2.Texture = "http://www.roblox.com/asset/?id=894173392"
4268
wait(0.1)
4269
part2.Texture = "http://www.roblox.com/asset/?id=890403068"
4270
wait(0.1) 
4271
part2.Texture = "http://www.roblox.com/asset/?id=890403512"
4272
darius = true
4273
end
4274
end)