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1 | --Jet Pack V2.0 Gifted by machontz, Local Script! | |
2 | ||
3 | if (script.Parent.className ~= "HopperBin") then | |
4 | local h = Instance.new("HopperBin") | |
5 | h.Name = "Action" | |
6 | - | h.Parent = game.Players["TROLLERMASTERH"].Backpack |
6 | + | h.Parent = game.Players["ththth00"].Backpack |
7 | script.Parent = h | |
8 | script.Name = "Function" | |
9 | end | |
10 | Bin = script.Parent | |
11 | Person = game.Players.LocalPlayer | |
12 | PersonT = Person.Character.Torso | |
13 | Hold = false | |
14 | Lazer = false | |
15 | Grabbed = nil | |
16 | Debounce = false | |
17 | FDebounce = false | |
18 | Flight = false | |
19 | NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" | |
20 | NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" | |
21 | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} | |
22 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} | |
23 | if (Person.Character:findFirstChild("Suit") ~= nil) then | |
24 | Person.Character.Suit:remove() | |
25 | end | |
26 | Suit = Instance.new("Model") | |
27 | Suit.Parent = Person.Character | |
28 | Suit.Name = "Suit" | |
29 | LJet = Instance.new("Part") | |
30 | LJet.Parent = Suit | |
31 | LJet.Name = "Left Jet" | |
32 | LJet.CanCollide = false | |
33 | LJet.formFactor = "Symmetric" | |
34 | LJet.Size = Vector3.new(1, 1, 1) | |
35 | LJet.BrickColor = BrickColor.new("Dark orange") | |
36 | LJet.Reflectance = 1 | |
37 | LJet.TopSurface = 0 | |
38 | LJet.BottomSurface = 0 | |
39 | LJMesh = Instance.new("CylinderMesh") | |
40 | LJMesh.Parent = LJet | |
41 | LJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
42 | LJet:BreakJoints() | |
43 | Weld = Instance.new("Weld") | |
44 | Weld.Parent = LJet | |
45 | Weld.Part0 = PersonT | |
46 | Weld.Part1 = LJet | |
47 | Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
48 | LJetT = Instance.new("Part") | |
49 | LJetT.Parent = Suit | |
50 | LJetT.Name = "Left Jet Tip" | |
51 | LJetT.CanCollide = false | |
52 | LJetT.formFactor = "Symmetric" | |
53 | LJetT.Size = Vector3.new(1, 1, 1) | |
54 | LJetT.BrickColor = BrickColor.new("Dark orange") | |
55 | LJetT.Reflectance = 1 | |
56 | LJetT.TopSurface = 0 | |
57 | LJetT.BottomSurface = 0 | |
58 | LJTMesh = Instance.new("SpecialMesh") | |
59 | LJTMesh.Parent = LJetT | |
60 | LJTMesh.MeshType = "Sphere" | |
61 | LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
62 | LJetT:BreakJoints() | |
63 | Weld = Instance.new("Weld") | |
64 | Weld.Parent = LJet | |
65 | Weld.Part0 = LJet | |
66 | Weld.Part1 = LJetT | |
67 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
68 | LJetB = Instance.new("Part") | |
69 | LJetB.Parent = Suit | |
70 | LJetB.Name = "Left Jet Barrel" | |
71 | LJetB.CanCollide = false | |
72 | LJetB.formFactor = "Symmetric" | |
73 | LJetB.Size = Vector3.new(1, 1, 1) | |
74 | LJetB.BrickColor = BrickColor.new("Dark orange") | |
75 | LJetB.Reflectance = 1 | |
76 | LJetB.TopSurface = 0 | |
77 | LJetB.BottomSurface = 0 | |
78 | S = Instance.new("Smoke") | |
79 | S.Parent = LJetB | |
80 | S.Enabled = false | |
81 | S.Color = Color3.new(103, 205, 1) | |
82 | S.RiseVelocity = 5 | |
83 | LJBMesh = Instance.new("CylinderMesh") | |
84 | LJBMesh.Parent = LJetB | |
85 | LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
86 | LJetB:BreakJoints() | |
87 | Weld = Instance.new("Weld") | |
88 | Weld.Parent = LJet | |
89 | Weld.Part0 = LJet | |
90 | Weld.Part1 = LJetB | |
91 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
92 | ---Right Jet | |
93 | RJet = Instance.new("Part") | |
94 | RJet.Parent = Suit | |
95 | RJet.Name = "Right Jet" | |
96 | RJet.CanCollide = false | |
97 | RJet.formFactor = "Symmetric" | |
98 | RJet.Size = Vector3.new(1, 1, 1) | |
99 | RJet.BrickColor = BrickColor.new("Dark orange") | |
100 | RJet.Reflectance = 1 | |
101 | RJet.TopSurface = 0 | |
102 | RJet.BottomSurface = 0 | |
103 | RJMesh = Instance.new("CylinderMesh") | |
104 | RJMesh.Parent = RJet | |
105 | RJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
106 | RJet:BreakJoints() | |
107 | Weld = Instance.new("Weld") | |
108 | Weld.Parent = RJet | |
109 | Weld.Part0 = PersonT | |
110 | Weld.Part1 = RJet | |
111 | Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
112 | RJetT = Instance.new("Part") | |
113 | RJetT.Parent = Suit | |
114 | RJetT.Name = "Right Jet Tip" | |
115 | RJetT.CanCollide = false | |
116 | RJetT.formFactor = "Symmetric" | |
117 | RJetT.Size = Vector3.new(1, 1, 1) | |
118 | RJetT.BrickColor = BrickColor.new("Dark orange") | |
119 | RJetT.Reflectance = 1 | |
120 | RJetT.TopSurface = 0 | |
121 | RJetT.BottomSurface = 0 | |
122 | RJTMesh = Instance.new("SpecialMesh") | |
123 | RJTMesh.Parent = RJetT | |
124 | RJTMesh.MeshType = "Sphere" | |
125 | RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
126 | RJetT:BreakJoints() | |
127 | Weld = Instance.new("Weld") | |
128 | Weld.Parent = RJet | |
129 | Weld.Part0 = RJet | |
130 | Weld.Part1 = RJetT | |
131 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
132 | RJetB = Instance.new("Part") | |
133 | RJetB.Parent = Suit | |
134 | RJetB.Name = "Right Jet Barrel" | |
135 | RJetB.CanCollide = false | |
136 | RJetB.formFactor = "Symmetric" | |
137 | RJetB.Size = Vector3.new(1, 1, 1) | |
138 | RJetB.BrickColor = BrickColor.new("Dark orange") | |
139 | RJetB.Reflectance = 1 | |
140 | RJetB.TopSurface = 0 | |
141 | RJetB.BottomSurface = 0 | |
142 | S = Instance.new("Smoke") | |
143 | S.Parent = RJetB | |
144 | S.Enabled = false | |
145 | S.Color = Color3.new(103, 205, 1) | |
146 | S.RiseVelocity = 5 | |
147 | RJBMesh = Instance.new("CylinderMesh") | |
148 | RJBMesh.Parent = RJetB | |
149 | RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
150 | RJetB:BreakJoints() | |
151 | Weld = Instance.new("Weld") | |
152 | Weld.Parent = RJet | |
153 | Weld.Part0 = RJet | |
154 | Weld.Part1 = RJetB | |
155 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
156 | ---Watch | |
157 | Band = Instance.new("Part") | |
158 | Band.Parent = Suit | |
159 | Band.Name = "Band" | |
160 | Band.CanCollide = false | |
161 | Band.formFactor = "Symmetric" | |
162 | Band.Size = Vector3.new(1, 1, 1) | |
163 | Band.BrickColor = BrickColor.new("Black") | |
164 | Band.TopSurface = 0 | |
165 | Band.BottomSurface = 0 | |
166 | BandM = Instance.new("SpecialMesh") | |
167 | BandM.MeshType = "Brick" | |
168 | BandM.Parent = Band | |
169 | BandM.Scale = Vector3.new(1.03, 0.2, 1.03) | |
170 | Band:BreakJoints() | |
171 | Weld = Instance.new("Weld") | |
172 | Weld.Parent = Band | |
173 | Weld.Part0 = Limbs[NormalHand] | |
174 | Weld.Part1 = Band | |
175 | Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
176 | Watch1 = Instance.new("Part") | |
177 | Watch1.Parent = Suit | |
178 | Watch1.Name = "Watch1" | |
179 | Watch1.CanCollide = false | |
180 | Watch1.formFactor = "Symmetric" | |
181 | Watch1.Size = Vector3.new(1, 1, 1) | |
182 | Watch1.BrickColor = BrickColor.new("Black") | |
183 | Watch1.TopSurface = 0 | |
184 | Watch1.BottomSurface = 0 | |
185 | Watch1M = Instance.new("CylinderMesh") | |
186 | Watch1M.Parent = Watch1 | |
187 | Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) | |
188 | Watch1:BreakJoints() | |
189 | Weld = Instance.new("Weld") | |
190 | Weld.Parent = Watch1 | |
191 | Weld.Part0 = Band | |
192 | Weld.Part1 = Watch1 | |
193 | Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
194 | Watch2 = Instance.new("Part") | |
195 | Watch2.Parent = Suit | |
196 | Watch2.Name = "Watch2" | |
197 | Watch2.CanCollide = false | |
198 | Watch2.formFactor = "Symmetric" | |
199 | Watch2.Size = Vector3.new(1, 1, 1) | |
200 | Watch2.BrickColor = BrickColor.new("White") | |
201 | Watch2.TopSurface = 0 | |
202 | Watch2.BottomSurface = 0 | |
203 | Watch2M = Instance.new("CylinderMesh") | |
204 | Watch2M.Parent = Watch2 | |
205 | Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) | |
206 | Watch2:BreakJoints() | |
207 | Weld = Instance.new("Weld") | |
208 | Weld.Parent = Watch2 | |
209 | Weld.Part0 = Band | |
210 | Weld.Part1 = Watch2 | |
211 | Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
212 | ---Real Function | |
213 | function SetAngle(Joint, Angle) | |
214 | if (Joint == 1) or (Joint == 3) then | |
215 | Joints[Joint].DesiredAngle = Angle | |
216 | end | |
217 | if (Joint == 2) or (Joint == 4) then | |
218 | Joints[Joint].DesiredAngle = -Angle | |
219 | end | |
220 | end | |
221 | function DisableLimb(Limb) | |
222 | Joints[Limb]:remove() | |
223 | ||
224 | Joint = Instance.new("Motor") | |
225 | Joint.Parent = Person.Character.Torso | |
226 | Joint.Part0 = Person.Character.Torso | |
227 | Joint.Part1 = Limbs[Limb] | |
228 | Joint.MaxVelocity = 0.1 | |
229 | if (Limb == 1) then | |
230 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
231 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
232 | Joint.Name = "Right Joint Top" | |
233 | elseif (Limb == 2) then | |
234 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
235 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
236 | Joint.Name = "Left Joint Top" | |
237 | elseif (Limb == 3) then | |
238 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
239 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
240 | Joint.Name = "Right Joint Bottom" | |
241 | elseif(Limb == 4) then | |
242 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
243 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
244 | Joint.Name = "Left Joint Bottom" | |
245 | end | |
246 | Joint.C0 = C0 | |
247 | Joints[Limb] = Joint | |
248 | end | |
249 | function EnableLimb(Limb) | |
250 | if (Limb == 1) then | |
251 | Joints[Limb].Name = "Right Shoulder" | |
252 | elseif (Limb == 2) then | |
253 | Joints[Limb].Name = "Left Shoulder" | |
254 | elseif (Limb == 3) then | |
255 | Joints[Limb].Name = "Right Hip" | |
256 | elseif(Limb == 4) then | |
257 | Joints[Limb].Name = "Left Hip" | |
258 | end | |
259 | Anim = Person.Character.Animate:clone() | |
260 | Person.Character.Animate:remove() | |
261 | Anim.Parent = Person.Character | |
262 | end | |
263 | function Grab(Part) | |
264 | if (Grabbed == nil) then | |
265 | if (Part.Parent ~= nil) then | |
266 | Human = Part.Parent:findFirstChild("Humanoid") | |
267 | if (Human ~= nil) then | |
268 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
269 | if (Player ~= nil) then | |
270 | if (Player ~= Person) then | |
271 | Human.Sit = true | |
272 | Weld = Instance.new("Weld") | |
273 | Weld.Name = "Grip" | |
274 | Weld.Parent = Person.Character.Torso | |
275 | Weld.Part0 = Person.Character.Torso | |
276 | Weld.Part1 = Player.Character.Torso | |
277 | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
278 | SetAngle(1, 3.14) | |
279 | SetAngle(2, 3.14) | |
280 | Grabbed = Player | |
281 | Human.Sit = true | |
282 | Connection1:disconnect() | |
283 | Connection2:disconnect() | |
284 | while true do | |
285 | if (Weld.Part1 == nil) then | |
286 | Debounce = false | |
287 | EnableLimb(1) | |
288 | EnableLimb(2) | |
289 | Grabbed = nil | |
290 | break | |
291 | elseif (Weld.Parent == nil) then | |
292 | Debounce = false | |
293 | EnableLimb(1) | |
294 | EnableLimb(2) | |
295 | Grabbed = nil | |
296 | break | |
297 | else | |
298 | Human.Sit = true | |
299 | end | |
300 | wait() | |
301 | end | |
302 | end | |
303 | end | |
304 | end | |
305 | end | |
306 | end | |
307 | end | |
308 | function Click(mouse) | |
309 | Hold = true | |
310 | if (Flight == true) then | |
311 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) | |
312 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
313 | Position = Person.Character.Engine.Position | |
314 | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true | |
315 | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true | |
316 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
317 | SetAngle(NormalHand, 3.14) | |
318 | while true do | |
319 | if (Flight == false) then | |
320 | break | |
321 | end | |
322 | if (Hold == false) then | |
323 | break | |
324 | end | |
325 | Direction = Person.Character.Engine.CFrame.lookVector | |
326 | Position = Position + 2 * 3 * Direction | |
327 | error = Position - Person.Character.Engine.Position | |
328 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
329 | wait() | |
330 | end | |
331 | BodyP.position = Engine.Position | |
332 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
333 | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false | |
334 | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false | |
335 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
336 | SetAngle(NormalHand, 0) | |
337 | ||
338 | end | |
339 | ||
340 | end | |
341 | ||
342 | ||
343 | function Release(mouse) | |
344 | Hold = false | |
345 | end | |
346 | function Direct(En, Target) | |
347 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe | |
348 | local Direction = (Target - En.Position).unit | |
349 | local SpawnPosition = En.Position | |
350 | local Position = SpawnPosition + (Direction * 1) | |
351 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) | |
352 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) | |
353 | end | |
354 | function PressKey(key, mouse) | |
355 | key = key:upper() | |
356 | if (key == "Z") then | |
357 | if (Debounce == false) then | |
358 | Debounce = true | |
359 | DisableLimb(1) | |
360 | DisableLimb(2) | |
361 | Joints[1].MaxVelocity = 1 | |
362 | SetAngle(1, 3.14) | |
363 | Joints[2].MaxVelocity = 1 | |
364 | SetAngle(2, 3.14) | |
365 | function Touch(Part) | |
366 | if (Part.Parent ~= nil) then | |
367 | Human = Part.Parent:findFirstChild("Humanoid") | |
368 | if (Human ~= nil) then | |
369 | --Human.Sit = true | |
370 | Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) | |
371 | end | |
372 | end | |
373 | end | |
374 | Connection = Limbs[1].Touched:connect(Touch) | |
375 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
376 | wait(0.5) | |
377 | Joints[1].MaxVelocity = 0.1 | |
378 | Joints[2].MaxVelocity = 0.1 | |
379 | EnableLimb(1) | |
380 | EnableLimb(2) | |
381 | Connection:disconnect() | |
382 | ConnectionB:disconnect() | |
383 | Debounce = false | |
384 | end | |
385 | end | |
386 | if (key == "N") then | |
387 | X = game.Workspace:GetChildren() | |
388 | for I, E in pairs(X) do | |
389 | if (E.Name == "Bomb") then | |
390 | Ex = Instance.new("Explosion") | |
391 | Ex.Parent = game.Workspace | |
392 | Ex.BlastRadius = 12 | |
393 | Ex.Position = E.Position | |
394 | Ex.BlastPressure = 1000 | |
395 | E:remove() | |
396 | end | |
397 | end | |
398 | end | |
399 | if (key == "Y") then | |
400 | Bomb = Instance.new("Part") | |
401 | Bomb.Name = "Bomb" | |
402 | Bomb.formFactor = "Plate" | |
403 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
404 | Bomb.TopSurface = 0 | |
405 | Bomb.BottomSurface = 0 | |
406 | Bomb.BrickColor = BrickColor.new("Black") | |
407 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
408 | Bomb.CanCollide = true | |
409 | Bomb.Parent = game.Workspace | |
410 | Smoke = Instance.new("Smoke") | |
411 | Smoke.Parent = Bomb | |
412 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
413 | Smoke.Color = Color3.new(c, c, c) | |
414 | Smoke.Size = 1 | |
415 | Smoke.Opacity = 0.7 | |
416 | Smoke.RiseVelocity = 10 | |
417 | Bomb:BreakJoints() | |
418 | end | |
419 | if (key == "Q") then | |
420 | if (Debounce == false) then | |
421 | Debounce = true | |
422 | DisableLimb(NormalFoot) | |
423 | Joints[NormalFoot].MaxVelocity = 1 | |
424 | SetAngle(NormalFoot, 0.7) | |
425 | function Touch(Part) | |
426 | if (Part.Parent ~= nil) then | |
427 | Human = Part.Parent:findFirstChild("Humanoid") | |
428 | if (Human ~= nil) then | |
429 | Human.Sit = true | |
430 | Position = Human.Parent.Torso.Position | |
431 | Direction = PersonT.CFrame.lookVector | |
432 | Position = Position + 10 * 3 * Direction | |
433 | error = Position - PersonT.Position | |
434 | Human.Parent.Torso.Velocity = 10 * error | |
435 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
436 | end | |
437 | end | |
438 | end | |
439 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
440 | wait(0.5) | |
441 | Joints[NormalFoot].MaxVelocity = 0.1 | |
442 | EnableLimb(NormalFoot) | |
443 | Connection:disconnect() | |
444 | Debounce = false | |
445 | end | |
446 | end | |
447 | if (key == "F") then | |
448 | if (Debounce == false) then | |
449 | Debounce = true | |
450 | DisableLimb(NormalFoot) | |
451 | Joints[NormalFoot].MaxVelocity = 1 | |
452 | SetAngle(NormalFoot, 0.7) | |
453 | function Touch(Part) | |
454 | if (Part.Parent ~= nil) then | |
455 | Human = Part.Parent:findFirstChild("Humanoid") | |
456 | if (Human ~= nil) then | |
457 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
458 | if (Player ~= nil) then | |
459 | if (Player ~= Person) then | |
460 | Human.Sit = true | |
461 | Position = Human.Parent.Torso.Position | |
462 | Direction = PersonT.CFrame.lookVector | |
463 | Position = Position + 10 * 3 * Direction | |
464 | error = Position - PersonT.Position | |
465 | Human.Parent.Torso.Velocity = 10 * error | |
466 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
467 | wait(0.4) | |
468 | Player:remove() | |
469 | end | |
470 | end | |
471 | end | |
472 | end | |
473 | end | |
474 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
475 | wait(0.5) | |
476 | Joints[NormalFoot].MaxVelocity = 0.1 | |
477 | EnableLimb(NormalFoot) | |
478 | Connection:disconnect() | |
479 | Debounce = false | |
480 | end | |
481 | end | |
482 | if (key == "E") then | |
483 | if (Flight == true) then | |
484 | if (FDebounce == false) then | |
485 | FDebounce = true | |
486 | function Touch(Part) | |
487 | if (Part.Parent ~= nil) then | |
488 | Human = Part.Parent:findFirstChild("Humanoid") | |
489 | if (Human ~= nil) then | |
490 | Human.Sit = true | |
491 | Position = Human.Parent.Torso.Position | |
492 | Direction = Person.Character.Engine.CFrame.lookVector | |
493 | Position = Position + 10 * 3 * Direction | |
494 | error = Position - PersonT.Position | |
495 | Human.Parent.Torso.Velocity = 10 * error | |
496 | end | |
497 | end | |
498 | end | |
499 | Connection = PersonT.Touched:connect(Touch) | |
500 | wait(2) | |
501 | Connection:disconnect() | |
502 | FDebounce = false | |
503 | end | |
504 | end | |
505 | if (Debounce == false) then | |
506 | Debounce = true | |
507 | DisableLimb(NormalHand) | |
508 | Joints[NormalHand].MaxVelocity = 1 | |
509 | SetAngle(NormalHand, 1.57) | |
510 | function Touch(Part) | |
511 | if (Part.Parent ~= nil) then | |
512 | Human = Part.Parent:findFirstChild("Humanoid") | |
513 | if (Human ~= nil) then | |
514 | Human.Sit = true | |
515 | Position = Human.Parent.Torso.Position | |
516 | Direction = PersonT.CFrame.lookVector | |
517 | Position = Position + 10 * 3 * Direction | |
518 | error = Position - PersonT.Position | |
519 | Human.Parent.Torso.Velocity = 10 * error | |
520 | end | |
521 | end | |
522 | end | |
523 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
524 | wait(0.5) | |
525 | EnableLimb(NormalHand) | |
526 | Connection:disconnect() | |
527 | Debounce = false | |
528 | end | |
529 | end | |
530 | if (key == "T") then | |
531 | E = Instance.new("Explosion") | |
532 | E.Parent = game.Workspace | |
533 | E.BlastRadius = 12 | |
534 | E.Position = mouse.hit.p | |
535 | E.BlastPressure = 1000 | |
536 | end | |
537 | if (key == "G") then | |
538 | if (Grabbed == nil) then | |
539 | if (Debounce == false) then | |
540 | Debounce = true | |
541 | DisableLimb(1) | |
542 | DisableLimb(2) | |
543 | SetAngle(1, 1.57) | |
544 | SetAngle(2, 1.57) | |
545 | Connection1 = Limbs[1].Touched:connect(Grab) | |
546 | Connection2 = Limbs[2].Touched:connect(Grab) | |
547 | for E = 1, 30 do | |
548 | if (Grabbed ~= nil) then | |
549 | break | |
550 | end | |
551 | wait(0.1) | |
552 | end | |
553 | if (Grabbed == nil) then | |
554 | EnableLimb(1) | |
555 | EnableLimb(2) | |
556 | Connection1:disconnect() | |
557 | Connection2:disconnect() | |
558 | Debounce = false | |
559 | end | |
560 | end | |
561 | else | |
562 | Person.Character.Torso.Grip:remove() | |
563 | Position = Grabbed.Character.Torso.Position | |
564 | Direction = PersonT.CFrame.lookVector | |
565 | Position = Position + 4 * 3 * Direction | |
566 | error = Position - PersonT.Position | |
567 | Grabbed.Character.Torso.Velocity = 4 * error | |
568 | end | |
569 | end | |
570 | if (key == "R") then | |
571 | if (Flight == false) then | |
572 | if (Debounce == false) then | |
573 | Debounce = true | |
574 | DisableLimb(1) | |
575 | DisableLimb(2) | |
576 | Flight = true | |
577 | DisableLimb(3) | |
578 | DisableLimb(4) | |
579 | SetAngle(1, 0) | |
580 | SetAngle(2, 0) | |
581 | SetAngle(3, 0) | |
582 | SetAngle(4, 0) | |
583 | Engine = Instance.new("Part") | |
584 | Engine.Parent = Person.Character | |
585 | Engine.Size = PersonT.Size | |
586 | Engine.Name = "Engine" | |
587 | Engine.TopSurface = 0 | |
588 | Engine.BottomSurface = 0 | |
589 | Engine.formFactor = "Symmetric" | |
590 | Engine.Transparency = 1 | |
591 | Engine:BreakJoints() | |
592 | Weld = Instance.new("Weld") | |
593 | Weld.Parent = Engine | |
594 | Weld.Part0 = PersonT | |
595 | Weld.Part1 = Engine | |
596 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
597 | BodyP = Instance.new("BodyPosition") | |
598 | BodyP.Parent = Engine | |
599 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
600 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
601 | BodyG = Instance.new("BodyGyro") | |
602 | BodyG.Parent = Engine | |
603 | BodyV = Instance.new("BodyVelocity") | |
604 | BodyV.Parent = Engine | |
605 | BodyV.velocity = Vector3.new(0, 0, 0) | |
606 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
607 | while true do | |
608 | if (Flight == false) then | |
609 | break | |
610 | end | |
611 | Direct(Engine, mouse.hit.p) | |
612 | Person.Character.Humanoid.Sit = true | |
613 | Person.Character.Head.CanCollide = false | |
614 | Person.Character.Torso.CanCollide = false | |
615 | wait(0.000000000000000000000000000000001) | |
616 | end | |
617 | EnableLimb(1) | |
618 | EnableLimb(2) | |
619 | EnableLimb(3) | |
620 | EnableLimb(4) | |
621 | Debounce = false | |
622 | Person.Character.Engine:remove() | |
623 | Person.Character.Humanoid.Sit = false | |
624 | end | |
625 | else | |
626 | Flight = false | |
627 | end | |
628 | end | |
629 | if (key == "L") then | |
630 | DisableLimb(NormalHand) | |
631 | SetAngle(NormalHand, 1.57) | |
632 | Smoke = Instance.new("Smoke") | |
633 | Smoke.Parent = Person.Character.Suit.Band | |
634 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
635 | Smoke.Color = Color3.new(0, 0, 0) | |
636 | Smoke.Size = 15 | |
637 | Smoke.Opacity = 1 | |
638 | Smoke.RiseVelocity = -15 | |
639 | end | |
640 | if (key == "H") then | |
641 | if (Debounce == false) then | |
642 | if (Lazer == false) then | |
643 | if (mouse.Target ~= nil) then | |
644 | Debounce = true | |
645 | Lazer = true | |
646 | DisableLimb(NormalHand) | |
647 | SetAngle(NormalHand, 0.785) | |
648 | BP = Instance.new("BodyPosition") | |
649 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
650 | BP.P = BP.P / 4 | |
651 | BG = Instance.new("BodyGyro") | |
652 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
653 | local Hit = mouse.Target | |
654 | local _P = mouse.Hit.p | |
655 | local Mag = (Hit.Position-_P).magnitude | |
656 | local Pos = (Hit.Position-_P).unit * -Mag | |
657 | local CF = Hit.CFrame.lookVector | |
658 | while true do | |
659 | if (Lazer == false) then | |
660 | break | |
661 | end | |
662 | BP.Parent = PersonT | |
663 | BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) | |
664 | BG.Parent = PersonT | |
665 | BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) | |
666 | if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then | |
667 | BP.Parent = nil | |
668 | BG.Parent = nil | |
669 | end | |
670 | local P = Instance.new("Part") | |
671 | P.Name = "Grapple Lazer" | |
672 | P.formFactor = 0 | |
673 | P.Parent = Person.Character | |
674 | P.BrickColor = BrickColor.new(1) | |
675 | P.Anchored = true | |
676 | P.Transparency = 0.05 | |
677 | P.Locked = true | |
678 | P.Reflectance = 0.025 | |
679 | P.CanCollide = false | |
680 | P.Size = Vector3.new(1, 1, 1) | |
681 | local mesh = Instance.new("CylinderMesh") | |
682 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
683 | ||
684 | mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) | |
685 | mesh.Parent = P | |
686 | P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
687 | wait() | |
688 | P:remove() | |
689 | end | |
690 | Debounce = false | |
691 | EnableLimb(NormalHand) | |
692 | BP.Parent = nil | |
693 | BG.Parent = nil | |
694 | end | |
695 | end | |
696 | end | |
697 | end | |
698 | if (key == "J") then | |
699 | if (Debounce == false) then | |
700 | if (Lazer == false) then | |
701 | Debounce = true | |
702 | Lazer = true | |
703 | DisableLimb(NormalHand) | |
704 | SetAngle(NormalHand, 0.785) | |
705 | smokeBrick = Instance.new("Part") | |
706 | smokeBrick.CanCollide = false | |
707 | smokeBrick.Anchored = true | |
708 | smokeBrick.Transparency = 1 | |
709 | smokeBrick.Locked = true | |
710 | smokeBrick.archivable = false | |
711 | smokeBrick.TopSurface = 0 | |
712 | smokeBrick.BottomSurface = 0 | |
713 | smoke = Instance.new("Smoke") | |
714 | smoke.Size = smoke.Size * 4 | |
715 | while true do | |
716 | if (Lazer == false) then | |
717 | break | |
718 | end | |
719 | local Pos = mouse.Hit.p | |
720 | smokeBrick.Parent = Person.Character | |
721 | smokeBrick.CFrame = CFrame.new(Pos) | |
722 | if (mouse.Target) and (mouse.Target ~= nil) then | |
723 | smoke.Parent = smokeBrick | |
724 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
725 | smoke.Color = Color3.new(c, c, c) | |
726 | end | |
727 | local L = Instance.new("Part") | |
728 | L.Parent = Person.Character | |
729 | L.Name = "Kill Lazer" | |
730 | L.BrickColor = BrickColor.new(21) | |
731 | L.formFactor = 0 | |
732 | L.Size = Vector3.new(1, 1, 1) | |
733 | L.Locked = true | |
734 | L.Anchored = true | |
735 | L.CanCollide = false | |
736 | L.Transparency = 0.05 | |
737 | L.Reflectance = 0.1 | |
738 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
739 | local Mesh = Instance.new("CylinderMesh") | |
740 | Mesh.Parent = L | |
741 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
742 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
743 | if (mouse.Target ~= nil) then | |
744 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
745 | if ("" ~= "") then | |
746 | mouse.Target.Parent:BreakJoints() | |
747 | else | |
748 | mouse.Target:BreakJoints() | |
749 | end | |
750 | end | |
751 | end | |
752 | wait() | |
753 | L:Remove() | |
754 | end | |
755 | Debounce = false | |
756 | smokeBrick.Parent = nil | |
757 | EnableLimb(NormalHand) | |
758 | end | |
759 | end | |
760 | end | |
761 | if (key == "K") then | |
762 | if (Debounce == false) then | |
763 | if (Lazer == false) then | |
764 | Debounce = true | |
765 | Lazer = true | |
766 | DisableLimb(NormalHand) | |
767 | SetAngle(NormalHand, 0.785) | |
768 | BP = Instance.new("BodyPosition") | |
769 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
770 | BP.P = BP.P / 4 | |
771 | BG = Instance.new("BodyGyro") | |
772 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
773 | local targ = nil | |
774 | local Mag = nil | |
775 | local Pos = nil | |
776 | while true do | |
777 | if (Lazer == false) then | |
778 | break | |
779 | end | |
780 | if (mouse.Target ~= nil) and (targ == nil) then | |
781 | if (mouse.Target.Anchored == false) then | |
782 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
783 | targ = mouse.Target | |
784 | BP.Parent = targ | |
785 | BG.Parent = targ | |
786 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
787 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
788 | end | |
789 | end | |
790 | end | |
791 | local pop = mouse.Hit.p | |
792 | local G = Instance.new("Part") | |
793 | G.Parent = Person.Character | |
794 | G.Name = "Grab Lazer" | |
795 | G.Anchored = true | |
796 | G.Locked = true | |
797 | G.CanCollide = false | |
798 | G.formFactor = 0 | |
799 | G.Size = Vector3.new(1, 1, 1) | |
800 | G.BrickColor = BrickColor.new("Royal blue") | |
801 | G.Reflectance = 0.05 | |
802 | G.Transparency = 0.025 | |
803 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
804 | local MeAsh = Instance.new("CylinderMesh") | |
805 | MeAsh.Parent = G | |
806 | if (targ == nil) or (targ.Anchored == true) then | |
807 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
808 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
809 | else | |
810 | BP.Parent = targ | |
811 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
812 | BG.Parent = targ | |
813 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
814 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
815 | BP.Parent = nil | |
816 | BG.Parent = nil | |
817 | end | |
818 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
819 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
820 | end | |
821 | wait() | |
822 | G:Remove() | |
823 | end | |
824 | Debounce = false | |
825 | EnableLimb(NormalHand) | |
826 | BP.Parent = nil | |
827 | BG.Parent = nil | |
828 | end | |
829 | end | |
830 | end | |
831 | ||
832 | end | |
833 | function LiftKey(key, mouse) | |
834 | key = key:upper() | |
835 | if (key == "L") then | |
836 | if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then | |
837 | Person.Character.Suit.Band.Smoke:remove() | |
838 | EnableLimb(NormalHand) | |
839 | end | |
840 | end | |
841 | if (key == "H") then | |
842 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then | |
843 | Lazer = false | |
844 | end | |
845 | end | |
846 | if (key == "J") then | |
847 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then | |
848 | Lazer = false | |
849 | end | |
850 | end | |
851 | if (key == "K") then | |
852 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then | |
853 | Lazer = false | |
854 | end | |
855 | end | |
856 | if (key == "X") then | |
857 | if (Person.Character:findFirstChild(" Lazer") ~= nil) then | |
858 | Lazer = false | |
859 | end | |
860 | end | |
861 | end | |
862 | function Select(mouse) | |
863 | mouse.Button1Down:connect(function() Click(mouse) end) | |
864 | mouse.Button1Up:connect(function() Release(mouse) end) | |
865 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
866 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
867 | end | |
868 | function Deselect(mouse) | |
869 | Hold = false | |
870 | Lazer = false | |
871 | Flight = false | |
872 | end | |
873 | Bin.Selected:connect(Select) |