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1 | import pygame | |
2 | ||
3 | - | from Platform import Platform |
3 | + | from paddle import Paddle |
4 | - | from Ball import Ball |
4 | + | from ball import Ball |
5 | - | from Brick import Brick |
5 | + | from brick import Brick |
6 | ||
7 | # height and width of the screen | |
8 | SCREEN_WIDTH = 1024 | |
9 | SCREEN_HEIGHT = 800 | |
10 | level = 0 | |
11 | lives = 3 | |
12 | ||
13 | # pygame settings | |
14 | pygame.init() | |
15 | pygame.font.init() | |
16 | ||
17 | # font, display, clock and background objects | |
18 | font = pygame.font.SysFont('Comic Sans MS', 24) | |
19 | display = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) | |
20 | clock = pygame.time.Clock() | |
21 | background_image = pygame.image.load('images/background.png') | |
22 | ||
23 | # game levels | |
24 | level1 = [ | |
25 | [0, 0, 1, 1, 1, 1, 1, 1, 0, 0], | |
26 | [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], | |
27 | [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], | |
28 | [0, 0, 1, 1, 1, 1, 1, 1, 0, 0], | |
29 | [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
30 | [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
31 | [0, 0, 0, 0, 0, 0, 0, 0, 0, 0] | |
32 | ] | |
33 | level2 = [ | |
34 | [0, 0, 1, 2, 3, 3, 2, 1, 0, 0], | |
35 | [0, 1, 1, 1, 2, 2, 1, 1, 1, 0], | |
36 | [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], | |
37 | [0, 0, 1, 1, 1, 1, 1, 1, 0, 0], | |
38 | [0, 0, 2, 0, 0, 0, 0, 2, 0, 0], | |
39 | [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
40 | [0, 2, 0, 2, 0, 0, 2, 0, 2, 0] | |
41 | ] | |
42 | level3 = [ | |
43 | [2, 3, 2, 2, 2, 2, 2, 2, 3, 2], | |
44 | [2, 1, 3, 1, 1, 1, 1, 3, 1, 2], | |
45 | [2, 3, 1, 3, 1, 1, 3, 1, 3, 2], | |
46 | [3, 2, 2, 2, 3, 3, 2, 2, 2, 3], | |
47 | [0, 0, 2, 2, 3, 3, 2, 2, 0, 0], | |
48 | [0, 0, 2, 0, 3, 3, 0, 2, 0, 0], | |
49 | [0, 0, 3, 0, 3, 3, 0, 3, 0, 0] | |
50 | ] | |
51 | ||
52 | bricks = pygame.sprite.Group() | |
53 | ||
54 | ||
55 | def add_bricks(): | |
56 | loaded_level = None | |
57 | if level == 0: | |
58 | loaded_level = level1 | |
59 | if level == 1: | |
60 | loaded_level = level2 | |
61 | if level == 2: | |
62 | loaded_level = level3 | |
63 | ||
64 | for i in range(10): | |
65 | for j in range(7): | |
66 | if loaded_level[j][i] != 0: | |
67 | brick = Brick(32+i*96, 32+j*48, loaded_level[j][i]) | |
68 | bricks.add(brick) | |
69 | ||
70 | ||
71 | add_bricks() | |
72 | ||
73 | - | platform = Platform() |
73 | + | paddle = Paddle() |
74 | ball = Ball() | |
75 | ||
76 | # main game loop | |
77 | game_on = True | |
78 | while game_on: | |
79 | for event in pygame.event.get(): | |
80 | if event.type == pygame.KEYDOWN: | |
81 | if event.key == pygame.K_ESCAPE: | |
82 | game_on = False | |
83 | elif event.type == pygame.QUIT: | |
84 | game_on = False | |
85 | ||
86 | - | # platform controls |
86 | + | # paddle controls |
87 | pressed_keys = pygame.key.get_pressed() | |
88 | if pressed_keys[pygame.K_a]: | |
89 | - | platform.move_platform(-1) |
89 | + | paddle.move_paddle(-1) |
90 | if pressed_keys[pygame.K_d]: | |
91 | - | platform.move_platform(1) |
91 | + | paddle.move_paddle(1) |
92 | ||
93 | # checking if all bricks have been destroyed | |
94 | if len(bricks.sprites()) == 0: | |
95 | level += 1 | |
96 | if level >= 3: | |
97 | break | |
98 | ball.reset_position() | |
99 | - | platform.reset_position() |
99 | + | paddle.reset_position() |
100 | add_bricks() | |
101 | ||
102 | # ball update | |
103 | - | ball.update(platform, bricks) |
103 | + | ball.update(paddle, bricks) |
104 | ||
105 | # checking if ball has touched the lower edge of the screen | |
106 | if ball.lost: | |
107 | lives -= 1 | |
108 | if lives <= 0: | |
109 | break | |
110 | ball.reset_position() | |
111 | - | platform.reset_position() |
111 | + | paddle.reset_position() |
112 | ||
113 | - | # updating bricks and the platform |
113 | + | # updating bricks and the paddle |
114 | bricks.update() | |
115 | - | platform.update() |
115 | + | paddle.update() |
116 | ||
117 | # display background | |
118 | display.blit(background_image, (0, 0)) | |
119 | ||
120 | # display bricks | |
121 | for brick in bricks: | |
122 | - | display.blit(brick.image, brick.position) |
122 | + | display.blit(brick.image, brick.rect) |
123 | ||
124 | # display the player and the ball | |
125 | - | display.blit(platform.image, platform.position) |
125 | + | display.blit(paddle.image, paddle.rect) |
126 | - | display.blit(ball.image, ball.position) |
126 | + | display.blit(ball.image, ball.rect) |
127 | ||
128 | # render score | |
129 | text = font.render( | |
130 | f'level: {level+1}, Lives: {lives}', False, (255, 0, 255)) | |
131 | display.blit(text, (16, 16)) | |
132 | ||
133 | pygame.display.flip() | |
134 | clock.tick(30) | |
135 | ||
136 | pygame.quit() | |
137 |