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1 | #include <a_samp> | |
2 | #include <zcmd> | |
3 | #define PUTIH 0xFFFFFFFF | |
4 | stock GetName(otherID) | |
5 | { | |
6 | new nama[MAX_PLAYER_NAME]; | |
7 | GetPlayerName(otherID, nama, MAX_PLAYER_NAME); | |
8 | return nama; | |
9 | } | |
10 | ||
11 | new glassObject[189], GlassEvent, inEvent[MAX_PLAYERS], eventTimer, destroyTimer, nextglass, timez, blub; | |
12 | ||
13 | public OnFilterScriptInit() | |
14 | { | |
15 | GlassEvent = false; | |
16 | destroyTimer = -1; | |
17 | timez = 0; | |
18 | return 1; | |
19 | } | |
20 | ||
21 | public OnPlayerConnect(playerid) | |
22 | { | |
23 | inEvent[playerid] = false; | |
24 | return 1; | |
25 | } | |
26 | ||
27 | forward blubglass(); | |
28 | public blubglass() | |
29 | { | |
30 | ||
31 | new i = random(6); | |
32 | if(i == 1) | |
33 | SetObjectRot(glassObject[nextglass], -100.00000, 0.00000, -90.60000); | |
34 | if(i == 2) | |
35 | SetObjectRot(glassObject[nextglass], -90.00000, 0.00000, -90.60000); | |
36 | if(i == 3) | |
37 | SetObjectRot(glassObject[nextglass], -75.00000, 0.00000, -90.60000); | |
38 | if(i == 4) | |
39 | SetObjectRot(glassObject[nextglass], -95.00000, 0.00000, -90.60000); | |
40 | else | |
41 | SetObjectRot(glassObject[nextglass], -80.00000, 0.00000, -90.60000); | |
42 | } | |
43 | ||
44 | forward destroyone(); | |
45 | public destroyone() | |
46 | { | |
47 | if(timez > 0) | |
48 | { | |
49 | timez--; | |
50 | if(timez == 7 || timez == 5) | |
51 | { | |
52 | if(!IsValidObject(glassObject[nextglass])) | |
53 | nextglass = random(62); | |
54 | } | |
55 | if(timez == 6 || timez == 4) | |
56 | { | |
57 | if(!IsValidObject(glassObject[nextglass])) | |
58 | nextglass = random(62); | |
59 | } | |
60 | if(timez == 3) | |
61 | { | |
62 | blub = SetTimer("blubglass", 250, true); | |
63 | } | |
64 | if(timez == 1) | |
65 | { | |
66 | KillTimer(blub); | |
67 | if(IsValidObject(glassObject[nextglass])) | |
68 | DestroyObject(glassObject[nextglass]); | |
69 | timez = 7; | |
70 | } | |
71 | } | |
72 | } | |
73 | ||
74 | forward checkPlay(); | |
75 | public checkPlay() | |
76 | { | |
77 | new Float:x, Float:y, Float:z; | |
78 | ||
79 | for(new i = 0; i < MAX_PLAYERS; i++) | |
80 | { | |
81 | if(IsPlayerConnected(i)) | |
82 | { | |
83 | if (inEvent[i]) | |
84 | { | |
85 | if (GetPlayerVirtualWorld(i) == 500) | |
86 | { | |
87 | GetPlayerPos(i, x, y, z); | |
88 | ||
89 | if (z < 385.00) | |
90 | { | |
91 | SpawnPlayer(i); | |
92 | inEvent[i] = false; | |
93 | for (new p=0; p<MAX_PLAYERS; p++) | |
94 | { | |
95 | if(inEvent[p]) | |
96 | { | |
97 | new eliminated[100]; | |
98 | format(eliminated, sizeof(eliminated), "{FAAC58}%s(%i) {FFFFFF}was eliminated from the event.", GetName(i), i); | |
99 | SendClientMessage(p, PUTIH, eliminated); | |
100 | } | |
101 | } | |
102 | } | |
103 | } | |
104 | } | |
105 | } | |
106 | } | |
107 | } | |
108 | ||
109 | stock createGlass() | |
110 | { | |
111 | glassObject[0] = CreateObject(1649, -1740.44092, 845.66888, 428.79611, -90.00000, 0.00000, -90.60000); | |
112 | glassObject[1] = CreateObject(1649, -1737.18042, 845.63318, 428.79611, -90.00000, 0.00000, -90.60000); | |
113 | glassObject[2] = CreateObject(1649, -1740.48816, 841.32959, 428.79611, -90.00000, 0.00000, -90.60000); | |
114 | glassObject[3] = CreateObject(1649, -1737.22803, 841.29327, 428.79611, -90.00000, 0.00000, -90.60000); | |
115 | glassObject[4] = CreateObject(1649, -1743.76868, 841.38629, 428.79611, -90.00000, 0.00000, -90.60000); | |
116 | glassObject[5] = CreateObject(1649, -1743.70081, 845.68628, 428.79611, -90.00000, 0.00000, -90.60000); | |
117 | glassObject[6] = CreateObject(1649, -1743.67358, 850.00671, 428.79611, -90.00000, 0.00000, -90.60000); | |
118 | glassObject[7] = CreateObject(1649, -1740.37341, 849.96948, 428.79611, -90.00000, 0.00000, -90.60000); | |
119 | glassObject[8] = CreateObject(1649, -1737.11243, 849.93317, 428.79611, -90.00000, 0.00000, -90.60000); | |
120 | glassObject[9] = CreateObject(1649, -1733.85181, 849.89679, 428.79611, -90.00000, 0.00000, -90.60000); | |
121 | glassObject[10] = CreateObject(1649, -1733.93787, 845.51715, 428.79611, -90.00000, 0.00000, -90.60000); | |
122 | glassObject[11] = CreateObject(1649, -1733.96399, 841.24866, 428.79611, -90.00000, 0.00000, -90.60000); | |
123 | glassObject[12] = CreateObject(1649, -1730.74585, 841.14685, 428.79611, -90.00000, 0.00000, -90.60000); | |
124 | glassObject[13] = CreateObject(1649, -1730.63953, 845.54553, 428.79611, -90.00000, 0.00000, -90.60000); | |
125 | glassObject[14] = CreateObject(1649, -1730.59717, 849.84680, 428.79611, -90.00000, 0.00000, -90.60000); | |
126 | glassObject[15] = CreateObject(1649, -1743.81250, 837.06433, 428.79611, -90.00000, 0.00000, -90.60000); | |
127 | glassObject[16] = CreateObject(1649, -1740.53174, 837.00037, 428.79611, -90.00000, 0.00000, -90.60000); | |
128 | glassObject[17] = CreateObject(1649, -1737.23096, 836.97479, 428.79611, -90.00000, 0.00000, -90.60000); | |
129 | glassObject[18] = CreateObject(1649, -1734.09045, 836.91614, 428.79611, -90.00000, 0.00000, -90.60000); | |
130 | glassObject[19] = CreateObject(1649, -1730.79199, 836.81165, 428.79611, -90.00000, 0.00000, -90.60000); | |
131 | glassObject[20] = CreateObject(1649, -1747.12341, 837.09131, 428.79611, -90.00000, 0.00000, -90.60000); | |
132 | glassObject[21] = CreateObject(1649, -1747.06689, 841.43445, 428.79611, -90.00000, 0.00000, -90.60000); | |
133 | glassObject[22] = CreateObject(1649, -1747.01526, 845.75745, 428.79611, -90.00000, 0.00000, -90.60000); | |
134 | glassObject[23] = CreateObject(1649, -1746.95740, 849.99884, 428.79611, -90.00000, 0.00000, -90.60000); | |
135 | glassObject[24] = CreateObject(1649, -1730.82996, 832.48993, 428.79611, -90.00000, 0.00000, -90.60000); | |
136 | glassObject[25] = CreateObject(1649, -1734.09753, 832.52924, 428.79611, -90.00000, 0.00000, -90.60000); | |
137 | glassObject[26] = CreateObject(1649, -1737.34229, 832.58447, 428.79611, -90.00000, 0.00000, -90.60000); | |
138 | glassObject[27] = CreateObject(1649, -1740.63342, 832.60742, 428.79611, -90.00000, 0.00000, -90.60000); | |
139 | glassObject[28] = CreateObject(1649, -1743.83813, 832.65540, 428.79611, -90.00000, 0.00000, -90.60000); | |
140 | glassObject[29] = CreateObject(1649, -1747.13342, 832.65881, 428.79611, -90.00000, 0.00000, -90.60000); | |
141 | glassObject[30] = CreateObject(1649, -1750.43262, 832.73029, 428.79611, -90.00000, 0.00000, -90.60000); | |
142 | glassObject[31] = CreateObject(1649, -1750.41174, 837.09027, 428.79611, -90.00000, 0.00000, -90.60000); | |
143 | glassObject[32] = CreateObject(1649, -1750.32996, 841.42944, 428.79611, -90.00000, 0.00000, -90.60000); | |
144 | glassObject[33] = CreateObject(1649, -1750.28845, 845.78906, 428.79611, -90.00000, 0.00000, -90.60000); | |
145 | glassObject[34] = CreateObject(1649, -1750.24622, 850.10901, 428.79611, -90.00000, 0.00000, -90.60000); | |
146 | glassObject[35] = CreateObject(1649, -1730.54651, 854.22644, 428.79611, -90.00000, 0.00000, -90.60000); | |
147 | glassObject[36] = CreateObject(1649, -1733.78687, 854.29486, 428.79611, -90.00000, 0.00000, -90.60000); | |
148 | glassObject[37] = CreateObject(1649, -1737.08728, 854.30304, 428.79611, -90.00000, 0.00000, -90.60000); | |
149 | glassObject[38] = CreateObject(1649, -1740.26367, 854.29370, 428.79611, -90.00000, 0.00000, -90.60000); | |
150 | glassObject[39] = CreateObject(1649, -1743.52954, 854.32788, 428.79611, -90.00000, 0.00000, -90.60000); | |
151 | glassObject[40] = CreateObject(1649, -1746.84167, 854.36127, 428.79611, -90.00000, 0.00000, -90.60000); | |
152 | glassObject[41] = CreateObject(1649, -1750.14624, 854.45685, 428.79611, -90.00000, 0.00000, -90.60000); | |
153 | glassObject[42] = CreateObject(1649, -1753.71252, 832.77502, 428.79611, -90.00000, 0.00000, -90.60000); | |
154 | glassObject[43] = CreateObject(1649, -1753.56506, 837.16809, 428.79611, -90.00000, 0.00000, -90.60000); | |
155 | glassObject[44] = CreateObject(1649, -1753.59863, 841.46564, 428.79611, -90.00000, 0.00000, -90.60000); | |
156 | glassObject[45] = CreateObject(1649, -1753.53516, 845.80377, 428.79611, -90.00000, 0.00000, -90.60000); | |
157 | glassObject[46] = CreateObject(1649, -1753.46643, 850.09772, 428.79611, -90.00000, 0.00000, -90.60000); | |
158 | glassObject[47] = CreateObject(1649, -1753.44092, 854.44940, 428.79611, -90.00000, 0.00000, -90.60000); | |
159 | glassObject[48] = CreateObject(1649, -1730.49390, 858.64581, 428.79611, -90.00000, 0.00000, -90.60000); | |
160 | glassObject[49] = CreateObject(1649, -1733.77344, 858.66431, 428.79611, -90.00000, 0.00000, -90.60000); | |
161 | glassObject[50] = CreateObject(1649, -1737.05298, 858.68329, 428.79611, -90.00000, 0.00000, -90.60000); | |
162 | glassObject[51] = CreateObject(1649, -1740.31287, 858.70197, 428.79611, -90.00000, 0.00000, -90.60000); | |
163 | glassObject[52] = CreateObject(1649, -1743.45178, 858.75903, 428.79611, -90.00000, 0.00000, -90.60000); | |
164 | glassObject[53] = CreateObject(1649, -1746.75024, 858.76831, 428.79611, -90.00000, 0.00000, -90.60000); | |
165 | glassObject[54] = CreateObject(1649, -1750.05212, 858.79803, 428.79611, -90.00000, 0.00000, -90.60000); | |
166 | glassObject[55] = CreateObject(1649, -1753.37537, 858.88470, 428.79611, -90.00000, 0.00000, -90.60000); | |
167 | glassObject[56] = CreateObject(1649, -1756.61438, 858.90198, 428.79611, -90.00000, 0.00000, -90.60000); | |
168 | glassObject[57] = CreateObject(1649, -1756.71008, 854.54590, 428.79611, -90.00000, 0.00000, -90.60000); | |
169 | glassObject[58] = CreateObject(1649, -1756.71973, 850.21057, 428.79611, -90.00000, 0.00000, -90.60000); | |
170 | glassObject[59] = CreateObject(1649, -1756.76819, 845.92291, 428.79611, -90.00000, 0.00000, -90.60000); | |
171 | glassObject[60] = CreateObject(1649, -1756.84387, 841.63708, 428.79611, -90.00000, 0.00000, -90.60000); | |
172 | glassObject[61] = CreateObject(1649, -1756.79749, 837.29614, 428.79611, -90.00000, 0.00000, -90.60000); | |
173 | glassObject[62] = CreateObject(1649, -1756.81995, 832.97583, 428.79611, -90.00000, 0.00000, -90.60000); | |
174 | } | |
175 | ||
176 | stock destroyGlass() | |
177 | { | |
178 | for(new i = 0; i < 63; i++) | |
179 | { | |
180 | if(IsValidObject(glassObject[nextglass])) DestroyObject(glassObject[nextglass]); | |
181 | } | |
182 | KillTimer(eventTimer); | |
183 | KillTimer(destroyTimer); | |
184 | } | |
185 | ||
186 | COMMAND:toggleevent(playerid, params[]) | |
187 | { | |
188 | if(IsPlayerAdmin(playerid)) | |
189 | { | |
190 | if (GlassEvent) | |
191 | { | |
192 | GlassEvent = 0; | |
193 | SendClientMessageToAll(PUTIH, "{B7B7B7}[EVENT CLOSED] {FFFFFF}An administrator has closed the fallout event."); | |
194 | } | |
195 | else | |
196 | { | |
197 | destroyGlass(); | |
198 | createGlass(); | |
199 | ||
200 | GlassEvent = 1; | |
201 | ||
202 | SendClientMessageToAll(PUTIH, "{B7B7B7}[EVENT OPENED] {FFFFFF}An administrator has started a fallout event! Type {FFDC2E}/joinevent{FFFFFF} to participate."); | |
203 | } | |
204 | } | |
205 | else | |
206 | { | |
207 | return 0; | |
208 | } | |
209 | return 1; | |
210 | } | |
211 | ||
212 | COMMAND:startevent(playerid, params[]) | |
213 | { | |
214 | if(IsPlayerAdmin(playerid)) | |
215 | { | |
216 | for(new i = 0; i < MAX_PLAYERS; i++) | |
217 | { | |
218 | if(IsPlayerConnected(i)) | |
219 | { | |
220 | if (inEvent[nextglass]) | |
221 | { | |
222 | TogglePlayerControllable(i, 1); | |
223 | GameTextForPlayer(i, "FALLOUT EVENT STARTED!", 5000, 5); | |
224 | ||
225 | eventTimer = SetTimer("checkPlay", 3000, true); | |
226 | destroyTimer = SetTimer("destroyone", 1000, true); | |
227 | timez = 10; | |
228 | nextglass = random(62); | |
229 | } | |
230 | } | |
231 | } | |
232 | } | |
233 | else | |
234 | { | |
235 | return 0; | |
236 | } | |
237 | return 1; | |
238 | } | |
239 | ||
240 | COMMAND:destroyevent(playerid, params[]) | |
241 | { | |
242 | if(IsPlayerConnected(playerid)) | |
243 | { | |
244 | if(IsPlayerAdmin(playerid)) | |
245 | { | |
246 | destroyGlass(); | |
247 | ||
248 | SendClientMessage(playerid, PUTIH, "{B7B7B7}[SERVER] {FFFFFF}Glass destroyed."); | |
249 | } | |
250 | else | |
251 | { | |
252 | return 0; | |
253 | } | |
254 | } | |
255 | else | |
256 | { | |
257 | SendClientMessage(playerid, PUTIH, "{B7B7B7}[SERVER] {FFFFFF}You must be logged in to use commands."); | |
258 | } | |
259 | ||
260 | return 1; | |
261 | } | |
262 | ||
263 | COMMAND:joinevent(playerid, params[]) | |
264 | { | |
265 | if(IsPlayerConnected(playerid)) | |
266 | { | |
267 | if (!inEvent[playerid]) | |
268 | { | |
269 | if (GlassEvent) | |
270 | { | |
271 | new randSpawn = random(16); | |
272 | switch(randSpawn) | |
273 | { | |
274 | case 0: | |
275 | { | |
276 | SetPlayerPos(playerid, -1756.6765, 833.0526, 429.7961); | |
277 | } | |
278 | case 1: | |
279 | { | |
280 | SetPlayerPos(playerid, -1756.7405, 841.5081, 429.7961); | |
281 | } | |
282 | case 2: | |
283 | { | |
284 | SetPlayerPos(playerid, -1756.7408, 850.0634, 429.7961); | |
285 | } | |
286 | case 3: | |
287 | { | |
288 | SetPlayerPos(playerid, -1756.7194, 858.9014, 429.7961); | |
289 | } | |
290 | case 4: | |
291 | { | |
292 | SetPlayerPos(playerid, -1750.2263, 859.0184, 429.7961); | |
293 | } | |
294 | case 5: | |
295 | { | |
296 | SetPlayerPos(playerid, -1743.9375, 859.0184, 429.7961); | |
297 | } | |
298 | case 6: | |
299 | { | |
300 | SetPlayerPos(playerid, -1736.6906, 859.0184, 429.7961); | |
301 | } | |
302 | case 7: | |
303 | { | |
304 | SetPlayerPos(playerid, -1730.7318, 859.0184, 429.7961); | |
305 | } | |
306 | case 8: | |
307 | { | |
308 | SetPlayerPos(playerid, -1730.4872, 850.3536, 429.7961); | |
309 | } | |
310 | case 9: | |
311 | { | |
312 | SetPlayerPos(playerid, -1730.5259, 841.1364, 429.7961); | |
313 | } | |
314 | case 10: | |
315 | { | |
316 | SetPlayerPos(playerid, -1730.6837, 832.7377, 429.7961); | |
317 | } | |
318 | case 11: | |
319 | { | |
320 | SetPlayerPos(playerid, -1736.8262, 832.4484, 429.7961); | |
321 | } | |
322 | case 12: | |
323 | { | |
324 | SetPlayerPos(playerid, -1744.0161, 832.5099, 429.7961); | |
325 | } | |
326 | case 13: | |
327 | { | |
328 | SetPlayerPos(playerid, -1749.9906, 832.5613, 429.7961); | |
329 | } | |
330 | case 14: | |
331 | { | |
332 | SetPlayerPos(playerid, -1750.1062, 840.8447, 429.7961); | |
333 | } | |
334 | case 15: | |
335 | { | |
336 | SetPlayerPos(playerid, -1750.0922, 849.1535, 429.7961); | |
337 | } | |
338 | case 16: | |
339 | { | |
340 | SetPlayerPos(playerid, -1744.1351, 849.7830, 429.7961); | |
341 | } | |
342 | case 17: | |
343 | { | |
344 | SetPlayerPos(playerid, -1743.6621, 842.0274, 429.7961); | |
345 | } | |
346 | case 18: | |
347 | { | |
348 | SetPlayerPos(playerid, -1737.4501, 841.3073, 429.7961); | |
349 | } | |
350 | case 19: | |
351 | { | |
352 | SetPlayerPos(playerid, -1737.0245, 849.3864, 429.7961); | |
353 | } | |
354 | } | |
355 | ||
356 | SetPlayerTeam(playerid, NO_TEAM); | |
357 | ||
358 | SetPlayerVirtualWorld(playerid, 500); | |
359 | ||
360 | inEvent[playerid] = true; | |
361 | TogglePlayerControllable(playerid, 0); | |
362 | ||
363 | SetPlayerArmour(playerid, 0); | |
364 | SetPlayerHealth(playerid, 999999); | |
365 | ||
366 | ResetPlayerWeapons(playerid); | |
367 | ||
368 | GameTextForPlayer(playerid, "THE EVENT WILL START SHORTLY!~n~~r~You are temporarily frozen", 10000, 5); | |
369 | } | |
370 | else | |
371 | { | |
372 | SendClientMessage(playerid, PUTIH, "{B7B7B7}[SERVER] {FFFFFF}There is no fallout event open right now."); | |
373 | } | |
374 | } | |
375 | else | |
376 | { | |
377 | SendClientMessage(playerid, PUTIH, "{B7B7B7}[SERVER] {FFFFFF}You cannot join event."); | |
378 | } | |
379 | } | |
380 | else | |
381 | { | |
382 | SendClientMessage(playerid, PUTIH, "{B7B7B7}[SERVER] {FFFFFF}You must be logged in to use commands."); | |
383 | } | |
384 | ||
385 | return 1; | |
386 | } |