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1
--==Made by LuisPambid==--
2
--==Soul Solid==--
3
4-
local player=game.Players.DevilLinux
4+
local player=game.Players.pok61111
5
local char=player.Character
6
repeat wait() until player and char
7
local torso=char.Torso
8
local head=char.Head
9
local human=char.Humanoid
10
local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
11
local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
12
local c=function(f) coroutine.resume(coroutine.create(f)) end
13
local p=function(f) pcall(f) end
14
local add={
15
	Part=function(par, a, c, col, t, s, cf, ms)
16
		local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
17
		local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
18
		return p
19
	end,
20
	Wedge=function(par, a, c, col, t, s, cf, ms)
21
		local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
22
		local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
23
		return p
24
	end,
25
	Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
26
		local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos  end)
27
		return g
28
	end,
29
	Weld=function(par, p1, cf)
30
		local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
31
		return w
32
	end,
33
	Mesh=function(ins, par, s, of, t)
34
		local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
35
		return m
36
	end,
37
	Sound=function(parent, id, volume, pitch)
38
		local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
39
		return s
40
	end,
41
}
42
local scriptname="Soul Solid" --Name here
43
pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove()  end)
44
local model=Instance.new("Model", char) model.Name="Objects"
45
local modelB=Instance.new("Model", char) modelB.Name=scriptname
46
local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
47
local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
48
local skincolor="New Yeller"
49
local suitcolor="Really black"
50
local body={}
51
local animate={}
52
local obj={}
53
function createParts()
54
	--==PARTS==--
55
	body.Head=head:clone() body.Head.Parent=model body.Head.BrickColor=BrickColor.new(skincolor) body.Head.Transparency=0
56
	body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
57
	body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
58
	body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
59
	p(function() for i, v in pairs(char:children()) do v.Transparency=1 end end)
60
	p(function() for i, v in pairs(char:children()) do v["face"]:clone().Parent=body.Head v["face"]:remove() end end)
61
	p(function() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end end)
62
	--==WELDS==--
63
	body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
64
	body.TorsoW=add.Weld(body.Torso, torso, nil)
65
	body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
66
	body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
67
	--==MESHES==--
68
	add.Mesh("BlockMesh", body.ArmLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
69
	add.Mesh("BlockMesh", body.ArmRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
70
	add.Mesh("BlockMesh", body.LegLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
71
	add.Mesh("BlockMesh", body.LegRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
72
	---------------------------------------------------------------------------------------
73
	animate={
74
		["Head"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
75
			body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
76
		end;
77
		["Torso"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
78
			body.TorsoW.C1=cf
79
		end;
80
		["ArmLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
81
			body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
82
		end;
83
		["ArmRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
84
			body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
85
		end;
86
		["LegLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
87
			body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
88
		end;
89
		["LegRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
90
			body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
91
		end;
92
	}
93
	--==Objects==--
94
	--Suit--
95
	obj.ArmLeft, obj.ArmRight=add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil)
96
	obj.ArmLeftW, obj.ArmRightW=add.Weld(obj.ArmLeft, body.ArmLeft, nil), add.Weld(obj.ArmRight, body.ArmRight, nil)
97
	obj.LegLeft, obj.LegRight=add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil)
98
	obj.LegLeftW, obj.LegRightW=add.Weld(obj.LegLeft, body.LegLeft, nil), add.Weld(obj.LegRight, body.LegRight, nil)
99
	obj.Torso=add.Part(model, false, false, suitcolor, 0, Vector3.new(2, 2, 1), nil)
100
	obj.TorsoW=add.Weld(obj.Torso, body.Torso, nil)
101
	add.Mesh("BlockMesh", obj.ArmLeft, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
102
	add.Mesh("BlockMesh", obj.ArmRight, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
103
	add.Mesh("BlockMesh", obj.LegLeft, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
104
	add.Mesh("BlockMesh", obj.LegRight, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
105
	add.Mesh("BlockMesh", obj.Torso, Vector3.new(1.05, 1.05, 1.05), nil, nil)
106
	---------------------------------------------------------------------------------------
107
	obj.Handle=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
108
	obj.HandleW=add.Weld(obj.Handle, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
109
	for i=1, 5 do
110
		obj.Design=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
111
		obj.DesignW=add.Weld(obj.Design, obj.Handle, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
112
	end
113
	--SEALS--
114
	obj.Seal=add.Part(modelB, false,false, "White", 0, Vector3.new(.2, .2, .2), nil)
115
	obj.SealM=add.Mesh("BlockMesh", obj.Seal, Vector3.new(.2, .5, 1), nil, nil)
116
	obj.SealW=add.Weld(obj.Seal, obj.Handle, CFrame.new(0, -1.15, .1))
117
	obj.Seal2=add.Part(modelB, false,false, "White", 0, Vector3.new(.2, .2, .2), nil)
118
	obj.Seal2M=add.Mesh("BlockMesh", obj.Seal2, Vector3.new(.25, 1, .5), nil, nil)
119
	obj.Seal2W=add.Weld(obj.Seal2, obj.Handle, CFrame.new(0, -1.1, 0))
120
	obj.Seal3=add.Part(modelB, false,false, "White", 0, Vector3.new(.3, 2, .2), nil)
121
	obj.Seal3M=add.Mesh("BlockMesh", obj.Seal3, Vector3.new(1, 1, .5), nil, nil)
122
	obj.Seal3W=add.Weld(obj.Seal3, obj.Handle, nil)
123
	---------------------------------------------------------------------------------------
124
	obj.Guard=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
125
	obj.GuardW=add.Weld(obj.Guard, obj.Handle, CFrame.new(0, 1.1, 0))
126
	obj.GuardB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
127
	obj.GuardBM=add.Mesh("BlockMesh", obj.GuardB, Vector3.new(.5, 1, 1), nil, nil)
128
	obj.GuardBW=add.Weld(obj.GuardB, obj.Handle, CFrame.new(0, 1.25, 0))
129
	obj.Blade=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.Blade.Reflectance=.5
130
	obj.BladeM=add.Mesh("BlockMesh", obj.Blade, Vector3.new(.5, 1, 1), nil, nil)
131
	obj.BladeW=add.Weld(obj.Blade, obj.Handle, CFrame.new(0, 3, 0))
132
	obj.Point=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.Point.Reflectance=.5
133
	obj.PointM=add.Mesh("SpecialMesh", obj.Point, Vector3.new(.5, 1, 1), nil, "Wedge")
134
	obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
135
	--==Signature(L)==--
136
	obj.LH=add.Part(model, false, false, "White", 0, Vector3.new(.5, 1, .2), nil)
137
	obj.LHW=add.Weld(obj.LH, obj.ArmLeft, CFrame.new(-.4, -.25, -.2))
138
	obj.LH=add.Part(model, false, false, "White", 0, Vector3.new(.5, .2, .5), nil)
139
	obj.LHW=add.Weld(obj.LH, obj.ArmLeft, CFrame.new(-.4, -.65, 0))
140
end
141
function removeParts()
142
	p(function()
143
		for i, v in pairs(model:children()) do v:remove() end		for i, v in pairs(modelB:children()) do v:remove() end	for i, v in pairs(char:children()) do v.Transparency=0 end
144
	end)
145
end
146
--Variables--
147
local trailDeb=false
148
local running=false
149
local hitDeb=false
150
local attacking=false
151
local hitting=false
152
local shield=false
153
local keyDeb=false
154
local keyDeb2=false
155
local looping=false
156
local w, a, s, d=false, false, false, false
157
local combo=0
158
local speed=32
159
local attackspeed=.25
160
local dmg=math.random(5, 10)
161
local looping2=false
162
local rage=1
163
local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1)
164
local Dash=add.Sound(torso, "http://www.roblox.com/asset/?id=22968437", 1, 1)
165
local Clang=add.Sound(torso, "http://www.roblox.com/asset/?id=11113679", 1, 1)
166
local Heal=add.Sound(torso, "http://www.roblox.com/asset/?id=2101144", 1, 1)
167
local Electricity=add.Sound(torso, "http://www.roblox.com/asset/?id=10756118", 1, 1)
168
local attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Dash(C)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
169
local attackLabel2=add.Gui("TextLabel", attackLabel, "Really black", "Really black", "White", "Size18", "Block(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
170
local attackLabel3=add.Gui("TextLabel", attackLabel2, "Really black", "Really black", "White", "Size18", "Jump(Space)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
171
local attackLabel4=add.Gui("TextLabel", attackLabel3, "Really black", "Really black", "White", "Size18", "Regenerate(X)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
172
local attackLabel5=add.Gui("TextLabel", attackLabel4, "Really black", "Really black", "White", "Size18", "Ultimate(Z)ON/OFF", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
173
function lightningGen(startPos, endPos)
174
	local magnitude=(startPos-endPos).magnitude
175
	local distance=(startPos+endPos)/2
176
	local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos)) pattern.Name="Effect"
177
	local startPosProx=startPos
178
	for i=1, 9 do
179
		local startPosProx2=startPosProx
180
		local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
181
		local findSize=pattern.Size.z/10
182
		local findOffSet=pattern.CFrame.lookVector*-1
183
		local compute=i*findSize*findOffSet
184
		local newStartPos=startPos
185
		local newEndPos=CFrame.new(random+compute+newStartPos).p
186
		local magnitude=(startPosProx2-newEndPos).magnitude
187
		local distance=(startPosProx2+newEndPos)/2
188
		local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2)) lightning.Name="Effect"
189
		c(function()
190
			for i=0, 1, .1 do wait()
191
				lightning.Transparency=i
192
			end
193
			lightning:remove()
194
		end)
195
		startPosProx=newEndPos
196
	end
197
	pattern:remove()
198
end
199
function computePos(pos, pos2)
200
	local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
201
	torso.CFrame=CFrame.new(pos, pos3)
202
	return pos3
203
end
204
function nearTorso(pos, dis)
205
	local temp
206
	local distance=dis
207
	for i, v in pairs(workspace:children()) do
208
		if v:isA("Model") then
209
			temp=v:findFirstChild("Torso")
210
			local humanoid=v:findFirstChild("Humanoid")
211
			if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
212
				distance=(temp.CFrame.p-pos).magnitude
213
				return temp
214
			end
215
		end
216
	end
217
end
218
219
function hit(h)
220
	if hitting==true and looping2==true and h.Parent:findFirstChild("Humanoid")==nil and h~=nil and h.Parent~=char and h.Parent~=model and h.Parent~=modelB and h.Name~="Effect" and h.Name~="Base" and hitDeb==false then hitDeb=true
221
		p(function() print("found")
222
			local pYPos=h.Position.y-(h.Size.y/2)
223
			local sYPos=obj.Blade.Position.y
224
			if sYPos<=pYPos or sYPos>=(pYPos+h.Size.y) then return end
225
			local p=h:clone() p.Parent=workspace p.Anchored=false p.CanCollide=true --p.Name="Effect"
226
			local p2=h:clone() p2.Parent=workspace p2.Anchored=false p2.CanCollide=true --p2.Name="Effect"
227
			h:remove()
228
			p.formFactor="Custom"
229
			p2.formFactor="Custom"
230
			p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z)
231
			p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z)
232
			p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0)
233
			p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0)
234
			c(function() wait(2) 
235
			--[[p.Anchored=false p2.Anchored=false
236
				for i=0, 1, .05 do
237
					wait()
238
					p.Transparency=i p2.Transparency=i
239
				end]]
240
				p:remove() p2:remove()
241
			end)
242
		end)
243
		wait()
244
		hitDeb=false
245
	elseif hitting==true and game.Players[h.Parent.Name] and h.Parent~=char and hitDeb==false then hitDeb=true
246
		pcall(function()
247
			local hHuman=h.Parent:findFirstChild("Humanoid")
248
			hHuman.Health=hHuman.Health-dmg
249
			--[[for i=1, 5 do
250
				local spark=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), obj.Point.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45))) spark.Name="Effect"
251
				local sparkM=add.Mesh("BlockMesh", spark, Vector3.new(.5, 1, .5), nil, nil)
252
				c(function()
253
					for i=0, 1, .05 do wait()
254
						spark.Transparency=i
255
					end spark:remove()
256
				end)
257
			end]]
258
			local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
259
			local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
260
			local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
261
			local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
262
			local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
263
			game.Debris:addItem(fakeM, 2)	
264
		end)
265
		wait(.2)
266
		hitDeb=false
267
	end
268
end
269
270
function trail(pos, cf)
271
	c(function()
272
		local old=(pos.CFrame*cf).p
273
		while trailDeb==true do
274
			wait()
275
			local new=(pos.CFrame*cf).p
276
			local mag=(old-new).magnitude
277
			local dis=(old+new)/2
278
			local trail=add.Part(workspace, true, false, "Pastel light blue", 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Effect"
279
			trail.Touched:connect(hit)
280
			local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
281
			old=new
282
			c(function()
283
				for i=1, 0, -.1 do
284
					wait()
285
					tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
286
				end
287
				trail:remove()
288
			end)
289
			c(function()
290
				for i=0, 1, .1 do
291
					wait()
292
					trail.Transparency=i
293
				end
294
			end)
295
		end
296
	end)
297
end
298
299
function onRunning() while attacking or looping do wait() end
300
	if w or a or s or d then
301
		animate.ArmLeft(CFrame.Angles(0, 0, math.rad(-15)))
302
		animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)))
303
		animate.LegLeft(CFrame.Angles(0, 0, math.rad(-5)))
304
		animate.LegRight(CFrame.Angles(0, 0, math.rad(5)))
305
	end
306
end
307
308
function doAttacks() combo=combo+1 rage=rage+1 print("Combo: "..combo)
309
	if attacking==false and looping==false then attacking=true
310
		if combo==1 then hitting=true Slash:play()
311
			for i, v in pairs(modelB:children()) do v.Touched:connect(hit) end
312
			for i=0, 1, attackspeed do wait()
313
				animate.Torso(CFrame.Angles(0, -math.rad(45)*i, 0))
314
				animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
315
				obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)-(math.rad(135)*i), 0, 0)
316
			end
317
			trailDeb=true	trail(obj.Point, CFrame.new(0, 1, 0))
318
			for i=0, 1, attackspeed do wait()
319
				animate.Torso(CFrame.Angles(0, -math.rad(45)-(-math.rad(135)*i), 0))
320
				obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(225)-(-math.rad(135)*i), 0, -math.rad(15)*i)
321
			end
322
			if combo>1 then combo=2 print("Combo: "..combo) Slash:play()
323
				for i=1, 0, -attackspeed do wait()
324
					animate.Torso(CFrame.Angles(0, -math.rad(90)+(math.rad(90)*i), 0))
325
					animate.ArmRight(CFrame.Angles(0, 0, math.rad(180)*i))
326
					obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(15)*i)
327
				end
328
				trailDeb=false
329
				for i=1, 0, -attackspeed do wait()
330
					animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
331
				end
332
				attacking=false
333
				hitting=false
334
				combo=0
335
				onRunning()
336
				return
337
			end
338
			trailDeb=false
339
			for i=1, 0, -.2 do wait()
340
				animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
341
				animate.ArmRight(CFrame.Angles(0, 0, math.rad(180)*i))
342
				obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(15)*i)
343
			end
344
		end
345
		attacking=false
346
		hitting=false
347
		combo=0
348
		onRunning()
349
	end
350
end
351
352
local Abilities={
353
	["Dash"]=function() Dash:play()
354
		local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, 0, 1.5)*CFrame.Angles(math.rad(90), 0, 0)) aura.Name="Effect"
355
		local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
356
		c(function()
357
			for i=0, 2, .1 do wait()
358
				auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
359
			end
360
		end)
361
		c(function()
362
			for i=0, 1, .1 do
363
				wait()
364
				aura.Transparency=i
365
			end
366
			pcall(function() aura:remove() end)
367
		end)
368
		torso.CFrame=torso.CFrame+torso.CFrame.lookVector*10
369
	end;
370
	["DashJump"]=function() Dash:play()
371
		local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(math.rad(180), 0, 0)) aura.Name="Effect"
372
		local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
373
		c(function()
374
			for i=0, 2, .1 do wait()
375
				auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
376
			end
377
		end)
378
		c(function()
379
			for i=0, 1, .1 do
380
				wait()
381
				aura.Transparency=i
382
			end
383
			pcall(function() aura:remove() end)
384
		end)
385
		pcall(function() torso:findFirstChild("BodyPosition"):remove() end)
386
		c(function()
387
			local bp=Instance.new("BodyPosition", torso) bp.maxForce=Vector3.new(0, math.huge, 0) bp.position=torso.Position+Vector3.new(0, 10, 0)
388
			wait(3)
389
			bp:remove()
390
		end)
391
	end;
392
	["Shield"]=function(mouse) human.WalkSpeed=0
393
		local bp=Instance.new("BodyPosition", torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=torso.Position
394
		looping=true
395
		for i=0, 1, .2 do wait()
396
			animate.ArmRight(CFrame.Angles(math.rad(45)*i, 0, 0))
397
			animate.ArmLeft(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i))
398
			obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(45)*i), math.rad(35)*i, math.rad(90)*i)
399
		end
400
		Clang:play()
401
		local shieldPart=add.Part(model, true, false, "White", 1, Vector3.new(15, 15, 4), torso.CFrame+torso.CFrame.lookVector*1.5)
402
		while looping do wait() computePos(torso.CFrame.p, mouse.Hit.p) shieldPart.CFrame=torso.CFrame+torso.CFrame.lookVector*1.5
403
			shieldPart.Touched:connect(function(h)
404
				if h.Parent~=char and h.Parent~=modelB and h.Parent~=model and h.Name~="Trail" and h.Name~="Base" and hitDeb==false then hitDeb=true print(h.Name)
405
					Clang:play()
406
					c(function()
407
						--[[local effect=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) effect.Name="Trail"
408
						local mesh=add.Mesh("SpecialMesh", effect, Vector3.new(1.5, 1.5, 1.5), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
409
						c(function()
410
							for i=0, 1, .1 do
411
								wait()
412
								effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i)
413
							end
414
							effect:remove()
415
						end)
416
						c(function()
417
							for i=0, 1, .1 do
418
								wait()
419
								effect.Transparency=i
420
							end
421
						end)]]
422
						h.Anchored=false
423
						local bp=Instance.new("BodyPosition", h) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=(CFrame.new(torso.CFrame.p, h.CFrame.p)*CFrame.new(0, 0, -h.Velocity.z*1.5)).p
424
						local bg=Instance.new("BodyGyro", h) bg.maxTorque=Vector3.new(0, math.huge, 0) bg.cframe=CFrame.new(h.CFrame.p, torso.CFrame.p)
425
						h.Velocity=Vector3.new(0, 0, 0) h.RotVelocity=Vector3.new(0, 0, 0)
426
						game.Debris:addItem(bp, .2) game.Debris:addItem(bg, .2)
427
					end)
428
					wait()
429
					hitDeb=false
430
				end
431
			end)
432
		end
433
		bp:remove()
434
		shieldPart:remove()
435
		for i=1, 0, -.2 do wait()
436
			animate.ArmRight(CFrame.Angles(math.rad(45)*i, 0, 0))
437
			animate.ArmLeft(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i))
438
			obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(45)*i), math.rad(35)*i, math.rad(90)*i)
439
		end
440
		human.WalkSpeed=speed
441
	end;
442
	["Regenerate"]=function(mouse) human.WalkSpeed=0
443
		looping=true
444
		for i=0, 1, .1 do wait()
445
			animate.Torso(CFrame.new(0, -1*i, 0))
446
			animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
447
			animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
448
			animate.LegLeft(CFrame.new(0, 1*i, -1*i))
449
			animate.LegRight(CFrame.Angles(-math.rad(90)*i, 0, 0))
450
			obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(180)*i), -math.rad(45)*i, 0)
451
		end
452
		while looping and human.Health<100 do wait() human.Health=human.Health+1 Heal:play()
453
			local aura=add.Part(workspace, true, false, "Pastel light blue", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect"
454
			local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
455
			local aura2=add.Part(workspace, true, false, "Pastel light blue", .5, Vector3.new(5, 5, 5), body.Torso.CFrame*CFrame.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
456
			aura2.Name="Effect"
457
			c(function()
458
				for i=0, 3, .2 do wait()
459
					auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
460
				end
461
				c(function()
462
					for i=.5, 1, .1 do
463
						wait()
464
						aura.Transparency=i	aura2.Transparency=i
465
					end
466
				end)
467
				aura:remove() aura2:remove()
468
			end)
469
		end
470
		for i=1, 0, -.1 do wait()
471
			animate.Torso(CFrame.new(0, -1*i, 0))
472
			animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
473
			animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
474
			animate.LegLeft(CFrame.new(0, 1*i, -1*i))
475
			animate.LegRight(CFrame.Angles(-math.rad(90)*i, 0, 0))
476
			obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(180)*i), -math.rad(45)*i, 0)
477
		end
478
		human.WalkSpeed=speed
479
	end;
480
	["Ultimate"]=function()
481
		c(function()
482
			looping2=true
483
			speed=40 attackspeed=.25 dmg=dmg*2.5
484
			while looping2 and human.Health>2 do wait(.2) human.Health=human.Health-2 Electricity:play()
485
				lightningGen(body.Torso.CFrame.p, body.Torso.Position+Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)))
486
				local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect"
487
				local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
488
				c(function()
489
					for i=0, 1, .1 do wait()
490
						auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
491
					end
492
				end)
493
				c(function()
494
					for i=0, 1, .1 do
495
						wait()
496
						aura.Transparency=i
497
					end
498
					aura:remove()
499
				end)
500
			end
501
			speed=32 attackspeed=.2 dmg=math.random(5, 10)
502
			keyDeb=false looping2=false
503
		end)
504
	end;
505
}
506
507
bin.Selected:connect(function(mouse) createParts() human.WalkSpeed=speed
508
	onRunning()
509
	while attacking do wait() end
510
	mouse.Button1Down:connect(doAttacks)
511
	mouse.KeyDown:connect(function(key) key=key:lower()
512
		if key=="w" then w=true onRunning() end
513
		if key=="a" then a=true onRunning() end
514
		if key=="s" then s=true onRunning() end
515
		if key=="d" then d=true onRunning() end
516
		if key=="c" and keyDeb2==false then keyDeb2=true Abilities.Dash() wait() keyDeb2=false end
517
		if key==" " and keyDeb2==false then keyDeb2=true Abilities.DashJump() wait() keyDeb2=false end
518
		if key=="v" and keyDeb==false then keyDeb=true Abilities.Shield(mouse) keyDeb=false end
519
		if key=="x" and keyDeb==false and human.Health<100 then keyDeb=true Abilities.Regenerate(mouse) keyDeb=false end
520
		if key=="z" and keyDeb==false and human.Health>5 then
521
			keyDeb=true
522
			Abilities.Ultimate(mouse)
523
		elseif key=="z" and keyDeb==true then
524
			keyDeb=false looping2=false
525
		end
526
	end)
527
	mouse.KeyUp:connect(function(key) key=key:lower()
528
		if key=="v" then looping=false end
529
		if key=="x" then looping=false end
530
	end)
531
end)
532
bin.Deselected:connect(function() removeParts() end)--mediafire