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1 | --==Made by LuisPambid==-- | |
2 | --==Soul Solid==-- | |
3 | ||
4 | - | local player=game.Players.DevilLinux |
4 | + | local player=game.Players.pok61111 |
5 | local char=player.Character | |
6 | repeat wait() until player and char | |
7 | local torso=char.Torso | |
8 | local head=char.Head | |
9 | local human=char.Humanoid | |
10 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]} | |
11 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]} | |
12 | local c=function(f) coroutine.resume(coroutine.create(f)) end | |
13 | local p=function(f) pcall(f) end | |
14 | local add={ | |
15 | Part=function(par, a, c, col, t, s, cf, ms) | |
16 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
17 | local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) | |
18 | return p | |
19 | end, | |
20 | Wedge=function(par, a, c, col, t, s, cf, ms) | |
21 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
22 | local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) | |
23 | return p | |
24 | end, | |
25 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
26 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
27 | return g | |
28 | end, | |
29 | Weld=function(par, p1, cf) | |
30 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) | |
31 | return w | |
32 | end, | |
33 | Mesh=function(ins, par, s, of, t) | |
34 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) | |
35 | return m | |
36 | end, | |
37 | Sound=function(parent, id, volume, pitch) | |
38 | local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end) | |
39 | return s | |
40 | end, | |
41 | } | |
42 | local scriptname="Soul Solid" --Name here | |
43 | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) | |
44 | local model=Instance.new("Model", char) model.Name="Objects" | |
45 | local modelB=Instance.new("Model", char) modelB.Name=scriptname | |
46 | local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname | |
47 | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname | |
48 | local skincolor="New Yeller" | |
49 | local suitcolor="Really black" | |
50 | local body={} | |
51 | local animate={} | |
52 | local obj={} | |
53 | function createParts() | |
54 | --==PARTS==-- | |
55 | body.Head=head:clone() body.Head.Parent=model body.Head.BrickColor=BrickColor.new(skincolor) body.Head.Transparency=0 | |
56 | body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil) | |
57 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) | |
58 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) | |
59 | p(function() for i, v in pairs(char:children()) do v.Transparency=1 end end) | |
60 | p(function() for i, v in pairs(char:children()) do v["face"]:clone().Parent=body.Head v["face"]:remove() end end) | |
61 | p(function() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end end) | |
62 | --==WELDS==-- | |
63 | body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) | |
64 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
65 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
66 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
67 | --==MESHES==-- | |
68 | add.Mesh("BlockMesh", body.ArmLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) | |
69 | add.Mesh("BlockMesh", body.ArmRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) | |
70 | add.Mesh("BlockMesh", body.LegLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) | |
71 | add.Mesh("BlockMesh", body.LegRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) | |
72 | --------------------------------------------------------------------------------------- | |
73 | animate={ | |
74 | ["Head"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) | |
75 | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf | |
76 | end; | |
77 | ["Torso"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) | |
78 | body.TorsoW.C1=cf | |
79 | end; | |
80 | ["ArmLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) | |
81 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
82 | end; | |
83 | ["ArmRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) | |
84 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
85 | end; | |
86 | ["LegLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) | |
87 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
88 | end; | |
89 | ["LegRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) | |
90 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
91 | end; | |
92 | } | |
93 | --==Objects==-- | |
94 | --Suit-- | |
95 | obj.ArmLeft, obj.ArmRight=add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil) | |
96 | obj.ArmLeftW, obj.ArmRightW=add.Weld(obj.ArmLeft, body.ArmLeft, nil), add.Weld(obj.ArmRight, body.ArmRight, nil) | |
97 | obj.LegLeft, obj.LegRight=add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil) | |
98 | obj.LegLeftW, obj.LegRightW=add.Weld(obj.LegLeft, body.LegLeft, nil), add.Weld(obj.LegRight, body.LegRight, nil) | |
99 | obj.Torso=add.Part(model, false, false, suitcolor, 0, Vector3.new(2, 2, 1), nil) | |
100 | obj.TorsoW=add.Weld(obj.Torso, body.Torso, nil) | |
101 | add.Mesh("BlockMesh", obj.ArmLeft, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil) | |
102 | add.Mesh("BlockMesh", obj.ArmRight, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil) | |
103 | add.Mesh("BlockMesh", obj.LegLeft, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil) | |
104 | add.Mesh("BlockMesh", obj.LegRight, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil) | |
105 | add.Mesh("BlockMesh", obj.Torso, Vector3.new(1.05, 1.05, 1.05), nil, nil) | |
106 | --------------------------------------------------------------------------------------- | |
107 | obj.Handle=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil) | |
108 | obj.HandleW=add.Weld(obj.Handle, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0)) | |
109 | for i=1, 5 do | |
110 | obj.Design=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil) | |
111 | obj.DesignW=add.Weld(obj.Design, obj.Handle, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0)) | |
112 | end | |
113 | --SEALS-- | |
114 | obj.Seal=add.Part(modelB, false,false, "White", 0, Vector3.new(.2, .2, .2), nil) | |
115 | obj.SealM=add.Mesh("BlockMesh", obj.Seal, Vector3.new(.2, .5, 1), nil, nil) | |
116 | obj.SealW=add.Weld(obj.Seal, obj.Handle, CFrame.new(0, -1.15, .1)) | |
117 | obj.Seal2=add.Part(modelB, false,false, "White", 0, Vector3.new(.2, .2, .2), nil) | |
118 | obj.Seal2M=add.Mesh("BlockMesh", obj.Seal2, Vector3.new(.25, 1, .5), nil, nil) | |
119 | obj.Seal2W=add.Weld(obj.Seal2, obj.Handle, CFrame.new(0, -1.1, 0)) | |
120 | obj.Seal3=add.Part(modelB, false,false, "White", 0, Vector3.new(.3, 2, .2), nil) | |
121 | obj.Seal3M=add.Mesh("BlockMesh", obj.Seal3, Vector3.new(1, 1, .5), nil, nil) | |
122 | obj.Seal3W=add.Weld(obj.Seal3, obj.Handle, nil) | |
123 | --------------------------------------------------------------------------------------- | |
124 | obj.Guard=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil) | |
125 | obj.GuardW=add.Weld(obj.Guard, obj.Handle, CFrame.new(0, 1.1, 0)) | |
126 | obj.GuardB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil) | |
127 | obj.GuardBM=add.Mesh("BlockMesh", obj.GuardB, Vector3.new(.5, 1, 1), nil, nil) | |
128 | obj.GuardBW=add.Weld(obj.GuardB, obj.Handle, CFrame.new(0, 1.25, 0)) | |
129 | obj.Blade=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.Blade.Reflectance=.5 | |
130 | obj.BladeM=add.Mesh("BlockMesh", obj.Blade, Vector3.new(.5, 1, 1), nil, nil) | |
131 | obj.BladeW=add.Weld(obj.Blade, obj.Handle, CFrame.new(0, 3, 0)) | |
132 | obj.Point=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.Point.Reflectance=.5 | |
133 | obj.PointM=add.Mesh("SpecialMesh", obj.Point, Vector3.new(.5, 1, 1), nil, "Wedge") | |
134 | obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0)) | |
135 | --==Signature(L)==-- | |
136 | obj.LH=add.Part(model, false, false, "White", 0, Vector3.new(.5, 1, .2), nil) | |
137 | obj.LHW=add.Weld(obj.LH, obj.ArmLeft, CFrame.new(-.4, -.25, -.2)) | |
138 | obj.LH=add.Part(model, false, false, "White", 0, Vector3.new(.5, .2, .5), nil) | |
139 | obj.LHW=add.Weld(obj.LH, obj.ArmLeft, CFrame.new(-.4, -.65, 0)) | |
140 | end | |
141 | function removeParts() | |
142 | p(function() | |
143 | for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end | |
144 | end) | |
145 | end | |
146 | --Variables-- | |
147 | local trailDeb=false | |
148 | local running=false | |
149 | local hitDeb=false | |
150 | local attacking=false | |
151 | local hitting=false | |
152 | local shield=false | |
153 | local keyDeb=false | |
154 | local keyDeb2=false | |
155 | local looping=false | |
156 | local w, a, s, d=false, false, false, false | |
157 | local combo=0 | |
158 | local speed=32 | |
159 | local attackspeed=.25 | |
160 | local dmg=math.random(5, 10) | |
161 | local looping2=false | |
162 | local rage=1 | |
163 | local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1) | |
164 | local Dash=add.Sound(torso, "http://www.roblox.com/asset/?id=22968437", 1, 1) | |
165 | local Clang=add.Sound(torso, "http://www.roblox.com/asset/?id=11113679", 1, 1) | |
166 | local Heal=add.Sound(torso, "http://www.roblox.com/asset/?id=2101144", 1, 1) | |
167 | local Electricity=add.Sound(torso, "http://www.roblox.com/asset/?id=10756118", 1, 1) | |
168 | local attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Dash(C)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150)) | |
169 | local attackLabel2=add.Gui("TextLabel", attackLabel, "Really black", "Really black", "White", "Size18", "Block(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
170 | local attackLabel3=add.Gui("TextLabel", attackLabel2, "Really black", "Really black", "White", "Size18", "Jump(Space)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
171 | local attackLabel4=add.Gui("TextLabel", attackLabel3, "Really black", "Really black", "White", "Size18", "Regenerate(X)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
172 | local attackLabel5=add.Gui("TextLabel", attackLabel4, "Really black", "Really black", "White", "Size18", "Ultimate(Z)ON/OFF", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
173 | function lightningGen(startPos, endPos) | |
174 | local magnitude=(startPos-endPos).magnitude | |
175 | local distance=(startPos+endPos)/2 | |
176 | local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos)) pattern.Name="Effect" | |
177 | local startPosProx=startPos | |
178 | for i=1, 9 do | |
179 | local startPosProx2=startPosProx | |
180 | local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
181 | local findSize=pattern.Size.z/10 | |
182 | local findOffSet=pattern.CFrame.lookVector*-1 | |
183 | local compute=i*findSize*findOffSet | |
184 | local newStartPos=startPos | |
185 | local newEndPos=CFrame.new(random+compute+newStartPos).p | |
186 | local magnitude=(startPosProx2-newEndPos).magnitude | |
187 | local distance=(startPosProx2+newEndPos)/2 | |
188 | local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2)) lightning.Name="Effect" | |
189 | c(function() | |
190 | for i=0, 1, .1 do wait() | |
191 | lightning.Transparency=i | |
192 | end | |
193 | lightning:remove() | |
194 | end) | |
195 | startPosProx=newEndPos | |
196 | end | |
197 | pattern:remove() | |
198 | end | |
199 | function computePos(pos, pos2) | |
200 | local pos3=Vector3.new(pos2.x, pos.y, pos2.z) | |
201 | torso.CFrame=CFrame.new(pos, pos3) | |
202 | return pos3 | |
203 | end | |
204 | function nearTorso(pos, dis) | |
205 | local temp | |
206 | local distance=dis | |
207 | for i, v in pairs(workspace:children()) do | |
208 | if v:isA("Model") then | |
209 | temp=v:findFirstChild("Torso") | |
210 | local humanoid=v:findFirstChild("Humanoid") | |
211 | if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then | |
212 | distance=(temp.CFrame.p-pos).magnitude | |
213 | return temp | |
214 | end | |
215 | end | |
216 | end | |
217 | end | |
218 | ||
219 | function hit(h) | |
220 | if hitting==true and looping2==true and h.Parent:findFirstChild("Humanoid")==nil and h~=nil and h.Parent~=char and h.Parent~=model and h.Parent~=modelB and h.Name~="Effect" and h.Name~="Base" and hitDeb==false then hitDeb=true | |
221 | p(function() print("found") | |
222 | local pYPos=h.Position.y-(h.Size.y/2) | |
223 | local sYPos=obj.Blade.Position.y | |
224 | if sYPos<=pYPos or sYPos>=(pYPos+h.Size.y) then return end | |
225 | local p=h:clone() p.Parent=workspace p.Anchored=false p.CanCollide=true --p.Name="Effect" | |
226 | local p2=h:clone() p2.Parent=workspace p2.Anchored=false p2.CanCollide=true --p2.Name="Effect" | |
227 | h:remove() | |
228 | p.formFactor="Custom" | |
229 | p2.formFactor="Custom" | |
230 | p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z) | |
231 | p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z) | |
232 | p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0) | |
233 | p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0) | |
234 | c(function() wait(2) | |
235 | --[[p.Anchored=false p2.Anchored=false | |
236 | for i=0, 1, .05 do | |
237 | wait() | |
238 | p.Transparency=i p2.Transparency=i | |
239 | end]] | |
240 | p:remove() p2:remove() | |
241 | end) | |
242 | end) | |
243 | wait() | |
244 | hitDeb=false | |
245 | elseif hitting==true and game.Players[h.Parent.Name] and h.Parent~=char and hitDeb==false then hitDeb=true | |
246 | pcall(function() | |
247 | local hHuman=h.Parent:findFirstChild("Humanoid") | |
248 | hHuman.Health=hHuman.Health-dmg | |
249 | --[[for i=1, 5 do | |
250 | local spark=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), obj.Point.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45))) spark.Name="Effect" | |
251 | local sparkM=add.Mesh("BlockMesh", spark, Vector3.new(.5, 1, .5), nil, nil) | |
252 | c(function() | |
253 | for i=0, 1, .05 do wait() | |
254 | spark.Transparency=i | |
255 | end spark:remove() | |
256 | end) | |
257 | end]] | |
258 | local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg | |
259 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 | |
260 | local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" | |
261 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil) | |
262 | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0) | |
263 | game.Debris:addItem(fakeM, 2) | |
264 | end) | |
265 | wait(.2) | |
266 | hitDeb=false | |
267 | end | |
268 | end | |
269 | ||
270 | function trail(pos, cf) | |
271 | c(function() | |
272 | local old=(pos.CFrame*cf).p | |
273 | while trailDeb==true do | |
274 | wait() | |
275 | local new=(pos.CFrame*cf).p | |
276 | local mag=(old-new).magnitude | |
277 | local dis=(old+new)/2 | |
278 | local trail=add.Part(workspace, true, false, "Pastel light blue", 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Effect" | |
279 | trail.Touched:connect(hit) | |
280 | local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil) | |
281 | old=new | |
282 | c(function() | |
283 | for i=1, 0, -.1 do | |
284 | wait() | |
285 | tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i) | |
286 | end | |
287 | trail:remove() | |
288 | end) | |
289 | c(function() | |
290 | for i=0, 1, .1 do | |
291 | wait() | |
292 | trail.Transparency=i | |
293 | end | |
294 | end) | |
295 | end | |
296 | end) | |
297 | end | |
298 | ||
299 | function onRunning() while attacking or looping do wait() end | |
300 | if w or a or s or d then | |
301 | animate.ArmLeft(CFrame.Angles(0, 0, math.rad(-15))) | |
302 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(15))) | |
303 | animate.LegLeft(CFrame.Angles(0, 0, math.rad(-5))) | |
304 | animate.LegRight(CFrame.Angles(0, 0, math.rad(5))) | |
305 | end | |
306 | end | |
307 | ||
308 | function doAttacks() combo=combo+1 rage=rage+1 print("Combo: "..combo) | |
309 | if attacking==false and looping==false then attacking=true | |
310 | if combo==1 then hitting=true Slash:play() | |
311 | for i, v in pairs(modelB:children()) do v.Touched:connect(hit) end | |
312 | for i=0, 1, attackspeed do wait() | |
313 | animate.Torso(CFrame.Angles(0, -math.rad(45)*i, 0)) | |
314 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) | |
315 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)-(math.rad(135)*i), 0, 0) | |
316 | end | |
317 | trailDeb=true trail(obj.Point, CFrame.new(0, 1, 0)) | |
318 | for i=0, 1, attackspeed do wait() | |
319 | animate.Torso(CFrame.Angles(0, -math.rad(45)-(-math.rad(135)*i), 0)) | |
320 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(225)-(-math.rad(135)*i), 0, -math.rad(15)*i) | |
321 | end | |
322 | if combo>1 then combo=2 print("Combo: "..combo) Slash:play() | |
323 | for i=1, 0, -attackspeed do wait() | |
324 | animate.Torso(CFrame.Angles(0, -math.rad(90)+(math.rad(90)*i), 0)) | |
325 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(180)*i)) | |
326 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(15)*i) | |
327 | end | |
328 | trailDeb=false | |
329 | for i=1, 0, -attackspeed do wait() | |
330 | animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0)) | |
331 | end | |
332 | attacking=false | |
333 | hitting=false | |
334 | combo=0 | |
335 | onRunning() | |
336 | return | |
337 | end | |
338 | trailDeb=false | |
339 | for i=1, 0, -.2 do wait() | |
340 | animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) | |
341 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(180)*i)) | |
342 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(15)*i) | |
343 | end | |
344 | end | |
345 | attacking=false | |
346 | hitting=false | |
347 | combo=0 | |
348 | onRunning() | |
349 | end | |
350 | end | |
351 | ||
352 | local Abilities={ | |
353 | ["Dash"]=function() Dash:play() | |
354 | local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, 0, 1.5)*CFrame.Angles(math.rad(90), 0, 0)) aura.Name="Effect" | |
355 | local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" | |
356 | c(function() | |
357 | for i=0, 2, .1 do wait() | |
358 | auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) | |
359 | end | |
360 | end) | |
361 | c(function() | |
362 | for i=0, 1, .1 do | |
363 | wait() | |
364 | aura.Transparency=i | |
365 | end | |
366 | pcall(function() aura:remove() end) | |
367 | end) | |
368 | torso.CFrame=torso.CFrame+torso.CFrame.lookVector*10 | |
369 | end; | |
370 | ["DashJump"]=function() Dash:play() | |
371 | local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(math.rad(180), 0, 0)) aura.Name="Effect" | |
372 | local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" | |
373 | c(function() | |
374 | for i=0, 2, .1 do wait() | |
375 | auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) | |
376 | end | |
377 | end) | |
378 | c(function() | |
379 | for i=0, 1, .1 do | |
380 | wait() | |
381 | aura.Transparency=i | |
382 | end | |
383 | pcall(function() aura:remove() end) | |
384 | end) | |
385 | pcall(function() torso:findFirstChild("BodyPosition"):remove() end) | |
386 | c(function() | |
387 | local bp=Instance.new("BodyPosition", torso) bp.maxForce=Vector3.new(0, math.huge, 0) bp.position=torso.Position+Vector3.new(0, 10, 0) | |
388 | wait(3) | |
389 | bp:remove() | |
390 | end) | |
391 | end; | |
392 | ["Shield"]=function(mouse) human.WalkSpeed=0 | |
393 | local bp=Instance.new("BodyPosition", torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=torso.Position | |
394 | looping=true | |
395 | for i=0, 1, .2 do wait() | |
396 | animate.ArmRight(CFrame.Angles(math.rad(45)*i, 0, 0)) | |
397 | animate.ArmLeft(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i)) | |
398 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(45)*i), math.rad(35)*i, math.rad(90)*i) | |
399 | end | |
400 | Clang:play() | |
401 | local shieldPart=add.Part(model, true, false, "White", 1, Vector3.new(15, 15, 4), torso.CFrame+torso.CFrame.lookVector*1.5) | |
402 | while looping do wait() computePos(torso.CFrame.p, mouse.Hit.p) shieldPart.CFrame=torso.CFrame+torso.CFrame.lookVector*1.5 | |
403 | shieldPart.Touched:connect(function(h) | |
404 | if h.Parent~=char and h.Parent~=modelB and h.Parent~=model and h.Name~="Trail" and h.Name~="Base" and hitDeb==false then hitDeb=true print(h.Name) | |
405 | Clang:play() | |
406 | c(function() | |
407 | --[[local effect=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) effect.Name="Trail" | |
408 | local mesh=add.Mesh("SpecialMesh", effect, Vector3.new(1.5, 1.5, 1.5), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017" | |
409 | c(function() | |
410 | for i=0, 1, .1 do | |
411 | wait() | |
412 | effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i) | |
413 | end | |
414 | effect:remove() | |
415 | end) | |
416 | c(function() | |
417 | for i=0, 1, .1 do | |
418 | wait() | |
419 | effect.Transparency=i | |
420 | end | |
421 | end)]] | |
422 | h.Anchored=false | |
423 | local bp=Instance.new("BodyPosition", h) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=(CFrame.new(torso.CFrame.p, h.CFrame.p)*CFrame.new(0, 0, -h.Velocity.z*1.5)).p | |
424 | local bg=Instance.new("BodyGyro", h) bg.maxTorque=Vector3.new(0, math.huge, 0) bg.cframe=CFrame.new(h.CFrame.p, torso.CFrame.p) | |
425 | h.Velocity=Vector3.new(0, 0, 0) h.RotVelocity=Vector3.new(0, 0, 0) | |
426 | game.Debris:addItem(bp, .2) game.Debris:addItem(bg, .2) | |
427 | end) | |
428 | wait() | |
429 | hitDeb=false | |
430 | end | |
431 | end) | |
432 | end | |
433 | bp:remove() | |
434 | shieldPart:remove() | |
435 | for i=1, 0, -.2 do wait() | |
436 | animate.ArmRight(CFrame.Angles(math.rad(45)*i, 0, 0)) | |
437 | animate.ArmLeft(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i)) | |
438 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(45)*i), math.rad(35)*i, math.rad(90)*i) | |
439 | end | |
440 | human.WalkSpeed=speed | |
441 | end; | |
442 | ["Regenerate"]=function(mouse) human.WalkSpeed=0 | |
443 | looping=true | |
444 | for i=0, 1, .1 do wait() | |
445 | animate.Torso(CFrame.new(0, -1*i, 0)) | |
446 | animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) | |
447 | animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i)) | |
448 | animate.LegLeft(CFrame.new(0, 1*i, -1*i)) | |
449 | animate.LegRight(CFrame.Angles(-math.rad(90)*i, 0, 0)) | |
450 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(180)*i), -math.rad(45)*i, 0) | |
451 | end | |
452 | while looping and human.Health<100 do wait() human.Health=human.Health+1 Heal:play() | |
453 | local aura=add.Part(workspace, true, false, "Pastel light blue", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect" | |
454 | local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" | |
455 | local aura2=add.Part(workspace, true, false, "Pastel light blue", .5, Vector3.new(5, 5, 5), body.Torso.CFrame*CFrame.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))) | |
456 | aura2.Name="Effect" | |
457 | c(function() | |
458 | for i=0, 3, .2 do wait() | |
459 | auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) | |
460 | end | |
461 | c(function() | |
462 | for i=.5, 1, .1 do | |
463 | wait() | |
464 | aura.Transparency=i aura2.Transparency=i | |
465 | end | |
466 | end) | |
467 | aura:remove() aura2:remove() | |
468 | end) | |
469 | end | |
470 | for i=1, 0, -.1 do wait() | |
471 | animate.Torso(CFrame.new(0, -1*i, 0)) | |
472 | animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) | |
473 | animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i)) | |
474 | animate.LegLeft(CFrame.new(0, 1*i, -1*i)) | |
475 | animate.LegRight(CFrame.Angles(-math.rad(90)*i, 0, 0)) | |
476 | obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(180)*i), -math.rad(45)*i, 0) | |
477 | end | |
478 | human.WalkSpeed=speed | |
479 | end; | |
480 | ["Ultimate"]=function() | |
481 | c(function() | |
482 | looping2=true | |
483 | speed=40 attackspeed=.25 dmg=dmg*2.5 | |
484 | while looping2 and human.Health>2 do wait(.2) human.Health=human.Health-2 Electricity:play() | |
485 | lightningGen(body.Torso.CFrame.p, body.Torso.Position+Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))) | |
486 | local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect" | |
487 | local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" | |
488 | c(function() | |
489 | for i=0, 1, .1 do wait() | |
490 | auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) | |
491 | end | |
492 | end) | |
493 | c(function() | |
494 | for i=0, 1, .1 do | |
495 | wait() | |
496 | aura.Transparency=i | |
497 | end | |
498 | aura:remove() | |
499 | end) | |
500 | end | |
501 | speed=32 attackspeed=.2 dmg=math.random(5, 10) | |
502 | keyDeb=false looping2=false | |
503 | end) | |
504 | end; | |
505 | } | |
506 | ||
507 | bin.Selected:connect(function(mouse) createParts() human.WalkSpeed=speed | |
508 | onRunning() | |
509 | while attacking do wait() end | |
510 | mouse.Button1Down:connect(doAttacks) | |
511 | mouse.KeyDown:connect(function(key) key=key:lower() | |
512 | if key=="w" then w=true onRunning() end | |
513 | if key=="a" then a=true onRunning() end | |
514 | if key=="s" then s=true onRunning() end | |
515 | if key=="d" then d=true onRunning() end | |
516 | if key=="c" and keyDeb2==false then keyDeb2=true Abilities.Dash() wait() keyDeb2=false end | |
517 | if key==" " and keyDeb2==false then keyDeb2=true Abilities.DashJump() wait() keyDeb2=false end | |
518 | if key=="v" and keyDeb==false then keyDeb=true Abilities.Shield(mouse) keyDeb=false end | |
519 | if key=="x" and keyDeb==false and human.Health<100 then keyDeb=true Abilities.Regenerate(mouse) keyDeb=false end | |
520 | if key=="z" and keyDeb==false and human.Health>5 then | |
521 | keyDeb=true | |
522 | Abilities.Ultimate(mouse) | |
523 | elseif key=="z" and keyDeb==true then | |
524 | keyDeb=false looping2=false | |
525 | end | |
526 | end) | |
527 | mouse.KeyUp:connect(function(key) key=key:lower() | |
528 | if key=="v" then looping=false end | |
529 | if key=="x" then looping=false end | |
530 | end) | |
531 | end) | |
532 | bin.Deselected:connect(function() removeParts() end)--mediafire |