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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros, Edited by StarzoZero") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
51 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then | |
95 | return typeof(s[k])=="function" | |
96 | and function(_,...)return s[k](s,...)end or s[k] | |
97 | end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return rawget(self,s) or _rg:GetService(s) | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | RunService = FakeService({ | |
120 | _btrs = {}, | |
121 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
122 | BindToRenderStep = function(self,name,_,fun) | |
123 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
124 | end, | |
125 | UnbindFromRenderStep = function(self,name) | |
126 | self._btrs[name]:Disconnect() | |
127 | end, | |
128 | },"RunService") | |
129 | } | |
130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
131 | g.service = g.GetService | |
132 | FakeService(g,game) | |
133 | --Changing owner to fake player object to support owner:GetMouse() | |
134 | game,owner = g,g.Players.LocalPlayer | |
135 | end | |
136 | --//====================================================\\-- | |
137 | --|| CREATED BY SHACKLUSTER | |
138 | --\\====================================================//-- | |
139 | ||
140 | wait(0.2) | |
141 | ||
142 | Player = game:GetService("Players").LocalPlayer | |
143 | PlayerGui = Player.PlayerGui | |
144 | Cam = workspace.CurrentCamera | |
145 | Backpack = Player.Backpack | |
146 | Character = Player.Character | |
147 | Humanoid = Character.Humanoid | |
148 | Mouse = Player:GetMouse() | |
149 | RootPart = Character["HumanoidRootPart"] | |
150 | Torso = Character["Torso"] | |
151 | Head = Character["Head"] | |
152 | RightArm = Character["Right Arm"] | |
153 | LeftArm = Character["Left Arm"] | |
154 | RightLeg = Character["Right Leg"] | |
155 | LeftLeg = Character["Left Leg"] | |
156 | RootJoint = RootPart["RootJoint"] | |
157 | Neck = Torso["Neck"] | |
158 | RightShoulder = Torso["Right Shoulder"] | |
159 | LeftShoulder = Torso["Left Shoulder"] | |
160 | RightHip = Torso["Right Hip"] | |
161 | LeftHip = Torso["Left Hip"] | |
162 | ||
163 | IT = Instance.new | |
164 | CF = CFrame.new | |
165 | VT = Vector3.new | |
166 | RAD = math.rad | |
167 | C3 = Color3.new | |
168 | UD2 = UDim2.new | |
169 | BRICKC = BrickColor.new | |
170 | ANGLES = CFrame.Angles | |
171 | EULER = CFrame.fromEulerAnglesXYZ | |
172 | COS = math.cos | |
173 | ACOS = math.acos | |
174 | SIN = math.sin | |
175 | ASIN = math.asin | |
176 | ABS = math.abs | |
177 | MRANDOM = math.random | |
178 | FLOOR = math.floor | |
179 | ||
180 | --//=================================\\ | |
181 | --|| USEFUL VALUES | |
182 | --\\=================================// | |
183 | ||
184 | Animation_Speed = 3 | |
185 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
186 | local Speed = 12 | |
187 | local SIZE = 1 | |
188 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
189 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
190 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
191 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
192 | local DAMAGEMULTIPLIER = 1 | |
193 | local ANIM = "Idle" | |
194 | local ATTACK = false | |
195 | local EQUIPPED = false | |
196 | local HOLD = false | |
197 | local COMBO = 1 | |
198 | local Rooted = false | |
199 | local SINE = 0 | |
200 | local KEYHOLD = false | |
201 | local CHANGE = 2 / Animation_Speed | |
202 | local WALKINGANIM = false | |
203 | local VALUE1 = false | |
204 | local VALUE2 = false | |
205 | local ROBLOXIDLEANIMATION = IT("Animation") | |
206 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
207 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
208 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
209 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
210 | WEAPONGUI.Name = "Weapon GUI" | |
211 | local Weapon = IT("Model") | |
212 | Weapon.Name = "Adds" | |
213 | local Effects = IT("Folder", Weapon) | |
214 | Effects.Name = "Effects" | |
215 | local ANIMATOR = Humanoid.Animator | |
216 | local ANIMATE = Character.Animate | |
217 | local UNANCHOR = true | |
218 | local PLAYANIMS = true | |
219 | local CLOAKED = false | |
220 | ||
221 | --//=================================\\ | |
222 | --\\=================================// | |
223 | ||
224 | ||
225 | --//=================================\\ | |
226 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
227 | --\\=================================// | |
228 | ||
229 | ArtificialHB = Instance.new("BindableEvent", script) | |
230 | ArtificialHB.Name = "ArtificialHB" | |
231 | ||
232 | script:WaitForChild("ArtificialHB") | |
233 | ||
234 | frame = Frame_Speed | |
235 | tf = 0 | |
236 | allowframeloss = false | |
237 | tossremainder = false | |
238 | lastframe = tick() | |
239 | script.ArtificialHB:Fire() | |
240 | ||
241 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
242 | tf = tf + s | |
243 | if tf >= frame then | |
244 | if allowframeloss then | |
245 | script.ArtificialHB:Fire() | |
246 | lastframe = tick() | |
247 | else | |
248 | for i = 1, math.floor(tf / frame) do | |
249 | script.ArtificialHB:Fire() | |
250 | end | |
251 | lastframe = tick() | |
252 | end | |
253 | if tossremainder then | |
254 | tf = 0 | |
255 | else | |
256 | tf = tf - frame * math.floor(tf / frame) | |
257 | end | |
258 | end | |
259 | end) | |
260 | ||
261 | --//=================================\\ | |
262 | --\\=================================// | |
263 | ||
264 | --//=================================\\ | |
265 | --|| SOME FUNCTIONS | |
266 | --\\=================================// | |
267 | ||
268 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
269 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
270 | end | |
271 | ||
272 | function PositiveAngle(NUMBER) | |
273 | if NUMBER >= 0 then | |
274 | NUMBER = 0 | |
275 | end | |
276 | return NUMBER | |
277 | end | |
278 | ||
279 | function NegativeAngle(NUMBER) | |
280 | if NUMBER <= 0 then | |
281 | NUMBER = 0 | |
282 | end | |
283 | return NUMBER | |
284 | end | |
285 | ||
286 | function Swait(NUMBER) | |
287 | if NUMBER == 0 or NUMBER == nil then | |
288 | ArtificialHB.Event:wait() | |
289 | else | |
290 | for i = 1, NUMBER do | |
291 | ArtificialHB.Event:wait() | |
292 | end | |
293 | end | |
294 | end | |
295 | ||
296 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
297 | local NEWMESH = IT(MESH) | |
298 | if MESH == "SpecialMesh" then | |
299 | NEWMESH.MeshType = MESHTYPE | |
300 | if MESHID ~= "nil" and MESHID ~= "" then | |
301 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
302 | end | |
303 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
304 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
305 | end | |
306 | end | |
307 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
308 | NEWMESH.Scale = SCALE | |
309 | NEWMESH.Parent = PARENT | |
310 | return NEWMESH | |
311 | end | |
312 | ||
313 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
314 | local NEWPART = IT("Part") | |
315 | NEWPART.formFactor = FORMFACTOR | |
316 | NEWPART.Reflectance = REFLECTANCE | |
317 | NEWPART.Transparency = TRANSPARENCY | |
318 | NEWPART.CanCollide = false | |
319 | NEWPART.Locked = true | |
320 | NEWPART.Anchored = true | |
321 | if ANCHOR == false then | |
322 | NEWPART.Anchored = false | |
323 | end | |
324 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
325 | NEWPART.Name = NAME | |
326 | NEWPART.Size = SIZE | |
327 | NEWPART.Position = Torso.Position | |
328 | NEWPART.Material = MATERIAL | |
329 | NEWPART:BreakJoints() | |
330 | NEWPART.Parent = PARENT | |
331 | return NEWPART | |
332 | end | |
333 | ||
334 | local function weldBetween(a, b) | |
335 | local weldd = Instance.new("ManualWeld") | |
336 | weldd.Part0 = a | |
337 | weldd.Part1 = b | |
338 | weldd.C0 = CFrame.new() | |
339 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
340 | weldd.Parent = a | |
341 | return weldd | |
342 | end | |
343 | ||
344 | ||
345 | function QuaternionFromCFrame(cf) | |
346 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
347 | local trace = m00 + m11 + m22 | |
348 | if trace > 0 then | |
349 | local s = math.sqrt(1 + trace) | |
350 | local recip = 0.5 / s | |
351 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
352 | else | |
353 | local i = 0 | |
354 | if m11 > m00 then | |
355 | i = 1 | |
356 | end | |
357 | if m22 > (i == 0 and m00 or m11) then | |
358 | i = 2 | |
359 | end | |
360 | if i == 0 then | |
361 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
362 | local recip = 0.5 / s | |
363 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
364 | elseif i == 1 then | |
365 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
366 | local recip = 0.5 / s | |
367 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
368 | elseif i == 2 then | |
369 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
370 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
371 | end | |
372 | end | |
373 | end | |
374 | ||
375 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
376 | local xs, ys, zs = x + x, y + y, z + z | |
377 | local wx, wy, wz = w * xs, w * ys, w * zs | |
378 | local xx = x * xs | |
379 | local xy = x * ys | |
380 | local xz = x * zs | |
381 | local yy = y * ys | |
382 | local yz = y * zs | |
383 | local zz = z * zs | |
384 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
385 | end | |
386 | ||
387 | function QuaternionSlerp(a, b, t) | |
388 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
389 | local startInterp, finishInterp; | |
390 | if cosTheta >= 0.0001 then | |
391 | if (1 - cosTheta) > 0.0001 then | |
392 | local theta = ACOS(cosTheta) | |
393 | local invSinTheta = 1 / SIN(theta) | |
394 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
395 | finishInterp = SIN(t * theta) * invSinTheta | |
396 | else | |
397 | startInterp = 1 - t | |
398 | finishInterp = t | |
399 | end | |
400 | else | |
401 | if (1 + cosTheta) > 0.0001 then | |
402 | local theta = ACOS(-cosTheta) | |
403 | local invSinTheta = 1 / SIN(theta) | |
404 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
405 | finishInterp = SIN(t * theta) * invSinTheta | |
406 | else | |
407 | startInterp = t - 1 | |
408 | finishInterp = t | |
409 | end | |
410 | end | |
411 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
412 | end | |
413 | ||
414 | function Clerp(a, b, t) | |
415 | local qa = {QuaternionFromCFrame(a)} | |
416 | local qb = {QuaternionFromCFrame(b)} | |
417 | local ax, ay, az = a.x, a.y, a.z | |
418 | local bx, by, bz = b.x, b.y, b.z | |
419 | local _t = 1 - t | |
420 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
421 | end | |
422 | ||
423 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
424 | local frame = IT("Frame") | |
425 | frame.BackgroundTransparency = TRANSPARENCY | |
426 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
427 | frame.Position = POSITION | |
428 | frame.Size = SIZE | |
429 | frame.BackgroundColor3 = COLOR | |
430 | frame.BorderColor3 = BORDERCOLOR | |
431 | frame.Name = NAME | |
432 | frame.Parent = PARENT | |
433 | return frame | |
434 | end | |
435 | ||
436 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
437 | local label = IT("TextLabel") | |
438 | label.BackgroundTransparency = 1 | |
439 | label.Size = UD2(1, 0, 1, 0) | |
440 | label.Position = UD2(0, 0, 0, 0) | |
441 | label.TextColor3 = TEXTCOLOR | |
442 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
443 | label.TextTransparency = TRANSPARENCY | |
444 | label.FontSize = TEXTFONTSIZE | |
445 | label.Font = TEXTFONT | |
446 | label.BorderSizePixel = BORDERSIZEPIXEL | |
447 | label.TextScaled = false | |
448 | label.Text = TEXT | |
449 | label.Name = NAME | |
450 | label.Parent = PARENT | |
451 | return label | |
452 | end | |
453 | ||
454 | function NoOutlines(PART) | |
455 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
456 | end | |
457 | ||
458 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
459 | local NEWWELD = IT(TYPE) | |
460 | NEWWELD.Part0 = PART0 | |
461 | NEWWELD.Part1 = PART1 | |
462 | NEWWELD.C0 = C0 | |
463 | NEWWELD.C1 = C1 | |
464 | NEWWELD.Parent = PARENT | |
465 | return NEWWELD | |
466 | end | |
467 | ||
468 | local S = IT("Sound") | |
469 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
470 | local NEWSOUND = nil | |
471 | coroutine.resume(coroutine.create(function() | |
472 | NEWSOUND = S:Clone() | |
473 | NEWSOUND.Parent = PARENT | |
474 | NEWSOUND.Volume = VOLUME | |
475 | NEWSOUND.Pitch = PITCH | |
476 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
477 | NEWSOUND:play() | |
478 | if DOESLOOP == true then | |
479 | NEWSOUND.Looped = true | |
480 | else | |
481 | repeat wait(1) until NEWSOUND.Playing == false | |
482 | NEWSOUND:remove() | |
483 | end | |
484 | end)) | |
485 | return NEWSOUND | |
486 | end | |
487 | ||
488 | function MakeForm(PART,TYPE) | |
489 | if TYPE == "Cyl" then | |
490 | local MSH = IT("CylinderMesh",PART) | |
491 | elseif TYPE == "Ball" then | |
492 | local MSH = IT("SpecialMesh",PART) | |
493 | MSH.MeshType = "Sphere" | |
494 | elseif TYPE == "Wedge" then | |
495 | local MSH = IT("SpecialMesh",PART) | |
496 | MSH.MeshType = "Wedge" | |
497 | end | |
498 | end | |
499 | ||
500 | function CFrameFromTopBack(at, top, back) | |
501 | local right = top:Cross(back) | |
502 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
503 | end | |
504 | ||
505 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
506 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
507 | if HITFLOOR ~= nil then | |
508 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
509 | if HITFLOOR.Name == "BloodPuddle" then | |
510 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
511 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
512 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
513 | end | |
514 | else | |
515 | if HITFLOOR.Anchored == true then | |
516 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
517 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
518 | MakeForm(BLOOD,"Cyl") | |
519 | coroutine.resume(coroutine.create(function() | |
520 | Swait(75) | |
521 | while true do | |
522 | Swait() | |
523 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
524 | if BLOOD.Size.Z < 0.051 then | |
525 | BLOOD:remove() | |
526 | break | |
527 | end | |
528 | end | |
529 | end)) | |
530 | end | |
531 | end | |
532 | end | |
533 | end | |
534 | end | |
535 | ||
536 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
537 | function WACKYEFFECT(Table) | |
538 | local TYPE = (Table.EffectType or "Sphere") | |
539 | local SIZE = (Table.Size or VT(1,1,1)) | |
540 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
541 | local TRANSPARENCY = (Table.Transparency or 0) | |
542 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
543 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
544 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
545 | local ROTATION1 = (Table.RotationX or 0) | |
546 | local ROTATION2 = (Table.RotationY or 0) | |
547 | local ROTATION3 = (Table.RotationZ or 0) | |
548 | local MATERIAL = (Table.Material or "Neon") | |
549 | local COLOR = (Table.Color or C3(1,1,1)) | |
550 | local TIME = (Table.Time or 45) | |
551 | local SOUNDID = (Table.SoundID or nil) | |
552 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
553 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
554 | coroutine.resume(coroutine.create(function() | |
555 | local PLAYSSOUND = false | |
556 | local SOUND = nil | |
557 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
558 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
559 | PLAYSSOUND = true | |
560 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
561 | end | |
562 | EFFECT.Color = COLOR | |
563 | local MSH = nil | |
564 | if TYPE == "Sphere" then | |
565 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
566 | elseif TYPE == "Block" or TYPE == "Box" then | |
567 | MSH = IT("BlockMesh",EFFECT) | |
568 | MSH.Scale = SIZE | |
569 | elseif TYPE == "Wave" then | |
570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
571 | elseif TYPE == "Ring" then | |
572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
573 | elseif TYPE == "Slash" then | |
574 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
575 | elseif TYPE == "Round Slash" then | |
576 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
577 | elseif TYPE == "Swirl" then | |
578 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
579 | elseif TYPE == "Skull" then | |
580 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
581 | elseif TYPE == "Crystal" then | |
582 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
583 | end | |
584 | if MSH ~= nil then | |
585 | local MOVESPEED = nil | |
586 | if MOVEDIRECTION ~= nil then | |
587 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
588 | end | |
589 | local GROWTH = SIZE - ENDSIZE | |
590 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
591 | if TYPE == "Block" then | |
592 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
593 | else | |
594 | EFFECT.CFrame = CFRAME | |
595 | end | |
596 | for LOOP = 1, TIME+1 do | |
597 | Swait() | |
598 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
599 | if TYPE == "Wave" then | |
600 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
601 | end | |
602 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
603 | if TYPE == "Block" then | |
604 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
605 | else | |
606 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
607 | end | |
608 | if MOVEDIRECTION ~= nil then | |
609 | local ORI = EFFECT.Orientation | |
610 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
611 | EFFECT.Orientation = ORI | |
612 | end | |
613 | end | |
614 | if PLAYSSOUND == false then | |
615 | EFFECT:remove() | |
616 | else | |
617 | repeat wait(1) until SOUND.Playing == false | |
618 | EFFECT:remove() | |
619 | end | |
620 | else | |
621 | if PLAYSSOUND == false then | |
622 | EFFECT:remove() | |
623 | else | |
624 | repeat Swait() until SOUND.Playing == false | |
625 | EFFECT:remove() | |
626 | end | |
627 | end | |
628 | end)) | |
629 | end | |
630 | ||
631 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
632 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
633 | BLOOD.CFrame = CF(POSITION) | |
634 | MakeForm(BLOOD,"Ball") | |
635 | local bv = Instance.new("BodyVelocity",BLOOD) | |
636 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
637 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
638 | bv.Name = "MOVE" | |
639 | Debris:AddItem(bv,0.05) | |
640 | coroutine.resume(coroutine.create(function() | |
641 | local HASTOUCHEDGROUND = false | |
642 | local HIT = BLOOD.Touched:Connect(function(hit) | |
643 | if hit.Anchored == true then | |
644 | HASTOUCHEDGROUND = true | |
645 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
646 | end | |
647 | end) | |
648 | wait(5) | |
649 | if HASTOUCHEDGROUND == false then | |
650 | BLOOD:remove() | |
651 | end | |
652 | end)) | |
653 | end | |
654 | ||
655 | Debris = game:GetService("Debris") | |
656 | ||
657 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
658 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
659 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
660 | end | |
661 | ||
662 | function turnto(position) | |
663 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
664 | end | |
665 | ||
666 | function recurse(root,callback,i) | |
667 | i= i or 0 | |
668 | for _,v in pairs(root:GetChildren()) do | |
669 | i = i + 1 | |
670 | callback(i,v) | |
671 | ||
672 | if #v:GetChildren() > 0 then | |
673 | i = recurse(v,callback,i) | |
674 | end | |
675 | end | |
676 | ||
677 | return i | |
678 | end | |
679 | ||
680 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
681 | attachmentName = attachmentName.."RigAttachment" | |
682 | local constraint = Instance.new(className.."Constraint") | |
683 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
684 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
685 | constraint.Name = "RagdollConstraint"..part1.Name | |
686 | ||
687 | for _,propertyData in next,properties or {} do | |
688 | constraint[propertyData[1]] = propertyData[2] | |
689 | end | |
690 | ||
691 | constraint.Parent = character | |
692 | end | |
693 | ||
694 | function getAttachment0(character, attachmentName) | |
695 | for _,child in next,character:GetChildren() do | |
696 | local attachment = child:FindFirstChild(attachmentName) | |
697 | if attachment then | |
698 | return attachment | |
699 | end | |
700 | end | |
701 | end | |
702 | ||
703 | function R15Ragdoll(character) | |
704 | recurse(character, function(_,v) | |
705 | if v:IsA("Attachment") then | |
706 | v.Axis = Vector3.new(0, 1, 0) | |
707 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
708 | v.Rotation = Vector3.new(0, 0, 0) | |
709 | end | |
710 | end) | |
711 | for _,child in next,character:GetChildren() do | |
712 | if child:IsA("Accoutrement") then | |
713 | for _,part in next,child:GetChildren() do | |
714 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
715 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
716 | local attachment0 = getAttachment0(character,attachment1.Name) | |
717 | if attachment0 and attachment1 then | |
718 | local constraint = Instance.new("HingeConstraint") | |
719 | constraint.Attachment0 = attachment0 | |
720 | constraint.Attachment1 = attachment1 | |
721 | constraint.LimitsEnabled = true | |
722 | constraint.UpperAngle = 0 | |
723 | constraint.LowerAngle = 0 | |
724 | constraint.Parent = character | |
725 | end | |
726 | elseif part.Name == "HumanoidRootPart" then | |
727 | part:remove() | |
728 | end | |
729 | end | |
730 | end | |
731 | end | |
732 | ||
733 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
734 | {"LimitsEnabled",true}; | |
735 | {"UpperAngle",5}; | |
736 | }) | |
737 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
738 | {"LimitsEnabled",true}; | |
739 | {"UpperAngle",15}; | |
740 | }) | |
741 | ||
742 | local handProperties = { | |
743 | {"LimitsEnabled", true}; | |
744 | {"UpperAngle",0}; | |
745 | {"LowerAngle",0}; | |
746 | } | |
747 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
748 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
749 | ||
750 | local shinProperties = { | |
751 | {"LimitsEnabled", true}; | |
752 | {"UpperAngle", 0}; | |
753 | {"LowerAngle", -75}; | |
754 | } | |
755 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
756 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
757 | ||
758 | local footProperties = { | |
759 | {"LimitsEnabled", true}; | |
760 | {"UpperAngle", 15}; | |
761 | {"LowerAngle", -45}; | |
762 | } | |
763 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
764 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
765 | ||
766 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
767 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
768 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
769 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
770 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
771 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
772 | end | |
773 | ||
774 | function Ragdoll(Character2,CharTorso) | |
775 | Character2:BreakJoints() | |
776 | local hum = Character2:findFirstChild("Humanoid") | |
777 | hum:remove() | |
778 | local function Scan(ch) | |
779 | local e | |
780 | for e = 1,#ch do | |
781 | Scan(ch[e]:GetChildren()) | |
782 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
783 | ch[e]:remove() | |
784 | end | |
785 | end | |
786 | end | |
787 | local NEWHUM = IT("Humanoid") | |
788 | NEWHUM.Name = "Corpse" | |
789 | NEWHUM.Health = 0 | |
790 | NEWHUM.MaxHealth = 0 | |
791 | NEWHUM.PlatformStand = true | |
792 | NEWHUM.Parent = Character2 | |
793 | NEWHUM.DisplayDistanceType = "None" | |
794 | ||
795 | local ch = Character2:GetChildren() | |
796 | local i | |
797 | for i = 1,#ch do | |
798 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
799 | ch[i]:remove() | |
800 | end | |
801 | end | |
802 | ||
803 | local Torso2 = Character2.Torso | |
804 | local movevector = Vector3.new() | |
805 | ||
806 | if Torso2 then | |
807 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
808 | local Head = Character2:FindFirstChild("Head") | |
809 | if Head then | |
810 | local Neck = Instance.new("Weld") | |
811 | Neck.Name = "Neck" | |
812 | Neck.Part0 = Torso2 | |
813 | Neck.Part1 = Head | |
814 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
815 | Neck.C1 = CFrame.new() | |
816 | Neck.Parent = Torso2 | |
817 | ||
818 | end | |
819 | local Limb = Character2:FindFirstChild("Right Arm") | |
820 | if Limb then | |
821 | ||
822 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
823 | local Joint = Instance.new("Glue") | |
824 | Joint.Name = "RightShoulder" | |
825 | Joint.Part0 = Torso2 | |
826 | Joint.Part1 = Limb | |
827 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
828 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
829 | Joint.Parent = Torso2 | |
830 | ||
831 | local B = Instance.new("Part") | |
832 | B.TopSurface = 0 | |
833 | B.BottomSurface = 0 | |
834 | B.formFactor = "Symmetric" | |
835 | B.Size = Vector3.new(1, 1, 1) | |
836 | B.Transparency = 1 | |
837 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
838 | B.Parent = Character2 | |
839 | local W = Instance.new("Weld") | |
840 | W.Part0 = Limb | |
841 | W.Part1 = B | |
842 | W.C0 = CFrame.new(0, -0.5, 0) | |
843 | W.Parent = Limb | |
844 | ||
845 | end | |
846 | local Limb = Character2:FindFirstChild("Left Arm") | |
847 | if Limb then | |
848 | ||
849 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
850 | local Joint = Instance.new("Glue") | |
851 | Joint.Name = "LeftShoulder" | |
852 | Joint.Part0 = Torso2 | |
853 | Joint.Part1 = Limb | |
854 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
855 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
856 | Joint.Parent = Torso2 | |
857 | ||
858 | local B = Instance.new("Part") | |
859 | B.TopSurface = 0 | |
860 | B.BottomSurface = 0 | |
861 | B.formFactor = "Symmetric" | |
862 | B.Size = Vector3.new(1, 1, 1) | |
863 | B.Transparency = 1 | |
864 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
865 | B.Parent = Character2 | |
866 | local W = Instance.new("Weld") | |
867 | W.Part0 = Limb | |
868 | W.Part1 = B | |
869 | W.C0 = CFrame.new(0, -0.5, 0) | |
870 | W.Parent = Limb | |
871 | ||
872 | end | |
873 | local Limb = Character2:FindFirstChild("Right Leg") | |
874 | if Limb then | |
875 | ||
876 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
877 | local Joint = Instance.new("Glue") | |
878 | Joint.Name = "RightHip" | |
879 | Joint.Part0 = Torso2 | |
880 | Joint.Part1 = Limb | |
881 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
882 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
883 | Joint.Parent = Torso2 | |
884 | ||
885 | local B = Instance.new("Part") | |
886 | B.TopSurface = 0 | |
887 | B.BottomSurface = 0 | |
888 | B.formFactor = "Symmetric" | |
889 | B.Size = Vector3.new(1, 1, 1) | |
890 | B.Transparency = 1 | |
891 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
892 | B.Parent = Character2 | |
893 | local W = Instance.new("Weld") | |
894 | W.Part0 = Limb | |
895 | W.Part1 = B | |
896 | W.C0 = CFrame.new(0, -0.5, 0) | |
897 | W.Parent = Limb | |
898 | ||
899 | end | |
900 | local Limb = Character2:FindFirstChild("Left Leg") | |
901 | if Limb then | |
902 | ||
903 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
904 | local Joint = Instance.new("Glue") | |
905 | Joint.Name = "LeftHip" | |
906 | Joint.Part0 = Torso2 | |
907 | Joint.Part1 = Limb | |
908 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
909 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
910 | Joint.Parent = Torso2 | |
911 | ||
912 | local B = Instance.new("Part") | |
913 | B.TopSurface = 0 | |
914 | B.BottomSurface = 0 | |
915 | B.formFactor = "Symmetric" | |
916 | B.Size = Vector3.new(1, 1, 1) | |
917 | B.Transparency = 1 | |
918 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
919 | B.Parent = Character2 | |
920 | local W = Instance.new("Weld") | |
921 | W.Part0 = Limb | |
922 | W.Part1 = B | |
923 | W.C0 = CFrame.new(0, -0.5, 0) | |
924 | W.Parent = Limb | |
925 | ||
926 | end | |
927 | --[ | |
928 | local Bar = Instance.new("Part") | |
929 | Bar.TopSurface = 0 | |
930 | Bar.BottomSurface = 0 | |
931 | Bar.formFactor = "Symmetric" | |
932 | Bar.Size = Vector3.new(1, 1, 1) | |
933 | Bar.Transparency = 1 | |
934 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
935 | Bar.Parent = Character2 | |
936 | local Weld = Instance.new("Weld") | |
937 | Weld.Part0 = Torso2 | |
938 | Weld.Part1 = Bar | |
939 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
940 | Weld.Parent = Torso2 | |
941 | --]] | |
942 | end | |
943 | Character2.Parent = workspace | |
944 | Debris:AddItem(Character2,5) | |
945 | ||
946 | return Character2,Torso2 | |
947 | end | |
948 | ||
949 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
950 | function WACKYEFFECT(Table) | |
951 | local TYPE = (Table.EffectType or "Sphere") | |
952 | local SIZE = (Table.Size or VT(1,1,1)) | |
953 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
954 | local TRANSPARENCY = (Table.Transparency or 0) | |
955 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
956 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
957 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
958 | local ROTATION1 = (Table.RotationX or 0) | |
959 | local ROTATION2 = (Table.RotationY or 0) | |
960 | local ROTATION3 = (Table.RotationZ or 0) | |
961 | local MATERIAL = (Table.Material or "Neon") | |
962 | local COLOR = (Table.Color or C3(1,1,1)) | |
963 | local TIME = (Table.Time or 45) | |
964 | local SOUNDID = (Table.SoundID or nil) | |
965 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
966 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
967 | coroutine.resume(coroutine.create(function() | |
968 | local PLAYSSOUND = false | |
969 | local SOUND = nil | |
970 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
971 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
972 | PLAYSSOUND = true | |
973 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
974 | end | |
975 | EFFECT.Color = COLOR | |
976 | local MSH = nil | |
977 | if TYPE == "Sphere" then | |
978 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
979 | elseif TYPE == "Block" or TYPE == "Box" then | |
980 | MSH = IT("BlockMesh",EFFECT) | |
981 | MSH.Scale = SIZE | |
982 | elseif TYPE == "Wave" then | |
983 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
984 | elseif TYPE == "Ring" then | |
985 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
986 | elseif TYPE == "Slash" then | |
987 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
988 | elseif TYPE == "Round Slash" then | |
989 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
990 | elseif TYPE == "Swirl" then | |
991 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
992 | elseif TYPE == "Skull" then | |
993 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
994 | elseif TYPE == "Crystal" then | |
995 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
996 | end | |
997 | if MSH ~= nil then | |
998 | local MOVESPEED = nil | |
999 | if MOVEDIRECTION ~= nil then | |
1000 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1001 | end | |
1002 | local GROWTH = SIZE - ENDSIZE | |
1003 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1004 | if TYPE == "Block" then | |
1005 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1006 | else | |
1007 | EFFECT.CFrame = CFRAME | |
1008 | end | |
1009 | for LOOP = 1, TIME+1 do | |
1010 | Swait() | |
1011 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1012 | if TYPE == "Wave" then | |
1013 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1014 | end | |
1015 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1016 | if TYPE == "Block" then | |
1017 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1018 | else | |
1019 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1020 | end | |
1021 | if MOVEDIRECTION ~= nil then | |
1022 | local ORI = EFFECT.Orientation | |
1023 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1024 | EFFECT.Orientation = ORI | |
1025 | end | |
1026 | end | |
1027 | if PLAYSSOUND == false then | |
1028 | EFFECT:remove() | |
1029 | else | |
1030 | repeat Swait() until SOUND.Playing == false | |
1031 | EFFECT:remove() | |
1032 | end | |
1033 | else | |
1034 | if PLAYSSOUND == false then | |
1035 | EFFECT:remove() | |
1036 | else | |
1037 | repeat Swait() until SOUND.Playing == false | |
1038 | EFFECT:remove() | |
1039 | end | |
1040 | end | |
1041 | end)) | |
1042 | end | |
1043 | ||
1044 | --//=================================\\ | |
1045 | --|| WEAPON CREATION | |
1046 | --\\=================================// | |
1047 | ||
1048 | local BMUSIC = IT("Sound",RootPart) | |
1049 | local VOLUME = 0.8 | |
1050 | local PITCH = 0.8 | |
1051 | local SONGID = 521970657 | |
1052 | local A = IT("Attachment",Torso) | |
1053 | ||
1054 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
1055 | CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
1056 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1057 | ||
1058 | local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
1059 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1060 | CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0)) | |
1061 | local A = IT("Attachment",Knife) | |
1062 | A.Position = VT(-0, 0.2, 0.136) | |
1063 | local B = IT("Attachment",Knife) | |
1064 | B.Position = VT(-0, -0.95, -0.982) | |
1065 | local Trail = IT("Trail",Knife) | |
1066 | Trail.Attachment0 = B | |
1067 | Trail.Attachment1 = A | |
1068 | Trail.Lifetime = 0.1 | |
1069 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
1070 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
1071 | Trail.Enabled = true | |
1072 | Humanoid.DisplayDistanceType = "None" | |
1073 | Humanoid.MaxHealth = 800 | |
1074 | Humanoid.Health = 800 | |
1075 | ||
1076 | local STEP = CreateSound(131436155, Torso, 3, 1, true) | |
1077 | STEP.Playing = false | |
1078 | STEP.Looped = false | |
1079 | local STEPPING = false | |
1080 | Humanoid.Running:Connect(function(speed) | |
1081 | if STEPPING == false then | |
1082 | STEPPING = true | |
1083 | repeat | |
1084 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1085 | wait(8/TORSOVELOCITY) | |
1086 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1087 | if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then | |
1088 | STEP.Parent = Torso | |
1089 | STEP.Pitch = MRANDOM(8,12)/10 | |
1090 | STEP:Play() | |
1091 | end | |
1092 | until TORSOVELOCITY < 0.6 | |
1093 | STEPPING = false | |
1094 | end | |
1095 | end) | |
1096 | ||
1097 | for _, c in pairs(Weapon:GetChildren()) do | |
1098 | if c.ClassName == "Part" then | |
1099 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1100 | end | |
1101 | end | |
1102 | ||
1103 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1104 | local SKILLFONT = "SciFi" | |
1105 | local SKILLTEXTSIZE = 7 | |
1106 | ||
1107 | Weapon.Parent = Character | |
1108 | ||
1109 | Humanoid.Died:connect(function() | |
1110 | ATTACK = true | |
1111 | end) | |
1112 | ||
1113 | --//=================================\\ | |
1114 | --|| DAMAGE FUNCTIONS | |
1115 | --\\=================================// | |
1116 | ||
1117 | function StatLabel(CFRAME, TEXT, COLOR) | |
1118 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1119 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1120 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1121 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1122 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1123 | BILLBOARDGUI.Adornee = STATPART | |
1124 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1125 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1126 | BILLBOARDGUI.AlwaysOnTop = false | |
1127 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1128 | TEXTLABEL.BackgroundTransparency = 1 | |
1129 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1130 | TEXTLABEL.Text = TEXT | |
1131 | TEXTLABEL.Font = SKILLFONT | |
1132 | TEXTLABEL.FontSize="Size42" | |
1133 | TEXTLABEL.TextColor3 = COLOR | |
1134 | TEXTLABEL.TextStrokeTransparency = 0 | |
1135 | TEXTLABEL.TextScaled = true | |
1136 | TEXTLABEL.TextWrapped = true | |
1137 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1138 | for i = 1, 50 do | |
1139 | Swait() | |
1140 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1141 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
1142 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1143 | end | |
1144 | THEPART.Parent = nil | |
1145 | end),STATPART, TEXTLABEL) | |
1146 | end | |
1147 | ||
1148 | --//=================================\\ | |
1149 | --|| DAMAGING | |
1150 | --\\=================================// | |
1151 | ||
1152 | function CameraEnshaking(Length, Intensity) | |
1153 | coroutine.resume(coroutine.create(function() | |
1154 | local intensity = 1 * Intensity | |
1155 | local rotM = 0.01 * Intensity | |
1156 | for i = 0, Length, 0.1 do | |
1157 | Swait() | |
1158 | intensity = intensity - 0.05 * Intensity / Length | |
1159 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1160 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1161 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1162 | end | |
1163 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1164 | end)) | |
1165 | end | |
1166 | ||
1167 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1168 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1169 | defence.Name = ("HitBy"..Player.Name) | |
1170 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1171 | Damage = Damage * DAMAGEMULTIPLIER | |
1172 | if Humanoid.Health ~= 0 then | |
1173 | local CritChance = MRANDOM(1,100) | |
1174 | if Damage > Humanoid.Health then | |
1175 | Damage = math.ceil(Humanoid.Health) | |
1176 | if Damage == 0 then | |
1177 | Damage = 0.1 | |
1178 | end | |
1179 | end | |
1180 | Humanoid.Health = Humanoid.Health - Damage | |
1181 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1182 | end | |
1183 | end | |
1184 | ||
1185 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1186 | local CHILDREN = workspace:GetDescendants() | |
1187 | for index, CHILD in pairs(CHILDREN) do | |
1188 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1189 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1190 | if HUM then | |
1191 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1192 | if TORSO then | |
1193 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1194 | if INSTAKILL == true then | |
1195 | CHILD:BreakJoints() | |
1196 | else | |
1197 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1198 | ApplyDamage(HUM,DMG,TORSO) | |
1199 | end | |
1200 | if FLING > 0 then | |
1201 | for _, c in pairs(CHILD:GetChildren()) do | |
1202 | if c:IsA("BasePart") then | |
1203 | local bv = Instance.new("BodyVelocity") | |
1204 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1205 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1206 | bv.Parent = c | |
1207 | Debris:AddItem(bv,0.05) | |
1208 | end | |
1209 | end | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | function ApplyDamages(Humanoid,Damage) | |
1219 | Damage = Damage * DAMAGEMULTIPLIER | |
1220 | local DEAD = false | |
1221 | if Humanoid.Health < 2000 then | |
1222 | if Humanoid.Health - Damage > 0 then | |
1223 | Humanoid.Health = Humanoid.Health - Damage | |
1224 | else | |
1225 | DEAD = true | |
1226 | Humanoid.Parent:BreakJoints() | |
1227 | end | |
1228 | else | |
1229 | DEAD = true | |
1230 | Humanoid.Parent:BreakJoints() | |
1231 | end | |
1232 | end | |
1233 | ||
1234 | --//=================================\\ | |
1235 | --|| ATTACK FUNCTIONS AND STUFF | |
1236 | --\\=================================// | |
1237 | ||
1238 | function Cloaked() | |
1239 | CLOAKED = true | |
1240 | Speed = 0 | |
1241 | local POS = RootPart.Position | |
1242 | local DISTANCE = 99999 | |
1243 | for i = 1, 15 do | |
1244 | wait() | |
1245 | for _, c in pairs(Character:GetChildren()) do | |
1246 | if c:IsA("BasePart") and c ~= RootPart then | |
1247 | c.Transparency = c.Transparency + 1/15 | |
1248 | elseif c.ClassName == "Accessory" then | |
1249 | c.Handle.Transparency = c.Handle.Transparency + 1/15 | |
1250 | end | |
1251 | end | |
1252 | Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1) | |
1253 | Knife.Transparency = Knife.Transparency + 1/15 | |
1254 | end | |
1255 | Speed = 5 | |
1256 | repeat | |
1257 | wait() | |
1258 | DISTANCE = (RootPart.Position - POS).Magnitude | |
1259 | until DISTANCE > 45 or CLOAKED == false | |
1260 | Speed = 0 | |
1261 | for i = 1, 15 do | |
1262 | wait() | |
1263 | for _, c in pairs(Character:GetChildren()) do | |
1264 | if c:IsA("BasePart") and c ~= RootPart then | |
1265 | c.Transparency = 1 - i/15 | |
1266 | elseif c.ClassName == "Accessory" then | |
1267 | c.Handle.Transparency = 1 - i/15 | |
1268 | end | |
1269 | end | |
1270 | Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1) | |
1271 | Knife.Transparency = 1 - i/15 | |
1272 | end | |
1273 | Speed = 12 | |
1274 | CLOAKED = false | |
1275 | end | |
1276 | ||
1277 | function Attack() | |
1278 | PLAYANIMS = false | |
1279 | ATTACK = true | |
1280 | Rooted = false | |
1281 | local TARGET = nil | |
1282 | Knife.CanCollide = true | |
1283 | local HUMAN = nil | |
1284 | local TORSOPART = nil | |
1285 | local HIT = Knife.Touched:Connect(function(hit) | |
1286 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1287 | local HITBODY = hit.Parent | |
1288 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1289 | local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1290 | if TORSO and HUM.Health > 0 then | |
1291 | TARGET = HITBODY | |
1292 | TORSOPART = TORSO | |
1293 | HUMAN = HUM | |
1294 | end | |
1295 | end | |
1296 | end) | |
1297 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1298 | Swait() | |
1299 | if TARGET then | |
1300 | break | |
1301 | end | |
1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1308 | end | |
1309 | CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false) | |
1310 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1311 | Swait() | |
1312 | if TARGET then | |
1313 | break | |
1314 | end | |
1315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | end | |
1322 | Knife.CanCollide = false | |
1323 | if TARGET then | |
1324 | CLOAKED = false | |
1325 | local DISPOSE = false | |
1326 | Rooted = true | |
1327 | coroutine.resume(coroutine.create(function() | |
1328 | repeat | |
1329 | Swait() | |
1330 | if TORSOPART then | |
1331 | TORSOPART.Anchored = true | |
1332 | TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2) | |
1333 | end | |
1334 | until DISPOSE == true | |
1335 | TORSOPART.Anchored = false | |
1336 | end)) | |
1337 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1338 | Swait() | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | end | |
1346 | CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false) | |
1347 | CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false) | |
1348 | coroutine.resume(coroutine.create(function() | |
1349 | for i = 1, 750 do | |
1350 | Swait() | |
1351 | if HUMAN and TORSOPART then | |
1352 | if HUMAN.Health > 0 then | |
1353 | SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10) | |
1354 | HUMAN.Health = HUMAN.Health - 1 | |
1355 | HUMAN.WalkSpeed = MRANDOM(5,45) | |
1356 | else | |
1357 | break | |
1358 | end | |
1359 | else | |
1360 | break | |
1361 | end | |
1362 | end | |
1363 | local SCREAMS = {160718677,337800380} | |
1364 | if HUMAN and TORSOPART then | |
1365 | if HUMAN.Health == 0 then | |
1366 | local HEAD = TORSOPART.Parent:FindFirstChild("Head") | |
1367 | if HEAD then | |
1368 | CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false) | |
1369 | local FACE = HEAD:FindFirstChild("face") | |
1370 | if FACE then | |
1371 | FACE.Texture = "http://www.roblox.com/asset/?id=145854465" | |
1372 | end | |
1373 | end | |
1374 | if TORSOPART.Name == "Torso" then | |
1375 | Ragdoll(TORSOPART.Parent,Torso) | |
1376 | elseif TORSOPART.Name == "UpperTorso" then | |
1377 | R15Ragdoll(TORSOPART.Parent) | |
1378 | end | |
1379 | end | |
1380 | HUMAN.WalkSpeed = 16 | |
1381 | end | |
1382 | end)) | |
1383 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1384 | Swait() | |
1385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1391 | end | |
1392 | DISPOSE = true | |
1393 | local bv = Instance.new("BodyVelocity") | |
1394 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1395 | bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75 | |
1396 | bv.Parent = TORSOPART | |
1397 | Debris:AddItem(bv,0.05) | |
1398 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1399 | Swait() | |
1400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1401 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1402 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1403 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1404 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1406 | end | |
1407 | end | |
1408 | HIT:disconnect() | |
1409 | ATTACK = false | |
1410 | Rooted = false | |
1411 | PLAYANIMS = true | |
1412 | end | |
1413 | ||
1414 | function Taunt() | |
1415 | ATTACK = true | |
1416 | Rooted = true | |
1417 | PLAYANIMS = false | |
1418 | CreateSound(2062482384,Torso,5,MRANDOM(8,9)/10,false) | |
1419 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1420 | Swait() | |
1421 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1422 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed) | |
1423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1427 | end | |
1428 | PLAYANIMS = true | |
1429 | ATTACK = false | |
1430 | Rooted = false | |
1431 | end | |
1432 | ||
1433 | function Silence() | |
1434 | Speed = 6 | |
1435 | ATTACK = true | |
1436 | Rooted = false | |
1437 | local GYRO = IT("BodyGyro",RootPart) | |
1438 | GYRO.D = 2 | |
1439 | GYRO.P = 20000 | |
1440 | GYRO.MaxTorque = VT(0,4000000,0) | |
1441 | coroutine.resume(coroutine.create(function() | |
1442 | repeat | |
1443 | Swait() | |
1444 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1445 | until ATTACK == false | |
1446 | GYRO:Remove() | |
1447 | end)) | |
1448 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1449 | Swait() | |
1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | end | |
1457 | local AMMO = 6 | |
1458 | local FIRING = true | |
1459 | local SHOOTING = false | |
1460 | local TIMER = 70 | |
1461 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1462 | GUNWELD.Part0 = LeftArm | |
1463 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1464 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
1465 | if SHOOTING == false and AMMO > 0 then | |
1466 | SHOOTING = true | |
1467 | AMMO = AMMO - 1 | |
1468 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1469 | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) | |
1470 | local DISTANCE = (POS - GUNPOS).Magnitude | |
1471 | if HIT then | |
1472 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1473 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
1474 | CreateSound(160432334, HIT, 10, 1, false) | |
1475 | ApplyDamages(HIT.Parent:FindFirstChildOfClass("Humanoid"),35) | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | TIMER = 55 | |
1480 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1481 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1482 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1483 | Swait() | |
1484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1490 | end | |
1491 | if AMMO <= 0 then | |
1492 | FIRING = false | |
1493 | end | |
1494 | SHOOTING = false | |
1495 | end | |
1496 | end) | |
1497 | repeat | |
1498 | Swait() | |
1499 | if SHOOTING == false then | |
1500 | TIMER = TIMER - 1 | |
1501 | if TIMER <= 0 then | |
1502 | FIRING = false | |
1503 | end | |
1504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1510 | end | |
1511 | until FIRING == false and SHOOTING == false | |
1512 | MOUSE:Disconnect() | |
1513 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1514 | Swait() | |
1515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1521 | end | |
1522 | GUNWELD.Part0 = Torso | |
1523 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1524 | Speed = 20 | |
1525 | ATTACK = false | |
1526 | Rooted = false | |
1527 | end | |
1528 | ||
1529 | function ee() | |
1530 | ATTACK = true | |
1531 | Rooted = true | |
1532 | for i=0, 1, 0.1 / Animation_Speed do | |
1533 | Swait() | |
1534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1538 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1539 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1540 | end | |
1541 | CameraEnshaking(1,45) | |
1542 | CreateSound(363808674, Torso, 6, 1, false) | |
1543 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1544 | Swait() | |
1545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1549 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1551 | end | |
1552 | CameraEnshaking(1,45) | |
1553 | CreateSound(363808674, Torso, 6, 1, false) | |
1554 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1555 | Swait() | |
1556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1560 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1562 | end | |
1563 | ATTACK = false | |
1564 | Rooted = false | |
1565 | end | |
1566 | ||
1567 | --//=================================\\ | |
1568 | --|| ASSIGN THINGS TO KEYS | |
1569 | --\\=================================// | |
1570 | ||
1571 | function MouseDown(Mouse) | |
1572 | HOLD = true | |
1573 | if ATTACK == false then | |
1574 | Attack() | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | function MouseUp(Mouse) | |
1579 | HOLD = false | |
1580 | end | |
1581 | ||
1582 | function KeyDown(Key) | |
1583 | KEYHOLD = true | |
1584 | if Key == "z" and ATTACK == false then | |
1585 | if CLOAKED == false then | |
1586 | Cloaked() | |
1587 | else | |
1588 | CLOAKED = false | |
1589 | end | |
1590 | end | |
1591 | ||
1592 | if Key == "t" and ATTACK == false then | |
1593 | Taunt() | |
1594 | end | |
1595 | ||
1596 | if Key == "y" and ATTACK == false then | |
1597 | ee() | |
1598 | end | |
1599 | ||
1600 | if Key == "q" and ATTACK == false then | |
1601 | Silence() | |
1602 | end | |
1603 | ||
1604 | if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then | |
1605 | if Speed == 12 then | |
1606 | Speed = 30 | |
1607 | elseif Speed == 30 then | |
1608 | Speed = 12 | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | ||
1613 | function KeyUp(Key) | |
1614 | KEYHOLD = false | |
1615 | end | |
1616 | ||
1617 | Mouse.Button1Down:connect(function(NEWKEY) | |
1618 | MouseDown(NEWKEY) | |
1619 | end) | |
1620 | Mouse.Button1Up:connect(function(NEWKEY) | |
1621 | MouseUp(NEWKEY) | |
1622 | end) | |
1623 | Mouse.KeyDown:connect(function(NEWKEY) | |
1624 | KeyDown(NEWKEY) | |
1625 | end) | |
1626 | Mouse.KeyUp:connect(function(NEWKEY) | |
1627 | KeyUp(NEWKEY) | |
1628 | end) | |
1629 | ||
1630 | --//=================================\\ | |
1631 | --\\=================================// | |
1632 | ||
1633 | function unanchor() | |
1634 | if UNANCHOR == true then | |
1635 | g = Character:GetChildren() | |
1636 | for i = 1, #g do | |
1637 | if g[i].ClassName == "Part" then | |
1638 | g[i].Anchored = false | |
1639 | end | |
1640 | end | |
1641 | end | |
1642 | end | |
1643 | ||
1644 | --//=================================\\ | |
1645 | --|| WRAP THE WHOLE SCRIPT UP | |
1646 | --\\=================================// | |
1647 | ||
1648 | Humanoid.Changed:connect(function(Jump) | |
1649 | if Jump == "Jump" and (Disable_Jump == true) then | |
1650 | Humanoid.Jump = false | |
1651 | end | |
1652 | end) | |
1653 | ||
1654 | while true do | |
1655 | Swait() | |
1656 | script.Parent = WEAPONGUI | |
1657 | ANIMATE.Parent = nil | |
1658 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1659 | v:Stop(); | |
1660 | end | |
1661 | SINE = SINE + CHANGE | |
1662 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1663 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1664 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1665 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1666 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1667 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1668 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1669 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1670 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1671 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1672 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1673 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1674 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1675 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1676 | end | |
1677 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1678 | ANIM = "Jump" | |
1679 | if PLAYANIMS == true then | |
1680 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1686 | end | |
1687 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1688 | ANIM = "Fall" | |
1689 | if PLAYANIMS == true then | |
1690 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1696 | end | |
1697 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1698 | ANIM = "Idle" | |
1699 | if PLAYANIMS == true then | |
1700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1706 | end | |
1707 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1708 | ANIM = "Walk" | |
1709 | if PLAYANIMS == true then | |
1710 | if Humanoid.WalkSpeed <= 17 then | |
1711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1715 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1717 | else | |
1718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1722 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
1723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
1724 | end | |
1725 | end | |
1726 | end | |
1727 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1728 | BMUSIC.Looped = true | |
1729 | BMUSIC.Pitch = PITCH | |
1730 | BMUSIC.Volume = VOLUME | |
1731 | BMUSIC.Playing = true | |
1732 | if BMUSIC.Parent ~= RootPart then | |
1733 | BMUSIC = IT("Sound",RootPart) | |
1734 | end | |
1735 | unanchor() | |
1736 | if Rooted == false then | |
1737 | Disable_Jump = false | |
1738 | Humanoid.WalkSpeed = Speed | |
1739 | elseif Rooted == true then | |
1740 | Disable_Jump = true | |
1741 | Humanoid.WalkSpeed = 0 | |
1742 | end | |
1743 | if Head:FindFirstChild("face") then | |
1744 | Head.face:remove() | |
1745 | elseif Head:FindFirstChildOfClass("Sound") then | |
1746 | Head:FindFirstChildOfClass("Sound"):remove() | |
1747 | end | |
1748 | Humanoid.Health = Humanoid.Health + 1 | |
1749 | end | |
1750 | ||
1751 | --//=================================\\ | |
1752 | --\\=================================// | |
1753 | ||
1754 | ||
1755 | ||
1756 | ||
1757 | ||
1758 | --//====================================================\\-- | |
1759 | --|| END OF SCRIPT | |
1760 | --\\====================================================//-- |