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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	local rp = RealPlayer
6
	script.Parent = rp.Character
7
	
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent then
32
			for _,f in pairs(t.Functions) do
33
				f(...)
34
			end
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=rp then return end
42
		m.Target = io.Target
43
		m.Hit = io.Hit
44
		if not io.isMouse then
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local Mouse = Player:GetMouse()
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
84
	----Sandboxed game object that allows the usage of client-side methods and services
85
	--Real game object
86
	local _rg = game
87
88
	--Metatable for fake service
89
	local fsmt = {
90
		__index = function(self,k)
91
			local s = rawget(self,"_RealService")
92
			if s then return s[k] end
93
		end,
94
		__newindex = function(self,k,v)
95
			local s = rawget(self,"_RealService")
96
			if s then s[k]=v end
97
		end,
98
		__call = function(self,...)
99
			local s = rawget(self,"_RealService")
100
			if s then return s(...) end
101
		end
102
	}
103
	local function FakeService(t,RealService)
104
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
		return setmetatable(t,fsmt)
106
	end
107
108
	--Fake game object
109
	local g = {
110
		GetService = function(self,s)
111
			return self[s]
112
		end,
113
		Players = FakeService({
114
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
		},"Players"),
116
		UserInputService = FakeService(UIS,"UserInputService"),
117
		ContextActionService = FakeService(CAS,"ContextActionService"),
118
	}
119
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
	g.service = g.GetService
121
	
122
	g.RunService = FakeService({
123
		RenderStepped = _rg:GetService("RunService").Heartbeat,
124
		BindToRenderStep = function(self,name,_,fun)
125
			self._btrs[name] = self.Heartbeat:Connect(fun)
126
		end,
127
		UnbindFromRenderStep = function(self,name)
128
			self._btrs[name]:Disconnect()
129
		end,
130
	},"RunService")
131
132
	setmetatable(g,{
133
		__index=function(self,s)
134
			return _rg:GetService(s) or typeof(_rg[s])=="function"
135
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
		end,
137
		__newindex = fsmt.__newindex,
138
		__call = fsmt.__call
139
	})
140
	--Changing owner to fake player object to support owner:GetMouse()
141
	game,owner = g,g.Players.LocalPlayer
142
end
143
144
Player = owner
145
PlayerGui = Player.PlayerGui
146
Cam = workspace.CurrentCamera
147
Backpack = Player.Backpack
148
Character = Player.Character
149
Humanoid = Character.Humanoid
150
Mouse = Player:GetMouse()
151
RootPart = Character["HumanoidRootPart"]
152
Torso = Character["Torso"]
153
Head = Character["Head"]
154
RightArm = Character["Right Arm"]
155
LeftArm = Character["Left Arm"]
156
RightLeg = Character["Right Leg"]
157
LeftLeg = Character["Left Leg"]
158
RootJoint = RootPart["RootJoint"]
159
Neck = Torso["Neck"]
160
RightShoulder = Torso["Right Shoulder"]
161
LeftShoulder = Torso["Left Shoulder"]
162
RightHip = Torso["Right Hip"]
163
LeftHip = Torso["Left Hip"]
164
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
168
-------------------------------------------------------
169
170
local FavIDs = {
171
	340106355, --Nefl Crystals
172
	927529620, --Dimension
173
	876981900, --Fantasy
174
	398987889, --Ordinary Days
175
	1117396305, --Oh wait, it's you.
176
	885996042, --Action Winter Journey
177
	919231299, --Sprawling Idiot Effigy
178
	743466274, --Good Day Sunshine
179
	727411183, --Knife Fight
180
	1402748531, --The Earth Is Counting On You!
181
	595230126 --Robot Language
182
	}
183
184
185
186
wait(0.2)
187
local plr = game:service'Players'.LocalPlayer
188
local char = plr.Character
189
local hum = char.Humanoid
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local ra = char["Right Arm"]
195
local la = char["Left Arm"]
196
local rl = char["Right Leg"]
197
local ll = char["Left Leg"]
198
local neck = tors["Neck"]
199
local mouse = plr:GetMouse()
200
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
201
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
202
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
203
local maincolor = BrickColor.new("Institutional white")
204
205
-------------------------------------------------------
206
--Start Good Stuff--
207
-------------------------------------------------------
208
cam = game.Workspace.CurrentCamera
209
CF = CFrame.new
210
angles = CFrame.Angles
211
attack = false
212
Euler = CFrame.fromEulerAnglesXYZ
213
Rad = math.rad
214
IT = Instance.new
215
BrickC = BrickColor.new
216
Cos = math.cos
217
Acos = math.acos
218
Sin = math.sin
219
Asin = math.asin
220
Abs = math.abs
221
Mrandom = math.random
222
Floor = math.floor
223
-------------------------------------------------------
224
--End Good Stuff--
225
-------------------------------------------------------
226
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
227
RSH, LSH = nil, nil 
228
RW = Instance.new("Weld") 
229
LW = Instance.new("Weld")
230
RH = tors["Right Hip"]
231
LH = tors["Left Hip"]
232
RSH = tors["Right Shoulder"] 
233
LSH = tors["Left Shoulder"] 
234
RSH.Parent = nil 
235
LSH.Parent = nil 
236
RW.Name = "RW"
237
RW.Part0 = tors 
238
RW.C0 = CF(1.5, 0.5, 0)
239
RW.C1 = CF(0, 0.5, 0) 
240
RW.Part1 = ra
241
RW.Parent = tors 
242
LW.Name = "LW"
243
LW.Part0 = tors 
244
LW.C0 = CF(-1.5, 0.5, 0)
245
LW.C1 = CF(0, 0.5, 0) 
246
LW.Part1 = la
247
LW.Parent = tors
248
Effects = {}
249
-------------------------------------------------------
250
--Start HeartBeat--
251
-------------------------------------------------------
252
ArtificialHB = Instance.new("BindableEvent", script)
253
ArtificialHB.Name = "Heartbeat"
254
script:WaitForChild("Heartbeat")
255
256
frame = 1 / 60
257
tf = 0
258
allowframeloss = false
259
tossremainder = false
260
261
262
lastframe = tick()
263
script.Heartbeat:Fire()
264
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.Heartbeat:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.Heartbeat:Fire()
275
			end
276
			lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
-------------------------------------------------------
286
--End HeartBeat--
287
-------------------------------------------------------
288
289
-------------------------------------------------------
290
--Start Important Functions--
291
-------------------------------------------------------
292
function swait(num)
293
	if num == 0 or num == nil then
294
		game:service("RunService").Stepped:wait(0)
295
	else
296
		for i = 0, num do
297
			game:service("RunService").Stepped:wait(0)
298
		end
299
	end
300
end
301
function thread(f)
302
	coroutine.resume(coroutine.create(f))
303
end
304
function clerp(a, b, t)
305
	local qa = {
306
		QuaternionFromCFrame(a)
307
	}
308
	local qb = {
309
		QuaternionFromCFrame(b)
310
	}
311
	local ax, ay, az = a.x, a.y, a.z
312
	local bx, by, bz = b.x, b.y, b.z
313
	local _t = 1 - t
314
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
function QuaternionFromCFrame(cf)
317
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
318
	local trace = m00 + m11 + m22
319
	if trace > 0 then
320
		local s = math.sqrt(1 + trace)
321
		local recip = 0.5 / s
322
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
323
	else
324
		local i = 0
325
		if m00 < m11 then
326
			i = 1
327
		end
328
		if m22 > (i == 0 and m00 or m11) then
329
			i = 2
330
		end
331
		if i == 0 then
332
			local s = math.sqrt(m00 - m11 - m22 + 1)
333
			local recip = 0.5 / s
334
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
335
		elseif i == 1 then
336
			local s = math.sqrt(m11 - m22 - m00 + 1)
337
			local recip = 0.5 / s
338
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
339
		elseif i == 2 then
340
			local s = math.sqrt(m22 - m00 - m11 + 1)
341
			local recip = 0.5 / s
342
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
343
		end
344
	end
345
end
346
function QuaternionToCFrame(px, py, pz, x, y, z, w)
347
	local xs, ys, zs = x + x, y + y, z + z
348
	local wx, wy, wz = w * xs, w * ys, w * zs
349
	local xx = x * xs
350
	local xy = x * ys
351
	local xz = x * zs
352
	local yy = y * ys
353
	local yz = y * zs
354
	local zz = z * zs
355
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
356
end
357
function QuaternionSlerp(a, b, t)
358
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
359
	local startInterp, finishInterp
360
	if cosTheta >= 1.0E-4 then
361
		if 1 - cosTheta > 1.0E-4 then
362
			local theta = math.acos(cosTheta)
363
			local invSinTheta = 1 / Sin(theta)
364
			startInterp = Sin((1 - t) * theta) * invSinTheta
365
			finishInterp = Sin(t * theta) * invSinTheta
366
		else
367
			startInterp = 1 - t
368
			finishInterp = t
369
		end
370
	elseif 1 + cosTheta > 1.0E-4 then
371
		local theta = math.acos(-cosTheta)
372
		local invSinTheta = 1 / Sin(theta)
373
		startInterp = Sin((t - 1) * theta) * invSinTheta
374
		finishInterp = Sin(t * theta) * invSinTheta
375
	else
376
		startInterp = t - 1
377
		finishInterp = t
378
	end
379
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
380
end
381
function rayCast(Position, Direction, Range, Ignore)
382
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
383
end
384
local RbxUtility = LoadLibrary("RbxUtility")
385
local Create = RbxUtility.Create
386
387
-------------------------------------------------------
388
--Start Damage Function--
389
-------------------------------------------------------
390
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
391
	if hit.Parent == nil then
392
		return
393
	end
394
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
395
	for _, v in pairs(hit.Parent:children()) do
396
		if v:IsA("Humanoid") then
397
			h = v
398
		end
399
	end
400
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
401
	
402
         hit.Parent:FindFirstChild("Head"):BreakJoints()
403
         end
404
405
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
406
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
407
			if hit.Parent.DebounceHit.Value == true then
408
				return
409
			end
410
		end
411
         if insta == true then
412
         hit.Parent:FindFirstChild("Head"):BreakJoints()
413
         end
414
		local c = Create("ObjectValue"){
415
			Name = "creator",
416
			Value = game:service("Players").LocalPlayer,
417
			Parent = h,
418
		}
419
		game:GetService("Debris"):AddItem(c, .5)
420
		if HitSound ~= nil and HitPitch ~= nil then
421
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
422
		end
423
		local Damage = math.random(minim, maxim)
424
		local blocked = false
425
		local block = hit.Parent:findFirstChild("Block")
426
		if block ~= nil then
427
			if block.className == "IntValue" then
428
				if block.Value > 0 then
429
					blocked = true
430
					block.Value = block.Value - 1
431
					print(block.Value)
432
				end
433
			end
434
		end
435
		if blocked == false then
436
			h.Health = h.Health - Damage
437
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
438
		else
439
			h.Health = h.Health - (Damage / 2)
440
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
441
		end
442
		if Type == "Knockdown" then
443
			local hum = hit.Parent.Humanoid
444
			hum.PlatformStand = true
445
			coroutine.resume(coroutine.create(function(HHumanoid)
446
				swait(1)
447
				HHumanoid.PlatformStand = false
448
			end), hum)
449
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
450
			local bodvol = Create("BodyVelocity"){
451
				velocity = angle * knockback,
452
				P = 5000,
453
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
454
				Parent = hit,
455
			}
456
			local rl = Create("BodyAngularVelocity"){
457
				P = 3000,
458
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
459
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
460
				Parent = hit,
461
			}
462
			game:GetService("Debris"):AddItem(bodvol, .5)
463
			game:GetService("Debris"):AddItem(rl, .5)
464
		elseif Type == "Normal" then
465
			local vp = Create("BodyVelocity"){
466
				P = 500,
467
				maxForce = Vector3.new(math.huge, 0, math.huge),
468
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
469
			}
470
			if knockback > 0 then
471
				vp.Parent = hit.Parent.Torso
472
			end
473
			game:GetService("Debris"):AddItem(vp, .5)
474
		elseif Type == "Up" then
475
			local bodyVelocity = Create("BodyVelocity"){
476
				velocity = Vector3.new(0, 20, 0),
477
				P = 5000,
478
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
479
				Parent = hit,
480
			}
481
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
482
		elseif Type == "DarkUp" then
483
			coroutine.resume(coroutine.create(function()
484
				for i = 0, 1, 0.1 do
485
					swait()
486
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
487
				end
488
			end))
489
			local bodyVelocity = Create("BodyVelocity"){
490
				velocity = Vector3.new(0, 20, 0),
491
				P = 5000,
492
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
493
				Parent = hit,
494
			}
495
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
496
		elseif Type == "Snare" then
497
			local bp = Create("BodyPosition"){
498
				P = 2000,
499
				D = 100,
500
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
501
				position = hit.Parent.Torso.Position,
502
				Parent = hit.Parent.Torso,
503
			}
504
			game:GetService("Debris"):AddItem(bp, 1)
505
		elseif Type == "Freeze" then
506
			local BodPos = Create("BodyPosition"){
507
				P = 50000,
508
				D = 1000,
509
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
510
				position = hit.Parent.Torso.Position,
511
				Parent = hit.Parent.Torso,
512
			}
513
			local BodGy = Create("BodyGyro") {
514
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
515
				P = 20e+003,
516
				Parent = hit.Parent.Torso,
517
				cframe = hit.Parent.Torso.CFrame,
518
			}
519
			hit.Parent.Torso.Anchored = true
520
			coroutine.resume(coroutine.create(function(Part) 
521
				swait(1.5)
522
				Part.Anchored = false
523
			end), hit.Parent.Torso)
524
			game:GetService("Debris"):AddItem(BodPos, 3)
525
			game:GetService("Debris"):AddItem(BodGy, 3)
526
		end
527
		local debounce = Create("BoolValue"){
528
			Name = "DebounceHit",
529
			Parent = hit.Parent,
530
			Value = true,
531
		}
532
		game:GetService("Debris"):AddItem(debounce, Delay)
533
		c = Create("ObjectValue"){
534
			Name = "creator",
535
			Value = Player,
536
			Parent = h,
537
		}
538
		game:GetService("Debris"):AddItem(c, .5)
539
	end
540
end
541
-------------------------------------------------------
542
--End Damage Function--
543
-------------------------------------------------------
544
545
-------------------------------------------------------
546
--Start Damage Function Customization--
547
-------------------------------------------------------
548
function ShowDamage(Pos, Text, Time, Color)
549
	local Rate = (1 / 30)
550
	local Pos = (Pos or Vector3.new(0, 0, 0))
551
	local Text = (Text or "")
552
	local Time = (Time or 2)
553
	local Color = (Color or Color3.new(1, 0, 1))
554
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
555
	EffectPart.Anchored = true
556
	local BillboardGui = Create("BillboardGui"){
557
		Size = UDim2.new(3, 0, 3, 0),
558
		Adornee = EffectPart,
559
		Parent = EffectPart,
560
	}
561
	local TextLabel = Create("TextLabel"){
562
		BackgroundTransparency = 1,
563
		Size = UDim2.new(1, 0, 1, 0),
564
		Text = Text,
565
		Font = "Bodoni",
566
		TextColor3 = Color,
567
		TextScaled = true,
568
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
569
		Parent = BillboardGui,
570
	}
571
	game.Debris:AddItem(EffectPart, (Time))
572
	EffectPart.Parent = game:GetService("Workspace")
573
	delay(0, function()
574
		local Frames = (Time / Rate)
575
		for Frame = 1, Frames do
576
			wait(Rate)
577
			local Percent = (Frame / Frames)
578
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
579
			TextLabel.TextTransparency = Percent
580
		end
581
		if EffectPart and EffectPart.Parent then
582
			EffectPart:Destroy()
583
		end
584
	end)
585
end
586
-------------------------------------------------------
587
--End Damage Function Customization--
588
-------------------------------------------------------
589
590
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
591
  for _, c in pairs(workspace:children()) do
592
    local hum = c:findFirstChild("Humanoid")
593
    if hum ~= nil then
594
      local head = c:findFirstChild("Head")
595
      if head ~= nil then
596
        local targ = head.Position - Part.Position
597
        local mag = targ.magnitude
598
        if magni >= mag and c.Name ~= plr.Name then
599
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
600
        end
601
      end
602
    end
603
  end
604
end
605
606
607
CFuncs = {
608
	Part = {
609
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
610
			local Part = Create("Part")({
611
				Parent = Parent,
612
				Reflectance = Reflectance,
613
				Transparency = Transparency,
614
				CanCollide = false,
615
				Locked = true,
616
				BrickColor = BrickColor.new(tostring(BColor)),
617
				Name = Name,
618
				Size = Size,
619
				Material = Material
620
			})
621
			RemoveOutlines(Part)
622
			return Part
623
		end
624
	},
625
	Mesh = {
626
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
627
			local Msh = Create(Mesh)({
628
				Parent = Part,
629
				Offset = OffSet,
630
				Scale = Scale
631
			})
632
			if Mesh == "SpecialMesh" then
633
				Msh.MeshType = MeshType
634
				Msh.MeshId = MeshId
635
			end
636
			return Msh
637
		end
638
	},
639
	Mesh = {
640
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
641
			local Msh = Create(Mesh)({
642
				Parent = Part,
643
				Offset = OffSet,
644
				Scale = Scale
645
			})
646
			if Mesh == "SpecialMesh" then
647
				Msh.MeshType = MeshType
648
				Msh.MeshId = MeshId
649
			end
650
			return Msh
651
		end
652
	},
653
	Weld = {
654
		Create = function(Parent, Part0, Part1, C0, C1)
655
			local Weld = Create("Weld")({
656
				Parent = Parent,
657
				Part0 = Part0,
658
				Part1 = Part1,
659
				C0 = C0,
660
				C1 = C1
661
			})
662
			return Weld
663
		end
664
	},
665
	Sound = {
666
		Create = function(id, par, vol, pit)
667
			coroutine.resume(coroutine.create(function()
668
				local S = Create("Sound")({
669
					Volume = vol,
670
					Pitch = pit or 1,
671
					SoundId = id,
672
					Parent = par or workspace
673
				})
674
				wait()
675
				S:play()
676
				game:GetService("Debris"):AddItem(S, 6)
677
			end))
678
		end
679
	},
680
	ParticleEmitter = {
681
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
682
			local fp = Create("ParticleEmitter")({
683
				Parent = Parent,
684
				Color = ColorSequence.new(Color1, Color2),
685
				LightEmission = LightEmission,
686
				Size = Size,
687
				Texture = Texture,
688
				Transparency = Transparency,
689
				ZOffset = ZOffset,
690
				Acceleration = Accel,
691
				Drag = Drag,
692
				LockedToPart = LockedToPart,
693
				VelocityInheritance = VelocityInheritance,
694
				EmissionDirection = EmissionDirection,
695
				Enabled = Enabled,
696
				Lifetime = LifeTime,
697
				Rate = Rate,
698
				Rotation = Rotation,
699
				RotSpeed = RotSpeed,
700
				Speed = Speed,
701
				VelocitySpread = VelocitySpread
702
			})
703
			return fp
704
		end
705
	}
706
}
707
function RemoveOutlines(part)
708
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
709
end
710
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
711
	local Part = Create("Part")({
712
		formFactor = FormFactor,
713
		Parent = Parent,
714
		Reflectance = Reflectance,
715
		Transparency = Transparency,
716
		CanCollide = false,
717
		Locked = true,
718
		BrickColor = BrickColor.new(tostring(BColor)),
719
		Name = Name,
720
		Size = Size,
721
		Material = Material
722
	})
723
	RemoveOutlines(Part)
724
	return Part
725
end
726
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
727
	local Msh = Create(Mesh)({
728
		Parent = Part,
729
		Offset = OffSet,
730
		Scale = Scale
731
	})
732
	if Mesh == "SpecialMesh" then
733
		Msh.MeshType = MeshType
734
		Msh.MeshId = MeshId
735
	end
736
	return Msh
737
end
738
function CreateWeld(Parent, Part0, Part1, C0, C1)
739
	local Weld = Create("Weld")({
740
		Parent = Parent,
741
		Part0 = Part0,
742
		Part1 = Part1,
743
		C0 = C0,
744
		C1 = C1
745
	})
746
	return Weld
747
end
748
749
750
-------------------------------------------------------
751
--Start Effect Function--
752
-------------------------------------------------------
753
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
754
    local NEWWELD = IT(TYPE)
755
    NEWWELD.Part0 = PART0
756
    NEWWELD.Part1 = PART1
757
    NEWWELD.C0 = C0
758
    NEWWELD.C1 = C1
759
    NEWWELD.Parent = PARENT
760
    return NEWWELD
761
end
762
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
763
    local NEWMESH = IT(MESH)
764
    if MESH == "SpecialMesh" then
765
        NEWMESH.MeshType = MESHTYPE
766
        if MESHID ~= "nil" and MESHID ~= "" then
767
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
768
        end
769
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
770
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
771
        end
772
    end
773
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
774
    NEWMESH.Scale = SCALE
775
    NEWMESH.Parent = PARENT
776
    return NEWMESH
777
end
778
779
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
780
PRT.Color = Color3.new(236, 236, 236)
781
local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
782
CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", Vector3.new(1,1,1)*1.05, Vector3.new(0,0,0))
783
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
784
PRT.Color = Color3.new(27, 42, 53)
785
EffectModel = Instance.new("Model", char)
786
Effects = {
787
  Block = {
788
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
789
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
790
      prt.Anchored = true
791
      prt.CFrame = cframe
792
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
793
      game:GetService("Debris"):AddItem(prt, 10)
794
      if Type == 1 or Type == nil then
795
        table.insert(Effects, {
796
          prt,
797
          "Block1",
798
          delay,
799
          x3,
800
          y3,
801
          z3,
802
          msh
803
        })
804
      elseif Type == 2 then
805
        table.insert(Effects, {
806
          prt,
807
          "Block2",
808
          delay,
809
          x3,
810
          y3,
811
          z3,
812
          msh
813
        })
814
      else
815
        table.insert(Effects, {
816
          prt,
817
          "Block3",
818
          delay,
819
          x3,
820
          y3,
821
          z3,
822
          msh
823
        })
824
      end
825
    end
826
  },
827
  Sphere = {
828
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
829
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
830
      prt.Anchored = true
831
      prt.CFrame = cframe
832
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
833
      game:GetService("Debris"):AddItem(prt, 10)
834
      table.insert(Effects, {
835
        prt,
836
        "Cylinder",
837
        delay,
838
        x3,
839
        y3,
840
        z3,
841
        msh
842
      })
843
    end
844
  },
845
  Cylinder = {
846
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
847
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
848
      prt.Anchored = true
849
      prt.CFrame = cframe
850
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
851
      game:GetService("Debris"):AddItem(prt, 10)
852
      table.insert(Effects, {
853
        prt,
854
        "Cylinder",
855
        delay,
856
        x3,
857
        y3,
858
        z3,
859
        msh
860
      })
861
    end
862
  },
863
  Wave = {
864
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
865
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
866
      prt.Anchored = true
867
      prt.CFrame = cframe
868
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
869-
                  	Cso("2514767362", tors, 10, 1)
869+
                  	Cso("845813911", tors, 10, 1)
870
        chatfunc("!print ((you got that))", BrickColor.new("Really red").Color)
871
        wait(0,35)
872
      game:GetService("Debris"):AddItem(prt, 10)
873
      table.insert(Effects, {
874
        prt,
875
        "Cylinder",
876
        delay,
877
        x3 / 60,
878
        y3 / 60,
879
        z3 / 60,
880
        msh
881
      })
882
    end
883
  },
884
  Ring = {
885
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
886
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
887
      prt.Anchored = true
888
      prt.CFrame = cframe
889
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
890
      game:GetService("Debris"):AddItem(prt, 10)
891
      table.insert(Effects, {
892
        prt,
893
        "Cylinder",
894
        delay,
895
        x3,
896
        y3,
897
        z3,
898
        msh
899
      })
900
    end
901
  },
902
  Break = {
903
    Create = function(brickcolor, cframe, x1, y1, z1)
904
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
905
      prt.Anchored = true
906
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
907
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
908
      local num = math.random(10, 50) / 1000
909
      game:GetService("Debris"):AddItem(prt, 10)
910
      table.insert(Effects, {
911
        prt,
912
        "Shatter",
913
        num,
914
        prt.CFrame,
915
        math.random() - math.random(),
916
        0,
917
        math.random(50, 100) / 100
918
      })
919
    end
920
  },
921
Spiral = {
922
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
923
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
924
      prt.Anchored = true
925
      prt.CFrame = cframe
926
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
927
      game:GetService("Debris"):AddItem(prt, 10)
928
      table.insert(Effects, {
929
        prt,
930
        "Cylinder",
931
        delay,
932
        x3,
933
        y3,
934
        z3,
935
        msh
936
      })
937
    end
938
  },
939
Push = {
940
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
941
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
942
      prt.Anchored = true
943
      prt.CFrame = cframe
944
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
945
      game:GetService("Debris"):AddItem(prt, 10)
946
      table.insert(Effects, {
947
        prt,
948
        "Cylinder",
949
        delay,
950
        x3,
951
        y3,
952
        z3,
953
        msh
954
      })
955
    end
956
  }
957
}
958
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
959
	local fp = IT("Part")
960
	fp.formFactor = formfactor 
961
	fp.Parent = parent
962
	fp.Reflectance = reflectance
963
	fp.Transparency = transparency
964
	fp.CanCollide = false 
965
	fp.Locked = true
966
	fp.BrickColor = brickcolor
967
	fp.Name = name
968
	fp.Size = size
969
	fp.Position = tors.Position 
970
	RemoveOutlines(fp)
971
	fp.Material = "SmoothPlastic"
972
	fp:BreakJoints()
973
	return fp 
974
end 
975
 
976
function mesh(Mesh,part,meshtype,meshid,offset,scale)
977
	local mesh = IT(Mesh) 
978
	mesh.Parent = part
979
	if Mesh == "SpecialMesh" then
980
		mesh.MeshType = meshtype
981
	if meshid ~= "nil" then
982
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
983
		end
984
	end
985
	mesh.Offset = offset
986
	mesh.Scale = scale
987
	return mesh
988
end
989
990
function Magic(bonuspeed, type, pos, scale, value, color, MType)
991
	local type = type
992
	local rng = Instance.new("Part", char)
993
	rng.Anchored = true
994
	rng.BrickColor = color
995
	rng.CanCollide = false
996
	rng.FormFactor = 3
997
	rng.Name = "Ring"
998
	rng.Material = "Neon"
999
	rng.Size = Vector3.new(1, 1, 1)
1000
	rng.Transparency = 0
1001
	rng.TopSurface = 0
1002
	rng.BottomSurface = 0
1003
	rng.CFrame = pos
1004
	local rngm = Instance.new("SpecialMesh", rng)
1005
	rngm.MeshType = MType
1006
	rngm.Scale = scale
1007
	local scaler2 = 1
1008
	if type == "Add" then
1009
		scaler2 = 1 * value
1010
	elseif type == "Divide" then
1011
		scaler2 = 1 / value
1012
	end
1013
	coroutine.resume(coroutine.create(function()
1014
		for i = 0, 10 / bonuspeed, 0.1 do
1015
			swait()
1016
			if type == "Add" then
1017
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1018
			elseif type == "Divide" then
1019
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1020
			end
1021
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1022
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1023
		end
1024
		rng:Destroy()
1025
	end))
1026
end
1027
1028
function Eviscerate(dude)
1029
	if dude.Name ~= char then
1030
		local bgf = IT("BodyGyro", dude.Head)
1031
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1032
		local val = IT("BoolValue", dude)
1033
		val.Name = "IsHit"
1034
		local ds = coroutine.wrap(function()
1035
			dude:WaitForChild("Head"):BreakJoints()
1036
			wait(0.5)
1037
			target = nil
1038
			coroutine.resume(coroutine.create(function()
1039
				for i, v in pairs(dude:GetChildren()) do
1040
					if v:IsA("Accessory") then
1041
						v:Destroy()
1042
					end
1043
					if v:IsA("Humanoid") then
1044
						v:Destroy()
1045
					end
1046
					if v:IsA("CharacterMesh") then
1047
						v:Destroy()
1048
					end
1049
					if v:IsA("Model") then
1050
						v:Destroy()
1051
					end
1052
					if v:IsA("Part") or v:IsA("MeshPart") then
1053
						for x, o in pairs(v:GetChildren()) do
1054
							if o:IsA("Decal") then
1055
								o:Destroy()
1056
							end
1057
						end
1058
						coroutine.resume(coroutine.create(function()
1059
							v.Material = "Neon"
1060
							v.CanCollide = false
1061
							local PartEmmit1 = IT("ParticleEmitter", v)
1062
							PartEmmit1.LightEmission = 1
1063
							PartEmmit1.Texture = "rbxassetid://284205403"
1064
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1065
							PartEmmit1.Rate = 150
1066
							PartEmmit1.Lifetime = NumberRange.new(1)
1067
							PartEmmit1.Size = NumberSequence.new({
1068
								NumberSequenceKeypoint.new(0, 0.75, 0),
1069
								NumberSequenceKeypoint.new(1, 0, 0)
1070
							})
1071
							PartEmmit1.Transparency = NumberSequence.new({
1072
								NumberSequenceKeypoint.new(0, 0, 0),
1073
								NumberSequenceKeypoint.new(1, 1, 0)
1074
							})
1075
							PartEmmit1.Speed = NumberRange.new(0, 0)
1076
							PartEmmit1.VelocitySpread = 30000
1077
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1078
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1079
							local BodPoss = IT("BodyPosition", v)
1080
							BodPoss.P = 3000
1081
							BodPoss.D = 1000
1082
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1083
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1084
							v.Color = maincolor.Color
1085
							coroutine.resume(coroutine.create(function()
1086
								for i = 0, 49 do
1087
									swait(1)
1088
									v.Transparency = v.Transparency + 0.08
1089
								end
1090
								wait(0.5)
1091
								PartEmmit1.Enabled = false
1092
								wait(3)
1093
								v:Destroy()
1094
								dude:Destroy()
1095
							end))
1096
						end))
1097
					end
1098
				end
1099
			end))
1100
		end)
1101
		ds()
1102
	end
1103
end
1104
1105
function FindNearestHead(Position, Distance, SinglePlayer)
1106
	if SinglePlayer then
1107
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1108
	end
1109
	local List = {}
1110
	for i, v in pairs(workspace:GetChildren()) do
1111
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1112
			table.insert(List, v)
1113
		end
1114
	end
1115
	return List
1116
end
1117
1118
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1119
	local type = type
1120
	local rng = Instance.new("Part", char)
1121
	rng.Anchored = true
1122
	rng.BrickColor = color
1123
	rng.CanCollide = false
1124
	rng.FormFactor = 3
1125
	rng.Name = "Ring"
1126
	rng.Material = "Neon"
1127
	rng.Size = Vector3.new(1, 1, 1)
1128
	rng.Transparency = 0
1129
	rng.TopSurface = 0
1130
	rng.BottomSurface = 0
1131
	rng.CFrame = pos
1132
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1133
	local rngm = Instance.new("SpecialMesh", rng)
1134
	rngm.MeshType = MType
1135
	rngm.Scale = Vector3.new(x1, y1, z1)
1136
	local scaler2 = 1
1137
	local speeder = FastSpeed
1138
	if type == "Add" then
1139
		scaler2 = 1 * value
1140
	elseif type == "Divide" then
1141
		scaler2 = 1 / value
1142
	end
1143
	coroutine.resume(coroutine.create(function()
1144
		for i = 0, 10 / bonuspeed, 0.1 do
1145
			swait()
1146
			if type == "Add" then
1147
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1148
			elseif type == "Divide" then
1149
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1150
			end
1151
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1152
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1153
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1154
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1155
		end
1156
		rng:Destroy()
1157
	end))
1158
end
1159
1160
function SoulSteal(dude)
1161
if dude.Name ~= char then
1162
local bgf = IT("BodyGyro", dude.Head)
1163
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1164
local val = IT("BoolValue", dude)
1165
val.Name = "IsHit"
1166
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1167
local soulst = coroutine.wrap(function()
1168
local soul = Instance.new("Part",dude)
1169
soul.Size = Vector3.new(1,1,1)
1170
soul.CanCollide = false
1171
soul.Anchored = false
1172
soul.Position = torso.Position
1173
soul.Transparency = 1
1174
local PartEmmit1 = IT("ParticleEmitter", soul)
1175
PartEmmit1.LightEmission = 1
1176
PartEmmit1.Texture = "rbxassetid://569507414"
1177
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1178
PartEmmit1.Rate = 250
1179
PartEmmit1.Lifetime = NumberRange.new(1.6)
1180
PartEmmit1.Size = NumberSequence.new({
1181
	NumberSequenceKeypoint.new(0, 1, 0),
1182
	NumberSequenceKeypoint.new(1, 0, 0)
1183
})
1184
PartEmmit1.Transparency = NumberSequence.new({
1185
	NumberSequenceKeypoint.new(0, 0, 0),
1186
	NumberSequenceKeypoint.new(1, 1, 0)
1187
})
1188
PartEmmit1.Speed = NumberRange.new(0, 0)
1189
PartEmmit1.VelocitySpread = 30000
1190
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1191
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1192
local BodPoss = IT("BodyPosition", soul)
1193
BodPoss.P = 3000
1194
BodPoss.D = 1000
1195
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1196
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1197
wait(1.6)
1198
soul.Touched:connect(function(hit)
1199
	if hit.Parent == char then
1200
	soul:Destroy()
1201
	end
1202
end)
1203
wait(1.2)
1204
while soul do
1205
	swait()
1206
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1207
	BodPoss.Position = tors.Position
1208
end
1209
end)
1210
	soulst()
1211
	end
1212
end
1213
function FaceMouse()
1214
local	Cam = workspace.CurrentCamera
1215
	return {
1216
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1217
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1218
	}
1219
end
1220
1221
BTAUNT = Instance.new("Sound", tors)
1222
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
1223
BTAUNT.Volume = 10
1224
BTAUNT.Pitch = 1
1225
BTAUNT.Looped = true
1226
BTAUNT.TimePosition = 0.2
1227
1228
BTAUNT1 = Instance.new("Sound", tors)
1229
BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3466386790"
1230
BTAUNT1.Volume = 10
1231
BTAUNT1.Pitch = 1
1232
BTAUNT1.Looped = true
1233
BTAUNT1.TimePosition = 0.2
1234
1235
BTAUNT3 = Instance.new("Sound", tors)
1236
BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
1237
BTAUNT3.Volume = 10
1238
BTAUNT3.Pitch = 1
1239
BTAUNT3.Looped = true
1240
BTAUNT3.TimePosition = 0.2
1241
1242
BTAUNT2 = Instance.new("Sound", tors)
1243
BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=689301754"
1244
BTAUNT2.Volume = 10
1245
BTAUNT2.Pitch = 1
1246
BTAUNT2.Looped = true
1247
BTAUNT2.TimePosition = 0.2
1248
------------------------------------------------------
1249
--End Effect Function--
1250
-------------------------------------------------------
1251
function Cso(ID, PARENT, VOLUME, PITCH)
1252
	local NSound = nil
1253
	coroutine.resume(coroutine.create(function()
1254
		NSound = IT("Sound", PARENT)
1255
		NSound.Volume = VOLUME
1256
		NSound.Pitch = PITCH
1257
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1258
		swait()
1259
		NSound:play()
1260
		game:GetService("Debris"):AddItem(NSound, 50)
1261
	end))
1262
	return NSound
1263
end
1264
function CameraEnshaking(Length, Intensity)
1265
	coroutine.resume(coroutine.create(function()
1266
		local intensity = 1 * Intensity
1267
		local rotM = 0.01 * Intensity
1268
		for i = 0, Length, 0.1 do
1269
			swait()
1270
			intensity = intensity - 0.05 * Intensity / Length
1271
			rotM = rotM - 5.0E-4 * Intensity / Length
1272
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1273
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1274
		end
1275
		hum.CameraOffset = Vector3.new(0, 0, 0)
1276
	end))
1277
end
1278
-------------------------------------------------------
1279
--End Important Functions--
1280
-------------------------------------------------------
1281
1282
1283
-------------------------------------------------------
1284
--Start Customization--
1285
-------------------------------------------------------
1286
local Player_Size = 1
1287
if Player_Size ~= 1 then
1288
root.Size = root.Size * Player_Size
1289
tors.Size = tors.Size * Player_Size
1290
hed.Size = hed.Size * Player_Size
1291
ra.Size = ra.Size * Player_Size
1292
la.Size = la.Size * Player_Size
1293
rl.Size = rl.Size * Player_Size
1294
ll.Size = ll.Size * Player_Size
1295
----------------------------------------------------------------------------------
1296
rootj.Parent = root
1297
neck.Parent = tors
1298
RW.Parent = tors
1299
LW.Parent = tors
1300
RH.Parent = tors
1301
LH.Parent = tors
1302
----------------------------------------------------------------------------------
1303
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1304
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1305
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1306
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1307
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1308
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1309
----------------------------------------------------------------------------------
1310
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1311
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1312
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1313
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1314
--hat.Parent = Character
1315
end
1316
----------------------------------------------------------------------------------
1317
----------------------------------------------------------------------------------
1318
local equipped = false
1319
local idle = 0
1320
local change = 1
1321
local val = 0
1322
local toim = 0
1323
local idleanim = 0.4
1324
local sine = 0
1325
local Sit = 1
1326
----------------------------------------------------------------------------------
1327
hum.WalkSpeed = 8
1328
hum.JumpPower = 57
1329
hum.Animator.Parent = nil
1330
----------------------------------------------------------------------------------
1331
local Blobby = Instance.new("Part", char)
1332
Blobby.Name = "Blob"
1333
Blobby.CanCollide = false
1334
Blobby.BrickColor = BrickColor.new("Really black")
1335
Blobby.Transparency = 0
1336
Blobby.Material = "Plastic"
1337
Blobby.Size = Vector3.new(1, 1, 2)
1338
Blobby.TopSurface = Enum.SurfaceType.Smooth
1339
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1340
1341
local Weld = Instance.new("Weld", Blobby)
1342
Weld.Part0 = ra
1343
Weld.Part1 = Blobby
1344
Weld.C1 = CFrame.new(0, -2, 1.1)
1345
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1346
1347
local M2 = Instance.new("SpecialMesh")
1348
M2.Parent = Blobby
1349
M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
1350
M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
1351
M2.Scale = Vector3.new(2, 2, 2)
1352
1353
--[[local naeeym2 = Instance.new("BillboardGui",char)
1354
naeeym2.AlwaysOnTop = true
1355
naeeym2.Size = UDim2.new(5,35,2,15)
1356
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1357
naeeym2.Adornee = hed
1358
naeeym2.Name = "Name"
1359
--naeeym2.PlayerToHideFrom = Player
1360
local tecks2 = Instance.new("TextLabel",naeeym2)
1361
tecks2.BackgroundTransparency = 1
1362
tecks2.TextScaled = true
1363
tecks2.BorderSizePixel = 0
1364
tecks2.Text = "Fight Me"
1365
tecks2.Font = Enum.Font.Bodoni
1366
tecks2.TextSize = 30
1367
tecks2.TextStrokeTransparency = 0
1368
tecks2.TextColor3 = Color3.new(0, 0, 0)
1369
tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
1370
tecks2.Size = UDim2.new(1,0,0.5,0)
1371
tecks2.Parent = naeeym2]]
1372
-------------------------------------------------------
1373
--End Customization--
1374
-------------------------------------------------------
1375
1376
-------------------------------------------------------
1377
--Start Attacks N Stuff--
1378
-------------------------------------------------------
1379
local naeeym2 = Instance.new("BillboardGui",char)
1380
naeeym2.AlwaysOnTop = true
1381
naeeym2.Size = UDim2.new(5,35,2,35)
1382
naeeym2.StudsOffset = Vector3.new(0,2,0)
1383
naeeym2.Adornee = hed
1384
naeeym2.Name = "Name"
1385
1386
local tecks2 = Instance.new("TextLabel",naeeym2)
1387-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1387+
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1388
tecks2.BackgroundTransparency = 1
1389
tecks2.TextScaled = true
1390
tecks2.BorderSizePixel = 0
1391
tecks2.Text = ""
1392
tecks2.Font = "Garamond"
1393
tecks2.TextSize = 30
1394
tecks2.TextStrokeTransparency = 0
1395
tecks2.TextColor3 = BrickColor.new('Really black').Color
1396
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1397
tecks2.Size = UDim2.new(1,0,0.5,0)
1398
tecks2.Parent = naeeym2
1399
textfag = tecks2
1400-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1400+
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1401
tecks2.Text = ""
1402-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1402+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
1403
tecks2.Text = "script by doryna2281337"
1404
wait(2)
1405-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1405+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
1406
tecks2.Text = ""
1407
BTAUNT:Play()
1408
coroutine.resume(coroutine.create(function()
1409
    while textfag ~= nil do
1410
        swait()
1411
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1412
        textfag.Rotation = math.random(-3,3)
1413
    end
1414
end))
1415
1416
hed.face.Texture = "http://www.roblox.com/asset/?id=0"
1417
for i,v in pairs(char:children()) do
1418
if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
1419
v:Remove()
1420
end
1421
end
1422
shirt = Instance.new("Shirt", char)
1423
shirt.Name = "Shirt"
1424
pants = Instance.new("Pants", char)
1425
pants.Name = "Pants"
1426
char.Shirt.ShirtTemplate = "rbxassetid://2018917293"
1427
char.Pants.PantsTemplate = "rbxassetid://398633812"
1428
local Hair2 = Instance.new("Part", char)
1429
Hair2.Name = "Hair2"
1430
Hair2.CanCollide = false
1431
Hair2.BrickColor = BrickColor.new("CGA brown")
1432
Hair2.Transparency = 0
1433
Hair2.Material = "Plastic"
1434
Hair2.Size = Vector3.new(1, 1, 2)
1435
Hair2.TopSurface = Enum.SurfaceType.Smooth
1436
Hair2.BottomSurface = Enum.SurfaceType.Smooth
1437
 
1438
local Weld = Instance.new("Weld", Hair2)
1439
Weld.Part0 = hed
1440
Weld.Part1 = Hair2
1441
Weld.C1 = CFrame.new(0,-0.1,0.60)
1442
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
1443
 
1444
local M2 = Instance.new("SpecialMesh")
1445
M2.Parent = Hair2
1446
M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
1447
M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
1448
M2.Scale = Vector3.new(1, 1, 1)
1449
local l = game.Lighting
1450
local sky = Instance.new("Sky",l)
1451
l.TimeOfDay = "12:00:00"
1452
l.Brightness = 1
1453
l.Ambient = Color3.new(0.25, 0.5, 0.75)
1454
----------------------------------------------------------------------------------
1455
wait()
1456
player = game.Players.LocalPlayer
1457
torso = player.Character:WaitForChild("Torso")
1458
mouse = player:GetMouse()
1459
 
1460
mouse.KeyDown:connect(function(key)
1461
    if key == "t" then
1462-
                  	Cso("2514767362", tors, 10, 1)
1462+
                  	Cso("845813911", tors, 10, 1)
1463
        chatfunc("!function ((teleport))", BrickColor.new("Really red").Color)
1464
        wait(1)
1465
        dist = (torso.Position - mouse.Hit.p).magnitude
1466
        if dist <= 10000 then
1467
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
1468
        end
1469
    end
1470
end)
1471
----------------------------------------------------------------------------------
1472
local AddInstance = function(Object, ...)
1473
local Obj = Instance.new(Object)
1474
for i,v in next,(...) do
1475
Obj[i] = v
1476
end
1477
return Obj
1478
end
1479
----------------------------------------------------
1480
		local Reaper = AddInstance("Part",{
1481
			Parent = hed,
1482
			CFrame = hed.CFrame,
1483
			formFactor = "Symmetric",
1484
			Size = Vector3.new(1, 1, 1),
1485
			CanCollide = false,
1486
			TopSurface = "Smooth",
1487
			BottomSurface = "Smooth",
1488
			Locked = true,
1489
		})
1490
		local Weld = AddInstance("Weld",{
1491
			Parent = Reaper,
1492
			Part0 = hed,
1493
			C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
1494
			Part1 = Reaper,
1495
		})
1496
		local Mesh = AddInstance("SpecialMesh",{
1497
			Parent = Reaper,
1498
			MeshId = "rbxassetid://0",
1499
			TextureId = "rbxassetid://0",
1500
			Scale = Vector3.new(1.1, 1.1, 1.1),
1501
			VertexColor = Vector3.new(0.3, 0.3, 0.3),
1502
		})
1503
-------------------------------------------------------
1504
wait()
1505
plr = game.Players.LocalPlayer
1506
char = plr.Character
1507
mouse = plr:GetMouse()
1508
whitecolor = Color3.new(1,1,1)
1509
epicmode = false
1510
normal = true
1511
for i,v in pairs(char:GetChildren()) do
1512
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
1513
      v:Destroy()
1514
     end
1515
end
1516
local shirt = Instance.new("Shirt",char)
1517
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
1518
local pants = Instance.new("Pants",char)
1519
pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
1520
local bdycolors = char["Body Colors"]
1521
bdycolors.HeadColor3 = whitecolor
1522
bdycolors.LeftArmColor3 = whitecolor
1523
bdycolors.LeftLegColor3 = whitecolor
1524
bdycolors.RightArmColor3 = whitecolor
1525
bdycolors.RightLegColor3 = whitecolor
1526
bdycolors.TorsoColor3 = whitecolor
1527
for i,v in pairs(char:GetChildren()) do
1528
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1529
        v:Destroy()
1530
    end
1531
end
1532
----------------------------------------------------------------------
1533
Circle = nil
1534
CircleParts = {}
1535
Equipped = false
1536
 
1537
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1538
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
1539
end
1540
    Equipped = true
1541
    Circle = Instance.new("Model")
1542
    Circle.Name = "Circle"
1543
    Angle = 0
1544
    for i = 1, 1 do
1545
        local CirclePart = Instance.new("Part")
1546
        CirclePart.Name = "CirclePart"
1547
        CirclePart.Transparency = 1
1548
        CirclePart.BrickColor = BrickColor.new("Really black")
1549
        CirclePart.Material = Enum.Material.Plastic
1550
        CirclePart.Shape = Enum.PartType.Block
1551
        CirclePart.FormFactor = Enum.FormFactor.Custom
1552
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
1553
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
1554
        CirclePart.Anchored = true
1555
        CirclePart.CanCollide = false
1556
        CirclePart.Locked = true
1557
        CirclePart.Size = Vector3.new(10, 0.2, 10)
1558
        local Aura = Instance.new('ParticleEmitter')
1559
Aura.Name = "Aura"
1560-
Aura.Texture = "rbxassetid://771221224"
1560+
Aura.Texture = "rbxassetid://0"
1561
Aura.Parent = CirclePart
1562
Aura.LightEmission = 0
1563
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
1564
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
1565
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
1566
Aura.LockedToPart = false
1567
Aura.Lifetime = NumberRange.new(1)
1568
Aura.Rate = 50
1569
Aura.Speed = NumberRange.new(2.5)
1570
Aura.SpreadAngle = Vector2.new(80,80)
1571
        local BlockMesh = Instance.new("BlockMesh")
1572
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
1573
        BlockMesh.Parent = CirclePart
1574
        CirclePart.Parent = Circle
1575
        local Star = Instance.new("Decal", CirclePart)
1576
        Star.Texture = "http://www.roblox.com/asset/?id=124339739"
1577
        Star.Face = "Top"
1578
        local Light = Instance.new("PointLight", CirclePart)
1579
        Light.Color = Color3.new(.20,0,0)
1580
        Light.Brightness = 100
1581
        Light.Range = 15
1582
        table.insert(CircleParts, CirclePart)
1583
    end
1584
    Spawn(function()
1585
        while Equipped and Humanoid.Parent and Torso.Parent do
1586
            if Angle == 360 then
1587
                Angle = 0
1588
            end
1589
            Angle = Angle + 0.05
1590
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
1591
            if Hit then
1592
                if not Circle.Parent then
1593
                    Circle.Parent = Character
1594
                end
1595
                for i, v in pairs(CircleParts) do
1596
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
1597
                end
1598
            else
1599
                Circle.Parent = nil
1600
            end
1601
            wait()
1602
        end
1603
    end)
1604
1605
function chatfunc(text, color)
1606
	local chat = coroutine.wrap(function()
1607
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
1608
			char:FindFirstChild("TalkingBillBoard"):destroy()
1609
		end
1610
		local naeeym2 = Instance.new("BillboardGui", char)
1611
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
1612
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
1613
		naeeym2.Adornee = hed
1614
		naeeym2.Name = "TalkingBillBoard"
1615
		local tecks2 = Instance.new("TextLabel", naeeym2)
1616
		tecks2.BackgroundTransparency = 1
1617
		tecks2.BorderSizePixel = 0
1618
		tecks2.Text = ""
1619
		tecks2.Font = "SciFi"
1620
		tecks2.TextSize = 30
1621
		tecks2.TextStrokeTransparency = 0
1622
		tecks2.TextColor3 = color
1623
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
1624
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
1625
		local tecks3 = Instance.new("TextLabel", naeeym2)
1626
		tecks3.BackgroundTransparency = 1
1627
		tecks3.BorderSizePixel = 0
1628
		tecks3.Text = ""
1629
		tecks3.Font = "SciFi"
1630
		tecks3.TextSize = 30
1631
		tecks3.TextStrokeTransparency = 0
1632
		tecks3.TextColor3 = Color3.new(0, 0, 0)
1633
		tecks3.TextStrokeColor3 = color
1634
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
1635
		coroutine.resume(coroutine.create(function()
1636
			while true do
1637
				swait(1)
1638
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
1639
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
1640
				tecks2.Rotation = math.random(-5, 5)
1641
				tecks3.Rotation = math.random(-5, 5)
1642
			end
1643
		end))
1644
		for i = 1, string.len(text) do
1645
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
1646
			tecks2.Text = string.sub(text, 1, i)
1647
			tecks3.Text = string.sub(text, 1, i)
1648
			swait(1)
1649
		end
1650
		wait(1)
1651
		local randomrot = math.random(1, 2)
1652
		if randomrot == 1 then
1653
			for i = 1, 50 do
1654
				swait()
1655
				tecks2.Rotation = tecks2.Rotation - 0.75
1656
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1657
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
1658
				tecks3.Rotation = tecks2.Rotation + 0.75
1659
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1660
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
1661
			end
1662
		elseif randomrot == 2 then
1663
			for i = 1, 50 do
1664
				swait()
1665
				tecks2.Rotation = tecks2.Rotation + 0.75
1666
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1667
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
1668
				tecks3.Rotation = tecks2.Rotation - 0.75
1669
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1670
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
1671
			end
1672
		end
1673
		naeeym2:Destroy()
1674
	end)
1675
	chat()
1676
end
1677
1678
function Ban()
1679
	attack = true
1680
	for i = 0, 2.6, 0.1 do
1681
		swait()
1682
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
1683
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
1684
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
1685
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
1686
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
1687
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
1688
	end
1689
	Cso("357417055", tors, 10, 1)
1690
	CameraEnshaking(2, 15)
1691
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1692
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1693
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1694
 	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
1695
		if v:FindFirstChild("Head") then
1696
			Eviscerate(v)
1697
		end
1698
	end
1699
	for i = 0, 3, 0.1 do
1700
		swait()
1701
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
1702
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
1703
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
1704
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
1705
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
1706
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
1707
	end
1708
	attack = false
1709
end
1710
function fail()
1711-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1711+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
1712
        chatfunc("!print ((such a skid))", BrickColor.new("Really red").Color)
1713
        Cso("732572828", hed, 3.5, 1)
1714
	attack = true
1715
	hum.WalkSpeed = 2.01
1716
	for i = 0,1.2,0.1 do
1717
		swait()
1718
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1719
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1720
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1721
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1722
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1723
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1724
	end
1725
	for i = 0,1.2,0.1 do
1726
		swait()
1727
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1728
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1729
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1730
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1731
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1732
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1733
	end
1734
	for i = 0,1.2,0.1 do
1735
		swait()
1736
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1737
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1738
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1739
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1740
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1741
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1742
	end
1743
	for i = 0,1.2,0.1 do
1744
		swait()
1745
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1746
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1747
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1748
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1749
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1750
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1751
	end
1752
	for i = 0,1.2,0.1 do
1753
		swait()
1754
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1755
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1756
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1757
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1758
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1759
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1760
	end
1761
	for i = 0,1.2,0.1 do
1762
		swait()
1763
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1764
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1765
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1766
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1767
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1768
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1769
	end
1770
	hum.WalkSpeed = 16
1771
	attack = false
1772
end
1773
1774
function sneakonehundred()
1775
    attack = true
1776
    hum.WalkSpeed = 0.03
1777
        Character.Head.face.Texture = "rbxassetid://0"
1778
    for i = 0,20,0.1 do
1779
        swait()
1780
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
1781
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
1782
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.5 * Cos(sine / 20)) * RHCF * angles(Rad(-4), Rad(0), Rad(0)), 0.15)
1783
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.5 * Cos(sine / 20)) * LHCF * angles(Rad(-4), Rad(0), Rad(0)), 0.15)
1784
        RW.C0 = clerp(RW.C0, CF(1, 1 + 0.5 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
1785
        LW.C0 = clerp(LW.C0, CF(-1, 1 + 0.5 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
1786
    end
1787
        wait(0.15)
1788
        Character.Head.face.Texture = "rbxassetid://0"
1789
    for i = 0,7,0.1 do
1790
        swait()
1791
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
1792
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
1793
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1794
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1795
        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
1796
        LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
1797
    end
1798
        Character.Head.face.Texture = "rbxassetid://0"
1799
    attack = false
1800
    hum.WalkSpeed = 16
1801
end
1802
1803
function DANCEFORME()
1804
MERKIO = Instance.new("Sound", tors) --why
1805
MERKIO.SoundId = "http://www.roblox.com/asset/?id=253729308"
1806
MERKIO.Volume = 10
1807
MERKIO.Pitch = 1
1808
MERKIO.Looped = false
1809
MERKIO.TimePosition = 0
1810
	attack = true
1811
        Character.Head.face.Texture = "rbxassetid://0"
1812
        MERKIO:Play()
1813
        repeat
1814
	for i = 0,0.7,0.2 do 
1815
		swait()
1816
                MERKIO.Parent = tors
1817
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
1818
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
1819
		RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1820
		LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1821
		RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
1822
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
1823
	end
1824
        for i = 0,0.7,0.2 do
1825
                swait()
1826
                MERKIO.Parent = tors
1827
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
1828
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
1829
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1830
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1831
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
1832
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
1833
        end
1834
        until MERKIO.Playing == false
1835
        MERKIO:Stop()
1836
        Character.Head.face.Texture = "rbxassetid://0"
1837
	attack = false
1838
	hum.WalkSpeed = 16
1839
end
1840
1841
1842
1843
function dash()
1844
dashing = true
1845
attack = true
1846
  local bv = Instance.new("BodyVelocity")
1847
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1848
  bv.velocity = root.CFrame.lookVector*200
1849
  bv.Parent = root
1850
for i = 0,1,0.1 do
1851
		swait()
1852
bv.velocity = root.CFrame.lookVector*200
1853
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
1854
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
1855
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
1856
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
1857
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
1858
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
1859
	end
1860
bv:Destroy()
1861
attack = false
1862
dashing = false
1863
end
1864
1865
function special_hell()
1866-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1866+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
1867
        chatfunc("!make LocalPlayer ((ws)) 40", BrickColor.new("Really red").Color)
1868
        wait(2)
1869
	CHOICE = 6
1870
        Cso("732572828", hed, 3.5, 1)
1871
CFuncs.Sound.Create("rbxassetid://188035939", root, 1.85, 1)
1872
	hum.WalkSpeed = 40
1873
	attack = false
1874
end
1875
function ultra()
1876
        attack = true
1877
	hum.WalkSpeed = 0
1878
        BTAUNT:Remove()
1879
hed.face.Texture = "http://www.roblox.com/asset/?id=0"
1880
local Fire = IT("Sound",Character.Torso)
1881
Fire.SoundId = "rbxassetid://732572828"
1882
Fire.Looped = true
1883
Fire.Pitch = 1
1884
Fire.Volume = 1
1885
local fire = Instance.new("ParticleEmitter", Character.Torso)
1886
fire.Lifetime = NumberRange.new(0.5)
1887
fire.Speed = NumberRange.new(1, 3)
1888
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
1889
fire.Rate = 0
1890
fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
1891
fire.LightEmission = 0.6
1892
fire.Texture = "http://www.roblox.com/asset/?id=0"
1893
fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
1894
Fire:Play()
1895
BTAUNT1:Play()
1896
fire.Enabled = true
1897
fire.Rate =2000
1898
        BTAUNT1:Remove()
1899-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1899+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
1900-
	chatfunc("!print ((dude, i said that i hate skids))", BrickColor.new("Really red").Color)
1900+
	chatfunc("!print ((dude, i hate skids))", BrickColor.new("Really red").Color)
1901
        wait(1)
1902
	for i = 0,18,0.1 do
1903
        swait()
1904
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1905
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1906
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1907
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1908
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1909
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1910
	end
1911
	chatfunc("!load LocalPlayer function ((dory's Anti-Skid))", BrickColor.new("Really red").Color)
1912
        wait(2)
1913
	for i = 0,1.2,0.1 do
1914
		swait()
1915
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1916
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1917
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1918
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1919
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1920
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1921
	end
1922
	for i = 0,1.2,0.1 do
1923
		swait()
1924
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1925
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1926
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1927
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1928
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1929
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1930
	end
1931
        tecks2:Remove()
1932
        fire:Remove()
1933
        Fire:Stop()
1934
        local BC = char["Body Colors"]
1935
        BC.HeadColor = BrickColor.new("Really black")
1936
        BC.LeftArmColor = BrickColor.new("Really black")
1937
        BC.LeftLegColor = BrickColor.new("Really black")
1938
        BC.RightArmColor = BrickColor.new("Really black")
1939
        BC.RightLegColor = BrickColor.new("Really black")
1940
        BC.TorsoColor = BrickColor.new("Really black")
1941
        tecks2:Remove()
1942
        BTAUNT3:Play()
1943
local naeeym2 = Instance.new("BillboardGui",char)
1944
naeeym2.AlwaysOnTop = true
1945
naeeym2.Size = UDim2.new(5,35,2,35)
1946
naeeym2.StudsOffset = Vector3.new(0,1,0)
1947
naeeym2.Adornee = hed
1948
naeeym2.Name = "Name"
1949
local tecks2 = Instance.new("TextLabel",naeeym2)
1950
tecks2.BackgroundTransparency = 1
1951
tecks2.TextScaled = true
1952
tecks2.BorderSizePixel = 0
1953
tecks2.Font = "Garamond"
1954
tecks2.TextSize = 30
1955
tecks2.TextStrokeTransparency = 0
1956
tecks2.TextColor3 = BrickColor.new('Really white').Color
1957
tecks2.TextStrokeColor3 = BrickColor.new('Really white').Color
1958
tecks2.Size = UDim2.new(1,0,0.5,0)
1959
tecks2.Parent = naeeym2
1960
textfag = tecks2
1961
wait(1)
1962
tecks2.Text = "dory's Anti-Skid"
1963
coroutine.resume(coroutine.create(function()
1964
    while textfag ~= nil do
1965
        swait()
1966
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1967
        textfag.Rotation = math.random(-3,3)
1968
    end
1969
end))
1970
hed.face.Texture = "http://www.roblox.com/asset/?id=0"
1971
-------------------
1972
    Spawn(function()
1973
        while Equipped and Humanoid.Parent and Torso.Parent do
1974
            if Angle == 360 then
1975
                Angle = 0
1976
            end
1977
            Angle = Angle + 0.05
1978
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
1979
            if Hit then
1980
                if not Circle.Parent then
1981
                    Circle.Parent = Character
1982
                end
1983
                for i, v in pairs(CircleParts) do
1984
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
1985
                end
1986
            else
1987
                Circle.Parent = nil
1988
            end
1989
            wait()
1990
        end
1991
    end)
1992
	attack = false
1993
	hum.WalkSpeed = 16
1994
end
1995
function hate()
1996-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1996+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
1997
	chatfunc("!print ((dO NOt mAkE mE mAD)) :( ErRor?", BrickColor.new("Really red").Color)
1998
        wait(3)
1999-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
1999+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
2000
	chatfunc("!print ((DiE?))", BrickColor.new("Really red").Color)
2001
        wait(2)
2002
	attack = true
2003
	Cso("732572828", hed, 3.5, 1)
2004
	local orb = Instance.new("Part", char)
2005
	orb.Anchored = true
2006
	orb.BrickColor = BrickC("Really white")
2007
	orb.CanCollide = false
2008
	orb.FormFactor = 3
2009
	orb.Name = "Ring"
2010
	orb.Material = "Neon"
2011
	orb.Size = Vector3.new(1, 1, 1)
2012
	orb.Transparency = 0
2013
	orb.TopSurface = 0
2014
	orb.BottomSurface = 0
2015
	local orbm = Instance.new("SpecialMesh", orb)
2016
	orbm.MeshType = "Sphere"
2017
	orbm.Name = "SizeMesh"
2018
	orbm.Scale = Vector3.new(0, 0, 0)
2019
	local scaled = 0.1
2020
	local posid = 0
2021
	for i = 0, 12, 0.1 do
2022
		swait()
2023
		scaled = scaled + 0.001
2024
		posid = posid - scaled
2025
		orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
2026
		orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
2027
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2028
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2029
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
2030
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
2031
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
2032
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
2033
	end
2034
        hed.face.Texture = "http://www.roblox.com/asset/?id=0"
2035-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
2035+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
2036
	chatfunc("!print ((Do NoT bE a SkId))", BrickColor.new("Really red").Color)
2037
        wait(2)
2038-
CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
2038+
CFuncs.Sound.Create("rbxassetid://845813911", root, 1.85, 1)
2039
	chatfunc("!make function ((explosion))", BrickColor.new("Really red").Color)
2040
        wait(2)
2041
	for i = 0, 2, 0.1 do
2042
		swait()
2043
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2044
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2045
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2046
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2047
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2048
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2049
	end
2050
	coroutine.resume(coroutine.create(function()
2051
		orb.Anchored = false
2052
		CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
2053
		local a = Instance.new("Part", workspace)
2054
		a.Name = "Direction"
2055
		a.Anchored = true
2056
		a.BrickColor = BrickC("Really red")
2057
		a.Material = "Neon"
2058
		a.Transparency = 1
2059
		a.CanCollide = false
2060
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2061
		local ignore = orb
2062
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2063
		a.BottomSurface = 10
2064
		a.TopSurface = 10
2065
		local distance = (orb.CFrame.p - position).magnitude
2066
		a.Size = Vector3.new(0.1, 0.1, 0.1)
2067
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2068
		orb.CFrame = a.CFrame
2069
		a:Destroy()
2070
		local bv = Instance.new("BodyVelocity")
2071
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2072
		bv.velocity = orb.CFrame.lookVector * 125
2073
		bv.Parent = orb
2074
		local hitted = false
2075
		game:GetService("Debris"):AddItem(orb, 15)
2076
		swait()
2077
		local hit = orb.Touched:connect(function(hit)
2078
			if hitted == false then
2079
				hitted = true
2080
				CFuncs.Sound.Create("rbxassetid://732572828", orb, 5, 1)
2081
				for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
2082
					if v:FindFirstChild("Head") then
2083
						Eviscerate(v)
2084
					end
2085
				end
2086
				Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
2087
				Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
2088
				for i = 0, 9 do
2089
					Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
2090
					Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
2091
				end
2092
				orb.Anchored = true
2093
				orb.Transparency = 1
2094
				wait(8)
2095
				orb:Destroy()
2096
			end
2097
		end)
2098
	end))
2099
	for i = 0, 1, 0.1 do
2100
		swait()
2101
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
2102
		neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
2103
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
2104
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
2105
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
2106
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
2107
	end
2108
        hed.face.Texture = "http://www.roblox.com/asset/?id=0"
2109
	attack = false
2110
end
2111
function THUNDERCLAP()
2112
	attack = true
2113
	for i = 0, 15, 0.1 do
2114
		swait()
2115
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
2116
		neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
2117
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
2118
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
2119
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
2120
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
2121
	end
2122
	CFuncs.Sound.Create("rbxassetid://745717003", root, 1.85, 1)
2123
	for i = 0, 7, 0.1 do
2124
		swait()
2125
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
2126
		neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
2127
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
2128
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
2129
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
2130
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
2131
	end
2132
2133
	Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
2134
	Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
2135
	Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
2136
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
2137
		if v:FindFirstChild("Head") then
2138
			Eviscerate(v)
2139
		end
2140
	end
2141
	CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
2142
	CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
2143
	CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
2144
	for i = 0, 7, 0.1 do
2145
		swait()
2146
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
2147
		neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
2148
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
2149
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
2150
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
2151
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
2152
	end
2153
	attack = false
2154
end
2155
function TUSKOR661()
2156
	attack = true
2157
	M2.Scale = Vector3.new(5, 5, 5)
2158
	chatfunc("!make mesh ((cosmic bomb))", BrickColor.new("Really red").Color)
2159
	Cso("732572828", hed, 3.5, 1)
2160
        hed.face.Texture = "http://www.roblox.com/asset/?id=0"
2161
	for i = 0, 15, 0.1 do
2162
		swait()
2163
		hum.CameraOffset = Vector3.new(0, 8, 0)
2164
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
2165
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
2166
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
2167
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
2168
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
2169
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
2170
	end
2171
	for i = 0, 15, 0.1 do
2172
		swait()
2173
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
2174
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
2175
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
2176
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
2177
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
2178
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
2179
	end
2180
        wait(0.1)
2181
	for i = 0, 15, 0.1 do
2182
		swait()
2183
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
2184
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
2185
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
2186
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
2187
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
2188
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
2189
	end
2190
	Cso("483458132", char, 10, .7)
2191
	CameraEnshaking(6, 65)
2192
	Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2193
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2194
  	Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2195
	Effects.Ring.Create(BrickColor.new("Really blue"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
2196
  	Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
2197
  	Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
2198
  	Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
2199
	Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really white"), "Sphere")
2200
	Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
2201
	Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really red"), "Sphere")
2202
	Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
2203
	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
2204
		if v:FindFirstChild("Head") then
2205
			Eviscerate(v)
2206
		end
2207
	end
2208
	for i = 0, 15, 0.1 do
2209
		swait()
2210
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
2211
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
2212
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
2213
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
2214
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
2215
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
2216
	end
2217
        hed.face.Texture = "http://www.roblox.com/asset/?id=0"
2218
	M2.Scale = Vector3.new(1, 1, 1)
2219
	attack = false
2220
end
2221
-------------------------------------------------------
2222
--End Attacks N Stuff--
2223
-------------------------------------------------------
2224
mouse.KeyDown:connect(function(key)
2225
	if attack == false then
2226
		if key == "y" then
2227-
                  	Cso("2514767362", tors, 10, 1)
2227+
                  	Cso("845813911", tors, 10, 1)
2228
        chatfunc("!print ((your bad))", BrickColor.new("Really red").Color)
2229
        wait(2)
2230
		elseif key == 'q' then
2231
                        fail()
2232
		elseif key == 'h' then
2233
                        special_hell()
2234
		elseif key == 'f' then
2235-
                  	Cso("2514767362", tors, 10, 1)
2235+
                  	Cso("845813911", tors, 10, 1)
2236
        chatfunc("!time ((night))", BrickColor.new("Really red").Color)
2237
        wait(1)
2238
local l = game.Lighting
2239
local sky = Instance.new("Sky",l)
2240
l.TimeOfDay = "00:00:00"
2241
l.Brightness = 1
2242
l.Ambient = Color3.new(0.25, 0.5, 0.75)
2243
		elseif key == 'x' then
2244
                        DANCEFORME()
2245
                        ultra()
2246
		elseif key == 'z' then
2247
                        hate()
2248
		elseif key == 'c' then
2249
                        dash()
2250
		elseif key == 'r' then
2251
                        sneakonehundred()
2252
		elseif key == 'e' then
2253
2254
		elseif key == 'g' then
2255
                        TUSKOR661()
2256
		elseif key == 'b' then
2257
                        THUNDERCLAP()
2258
		elseif key == 'm' then
2259
                        Cso("732572828", hed, 3.5, 1)
2260
 		end
2261
	end
2262
end)
2263
mouse.Button1Down:connect(function(key)
2264
	if attack == false then
2265
		Ban()
2266
	end
2267
end)
2268
2269
2270
2271
                local eye1 = Instance.new("Part")
2272
eye1.Parent = Character
2273
eye1.Size = Vector3.new(0.2,0.2,0.2)
2274
eye1.Archivable = true
2275
eye1.Transparency = 0
2276
eye1.CanCollide = false
2277
eye1.Material = "Neon"
2278
eye1.Color = Color3.fromRGB(196, 40, 28)
2279
local eye1mesh = Instance.new("SpecialMesh",eye1)
2280
eye1mesh.MeshType = "Sphere"
2281
eye1mesh.Scale = Vector3.new(0.66,1.22,0.66)
2282
ko2 = eye1mesh.Scale
2283
local eye1weld = Instance.new("Weld")
2284
eye1weld.Parent = eye1
2285
eye1weld.Part0 = Head
2286
eye1weld.Part1 = eye1
2287
eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2288
        eye1weld.Part0 = Head
2289
 
2290
 
2291
 
2292
 
2293
local eye2 = Instance.new("Part")
2294
eye2.Parent = Character
2295
eye2.Size = Vector3.new(0.2,0.2,0.2)
2296
eye2.Archivable = true
2297
eye2.Transparency = 0
2298
eye2.CanCollide = false
2299
eye2.Material = "Neon"
2300
eye2.Color = Color3.fromRGB(196, 40, 28)
2301
local eye2mesh = Instance.new("SpecialMesh",eye2)
2302
eye2mesh.MeshType = "Sphere"
2303
eye2mesh.Scale = Vector3.new(0.66,1.22,0.66)
2304
local eye2weld = Instance.new("Weld")
2305
eye2weld.Parent = eye2
2306
eye2weld.Part0 = Head
2307
eye2weld.Part1 = eye2
2308
eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
2309
        eye2weld.Part0 = Head
2310
2311
-------------------------------------------------------
2312
--Start Animations--
2313
-------------------------------------------------------
2314
while true do
2315
	swait()
2316
	sine = sine + change
2317
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2318
	local velderp = root.Velocity.y
2319
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
2320
	if equipped == true or equipped == false then
2321
		if attack == false then
2322
			idle = idle + 1
2323
		else
2324
			idle = 0
2325
		end
2326
		if 1 < root.Velocity.y and hitfloor == nil then
2327
			Anim = "Jump"
2328
			if attack == false then
2329
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
2330
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2331
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2332
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2333
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
2334
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
2335
			end
2336
		elseif -1 > root.Velocity.y and hitfloor == nil then
2337
			Anim = "Fall"
2338
			if attack == false then
2339
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
2340
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2341
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
2342
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
2343
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
2344
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
2345
			end
2346
		elseif torvel < 1 and hitfloor ~= nil then
2347
			Anim = "Idle"
2348
			change = 1
2349
			if attack == false then
2350
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.5 * Sin(sine / 24) * Player_Size, 0 + 0.5 * Sin(sine / 12) * Player_Size, 0 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 0 * Sin(sine / 12)), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 0.5)
2351
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 5 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
2352
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-0 - 0 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
2353
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-0 + 0 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
2354-
				RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
2354+
                RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
2355-
				LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 6 * Sin(sine / 12))), 0.1)
2355+
                LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
2356
			end
2357
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
2358
			Anim = "Walk"
2359
			change = 1
2360
			if attack == false then
2361
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
2362
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2363
                RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2364
                LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2365
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
2366
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
2367
            end
2368
		elseif torvel >= 25 and hitfloor ~= nil then
2369
			Anim = "Sprint"
2370
			change = 1.35
2371
			if attack == false then
2372
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
2373
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2374
			RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2375
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2376
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
2377
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
2378
			end
2379
		end
2380
	end
2381
	if 0 < #Effects then
2382
		for e = 1, #Effects do
2383
			if Effects[e] ~= nil then
2384
				local Thing = Effects[e]
2385
				if Thing ~= nil then
2386
					local Part = Thing[1]
2387
					local Mode = Thing[2]
2388
					local Delay = Thing[3]
2389
					local IncX = Thing[4]
2390
					local IncY = Thing[5]
2391
					local IncZ = Thing[6]
2392
					if 1 >= Thing[1].Transparency then
2393
						if Thing[2] == "Block1" then
2394
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2395
							local Mesh = Thing[1].Mesh
2396
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2397
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2398
						elseif Thing[2] == "Block2" then
2399
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2400
							local Mesh = Thing[7]
2401
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2402
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2403
						elseif Thing[2] == "Block3" then
2404
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2405
							local Mesh = Thing[7]
2406
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2407
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2408
						elseif Thing[2] == "Cylinder" then
2409
							local Mesh = Thing[1].Mesh
2410
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2411
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2412
						elseif Thing[2] == "Blood" then
2413
							local Mesh = Thing[7]
2414
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2415
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2416
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2417
						elseif Thing[2] == "Elec" then
2418
							local Mesh = Thing[1].Mesh
2419
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2420
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2421
						elseif Thing[2] == "Disappear" then
2422
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2423
						elseif Thing[2] == "Shatter" then
2424
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2425
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2426
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2427
							Thing[6] = Thing[6] + Thing[5]
2428
						end
2429
					else
2430
						Part.Parent = nil
2431
						table.remove(Effects, e)
2432
					end
2433
				end
2434
			end
2435
		end
2436
	end
2437
end
2438
-------------------------------------------------------
2439
--End Animations And Script--
2440
-------------------------------------------------------