View difference between Paste ID: d7skzsrx and rr1Vij6Y
SHOW: | | - or go back to the newest paste.
1
warn'Edit By UndeniableInfinity, U_M9, and Pedrorb03.' 
2
warn'Please Support The Original Creator Of This Script.'
3
warn'Also, Do not Leak Or U Fet'
4
----This Part Was Made By Pedrorb03.----
5
laser = nil
6
laserRot = 0
7
pos2 = Vector3.new(0,0,0)
8
counter = 0
9
function chargeLaser()
10
	local part = Instance.new("Part")  
11
	part.Name = "ChargingLaser"
12
	game:GetService("Debris"):AddItem(part,1) 
13
	part.Parent = game.Players.LocalPlayer.Character
14
	part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
15
	part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
16
	part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
17
	part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines	
18
	part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
19
	part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
20
    part.Material = Enum.Material.Neon
21
    part.Anchored = true
22
    part.CanCollide = false
23
    part.Size = Vector3.new(0.5,0.5,0.5)
24
    local light = math.random(50,150)
25
    local rotx = math.random(-360,360)
26
local roty = math.random(-360,360)
27
local rotz = math.random(-360,360)
28
    part.Color = Color3.fromRGB(light,light,light)
29
part.Transparency = 0.4
30
part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
31
    for i=0.4,1,0.1 do
32
	wait()
33
	part.Size = Vector3.new(0.5+i,0.5+i,0.5+i)
34
	part.Transparency = i
35
part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
36
end
37
part:remove()
38
end
39
function chargeLaser2()
40
	local part = Instance.new("Part") 
41
	game:GetService("Debris"):AddItem(part,1) 
42
	part.Name = "ChargingLaser2"
43
	part.Parent = game.Players.LocalPlayer.Character
44
	part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
45
	part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
46
	part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
47
	part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines	
48
	part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
49
	part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
50
    part.Material = Enum.Material.Neon
51
    part.Anchored = true
52
    part.CanCollide = false
53
    part.Size = Vector3.new(2,2,2)
54
    local light = math.random(50,150)
55
    local rotx = math.random(-360,360)
56
local roty = math.random(-360,360)
57
local rotz = math.random(-360,360)
58
    part.Color = Color3.fromRGB(light,light,light)
59
part.Transparency = 0.4
60
part.CFrame = CFrame.new(pos2) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
61
    for i=0.4,1,0.1 do
62
	wait()
63
	part.Size = Vector3.new(2+i,2+i,2+i)
64
	part.Transparency = i
65
part.CFrame = CFrame.new(pos2) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz))
66
end
67
part:remove()
68
end
69
70
71
72
73
game:GetService("RunService").RenderStepped:connect(function()
74
	counter = counter +1
75
	if counter >= 3 then
76
		counter = 0
77
		chargeLaser()
78
		if laser ~= nil then
79
			chargeLaser2(pos2)
80
		end
81
	end
82
83
	laserRot = laserRot+1
84
	if laser ~= nil then
85
		local pos1 = game.Players.LocalPlayer.Character.ChargingLaser.Position
86
		pos2 = game.Players.LocalPlayer:GetMouse().Hit.p
87
		
88
		laser.Size = Vector3.new(0.75,0.75,(pos1-pos2).magnitude)
89
		laser.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(0,0,math.rad(laserRot))
90
		
91
		local ray = Ray.new(pos1,(pos2-pos1).unit*600)
92
        local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character)
93
		if hit then
94
		
95
			
96
			hit.Name = "nil"
97
			hit.Material = Enum.Material.Concrete
98
99
			local c= hit.Color.r+hit.Color.g+hit.Color.b
100
			
101
			c = c*255
102
		c = c/3
103
			hit.Color = Color3.fromRGB(c,c,c)
104
			
105
		
106
			for _,child in pairs(hit:GetChildren()) do
107
				if child:IsA("BasePart") then
108
					
109
			
110
					child.Name = "nil"
111
			child.Material = Enum.Material.Concrete
112
				local c= child.Color.r+child.Color.g+child.Color.b
113
		
114
			c = c*255
115
			c = c/3
116
			child.Color = Color3.fromRGB(c,c,c)
117
		
118
				end
119
				if not child:IsA("BasePart") then
120
					child:remove()
121
				end
122
			end
123
		end
124
	end
125
end)
126
game:GetService("UserInputService").InputBegan:connect(function(key)
127
	if key.KeyCode == Enum.KeyCode.F then
128
	game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(90))
129
	laser = Instance.new("Part")  
130
	laser.Name = "Laser"
131
	laser.Transparency = 0.25
132
	laser.Parent = game.Players.LocalPlayer.Character
133
	laser.BackSurface = Enum.SurfaceType.SmoothNoOutlines
134
	laser.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
135
	laser.TopSurface = Enum.SurfaceType.SmoothNoOutlines
136
	laser.BottomSurface = Enum.SurfaceType.SmoothNoOutlines	
137
	laser.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
138
	laser.RightSurface = Enum.SurfaceType.SmoothNoOutlines
139
    laser.Material = Enum.Material.Neon
140
    laser.Anchored = true
141
    laser.CanCollide = false
142
    laser.Size = Vector3.new(0.75,0.75,0.75)
143
    laser.Color = Color3.fromRGB(100,100,100)
144
145
	end
146
end)
147
game:GetService("UserInputService").InputEnded:connect(function(key)
148
	if key.KeyCode == Enum.KeyCode.F then
149
	game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90))
150
	laser:remove()
151
	laser = nil
152
	end
153
end)
154
--end of Pedrorb03's Part--
155
156
----Start Of UndeniableInfinity And U_M9's Part----
157
m = game.Players.LocalPlayer
158
char = m.Character
159
char.Humanoid.Health = math.huge
160
char.Humanoid.Health = math.huge
161
char.Humanoid.Health = math.huge
162
char.Humanoid.Health = math.huge
163
char.Humanoid.Health = math.huge
164
165
local Chillmusic = Instance.new("Sound", char)
166
Chillmusic.Volume = 0.5
167
Chillmusic.SoundId = "rbxassetid://438179679"
168
Chillmusic.Looped = true
169
Chillmusic:Play()
170
171
for i,v in next, char:GetChildren() do 
172
		if (v.className == "Accessory") then 
173
			v:Destroy() 
174
		end 
175
	end
176
177
NS([[
178
local function GiveHat(id)
179
coroutine.resume(coroutine.create(function()
180
local obj = game:service("InsertService"):LoadAsset(tonumber(id))
181
for a,hat in pairs(obj:children()) do if hat:IsA("Hat") or hat:IsA("Accessory") then hat.Parent = owner.Character end end
182
obj:Destroy()
183
end))
184
end
185
186
GiveHat(1031429)
187
GiveHat(335079187)
188
GiveHat(331486478)
189
GiveHat(138932314)
190
GiveHat(193659065)
191
GiveHat(416828455)
192
GiveHat(106709262)
193
]],char)
194
----end of U_M9's part----
195
196
local txt = Instance.new("BillboardGui", char)
197
txt.Adornee = char.Head
198
txt.Name = "_status"
199
txt.Size = UDim2.new(2, 0, 1.2, 0)
200
txt.StudsOffset = Vector3.new(-9, 8, 0)
201
local text = Instance.new("TextLabel", txt)
202
text.Size = UDim2.new(10, 0, 7, 0)
203
text.FontSize = "Size24"
204
text.TextScaled = true
205
text.TextTransparency = 0
206
text.BackgroundTransparency = 1
207
text.TextTransparency = 0
208
text.TextStrokeTransparency = 0
209
text.Font = "Bodoni"
210
text.TextStrokeColor3 = Color3.new(0, 0, 0)
211
v = Instance.new("Part")
212
v.Name = "ColorBrick"
213
v.Parent = m.Character
214
v.FormFactor = "Symmetric"
215
v.Anchored = true
216
v.CanCollide = false
217
v.BottomSurface = "Smooth"
218
v.TopSurface = "Smooth"
219
v.Size = Vector3.new(10, 5, 3)
220
v.Transparency = 1
221
v.CFrame = char.Torso.CFrame
222
v.BrickColor = BrickColor.new("Really black")
223
v.Transparency = 1
224
spawn(function()
225
local TweenService = game:GetService("TweenService")
226
local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
227
local Int = 0
228
while wait(0.5) do
229
    if Int == #Colours then Int = 0 end
230
    Int = Int+1
231
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
232
end
233
end)
234
v.Shape = "Block"
235
text.Text = "♢Chill God♢"
236
Player = game:GetService("Players").LocalPlayer
237
Character = Player.Character
238
PlayerGui = Player.PlayerGui
239
Backpack = Player.Backpack
240
Torso = Character.Torso
241
Head = Character.Head
242
Humanoid = Character.Humanoid
243
m = Instance.new("Model", Character)
244
LeftArm = Character["Left Arm"]
245
LeftLeg = Character["Left Leg"]
246
RightArm = Character["Right Arm"]
247
RightLeg = Character["Right Leg"]
248
LS = Torso["Left Shoulder"]
249
LH = Torso["Left Hip"]
250
RS = Torso["Right Shoulder"]
251
RH = Torso["Right Hip"]
252
Face = Head.face
253
Neck = Torso.Neck
254
it = Instance.new
255
attacktype = 1
256
vt = Vector3.new
257
cf = CFrame.new
258
bc = BrickColor.new
259
br = BrickColor.random
260
it = Instance.new
261
euler = CFrame.fromEulerAnglesXYZ
262
angles = CFrame.Angles
263
cloaked = false
264
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
265
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
266
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
267
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
268
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
269
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
270
RootPart = Character.HumanoidRootPart
271
RootJoint = RootPart.RootJoint
272
RootCF = euler(-1.57, 0, 3.14)
273
attack = false
274
attackdebounce = false
275
equipped = false
276
trispeed = 0.2
277
attackmode = "none"
278
local idle = 0
279
local Anim = "Idle"
280
Head.face.Texture = "rbxassetid://206844132"
281
282
local Trail = Instance.new("Trail",char)
283
local attachment0 = Instance.new("Attachment",char["Right Arm"])
284
attachment0.Name = "TrailAttachment0"
285
attachment0.CFrame = CFrame.new(-0.25,-1,0)
286
local attachment1 = Instance.new("Attachment",char["Right Arm"])
287
attachment1.CFrame = CFrame.new(0.25,-1,0)
288
attachment1.Name = "TrailAttachment1"
289
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
290
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
291
Trail.Lifetime = 0.5
292
Trail.Attachment0 = attachment0
293
Trail.Attachment1 = attachment1
294
295
local Trail = Instance.new("Trail",char)
296
local attachment0 = Instance.new("Attachment",char["Left Arm"])
297
attachment0.Name = "TrailAttachment0"
298
attachment0.CFrame = CFrame.new(-0.25,-1,0)
299
local attachment1 = Instance.new("Attachment",char["Left Arm"])
300
attachment1.CFrame = CFrame.new(0.25,-1,0)
301
attachment1.Name = "TrailAttachment1"
302
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
303
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
304
Trail.Lifetime = 0.5
305
Trail.Attachment0 = attachment0
306
Trail.Attachment1 = attachment1
307
308
local Trail = Instance.new("Trail",char)
309
local attachment0 = Instance.new("Attachment",char["Right Leg"])
310
attachment0.Name = "TrailAttachment0"
311
attachment0.CFrame = CFrame.new(-0.25,-1,0)
312
local attachment1 = Instance.new("Attachment",char["Right Leg"])
313
attachment1.CFrame = CFrame.new(0.25,-1,0)
314
attachment1.Name = "TrailAttachment1"
315
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
316
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
317
Trail.Lifetime = 0.5
318
Trail.Attachment0 = attachment0
319
Trail.Attachment1 = attachment1
320
321
local Trail = Instance.new("Trail",char)
322
local attachment0 = Instance.new("Attachment",char["Left Leg"])
323
attachment0.Name = "TrailAttachment0"
324
attachment0.CFrame = CFrame.new(-0.25,-1,0)
325
local attachment1 = Instance.new("Attachment",char["Left Leg"])
326
attachment1.CFrame = CFrame.new(0.25,-1,0)
327
attachment1.Name = "TrailAttachment1"
328
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
329
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
330
Trail.Lifetime = 0.5
331
Trail.Attachment0 = attachment0
332
Trail.Attachment1 = attachment1
333
334
335
Humanoid.Animator.Parent = nil
336
Character.Animate.Parent = nil
337
function FindNearestTorso(Position, Distance, SinglePlayer)
338
	if SinglePlayer then
339
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
340
	end
341
	local List = {}
342
	for i, v in pairs(workspace:GetChildren()) do
343
		if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
344
			table.insert(List, v)
345
		end
346
	end
347
	return List
348
end
349
function lerp(a, b, t)
350
	return a + (b - a) * t
351
end
352
function slerp(a, b, t)
353
	local dot = a:Dot(b)
354
	if dot > 0.99999 or dot < -0.99999 then
355
		return t <= 0.5 and a or b
356
	else
357
		local r = math.acos(dot)
358
		return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
359
	end
360
end
361
function matrixInterpolate(a, b, t)
362
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
363
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
364
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
365
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
366
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
367
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
368
	local t = v1:Dot(v2)
369
	if not (t < 0) and t ~= 0 and not (t > 0) then
370
		return CFrame.new()
371
	end
372
	return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
373
end
374
function genWeld(a, b)
375
	local w = Instance.new("Weld", a)
376
	w.Part0 = a
377
	w.Part1 = b
378
	return w
379
end
380
function weld(a, b)
381
	local weld = Instance.new("Weld")
382
	weld.Name = "W"
383
	weld.Part0 = a
384
	weld.Part1 = b
385
	weld.C0 = a.CFrame:inverse() * b.CFrame
386
	weld.Parent = a
387
	return weld
388
end
389
function Lerp(c1, c2, al)
390
	local com1 = {
391
		c1.X,
392
		c1.Y,
393
		c1.Z,
394
		c1:toEulerAnglesXYZ()
395
	}
396
	local com2 = {
397
		c2.X,
398
		c2.Y,
399
		c2.Z,
400
		c2:toEulerAnglesXYZ()
401
	}
402
	for i, v in pairs(com1) do
403
		com1[i] = v + (com2[i] - v) * al
404
	end
405
	return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
406
end
407
function clerp(a, b, t)
408
	local qa = {
409
		QuaternionFromCFrame(a)
410
	}
411
	local qb = {
412
		QuaternionFromCFrame(b)
413
	}
414
	local ax, ay, az = a.x, a.y, a.z
415
	local bx, by, bz = b.x, b.y, b.z
416
	local _t = 1 - t
417
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
418
end
419
function QuaternionFromCFrame(cf)
420
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
421
	local trace = m00 + m11 + m22
422
	if trace > 0 then
423
		local s = math.sqrt(1 + trace)
424
		local recip = 0.5 / s
425
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
426
	else
427
		local i = 0
428
		if m00 < m11 then
429
			i = 1
430
		end
431
		if m22 > (i == 0 and m00 or m11) then
432
			i = 2
433
		end
434
		if i == 0 then
435
			local s = math.sqrt(m00 - m11 - m22 + 1)
436
			local recip = 0.5 / s
437
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
438
		elseif i == 1 then
439
			local s = math.sqrt(m11 - m22 - m00 + 1)
440
			local recip = 0.5 / s
441
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
442
		elseif i == 2 then
443
			local s = math.sqrt(m22 - m00 - m11 + 1)
444
			local recip = 0.5 / s
445
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
446
		end
447
	end
448
end
449
function QuaternionToCFrame(px, py, pz, x, y, z, w)
450
	local xs, ys, zs = x + x, y + y, z + z
451
	local wx, wy, wz = w * xs, w * ys, w * zs
452
	local xx = x * xs
453
	local xy = x * ys
454
	local xz = x * zs
455
	local yy = y * ys
456
	local yz = y * zs
457
	local zz = z * zs
458
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
459
end
460
function QuaternionSlerp(a, b, t)
461
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
462
	local startInterp, finishInterp
463
	if cosTheta >= 1.0E-4 then
464
		if 1 - cosTheta > 1.0E-4 then
465
			local theta = math.acos(cosTheta)
466
			local invSinTheta = 1 / math.sin(theta)
467
			startInterp = math.sin((1 - t) * theta) * invSinTheta
468
			finishInterp = math.sin(t * theta) * invSinTheta
469
		else
470
			startInterp = 1 - t
471
			finishInterp = t
472
		end
473
	elseif 1 + cosTheta > 1.0E-4 then
474
		local theta = math.acos(-cosTheta)
475
		local invSinTheta = 1 / math.sin(theta)
476
		startInterp = math.sin((t - 1) * theta) * invSinTheta
477
		finishInterp = math.sin(t * theta) * invSinTheta
478
	else
479
		startInterp = t - 1
480
		finishInterp = t
481
	end
482
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
483
end
484
function rayCast(Pos, Dir, Max, Ignore)
485
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
486
end
487
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
488
	local fp = it("Part")
489
	fp.formFactor = formfactor
490
	fp.Parent = parent
491
	fp.Reflectance = reflectance
492
	fp.Transparency = transparency
493
	fp.CanCollide = false
494
	fp.Locked = true
495
	fp.BrickColor = brickcolor
496
	fp.Name = name
497
	fp.Size = size
498
	fp.Position = Torso.Position
499
	fp.BottomSurface = "Smooth"
500
	fp.TopSurface = "Smooth"
501
	fp:BreakJoints()
502
	return fp
503
end
504
function mesh(Mesh, part, meshtype, meshid, offset, scale)
505
	local mesh = it(Mesh)
506
	mesh.Parent = part
507
	if Mesh == "SpecialMesh" then
508
		mesh.MeshType = meshtype
509
		mesh.MeshId = meshid
510
	end
511
	mesh.Offset = offset
512
	mesh.Scale = scale
513
	return mesh
514
end
515
function weld(parent, part0, part1, c0)
516
	local weld = it("Weld")
517
	weld.Parent = parent
518
	weld.Part0 = part0
519
	weld.Part1 = part1
520
	weld.C0 = c0
521
	return weld
522
end
523
function rayCast(Pos, Dir, Max, Ignore)
524
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
525
end
526
RSH, LSH = nil, nil
527
RW, LW = Instance.new("Weld"), Instance.new("Weld")
528
RW.Name = "Right Shoulder"
529
LW.Name = "Left Shoulder"
530
LH = Torso["Left Hip"]
531
RH = Torso["Right Hip"]
532
TorsoColor = Torso.BrickColor
533
function NoOutline(Part)
534
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
535
end
536
player = Player
537
ch = Character
538
RSH = ch.Torso["Right Shoulder"]
539
LSH = ch.Torso["Left Shoulder"]
540
RSH.Parent = nil
541
LSH.Parent = nil
542
RW.Name = "Right Shoulder"
543
RW.Part0 = ch.Torso
544
RW.C0 = cf(1.5, 0.5, 0)
545
RW.C1 = cf(0, 0.5, 0)
546
RW.Part1 = ch["Right Arm"]
547
RW.Parent = ch.Torso
548
LW.Name = "Left Shoulder"
549
LW.Part0 = ch.Torso
550
LW.C0 = cf(-1.5, 0.5, 0)
551
LW.C1 = cf(0, 0.5, 0)
552
LW.Part1 = ch["Left Arm"]
553
LW.Parent = ch.Torso
554
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
555
	local wld = Instance.new("Weld", wp1)
556
	wld.Part0 = wp0
557
	wld.Part1 = wp1
558
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
559
end
560
newWeld(RootPart, Torso, 0, -1, 0)
561
Torso.Weld.C1 = CFrame.new(0, -1, 0)
562
newWeld(Torso, LeftLeg, -0.5, -1, 0)
563
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
564
newWeld(Torso, RightLeg, 0.5, -1, 0)
565
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
566
Player = game:GetService("Players").LocalPlayer
567
Character = Player.Character
568
mouse = Player:GetMouse()
569
m = Instance.new("Model", Character)
570
local weldBetween = function(a, b)
571
	local weldd = Instance.new("ManualWeld")
572
	weldd.Part0 = a
573
	weldd.Part1 = b
574
	weldd.C0 = CFrame.new()
575
	weldd.C1 = b.CFrame:inverse() * a.CFrame
576
	weldd.Parent = a
577
	return weldd
578
end
579
ArtificialHB = Instance.new("BindableEvent", script)
580
ArtificialHB.Name = "Heartbeat"
581
script:WaitForChild("Heartbeat")
582
frame = 0.016666666666666666
583
tf = 0
584
allowframeloss = false
585
tossremainder = false
586
lastframe = tick()
587
script.Heartbeat:Fire()
588
game:GetService("RunService").Heartbeat:connect(function(s, p)
589
	tf = tf + s
590
	if tf >= frame then
591
		if allowframeloss then
592
			script.Heartbeat:Fire()
593
			lastframe = tick()
594
		else
595
			for i = 1, math.floor(tf / frame) do
596
				script.Heartbeat:Fire()
597
			end
598
			lastframe = tick()
599
		end
600
		if tossremainder then
601
			tf = 0
602
		else
603
			tf = tf - frame * math.floor(tf / frame)
604
		end
605
	end
606
end)
607
function swait(num)
608
	if num == 0 or num == nil then
609
		ArtificialHB.Event:wait()
610
	else
611
		for i = 0, num do
612
			ArtificialHB.Event:wait()
613
		end
614
	end
615
end
616
mouse.KeyDown:connect(function(key)
617
	if key == "c" then
618
		repeat
619
			swait()
620
			Chillmusic.Volume = Chillmusic.Volume - 0.05
621
		until Chillmusic.Volume == 0
622
		Chillmusic:Stop()
623
		swait()
624
		Chillmusic:Play()
625
		Chillmusic.Volume = 1
626
	end
627
end)
628
mouse.KeyDown:connect(function(key)
629
	if key == "p" then
630
		text.Text = "Guys why not just chill?"
631
		wait(1)
632
		text.Text = "I Mean It's not that cold to make you Cold Hearted."
633
		wait(3)
634
		text.Text = "xD"
635
		wait(1)
636
		text.Text = "Heh, This is A Very Cold Script."
637
		wait(3)
638
		text.Text = "Your Skid Hands Won't Handle The Cold."
639
		wait(3)
640
		text.Text = "Niko... I Miss Her."
641
		wait(3)
642
		text.Text = "...You Know What? Ill Stay Chill."
643
		wait(3)
644
		text.Text = "♢Chill God♢"
645
	end
646
end)
647
mouse.KeyDown:connect(function(key)
648
	if key == "v" then
649
		repeat
650
			swait()
651
			Chillmusic.Volume = Chillmusic.Volume - 0.05
652
		until Chillmusic.Volume == 0
653
		Chillmusic:Stop()
654
		swait()
655
		Chillmusic:Play()
656
		Chillmusic.Volume = 1
657
	end
658
end)
659
mouse.KeyDown:connect(function(key)
660
	if key == "b" then
661
		text.Text = "Ill Be Back, Bois."
662
		wait(1)
663
		text.Text = "Chill God Is Afk."
664
	end
665
end)
666
mouse.KeyDown:connect(function(key)
667
	if key == "n" then
668
		text.Text = "ZA WARUDO"
669
		wait(1)
670
		text.Text = "♢Chill God♢"
671
	end
672
end)
673
m = Instance.new("ForceField", Character)
674
m.Visible = false
675
Character.Humanoid.WalkSpeed = 4
676
mouse.KeyDown:connect(function(key)
677
	if string.byte(key) == 48 then
678
		Swing = 2
679
		Character.Humanoid.WalkSpeed = 40
680
	end
681
end)
682
mouse.KeyUp:connect(function(key)
683
	if string.byte(key) == 48 then
684
		Swing = 1
685
		Character.Humanoid.WalkSpeed = 4
686
	end
687
end)
688
local sine = 0
689
local change = 1
690
local val = 0
691
spawn(function()
692
while true do
693
	swait()
694
	sine = sine + change
695
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
696
	local velderp = RootPart.Velocity.y
697
	local hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
698
	if equipped == true or equipped == false then
699
		if attack == false then
700
			idle = idle + 1
701
			Character.Humanoid.MaxHealth = math.huge
702
			Character.Humanoid.Health = math.huge
703
		else
704
			idle = 0
705
		end
706
		if not (idle >= 500) or attack == false then
707
		end
708
		if torvel < 1 and hitfloor ~= nil then
709
			Anim = "Chill"
710
			if attack == false then
711
				Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
712
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
713
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
714
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
715
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
716
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
717
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
718
			end
719
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
720
			Anim = "Walk"
721
			if attack == false then
722
				Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
723
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
724
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
725
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
726
				RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
727
				LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
728
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
729
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
730
			end
731
		elseif torvel >= 22 and hitfloor ~= nil then
732
			Anim = "Run"
733
			if attack == false then
734
				Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
735
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
736
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
737
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
738
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
739
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
740
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
741
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
742
			end
743
		end
744
	end
745
end
746
end)
747
748
749
750
-- Objects
751
752
local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
753
local Header = Instance.new("Frame")
754
local BackGround = Instance.new("Frame")
755
local Chill_Gui_Label = Instance.new("TextLabel")
756
local Play_ID_Button = Instance.new("TextButton")
757
local ID_Box = Instance.new("TextBox")
758
local Set_Vol_Button = Instance.new("TextButton")
759
local Vol_Box = Instance.new("TextBox")
760
local Set_Tpos_Button = Instance.new("TextButton")
761
local Tpos_Box = Instance.new("TextBox")
762
local Set_Text_Button = Instance.new("TextButton")
763
local Tpos_Box_2 = Instance.new("TextBox")
764
local Toggle_Chat_Button = Instance.new("TextButton")
765
local Chat_Toggle_Label = Instance.new("TextLabel")
766
local Current_Song_Label = Instance.new("TextLabel")
767
768
-- Properties
769
770
Chill_Gui_Bro.Name = "Chill_Gui_Bro"
771
772
Header.Name = "Header"
773
Header.Parent = Chill_Gui_Bro
774
Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
775
Header.BorderSizePixel = 0
776
Header.Draggable = true
777
Header.Active = true
778
Header.Selectable = true
779
Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
780
Header.Size = UDim2.new(0, 250, 0, 45)
781
782
BackGround.Name = "BackGround"
783
BackGround.Parent = Header
784
BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
785
BackGround.BorderSizePixel = 0
786
BackGround.Draggable = true
787
BackGround.Position = UDim2.new(0, 0, 1, 0)
788
BackGround.Size = UDim2.new(0, 250, 0, 299)
789
790
Chill_Gui_Label.Name = "Chill_Gui_Label"
791
Chill_Gui_Label.Parent = Header
792
Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
793
Chill_Gui_Label.BackgroundTransparency = 1
794
Chill_Gui_Label.BorderSizePixel = 0
795
Chill_Gui_Label.Draggable = true
796
Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
797
Chill_Gui_Label.Font = Enum.Font.Cartoon
798
Chill_Gui_Label.Text = "~»Chill God Gui«~"
799
Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
800
Chill_Gui_Label.TextScaled = true
801
Chill_Gui_Label.TextSize = 14
802
Chill_Gui_Label.TextWrapped = true
803
804
Play_ID_Button.Name = "Play_ID_Button"
805
Play_ID_Button.Parent = Header
806
Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
807
Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
808
Play_ID_Button.BorderSizePixel = 0
809
Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
810
Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
811
Play_ID_Button.Font = Enum.Font.Cartoon
812
Play_ID_Button.Text = "Play ID"
813
Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
814
Play_ID_Button.TextSize = 20
815
Play_ID_Button.TextWrapped = true
816
817
ID_Box.Name = "ID_Box"
818
ID_Box.Parent = Header
819
ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
820
ID_Box.BorderColor3 = Color3.new(0, 0, 0)
821
ID_Box.BorderSizePixel = 0
822
ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
823
ID_Box.Size = UDim2.new(0, 140, 0, 35)
824
ID_Box.Font = Enum.Font.Cartoon
825
ID_Box.Text = "ID here"
826
ID_Box.TextColor3 = Color3.new(1, 1, 1)
827
ID_Box.TextSize = 35
828
ID_Box.TextWrapped = true
829
830
Set_Vol_Button.Name = "Set_Vol_Button"
831
Set_Vol_Button.Parent = Header
832
Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
833
Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
834
Set_Vol_Button.BorderSizePixel = 0
835
Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
836
Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
837
Set_Vol_Button.Font = Enum.Font.Cartoon
838
Set_Vol_Button.Text = "Set Vol"
839
Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
840
Set_Vol_Button.TextSize = 20
841
Set_Vol_Button.TextWrapped = true
842
843
Vol_Box.Name = "Vol_Box"
844
Vol_Box.Parent = Header
845
Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
846
Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
847
Vol_Box.BorderSizePixel = 0
848
Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
849
Vol_Box.Size = UDim2.new(0, 140, 0, 35)
850
Vol_Box.Font = Enum.Font.Cartoon
851
Vol_Box.Text = "Volume"
852
Vol_Box.TextColor3 = Color3.new(1, 1, 1)
853
Vol_Box.TextSize = 35
854
Vol_Box.TextWrapped = true
855
856
Set_Tpos_Button.Name = "Set_Tpos_Button"
857
Set_Tpos_Button.Parent = Header
858
Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
859
Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
860
Set_Tpos_Button.BorderSizePixel = 0
861
Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
862
Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
863
Set_Tpos_Button.Font = Enum.Font.Cartoon
864
Set_Tpos_Button.Text = "Set Tpos"
865
Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
866
Set_Tpos_Button.TextSize = 18
867
Set_Tpos_Button.TextWrapped = true
868
869
Tpos_Box.Name = "Tpos_Box"
870
Tpos_Box.Parent = Header
871
Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
872
Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
873
Tpos_Box.BorderSizePixel = 0
874
Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
875
Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
876
Tpos_Box.Font = Enum.Font.Cartoon
877
Tpos_Box.Text = "Time Position"
878
Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
879
Tpos_Box.TextSize = 20
880
Tpos_Box.TextWrapped = true
881
882
Set_Text_Button.Name = "Set_Text_Button"
883
Set_Text_Button.Parent = Header
884
Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
885
Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
886
Set_Text_Button.BorderSizePixel = 0
887
Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
888
Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
889
Set_Text_Button.Font = Enum.Font.Cartoon
890
Set_Text_Button.Text = "Set Text"
891
Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
892
Set_Text_Button.TextSize = 18
893
Set_Text_Button.TextWrapped = true
894
895
Tpos_Box_2.Name = "Tpos_Box"
896
Tpos_Box_2.Parent = Header
897
Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
898
Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
899
Tpos_Box_2.BorderSizePixel = 0
900
Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
901
Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
902
Tpos_Box_2.Font = Enum.Font.Cartoon
903
Tpos_Box_2.Text = "Text"
904
Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
905
Tpos_Box_2.TextSize = 20
906
Tpos_Box_2.TextWrapped = true
907
908
Toggle_Chat_Button.Name = "Toggle_Chat_Button"
909
Toggle_Chat_Button.Parent = Header
910
Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
911
Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
912
Toggle_Chat_Button.BorderSizePixel = 0
913
Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
914
Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
915
Toggle_Chat_Button.Font = Enum.Font.Cartoon
916
Toggle_Chat_Button.Text = "Toggle Chat"
917
Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
918
Toggle_Chat_Button.TextSize = 20
919
Toggle_Chat_Button.TextWrapped = true
920
921
Chat_Toggle_Label.Name = "Chat_Toggle_Label"
922
Chat_Toggle_Label.Parent = Header
923
Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
924
Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
925
Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
926
Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
927
Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
928
Chat_Toggle_Label.Font = Enum.Font.Cartoon
929
Chat_Toggle_Label.Text = "~»False«~"
930
Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
931
Chat_Toggle_Label.TextScaled = true
932
Chat_Toggle_Label.TextSize = 14
933
Chat_Toggle_Label.TextWrapped = true
934
935
Current_Song_Label.Name = "Current_Song_Label"
936
Current_Song_Label.Parent = Header
937
Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
938
Current_Song_Label.BackgroundTransparency = 0.89999997615814
939
Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
940
Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
941
Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
942
Current_Song_Label.Font = Enum.Font.Cartoon
943
Current_Song_Label.Text = "~»Current Song: None«~"
944
Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
945
Current_Song_Label.TextScaled = true
946
Current_Song_Label.TextSize = 14
947
Current_Song_Label.TextWrapped = true
948
949
Play_ID_Button.MouseButton1Down:Connect(function()
950
if tonumber(ID_Box.Text) then
951
	Chillmusic:Stop()
952
	Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
953
	Chillmusic:Play()
954
	local currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
955
	text.Text = "♢Chill God♢ Now Playing: "..currentsong
956
	Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
957
wait(4)
958
text.Text = "♢Chill God♢"
959
end
960
end)
961
local ischatting = false
962
963
Set_Vol_Button.MouseButton1Down:Connect(function()
964
965
	Chillmusic.Volume = tonumber(Vol_Box.Text)
966
end)
967
968
Set_Tpos_Button.MouseButton1Down:Connect(function()
969
970
	Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
971
end)
972
973
Set_Text_Button.MouseButton1Down:Connect(function()
974
975
	text.Text = "~»"..Tpos_Box_2.Text.."«~"
976
end)
977
978
Toggle_Chat_Button.MouseButton1Down:Connect(function()
979
if ischatting == false then
980
ischatting = true
981
Chat_Toggle_Label.Text = "~»True«~"
982
spawn(function()
983
game.Players.LocalPlayer.Chatted:connect(function(msg)
984
for i = 0, msg:len(), 1 do
985
	text.Text = "~»"..msg:sub(0, i).."«~"
986
end
987
wait(3)
988
text.Text = "♢Chill God♢"
989
end)
990
end)
991
else
992
ischatting = false
993
Chat_Toggle_Label.Text = "~»False«~"   ----end of UndeniableInfinity's part----
994
end
995
end)
996
warn("Star Glitcher Loaded.")
997
warn("All purpose switcher...")
998
warn("Edit By Frepix.")
999
plr = game.Players.LocalPlayer
1000
char = plr.Character
1001
hum = char.Humanoid
1002
local cam = game.Workspace.CurrentCamera
1003
local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
1004
Camera = cam
1005
local CamInterrupt = false
1006
local TwoD = false
1007
local TargetInfo = {nil, nil}
1008
cam.CameraType = "Custom"
1009
t = char.Torso
1010
h = char.Head
1011
ra = char["Right Arm"]
1012
la = char["Left Arm"]
1013
rl = char["Right Leg"]
1014
ll = char["Left Leg"]
1015
tors = char.Torso
1016
lleg = char["Left Leg"]
1017
root = char.HumanoidRootPart
1018
hed = char.Head
1019
rleg = char["Right Leg"]
1020
rarm = char["Right Arm"]
1021
larm = char["Left Arm"]
1022
radian = math.rad
1023
random = math.random
1024
Vec3 = Vector3.new
1025
Inst = Instance.new
1026
cFrame = CFrame.new
1027
Euler = CFrame.fromEulerAnglesXYZ
1028
vt = Vector3.new
1029
bc = BrickColor.new
1030
br = BrickColor.random
1031
it = Instance.new
1032
cf = CFrame.new
1033
local Booleans = {CamFollow = true, GyroUse = true}
1034
function lerp(object, newCFrame, alpha)
1035
	return object:lerp(newCFrame, alpha)
1036
end
1037
1038
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
1039
ff.Visible = false
1040
1041
1042
local Directer = Inst("BodyGyro", root)
1043
Directer.MaxTorque = Vec3(0, 0, 0)
1044
Directer.P = 600000
1045
local CPart = Inst("Part")
1046
CPart.Anchored = true
1047
CPart.CanCollide = false
1048
CPart.Locked = true
1049
CPart.Transparency = 1
1050
local rainbowmode = false
1051
local chaosmode = false
1052
kan = Instance.new("Sound", char)
1053
kan.Volume = 1.98
1054
kan.TimePosition = 0
1055
kan.PlaybackSpeed = 1
1056
kan.Pitch = 1
1057
kan.SoundId = "rbxassetid://415898123"
1058
kan.Name = "wrecked"
1059
kan.Looped = true
1060
kan:Play()
1061
function newTheme(ID, timepos, pitch, vol)
1062
	local kanz = kan
1063
	kanz.PlaybackSpeed = pitch
1064
	kanz.Pitch = pitch
1065
	kanz.SoundId = ID
1066
	kanz.Name = "wrecked"
1067
	kanz.Looped = true
1068
end
1069
function CameraShake(Times, Power, PlayerTarget)
1070
	coroutine.resume(coroutine.create(function()
1071
		FV = Instance.new("BoolValue", PlayerTarget)
1072
		FV.Name = "CameraShake"
1073
		for ShakeNum = 1, Times do
1074
			swait()
1075
			local ef = Power
1076
			if ef >= 1 then
1077
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
1078
			else
1079
				ef = Power * 10
1080
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
1081
			end
1082
		end
1083
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
1084
		FV:Destroy()
1085
	end))
1086
end
1087
function CameraEnshaking(Length, Intensity)
1088
	coroutine.resume(coroutine.create(function()
1089
		local intensity = 1 * Intensity
1090
		local rotM = 0.01 * Intensity
1091
		for i = 0, Length, 0.1 do
1092
			swait()
1093
			intensity = intensity - 0.05 * Intensity / Length
1094
			rotM = rotM - 5.0E-4 * Intensity / Length
1095
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
1096
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
1097
		end
1098
		Humanoid.CameraOffset = Vec3(0, 0, 0)
1099
	end))
1100
end
1101
function CamShake(Part, Distan, Power, Times)
1102
	local de = Part.Position
1103
	for i, v in pairs(workspace:children()) do
1104
		if v:IsA("Model") and v:findFirstChild("Humanoid") then
1105
			for _, c in pairs(v:children()) do
1106
				if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
1107
					do
1108
						local Noob = v.Humanoid
1109
						if Noob ~= nil then
1110
							coroutine.resume(coroutine.create(function()
1111
								FV = Instance.new("BoolValue", Noob)
1112
								FV.Name = "CameraShake"
1113
								for ShakeNum = 1, Times do
1114
									swait()
1115
									local ef = Power
1116
									if ef >= 1 then
1117
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
1118
									else
1119
										ef = Power * 10
1120
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
1121
									end
1122
								end
1123
								Humanoid.CameraOffset = Vector3.new(0, 0, 0)
1124
								FV:Destroy()
1125
							end))
1126
							CameraShake(Times, Power, Noob)
1127
						end
1128
					end
1129
				end
1130
			end
1131
		end
1132
	end
1133
end
1134
function chatfunc(text, color)
1135
	local chat = coroutine.wrap(function()
1136
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
1137
			Character:FindFirstChild("TalkingBillBoard"):destroy()
1138
		end
1139
		local naeeym2 = Instance.new("BillboardGui", Character)
1140
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
1141
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
1142
		naeeym2.Adornee = Character.Head
1143
		naeeym2.Name = "TalkingBillBoard"
1144
		local tecks2 = Instance.new("TextLabel", naeeym2)
1145
		tecks2.BackgroundTransparency = 1
1146
		tecks2.BorderSizePixel = 0
1147
		tecks2.Text = ""
1148
		tecks2.Font = "SciFi"
1149
		tecks2.TextSize = 30
1150
		tecks2.TextStrokeTransparency = 0
1151
		tecks2.TextColor3 = color
1152
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
1153
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
1154
		local tecks3 = Instance.new("TextLabel", naeeym2)
1155
		tecks3.BackgroundTransparency = 1
1156
		tecks3.BorderSizePixel = 0
1157
		tecks3.Text = ""
1158
		tecks3.Font = "SciFi"
1159
		tecks3.TextSize = 30
1160
		tecks3.TextStrokeTransparency = 0
1161
		tecks3.TextColor3 = Color3.new(0, 0, 0)
1162
		tecks3.TextStrokeColor3 = color
1163
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
1164
		coroutine.resume(coroutine.create(function()
1165
			while true do
1166
				swait(1)
1167
				if chaosmode == true then
1168
					tecks2.TextColor3 = BrickColor.random().Color
1169
					tecks3.TextStrokeColor3 = BrickColor.random().Color
1170
				end
1171
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
1172
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
1173
				tecks2.Rotation = math.random(-5, 5)
1174
				tecks3.Rotation = math.random(-5, 5)
1175
			end
1176
		end))
1177
		for i = 1, string.len(text) do
1178
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
1179
			tecks2.Text = string.sub(text, 1, i)
1180
			tecks3.Text = string.sub(text, 1, i)
1181
			swait(1)
1182
		end
1183
		wait(1)
1184
		local randomrot = math.random(1, 2)
1185
		if randomrot == 1 then
1186
			for i = 1, 50 do
1187
				swait()
1188
				tecks2.Rotation = tecks2.Rotation - 0.75
1189
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1190
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
1191
				tecks3.Rotation = tecks2.Rotation + 0.75
1192
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1193
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
1194
			end
1195
		elseif randomrot == 2 then
1196
			for i = 1, 50 do
1197
				swait()
1198
				tecks2.Rotation = tecks2.Rotation + 0.75
1199
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1200
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
1201
				tecks3.Rotation = tecks2.Rotation - 0.75
1202
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
1203
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
1204
			end
1205
		end
1206
		naeeym2:Destroy()
1207
	end)
1208
	chat()
1209
end
1210
local Create = LoadLibrary("RbxUtility").Create
1211
CFuncs = {
1212
	Part = {
1213
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1214
			local Part = Create("Part")({
1215
				Parent = Parent,
1216
				Reflectance = Reflectance,
1217
				Transparency = Transparency,
1218
				CanCollide = false,
1219
				Locked = true,
1220
				BrickColor = BrickColor.new(tostring(BColor)),
1221
				Name = Name,
1222
				Size = Size,
1223
				Material = Material
1224
			})
1225
			RemoveOutlines(Part)
1226
			return Part
1227
		end
1228
	},
1229
	Mesh = {
1230
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1231
			local Msh = Create(Mesh)({
1232
				Parent = Part,
1233
				Offset = OffSet,
1234
				Scale = Scale
1235
			})
1236
			if Mesh == "SpecialMesh" then
1237
				Msh.MeshType = MeshType
1238
				Msh.MeshId = MeshId
1239
			end
1240
			return Msh
1241
		end
1242
	},
1243
	Mesh = {
1244
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1245
			local Msh = Create(Mesh)({
1246
				Parent = Part,
1247
				Offset = OffSet,
1248
				Scale = Scale
1249
			})
1250
			if Mesh == "SpecialMesh" then
1251
				Msh.MeshType = MeshType
1252
				Msh.MeshId = MeshId
1253
			end
1254
			return Msh
1255
		end
1256
	},
1257
	Weld = {
1258
		Create = function(Parent, Part0, Part1, C0, C1)
1259
			local Weld = Create("Weld")({
1260
				Parent = Parent,
1261
				Part0 = Part0,
1262
				Part1 = Part1,
1263
				C0 = C0,
1264
				C1 = C1
1265
			})
1266
			return Weld
1267
		end
1268
	},
1269
	Sound = {
1270
		Create = function(id, par, vol, pit)
1271
			coroutine.resume(coroutine.create(function()
1272
				local S = Create("Sound")({
1273
					Volume = vol,
1274
					Pitch = pit or 1,
1275
					SoundId = id,
1276
					Parent = par or workspace
1277
				})
1278
				wait()
1279
				S:play()
1280
				game:GetService("Debris"):AddItem(S, 10)
1281
			end))
1282
		end
1283
	},
1284
	LongSound = {
1285
		Create = function(id, par, vol, pit)
1286
			coroutine.resume(coroutine.create(function()
1287
				local S = Create("Sound")({
1288
					Volume = vol,
1289
					Pitch = pit or 1,
1290
					SoundId = id,
1291
					Parent = par or workspace
1292
				})
1293
				wait()
1294
				S:play()
1295
				game:GetService("Debris"):AddItem(S, 30)
1296
			end))
1297
		end
1298
	},
1299
	ParticleEmitter = {
1300
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1301
			local fp = Create("ParticleEmitter")({
1302
				Parent = Parent,
1303
				Color = ColorSequence.new(Color1, Color2),
1304
				LightEmission = LightEmission,
1305
				Size = Size,
1306
				Texture = Texture,
1307
				Transparency = Transparency,
1308
				ZOffset = ZOffset,
1309
				Acceleration = Accel,
1310
				Drag = Drag,
1311
				LockedToPart = LockedToPart,
1312
				VelocityInheritance = VelocityInheritance,
1313
				EmissionDirection = EmissionDirection,
1314
				Enabled = Enabled,
1315
				Lifetime = LifeTime,
1316
				Rate = Rate,
1317
				Rotation = Rotation,
1318
				RotSpeed = RotSpeed,
1319
				Speed = Speed,
1320
				VelocitySpread = VelocitySpread
1321
			})
1322
			return fp
1323
		end
1324
	},
1325
	CreateTemplate = {}
1326
}
1327
function New(Object, Parent, Name, Data)
1328
	local Object = Instance.new(Object)
1329
	for Index, Value in pairs(Data or {}) do
1330
		Object[Index] = Value
1331
	end
1332
	Object.Parent = Parent
1333
	Object.Name = Name
1334
	return Object
1335
end
1336
local halocolor = BrickColor.new("Pastel light blue")
1337
local halocolor2 = BrickColor.new("Really black")
1338
local starcolor = BrickColor.new("Really black")
1339
local lunacolor = BrickColor.new("Navy blue")
1340
local lunacolor2 = BrickColor.new("Bright blue")
1341
local wepcolor = BrickColor.new("Really black")
1342
local maincolor = BrickColor.new("Really black")
1343
local m = Instance.new("Model", char)
1344
local m2 = Instance.new("Model", char)
1345
local m3 = Instance.new("Model", char)
1346
local mw1 = Instance.new("Model", char)
1347
local mw2 = Instance.new("Model", char)
1348
local extrawingmod1 = Instance.new("Model", char)
1349
local extrawingmod2 = Instance.new("Model", char)
1350
function CreateParta(parent, transparency, reflectance, material, brickcolor)
1351
	local p = Instance.new("Part")
1352
	p.TopSurface = 0
1353
	p.BottomSurface = 0
1354
	p.Parent = parent
1355
	p.Size = Vector3.new(0.1, 0.1, 0.1)
1356
	p.Transparency = transparency
1357
	p.Reflectance = reflectance
1358
	p.CanCollide = false
1359
	p.Locked = true
1360
	p.BrickColor = brickcolor
1361
	p.Material = material
1362
	return p
1363
end
1364
function CreateMesh(parent, meshtype, x1, y1, z1)
1365
	local mesh = Instance.new("SpecialMesh", parent)
1366
	mesh.MeshType = meshtype
1367
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
1368
	return mesh
1369
end
1370
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
1371
	local mesh = Instance.new("SpecialMesh", parent)
1372
	mesh.MeshType = "FileMesh"
1373
	mesh.MeshId = meshid
1374
	mesh.Scale = Vector3.new(x1, y1, z1)
1375
	return mesh
1376
end
1377
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
1378
	local mesh = Instance.new("SpecialMesh", parent)
1379
	mesh.MeshType = "FileMesh"
1380
	mesh.MeshId = meshid
1381
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
1382
	mesh.Scale = Vector3.new(x1, y1, z1)
1383
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
1384
	return mesh
1385
end
1386
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
1387
	local weld = Instance.new("Weld")
1388
	weld.Parent = parent
1389
	weld.Part0 = part0
1390
	weld.Part1 = part1
1391
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
1392
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
1393
	return weld
1394
end
1395
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
1396
CreateMesh(handle, "Brick", 0, 0, 0)
1397
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1398
local valuaring = 10
1399
for i = 0, 49 do
1400
	valuaring = valuaring + 10
1401
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
1402
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
1403
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1404
end
1405
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
1406
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1407
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1408
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
1409
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1410
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1411
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1412
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1413
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1414
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1415
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1416
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1417
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1418
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1419
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1420
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1421
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1422
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1423
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
1424
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1425
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1426
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1427
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1428
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1429
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1430
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1431
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1432
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1433
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1434
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1435
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1436
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1437
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1438
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
1439
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1440
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1441
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1442
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1443
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1444
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1445
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1446
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1447
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1448
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1449
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1450
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1451
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1452
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1453
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
1454
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1455
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1456
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1457
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1458
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1459
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1460
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1461
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1462
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1463
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1464
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1465
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1466
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1467
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1468
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
1469
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1470
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1471
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1472
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1473
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1474
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1475
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1476
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1477
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1478
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1479
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1480
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1481
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1482
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1483
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
1484
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1485
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1486
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1487
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1488
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1489
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1490
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1491
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1492
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1493
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1494
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1495
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1496
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1497
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1498
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
1499
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1500
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1501
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1502
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1503
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1504
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1505
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1506
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1507
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1508
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1509
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1510
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1511
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1512
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1513
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
1514
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1515
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1516
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1517
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1518
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1519
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1520
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1521
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1522
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1523
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1524
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1525
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1526
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1527
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1528
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
1529
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1530
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1531
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1532
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1533
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1534
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1535
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1536
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1537
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1538
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1539
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1540
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1541
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1542
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1543
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
1544
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1545
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1546
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1547
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1548
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1549
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1550
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1551
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1552
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1553
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1554
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1555
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1556
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1557
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1558
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
1559
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1560
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1561
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1562
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1563
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1564
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1565
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1566
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1567
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1568
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1569
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1570
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1571
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1572
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1573
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
1574
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1575
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1576
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1577
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1578
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1579
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1580
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1581
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1582
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1583
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1584
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1585
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1586
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1587
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1588
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
1589
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
1590
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1591
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1592
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
1593
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1594
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1595
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
1596
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1597
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1598
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
1599
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1600
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1601
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
1602
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1603
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
1604
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
1605
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1606
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
1607
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
1608
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1609
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
1610
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
1611
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1612
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1613
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
1614
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1615
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
1616
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
1617
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1618
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1619
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1620
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1621
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1622
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1623
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1624
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1625
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1626
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1627
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1628
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1629
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1630
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1631
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1632
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1633
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1634
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1635
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1636
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1637
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1638
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1639
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1640
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1641
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1642
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1643
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1644
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1645
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1646
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1647
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1648
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1649
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1650
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1651
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1652
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1653
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1654
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1655
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1656
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1657
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1658
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1659
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1660
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1661
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1662
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1663
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1664
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1665
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1666
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1667
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1668
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1669
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1670
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1671
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1672
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1673
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1674
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1675
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1676
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1677
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1678
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1679
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1680
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1681
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1682
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1683
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1684
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1685
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1686
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1687
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1688
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1689
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1690
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1691
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1692
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1693
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1694
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1695
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1696
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1697
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1698
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1699
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1700
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1701
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1702
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1703
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1704
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1705
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1706
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1707
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1708
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
1709
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
1710
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1711
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1712
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
1713
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1714
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1715
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
1716
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1717
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1718
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
1719
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1720
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1721
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
1722
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1723
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
1724
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
1725
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1726
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
1727
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
1728
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1729
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
1730
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
1731
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1732
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1733
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
1734
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1735
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
1736
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
1737
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1738
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1739
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1740
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1741
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1742
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1743
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1744
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1745
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1746
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1747
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1748
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1749
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1750
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1751
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1752
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1753
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1754
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1755
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1756
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1757
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1758
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1759
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1760
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1761
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1762
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1763
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1764
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1765
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1766
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1767
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1768
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1769
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1770
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1771
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1772
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1773
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1774
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1775
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1776
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1777
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1778
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1779
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1780
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1781
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1782
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1783
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1784
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1785
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1786
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1787
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1788
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1789
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1790
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1791
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1792
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1793
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1794
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1795
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1796
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1797
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1798
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1799
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1800
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1801
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1802
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1803
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1804
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1805
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1806
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1807
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1808
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1809
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1810
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1811
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1812
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1813
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1814
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1815
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1816
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1817
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1818
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1819
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
1820
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1821
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1822
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1823
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1824
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1825
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1826
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1827
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1828
for i, v in pairs(m:GetChildren()) do
1829
	if v:IsA("Part") then
1830
		v.BrickColor = BrickColor.new("Really black")
1831
		v.Material = "Glass"
1832
	end
1833
end
1834
for i, v in pairs(m2:GetChildren()) do
1835
	if v:IsA("Part") then
1836
		v.BrickColor = BrickColor.new("Crimson")
1837
		v.Material = "Granite"
1838
	end
1839
end
1840
for i, v in pairs(m3:GetChildren()) do
1841
	if v:IsA("Part") then
1842
		v.BrickColor = BrickColor.new("Really red")
1843
		v.Material = "Neon"
1844
	end
1845
end
1846
for i, v in pairs(mw2:GetChildren()) do
1847
	if v:IsA("Part") then
1848
		v.BrickColor = BrickColor.new("Really red")
1849
		v.Material = "Neon"
1850
	end
1851
end
1852
for i, v in pairs(mw1:GetChildren()) do
1853
	if v:IsA("Part") then
1854
		v.Transparency = 1
1855
		v.BrickColor = BrickColor.new("Really red")
1856
		v.Material = "Neon"
1857
	end
1858
end
1859
for i, v in pairs(extrawingmod1:GetChildren()) do
1860
	if v:IsA("Part") then
1861
		v.Transparency = 1
1862
		v.BrickColor = BrickColor.new("White")
1863
		v.Material = "Neon"
1864
	end
1865
end
1866
for i, v in pairs(extrawingmod2:GetChildren()) do
1867
	if v:IsA("Part") then
1868
		v.Transparency = 1
1869
		v.BrickColor = BrickColor.new("White")
1870
		v.Material = "Neon"
1871
	end
1872
end
1873
1874
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1875
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
1876
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
1877
FHead.CanCollide = false
1878
1879
1880
1881
local MAINRUINCOLOR = BrickColor.new("Really red")
1882
function RemoveOutlines(part)
1883
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
1884
end
1885
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1886
	local Part = Create("Part")({
1887
		Parent = Parent,
1888
		Reflectance = Reflectance,
1889
		Transparency = Transparency,
1890
		CanCollide = false,
1891
		Locked = true,
1892
		BrickColor = BrickColor.new(tostring(BColor)),
1893
		Name = Name,
1894
		Size = Size,
1895
		Material = Material
1896
	})
1897
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
1898
	RemoveOutlines(Part)
1899
	return Part
1900
end
1901
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1902
	local Msh = Create(Mesh)({
1903
		Parent = Part,
1904
		Offset = OffSet,
1905
		Scale = Scale
1906
	})
1907
	if Mesh == "SpecialMesh" then
1908
		Msh.MeshType = MeshType
1909
		Msh.MeshId = MeshId
1910
	end
1911
	return Msh
1912
end
1913
function CreateWeld(Parent, Part0, Part1, C0, C1)
1914
	local Weld = Create("Weld")({
1915
		Parent = Parent,
1916
		Part0 = Part0,
1917
		Part1 = Part1,
1918
		C0 = C0,
1919
		C1 = C1
1920
	})
1921
	return Weld
1922
end
1923
Player = game:GetService("Players").LocalPlayer
1924
Character = Player.Character
1925
PlayerGui = Player.PlayerGui
1926
Backpack = Player.Backpack
1927
Torso = Character.Torso
1928
Head = Character.Head
1929
Humanoid = Character.Humanoid
1930
m = Instance.new("Model", Character)
1931
LeftArm = Character["Left Arm"]
1932
LeftLeg = Character["Left Leg"]
1933
RightArm = Character["Right Arm"]
1934
RightLeg = Character["Right Leg"]
1935
LS = Torso["Left Shoulder"]
1936
LH = Torso["Left Hip"]
1937
RS = Torso["Right Shoulder"]
1938
RH = Torso["Right Hip"]
1939
Face = Head.face
1940
Neck = Torso.Neck
1941
it = Instance.new
1942
attacktype = 1
1943
vt = Vector3.new
1944
cf = CFrame.new
1945
euler = CFrame.fromEulerAnglesXYZ
1946
angles = CFrame.Angles
1947
cloaked = false
1948
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1949
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1950
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1951
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1952
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1953
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1954
RootPart = Character.HumanoidRootPart
1955
RootJoint = RootPart.RootJoint
1956
RootCF = euler(-1.57, 0, 3.14)
1957
attack = false
1958
attackdebounce = false
1959
deb = false
1960
equipped = true
1961
hand = false
1962
MMouse = nil
1963
combo = 0
1964
mana = 0
1965
trispeed = 0.2
1966
attackmode = "none"
1967
local idle = 0
1968
local Anim = "Idle"
1969
local Effects = {}
1970
local gun = false
1971
local shoot = false
1972
local sine = 0
1973
local change = 1
1974
player = nil
1975
local toggleTag = true
1976
local txt = Instance.new("BillboardGui", Head)
1977
txt.Adornee = nil
1978
txt.Name = "NameDetect"
1979
txt.Size = UDim2.new(4, 0, 1.2, 0)
1980
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
1981
local text = Instance.new("TextLabel", txt)
1982
text.Size = UDim2.new(5, 0, 3.5, 0)
1983
text.FontSize = "Size8"
1984
text.TextScaled = true
1985
text.TextTransparency = 0
1986
text.BackgroundTransparency = 1
1987
text.TextTransparency = 0
1988
text.TextStrokeTransparency = 0
1989
text.Font = "Fantasy"
1990
text.TextStrokeColor3 = Color3.new(1, 0, 0)
1991
text.TextColor3 = Color3.new(0, 0, 0)
1992
text.Text = "Sweet Dreams"
1993
function RecolorTextAndRename(name, col1, col2)
1994
	text.TextStrokeColor3 = col2
1995
	text.TextColor3 = col1
1996
	text.Text = name
1997
end
1998
mouse = Player:GetMouse()
1999
RSH, LSH = nil, nil
2000
RW, LW = Instance.new("Weld"), Instance.new("Weld")
2001
RW.Name = "Right Shoulder"
2002
LW.Name = "Left Shoulder"
2003
LH = Torso["Left Hip"]
2004
RH = Torso["Right Hip"]
2005
TorsoColor = Torso.BrickColor
2006
function NoOutline(Part)
2007
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
2008
end
2009
player = Player
2010
ch = Character
2011
RSH = ch.Torso["Right Shoulder"]
2012
LSH = ch.Torso["Left Shoulder"]
2013
RSH.Parent = nil
2014
LSH.Parent = nil
2015
RW.Name = "Right Shoulder"
2016
RW.Part0 = ch.Torso
2017
RW.C0 = cf(1.5, 0.5, 0)
2018
RW.C1 = cf(0, 0.5, 0)
2019
RW.Part1 = ch["Right Arm"]
2020
RW.Parent = ch.Torso
2021
LW.Name = "Left Shoulder"
2022
LW.Part0 = ch.Torso
2023
LW.C0 = cf(-1.5, 0.5, 0)
2024
LW.C1 = cf(0, 0.5, 0)
2025
LW.Part1 = ch["Left Arm"]
2026
LW.Parent = ch.Torso
2027
local Stats = Instance.new("BoolValue")
2028
Stats.Name = "Stats"
2029
Stats.Parent = Character
2030
local Atk = Instance.new("NumberValue")
2031
Atk.Name = "Damage"
2032
Atk.Parent = Stats
2033
Atk.Value = 1
2034
local Def = Instance.new("NumberValue")
2035
Def.Name = "Defense"
2036
Def.Parent = Stats
2037
Def.Value = 1
2038
local Speed = Instance.new("NumberValue")
2039
Speed.Name = "Speed"
2040
Speed.Parent = Stats
2041
Speed.Value = 1
2042
local Mvmt = Instance.new("NumberValue")
2043
Mvmt.Name = "Movement"
2044
Mvmt.Parent = Stats
2045
Mvmt.Value = 1
2046
local donum = 0
2047
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
2048
	local fp = it("Part")
2049
	fp.formFactor = formfactor
2050
	fp.Parent = parent
2051
	fp.Reflectance = reflectance
2052
	fp.Transparency = transparency
2053
	fp.CanCollide = false
2054
	fp.Locked = true
2055
	fp.BrickColor = brickcolor
2056
	fp.Name = name
2057
	fp.Size = size
2058
	fp.Position = Torso.Position
2059
	NoOutline(fp)
2060
	fp.Material = "SmoothPlastic"
2061
	fp:BreakJoints()
2062
	return fp
2063
end
2064
function mesh(Mesh, part, meshtype, meshid, offset, scale)
2065
	local mesh = it(Mesh)
2066
	mesh.Parent = part
2067
	if Mesh == "SpecialMesh" then
2068
		mesh.MeshType = meshtype
2069
		if meshid ~= "nil" then
2070
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
2071
		end
2072
	end
2073
	mesh.Offset = offset
2074
	mesh.Scale = scale
2075
	return mesh
2076
end
2077
function weld(parent, part0, part1, c0)
2078
	local weld = it("Weld")
2079
	weld.Parent = parent
2080
	weld.Part0 = part0
2081
	weld.Part1 = part1
2082
	weld.C0 = c0
2083
	return weld
2084
end
2085
local Color1 = Torso.BrickColor
2086
local bodvel = Instance.new("BodyVelocity")
2087
local bg = Instance.new("BodyGyro")
2088
function swait(num)
2089
	if num == 0 or num == nil then
2090
		game:service("RunService").Stepped:wait(0)
2091
	else
2092
		for i = 0, num do
2093
			game:service("RunService").Stepped:wait(0)
2094
		end
2095
	end
2096
end
2097
local r = 255
2098
local g = 0
2099
local b = 0
2100
coroutine.resume(coroutine.create(function()
2101
	while wait() do
2102
		for i = 0, 50.8 do
2103
			swait()
2104
			g = g + 5
2105
		end
2106
		for i = 0, 50.8 do
2107
			swait()
2108
			r = r - 5
2109
		end
2110
		for i = 0, 50.8 do
2111
			swait()
2112
			b = b + 5
2113
		end
2114
		for i = 0, 50.8 do
2115
			swait()
2116
			g = g - 5
2117
		end
2118
		for i = 0, 50.8 do
2119
			swait()
2120
			r = r + 5
2121
		end
2122
		for i = 0, 50.8 do
2123
			swait()
2124
			b = b - 5
2125
		end
2126
	end
2127
end))
2128
function so(id, par, vol, pit)
2129
	coroutine.resume(coroutine.create(function()
2130
		local sou = Instance.new("Sound", par or workspace)
2131
		sou.Volume = vol
2132
		sou.Pitch = pit or 1
2133
		sou.SoundId = id
2134
		swait()
2135
		sou:play()
2136
		game:GetService("Debris"):AddItem(sou, 6)
2137
	end))
2138
end
2139
function clerp(a, b, t)
2140
	local qa = {
2141
		QuaternionFromCFrame(a)
2142
	}
2143
	local qb = {
2144
		QuaternionFromCFrame(b)
2145
	}
2146
	local ax, ay, az = a.x, a.y, a.z
2147
	local bx, by, bz = b.x, b.y, b.z
2148
	local _t = 1 - t
2149
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
2150
end
2151
function QuaternionFromCFrame(cf)
2152
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
2153
	local trace = m00 + m11 + m22
2154
	if trace > 0 then
2155
		local s = math.sqrt(1 + trace)
2156
		local recip = 0.5 / s
2157
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
2158
	else
2159
		local i = 0
2160
		if m00 < m11 then
2161
			i = 1
2162
		end
2163
		if m22 > (i == 0 and m00 or m11) then
2164
			i = 2
2165
		end
2166
		if i == 0 then
2167
			local s = math.sqrt(m00 - m11 - m22 + 1)
2168
			local recip = 0.5 / s
2169
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
2170
		elseif i == 1 then
2171
			local s = math.sqrt(m11 - m22 - m00 + 1)
2172
			local recip = 0.5 / s
2173
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
2174
		elseif i == 2 then
2175
			local s = math.sqrt(m22 - m00 - m11 + 1)
2176
			local recip = 0.5 / s
2177
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
2178
		end
2179
	end
2180
end
2181
function QuaternionToCFrame(px, py, pz, x, y, z, w)
2182
	local xs, ys, zs = x + x, y + y, z + z
2183
	local wx, wy, wz = w * xs, w * ys, w * zs
2184
	local xx = x * xs
2185
	local xy = x * ys
2186
	local xz = x * zs
2187
	local yy = y * ys
2188
	local yz = y * zs
2189
	local zz = z * zs
2190
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
2191
end
2192
function QuaternionSlerp(a, b, t)
2193
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
2194
	local startInterp, finishInterp
2195
	if cosTheta >= 1.0E-4 then
2196
		if 1 - cosTheta > 1.0E-4 then
2197
			local theta = math.acos(cosTheta)
2198
			local invSinTheta = 1 / math.sin(theta)
2199
			startInterp = math.sin((1 - t) * theta) * invSinTheta
2200
			finishInterp = math.sin(t * theta) * invSinTheta
2201
		else
2202
			startInterp = 1 - t
2203
			finishInterp = t
2204
		end
2205
	elseif 1 + cosTheta > 1.0E-4 then
2206
		local theta = math.acos(-cosTheta)
2207
		local invSinTheta = 1 / math.sin(theta)
2208
		startInterp = math.sin((t - 1) * theta) * invSinTheta
2209
		finishInterp = math.sin(t * theta) * invSinTheta
2210
	else
2211
		startInterp = t - 1
2212
		finishInterp = t
2213
	end
2214
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
2215
end
2216
local CFrameFromTopBack = function(at, top, back)
2217
	local right = top:Cross(back)
2218
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
2219
end
2220
function Triangle(a, b, c)
2221
	local edg1 = (c - a):Dot((b - a).unit)
2222
	local edg2 = (a - b):Dot((c - b).unit)
2223
	local edg3 = (b - c):Dot((a - c).unit)
2224
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
2225
		a, b = a, b
2226
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
2227
		a, b, c = b, c, a
2228
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
2229
		a, b, c = c, a, b
2230
	else
2231
		assert(false, "unreachable")
2232
	end
2233
	local len1 = (c - a):Dot((b - a).unit)
2234
	local len2 = (b - a).magnitude - len1
2235
	local width = (a + (b - a).unit * len1 - c).magnitude
2236
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
2237
	local list = {}
2238
	if len1 > 0.01 then
2239
		local w1 = Instance.new("WedgePart", m)
2240
		game:GetService("Debris"):AddItem(w1, 5)
2241
		w1.Material = "SmoothPlastic"
2242
		w1.FormFactor = "Custom"
2243
		w1.BrickColor = BrickColor.new("Really red")
2244
		w1.Transparency = 0
2245
		w1.Reflectance = 0
2246
		w1.Material = "SmoothPlastic"
2247
		w1.CanCollide = false
2248
		local l1 = Instance.new("PointLight", w1)
2249
		l1.Color = Color3.new(170, 0, 0)
2250
		NoOutline(w1)
2251
		local sz = Vector3.new(0.2, width, len1)
2252
		w1.Size = sz
2253
		local sp = Instance.new("SpecialMesh", w1)
2254
		sp.MeshType = "Wedge"
2255
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
2256
		w1:BreakJoints()
2257
		w1.Anchored = true
2258
		w1.Parent = workspace
2259
		w1.Transparency = 0.7
2260
		table.insert(Effects, {
2261
			w1,
2262
			"Disappear",
2263
			0.01
2264
		})
2265
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
2266
		table.insert(list, w1)
2267
	end
2268
	if len2 > 0.01 then
2269
		local w2 = Instance.new("WedgePart", m)
2270
		game:GetService("Debris"):AddItem(w2, 5)
2271
		w2.Material = "SmoothPlastic"
2272
		w2.FormFactor = "Custom"
2273
		w2.BrickColor = BrickColor.new("Really red")
2274
		w2.Transparency = 0
2275
		w2.Reflectance = 0
2276
		w2.Material = "SmoothPlastic"
2277
		w2.CanCollide = false
2278
		local l2 = Instance.new("PointLight", w2)
2279
		l2.Color = Color3.new(170, 0, 0)
2280
		NoOutline(w2)
2281
		local sz = Vector3.new(0.2, width, len2)
2282
		w2.Size = sz
2283
		local sp = Instance.new("SpecialMesh", w2)
2284
		sp.MeshType = "Wedge"
2285
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
2286
		w2:BreakJoints()
2287
		w2.Anchored = true
2288
		w2.Parent = workspace
2289
		w2.Transparency = 0.7
2290
		table.insert(Effects, {
2291
			w2,
2292
			"Disappear",
2293
			0.01
2294
		})
2295
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
2296
		table.insert(list, w2)
2297
	end
2298
	return unpack(list)
2299
end
2300
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
2301
	if hit.Parent == nil then
2302
		return
2303
	end
2304
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
2305
	for _, v in pairs(hit.Parent:children()) do
2306
		if v:IsA("Humanoid") then
2307
			h = v
2308
		end
2309
	end
2310
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
2311
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
2312
			return
2313
		end
2314
		local c = Create("ObjectValue")({
2315
			Name = "creator",
2316
			Value = game:service("Players").LocalPlayer,
2317
			Parent = h
2318
		})
2319
		game:GetService("Debris"):AddItem(c, 0.5)
2320
		if HitSound ~= nil and HitPitch ~= nil then
2321
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
2322
		end
2323
		local Damage = math.random(minim, maxim)
2324
		local blocked = false
2325
		local block = hit.Parent:findFirstChild("Block")
2326
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
2327
			blocked = true
2328
			block.Value = block.Value - 1
2329
			print(block.Value)
2330
		end
2331
		if blocked == false then
2332
			HitHealth = h.Health
2333
			h.Health = h.Health - Damage
2334
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
2335
				print("gained kill")
2336
			end
2337
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
2338
		else
2339
			h.Health = h.Health - Damage / 2
2340
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
2341
		end
2342
		if Type == "Knockdown" then
2343
			local hum = hit.Parent.Humanoid
2344
			hum.PlatformStand = true
2345
			coroutine.resume(coroutine.create(function(HHumanoid)
2346
				swait(1)
2347
				HHumanoid.PlatformStand = false
2348
			end), hum)
2349
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
2350
			local bodvol = Create("BodyVelocity")({
2351
				velocity = angle * knockback,
2352
				P = 5000,
2353
				maxForce = Vector3.new(8000, 8000, 8000),
2354
				Parent = hit
2355
			})
2356
			local rl = Create("BodyAngularVelocity")({
2357
				P = 3000,
2358
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
2359
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
2360
				Parent = hit
2361
			})
2362
			game:GetService("Debris"):AddItem(bodvol, 0.5)
2363
			game:GetService("Debris"):AddItem(rl, 0.5)
2364
		elseif Type == "Normal" then
2365
			local vp = Create("BodyVelocity")({
2366
				P = 500,
2367
				maxForce = Vector3.new(math.huge, 0, math.huge),
2368
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
2369
			})
2370
			if knockback > 0 then
2371
				vp.Parent = hit.Parent.Head
2372
			end
2373
			game:GetService("Debris"):AddItem(vp, 0.5)
2374
		elseif Type == "Up" then
2375
			local bodyVelocity = Create("BodyVelocity")({
2376
				velocity = Vector3.new(0, 20, 0),
2377
				P = 5000,
2378
				maxForce = Vector3.new(8000, 8000, 8000),
2379
				Parent = hit
2380
			})
2381
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
2382
			local bodyVelocity = Create("BodyVelocity")({
2383
				velocity = Vector3.new(0, 20, 0),
2384
				P = 5000,
2385
				maxForce = Vector3.new(8000, 8000, 8000),
2386
				Parent = hit
2387
			})
2388
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
2389
		elseif Type == "Leech" then
2390
			local hum = hit.Parent.Humanoid
2391
			if hum ~= nil then
2392
				for i = 0, 2 do
2393
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
2394
				end
2395
				Humanoid.Health = Humanoid.Health + 10
2396
			end
2397
		elseif Type == "UpKnock" then
2398
			local hum = hit.Parent.Humanoid
2399
			hum.PlatformStand = true
2400
			if hum ~= nil then
2401
				hitr = true
2402
			end
2403
			coroutine.resume(coroutine.create(function(HHumanoid)
2404
				swait(5)
2405
				HHumanoid.PlatformStand = false
2406
				hitr = false
2407
			end), hum)
2408
			local bodyVelocity = Create("BodyVelocity")({
2409
				velocity = Vector3.new(0, 20, 0),
2410
				P = 5000,
2411
				maxForce = Vector3.new(8000, 8000, 8000),
2412
				Parent = hit
2413
			})
2414
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
2415
			local bodyVelocity = Create("BodyVelocity")({
2416
				velocity = Vector3.new(0, 20, 0),
2417
				P = 5000,
2418
				maxForce = Vector3.new(8000, 8000, 8000),
2419
				Parent = hit
2420
			})
2421
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
2422
		elseif Type == "Snare" then
2423
			local bp = Create("BodyPosition")({
2424
				P = 2000,
2425
				D = 100,
2426
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
2427
				position = hit.Parent.Torso.Position,
2428
				Parent = hit.Parent.Torso
2429
			})
2430
			game:GetService("Debris"):AddItem(bp, 1)
2431
		elseif Type == "Slashnare" then
2432
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
2433
			for i = 1, math.random(4, 5) do
2434
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
2435
			end
2436
			local bp = Create("BodyPosition")({
2437
				P = 2000,
2438
				D = 100,
2439
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
2440
				position = hit.Parent.Torso.Position,
2441
				Parent = hit.Parent.Torso
2442
			})
2443
			game:GetService("Debris"):AddItem(bp, 1)
2444
		elseif Type == "Spike" then
2445
			CreateBigIceSword(hit.Parent.Torso.CFrame)
2446
			local bp = Create("BodyPosition")({
2447
				P = 2000,
2448
				D = 100,
2449
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
2450
				position = hit.Parent.Torso.Position,
2451
				Parent = hit.Parent.Torso
2452
			})
2453
			game:GetService("Debris"):AddItem(bp, 1)
2454
		elseif Type == "Freeze" then
2455
			local BodPos = Create("BodyPosition")({
2456
				P = 50000,
2457
				D = 1000,
2458
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
2459
				position = hit.Parent.Torso.Position,
2460
				Parent = hit.Parent.Torso
2461
			})
2462
			local BodGy = Create("BodyGyro")({
2463
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
2464
				P = 20000,
2465
				Parent = hit.Parent.Torso,
2466
				cframe = hit.Parent.Torso.CFrame
2467
			})
2468
			hit.Parent.Torso.Anchored = true
2469
			coroutine.resume(coroutine.create(function(Part)
2470
				swait(1.5)
2471
				Part.Anchored = false
2472
			end), hit.Parent.Torso)
2473
			game:GetService("Debris"):AddItem(BodPos, 3)
2474
			game:GetService("Debris"):AddItem(BodGy, 3)
2475
		end
2476
		local debounce = Create("BoolValue")({
2477
			Name = "DebounceHit",
2478
			Parent = hit.Parent,
2479
			Value = true
2480
		})
2481
		game:GetService("Debris"):AddItem(debounce, Delay)
2482
		c = Instance.new("ObjectValue")
2483
		c.Name = "creator"
2484
		c.Value = Player
2485
		c.Parent = h
2486
		game:GetService("Debris"):AddItem(c, 0.5)
2487
	end
2488
end
2489
function ShowDamage(Pos, Text, Time, Color)
2490
	local Rate = 0.03333333333333333
2491
	local Pos = Pos or Vector3.new(0, 0, 0)
2492
	local Text = Text or ""
2493
	local Time = Time or 2
2494
	local Color = Color or Color3.new(1, 0, 1)
2495
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
2496
	EffectPart.Anchored = true
2497
	local BillboardGui = Create("BillboardGui")({
2498
		Size = UDim2.new(3, 0, 3, 0),
2499
		Adornee = EffectPart,
2500
		Parent = EffectPart
2501
	})
2502
	local TextLabel = Create("TextLabel")({
2503
		BackgroundTransparency = 1,
2504
		Size = UDim2.new(1, 0, 1, 0),
2505
		Text = Text,
2506
		TextColor3 = Color,
2507
		TextScaled = true,
2508
		Font = Enum.Font.ArialBold,
2509
		Parent = BillboardGui
2510
	})
2511
	game.Debris:AddItem(EffectPart, Time + 0.1)
2512
	EffectPart.Parent = game:GetService("Workspace")
2513
	delay(0, function()
2514
		local Frames = Time / Rate
2515
		for Frame = 1, Frames do
2516
			wait(Rate)
2517
			local Percent = Frame / Frames
2518
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2519
			TextLabel.TextTransparency = Percent
2520
		end
2521
		if EffectPart and EffectPart.Parent then
2522
			EffectPart:Destroy()
2523
		end
2524
	end)
2525
end
2526
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
2527
	for _, c in pairs(workspace:children()) do
2528
		local hum = c:findFirstChildOfClass("Humanoid")
2529
		if hum ~= nil then
2530
			local head = c:findFirstChild("Head")
2531
			if head ~= nil then
2532
				local targ = head.Position - Part.Position
2533
				local mag = targ.magnitude
2534
				if magni >= mag and c.Name ~= Player.Name then
2535
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
2536
				end
2537
			end
2538
		end
2539
	end
2540
end
2541
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
2542
	for _, c in pairs(workspace:children()) do
2543
		local hum = c:findFirstChild("Humanoid")
2544
		if hum ~= nil then
2545
			local head = c:findFirstChild("Torso")
2546
			if head ~= nil then
2547
				local targ = head.Position - Part.Position
2548
				local mag = targ.magnitude
2549
				if magni >= mag and c.Name ~= Player.Name then
2550
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
2551
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
2552
				end
2553
			end
2554
		end
2555
	end
2556
end
2557
function rayCast(Pos, Dir, Max, Ignore)
2558
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
2559
end
2560
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
2561
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2562
	prt.Anchored = true
2563
	prt.CFrame = cframe
2564
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
2565
	game:GetService("Debris"):AddItem(prt, 2)
2566
	CF = prt.CFrame
2567
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
2568
		for i = 0, 1, 0.2 do
2569
			wait()
2570
			Part.CFrame = CF * cf(0, 0, -0.4)
2571
		end
2572
		for i = 0, 1, delay do
2573
			wait()
2574
			Mesh.Scale = Mesh.Scale
2575
		end
2576
		for i = 0, 1, 0.1 do
2577
			wait()
2578
			Part.Transparency = i
2579
		end
2580
		Part.Parent = nil
2581
	end), prt, msh, CF)
2582
end
2583
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2584
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2585
	prt.Anchored = true
2586
	prt.Material = "Neon"
2587
	prt.CFrame = cframe
2588
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2589
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2590
	game:GetService("Debris"):AddItem(prt, 5)
2591
	coroutine.resume(coroutine.create(function(Part, Mesh)
2592
		for i = 0, 1, delay do
2593
			swait()
2594
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2595
			Part.Transparency = i
2596
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2597
		end
2598
		Part.Parent = nil
2599
	end), prt, msh)
2600
end
2601
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
2602
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2603
	prt.Anchored = true
2604
	prt.Material = "Neon"
2605
	prt.CFrame = cframe
2606
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2607
	game:GetService("Debris"):AddItem(prt, 5)
2608
	coroutine.resume(coroutine.create(function(Part, Mesh)
2609
		local rtype = rottype
2610
		for i = 0, 1, delay do
2611
			swait()
2612
			if rtype == 1 then
2613
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
2614
			elseif rtype == 2 then
2615
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
2616
			end
2617
			Part.Transparency = i
2618
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2619
		end
2620
		Part.Parent = nil
2621
	end), prt, msh)
2622
end
2623
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2624
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2625
	prt.Anchored = true
2626
	prt.CFrame = cframe
2627
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2628
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
2629
	game:GetService("Debris"):AddItem(prt, 5)
2630
	coroutine.resume(coroutine.create(function(Part, Mesh)
2631
		for i = 0, 1, delay do
2632
			wait()
2633
			Part.Transparency = i
2634
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2635
		end
2636
		Part.Parent = nil
2637
	end), prt, msh)
2638
end
2639
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
2640
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2641
	prt.Anchored = true
2642
	prt.Material = "Neon"
2643
	prt.CFrame = cframe
2644
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2645
	game:GetService("Debris"):AddItem(prt, 5)
2646
	coroutine.resume(coroutine.create(function(Part, Mesh)
2647
		local rtype = rottype
2648
		for i = 0, 1, delay do
2649
			swait()
2650
			if rtype == 1 then
2651
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
2652
			elseif rtype == 2 then
2653
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
2654
			end
2655
			Part.Transparency = i
2656
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2657
		end
2658
		Part.Parent = nil
2659
	end), prt, msh)
2660
end
2661
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
2662
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2663
	prt.Anchored = true
2664
	prt.Material = "Neon"
2665
	prt.CFrame = cframe
2666
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
2667
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
2668
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
2669
	game:GetService("Debris"):AddItem(prt, 5)
2670
	coroutine.resume(coroutine.create(function(Part, Mesh)
2671
		local rtype = rottype
2672
		for i = 0, 1, delay do
2673
			swait()
2674
			if rtype == 1 then
2675
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
2676
			elseif rtype == 2 then
2677
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
2678
			end
2679
			dec.Transparency = i
2680
			dec2.Transparency = i
2681
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
2682
		end
2683
		Part.Parent = nil
2684
	end), prt, msh)
2685
end
2686
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
2687
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2688
	prt.Anchored = true
2689
	prt.Material = "Neon"
2690
	prt.CFrame = cframe
2691
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
2692
	game:GetService("Debris"):AddItem(prt, 5)
2693
	coroutine.resume(coroutine.create(function(Part, Mesh)
2694
		local rtype = rottype
2695
		for i = 0, 1, delay do
2696
			swait()
2697
			if rtype == 1 then
2698
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
2699
			elseif rtype == 2 then
2700
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
2701
			end
2702
			prt.Transparency = i
2703
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
2704
		end
2705
		Part.Parent = nil
2706
	end), prt, msh)
2707
end
2708
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
2709
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2710
	prt.Anchored = true
2711
	prt.Material = "Neon"
2712
	prt.CFrame = cframe
2713
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
2714
	game:GetService("Debris"):AddItem(prt, 5)
2715
	coroutine.resume(coroutine.create(function(Part, Mesh)
2716
		local rtype = rottype
2717
		for i = 0, 1, delay do
2718
			swait()
2719
			if rtype == 1 then
2720
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
2721
			elseif rtype == 2 then
2722
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
2723
			end
2724
			prt.Transparency = i
2725
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
2726
		end
2727
		Part.Parent = nil
2728
	end), prt, msh)
2729
end
2730
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
2731
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2732
	prt.Anchored = true
2733
	prt.Material = "Neon"
2734
	prt.CFrame = cframe
2735
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2736
	game:GetService("Debris"):AddItem(prt, 5)
2737
	coroutine.resume(coroutine.create(function(Part, Mesh)
2738
		local rtype = rottype
2739
		for i = 0, 1, delay do
2740
			swait()
2741
			if rtype == 1 then
2742
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
2743
			elseif rtype == 2 then
2744
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
2745
			end
2746
			prt.Transparency = i
2747
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
2748
		end
2749
		Part.Parent = nil
2750
	end), prt, msh)
2751
end
2752
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
2753
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2754
	prt.Anchored = true
2755
	prt.Material = "Neon"
2756
	prt.CFrame = cframe
2757
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2758
	game:GetService("Debris"):AddItem(prt, 5)
2759
	coroutine.resume(coroutine.create(function(Part, Mesh)
2760
		local rtype = rottype
2761
		for i = 0, 1, delay do
2762
			swait()
2763
			if rtype == 1 then
2764
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
2765
			elseif rtype == 2 then
2766
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
2767
			end
2768
			prt.Transparency = i
2769
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2770
		end
2771
		Part.Parent = nil
2772
	end), prt, msh)
2773
end
2774
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
2775
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2776
	prt.Anchored = false
2777
	prt.CFrame = cframe
2778
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2779
	local wld = weld(prt, prt, Parent, cframe)
2780
	game:GetService("Debris"):AddItem(prt, 5)
2781
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
2782
		for i = 0, 1, delay do
2783
			wait()
2784
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
2785
			Part.Transparency = i
2786
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2787
		end
2788
		Part.Parent = nil
2789
	end), prt, msh, wld)
2790
end
2791
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
2792
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2793
	prt.Anchored = false
2794
	prt.CFrame = cframe
2795
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2796
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
2797
	game:GetService("Debris"):AddItem(prt, 5)
2798
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
2799
		for i = 0, 1, delay do
2800
			wait()
2801
			Weld.C0 = euler(i * 20, 0, 0)
2802
			Part.Transparency = i
2803
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2804
		end
2805
		Part.Parent = nil
2806
	end), prt, msh, wld)
2807
end
2808
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2809
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2810
	prt.Anchored = true
2811
	prt.CFrame = cframe
2812
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2813
	game:GetService("Debris"):AddItem(prt, 2)
2814
	coroutine.resume(coroutine.create(function(Part, Mesh)
2815
		for i = 0, 1, delay do
2816
			wait()
2817
			Part.CFrame = Part.CFrame
2818
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2819
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2820
			prt2.Anchored = true
2821
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2822
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
2823
			game:GetService("Debris"):AddItem(prt2, 2)
2824
			coroutine.resume(coroutine.create(function(Part, Mesh)
2825
				for i = 0, 1, 0.1 do
2826
					wait()
2827
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
2828
				end
2829
				Part.Parent = nil
2830
			end), prt2, msh2)
2831
		end
2832
		for i = 0, 1, delay * 2 do
2833
			wait()
2834
			Part.CFrame = Part.CFrame
2835
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
2836
		end
2837
		Part.Parent = nil
2838
	end), prt, msh)
2839
end
2840
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2841
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2842
	prt.Anchored = true
2843
	prt.CFrame = cframe
2844
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
2845
	game:GetService("Debris"):AddItem(prt, 2)
2846
	coroutine.resume(coroutine.create(function(Part, Mesh)
2847
		for i = 0, 1, delay do
2848
			wait()
2849
			Part.CFrame = Part.CFrame
2850
			Part.Transparency = i
2851
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2852
		end
2853
		Part.Parent = nil
2854
	end), prt, msh)
2855
end
2856
function BreakEffect(brickcolor, cframe, x1, y1, z1)
2857
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2858
	prt.Anchored = true
2859
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2860
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
2861
	game:GetService("Debris"):AddItem(prt, 2)
2862
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
2863
		CF = Part.CFrame
2864
		Numbb = 0
2865
		randnumb = math.random() / 10
2866
		rand1 = math.random() / 10
2867
		for i = 0, 1, rand1 do
2868
			wait()
2869
			CF = CF * cf(0, math.random() / 2, 0)
2870
			Part.CFrame = CF * euler(Numbb, 0, 0)
2871
			Part.Transparency = i
2872
			Numbb = Numbb + randnumb
2873
		end
2874
		Part.Parent = nil
2875
	end), prt, CF, Numbb, randnumb)
2876
end
2877
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2878
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2879
	prt.Anchored = true
2880
	prt.CFrame = cframe
2881
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
2882
	game:GetService("Debris"):AddItem(prt, 5)
2883
	coroutine.resume(coroutine.create(function(Part, Mesh)
2884
		for i = 0, 1, delay do
2885
			wait()
2886
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
2887
			Part.Transparency = i
2888
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2889
		end
2890
		Part.Parent = nil
2891
	end), prt, msh)
2892
end
2893
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2894
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2895
	prt.Anchored = true
2896
	prt.CFrame = cframe
2897
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
2898
	game:GetService("Debris"):AddItem(prt, 2)
2899
	coroutine.resume(coroutine.create(function(Part, Mesh)
2900
		for i = 0, 1, delay do
2901
			wait()
2902
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
2903
			Part.Transparency = i
2904
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2905
		end
2906
		Part.Parent = nil
2907
	end), prt, msh)
2908
end
2909
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
2910
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2911
	prt.Anchored = true
2912
	prt.CFrame = cframe * cf(x, y, z)
2913
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
2914
	game:GetService("Debris"):AddItem(prt, 5)
2915
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
2916
		local num = math.random()
2917
		local num2 = math.random(-3, 2) + math.random()
2918
		local numm = 0
2919
		for i = 0, 1, delay * 2 do
2920
			swait()
2921
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
2922
			Part.Transparency = i
2923
			numm = numm + 0.01
2924
		end
2925
		Part.Parent = nil
2926
		Mesh.Parent = nil
2927
	end), prt, msh, x, y, z)
2928
end
2929
function dmgstart(dmg, what)
2930
	hitcon = what.Touched:connect(function(hit)
2931
		local hum = hit.Parent:FindFirstChild("Humanoid")
2932
		if hum and not hum:IsDescendantOf(Character) then
2933
			hum:TakeDamage(dmg)
2934
		end
2935
	end)
2936
end
2937
function dmgstop()
2938
	hitcon:disconnect()
2939
end
2940
function Cloak()
2941
	Face.Parent = nil
2942
	cloaked = true
2943
	for _, v in pairs(Torso.Parent:children()) do
2944
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2945
			coroutine.resume(coroutine.create(function()
2946
				for i = 0, 1, 0.2 do
2947
					wait()
2948
					v.Transparency = i
2949
				end
2950
				v.Transparency = 1
2951
			end))
2952
		end
2953
		if v.className == "Hat" then
2954
			hatp = v.Handle
2955
			coroutine.resume(coroutine.create(function(derp)
2956
				for i = 0, 1, 0.2 do
2957
					wait()
2958
					derp.Transparency = i
2959
				end
2960
				derp.Transparency = 1
2961
			end), hatp)
2962
		end
2963
	end
2964
	for _, v in pairs(m:children()) do
2965
		if v.className == "Part" then
2966
			coroutine.resume(coroutine.create(function()
2967
				for i = 0, 1, 0.2 do
2968
					wait()
2969
					v.Transparency = i
2970
				end
2971
				v.Transparency = 1
2972
			end))
2973
		end
2974
	end
2975
end
2976
function UnCloak()
2977
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
2978
	Face.Parent = Head
2979
	cloaked = false
2980
	for _, v in pairs(Torso.Parent:children()) do
2981
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2982
			coroutine.resume(coroutine.create(function()
2983
				for i = 0, 1, 0.1 do
2984
					wait()
2985
					v.Transparency = v.Transparency - 0.1
2986
				end
2987
				v.Transparency = 0
2988
			end))
2989
		end
2990
		if v.className == "Hat" then
2991
			hatp = v.Handle
2992
			coroutine.resume(coroutine.create(function(derp)
2993
				for i = 0, 1, 0.1 do
2994
					wait()
2995
					derp.Transparency = derp.Transparency - 0.1
2996
				end
2997
				derp.Transparency = 0
2998
			end), hatp)
2999
		end
3000
	end
3001
	for _, v in pairs(m:children()) do
3002
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
3003
			coroutine.resume(coroutine.create(function()
3004
				for i = 0, 1, 0.1 do
3005
					wait()
3006
					v.Transparency = v.Transparency - 0.1
3007
				end
3008
				v.Transparency = 0
3009
			end))
3010
			v.Transparency = 0
3011
		end
3012
	end
3013
end
3014
local origcolor = BrickColor.new("Pastel light blue")
3015
function Explode(rad, par, pitch, vol, mindam, maxdam)
3016
	local expart = Instance.new("Part", char)
3017
	local expart2 = Instance.new("Part", char)
3018
	local rin = Instance.new("Part", char)
3019
	local rin2 = Instance.new("Part", char)
3020
	local partMesh = Instance.new("SpecialMesh", expart)
3021
	partMesh.MeshType = "Sphere"
3022
	local partMesh2 = Instance.new("SpecialMesh", expart2)
3023
	partMesh2.MeshType = "Sphere"
3024
	local partMesh3 = Instance.new("SpecialMesh", rin)
3025
	partMesh3.MeshType = "Brick"
3026
	local partMesh4 = Instance.new("SpecialMesh", rin2)
3027
	partMesh4.MeshType = "Brick"
3028
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
3029
	partMesh.Scale = vt(rad, rad, rad)
3030
	expart.Size = vt(1, 1, 1)
3031
	expart.Transparency = 0
3032
	expart.Anchored = true
3033
	expart.Material = "Neon"
3034
	expart.BrickColor = bc("White")
3035
	expart.CFrame = par.CFrame
3036
	partMesh2.Scale = vt(rad, rad, rad)
3037
	expart2.Size = vt(1.15, 1.15, 1.15)
3038
	expart2.Transparency = 0.5
3039
	expart2.Anchored = true
3040
	expart2.Material = "Neon"
3041
	expart2.BrickColor = par.BrickColor
3042
	expart2.CFrame = par.CFrame
3043
	rin.Size = vt(1.15, 1.15, 1.15)
3044
	rin.Transparency = 1
3045
	rin.Anchored = true
3046
	rin.Material = "Neon"
3047
	rin.BrickColor = par.BrickColor
3048
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
3049
	rin2.Size = vt(1.15, 1.15, 1.15)
3050
	rin2.Transparency = 1
3051
	rin2.Anchored = true
3052
	rin2.Material = "Neon"
3053
	rin2.BrickColor = par.BrickColor
3054
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
3055
	partMesh3.Scale = vt(0, 1, 0)
3056
	partMesh4.Scale = vt(0, 1, 0)
3057
	local dec2 = Instance.new("Decal", rin)
3058
	dec2.Face = "Top"
3059
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
3060
	dec2.Parent = rin
3061
	local dec2b = dec2:Clone()
3062
	dec2b.Face = "Bottom"
3063
	dec2b.Parent = rin
3064
	local dec2a = Instance.new("Decal", rin2)
3065
	dec2a.Face = "Top"
3066
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
3067
	dec2a.Parent = rin2
3068
	local dec2ab = dec2a:Clone()
3069
	dec2ab.Face = "Bottom"
3070
	dec2ab.Parent = rin2
3071
	expart.CanCollide = false
3072
	expart2.CanCollide = false
3073
	rin.CanCollide = false
3074
	rin2.CanCollide = false
3075
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
3076
	local value = 1 * rad / 6.5
3077
	for i = 0, 199 do
3078
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
3079
		expart.CFrame = expart.CFrame
3080
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
3081
		expart2.CFrame = expart.CFrame
3082
		value = value - 0.035 * rad / 30
3083
		if value < 7.5 then
3084
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
3085
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
3086
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
3087
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
3088
		end
3089
		if value < 0 then
3090
			dec2.Transparency = dec2.Transparency + 0.025
3091
			dec2a.Transparency = dec2a.Transparency + 0.025
3092
			dec2b.Transparency = dec2b.Transparency + 0.025
3093
			dec2ab.Transparency = dec2ab.Transparency + 0.025
3094
			expart.Transparency = expart.Transparency + 0.025
3095
			expart2.Transparency = expart2.Transparency + 0.025
3096
			rin.Transparency = rin.Transparency + 0.025
3097
			rin2.Transparency = rin2.Transparency + 0.025
3098
		end
3099
		swait()
3100
	end
3101
	game:GetService("Debris"):AddItem(expart, 1)
3102
	game:GetService("Debris"):AddItem(expart2, 1)
3103
	game:GetService("Debris"):AddItem(rin, 1)
3104
	game:GetService("Debris"):AddItem(rin2, 1)
3105
end
3106
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
3107
	local expart = Instance.new("Part", char)
3108
	local expart2 = Instance.new("Part", char)
3109
	local partMesh = Instance.new("SpecialMesh", expart)
3110
	partMesh.MeshType = "Sphere"
3111
	local partMesh2 = Instance.new("SpecialMesh", expart2)
3112
	partMesh2.MeshType = "Sphere"
3113
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
3114
	partMesh.Scale = vt(rad, rad, rad)
3115
	expart.Size = vt(1, 1, 1)
3116
	expart.Transparency = 0
3117
	expart.Anchored = true
3118
	expart.Material = "Neon"
3119
	expart.BrickColor = bc("White")
3120
	expart.CFrame = par.CFrame
3121
	partMesh2.Scale = vt(rad, rad, rad)
3122
	expart2.Size = vt(1.15, 1.15, 1.15)
3123
	expart2.Transparency = 0.5
3124
	expart2.Anchored = true
3125
	expart2.Material = "Neon"
3126
	expart2.BrickColor = par.BrickColor
3127
	expart2.CFrame = par.CFrame
3128
	expart.CanCollide = false
3129
	expart2.CanCollide = false
3130
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
3131
	local value = 1 * rad / 6.5
3132
	for i = 0, 75 do
3133
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
3134
		expart.CFrame = expart.CFrame
3135
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
3136
		expart2.CFrame = expart.CFrame
3137
		value = value - 0.035 * rad / 5
3138
		if value < 0 then
3139
			value = 0
3140
			expart.Transparency = expart.Transparency + 0.05
3141
			expart2.Transparency = expart2.Transparency + 0.05
3142
		end
3143
		swait()
3144
	end
3145
	game:GetService("Debris"):AddItem(expart, 1)
3146
	game:GetService("Debris"):AddItem(expart2, 1)
3147
end
3148
function AreaDanger(rad, par, mindam, maxdam)
3149
	local expart = Instance.new("Part", char)
3150
	local partMesh = Instance.new("SpecialMesh", expart)
3151
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
3152
	partMesh.MeshType = "Sphere"
3153
	partMesh.Scale = vt(rad, rad, rad)
3154
	expart.Size = vt(1, 1, 1)
3155
	expart.Transparency = 0.5
3156
	expart.Anchored = true
3157
	expart.Material = "Neon"
3158
	expart.CanCollide = false
3159
	expart.BrickColor = par.BrickColor
3160
	expart.CFrame = par.CFrame
3161
	local value = 1 * rad / 5
3162
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
3163
	for i = 0, 14 do
3164
		wait()
3165
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
3166
		expart.CFrame = expart.CFrame
3167
		value = value - 0.035 * rad
3168
		if value < 0 then
3169
			value = 0
3170
		end
3171
	end
3172
	wait(0.25)
3173
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
3174
	wait(0.5)
3175
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
3176
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
3177
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
3178
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
3179
	for i = 0, 14 do
3180
		wait()
3181
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
3182
		expart.CFrame = expart.CFrame
3183
		value = value - 0.035 * rad / 2
3184
	end
3185
	expart.Transparency = 1
3186
	game:GetService("Debris"):AddItem(expart, 5)
3187
end
3188
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
3189
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
3190
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
3191
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
3192
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
3193
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
3194
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
3195
	for i = 0, 24 do
3196
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
3197
	end
3198
	for i = 0, 24 do
3199
		local expart = Instance.new("Part", char)
3200
		expart.Transparency = 1
3201
		expart.Anchored = true
3202
		expart.CanCollide = false
3203
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
3204
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
3205
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
3206
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
3207
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
3208
		for i = 0, 9 do
3209
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
3210
		end
3211
		game:GetService("Debris"):AddItem(expart, 2)
3212
		wait(0.1)
3213
	end
3214
end
3215
function EXterPlosion(par)
3216
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
3217
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
3218
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
3219
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
3220
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
3221
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
3222
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
3223
	for i = 0, 24 do
3224
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
3225
	end
3226
	for i = 0, 24 do
3227
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
3228
	end
3229
end
3230
function ring(type, pos, scale, value)
3231
	local type = type
3232
	local rng = Instance.new("Part", char)
3233
	rng.Anchored = true
3234
	rng.BrickColor = origcolor
3235
	rng.CanCollide = false
3236
	rng.FormFactor = 3
3237
	rng.Name = "Ring"
3238
	rng.Size = Vector3.new(1, 1, 1)
3239
	rng.Transparency = 0
3240
	rng.TopSurface = 0
3241
	rng.BottomSurface = 0
3242
	rng.CFrame = pos
3243
	local rngm = Instance.new("SpecialMesh", rng)
3244
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
3245
	rngm.Scale = scale
3246
	local scaler2 = 1
3247
	if type == "Add" then
3248
		scaler2 = 1 * value
3249
	elseif type == "Divide" then
3250
		scaler2 = 1 / value
3251
	end
3252
	coroutine.resume(coroutine.create(function()
3253
		for i = 0, 10, 0.1 do
3254
			swait()
3255
			if type == "Add" then
3256
				scaler2 = scaler2 - 0.01 * value
3257
			elseif type == "Divide" then
3258
				scaler2 = scaler2 - 0.01 / value
3259
			end
3260
			rng.Transparency = rng.Transparency + 0.01
3261
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
3262
		end
3263
		rng:Destroy()
3264
	end))
3265
end
3266
function wave(type, pos, scale, value)
3267
	local type = type
3268
	local rng = Instance.new("Part", char)
3269
	rng.Anchored = true
3270
	rng.BrickColor = origcolor
3271
	rng.CanCollide = false
3272
	rng.FormFactor = 3
3273
	rng.Name = "Ring"
3274
	rng.Size = Vector3.new(1, 1, 1)
3275
	rng.Transparency = 0
3276
	rng.TopSurface = 0
3277
	rng.BottomSurface = 0
3278
	rng.CFrame = pos
3279
	local rngm = Instance.new("SpecialMesh", rng)
3280
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
3281
	rngm.Scale = scale
3282
	local scaler2 = 1
3283
	if type == "Add" then
3284
		scaler2 = 1 * value
3285
	elseif type == "Divide" then
3286
		scaler2 = 1 / value
3287
	end
3288
	coroutine.resume(coroutine.create(function()
3289
		for i = 0, 10, 0.1 do
3290
			swait()
3291
			if type == "Add" then
3292
				scaler2 = scaler2 - 0.01 * value
3293
			elseif type == "Divide" then
3294
				scaler2 = scaler2 - 0.01 / value
3295
			end
3296
			rng.Transparency = rng.Transparency + 0.01
3297
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
3298
		end
3299
		rng:Destroy()
3300
	end))
3301
end
3302
function wind(type, pos, scale, value, speed)
3303
	local type = type
3304
	local rng = Instance.new("Part", char)
3305
	rng.Anchored = true
3306
	rng.BrickColor = origcolor
3307
	rng.CanCollide = false
3308
	rng.FormFactor = 3
3309
	rng.Name = "Ring"
3310
	rng.Size = Vector3.new(1, 1, 1)
3311
	rng.Transparency = 0
3312
	rng.TopSurface = 0
3313
	rng.BottomSurface = 0
3314
	rng.CFrame = pos
3315
	local rngm = Instance.new("SpecialMesh", rng)
3316
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
3317
	rngm.Scale = scale
3318
	local scaler2 = 1
3319
	if type == "Add" then
3320
		scaler2 = 1 * value
3321
	elseif type == "Divide" then
3322
		scaler2 = 1 / value
3323
	end
3324
	coroutine.resume(coroutine.create(function()
3325
		for i = 0, 10, 0.1 do
3326
			swait()
3327
			if type == "Add" then
3328
				scaler2 = scaler2 - 0.01 * value
3329
			elseif type == "Divide" then
3330
				scaler2 = scaler2 - 0.01 / value
3331
			end
3332
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
3333
			rng.Transparency = rng.Transparency + 0.01
3334
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
3335
		end
3336
		rng:Destroy()
3337
	end))
3338
end
3339
function groundwind(type, pos, scale, value, speed)
3340
	local type = type
3341
	local rng = Instance.new("Part", char)
3342
	rng.Anchored = true
3343
	rng.BrickColor = origcolor
3344
	rng.CanCollide = false
3345
	rng.FormFactor = 3
3346
	rng.Name = "Ring"
3347
	rng.Size = Vector3.new(1, 1, 1)
3348
	rng.Transparency = 0
3349
	rng.TopSurface = 0
3350
	rng.BottomSurface = 0
3351
	rng.CFrame = pos
3352
	local rngm = Instance.new("SpecialMesh", rng)
3353
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
3354
	rngm.Scale = scale
3355
	local scaler2 = 1
3356
	if type == "Add" then
3357
		scaler2 = 1 * value
3358
	elseif type == "Divide" then
3359
		scaler2 = 1 / value
3360
	end
3361
	coroutine.resume(coroutine.create(function()
3362
		for i = 0, 10, 0.1 do
3363
			swait()
3364
			if type == "Add" then
3365
				scaler2 = scaler2 - 0.01 * value
3366
			elseif type == "Divide" then
3367
				scaler2 = scaler2 - 0.01 / value
3368
			end
3369
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
3370
			rng.Transparency = rng.Transparency + 0.01
3371
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
3372
		end
3373
		rng:Destroy()
3374
	end))
3375
end
3376
function CameraManager()
3377
	if TwoD and not CamInterrupt then
3378
		if Humanoid.Health > 0 then
3379
			Camera.CameraSubject = Humanoid
3380
			Camera.CameraType = "Scriptable"
3381
			Humanoid.AutoRotate = false
3382
			if Booleans.GyroUse then
3383
				Directer.MaxTorque = Vec3(0, huge, 0)
3384
			else
3385
				Directer.MaxTorque = Vec3(0, 0, 0)
3386
			end
3387
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
3388
				if Booleans.CamFollow then
3389
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
3390
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
3391
				else
3392
					CPart.Position = RootPart.Position
3393
				end
3394
			else
3395
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
3396
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
3397
			end
3398
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
3399
		else
3400
			Camera.CameraSubject = Humanoid
3401
			Camera.CameraType = "Custom"
3402
			Controller.Disabled = false
3403
		end
3404
	end
3405
end
3406
function sphere(bonuspeed, type, pos, scale, value, color)
3407
	local type = type
3408
	local rng = Instance.new("Part", char)
3409
	rng.Anchored = true
3410
	rng.BrickColor = color
3411
	rng.CanCollide = false
3412
	rng.FormFactor = 3
3413
	rng.Name = "Ring"
3414
	rng.Material = "Neon"
3415
	rng.Size = Vector3.new(1, 1, 1)
3416
	rng.Transparency = 0
3417
	rng.TopSurface = 0
3418
	rng.BottomSurface = 0
3419
	rng.CFrame = pos
3420
	local rngm = Instance.new("SpecialMesh", rng)
3421
	rngm.MeshType = "Sphere"
3422
	rngm.Scale = scale
3423
	if rainbowmode == true then
3424
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
3425
	end
3426
	local scaler2 = 1
3427
	if type == "Add" then
3428
		scaler2 = 1 * value
3429
	elseif type == "Divide" then
3430
		scaler2 = 1 / value
3431
	end
3432
	coroutine.resume(coroutine.create(function()
3433
		for i = 0, 10 / bonuspeed, 0.1 do
3434
			swait()
3435
			if rainbowmode == true then
3436
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
3437
			end
3438
			if type == "Add" then
3439
				scaler2 = scaler2 - 0.01 * value / bonuspeed
3440
			elseif type == "Divide" then
3441
				scaler2 = scaler2 - 0.01 / value * bonuspeed
3442
			end
3443
			if chaosmode == true then
3444
				rng.BrickColor = BrickColor.random()
3445
			end
3446
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
3447
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
3448
		end
3449
		rng:Destroy()
3450
	end))
3451
end
3452
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
3453
	local type = type
3454
	local rng = Instance.new("Part", char)
3455
	rng.Anchored = true
3456
	rng.BrickColor = color
3457
	rng.CanCollide = false
3458
	rng.FormFactor = 3
3459
	rng.Name = "Ring"
3460
	rng.Material = "Neon"
3461
	rng.Size = Vector3.new(1, 1, 1)
3462
	rng.Transparency = 0
3463
	rng.TopSurface = 0
3464
	rng.BottomSurface = 0
3465
	rng.CFrame = pos
3466
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
3467
	local rngm = Instance.new("SpecialMesh", rng)
3468
	rngm.MeshType = "Sphere"
3469
	rngm.Scale = vt(x1, y1, z1)
3470
	if rainbowmode == true then
3471
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
3472
	end
3473
	local scaler2 = 1
3474
	local speeder = FastSpeed
3475
	if type == "Add" then
3476
		scaler2 = 1 * value
3477
	elseif type == "Divide" then
3478
		scaler2 = 1 / value
3479
	end
3480
	coroutine.resume(coroutine.create(function()
3481
		for i = 0, 10 / bonuspeed, 0.1 do
3482
			swait()
3483
			if rainbowmode == true then
3484
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
3485
			end
3486
			if type == "Add" then
3487
				scaler2 = scaler2 - 0.01 * value / bonuspeed
3488
			elseif type == "Divide" then
3489
				scaler2 = scaler2 - 0.01 / value * bonuspeed
3490
			end
3491
			if chaosmode == true then
3492
				rng.BrickColor = BrickColor.random()
3493
			end
3494
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
3495
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
3496
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
3497
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
3498
		end
3499
		rng:Destroy()
3500
	end))
3501
end
3502
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
3503
	local type = type
3504
	local rng = Instance.new("Part", char)
3505
	rng.Anchored = true
3506
	rng.BrickColor = color
3507
	rng.CanCollide = false
3508
	rng.FormFactor = 3
3509
	rng.Name = "Ring"
3510
	rng.Material = "Neon"
3511
	rng.Size = Vector3.new(1, 1, 1)
3512
	rng.Transparency = 1
3513
	rng.TopSurface = 0
3514
	rng.BottomSurface = 0
3515
	rng.CFrame = pos
3516
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
3517
	local rngm = Instance.new("SpecialMesh", rng)
3518
	rngm.MeshType = "Sphere"
3519
	rngm.Scale = vt(x1, y1, z1)
3520
	if rainbowmode == true then
3521
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
3522
	end
3523
	local scaler2 = 1
3524
	local speeder = FastSpeed
3525
	if type == "Add" then
3526
		scaler2 = 1 * value
3527
	elseif type == "Divide" then
3528
		scaler2 = 1 / value
3529
	end
3530
	coroutine.resume(coroutine.create(function()
3531
		for i = 0, 10 / bonuspeed, 0.1 do
3532
			swait()
3533
			if rainbowmode == true then
3534
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
3535
			end
3536
			if type == "Add" then
3537
				scaler2 = scaler2 - 0.01 * value / bonuspeed
3538
			elseif type == "Divide" then
3539
				scaler2 = scaler2 - 0.01 / value * bonuspeed
3540
			end
3541
			if chaosmode == true then
3542
				rng.BrickColor = BrickColor.random()
3543
			end
3544
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
3545
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
3546
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
3547
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
3548
		end
3549
		rng:Destroy()
3550
	end))
3551
end
3552
function dmg(dude)
3553
	if dude.Name ~= Character then
3554
		local bgf = Instance.new("BodyGyro", dude.Head)
3555
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
3556
		local val = Instance.new("BoolValue", dude)
3557
		val.Name = "IsHit"
3558
		local ds = coroutine.wrap(function()
3559
			dude:WaitForChild("Head"):BreakJoints()
3560
			wait(0.5)
3561
			targetted = nil
3562
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
3563
			coroutine.resume(coroutine.create(function()
3564
				for i, v in pairs(dude:GetChildren()) do
3565
					if v:IsA("Accessory") then
3566
						v:Destroy()
3567
					end
3568
					if v:IsA("Humanoid") then
3569
						v:Destroy()
3570
					end
3571
					if v:IsA("CharacterMesh") then
3572
						v:Destroy()
3573
					end
3574
					if v:IsA("Model") then
3575
						v:Destroy()
3576
					end
3577
					if v:IsA("Part") or v:IsA("MeshPart") then
3578
						for x, o in pairs(v:GetChildren()) do
3579
							if o:IsA("Decal") then
3580
								o:Destroy()
3581
							end
3582
						end
3583
						coroutine.resume(coroutine.create(function()
3584
							v.Material = "Neon"
3585
							v.CanCollide = false
3586
							local bld = Instance.new("ParticleEmitter", v)
3587
							bld.LightEmission = 1
3588
							bld.Texture = "rbxassetid://284205403"
3589
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
3590
							bld.Rate = 50
3591
							bld.Lifetime = NumberRange.new(1)
3592
							bld.Size = NumberSequence.new({
3593
								NumberSequenceKeypoint.new(0, 0.75, 0),
3594
								NumberSequenceKeypoint.new(1, 0, 0)
3595
							})
3596
							bld.Transparency = NumberSequence.new({
3597
								NumberSequenceKeypoint.new(0, 0, 0),
3598
								NumberSequenceKeypoint.new(1, 1, 0)
3599
							})
3600
							bld.Speed = NumberRange.new(0, 0)
3601
							bld.VelocitySpread = 50000
3602
							bld.Rotation = NumberRange.new(-500, 500)
3603
							bld.RotSpeed = NumberRange.new(-500, 500)
3604
							local sbs = Instance.new("BodyPosition", v)
3605
							sbs.P = 3000
3606
							sbs.D = 1000
3607
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
3608
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
3609
							v.Color = Color3.new(1, 1, 1)
3610
							coroutine.resume(coroutine.create(function()
3611
								for i = 0, 49 do
3612
									swait(1)
3613
									v.Transparency = v.Transparency + 0.02
3614
								end
3615
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
3616
								bld.Speed = NumberRange.new(1, 5)
3617
								bld.Acceleration = vt(0, 10, 0)
3618
								wait(0.5)
3619
								bld.Enabled = false
3620
								wait(3)
3621
								v:Destroy()
3622
								dude:Destroy()
3623
							end))
3624
						end))
3625
					end
3626
				end
3627
			end))
3628
		end)
3629
		ds()
3630
	end
3631
end
3632
function FindNearestHead(Position, Distance, SinglePlayer)
3633
	if SinglePlayer then
3634
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
3635
	end
3636
	local List = {}
3637
	for i, v in pairs(workspace:GetChildren()) do
3638
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
3639
			table.insert(List, v)
3640
		end
3641
	end
3642
	return List
3643
end
3644
function FaceMouse()
3645
	Cam = workspace.CurrentCamera
3646
	return {
3647
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
3648
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
3649
	}
3650
end
3651
function FaceMouse2()
3652
	Cam = workspace.CurrentCamera
3653
	return {
3654
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
3655
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
3656
	}
3657
end
3658
local ModeOfGlitch = 1
3659
local storehumanoidWS = 16
3660
function ExtinctiveHeartbreak()
3661
	local targetted
3662
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
3663
		targetted = mouse.Target.Parent
3664
	end
3665
	if targetted ~= nil then
3666
		attack = true
3667
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
3668
		for i = 0, 9 do
3669
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
3670
		end
3671
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
3672
		local originalpos = root.CFrame
3673
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
3674
		for i = 0, 9 do
3675
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
3676
		end
3677
		hum.WalkSpeed = 0
3678
		targetted.Head.Anchored = true
3679
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
3680
		for i = 0, 2, 0.1 do
3681
			swait()
3682
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
3683
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
3684
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
3685
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
3686
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
3687
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
3688
		end
3689
		coroutine.resume(coroutine.create(function()
3690
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
3691
			bld.LightEmission = 0.1
3692
			bld.Texture = "rbxassetid://284205403"
3693
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
3694
			bld.Rate = 500
3695
			bld.Lifetime = NumberRange.new(1)
3696
			bld.Size = NumberSequence.new({
3697
				NumberSequenceKeypoint.new(0, 2, 0),
3698
				NumberSequenceKeypoint.new(1, 0, 0)
3699
			})
3700
			bld.Acceleration = vt(0, -25, 0)
3701
			bld.Transparency = NumberSequence.new({
3702
				NumberSequenceKeypoint.new(0, 0, 0),
3703
				NumberSequenceKeypoint.new(1, 0, 0)
3704
			})
3705
			bld.Speed = NumberRange.new(10, 50)
3706
			bld.EmissionDirection = "Front"
3707
			bld.VelocitySpread = 25
3708
			bld.Rotation = NumberRange.new(-500, 500)
3709
			bld.RotSpeed = NumberRange.new(-500, 500)
3710
		end))
3711
		coroutine.resume(coroutine.create(function()
3712
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
3713
			bld.LightEmission = 0.1
3714
			bld.Texture = "rbxassetid://284205403"
3715
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
3716
			bld.Rate = 500
3717
			bld.Lifetime = NumberRange.new(1)
3718
			bld.Size = NumberSequence.new({
3719
				NumberSequenceKeypoint.new(0, 2, 0),
3720
				NumberSequenceKeypoint.new(1, 0, 0)
3721
			})
3722
			bld.Acceleration = vt(0, -25, 0)
3723
			bld.Transparency = NumberSequence.new({
3724
				NumberSequenceKeypoint.new(0, 0, 0),
3725
				NumberSequenceKeypoint.new(1, 0, 0)
3726
			})
3727
			bld.Speed = NumberRange.new(10, 50)
3728
			bld.EmissionDirection = "Front"
3729
			bld.VelocitySpread = 25
3730
			bld.Rotation = NumberRange.new(-500, 500)
3731
			bld.RotSpeed = NumberRange.new(-500, 500)
3732
		end))
3733
		CameraEnshaking(5, 5)
3734
		game:GetService("Debris"):AddItem(bld, 3)
3735
		dmg(targetted)
3736
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
3737
	
3738
function PureBomb()
3739
	attack = true
3740
	local orb = Instance.new("Part", char)
3741
	orb.Anchored = true
3742
	orb.BrickColor = BrickColor.new("Toothpaste")
3743
	orb.CanCollide = false
3744
	orb.FormFactor = 3
3745
	orb.Name = "Ring"
3746
	orb.Material = "Neon"
3747
	orb.Size = Vector3.new(1, 1, 1)
3748
	orb.Transparency = 0
3749
	orb.TopSurface = 0
3750
	orb.BottomSurface = 0
3751
	local orbm = Instance.new("SpecialMesh", orb)
3752
	orbm.MeshType = "Sphere"
3753
	orbm.Name = "SizeMesh"
3754
	orbm.Scale = vt(0, 0, 0)
3755
	local scaled = 0.1
3756
	local posid = 0
3757
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
3758
	for i = 0, 5, 0.1 do
3759
		swait()
3760
		scaled = scaled - 0.001
3761
		posid = posid - scaled
3762
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
3763
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
3764
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
3765
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
3766
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
3767
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3768
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3769
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
3770
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
3771
	end
3772
	for i = 0, 2, 0.1 do
3773
		swait()
3774
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
3775
	end
3776
	coroutine.resume(coroutine.create(function()
3777
		orb.Anchored = false
3778
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
3779
		local a = Instance.new("Part", workspace)
3780
		a.Name = "Direction"
3781
		a.Anchored = true
3782
		a.BrickColor = bc("Bright red")
3783
		a.Material = "Neon"
3784
		a.Transparency = 1
3785
		a.CanCollide = false
3786
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
3787
		local ignore = orb
3788
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3789
		a.BottomSurface = 10
3790
		a.TopSurface = 10
3791
		local distance = (orb.CFrame.p - position).magnitude
3792
		a.Size = Vector3.new(0.1, 0.1, 0.1)
3793
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
3794
		orb.CFrame = a.CFrame
3795
		a:Destroy()
3796
		local bv = Instance.new("BodyVelocity")
3797
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3798
		bv.velocity = orb.CFrame.lookVector * 125
3799
		bv.Parent = orb
3800
		local hitted = false
3801
		game:GetService("Debris"):AddItem(orb, 15)
3802
		wait()
3803
		local hit = orb.Touched:connect(function(hit)
3804
			if hitted == false then
3805
				hitted = true
3806
				CameraEnshaking(10, 2.5)
3807
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
3808
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
3809
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
3810
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
3811
				for i = 0, 9 do
3812
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
3813
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
3814
				end
3815
				orb.Anchored = true
3816
				orb.Transparency = 1
3817
				wait(8)
3818
				orb:Destroy()
3819
			end
3820
		end)
3821
	end))
3822
	for i = 0, 1, 0.1 do
3823
		swait()
3824
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
3825
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
3826
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
3827
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
3828
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
3829
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
3830
	end
3831
	attack = false
3832
end
3833
function ChaosGroundStrike()
3834
	attack = true
3835
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
3836
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
3837
	CameraEnshaking(4, 12)
3838
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
3839
		if v:FindFirstChild("Head") then
3840
			dmg(v)
3841
		end
3842
	end
3843
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
3844
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
3845
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
3846
	for i = 0, 2, 0.1 do
3847
		swait()
3848
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3849
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3850
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3851
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3852
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3853
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3854
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3855
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3856
	end
3857
	attack = false
3858
end
3859
function ChaosBegone()
3860
	attack = true
3861
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
3862
	for i = 0, 10, 0.1 do
3863
		swait()
3864
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3865
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3866
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3867
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3868
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3869
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3870
	end
3871
	chatfunc("DIE!!", BrickColor.random().Color)
3872
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
3873
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
3874
	CameraEnshaking(5, 25)
3875
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
3876
		if v:FindFirstChild("Head") then
3877
			dmg(v)
3878
		end
3879
	end
3880
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
3881
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
3882
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
3883
	for i = 0, 3, 0.1 do
3884
		swait()
3885
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3886
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3887
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3888
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3889
		
3890
	end
3891
	attack = false
3892
end
3893
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
3894
	local orb = Instance.new("Part", char)
3895
	orb.Anchored = true
3896
	orb.BrickColor = color
3897
	orb.CanCollide = false
3898
	orb.FormFactor = 3
3899
	orb.Name = "Ring"
3900
	orb.Material = "Neon"
3901
	orb.Size = Vector3.new(1, 1, 1)
3902
	orb.Transparency = 0
3903
	orb.TopSurface = 0
3904
	orb.BottomSurface = 0
3905
	local orbm = Instance.new("SpecialMesh", orb)
3906
	orbm.MeshType = "Sphere"
3907
	orb.CFrame = positted
3908
	orbm.Name = "SizeMesh"
3909
	orbm.Scale = vt(1, 1, 1)
3910
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
3911
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
3912
	coroutine.resume(coroutine.create(function()
3913
		wait(timer)
3914
		CameraEnshaking(3, ShakePower)
3915
		orb.Transparency = 1
3916
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
3917
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
3918
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
3919
		wait(3)
3920
		orb:Destroy()
3921
	end))
3922
end
3923
function orb_spawn(positted, timer)
3924
	local randomcol = math.random(1, 2)
3925
	local orb = Instance.new("Part", char)
3926
	orb.Anchored = true
3927
	if randomcol == 1 then
3928
		orb.BrickColor = BrickColor.new("White")
3929
	elseif randomcol == 2 then
3930
		orb.BrickColor = BrickColor.new("Really black")
3931
	end
3932
	orb.CanCollide = false
3933
	orb.FormFactor = 3
3934
	orb.Name = "Ring"
3935
	orb.Material = "Neon"
3936
	orb.Size = Vector3.new(1, 1, 1)
3937
	orb.Transparency = 0
3938
	orb.TopSurface = 0
3939
	orb.BottomSurface = 0
3940
	local orbm = Instance.new("SpecialMesh", orb)
3941
	orbm.MeshType = "Sphere"
3942
	orb.CFrame = positted
3943
	orbm.Name = "SizeMesh"
3944
	orbm.Scale = vt(1, 1, 1)
3945
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
3946
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
3947
	for i = 0, 2 do
3948
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
3949
	end
3950
	coroutine.resume(coroutine.create(function()
3951
		wait(timer)
3952
		CameraEnshaking(3, 2)
3953
		orb.Transparency = 1
3954
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3955
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3956
		for i = 0, 4 do
3957
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3958
		end
3959
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3960
		wait(3)
3961
		orb:Destroy()
3962
	end))
3963
end
3964
function scattercorrupt()
3965
	attack = true
3966
	local rot = 0
3967
	local randomrotations = math.random(1, 2)
3968
	local lookv = 2.5
3969
	local power = 5
3970
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3971
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3972
	for i = 0, 9 do
3973
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3974
	end
3975
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3976
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3977
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3978
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3979
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3980
	local hite = Instance.new("Part", char)
3981
	hite.Anchored = true
3982
	hite.CanCollide = false
3983
	hite.FormFactor = 3
3984
	hite.Name = "Ring"
3985
	hite.Material = "Neon"
3986
	hite.Size = Vector3.new(1, 1, 1)
3987
	hite.Transparency = 1
3988
	hite.TopSurface = 0
3989
	hite.BottomSurface = 0
3990
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3991
	local rem = Instance.new("Part", char)
3992
	rem.Anchored = true
3993
	rem.CanCollide = false
3994
	rem.FormFactor = 3
3995
	rem.Name = "Ring"
3996
	rem.Material = "Neon"
3997
	rem.Size = Vector3.new(1, 1, 1)
3998
	rem.Transparency = 1
3999
	rem.TopSurface = 0
4000
	rem.BottomSurface = 0
4001
	rem.CFrame = hite.CFrame
4002
	local rem2 = rem:Clone()
4003
	rem2.Parent = char
4004
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
4005
	local rem3 = rem:Clone()
4006
	rem3.Parent = char
4007
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
4008
	local rem4 = rem:Clone()
4009
	rem4.Parent = char
4010
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
4011
	hite:Destroy()
4012
	coroutine.resume(coroutine.create(function()
4013
		for i = 0, 24 do
4014
			swait(1)
4015
			if randomrotations == 1 then
4016
				rot = rot + 1
4017
			elseif randomrotations == 2 then
4018
				rot = rot - 1
4019
			end
4020
			power = power + 0.5
4021
			lookv = lookv + 7.5
4022
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
4023
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
4024
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
4025
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
4026
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
4027
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
4028
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
4029
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
4030
		end
4031
	end))
4032
	attack = false
4033
end
4034
function yinyangi()
4035
	attack = true
4036
	for i = 0, 2, 0.1 do
4037
	
4038
	local bv = Instance.new("BodyVelocity")
4039
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
4040
	bv.velocity = root.CFrame.lookVector * 175
4041
	bv.Parent = root
4042
	for Rotations = 0, 9 do
4043
		for i = 0, 1, 0.5 do
4044
			swait()
4045
			bv.velocity = root.CFrame.lookVector * 175
4046
			
4047
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
4048
		for i = 0, 1, 0.5 do
4049
			swait()
4050
			bv.velocity = root.CFrame.lookVector * 175
4051
			
4052
		end
4053
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
4054
		for i = 0, 1, 0.5 do
4055
			swait()
4056
			bv.velocity = root.CFrame.lookVector * 175
4057
			
4058
		end
4059
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
4060
		for i = 0, 1, 0.5 do
4061
			swait()
4062
			bv.velocity = root.CFrame.lookVector * 175
4063
			
4064
		end
4065
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
4066
	end
4067
	bv:Destroy()
4068
	attack = false
4069
end
4070
function Wip()
4071
	attack = true
4072
	local rngb = Instance.new("Part", char)
4073
	rngb.Anchored = true
4074
	rngb.BrickColor = origcolor
4075
	rngb.CanCollide = false
4076
	rngb.FormFactor = 3
4077
	rngb.Name = "Ring"
4078
	rngb.Material = "Neon"
4079
	rngb.Size = Vector3.new(1, 0.05, 1)
4080
	rngb.Transparency = 1
4081
	rngb.TopSurface = 0
4082
	rngb.BottomSurface = 0
4083
	local rngmb = Instance.new("SpecialMesh", rngb)
4084
	rngmb.MeshType = "Brick"
4085
	rngmb.Name = "SizeMesh"
4086
	rngmb.Scale = vt(0, 1, 0)
4087
	local orb = rngb:Clone()
4088
	orb.Parent = char
4089
	orb.Transparency = 0
4090
	orb.BrickColor = BrickColor.new("White")
4091
	orb.Size = vt(1, 1, 1)
4092
	local orbmish = orb.SizeMesh
4093
	orbmish.Scale = vt(0, 0, 0)
4094
	orbmish.MeshType = "Sphere"
4095
	local orbe = rngb:Clone()
4096
	orbe.Parent = char
4097
	orbe.Transparency = 0.5
4098
	orbe.BrickColor = BrickColor.new("New Yeller")
4099
	orbe.Size = vt(1, 1, 1)
4100
	local orbmish2 = orbe.SizeMesh
4101
	orbmish2.Scale = vt(0, 0, 0)
4102
	orbmish2.MeshType = "Sphere"
4103
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
4104
	rngb:Destroy()
4105
	for i = 0, 5, 0.1 do
4106
		swait()
4107
		if rainbowmode == true then
4108
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
4109
		end
4110
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
4111
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
4112
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
4113
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
4114
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
4115
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
4116
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
4117
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
4118
		RootPart.CFrame = FaceMouse()[1]
4119
	end
4120
	orbe.Transparency = 1
4121
	orb.Transparency = 1
4122
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
4123
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
4124
	local a = Instance.new("Part", Character)
4125
	a.Name = "Direction"
4126
	a.Anchored = true
4127
	a.BrickColor = bc("White")
4128
	a.Material = "Neon"
4129
	a.Transparency = 0
4130
	a.Shape = "Cylinder"
4131
	a.CanCollide = false
4132
	local a2 = Instance.new("Part", Character)
4133
	a2.Name = "Direction"
4134
	a2.Anchored = true
4135
	a2.BrickColor = bc("New Yeller")
4136
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
4137
	a2.Material = "Neon"
4138
	a2.Transparency = 0.5
4139
	a2.Shape = "Cylinder"
4140
	a2.CanCollide = false
4141
	local ba = Instance.new("Part", Character)
4142
	ba.Name = "HitDirect"
4143
	ba.Anchored = true
4144
	ba.BrickColor = bc("Really black")
4145
	ba.Material = "Neon"
4146
	ba.Transparency = 1
4147
	ba.CanCollide = false
4148
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
4149
	local ignore = Character
4150
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
4151
	a.BottomSurface = 10
4152
	a.TopSurface = 10
4153
	a2.BottomSurface = 10
4154
	a2.TopSurface = 10
4155
	local distance = (orb.CFrame.p - position).magnitude
4156
	a.Size = Vector3.new(distance, 1, 1)
4157
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4158
	a2.Size = Vector3.new(distance, 1, 1)
4159
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4160
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
4161
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
4162
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
4163
	game:GetService("Debris"):AddItem(a, 20)
4164
	game:GetService("Debris"):AddItem(a2, 20)
4165
	game:GetService("Debris"):AddItem(ba, 20)
4166
	local msh = Instance.new("SpecialMesh", a)
4167
	msh.MeshType = "Cylinder"
4168
	msh.Scale = vt(1, 25, 25)
4169
	local msh2 = Instance.new("SpecialMesh", a2)
4170
	msh2.MeshType = "Cylinder"
4171
	msh2.Scale = vt(1, 30, 30)
4172
	for i = 0, 10, 0.1 do
4173
		swait()
4174
		CameraEnshaking(1, 5)
4175
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
4176
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4177
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4178
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
4179
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
4180
		distance = (orb.CFrame.p - position).magnitude
4181
		if typrot == 1 then
4182
			rotation = rotation + 2.5
4183
		elseif typrot == 2 then
4184
			rotation = rotation - 2.5
4185
		end
4186
		RootPart.CFrame = FaceMouse()[1]
4187
		a.Size = Vector3.new(distance, 1, 1)
4188
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4189
		a2.Size = Vector3.new(distance, 1, 1)
4190
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4191
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
4192
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
4193
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
4194
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
4195
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
4196
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
4197
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
4198
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
4199
	end
4200
	a:Destroy()
4201
	a2:Destroy()
4202
	ba:Destroy()
4203
	orb:Destroy()
4204
	orbe:Destroy()
4205
	attack = false
4206
end
4207
function UniversalSpark()
4208
	attack = true
4209
	local rngb = Instance.new("Part", char)
4210
	rngb.Anchored = true
4211
	rngb.BrickColor = origcolor
4212
	rngb.CanCollide = false
4213
	rngb.FormFactor = 3
4214
	rngb.Name = "Ring"
4215
	rngb.Material = "Neon"
4216
	rngb.Size = Vector3.new(1, 0.05, 1)
4217
	rngb.Transparency = 1
4218
	rngb.TopSurface = 0
4219
	rngb.BottomSurface = 0
4220
	local rngmb = Instance.new("SpecialMesh", rngb)
4221
	rngmb.MeshType = "Brick"
4222
	rngmb.Name = "SizeMesh"
4223
	rngmb.Scale = vt(0, 1, 0)
4224
	local orb = rngb:Clone()
4225
	orb.Parent = char
4226
	orb.Transparency = 0
4227
	orb.BrickColor = BrickColor.new("White")
4228
	orb.Size = vt(1, 1, 1)
4229
	local orbmish = orb.SizeMesh
4230
	orbmish.Scale = vt(0, 0, 0)
4231
	orbmish.MeshType = "Sphere"
4232
	local orbe = rngb:Clone()
4233
	orbe.Parent = char
4234
	orbe.Transparency = 0.5
4235
	orbe.BrickColor = BrickColor.new("New Yeller")
4236
	orbe.Size = vt(1, 1, 1)
4237
	local orbmish2 = orbe.SizeMesh
4238
	orbmish2.Scale = vt(0, 0, 0)
4239
	orbmish2.MeshType = "Sphere"
4240
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
4241
	rngb:Destroy()
4242
	for i = 0, 5, 0.1 do
4243
		swait()
4244
		if rainbowmode == true then
4245
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
4246
		end
4247
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
4248
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
4249
		
4250
		RootPart.CFrame = FaceMouse()[1]
4251
	end
4252
	orbe.Transparency = 1
4253
	orb.Transparency = 1
4254
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
4255
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
4256
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
4257
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
4258
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
4259
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
4260
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
4261
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
4262
	local xd = Instance.new("Sound", char)
4263
	xd.SoundId = "rbxassetid://445796828"
4264
	xd.Pitch = 0.75
4265
	xd.Looped = true
4266
	xd.Volume = 1.25
4267
	xd:Play()
4268
	local a = Instance.new("Part", Character)
4269
	a.Name = "Direction"
4270
	a.Anchored = true
4271
	a.BrickColor = bc("Alder")
4272
	a.Color = MAINRUINCOLOR.Color
4273
	a.Material = "Neon"
4274
	a.Transparency = 0.5
4275
	a.Shape = "Cylinder"
4276
	a.CanCollide = false
4277
	local a2 = Instance.new("Part", Character)
4278
	a2.Name = "Direction"
4279
	a2.Anchored = true
4280
	a2.BrickColor = bc("New Yeller")
4281
	a2.Color = MAINRUINCOLOR.Color
4282
	a2.Material = "Neon"
4283
	a2.Transparency = 0.5
4284
	a2.Shape = "Cylinder"
4285
	a2.CanCollide = false
4286
	local ba = Instance.new("Part", Character)
4287
	ba.Name = "HitDirect"
4288
	ba.Anchored = true
4289
	ba.BrickColor = bc("Really black")
4290
	ba.Material = "Neon"
4291
	ba.Transparency = 1
4292
	ba.CanCollide = false
4293
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
4294
	local ignore = Character
4295
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
4296
	a.BottomSurface = 10
4297
	a.TopSurface = 10
4298
	a2.BottomSurface = 10
4299
	a2.TopSurface = 10
4300
	local distance = (orb.CFrame.p - position).magnitude
4301
	a.Size = Vector3.new(distance, 1, 1)
4302
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4303
	a2.Size = Vector3.new(distance, 1, 1)
4304
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4305
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
4306
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
4307
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
4308
	game:GetService("Debris"):AddItem(a, 60)
4309
	game:GetService("Debris"):AddItem(a2, 60)
4310
	game:GetService("Debris"):AddItem(ba, 60)
4311
	local outerscale = 0
4312
	local msh = Instance.new("SpecialMesh", a)
4313
	msh.MeshType = "Cylinder"
4314
	msh.Scale = vt(1, 0, 0)
4315
	local msh2 = Instance.new("SpecialMesh", a2)
4316
	msh2.MeshType = "Cylinder"
4317
	msh2.Scale = vt(1, 0, 0)
4318
	for i = 0, 2, 0.1 do
4319
		swait()
4320
		CameraEnshaking(1, 1)
4321
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
4322
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
4323
		outerscale = outerscale - 0.015
4324
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4325
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4326
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
4327
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
4328
		distance = (orb.CFrame.p - position).magnitude
4329
		if typrot == 1 then
4330
			rotation = rotation + 2.5
4331
		elseif typrot == 2 then
4332
			rotation = rotation - 2.5
4333
		end
4334
		RootPart.CFrame = FaceMouse()[1]
4335
		a.Size = Vector3.new(distance, 1, 1)
4336
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4337
		a2.Size = Vector3.new(distance, 1, 1)
4338
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4339
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
4340
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
4341
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
4342
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4343
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4344
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
4345
	end
4346
	for z = 0, 2 do
4347
		for i = 0, 4, 0.1 do
4348
			swait()
4349
			CameraEnshaking(1, 1)
4350
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
4351
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
4352
			outerscale = outerscale + 0.015
4353
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4354
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4355
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
4356
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
4357
			distance = (orb.CFrame.p - position).magnitude
4358
			if typrot == 1 then
4359
				rotation = rotation + 2.5
4360
			elseif typrot == 2 then
4361
				rotation = rotation - 2.5
4362
			end
4363
			RootPart.CFrame = FaceMouse()[1]
4364
			a.Size = Vector3.new(distance, 1, 1)
4365
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4366
			a2.Size = Vector3.new(distance, 1, 1)
4367
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4368
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
4369
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
4370
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
4371
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4372
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4373
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
4374
		end
4375
		for i = 0, 4, 0.1 do
4376
			swait()
4377
			CameraEnshaking(1, 1)
4378
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
4379
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
4380
			outerscale = outerscale - 0.015
4381
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4382
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4383
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
4384
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
4385
			distance = (orb.CFrame.p - position).magnitude
4386
			if typrot == 1 then
4387
				rotation = rotation + 2.5
4388
			elseif typrot == 2 then
4389
				rotation = rotation - 2.5
4390
			end
4391
			RootPart.CFrame = FaceMouse()[1]
4392
			a.Size = Vector3.new(distance, 1, 1)
4393
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4394
			a2.Size = Vector3.new(distance, 1, 1)
4395
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4396
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
4397
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
4398
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
4399
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4400
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4401
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
4402
		end
4403
	end
4404
	for i = 0, 4, 0.1 do
4405
		swait()
4406
		CameraEnshaking(1, 1)
4407
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
4408
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
4409
		xd.Volume = xd.Volume - 0.025
4410
		a.Transparency = a.Transparency + 0.025
4411
		a2.Transparency = a2.Transparency + 0.025
4412
		outerscale = outerscale - 0.015
4413
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4414
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
4415
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
4416
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
4417
		distance = (orb.CFrame.p - position).magnitude
4418
		if typrot == 1 then
4419
			rotation = rotation + 2.5
4420
		elseif typrot == 2 then
4421
			rotation = rotation - 2.5
4422
		end
4423
		RootPart.CFrame = FaceMouse()[1]
4424
		a.Size = Vector3.new(distance, 1, 1)
4425
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4426
		a2.Size = Vector3.new(distance, 1, 1)
4427
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4428
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
4429
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
4430
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
4431
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4432
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
4433
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
4434
	end
4435
	xd:Destroy()
4436
	a:Destroy()
4437
	a2:Destroy()
4438
	ba:Destroy()
4439
	orb:Destroy()
4440
	orbe:Destroy()
4441
	attack = false
4442
end
4443
function resetmode()
4444
	rainbowmode = false
4445
	chaosmode = false
4446
	RecolorTextAndRename("Blood maker", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
4447
	ModeOfGlitch = 1
4448
	storehumanoidWS = 16
4449
	for i, v in pairs(mw2:GetChildren()) do
4450
		if v:IsA("Part") then
4451
			v.BrickColor = BrickColor.new("Really red")
4452
			v.Material = "Neon"
4453
		end
4454
	end
4455
	for i, v in pairs(mw1:GetChildren()) do
4456
		if v:IsA("Part") then
4457
			v.Transparency = 1
4458
			v.BrickColor = BrickColor.new("Really red")
4459
			v.Material = "Neon"
4460
		end
4461
	end
4462
	MAINRUINCOLOR = BrickColor.new("Really red")
4463
	hum.WalkSpeed = 16
4464
	newTheme("rbxassetid://415898123", 0, 1, 10)
4465
	for i, v in pairs(m:GetChildren()) do
4466
		if v:IsA("Part") then
4467
			v.BrickColor = BrickColor.new("Really black")
4468
			v.Material = "Glass"
4469
		end
4470
	end
4471
	for i, v in pairs(m2:GetChildren()) do
4472
		if v:IsA("Part") then
4473
			v.BrickColor = BrickColor.new("Crimson")
4474
			v.Material = "Granite"
4475
		end
4476
	end
4477
	for i, v in pairs(m3:GetChildren()) do
4478
		if v:IsA("Part") then
4479
			v.BrickColor = BrickColor.new("Really red")
4480
			v.Material = "Neon"
4481
		end
4482
	end
4483
	for i, v in pairs(extrawingmod1:GetChildren()) do
4484
		if v:IsA("Part") then
4485
			v.Transparency = 1
4486
			v.BrickColor = BrickColor.new("White")
4487
			v.Material = "Neon"
4488
		end
4489
	end
4490
	for i, v in pairs(extrawingmod2:GetChildren()) do
4491
		if v:IsA("Part") then
4492
			v.Transparency = 1
4493
			v.BrickColor = BrickColor.new("White")
4494
			v.Material = "Neon"
4495
		end
4496
	end
4497
end
4498
function attackone()
4499
	attack = true
4500
	for i = 0, 1, 0.1 do
4501
		swait()
4502
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
4503
	local hitb = Instance.new("Part", char)
4504
	hitb.Anchored = true
4505
	hitb.CanCollide = false
4506
	hitb.FormFactor = 3
4507
	hitb.Name = "Ring"
4508
	hitb.Material = "Neon"
4509
	hitb.Size = Vector3.new(1, 1, 1)
4510
	hitb.Transparency = 1
4511
	hitb.TopSurface = 0
4512
	hitb.BottomSurface = 0
4513
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
4514
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
4515
	hitb:Destroy()
4516
	attack = false
4517
end
4518
function attacktwo()
4519
	attack = true
4520
	
4521
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
4522
	local hitb = Instance.new("Part", char)
4523
	hitb.Anchored = true
4524
	hitb.CanCollide = false
4525
	hitb.FormFactor = 3
4526
	hitb.Name = "Ring"
4527
	hitb.Material = "Neon"
4528
	hitb.Size = Vector3.new(1, 1, 1)
4529
	hitb.Transparency = 1
4530
	hitb.TopSurface = 0
4531
	hitb.BottomSurface = 0
4532
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
4533
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
4534
	hitb:Destroy()
4535
	attack = false
4536
end
4537
function attackthree()
4538
	attack = true
4539
	local distlook = 5
4540
	for i = 0, 4 do
4541
		swait(2)
4542
		CameraEnshaking(2, 3)
4543
		local hite = Instance.new("Part", char)
4544
		hite.Anchored = true
4545
		hite.CanCollide = false
4546
		hite.FormFactor = 3
4547
		hite.Name = "Ring"
4548
		hite.Material = "Neon"
4549
		hite.Size = Vector3.new(1, 1, 1)
4550
		hite.Transparency = 1
4551
		hite.TopSurface = 0
4552
		hite.BottomSurface = 0
4553
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
4554
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
4555
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
4556
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
4557
		for i = 0, 2 do
4558
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
4559
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
4560
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
4561
		end
4562
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
4563
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
4564
		game:GetService("Debris"):AddItem(hite, 5)
4565
		distlook = distlook + 10
4566
	end
4567
	attack = false
4568
end
4569
local attacktype = 1
4570
mouse.Button1Down:connect(function()
4571
	if attack == false and attacktype == 1 then
4572
		attacktype = 2
4573
		attackone()
4574
	elseif attack == false and attacktype == 2 then
4575
		attacktype = 3
4576
		attacktwo()
4577
	elseif attack == false and attacktype == 3 then
4578
		attacktype = 1
4579
		attackthree()
4580
	elseif attack == false and attacktype == 4 then
4581
		attacktype = 1
4582
	end
4583
end)
4584
mouse.KeyDown:connect(function(k)
4585
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
4586
		ModeOfGlitch = 2
4587
		storehumanoidWS = 16
4588
		hum.WalkSpeed = 16
4589
		rainbowmode = false
4590
		chaosmode = false
4591
		RecolorTextAndRename("Divine Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
4592
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
4593
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
4594
		for i, v in pairs(mw2:GetChildren()) do
4595
			if v:IsA("Part") then
4596
				v.BrickColor = MAINRUINCOLOR
4597
				v.Material = "Neon"
4598
			end
4599
		end
4600
		for i, v in pairs(mw1:GetChildren()) do
4601
			if v:IsA("Part") then
4602
				v.Transparency = 1
4603
				v.BrickColor = MAINRUINCOLOR
4604
				v.Material = "Neon"
4605
			end
4606
		end
4607
		for i, v in pairs(m:GetChildren()) do
4608
			if v:IsA("Part") then
4609
				v.BrickColor = BrickColor.new("White")
4610
				v.Material = "Ice"
4611
			end
4612
		end
4613
		for i, v in pairs(m2:GetChildren()) do
4614
			if v:IsA("Part") then
4615
				v.BrickColor = BrickColor.new("Pastel light blue")
4616
				v.Material = "Glass"
4617
			end
4618
		end
4619
		for i, v in pairs(m3:GetChildren()) do
4620
			if v:IsA("Part") then
4621
				v.BrickColor = BrickColor.new("Toothpaste")
4622
				v.Material = "Neon"
4623
			end
4624
		end
4625
		for i, v in pairs(extrawingmod1:GetChildren()) do
4626
			if v:IsA("Part") then
4627
				v.Transparency = 1
4628
				v.BrickColor = BrickColor.new("White")
4629
				v.Material = "Neon"
4630
			end
4631
		end
4632
		for i, v in pairs(extrawingmod2:GetChildren()) do
4633
			if v:IsA("Part") then
4634
				v.Transparency = 1
4635
				v.BrickColor = BrickColor.new("White")
4636
				v.Material = "Neon"
4637
			end
4638
		end
4639
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
4640
		resetmode()
4641
	end
4642
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
4643
		ModeOfGlitch = 3
4644
		storehumanoidWS = 16
4645
		hum.WalkSpeed = 16
4646
		rainbowmode = false
4647
		chaosmode = false
4648
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
4649
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
4650
		MAINRUINCOLOR = BrickColor.new("Royal purple")
4651
		for i, v in pairs(mw2:GetChildren()) do
4652
			if v:IsA("Part") then
4653
				v.BrickColor = MAINRUINCOLOR
4654
				v.Material = "Neon"
4655
			end
4656
		end
4657
		for i, v in pairs(mw1:GetChildren()) do
4658
			if v:IsA("Part") then
4659
				v.Transparency = 1
4660
				v.BrickColor = MAINRUINCOLOR
4661
				v.Material = "Neon"
4662
			end
4663
		end
4664
		for i, v in pairs(m:GetChildren()) do
4665
			if v:IsA("Part") then
4666
				v.BrickColor = BrickColor.new("Black")
4667
				v.Material = "Ice"
4668
			end
4669
		end
4670
		for i, v in pairs(m2:GetChildren()) do
4671
			if v:IsA("Part") then
4672
				v.BrickColor = BrickColor.new("Dark indigo")
4673
				v.Material = "Glass"
4674
			end
4675
		end
4676
		for i, v in pairs(m3:GetChildren()) do
4677
			if v:IsA("Part") then
4678
				v.BrickColor = BrickColor.new("Royal purple")
4679
				v.Material = "Neon"
4680
			end
4681
		end
4682
		for i, v in pairs(extrawingmod1:GetChildren()) do
4683
			if v:IsA("Part") then
4684
				v.Transparency = 1
4685
				v.BrickColor = BrickColor.new("White")
4686
				v.Material = "Neon"
4687
			end
4688
		end
4689
		for i, v in pairs(extrawingmod2:GetChildren()) do
4690
			if v:IsA("Part") then
4691
				v.Transparency = 1
4692
				v.BrickColor = BrickColor.new("White")
4693
				v.Material = "Neon"
4694
			end
4695
		end
4696
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
4697
		resetmode()
4698
	end
4699
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
4700
		ModeOfGlitch = 4
4701
		storehumanoidWS = 16
4702
		hum.WalkSpeed = 16
4703
		rainbowmode = false
4704
		chaosmode = true
4705
		RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
4706
		newTheme("rbxassetid://415898123", 0, 1, 10)
4707
		MAINRUINCOLOR = BrickColor.new("Black")
4708
		for i, v in pairs(mw2:GetChildren()) do
4709
			if v:IsA("Part") then
4710
				v.BrickColor = MAINRUINCOLOR
4711
				v.Material = "Neon"
4712
			end
4713
		end
4714
		for i, v in pairs(mw1:GetChildren()) do
4715
			if v:IsA("Part") then
4716
				v.Transparency = 0.75
4717
				v.BrickColor = BrickColor.random()
4718
				v.Material = "Neon"
4719
			end
4720
		end
4721
		for i, v in pairs(m:GetChildren()) do
4722
			if v:IsA("Part") then
4723
				v.BrickColor = BrickColor.new("Black")
4724
				v.Material = "Neon"
4725
			end
4726
		end
4727
		for i, v in pairs(m2:GetChildren()) do
4728
			if v:IsA("Part") then
4729
				v.BrickColor = BrickColor.random()
4730
				v.Material = "Neon"
4731
			end
4732
		end
4733
		for i, v in pairs(m3:GetChildren()) do
4734
			if v:IsA("Part") then
4735
				v.BrickColor = BrickColor.new("Black")
4736
				v.Material = "Neon"
4737
			end
4738
		end
4739
		for i, v in pairs(extrawingmod1:GetChildren()) do
4740
			if v:IsA("Part") then
4741
				v.Transparency = 1
4742
				v.BrickColor = BrickColor.new("White")
4743
				v.Material = "Neon"
4744
			end
4745
		end
4746
		for i, v in pairs(extrawingmod2:GetChildren()) do
4747
			if v:IsA("Part") then
4748
				v.Transparency = 1
4749
				v.BrickColor = BrickColor.new("White")
4750
				v.Material = "Neon"
4751
			end
4752
		end
4753
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
4754
		resetmode()
4755
	end
4756
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
4757
		ModeOfGlitch = 5
4758
		
4759
		storehumanoidWS = 16
4760
		hum.WalkSpeed = 16
4761
		rainbowmode = false
4762
		chaosmode = false
4763
		RecolorTextAndRename("Darkness", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
4764
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
4765
   ModeOfGlitch = 1		
4766
		MAINRUINCOLOR = BrickColor.new("Really black")
4767
		for i, v in pairs(mw2:GetChildren()) do
4768
			if v:IsA("Part") then
4769
				v.BrickColor = MAINRUINCOLOR
4770
				v.Material = "Neon"
4771
			end
4772
		end
4773
		for i, v in pairs(mw1:GetChildren()) do
4774
			if v:IsA("Part") then
4775
				v.Transparency = 0
4776
				v.BrickColor = MAINRUINCOLOR
4777
				v.Material = "Neon"
4778
			end
4779
		end
4780
		for i, v in pairs(m:GetChildren()) do
4781
			if v:IsA("Part") then
4782
				v.BrickColor = BrickColor.new("Really black")
4783
				v.Material = "Ice"
4784
			end
4785
		end
4786
		for i, v in pairs(m2:GetChildren()) do
4787
			if v:IsA("Part") then
4788
				v.BrickColor = BrickColor.new("Really black")
4789
				v.Material = "Ice"
4790
			end
4791
		end
4792
		for i, v in pairs(m3:GetChildren()) do
4793
			if v:IsA("Part") then
4794
				v.BrickColor = BrickColor.new("Really black")
4795
				v.Material = "Neon"
4796
			end
4797
		end
4798
		for i, v in pairs(extrawingmod1:GetChildren()) do
4799
			if v:IsA("Part") then
4800
				v.Transparency = 1
4801
				v.BrickColor = BrickColor.new("White")
4802
				v.Material = "Neon"
4803
			end
4804
		end
4805
		for i, v in pairs(extrawingmod2:GetChildren()) do
4806
			if v:IsA("Part") then
4807
				v.Transparency = 1
4808
				v.BrickColor = BrickColor.new("White")
4809
				v.Material = "Neon"
4810
			end
4811
		end
4812
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
4813
		resetmode()
4814
	end
4815
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
4816
		ModeOfGlitch = 6
4817
		storehumanoidWS = 75
4818
		hum.WalkSpeed = 75
4819
		rainbowmode = false
4820
		chaosmode = false
4821
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
4822
		newTheme("rbxassetid://519067542", 0, 1, 1)
4823
		MAINRUINCOLOR = BrickColor.new("Really black")
4824
		for i, v in pairs(mw2:GetChildren()) do
4825
			if v:IsA("Part") then
4826
				v.BrickColor = BrickColor.new("White")
4827
				v.Material = "Neon"
4828
			end
4829
		end
4830
		for i, v in pairs(mw1:GetChildren()) do
4831
			if v:IsA("Part") then
4832
				v.Transparency = 0
4833
				v.BrickColor = BrickColor.new("Really black")
4834
				v.Material = "Neon"
4835
			end
4836
		end
4837
		for i, v in pairs(m:GetChildren()) do
4838
			if v:IsA("Part") then
4839
				v.BrickColor = BrickColor.new("White")
4840
				v.Material = "Ice"
4841
			end
4842
		end
4843
		for i, v in pairs(m2:GetChildren()) do
4844
			if v:IsA("Part") then
4845
				v.BrickColor = BrickColor.new("Really black")
4846
				v.Material = "Ice"
4847
			end
4848
		end
4849
		for i, v in pairs(m3:GetChildren()) do
4850
			if v:IsA("Part") then
4851
				v.BrickColor = BrickColor.new("White")
4852
				v.Material = "Neon"
4853
			end
4854
		end
4855
		for i, v in pairs(extrawingmod1:GetChildren()) do
4856
			if v:IsA("Part") then
4857
				v.Transparency = 1
4858
				v.BrickColor = BrickColor.new("White")
4859
				v.Material = "Neon"
4860
			end
4861
		end
4862
		for i, v in pairs(extrawingmod2:GetChildren()) do
4863
			if v:IsA("Part") then
4864
				v.Transparency = 1
4865
				v.BrickColor = BrickColor.new("White")
4866
				v.Material = "Neon"
4867
			end
4868
		end
4869
		
4870
		
4871
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
4872
		resetmode()
4873
	end
4874
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
4875
		ModeOfGlitch = 6127843
4876
		storehumanoidWS = 50
4877
		hum.WalkSpeed = 50
4878
		rainbowmode = true
4879
		chaosmode = false
4880
		RecolorTextAndRename("Rainbow", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4881
		newTheme("rbxassetid://152539141", 0, 1, 1)
4882
		MAINRUINCOLOR = BrickColor.new("White")
4883
		for i, v in pairs(mw2:GetChildren()) do
4884
			if v:IsA("Part") then
4885
				v.BrickColor = MAINRUINCOLOR
4886
				v.Material = "Neon"
4887
			end
4888
		end
4889
		for i, v in pairs(mw1:GetChildren()) do
4890
			if v:IsA("Part") then
4891
				v.Transparency = 0
4892
				v.BrickColor = MAINRUINCOLOR
4893
				v.Material = "Neon"
4894
			end
4895
		end
4896
		for i, v in pairs(m:GetChildren()) do
4897
			if v:IsA("Part") then
4898
				v.BrickColor = BrickColor.new("White")
4899
				v.Material = "Neon"
4900
			end
4901
		end
4902
		for i, v in pairs(m2:GetChildren()) do
4903
			if v:IsA("Part") then
4904
				v.BrickColor = BrickColor.new("White")
4905
				v.Material = "Neon"
4906
			end
4907
		end
4908
		for i, v in pairs(m3:GetChildren()) do
4909
			if v:IsA("Part") then
4910
				v.BrickColor = BrickColor.new("White")
4911
				v.Material = "Neon"
4912
			end
4913
		end
4914
		for i, v in pairs(extrawingmod1:GetChildren()) do
4915
			if v:IsA("Part") then
4916
				v.Transparency = 1
4917
				v.BrickColor = BrickColor.new("White")
4918
				v.Material = "Neon"
4919
			end
4920
		end
4921
		for i, v in pairs(extrawingmod2:GetChildren()) do
4922
			if v:IsA("Part") then
4923
				v.Transparency = 1
4924
				v.BrickColor = BrickColor.new("White")
4925
				v.Material = "Neon"
4926
			end
4927
		end
4928
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4929
		resetmode()
4930
	end
4931
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4932
		ModeOfGlitch = 1000000
4933
		storehumanoidWS = 100
4934
		hum.WalkSpeed = 100
4935
		rainbowmode = false
4936
		chaosmode = false
4937
		RecolorTextAndRename("Divine Universe", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4938
		newTheme("rbxassetid://663850511", 0, 1, 1)
4939
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4940
		for i, v in pairs(mw2:GetChildren()) do
4941
			if v:IsA("Part") then
4942
				v.BrickColor = MAINRUINCOLOR
4943
				v.Material = "Neon"
4944
			end
4945
		end
4946
		for i, v in pairs(mw1:GetChildren()) do
4947
			if v:IsA("Part") then
4948
				v.Transparency = 0
4949
				v.BrickColor = MAINRUINCOLOR
4950
				v.Material = "Neon"
4951
			end
4952
		end
4953
		for i, v in pairs(m:GetChildren()) do
4954
			if v:IsA("Part") then
4955
				v.Color = Color3.new(0.5, 0, 1)
4956
				v.Material = "Neon"
4957
			end
4958
		end
4959
		for i, v in pairs(m2:GetChildren()) do
4960
			if v:IsA("Part") then
4961
				v.Color = Color3.new(0.25, 0, 1)
4962
				v.Material = "Neon"
4963
			end
4964
		end
4965
		for i, v in pairs(m3:GetChildren()) do
4966
			if v:IsA("Part") then
4967
				v.Color = Color3.new(0.45, 0, 1)
4968
				v.Material = "Neon"
4969
			end
4970
		end
4971
		for i, v in pairs(extrawingmod1:GetChildren()) do
4972
			if v:IsA("Part") then
4973
				v.Transparency = 0
4974
				v.Color = Color3.new(0.25, 0, 1)
4975
				v.Material = "Neon"
4976
			end
4977
		end
4978
		for i, v in pairs(extrawingmod2:GetChildren()) do
4979
			if v:IsA("Part") then
4980
				v.Transparency = 0
4981
				v.Color = Color3.new(0.5, 0, 1)
4982
				v.Material = "Neon"
4983
			end
4984
		end
4985
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4986
		resetmode()
4987
	end
4988
	if k == "l" and toggleTag == false then
4989
		toggleTag = true
4990
		text.TextTransparency = 0
4991
		text.TextStrokeTransparency = 0
4992
	elseif k == "l" and toggleTag == true then
4993
		toggleTag = false
4994
		text.TextTransparency = 1
4995
		text.TextStrokeTransparency = 1
4996
	end
4997
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4998
		ExtinctiveHeartbreak()
4999
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
5000
		PureBomb()
5001
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
5002
		scattercorrupt()
5003
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
5004
		ChaosGroundStrike()
5005
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
5006
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
5007
		UniversalSpark()
5008
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
5009
		yinyangi()
5010
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
5011
		Wip()
5012
	end
5013
	if k == "l" and attack == false and ModeOfGlitch == 4 then
5014
		ChaosBegone()
5015
	end
5016
end)
5017
coroutine.resume(coroutine.create(function()
5018
	while true do
5019
		swait(2)
5020
		if rainbowmode == true or ModeOfGlitch == 6 then
5021
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
5022
		end
5023
	end
5024
end))
5025
coroutine.resume(coroutine.create(function()
5026
	while true do
5027
		swait(0.5)
5028
		if ModeOfGlitch == 1000000 then
5029
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
5030
		end
5031
	end
5032
end))
5033
coroutine.resume(coroutine.create(function()
5034
	while true do
5035
		swait(2)
5036
		if chaosmode == true then
5037
			RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
5038
			for i, v in pairs(mw1:GetChildren()) do
5039
				if v:IsA("Part") then
5040
					v.Transparency = 0.75
5041
					v.BrickColor = BrickColor.random()
5042
					v.Material = "Neon"
5043
				end
5044
			end
5045
			for i, v in pairs(m2:GetChildren()) do
5046
				if v:IsA("Part") then
5047
					v.BrickColor = BrickColor.random()
5048
					v.Material = "Neon"
5049
				end
5050
			end
5051
		end
5052
	end
5053
end))
5054
Humanoid.Name = "STARGLITCHER"
5055
Humanoid.MaxHealth = math.huge
5056
Humanoid.Health = math.huge
5057
Instance.new("ForceField", char).Visible = false
5058
idleanim = 0.4
5059
while true do
5060
	if rainbowmode == true then
5061
		RecolorTextAndRename("Rainbow", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
5062
		MAINRUINCOLOR = BrickColor.new("White")
5063
		for i, v in pairs(m:GetChildren()) do
5064
			if v:IsA("Part") then
5065
				v.Color = Color3.new(r / 255, g / 255, b / 255)
5066
			end
5067
		end
5068
		for i, v in pairs(m2:GetChildren()) do
5069
			if v:IsA("Part") then
5070
				v.Color = Color3.new(r / 255, g / 255, b / 255)
5071
			end
5072
		end
5073
		for i, v in pairs(m3:GetChildren()) do
5074
			if v:IsA("Part") then
5075
				v.Color = Color3.new(r / 255, g / 255, b / 255)
5076
			end
5077
		end
5078
		for i, v in pairs(mw1:GetChildren()) do
5079
			if v:IsA("Part") then
5080
				v.Color = Color3.new(r / 255, g / 255, b / 255)
5081
				v.Material = "Neon"
5082
			end
5083
		end
5084
		for i, v in pairs(mw2:GetChildren()) do
5085
			if v:IsA("Part") then
5086
				v.Color = Color3.new(r / 255, g / 255, b / 255)
5087
				v.Material = "Neon"
5088
			end
5089
		end
5090
	end
5091
end
5092
end
5093
end
5094
end