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1 | - | local Character = game.Players.LocalPlayer.Character --game.Workspace.Owlv |
1 | + | local Character = game.Players.LocalPlayer.Character --game.Workspace.XxXexe5 |
2 | ||
3 | ||
4 | ------------------------------------------------------------------------------------- | |
5 | ------------------------------------------------------------------------------------- | |
6 | ||
7 | local Color = 255,255,255 | |
8 | ||
9 | local Num = 0.5 | |
10 | ||
11 | local Num2 = 4 -------------Mods:1,4,8,10,15,20------------------------------------- | |
12 | local Size = 0.8 | |
13 | local Rate = 300 | |
14 | ------------------------------------------------------------------------------------- | |
15 | local Player = game:service'Players'.LocalPlayer | |
16 | local Character = Player.Character | |
17 | Torso = Character:WaitForChild'Torso' | |
18 | ||
19 | local Wing1 = Instance.new("Part",Character) | |
20 | Wing1.FormFactor = Enum.FormFactor.Custom | |
21 | Wing1.Size = Vector3.new(.2, .2, .2) | |
22 | Wing1.Name = "WIng_1" | |
23 | ||
24 | local torsmesh = Instance.new("CharacterMesh", Character) | |
25 | torsmesh.BodyPart = "Torso" | |
26 | torsmesh.MeshId = "48112070" | |
27 | ||
28 | local fire = Instance.new("ParticleEmitter", Wing1) | |
29 | fire.VelocitySpread = 0 | |
30 | fire.Lifetime = NumberRange.new(2) | |
31 | fire.Acceleration = Vector3.new(0, 2, 2) | |
32 | fire.RotSpeed = NumberRange.new(10) | |
33 | fire.Rate = Rate | |
34 | fire.Rotation = NumberRange.new(151515) | |
35 | fire.Name = "Fire" | |
36 | fire.LightEmission = 0.78 | |
37 | fire.LockedToPart = true | |
38 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
39 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
40 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
41 | ||
42 | local Wing2 = Wing1:Clone() | |
43 | Wing2.Parent = Torso | |
44 | local x,y,z = 0,-1,-6 | |
45 | ||
46 | Wld = function(a,b,cf) | |
47 | local Weld = Instance.new('Weld',a) | |
48 | Weld.Part0 = a | |
49 | Weld.Part1 = b | |
50 | Weld.C1 = cf | |
51 | return Weld | |
52 | end | |
53 | ||
54 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
55 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
56 | ||
57 | ||
58 | game:service'RunService'.Stepped:connect(function() | |
59 | --z = 6+math.sin(tick()*2) | |
60 | y = -1+math.sin(tick()*Num)*Num2 | |
61 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
62 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
63 | end) | |
64 | ------------------------------------------------------------------------------------------------ | |
65 | local Player = game:service'Players'.LocalPlayer | |
66 | local Character = Player.Character | |
67 | Torso = Character:WaitForChild'Torso' | |
68 | ||
69 | local Wing1 = Instance.new("Part",Character) | |
70 | Wing1.FormFactor = Enum.FormFactor.Custom | |
71 | Wing1.Size = Vector3.new(.2, .2, .2) | |
72 | Wing1.Name = "WIng_1" | |
73 | ||
74 | local fire = Instance.new("ParticleEmitter", Wing1) | |
75 | fire.VelocitySpread = 0 | |
76 | fire.Lifetime = NumberRange.new(2.5) | |
77 | fire.Acceleration = Vector3.new(0, 4, 4) | |
78 | fire.RotSpeed = NumberRange.new(10) | |
79 | fire.Rate = Rate | |
80 | fire.Rotation = NumberRange.new(151515) | |
81 | fire.Name = "Fire" | |
82 | fire.LightEmission = 0.78 | |
83 | fire.LockedToPart = true | |
84 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
85 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
86 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
87 | ||
88 | local Wing2 = Wing1:Clone() | |
89 | Wing2.Parent = Torso | |
90 | local x,y,z = 0,-1,-6 | |
91 | ||
92 | Wld = function(a,b,cf) | |
93 | local Weld = Instance.new('Weld',a) | |
94 | Weld.Part0 = a | |
95 | Weld.Part1 = b | |
96 | Weld.C1 = cf | |
97 | return Weld | |
98 | end | |
99 | ||
100 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
101 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
102 | ||
103 | print'Loaded' | |
104 | ||
105 | game:service'RunService'.Stepped:connect(function() | |
106 | --z = 6+math.sin(tick()*2) | |
107 | y = -1+math.sin(tick()*Num)*Num2 | |
108 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
109 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
110 | end) | |
111 | ----------------FACE---------------------------------------------------------------------------- | |
112 | Character.Head.face.Texture = "rbxassetid://179024775" | |
113 | ------------------------------------------------------------------------------------------------ | |
114 | local Player = game:service'Players'.LocalPlayer | |
115 | local Character = Player.Character | |
116 | Torso = Character:WaitForChild'Torso' | |
117 | ||
118 | local Wing1 = Instance.new("Part",Character) | |
119 | Wing1.FormFactor = Enum.FormFactor.Custom | |
120 | Wing1.Size = Vector3.new(.2, .2, .2) | |
121 | Wing1.Name = "WIng_1" | |
122 | ||
123 | local fire = Instance.new("ParticleEmitter", Wing1) | |
124 | fire.VelocitySpread = 0 | |
125 | fire.Lifetime = NumberRange.new(2.8) | |
126 | fire.Acceleration = Vector3.new(0, 4, 4) | |
127 | fire.RotSpeed = NumberRange.new(10) | |
128 | fire.Rate = Rate | |
129 | fire.Rotation = NumberRange.new(151515) | |
130 | fire.Name = "Fire" | |
131 | fire.LightEmission = 0.78 | |
132 | fire.LockedToPart = true | |
133 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
134 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
135 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
136 | ||
137 | local Wing2 = Wing1:Clone() | |
138 | Wing2.Parent = Torso | |
139 | local x,y,z = 0,-1,-6 | |
140 | ||
141 | Wld = function(a,b,cf) | |
142 | local Weld = Instance.new('Weld',a) | |
143 | Weld.Part0 = a | |
144 | Weld.Part1 = b | |
145 | Weld.C1 = cf | |
146 | return Weld | |
147 | end | |
148 | ||
149 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
150 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
151 | ||
152 | print'Loaded' | |
153 | ||
154 | game:service'RunService'.Stepped:connect(function() | |
155 | --z = 6+math.sin(tick()*2) | |
156 | y = -1+math.sin(tick()*Num)*Num2 | |
157 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
158 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
159 | end) | |
160 | ||
161 | ------------------------------------------------------------------------------------------------ | |
162 | local Player = game:service'Players'.LocalPlayer | |
163 | local Character = Player.Character | |
164 | Torso = Character:WaitForChild'Torso' | |
165 | ||
166 | local Wing1 = Instance.new("Part",Character) | |
167 | Wing1.FormFactor = Enum.FormFactor.Custom | |
168 | Wing1.Size = Vector3.new(.2, .2, .2) | |
169 | Wing1.Name = "WIng_1" | |
170 | ||
171 | local fire = Instance.new("ParticleEmitter", Wing1) | |
172 | fire.VelocitySpread = 0 | |
173 | fire.Lifetime = NumberRange.new(3) | |
174 | fire.Acceleration = Vector3.new(0, 4, 4) | |
175 | fire.RotSpeed = NumberRange.new(10) | |
176 | fire.Rate = Rate | |
177 | fire.Rotation = NumberRange.new(151515) | |
178 | fire.Name = "Fire" | |
179 | fire.LightEmission = 0.78 | |
180 | fire.LockedToPart = true | |
181 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
182 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
183 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
184 | ||
185 | local Wing2 = Wing1:Clone() | |
186 | Wing2.Parent = Torso | |
187 | local x,y,z = 0,-1,-6 | |
188 | ||
189 | Wld = function(a,b,cf) | |
190 | local Weld = Instance.new('Weld',a) | |
191 | Weld.Part0 = a | |
192 | Weld.Part1 = b | |
193 | Weld.C1 = cf | |
194 | return Weld | |
195 | end | |
196 | ||
197 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
198 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
199 | ||
200 | print'Loaded' | |
201 | ||
202 | game:service'RunService'.Stepped:connect(function() | |
203 | --z = 6+math.sin(tick()*2) | |
204 | y = -1+math.sin(tick()*Num)*Num2 | |
205 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
206 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
207 | end) | |
208 | ||
209 | ------------------------------------------------------------------------------------------------ | |
210 | local Player = game:service'Players'.LocalPlayer | |
211 | local Character = Player.Character | |
212 | Torso = Character:WaitForChild'Torso' | |
213 | ||
214 | local Wing1 = Instance.new("Part",Character) | |
215 | Wing1.FormFactor = Enum.FormFactor.Custom | |
216 | Wing1.Size = Vector3.new(.2, .2, .2) | |
217 | Wing1.Name = "WIng_1" | |
218 | ||
219 | local fire = Instance.new("ParticleEmitter", Wing1) | |
220 | fire.VelocitySpread = 0 | |
221 | fire.Lifetime = NumberRange.new(3.1) | |
222 | fire.Acceleration = Vector3.new(0, 4, 4) | |
223 | fire.RotSpeed = NumberRange.new(10) | |
224 | fire.Rate = Rate | |
225 | fire.Rotation = NumberRange.new(151515) | |
226 | fire.Name = "Fire" | |
227 | fire.LightEmission = 0.78 | |
228 | fire.LockedToPart = true | |
229 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
230 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
231 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
232 | ||
233 | local Wing2 = Wing1:Clone() | |
234 | Wing2.Parent = Torso | |
235 | local x,y,z = 0,-1,-6 | |
236 | ||
237 | Wld = function(a,b,cf) | |
238 | local Weld = Instance.new('Weld',a) | |
239 | Weld.Part0 = a | |
240 | Weld.Part1 = b | |
241 | Weld.C1 = cf | |
242 | return Weld | |
243 | end | |
244 | ||
245 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
246 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
247 | ||
248 | print'Loaded' | |
249 | ||
250 | game:service'RunService'.Stepped:connect(function() | |
251 | --z = 6+math.sin(tick()*2) | |
252 | y = -1+math.sin(tick()*Num)*Num2 | |
253 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
254 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
255 | end) | |
256 | wait(1 / 60) | |
257 | Effects = { } | |
258 | local Player = game.Players.localPlayer | |
259 | local Character = Player.Character | |
260 | local Humanoid = Character.Humanoid | |
261 | Humanoid.WalkSpeed = 20 | |
262 | local Mouse = Player:GetMouse() | |
263 | local LeftArm = Character["Left Arm"] | |
264 | local RightArm = Character["Right Arm"] | |
265 | local LeftLeg = Character["Left Leg"] | |
266 | local RightLeg = Character["Right Leg"] | |
267 | paly = game.Players.LocalPlayer | |
268 | p = game.Players.LocalPlayer | |
269 | char = paly.Character | |
270 | torso = char.Torso | |
271 | neck = char.Torso.Neck | |
272 | hum = char.Humanoid | |
273 | Player = game:GetService("Players").LocalPlayer | |
274 | local mouse = Player:GetMouse() | |
275 | Character = Player.Character | |
276 | tors = Character.Torso | |
277 | lleg = Character["Left Leg"] | |
278 | root = Character.HumanoidRootPart | |
279 | hed = Character.Head | |
280 | rleg = Character["Right Leg"] | |
281 | rarm = Character["Right Arm"] | |
282 | larm = Character["Left Arm"] | |
283 | tors.Material = Enum.Material.Fabric | |
284 | local root = char.HumanoidRootPart | |
285 | local rj = root.RootJoint | |
286 | local deb = false | |
287 | local shot = 0 | |
288 | local stanceToggle = "Idle1" | |
289 | local l = game:GetService("Lighting") | |
290 | local rs = game:GetService("RunService").RenderStepped | |
291 | local hb = game:GetService("RunService").Heartbeat | |
292 | local Stepped = game:GetService("RunService").Stepped | |
293 | math.randomseed(os.time()) | |
294 | ptez = {0.7, 0.8, 0.9, 1} | |
295 | local BC = Character["Body Colors"] | |
296 | local Head = Character.Head | |
297 | local Torso = Character.Torso | |
298 | local Camera = game.Workspace.CurrentCamera | |
299 | local RootPart = Character.HumanoidRootPart | |
300 | local RootJoint = RootPart.RootJoint | |
301 | local attack = false | |
302 | local Anim = 'Idle' | |
303 | local attacktype = 1 | |
304 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
305 | local velocity = RootPart.Velocity.y | |
306 | local sine = 0 | |
307 | local change = 1 | |
308 | local Create = LoadLibrary("RbxUtility").Create | |
309 | local TimeStop = false | |
310 | p = game.Players.LocalPlayer | |
311 | char = p.Character | |
312 | torso = char.Torso | |
313 | neck = char.Torso.Neck | |
314 | hum = char.Humanoid | |
315 | for i,v in pairs(char:children()) do | |
316 | if v:IsA("Shirt") then | |
317 | v:Destroy() | |
318 | end | |
319 | end | |
320 | for i,v in pairs(char:children()) do | |
321 | if v:IsA("Pants") then | |
322 | v:Destroy() | |
323 | end | |
324 | end | |
325 | hum.MaxHealth = math.huge | |
326 | wait() | |
327 | hum.Health =hum.MaxHealth | |
328 | local s = Instance.new("Sound",Character) | |
329 | s.Name = "sos" | |
330 | s.SoundId = "http://www.roblox.com/asset/?id=148510835" | |
331 | s.Pitch = 1 | |
332 | s.Volume = 4 | |
333 | s.Looped = true | |
334 | s:Play() | |
335 | ||
336 | local m = Create("Model"){ | |
337 | Parent = Character, | |
338 | Name = "WeaponModel", | |
339 | } | |
340 | ||
341 | Humanoid.Animator.Parent = nil | |
342 | Character.Animate.Parent = nil | |
343 | ||
344 | local newMotor = function(part0, part1, c0, c1) | |
345 | local w = Create('Motor'){ | |
346 | Parent = part0, | |
347 | Part0 = part0, | |
348 | Part1 = part1, | |
349 | C0 = c0, | |
350 | C1 = c1, | |
351 | } | |
352 | return w | |
353 | end | |
354 | p = game.Players.LocalPlayer | |
355 | char = p.Character | |
356 | local char = p.Character | |
357 | torso = char.Torso | |
358 | neck = char.Torso.Neck | |
359 | hum = char.Humanoid | |
360 | ||
361 | CV="Institutional white" | |
362 | ypcall(function() | |
363 | shirt = Instance.new("Shirt", char) | |
364 | shirt.Name = "Shirt" | |
365 | pants = Instance.new("Pants", char) | |
366 | pants.Name = "Pants" | |
367 | char.Shirt.ShirtTemplate = "rbxassetid://251988595" | |
368 | char.Pants.PantsTemplate = "rbxassetid://324421595" | |
369 | end) | |
370 | ||
371 | Reaper2 = Instance.new("Model") | |
372 | Reaper2.Parent = Player.Character | |
373 | Reaper2.Name = "Reaper2" | |
374 | rh2 = Instance.new("Part") | |
375 | rh2.Parent = Reaper2 | |
376 | rh2.BrickColor = BrickColor.new("Black") | |
377 | rh2.Locked = true | |
378 | rh2.CanCollide = false | |
379 | mesh2 = Instance.new("SpecialMesh") | |
380 | rh2.formFactor = "Symmetric" | |
381 | mesh2.MeshType = "FileMesh" | |
382 | mesh2.MeshId = "http://www.roblox.com/asset/?id=167554431" | |
383 | mesh2.Parent = rh2 | |
384 | local weld2 = Instance.new("Weld") | |
385 | weld2.Parent = rh2 | |
386 | rh2.Transparency = 0 | |
387 | weld2.Part0 = rh2 | |
388 | weld2.Part1 = Player.Character.Head | |
389 | weld2.C0 = CFrame.new(-0.05, -0.05, -0.1025)*CFrame.Angles(0, 0, 0) | |
390 | ||
391 | local txt = Instance.new("BillboardGui", char) | |
392 | txt.Adornee = char .Head | |
393 | txt.Name = "_status" | |
394 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
395 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
396 | local text = Instance.new("TextLabel", txt) | |
397 | text.Size = UDim2.new(10, 0, 7, 0) | |
398 | text.FontSize = "Size24" | |
399 | text.TextScaled = true | |
400 | text.TextTransparency = 0 | |
401 | text.BackgroundTransparency = 1 | |
402 | text.TextTransparency = 0 | |
403 | text.TextStrokeTransparency = 0 | |
404 | text.Font = "Garamond" | |
405 | text.TextStrokeColor3 = Color3.new(0/255,0/255,0/255) | |
406 | ||
407 | v=Instance.new("Part") | |
408 | v.Name = "ColorBrick" | |
409 | v.Parent=p.Character | |
410 | v.FormFactor="Symmetric" | |
411 | v.Anchored=true | |
412 | v.CanCollide=false | |
413 | v.BottomSurface="Smooth" | |
414 | v.TopSurface="Smooth" | |
415 | v.Size=Vector3.new(10,5,3) | |
416 | v.Transparency=1 | |
417 | v.CFrame=char.Torso.CFrame | |
418 | v.BrickColor=BrickColor.new(CV) | |
419 | v.Transparency=1 | |
420 | text.TextColor3 = Color3.new(0/255,0/255,0/255) | |
421 | v.Shape="Block" | |
422 | text.Text = "The War God: Yumi" | |
423 | ||
424 | function clerp(a, b, t) | |
425 | return a:lerp(b, t) | |
426 | end | |
427 | ||
428 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
429 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
430 | ||
431 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
432 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
433 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
434 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
435 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
436 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
437 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
438 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
439 | ||
440 | local rarmc1 = RW.C1 | |
441 | local larmc1 = LW.C1 | |
442 | local rlegc1 = RH.C1 | |
443 | local llegc1 = LH.C1 | |
444 | ||
445 | local resetc1 = false | |
446 | ||
447 | function PlayAnimationFromTable(table, speed, bool) | |
448 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
449 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
450 | RW.C0 = clerp(RW.C0, table[3], speed) | |
451 | LW.C0 = clerp(LW.C0, table[4], speed) | |
452 | RH.C0 = clerp(RH.C0, table[5], speed) | |
453 | LH.C0 = clerp(LH.C0, table[6], speed) | |
454 | if bool == true then | |
455 | if resetc1 == false then | |
456 | resetc1 = true | |
457 | RootJoint.C1 = RootJoint.C1 | |
458 | Torso.Neck.C1 = Torso.Neck.C1 | |
459 | RW.C1 = rarmc1 | |
460 | LW.C1 = larmc1 | |
461 | RH.C1 = rlegc1 | |
462 | LH.C1 = llegc1 | |
463 | end | |
464 | end | |
465 | end | |
466 | ||
467 | ArtificialHB = Create("BindableEvent", script){ | |
468 | Parent = script, | |
469 | Name = "Heartbeat", | |
470 | } | |
471 | ||
472 | script:WaitForChild("Heartbeat") | |
473 | ||
474 | frame = 1 / 35 | |
475 | tf = 0 | |
476 | allowframeloss = false | |
477 | tossremainder = false | |
478 | lastframe = tick() | |
479 | script.Heartbeat:Fire() | |
480 | ||
481 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
482 | tf = tf + s | |
483 | if tf >= frame then | |
484 | if allowframeloss then | |
485 | script.Heartbeat:Fire() | |
486 | lastframe = tick() | |
487 | else | |
488 | for i = 1, math.floor(tf / frame) do | |
489 | script.Heartbeat:Fire() | |
490 | end | |
491 | lastframe = tick() | |
492 | end | |
493 | if tossremainder then | |
494 | tf = 0 | |
495 | else | |
496 | tf = tf - frame * math.floor(tf / frame) | |
497 | end | |
498 | end | |
499 | end) | |
500 | ||
501 | function swait(num) | |
502 | if num == 0 or num == nil then | |
503 | ArtificialHB.Event:wait() | |
504 | else | |
505 | for i = 0, num do | |
506 | ArtificialHB.Event:wait() | |
507 | end | |
508 | end | |
509 | end | |
510 | ||
511 | function RemoveOutlines(part) | |
512 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
513 | end | |
514 | ||
515 | CFuncs = { | |
516 | Part = { | |
517 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
518 | local Part = Create("Part"){ | |
519 | Parent = Parent, | |
520 | Reflectance = Reflectance, | |
521 | Transparency = Transparency, | |
522 | CanCollide = false, | |
523 | Locked = true, | |
524 | BrickColor = BrickColor.new(tostring(BColor)), | |
525 | Name = Name, | |
526 | Size = Size, | |
527 | Material = Material, | |
528 | } | |
529 | RemoveOutlines(Part) | |
530 | return Part | |
531 | end; | |
532 | }; | |
533 | ||
534 | Mesh = { | |
535 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
536 | local Msh = Create(Mesh){ | |
537 | Parent = Part, | |
538 | Offset = OffSet, | |
539 | Scale = Scale, | |
540 | } | |
541 | if Mesh == "SpecialMesh" then | |
542 | Msh.MeshType = MeshType | |
543 | Msh.MeshId = MeshId | |
544 | end | |
545 | return Msh | |
546 | end; | |
547 | }; | |
548 | ||
549 | Weld = { | |
550 | Create = function(Parent, Part0, Part1, C0, C1) | |
551 | local Weld = Create("Weld"){ | |
552 | Parent = Parent, | |
553 | Part0 = Part0, | |
554 | Part1 = Part1, | |
555 | C0 = C0, | |
556 | C1 = C1, | |
557 | } | |
558 | return Weld | |
559 | end; | |
560 | }; | |
561 | ||
562 | Sound = { | |
563 | Create = function(id, par, vol, pit) | |
564 | local Sound = Create("Sound"){ | |
565 | Volume = vol, | |
566 | Pitch = pit or 1, | |
567 | SoundId = "rbxassetid://" .. id, | |
568 | Parent = par or workspace, | |
569 | } | |
570 | Sound:play() | |
571 | return Sound | |
572 | end; | |
573 | }; | |
574 | ||
575 | Decal = { | |
576 | Create = function(Color, Texture, Transparency, Name, Parent) | |
577 | local Decal = Create("Decal"){ | |
578 | Color3 = Color, | |
579 | Texture = "rbxassetid://" .. Texture, | |
580 | Transparency = Transparency, | |
581 | Name = Name, | |
582 | Parent = Parent, | |
583 | } | |
584 | return Decal | |
585 | end; | |
586 | }; | |
587 | ||
588 | BillboardGui = { | |
589 | Create = function(Parent, Image, Position, Size) | |
590 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
591 | BillPar.CFrame = CFrame.new(Position) | |
592 | local Bill = Create("BillboardGui"){ | |
593 | Parent = BillPar, | |
594 | Adornee = BillPar, | |
595 | Size = UDim2.new(1, 0, 1, 0), | |
596 | SizeOffset = Vector2.new(Size, Size), | |
597 | } | |
598 | local d = Create("ImageLabel", Bill){ | |
599 | Parent = Bill, | |
600 | BackgroundTransparency = 1, | |
601 | Size = UDim2.new(1, 0, 1, 0), | |
602 | Image = "rbxassetid://" .. Image, | |
603 | } | |
604 | return BillPar | |
605 | end | |
606 | }; | |
607 | ||
608 | ParticleEmitter = { | |
609 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
610 | local Particle = Create("ParticleEmitter"){ | |
611 | Parent = Parent, | |
612 | Color = ColorSequence.new(Color1, Color2), | |
613 | LightEmission = LightEmission, | |
614 | Size = Size, | |
615 | Texture = Texture, | |
616 | Transparency = Transparency, | |
617 | ZOffset = ZOffset, | |
618 | Acceleration = Accel, | |
619 | Drag = Drag, | |
620 | LockedToPart = LockedToPart, | |
621 | VelocityInheritance = VelocityInheritance, | |
622 | EmissionDirection = EmissionDirection, | |
623 | Enabled = Enabled, | |
624 | Lifetime = LifeTime, | |
625 | Rate = Rate, | |
626 | Rotation = Rotation, | |
627 | RotSpeed = RotSpeed, | |
628 | Speed = Speed, | |
629 | VelocitySpread = VelocitySpread, | |
630 | } | |
631 | return Particle | |
632 | end; | |
633 | }; | |
634 | ||
635 | CreateTemplate = { | |
636 | ||
637 | }; | |
638 | } | |
639 | ||
640 | function rayCast(Position, Direction, Range, Ignore) | |
641 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
642 | end | |
643 | ||
644 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
645 | if SinglePlayer then | |
646 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
647 | end | |
648 | local List = {} | |
649 | for i, v in pairs(workspace:GetChildren()) do | |
650 | if v:IsA("Model") then | |
651 | if v:findFirstChild("Torso") then | |
652 | if v ~= Character then | |
653 | if (v.Torso.Position - Position).magnitude <= Distance then | |
654 | table.insert(List, v) | |
655 | end | |
656 | end | |
657 | end | |
658 | end | |
659 | end | |
660 | return List | |
661 | end | |
662 | ||
663 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
664 | if hit.Parent == nil then | |
665 | return | |
666 | end | |
667 | local h = hit.Parent:FindFirstChild("Humanoid") | |
668 | for _, v in pairs(hit.Parent:children()) do | |
669 | if v:IsA("Humanoid") then | |
670 | h = v | |
671 | end | |
672 | end | |
673 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
674 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
675 | if hit.Parent.DebounceHit.Value == true then | |
676 | return | |
677 | end | |
678 | end | |
679 | local c = Create("ObjectValue"){ | |
680 | Name = "creator", | |
681 | Value = game:service("Players").LocalPlayer, | |
682 | Parent = h, | |
683 | } | |
684 | game:GetService("Debris"):AddItem(c, .5) | |
685 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
686 | local Damage = math.huge | |
687 | local blocked = false | |
688 | local block = hit.Parent:findFirstChild("Block") | |
689 | if block ~= nil then | |
690 | if block.className == "IntValue" then | |
691 | if block.Value > 0 then | |
692 | blocked = true | |
693 | block.Value = block.Value - 1 | |
694 | print(block.Value) | |
695 | end | |
696 | end | |
697 | end | |
698 | if TimeStop == false then | |
699 | h.Health = h.Health - Damage | |
700 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
701 | elseif TimeStop == true then | |
702 | repeat wait() until TimeStop == false | |
703 | h.Health = h.Health - (Damage / 2) | |
704 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
705 | end | |
706 | if Type == "Knockdown" then | |
707 | local hum = hit.Parent.Humanoid | |
708 | hum.PlatformStand = true | |
709 | coroutine.resume(coroutine.create(function(HHumanoid) | |
710 | swait(1) | |
711 | HHumanoid.PlatformStand = false | |
712 | end), hum) | |
713 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
714 | local bodvol = Create("BodyVelocity"){ | |
715 | velocity = angle * knockback, | |
716 | P = 5000, | |
717 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
718 | Parent = hit, | |
719 | } | |
720 | local rl = Create("BodyAngularVelocity"){ | |
721 | P = 3000, | |
722 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
723 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
724 | Parent = hit, | |
725 | } | |
726 | game:GetService("Debris"):AddItem(bodvol, .5) | |
727 | game:GetService("Debris"):AddItem(rl, .5) | |
728 | elseif Type == "Normal" then | |
729 | local vp = Create("BodyVelocity"){ | |
730 | P = 500, | |
731 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
732 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
733 | } | |
734 | if knockback > 0 then | |
735 | vp.Parent = hit.Parent.Torso | |
736 | end | |
737 | game:GetService("Debris"):AddItem(vp, .5) | |
738 | elseif Type == "Up" then | |
739 | local bodyVelocity = Create("BodyVelocity"){ | |
740 | velocity = Vector3.new(0, 20, 0), | |
741 | P = 5000, | |
742 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
743 | Parent = hit, | |
744 | } | |
745 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
746 | elseif Type == "DarkUp" then | |
747 | coroutine.resume(coroutine.create(function() | |
748 | for i = 0, 1, 0.1 do | |
749 | swait() | |
750 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
751 | end | |
752 | end)) | |
753 | local bodyVelocity = Create("BodyVelocity"){ | |
754 | velocity = Vector3.new(0, 20, 0), | |
755 | P = 5000, | |
756 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
757 | Parent = hit, | |
758 | } | |
759 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
760 | elseif Type == "Snare" then | |
761 | local bp = Create("BodyPosition"){ | |
762 | P = 2000, | |
763 | D = 100, | |
764 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
765 | position = hit.Parent.Torso.Position, | |
766 | Parent = hit.Parent.Torso, | |
767 | } | |
768 | game:GetService("Debris"):AddItem(bp, 1) | |
769 | elseif Type == "Freeze" then | |
770 | local BodPos = Create("BodyPosition"){ | |
771 | P = 50000, | |
772 | D = 1000, | |
773 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
774 | position = hit.Parent.Torso.Position, | |
775 | Parent = hit.Parent.Torso, | |
776 | } | |
777 | local BodGy = Create("BodyGyro") { | |
778 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
779 | P = 20e+003, | |
780 | Parent = hit.Parent.Torso, | |
781 | cframe = hit.Parent.Torso.CFrame, | |
782 | } | |
783 | hit.Parent.Torso.Anchored = true | |
784 | coroutine.resume(coroutine.create(function(Part) | |
785 | swait(1.5) | |
786 | Part.Anchored = false | |
787 | end), hit.Parent.Torso) | |
788 | game:GetService("Debris"):AddItem(BodPos, 3) | |
789 | game:GetService("Debris"):AddItem(BodGy, 3) | |
790 | end | |
791 | local debounce = Create("BoolValue"){ | |
792 | Name = "DebounceHit", | |
793 | Parent = hit.Parent, | |
794 | Value = true, | |
795 | } | |
796 | game:GetService("Debris"):AddItem(debounce, Delay) | |
797 | c = Create("ObjectValue"){ | |
798 | Name = "creator", | |
799 | Value = Player, | |
800 | Parent = h, | |
801 | } | |
802 | game:GetService("Debris"):AddItem(c, .5) | |
803 | end | |
804 | end | |
805 | ||
806 | function ShowDamage(Pos, Text, Time, Color) | |
807 | local Rate = (1 / 30) | |
808 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
809 | local Text = (Text or "") | |
810 | local Time = (Time or 2) | |
811 | local Color = (Color or Color3.new(1, 0, 1)) | |
812 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
813 | EffectPart.Anchored = true | |
814 | local BillboardGui = Create("BillboardGui"){ | |
815 | Size = UDim2.new(3, 0, 3, 0), | |
816 | Adornee = EffectPart, | |
817 | Parent = EffectPart, | |
818 | } | |
819 | local TextLabel = Create("TextLabel"){ | |
820 | BackgroundTransparency = 1, | |
821 | Size = UDim2.new(1, 0, 1, 0), | |
822 | Text = Text, | |
823 | Font = "SciFi", | |
824 | TextColor3 = Color, | |
825 | TextScaled = true, | |
826 | Parent = BillboardGui, | |
827 | } | |
828 | game.Debris:AddItem(EffectPart, (Time)) | |
829 | EffectPart.Parent = game:GetService("Workspace") | |
830 | delay(0, function() | |
831 | local Frames = (Time / Rate) | |
832 | for Frame = 1, Frames do | |
833 | wait(Rate) | |
834 | local Percent = (Frame / Frames) | |
835 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
836 | TextLabel.TextTransparency = Percent | |
837 | end | |
838 | if EffectPart and EffectPart.Parent then | |
839 | EffectPart:Destroy() | |
840 | end | |
841 | end) | |
842 | end | |
843 | ||
844 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
845 | for _, c in pairs(workspace:children()) do | |
846 | local hum = c:findFirstChild("Humanoid") | |
847 | if hum ~= nil then | |
848 | local head = c:findFirstChild("Torso") | |
849 | if head ~= nil then | |
850 | local targ = head.Position - Part.Position | |
851 | local mag = targ.magnitude | |
852 | if mag <= Magnitude and c.Name ~= Player.Name then | |
853 | for i = 1, 10 do | |
854 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
855 | end | |
856 | CFuncs.Sound.Create("", head, 1, 1) | |
857 | Effects.Sphere.Create(BrickColor.new("Institutional white"), head.CFrame, .5, .5, .5, .5, .5, .5, .05) | |
858 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
859 | end | |
860 | end | |
861 | end | |
862 | end | |
863 | end | |
864 | ||
865 | HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
866 | HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
867 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
868 | HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
869 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
870 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
871 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
872 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
873 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0)) | |
874 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
875 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
876 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
877 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
878 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
879 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
880 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
881 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
882 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
883 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
884 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
885 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
886 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
887 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
888 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
889 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
890 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
891 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
892 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
893 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
894 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
895 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
896 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
897 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
898 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
899 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
900 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
901 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
902 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
903 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
904 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
905 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
906 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
907 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
908 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
909 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
910 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
911 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
912 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
913 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
914 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
915 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
916 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
917 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
918 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
919 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
920 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
921 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
922 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
923 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
924 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
925 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
926 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
927 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
928 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
929 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
930 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
931 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
932 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
933 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
934 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
935 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
936 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
937 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
938 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
939 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)) | |
940 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
941 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
942 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
943 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
944 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
945 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
946 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
947 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
948 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
949 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
950 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
951 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)) | |
952 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
953 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
954 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
955 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
956 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
957 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
958 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
959 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
960 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
961 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
962 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
963 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)) | |
964 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
965 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
966 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
967 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
968 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
969 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
970 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
971 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
972 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
973 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
974 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
975 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
976 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
977 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0)) | |
978 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
979 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
980 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
981 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
982 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
983 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
984 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)) | |
985 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
986 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
987 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
988 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
989 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
990 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
991 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
992 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
993 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)) | |
994 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
995 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
996 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
997 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
998 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
999 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1000 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1001 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
1002 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
1003 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
1004 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1005 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)) | |
1006 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1007 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
1008 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1009 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
1010 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1011 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)) | |
1012 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1013 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
1014 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
1015 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
1016 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
1017 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1018 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1019 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
1020 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1021 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
1022 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1023 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1024 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
1025 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1026 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
1027 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1028 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
1029 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
1030 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
1031 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1032 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1033 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
1034 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
1035 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1036 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1037 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1038 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1039 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1040 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1041 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
1042 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1043 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
1044 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
1045 | Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
1046 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
1047 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
1048 | Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
1049 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
1050 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
1051 | Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1052 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)) | |
1053 | HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
1054 | HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
1055 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
1056 | HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1057 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
1058 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)) | |
1059 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1060 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1061 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1062 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
1063 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
1064 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
1065 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
1066 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
1067 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
1068 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
1069 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1070 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1071 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
1072 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1073 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
1074 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
1075 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1076 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
1077 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
1078 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1079 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1080 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
1081 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1082 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
1083 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
1084 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1085 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1086 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
1087 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
1088 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
1089 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1090 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1091 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1092 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
1093 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1094 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
1095 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
1096 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
1097 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
1098 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
1099 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1100 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1101 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
1102 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
1103 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
1104 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
1105 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
1106 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
1107 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
1108 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
1109 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
1110 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
1111 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
1112 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1113 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
1114 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1115 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
1116 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1117 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
1118 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
1119 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
1120 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
1121 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1122 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
1123 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
1124 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1125 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
1126 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
1127 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1128 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)) | |
1129 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
1130 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
1131 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
1132 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
1133 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
1134 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
1135 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
1136 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1137 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1138 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1139 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
1140 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
1141 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1142 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
1143 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1144 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1145 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1146 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
1147 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1148 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)) | |
1149 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1150 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1151 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
1152 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
1153 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)) | |
1154 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1155 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
1156 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1157 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1158 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
1159 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1160 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
1161 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1162 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
1163 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)) | |
1164 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
1165 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1166 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1167 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1168 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1169 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1170 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
1171 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1172 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
1173 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1174 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1175 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1176 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
1177 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1178 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1179 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1180 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
1181 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
1182 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
1183 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)) | |
1184 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
1185 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1186 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1187 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
1188 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1189 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)) | |
1190 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1191 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1192 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
1193 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1194 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1195 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
1196 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
1197 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1198 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1199 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1200 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1201 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1202 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
1203 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1204 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)) | |
1205 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
1206 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1207 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)) | |
1208 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
1209 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1210 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
1211 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1212 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1213 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1214 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
1215 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1216 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
1217 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
1218 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1219 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
1220 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1221 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1222 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1223 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
1224 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1225 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
1226 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1227 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1228 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1229 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1230 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1231 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
1232 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
1233 | Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
1234 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
1235 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
1236 | Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
1237 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
1238 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
1239 | Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1240 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)) | |
1241 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) | |
1242 | sref.Anchored = true | |
1243 | ||
1244 | EffectModel = Create("Model"){ | |
1245 | Parent = Character, | |
1246 | Name = "Effects", | |
1247 | } | |
1248 | ||
1249 | Effects = { | |
1250 | Block = { | |
1251 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1252 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1253 | prt.Anchored = true | |
1254 | prt.CFrame = cframe | |
1255 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1256 | game:GetService("Debris"):AddItem(prt, 10) | |
1257 | if Type == 1 or Type == nil then | |
1258 | table.insert(Effects, { | |
1259 | prt, | |
1260 | "Block1", | |
1261 | delay, | |
1262 | x3, | |
1263 | y3, | |
1264 | z3, | |
1265 | msh | |
1266 | }) | |
1267 | elseif Type == 2 then | |
1268 | table.insert(Effects, { | |
1269 | prt, | |
1270 | "Block2", | |
1271 | delay, | |
1272 | x3, | |
1273 | y3, | |
1274 | z3, | |
1275 | msh | |
1276 | }) | |
1277 | end | |
1278 | end; | |
1279 | }; | |
1280 | ||
1281 | Cylinder = { | |
1282 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1283 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1284 | prt.Anchored = true | |
1285 | prt.CFrame = cframe | |
1286 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1287 | game:GetService("Debris"):AddItem(prt, 2) | |
1288 | table.insert(Effects, { | |
1289 | prt, | |
1290 | "Cylinder", | |
1291 | delay, | |
1292 | x3, | |
1293 | y3, | |
1294 | z3, | |
1295 | msh | |
1296 | }) | |
1297 | end; | |
1298 | }; | |
1299 | ||
1300 | Head = { | |
1301 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1302 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1303 | prt.Anchored = true | |
1304 | prt.CFrame = cframe | |
1305 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1306 | game:GetService("Debris"):AddItem(prt, 10) | |
1307 | table.insert(Effects, { | |
1308 | prt, | |
1309 | "Cylinder", | |
1310 | delay, | |
1311 | x3, | |
1312 | y3, | |
1313 | z3, | |
1314 | msh | |
1315 | }) | |
1316 | end; | |
1317 | }; | |
1318 | ||
1319 | Sphere = { | |
1320 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1321 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1322 | prt.Anchored = true | |
1323 | prt.CFrame = cframe | |
1324 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1325 | game:GetService("Debris"):AddItem(prt, 10) | |
1326 | table.insert(Effects, { | |
1327 | prt, | |
1328 | "Cylinder", | |
1329 | delay, | |
1330 | x3, | |
1331 | y3, | |
1332 | z3, | |
1333 | msh | |
1334 | }) | |
1335 | end; | |
1336 | }; | |
1337 | ||
1338 | Elect = { | |
1339 | Create = function(cff, x, y, z) | |
1340 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Institutional white"), "Part", Vector3.new(1, 1, 1)) | |
1341 | prt.Anchored = true | |
1342 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1343 | prt.CFrame = CFrame.new(prt.Position) | |
1344 | game:GetService("Debris"):AddItem(prt, 2) | |
1345 | local xval = math.random() / 2 | |
1346 | local yval = math.random() / 2 | |
1347 | local zval = math.random() / 2 | |
1348 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1349 | table.insert(Effects, { | |
1350 | prt, | |
1351 | "Elec", | |
1352 | 0.1, | |
1353 | x, | |
1354 | y, | |
1355 | z, | |
1356 | xval, | |
1357 | yval, | |
1358 | zval | |
1359 | }) | |
1360 | end; | |
1361 | ||
1362 | }; | |
1363 | ||
1364 | Ring = { | |
1365 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1366 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1367 | prt.Anchored = true | |
1368 | prt.CFrame = cframe | |
1369 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1370 | game:GetService("Debris"):AddItem(prt, 10) | |
1371 | table.insert(Effects, { | |
1372 | prt, | |
1373 | "Cylinder", | |
1374 | delay, | |
1375 | x3, | |
1376 | y3, | |
1377 | z3, | |
1378 | msh | |
1379 | }) | |
1380 | end; | |
1381 | }; | |
1382 | ||
1383 | ||
1384 | Wave = { | |
1385 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1386 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1387 | prt.Anchored = true | |
1388 | prt.CFrame = cframe | |
1389 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1390 | game:GetService("Debris"):AddItem(prt, 10) | |
1391 | table.insert(Effects, { | |
1392 | prt, | |
1393 | "Cylinder", | |
1394 | delay, | |
1395 | x3, | |
1396 | y3, | |
1397 | z3, | |
1398 | msh | |
1399 | }) | |
1400 | end; | |
1401 | }; | |
1402 | ||
1403 | Break = { | |
1404 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1405 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1406 | prt.Anchored = true | |
1407 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1408 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1409 | local num = math.random(10, 50) / 1000 | |
1410 | game:GetService("Debris"):AddItem(prt, 10) | |
1411 | table.insert(Effects, { | |
1412 | prt, | |
1413 | "Shatter", | |
1414 | num, | |
1415 | prt.CFrame, | |
1416 | math.random() - math.random(), | |
1417 | 0, | |
1418 | math.random(50, 100) / 100 | |
1419 | }) | |
1420 | end; | |
1421 | }; | |
1422 | ||
1423 | Fire = { | |
1424 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1425 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1426 | prt.Anchored = true | |
1427 | prt.CFrame = cframe | |
1428 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1429 | game:GetService("Debris"):AddItem(prt, 10) | |
1430 | table.insert(Effects, { | |
1431 | prt, | |
1432 | "Fire", | |
1433 | delay, | |
1434 | 1, | |
1435 | 1, | |
1436 | 1, | |
1437 | msh | |
1438 | }) | |
1439 | end; | |
1440 | }; | |
1441 | ||
1442 | FireWave = { | |
1443 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1444 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1445 | prt.Anchored = true | |
1446 | prt.CFrame = cframe | |
1447 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1448 | local d = Create("Decal"){ | |
1449 | Parent = prt, | |
1450 | Texture = "rbxassetid://26356434", | |
1451 | Face = "Top", | |
1452 | } | |
1453 | local d = Create("Decal"){ | |
1454 | Parent = prt, | |
1455 | Texture = "rbxassetid://26356434", | |
1456 | Face = "Bottom", | |
1457 | } | |
1458 | game:GetService("Debris"):AddItem(prt, 10) | |
1459 | table.insert(Effects, { | |
1460 | prt, | |
1461 | "FireWave", | |
1462 | 1, | |
1463 | 30, | |
1464 | math.random(400, 600) / 100, | |
1465 | msh | |
1466 | }) | |
1467 | end; | |
1468 | }; | |
1469 | ||
1470 | Lightning = { | |
1471 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1472 | local magz = (p0 - p1).magnitude | |
1473 | local curpos = p0 | |
1474 | local trz = { | |
1475 | -ofs, | |
1476 | ofs | |
1477 | } | |
1478 | for i = 1, tym do | |
1479 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1480 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1481 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1482 | li.Material = "Neon" | |
1483 | if tym == i then | |
1484 | local magz2 = (curpos - p1).magnitude | |
1485 | li.Size = Vector3.new(th, th, magz2) | |
1486 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1487 | table.insert(Effects, { | |
1488 | li, | |
1489 | "Disappear", | |
1490 | last | |
1491 | }) | |
1492 | else | |
1493 | do | |
1494 | do | |
1495 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1496 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1497 | game.Debris:AddItem(li, 10) | |
1498 | table.insert(Effects, { | |
1499 | li, | |
1500 | "Disappear", | |
1501 | last | |
1502 | }) | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | }; | |
1509 | ||
1510 | EffectTemplate = { | |
1511 | ||
1512 | }; | |
1513 | } | |
1514 | ||
1515 | local DORARA = false | |
1516 | ||
1517 | function ORA() | |
1518 | attack = true | |
1519 | for i = 0, 1, 0.2 do | |
1520 | swait() | |
1521 | PlayAnimationFromTable({ | |
1522 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1523 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1524 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1525 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1526 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1527 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1528 | }, .3, false) | |
1529 | end | |
1530 | local DORA = CFuncs.Sound.Create("", Torso, 1, 1) | |
1531 | Instance.new("DistortionSoundEffect", DORA).Level = .95 | |
1532 | DORA.Looped = true | |
1533 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1534 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1535 | while DORARA == true do | |
1536 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1537 | for i = 0, 1, 0.7 do | |
1538 | swait() | |
1539 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
1540 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1541 | PlayAnimationFromTable({ | |
1542 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1543 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1544 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1545 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1546 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1547 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1548 | }, .9, false) | |
1549 | end | |
1550 | CFuncs.Sound.Create("", HitboxL, 1, 1) | |
1551 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15) | |
1552 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1553 | for i = 0, 1, 0.7 do | |
1554 | swait() | |
1555 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2) | |
1556 | PlayAnimationFromTable({ | |
1557 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1558 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1559 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1560 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1561 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1562 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1563 | }, .9, false) | |
1564 | end | |
1565 | CFuncs.Sound.Create("", HitboxR, 1, 1) | |
1566 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2) | |
1567 | end | |
1568 | Con1:disconnect() | |
1569 | Con2:disconnect() | |
1570 | DORA:Stop() | |
1571 | attack = false | |
1572 | end | |
1573 | ||
1574 | local stoppedParts = {} | |
1575 | ||
1576 | ||
1577 | function getAllParts() | |
1578 | local rtn = {} | |
1579 | ||
1580 | local function recurse(object) | |
1581 | for q,e in next, object:children() do | |
1582 | if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then | |
1583 | table.insert(rtn, e) | |
1584 | end | |
1585 | recurse(e) | |
1586 | end | |
1587 | end | |
1588 | ||
1589 | recurse(workspace) | |
1590 | return rtn | |
1591 | end | |
1592 | ||
1593 | function stopParts(distance) | |
1594 | stoppedParts = {} | |
1595 | for nada, part in next, getAllParts() do | |
1596 | local dist = (Torso.Position-part.Position).magnitude | |
1597 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
1598 | table.insert(stoppedParts, part) | |
1599 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
1600 | part.Anchored = true | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | end | |
1605 | ||
1606 | ||
1607 | function freeParts() | |
1608 | for q,e in next, stoppedParts do | |
1609 | stoppedParts[q] = nil | |
1610 | e.Anchored = false | |
1611 | end | |
1612 | end | |
1613 | ||
1614 | local effect = Instance.new('ColorCorrectionEffect') | |
1615 | function TheWorld(Mode) | |
1616 | if Mode == "Time Start" then | |
1617 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1618 | for i = 1,50 do | |
1619 | if effect.Saturation <= 0 then | |
1620 | effect.Saturation = effect.Saturation + i/50 | |
1621 | end | |
1622 | swait(1/30) | |
1623 | end | |
1624 | freeParts() | |
1625 | effect.Saturation = 0 | |
1626 | effect.Contrast = 0 | |
1627 | effect.Parent = nil | |
1628 | workspace.Gravity = 196.2 | |
1629 | end | |
1630 | if Mode == "Quick Stop" then | |
1631 | CFuncs.Sound.Create("", workspace, 1, 1) | |
1632 | swait(60) | |
1633 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01) | |
1634 | effect.Parent = game.Lighting | |
1635 | for i = 1,50 do | |
1636 | effect.Saturation = -(i/10) | |
1637 | swait() | |
1638 | end | |
1639 | stopParts(5555) | |
1640 | end | |
1641 | end | |
1642 | ||
1643 | Mouse.Button1Down:connect(function() | |
1644 | if attack == false and DORARA == false then | |
1645 | DORARA = true | |
1646 | ORA() | |
1647 | end | |
1648 | end) | |
1649 | ||
1650 | Mouse.Button1Up:connect(function() | |
1651 | if attack == true and DORARA == true then | |
1652 | DORARA = false | |
1653 | end | |
1654 | end) | |
1655 | ||
1656 | Mouse.KeyDown:connect(function(k) | |
1657 | k = k:lower() | |
1658 | if attack == false and k == 'g' and TimeStop == false then | |
1659 | TimeStop = true | |
1660 | TheWorld("Quick Stop") | |
1661 | elseif attack == false and k == 'g' and TimeStop == true then | |
1662 | TimeStop = false | |
1663 | TheWorld("Time Start") | |
1664 | end | |
1665 | end) | |
1666 | ||
1667 | while true do | |
1668 | swait() | |
1669 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
1670 | for i, v in pairs(Character:GetChildren()) do | |
1671 | if v:IsA("Part") then | |
1672 | v.Material = "SmoothPlastic" | |
1673 | elseif v:IsA("Accessory") then | |
1674 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1675 | end | |
1676 | end | |
1677 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1678 | velocity = RootPart.Velocity.y | |
1679 | sine = sine + change | |
1680 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1681 | if RootPart.Velocity.y > 1 and hit == nil then | |
1682 | Anim = "Jump" | |
1683 | if attack == false then | |
1684 | PlayAnimationFromTable({ | |
1685 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1686 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1687 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1688 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1689 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1690 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1691 | }, .3, false) | |
1692 | end | |
1693 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1694 | Anim = "Fall" | |
1695 | if attack == false then | |
1696 | PlayAnimationFromTable({ | |
1697 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1698 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1699 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1700 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1701 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1702 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1703 | }, .3, false) | |
1704 | end | |
1705 | elseif Torsovelocity < 1 and hit ~= nil then | |
1706 | Anim = "Idle" | |
1707 | if attack == false then | |
1708 | change = 1 | |
1709 | PlayAnimationFromTable({ | |
1710 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1711 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1712 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1713 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1714 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1715 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1716 | }, .3, false) | |
1717 | end | |
1718 | elseif Torsovelocity > 2 and hit ~= nil then | |
1719 | Anim = "Walk" | |
1720 | if attack == false then | |
1721 | change = 2 | |
1722 | PlayAnimationFromTable({ | |
1723 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
1724 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
1725 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1726 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1727 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
1728 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
1729 | }, .3, false) | |
1730 | end | |
1731 | end | |
1732 | if 0 < #Effects then | |
1733 | for e = 1, #Effects do | |
1734 | if Effects[e] ~= nil then | |
1735 | local Thing = Effects[e] | |
1736 | if Thing ~= nil then | |
1737 | local Part = Thing[1] | |
1738 | local Mode = Thing[2] | |
1739 | local Delay = Thing[3] | |
1740 | local IncX = Thing[4] | |
1741 | local IncY = Thing[5] | |
1742 | local IncZ = Thing[6] | |
1743 | if Thing[2] == "Shoot" then | |
1744 | local Look = Thing[1] | |
1745 | local move = 5 | |
1746 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
1747 | if Thing[10] ~= nil then | |
1748 | da = pos | |
1749 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1750 | cfa = CFrame.new(Thing[4], pos) | |
1751 | tehCF = cfa:lerp(cf2, 0.2) | |
1752 | Thing[1] = tehCF.lookVector | |
1753 | end | |
1754 | local mag = (Thing[4] - pos).magnitude | |
1755 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
1756 | Effects.Sphere.Create(BrickColor.new("Institutional white"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15) | |
1757 | Thing[4] = Thing[4] + Look * move | |
1758 | Thing[3] = Thing[3] - 1 | |
1759 | if 2 < Thing[5] then | |
1760 | Thing[5] = Thing[5] - 0.3 | |
1761 | Thing[6] = Thing[6] - 0.3 | |
1762 | end | |
1763 | if hit ~= nil then | |
1764 | Thing[3] = 0 | |
1765 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
1766 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Institutional white"), "Reference", Vector3.new()) | |
1767 | ref.Anchored = true | |
1768 | ref.CFrame = CFrame.new(pos) | |
1769 | Effects.Block.Create(BrickColor.new("Institutional white"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05) | |
1770 | Effects.Sphere.Create(BrickColor.new("Institutional white"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03) | |
1771 | game:GetService("Debris"):AddItem(ref, 1) | |
1772 | end | |
1773 | if Thing[3] <= 0 then | |
1774 | table.remove(Effects, e) | |
1775 | end | |
1776 | end | |
1777 | do | |
1778 | do | |
1779 | if Thing[2] == "FireWave" then | |
1780 | if Thing[3] <= Thing[4] then | |
1781 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1782 | Thing[3] = Thing[3] + 1 | |
1783 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1784 | else | |
1785 | Part.Parent = nil | |
1786 | table.remove(Effects, e) | |
1787 | end | |
1788 | end | |
1789 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1790 | if Thing[1].Transparency <= 1 then | |
1791 | if Thing[2] == "Block1" then | |
1792 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1793 | Mesh = Thing[7] | |
1794 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1795 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1796 | else | |
1797 | if Thing[2] == "Block2" then | |
1798 | Thing[1].CFrame = Thing[1].CFrame | |
1799 | Mesh = Thing[7] | |
1800 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1801 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1802 | else | |
1803 | if Thing[2] == "Fire" then | |
1804 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1805 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1806 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1807 | else | |
1808 | if Thing[2] == "Cylinder" then | |
1809 | Mesh = Thing[7] | |
1810 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1811 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1812 | else | |
1813 | if Thing[2] == "Blood" then | |
1814 | Mesh = Thing[7] | |
1815 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1816 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1817 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1818 | else | |
1819 | if Thing[2] == "Elec" then | |
1820 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1821 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1822 | else | |
1823 | if Thing[2] == "Disappear" then | |
1824 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1825 | end | |
1826 | end | |
1827 | end | |
1828 | end | |
1829 | end | |
1830 | end | |
1831 | end | |
1832 | else | |
1833 | Part.Parent = nil | |
1834 | table.remove(Effects, e) | |
1835 | end | |
1836 | end | |
1837 | end | |
1838 | end | |
1839 | end | |
1840 | end | |
1841 | end | |
1842 | end | |
1843 | end |