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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | local plr = game.Players.LocalPlayer | |
143 | local char = plr.Character | |
144 | local mouse = plr:GetMouse() | |
145 | local torso = char.Torso | |
146 | local head = char.Head | |
147 | local ra = char["Right Arm"] | |
148 | local la = char["Left Arm"] | |
149 | local rl = char["Right Leg"] | |
150 | local ll = char["Left Leg"] | |
151 | local human = char["Humanoid"] | |
152 | local camera = workspace.CurrentCamera | |
153 | local rs = torso:findFirstChild("Right Shoulder") | |
154 | local ls = torso:findFirstChild("Left Shoulder") | |
155 | local neck = torso:findFirstChild("Neck") | |
156 | local NO_moar_shooting = false | |
157 | local RunService = game:service'RunService' | |
158 | local ammo = 8 | |
159 | ||
160 | ||
161 | local sound = Instance.new("Sound", head) | |
162 | sound.SoundId = "http://roblox.com/asset/?id=10209842" | |
163 | sound.Volume = 1 | |
164 | local reloads = Instance.new("Sound", head) | |
165 | reloads.SoundId = "http://roblox.com/asset/?id=10209636" | |
166 | reloads.Volume = 1 | |
167 | local activate = Instance.new("Sound", head) | |
168 | activate.SoundId = "http://roblox.com/asset/?id=10209894" | |
169 | activate.Volume = 1 | |
170 | ||
171 | ||
172 | local equipped = false | |
173 | ||
174 | local debounce = false | |
175 | ||
176 | local face = head.face | |
177 | ||
178 | ||
179 | release = Instance.new("Part", nil) | |
180 | release.FormFactor = "Custom" | |
181 | release.Size = Vector3.new(0.3, 1.7, 0.3) | |
182 | release.BrickColor = BrickColor.Black() | |
183 | local weld = Instance.new("Weld", release) | |
184 | weld.Part0 = release | |
185 | release.Locked = true | |
186 | weld.Part1 = head | |
187 | weld.C0 = CFrame.new(0, -0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) | |
188 | local mesh = Instance.new("CylinderMesh", release) | |
189 | ||
190 | release2 = Instance.new("Part", nil) | |
191 | release2.FormFactor = "Custom" | |
192 | release2.Size = Vector3.new(0.2, 1.4, 0.2) | |
193 | release2.BrickColor = BrickColor.Black() | |
194 | release2.Locked = true | |
195 | local weld2 = Instance.new("Weld", release2) | |
196 | weld2.Part0 = release2 | |
197 | weld2.Part1 = head | |
198 | weld2.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
199 | local mesh2 = Instance.new("CylinderMesh", release2) | |
200 | ||
201 | headext = Instance.new("Part", nil) | |
202 | headext.Position = torso.Position | |
203 | headext.FormFactor = "Custom" | |
204 | headext.Transparency = 1 | |
205 | headext:BreakJoints() | |
206 | headext.Size = Vector3.new(2, 1, 1) | |
207 | headextw = Instance.new("Weld", headext) | |
208 | headextw.C0 = CFrame.new(Vector3.new(0, 1.5, 0)) | |
209 | headextw.Part0 = torso | |
210 | headextw.Part1 = headext | |
211 | headextw.C1 = CFrame.new() | |
212 | headweld = Instance.new("Weld", headext) | |
213 | game:service("RunService").Stepped:connect(function() | |
214 | headweld.C0 = CFrame.new(Vector3.new(0,0,0), torso.CFrame:pointToObjectSpace(mouse.Hit.p)) * CFrame.Angles(0, 0, 0) | |
215 | end) | |
216 | headweld.Part0 = headext | |
217 | headweld.C1 = CFrame.new() | |
218 | headweld.Part1 = head | |
219 | ||
220 | local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui")) | |
221 | local TextBox = Instance.new("TextLabel", Screen) | |
222 | TextBox.Position = UDim2.new(0.1, 0, 0.95, 0) | |
223 | TextBox.Size = UDim2.new(0, 200, 0.05, 0) | |
224 | TextBox.BackgroundTransparency = 1 | |
225 | game:service'RunService'.Stepped:connect(function() | |
226 | TextBox.Text = ("Ammo: "..ammo) | |
227 | end) | |
228 | TextBox.Font = "SourceSansBold" | |
229 | TextBox.TextColor3 = Color3.new(1, 1, 1) | |
230 | TextBox.FontSize = "Size36" | |
231 | TextBox.TextStrokeTransparency = 0 | |
232 | ||
233 | local pl = Instance.new("PointLight", release) | |
234 | pl.Range = 16 | |
235 | pl.Brightness = 5 | |
236 | pl.Color = Color3.new(1, 199/255, 67/255) | |
237 | pl.Enabled = false | |
238 | function reload() | |
239 | if ammo > 7 then return end | |
240 | reloads:play() | |
241 | ammo = ammo + 1 | |
242 | activate:play() | |
243 | wait(0.3) | |
244 | debounce = false | |
245 | end | |
246 | ||
247 | mouse.KeyDown:connect(function(key) | |
248 | if key == "r" then | |
249 | if debounce then return end | |
250 | if not equipped then return end | |
251 | if ammo > 7 then return end | |
252 | debounce = true | |
253 | reload() | |
254 | end | |
255 | ||
256 | if key == "q" then | |
257 | equipped = not equipped | |
258 | if equipped then | |
259 | headext.Parent = char | |
260 | release.Parent = char | |
261 | release2.Parent = char | |
262 | face.Parent = nil | |
263 | for scale = 0, 1, 0.2 do | |
264 | weld2.C0 = CFrame.new(0, -scale + 0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
265 | weld.C0 = CFrame.new(0, -scale + 0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) | |
266 | mesh.Scale = Vector3.new(1, scale, 1) | |
267 | mesh2.Scale = Vector3.new(1, scale, 1) | |
268 | wait() | |
269 | end | |
270 | else | |
271 | face.Parent = head | |
272 | release.Parent = nil | |
273 | release2.Parent = nil | |
274 | headext.Parent = nil | |
275 | end | |
276 | end | |
277 | end) | |
278 | ||
279 | mouse.Button1Down:connect(function() | |
280 | if not equipped then return end | |
281 | if ammo < 1 then return end | |
282 | if debounce then return end | |
283 | debounce = true | |
284 | sound:play() | |
285 | pl.Enabled = true | |
286 | ammo = ammo - 1 | |
287 | coroutine.wrap(function() | |
288 | wait(0.07) | |
289 | pl.Enabled = false | |
290 | end)() | |
291 | coroutine.wrap(function() | |
292 | for scale = 0.7, 1, 0.1 do | |
293 | mesh.Scale = Vector3.new(1, scale, 1) | |
294 | wait() | |
295 | end | |
296 | end)() | |
297 | ||
298 | local shell = Instance.new("Part", workspace) | |
299 | shell.BrickColor = BrickColor.Red() | |
300 | shell.FormFactor = "Custom" | |
301 | shell.Size = Vector3.new(0.3, 0.7, 0.3) | |
302 | shell.CFrame = head.CFrame * CFrame.new(0, 0.1, 0.5) * CFrame.Angles(math.pi/2, 0, math.pi/2) | |
303 | local bodyF = Instance.new("BodyVelocity", shell) | |
304 | bodyF.maxForce = Vector3.new(1e5, 0, 1e5) | |
305 | bodyF.P = 1e3 | |
306 | bodyF.velocity = head.CFrame.lookVector * -20 | |
307 | Instance.new("CylinderMesh", shell) | |
308 | ||
309 | local shell2 = Instance.new("Part", shell) | |
310 | shell2.BrickColor = BrickColor.Yellow() | |
311 | shell2.FormFactor = "Custom" | |
312 | shell2.Size = Vector3.new(0.3, 0.2, 0.3) | |
313 | shell2:BreakJoints() | |
314 | local weld = Instance.new("Weld", shell2) | |
315 | weld.Part0 = shell2 | |
316 | weld.Part1 = shell | |
317 | weld.C0 = CFrame.new(0, 0.45, 0) | |
318 | Instance.new("CylinderMesh", shell2) | |
319 | coroutine.wrap(function() | |
320 | wait(0.2) | |
321 | bodyF:Destroy() | |
322 | wait(4.8) | |
323 | ||
324 | for _ = 0, 5 do | |
325 | shell.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2) | |
326 | shell.Transparency = shell.Transparency + 0.2 | |
327 | shell2.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2) | |
328 | shell2.Transparency = shell.Transparency + 0.2 | |
329 | wait() | |
330 | end | |
331 | ||
332 | shell:Destroy() | |
333 | end)() | |
334 | ||
335 | for bullet = 0, 5 do | |
336 | coroutine.wrap(function() | |
337 | if char.Humanoid.Health < 1 then return end | |
338 | local rayPart = Instance.new("Part") | |
339 | rayPart.Name = "RayPart" | |
340 | rayPart.BrickColor = BrickColor.Yellow() | |
341 | rayPart.Anchored = true | |
342 | rayPart.CanCollide = false | |
343 | rayPart.Locked = true | |
344 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
345 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
346 | rayPart.formFactor = Enum.FormFactor.Custom | |
347 | rayPart.Size = Vector3.new(0.2, 0.2, 4) | |
348 | Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5) | |
349 | ||
350 | ||
351 | ||
352 | local bulletposition = release.Position | |
353 | local bulletvelocity = (Vector3.new(math.random(-7,7), math.random(-7,7), math.random(-7,7)))+( mouse.Hit.p - bulletposition).unit*150 | |
354 | local bulletlastposition = bulletposition | |
355 | rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity ) | |
356 | ||
357 | ||
358 | ||
359 | ||
360 | ||
361 | coroutine.resume(coroutine.create(function() | |
362 | while true do | |
363 | local dt = wait() | |
364 | bulletlastposition = bulletposition | |
365 | bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*10, 0)*dt) | |
366 | bulletposition = bulletposition + (bulletvelocity*dt) | |
367 | rayPart.Parent = workspace | |
368 | ||
369 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
370 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayPart} ) | |
371 | ||
372 | if (torso.Position - rayPart.Position).magnitude > 440 then | |
373 | rayPart:Destroy() | |
374 | break | |
375 | end | |
376 | ||
377 | ||
378 | if hit then | |
379 | local damage = math.random(6, 11) | |
380 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
381 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
382 | coroutine.wrap(function() | |
383 | local prt = Instance.new("Part", char) | |
384 | prt.FormFactor = "Custom" | |
385 | prt.Size = Vector3.new(0.1, 0.1, 0.1) | |
386 | prt.Transparency = 1 | |
387 | prt.CanCollide = false | |
388 | prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z) | |
389 | prt.Anchored = true | |
390 | coroutine.resume(coroutine.create(function() | |
391 | for i = 2, 10, 0.1 do | |
392 | if prt == nil then return end | |
393 | prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0) | |
394 | game:service'RunService'.Stepped:wait() | |
395 | end | |
396 | end)) | |
397 | ||
398 | local bg = Instance.new("BillboardGui") | |
399 | bg.Parent = prt | |
400 | bg.Adornee = prt | |
401 | bg.Size = UDim2.new(4, 0, 3.5, 0) | |
402 | bg.ExtentsOffset = Vector3.new(0, 0, 0) | |
403 | local lol = Instance.new("TextLabel") | |
404 | lol.Size = UDim2.new(1.3, 0, 0.4, 0) | |
405 | lol.TextScaled = true | |
406 | lol.TextWrapped = true | |
407 | lol.BackgroundTransparency = 1 | |
408 | lol.Parent = bg | |
409 | lol.FontSize = "Size24" | |
410 | lol.TextColor3 = Color3.new(1, 0, 0) | |
411 | lol.TextStrokeTransparency = 0 | |
412 | lol.Font = "ArialBold" | |
413 | lol.Text = "-"..damage | |
414 | ||
415 | wait(3) | |
416 | prt:Destroy() | |
417 | end)() | |
418 | end | |
419 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
420 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
421 | coroutine.wrap(function() | |
422 | local prt = Instance.new("Part", char) | |
423 | prt.FormFactor = "Custom" | |
424 | prt.Size = Vector3.new(0.1, 0.1, 0.1) | |
425 | prt.Transparency = 1 | |
426 | prt.CanCollide = false | |
427 | prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z) | |
428 | prt.Anchored = true | |
429 | coroutine.resume(coroutine.create(function() | |
430 | for i = 2, 10, 0.1 do | |
431 | if prt == nil then return end | |
432 | prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0) | |
433 | game:service'RunService'.Stepped:wait() | |
434 | end | |
435 | end)) | |
436 | ||
437 | local bg = Instance.new("BillboardGui") | |
438 | bg.Parent = prt | |
439 | bg.Adornee = prt | |
440 | bg.Size = UDim2.new(4, 0, 3.5, 0) | |
441 | bg.ExtentsOffset = Vector3.new(0, 0, 0) | |
442 | local lol = Instance.new("TextLabel") | |
443 | lol.Size = UDim2.new(1.3, 0, 0.4, 0) | |
444 | lol.TextScaled = true | |
445 | lol.TextWrapped = true | |
446 | lol.BackgroundTransparency = 1 | |
447 | lol.Parent = bg | |
448 | lol.FontSize = "Size24" | |
449 | lol.TextColor3 = Color3.new(1, 0, 0) | |
450 | lol.TextStrokeTransparency = 0 | |
451 | lol.Font = "ArialBold" | |
452 | lol.Text = "-"..damage | |
453 | ||
454 | wait(3) | |
455 | prt:Destroy() | |
456 | end)() | |
457 | end | |
458 | bulletposition = hitposition | |
459 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
460 | rayPart:Destroy() | |
461 | break | |
462 | end | |
463 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
464 | end | |
465 | end)) | |
466 | end)() | |
467 | end | |
468 | wait(0.3) | |
469 | debounce = false | |
470 | ||
471 | end) |