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1 | --------------------------This is an Official script from Duelist-------------------------- | |
2 | ---{-------------------- -------------------}--- | |
3 | ---{-------------------- / \ -------------------}--- | |
4 | ---{-------------------- II -------------------}--- | |
5 | ---{-------------------- II -------------------}--- | |
6 | ---{-------------------- II -------------------}--- | |
7 | ---{-------------------- A========A -------------------}--- | |
8 | ---{-------------------- II -------------------}--- | |
9 | ---{-------------------- II -------------------}--- | |
10 | ---{-------------------- W -------------------}--- | |
11 | ------------------------------------------------------------------------------------------------------------- | |
12 | Player = game:GetService("Players").LocalPlayer | |
13 | Character = Player.Character | |
14 | PlayerGui = Player.PlayerGui | |
15 | Backpack = Player.Backpack | |
16 | Torso = Character.Torso | |
17 | Head = Character.Head | |
18 | LeftArm = Character["Left Arm"] | |
19 | LeftLeg = Character["Left Leg"] | |
20 | RightArm = Character["Right Arm"] | |
21 | RightLeg = Character["Right Leg"] | |
22 | LS = Torso["Left Shoulder"] | |
23 | LH = Torso["Left Hip"] | |
24 | RS = Torso["Right Shoulder"] | |
25 | RH = Torso["Right Hip"] | |
26 | bladecolor = BrickColor.new("White") | |
27 | attack = false | |
28 | attackdebounce = false | |
29 | combo = 0 | |
30 | guarding = false | |
31 | bashing = false | |
32 | holddash = false | |
33 | Modes = {"Normal", "Attack"} | |
34 | Number = 1 | |
35 | mode = Modes[Number] | |
36 | mana = 200 | |
37 | element = "Light" | |
38 | Style = "Normal" | |
39 | hitbox = nil | |
40 | vt=Vector3.new | |
41 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
42 | cf=CFrame.new | |
43 | equipped=false | |
44 | euler=CFrame.fromEulerAnglesXYZ | |
45 | ||
46 | angles=CFrame.Angles | |
47 | ||
48 | RootPart=Character.HumanoidRootPart | |
49 | ||
50 | RootJoint=RootPart.RootJoint | |
51 | ||
52 | RootCF=euler(-1.57,0,3.14) | |
53 | ||
54 | local Effects = {} | |
55 | local RbxUtility = LoadLibrary("RbxUtility") | |
56 | local Create = RbxUtility.Create | |
57 | target = nil | |
58 | it=Instance.new | |
59 | cf=CFrame.new | |
60 | vt=Vector3.new | |
61 | euler=CFrame.fromEulerAnglesXYZ | |
62 | angles=CFrame.Angles | |
63 | original = Head.CFrame | |
64 | idleanimdelay = false | |
65 | barragehold = false | |
66 | regening = false | |
67 | vortexing = false | |
68 | buff = false | |
69 | local Effects={} | |
70 | --player | |
71 | player = nil | |
72 | --save shoulders | |
73 | RSH, LSH = nil, nil | |
74 | --welds | |
75 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
76 | --what anim | |
77 | anim = "none" | |
78 | ||
79 | if Character:findFirstChild("ArmataeModel",true) ~= nil then | |
80 | Character:findFirstChild("ArmataeModel",true).Parent = nil | |
81 | end | |
82 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then | |
83 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil | |
84 | end | |
85 | ||
86 | function clerp(a, b, t) | |
87 | local qa = { | |
88 | QuaternionFromCFrame(a) | |
89 | } | |
90 | local qb = { | |
91 | QuaternionFromCFrame(b) | |
92 | } | |
93 | local ax, ay, az = a.x, a.y, a.z | |
94 | local bx, by, bz = b.x, b.y, b.z | |
95 | local _t = 1 - t | |
96 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
97 | end | |
98 | ||
99 | function QuaternionFromCFrame(cf) | |
100 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
101 | local trace = m00 + m11 + m22 | |
102 | if trace > 0 then | |
103 | local s = math.sqrt(1 + trace) | |
104 | local recip = 0.5 / s | |
105 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
106 | else | |
107 | local i = 0 | |
108 | if m11 > m00 then | |
109 | i = 1 | |
110 | end | |
111 | if m22 > (i == 0 and m00 or m11) then | |
112 | i = 2 | |
113 | end | |
114 | if i == 0 then | |
115 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
116 | local recip = 0.5 / s | |
117 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
118 | elseif i == 1 then | |
119 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
120 | local recip = 0.5 / s | |
121 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
122 | elseif i == 2 then | |
123 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
124 | local recip = 0.5 / s | |
125 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
126 | end | |
127 | end | |
128 | end | |
129 | ||
130 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
131 | local xs, ys, zs = x + x, y + y, z + z | |
132 | local wx, wy, wz = w * xs, w * ys, w * zs | |
133 | local xx = x * xs | |
134 | local xy = x * ys | |
135 | local xz = x * zs | |
136 | local yy = y * ys | |
137 | local yz = y * zs | |
138 | local zz = z * zs | |
139 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
140 | end | |
141 | ||
142 | function QuaternionSlerp(a, b, t) | |
143 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
144 | local startInterp, finishInterp; | |
145 | if cosTheta >= 0.0001 then | |
146 | if (1 - cosTheta) > 0.0001 then | |
147 | local theta = math.acos(cosTheta) | |
148 | local invSinTheta = 1 / math.sin(theta) | |
149 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
150 | finishInterp = math.sin(t * theta) * invSinTheta | |
151 | else | |
152 | startInterp = 1 - t | |
153 | finishInterp = t | |
154 | end | |
155 | else | |
156 | if (1 + cosTheta) > 0.0001 then | |
157 | local theta = math.acos(-cosTheta) | |
158 | local invSinTheta = 1 / math.sin(theta) | |
159 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
160 | finishInterp = math.sin(t * theta) * invSinTheta | |
161 | else | |
162 | startInterp = t - 1 | |
163 | finishInterp = t | |
164 | end | |
165 | end | |
166 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
167 | end | |
168 | ||
169 | function rayCast(Pos, Dir, Max, Ignore) | |
170 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
171 | end | |
172 | ||
173 | function NoOutline(Part) | |
174 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
175 | end | |
176 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
177 | local fp=it("Part") | |
178 | fp.formFactor=formfactor | |
179 | fp.Parent=parent | |
180 | fp.Reflectance=reflectance | |
181 | fp.Transparency=transparency | |
182 | fp.CanCollide=false | |
183 | fp.Locked=true | |
184 | fp.BrickColor=brickcolor | |
185 | fp.Name=name | |
186 | fp.Size=size | |
187 | fp.Position=Torso.Position | |
188 | NoOutline(fp) | |
189 | fp.Material="SmoothPlastic" | |
190 | fp:BreakJoints() | |
191 | return fp | |
192 | end | |
193 | ||
194 | ||
195 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
196 | local mesh=it(Mesh) | |
197 | mesh.Parent=part | |
198 | if Mesh=="SpecialMesh" then | |
199 | mesh.MeshType=meshtype | |
200 | mesh.MeshId=meshid | |
201 | end | |
202 | mesh.Offset=offset | |
203 | mesh.Scale=scale | |
204 | return mesh | |
205 | end | |
206 | ||
207 | function weld(parent,part0,part1,c0) | |
208 | local weld=it("Weld") | |
209 | weld.Parent=parent | |
210 | weld.Part0=part0 | |
211 | weld.Part1=part1 | |
212 | weld.C0=c0 | |
213 | return weld | |
214 | end | |
215 | ||
216 | ||
217 | local modelzorz = Instance.new("Model") | |
218 | modelzorz.Name = "ArmataeModel" | |
219 | modelzorz.Parent = Character | |
220 | ||
221 | local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) | |
222 | ||
223 | local prt1 = Instance.new("Part") | |
224 | prt1.formFactor = 1 | |
225 | prt1.Parent = modelzorz | |
226 | prt1.CanCollide = false | |
227 | prt1.BrickColor = BrickColor.new("Bright blue") | |
228 | prt1.Name = "ArmataeShield1" | |
229 | prt1.Size = Vector3.new(2,2,1) | |
230 | prt1.CFrame = Torso.CFrame | |
231 | local prt2 = Instance.new("Part") | |
232 | prt2.formFactor = 1 | |
233 | prt2.Parent = modelzorz | |
234 | prt2.CanCollide = false | |
235 | prt2.BrickColor = BrickColor.new("Bright blue") | |
236 | prt2.Name = "ArmataeShield2" | |
237 | prt2.Size = Vector3.new(1,1,1) | |
238 | prt2.CFrame = Torso.CFrame | |
239 | local prt3 = Instance.new("Part") | |
240 | prt3.formFactor = 1 | |
241 | prt3.Parent = modelzorz | |
242 | prt3.CanCollide = false | |
243 | prt3.BrickColor = BrickColor.new("Bright blue") | |
244 | prt3.Name = "ArmataeShield3" | |
245 | prt3.Size = Vector3.new(1,1,1) | |
246 | prt3.CFrame = Torso.CFrame | |
247 | local prt4 = Instance.new("Part") | |
248 | prt4.formFactor = 1 | |
249 | prt4.Parent = modelzorz | |
250 | prt4.CanCollide = false | |
251 | prt4.BrickColor = BrickColor.new("Bright blue") | |
252 | prt4.Name = "ArmataeShield4" | |
253 | prt4.Size = Vector3.new(1,1,1) | |
254 | prt4.CFrame = Torso.CFrame | |
255 | local prt5 = Instance.new("Part") | |
256 | prt5.formFactor = 1 | |
257 | prt5.Parent = modelzorz | |
258 | prt5.CanCollide = false | |
259 | prt5.BrickColor = BrickColor.new("Bright blue") | |
260 | prt5.Name = "ArmataeShield5" | |
261 | prt5.Size = Vector3.new(1,1,1) | |
262 | prt5.CFrame = Torso.CFrame | |
263 | local prt6 = Instance.new("Part") | |
264 | prt6.formFactor = 1 | |
265 | prt6.Parent = modelzorz | |
266 | prt6.CanCollide = false | |
267 | prt6.BrickColor = BrickColor.new("White") | |
268 | prt6.Name = "ArmataeShield6" | |
269 | prt6.Size = Vector3.new(2,2,1) | |
270 | prt6.CFrame = Torso.CFrame | |
271 | local prt7 = Instance.new("Part") | |
272 | prt7.formFactor = 1 | |
273 | prt7.Parent = modelzorz | |
274 | prt7.CanCollide = false | |
275 | prt7.BrickColor = BrickColor.new("White") | |
276 | prt7.Name = "ArmataeShield7" | |
277 | prt7.Size = Vector3.new(1,1,1) | |
278 | prt7.CFrame = Torso.CFrame | |
279 | local prt8 = Instance.new("Part") | |
280 | prt8.formFactor = 1 | |
281 | prt8.Parent = modelzorz | |
282 | prt8.CanCollide = false | |
283 | prt8.BrickColor = BrickColor.new("White") | |
284 | prt8.Name = "ArmataeShield8" | |
285 | prt8.Size = Vector3.new(1,1,1) | |
286 | prt8.CFrame = Torso.CFrame | |
287 | local prt9 = Instance.new("Part") | |
288 | prt9.formFactor = 1 | |
289 | prt9.Parent = modelzorz | |
290 | prt9.CanCollide = false | |
291 | prt9.BrickColor = BrickColor.new("White") | |
292 | prt9.Name = "ArmataeShield9" | |
293 | prt9.Size = Vector3.new(1,1,1) | |
294 | prt9.CFrame = Torso.CFrame | |
295 | local prt10 = Instance.new("Part") | |
296 | prt10.formFactor = 1 | |
297 | prt10.Parent = modelzorz | |
298 | prt10.CanCollide = false | |
299 | prt10.BrickColor = BrickColor.new("White") | |
300 | prt10.Name = "ArmataeShield10" | |
301 | prt10.Size = Vector3.new(1,1,1) | |
302 | prt10.CFrame = Torso.CFrame | |
303 | local prt11 = Instance.new("Part") | |
304 | prt11.formFactor = 1 | |
305 | prt11.Reflectance = 0.1 | |
306 | prt11.Parent = modelzorz | |
307 | prt11.CanCollide = false | |
308 | prt11.BrickColor = BrickColor.new("Bright yellow") | |
309 | prt11.Name = "ArmataeShield11" | |
310 | prt11.Size = Vector3.new(2,2,1) | |
311 | prt11.CFrame = Torso.CFrame | |
312 | local prt12 = Instance.new("Part") | |
313 | prt12.formFactor = 1 | |
314 | prt12.Reflectance = 0.1 | |
315 | prt12.Parent = modelzorz | |
316 | prt12.CanCollide = false | |
317 | prt12.BrickColor = BrickColor.new("Bright yellow") | |
318 | prt12.Name = "ArmataeShield12" | |
319 | prt12.Size = Vector3.new(1,1,1) | |
320 | prt12.CFrame = Torso.CFrame | |
321 | local prt13 = Instance.new("Part") | |
322 | prt13.formFactor = 1 | |
323 | prt13.Reflectance = 0.1 | |
324 | prt13.Parent = modelzorz | |
325 | prt13.CanCollide = false | |
326 | prt13.BrickColor = BrickColor.new("Bright yellow") | |
327 | prt13.Name = "ArmataeShield13" | |
328 | prt13.Size = Vector3.new(1,1,1) | |
329 | prt13.CFrame = Torso.CFrame | |
330 | local prt14 = Instance.new("Part") | |
331 | prt14.formFactor = 1 | |
332 | prt14.Reflectance = 0.1 | |
333 | prt14.Parent = modelzorz | |
334 | prt14.CanCollide = false | |
335 | prt14.BrickColor = BrickColor.new("Bright yellow") | |
336 | prt14.Name = "ArmataeShield14" | |
337 | prt14.Size = Vector3.new(1,1,1) | |
338 | prt14.CFrame = Torso.CFrame | |
339 | local prt15 = Instance.new("Part") | |
340 | prt15.formFactor = 1 | |
341 | prt15.Reflectance = 0.1 | |
342 | prt15.Parent = modelzorz | |
343 | prt15.CanCollide = false | |
344 | prt15.BrickColor = BrickColor.new("Bright yellow") | |
345 | prt15.Name = "ArmataeShield15" | |
346 | prt15.Size = Vector3.new(1,1,1) | |
347 | prt15.CFrame = Torso.CFrame | |
348 | local prt16 = Instance.new("Part") | |
349 | prt16.formFactor = 1 | |
350 | prt16.Reflectance = 0.2 | |
351 | prt16.Parent = modelzorz | |
352 | prt16.CanCollide = false | |
353 | prt16.BrickColor = BrickColor.new("White") | |
354 | prt16.Name = "ArmataeShield16" | |
355 | prt16.Size = Vector3.new(1,1,1) | |
356 | prt16.CFrame = Torso.CFrame | |
357 | local prt17 = Instance.new("Part") | |
358 | prt17.formFactor = 1 | |
359 | prt17.Reflectance = 0.1 | |
360 | prt17.Parent = modelzorz | |
361 | prt17.CanCollide = false | |
362 | prt17.BrickColor = BrickColor.new("Bright blue") | |
363 | prt17.Name = "ArmataeShield17" | |
364 | prt17.Size = Vector3.new(1,1,1) | |
365 | prt17.CFrame = Torso.CFrame | |
366 | local prt18 = Instance.new("Part") | |
367 | prt18.formFactor = 1 | |
368 | prt18.Reflectance = 0.1 | |
369 | prt18.Parent = modelzorz | |
370 | prt18.CanCollide = false | |
371 | prt18.BrickColor = BrickColor.new("Bright blue") | |
372 | prt18.Name = "ArmataeShield18" | |
373 | prt18.Size = Vector3.new(1,1,1) | |
374 | prt18.CFrame = Torso.CFrame | |
375 | local prt19 = Instance.new("Part") | |
376 | prt19.formFactor = 1 | |
377 | prt19.Reflectance = 0.1 | |
378 | prt19.Parent = modelzorz | |
379 | prt19.CanCollide = false | |
380 | prt19.BrickColor = BrickColor.new("Bright blue") | |
381 | prt19.Name = "ArmataeShield19" | |
382 | prt19.Size = Vector3.new(1,1,1) | |
383 | prt19.CFrame = Torso.CFrame | |
384 | ||
385 | local part1 = Instance.new("Part") | |
386 | part1.formFactor = 1 | |
387 | part1.Parent = modelzorz | |
388 | part1.CanCollide = false | |
389 | part1.BrickColor = BrickColor.new("White") | |
390 | part1.Name = "Handle1" | |
391 | part1.Size = Vector3.new(1,1,1) | |
392 | part1.CFrame = Torso.CFrame | |
393 | local part2 = Instance.new("Part") | |
394 | part2.formFactor = 1 | |
395 | part2.Parent = modelzorz | |
396 | part2.CanCollide = false | |
397 | part2.BrickColor = BrickColor.new("White") | |
398 | part2.Name = "Handle2" | |
399 | part2.Size = Vector3.new(1,1,1) | |
400 | part2.CFrame = Torso.CFrame | |
401 | local part3 = Instance.new("Part") | |
402 | part3.formFactor = 1 | |
403 | part3.Parent = modelzorz | |
404 | part3.CanCollide = false | |
405 | part3.BrickColor = BrickColor.new("White") | |
406 | part3.Name = "Handle3" | |
407 | part3.Size = Vector3.new(1,1,1) | |
408 | part3.CFrame = Torso.CFrame | |
409 | local part4 = Instance.new("Part") | |
410 | part4.formFactor = 1 | |
411 | part4.Parent = modelzorz | |
412 | part4.CanCollide = false | |
413 | part4.BrickColor = BrickColor.new("Bright blue") | |
414 | part4.Name = "Handle4" | |
415 | part4.Size = Vector3.new(1,3,1) | |
416 | part4.CFrame = Torso.CFrame | |
417 | local part5 = Instance.new("Part") | |
418 | part5.formFactor = 1 | |
419 | part5.Parent = modelzorz | |
420 | part5.CanCollide = false | |
421 | part5.BrickColor = BrickColor.new("Bright blue") | |
422 | part5.Name = "Handle5" | |
423 | part5.Size = Vector3.new(1,1,1) | |
424 | part5.CFrame = Torso.CFrame | |
425 | local part6 = Instance.new("Part") | |
426 | part6.formFactor = 1 | |
427 | part6.Parent = modelzorz | |
428 | part6.CanCollide = false | |
429 | part6.BrickColor = BrickColor.new("Bright yellow") | |
430 | part6.Name = "Handle6" | |
431 | part6.Size = Vector3.new(1,1,1) | |
432 | part6.CFrame = Torso.CFrame | |
433 | local part7 = Instance.new("Part") | |
434 | part7.formFactor = 1 | |
435 | part7.Parent = modelzorz | |
436 | part7.CanCollide = false | |
437 | part7.BrickColor = BrickColor.new("Bright yellow") | |
438 | part7.Name = "Handle7" | |
439 | part7.Size = Vector3.new(1,1,1) | |
440 | part7.CFrame = Torso.CFrame | |
441 | local part8 = Instance.new("Part") | |
442 | part8.formFactor = 1 | |
443 | part8.Parent = modelzorz | |
444 | part8.CanCollide = false | |
445 | part8.BrickColor = BrickColor.new("Bright yellow") | |
446 | part8.Name = "Handle8" | |
447 | part8.Size = Vector3.new(1,1,1) | |
448 | part8.CFrame = Torso.CFrame | |
449 | local part9 = Instance.new("Part") | |
450 | part9.formFactor = 1 | |
451 | part9.Parent = modelzorz | |
452 | part9.CanCollide = false | |
453 | part9.BrickColor = BrickColor.new("Bright yellow") | |
454 | part9.Name = "Handle9" | |
455 | part9.Size = Vector3.new(1,1,1) | |
456 | part9.CFrame = Torso.CFrame | |
457 | local part10 = Instance.new("Part") | |
458 | part10.formFactor = 1 | |
459 | part10.Parent = modelzorz | |
460 | part10.CanCollide = false | |
461 | part10.BrickColor = BrickColor.new("Bright yellow") | |
462 | part10.Name = "Handle10" | |
463 | part10.Size = Vector3.new(1,1,1) | |
464 | part10.CFrame = Torso.CFrame | |
465 | local part11 = Instance.new("Part") | |
466 | part11.formFactor = 1 | |
467 | part11.Parent = modelzorz | |
468 | part11.CanCollide = false | |
469 | part11.BrickColor = BrickColor.new("Bright yellow") | |
470 | part11.Name = "Handle11" | |
471 | part11.Size = Vector3.new(1,1,1) | |
472 | part11.CFrame = Torso.CFrame | |
473 | local part12 = Instance.new("Part") | |
474 | part12.formFactor = 1 | |
475 | part12.Parent = modelzorz | |
476 | part12.CanCollide = false | |
477 | part12.BrickColor = BrickColor.new("Bright yellow") | |
478 | part12.Name = "Handle12" | |
479 | part12.Size = Vector3.new(1,1,1) | |
480 | part12.CFrame = Torso.CFrame | |
481 | local part13 = Instance.new("Part") | |
482 | part13.formFactor = 1 | |
483 | part13.Parent = modelzorz | |
484 | part13.CanCollide = false | |
485 | part13.Reflectance = 0.5 | |
486 | part13.BrickColor = bladecolor | |
487 | part13.Name = "Blade1" | |
488 | part13.Size = Vector3.new(2,1,1) | |
489 | part13.CFrame = Torso.CFrame | |
490 | local part14 = Instance.new("Part") | |
491 | part14.formFactor = 1 | |
492 | part14.Parent = modelzorz | |
493 | part14.CanCollide = false | |
494 | part14.Reflectance = 0.5 | |
495 | part14.BrickColor = bladecolor | |
496 | part14.Name = "Blade2" | |
497 | part14.Size = Vector3.new(1,1,1) | |
498 | part14.CFrame = Torso.CFrame | |
499 | local part15 = Instance.new("Part") | |
500 | part15.formFactor = 1 | |
501 | part15.Parent = modelzorz | |
502 | part15.CanCollide = false | |
503 | part15.Reflectance = 0 | |
504 | part15.BrickColor = BrickColor.new("Black") | |
505 | part15.Name = "Blade3" | |
506 | part15.Size = Vector3.new(1,2,1) | |
507 | part15.CFrame = Torso.CFrame | |
508 | modelzorz:BreakJoints() | |
509 | ||
510 | local msh1 = Instance.new("BlockMesh") | |
511 | msh1.Parent = prt1 | |
512 | msh1.Scale = Vector3.new(1,1,0.5) | |
513 | local msh2 = Instance.new("SpecialMesh") | |
514 | msh2.Parent = prt2 | |
515 | msh2.MeshType = "Wedge" | |
516 | msh2.Scale = Vector3.new(0.5,0.7,1) | |
517 | local msh3 = Instance.new("SpecialMesh") | |
518 | msh3.Parent = prt3 | |
519 | msh3.MeshType = "Wedge" | |
520 | msh3.Scale = Vector3.new(0.5,0.7,1) | |
521 | local msh4 = Instance.new("BlockMesh") | |
522 | msh4.Parent = prt4 | |
523 | msh4.Scale = Vector3.new(0.9,0.9,0.5) | |
524 | local msh5 = Instance.new("BlockMesh") | |
525 | msh5.Parent = prt5 | |
526 | msh5.Scale = Vector3.new(0.9,0.9,0.5) | |
527 | local msh6 = Instance.new("BlockMesh") | |
528 | msh6.Parent = prt6 | |
529 | msh6.Scale = Vector3.new(0.8,0.8,0.5) | |
530 | local msh7 = Instance.new("SpecialMesh") | |
531 | msh7.Parent = prt7 | |
532 | msh7.MeshType = "Wedge" | |
533 | msh7.Scale = Vector3.new(0.5,0.5,0.8) | |
534 | local msh8 = Instance.new("SpecialMesh") | |
535 | msh8.Parent = prt8 | |
536 | msh8.MeshType = "Wedge" | |
537 | msh8.Scale = Vector3.new(0.5,0.5,0.8) | |
538 | local msh9 = Instance.new("BlockMesh") | |
539 | msh9.Parent = prt9 | |
540 | msh9.Scale = Vector3.new(0.7,0.7,0.5) | |
541 | local msh10 = Instance.new("BlockMesh") | |
542 | msh10.Parent = prt10 | |
543 | msh10.Scale = Vector3.new(0.7,0.7,0.5) | |
544 | local msh11 = Instance.new("BlockMesh") | |
545 | msh11.Parent = prt11 | |
546 | msh11.Scale = Vector3.new(0.7,0.7,0.5) | |
547 | local msh12 = Instance.new("SpecialMesh") | |
548 | msh12.Parent = prt12 | |
549 | msh12.MeshType = "Wedge" | |
550 | msh12.Scale = Vector3.new(0.4,0.5,0.7) | |
551 | local msh13 = Instance.new("SpecialMesh") | |
552 | msh13.Parent = prt13 | |
553 | msh13.MeshType = "Wedge" | |
554 | msh13.Scale = Vector3.new(0.4,0.5,0.7) | |
555 | local msh14 = Instance.new("BlockMesh") | |
556 | msh14.Parent = prt14 | |
557 | msh14.Scale = Vector3.new(0.5,0.5,0.5) | |
558 | local msh15 = Instance.new("BlockMesh") | |
559 | msh15.Parent = prt15 | |
560 | msh15.Scale = Vector3.new(0.5,0.5,0.5) | |
561 | local msh16 = Instance.new("SpecialMesh") | |
562 | msh16.Parent = prt16 | |
563 | msh16.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
564 | msh16.Scale = Vector3.new(0.6,0.6,0.6) | |
565 | local msh17 = Instance.new("SpecialMesh") | |
566 | msh17.Parent = prt17 | |
567 | msh17.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
568 | msh17.Scale = Vector3.new(0.8,0.8,0.3) | |
569 | local msh18 = Instance.new("CylinderMesh") | |
570 | msh18.Parent = prt18 | |
571 | msh18.Scale = Vector3.new(0.3,0.2,0.5) | |
572 | local msh19 = Instance.new("CylinderMesh") | |
573 | msh19.Parent = prt19 | |
574 | msh19.Scale = Vector3.new(0.3,0.2,0.5) | |
575 | ||
576 | local mesh1 = Instance.new("CylinderMesh") | |
577 | mesh1.Parent = part1 | |
578 | mesh1.Scale = Vector3.new(0.31,0.1,0.31) | |
579 | local mesh2 = Instance.new("CylinderMesh") | |
580 | mesh2.Parent = part2 | |
581 | mesh2.Scale = Vector3.new(0.31,0.1,0.31) | |
582 | local mesh3 = Instance.new("CylinderMesh") | |
583 | mesh3.Parent = part3 | |
584 | mesh3.Scale = Vector3.new(0.31,0.1,0.31) | |
585 | local mesh4 = Instance.new("CylinderMesh") | |
586 | mesh4.Parent = part4 | |
587 | mesh4.Scale = Vector3.new(0.3,0.4,0.3) | |
588 | local mesh5 = Instance.new("SpecialMesh") | |
589 | mesh5.Parent = part5 | |
590 | mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
591 | mesh5.Scale = Vector3.new(0.6,0.6,0.6) | |
592 | local mesh6 = Instance.new("BlockMesh") | |
593 | mesh6.Parent = part6 | |
594 | mesh6.Scale = Vector3.new(0.2,0.4,0.2) | |
595 | local mesh7 = Instance.new("BlockMesh") | |
596 | mesh7.Parent = part7 | |
597 | mesh7.Scale = Vector3.new(0.2,0.4,0.2) | |
598 | local mesh8 = Instance.new("BlockMesh") | |
599 | mesh8.Parent = part8 | |
600 | mesh8.Scale = Vector3.new(0.3,0.9,0.3) | |
601 | local mesh9 = Instance.new("BlockMesh") | |
602 | mesh9.Parent = part9 | |
603 | mesh9.Scale = Vector3.new(0.2, 0.5, 0.2) | |
604 | local mesh10 = Instance.new("BlockMesh") | |
605 | mesh10.Parent = part10 | |
606 | mesh10.Scale = Vector3.new(0.2, 0.5, 0.2) | |
607 | local mesh11 = Instance.new("BlockMesh") | |
608 | mesh11.Parent = part11 | |
609 | mesh11.Scale = Vector3.new(0.2, 0.5, 0.2) | |
610 | local mesh12 = Instance.new("BlockMesh") | |
611 | mesh12.Parent = part12 | |
612 | mesh12.Scale = Vector3.new(0.2, 0.5, 0.2) | |
613 | local mesh13 = Instance.new("BlockMesh") | |
614 | mesh13.Parent = part13 | |
615 | mesh13.Scale = Vector3.new(1.3, 0.6, 0.2) | |
616 | local mesh14 = Instance.new("SpecialMesh") | |
617 | mesh14.Parent = part14 | |
618 | mesh14.MeshType = "Wedge" | |
619 | mesh14.Scale = Vector3.new(0.2,0.4,0.5) | |
620 | local mesh15 = Instance.new("CylinderMesh") | |
621 | mesh15.Parent = part15 | |
622 | mesh15.Scale = Vector3.new(2.3,0.8,0.3) | |
623 | ||
624 | local wld1 = Instance.new("Weld") | |
625 | wld1.Parent = prt1 | |
626 | wld1.Part0 = prt1 | |
627 | wld1.Part1 = Torso | |
628 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
629 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
630 | local wld2 = Instance.new("Weld") | |
631 | wld2.Parent = prt2 | |
632 | wld2.Part0 = prt2 | |
633 | wld2.Part1 = prt1 | |
634 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)) * CFrame.new(0.5,1.35,0) | |
635 | wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
636 | local wld3 = Instance.new("Weld") | |
637 | wld3.Parent = prt3 | |
638 | wld3.Part0 = prt3 | |
639 | wld3.Part1 = prt1 | |
640 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),math.rad(180)) * CFrame.new(-0.5,1.35,0) | |
641 | wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
642 | local wld4 = Instance.new("Weld") | |
643 | wld4.Parent = prt4 | |
644 | wld4.Part0 = prt4 | |
645 | wld4.Part1 = prt1 | |
646 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.2) * CFrame.new(0.6,-0.9,0) | |
647 | wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
648 | local wld5 = Instance.new("Weld") | |
649 | wld5.Parent = prt5 | |
650 | wld5.Part0 = prt5 | |
651 | wld5.Part1 = prt1 | |
652 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1.2) * CFrame.new(-0.6,-0.9,0) | |
653 | wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
654 | local wld6 = Instance.new("Weld") | |
655 | wld6.Parent = prt6 | |
656 | wld6.Part0 = prt6 | |
657 | wld6.Part1 = prt1 | |
658 | wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.15,-0.05) | |
659 | wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
660 | local wld7 = Instance.new("Weld") | |
661 | wld7.Parent = prt7 | |
662 | wld7.Part0 = prt7 | |
663 | wld7.Part1 = prt2 | |
664 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.05,0.2,-0.1) | |
665 | wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
666 | local wld8 = Instance.new("Weld") | |
667 | wld8.Parent = prt8 | |
668 | wld8.Part0 = prt8 | |
669 | wld8.Part1 = prt3 | |
670 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.05,0.2,-0.1) | |
671 | wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
672 | local wld9 = Instance.new("Weld") | |
673 | wld9.Parent = prt9 | |
674 | wld9.Part0 = prt9 | |
675 | wld9.Part1 = prt4 | |
676 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.1,-0.05,-0.05) | |
677 | wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
678 | local wld10 = Instance.new("Weld") | |
679 | wld10.Parent = prt10 | |
680 | wld10.Part0 = prt10 | |
681 | wld10.Part1 = prt5 | |
682 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.1,-0.05,-0.05) | |
683 | wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
684 | local wld11 = Instance.new("Weld") | |
685 | wld11.Parent = prt11 | |
686 | wld11.Part0 = prt11 | |
687 | wld11.Part1 = prt6 | |
688 | wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
689 | wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
690 | local wld12 = Instance.new("Weld") | |
691 | wld12.Parent = prt12 | |
692 | wld12.Part0 = prt12 | |
693 | wld12.Part1 = prt7 | |
694 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.06,0.11,-0.06) | |
695 | wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
696 | local wld13 = Instance.new("Weld") | |
697 | wld13.Parent = prt13 | |
698 | wld13.Part0 = prt13 | |
699 | wld13.Part1 = prt8 | |
700 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.06,0.11,-0.06) | |
701 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
702 | local wld14 = Instance.new("Weld") | |
703 | wld14.Parent = prt14 | |
704 | wld14.Part0 = prt14 | |
705 | wld14.Part1 = prt9 | |
706 | wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
707 | wld14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
708 | local wld15 = Instance.new("Weld") | |
709 | wld15.Parent = prt15 | |
710 | wld15.Part0 = prt15 | |
711 | wld15.Part1 = prt10 | |
712 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
713 | wld15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
714 | local wld16 = Instance.new("Weld") | |
715 | wld16.Parent = prt16 | |
716 | wld16.Part0 = prt16 | |
717 | wld16.Part1 = prt11 | |
718 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
719 | wld16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
720 | local wld17 = Instance.new("Weld") | |
721 | wld17.Parent = prt17 | |
722 | wld17.Part0 = prt17 | |
723 | wld17.Part1 = prt11 | |
724 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
725 | wld17.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
726 | local wld18 = Instance.new("Weld") | |
727 | wld18.Parent = prt18 | |
728 | wld18.Part0 = prt18 | |
729 | wld18.Part1 = prt14 | |
730 | wld18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(-0.1,0,-0.2) | |
731 | wld18.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
732 | local wld19 = Instance.new("Weld") | |
733 | wld19.Parent = prt19 | |
734 | wld19.Part0 = prt19 | |
735 | wld19.Part1 = prt15 | |
736 | wld19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0.1,0,-0.2) | |
737 | wld19.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
738 | ||
739 | local weld1 = Instance.new("Weld") | |
740 | weld1.Parent = part1 | |
741 | weld1.Part0 = part1 | |
742 | weld1.Part1 = prt1 | |
743 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
744 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
745 | local weld2 = Instance.new("Weld") | |
746 | weld2.Parent = part2 | |
747 | weld2.Part0 = part2 | |
748 | weld2.Part1 = part1 | |
749 | weld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
750 | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
751 | local weld3 = Instance.new("Weld") | |
752 | weld3.Parent = part3 | |
753 | weld3.Part0 = part3 | |
754 | weld3.Part1 = part1 | |
755 | weld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0) | |
756 | weld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
757 | local weld4 = Instance.new("Weld") | |
758 | weld4.Parent = part4 | |
759 | weld4.Part0 = part4 | |
760 | weld4.Part1 = part1 | |
761 | weld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
762 | weld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
763 | local weld5 = Instance.new("Weld") | |
764 | weld5.Parent = part5 | |
765 | weld5.Part0 = part5 | |
766 | weld5.Part1 = part1 | |
767 | weld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0) | |
768 | weld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
769 | local weld6 = Instance.new("Weld") | |
770 | weld6.Parent = part6 | |
771 | weld6.Part0 = part6 | |
772 | weld6.Part1 = part5 | |
773 | weld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
774 | weld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
775 | local weld7 = Instance.new("Weld") | |
776 | weld7.Parent = part7 | |
777 | weld7.Part0 = part7 | |
778 | weld7.Part1 = part5 | |
779 | weld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
780 | weld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
781 | local weld8 = Instance.new("Weld") | |
782 | weld8.Parent = part8 | |
783 | weld8.Part0 = part8 | |
784 | weld8.Part1 = part1 | |
785 | weld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.6,0) | |
786 | local weld9 = Instance.new("Weld") | |
787 | weld9.Parent = part9 | |
788 | weld9.Part0 = part9 | |
789 | weld9.Part1 = part8 | |
790 | weld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
791 | local weld10 = Instance.new("Weld") | |
792 | weld10.Parent = part10 | |
793 | weld10.Part0 = part10 | |
794 | weld10.Part1 = part9 | |
795 | weld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
796 | local weld11 = Instance.new("Weld") | |
797 | weld11.Parent = part11 | |
798 | weld11.Part0 = part11 | |
799 | weld11.Part1 = part8 | |
800 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0) | |
801 | local weld12 = Instance.new("Weld") | |
802 | weld12.Parent = part12 | |
803 | weld12.Part0 = part12 | |
804 | weld12.Part1 = part11 | |
805 | weld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
806 | local weld13 = Instance.new("Weld") | |
807 | weld13.Parent = part13 | |
808 | weld13.Part0 = part13 | |
809 | weld13.Part1 = part8 | |
810 | weld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.4,0,0) | |
811 | local weld14 = Instance.new("Weld") | |
812 | weld14.Parent = part14 | |
813 | weld14.Part0 = part14 | |
814 | weld14.Part1 = part13 | |
815 | weld14.C0 = CFrame.fromEulerAnglesXYZ(3.95,math.rad(90),0) * CFrame.new(-1.3,0,0) | |
816 | local weld15 = Instance.new("Weld") | |
817 | weld15.Parent = part15 | |
818 | weld15.Part0 = part15 | |
819 | weld15.Part1 = part13 | |
820 | weld15.C0 = CFrame.fromEulerAnglesXYZ(4.7,math.rad(90),0) * CFrame.new(0,0,0) | |
821 | ||
822 | local wingblade1 = Instance.new("Part") | |
823 | wingblade1.formFactor = 1 | |
824 | wingblade1.Parent = nil | |
825 | wingblade1.Transparency = 0.4 | |
826 | wingblade1.CanCollide = false | |
827 | wingblade1.Reflectance = 0 | |
828 | wingblade1.BrickColor = BrickColor.new("White") | |
829 | wingblade1.Name = "Wingblade1" | |
830 | wingblade1.Size = Vector3.new(1,1,3) | |
831 | wingblade1.CFrame = Torso.CFrame | |
832 | local wingblade2 = Instance.new("Part") | |
833 | wingblade2.formFactor = 1 | |
834 | wingblade2.Parent = nil | |
835 | wingblade2.Transparency = 0.4 | |
836 | wingblade2.CanCollide = false | |
837 | wingblade2.Reflectance = 0 | |
838 | wingblade2.BrickColor = BrickColor.new("White") | |
839 | wingblade2.Name = "Wingblade2" | |
840 | wingblade2.Size = Vector3.new(1,1,3) | |
841 | wingblade2.CFrame = Torso.CFrame | |
842 | local wingblade3 = Instance.new("Part") | |
843 | wingblade3.formFactor = 1 | |
844 | wingblade3.Parent = nil | |
845 | wingblade3.Transparency = 0.4 | |
846 | wingblade3.CanCollide = false | |
847 | wingblade3.Reflectance = 0 | |
848 | wingblade3.BrickColor = BrickColor.new("White") | |
849 | wingblade3.Name = "Wingblade3" | |
850 | wingblade3.Size = Vector3.new(1,1,3) | |
851 | wingblade3.CFrame = Torso.CFrame | |
852 | local wingblade4 = Instance.new("Part") | |
853 | wingblade4.formFactor = 1 | |
854 | wingblade4.Parent = nil | |
855 | wingblade4.Transparency = 0.4 | |
856 | wingblade4.CanCollide = false | |
857 | wingblade4.Reflectance = 0 | |
858 | wingblade4.BrickColor = BrickColor.new("White") | |
859 | wingblade4.Name = "Wingblade4" | |
860 | wingblade4.Size = Vector3.new(1,1,3) | |
861 | wingblade4.CFrame = Torso.CFrame | |
862 | local wingblade5 = Instance.new("Part") | |
863 | wingblade5.formFactor = 1 | |
864 | wingblade5.Parent = nil | |
865 | wingblade5.Transparency = 0.4 | |
866 | wingblade5.CanCollide = false | |
867 | wingblade5.Reflectance = 0 | |
868 | wingblade5.BrickColor = BrickColor.new("White") | |
869 | wingblade5.Name = "Wingblade5" | |
870 | wingblade5.Size = Vector3.new(1,1,3) | |
871 | wingblade5.CFrame = Torso.CFrame | |
872 | local wingblade6 = Instance.new("Part") | |
873 | wingblade6.formFactor = 1 | |
874 | wingblade6.Parent = nil | |
875 | wingblade6.Transparency = 0.4 | |
876 | wingblade6.CanCollide = false | |
877 | wingblade6.Reflectance = 0 | |
878 | wingblade6.BrickColor = BrickColor.new("White") | |
879 | wingblade6.Name = "Wingblade6" | |
880 | wingblade6.Size = Vector3.new(1,1,3) | |
881 | wingblade6.CFrame = Torso.CFrame | |
882 | ||
883 | local wingmesh1 = Instance.new("SpecialMesh") | |
884 | wingmesh1.Parent = wingblade1 | |
885 | wingmesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
886 | wingmesh1.Scale = Vector3.new(1,1,1) | |
887 | local wingmesh2 = Instance.new("SpecialMesh") | |
888 | wingmesh2.Parent = wingblade2 | |
889 | wingmesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
890 | wingmesh2.Scale = Vector3.new(1,1,1) | |
891 | local wingmesh3 = Instance.new("SpecialMesh") | |
892 | wingmesh3.Parent = wingblade3 | |
893 | wingmesh3.MeshId = "rbxasset://fonts/sword.mesh" | |
894 | wingmesh3.Scale = Vector3.new(1,1,1) | |
895 | local wingmesh4 = Instance.new("SpecialMesh") | |
896 | wingmesh4.Parent = wingblade4 | |
897 | wingmesh4.MeshId = "rbxasset://fonts/sword.mesh" | |
898 | wingmesh4.Scale = Vector3.new(1,1,1) | |
899 | local wingmesh5 = Instance.new("SpecialMesh") | |
900 | wingmesh5.Parent = wingblade5 | |
901 | wingmesh5.MeshId = "rbxasset://fonts/sword.mesh" | |
902 | wingmesh5.Scale = Vector3.new(1,1,1) | |
903 | local wingmesh6 = Instance.new("SpecialMesh") | |
904 | wingmesh6.Parent = wingblade6 | |
905 | wingmesh6.MeshId = "rbxasset://fonts/sword.mesh" | |
906 | wingmesh6.Scale = Vector3.new(1,1,1) | |
907 | ||
908 | local wingweld1 = Instance.new("Weld") | |
909 | wingweld1.Parent = wingblade1 | |
910 | wingweld1.Part0 = wingblade1 | |
911 | wingweld1.Part1 = Torso | |
912 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(1,0,0) | |
913 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
914 | local wingweld2 = Instance.new("Weld") | |
915 | wingweld2.Parent = wingblade2 | |
916 | wingweld2.Part0 = wingblade2 | |
917 | wingweld2.Part1 = Torso | |
918 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
919 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
920 | local wingweld3 = Instance.new("Weld") | |
921 | wingweld3.Parent = wingblade3 | |
922 | wingweld3.Part0 = wingblade3 | |
923 | wingweld3.Part1 = Torso | |
924 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
925 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
926 | local wingweld4 = Instance.new("Weld") | |
927 | wingweld4.Parent = wingblade4 | |
928 | wingweld4.Part0 = wingblade4 | |
929 | wingweld4.Part1 = Torso | |
930 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
931 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
932 | local wingweld5 = Instance.new("Weld") | |
933 | wingweld5.Parent = wingblade5 | |
934 | wingweld5.Part0 = wingblade5 | |
935 | wingweld5.Part1 = Torso | |
936 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
937 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
938 | local wingweld6 = Instance.new("Weld") | |
939 | wingweld6.Parent = wingblade6 | |
940 | wingweld6.Part0 = wingblade6 | |
941 | wingweld6.Part1 = Torso | |
942 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
943 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
944 | ||
945 | ||
946 | ||
947 | local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL | |
948 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
949 | SlashSound.Parent = Character | |
950 | SlashSound.Volume = .7 | |
951 | SlashSound.Pitch = 1 | |
952 | local SlashSound = Instance.new("Sound") | |
953 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
954 | SlashSound.Parent = Character | |
955 | SlashSound.Volume = .7 | |
956 | SlashSound.Pitch = 1 | |
957 | local SlashSound = Instance.new("Sound") | |
958 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
959 | SlashSound.Parent = Character | |
960 | SlashSound.Volume = .7 | |
961 | SlashSound.Pitch = 1 | |
962 | local SlashSound = Instance.new("Sound") | |
963 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
964 | SlashSound.Parent = Character | |
965 | SlashSound.Volume = .5 | |
966 | SlashSound.Pitch = 1 | |
967 | local SlashSound = Instance.new("Sound") | |
968 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
969 | SlashSound.Parent = Character | |
970 | SlashSound.Volume = 1 | |
971 | SlashSound.Pitch = 1 | |
972 | local SlashSound = Instance.new("Sound") | |
973 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
974 | SlashSound.Parent = Character | |
975 | SlashSound.Volume = 1 | |
976 | SlashSound.Pitch = 1 | |
977 | local SlashSound = Instance.new("Sound") | |
978 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
979 | SlashSound.Parent = Character | |
980 | SlashSound.Volume = 1 | |
981 | SlashSound.Pitch = 0.1 | |
982 | local SlashSound = Instance.new("Sound") | |
983 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
984 | SlashSound.Parent = Character | |
985 | SlashSound.Volume = 1 | |
986 | SlashSound.Pitch = 0.2 | |
987 | local SlashSound = Instance.new("Sound") | |
988 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
989 | SlashSound.Parent = Character | |
990 | SlashSound.Volume = 1 | |
991 | SlashSound.Pitch = 0.05 | |
992 | local SlashSound = Instance.new("Sound") | |
993 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
994 | SlashSound.Parent = Character | |
995 | SlashSound.Volume = 1 | |
996 | SlashSound.Pitch = 0.05 | |
997 | local SlashSound = Instance.new("Sound") | |
998 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
999 | SlashSound.Parent = Character | |
1000 | SlashSound.Volume = 1 | |
1001 | SlashSound.Pitch = 0.7 | |
1002 | local SlashSound = Instance.new("Sound") | |
1003 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
1004 | SlashSound.Parent = Character | |
1005 | SlashSound.Volume = 1 | |
1006 | SlashSound.Pitch = 0.5 | |
1007 | local SlashSound = Instance.new("Sound") | |
1008 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
1009 | SlashSound.Parent = Character | |
1010 | SlashSound.Volume = 1 | |
1011 | SlashSound.Pitch = 0.3 | |
1012 | ||
1013 | local fengui = Instance.new("GuiMain") | |
1014 | fengui.Parent = Player.PlayerGui | |
1015 | fengui.Name = "manaGUI" | |
1016 | local fenframe = Instance.new("Frame") | |
1017 | fenframe.Parent = fengui | |
1018 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
1019 | fenframe.BackgroundTransparency = 1 | |
1020 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
1021 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
1022 | local fentext = Instance.new("TextLabel") | |
1023 | fentext.Parent = fenframe | |
1024 | fentext.Text = "Mana("..mana..")" | |
1025 | fentext.BackgroundTransparency = 1 | |
1026 | fentext.SizeConstraint = "RelativeXY" | |
1027 | fentext.TextXAlignment = "Center" | |
1028 | fentext.TextYAlignment = "Center" | |
1029 | fentext.Position = UDim2.new(0,80,1,200) | |
1030 | local fentext2 = Instance.new("TextLabel") | |
1031 | fentext2.Parent = fenframe | |
1032 | fentext2.Text = " " | |
1033 | fentext2.BackgroundTransparency = 0 | |
1034 | fentext2.BackgroundColor3 = Color3.new(0,0,1) | |
1035 | fentext2.SizeConstraint = "RelativeXY" | |
1036 | fentext2.TextXAlignment = "Center" | |
1037 | fentext2.TextYAlignment = "Center" | |
1038 | fentext2.Position = UDim2.new(0,10,1,170) | |
1039 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
1040 | local fentext3 = Instance.new("TextLabel") | |
1041 | fentext3.Parent = fenframe | |
1042 | fentext3.Text = " " | |
1043 | fentext3.BackgroundTransparency = 0 | |
1044 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
1045 | fentext3.SizeConstraint = "RelativeXY" | |
1046 | fentext3.TextXAlignment = "Center" | |
1047 | fentext3.TextYAlignment = "Center" | |
1048 | fentext3.Position = UDim2.new(0,10,1,170) | |
1049 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
1050 | local gairo = Instance.new("BodyGyro") | |
1051 | gairo.Parent = nil | |
1052 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1053 | gairo.P = 20e+003 | |
1054 | ||
1055 | ArtificialHB = Instance.new("BindableEvent", script) | |
1056 | ArtificialHB.Name = "Heartbeat" | |
1057 | ||
1058 | script:WaitForChild("Heartbeat") | |
1059 | ||
1060 | frame = 1 / 30 | |
1061 | - | if game.Players.LocalPlayer.FPSCH.Value==true then |
1061 | + | if game.Players.LocalPlayer.liampdoherty.Value==true then |
1062 | frame = 1/60 | |
1063 | else | |
1064 | frame=1/30 | |
1065 | end | |
1066 | tf = 0 | |
1067 | allowframeloss = false | |
1068 | tossremainder = false | |
1069 | lastframe = tick() | |
1070 | script.Heartbeat:Fire() | |
1071 | ||
1072 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1073 | tf = tf + s | |
1074 | if tf >= frame then | |
1075 | if allowframeloss then | |
1076 | script.Heartbeat:Fire() | |
1077 | lastframe = tick() | |
1078 | else | |
1079 | for i = 1, math.floor(tf / frame) do | |
1080 | script.Heartbeat:Fire() | |
1081 | end | |
1082 | lastframe = tick() | |
1083 | end | |
1084 | if tossremainder then | |
1085 | tf = 0 | |
1086 | else | |
1087 | tf = tf - frame * math.floor(tf / frame) | |
1088 | end | |
1089 | end | |
1090 | end) | |
1091 | ||
1092 | function swait(num) | |
1093 | if num == 0 or num == nil then | |
1094 | ArtificialHB.Event:wait() | |
1095 | else | |
1096 | for i = 0, num do | |
1097 | ArtificialHB.Event:wait() | |
1098 | end | |
1099 | end | |
1100 | end | |
1101 | function pwait(num) | |
1102 | if num==0 or num==nil then | |
1103 | game:service'RunService'.Heartbeat:wait() | |
1104 | else | |
1105 | for i=0,num do | |
1106 | game:service'RunService'.Heartbeat:wait() | |
1107 | end | |
1108 | end | |
1109 | end | |
1110 | ||
1111 | if (script.Parent.className ~= "HopperBin") then | |
1112 | Tool = Instance.new("HopperBin") | |
1113 | Tool.Parent = Backpack | |
1114 | Tool.Name = "Armatae" | |
1115 | script.Parent = Tool | |
1116 | end | |
1117 | Bin = script.Parent | |
1118 | ||
1119 | function unequipweld() | |
1120 | swait() | |
1121 | wld1.Parent = prt1 | |
1122 | wld1.Part1 = Torso | |
1123 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
1124 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1125 | if mode == "Attack" then | |
1126 | sheath(2.25) | |
1127 | weld1.Part0 = part1 | |
1128 | weld1.Part1 = prt1 | |
1129 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
1130 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1131 | end | |
1132 | end | |
1133 | ||
1134 | function equipweld() | |
1135 | wld1.Part1 = RightArm | |
1136 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1137 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0,0) | |
1138 | if mode == "Attack" then | |
1139 | sheath(2.25) | |
1140 | weld1.Part0 = part1 | |
1141 | weld1.Part1 = LeftArm | |
1142 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
1143 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1144 | end | |
1145 | end | |
1146 | ||
1147 | function hideanim() | |
1148 | if Style ~= "WingBlade" then | |
1149 | for i = 0 , 1 , 0.085 do | |
1150 | swait() | |
1151 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)+math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
1152 | if mode == "Normal" then | |
1153 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1154 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1155 | elseif mode == "Attack" then | |
1156 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
1157 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1158 | end | |
1159 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
1160 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1161 | end | |
1162 | unequipweld() | |
1163 | for i = 0 , 1 , 0.085 do | |
1164 | swait() | |
1165 | if mode == "Normal" then | |
1166 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1167 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1168 | elseif mode == "Attack" then | |
1169 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
1170 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1171 | end | |
1172 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
1173 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | ||
1178 | function equipanim() | |
1179 | if Style ~= "WingBlade" then | |
1180 | for i = 0 , 1 , 0.085 do | |
1181 | swait() | |
1182 | if mode == "Normal" then | |
1183 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1184 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1185 | elseif mode == "Attack" then | |
1186 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
1187 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1188 | end | |
1189 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
1190 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1191 | end | |
1192 | equipweld() | |
1193 | for i = 0 , 1 , 0.085 do | |
1194 | swait() | |
1195 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
1196 | if mode == "Normal" then | |
1197 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1198 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1199 | elseif mode == "Attack" then | |
1200 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
1201 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1202 | end | |
1203 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
1204 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1205 | end | |
1206 | end | |
1207 | end | |
1208 | ||
1209 | function changeequipleft() | |
1210 | if Number > 1 then | |
1211 | Number = Number - 1 | |
1212 | mode = Modes[Number] | |
1213 | print(mode) | |
1214 | if Number == 1 then | |
1215 | NormalMode() | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | ||
1220 | function changeequipleft2() | |
1221 | if Number > 1 then | |
1222 | Number = Number - 1 | |
1223 | mode = Modes[Number] | |
1224 | print(mode) | |
1225 | if Number == 1 then | |
1226 | NormalMode2() | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | ||
1231 | function changeequipright2() | |
1232 | if Number < #Modes then | |
1233 | Number = Number + 1 | |
1234 | mode = Modes[Number] | |
1235 | print(mode) | |
1236 | if Number == 2 then | |
1237 | AttackMode2() | |
1238 | end | |
1239 | end | |
1240 | end | |
1241 | ||
1242 | function changeequipright() | |
1243 | if Number < #Modes then | |
1244 | Number = Number + 1 | |
1245 | mode = Modes[Number] | |
1246 | print(mode) | |
1247 | if Number == 2 then | |
1248 | AttackMode() | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1254 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1255 | prt.Anchored=true | |
1256 | prt.CFrame=cframe | |
1257 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1258 | game:GetService("Debris"):AddItem(prt,5) | |
1259 | table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh}) | |
1260 | end | |
1261 | ||
1262 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1263 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1264 | prt.Anchored=true | |
1265 | prt.CFrame=cframe | |
1266 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1267 | game:GetService("Debris"):AddItem(prt,5) | |
1268 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
1269 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
1270 | local wld=nil | |
1271 | for i=0,1,delay do | |
1272 | wait() | |
1273 | Part.CFrame=Part.CFrame | |
1274 | Part.Transparency=i | |
1275 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1276 | end | |
1277 | Part.Parent=nil | |
1278 | end),prt,msh)]] | |
1279 | end | |
1280 | ||
1281 | so = function(id,par,vol,pit) | |
1282 | coroutine.resume(coroutine.create(function() | |
1283 | local sou = Instance.new("Sound",par or workspace) | |
1284 | sou.Parent=par | |
1285 | sou.Volume=vol | |
1286 | sou.Pitch=pit or 1 | |
1287 | sou.SoundId=id | |
1288 | swait() | |
1289 | sou:Play() | |
1290 | game:GetService("Debris"):AddItem(sou,6) | |
1291 | end)) | |
1292 | end | |
1293 | ||
1294 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1295 | if hit.Parent==nil then | |
1296 | return | |
1297 | end | |
1298 | h=hit.Parent:FindFirstChild("Humanoid") | |
1299 | for _,v in pairs(hit.Parent:children()) do | |
1300 | if v:IsA("Humanoid") then | |
1301 | h=v | |
1302 | end | |
1303 | end | |
1304 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1305 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
1306 | end | |
1307 | if hit.Parent.className=="Hat" then | |
1308 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1309 | end | |
1310 | -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent | |
1311 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1312 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1313 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1314 | return | |
1315 | end]] | |
1316 | -- hs(hit,1.2) | |
1317 | if mana < 400 and hit.Parent.Name~="Hologram" then | |
1318 | mana = mana + math.random(15,25) | |
1319 | end | |
1320 | if mana > 400 then | |
1321 | mana = 400 | |
1322 | end | |
1323 | so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100) | |
1324 | --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100) | |
1325 | c=Instance.new("ObjectValue") | |
1326 | c.Name="creator" | |
1327 | c.Value=game:service("Players").LocalPlayer | |
1328 | c.Parent=h | |
1329 | game:GetService("Debris"):AddItem(c,.5) | |
1330 | Damage=math.random(minim,maxim) | |
1331 | -- h:TakeDamage(Damage) | |
1332 | blocked=false | |
1333 | block=hit.Parent:findFirstChild("Block") | |
1334 | if block~=nil then | |
1335 | print(block.className) | |
1336 | if block.className=="NumberValue" then | |
1337 | if block.Value>0 then | |
1338 | blocked=true | |
1339 | if decreaseblock==nil then | |
1340 | block.Value=block.Value-1 | |
1341 | end | |
1342 | end | |
1343 | end | |
1344 | if block.className=="IntValue" then | |
1345 | if block.Value>0 then | |
1346 | blocked=true | |
1347 | if decreaseblock~=nil then | |
1348 | block.Value=block.Value-1 | |
1349 | end | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | if blocked==false then | |
1354 | -- h:TakeDamage(Damage) | |
1355 | HitHealth=h.Health | |
1356 | h.Health=h.Health-Damage | |
1357 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then | |
1358 | print("gained spree") | |
1359 | Player:FindFirstChild("leaderstats").Spree.Value=Player.leaderstats.Spree.Value+1 | |
1360 | end | |
1361 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
1362 | print("gained kill") | |
1363 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
1364 | end | |
1365 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
1366 | else | |
1367 | h.Health=h.Health-Damage/2 | |
1368 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
1369 | end | |
1370 | if Type=="Knockdown" then | |
1371 | hum=hit.Parent.Humanoid | |
1372 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1373 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1374 | local bodvol=Instance.new("BodyVelocity") | |
1375 | bodvol.velocity=(angle*knockback)*1.2 | |
1376 | bodvol.P=5000 | |
1377 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1378 | bodvol.Parent=hit | |
1379 | rl=Instance.new("BodyAngularVelocity") | |
1380 | rl.P=3000 | |
1381 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1382 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) * .75 | |
1383 | rl.Parent=hit | |
1384 | game:GetService("Debris"):AddItem(bodvol,.25) | |
1385 | game:GetService("Debris"):AddItem(rl,.25) | |
1386 | elseif Type=="Normal" then | |
1387 | vp=Instance.new("BodyVelocity") | |
1388 | vp.P=500 | |
1389 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1390 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1391 | if KnockbackType==1 then | |
1392 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1393 | elseif KnockbackType==2 then | |
1394 | vp.velocity=Property.CFrame.lookVector*knockback | |
1395 | end | |
1396 | if knockback>0 then | |
1397 | vp.Parent=hit.Parent.Torso | |
1398 | end | |
1399 | game:GetService("Debris"):AddItem(vp,.25) | |
1400 | elseif Type=="Lifesteal" then | |
1401 | for i=1,3 do | |
1402 | MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) | |
1403 | end | |
1404 | vp=Instance.new("BodyVelocity") | |
1405 | vp.P=500 | |
1406 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1407 | if KnockbackType==1 then | |
1408 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1409 | elseif KnockbackType==2 then | |
1410 | vp.velocity=Property.CFrame.lookVector*knockback | |
1411 | end | |
1412 | if knockback>0 then | |
1413 | vp.Parent=hit.Parent.Torso | |
1414 | end | |
1415 | game:GetService("Debris"):AddItem(vp,.25) | |
1416 | if Humanoid:FindFirstChild("HealBlock")==nil then | |
1417 | Heal=math.ceil(Damage) | |
1418 | if Heal < 1 then | |
1419 | Heal = 1 | |
1420 | end | |
1421 | print('8)') | |
1422 | Humanoid:TakeDamage(-Heal) | |
1423 | local tag=Instance.new("BoolValue") | |
1424 | tag.Name="HealBlock" | |
1425 | tag.Parent=Humanoid | |
1426 | game:GetService("Debris"):AddItem(tag,.99) | |
1427 | end | |
1428 | showDamage(RootPart,Heal,.5,BrickColor.new("Bright green")) | |
1429 | elseif Type=="Up" then | |
1430 | local bodyVelocity=Instance.new("BodyVelocity") | |
1431 | bodyVelocity.velocity=vt(0,45,0) | |
1432 | bodyVelocity.P=5000 | |
1433 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1434 | bodyVelocity.Parent=hit | |
1435 | game:GetService("Debris"):AddItem(bodyVelocity,.25) | |
1436 | rl=Instance.new("BodyAngularVelocity") | |
1437 | rl.P=3000 | |
1438 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1439 | rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
1440 | rl.Parent=hit | |
1441 | game:GetService("Debris"):AddItem(rl,.25) | |
1442 | elseif Type=="Snare" then | |
1443 | bp=Instance.new("BodyPosition") | |
1444 | bp.P=2000 | |
1445 | bp.D=100 | |
1446 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1447 | bp.position=hit.Parent.Torso.Position | |
1448 | bp.Parent=hit.Parent.Torso | |
1449 | game:GetService("Debris"):AddItem(bp,1) | |
1450 | elseif Type=="Charge" then | |
1451 | Charge=Charge+1 | |
1452 | coroutine.resume(coroutine.create(function(Part) | |
1453 | swait(30) | |
1454 | for i=1,5 do | |
1455 | swait(5) | |
1456 | so("rbxasset://sounds\\unsheath.wav",hit,1,2) | |
1457 | MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05) | |
1458 | newdam=math.random(1,5) | |
1459 | if blocked==false then | |
1460 | h:TakeDamage(newdam) | |
1461 | showDamage(hit.Parent,newdam,.5,BrickColor:Red()) | |
1462 | else | |
1463 | h:TakeDamage(newdam) | |
1464 | showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue")) | |
1465 | end | |
1466 | end | |
1467 | end),hit) | |
1468 | end | |
1469 | debounce=Instance.new("BoolValue") | |
1470 | debounce.Name="DebounceHit" | |
1471 | debounce.Parent=hit.Parent | |
1472 | debounce.Value=true | |
1473 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1474 | c=Instance.new("ObjectValue") | |
1475 | c.Name="creator" | |
1476 | c.Value=Player | |
1477 | c.Parent=h | |
1478 | game:GetService("Debris"):AddItem(c,.5) | |
1479 | CRIT=false | |
1480 | hitDeb=true | |
1481 | AttackPos=6 | |
1482 | end | |
1483 | end | |
1484 | ||
1485 | function findNearestTorso(pos) | |
1486 | local list = game.Workspace:children() | |
1487 | local torso = nil | |
1488 | local dist = 150 | |
1489 | local temp = nil | |
1490 | local human = nil | |
1491 | local temp2 = nil | |
1492 | for x = 1, #list do | |
1493 | temp2 = list[x] | |
1494 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
1495 | temp = temp2:findFirstChild("Torso") | |
1496 | human = temp2:findFirstChild("Humanoid") | |
1497 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1498 | if (temp.Position - pos).magnitude < dist then | |
1499 | torso = temp | |
1500 | dist = (temp.Position - pos).magnitude | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | return torso | |
1506 | end | |
1507 | ||
1508 | function ChangeElement() | |
1509 | attack = true | |
1510 | for i = 0,1,0.1 do | |
1511 | swait() | |
1512 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1513 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
1514 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1515 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0) | |
1516 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1517 | end | |
1518 | magicsound(1) | |
1519 | if element == "Light" then | |
1520 | element = "Dark" | |
1521 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("Black")) | |
1522 | elseif element == "Dark" then | |
1523 | element = "Light" | |
1524 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("White")) | |
1525 | end | |
1526 | for i = 0,1,0.2 do | |
1527 | swait() | |
1528 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1529 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
1530 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1531 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
1532 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1533 | end | |
1534 | wait(0.2) | |
1535 | for i = 0,1,0.1 do | |
1536 | swait() | |
1537 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1538 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
1539 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1540 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
1541 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1542 | end | |
1543 | attack = false | |
1544 | end | |
1545 | ||
1546 | function Buff() | |
1547 | attack = true | |
1548 | for i = 0,1,0.1 do | |
1549 | swait() | |
1550 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1551 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
1552 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1553 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0) | |
1554 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1555 | end | |
1556 | magicsound(1) | |
1557 | if element == "Light" then | |
1558 | element = "Dark" | |
1559 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("Black")) | |
1560 | elseif element == "Dark" then | |
1561 | element = "Light" | |
1562 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("White")) | |
1563 | end | |
1564 | buff = true | |
1565 | for i = 0,1,0.2 do | |
1566 | swait() | |
1567 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1568 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
1569 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1570 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
1571 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1572 | end | |
1573 | wait(0.2) | |
1574 | for i = 0,1,0.1 do | |
1575 | swait() | |
1576 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1577 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
1578 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1579 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
1580 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1581 | end | |
1582 | attack = false | |
1583 | end | |
1584 | ||
1585 | function NormalMode2() | |
1586 | ||
1587 | for i = 0,1,0.1 do | |
1588 | swait() | |
1589 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1590 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1591 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1592 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
1593 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1594 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
1595 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1596 | end | |
1597 | sheath(2.25) | |
1598 | weld1.Part0 = part1 | |
1599 | weld1.Part1 = prt1 | |
1600 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
1601 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1602 | wait(0.2) | |
1603 | for i = 0,1,0.1 do | |
1604 | swait() | |
1605 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1606 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1607 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1608 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
1609 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
1610 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
1611 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1612 | end | |
1613 | end | |
1614 | ||
1615 | ||
1616 | function NormalMode() | |
1617 | attack = true | |
1618 | for i = 0,1,0.1 do | |
1619 | swait() | |
1620 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1621 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1622 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1623 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
1624 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1625 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
1626 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1627 | end | |
1628 | sheath(2.25) | |
1629 | weld1.Part0 = part1 | |
1630 | weld1.Part1 = prt1 | |
1631 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
1632 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1633 | wait(0.2) | |
1634 | for i = 0,1,0.1 do | |
1635 | swait() | |
1636 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1637 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1638 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1639 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
1640 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
1641 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
1642 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1643 | end | |
1644 | attack = false | |
1645 | end | |
1646 | function AttackMode2() | |
1647 | for i = 0,1,0.1 do | |
1648 | swait() | |
1649 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1650 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1651 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1652 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
1653 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1654 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
1655 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1656 | end | |
1657 | sheath(2.25) | |
1658 | weld1.Part0 = part1 | |
1659 | weld1.Part1 = LeftArm | |
1660 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
1661 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1662 | wait(0.2) | |
1663 | for i = 0,1,0.1 do | |
1664 | swait() | |
1665 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1666 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1667 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1668 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
1669 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
1670 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
1671 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1672 | end | |
1673 | end | |
1674 | ||
1675 | ||
1676 | function AttackMode() | |
1677 | attack = true | |
1678 | for i = 0,1,0.1 do | |
1679 | swait() | |
1680 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1681 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1682 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1683 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
1684 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1685 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
1686 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1687 | end | |
1688 | sheath(2.25) | |
1689 | weld1.Part0 = part1 | |
1690 | weld1.Part1 = LeftArm | |
1691 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
1692 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1693 | wait(0.2) | |
1694 | for i = 0,1,0.1 do | |
1695 | swait() | |
1696 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1697 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1698 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1699 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
1700 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
1701 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
1702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1703 | end | |
1704 | attack = false | |
1705 | end | |
1706 | ||
1707 | function onehit() | |
1708 | attack = true | |
1709 | combo = 1 | |
1710 | ss(0.8) | |
1711 | ||
1712 | --con1=LeftArm.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1713 | con1=LeftArm.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1714 | for i = 0,1,0.2 do | |
1715 | swait() | |
1716 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
1717 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,math.rad(60)),.3) | |
1718 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0.57*i,-2*i) | |
1719 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1720 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
1721 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1722 | end | |
1723 | if mana >= 1 then | |
1724 | magicsound(2) | |
1725 | if element == "Light" then | |
1726 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White")) | |
1727 | else | |
1728 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("Black")) | |
1729 | end | |
1730 | mana = mana - 1 | |
1731 | end | |
1732 | wait(0.3) | |
1733 | con1:disconnect() | |
1734 | attack = false | |
1735 | end | |
1736 | ||
1737 | function twohit() | |
1738 | attack = true | |
1739 | combo = 2 | |
1740 | for i = 0,1,0.1 do | |
1741 | swait() | |
1742 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1743 | LW.C0 = CFrame.new(-1.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(1.3+1.7*i,1.57,0) | |
1744 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1745 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1746 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1747 | end | |
1748 | ss(0.8) | |
1749 | con1=LeftArm.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1750 | for i = 0,1,0.2 do | |
1751 | swait() | |
1752 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,1.57-1.57*i,0) | |
1753 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1754 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1755 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1756 | end | |
1757 | if mana >= 5 then | |
1758 | magicsound(2) | |
1759 | if element == "Light" then | |
1760 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("White")) | |
1761 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("White")) | |
1762 | else | |
1763 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black")) | |
1764 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black")) | |
1765 | end | |
1766 | mana = mana - 5 | |
1767 | end | |
1768 | wait(0.2) | |
1769 | con1:disconnect() | |
1770 | attack = false | |
1771 | end | |
1772 | ||
1773 | function threehit() | |
1774 | attack = true | |
1775 | combo = 3 | |
1776 | hitbox1.Parent=modelzorz | |
1777 | hitbox1.Size=vt(1,3,1) | |
1778 | hitbox1.Transparency=1 | |
1779 | hitbox1.CFrame=part15.CFrame | |
1780 | for i = 0,1,0.2 do | |
1781 | swait() | |
1782 | hitbox1.CFrame=prt15.CFrame | |
1783 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1784 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1785 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1786 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1*i,-1.57*i,0) | |
1787 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1788 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+0.2*i,1*i,0) | |
1789 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1790 | end | |
1791 | sheath(2.25) | |
1792 | weld1.Part0 = part1 | |
1793 | weld1.Part1 = LeftArm | |
1794 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
1795 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1796 | wait(0.2) | |
1797 | ss(1) | |
1798 | --con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
1799 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1800 | for i = 0,1,0.2 do | |
1801 | swait() | |
1802 | hitbox1.CFrame=prt15.CFrame | |
1803 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1804 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1805 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1806 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
1807 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
1808 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
1809 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1810 | end | |
1811 | con1:disconnect() | |
1812 | wait(0.1) | |
1813 | lightning = false | |
1814 | hitbox1.Parent=nil | |
1815 | attack = false | |
1816 | end | |
1817 | ||
1818 | function fourhit() | |
1819 | attack = true | |
1820 | combo = 4 | |
1821 | hitbox1.Parent=modelzorz | |
1822 | hitbox1.Size=vt(1,3,1) | |
1823 | hitbox1.Transparency=1 | |
1824 | hitbox1.CFrame=part15.CFrame | |
1825 | for i = 0,1,0.1 do | |
1826 | swait() | |
1827 | hitbox1.CFrame=part15.CFrame | |
1828 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+2*i,-1.57+1.57*i,0) | |
1829 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
1830 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
1831 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1832 | end | |
1833 | wait(0.2) | |
1834 | ss(1.2) | |
1835 | --con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
1836 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1837 | for i = 0,1,0.2 do | |
1838 | swait() | |
1839 | hitbox1.CFrame=part15.CFrame | |
1840 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-4*i,0,0) | |
1841 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1842 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
1843 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1844 | end | |
1845 | wait(0.1) | |
1846 | lightning = false | |
1847 | for i = 0,1,0.1 do | |
1848 | swait() | |
1849 | hitbox1.CFrame=part15.CFrame | |
1850 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
1851 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1852 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
1853 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1854 | end | |
1855 | con1:disconnect() | |
1856 | wait(0.05) | |
1857 | attack = false | |
1858 | hitbox1.Parent=nil | |
1859 | end | |
1860 | ||
1861 | function fivehit() | |
1862 | attack = true | |
1863 | combo = 5 | |
1864 | gairo.Parent = Head | |
1865 | gairo.cframe = Head.CFrame | |
1866 | hitbox1.Parent=modelzorz | |
1867 | hitbox1.Size=vt(2,1,3) | |
1868 | hitbox1.Transparency=1 | |
1869 | hitbox1.CFrame=part1.CFrame | |
1870 | for i = 0,1,0.1 do | |
1871 | swait() | |
1872 | hitbox1.CFrame=part1.CFrame | |
1873 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
1874 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1875 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1876 | RW.C0 = CFrame.new(1.5-0.7*i,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37*i,0,-1*i) | |
1877 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1878 | end | |
1879 | wait(0.1) | |
1880 | ss(0.7) | |
1881 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1882 | for i = 0,1,0.2 do | |
1883 | swait() | |
1884 | hitbox1.CFrame=part1.CFrame | |
1885 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
1886 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1887 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1888 | RW.C0 = CFrame.new(1.5-0.7+0.7*i,0.5,-0.7+0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37,0,-1+2*i) | |
1889 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1890 | end | |
1891 | con1:disconnect() | |
1892 | wait(0.3) | |
1893 | attack = false | |
1894 | hitbox1.Parent=nil | |
1895 | end | |
1896 | ||
1897 | function oneslash() | |
1898 | attack = true | |
1899 | combo = 1 | |
1900 | ss(1) | |
1901 | hitbox1.Parent=modelzorz | |
1902 | hitbox1.Size=vt(1,3,1) | |
1903 | hitbox1.Transparency=1 | |
1904 | hitbox1.CFrame=part15.CFrame | |
1905 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1906 | for i = 0,1,0.2 do | |
1907 | swait() | |
1908 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1909 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
1910 | hitbox1.CFrame=part15.CFrame | |
1911 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
1912 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1913 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
1914 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1915 | end | |
1916 | wait(0.1) | |
1917 | lightning = false | |
1918 | con1:disconnect() | |
1919 | --hitbox1.Parent=nil | |
1920 | attack = false | |
1921 | hitbox1.Parent=nil | |
1922 | end | |
1923 | ||
1924 | function twoslash() | |
1925 | attack = true | |
1926 | combo = 2 | |
1927 | hitbox1.Parent=modelzorz | |
1928 | hitbox1.Size=vt(1,3,1) | |
1929 | hitbox1.Transparency=1 | |
1930 | hitbox1.CFrame=part15.CFrame | |
1931 | --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1932 | for i = 0,1,0.1 do | |
1933 | swait() | |
1934 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1935 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
1936 | hitbox1.CFrame=part15.CFrame | |
1937 | LW.C0 = clerp(LW.C0,CFrame.new(-1.5+1.1*i,0.5+0.5*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1.57*i),.3) | |
1938 | LW.C1 = clerp(LW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0),.3) | |
1939 | RW.C0 = clerp(RW.C0,CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0),.3) | |
1940 | RW.C1 = clerp(LW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0),.3) | |
1941 | end | |
1942 | ss(1.2) | |
1943 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1944 | for i = 0,1,0.2 do | |
1945 | swait() | |
1946 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1947 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
1948 | hitbox1.CFrame=part15.CFrame | |
1949 | LW.C0 = clerp(LW.C0,CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43,0,1.57),.3) | |
1950 | LW.C1 = clerp(LW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(5*i,1.57,0),.3) | |
1951 | RW.C0 = clerp(RW.C0,CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0),.3) | |
1952 | RW.C1 = clerp(RW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0),.3) | |
1953 | end | |
1954 | wait(0.1) | |
1955 | for i = 0,1,0.1 do | |
1956 | swait() | |
1957 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-3*i,0,0) | |
1958 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1959 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
1960 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1961 | end | |
1962 | lightning = false | |
1963 | con1:disconnect() | |
1964 | hitbox1.Parent=nil | |
1965 | attack = false | |
1966 | end | |
1967 | ||
1968 | function threeslash() | |
1969 | attack = true | |
1970 | combo = 3 | |
1971 | hitbox1.Parent=modelzorz | |
1972 | hitbox1.Size=vt(1,3,1) | |
1973 | hitbox1.Transparency=1 | |
1974 | hitbox1.CFrame=part15.CFrame | |
1975 | --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1976 | for i = 0,1,0.1 do | |
1977 | swait() | |
1978 | hitbox1.CFrame=part15.CFrame | |
1979 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57+2*i) | |
1980 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3,1.57+2*i,0) | |
1981 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1982 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1983 | end | |
1984 | ss(0.8) | |
1985 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
1986 | for i = 0,1,0.2 do | |
1987 | swait() | |
1988 | hitbox1.CFrame=part15.CFrame | |
1989 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
1990 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5,0,1.57+2) | |
1991 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3+1*i,1.57+2,0) | |
1992 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1993 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1994 | end | |
1995 | wait(0.1) | |
1996 | for i = 0,1,0.1 do | |
1997 | swait() | |
1998 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)) * CFrame.new(0,1,0) | |
1999 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-3*i,0,0) | |
2000 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2001 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
2002 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2003 | end | |
2004 | lightning = false | |
2005 | hitbox1.Parent=nil | |
2006 | con1:disconnect() | |
2007 | attack = false | |
2008 | end | |
2009 | ||
2010 | ||
2011 | ||
2012 | function castone() | |
2013 | if mana >= 10 then | |
2014 | attack = true | |
2015 | combo = 1 | |
2016 | for i = 0,1,0.1 do | |
2017 | swait() | |
2018 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
2019 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2020 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,1*i) | |
2021 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2022 | end | |
2023 | ss(0.8) | |
2024 | local testbrick = Instance.new("Part") | |
2025 | testbrick.Parent = Character | |
2026 | testbrick.Anchored = true | |
2027 | testbrick.Transparency = 1 | |
2028 | testbrick.CFrame = Torso.CFrame * CFrame.new(0,0,-3) | |
2029 | coroutine.resume(coroutine.create(function() | |
2030 | for i = 0,5 do | |
2031 | wait(0.1) | |
2032 | mana = mana - 2 | |
2033 | local c = game.Workspace:GetChildren(); | |
2034 | for i = 1, #c do | |
2035 | local hum = c[i]:findFirstChild("Humanoid") | |
2036 | if hum ~= nil and hum.Health ~= 0 then | |
2037 | local head = c[i]:findFirstChild("Head"); | |
2038 | if head ~= nil then | |
2039 | local targ = head.Position - testbrick.Position; | |
2040 | local mag = targ.magnitude; | |
2041 | if mag <= 3 and c[i].Name ~= Player.Name then | |
2042 | coroutine.resume(coroutine.create(function() | |
2043 | for i = 0,1,0.1 do | |
2044 | swait() | |
2045 | Damagefunc1(head,5,1) | |
2046 | end | |
2047 | end)) | |
2048 | end | |
2049 | end | |
2050 | end | |
2051 | end | |
2052 | magicsound(1.5) | |
2053 | derp = math.random(1,2) | |
2054 | if derp == 1 then | |
2055 | MMMAGIC(Head,2,2,2,math.random()+math.random(),math.random()+math.random(),-3,BrickColor.new("White")) | |
2056 | else | |
2057 | MMMAGIC(Head,2,2,2,-math.random()-math.random(),-math.random()-math.random(),-3,BrickColor.new("White")) | |
2058 | end | |
2059 | end | |
2060 | testbrick.Parent = nil | |
2061 | end)) | |
2062 | for i = 0,1,0.2 do | |
2063 | swait() | |
2064 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) | |
2065 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2066 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,1-1.5*i) | |
2067 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2068 | end | |
2069 | wait(0.3) | |
2070 | attack = false | |
2071 | end | |
2072 | end | |
2073 | ||
2074 | function casttwo() | |
2075 | if mana >= 5 then | |
2076 | attack = true | |
2077 | combo = 2 | |
2078 | for i = 0,1,0.1 do | |
2079 | swait() | |
2080 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,-1) | |
2081 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2082 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+2*i,0,-0.5+0.5*i) | |
2083 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2084 | end | |
2085 | wait(0.2) | |
2086 | mana = mana - 5 | |
2087 | local testbrick = Instance.new("Part") | |
2088 | testbrick.Parent = Character | |
2089 | testbrick.Anchored = true | |
2090 | testbrick.Transparency = 1 | |
2091 | testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-3.6) | |
2092 | local c = game.Workspace:GetChildren(); | |
2093 | for i = 1, #c do | |
2094 | local hum = c[i]:findFirstChild("Humanoid") | |
2095 | if hum ~= nil and hum.Health ~= 0 then | |
2096 | local head = c[i]:findFirstChild("Head"); | |
2097 | if head ~= nil then | |
2098 | local targ = head.Position - testbrick.Position; | |
2099 | local mag = targ.magnitude; | |
2100 | if mag <= 3 and c[i].Name ~= Player.Name then | |
2101 | coroutine.resume(coroutine.create(function() | |
2102 | for i = 0,1,0.1 do | |
2103 | swait() | |
2104 | UpBlast(head,math.random(10,20)) | |
2105 | end | |
2106 | end)) | |
2107 | end | |
2108 | end | |
2109 | end | |
2110 | end | |
2111 | magicsound(1.3) | |
2112 | EVENMOARMAGIX(Torso,1,6,1,1.5,-3,-3.6,0,0,0,BrickColor.new("Black")) | |
2113 | WaveEffect(Torso,1.5,3,1.5,1.5,-2,-3.6,0,0,0,BrickColor.new("Black")) | |
2114 | for i = 0,1,0.2 do | |
2115 | swait() | |
2116 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,-1+1*i) | |
2117 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2118 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4.5*i,0,0) | |
2119 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2120 | end | |
2121 | wait(0.2) | |
2122 | testbrick.Parent = nil | |
2123 | attack = false | |
2124 | end | |
2125 | end | |
2126 | ||
2127 | function castthree() | |
2128 | if mana >= 20 then | |
2129 | attack = true | |
2130 | combo = 3 | |
2131 | for i = 0,1,0.1 do | |
2132 | swait() | |
2133 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,0.5*i) | |
2134 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2135 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.5+3.07*i,0,-0.5*i) | |
2136 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2137 | end | |
2138 | local bawlofdewm1 = Instance.new("Part") | |
2139 | bawlofdewm1.formFactor = 1 | |
2140 | bawlofdewm1.Parent = Character | |
2141 | bawlofdewm1.CanCollide = false | |
2142 | bawlofdewm1.BrickColor = BrickColor.new("White") | |
2143 | bawlofdewm1.Name = "Light Sphere" | |
2144 | bawlofdewm1.Size = Vector3.new(1,1,1) | |
2145 | bawlofdewm1.Position = Torso.Position | |
2146 | local bawlofdewm2 = Instance.new("Part") | |
2147 | bawlofdewm2.formFactor = 1 | |
2148 | bawlofdewm2.Parent = Character | |
2149 | bawlofdewm2.CanCollide = false | |
2150 | bawlofdewm2.BrickColor = BrickColor.new("Black") | |
2151 | bawlofdewm2.Name = "Dark Sphere" | |
2152 | bawlofdewm2.Size = Vector3.new(1,1,1) | |
2153 | bawlofdewm2.Position = Torso.Position | |
2154 | local bawlmesh1 = Instance.new("SpecialMesh") | |
2155 | bawlmesh1.Parent = bawlofdewm1 | |
2156 | bawlmesh1.MeshType = "Sphere" | |
2157 | bawlmesh1.Scale = Vector3.new(0.2,0,0.2) | |
2158 | local bawlmesh2 = Instance.new("SpecialMesh") | |
2159 | bawlmesh2.Parent = bawlofdewm2 | |
2160 | bawlmesh2.MeshType = "Sphere" | |
2161 | bawlmesh2.Scale = Vector3.new(0.2,0,0.2) | |
2162 | local bawlweld1 = Instance.new("Weld") | |
2163 | bawlweld1.Parent = bawlofdewm1 | |
2164 | bawlweld1.Part0 = bawlofdewm1 | |
2165 | bawlweld1.Part1 = LeftArm | |
2166 | bawlweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.9) * CFrame.new(0,1,0) | |
2167 | bawlweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2168 | local bawlweld2 = Instance.new("Weld") | |
2169 | bawlweld2.Parent = bawlofdewm2 | |
2170 | bawlweld2.Part0 = bawlofdewm2 | |
2171 | bawlweld2.Part1 = bawlofdewm1 | |
2172 | bawlweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) | |
2173 | bawlweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2174 | wait(0.5) | |
2175 | for i = 0,1,0.1 do | |
2176 | swait() | |
2177 | mana = mana - 2 | |
2178 | bawlmesh1.Scale = bawlmesh1.Scale + Vector3.new(0.2,0.2,0.2) | |
2179 | bawlmesh2.Scale = bawlmesh2.Scale + Vector3.new(0.2,0.2,0.2) | |
2180 | end | |
2181 | abscond(0.8) | |
2182 | bawlweld1.Parent = nil | |
2183 | local vel2 = Instance.new("BodyVelocity") | |
2184 | vel2.Parent = bawlofdewm1 | |
2185 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
2186 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 10 | |
2187 | coroutine.resume(coroutine.create(function() | |
2188 | for i = 0,3,0.1 do | |
2189 | swait() | |
2190 | MMMAGIC(bawlofdewm1,2,2,2,0,0,0,BrickColor.new("White")) | |
2191 | MMMAGIC(bawlofdewm2,2,2,2,0,0,0,BrickColor.new("Black")) | |
2192 | end | |
2193 | local c = game.Workspace:GetChildren(); | |
2194 | for i = 1, #c do | |
2195 | local hum = c[i]:findFirstChild("Humanoid") | |
2196 | if hum ~= nil and hum.Health ~= 0 then | |
2197 | local head = c[i]:findFirstChild("Head"); | |
2198 | if head ~= nil then | |
2199 | local targ = head.Position - bawlofdewm1.Position; | |
2200 | local mag = targ.magnitude; | |
2201 | if mag <= 5 and c[i].Name ~= Player.Name then | |
2202 | coroutine.resume(coroutine.create(function() | |
2203 | for i = 0,1,0.1 do | |
2204 | swait() | |
2205 | UpBlast(head,math.random(30,60)) | |
2206 | end | |
2207 | end)) | |
2208 | end | |
2209 | end | |
2210 | end | |
2211 | end | |
2212 | magicsound(1) | |
2213 | EVENMOARMAGIX(bawlofdewm1,3,9,3,0,0,0,math.rad(90),0,0,BrickColor.new("Black")) | |
2214 | WaveEffect(bawlofdewm1,5,6,5,0,0,0,-math.rad(90),0,0,BrickColor.new("Black")) | |
2215 | BlastEffect(bawlofdewm1,5,9,5,0,0,0,-math.rad(90),0,0,BrickColor.new("White")) | |
2216 | bawlofdewm1.Parent = nil | |
2217 | bawlofdewm2.Parent = nil | |
2218 | end)) | |
2219 | for i = 0,1,0.1 do | |
2220 | swait() | |
2221 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.5-1.5*i) | |
2222 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2223 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
2224 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2225 | end | |
2226 | wait(1) | |
2227 | attack = false | |
2228 | end | |
2229 | end | |
2230 | ||
2231 | function castfour() | |
2232 | if mana >= 5 then | |
2233 | attack = true | |
2234 | combo = "castfour" | |
2235 | for i = 0,1,0.1 do | |
2236 | swait() | |
2237 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2.5*i,0,-1+1*i) | |
2238 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2239 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,0.5) | |
2240 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2241 | end | |
2242 | mana = mana - 5 | |
2243 | local testbrick = Instance.new("Part") | |
2244 | testbrick.Parent = Character | |
2245 | testbrick.Anchored = true | |
2246 | testbrick.Transparency = 1 | |
2247 | testbrick.CFrame = Torso.CFrame * CFrame.new(-1.5,0,-3.6) | |
2248 | local c = game.Workspace:GetChildren(); | |
2249 | for i = 1, #c do | |
2250 | local hum = c[i]:findFirstChild("Humanoid") | |
2251 | if hum ~= nil and hum.Health ~= 0 then | |
2252 | local head = c[i]:findFirstChild("Head"); | |
2253 | if head ~= nil then | |
2254 | local targ = head.Position - testbrick.Position; | |
2255 | local mag = targ.magnitude; | |
2256 | if mag <= 3 and c[i].Name ~= Player.Name then | |
2257 | coroutine.resume(coroutine.create(function() | |
2258 | for i = 0,1,0.1 do | |
2259 | swait() | |
2260 | UpBlast(head,math.random(10,20)) | |
2261 | end | |
2262 | end)) | |
2263 | end | |
2264 | end | |
2265 | end | |
2266 | end | |
2267 | magicsound(1.3) | |
2268 | EVENMOARMAGIX(Torso,1,6,1,-1.5,-3,-3.6,0,0,0,BrickColor.new("White")) | |
2269 | WaveEffect(Torso,1.5,3,1.5,-1.5,-2,-3.6,0,0,0,BrickColor.new("White")) | |
2270 | for i = 0,1,0.2 do | |
2271 | swait() | |
2272 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-5*i,0,0) | |
2273 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2274 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0.5-0.5*i) | |
2275 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2276 | end | |
2277 | wait(0.1) | |
2278 | testbrick.Parent = nil | |
2279 | attack = false | |
2280 | coroutine.resume(coroutine.create(function() | |
2281 | wait(0.5) | |
2282 | if attack == false then | |
2283 | combo = 0 | |
2284 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2285 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2286 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
2287 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2288 | end | |
2289 | end)) | |
2290 | end | |
2291 | end | |
2292 | ||
2293 | function castfive() | |
2294 | attack = true | |
2295 | combo = "castfive" | |
2296 | for i = 0,1,0.1 do | |
2297 | swait() | |
2298 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1-0.57*i) | |
2299 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2300 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0.5+1.07*i) | |
2301 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2302 | end | |
2303 | local vel = Instance.new("BodyGyro") | |
2304 | vel.Parent = Torso | |
2305 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
2306 | vel.P = 20e+003 | |
2307 | CF = Torso.CFrame | |
2308 | for i = 0,1,0.1 do | |
2309 | wait(0.05) | |
2310 | magicsound(2) | |
2311 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(720)*i,0) | |
2312 | EVENMOARMAGIX(LeftArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("White")) | |
2313 | EVENMOARMAGIX(RightArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("Black")) | |
2314 | end | |
2315 | vel.Parent = nil | |
2316 | wait(1) | |
2317 | combo = 0 | |
2318 | attack = false | |
2319 | end | |
2320 | ||
2321 | function wingbladeslashone() | |
2322 | attack = true | |
2323 | for i = 0,1,0.1 do | |
2324 | swait() | |
2325 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-3*i) | |
2326 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2327 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,3*i) | |
2328 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2329 | end | |
2330 | wingweld2.Parent = wingblade2 | |
2331 | wingweld2.Part0 = wingblade2 | |
2332 | wingweld2.Part1 = LeftArm | |
2333 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2334 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2335 | wingweld5.Parent = wingblade5 | |
2336 | wingweld5.Part0 = wingblade5 | |
2337 | wingweld5.Part1 = RightArm | |
2338 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2339 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2340 | con1=wingblade5.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
2341 | ss(1) | |
2342 | for i = 0,1,0.1 do | |
2343 | swait() | |
2344 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-3+2*i) | |
2345 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2346 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.33*i,-1*i,3-5*i) | |
2347 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2348 | end | |
2349 | wait(0.1) | |
2350 | con1:disconnect() | |
2351 | con1=wingblade2.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
2352 | ss(1.2) | |
2353 | for i = 0,1,0.2 do | |
2354 | swait() | |
2355 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1.57*i,-1+3*i) | |
2356 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2357 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1*i,-1+1*i,-2+3*i) | |
2358 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2359 | end | |
2360 | wait(0.1) | |
2361 | con1:disconnect() | |
2362 | for i = 0,1,0.1 do | |
2363 | swait() | |
2364 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,1.57-1.57*i,2-1.5*i) | |
2365 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2366 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,0,1-1.5*i) | |
2367 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2368 | end | |
2369 | con1=wingblade2.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
2370 | con2=wingblade5.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
2371 | wait(0.1) | |
2372 | ss(0.8) | |
2373 | for i = 0,1,0.2 do | |
2374 | swait() | |
2375 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,0.5-1*i) | |
2376 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2377 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,-0.5+1*i) | |
2378 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2379 | end | |
2380 | con1:disconnect() | |
2381 | con2:disconnect() | |
2382 | WingBladeEffect(0,1,0,1,0,0) | |
2383 | wingblade2.Transparency = 1 | |
2384 | wingblade5.Transparency = 1 | |
2385 | lightning = false | |
2386 | wingweld2.Parent = wingblade2 | |
2387 | wingweld2.Part0 = wingblade2 | |
2388 | wingweld2.Part1 = Torso | |
2389 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
2390 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
2391 | wingweld5.Parent = wingblade5 | |
2392 | wingweld5.Part0 = wingblade5 | |
2393 | wingweld5.Part1 = Torso | |
2394 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
2395 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
2396 | attack = false | |
2397 | end | |
2398 | ||
2399 | function wingbladeslashtwo() | |
2400 | attack = true | |
2401 | for i = 0,1,0.1 do | |
2402 | swait() | |
2403 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,-0.5+0.5*i) | |
2404 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2405 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,0.5-0.5*i) | |
2406 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2407 | end | |
2408 | wingweld3.Parent = wingblade3 | |
2409 | wingweld3.Part0 = wingblade3 | |
2410 | wingweld3.Part1 = LeftArm | |
2411 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2412 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2413 | wingweld6.Parent = wingblade6 | |
2414 | wingweld6.Part0 = wingblade6 | |
2415 | wingweld6.Part1 = RightArm | |
2416 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2417 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2418 | wait(0.1) | |
2419 | ss(1) | |
2420 | for i = 0,1,0.2 do | |
2421 | swait() | |
2422 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1*i) | |
2423 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2424 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5,0,0) | |
2425 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2426 | end | |
2427 | wingweld3.Parent = nil | |
2428 | coroutine.resume(coroutine.create(function() | |
2429 | local wingvel = Instance.new("BodyGyro") | |
2430 | wingvel.Parent = wingblade3 | |
2431 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
2432 | wingvel.P = 20e+003 | |
2433 | wingCF = wingblade3.CFrame | |
2434 | local wingvel2 = Instance.new("BodyVelocity") | |
2435 | wingvel2.Parent = wingblade3 | |
2436 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
2437 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
2438 | con1=wingblade3.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2439 | for i = 0,1,0.05 do | |
2440 | swait() | |
2441 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
2442 | end | |
2443 | con1:disconnect() | |
2444 | WingBladeEffect(0,0,1,0,0,0) | |
2445 | wingvel2.Parent = nil | |
2446 | wingblade3.Parent = nil | |
2447 | wingvel.Parent = nil | |
2448 | wingvel2.Parent = nil | |
2449 | wait(0.5) | |
2450 | wingblade3.Parent = modelzorz | |
2451 | wingblade3.Transparency = 1 | |
2452 | wingweld3.Parent = wingblade3 | |
2453 | wingweld3.Part0 = wingblade3 | |
2454 | wingweld3.Part1 = Torso | |
2455 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
2456 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
2457 | end)) | |
2458 | wait(0.1) | |
2459 | ss(1) | |
2460 | for i = 0,1,0.2 do | |
2461 | swait() | |
2462 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-2.5*i,0,1-1*i) | |
2463 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2464 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,-1*i) | |
2465 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2466 | end | |
2467 | wingweld6.Parent = nil | |
2468 | coroutine.resume(coroutine.create(function() | |
2469 | local wingvel = Instance.new("BodyGyro") | |
2470 | wingvel.Parent = wingblade6 | |
2471 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
2472 | wingvel.P = 20e+003 | |
2473 | wingCF = wingblade6.CFrame | |
2474 | local wingvel2 = Instance.new("BodyVelocity") | |
2475 | wingvel2.Parent = wingblade6 | |
2476 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
2477 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
2478 | con1=wingblade6.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2479 | for i = 0,1,0.05 do | |
2480 | swait() | |
2481 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
2482 | end | |
2483 | con2:disconnect() | |
2484 | WingBladeEffect(0,0,0,0,0,1) | |
2485 | wingvel2.Parent = nil | |
2486 | wingblade6.Parent = nil | |
2487 | wingvel.Parent = nil | |
2488 | wingvel2.Parent = nil | |
2489 | lightning = false | |
2490 | wait(0.5) | |
2491 | wingblade6.Parent = modelzorz | |
2492 | wingblade6.Transparency = 1 | |
2493 | wingweld6.Parent = wingblade6 | |
2494 | wingweld6.Part0 = wingblade6 | |
2495 | wingweld6.Part1 = Torso | |
2496 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
2497 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
2498 | end)) | |
2499 | wait(0.1) | |
2500 | attack = false | |
2501 | end | |
2502 | ||
2503 | function wingbladeslashthree() | |
2504 | attack = true | |
2505 | for i = 0,1,0.1 do | |
2506 | swait() | |
2507 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-1.5*i,0,0) | |
2508 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2509 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-4*i,0,-1+1*i) | |
2510 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2511 | end | |
2512 | wingweld1.Parent = wingblade1 | |
2513 | wingweld1.Part0 = wingblade1 | |
2514 | wingweld1.Part1 = LeftArm | |
2515 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2516 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2517 | wingweld4.Parent = wingblade4 | |
2518 | wingweld4.Part0 = wingblade4 | |
2519 | wingweld4.Part1 = RightArm | |
2520 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2521 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2522 | for i = 0,1,0.1 do | |
2523 | swait() | |
2524 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,1*i) | |
2525 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2526 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,-1*i) | |
2527 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2528 | end | |
2529 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
2530 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
2531 | con1=wingblade1.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2532 | con2=wingblade4.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2533 | wait(0.1) | |
2534 | for i = 0,1,0.1 do | |
2535 | swait() | |
2536 | ss(1.5) | |
2537 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,1-3*i) | |
2538 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2539 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,-1+3*i) | |
2540 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2541 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
2542 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
2543 | end | |
2544 | con1:disconnect() | |
2545 | con2:disconnect() | |
2546 | wingblade1.Transparency = 1 | |
2547 | wingblade4.Transparency = 1 | |
2548 | WingBladeEffect(1,0,0,1,0,0) | |
2549 | wait(0.1) | |
2550 | lightning = false | |
2551 | wingweld1.Parent = wingblade1 | |
2552 | wingweld1.Part0 = wingblade1 | |
2553 | wingweld1.Part1 = Torso | |
2554 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
2555 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
2556 | wingweld4.Parent = wingblade4 | |
2557 | wingweld4.Part0 = wingblade4 | |
2558 | wingweld4.Part1 = Torso | |
2559 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
2560 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
2561 | attack = false | |
2562 | end | |
2563 | ||
2564 | function wingbladeslashfour() | |
2565 | attack = true | |
2566 | for i = 0,1,0.1 do | |
2567 | swait() | |
2568 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3*i) | |
2569 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2570 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,2-0.43*i) | |
2571 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2572 | end | |
2573 | wingblade1.Transparency = 0.4 | |
2574 | wingweld1.Parent = wingblade1 | |
2575 | wingweld1.Part0 = wingblade1 | |
2576 | wingweld1.Part1 = Torso | |
2577 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2578 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) * CFrame.new(0,0,0) | |
2579 | wingblade2.Transparency = 0.4 | |
2580 | wingweld2.Parent = wingblade2 | |
2581 | wingweld2.Part0 = wingblade2 | |
2582 | wingweld2.Part1 = Torso | |
2583 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2584 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),1,0) * CFrame.new(0,0,0) | |
2585 | wingblade3.Transparency = 0.4 | |
2586 | wingweld3.Parent = wingblade3 | |
2587 | wingweld3.Part0 = wingblade3 | |
2588 | wingweld3.Part1 = Torso | |
2589 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2590 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),2,0) * CFrame.new(0,0,0) | |
2591 | wingblade4.Transparency = 0.4 | |
2592 | wingweld4.Parent = wingblade4 | |
2593 | wingweld4.Part0 = wingblade4 | |
2594 | wingweld4.Part1 = Torso | |
2595 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2596 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),3,0) * CFrame.new(0,0,0) | |
2597 | wingblade5.Transparency = 0.4 | |
2598 | wingweld5.Parent = wingblade5 | |
2599 | wingweld5.Part0 = wingblade5 | |
2600 | wingweld5.Part1 = Torso | |
2601 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2602 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),4,0) * CFrame.new(0,0,0) | |
2603 | wingblade6.Transparency = 0.4 | |
2604 | wingweld6.Parent = wingblade6 | |
2605 | wingweld6.Part0 = wingblade6 | |
2606 | wingweld6.Part1 = Torso | |
2607 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2608 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),5,0) * CFrame.new(0,0,0) | |
2609 | WingBladeEffect(1,1,1,1,1,1) | |
2610 | wait(0.2) | |
2611 | con1=wingblade1.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2612 | con2=wingblade2.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2613 | con3=wingblade3.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2614 | con4=wingblade4.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2615 | con5=wingblade5.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2616 | con6=wingblade6.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
2617 | for i = 0,1,0.1 do | |
2618 | swait() | |
2619 | ss(1.2) | |
2620 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2621 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2622 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2623 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2624 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2625 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2626 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3-3*i) | |
2627 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2628 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.43*i) | |
2629 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2630 | end | |
2631 | con1:disconnect() | |
2632 | con2:disconnect() | |
2633 | con3:disconnect() | |
2634 | con4:disconnect() | |
2635 | con5:disconnect() | |
2636 | con6:disconnect() | |
2637 | lightning = false | |
2638 | wait(0.3) | |
2639 | wingblade1.Transparency = 1 | |
2640 | wingblade2.Transparency = 1 | |
2641 | wingblade3.Transparency = 1 | |
2642 | wingblade4.Transparency = 1 | |
2643 | wingblade5.Transparency = 1 | |
2644 | wingblade6.Transparency = 1 | |
2645 | WingBladeEffect(1,1,1,1,1,1) | |
2646 | wingweld1.Parent = wingblade1 | |
2647 | wingweld1.Part0 = wingblade1 | |
2648 | wingweld1.Part1 = Torso | |
2649 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
2650 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
2651 | wingweld2.Parent = wingblade2 | |
2652 | wingweld2.Part0 = wingblade2 | |
2653 | wingweld2.Part1 = Torso | |
2654 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
2655 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
2656 | wingweld3.Parent = wingblade3 | |
2657 | wingweld3.Part0 = wingblade3 | |
2658 | wingweld3.Part1 = Torso | |
2659 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
2660 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
2661 | wingweld4.Parent = wingblade4 | |
2662 | wingweld4.Part0 = wingblade4 | |
2663 | wingweld4.Part1 = Torso | |
2664 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
2665 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
2666 | wingweld5.Parent = wingblade5 | |
2667 | wingweld5.Part0 = wingblade5 | |
2668 | wingweld5.Part1 = Torso | |
2669 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
2670 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
2671 | wingweld6.Parent = wingblade6 | |
2672 | wingweld6.Part0 = wingblade6 | |
2673 | wingweld6.Part1 = Torso | |
2674 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
2675 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
2676 | attack = false | |
2677 | end | |
2678 | ||
2679 | function ArsSolum() | |
2680 | attack = true | |
2681 | ss(1) | |
2682 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2683 | for i = 0,1,0.2 do | |
2684 | swait() | |
2685 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2686 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2687 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
2688 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
2689 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
2690 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
2691 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2692 | end | |
2693 | con1:disconnect() | |
2694 | for i = 0,1,0.1 do | |
2695 | swait() | |
2696 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2697 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2698 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2699 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+3*i,-1.57+1.57*i,0) | |
2700 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
2701 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2703 | end | |
2704 | ss(0.9) | |
2705 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2706 | for i = 0,1,0.2 do | |
2707 | swait() | |
2708 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2709 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2710 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2711 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5*i,0,0) | |
2712 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2713 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2714 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2715 | end | |
2716 | con1:disconnect() | |
2717 | for i = 0,1,0.1 do | |
2718 | swait() | |
2719 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
2720 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2721 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2722 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2723 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5,0,-1*i) | |
2724 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2725 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2726 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2727 | end | |
2728 | ss(1.1) | |
2729 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2730 | for i = 0,1,0.2 do | |
2731 | swait() | |
2732 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180),0,math.rad(90)) * CFrame.new(0,1,0) | |
2733 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2734 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2735 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2736 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3.5*i,-1*i,-1+2.5*i) | |
2737 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2738 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2739 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2740 | end | |
2741 | con1:disconnect() | |
2742 | for i = 0,1,0.1 do | |
2743 | swait() | |
2744 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)-math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
2745 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2746 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2747 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2748 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3+1*i,-1+1*i,1.5-1.5*i) | |
2749 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2750 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2751 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2752 | end | |
2753 | ss(0.8) | |
2754 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2755 | for i = 0,1,0.2 do | |
2756 | swait() | |
2757 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
2758 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2759 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2760 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2761 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-5*i,0,0) | |
2762 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2763 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2765 | end | |
2766 | con1:disconnect() | |
2767 | wait(0.5) | |
2768 | attack = false | |
2769 | end | |
2770 | ||
2771 | function ShieldDash() | |
2772 | if mana >= 20 then | |
2773 | attack = true | |
2774 | ||
2775 | hitbox1.Parent=modelzorz | |
2776 | hitbox1.Size=vt(2,1,3) | |
2777 | hitbox1.Transparency=1 | |
2778 | hitbox1.CFrame=part1.CFrame | |
2779 | for i = 0,1,0.1 do | |
2780 | swait() | |
2781 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
2782 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
2783 | hitbox1.CFrame=part1.CFrame | |
2784 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
2785 | LW.C0 = CFrame.new(-1.5+0.7*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,1*i) | |
2786 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2787 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1.2*i) | |
2788 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2789 | end | |
2790 | mana = mana - 20 | |
2791 | ss(0.5) | |
2792 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,52,3,"Knockdown",RootPart,.5,1) end) | |
2793 | for i = 0,1, 0.1 do | |
2794 | Torso.Velocity = Head.CFrame.lookVector *100 | |
2795 | end | |
2796 | for i = 0,1,0.2 do | |
2797 | swait() | |
2798 | hitbox1.CFrame=part1.CFrame | |
2799 | if element == "Light" then | |
2800 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White")) | |
2801 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White")) | |
2802 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2803 | else | |
2804 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black")) | |
2805 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black")) | |
2806 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2807 | end | |
2808 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5) * CFrame.new(0,0,-0.5) | |
2809 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1.9,0,1-0.3*i) | |
2810 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2811 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1+0.57,0,-1.2+0.3*i) | |
2812 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2813 | end | |
2814 | for i = 0,1,0.2 do | |
2815 | swait() | |
2816 | hitbox1.CFrame=part1.CFrame | |
2817 | if element == "Light" then | |
2818 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White")) | |
2819 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White")) | |
2820 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2821 | else | |
2822 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black")) | |
2823 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black")) | |
2824 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2825 | end | |
2826 | end | |
2827 | for i = 0,1,0.2 do | |
2828 | swait() | |
2829 | hitbox1.CFrame=part1.CFrame | |
2830 | if element == "Light" then | |
2831 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White")) | |
2832 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White")) | |
2833 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2834 | else | |
2835 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black")) | |
2836 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black")) | |
2837 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2838 | end | |
2839 | end | |
2840 | if mode == "Normal" then | |
2841 | wait(0.3) | |
2842 | for i = 0,1,0.1 do | |
2843 | swait() | |
2844 | hitbox1.CFrame=part1.CFrame | |
2845 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
2846 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1-0.3-0.7*i) | |
2847 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2848 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
2849 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2850 | end | |
2851 | wait(0.2) | |
2852 | con1:disconnect() | |
2853 | elseif mode == "Attack" then | |
2854 | if holddash == true and mana >= 20 then | |
2855 | con1:disconnect() | |
2856 | gairo.Parent = nil | |
2857 | wait(0.5) | |
2858 | gairo.Parent = Head | |
2859 | gairo.cframe = Head.CFrame | |
2860 | for i = 0,1,0.1 do | |
2861 | swait() | |
2862 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
2863 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
2864 | hitbox1.CFrame=part15.CFrame | |
2865 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
2866 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9,0,0.7-1.6*i) | |
2867 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2868 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2*i) | |
2869 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2870 | end | |
2871 | ss(0.8) | |
2872 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,50,3,"Knockdown",RootPart,.5,1) end) | |
2873 | mana = mana - 20 | |
2874 | for i = 0,1, 0.1 do | |
2875 | Torso.Velocity = Head.CFrame.lookVector *200 | |
2876 | end | |
2877 | for i = 0,1,0.2 do | |
2878 | swait() | |
2879 | if element == "Light" then | |
2880 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White")) | |
2881 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White")) | |
2882 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2883 | else | |
2884 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black")) | |
2885 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black")) | |
2886 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2887 | end | |
2888 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
2889 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1) * CFrame.new(0,0,-0.5) | |
2890 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33*i,0,0.7-1.5+0.4*i) | |
2891 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2892 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2) | |
2893 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2894 | end | |
2895 | for i = 0,1,0.2 do | |
2896 | swait() | |
2897 | hitbox1.CFrame=part15.CFrame | |
2898 | if element == "Light" then | |
2899 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White")) | |
2900 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White")) | |
2901 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2902 | else | |
2903 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black")) | |
2904 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black")) | |
2905 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2906 | end | |
2907 | end | |
2908 | for i = 0,1,0.2 do | |
2909 | swait() | |
2910 | hitbox1.CFrame=part15.CFrame | |
2911 | if element == "Light" then | |
2912 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White")) | |
2913 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White")) | |
2914 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2915 | else | |
2916 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black")) | |
2917 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black")) | |
2918 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2919 | end | |
2920 | end | |
2921 | wait(0.3) | |
2922 | for i = 0,1,0.1 do | |
2923 | swait() | |
2924 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)*i) * CFrame.new(0,1,0) | |
2925 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
2926 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
2927 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2928 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1.1-1.1*i) | |
2929 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2930 | end | |
2931 | gairo.Parent = nil | |
2932 | con1:disconnect() | |
2933 | else | |
2934 | wait(0.3) | |
2935 | for i = 0,1,0.1 do | |
2936 | swait() | |
2937 | hitbox1.CFrame=part15.CFrame | |
2938 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
2939 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
2940 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2941 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
2942 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2943 | end | |
2944 | gairo.Parent = nil | |
2945 | wait(0.2) | |
2946 | con1:disconnect() | |
2947 | end | |
2948 | end | |
2949 | attack = false | |
2950 | end | |
2951 | end | |
2952 | ||
2953 | function guard() | |
2954 | attack = true | |
2955 | guarding = true | |
2956 | Character.Humanoid.WalkSpeed = 13 | |
2957 | for i = 0,1,0.1 do | |
2958 | swait() | |
2959 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2960 | LW.C0 = CFrame.new(-1.5+0.8*i,0.5+0.2*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(2.07*i,0,1.4*i) | |
2961 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2962 | RW.C0 = CFrame.new(1.5-0.8*i,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87*i,0,-1.4*i) | |
2963 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2964 | end | |
2965 | humanoid = Character.Humanoid | |
2966 | lhh = humanoid.Health | |
2967 | ||
2968 | while guarding == true do | |
2969 | swait() | |
2970 | ||
2971 | if humanoid.Health < lhh then | |
2972 | ||
2973 | print(lhh - humanoid.Health) | |
2974 | test = lhh - humanoid.Health | |
2975 | if mana < 400 then | |
2976 | mana = mana + math.random(test, test*1.5) | |
2977 | end | |
2978 | if mana > 400 then | |
2979 | mana = 400 | |
2980 | end | |
2981 | if mode == "Normal" then | |
2982 | humanoid.Health = lhh - (test * 0.25) | |
2983 | elseif mode == "Attack" then | |
2984 | humanoid.Health = lhh - (test * 0.50) | |
2985 | end | |
2986 | lhh = humanoid.Health | |
2987 | shieldbash(1) | |
2988 | local vel = Instance.new("BodyVelocity") | |
2989 | vel.Parent = Player.Character.Torso | |
2990 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
2991 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -20 | |
2992 | velo = -20 | |
2993 | for i = 0,1,0.2 do | |
2994 | swait() | |
2995 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5*i) | |
2996 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2997 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5*i) | |
2998 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2999 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3000 | end | |
3001 | for i = 0,1,0.05 do | |
3002 | swait() | |
3003 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5-0.5*i) | |
3004 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3005 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5+0.5*i) | |
3006 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3007 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3008 | velo = velo + 0.5 | |
3009 | vel.velocity = Player.Character.Torso.CFrame.lookVector * velo | |
3010 | end | |
3011 | vel.Parent = nil | |
3012 | ||
3013 | end | |
3014 | ||
3015 | wait(0.1) | |
3016 | end | |
3017 | Character.Humanoid.WalkSpeed = 16 | |
3018 | if bashing == false then | |
3019 | for i = 0,1,0.1 do | |
3020 | swait() | |
3021 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3022 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,1.4-1.4*i) | |
3023 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3024 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87-0.87*i,0,-1.4+1.4*i) | |
3025 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3026 | end | |
3027 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3028 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3029 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3030 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7,0,0) | |
3031 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3032 | attack = false | |
3033 | end | |
3034 | end | |
3035 | ||
3036 | function Bashem() | |
3037 | attack = true | |
3038 | bashing = true | |
3039 | guarding = false | |
3040 | if mode == "Normal" then | |
3041 | ss(0.7) | |
3042 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
3043 | for i = 0,1,0.2 do | |
3044 | swait() | |
3045 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3046 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4-3*i) | |
3047 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3048 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4+3*i) | |
3049 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3050 | end | |
3051 | wait(0.15) | |
3052 | con1:disconnect() | |
3053 | for i = 0,1,0.1 do | |
3054 | swait() | |
3055 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3056 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,-1.6+1.6*i) | |
3057 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3058 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.87*i,0,1.6-1.6*i) | |
3059 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3060 | end | |
3061 | elseif mode == "Attack" then | |
3062 | for i = 0,1,0.1 do | |
3063 | swait() | |
3064 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3065 | LW.C0 = CFrame.new(-1.5+0.8+0.3*i,0.5+0.2+0.3*i,-0.8) * CFrame.fromEulerAnglesXYZ(2.07-0.5*i,0,1.4+0.17*i) | |
3066 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
3067 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2*i) | |
3068 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3069 | end | |
3070 | con1=part13.Touched:connect(function(hit) Damagefunc2(hit,40,25) end) | |
3071 | ss(1.1) | |
3072 | for i = 0,1,0.2 do | |
3073 | swait() | |
3074 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3075 | LW.C0 = CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-0.5,0,1.4+0.17) | |
3076 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4*i,1.57,0) | |
3077 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2) | |
3078 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3079 | end | |
3080 | wait(0.15) | |
3081 | lightning = false | |
3082 | con1:disconnect() | |
3083 | for i = 0,1,0.1 do | |
3084 | swait() | |
3085 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3086 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-1.57*i) | |
3087 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4-4*i,1.57-1.57*i,0) | |
3088 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-1.4+2-0.6*i) | |
3089 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3090 | end | |
3091 | end | |
3092 | bashing = false | |
3093 | attack = false | |
3094 | end | |
3095 | ||
3096 | function WingBladeStance(seeing) | |
3097 | wingblade1.Parent = modelzorz | |
3098 | wingblade2.Parent = modelzorz | |
3099 | wingblade3.Parent = modelzorz | |
3100 | wingblade4.Parent = modelzorz | |
3101 | wingblade5.Parent = modelzorz | |
3102 | wingblade6.Parent = modelzorz | |
3103 | wingweld1.Parent = wingblade1 | |
3104 | wingweld1.Part0 = wingblade1 | |
3105 | wingweld1.Part1 = Torso | |
3106 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
3107 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
3108 | wingweld2.Parent = wingblade2 | |
3109 | wingweld2.Part0 = wingblade2 | |
3110 | wingweld2.Part1 = Torso | |
3111 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
3112 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
3113 | wingweld3.Parent = wingblade3 | |
3114 | wingweld3.Part0 = wingblade3 | |
3115 | wingweld3.Part1 = Torso | |
3116 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
3117 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
3118 | wingweld4.Parent = wingblade4 | |
3119 | wingweld4.Part0 = wingblade4 | |
3120 | wingweld4.Part1 = Torso | |
3121 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
3122 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
3123 | wingweld5.Parent = wingblade5 | |
3124 | wingweld5.Part0 = wingblade5 | |
3125 | wingweld5.Part1 = Torso | |
3126 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
3127 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
3128 | wingweld6.Parent = wingblade6 | |
3129 | wingweld6.Part0 = wingblade6 | |
3130 | wingweld6.Part1 = Torso | |
3131 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
3132 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
3133 | if seeing == true then | |
3134 | wingblade1.Transparency = 0.4 | |
3135 | wingblade2.Transparency = 0.4 | |
3136 | wingblade3.Transparency = 0.4 | |
3137 | wingblade4.Transparency = 0.4 | |
3138 | wingblade5.Transparency = 0.4 | |
3139 | wingblade6.Transparency = 0.4 | |
3140 | else | |
3141 | wingblade1.Transparency = 1 | |
3142 | wingblade2.Transparency = 1 | |
3143 | wingblade3.Transparency = 1 | |
3144 | wingblade4.Transparency = 1 | |
3145 | wingblade5.Transparency = 1 | |
3146 | wingblade6.Transparency = 1 | |
3147 | end | |
3148 | end | |
3149 | ||
3150 | function StyleChange() | |
3151 | attack = true | |
3152 | if mode == "Normal" then | |
3153 | Character.Humanoid.WalkSpeed = 0 | |
3154 | for i = 0,1,0.1 do | |
3155 | swait() | |
3156 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3157 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
3158 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3159 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
3160 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3161 | end | |
3162 | wait(0.2) | |
3163 | Style = "MagicMayhem" | |
3164 | coroutine.resume(coroutine.create(function() | |
3165 | while Style == "MagicMayhem" do | |
3166 | wait(0.1) | |
3167 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White")) | |
3168 | MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Black")) | |
3169 | end | |
3170 | end)) | |
3171 | magicsound(1) | |
3172 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White")) | |
3173 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black")) | |
3174 | for i = 0,1,0.2 do | |
3175 | swait() | |
3176 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3177 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
3178 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3179 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
3180 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3181 | end | |
3182 | wait(0.2) | |
3183 | for i = 0,1,0.1 do | |
3184 | swait() | |
3185 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3186 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
3187 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3188 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
3189 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3190 | end | |
3191 | Character.Humanoid.WalkSpeed = 16 | |
3192 | elseif mode == "Attack" then | |
3193 | Character.Humanoid.WalkSpeed = 0 | |
3194 | for i = 0,1,0.1 do | |
3195 | swait() | |
3196 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3197 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
3198 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3199 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
3200 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3201 | end | |
3202 | WingBladeStance(true) | |
3203 | magicsound(1) | |
3204 | if element == "Light" then | |
3205 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White")) | |
3206 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White")) | |
3207 | else | |
3208 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black")) | |
3209 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black")) | |
3210 | end | |
3211 | for i = 0,1,0.2 do | |
3212 | swait() | |
3213 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3214 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
3215 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3216 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
3217 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3218 | end | |
3219 | wait(0.2) | |
3220 | for i = 0,1,0.1 do | |
3221 | swait() | |
3222 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3223 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
3224 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3225 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
3226 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3227 | end | |
3228 | hideanim() | |
3229 | Style = "WingBlade" | |
3230 | Character.Humanoid.WalkSpeed = 16 | |
3231 | end | |
3232 | attack = false | |
3233 | end | |
3234 | ||
3235 | function idleanim() | |
3236 | if attack == false then | |
3237 | --print("MOARDERP") | |
3238 | for i = 0,1,0.05 do | |
3239 | swait() | |
3240 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
3241 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
3242 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
3243 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,0.2,0) * CFrame.new(0,0,0) | |
3244 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,0.2,0) * CFrame.new(0,0,0) | |
3245 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
3246 | end | |
3247 | wait(0.5) | |
3248 | for i = 0,1,0.05 do | |
3249 | swait() | |
3250 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,-0.2,0) * CFrame.new(0,0,0) | |
3251 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
3252 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
3253 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,0.2,0) * CFrame.new(0,0,0) | |
3254 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,0.2,0) * CFrame.new(0,0,0) | |
3255 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,0.2,0) * CFrame.new(0,0,0) | |
3256 | end | |
3257 | wait(0.1) | |
3258 | for i = 0,1,0.05 do | |
3259 | swait() | |
3260 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
3261 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
3262 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
3263 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,0.2,0) * CFrame.new(0,0,0) | |
3264 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
3265 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
3266 | end | |
3267 | end | |
3268 | end | |
3269 | ||
3270 | function MegaHit() | |
3271 | if mana >= 20 then | |
3272 | attack = true | |
3273 | gairo.Parent = Head | |
3274 | gairo.cframe = Head.CFrame | |
3275 | Charge(2) | |
3276 | for i = 0,1,0.1 do | |
3277 | swait() | |
3278 | if element == "Light" then | |
3279 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White")) | |
3280 | elseif element == "Dark" then | |
3281 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black")) | |
3282 | end | |
3283 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5*i) * CFrame.new(0,0,-0.5) | |
3284 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,-0.5*i) | |
3285 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3286 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3287 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3288 | end | |
3289 | for i = 0,1,0.2 do | |
3290 | swait() | |
3291 | if element == "Light" then | |
3292 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White")) | |
3293 | elseif element == "Dark" then | |
3294 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black")) | |
3295 | end | |
3296 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5) * CFrame.new(0,0,-0.5) | |
3297 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5) | |
3298 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3299 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3300 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3301 | end | |
3302 | mana = mana - 20 | |
3303 | local testbrick = Instance.new("Part") | |
3304 | testbrick.Parent = modelzorz | |
3305 | testbrick.Anchored = true | |
3306 | testbrick.Transparency = 1 | |
3307 | testbrick.CFrame = Torso.CFrame * CFrame.new(-3,0,-2) | |
3308 | coroutine.resume(coroutine.create(function() | |
3309 | local c = game.Workspace:GetChildren(); | |
3310 | for i = 1, #c do | |
3311 | local hum = c[i]:findFirstChild("Humanoid") | |
3312 | if hum ~= nil and hum.Health ~= 0 then | |
3313 | local head = c[i]:findFirstChild("Head"); | |
3314 | if head ~= nil then | |
3315 | local targ = head.Position - testbrick.Position; | |
3316 | local mag = targ.magnitude; | |
3317 | if mag <= 3 and c[i].Name ~= Player.Name then | |
3318 | coroutine.resume(coroutine.create(function() | |
3319 | UpBlast(head,math.random(30,36)) | |
3320 | end)) | |
3321 | end | |
3322 | end | |
3323 | end | |
3324 | end | |
3325 | end)) | |
3326 | magicsound(2) | |
3327 | if element == "Light" then | |
3328 | EVENMOARMAGIX(Torso,1,6,1,-3,-2,-2,0,0,0,BrickColor.new("White")) | |
3329 | WaveEffect(Torso,2.5,3,2.5,-3,-2,-2,0,0,0,BrickColor.new("White")) | |
3330 | else | |
3331 | EVENMOARMAGIX(Torso,2,5,2,-3,-2,-2,0,0,0,BrickColor.new("Black")) | |
3332 | WaveEffect(Torso,1.5,4,1.5,-3,-2,-2,0,0,0,BrickColor.new("Black")) | |
3333 | end | |
3334 | wait(0.2) | |
3335 | for i = 0,1,0.1 do | |
3336 | swait() | |
3337 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
3338 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
3339 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3340 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3341 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3342 | end | |
3343 | wait(0.2) | |
3344 | testbrick.Parent = nil | |
3345 | gairo.Parent = nil | |
3346 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3347 | attack = false | |
3348 | end | |
3349 | end | |
3350 | ||
3351 | function MagicStab() | |
3352 | attack = true | |
3353 | for i = 0,1,0.1 do | |
3354 | swait() | |
3355 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3356 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14*i,0,-0.5*i) | |
3357 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3358 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3359 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3360 | end | |
3361 | ss(0.9) | |
3362 | for i = 0,1,0.1 do | |
3363 | swait() | |
3364 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
3365 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
3366 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3367 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14*i,0,-0.5*i) | |
3368 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3369 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3370 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3371 | end | |
3372 | attack = false | |
3373 | end | |
3374 | ||
3375 | function MagicVortex() | |
3376 | if mana >= 0 then | |
3377 | attack = true | |
3378 | vortexing = true | |
3379 | Charge(1) | |
3380 | for i = 0,1,0.1 do | |
3381 | swait() | |
3382 | if element == "Light" then | |
3383 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White")) | |
3384 | else | |
3385 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black")) | |
3386 | end | |
3387 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3388 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14*i,0,0) | |
3389 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3390 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3391 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3392 | end | |
3393 | for i = 0,1,0.1 do | |
3394 | swait() | |
3395 | if element == "Light" then | |
3396 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White")) | |
3397 | else | |
3398 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black")) | |
3399 | end | |
3400 | end | |
3401 | magicsound(1) | |
3402 | if element == "Light" then | |
3403 | EVENMOARMAGIX(LeftArm,5,3,5,0,-1,0,0,0,0,BrickColor.new("White")) | |
3404 | else | |
3405 | EVENMOARMAGIX(LeftArm,5,3,5,0,-1,0,0,0,0,BrickColor.new("Black")) | |
3406 | end | |
3407 | wait(0.3) | |
3408 | coroutine.resume(coroutine.create(function() | |
3409 | magicsound(1) | |
3410 | local Bawl1 = Instance.new("Part") | |
3411 | Bawl1.Parent = modelzorz | |
3412 | Bawl1.CanCollide = false | |
3413 | if element == "Light" then | |
3414 | Bawl1.BrickColor = BrickColor.new("White") | |
3415 | else | |
3416 | Bawl1.BrickColor = BrickColor.new("Black") | |
3417 | end | |
3418 | Bawl1.Position = Torso.Position | |
3419 | Bawl1.Transparency = 1 | |
3420 | Bawl1.Size = Vector3.new(2,2,2) | |
3421 | local BawlMesh1 = Instance.new("SpecialMesh") | |
3422 | BawlMesh1.Parent = Bawl1 | |
3423 | BawlMesh1.MeshType = "Sphere" | |
3424 | BawlMesh1.Scale = Vector3.new(0,0,0) | |
3425 | local BawlWeld1 = Instance.new("Weld") | |
3426 | BawlWeld1.Parent = Bawl1 | |
3427 | BawlWeld1.Part0 = Bawl1 | |
3428 | BawlWeld1.Part1 = Torso | |
3429 | BawlWeld1.C0 = CFrame.new(4,0,3) | |
3430 | if element == "Light" then | |
3431 | EVENMOARMAGIX(Bawl1,5,3,5,0,0,0,0,0,0,BrickColor.new("White")) | |
3432 | else | |
3433 | EVENMOARMAGIX(Bawl1,5,3,5,0,0,0,0,0,0,BrickColor.new("Black")) | |
3434 | end | |
3435 | local Bawl2 = Instance.new("Part") | |
3436 | Bawl2.Parent = modelzorz | |
3437 | Bawl2.CanCollide = false | |
3438 | if element == "Light" then | |
3439 | Bawl2.BrickColor = BrickColor.new("White") | |
3440 | else | |
3441 | Bawl2.BrickColor = BrickColor.new("Black") | |
3442 | end | |
3443 | Bawl2.Position = Torso.Position | |
3444 | Bawl2.Transparency = 1 | |
3445 | Bawl2.Size = Vector3.new(2,2,2) | |
3446 | local BawlMesh2 = Instance.new("SpecialMesh") | |
3447 | BawlMesh2.Parent = Bawl2 | |
3448 | BawlMesh2.MeshType = "Sphere" | |
3449 | BawlMesh2.Scale = Vector3.new(0,0,0) | |
3450 | local BawlWeld2 = Instance.new("Weld") | |
3451 | BawlWeld2.Parent = Bawl2 | |
3452 | BawlWeld2.Part0 = Bawl2 | |
3453 | BawlWeld2.Part1 = Torso | |
3454 | BawlWeld2.C0 = CFrame.new(-4,0,3) | |
3455 | if element == "Light" then | |
3456 | EVENMOARMAGIX(Bawl2,5,3,5,0,0,0,0,0,0,BrickColor.new("White")) | |
3457 | else | |
3458 | EVENMOARMAGIX(Bawl2,5,3,5,0,0,0,0,0,0,BrickColor.new("Black")) | |
3459 | end | |
3460 | local Bawl3 = Instance.new("Part") | |
3461 | Bawl3.Parent = modelzorz | |
3462 | Bawl3.CanCollide = false | |
3463 | if element == "Light" then | |
3464 | Bawl3.BrickColor = BrickColor.new("White") | |
3465 | else | |
3466 | Bawl3.BrickColor = BrickColor.new("Black") | |
3467 | end | |
3468 | Bawl3.Position = Torso.Position | |
3469 | Bawl3.Transparency = 1 | |
3470 | Bawl3.Size = Vector3.new(2,2,2) | |
3471 | local BawlMesh3 = Instance.new("SpecialMesh") | |
3472 | BawlMesh3.Parent = Bawl3 | |
3473 | BawlMesh3.MeshType = "Sphere" | |
3474 | BawlMesh3.Scale = Vector3.new(0,0,0) | |
3475 | local BawlWeld3 = Instance.new("Weld") | |
3476 | BawlWeld3.Parent = Bawl3 | |
3477 | BawlWeld3.Part0 = Bawl3 | |
3478 | BawlWeld3.Part1 = Torso | |
3479 | BawlWeld3.C0 = CFrame.new(0,0,-4.5) | |
3480 | if element == "Light" then | |
3481 | EVENMOARMAGIX(Bawl3,5,3,5,0,0,0,0,0,0,BrickColor.new("White")) | |
3482 | else | |
3483 | EVENMOARMAGIX(Bawl3,5,3,5,0,0,0,0,0,0,BrickColor.new("Black")) | |
3484 | end | |
3485 | coroutine.resume(coroutine.create(function() | |
3486 | while Bawl1.Parent ~= nil do | |
3487 | wait(0.1) | |
3488 | local c = game.Workspace:GetChildren(); | |
3489 | for i = 1, #c do | |
3490 | local hum = c[i]:findFirstChild("Humanoid") | |
3491 | if hum ~= nil and hum.Health ~= 0 then | |
3492 | local head = c[i]:findFirstChild("Head"); | |
3493 | if head ~= nil then | |
3494 | local targ = head.Position - Bawl1.Position; | |
3495 | local mag = targ.magnitude; | |
3496 | if mag <= 4 and c[i].Name ~= Player.Name then | |
3497 | coroutine.resume(coroutine.create(function() | |
3498 | BawlHit(head,2,5) | |
3499 | end)) | |
3500 | end | |
3501 | end | |
3502 | end | |
3503 | end | |
3504 | end | |
3505 | end)) | |
3506 | coroutine.resume(coroutine.create(function() | |
3507 | while Bawl2.Parent ~= nil do | |
3508 | wait(0.1) | |
3509 | local c = game.Workspace:GetChildren(); | |
3510 | for i = 1, #c do | |
3511 | local hum = c[i]:findFirstChild("Humanoid") | |
3512 | if hum ~= nil and hum.Health ~= 0 then | |
3513 | local head = c[i]:findFirstChild("Head"); | |
3514 | if head ~= nil then | |
3515 | local targ = head.Position - Bawl2.Position; | |
3516 | local mag = targ.magnitude; | |
3517 | if mag <= 4 and c[i].Name ~= Player.Name then | |
3518 | coroutine.resume(coroutine.create(function() | |
3519 | BawlHit(head,2,5) | |
3520 | end)) | |
3521 | end | |
3522 | end | |
3523 | end | |
3524 | end | |
3525 | end | |
3526 | end)) | |
3527 | coroutine.resume(coroutine.create(function() | |
3528 | while Bawl3.Parent ~= nil do | |
3529 | wait(0.1) | |
3530 | local c = game.Workspace:GetChildren(); | |
3531 | for i = 1, #c do | |
3532 | local hum = c[i]:findFirstChild("Humanoid") | |
3533 | if hum ~= nil and hum.Health ~= 0 then | |
3534 | local head = c[i]:findFirstChild("Head"); | |
3535 | if head ~= nil then | |
3536 | local targ = head.Position - Bawl3.Position; | |
3537 | local mag = targ.magnitude; | |
3538 | if mag <= 4 and c[i].Name ~= Player.Name then | |
3539 | coroutine.resume(coroutine.create(function() | |
3540 | BawlHit(head,2,5) | |
3541 | end)) | |
3542 | end | |
3543 | end | |
3544 | end | |
3545 | end | |
3546 | end | |
3547 | end)) | |
3548 | for i = 0,1,0.15 do | |
3549 | swait() | |
3550 | Bawl1.Transparency = Bawl1.Transparency - 0.1 | |
3551 | BawlMesh1.Scale = BawlMesh1.Scale + Vector3.new(0.1,0.08,0.1) | |
3552 | Bawl2.Transparency = Bawl2.Transparency - 0.1 | |
3553 | BawlMesh2.Scale = BawlMesh2.Scale + Vector3.new(0.1,0.08,0.1) | |
3554 | Bawl3.Transparency = Bawl3.Transparency - 0.1 | |
3555 | BawlMesh3.Scale = BawlMesh3.Scale + Vector3.new(0.1,0.08,0.1) | |
3556 | if element == "Light" then | |
3557 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("White")) | |
3558 | else | |
3559 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("Black")) | |
3560 | end | |
3561 | if element == "Light" then | |
3562 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("White")) | |
3563 | else | |
3564 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("Black")) | |
3565 | end | |
3566 | if element == "Light" then | |
3567 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("White")) | |
3568 | else | |
3569 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("Black")) | |
3570 | end | |
3571 | end | |
3572 | while mana >= 0 and vortexing == true do | |
3573 | wait(0.1) | |
3574 | mana = mana - 1 | |
3575 | BawlWeld1.C0 = BawlWeld1.C0 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
3576 | BawlWeld2.C0 = BawlWeld2.C0 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
3577 | BawlWeld3.C0 = BawlWeld3.C0 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
3578 | if element == "Light" then | |
3579 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("White")) | |
3580 | else | |
3581 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("Black")) | |
3582 | end | |
3583 | if element == "Light" then | |
3584 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("White")) | |
3585 | else | |
3586 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("Black")) | |
3587 | end | |
3588 | if element == "Light" then | |
3589 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("White")) | |
3590 | else | |
3591 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("Black")) | |
3592 | end | |
3593 | end | |
3594 | Bawl1.Parent = nil | |
3595 | Bawl2.Parent = nil | |
3596 | Bawl3.Parent = nil | |
3597 | end)) | |
3598 | for i = 0,1,0.1 do | |
3599 | swait() | |
3600 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3601 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14-3.14*i,0,0) | |
3602 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3603 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3605 | end | |
3606 | attack = false | |
3607 | end | |
3608 | end | |
3609 | ||
3610 | function SwordRaid() | |
3611 | if mana >= 40 then | |
3612 | attack = true | |
3613 | local UltimaPart = Instance.new("Part") | |
3614 | UltimaPart.Parent = modelzorz | |
3615 | UltimaPart.CanCollide = false | |
3616 | UltimaPart.Position = Torso.Position | |
3617 | UltimaPart.Transparency = 1 | |
3618 | local UltimaWeld = Instance.new("Weld") | |
3619 | UltimaWeld.Parent = UltimaPart | |
3620 | UltimaWeld.Part0 = UltimaPart | |
3621 | UltimaWeld.Part1 = Torso | |
3622 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3623 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
3624 | local wingvel2 = Instance.new("BodyVelocity") | |
3625 | wingvel2.Parent = UltimaPart | |
3626 | WingBladeEffect(1,1,1,1,1,1) | |
3627 | wingblade1.Transparency = 1 | |
3628 | wingblade2.Transparency = 1 | |
3629 | wingblade3.Transparency = 1 | |
3630 | wingblade4.Transparency = 1 | |
3631 | wingblade5.Transparency = 1 | |
3632 | wingblade6.Transparency = 1 | |
3633 | wait(0.4) | |
3634 | wingblade1.Transparency = 0.4 | |
3635 | wingweld1.Parent = wingblade1 | |
3636 | wingweld1.Part0 = wingblade1 | |
3637 | wingweld1.Part1 = UltimaPart | |
3638 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3639 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
3640 | wingblade2.Transparency = 0.4 | |
3641 | wingweld2.Parent = wingblade2 | |
3642 | wingweld2.Part0 = wingblade2 | |
3643 | wingweld2.Part1 = UltimaPart | |
3644 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3645 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
3646 | wingblade3.Transparency = 0.4 | |
3647 | wingweld3.Parent = wingblade3 | |
3648 | wingweld3.Part0 = wingblade3 | |
3649 | wingweld3.Part1 = UltimaPart | |
3650 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3651 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
3652 | wingblade4.Transparency = 0.4 | |
3653 | wingweld4.Parent = wingblade4 | |
3654 | wingweld4.Part0 = wingblade4 | |
3655 | wingweld4.Part1 = UltimaPart | |
3656 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3657 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
3658 | wingblade5.Transparency = 0.4 | |
3659 | wingweld5.Parent = wingblade5 | |
3660 | wingweld5.Part0 = wingblade5 | |
3661 | wingweld5.Part1 = UltimaPart | |
3662 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3663 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
3664 | wingblade6.Transparency = 0.4 | |
3665 | wingweld6.Parent = wingblade6 | |
3666 | wingweld6.Part0 = wingblade6 | |
3667 | wingweld6.Part1 = UltimaPart | |
3668 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3669 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
3670 | WingBladeEffect(1,1,1,1,1,1) | |
3671 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
3672 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
3673 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
3674 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
3675 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
3676 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
3677 | for i = 0,1,0.1 do | |
3678 | swait() | |
3679 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i) | |
3680 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3681 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1*i) | |
3682 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3683 | end | |
3684 | wait(0.1) | |
3685 | for i = 0,1,0.1 do | |
3686 | swait() | |
3687 | ss(1.2) | |
3688 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3689 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3690 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3691 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3692 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3693 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3694 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
3695 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3696 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
3697 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3698 | end | |
3699 | wait(0.2) | |
3700 | lightning = false | |
3701 | for i = 0,1,0.1 do | |
3702 | swait() | |
3703 | LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+1.5*i) | |
3704 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3705 | RW.C0 = CFrame.new(1.5-0.5+0.2*i,0.5,-0.5+0.2*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+0.5*i) | |
3706 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3707 | end | |
3708 | mana = mana - 40 | |
3709 | UltimaWeld.Parent = nil | |
3710 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
3711 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
3712 | coroutine.resume(coroutine.create(function() | |
3713 | for i = 0,3,0.1 do | |
3714 | swait() | |
3715 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3716 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3717 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3718 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3719 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3720 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3721 | ss(1.2) | |
3722 | end | |
3723 | wingvel2.Parent = nil | |
3724 | UltimaPart.Parent = nil | |
3725 | WingBladeEffect(1,1,1,1,1,1) | |
3726 | wingblade1.Transparency = 1 | |
3727 | wingblade2.Transparency = 1 | |
3728 | wingblade3.Transparency = 1 | |
3729 | wingblade4.Transparency = 1 | |
3730 | wingblade5.Transparency = 1 | |
3731 | wingblade6.Transparency = 1 | |
3732 | wait(0.4) | |
3733 | lightning = false | |
3734 | con1:disconnect() | |
3735 | con2:disconnect() | |
3736 | con3:disconnect() | |
3737 | con4:disconnect() | |
3738 | con5:disconnect() | |
3739 | con6:disconnect() | |
3740 | WingBladeStance(true) | |
3741 | WingBladeEffect(1,1,1,1,1,1) | |
3742 | end)) | |
3743 | wait(0.1) | |
3744 | for i = 0,1,0.1 do | |
3745 | swait() | |
3746 | LW.C0 = CFrame.new(-1.5+0.3-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
3747 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3748 | RW.C0 = CFrame.new(1.5-0.3+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5+1*i) | |
3749 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3750 | end | |
3751 | wait(0.5) | |
3752 | attack = false | |
3753 | end | |
3754 | end | |
3755 | ||
3756 | function MagicBarrage() | |
3757 | attack = true | |
3758 | if element == "Light" then | |
3759 | for i = 0,1,0.1 do | |
3760 | swait() | |
3761 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
3762 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3763 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3765 | end | |
3766 | while barragehold == true and mana >= 0 do | |
3767 | wait(0.1) | |
3768 | mana = mana - math.random(5,10) | |
3769 | ss(1+math.random()) | |
3770 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1+math.random(),0,math.random(-1,0)+math.random()) | |
3771 | coroutine.resume(coroutine.create(function() | |
3772 | slasheffect(LeftArm.CFrame*CFrame.new(0,-3,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,10,nil) | |
3773 | end)) | |
3774 | end | |
3775 | if mana <= 0 then | |
3776 | mana = 0 | |
3777 | end | |
3778 | else | |
3779 | for i = 0,1,0.1 do | |
3780 | swait() | |
3781 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
3782 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3783 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0) | |
3784 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3785 | end | |
3786 | local p = Instance.new("Part") | |
3787 | p.Parent = Character | |
3788 | p.Name = "TestBrick" | |
3789 | p.CFrame = RightArm.CFrame*CFrame.new(0,1,0) | |
3790 | p.CanCollide = false | |
3791 | p.Transparency = 1 | |
3792 | local pweld = Instance.new("Weld") | |
3793 | pweld.Parent = p | |
3794 | pweld.Part0 = p | |
3795 | pweld.Part1 = RightArm | |
3796 | pweld.C0 = CFrame.new(0,1,0) | |
3797 | coroutine.resume(coroutine.create(function() | |
3798 | while p.Parent ~= nil do | |
3799 | wait(0.05) | |
3800 | MMMAGIC(p,4,4,4,0,0,0,BrickColor.new("Black")) | |
3801 | EVENMOARMAGIX(p,3,3,3,0,0,0,math.random(-50,50),math.random(-50,50),math.random(-50,50),BrickColor.new("Black")) | |
3802 | MOREMAGIX(p,0,2,2,2,BrickColor.new("Black")) | |
3803 | end | |
3804 | end)) | |
3805 | DarkRiftF(p) | |
3806 | p.Parent = nil | |
3807 | end | |
3808 | attack = false | |
3809 | end | |
3810 | ||
3811 | function Regening() | |
3812 | attack = true | |
3813 | Character.Humanoid.WalkSpeed=8 | |
3814 | for i = 0,1,0.1 do | |
3815 | swait() | |
3816 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
3817 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3818 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
3819 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3820 | end | |
3821 | while regening == true do | |
3822 | wait(0.1) | |
3823 | DifferentEffect() | |
3824 | if mana >= 400 then | |
3825 | mana = 400 | |
3826 | else | |
3827 | Character.Humanoid.Health = Character.Humanoid.Health + 0.01 | |
3828 | mana = mana + 1 | |
3829 | end | |
3830 | end | |
3831 | Character.Humanoid.WalkSpeed=16 | |
3832 | attack = false | |
3833 | end | |
3834 | ||
3835 | function Ultima() | |
3836 | attack = true | |
3837 | if mana == 400 then | |
3838 | if Style == "MagicMayhem" then | |
3839 | print("LOLOL ECLIPSE TIEM") | |
3840 | for i = 0,1,0.05 do | |
3841 | swait() | |
3842 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3843 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
3844 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3845 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
3846 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3847 | end | |
3848 | for i = 0,2 do | |
3849 | wait(0.8) | |
3850 | magicsound(1) | |
3851 | MMMAGIC(LeftArm,5,5,5,0,-1,0,BrickColor.new("White")) | |
3852 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Black")) | |
3853 | end | |
3854 | for i = 0,1,0.1 do | |
3855 | swait() | |
3856 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3857 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+2.17*i) | |
3858 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3859 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.17*i) | |
3860 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3861 | end | |
3862 | Charge(0.4) | |
3863 | for i = 0,10,0.5 do | |
3864 | wait(0.1) | |
3865 | UltimaMMMAGIC(LeftArm,i,i,i,0,-1,0,BrickColor.new("White")) | |
3866 | UltimaMMMAGIC(RightArm,i,i,i,0,-1,0,BrickColor.new("Black")) | |
3867 | end | |
3868 | coroutine.resume(coroutine.create(function() | |
3869 | while Style == "MagicMayhem" do | |
3870 | wait(0.1) | |
3871 | UltimaMMMAGIC(LeftArm,10,10,10,0,-1,0,BrickColor.new("White")) | |
3872 | UltimaMMMAGIC(RightArm,10,10,10,0,-1,0,BrickColor.new("Black")) | |
3873 | end | |
3874 | end)) | |
3875 | for i = 0,1,0.2 do | |
3876 | swait() | |
3877 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
3878 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+2.17) | |
3879 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3880 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-2.17) | |
3881 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3882 | end | |
3883 | wait(0.3) | |
3884 | for i = 0,1,0.2 do | |
3885 | swait() | |
3886 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
3887 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,-1.57+2.17) | |
3888 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3889 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,1.57-2.17) | |
3890 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3891 | end | |
3892 | mana = 0 | |
3893 | local c = game.Workspace:GetChildren(); | |
3894 | for i = 1, #c do | |
3895 | local hum = c[i]:findFirstChild("Humanoid") | |
3896 | if hum ~= nil and hum.Health ~= 0 then | |
3897 | local head = c[i]:findFirstChild("Head"); | |
3898 | if head ~= nil then | |
3899 | local targ = head.Position - Torso.Position; | |
3900 | local mag = targ.magnitude; | |
3901 | if mag <= 60 and c[i].Name ~= Player.Name then | |
3902 | UltimaMagicMayhemDamage(head,math.random(80,90)) | |
3903 | Character.Humanoid.Health=Character.Humanoid.Health-70 | |
3904 | end | |
3905 | end | |
3906 | end | |
3907 | end | |
3908 | Style = "Normal" | |
3909 | MagicMayhemUltimaSounds() | |
3910 | for i = 0,9,0.2 do | |
3911 | swait() | |
3912 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White")) | |
3913 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black")) | |
3914 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White")) | |
3915 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black")) | |
3916 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White")) | |
3917 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black")) | |
3918 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White")) | |
3919 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black")) | |
3920 | end | |
3921 | coroutine.resume(coroutine.create(function() | |
3922 | local clone = Instance.new("Part") | |
3923 | clone.Parent = workspace | |
3924 | clone.CFrame = Torso.CFrame | |
3925 | clone.CanCollide = false | |
3926 | clone.Transparency = 1 | |
3927 | clone.Anchored = true | |
3928 | for i = 0,10,0.2 do | |
3929 | wait(0.1) | |
3930 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White")) | |
3931 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black")) | |
3932 | end | |
3933 | clone.Parent = nil | |
3934 | end)) | |
3935 | elseif Style == "WingBlade" then | |
3936 | print("LOLOL MULTIVORTEX TIEM") | |
3937 | mana = 0 | |
3938 | coroutine.resume(coroutine.create(function() | |
3939 | while attack == true do | |
3940 | swait() | |
3941 | mana = 0 | |
3942 | end | |
3943 | end)) | |
3944 | Character.Humanoid.PlatformStand = true | |
3945 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
3946 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
3947 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
3948 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
3949 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
3950 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
3951 | original = Head.CFrame | |
3952 | bod = Instance.new("BodyPosition") | |
3953 | bod.position = Torso.Position | |
3954 | bod.Parent = Torso | |
3955 | bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080) | |
3956 | target = meh | |
3957 | --bod.position = target.Position | |
3958 | local b = Instance.new("BodyGyro") | |
3959 | b.P=18000 | |
3960 | b.D=600 | |
3961 | b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
3962 | b.Parent = Head | |
3963 | if target ~= nil then | |
3964 | local dir = (target.Position - Head.Position).unit | |
3965 | local spawnpos = Head.Position | |
3966 | local pos = spawnpos + (dir * 1) | |
3967 | b.cframe = CFrame.new(pos, pos + dir) | |
3968 | end | |
3969 | local UltimaPart = Instance.new("Part") | |
3970 | UltimaPart.Parent = modelzorz | |
3971 | UltimaPart.CanCollide = false | |
3972 | UltimaPart.Position = Torso.Position | |
3973 | UltimaPart.Transparency = 1 | |
3974 | local UltimaWeld = Instance.new("Weld") | |
3975 | UltimaWeld.Parent = UltimaPart | |
3976 | UltimaWeld.Part0 = UltimaPart | |
3977 | UltimaWeld.Part1 = Torso | |
3978 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3979 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3980 | WingBladeEffect(1,1,1,1,1,1) | |
3981 | wingblade1.Transparency = 1 | |
3982 | wingblade2.Transparency = 1 | |
3983 | wingblade3.Transparency = 1 | |
3984 | wingblade4.Transparency = 1 | |
3985 | wingblade5.Transparency = 1 | |
3986 | wingblade6.Transparency = 1 | |
3987 | wait(0.4) | |
3988 | wingblade1.Transparency = 0.4 | |
3989 | wingweld1.Parent = wingblade1 | |
3990 | wingweld1.Part0 = wingblade1 | |
3991 | wingweld1.Part1 = UltimaPart | |
3992 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3993 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
3994 | wingblade2.Transparency = 0.4 | |
3995 | wingweld2.Parent = wingblade2 | |
3996 | wingweld2.Part0 = wingblade2 | |
3997 | wingweld2.Part1 = UltimaPart | |
3998 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3999 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
4000 | wingblade3.Transparency = 0.4 | |
4001 | wingweld3.Parent = wingblade3 | |
4002 | wingweld3.Part0 = wingblade3 | |
4003 | wingweld3.Part1 = UltimaPart | |
4004 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
4005 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
4006 | wingblade4.Transparency = 0.4 | |
4007 | wingweld4.Parent = wingblade4 | |
4008 | wingweld4.Part0 = wingblade4 | |
4009 | wingweld4.Part1 = UltimaPart | |
4010 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
4011 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
4012 | wingblade5.Transparency = 0.4 | |
4013 | wingweld5.Parent = wingblade5 | |
4014 | wingweld5.Part0 = wingblade5 | |
4015 | wingweld5.Part1 = UltimaPart | |
4016 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
4017 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
4018 | wingblade6.Transparency = 0.4 | |
4019 | wingweld6.Parent = wingblade6 | |
4020 | wingweld6.Part0 = wingblade6 | |
4021 | wingweld6.Part1 = UltimaPart | |
4022 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
4023 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
4024 | WingBladeEffect(1,1,1,1,1,1) | |
4025 | for i = 0,1,0.1 do | |
4026 | swait() | |
4027 | bod.position = Torso.Position + Vector3.new(0,1,0) | |
4028 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) | |
4029 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4030 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i) | |
4031 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4032 | end | |
4033 | target = meh | |
4034 | if target ~= nil then | |
4035 | bod.position = target.Position | |
4036 | local dir = (target.Position - Head.Position).unit | |
4037 | local spawnpos = Head.Position | |
4038 | local pos = spawnpos + (dir * 1) | |
4039 | b.cframe = CFrame.new(pos, pos + dir) | |
4040 | end | |
4041 | for i = 0,1,0.1 do | |
4042 | swait() | |
4043 | ss(1.2) | |
4044 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4045 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4046 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4047 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4048 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4049 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4050 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5+1*i) | |
4051 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4052 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5+1*i) | |
4053 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4054 | end | |
4055 | for i = 0,2 do | |
4056 | swait() | |
4057 | WingBladeEffect(1,1,1,1,1,1) | |
4058 | wingblade1.Transparency = 1 | |
4059 | wingblade2.Transparency = 1 | |
4060 | wingblade3.Transparency = 1 | |
4061 | wingblade4.Transparency = 1 | |
4062 | wingblade5.Transparency = 1 | |
4063 | wingblade6.Transparency = 1 | |
4064 | for i = 0,1,0.1 do | |
4065 | swait() | |
4066 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.5*i,0,0.5) | |
4067 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4068 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1.5-1*i) | |
4069 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4070 | end | |
4071 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.7) * CFrame.new(0,0,0) | |
4072 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
4073 | WingBladeEffect(1,1,1,1,1,1) | |
4074 | target = meh | |
4075 | if target ~= nil then | |
4076 | bod.position = target.Position | |
4077 | local dir = (target.Position - Head.Position).unit | |
4078 | local spawnpos = Head.Position | |
4079 | local pos = spawnpos + (dir * 1) | |
4080 | b.cframe = CFrame.new(pos, pos + dir) | |
4081 | end | |
4082 | wingblade1.Transparency = 0.4 | |
4083 | wingblade2.Transparency = 0.4 | |
4084 | wingblade3.Transparency = 0.4 | |
4085 | wingblade4.Transparency = 0.4 | |
4086 | wingblade5.Transparency = 0.4 | |
4087 | wingblade6.Transparency = 0.4 | |
4088 | for i = 0,1,0.1 do | |
4089 | swait() | |
4090 | ss(1.4) | |
4091 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4092 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4093 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4094 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4095 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4096 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4097 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
4098 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4099 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1.5*i,0,0.5-1*i) | |
4100 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4101 | end | |
4102 | WingBladeEffect(1,1,1,1,1,1) | |
4103 | wingblade1.Transparency = 1 | |
4104 | wingblade2.Transparency = 1 | |
4105 | wingblade3.Transparency = 1 | |
4106 | wingblade4.Transparency = 1 | |
4107 | wingblade5.Transparency = 1 | |
4108 | wingblade6.Transparency = 1 | |
4109 | for i = 0,1,0.1 do | |
4110 | swait() | |
4111 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,-0.5) | |
4112 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4113 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-0.5-0.5*i) | |
4114 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4115 | end | |
4116 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.new(0,0,0) | |
4117 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
4118 | WingBladeEffect(1,1,1,1,1,1) | |
4119 | target = meh | |
4120 | if target ~= nil then | |
4121 | bod.position = target.Position | |
4122 | local dir = (target.Position - Head.Position).unit | |
4123 | local spawnpos = Head.Position | |
4124 | local pos = spawnpos + (dir * 1) | |
4125 | b.cframe = CFrame.new(pos, pos + dir) | |
4126 | end | |
4127 | wingblade1.Transparency = 0.4 | |
4128 | wingblade2.Transparency = 0.4 | |
4129 | wingblade3.Transparency = 0.4 | |
4130 | wingblade4.Transparency = 0.4 | |
4131 | wingblade5.Transparency = 0.4 | |
4132 | wingblade6.Transparency = 0.4 | |
4133 | for i = 0,1,0.1 do | |
4134 | swait() | |
4135 | ss(1) | |
4136 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4137 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4138 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4139 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4140 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4141 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4142 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
4143 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4144 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1+2*i) | |
4145 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4146 | end | |
4147 | WingBladeEffect(1,1,1,1,1,1) | |
4148 | wingblade1.Transparency = 1 | |
4149 | wingblade2.Transparency = 1 | |
4150 | wingblade3.Transparency = 1 | |
4151 | wingblade4.Transparency = 1 | |
4152 | wingblade5.Transparency = 1 | |
4153 | wingblade6.Transparency = 1 | |
4154 | for i = 0,1,0.1 do | |
4155 | swait() | |
4156 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
4157 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4158 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
4159 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4160 | end | |
4161 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,2) * CFrame.new(0,0,0) | |
4162 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
4163 | WingBladeEffect(1,1,1,1,1,1) | |
4164 | target = meh | |
4165 | if target ~= nil then | |
4166 | bod.position = target.Position | |
4167 | local dir = (target.Position - Head.Position).unit | |
4168 | local spawnpos = Head.Position | |
4169 | local pos = spawnpos + (dir * 1) | |
4170 | b.cframe = CFrame.new(pos, pos + dir) | |
4171 | end | |
4172 | wingblade1.Transparency = 0.4 | |
4173 | wingblade2.Transparency = 0.4 | |
4174 | wingblade3.Transparency = 0.4 | |
4175 | wingblade4.Transparency = 0.4 | |
4176 | wingblade5.Transparency = 0.4 | |
4177 | wingblade6.Transparency = 0.4 | |
4178 | for i = 0,1,0.1 do | |
4179 | swait() | |
4180 | ss(0.9) | |
4181 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4182 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4183 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4184 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4185 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4186 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4187 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
4188 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4189 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
4190 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4191 | end | |
4192 | end | |
4193 | b.cframe = original | |
4194 | WingBladeEffect(1,1,1,1,1,1) | |
4195 | wingblade1.Transparency = 1 | |
4196 | wingblade2.Transparency = 1 | |
4197 | wingblade3.Transparency = 1 | |
4198 | wingblade4.Transparency = 1 | |
4199 | wingblade5.Transparency = 1 | |
4200 | wingblade6.Transparency = 1 | |
4201 | for i = 0,1,0.1 do | |
4202 | swait() | |
4203 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2.57*i) | |
4204 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4205 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1+0.57*i) | |
4206 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4207 | end | |
4208 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
4209 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
4210 | WingBladeEffect(1,1,1,1,1,1) | |
4211 | swait() | |
4212 | wingblade1.Transparency = 0.4 | |
4213 | wingblade2.Transparency = 0.4 | |
4214 | wingblade3.Transparency = 0.4 | |
4215 | wingblade4.Transparency = 0.4 | |
4216 | wingblade5.Transparency = 0.4 | |
4217 | wingblade6.Transparency = 0.4 | |
4218 | bod.position = Torso.Position + Vector3.new(0,10,0) | |
4219 | local msh1 = Instance.new("SpecialMesh") | |
4220 | msh1.Scale = Vector3.new(5,5,5) | |
4221 | msh1.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
4222 | S=Instance.new("Part") | |
4223 | S.Name="Effect" | |
4224 | S.formFactor=0 | |
4225 | S.Size=Vector3.new(15,15,15) | |
4226 | S.Reflectance = 0 | |
4227 | S.TopSurface=0 | |
4228 | S.BottomSurface=0 | |
4229 | S.Transparency=1 | |
4230 | S.Anchored=true | |
4231 | S.CanCollide=false | |
4232 | S.CFrame=Torso.CFrame | |
4233 | S.Parent=Character | |
4234 | msh1.Parent = S | |
4235 | if element == "Light" then | |
4236 | S.BrickColor=BrickColor.new("White") | |
4237 | elseif element == "Dark" then | |
4238 | S.BrickColor=BrickColor.new("Black") | |
4239 | end | |
4240 | bod.maxForce = Vector3.new(100000,100000,100000) | |
4241 | for i = 0,1,0.01 do | |
4242 | swait() | |
4243 | target = meh | |
4244 | if target ~= nil then | |
4245 | bod.position = target.Position | |
4246 | end | |
4247 | ss(0.9) | |
4248 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
4249 | S.Transparency = S.Transparency - 0.005 | |
4250 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
4251 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4252 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4253 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4254 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4255 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4256 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4257 | end | |
4258 | for i = 0,1,0.005 do | |
4259 | swait() | |
4260 | target = meh | |
4261 | if target ~= nil then | |
4262 | bod.position = target.Position | |
4263 | end | |
4264 | ss(0.9) | |
4265 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
4266 | S.Transparency = S.Transparency | |
4267 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
4268 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4269 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4270 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4271 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4272 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4273 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
4274 | end | |
4275 | wait(0.5) | |
4276 | lightning = false | |
4277 | Character.Humanoid.PlatformStand = false | |
4278 | S.Parent = nil | |
4279 | con1:disconnect() | |
4280 | con2:disconnect() | |
4281 | con3:disconnect() | |
4282 | con4:disconnect() | |
4283 | con5:disconnect() | |
4284 | con6:disconnect() | |
4285 | bod.Parent = nil | |
4286 | b.Parent = nil | |
4287 | WingBladeEffect(1,1,1,1,1,1) | |
4288 | wingblade1.Parent = nil | |
4289 | wingblade2.Parent = nil | |
4290 | wingblade3.Parent = nil | |
4291 | wingblade4.Parent = nil | |
4292 | wingblade5.Parent = nil | |
4293 | wingblade6.Parent = nil | |
4294 | wait(0.2) | |
4295 | Style = "Normal" | |
4296 | equipanim() | |
4297 | --[[wingweld1.Parent = wingblade1 | |
4298 | wingweld1.Part0 = wingblade1 | |
4299 | wingweld1.Part1 = Torso | |
4300 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
4301 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
4302 | wingweld2.Parent = wingblade2 | |
4303 | wingweld2.Part0 = wingblade2 | |
4304 | wingweld2.Part1 = Torso | |
4305 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
4306 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
4307 | wingweld3.Parent = wingblade3 | |
4308 | wingweld3.Part0 = wingblade3 | |
4309 | wingweld3.Part1 = Torso | |
4310 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
4311 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
4312 | wingweld4.Parent = wingblade4 | |
4313 | wingweld4.Part0 = wingblade4 | |
4314 | wingweld4.Part1 = Torso | |
4315 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
4316 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
4317 | wingweld5.Parent = wingblade5 | |
4318 | wingweld5.Part0 = wingblade5 | |
4319 | wingweld5.Part1 = Torso | |
4320 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
4321 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
4322 | wingweld6.Parent = wingblade6 | |
4323 | wingweld6.Part0 = wingblade6 | |
4324 | wingweld6.Part1 = Torso | |
4325 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
4326 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
4327 | UltimaWeld.Parent = nil | |
4328 | WingBladeEffect(1,1,1,1,1,1) | |
4329 | swait() | |
4330 | wingblade1.Transparency = 0.4 | |
4331 | wingblade2.Transparency = 0.4 | |
4332 | wingblade3.Transparency = 0.4 | |
4333 | wingblade4.Transparency = 0.4 | |
4334 | wingblade5.Transparency = 0.4 | |
4335 | wingblade6.Transparency = 0.4 ]] | |
4336 | end | |
4337 | attack = false | |
4338 | end | |
4339 | end | |
4340 | ||
4341 | function ULTRAUltima() | |
4342 | attack = true | |
4343 | --if Style == "MagicMayhem" and mana >= 400 then | |
4344 | if Style == "MagicMayhem" then | |
4345 | local c = game.Workspace:GetChildren(); | |
4346 | for i = 1, #c do | |
4347 | local hum = c[i]:findFirstChild("Humanoid") | |
4348 | if hum ~= nil and hum.Health ~= 0 then | |
4349 | local head = c[i]:findFirstChild("Head"); | |
4350 | if head ~= nil then | |
4351 | local targ = head.Position - Torso.Position; | |
4352 | local mag = targ.magnitude; | |
4353 | if mag <= 60 and c[i].Name ~= Player.Name then | |
4354 | coroutine.resume(coroutine.create(function() | |
4355 | for i = 0,1,0.1 do | |
4356 | swait() | |
4357 | UltimaMagicMayhemDamage(head,math.random(200,500)) | |
4358 | end | |
4359 | end)) | |
4360 | end | |
4361 | end | |
4362 | end | |
4363 | end | |
4364 | Style = "Normal" | |
4365 | MagicMayhemUltimaSounds() | |
4366 | for i = 0,9,0.2 do | |
4367 | swait() | |
4368 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White")) | |
4369 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black")) | |
4370 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White")) | |
4371 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black")) | |
4372 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White")) | |
4373 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black")) | |
4374 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White")) | |
4375 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black")) | |
4376 | end | |
4377 | coroutine.resume(coroutine.create(function() | |
4378 | local clone = Instance.new("Part") | |
4379 | clone.Parent = workspace | |
4380 | clone.CFrame = Torso.CFrame | |
4381 | clone.CanCollide = false | |
4382 | clone.Transparency = 1 | |
4383 | clone.Anchored = true | |
4384 | for i = 0,10,0.2 do | |
4385 | wait(0.1) | |
4386 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White")) | |
4387 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black")) | |
4388 | end | |
4389 | clone.Parent = nil | |
4390 | end)) | |
4391 | end | |
4392 | attack = false | |
4393 | end | |
4394 | ||
4395 | function WingBladeEffect(one,two,three,four,five,six) | |
4396 | if one == 1 then | |
4397 | EVENMOARMAGIX(wingblade1,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
4398 | end | |
4399 | if two == 1 then | |
4400 | EVENMOARMAGIX(wingblade2,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
4401 | end | |
4402 | if three == 1 then | |
4403 | EVENMOARMAGIX(wingblade3,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
4404 | end | |
4405 | if four == 1 then | |
4406 | EVENMOARMAGIX(wingblade4,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
4407 | end | |
4408 | if five == 1 then | |
4409 | EVENMOARMAGIX(wingblade5,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
4410 | end | |
4411 | if six == 1 then | |
4412 | EVENMOARMAGIX(wingblade6,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
4413 | end | |
4414 | end | |
4415 | ||
4416 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
4417 | local msh1 = Instance.new("BlockMesh") | |
4418 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
4419 | S=Instance.new("Part") | |
4420 | S.Name="Effect" | |
4421 | S.formFactor=0 | |
4422 | S.Size=Vector3.new(x1,y1,z1) | |
4423 | S.BrickColor=color | |
4424 | S.Reflectance = 0 | |
4425 | S.TopSurface=0 | |
4426 | S.BottomSurface=0 | |
4427 | S.Transparency=0 | |
4428 | S.Anchored=true | |
4429 | S.CanCollide=false | |
4430 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
4431 | S.Parent=Character | |
4432 | msh1.Parent = S | |
4433 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
4434 | end | |
4435 | ||
4436 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
4437 | local msh1 = Instance.new("BlockMesh") | |
4438 | msh1.Scale = Vector3.new(x1,y1,z1) | |
4439 | S=Instance.new("Part") | |
4440 | S.Name="Effect" | |
4441 | S.formFactor=0 | |
4442 | S.Size=Vector3.new(1,1,1) | |
4443 | S.BrickColor=color | |
4444 | S.Reflectance = 0 | |
4445 | S.TopSurface=0 | |
4446 | S.BottomSurface=0 | |
4447 | S.Transparency=0 | |
4448 | S.Anchored=true | |
4449 | S.CanCollide=false | |
4450 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
4451 | S.Parent=Character | |
4452 | msh1.Parent = S | |
4453 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
4454 | end | |
4455 | ||
4456 | function MOREMAGIX(part,cframe,x,y,z,color) | |
4457 | p2=Instance.new("Part") | |
4458 | p2.Name="Blast" | |
4459 | p2.TopSurface=0 | |
4460 | p2.BottomSurface=0 | |
4461 | p2.CanCollide=false | |
4462 | p2.Anchored=true | |
4463 | p2.BrickColor=color | |
4464 | p2.Size=Vector3.new(x,y,z) | |
4465 | p2.formFactor="Symmetric" | |
4466 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
4467 | p2.Parent=workspace | |
4468 | m=Instance.new("BlockMesh") | |
4469 | m.Parent=p2 | |
4470 | m.Name="BlastMesh" | |
4471 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) swait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
4472 | end | |
4473 | ||
4474 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
4475 | local msh1 = Instance.new("SpecialMesh") | |
4476 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
4477 | msh1.MeshType = "Sphere" | |
4478 | S=Instance.new("Part") | |
4479 | S.Name="Effect" | |
4480 | S.formFactor=0 | |
4481 | S.Size=Vector3.new(x1,y1,z1) | |
4482 | S.BrickColor=color | |
4483 | if Style == "WingBlade" and element == "Dark" then | |
4484 | S.BrickColor=BrickColor.new("Black") | |
4485 | end | |
4486 | S.Reflectance = 0 | |
4487 | S.TopSurface=0 | |
4488 | S.BottomSurface=0 | |
4489 | S.Transparency=0 | |
4490 | S.Anchored=true | |
4491 | S.CanCollide=false | |
4492 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
4493 | S.Parent=Character | |
4494 | msh1.Parent = S | |
4495 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
4496 | end | |
4497 | ||
4498 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
4499 | local msh1 = Instance.new("SpecialMesh") | |
4500 | msh1.Scale = Vector3.new(x1,y1,z1) | |
4501 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
4502 | S=Instance.new("Part") | |
4503 | S.Name="Effect" | |
4504 | S.formFactor=0 | |
4505 | S.Size=Vector3.new(1,1,1) | |
4506 | S.BrickColor=color | |
4507 | S.Reflectance = 0 | |
4508 | S.TopSurface=0 | |
4509 | S.BottomSurface=0 | |
4510 | S.Transparency=0 | |
4511 | S.Anchored=true | |
4512 | S.CanCollide=false | |
4513 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
4514 | S.Parent=Character | |
4515 | msh1.Parent = S | |
4516 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
4517 | end | |
4518 | ||
4519 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
4520 | local msh1 = Instance.new("SpecialMesh") | |
4521 | msh1.Scale = Vector3.new(x1,y1,z1) | |
4522 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
4523 | S=Instance.new("Part") | |
4524 | S.Name="Effect" | |
4525 | S.formFactor=0 | |
4526 | S.Size=Vector3.new(1,1,1) | |
4527 | S.BrickColor=color | |
4528 | S.Reflectance = 0 | |
4529 | S.TopSurface=0 | |
4530 | S.BottomSurface=0 | |
4531 | S.Transparency=0 | |
4532 | S.Anchored=true | |
4533 | S.CanCollide=false | |
4534 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
4535 | S.Parent=Character | |
4536 | msh1.Parent = S | |
4537 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
4538 | end | |
4539 | ||
4540 | function DifferentEffect() | |
4541 | p=Instance.new("Part") | |
4542 | p.Name="FlameEm" | |
4543 | p.Shape=0 | |
4544 | p.TopSurface=0 | |
4545 | p.BottomSurface=0 | |
4546 | derp = math.random(1,2) | |
4547 | if derp == 1 then | |
4548 | p.BrickColor=BrickColor.new("White") | |
4549 | else | |
4550 | p.BrickColor=BrickColor.new("Black") | |
4551 | end | |
4552 | p.Anchored=true | |
4553 | p.CanCollide=false | |
4554 | p.Size=Vector3.new(1,1,1) | |
4555 | p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3) | |
4556 | p.Parent=workspace | |
4557 | m=Instance.new("SpecialMesh") | |
4558 | m.MeshType="Sphere" | |
4559 | m.Parent=p | |
4560 | m.Scale=Vector3.new(1,1,1) | |
4561 | coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 swait() end p.Parent=nil end),p) | |
4562 | end | |
4563 | ||
4564 | function DashEf(P,color) | |
4565 | local m = Instance.new("Part") | |
4566 | m.Parent = workspace | |
4567 | m.BrickColor = color | |
4568 | m.Transparency = 0 | |
4569 | m.Anchored = true | |
4570 | m.CFrame = P | |
4571 | m.CanCollide = false | |
4572 | local me = Instance.new("SpecialMesh") | |
4573 | me.Parent = m | |
4574 | me.MeshType = "FileMesh" | |
4575 | me.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
4576 | me.Scale = Vector3.new(2.5,2.5,2.5) | |
4577 | coroutine.resume(coroutine.create(function(part,mesh) | |
4578 | for i = 0,5 do | |
4579 | wait(0.1) | |
4580 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(0, math.random(0,2), 0) | |
4581 | mesh.Scale = mesh.Scale + Vector3.new(0.5,0.4,0.5) | |
4582 | part.Transparency = part.Transparency + 0.20 | |
4583 | end | |
4584 | m:Remove() | |
4585 | end),m,me) | |
4586 | end | |
4587 | ||
4588 | function slasheffect(cframe,waitin,size,efdam) | |
4589 | wait(waitin) | |
4590 | for l=1, 2 do | |
4591 | swait() | |
4592 | e=Instance.new("Part") | |
4593 | e.Name="SlashEffect" | |
4594 | e.TopSurface=0 | |
4595 | e.BottomSurface=0 | |
4596 | e.formFactor="Symmetric" | |
4597 | e.Size=Vector3.new(2,2,size) | |
4598 | e.Anchored=true | |
4599 | e.BrickColor=BrickColor.new("White") | |
4600 | e.Reflectance=0 | |
4601 | ||
4602 | e.CanCollide=false | |
4603 | m=Instance.new("SpecialMesh") | |
4604 | m.MeshType="Sphere" | |
4605 | m.Scale=Vector3.new(.25,.25,1) | |
4606 | m.Parent=e | |
4607 | e.CFrame = cframe | |
4608 | e.Parent=workspace | |
4609 | local c = game.Workspace:GetChildren(); | |
4610 | for i = 1, #c do | |
4611 | local hum = c[i]:findFirstChild("Humanoid") | |
4612 | if hum ~= nil and hum.Health ~= 0 then | |
4613 | local head = c[i]:findFirstChild("Head"); | |
4614 | if head ~= nil then | |
4615 | local targ = head.Position - e.Position; | |
4616 | local mag = targ.magnitude; | |
4617 | if mag <= 5 and c[i].Name ~= Player.Name then | |
4618 | coroutine.resume(coroutine.create(function() | |
4619 | for i = 0,1,0.5 do | |
4620 | swait() | |
4621 | Damagefunc1(head,1,1) | |
4622 | end | |
4623 | end)) | |
4624 | end | |
4625 | end | |
4626 | end | |
4627 | end | |
4628 | coroutine.resume(coroutine.create(function(m) for i=1, 9 do m.Transparency=i*.1 m.Mesh.Scale=m.Mesh.Scale-Vector3.new(.01,.01,.05)*2 swait() end m.Parent=nil coneffect:disconnect() end),e) | |
4629 | end | |
4630 | end | |
4631 | ||
4632 | DarkRiftF=function(par) --Thank you turdulator for this :D | |
4633 | while barragehold == true and mana >= 0 do | |
4634 | mana = mana - math.random(0,10) | |
4635 | PWN={} | |
4636 | for _,v in pairs(workspace:children()) do | |
4637 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
4638 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
4639 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then | |
4640 | table.insert(PWN,v.Torso) | |
4641 | end | |
4642 | end | |
4643 | end | |
4644 | end | |
4645 | for _,t in pairs(PWN) do | |
4646 | Mag=(par.Position-t.Position).magnitude/2 | |
4647 | t.Parent.Humanoid:TakeDamage(.6) | |
4648 | ||
4649 | rl=Instance.new("BodyAngularVelocity") | |
4650 | rl.P=3000 | |
4651 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
4652 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
4653 | rl.Parent=t | |
4654 | game:GetService("Debris"):AddItem(rl,.1) | |
4655 | if Mag<=2 then | |
4656 | if mana <= 400 then | |
4657 | mana = mana + math.random(10,20) | |
4658 | else | |
4659 | mana = 400 | |
4660 | end | |
4661 | t.Parent.Humanoid:TakeDamage(.3) | |
4662 | ||
4663 | else | |
4664 | if mana <= 400 then | |
4665 | mana = mana + 5 | |
4666 | else | |
4667 | mana = 400 | |
4668 | end | |
4669 | vl=Instance.new("BodyVelocity") | |
4670 | vl.P=3000 | |
4671 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
4672 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
4673 | vl.Parent=t | |
4674 | game:GetService("Debris"):AddItem(vl,.1) | |
4675 | end | |
4676 | end | |
4677 | wait(.08) | |
4678 | end | |
4679 | end | |
4680 | ||
4681 | function EatMuffin() -- "Muffins" ~Derpy Hooves | |
4682 | if Character:FindFirstChild("MuCool")~=nil then return end | |
4683 | ||
4684 | s=Instance.new("BoolValue",Character) | |
4685 | s.Name="MuCool" | |
4686 | game:GetService("Debris"):AddItem(s,12) | |
4687 | attack = true | |
4688 | if mode == "Attack" and Style == "Normal" then | |
4689 | derp = true | |
4690 | changeequipleft2() | |
4691 | end | |
4692 | omnomnom(1) | |
4693 | for i = 0,1,0.1 do | |
4694 | swait() | |
4695 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,-0.3*i) * CFrame.new(0,0,-0.5) | |
4696 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0.5*i) | |
4697 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4698 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
4699 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4700 | end | |
4701 | print("Muffins") | |
4702 | local Muffin = Instance.new("Part") | |
4703 | Muffin.formFactor = 1 | |
4704 | Muffin.CanCollide = false | |
4705 | Muffin.Name = "Muffin" | |
4706 | Muffin.Locked = true | |
4707 | Muffin.Size = Vector3.new(1,1,1) | |
4708 | Muffin.Parent = modelzorz | |
4709 | local Muffinmesh = Instance.new("SpecialMesh") | |
4710 | Muffinmesh.Parent = Muffin | |
4711 | Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=23261119" | |
4712 | Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=23261110" | |
4713 | Muffinmesh.Scale = Vector3.new(0.5,0.5,0.5) | |
4714 | local Muffinweld = Instance.new("Weld") | |
4715 | Muffinweld.Parent = Muffin | |
4716 | Muffinweld.Part0 = Muffin | |
4717 | Muffinweld.Part1 = LeftArm | |
4718 | Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0.5) | |
4719 | for i = 0,1,0.1 do | |
4720 | swait() | |
4721 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,0.5-0.5*i) | |
4722 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4723 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
4724 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4725 | end | |
4726 | for i = 0,1,0.1 do | |
4727 | swait() | |
4728 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,-0.3+0.3*i) * CFrame.new(0,0,-0.5) | |
4729 | LW.C0 = CFrame.new(-1.5-0.1*i,0.5+0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,1.3*i) | |
4730 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0.5*i,0) | |
4731 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
4732 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4733 | end | |
4734 | for i = 1, 5 do | |
4735 | wait(.45) | |
4736 | Character.Humanoid.Health = Character.Humanoid.Health + 5 | |
4737 | if mana < 400 then | |
4738 | mana = mana + 5 | |
4739 | end | |
4740 | end | |
4741 | ||
4742 | Muffin.Parent = nil | |
4743 | swait() | |
4744 | for i = 0,1,0.1 do | |
4745 | swait() | |
4746 | LW.C0 = CFrame.new(-1.5-0.1+0.1*i,0.5+0.2-0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1.3-1.3*i) | |
4747 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0.5-0.5*i,0) | |
4748 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
4749 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4750 | end | |
4751 | if derp == true then | |
4752 | changeequipright2() | |
4753 | end | |
4754 | derp = false | |
4755 | attack = false | |
4756 | end | |
4757 | ||
4758 | function ss(pitch) | |
4759 | ||
4760 | local SlashSound = Instance.new("Sound") | |
4761 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4762 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
4763 | SlashSound.Parent = Character.Head | |
4764 | SlashSound.Volume = 1 | |
4765 | SlashSound.Pitch = pitch | |
4766 | SlashSound:Play() | |
4767 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4768 | end | |
4769 | function critsound(pitch) | |
4770 | ||
4771 | local SlashSound = Instance.new("Sound") | |
4772 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
4773 | SlashSound.Parent = Character.Head | |
4774 | SlashSound.Volume = .7 | |
4775 | SlashSound.Pitch = pitch | |
4776 | SlashSound:Play() | |
4777 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4778 | end | |
4779 | function sheath(pitch) | |
4780 | ||
4781 | local SlashSound = Instance.new("Sound") | |
4782 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
4783 | SlashSound.Parent = workspace | |
4784 | SlashSound.Volume = .7 | |
4785 | SlashSound.Pitch = pitch | |
4786 | SlashSound:Play() | |
4787 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4788 | end | |
4789 | function shieldbash(pitch) | |
4790 | ||
4791 | local SlashSound = Instance.new("Sound") | |
4792 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
4793 | SlashSound.Parent = Character.Head | |
4794 | SlashSound.Volume = .7 | |
4795 | SlashSound.Pitch = pitch | |
4796 | SlashSound:Play() | |
4797 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4798 | end | |
4799 | function magicsound(pitch) | |
4800 | ||
4801 | local SlashSound = Instance.new("Sound") | |
4802 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
4803 | SlashSound.Parent = Character.Head | |
4804 | SlashSound.Volume = .5 | |
4805 | SlashSound.Pitch = pitch | |
4806 | SlashSound:Play() | |
4807 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4808 | end | |
4809 | function abscond(pitch) | |
4810 | ||
4811 | local SlashSound = Instance.new("Sound") | |
4812 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
4813 | SlashSound.Parent = Character.Head | |
4814 | SlashSound.Volume = 1 | |
4815 | SlashSound.Pitch = pitch | |
4816 | SlashSound:Play() | |
4817 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4818 | end | |
4819 | function Charge(pitch) | |
4820 | ||
4821 | local SlashSound = Instance.new("Sound") | |
4822 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
4823 | SlashSound.Parent = Character.Head | |
4824 | SlashSound.Volume = 1 | |
4825 | SlashSound.Pitch = pitch | |
4826 | SlashSound:Play() | |
4827 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4828 | end | |
4829 | function omnomnom(pitch) | |
4830 | local SlashSound = Instance.new("Sound") | |
4831 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=130776108" | |
4832 | SlashSound.Parent = Character.Head | |
4833 | SlashSound.Volume = 1 | |
4834 | SlashSound.Pitch = pitch | |
4835 | SlashSound:Play() | |
4836 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4837 | end | |
4838 | function MagicMayhemUltimaSounds() | |
4839 | local SlashSound = Instance.new("Sound") | |
4840 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
4841 | SlashSound.Parent = workspace | |
4842 | SlashSound.Volume = 1 | |
4843 | SlashSound.Pitch = 0.1 | |
4844 | SlashSound:Play() | |
4845 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4846 | local SlashSound = Instance.new("Sound") | |
4847 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
4848 | SlashSound.Parent = workspace | |
4849 | SlashSound.Volume = 1 | |
4850 | SlashSound.Pitch = 0.2 | |
4851 | SlashSound:Play() | |
4852 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4853 | local SlashSound = Instance.new("Sound") | |
4854 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
4855 | SlashSound.Parent = workspace | |
4856 | SlashSound.Volume = 1 | |
4857 | SlashSound.Pitch = 0.05 | |
4858 | SlashSound:Play() | |
4859 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4860 | local SlashSound = Instance.new("Sound") | |
4861 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
4862 | SlashSound.Parent = workspace | |
4863 | SlashSound.Volume = 1 | |
4864 | SlashSound.Pitch = 0.05 | |
4865 | SlashSound:Play() | |
4866 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4867 | local SlashSound = Instance.new("Sound") | |
4868 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
4869 | SlashSound.Parent = workspace | |
4870 | SlashSound.Volume = 1 | |
4871 | SlashSound.Pitch = 0.7 | |
4872 | SlashSound:Play() | |
4873 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4874 | local SlashSound = Instance.new("Sound") | |
4875 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
4876 | SlashSound.Parent = workspace | |
4877 | SlashSound.Volume = 1 | |
4878 | SlashSound.Pitch = 0.5 | |
4879 | SlashSound:Play() | |
4880 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4881 | local SlashSound = Instance.new("Sound") | |
4882 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
4883 | SlashSound.Parent = workspace | |
4884 | SlashSound.Volume = 1 | |
4885 | SlashSound.Pitch = 0.3 | |
4886 | SlashSound:Play() | |
4887 | game:GetService("Debris"):AddItem(SlashSound,3) | |
4888 | end | |
4889 | ||
4890 | --[[function ss(pitch) -- No sound mode (for all those noobs who can't handle the earraep. Umad, noobs?) | |
4891 | ||
4892 | end | |
4893 | function critsound(pitch) | |
4894 | ||
4895 | end | |
4896 | function sheath(pitch) | |
4897 | ||
4898 | end | |
4899 | function shieldbash(pitch) | |
4900 | ||
4901 | end | |
4902 | function magicsound(pitch) | |
4903 | ||
4904 | end | |
4905 | function abscond(pitch) | |
4906 | ||
4907 | end | |
4908 | function Charge(pitch) | |
4909 | ||
4910 | end | |
4911 | function MagicMayhemUltimaSounds() | |
4912 | ||
4913 | end ]] | |
4914 | ||
4915 | Damagefunc1=function(hit,Damage,Knockback) | |
4916 | if attackdebounce == false then | |
4917 | attackdebounce = true | |
4918 | coroutine.resume(coroutine.create(function() | |
4919 | wait(0.1) | |
4920 | attackdebounce = false | |
4921 | end)) | |
4922 | if hit.Parent==nil then | |
4923 | return | |
4924 | end | |
4925 | CPlayer=Bin | |
4926 | h=hit.Parent:FindFirstChild("Humanoid") | |
4927 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
4928 | if mana < 400 then | |
4929 | mana = mana + math.random(15,25) | |
4930 | end | |
4931 | if mana > 400 then | |
4932 | mana = 400 | |
4933 | end | |
4934 | Damage=Damage * .6 | |
4935 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
4936 | return | |
4937 | end]] | |
4938 | c=Instance.new("ObjectValue") | |
4939 | c.Name="creator" | |
4940 | c.Value=game.Players.LocalPlayer | |
4941 | c.Parent=h | |
4942 | game:GetService("Debris"):AddItem(c,.5) | |
4943 | -- print(c.Value) | |
4944 | ||
4945 | Damage=Damage+math.random(0,10) | |
4946 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
4947 | HitHealth=h.Health | |
4948 | h:TakeDamage(Damage) | |
4949 | ||
4950 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
4951 | print("gained kill") | |
4952 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
4953 | end | |
4954 | showDamage(hit.Parent,Damage,.5) | |
4955 | vp=Instance.new("BodyVelocity") | |
4956 | vp.P=500 | |
4957 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
4958 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
4959 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
4960 | if Knockback>0 then | |
4961 | vp.Parent=hit.Parent.Torso | |
4962 | end | |
4963 | game:GetService("Debris"):AddItem(vp,.25) | |
4964 | --[[ r=Instance.new("BodyAngularVelocity") | |
4965 | r.P=3000 | |
4966 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
4967 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
4968 | r.Parent=hit.Parent.Torso]] | |
4969 | game:GetService("Debris"):AddItem(r,.5) | |
4970 | c=Instance.new("ObjectValue") | |
4971 | c.Name="creator" | |
4972 | c.Value=Player | |
4973 | c.Parent=h | |
4974 | game:GetService("Debris"):AddItem(c,.5) | |
4975 | CRIT=false | |
4976 | hitDeb=true | |
4977 | AttackPos=6 | |
4978 | end | |
4979 | end | |
4980 | end | |
4981 | ||
4982 | Damagefunc2=function(hit,Damage,Knockback) | |
4983 | if attackdebounce == false then | |
4984 | attackdebounce = true | |
4985 | coroutine.resume(coroutine.create(function() | |
4986 | wait(0.1) | |
4987 | attackdebounce = false | |
4988 | end)) | |
4989 | if hit.Parent==nil then | |
4990 | return | |
4991 | end | |
4992 | CPlayer=Bin | |
4993 | h=hit.Parent:FindFirstChild("Humanoid") | |
4994 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
4995 | if mana < 400 then | |
4996 | mana = mana + math.random(15,25) | |
4997 | end | |
4998 | if mana > 400 then | |
4999 | mana = 400 | |
5000 | end | |
5001 | Damage=Damage * .6 | |
5002 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
5003 | return | |
5004 | end]] | |
5005 | c=Instance.new("ObjectValue") | |
5006 | c.Name="creator" | |
5007 | c.Value=game.Players.LocalPlayer | |
5008 | c.Parent=h | |
5009 | game:GetService("Debris"):AddItem(c,.5) | |
5010 | -- print(c.Value) | |
5011 | Damage=Damage+math.random(0,10) | |
5012 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
5013 | HitHealth=h.Health | |
5014 | h:TakeDamage(Damage) | |
5015 | ||
5016 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
5017 | print("gained kill") | |
5018 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
5019 | end | |
5020 | showDamage(hit.Parent,Damage,.5) | |
5021 | vl=Instance.new("BodyVelocity") | |
5022 | vl.P=4500 | |
5023 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
5024 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
5025 | vl.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
5026 | if Knockback>0 then | |
5027 | vl.Parent=hit.Parent.Torso | |
5028 | end | |
5029 | game:GetService("Debris"):AddItem(vl,.2) | |
5030 | rl=Instance.new("BodyAngularVelocity") | |
5031 | rl.P=3000 | |
5032 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
5033 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
5034 | if Knockback>0 then | |
5035 | rl.Parent=hit.Parent.Torso | |
5036 | end | |
5037 | game:GetService("Debris"):AddItem(rl,.2) | |
5038 | c=Instance.new("ObjectValue") | |
5039 | c.Name="creator" | |
5040 | c.Value=Player | |
5041 | c.Parent=h | |
5042 | game:GetService("Debris"):AddItem(c,.5) | |
5043 | CRIT=false | |
5044 | hitDeb=true | |
5045 | AttackPos=6 | |
5046 | end | |
5047 | end | |
5048 | end | |
5049 | ||
5050 | ||
5051 | Bash=function(hit,Damage) --credits to turdulator for making this function :D | |
5052 | if attackdebounce == false then | |
5053 | attackdebounce = true | |
5054 | coroutine.resume(coroutine.create(function() | |
5055 | wait(0.1) | |
5056 | attackdebounce = false | |
5057 | end)) | |
5058 | if hit.Parent==nil then | |
5059 | return | |
5060 | end | |
5061 | h=hit.Parent:FindFirstChild("Humanoid") | |
5062 | t=hit.Parent:FindFirstChild("Torso") | |
5063 | if h~=nil and t~=nil then | |
5064 | if h.Parent==Character then | |
5065 | return | |
5066 | end | |
5067 | if mana < 400 then | |
5068 | mana = mana + math.random(15,25) | |
5069 | end | |
5070 | if mana > 400 then | |
5071 | mana = 400 | |
5072 | end | |
5073 | shieldbash(1) | |
5074 | HitHealth=h.Health | |
5075 | h:TakeDamage(Damage*.6) | |
5076 | ||
5077 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
5078 | print("gained kill") | |
5079 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
5080 | end | |
5081 | showDamage(hit.Parent,Damage,.5) | |
5082 | vl=Instance.new("BodyVelocity") | |
5083 | vl.P=4500 | |
5084 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
5085 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
5086 | vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05 | |
5087 | vl.Parent=t | |
5088 | game:GetService("Debris"):AddItem(vl,.2) | |
5089 | rl=Instance.new("BodyAngularVelocity") | |
5090 | rl.P=3000 | |
5091 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
5092 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
5093 | rl.Parent=t | |
5094 | game:GetService("Debris"):AddItem(rl,.2) | |
5095 | else | |
5096 | if hit.CanCollide==false then | |
5097 | return | |
5098 | end | |
5099 | MagicCom:disconnect() | |
5100 | -- DBExplode(DB) | |
5101 | end | |
5102 | end | |
5103 | end | |
5104 | ||
5105 | UpBlast=function(hit,Damage) --credits to turdulator for making this function :D | |
5106 | if hit.Parent==nil then | |
5107 | return | |
5108 | end | |
5109 | h=hit.Parent:FindFirstChild("Humanoid") | |
5110 | t=hit.Parent:FindFirstChild("Torso") | |
5111 | if h~=nil and t~=nil then | |
5112 | if h.Parent==Character then | |
5113 | return | |
5114 | end | |
5115 | if mana < 400 then | |
5116 | mana = mana + math.random(20,40) | |
5117 | end | |
5118 | if mana > 400 then | |
5119 | mana = 400 | |
5120 | end | |
5121 | HitHealth=h.Health | |
5122 | h:TakeDamage(Damage/14) | |
5123 | ||
5124 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
5125 | print("gained kill") | |
5126 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
5127 | end | |
5128 | showDamage(hit.Parent,Damage,.5) | |
5129 | vl=Instance.new("BodyVelocity") | |
5130 | vl.P=4500 | |
5131 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
5132 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
5133 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,45,0) | |
5134 | vl.Parent=t | |
5135 | game:GetService("Debris"):AddItem(vl,.2) | |
5136 | rl=Instance.new("BodyAngularVelocity") | |
5137 | rl.P=3000 | |
5138 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
5139 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
5140 | local tes = math.random(1,2) | |
5141 | if tes == 1 then | |
5142 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
5143 | elseif tes == 2 then | |
5144 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
5145 | end | |
5146 | rl.Parent=t | |
5147 | game:GetService("Debris"):AddItem(rl,.2) | |
5148 | else | |
5149 | if hit.CanCollide==false then | |
5150 | return | |
5151 | end | |
5152 | MagicCom:disconnect() | |
5153 | -- DBExplode(DB) | |
5154 | end | |
5155 | end | |
5156 | ||
5157 | BawlHit=function(hit,Damage,Knockback) | |
5158 | if attackdebounce == false then | |
5159 | attackdebounce = true | |
5160 | coroutine.resume(coroutine.create(function() | |
5161 | wait(0.2) | |
5162 | attackdebounce = false | |
5163 | end)) | |
5164 | if hit.Parent==nil then | |
5165 | return | |
5166 | end | |
5167 | CPlayer=Bin | |
5168 | h=hit.Parent:FindFirstChild("Humanoid") | |
5169 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
5170 | if mana < 400 then | |
5171 | mana = mana + math.random(1,5) | |
5172 | end | |
5173 | if mana > 400 then | |
5174 | mana = 400 | |
5175 | end | |
5176 | Damage=Damage | |
5177 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
5178 | return | |
5179 | end]] | |
5180 | c=Instance.new("ObjectValue") | |
5181 | c.Name="creator" | |
5182 | c.Value=game.Players.LocalPlayer | |
5183 | c.Parent=h | |
5184 | game:GetService("Debris"):AddItem(c,.5) | |
5185 | -- print(c.Value) | |
5186 | if math.random(0,99)+math.random()<=7.8 then | |
5187 | CRIT=true | |
5188 | Damage=Damage*1 | |
5189 | --[[ Knockback=Knockback*2 | |
5190 | r=Instance.new("BodyAngularVelocity") | |
5191 | r.P=3000 | |
5192 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
5193 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
5194 | r.Parent=hit.Parent.Torso]] | |
5195 | critsound(2) | |
5196 | ||
5197 | end | |
5198 | Damage=Damage+math.random(0,5) | |
5199 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
5200 | HitHealth=h.Health | |
5201 | h:TakeDamage(Damage) | |
5202 | ||
5203 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
5204 | print("gained kill") | |
5205 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
5206 | end | |
5207 | showDamage(hit.Parent,Damage,.5) | |
5208 | vp=Instance.new("BodyVelocity") | |
5209 | vp.P=500 | |
5210 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
5211 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
5212 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
5213 | if Knockback>0 then | |
5214 | vp.Parent=hit.Parent.Torso | |
5215 | end | |
5216 | game:GetService("Debris"):AddItem(vp,.25) | |
5217 | --[[ r=Instance.new("BodyAngularVelocity") | |
5218 | r.P=3000 | |
5219 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
5220 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
5221 | r.Parent=hit.Parent.Torso]] | |
5222 | game:GetService("Debris"):AddItem(r,.5) | |
5223 | c=Instance.new("ObjectValue") | |
5224 | c.Name="creator" | |
5225 | c.Value=Player | |
5226 | c.Parent=h | |
5227 | game:GetService("Debris"):AddItem(c,.5) | |
5228 | CRIT=false | |
5229 | hitDeb=true | |
5230 | AttackPos=6 | |
5231 | end | |
5232 | end | |
5233 | end | |
5234 | ||
5235 | UltimaMagicMayhemDamage=function(hit,Damage) --credits to turdulator for making this function :D | |
5236 | if hit.Parent==nil then | |
5237 | return | |
5238 | end | |
5239 | h=hit.Parent:FindFirstChild("Humanoid") | |
5240 | t=hit.Parent:FindFirstChild("Torso") | |
5241 | if h~=nil and t~=nil then | |
5242 | if h.Parent==Character then | |
5243 | return | |
5244 | end | |
5245 | if math.random(0,99)+math.random()<=7.8 then | |
5246 | CRIT=true | |
5247 | Damage=Damage*1 | |
5248 | --[[ Knockback=Knockback*2 | |
5249 | r=Instance.new("BodyAngularVelocity") | |
5250 | r.P=3000 | |
5251 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
5252 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
5253 | r.Parent=hit.Parent.Torso]] | |
5254 | critsound(2) | |
5255 | ||
5256 | end | |
5257 | HitHealth=h.Health | |
5258 | h:TakeDamage(Damage) | |
5259 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then | |
5260 | print("gained spree") | |
5261 | Player:FindFirstChild("leaderstats").Spree.Value=Player.leaderstats.Spree.Value+1 | |
5262 | end | |
5263 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
5264 | print("gained kill") | |
5265 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
5266 | end | |
5267 | showDamage(hit.Parent,Damage,.5) | |
5268 | vl=Instance.new("BodyVelocity") | |
5269 | vl.P=4500 | |
5270 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
5271 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
5272 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,600,0) | |
5273 | vl.Parent=t | |
5274 | game:GetService("Debris"):AddItem(vl,.2) | |
5275 | rl=Instance.new("BodyAngularVelocity") | |
5276 | rl.P=3000 | |
5277 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
5278 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
5279 | local tes = math.random(1,2) | |
5280 | if tes == 1 then | |
5281 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
5282 | elseif tes == 2 then | |
5283 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
5284 | end | |
5285 | rl.Parent=t | |
5286 | game:GetService("Debris"):AddItem(rl,.2) | |
5287 | else | |
5288 | if hit.CanCollide==false then | |
5289 | return | |
5290 | end | |
5291 | MagicCom:disconnect() | |
5292 | -- DBExplode(DB) | |
5293 | end | |
5294 | end | |
5295 | ||
5296 | showDamage=function(Char,Dealt,du) | |
5297 | m=Instance.new("Model") | |
5298 | m.Name=tostring(Dealt) | |
5299 | h=Instance.new("Humanoid") | |
5300 | h.Health=0 | |
5301 | h.MaxHealth=0 | |
5302 | h.Parent=m | |
5303 | c=Instance.new("Part") | |
5304 | c.Transparency=0 | |
5305 | c.BrickColor=BrickColor:Red() | |
5306 | if CRIT==true then | |
5307 | c.BrickColor=BrickColor.new("Really red") | |
5308 | end | |
5309 | c.Name="Head" | |
5310 | c.TopSurface=0 | |
5311 | c.BottomSurface=0 | |
5312 | c.formFactor="Plate" | |
5313 | c.Size=Vector3.new(1,.4,1) | |
5314 | ms=Instance.new("CylinderMesh") | |
5315 | ms.Scale=Vector3.new(.8,.8,.8) | |
5316 | if CRIT==true then | |
5317 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
5318 | end | |
5319 | ms.Parent=c | |
5320 | c.Reflectance=0 | |
5321 | Instance.new("BodyGyro").Parent=c | |
5322 | c.Parent=m | |
5323 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
5324 | f=Instance.new("BodyPosition") | |
5325 | f.P=2000 | |
5326 | f.D=100 | |
5327 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
5328 | f.position=c.Position+Vector3.new(0,3,0) | |
5329 | f.Parent=c | |
5330 | game:GetService("Debris"):AddItem(m,.5+du) | |
5331 | c.CanCollide=false | |
5332 | m.Parent=workspace | |
5333 | c.CanCollide=false | |
5334 | end | |
5335 | ||
5336 | hold = false | |
5337 | ||
5338 | function ob1d(mouse) | |
5339 | if guarding == true then | |
5340 | if bashing == true then return end | |
5341 | Bashem() | |
5342 | return | |
5343 | end | |
5344 | if attack == true then return end | |
5345 | hold = true | |
5346 | if Style == "Normal" then | |
5347 | if mode == "Normal" then | |
5348 | if combo == 0 then | |
5349 | onehit() | |
5350 | coroutine.resume(coroutine.create(function() | |
5351 | wait(0.5) | |
5352 | if attack == false then | |
5353 | combo = 0 | |
5354 | for i = 0,1,0.2 do | |
5355 | swait() | |
5356 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(1.3-1.3*i,1.57-1.57*i,0) | |
5357 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5358 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
5359 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5360 | end | |
5361 | end | |
5362 | end)) | |
5363 | elseif combo == 1 then | |
5364 | twohit() | |
5365 | coroutine.resume(coroutine.create(function() | |
5366 | wait(0.5) | |
5367 | if attack == false then | |
5368 | combo = 0 | |
5369 | for i = 0,1,0.2 do | |
5370 | swait() | |
5371 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0) | |
5372 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5373 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
5374 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5375 | end | |
5376 | end | |
5377 | end)) | |
5378 | elseif combo == 2 then | |
5379 | threehit() | |
5380 | coroutine.resume(coroutine.create(function() | |
5381 | wait(0.5) | |
5382 | if attack == false then | |
5383 | combo = 0 | |
5384 | for i = 0,1,0.2 do | |
5385 | swait() | |
5386 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
5387 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
5388 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-2.2*i,0,0) | |
5389 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
5390 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5391 | end | |
5392 | sheath(2.25) | |
5393 | wait(0.05) | |
5394 | weld1.Part0 = part1 | |
5395 | weld1.Part1 = prt1 | |
5396 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
5397 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
5398 | wait(0.1) | |
5399 | for i = 0,1,0.1 do | |
5400 | swait() | |
5401 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
5402 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
5403 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
5404 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
5405 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5406 | end | |
5407 | end | |
5408 | end)) | |
5409 | elseif combo == 3 then | |
5410 | fourhit() | |
5411 | coroutine.resume(coroutine.create(function() | |
5412 | wait(0.5) | |
5413 | if attack == false then | |
5414 | combo = 0 | |
5415 | for i = 0,1,0.2 do | |
5416 | swait() | |
5417 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
5418 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
5419 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
5420 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
5421 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5422 | end | |
5423 | sheath(2.25) | |
5424 | wait(0.05) | |
5425 | weld1.Part0 = part1 | |
5426 | weld1.Part1 = prt1 | |
5427 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
5428 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
5429 | wait(0.1) | |
5430 | for i = 0,1,0.1 do | |
5431 | swait() | |
5432 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
5433 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
5434 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
5435 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
5436 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5437 | end | |
5438 | end | |
5439 | end)) | |
5440 | elseif combo == 4 then | |
5441 | fivehit() | |
5442 | coroutine.resume(coroutine.create(function() | |
5443 | wait(0.5) | |
5444 | if attack == false then | |
5445 | combo = 0 | |
5446 | attack = true | |
5447 | gairo.Parent = nil | |
5448 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
5449 | for i = 0,1,0.1 do | |
5450 | swait() | |
5451 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
5452 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
5453 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
5454 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+1.37-0.87*i,1*i,1-1*i) | |
5455 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5456 | end | |
5457 | --[[LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
5458 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
5459 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
5460 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
5461 | sheath(2.25) | |
5462 | wait(0.05) | |
5463 | weld1.Part0 = part1 | |
5464 | weld1.Part1 = prt1 | |
5465 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
5466 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
5467 | wait(0.1) | |
5468 | for i = 0,1,0.1 do | |
5469 | swait() | |
5470 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
5471 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
5472 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
5473 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
5474 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5475 | end | |
5476 | attack = false | |
5477 | end | |
5478 | end)) | |
5479 | end | |
5480 | elseif mode == "Attack" then | |
5481 | if combo == 0 then | |
5482 | oneslash() | |
5483 | elseif combo == 1 then | |
5484 | twoslash() | |
5485 | ||
5486 | elseif combo == 2 then | |
5487 | threeslash() | |
5488 | combo=0 | |
5489 | end | |
5490 | end | |
5491 | elseif Style == "MagicMayhem" then | |
5492 | if combo == 0 then | |
5493 | castone() | |
5494 | ||
5495 | elseif combo == 1 then | |
5496 | casttwo() | |
5497 | ||
5498 | elseif combo == 2 then | |
5499 | castthree() | |
5500 | ||
5501 | end | |
5502 | --[[castone() | |
5503 | casttwo() | |
5504 | castthree() ]] | |
5505 | elseif Style == "WingBlade" then | |
5506 | if combo == 0 then | |
5507 | combo = 1 | |
5508 | wingbladeslashone() | |
5509 | coroutine.resume(coroutine.create(function() | |
5510 | wait(0.5) | |
5511 | if attack == false then | |
5512 | combo = 0 | |
5513 | WingBladeEffect(0,1,0,0,1,0) | |
5514 | WingBladeEffect(0,0,0,0,0,0) | |
5515 | wingblade2.Transparency = 0.4 | |
5516 | wingblade5.Transparency = 0.4 | |
5517 | for i = 0,1,0.1 do | |
5518 | swait() | |
5519 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
5520 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5521 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0.5-0.5*i) | |
5522 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5523 | end | |
5524 | end | |
5525 | end)) | |
5526 | elseif combo == 1 then | |
5527 | combo = 2 | |
5528 | wingbladeslashtwo() | |
5529 | coroutine.resume(coroutine.create(function() | |
5530 | wait(0.5) | |
5531 | if attack == false then | |
5532 | combo = 0 | |
5533 | wait(0.3) | |
5534 | WingBladeEffect(0,1,1,0,1,1) | |
5535 | wingblade2.Transparency = 0.4 | |
5536 | wingblade5.Transparency = 0.4 | |
5537 | wingblade3.Transparency = 0.4 | |
5538 | wingblade6.Transparency = 0.4 | |
5539 | for i = 0,1,0.1 do | |
5540 | swait() | |
5541 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
5542 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5543 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-2*i,0,-1+1*i) | |
5544 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5545 | end | |
5546 | end | |
5547 | end)) | |
5548 | elseif combo == 2 then | |
5549 | combo = 3 | |
5550 | wingbladeslashthree() | |
5551 | coroutine.resume(coroutine.create(function() | |
5552 | wait(0.5) | |
5553 | if attack == false then | |
5554 | combo = 0 | |
5555 | WingBladeEffect(1,1,1,1,1,1) | |
5556 | wingblade2.Transparency = 0.4 | |
5557 | wingblade5.Transparency = 0.4 | |
5558 | wingblade3.Transparency = 0.4 | |
5559 | wingblade6.Transparency = 0.4 | |
5560 | wingblade1.Transparency = 0.4 | |
5561 | wingblade4.Transparency = 0.4 | |
5562 | for i = 0,1,0.1 do | |
5563 | swait() | |
5564 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
5565 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5566 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,2-2*i) | |
5567 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5568 | end | |
5569 | end | |
5570 | end)) | |
5571 | elseif combo == 3 then | |
5572 | combo = 4 | |
5573 | wingbladeslashfour() | |
5574 | coroutine.resume(coroutine.create(function() | |
5575 | wait(0.5) | |
5576 | if attack == false then | |
5577 | combo = 0 | |
5578 | WingBladeEffect(1,1,1,1,1,1) | |
5579 | wingblade2.Transparency = 0.4 | |
5580 | wingblade5.Transparency = 0.4 | |
5581 | wingblade3.Transparency = 0.4 | |
5582 | wingblade6.Transparency = 0.4 | |
5583 | wingblade1.Transparency = 0.4 | |
5584 | wingblade4.Transparency = 0.4 | |
5585 | for i = 0,1,0.1 do | |
5586 | swait() | |
5587 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
5588 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5589 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-0.86+0.86*i) | |
5590 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5591 | end | |
5592 | end | |
5593 | end)) | |
5594 | end | |
5595 | wait(1.5) | |
5596 | --[[wingblade1.Transparency = 0.4 | |
5597 | wingblade3.Transparency = 0.4 | |
5598 | wingblade4.Transparency = 0.4 | |
5599 | wingblade6.Transparency = 0.4 ]] | |
5600 | end | |
5601 | end | |
5602 | ||
5603 | function ob1u(mouse) | |
5604 | hold = false | |
5605 | end | |
5606 | ||
5607 | buttonhold = false | |
5608 | ||
5609 | function key(key) | |
5610 | if attack == true then return end | |
5611 | if key == "l" then | |
5612 | EatMuffin() | |
5613 | end | |
5614 | if mode == "Normal" or Style == "MagicMayhem" then | |
5615 | if key == "c" then | |
5616 | if vortexing == false then | |
5617 | MagicVortex() | |
5618 | elseif vortexing == true then | |
5619 | vortexing = false | |
5620 | end | |
5621 | end | |
5622 | end | |
5623 | if Style == "Normal" then | |
5624 | if key == "q" then | |
5625 | changeequipleft() | |
5626 | end | |
5627 | if key == "e" then | |
5628 | changeequipright() | |
5629 | end | |
5630 | if key == "h" then | |
5631 | if mana >= 400 then | |
5632 | mana = 0 | |
5633 | StyleChange() | |
5634 | end | |
5635 | end | |
5636 | if key == "z" then | |
5637 | holddash = true | |
5638 | ShieldDash() | |
5639 | end | |
5640 | if mode == "Normal" then | |
5641 | if key == "x" then | |
5642 | MegaHit() | |
5643 | end | |
5644 | elseif mode == "Attack" then | |
5645 | if key == "x" then | |
5646 | ArsSolum() | |
5647 | end | |
5648 | if key == "c" then | |
5649 | --MagicStab() | |
5650 | end | |
5651 | if key == "v" then | |
5652 | Buff() | |
5653 | end | |
5654 | end | |
5655 | end | |
5656 | if Style == "WingBlade" then | |
5657 | if key == "z" then | |
5658 | SwordRaid() | |
5659 | end | |
5660 | end | |
5661 | if Style == "MagicMayhem" then | |
5662 | if combo == 0 then | |
5663 | if key == "z" then | |
5664 | barragehold = true | |
5665 | MagicBarrage() | |
5666 | end | |
5667 | if key == "x" then | |
5668 | regening = true | |
5669 | Regening() | |
5670 | end | |
5671 | end | |
5672 | if key == "z" then | |
5673 | if combo == 1 then | |
5674 | castfour() | |
5675 | end | |
5676 | end | |
5677 | if key == "x" then | |
5678 | if combo == 1 then | |
5679 | casttwo() | |
5680 | end | |
5681 | end | |
5682 | if key == "c" then | |
5683 | if combo == 1 then | |
5684 | castfive() | |
5685 | end | |
5686 | end | |
5687 | end | |
5688 | if key == "f" then | |
5689 | if Style ~= "WingBlade" then | |
5690 | guard() | |
5691 | end | |
5692 | end | |
5693 | if key == "g" then | |
5694 | ChangeElement() | |
5695 | end | |
5696 | if key == "j" and Style ~= "Normal" then | |
5697 | Ultima() | |
5698 | --ULTRAUltima() | |
5699 | end | |
5700 | if key == "k" then | |
5701 | if Style == "WingBlade" then | |
5702 | wingblade1.Parent = nil | |
5703 | wingblade2.Parent = nil | |
5704 | wingblade3.Parent = nil | |
5705 | wingblade4.Parent = nil | |
5706 | wingblade5.Parent = nil | |
5707 | wingblade6.Parent = nil | |
5708 | equipweld() | |
5709 | end | |
5710 | Style = "Normal" | |
5711 | end | |
5712 | end | |
5713 | ||
5714 | function key2(key) | |
5715 | if key == "f" then | |
5716 | guarding = false | |
5717 | end | |
5718 | if key == "z" then | |
5719 | holddash = false | |
5720 | barragehold = false | |
5721 | end | |
5722 | if key == "x" then | |
5723 | regening = false | |
5724 | end | |
5725 | end | |
5726 | ||
5727 | function s(mouse) | |
5728 | equipped=true | |
5729 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
5730 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
5731 | mouse.KeyDown:connect(key) | |
5732 | mouse.KeyUp:connect(key2) | |
5733 | player = Player | |
5734 | ch = Character | |
5735 | RSH = ch.Torso["Right Shoulder"] | |
5736 | LSH = ch.Torso["Left Shoulder"] | |
5737 | -- | |
5738 | RW.Part0 = ch.Torso | |
5739 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
5740 | RW.C1 = CFrame.new(0, 0.5, 0) | |
5741 | RW.Part1 = ch["Right Arm"] | |
5742 | RW.Parent = ch.Torso | |
5743 | --_G.R = RW | |
5744 | -- | |
5745 | LW.Part0 = ch.Torso | |
5746 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
5747 | LW.C1 = CFrame.new(0, 0.5, 0) | |
5748 | LW.Part1 = ch["Left Arm"] | |
5749 | LW.Parent = ch.Torso | |
5750 | --_G.L = LW | |
5751 | -- | |
5752 | equipanim() | |
5753 | end | |
5754 | ||
5755 | function ds(mouse) | |
5756 | equipped=false | |
5757 | hideanim() | |
5758 | RW.Parent = nil | |
5759 | LW.Parent = nil | |
5760 | RSH.Parent = player.Character.Torso | |
5761 | LSH.Parent = player.Character.Torso | |
5762 | end | |
5763 | ||
5764 | Bin.Selected:connect(s) | |
5765 | Bin.Deselected:connect(ds) | |
5766 | ||
5767 | local sine = 0 | |
5768 | local change = 1 | |
5769 | local val = 0 | |
5770 | local idle = 0 | |
5771 | local donum = 0 | |
5772 | ||
5773 | while true do | |
5774 | pwait() | |
5775 | sine = sine + change | |
5776 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
5777 | local velderp = RootPart.Velocity.y | |
5778 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
5779 | if equipped == true or equipped == false then | |
5780 | if attack == false then | |
5781 | idle = idle + 1 | |
5782 | else | |
5783 | idle = 0 | |
5784 | end | |
5785 | ||
5786 | if idle >= 500 then | |
5787 | if attack == false then | |
5788 | end | |
5789 | end | |
5790 | if donum >= .5 then | |
5791 | handidle = true | |
5792 | elseif donum <= 0 then | |
5793 | handidle = false | |
5794 | end | |
5795 | if handidle == false then | |
5796 | donum = donum + 0.003 | |
5797 | else | |
5798 | donum = donum - 0.003 | |
5799 | end | |
5800 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
5801 | Anim = "Jump" | |
5802 | if attack == false then | |
5803 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
5804 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
5805 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3) | |
5806 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3) | |
5807 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3) | |
5808 | LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3) | |
5809 | end | |
5810 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
5811 | Anim = "Fall" | |
5812 | if attack == false then | |
5813 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
5814 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
5815 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3) | |
5816 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) | |
5817 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
5818 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3) | |
5819 | end | |
5820 | ||
5821 | elseif torvel < 1 and hitfloor ~= nil then | |
5822 | Anim = "Idle" | |
5823 | if attack == false then | |
5824 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-20)), .3) | |
5825 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
5826 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50) + donum / 2, math.rad(0) + donum / 2, math.rad(10)), 0.3) | |
5827 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(0) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3) | |
5828 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
5829 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
5830 | end | |
5831 | elseif torvel > 2 and hitfloor ~= nil then | |
5832 | Anim = "Walk" | |
5833 | if attack == false then | |
5834 | change = 3 | |
5835 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
5836 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
5837 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3) | |
5838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3) | |
5839 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
5840 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
5841 | end | |
5842 | end | |
5843 | end | |
5844 | if #Effects > 0 then | |
5845 | for e = 1, #Effects do | |
5846 | if Effects[e] ~= nil then | |
5847 | local Thing = Effects[e] | |
5848 | if Thing ~= nil then | |
5849 | local Part = Thing[1] | |
5850 | local Mode = Thing[2] | |
5851 | local Delay = Thing[3] | |
5852 | local IncX = Thing[4] | |
5853 | local IncY = Thing[5] | |
5854 | local IncZ = Thing[6] | |
5855 | if Thing[1].Transparency <= 1 then | |
5856 | if Thing[2] == "Block1" then | |
5857 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
5858 | Mesh = Thing[1].Mesh | |
5859 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
5860 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5861 | elseif Thing[2] == "Cylinder" then | |
5862 | Mesh = Thing[1].Mesh | |
5863 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
5864 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5865 | elseif Thing[2] == "Blood" then | |
5866 | Mesh = Thing[7] | |
5867 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
5868 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
5869 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5870 | elseif Thing[2] == "Elec" then | |
5871 | Mesh = Thing[1].Mesh | |
5872 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
5873 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5874 | elseif Thing[2] == "Disappear" then | |
5875 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5876 | end | |
5877 | else | |
5878 | Part.Parent = nil | |
5879 | table.remove(Effects, e) | |
5880 | end | |
5881 | end | |
5882 | end | |
5883 | end | |
5884 | end | |
5885 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
5886 | fentext.Text = "Mana("..mana..")" | |
5887 | if element == "Light" then | |
5888 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
5889 | elseif element == "Dark" then | |
5890 | fentext3.BackgroundColor3 = Color3.new(0,0,0) | |
5891 | end | |
5892 | if Style == "WingBlade" then | |
5893 | wait(0.1) | |
5894 | ||
5895 | meh = findNearestTorso(Character.Torso.Position) | |
5896 | local target = findNearestTorso(Character.Torso.Position) | |
5897 | if element == "Light" then | |
5898 | wingblade1.BrickColor = BrickColor.new("White") | |
5899 | wingblade2.BrickColor = BrickColor.new("White") | |
5900 | wingblade3.BrickColor = BrickColor.new("White") | |
5901 | wingblade4.BrickColor = BrickColor.new("White") | |
5902 | wingblade5.BrickColor = BrickColor.new("White") | |
5903 | wingblade6.BrickColor = BrickColor.new("White") | |
5904 | elseif element == "Dark" then | |
5905 | wingblade1.BrickColor = BrickColor.new("Black") | |
5906 | wingblade2.BrickColor = BrickColor.new("Black") | |
5907 | wingblade3.BrickColor = BrickColor.new("Black") | |
5908 | wingblade4.BrickColor = BrickColor.new("Black") | |
5909 | wingblade5.BrickColor = BrickColor.new("Black") | |
5910 | wingblade6.BrickColor = BrickColor.new("Black") | |
5911 | end | |
5912 | end | |
5913 | end | |
5914 | ||
5915 | ||
5916 | ||
5917 | ||
5918 | -- lego This acts as a chat filter. Don't ask why I do it. I just do >.> | |
5919 | --[[ | |
5920 | Copyrighted (C) Fenrier 2011 | |
5921 | This script is copyrighted for Fenrier. Any use of this script is breaking | |
5922 | this copyright. | |
5923 | All Rights Reserved. | |
5924 | ]] |