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1
Plrs = game:GetService("Players")
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3
4
5-
GuitarColour = "Lime green"
5+
GuitarColour = "Maroon"
6
7
8
9-
me = Plrs.Wolfwv
9+
me = Plrs.Nuberzzz
10
11
char = me.Character
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13
Modelname = "xGuitar"
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15
Toolname = "Guitar"
16
17
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
18
19
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
20
21
selected = false
22
23
Hurt = false
24
25
Deb = true
26
27
Able = true
28
29
Prop = {Damage = 30}
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31
volume = 0.75
32
33
34
35
ToolIcon = ""
36
37
MouseIc = ""
38
39
MouseDo = ""
40
41
42
43
Add = {
44
45
	Sphere = function(P)
46
47
		local m = Instance.new("SpecialMesh",P)
48
49
		m.MeshType = "Sphere"
50
51
		return m
52
53
	end,
54
55
	BF = function(P)
56
57
		local bf = Instance.new("BodyForce",P)
58
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		bf.force = Vector3.new(0, P:GetMass()*187, 0)
60
61
		return bf
62
63
	end,
64
65
	BP = function(P)
66
67
		local bp = Instance.new("BodyPosition",P)
68
69
		bp.maxForce = Vector3.new(math.huge, 0, math.huge)
70
71
		bp.P = 14000
72
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		return bp
74
75
	end,
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77
	BG = function(P)
78
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		local bg = Instance.new("BodyGyro",P)
80
81
		bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
82
83
		bg.P = 14000
84
85
		return bg
86
87
	end,
88
89
	Mesh = function(P, ID, x, y, z)
90
91
		local m = Instance.new("SpecialMesh")
92
93
		m.MeshId = ID
94
95
		m.Scale = Vector3.new(x, y, z)
96
97
		m.Parent = P
98
99
		return m
100
101
	end,
102
103
	Sound = function(P, ID, vol, pitch)
104
105
		local s = Instance.new("Sound")
106
107
		s.SoundId = ID
108
109
		s.Volume = vol
110
111
		s.Pitch = pitch
112
113
		s.Parent = P
114
115
		return s
116
117
	end
118
119
}
120
121
122
123
function find(tab, arg)
124
125
	local ah = nil
126
127
	for i,v in pairs(tab) do
128
129
		if v == arg then
130
131
			ah = v
132
133
		end
134
135
	end
136
137
	return ah
138
139
end
140
141
142
143
function getAllParts(from)
144
145
	local t = {}
146
147
	function getParts(where)
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		for i, v in pairs(where:children()) do
150
151
			if v:IsA("BasePart") then
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153
				if v.Parent ~= char and v.Parent.Parent ~= char then
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155
					table.insert(t, v)
156
157
				end
158
159
			end
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			getParts(v)
162
163
		end
164
165
	end
166
167
	getParts(workspace)
168
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	return t
170
171
end
172
173
174
175
function RayCast(pos1, pos2, maxDist, forward)
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177
	local list = getAllParts(workspace)
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	local pos0 = pos1
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	for dist = 1, maxDist, forward do
182
183
		pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
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185
		for _, v in pairs(list) do
186
187
			local pos3 = v.CFrame:pointToObjectSpace(pos0)
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			local s = v.Size
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			if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
192
193
				return pos0, v
194
195
			end
196
197
		end
198
199
	end
200
201
	return pos0, nil
202
203
end
204
205
206
207
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
208
209
	local p = Instance.new("Part")
210
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	p.formFactor = "Custom"
212
213
	p.Anchored = Anchor
214
215
	p.CanCollide = Collide
216
217
	p.Transparency = Tran
218
219
	p.Reflectance = Ref
220
221
	p.BrickColor = BrickColor.new(Color)
222
223
	for _, Surf in pairs(Surfaces) do
224
225
		p[Surf] = "Smooth"
226
227
	end
228
229
	p.Size = Vector3.new(X, Y, Z)
230
231
	if Break then
232
233
		p:BreakJoints()
234
235
	else p:MakeJoints() end
236
237
	p.Parent = Parent
238
239
	return p
240
241
end
242
243
244
245
function Weld(p0, p1, x, y, z, a, b, c)
246
247
	local w = Instance.new("Weld")
248
249
	w.Parent = p0
250
251
	w.Part0 = p0
252
253
	w.Part1 = p1
254
255
	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
256
257
	return w
258
259
end
260
261
262
263
function ComputePos(pos1, pos2)
264
265
	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
266
267
	return CFrame.new(pos1, pos3)
268
269
end
270
271
272
273
function getHumanoid(c)
274
275
	local h = nil
276
277
	for i,v in pairs(c:children()) do
278
279
		if v:IsA("Humanoid") and c ~= char then
280
281
			if v.Health > 0 then
282
283
				h = v
284
285
			end
286
287
		end
288
289
	end
290
291
	return h
292
293
end
294
295
296
297
for i,v in pairs(char:children()) do
298
299
	if v.Name == Modelname then
300
301
		v:remove()
302
303
	end
304
305
end
306
307
308
309
torso = char.Torso
310
311
neck = torso.Neck
312
313
hum = char.Humanoid
314
315
Rarm = char["Right Arm"]
316
317
Larm = char["Left Arm"]
318
319
Rleg = char["Right Leg"]
320
321
Lleg = char["Left Leg"]
322
323
324
325
hc = Instance.new("Humanoid")
326
327
hc.Health = 0
328
329
hc.MaxHealth = 0
330
331
332
333
slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
334
335
hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
336
337
charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
338
339
boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
340
341
smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
342
343
boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
344
345
GSound = Add.Sound(nil, "http://www.roblox.com/asset/?id=1089403", 0.75, 1)
346
347
348
349
function PlaySound(sound, pitch, vol)
350
351
	local s = sound:clone()
352
353
	if pitch ~= nil then
354
355
		if tonumber(pitch) then
356
357
			s.Pitch = tonumber(pitch)
358
359
		end
360
361
	end
362
363
	if vol ~= nil then
364
365
		if tonumber(vol) then
366
367
			s.Volume = tonumber(vol)
368
369
		end
370
371
	end
372
373
	s.Parent = torso
374
375
	s.PlayOnRemove = true
376
377
	coroutine.resume(coroutine.create(function()
378
379
		wait()
380
381
		s:remove()
382
383
	end))
384
385
end
386
387
388
389
Mo = Instance.new("Model")
390
391
Mo.Name = Modelname
392
393
394
395
RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
396
397
LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
398
399
RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
400
401
LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
402
403
404
405
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
406
407
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
408
409
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
410
411
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
412
413
414
415
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
416
417
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
418
419
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
420
421
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
422
423
424
425
HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
426
427
HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
428
429
HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
430
431
432
433
TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
434
435
THMain = TH.C1
436
437
438
439
RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
440
441
NeckStand = necko * CFrame.Angles(math.rad(17), 0, math.rad(35))
442
443
444
445
handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
446
447
handle.Name = "Handle"
448
449
450
451
handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
452
453
local w1 = Weld(handle, handletip1, 0, 1.12, 0, 0, 0, 0)
454
455
w1.C0 = CFrame.Angles(math.rad(-45), 0, 0)
456
457
Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.45, 0.65)
458
459
460
461
handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
462
463
Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
464
465
Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.35, 0.65)
466
467
468
469
for i = 45, 360+45-90, 90 do
470
471
	local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.7, 0.9, 0.6, true)
472
473
	local w = Weld(handle, p, 0, 0, 0, 0, 0, 0)
474
475
	w.C0 = CFrame.Angles(0, math.pi/2, math.rad(i))
476
477
	w.C1 = CFrame.new(-1, 0, 0) * CFrame.Angles(0, 0, math.pi/4)
478
479
end
480
481
482
483
for i = 0, 40, 40 do
484
485
	local p = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.2, 0.2, true)
486
487
	Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.14, 0.12, 0.14)
488
489
	local w = Weld(handle, p, 0, -0.35, -0.7, 0, 0, math.pi/2)
490
491
	w.C0 = CFrame.Angles(math.rad(i+130), 0, 0)
492
493
	local p2 = Part(Mo, false, false, 0, 0, "Black", 0.2, 0.2, 0.2, true)
494
495
	Instance.new("CylinderMesh",p2).Scale = Vector3.new(1, 0.7, 1)
496
497
	Weld(p, p2, 0, -0.04, 0, 0, 0, 0)
498
499
end
500
501
502
503
fretboard = Part(Mo, false, false, 0, 0, "Black", 0.45, 2.6, 0.6, true)
504
505
Weld(handle, fretboard, -0.1, -1.95, 0, math.pi/4, 0, 0)
506
507
508
509
for i = 0, 2.48, 2.48/10 do
510
511
	local asd = (1*i)
512
513
	local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.55, 0.2, true)
514
515
	Instance.new("CylinderMesh",p).Scale = Vector3.new(0.3, 1, 0.3)
516
517
	Weld(fretboard, p, -0.21, 0, -1.1+asd, math.pi/2, 0, 0)
518
519
end
520
521
522
523
Strings = {}
524
525
for i = -0.24, 0.24, 0.48/6 do
526
527
	local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 3.7, 0.2, true)
528
529
	Instance.new("CylinderMesh",p).Scale = Vector3.new(0.06, 1, 0.06)
530
531
	local w = Weld(fretboard, p, -0.25, 0.75, i+0.04, 0, 0, 0)
532
533
	table.insert(Strings, {p, w})
534
535
end
536
537
538
539
for i = -20, 20, 20 do
540
541
	local asd = (20+i)/60
542
543
	local p = Part(Mo, false, false, 0, 0, "White", 0.2, 0.3, 0.6, true)
544
545
	Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.5, 1)
546
547
	local w = Weld(fretboard, p, 0, 0, 0, 0, 0, 0)
548
549
	w.C0 = CFrame.new(0.11, -1.5-asd, 0)
550
551
	w.C1 = CFrame.Angles(math.rad(i), 0, 0)
552
553
	for x = -0.18, 0.18, 0.18 do
554
555
		local p2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.2, true)
556
557
		Instance.new("CylinderMesh",p2).Scale = Vector3.new(0.5, 0.3, 0.5)
558
559
		Weld(p, p2, 0, -0.08, x, 0, 0, math.pi/2)
560
561
	end
562
563
end
564
565
566
567
stringattach = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.8, true)
568
569
Instance.new("BlockMesh",stringattach)
570
571
Weld(fretboard, stringattach, -0.13, 2.55, 0, 0, 0, 0)
572
573
574
575
vibra = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.32, 0.2, true)
576
577
Instance.new("SpecialMesh",vibra).Scale = Vector3.new(0.35, 1, 0.35)
578
579
VW = Weld(stringattach, vibra, 0, -0.15, 0, 0, 0, 0)
580
581
VW.C0 = CFrame.new(0, 0, -0.36) * CFrame.Angles(0, 0, math.rad(-75))
582
583
584
585
vibra2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.62, 0.2, true)
586
587
Instance.new("SpecialMesh",vibra2).Scale = Vector3.new(0.35, 1, 0.35)
588
589
vwz = Weld(vibra, vibra2, 0, -0.29, 0, 0, 0, 0)
590
591
vwz.C0 = CFrame.new(0, 0.15, 0) * CFrame.Angles(0, 0, math.rad(70))
592
593
594
595
vibra3 = Part(Mo, false, false, 0, 0, GuitarColour, 0.2, 0.3, 0.2, true)
596
597
Add.Sphere(vibra3).Scale = Vector3.new(0.55, 1, 0.55)
598
599
Weld(vibra2, vibra3, 0, -0.25, 0, 0, 0, 0)
600
601
602
603
stringat2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.7, true)
604
605
Instance.new("BlockMesh",stringat2).Scale = Vector3.new(1, 0.3, 1)
606
607
Weld(stringattach, stringat2, -0.02, 0, 0, 0, 0, 0)
608
609
610
611
for i = -0.2, 0.21, 0.4/5 do
612
613
	local p = Part(Mo, false, false, 0, 0, "Mid gray", 0.2, 0.2, 0.2, true)
614
615
	Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.8, 0.2)
616
617
	Weld(stringat2, p, -0.01, 0, i, 0, 0, 0)
618
619
end
620
621
622
623
stringattach2 = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
624
625
local wdz = Weld(fretboard, stringattach2, 0, 0, 0, 0, 0, math.rad(8))
626
627
wdz.C0 = CFrame.new(0.1, 1.7, 0)
628
629
630
631
for i = 0, 180, 180 do
632
633
	local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
634
635
	Instance.new("SpecialMesh",p).MeshType = "Wedge"
636
637
	local w = Weld(stringattach2, p, 0, 0, -0.21, math.rad(20), 0, math.pi)
638
639
	w.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, math.rad(i), 0)
640
641
	for x = -0.4, 0.2, 0.3 do
642
643
		local asd = -0.15 + (i/600)
644
645
		local p2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.2, true)
646
647
		local w2 = Weld(p, p2, 0, 0, 0, 0, 0, math.pi/2)
648
649
		w2.C0 = CFrame.new(asd, x, 0.15)
650
651
		Instance.new("CylinderMesh",p2)
652
653
		local p3 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.3, 0.2, true)
654
655
		Instance.new("CylinderMesh",p3).Scale = Vector3.new(0.8, 1, 0.8)
656
657
		Weld(p2, p3, 0, 0, 0, 0, 0, 0)
658
659
	end
660
661
end
662
663
664
665
for i = -0.6, 0.61, 1.2 do
666
667
	local p = Part(Mo, false, false, 0, 0, "Really black", 0.5, 2.8, 0.2, true)
668
669
	Weld(torso, p, 0, 0, i, 0, 0, math.rad(-40))
670
671
	local p2 = Part(Mo, false, false, 0, 0, "Really black", 0.5, 0.2, 1.1, true)
672
673
	Weld(torso, p2, -i*1.4, i*1.75, 0, 0, 0, 0)
674
675
	
676
677
end
678
679
Mo.Parent = char
680
681
TH.Part1 = handle
682
683
684
685
if script.Parent.className ~= "HopperBin" then
686
687
	h = Instance.new("HopperBin",me.Backpack)
688
689
	h.Name = Toolname
690
691
	h.TextureId = ToolIcon
692
693
	script.Parent = h
694
695
end
696
697
698
699
bin = script.Parent
700
701
702
703
function detach(bool)
704
705
	LLW.C0 = CFrame.new(0, 0, 0)
706
707
	RLW.C0 = CFrame.new(0, 0, 0)
708
709
	LAW.C0 = CFrame.new(0,0,0)
710
711
	RAW.C0 = CFrame.new(0, 0, 0)
712
713
	if bool then
714
715
		LLW.Part1 = nil
716
717
		RLW.Part1 = nil
718
719
		RAW.Part1 = nil
720
721
		LAW.Part1 = nil
722
723
	end
724
725
end
726
727
728
729
function attach()
730
731
	RAW.Part1 = Rarm
732
733
	LAW.Part1 = Larm
734
735
	RLW.Part1 = Rleg
736
737
	LLW.Part1 = Lleg
738
739
end
740
741
742
743
function normal()
744
745
	neck.C0 = NeckStand
746
747
	RAW.C0 = RAWStand
748
749
	LAW.C0 = LAWStand
750
751
	RLW.C0 = RLWStand
752
753
	LLW.C0 = LLWStand
754
755
	RAW.C1 = CFrame.new(0, 0.5, 0)
756
757
	LAW.C1 = CFrame.new(0, 0.5, 0)
758
759
	RLW.C1 = CFrame.new(0, 0.8, 0)
760
761
	LLW.C1 = CFrame.new(0, 0.8, 0)
762
763
	HW.C0 = HWStand
764
765
end
766
767
768
769
function selectanim()
770
771
	RAW.Part1 = Rarm
772
773
	for i = 0.09, 1, 0.09 do
774
775
		TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
776
777
		TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
778
779
		RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
780
781
		neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
782
783
		wait()
784
785
	end
786
787
	LAW.Part1 = Larm
788
789
	for i = 0.1, 1, 0.1 do
790
791
		TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
792
793
		TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
794
795
		RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
796
797
		LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
798
799
		neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
800
801
		wait()
802
803
	end
804
805
	if RAWStand == nil then
806
807
		RAWStand = RAW.C0
808
809
		LAWStand = LAW.C0
810
811
		RLWStand = RLW.C0
812
813
		LLWStand = LLW.C0
814
815
		HWStand = HW.C0
816
817
	end
818
819
	normal()
820
821
end
822
823
824
825
function deselanim()
826
827
	for i = 0.9, 0, -0.1 do
828
829
		TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
830
831
		TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
832
833
		RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
834
835
		LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
836
837
		neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
838
839
		wait()
840
841
	end
842
843
	LAW.Part1 = nil
844
845
	for i = 0.91, 0, -0.09 do
846
847
		TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
848
849
		TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
850
851
		RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
852
853
		neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
854
855
		wait()
856
857
	end
858
859
	neck.C0 = necko
860
861
	detach(true)
862
863
end
864
865
866
867
keys = {"r", "t", "y", "u", "f", "g", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m"}
868
869
870
871
function PlayString(pitch, vol)
872
873
	LAW.C0 = LAWStand * CFrame.new(pitch/7, 0, 0) * CFrame.Angles(0, 0, math.rad(pitch*18))
874
875
	neck.C0 = NeckStand * CFrame.Angles(0, 0, math.rad(-pitch*13))
876
877
	for i = 0, 1, 0.5 do
878
879
		RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, 0.3*i, 0)
880
881
		wait()
882
883
	end
884
885
	PlaySound(GSound, pitch, vol)
886
887
	for i = 0, 1, 0.33 do
888
889
		RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10*i), 0, math.rad(-15+35*i)) * CFrame.new(0, 0.3-0.8*i, 0)
890
891
		wait()
892
893
	end
894
895
	local lol = math.floor(pitch*2.5)
896
897
	if lol < 1 then lol = 1 elseif lol > #keys then lol = #keys end
898
899
	coroutine.resume(coroutine.create(function()
900
901
		local vollol = vol*40
902
903
		for i = 1, math.random(vollol/1.8, vollol) do
904
905
			Strings[lol][2].C0 = CFrame.new(0, 0, math.random(-vollol, vollol)/1000)
906
907
			wait()
908
909
		end
910
911
		Strings[lol][2].C0 = CFrame.new()
912
913
	end))
914
915
	for i = 0, 1, 0.25 do
916
917
		RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10+15*i), 0, math.rad(20-20*i)) * CFrame.new(0, 0.3-0.8+0.5*i, 0)
918
919
		wait()
920
921
	end
922
923
	RAW.C0 = RAWStand
924
925
end
926
927
928
929
function select(mouse)
930
931
	selectanim()
932
933
	selected = true
934
935
	mouse.KeyDown:connect(function(key)
936
937
		key = key:lower()
938
939
		for i, v in pairs(keys) do
940
941
			if key == v then
942
943
				local pitch = 0.3 + (i/7.5)
944
945
				PlayString(pitch, volume)
946
947
			end
948
949
		end
950
951
	end)
952
953
end
954
955
956
957
function deselect(mouse)
958
959
	selected = false
960
961
	deselanim()
962
963
end
964
965
966
967
bin.Selected:connect(select)
968
969
bin.Deselected:connect(deselect)