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1 | Plrs = game:GetService("Players") | |
2 | ||
3 | ||
4 | ||
5 | - | GuitarColour = "Lime green" |
5 | + | GuitarColour = "Maroon" |
6 | ||
7 | ||
8 | ||
9 | - | me = Plrs.Wolfwv |
9 | + | me = Plrs.Nuberzzz |
10 | ||
11 | char = me.Character | |
12 | ||
13 | Modelname = "xGuitar" | |
14 | ||
15 | Toolname = "Guitar" | |
16 | ||
17 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
18 | ||
19 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
20 | ||
21 | selected = false | |
22 | ||
23 | Hurt = false | |
24 | ||
25 | Deb = true | |
26 | ||
27 | Able = true | |
28 | ||
29 | Prop = {Damage = 30} | |
30 | ||
31 | volume = 0.75 | |
32 | ||
33 | ||
34 | ||
35 | ToolIcon = "" | |
36 | ||
37 | MouseIc = "" | |
38 | ||
39 | MouseDo = "" | |
40 | ||
41 | ||
42 | ||
43 | Add = { | |
44 | ||
45 | Sphere = function(P) | |
46 | ||
47 | local m = Instance.new("SpecialMesh",P) | |
48 | ||
49 | m.MeshType = "Sphere" | |
50 | ||
51 | return m | |
52 | ||
53 | end, | |
54 | ||
55 | BF = function(P) | |
56 | ||
57 | local bf = Instance.new("BodyForce",P) | |
58 | ||
59 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
60 | ||
61 | return bf | |
62 | ||
63 | end, | |
64 | ||
65 | BP = function(P) | |
66 | ||
67 | local bp = Instance.new("BodyPosition",P) | |
68 | ||
69 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
70 | ||
71 | bp.P = 14000 | |
72 | ||
73 | return bp | |
74 | ||
75 | end, | |
76 | ||
77 | BG = function(P) | |
78 | ||
79 | local bg = Instance.new("BodyGyro",P) | |
80 | ||
81 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
82 | ||
83 | bg.P = 14000 | |
84 | ||
85 | return bg | |
86 | ||
87 | end, | |
88 | ||
89 | Mesh = function(P, ID, x, y, z) | |
90 | ||
91 | local m = Instance.new("SpecialMesh") | |
92 | ||
93 | m.MeshId = ID | |
94 | ||
95 | m.Scale = Vector3.new(x, y, z) | |
96 | ||
97 | m.Parent = P | |
98 | ||
99 | return m | |
100 | ||
101 | end, | |
102 | ||
103 | Sound = function(P, ID, vol, pitch) | |
104 | ||
105 | local s = Instance.new("Sound") | |
106 | ||
107 | s.SoundId = ID | |
108 | ||
109 | s.Volume = vol | |
110 | ||
111 | s.Pitch = pitch | |
112 | ||
113 | s.Parent = P | |
114 | ||
115 | return s | |
116 | ||
117 | end | |
118 | ||
119 | } | |
120 | ||
121 | ||
122 | ||
123 | function find(tab, arg) | |
124 | ||
125 | local ah = nil | |
126 | ||
127 | for i,v in pairs(tab) do | |
128 | ||
129 | if v == arg then | |
130 | ||
131 | ah = v | |
132 | ||
133 | end | |
134 | ||
135 | end | |
136 | ||
137 | return ah | |
138 | ||
139 | end | |
140 | ||
141 | ||
142 | ||
143 | function getAllParts(from) | |
144 | ||
145 | local t = {} | |
146 | ||
147 | function getParts(where) | |
148 | ||
149 | for i, v in pairs(where:children()) do | |
150 | ||
151 | if v:IsA("BasePart") then | |
152 | ||
153 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
154 | ||
155 | table.insert(t, v) | |
156 | ||
157 | end | |
158 | ||
159 | end | |
160 | ||
161 | getParts(v) | |
162 | ||
163 | end | |
164 | ||
165 | end | |
166 | ||
167 | getParts(workspace) | |
168 | ||
169 | return t | |
170 | ||
171 | end | |
172 | ||
173 | ||
174 | ||
175 | function RayCast(pos1, pos2, maxDist, forward) | |
176 | ||
177 | local list = getAllParts(workspace) | |
178 | ||
179 | local pos0 = pos1 | |
180 | ||
181 | for dist = 1, maxDist, forward do | |
182 | ||
183 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
184 | ||
185 | for _, v in pairs(list) do | |
186 | ||
187 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
188 | ||
189 | local s = v.Size | |
190 | ||
191 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
192 | ||
193 | return pos0, v | |
194 | ||
195 | end | |
196 | ||
197 | end | |
198 | ||
199 | end | |
200 | ||
201 | return pos0, nil | |
202 | ||
203 | end | |
204 | ||
205 | ||
206 | ||
207 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
208 | ||
209 | local p = Instance.new("Part") | |
210 | ||
211 | p.formFactor = "Custom" | |
212 | ||
213 | p.Anchored = Anchor | |
214 | ||
215 | p.CanCollide = Collide | |
216 | ||
217 | p.Transparency = Tran | |
218 | ||
219 | p.Reflectance = Ref | |
220 | ||
221 | p.BrickColor = BrickColor.new(Color) | |
222 | ||
223 | for _, Surf in pairs(Surfaces) do | |
224 | ||
225 | p[Surf] = "Smooth" | |
226 | ||
227 | end | |
228 | ||
229 | p.Size = Vector3.new(X, Y, Z) | |
230 | ||
231 | if Break then | |
232 | ||
233 | p:BreakJoints() | |
234 | ||
235 | else p:MakeJoints() end | |
236 | ||
237 | p.Parent = Parent | |
238 | ||
239 | return p | |
240 | ||
241 | end | |
242 | ||
243 | ||
244 | ||
245 | function Weld(p0, p1, x, y, z, a, b, c) | |
246 | ||
247 | local w = Instance.new("Weld") | |
248 | ||
249 | w.Parent = p0 | |
250 | ||
251 | w.Part0 = p0 | |
252 | ||
253 | w.Part1 = p1 | |
254 | ||
255 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
256 | ||
257 | return w | |
258 | ||
259 | end | |
260 | ||
261 | ||
262 | ||
263 | function ComputePos(pos1, pos2) | |
264 | ||
265 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
266 | ||
267 | return CFrame.new(pos1, pos3) | |
268 | ||
269 | end | |
270 | ||
271 | ||
272 | ||
273 | function getHumanoid(c) | |
274 | ||
275 | local h = nil | |
276 | ||
277 | for i,v in pairs(c:children()) do | |
278 | ||
279 | if v:IsA("Humanoid") and c ~= char then | |
280 | ||
281 | if v.Health > 0 then | |
282 | ||
283 | h = v | |
284 | ||
285 | end | |
286 | ||
287 | end | |
288 | ||
289 | end | |
290 | ||
291 | return h | |
292 | ||
293 | end | |
294 | ||
295 | ||
296 | ||
297 | for i,v in pairs(char:children()) do | |
298 | ||
299 | if v.Name == Modelname then | |
300 | ||
301 | v:remove() | |
302 | ||
303 | end | |
304 | ||
305 | end | |
306 | ||
307 | ||
308 | ||
309 | torso = char.Torso | |
310 | ||
311 | neck = torso.Neck | |
312 | ||
313 | hum = char.Humanoid | |
314 | ||
315 | Rarm = char["Right Arm"] | |
316 | ||
317 | Larm = char["Left Arm"] | |
318 | ||
319 | Rleg = char["Right Leg"] | |
320 | ||
321 | Lleg = char["Left Leg"] | |
322 | ||
323 | ||
324 | ||
325 | hc = Instance.new("Humanoid") | |
326 | ||
327 | hc.Health = 0 | |
328 | ||
329 | hc.MaxHealth = 0 | |
330 | ||
331 | ||
332 | ||
333 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
334 | ||
335 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
336 | ||
337 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
338 | ||
339 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
340 | ||
341 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
342 | ||
343 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
344 | ||
345 | GSound = Add.Sound(nil, "http://www.roblox.com/asset/?id=1089403", 0.75, 1) | |
346 | ||
347 | ||
348 | ||
349 | function PlaySound(sound, pitch, vol) | |
350 | ||
351 | local s = sound:clone() | |
352 | ||
353 | if pitch ~= nil then | |
354 | ||
355 | if tonumber(pitch) then | |
356 | ||
357 | s.Pitch = tonumber(pitch) | |
358 | ||
359 | end | |
360 | ||
361 | end | |
362 | ||
363 | if vol ~= nil then | |
364 | ||
365 | if tonumber(vol) then | |
366 | ||
367 | s.Volume = tonumber(vol) | |
368 | ||
369 | end | |
370 | ||
371 | end | |
372 | ||
373 | s.Parent = torso | |
374 | ||
375 | s.PlayOnRemove = true | |
376 | ||
377 | coroutine.resume(coroutine.create(function() | |
378 | ||
379 | wait() | |
380 | ||
381 | s:remove() | |
382 | ||
383 | end)) | |
384 | ||
385 | end | |
386 | ||
387 | ||
388 | ||
389 | Mo = Instance.new("Model") | |
390 | ||
391 | Mo.Name = Modelname | |
392 | ||
393 | ||
394 | ||
395 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
396 | ||
397 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
398 | ||
399 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
400 | ||
401 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
402 | ||
403 | ||
404 | ||
405 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
406 | ||
407 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
408 | ||
409 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
410 | ||
411 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
412 | ||
413 | ||
414 | ||
415 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
416 | ||
417 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
418 | ||
419 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
420 | ||
421 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
422 | ||
423 | ||
424 | ||
425 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
426 | ||
427 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
428 | ||
429 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
430 | ||
431 | ||
432 | ||
433 | TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80)) | |
434 | ||
435 | THMain = TH.C1 | |
436 | ||
437 | ||
438 | ||
439 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
440 | ||
441 | NeckStand = necko * CFrame.Angles(math.rad(17), 0, math.rad(35)) | |
442 | ||
443 | ||
444 | ||
445 | handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true) | |
446 | ||
447 | handle.Name = "Handle" | |
448 | ||
449 | ||
450 | ||
451 | handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
452 | ||
453 | local w1 = Weld(handle, handletip1, 0, 1.12, 0, 0, 0, 0) | |
454 | ||
455 | w1.C0 = CFrame.Angles(math.rad(-45), 0, 0) | |
456 | ||
457 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.45, 0.65) | |
458 | ||
459 | ||
460 | ||
461 | handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true) | |
462 | ||
463 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
464 | ||
465 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.35, 0.65) | |
466 | ||
467 | ||
468 | ||
469 | for i = 45, 360+45-90, 90 do | |
470 | ||
471 | local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.7, 0.9, 0.6, true) | |
472 | ||
473 | local w = Weld(handle, p, 0, 0, 0, 0, 0, 0) | |
474 | ||
475 | w.C0 = CFrame.Angles(0, math.pi/2, math.rad(i)) | |
476 | ||
477 | w.C1 = CFrame.new(-1, 0, 0) * CFrame.Angles(0, 0, math.pi/4) | |
478 | ||
479 | end | |
480 | ||
481 | ||
482 | ||
483 | for i = 0, 40, 40 do | |
484 | ||
485 | local p = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.2, 0.2, true) | |
486 | ||
487 | Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.14, 0.12, 0.14) | |
488 | ||
489 | local w = Weld(handle, p, 0, -0.35, -0.7, 0, 0, math.pi/2) | |
490 | ||
491 | w.C0 = CFrame.Angles(math.rad(i+130), 0, 0) | |
492 | ||
493 | local p2 = Part(Mo, false, false, 0, 0, "Black", 0.2, 0.2, 0.2, true) | |
494 | ||
495 | Instance.new("CylinderMesh",p2).Scale = Vector3.new(1, 0.7, 1) | |
496 | ||
497 | Weld(p, p2, 0, -0.04, 0, 0, 0, 0) | |
498 | ||
499 | end | |
500 | ||
501 | ||
502 | ||
503 | fretboard = Part(Mo, false, false, 0, 0, "Black", 0.45, 2.6, 0.6, true) | |
504 | ||
505 | Weld(handle, fretboard, -0.1, -1.95, 0, math.pi/4, 0, 0) | |
506 | ||
507 | ||
508 | ||
509 | for i = 0, 2.48, 2.48/10 do | |
510 | ||
511 | local asd = (1*i) | |
512 | ||
513 | local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.55, 0.2, true) | |
514 | ||
515 | Instance.new("CylinderMesh",p).Scale = Vector3.new(0.3, 1, 0.3) | |
516 | ||
517 | Weld(fretboard, p, -0.21, 0, -1.1+asd, math.pi/2, 0, 0) | |
518 | ||
519 | end | |
520 | ||
521 | ||
522 | ||
523 | Strings = {} | |
524 | ||
525 | for i = -0.24, 0.24, 0.48/6 do | |
526 | ||
527 | local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 3.7, 0.2, true) | |
528 | ||
529 | Instance.new("CylinderMesh",p).Scale = Vector3.new(0.06, 1, 0.06) | |
530 | ||
531 | local w = Weld(fretboard, p, -0.25, 0.75, i+0.04, 0, 0, 0) | |
532 | ||
533 | table.insert(Strings, {p, w}) | |
534 | ||
535 | end | |
536 | ||
537 | ||
538 | ||
539 | for i = -20, 20, 20 do | |
540 | ||
541 | local asd = (20+i)/60 | |
542 | ||
543 | local p = Part(Mo, false, false, 0, 0, "White", 0.2, 0.3, 0.6, true) | |
544 | ||
545 | Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.5, 1) | |
546 | ||
547 | local w = Weld(fretboard, p, 0, 0, 0, 0, 0, 0) | |
548 | ||
549 | w.C0 = CFrame.new(0.11, -1.5-asd, 0) | |
550 | ||
551 | w.C1 = CFrame.Angles(math.rad(i), 0, 0) | |
552 | ||
553 | for x = -0.18, 0.18, 0.18 do | |
554 | ||
555 | local p2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.2, true) | |
556 | ||
557 | Instance.new("CylinderMesh",p2).Scale = Vector3.new(0.5, 0.3, 0.5) | |
558 | ||
559 | Weld(p, p2, 0, -0.08, x, 0, 0, math.pi/2) | |
560 | ||
561 | end | |
562 | ||
563 | end | |
564 | ||
565 | ||
566 | ||
567 | stringattach = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.8, true) | |
568 | ||
569 | Instance.new("BlockMesh",stringattach) | |
570 | ||
571 | Weld(fretboard, stringattach, -0.13, 2.55, 0, 0, 0, 0) | |
572 | ||
573 | ||
574 | ||
575 | vibra = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.32, 0.2, true) | |
576 | ||
577 | Instance.new("SpecialMesh",vibra).Scale = Vector3.new(0.35, 1, 0.35) | |
578 | ||
579 | VW = Weld(stringattach, vibra, 0, -0.15, 0, 0, 0, 0) | |
580 | ||
581 | VW.C0 = CFrame.new(0, 0, -0.36) * CFrame.Angles(0, 0, math.rad(-75)) | |
582 | ||
583 | ||
584 | ||
585 | vibra2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.62, 0.2, true) | |
586 | ||
587 | Instance.new("SpecialMesh",vibra2).Scale = Vector3.new(0.35, 1, 0.35) | |
588 | ||
589 | vwz = Weld(vibra, vibra2, 0, -0.29, 0, 0, 0, 0) | |
590 | ||
591 | vwz.C0 = CFrame.new(0, 0.15, 0) * CFrame.Angles(0, 0, math.rad(70)) | |
592 | ||
593 | ||
594 | ||
595 | vibra3 = Part(Mo, false, false, 0, 0, GuitarColour, 0.2, 0.3, 0.2, true) | |
596 | ||
597 | Add.Sphere(vibra3).Scale = Vector3.new(0.55, 1, 0.55) | |
598 | ||
599 | Weld(vibra2, vibra3, 0, -0.25, 0, 0, 0, 0) | |
600 | ||
601 | ||
602 | ||
603 | stringat2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.7, true) | |
604 | ||
605 | Instance.new("BlockMesh",stringat2).Scale = Vector3.new(1, 0.3, 1) | |
606 | ||
607 | Weld(stringattach, stringat2, -0.02, 0, 0, 0, 0, 0) | |
608 | ||
609 | ||
610 | ||
611 | for i = -0.2, 0.21, 0.4/5 do | |
612 | ||
613 | local p = Part(Mo, false, false, 0, 0, "Mid gray", 0.2, 0.2, 0.2, true) | |
614 | ||
615 | Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.8, 0.2) | |
616 | ||
617 | Weld(stringat2, p, -0.01, 0, i, 0, 0, 0) | |
618 | ||
619 | end | |
620 | ||
621 | ||
622 | ||
623 | stringattach2 = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true) | |
624 | ||
625 | local wdz = Weld(fretboard, stringattach2, 0, 0, 0, 0, 0, math.rad(8)) | |
626 | ||
627 | wdz.C0 = CFrame.new(0.1, 1.7, 0) | |
628 | ||
629 | ||
630 | ||
631 | for i = 0, 180, 180 do | |
632 | ||
633 | local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true) | |
634 | ||
635 | Instance.new("SpecialMesh",p).MeshType = "Wedge" | |
636 | ||
637 | local w = Weld(stringattach2, p, 0, 0, -0.21, math.rad(20), 0, math.pi) | |
638 | ||
639 | w.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, math.rad(i), 0) | |
640 | ||
641 | for x = -0.4, 0.2, 0.3 do | |
642 | ||
643 | local asd = -0.15 + (i/600) | |
644 | ||
645 | local p2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.2, true) | |
646 | ||
647 | local w2 = Weld(p, p2, 0, 0, 0, 0, 0, math.pi/2) | |
648 | ||
649 | w2.C0 = CFrame.new(asd, x, 0.15) | |
650 | ||
651 | Instance.new("CylinderMesh",p2) | |
652 | ||
653 | local p3 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.3, 0.2, true) | |
654 | ||
655 | Instance.new("CylinderMesh",p3).Scale = Vector3.new(0.8, 1, 0.8) | |
656 | ||
657 | Weld(p2, p3, 0, 0, 0, 0, 0, 0) | |
658 | ||
659 | end | |
660 | ||
661 | end | |
662 | ||
663 | ||
664 | ||
665 | for i = -0.6, 0.61, 1.2 do | |
666 | ||
667 | local p = Part(Mo, false, false, 0, 0, "Really black", 0.5, 2.8, 0.2, true) | |
668 | ||
669 | Weld(torso, p, 0, 0, i, 0, 0, math.rad(-40)) | |
670 | ||
671 | local p2 = Part(Mo, false, false, 0, 0, "Really black", 0.5, 0.2, 1.1, true) | |
672 | ||
673 | Weld(torso, p2, -i*1.4, i*1.75, 0, 0, 0, 0) | |
674 | ||
675 | ||
676 | ||
677 | end | |
678 | ||
679 | Mo.Parent = char | |
680 | ||
681 | TH.Part1 = handle | |
682 | ||
683 | ||
684 | ||
685 | if script.Parent.className ~= "HopperBin" then | |
686 | ||
687 | h = Instance.new("HopperBin",me.Backpack) | |
688 | ||
689 | h.Name = Toolname | |
690 | ||
691 | h.TextureId = ToolIcon | |
692 | ||
693 | script.Parent = h | |
694 | ||
695 | end | |
696 | ||
697 | ||
698 | ||
699 | bin = script.Parent | |
700 | ||
701 | ||
702 | ||
703 | function detach(bool) | |
704 | ||
705 | LLW.C0 = CFrame.new(0, 0, 0) | |
706 | ||
707 | RLW.C0 = CFrame.new(0, 0, 0) | |
708 | ||
709 | LAW.C0 = CFrame.new(0,0,0) | |
710 | ||
711 | RAW.C0 = CFrame.new(0, 0, 0) | |
712 | ||
713 | if bool then | |
714 | ||
715 | LLW.Part1 = nil | |
716 | ||
717 | RLW.Part1 = nil | |
718 | ||
719 | RAW.Part1 = nil | |
720 | ||
721 | LAW.Part1 = nil | |
722 | ||
723 | end | |
724 | ||
725 | end | |
726 | ||
727 | ||
728 | ||
729 | function attach() | |
730 | ||
731 | RAW.Part1 = Rarm | |
732 | ||
733 | LAW.Part1 = Larm | |
734 | ||
735 | RLW.Part1 = Rleg | |
736 | ||
737 | LLW.Part1 = Lleg | |
738 | ||
739 | end | |
740 | ||
741 | ||
742 | ||
743 | function normal() | |
744 | ||
745 | neck.C0 = NeckStand | |
746 | ||
747 | RAW.C0 = RAWStand | |
748 | ||
749 | LAW.C0 = LAWStand | |
750 | ||
751 | RLW.C0 = RLWStand | |
752 | ||
753 | LLW.C0 = LLWStand | |
754 | ||
755 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
756 | ||
757 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
758 | ||
759 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
760 | ||
761 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
762 | ||
763 | HW.C0 = HWStand | |
764 | ||
765 | end | |
766 | ||
767 | ||
768 | ||
769 | function selectanim() | |
770 | ||
771 | RAW.Part1 = Rarm | |
772 | ||
773 | for i = 0.09, 1, 0.09 do | |
774 | ||
775 | TH.C0 = CFrame.Angles(0, math.rad(90*i), 0) | |
776 | ||
777 | TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i) | |
778 | ||
779 | RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i) | |
780 | ||
781 | neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i)) | |
782 | ||
783 | wait() | |
784 | ||
785 | end | |
786 | ||
787 | LAW.Part1 = Larm | |
788 | ||
789 | for i = 0.1, 1, 0.1 do | |
790 | ||
791 | TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0) | |
792 | ||
793 | TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1) | |
794 | ||
795 | RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i) | |
796 | ||
797 | LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0) | |
798 | ||
799 | neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i)) | |
800 | ||
801 | wait() | |
802 | ||
803 | end | |
804 | ||
805 | if RAWStand == nil then | |
806 | ||
807 | RAWStand = RAW.C0 | |
808 | ||
809 | LAWStand = LAW.C0 | |
810 | ||
811 | RLWStand = RLW.C0 | |
812 | ||
813 | LLWStand = LLW.C0 | |
814 | ||
815 | HWStand = HW.C0 | |
816 | ||
817 | end | |
818 | ||
819 | normal() | |
820 | ||
821 | end | |
822 | ||
823 | ||
824 | ||
825 | function deselanim() | |
826 | ||
827 | for i = 0.9, 0, -0.1 do | |
828 | ||
829 | TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0) | |
830 | ||
831 | TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1) | |
832 | ||
833 | RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i) | |
834 | ||
835 | LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0) | |
836 | ||
837 | neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i)) | |
838 | ||
839 | wait() | |
840 | ||
841 | end | |
842 | ||
843 | LAW.Part1 = nil | |
844 | ||
845 | for i = 0.91, 0, -0.09 do | |
846 | ||
847 | TH.C0 = CFrame.Angles(0, math.rad(90*i), 0) | |
848 | ||
849 | TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i) | |
850 | ||
851 | RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i) | |
852 | ||
853 | neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i)) | |
854 | ||
855 | wait() | |
856 | ||
857 | end | |
858 | ||
859 | neck.C0 = necko | |
860 | ||
861 | detach(true) | |
862 | ||
863 | end | |
864 | ||
865 | ||
866 | ||
867 | keys = {"r", "t", "y", "u", "f", "g", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m"} | |
868 | ||
869 | ||
870 | ||
871 | function PlayString(pitch, vol) | |
872 | ||
873 | LAW.C0 = LAWStand * CFrame.new(pitch/7, 0, 0) * CFrame.Angles(0, 0, math.rad(pitch*18)) | |
874 | ||
875 | neck.C0 = NeckStand * CFrame.Angles(0, 0, math.rad(-pitch*13)) | |
876 | ||
877 | for i = 0, 1, 0.5 do | |
878 | ||
879 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, 0.3*i, 0) | |
880 | ||
881 | wait() | |
882 | ||
883 | end | |
884 | ||
885 | PlaySound(GSound, pitch, vol) | |
886 | ||
887 | for i = 0, 1, 0.33 do | |
888 | ||
889 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10*i), 0, math.rad(-15+35*i)) * CFrame.new(0, 0.3-0.8*i, 0) | |
890 | ||
891 | wait() | |
892 | ||
893 | end | |
894 | ||
895 | local lol = math.floor(pitch*2.5) | |
896 | ||
897 | if lol < 1 then lol = 1 elseif lol > #keys then lol = #keys end | |
898 | ||
899 | coroutine.resume(coroutine.create(function() | |
900 | ||
901 | local vollol = vol*40 | |
902 | ||
903 | for i = 1, math.random(vollol/1.8, vollol) do | |
904 | ||
905 | Strings[lol][2].C0 = CFrame.new(0, 0, math.random(-vollol, vollol)/1000) | |
906 | ||
907 | wait() | |
908 | ||
909 | end | |
910 | ||
911 | Strings[lol][2].C0 = CFrame.new() | |
912 | ||
913 | end)) | |
914 | ||
915 | for i = 0, 1, 0.25 do | |
916 | ||
917 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10+15*i), 0, math.rad(20-20*i)) * CFrame.new(0, 0.3-0.8+0.5*i, 0) | |
918 | ||
919 | wait() | |
920 | ||
921 | end | |
922 | ||
923 | RAW.C0 = RAWStand | |
924 | ||
925 | end | |
926 | ||
927 | ||
928 | ||
929 | function select(mouse) | |
930 | ||
931 | selectanim() | |
932 | ||
933 | selected = true | |
934 | ||
935 | mouse.KeyDown:connect(function(key) | |
936 | ||
937 | key = key:lower() | |
938 | ||
939 | for i, v in pairs(keys) do | |
940 | ||
941 | if key == v then | |
942 | ||
943 | local pitch = 0.3 + (i/7.5) | |
944 | ||
945 | PlayString(pitch, volume) | |
946 | ||
947 | end | |
948 | ||
949 | end | |
950 | ||
951 | end) | |
952 | ||
953 | end | |
954 | ||
955 | ||
956 | ||
957 | function deselect(mouse) | |
958 | ||
959 | selected = false | |
960 | ||
961 | deselanim() | |
962 | ||
963 | end | |
964 | ||
965 | ||
966 | ||
967 | bin.Selected:connect(select) | |
968 | ||
969 | bin.Deselected:connect(deselect) |