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1 | --//====================================================\\-- | |
2 | --|| Templates BY Aom[WCR] | |
3 | --\\====================================================//-- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | ||
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | ||
148 | Player = game:GetService("Players").LocalPlayer | |
149 | PlayerGui = Player.PlayerGui | |
150 | Cam = workspace.CurrentCamera | |
151 | Backpack = Player.Backpack | |
152 | Character = Player.Character | |
153 | - | Humanoid = Character.Humanoid |
153 | + | Humanoid = Character.STARGLITCHER |
154 | Mouse = Player:GetMouse() | |
155 | RootPart = Character["HumanoidRootPart"] | |
156 | Torso = Character["Torso"] | |
157 | Head = Character["Head"] | |
158 | RightArm = Character["Right Arm"] | |
159 | LeftArm = Character["Left Arm"] | |
160 | RightLeg = Character["Right Leg"] | |
161 | LeftLeg = Character["Left Leg"] | |
162 | RootJoint = RootPart["RootJoint"] | |
163 | Neck = Torso["Neck"] | |
164 | RightShoulder = Torso["Right Shoulder"] | |
165 | LeftShoulder = Torso["Left Shoulder"] | |
166 | RightHip = Torso["Right Hip"] | |
167 | LeftHip = Torso["Left Hip"] | |
168 | local sick = Instance.new("Sound",Torso) | |
169 | sick.SoundId = "rbxassetid://318812395" | |
170 | sick.Looped = true | |
171 | sick.Pitch = 1 | |
172 | sick.Volume = 3 | |
173 | sick.TimePosition = 0 | |
174 | Character.Archivable = true | |
175 | Humanoid.DisplayDistanceType = "None" | |
176 | ||
177 | local naeeym2 = Instance.new("BillboardGui",Character) | |
178 | naeeym2.AlwaysOnTop = true | |
179 | naeeym2.Size = UDim2.new(5,35,2,35) | |
180 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
181 | naeeym2.Adornee = Character.Head | |
182 | naeeym2.Name = "Name" | |
183 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
184 | tecks2.BackgroundTransparency = 1 | |
185 | tecks2.TextScaled = true | |
186 | tecks2.BorderSizePixel = 0 | |
187 | tecks2.Text = "Dead Gun" | |
188 | tecks2.Font = "Code" | |
189 | tecks2.TextSize = 30 | |
190 | tecks2.TextTransparency = 1 | |
191 | tecks2.TextStrokeTransparency = 1 | |
192 | tecks2.TextColor3 = Color3.new(255/255,0/255,0/255) | |
193 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
194 | tecks2.Parent = naeeym2 | |
195 | ||
196 | IT = Instance.new | |
197 | CF = CFrame.new | |
198 | VT = Vector3.new | |
199 | RAD = math.rad | |
200 | C3 = Color3.new | |
201 | UD2 = UDim2.new | |
202 | BRICKC = BrickColor.new | |
203 | ANGLES = CFrame.Angles | |
204 | EULER = CFrame.fromEulerAnglesXYZ | |
205 | COS = math.cos | |
206 | ACOS = math.acos | |
207 | SIN = math.sin | |
208 | ASIN = math.asin | |
209 | ABS = math.abs | |
210 | MRANDOM = math.random | |
211 | FLOOR = math.floor | |
212 | ||
213 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
214 | local NEWMESH = IT(MESH) | |
215 | if MESH == "SpecialMesh" then | |
216 | NEWMESH.MeshType = MESHTYPE | |
217 | if MESHID ~= "nil" and MESHID ~= "" then | |
218 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
219 | end | |
220 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
221 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
222 | end | |
223 | end | |
224 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
225 | NEWMESH.Scale = SCALE | |
226 | NEWMESH.Parent = PARENT | |
227 | return NEWMESH | |
228 | end | |
229 | ||
230 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
231 | local NEWPART = IT("Part") | |
232 | NEWPART.formFactor = FORMFACTOR | |
233 | NEWPART.Reflectance = REFLECTANCE | |
234 | NEWPART.Transparency = TRANSPARENCY | |
235 | NEWPART.CanCollide = false | |
236 | NEWPART.Locked = true | |
237 | NEWPART.Anchored = true | |
238 | if ANCHOR == false then | |
239 | NEWPART.Anchored = false | |
240 | end | |
241 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
242 | NEWPART.Name = NAME | |
243 | NEWPART.Size = SIZE | |
244 | NEWPART.Position = Torso.Position | |
245 | NEWPART.Material = MATERIAL | |
246 | NEWPART:BreakJoints() | |
247 | NEWPART.Parent = PARENT | |
248 | return NEWPART | |
249 | end | |
250 | ||
251 | --//=================================\\ | |
252 | --|| CUSTOMIZATION | |
253 | --\\=================================// | |
254 | ||
255 | Player_Size = 1 --Size of the player. | |
256 | Animation_Speed = 3 | |
257 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
258 | ||
259 | local Speed = 16 | |
260 | local Effects2 = {} | |
261 | ||
262 | --//=================================\\ | |
263 | --|| END OF CUSTOMIZATION | |
264 | --\\=================================// | |
265 | ||
266 | local function weldBetween(a, b) | |
267 | local weldd = Instance.new("ManualWeld") | |
268 | weldd.Part0 = a | |
269 | weldd.Part1 = b | |
270 | weldd.C0 = CFrame.new() | |
271 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
272 | weldd.Parent = a | |
273 | return weldd | |
274 | end | |
275 | ||
276 | --//=================================\\ | |
277 | --|| USEFUL VALUES | |
278 | --\\=================================// | |
279 | ||
280 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
281 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
282 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
283 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
284 | local CHANGEDEFENSE = 0 | |
285 | local CHANGEDAMAGE = 0 | |
286 | local CHANGEMOVEMENT = 0 | |
287 | local ANIM = "Idle" | |
288 | local ATTACK = false | |
289 | local EQUIPPED = false | |
290 | local HOLD = false | |
291 | local COMBO = 1 | |
292 | local Rooted = false | |
293 | local SINE = 0 | |
294 | local KEYHOLD = false | |
295 | local CHANGE = 2 / Animation_Speed | |
296 | local WALKINGANIM = false | |
297 | local WALK = 0 | |
298 | local VALUE1 = false | |
299 | local VALUE2 = false | |
300 | local ROBLOXIDLEANIMATION = IT("Animation") | |
301 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
302 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
303 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
304 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
305 | WEAPONGUI.Name = "Weapon GUI" | |
306 | local Weapon = IT("Folder", Character) | |
307 | Weapon.Name = "Weapon" | |
308 | local Effects = IT("Folder", Character) | |
309 | Effects.Name = "Effects" | |
310 | local Weapon2 = IT("Folder",Character) | |
311 | Weapon2.Name = "Weapon2" | |
312 | - | local ANIMATOR = Humanoid.Animator |
312 | + | local ANIMATOR = STARGLITCHER.Animator |
313 | local ANIMATE = Character.Animate | |
314 | local UNANCHOR = true | |
315 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
316 | local SONGS = {534861083,530959353,1534958855,0} | |
317 | local CHOICE = MRANDOM(1,4) | |
318 | local PLAYMAINANIM = true | |
319 | local INTRO = false | |
320 | local TRANSFORMED = false | |
321 | local INSTANT = false | |
322 | local MODE = "GoodCop" | |
323 | ||
324 | --//=================================\\ | |
325 | --\\=================================// | |
326 | ||
327 | ||
328 | --//=================================\\ | |
329 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
330 | --\\=================================// | |
331 | ||
332 | ArtificialHB = Instance.new("BindableEvent", script) | |
333 | ArtificialHB.Name = "ArtificialHB" | |
334 | ||
335 | script:WaitForChild("ArtificialHB") | |
336 | ||
337 | frame = Frame_Speed | |
338 | tf = 0 | |
339 | allowframeloss = false | |
340 | tossremainder = false | |
341 | lastframe = tick() | |
342 | script.ArtificialHB:Fire() | |
343 | ||
344 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
345 | tf = tf + s | |
346 | if tf >= frame then | |
347 | if allowframeloss then | |
348 | script.ArtificialHB:Fire() | |
349 | lastframe = tick() | |
350 | else | |
351 | for i = 1, math.floor(tf / frame) do | |
352 | script.ArtificialHB:Fire() | |
353 | end | |
354 | lastframe = tick() | |
355 | end | |
356 | if tossremainder then | |
357 | tf = 0 | |
358 | else | |
359 | tf = tf - frame * math.floor(tf / frame) | |
360 | end | |
361 | end | |
362 | end) | |
363 | ||
364 | --//=================================\\ | |
365 | --\\=================================// | |
366 | ||
367 | ||
368 | ||
369 | ||
370 | ||
371 | --//=================================\\ | |
372 | --|| SOME FUNCTIONS | |
373 | --\\=================================// | |
374 | ||
375 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
376 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
377 | end | |
378 | ||
379 | function PositiveAngle(NUMBER) | |
380 | if NUMBER >= 0 then | |
381 | NUMBER = 0 | |
382 | end | |
383 | return NUMBER | |
384 | end | |
385 | ||
386 | function NegativeAngle(NUMBER) | |
387 | if NUMBER <= 0 then | |
388 | NUMBER = 0 | |
389 | end | |
390 | return NUMBER | |
391 | end | |
392 | ||
393 | function Swait(NUMBER) | |
394 | if NUMBER == 0 or NUMBER == nil then | |
395 | ArtificialHB.Event:wait() | |
396 | else | |
397 | for i = 1, NUMBER do | |
398 | ArtificialHB.Event:wait() | |
399 | end | |
400 | end | |
401 | end | |
402 | ||
403 | function QuaternionFromCFrame(cf) | |
404 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
405 | local trace = m00 + m11 + m22 | |
406 | if trace > 0 then | |
407 | local s = math.sqrt(1 + trace) | |
408 | local recip = 0.5 / s | |
409 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
410 | else | |
411 | local i = 0 | |
412 | if m11 > m00 then | |
413 | i = 1 | |
414 | end | |
415 | if m22 > (i == 0 and m00 or m11) then | |
416 | i = 2 | |
417 | end | |
418 | if i == 0 then | |
419 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
420 | local recip = 0.5 / s | |
421 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
422 | elseif i == 1 then | |
423 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
424 | local recip = 0.5 / s | |
425 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
426 | elseif i == 2 then | |
427 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
428 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
429 | end | |
430 | end | |
431 | end | |
432 | ||
433 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
434 | local xs, ys, zs = x + x, y + y, z + z | |
435 | local wx, wy, wz = w * xs, w * ys, w * zs | |
436 | local xx = x * xs | |
437 | local xy = x * ys | |
438 | local xz = x * zs | |
439 | local yy = y * ys | |
440 | local yz = y * zs | |
441 | local zz = z * zs | |
442 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
443 | end | |
444 | ||
445 | function QuaternionSlerp(a, b, t) | |
446 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
447 | local startInterp, finishInterp; | |
448 | if cosTheta >= 0.0001 then | |
449 | if (1 - cosTheta) > 0.0001 then | |
450 | local theta = ACOS(cosTheta) | |
451 | local invSinTheta = 1 / SIN(theta) | |
452 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
453 | finishInterp = SIN(t * theta) * invSinTheta | |
454 | else | |
455 | startInterp = 1 - t | |
456 | finishInterp = t | |
457 | end | |
458 | else | |
459 | if (1 + cosTheta) > 0.0001 then | |
460 | local theta = ACOS(-cosTheta) | |
461 | local invSinTheta = 1 / SIN(theta) | |
462 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
463 | finishInterp = SIN(t * theta) * invSinTheta | |
464 | else | |
465 | startInterp = t - 1 | |
466 | finishInterp = t | |
467 | end | |
468 | end | |
469 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
470 | end | |
471 | ||
472 | function Clerp(a, b, t) | |
473 | local qa = {QuaternionFromCFrame(a)} | |
474 | local qb = {QuaternionFromCFrame(b)} | |
475 | local ax, ay, az = a.x, a.y, a.z | |
476 | local bx, by, bz = b.x, b.y, b.z | |
477 | local _t = 1 - t | |
478 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
479 | end | |
480 | ||
481 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
482 | local frame = IT("Frame") | |
483 | frame.BackgroundTransparency = TRANSPARENCY | |
484 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
485 | frame.Position = POSITION | |
486 | frame.Size = SIZE | |
487 | frame.BackgroundColor3 = COLOR | |
488 | frame.BorderColor3 = BORDERCOLOR | |
489 | frame.Name = NAME | |
490 | frame.Parent = PARENT | |
491 | return frame | |
492 | end | |
493 | ||
494 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
495 | local label = IT("TextLabel") | |
496 | label.BackgroundTransparency = 1 | |
497 | label.Size = UD2(1, 0, 1, 0) | |
498 | label.Position = UD2(0, 0, 0, 0) | |
499 | label.TextColor3 = TEXTCOLOR | |
500 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
501 | label.TextTransparency = TRANSPARENCY | |
502 | label.FontSize = TEXTFONTSIZE | |
503 | label.Font = TEXTFONT | |
504 | label.BorderSizePixel = BORDERSIZEPIXEL | |
505 | label.TextScaled = false | |
506 | label.Text = TEXT | |
507 | label.Name = NAME | |
508 | label.Parent = PARENT | |
509 | return label | |
510 | end | |
511 | ||
512 | function NoOutlines(PART) | |
513 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
514 | end | |
515 | ||
516 | ||
517 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
518 | local NEWWELD = IT(TYPE) | |
519 | NEWWELD.Part0 = PART0 | |
520 | NEWWELD.Part1 = PART1 | |
521 | NEWWELD.C0 = C0 | |
522 | NEWWELD.C1 = C1 | |
523 | NEWWELD.Parent = PARENT | |
524 | return NEWWELD | |
525 | end | |
526 | ||
527 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
528 | local NEWSOUND = nil | |
529 | coroutine.resume(coroutine.create(function() | |
530 | NEWSOUND = IT("Sound", PARENT) | |
531 | NEWSOUND.Volume = VOLUME | |
532 | NEWSOUND.Pitch = PITCH | |
533 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
534 | Swait() | |
535 | NEWSOUND:play() | |
536 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
537 | end)) | |
538 | return NEWSOUND | |
539 | end | |
540 | ||
541 | function CFrameFromTopBack(at, top, back) | |
542 | local right = top:Cross(back) | |
543 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
544 | end | |
545 | ||
546 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
548 | local mesh = IT("SpecialMesh",wave) | |
549 | mesh.MeshType = "FileMesh" | |
550 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
551 | mesh.Scale = SIZE | |
552 | mesh.Offset = VT(0,0,0) | |
553 | wave.CFrame = CFRAME | |
554 | coroutine.resume(coroutine.create(function(PART) | |
555 | for i = 1, WAIT do | |
556 | Swait() | |
557 | mesh.Scale = mesh.Scale + GROW | |
558 | if DOESROT == true then | |
559 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
560 | end | |
561 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
562 | if wave.Transparency > 0.99 then | |
563 | wave:remove() | |
564 | end | |
565 | end | |
566 | end)) | |
567 | end | |
568 | ||
569 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
570 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
571 | local mesh = IT("SpecialMesh",wave) | |
572 | mesh.MeshType = "Sphere" | |
573 | mesh.Scale = SIZE | |
574 | mesh.Offset = VT(0,0,0) | |
575 | wave.CFrame = CFRAME | |
576 | coroutine.resume(coroutine.create(function(PART) | |
577 | for i = 1, WAIT do | |
578 | Swait() | |
579 | mesh.Scale = mesh.Scale + GROW | |
580 | wave.Transparency = wave.Transparency + (1/WAIT) | |
581 | if wave.Transparency > 0.99 then | |
582 | wave:remove() | |
583 | end | |
584 | end | |
585 | end)) | |
586 | end | |
587 | ||
588 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
589 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
590 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
591 | wave.CFrame = CFRAME | |
592 | coroutine.resume(coroutine.create(function(PART) | |
593 | for i = 1, WAIT do | |
594 | Swait() | |
595 | mesh.Scale = mesh.Scale * GROW | |
596 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
597 | if wave.Transparency > 0.99 then | |
598 | wave:remove() | |
599 | end | |
600 | end | |
601 | end)) | |
602 | end | |
603 | ||
604 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
605 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
606 | local mesh = IT("BlockMesh",wave) | |
607 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
608 | coroutine.resume(coroutine.create(function(PART) | |
609 | for i = 1, WAIT do | |
610 | Swait() | |
611 | mesh.Scale = mesh.Scale + GROW | |
612 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
613 | wave.Transparency = wave.Transparency + (1/WAIT) | |
614 | if wave.Transparency > 0.99 then | |
615 | wave:remove() | |
616 | end | |
617 | end | |
618 | end)) | |
619 | end | |
620 | ||
621 | function MakeForm(PART,TYPE) | |
622 | if TYPE == "Cyl" then | |
623 | local MSH = IT("CylinderMesh",PART) | |
624 | elseif TYPE == "Ball" then | |
625 | local MSH = IT("SpecialMesh",PART) | |
626 | MSH.MeshType = "Sphere" | |
627 | elseif TYPE == "Wedge" then | |
628 | local MSH = IT("SpecialMesh",PART) | |
629 | MSH.MeshType = "Wedge" | |
630 | end | |
631 | end | |
632 | ||
633 | function CheckTableForString(Table, String) | |
634 | for i, v in pairs(Table) do | |
635 | if string.find(string.lower(String), string.lower(v)) then | |
636 | return true | |
637 | end | |
638 | end | |
639 | return false | |
640 | end | |
641 | ||
642 | ||
643 | ||
644 | Debris = game:GetService("Debris") | |
645 | ||
646 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
647 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
648 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
649 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
650 | if RayHit and CheckIntangible(RayHit) then | |
651 | if DelayIfHit then | |
652 | wait() | |
653 | end | |
654 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
655 | end | |
656 | return RayHit, RayPos, RayNormal | |
657 | end | |
658 | ||
659 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
660 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
661 | end | |
662 | ||
663 | function turnto(position) | |
664 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
665 | end | |
666 | ||
667 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
668 | PLAYMAINANIM = false | |
669 | if WhichPose == "Cast1" then | |
670 | for i=0, Time, 0.1 / Animation_Speed do | |
671 | Swait() | |
672 | if Magic == true then | |
673 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
674 | end | |
675 | if Gyro ~= nil and Gyro ~= false then | |
676 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
677 | end | |
678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
684 | end | |
685 | elseif WhichPose == "Cast2" then | |
686 | for i=0, Time, 0.1 / Animation_Speed do | |
687 | Swait() | |
688 | if Magic == true then | |
689 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
690 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
691 | end | |
692 | if Gyro ~= nil and Gyro ~= false then | |
693 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
694 | end | |
695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
701 | end | |
702 | elseif WhichPose == "RightArmUp" then | |
703 | for i=0, Time, 0.1 / Animation_Speed do | |
704 | Swait() | |
705 | if Magic == true then | |
706 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
707 | end | |
708 | if Gyro ~= nil and Gyro ~= false then | |
709 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
710 | end | |
711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
717 | end | |
718 | elseif WhichPose == "Taunt" then | |
719 | for i=0, Time, 0.1 / Animation_Speed do | |
720 | Swait() | |
721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
725 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
727 | end | |
728 | CreateSound(221057812,Torso,10,1,false) | |
729 | for i=0, Time*2, 0.1 / Animation_Speed do | |
730 | Swait() | |
731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
737 | end | |
738 | for i=0, Time, 0.1 / Animation_Speed do | |
739 | Swait() | |
740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
746 | end | |
747 | elseif WhichPose == "Prepare key" then | |
748 | for i=0, Time, 0.1 / Animation_Speed do | |
749 | Swait() | |
750 | if Gyro ~= nil and Gyro ~= false then | |
751 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
752 | end | |
753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
759 | end | |
760 | elseif WhichPose == "Turn key" then | |
761 | for i=0, Time, 0.1 / Animation_Speed do | |
762 | Swait() | |
763 | if Gyro ~= nil and Gyro ~= false then | |
764 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
765 | end | |
766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
772 | end | |
773 | end | |
774 | PLAYMAINANIM = true | |
775 | end | |
776 | ||
777 | --//=================================\\ | |
778 | --|| SPEECH | |
779 | --\\=================================// | |
780 | ||
781 | function Chatter(Text,Timer) | |
782 | local chat = coroutine.wrap(function() | |
783 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
784 | Character:FindFirstChild("SpeechBoard"):destroy() | |
785 | end | |
786 | local naeeym2 = IT("BillboardGui",Character) | |
787 | naeeym2.Size = UD2(0,100,0,40) | |
788 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
789 | naeeym2.Adornee = Character.Head | |
790 | naeeym2.Name = "SpeechBoard" | |
791 | naeeym2.AlwaysOnTop = true | |
792 | local tecks2 = IT("TextLabel",naeeym2) | |
793 | tecks2.BackgroundTransparency = 1 | |
794 | tecks2.BorderSizePixel = 0 | |
795 | tecks2.Text = "" | |
796 | tecks2.Font = "Legacy" | |
797 | tecks2.TextSize = 15 | |
798 | tecks2.TextStrokeTransparency = 1 | |
799 | tecks2.TextColor3 = Color3.new(255,0,0) | |
800 | tecks2.TextStrokeColor3 = Color3.new(255,0,0) | |
801 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
802 | for i = 1,string.len(Text),1 do | |
803 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
804 | tecks2.Text = string.sub(Text,1,i) | |
805 | wait(Timer) | |
806 | end | |
807 | wait(1) | |
808 | naeeym2:Destroy() | |
809 | end) | |
810 | chat() | |
811 | end | |
812 | ||
813 | function chatfunc(text,waitt) | |
814 | local chat = coroutine.wrap(function() | |
815 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
816 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
817 | end | |
818 | local naeeym2 = Instance.new("BillboardGui",Character) | |
819 | naeeym2.Size = UDim2.new(0,100,0,40) | |
820 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
821 | naeeym2.Adornee = Character.Head | |
822 | naeeym2.Name = "TalkingBillBoard" | |
823 | naeeym2.AlwaysOnTop = true | |
824 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
825 | tecks2.BackgroundTransparency = 1 | |
826 | tecks2.BorderSizePixel = 0 | |
827 | tecks2.Text = "" | |
828 | tecks2.Font = "SciFi" | |
829 | tecks2.TextSize = 30 | |
830 | tecks2.TextStrokeTransparency = 1 | |
831 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
832 | tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255) | |
833 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
834 | for i = 1,string.len(text),1 do | |
835 | tecks2.Text = string.sub(text,1,i) | |
836 | Swait() | |
837 | end | |
838 | wait(waitt) | |
839 | coroutine.resume(coroutine.create(function() | |
840 | for i = 1, 10 do | |
841 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
842 | Swait() | |
843 | end | |
844 | naeeym2:Destroy() | |
845 | end)) | |
846 | end) | |
847 | chat() | |
848 | end | |
849 | ||
850 | --// Start Stuff for Banishing \\-- | |
851 | ||
852 | local TOBANISH = {} | |
853 | ||
854 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
855 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
856 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
857 | end | |
858 | ||
859 | function printbye(Name) | |
860 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
861 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
862 | end | |
863 | ||
864 | function Banish(Foe) | |
865 | if Foe then | |
866 | coroutine.resume(coroutine.create(function() | |
867 | --if game.Players:FindFirstChild(Foe.Name) then | |
868 | table.insert(TOBANISH,Foe.Name) | |
869 | printbye(Foe.Name) | |
870 | --end | |
871 | Foe.Archivable = true | |
872 | local CLONE = Foe:Clone() | |
873 | Foe:Destroy() | |
874 | CLONE.Parent = Effects | |
875 | CLONE:BreakJoints() | |
876 | local MATERIALS = {"Glass","Neon"} | |
877 | for _, c in pairs(CLONE:GetDescendants()) do | |
878 | if c:IsA("BasePart") then | |
879 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
880 | CreateSound(340722848, c, 10, 1, false) | |
881 | end | |
882 | c.Anchored = true | |
883 | c.Transparency = c.Transparency + 0.2 | |
884 | c.Material = MATERIALS[MRANDOM(1,2)] | |
885 | c.Color = C3(0,255,0) | |
886 | if c.ClassName == "MeshPart" then | |
887 | c.TextureID = "" | |
888 | end | |
889 | if c:FindFirstChildOfClass("SpecialMesh") then | |
890 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
891 | end | |
892 | if c:FindFirstChildOfClass("Decal") then | |
893 | c:FindFirstChildOfClass("Decal"):remove() | |
894 | end | |
895 | c.Name = "Banished" | |
896 | c.CanCollide = false | |
897 | else | |
898 | c:remove() | |
899 | end | |
900 | end | |
901 | local A = false | |
902 | for i = 1, 35 do | |
903 | if A == false then | |
904 | A = true | |
905 | elseif A == true then | |
906 | A = false | |
907 | end | |
908 | for _, c in pairs(CLONE:GetDescendants()) do | |
909 | if c:IsA("BasePart") then | |
910 | c.Anchored = true | |
911 | c.Material = MATERIALS[MRANDOM(1,2)] | |
912 | c.Transparency = c.Transparency + 0.8/35 | |
913 | if A == false then | |
914 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
915 | elseif A == true then | |
916 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
917 | end | |
918 | end | |
919 | end | |
920 | Swait() | |
921 | end | |
922 | CLONE:remove() | |
923 | end)) | |
924 | end | |
925 | end | |
926 | ||
927 | function BANNEAREST(POS,RANGE) | |
928 | for i,v in ipairs(workspace:GetChildren()) do | |
929 | local body = v:GetChildren() | |
930 | for part = 1, #body do | |
931 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
932 | if(body[part].Position - POS).Magnitude < RANGE then | |
933 | if v:FindFirstChildOfClass("Humanoid") then | |
934 | Banish(v) | |
935 | if game.Players:FindFirstChild(v.Name) then | |
936 | local Value = IT("BoolValue",Delete) | |
937 | Value.Name = v.Name | |
938 | end | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | end | |
944 | end | |
945 | ||
946 | workspace.ChildAdded:connect(function(instance) | |
947 | for BANISH = 1, #TOBANISH do | |
948 | if TOBANISH[BANISH] ~= nil then | |
949 | if instance.Name == TOBANISH[BANISH] then | |
950 | coroutine.resume(coroutine.create(function() | |
951 | printbye(instance.Name) | |
952 | instance:ClearAllChildren() | |
953 | Debris:AddItem(instance,0.0005) | |
954 | end)) | |
955 | end | |
956 | end | |
957 | end | |
958 | end) | |
959 | ||
960 | function SpawnTrail(FROM,TO,BIG) | |
961 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
962 | MakeForm(TRAIL,"Cyl") | |
963 | local DIST = (FROM - TO).Magnitude | |
964 | if BIG == true then | |
965 | TRAIL.Size = VT(10,DIST,10) | |
966 | else | |
967 | TRAIL.Size = VT(0.25,DIST,0.25) | |
968 | end | |
969 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
970 | coroutine.resume(coroutine.create(function() | |
971 | for i = 1, 5 do | |
972 | Swait() | |
973 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
974 | end | |
975 | TRAIL:remove() | |
976 | end)) | |
977 | end | |
978 | ||
979 | function WACKYEFFECT(Table) | |
980 | local TYPE = (Table.EffectType or "Sphere") | |
981 | local SIZE = (Table.Size or VT(1,1,1)) | |
982 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
983 | local TRANSPARENCY = (Table.Transparency or 0) | |
984 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
985 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
986 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
987 | local ROTATION1 = (Table.RotationX or 0) | |
988 | local ROTATION2 = (Table.RotationY or 0) | |
989 | local ROTATION3 = (Table.RotationZ or 0) | |
990 | local MATERIAL = (Table.Material or "Neon") | |
991 | local COLOR = (Table.Color or C3(0,255,0)) | |
992 | local TIME = (Table.Time or 45) | |
993 | local SOUNDID = (Table.SoundID or nil) | |
994 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
995 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
996 | coroutine.resume(coroutine.create(function() | |
997 | local PLAYSSOUND = false | |
998 | local SOUND = nil | |
999 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1000 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1001 | PLAYSSOUND = true | |
1002 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1003 | end | |
1004 | EFFECT.Color = COLOR | |
1005 | local MSH = nil | |
1006 | if TYPE == "Sphere" then | |
1007 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1008 | elseif TYPE == "Block" then | |
1009 | MSH = IT("BlockMesh",EFFECT) | |
1010 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1011 | elseif TYPE == "Wave" then | |
1012 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1013 | elseif TYPE == "Ring" then | |
1014 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1015 | elseif TYPE == "Slash" then | |
1016 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1017 | elseif TYPE == "Round Slash" then | |
1018 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1019 | elseif TYPE == "Swirl" then | |
1020 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1021 | elseif TYPE == "Skull" then | |
1022 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1023 | elseif TYPE == "Crystal" then | |
1024 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1025 | end | |
1026 | if MSH ~= nil then | |
1027 | local MOVESPEED = nil | |
1028 | if MOVEDIRECTION ~= nil then | |
1029 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1030 | end | |
1031 | local GROWTH = SIZE - ENDSIZE | |
1032 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1033 | if TYPE == "Block" then | |
1034 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1035 | else | |
1036 | EFFECT.CFrame = CFRAME | |
1037 | end | |
1038 | for LOOP = 1, TIME+1 do | |
1039 | Swait() | |
1040 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1041 | if TYPE == "Wave" then | |
1042 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1043 | end | |
1044 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1045 | if TYPE == "Block" then | |
1046 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1047 | else | |
1048 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1049 | end | |
1050 | if MOVEDIRECTION ~= nil then | |
1051 | local ORI = EFFECT.Orientation | |
1052 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1053 | EFFECT.Orientation = ORI | |
1054 | end | |
1055 | end | |
1056 | if PLAYSSOUND == false then | |
1057 | EFFECT:remove() | |
1058 | else | |
1059 | SOUND.Stopped:Connect(function() | |
1060 | EFFECT:remove() | |
1061 | end) | |
1062 | end | |
1063 | else | |
1064 | if PLAYSSOUND == false then | |
1065 | EFFECT:remove() | |
1066 | else | |
1067 | repeat Swait() until SOUND.Playing == false | |
1068 | EFFECT:remove() | |
1069 | end | |
1070 | end | |
1071 | end)) | |
1072 | end | |
1073 | ||
1074 | -- \\ End Stuff for Banishing //-- | |
1075 | ||
1076 | --//=================================\\ | |
1077 | --|| WEAPON CREATION | |
1078 | --\\=================================// | |
1079 | local Particle = IT("ParticleEmitter",nil) | |
1080 | Particle.Enabled = false | |
1081 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1082 | Particle.LightEmission = 0.5 | |
1083 | Particle.Rate = 150 | |
1084 | Particle.ZOffset = 0.2 | |
1085 | Particle.Rotation = NumberRange.new(-180, 180) | |
1086 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1087 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1088 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
1089 | ||
1090 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1091 | function ParticleEmitter(Table) | |
1092 | local PRTCL = Particle:Clone() | |
1093 | local Speed = Table.Speed or 5 | |
1094 | local Drag = Table.Drag or 0 | |
1095 | local Size1 = Table.Size1 or 1 | |
1096 | local Size2 = Table.Size2 or 5 | |
1097 | local Lifetime1 = Table.Lifetime1 or 1 | |
1098 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1099 | local Parent = Table.Parent or Torso | |
1100 | local Emit = Table.Emit or 100 | |
1101 | local Offset = Table.Offset or 360 | |
1102 | local Acel = Table.Acel or VT(0,0,0) | |
1103 | local Enabled = Table.Enabled or false | |
1104 | PRTCL.Parent = Parent | |
1105 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1106 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1107 | PRTCL.Speed = NumberRange.new(Speed) | |
1108 | PRTCL.VelocitySpread = Offset | |
1109 | PRTCL.Drag = Drag | |
1110 | PRTCL.Acceleration = Acel | |
1111 | if Enabled == false then | |
1112 | PRTCL:Emit(Emit) | |
1113 | Debris:AddItem(PRTCL,Lifetime2) | |
1114 | else | |
1115 | PRTCL.Enabled = true | |
1116 | end | |
1117 | return PRTCL | |
1118 | end | |
1119 | ||
1120 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1121 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1122 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1123 | MakeForm(Part,"Wedge") | |
1124 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1125 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1126 | MakeForm(Part,"Wedge") | |
1127 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1128 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1129 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1130 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1131 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1132 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1133 | MakeForm(Part,"Cyl") | |
1134 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1135 | for i = 1, 8 do | |
1136 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1137 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1138 | end | |
1139 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1140 | MakeForm(Part,"Cyl") | |
1141 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1142 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1143 | MakeForm(Part,"Ball") | |
1144 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1145 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1146 | MakeForm(Part,"Wedge") | |
1147 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1148 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1149 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1150 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1151 | MakeForm(Part,"Cyl") | |
1152 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1153 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1154 | MakeForm(Part,"Cyl") | |
1155 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1156 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1157 | MakeForm(Part,"Cyl") | |
1158 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1159 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1160 | MakeForm(Part,"Wedge") | |
1161 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1162 | local LASTPART = Handle | |
1163 | for i = 1, 10 do | |
1164 | if LASTPART == Handle then | |
1165 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1166 | LASTPART = Part | |
1167 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1168 | else | |
1169 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1170 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1171 | LASTPART = Part | |
1172 | end | |
1173 | end | |
1174 | ||
1175 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1176 | MakeForm(Barrel,"Cyl") | |
1177 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1178 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1179 | MakeForm(Part,"Cyl") | |
1180 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1181 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1182 | MakeForm(Part,"Wedge") | |
1183 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1184 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1185 | MakeForm(Hole,"Cyl") | |
1186 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1187 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1188 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1189 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1190 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1191 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1192 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1193 | coroutine.resume(coroutine.create(function() | |
1194 | while wait() do | |
1195 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1196 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1197 | end | |
1198 | end)) | |
1199 | ||
1200 | --W2-- | |
1201 | ||
1202 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1203 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1204 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1205 | MakeForm(Part,"Wedge") | |
1206 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1207 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1208 | MakeForm(Part,"Wedge") | |
1209 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1210 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1211 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1212 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1213 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1214 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1215 | MakeForm(Part,"Cyl") | |
1216 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1217 | for i = 1, 8 do | |
1218 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1219 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1220 | end | |
1221 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1222 | MakeForm(Part,"Cyl") | |
1223 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1224 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1225 | MakeForm(Part,"Ball") | |
1226 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1227 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1228 | MakeForm(Part,"Wedge") | |
1229 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1230 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1231 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1232 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1233 | MakeForm(Part,"Cyl") | |
1234 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1235 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1236 | MakeForm(Part,"Cyl") | |
1237 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1238 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1239 | MakeForm(Part,"Cyl") | |
1240 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1241 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1242 | MakeForm(Part,"Wedge") | |
1243 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0)) | |
1244 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1245 | MakeForm(Part,"Cyl") | |
1246 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1247 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1248 | MakeForm(Part,"Wedge") | |
1249 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1250 | local LASTPART = Handle | |
1251 | for i = 1, 10 do | |
1252 | if LASTPART == Handle then | |
1253 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1254 | LASTPART = Part | |
1255 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1256 | else | |
1257 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1258 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1259 | LASTPART = Part | |
1260 | end | |
1261 | end | |
1262 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
1263 | MakeForm(Part,"Wedge") | |
1264 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1265 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
1266 | MakeForm(Part,"Wedge") | |
1267 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0)) | |
1268 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false) | |
1269 | MakeForm(Part,"Wedge") | |
1270 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1271 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false) | |
1272 | MakeForm(Part,"Wedge") | |
1273 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0)) | |
1274 | ||
1275 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
1276 | MakeForm(Barrel,"Cyl") | |
1277 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1278 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1279 | MakeForm(Part,"Cyl") | |
1280 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1281 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1282 | MakeForm(Part,"Wedge") | |
1283 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1284 | local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1285 | MakeForm(RHole,"Cyl") | |
1286 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1287 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1288 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1289 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1290 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1291 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1292 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1293 | coroutine.resume(coroutine.create(function() | |
1294 | while wait() do | |
1295 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1296 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1297 | end | |
1298 | end)) | |
1299 | ||
1300 | local BODY = {} | |
1301 | ||
1302 | for _, c in pairs(Character:GetDescendants()) do | |
1303 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1304 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1305 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1306 | end | |
1307 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1308 | elseif c:IsA("JointInstance") then | |
1309 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1310 | end | |
1311 | end | |
1312 | ||
1313 | for e = 1, #BODY do | |
1314 | if BODY[e] ~= nil then | |
1315 | local STUFF = BODY[e] | |
1316 | local PART = STUFF[1] | |
1317 | local PARENT = STUFF[2] | |
1318 | local MATERIAL = STUFF[3] | |
1319 | local COLOR = STUFF[4] | |
1320 | local TRANSPARENCY = STUFF[5] | |
1321 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1322 | PART.Material = MATERIAL | |
1323 | PART.Color = COLOR | |
1324 | PART.Transparency = TRANSPARENCY | |
1325 | end | |
1326 | PART.AncestryChanged:Connect(function() | |
1327 | PART.Parent = PARENT | |
1328 | end) | |
1329 | end | |
1330 | end | |
1331 | ||
1332 | function refit() | |
1333 | Character.Parent = workspace | |
1334 | for e = 1, #BODY do | |
1335 | if BODY[e] ~= nil then | |
1336 | local STUFF = BODY[e] | |
1337 | local PART = STUFF[1] | |
1338 | local PARENT = STUFF[2] | |
1339 | local MATERIAL = STUFF[3] | |
1340 | local COLOR = STUFF[4] | |
1341 | local TRANSPARENCY = STUFF[5] | |
1342 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1343 | PART.Material = MATERIAL | |
1344 | PART.Color = COLOR | |
1345 | PART.Transparency = TRANSPARENCY | |
1346 | end | |
1347 | if PART.Parent ~= PARENT then | |
1348 | Humanoid:remove() | |
1349 | PART.Parent = PARENT | |
1350 | Humanoid = IT("Humanoid",Character) | |
1351 | end | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | ||
1356 | for _, c in pairs(Weapon:GetDescendants()) do | |
1357 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1358 | c.Material = "Glass" | |
1359 | c.Color = C3(0,0,0) | |
1360 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1361 | c.Color = C3(0,0,0) | |
1362 | c.Material = "Neon" | |
1363 | end | |
1364 | end | |
1365 | ||
1366 | for _, c in pairs(Weapon2:GetDescendants()) do | |
1367 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1368 | c.Material = "Glass" | |
1369 | c.Color = C3(0,0,0) | |
1370 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1371 | c.Color = C3(1,0,0) | |
1372 | c.Material = "Neon" | |
1373 | end | |
1374 | end | |
1375 | ||
1376 | Weapon.Parent = Character | |
1377 | Weapon2.Parent = nil | |
1378 | for _, c in pairs(Weapon:GetChildren()) do | |
1379 | if c.ClassName == "Part" then | |
1380 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1381 | end | |
1382 | end | |
1383 | ||
1384 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1385 | local SKILLFONT = "Antique" | |
1386 | local SKILLTEXTSIZE = 7 | |
1387 | ||
1388 | Humanoid.Died:connect(function() | |
1389 | ATTACK = true | |
1390 | end) | |
1391 | ||
1392 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1393 | ||
1394 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1395 | ||
1396 | function printbye(Name) | |
1397 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1398 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1399 | end | |
1400 | ||
1401 | workspace.ChildAdded:connect(function(instance) | |
1402 | for BANISH = 1, #TOBANISH do | |
1403 | if TOBANISH[BANISH] ~= nil then | |
1404 | if instance.Name == TOBANISH[BANISH] then | |
1405 | coroutine.resume(coroutine.create(function() | |
1406 | printbye(instance.Name) | |
1407 | instance:ClearAllChildren() | |
1408 | Debris:AddItem(instance,0.0005) | |
1409 | end)) | |
1410 | end | |
1411 | end | |
1412 | end | |
1413 | end) | |
1414 | --//=================================\\ | |
1415 | --|| DAMAGING | |
1416 | --\\=================================// | |
1417 | ||
1418 | function ApplyDamage(Humanoid,Damage,OneShot) | |
1419 | Damage = Damage * DAMAGEMULTIPLIER | |
1420 | local DEAD = false | |
1421 | if Humanoid.Health < 2000 and OneShot == false then | |
1422 | if Humanoid.Health - Damage > 0 then | |
1423 | Humanoid.Health = Humanoid.Health - Damage | |
1424 | else | |
1425 | Humanoid.Parent:BreakJoints() | |
1426 | DEAD = true | |
1427 | end | |
1428 | else | |
1429 | DEAD = true | |
1430 | Humanoid.Parent:BreakJoints() | |
1431 | end | |
1432 | if DEAD == true then | |
1433 | local PARTS = {} | |
1434 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
1435 | if CHILD:IsA("BasePart") then | |
1436 | table.insert(PARTS,CHILD) | |
1437 | end | |
1438 | end | |
1439 | coroutine.resume(coroutine.create(function() | |
1440 | wait(2) | |
1441 | repeat | |
1442 | Swait() | |
1443 | local PIECE = nil | |
1444 | if MRANDOM(1,5) == 1 then | |
1445 | for E = 1, #PARTS do | |
1446 | if MRANDOM(1,5) == 1 then | |
1447 | PIECE = PARTS[E] | |
1448 | table.remove(PARTS,E) | |
1449 | break | |
1450 | end | |
1451 | end | |
1452 | end | |
1453 | if PIECE ~= nil then | |
1454 | if PIECE.Name == "Head" then | |
1455 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1456 | else | |
1457 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1458 | end | |
1459 | PIECE:remove() | |
1460 | end | |
1461 | until #PARTS == 0 | |
1462 | end)) | |
1463 | end | |
1464 | end | |
1465 | ||
1466 | ||
1467 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1468 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1469 | defence.Name = ("HitBy"..Player.Name) | |
1470 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1471 | Damage = Damage * DAMAGEMULTIPLIER | |
1472 | if Humanoid.Health ~= 0 then | |
1473 | local CritChance = MRANDOM(1,100) | |
1474 | if Damage > Humanoid.Health then | |
1475 | Damage = math.ceil(Humanoid.Health) | |
1476 | if Damage == 0 then | |
1477 | Damage = 0.1 | |
1478 | end | |
1479 | end | |
1480 | Humanoid.Health = Humanoid.Health - Damage | |
1481 | end | |
1482 | end | |
1483 | ||
1484 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1485 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1486 | defence.Name = ("HitBy"..Player.Name) | |
1487 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1488 | Damage = Damage * DAMAGEMULTIPLIER | |
1489 | if Humanoid.Health ~= 0 then | |
1490 | local CritChance = MRANDOM(1,100) | |
1491 | if Damage > Humanoid.Health then | |
1492 | Damage = math.ceil(Humanoid.Health) | |
1493 | if Damage == 0 then | |
1494 | Damage = 0.1 | |
1495 | end | |
1496 | end | |
1497 | Humanoid.Health = Humanoid.Health - Damage | |
1498 | end | |
1499 | end | |
1500 | ||
1501 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1502 | local CHILDREN = workspace:GetDescendants() | |
1503 | for index, CHILD in pairs(CHILDREN) do | |
1504 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1505 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1506 | if HUM then | |
1507 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1508 | if TORSO then | |
1509 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1510 | if INSTAKILL == true then | |
1511 | CHILD:BreakJoints() | |
1512 | else | |
1513 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1514 | ApplyDamage(HUM,DMG,TORSO) | |
1515 | end | |
1516 | if FLING > 0 then | |
1517 | for _, c in pairs(CHILD:GetChildren()) do | |
1518 | if c:IsA("BasePart") then | |
1519 | local bv = Instance.new("BodyVelocity") | |
1520 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1521 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1522 | bv.Parent = c | |
1523 | Debris:AddItem(bv,0.05) | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | end | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | end | |
1532 | end | |
1533 | ||
1534 | function CameraEnshaking(Length, Intensity) | |
1535 | coroutine.resume(coroutine.create(function() | |
1536 | local intensity = 1 * Intensity | |
1537 | local rotM = 0.01 * Intensity | |
1538 | for i = 0, Length, 0.1 do | |
1539 | Swait() | |
1540 | intensity = intensity - 0.05 * Intensity / Length | |
1541 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1542 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
1543 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
1544 | end | |
1545 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1546 | end)) | |
1547 | end | |
1548 | ||
1549 | function KillChildren(v) | |
1550 | v:BreakJoints() | |
1551 | for _, c in pairs(v:GetChildren()) do | |
1552 | if c:IsA("BasePart") then | |
1553 | if c.Transparency < 1 then | |
1554 | if c:FindFirstChildOfClass("Decal") then | |
1555 | c:FindFirstChildOfClass("Decal"):remove() | |
1556 | end | |
1557 | particles(c) | |
1558 | c.PE.Enabled = true | |
1559 | c.Parent = Effects | |
1560 | c.CanCollide = false | |
1561 | c.Material = "Neon" | |
1562 | c.Color = C3(1,0,0) | |
1563 | c.Transparency = 1 | |
1564 | local grav = Instance.new("BodyPosition",c) | |
1565 | grav.P = 20000 | |
1566 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1567 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1568 | grav.Name = "GravityForce" | |
1569 | coroutine.resume(coroutine.create(function() | |
1570 | for i = 1, 20 do | |
1571 | Swait() | |
1572 | c.Transparency = c.Transparency + 1/20 | |
1573 | end | |
1574 | c.PE.Enabled = false | |
1575 | Debris:AddItem(c,2) | |
1576 | end)) | |
1577 | end | |
1578 | end | |
1579 | end | |
1580 | end | |
1581 | ||
1582 | function ApplyAoE(POSITION,RANGE) | |
1583 | local CHILDREN = workspace:GetDescendants() | |
1584 | for index, CHILD in pairs(CHILDREN) do | |
1585 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1586 | local LISTED = false | |
1587 | for LIST = 1, #WHITELIST do | |
1588 | if WHITELIST[LIST] ~= nil then | |
1589 | if CHILD.Name == WHITELIST[LIST] then | |
1590 | LISTED = true | |
1591 | end | |
1592 | end | |
1593 | end | |
1594 | if LISTED == false then | |
1595 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1596 | if HUM then | |
1597 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1598 | if TORSO then | |
1599 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
1600 | KillChildren(CHILD) | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | end | |
1605 | end | |
1606 | end | |
1607 | end | |
1608 | ||
1609 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1610 | coroutine.resume(coroutine.create(function() | |
1611 | local METEOR = IT("Model",Effects) | |
1612 | METEOR.Name = "Meteorite" | |
1613 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1614 | METEOR.PrimaryPart = CENTER | |
1615 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1616 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1617 | for i = 1, 15 do | |
1618 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
1619 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1620 | end | |
1621 | if ISDEBREE ~= true then | |
1622 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1623 | else | |
1624 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1625 | end | |
1626 | local IMPACT = false | |
1627 | CreateSound(463593339, CENTER, 10, 0.6) | |
1628 | if SIZE >= 3.5 then | |
1629 | for i = 1, MRANDOM(3,7) do | |
1630 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1631 | end | |
1632 | end | |
1633 | for i = 1, 200 do | |
1634 | Swait() | |
1635 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1636 | if HITFLOOR == nil then | |
1637 | local ORI = CENTER.Orientation | |
1638 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1639 | else | |
1640 | if HITFLOOR.Anchored == true then | |
1641 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1642 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1643 | end | |
1644 | IMPACT = true | |
1645 | break | |
1646 | end | |
1647 | end | |
1648 | if IMPACT == true then | |
1649 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1650 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1651 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1652 | ApplyAoE(CENTER.Position,30*SIZE) | |
1653 | end | |
1654 | METEOR:remove() | |
1655 | end)) | |
1656 | end | |
1657 | ||
1658 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
1659 | local CHILDREN = workspace:GetDescendants() | |
1660 | for index, CHILD in pairs(CHILDREN) do | |
1661 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1662 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1663 | if HUM then | |
1664 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1665 | if TORSO then | |
1666 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1667 | if BRUTAL == true then | |
1668 | Kill(CHILD) | |
1669 | else | |
1670 | CHILD:BreakJoints() | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | end | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | ||
1679 | function Kill(Char) | |
1680 | local NewCharacter = IT("Model",Effects) | |
1681 | NewCharacter.Name = "Ow im ded ;-;" | |
1682 | for _, c in pairs(Char:GetDescendants()) do | |
1683 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1684 | c:BreakJoints() | |
1685 | c.Material = "Glass" | |
1686 | c.Color = C3(1,0,0) | |
1687 | c.CanCollide = true | |
1688 | c.Transparency = 0.3 | |
1689 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1690 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1691 | end | |
1692 | if c.Name == "Head" then | |
1693 | c:ClearAllChildren() | |
1694 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1695 | end | |
1696 | if c.ClassName == "MeshPart" then | |
1697 | c.TextureID = "" | |
1698 | end | |
1699 | if c:FindFirstChildOfClass("BodyPosition") then | |
1700 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1701 | end | |
1702 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1703 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1704 | end | |
1705 | c.Parent = NewCharacter | |
1706 | c.Name = "DeadPart" | |
1707 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1708 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1709 | end | |
1710 | end | |
1711 | Char:remove() | |
1712 | Debris:AddItem(NewCharacter,5) | |
1713 | end | |
1714 | ||
1715 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1716 | local CHILDREN = workspace:GetDescendants() | |
1717 | for index, CHILD in pairs(CHILDREN) do | |
1718 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1719 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1720 | if HUM then | |
1721 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1722 | if TORSO then | |
1723 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1724 | if BRUTAL == true then | |
1725 | Kill(CHILD) | |
1726 | else | |
1727 | CHILD:BreakJoints() | |
1728 | end | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | ||
1736 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1737 | local CHILDREN = workspace:GetDescendants() | |
1738 | for index, CHILD in pairs(CHILDREN) do | |
1739 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1740 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1741 | if HUM then | |
1742 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1743 | if TORSO then | |
1744 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1745 | if BRUTAL == true then | |
1746 | Kill(CHILD) | |
1747 | else | |
1748 | CHILD:BreakJoints() | |
1749 | end | |
1750 | end | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | end | |
1755 | end | |
1756 | ||
1757 | function Banish(Foe) | |
1758 | if Foe then | |
1759 | coroutine.resume(coroutine.create(function() | |
1760 | --if game.Players:FindFirstChild(Foe.Name) then | |
1761 | table.insert(TOBANISH,Foe.Name) | |
1762 | printbye(Foe.Name) | |
1763 | --end | |
1764 | Foe.Archivable = true | |
1765 | local CLONE = Foe:Clone() | |
1766 | Foe:Destroy() | |
1767 | CLONE.Parent = Effects | |
1768 | CLONE:BreakJoints() | |
1769 | local MATERIALS = {"Glass","Neon"} | |
1770 | for _, c in pairs(CLONE:GetDescendants()) do | |
1771 | if c:IsA("BasePart") then | |
1772 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1773 | CreateSound(138271815, c, 10, 1, false) | |
1774 | end | |
1775 | c.Anchored = true | |
1776 | c.Transparency = c.Transparency + 0.2 | |
1777 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1778 | c.Color = C3(1,0,0) | |
1779 | if c.ClassName == "MeshPart" then | |
1780 | c.TextureID = "" | |
1781 | end | |
1782 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1783 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1784 | end | |
1785 | if c:FindFirstChildOfClass("Decal") then | |
1786 | c:FindFirstChildOfClass("Decal"):remove() | |
1787 | end | |
1788 | c.Name = "Banished" | |
1789 | c.CanCollide = false | |
1790 | else | |
1791 | c:remove() | |
1792 | end | |
1793 | end | |
1794 | local A = false | |
1795 | for i = 1, 35 do | |
1796 | if A == false then | |
1797 | A = true | |
1798 | elseif A == true then | |
1799 | A = false | |
1800 | end | |
1801 | for _, c in pairs(CLONE:GetDescendants()) do | |
1802 | if c:IsA("BasePart") then | |
1803 | c.Anchored = true | |
1804 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1805 | c.Transparency = c.Transparency + 0.8/35 | |
1806 | if A == false then | |
1807 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1808 | elseif A == true then | |
1809 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1810 | end | |
1811 | end | |
1812 | end | |
1813 | Swait() | |
1814 | end | |
1815 | CLONE:remove() | |
1816 | end)) | |
1817 | end | |
1818 | end | |
1819 | ||
1820 | ||
1821 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1822 | local CHILDREN = workspace:GetDescendants() | |
1823 | for index, CHILD in pairs(CHILDREN) do | |
1824 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1825 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1826 | if HUM then | |
1827 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1828 | if TORSO then | |
1829 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1830 | if ISBANISH == true then | |
1831 | Banish(CHILD) | |
1832 | else | |
1833 | if ISBANISH == "Gravity" then | |
1834 | HUM.PlatformStand = true | |
1835 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1836 | local grav = Instance.new("BodyPosition",TORSO) | |
1837 | grav.D = 15 | |
1838 | grav.P = 20000 | |
1839 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1840 | grav.position = TORSO.Position | |
1841 | grav.Name = "V3BanishForce"..Player.Name | |
1842 | else | |
1843 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1844 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1845 | end | |
1846 | else | |
1847 | HUM.PlatformStand = false | |
1848 | end | |
1849 | end | |
1850 | elseif ISBANISH == "Gravity" then | |
1851 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1852 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1853 | HUM.PlatformStand = false | |
1854 | end | |
1855 | end | |
1856 | end | |
1857 | end | |
1858 | end | |
1859 | end | |
1860 | end | |
1861 | ||
1862 | function SpawnSmite(POS) | |
1863 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1864 | local EMITPOS = HITPOS | |
1865 | if HITFLOOR ~= nil then | |
1866 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1867 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1868 | EMITPOS = HITPOS | |
1869 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1870 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1871 | EMITPOS = HITPOS | |
1872 | end | |
1873 | end | |
1874 | if HITFLOOR ~= nil then | |
1875 | ApplyAoE(EMITPOS,10) | |
1876 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1877 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1878 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1879 | for i = 1, 5 do | |
1880 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1881 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1882 | end | |
1883 | end | |
1884 | end | |
1885 | ||
1886 | --//=================================\\ | |
1887 | --|| TRANSFORMATIONS | |
1888 | --\\=================================// | |
1889 | ||
1890 | function Switch() | |
1891 | ATTACK = true | |
1892 | Rooted = true | |
1893 | if MODE == "GoodCop" then | |
1894 | CreateSound("649634100", Head, 10, 0.5) | |
1895 | for i = 0, 3, 0.1 / Animation_Speed do | |
1896 | Swait() | |
1897 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1901 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1903 | end | |
1904 | CreateSound("289842971", RightArm, 10, 1) | |
1905 | for i = 0, 6, 0.1 / Animation_Speed do | |
1906 | Swait() | |
1907 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
1908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1911 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1913 | end | |
1914 | Weapon.Parent = nil | |
1915 | Weapon2.Parent = Character | |
1916 | for i = 0, 1, 0.1 / Animation_Speed do | |
1917 | Swait() | |
1918 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1924 | end | |
1925 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1926 | Swait() | |
1927 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
1929 | if MRANDOM(1,7) == 1 then | |
1930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1931 | end | |
1932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1936 | end | |
1937 | MODE = "BadCop" | |
1938 | tecks2.Text = "Thunder Gun" | |
1939 | sick.SoundId = "rbxassetid://1138145518" | |
1940 | sick.TimePosition = 0 | |
1941 | elseif MODE == "BadCop" then | |
1942 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1943 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1944 | Swait() | |
1945 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1951 | end | |
1952 | MODE = "GoodCop" | |
1953 | Weapon.Parent = Character | |
1954 | Weapon2.Parent = nil | |
1955 | tecks2.Text = "Dead Gun" | |
1956 | sick.SoundId = "rbxassetid://318812395" | |
1957 | sick.TimePosition = 22 | |
1958 | end | |
1959 | ATTACK = false | |
1960 | Rooted = false | |
1961 | end | |
1962 | --//=================================\\ | |
1963 | --|| ATTACK FUNCTIONS AND STUFF | |
1964 | --\\=================================// | |
1965 | ||
1966 | function Intro() | |
1967 | ATTACK = true | |
1968 | Rooted = true | |
1969 | repeat | |
1970 | Swait() | |
1971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1974 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1975 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1976 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1977 | until sick.TimePosition > 1 | |
1978 | repeat | |
1979 | Swait() | |
1980 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1984 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1985 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1986 | until sick.TimePosition > 1 | |
1987 | repeat | |
1988 | Swait() | |
1989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1995 | until sick.TimePosition > 1 | |
1996 | tecks2.TextTransparency = 0 | |
1997 | for i = 1, 100 do | |
1998 | Swait() | |
1999 | ||
2000 | ||
2001 | end | |
2002 | TRANSFORMED = true | |
2003 | ATTACK = false | |
2004 | Rooted = false | |
2005 | end | |
2006 | ||
2007 | function Shot1() | |
2008 | ATTACK = true | |
2009 | Rooted = false | |
2010 | for i=0, 0.4, 0.05 / Animation_Speed do | |
2011 | Swait() | |
2012 | turnto(Mouse.Hit.p) | |
2013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2019 | end | |
2020 | repeat | |
2021 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2022 | Swait() | |
2023 | turnto(Mouse.Hit.p) | |
2024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed) | |
2026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2030 | end | |
2031 | local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character) | |
2032 | SpawnTrail(RHole.Position,POS) | |
2033 | if HIT ~= nil then | |
2034 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2035 | Banish(HIT.Parent) | |
2036 | end | |
2037 | end | |
2038 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2039 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2040 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2041 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2042 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2043 | for i=0, 0.3, 0.05 / Animation_Speed do | |
2044 | Swait() | |
2045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed) | |
2047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2049 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2051 | end | |
2052 | until KEYHOLD == false | |
2053 | ATTACK = false | |
2054 | Rooted = false | |
2055 | end | |
2056 | ||
2057 | function Shot2() | |
2058 | ATTACK = true | |
2059 | Rooted = false | |
2060 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2061 | Swait() | |
2062 | turnto(Mouse.Hit.p) | |
2063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2069 | end | |
2070 | repeat | |
2071 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2072 | Swait() | |
2073 | turnto(Mouse.Hit.p) | |
2074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2080 | end | |
2081 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2082 | SpawnTrail(Hole.Position,POS) | |
2083 | if HIT ~= nil then | |
2084 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2085 | Kill(HIT.Parent) | |
2086 | end | |
2087 | end | |
2088 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2089 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2090 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2091 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2092 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2093 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2094 | Swait() | |
2095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2101 | end | |
2102 | until KEYHOLD == false | |
2103 | ATTACK = false | |
2104 | Rooted = false | |
2105 | end | |
2106 | ||
2107 | function ScrewThis() | |
2108 | ATTACK = true | |
2109 | Rooted = true | |
2110 | Weapon.Parent = nil | |
2111 | sick.Volume = 0 | |
2112 | CreateSound("1238240145", Effects, 10, 0.9) | |
2113 | CreateSound(363808674, Effects, 10, 1, false) | |
2114 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2115 | Swait() | |
2116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2120 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2122 | end | |
2123 | CreateSound(363808674, Effects, 10, 1, false) | |
2124 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2125 | Swait() | |
2126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2130 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2132 | end | |
2133 | CreateSound(363808674, Effects, 10, 1, false) | |
2134 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2135 | Swait() | |
2136 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2142 | end | |
2143 | CreateSound(363808674, Effects, 10, 1, false) | |
2144 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2145 | Swait() | |
2146 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2152 | end | |
2153 | CreateSound(363808674, Effects, 10, 1, false) | |
2154 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2155 | Swait() | |
2156 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2162 | end | |
2163 | CreateSound(363808674, Effects, 10, 1, false) | |
2164 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2165 | Swait() | |
2166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2170 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2172 | end | |
2173 | Weapon.Parent = Character | |
2174 | sick.Volume = 2 | |
2175 | ATTACK = false | |
2176 | Rooted = false | |
2177 | end | |
2178 | ||
2179 | function Taunt() | |
2180 | ATTACK = true | |
2181 | Rooted = true | |
2182 | local L = CreateSound(2162230624,Head,8,1.1,false) | |
2183 | L.EmitterSize = 25 | |
2184 | for i = 1, 20 do | |
2185 | Swait() | |
2186 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2190 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2192 | end | |
2193 | for i = 1, 40 do | |
2194 | Swait() | |
2195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2201 | end | |
2202 | for i = 1, 60 do | |
2203 | Swait() | |
2204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2210 | end | |
2211 | for i = 1, 60 do | |
2212 | Swait() | |
2213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2219 | end | |
2220 | for i = 1, 90 do | |
2221 | Swait() | |
2222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2228 | end | |
2229 | for i = 1, 72 do | |
2230 | Swait() | |
2231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2237 | end | |
2238 | for i = 1, 96 do | |
2239 | Swait() | |
2240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2244 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2246 | end | |
2247 | for i = 1, 98 do | |
2248 | Swait() | |
2249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2255 | end | |
2256 | ATTACK = false | |
2257 | Rooted = false | |
2258 | end | |
2259 | --//=================================\\ | |
2260 | --|| ASSIGN THINGS TO KEYS | |
2261 | --\\=================================// | |
2262 | ||
2263 | function MouseDown(Mouse) | |
2264 | if ATTACK == false then | |
2265 | ||
2266 | end | |
2267 | end | |
2268 | ||
2269 | function MouseUp(Mouse) | |
2270 | HOLD = false | |
2271 | end | |
2272 | ||
2273 | function KeyDown(Key) | |
2274 | KEYHOLD = true | |
2275 | if TRANSFORMED == true and Rooted == false then | |
2276 | if Key == "f" and ATTACK == false then | |
2277 | Switch() | |
2278 | end | |
2279 | ||
2280 | ||
2281 | if Key == "z" and ATTACK == false then | |
2282 | if MODE == "GoodCop" then | |
2283 | Shot2() | |
2284 | elseif MODE == "BadCop" then | |
2285 | Shot1() | |
2286 | end | |
2287 | end | |
2288 | ||
2289 | if Key == "t" and ATTACK == false then | |
2290 | if MODE == "GoodCop" then | |
2291 | ScrewThis() | |
2292 | elseif MODE == "BadCop" then | |
2293 | Taunt() | |
2294 | end | |
2295 | end | |
2296 | ||
2297 | end | |
2298 | ||
2299 | if Key == "9" and ATTACK == false then | |
2300 | CreateSound("135017578", Effects, 5, 1) | |
2301 | end | |
2302 | end | |
2303 | ||
2304 | function KeyUp(Key) | |
2305 | KEYHOLD = false | |
2306 | end | |
2307 | ||
2308 | Mouse.Button1Down:connect(function(NEWKEY) | |
2309 | MouseDown(NEWKEY) | |
2310 | end) | |
2311 | Mouse.Button1Up:connect(function(NEWKEY) | |
2312 | MouseUp(NEWKEY) | |
2313 | end) | |
2314 | Mouse.KeyDown:connect(function(NEWKEY) | |
2315 | KeyDown(NEWKEY) | |
2316 | end) | |
2317 | Mouse.KeyUp:connect(function(NEWKEY) | |
2318 | KeyUp(NEWKEY) | |
2319 | end) | |
2320 | ||
2321 | --//=================================\\ | |
2322 | --\\=================================// | |
2323 | ||
2324 | ||
2325 | function unanchor() | |
2326 | if UNANCHOR == true then | |
2327 | RootPart.Anchored = false | |
2328 | end | |
2329 | for _, c in pairs(Weapon:GetChildren()) do | |
2330 | if c.ClassName == "Part" then | |
2331 | c.Anchored = false | |
2332 | end | |
2333 | end | |
2334 | end | |
2335 | ||
2336 | ||
2337 | --//=================================\\ | |
2338 | --|| WRAP THE WHOLE SCRIPT UP | |
2339 | --\\=================================// | |
2340 | ||
2341 | Humanoid.Changed:connect(function(Jump) | |
2342 | if Jump == "Jump" and (Disable_Jump == true) then | |
2343 | Humanoid.Jump = false | |
2344 | end | |
2345 | end) | |
2346 | ||
2347 | while true do | |
2348 | Swait() | |
2349 | script.Parent = WEAPONGUI | |
2350 | ANIMATE.Parent = nil | |
2351 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2352 | v:Stop(); | |
2353 | end | |
2354 | SINE = SINE + CHANGE | |
2355 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2356 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2357 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2358 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2359 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2360 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2361 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2362 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2363 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2364 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2365 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2366 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2367 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2368 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2369 | end | |
2370 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2371 | ANIM = "Jump" | |
2372 | if ATTACK == false then | |
2373 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2377 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2379 | end | |
2380 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2381 | ANIM = "Fall" | |
2382 | if ATTACK == false then | |
2383 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2387 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2389 | end | |
2390 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2391 | ANIM = "Idle" | |
2392 | if ATTACK == false then | |
2393 | if MODE == "GoodCop" then | |
2394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2398 | RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2400 | elseif MODE == "BadCop" then | |
2401 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
2402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2403 | if MRANDOM(1,7) == 1 then | |
2404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2405 | end | |
2406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2410 | end | |
2411 | end | |
2412 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2413 | ANIM = "Walk" | |
2414 | if ATTACK == false then | |
2415 | if MODE == "GoodCop" then | |
2416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2418 | elseif MODE == "BadCop" then | |
2419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2423 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2425 | end | |
2426 | end | |
2427 | end | |
2428 | Humanoid.DisplayDistanceType = "None" | |
2429 | unanchor() | |
2430 | tecks2.TextColor3 = BrickColor.Random().Color | |
2431 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
2432 | Humanoid.MaxHealth = "inf" | |
2433 | Humanoid.Health = "inf" | |
2434 | if Rooted == false then | |
2435 | Disable_Jump = false | |
2436 | Humanoid.WalkSpeed = Speed | |
2437 | elseif Rooted == true then | |
2438 | Disable_Jump = true | |
2439 | Humanoid.WalkSpeed = 0 | |
2440 | end | |
2441 | Humanoid.PlatformStand = false | |
2442 | if INTRO == false and INSTANT == false then | |
2443 | INTRO = true | |
2444 | coroutine.resume(coroutine.create(function() | |
2445 | sick:Play() | |
2446 | Intro() | |
2447 | end)) | |
2448 | end | |
2449 | if INSTANT == true then | |
2450 | if TRANSFORMED == false then | |
2451 | sick.TimePosition = 60 | |
2452 | sick:Play() | |
2453 | end | |
2454 | TRANSFORMED = true | |
2455 | end | |
2456 | script.Parent = PlayerGui | |
2457 | Character.Parent = workspace | |
2458 | Humanoid.Parent = Character | |
2459 | end | |
2460 | --//=================================\\ | |
2461 | --\\=================================// | |
2462 | ||
2463 | ||
2464 | ||
2465 | ||
2466 | ||
2467 | --//====================================================\\-- | |
2468 | --|| END OF SCRIPT | |
2469 | --\\====================================================//-- |