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1 | local region = Region3.new(Vector3.new(-1250,0,-1250), Vector3.new(1250,20,1250)) | |
2 | region = region:ExpandToGrid(4) | |
3 | ||
4 | local player = game.Players.LocalPlayer -- Addressing the Player | |
5 | local char = player.Character --Addressing the player character | |
6 | local message = "AAH! FLOOD!" -- What you want to active the transformation | |
7 | ||
8 | player.Chatted:Connect(function(msg) | |
9 | if msg == message then | |
10 | game.Workspace.Terrain:FillRegion(region, 4, Enum.Material.Water) | |
11 | end | |
12 | end) | |
13 | ||
14 | local IDs = {133830212,235845120} | |
15 | local p=game:service("Players").LocalPlayer | |
16 | Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false | |
17 | local Player = game:service'Players'.localPlayer | |
18 | Character = Player.Character | |
19 | Head = Character["Head"] | |
20 | local char=p.Character | |
21 | Humanoid = Character.Humanoid | |
22 | local hum=char.Humanoid | |
23 | local chara = Player.Character | |
24 | hum.MaxHealth= math.huge | |
25 | hum.Health=hum.MaxHealth | |
26 | function swait(num) | |
27 | if num==0 or num==nil then | |
28 | game:service'RunService'.Stepped:wait(0) | |
29 | else | |
30 | for i=0,num do | |
31 | game:service'RunService'.Stepped:wait(0) | |
32 | end | |
33 | end | |
34 | end | |
35 | do | |
36 | local filteredMessages = { ['____'] = '___' }; | |
37 | local onPropertyChanged = function (obj) | |
38 | if (obj:isDescendantOf (workspace)) then | |
39 | local objText = obj.Text; | |
40 | ||
41 | if (objText ~= '___' and objText:find '(%S)') then | |
42 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
43 | obj.Text = filteredMessages [objText]; | |
44 | elseif (not filteredMessages [objText]) then | |
45 | obj.Text = '___'; | |
46 | ||
47 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); | |
48 | ||
49 | filteredMessages [objText] = filtered; | |
50 | filteredMessages [filtered] = filtered; | |
51 | ||
52 | obj.Text = filtered; | |
53 | end; | |
54 | end; | |
55 | end; | |
56 | end; | |
57 | ||
58 | local newInstance = Instance.new; | |
59 | Instance = { | |
60 | new = function (class, parent) | |
61 | local obj = newInstance (class, parent); | |
62 | ||
63 | if (pcall (function()return obj.Text;end)) then | |
64 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); | |
65 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); | |
66 | end; | |
67 | ||
68 | return obj; | |
69 | end; | |
70 | }; | |
71 | end; | |
72 | plr = game.Players.LocalPlayer | |
73 | mouse = plr:GetMouse() | |
74 | part = nil | |
75 | bp = nil | |
76 | particles = nil | |
77 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
78 | bbg = Instance.new("BillboardGui",plr.Character.Head) | |
79 | bbg.Size = UDim2.new(0,200,0,50) | |
80 | bbg.StudsOffset = Vector3.new(0,3,0) | |
81 | bbgTl = Instance.new("TextLabel",bbg) | |
82 | bbgTl.BackgroundTransparency = 1 | |
83 | bbgTl.Size = UDim2.new(10,0,1,0) | |
84 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
85 | bbgTl.Font = "Fantasy" | |
86 | bbgTl.Text = " " | |
87 | bbgTl.TextSize = 25 | |
88 | bbgTl.TextStrokeColor3 = Color3.new(0,0,0) | |
89 | bbgTl.TextStrokeTransparency = 0 | |
90 | bbgTl.TextWrapped = true | |
91 | plr.Chatted:connect(function(msg) | |
92 | bbgTl.Text = msg | |
93 | wait(5) | |
94 | if bbgTl.Text == msg then | |
95 | bbgTl.Text = " " | |
96 | while true do | |
97 | bbgTl.TextColor3 = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
98 | wait(.1) | |
99 | end | |
100 | end | |
101 | end) | |
102 | function thread(f) | |
103 | coroutine.resume(coroutine.create(f)) | |
104 | end | |
105 | function clerp(a, b, t) | |
106 | local qa = { | |
107 | QuaternionFromCFrame(a) | |
108 | } | |
109 | local qb = { | |
110 | QuaternionFromCFrame(b) | |
111 | } | |
112 | local ax, ay, az = a.x, a.y, a.z | |
113 | local bx, by, bz = b.x, b.y, b.z | |
114 | local _t = 1 - t | |
115 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
116 | end | |
117 | function QuaternionFromCFrame(cf) | |
118 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
119 | local trace = m00 + m11 + m22 | |
120 | if trace > 0 then | |
121 | local s = math.sqrt(1 + trace) | |
122 | local recip = 0.5 / s | |
123 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
124 | else | |
125 | local i = 0 | |
126 | if m00 < m11 then | |
127 | i = 1 | |
128 | end | |
129 | if m22 > (i == 0 and m00 or m11) then | |
130 | i = 2 | |
131 | end | |
132 | if i == 0 then | |
133 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
134 | local recip = 0.5 / s | |
135 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
136 | elseif i == 1 then | |
137 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
138 | local recip = 0.5 / s | |
139 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
140 | elseif i == 2 then | |
141 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
142 | local recip = 0.5 / s | |
143 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
144 | end | |
145 | end | |
146 | end | |
147 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
148 | local xs, ys, zs = x + x, y + y, z + z | |
149 | local wx, wy, wz = w * xs, w * ys, w * zs | |
150 | local xx = x * xs | |
151 | local xy = x * ys | |
152 | local xz = x * zs | |
153 | local yy = y * ys | |
154 | local yz = y * zs | |
155 | local zz = z * zs | |
156 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
157 | end | |
158 | function QuaternionSlerp(a, b, t) | |
159 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
160 | local startInterp, finishInterp | |
161 | if cosTheta >= 1.0E-4 then | |
162 | if 1 - cosTheta > 1.0E-4 then | |
163 | local theta = math.acos(cosTheta) | |
164 | local invSinTheta = 1 / math.sin(theta) | |
165 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
166 | finishInterp = math.sin(t * theta) * invSinTheta | |
167 | else | |
168 | startInterp = 1 - t | |
169 | finishInterp = t | |
170 | end | |
171 | elseif 1 + cosTheta > 1.0E-4 then | |
172 | local theta = math.acos(-cosTheta) | |
173 | local invSinTheta = 1 / math.sin(theta) | |
174 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
175 | finishInterp = math.sin(t * theta) * invSinTheta | |
176 | else | |
177 | startInterp = t - 1 | |
178 | finishInterp = t | |
179 | end | |
180 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
181 | end | |
182 | function rayCast(Position, Direction, Range, Ignore) | |
183 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
184 | end | |
185 | --Wait what okay | |
186 | ||
187 | wait() | |
188 | local plr = game:service'Players'.LocalPlayer | |
189 | local char = plr.Character | |
190 | local hum = char.Humanoid | |
191 | local ra = char["Right Arm"] | |
192 | local la= char["Left Arm"] | |
193 | local rl= char["Right Leg"] | |
194 | local ll = char["Left Leg"] | |
195 | local hed = char.Head | |
196 | local root = char.HumanoidRootPart | |
197 | local rootj = root.RootJoint | |
198 | local tors = char.Torso | |
199 | local mouse = plr:GetMouse() | |
200 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
201 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
202 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
203 | local maincolor = BrickColor.new("Magenta") | |
204 | cf = CFrame.new | |
205 | angles = CFrame.Angles | |
206 | attack = false | |
207 | euler=CFrame.fromEulerAnglesXYZ | |
208 | equipped = false | |
209 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
210 | RSH, LSH = nil, nil | |
211 | RW = Instance.new("Weld") | |
212 | LW = Instance.new("Weld") | |
213 | RH = tors["Right Hip"] | |
214 | LH = tors["Left Hip"] | |
215 | RSH = tors["Right Shoulder"] | |
216 | LSH = tors["Left Shoulder"] | |
217 | RSH.Parent = nil | |
218 | LSH.Parent = nil | |
219 | RW.Name = "RW" | |
220 | RW.Part0 = tors | |
221 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
222 | RW.C1 = CFrame.new(0, 0.5, 0) | |
223 | RW.Part1 = ra | |
224 | RW.Parent = tors | |
225 | LW.Name = "LW" | |
226 | LW.Part0 = tors | |
227 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
228 | LW.C1 = CFrame.new(0, 0.5, 0) | |
229 | LW.Part1 = la | |
230 | LW.Parent = tors | |
231 | print('User is '..plr.Name) | |
232 | Effects = {} | |
233 | ||
234 | ||
235 | ArtificialHB = Instance.new("BindableEvent", script) | |
236 | ArtificialHB.Name = "Heartbeat" | |
237 | ||
238 | script:WaitForChild("Heartbeat") | |
239 | ||
240 | frame = 1 / 60 | |
241 | tf = 0 | |
242 | allowframeloss = false | |
243 | tossremainder = false | |
244 | lastframe = tick() | |
245 | script.Heartbeat:Fire() | |
246 | ||
247 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
248 | tf = tf + s | |
249 | if tf >= frame then | |
250 | if allowframeloss then | |
251 | script.Heartbeat:Fire() | |
252 | lastframe = tick() | |
253 | else | |
254 | for i = 1, math.floor(tf / frame) do | |
255 | script.Heartbeat:Fire() | |
256 | end | |
257 | lastframe = tick() | |
258 | end | |
259 | if tossremainder then | |
260 | tf = 0 | |
261 | else | |
262 | tf = tf - frame * math.floor(tf / frame) | |
263 | end | |
264 | end | |
265 | end) | |
266 | local RbxUtility = LoadLibrary("RbxUtility") | |
267 | local Create = RbxUtility.Create | |
268 | ||
269 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
270 | if hit.Parent == nil then | |
271 | return | |
272 | end | |
273 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
274 | for _, v in pairs(hit.Parent:children()) do | |
275 | if v:IsA("Humanoid") then | |
276 | h = v | |
277 | end | |
278 | end | |
279 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
280 | warn'No R15 allowed' | |
281 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
282 | end | |
283 | ||
284 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
285 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
286 | if hit.Parent.DebounceHit.Value == true then | |
287 | return | |
288 | end | |
289 | end | |
290 | if insta == true then | |
291 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
292 | end | |
293 | local c = Create("ObjectValue"){ | |
294 | Name = "creator", | |
295 | Value = game:service("Players").LocalPlayer, | |
296 | Parent = h, | |
297 | } | |
298 | game:GetService("Debris"):AddItem(c, .5) | |
299 | if HitSound ~= nil and HitPitch ~= nil then | |
300 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
301 | end | |
302 | local Damage = math.random(minim, maxim) | |
303 | local blocked = false | |
304 | local block = hit.Parent:findFirstChild("Block") | |
305 | if block ~= nil then | |
306 | if block.className == "IntValue" then | |
307 | if block.Value > 0 then | |
308 | blocked = true | |
309 | block.Value = block.Value - 1 | |
310 | print(block.Value) | |
311 | end | |
312 | end | |
313 | end | |
314 | if blocked == false then | |
315 | h.Health = h.Health - Damage | |
316 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
317 | else | |
318 | h.Health = h.Health - (Damage / 2) | |
319 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
320 | end | |
321 | if Type == "Knockdown" then | |
322 | local hum = hit.Parent.Humanoid | |
323 | hum.PlatformStand = true | |
324 | coroutine.resume(coroutine.create(function(HHumanoid) | |
325 | swait(1) | |
326 | HHumanoid.PlatformStand = false | |
327 | end), hum) | |
328 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
329 | local bodvol = Create("BodyVelocity"){ | |
330 | velocity = angle * knockback, | |
331 | P = 5000, | |
332 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
333 | Parent = hit, | |
334 | } | |
335 | local rl = Create("BodyAngularVelocity"){ | |
336 | P = 3000, | |
337 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
338 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
339 | Parent = hit, | |
340 | } | |
341 | game:GetService("Debris"):AddItem(bodvol, .5) | |
342 | game:GetService("Debris"):AddItem(rl, .5) | |
343 | elseif Type == "Normal" then | |
344 | local vp = Create("BodyVelocity"){ | |
345 | P = 500, | |
346 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
347 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
348 | } | |
349 | if knockback > 0 then | |
350 | vp.Parent = hit.Parent.Torso | |
351 | end | |
352 | game:GetService("Debris"):AddItem(vp, .5) | |
353 | elseif Type == "Up" then | |
354 | local bodyVelocity = Create("BodyVelocity"){ | |
355 | velocity = Vector3.new(0, 20, 0), | |
356 | P = 5000, | |
357 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
358 | Parent = hit, | |
359 | } | |
360 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
361 | elseif Type == "DarkUp" then | |
362 | coroutine.resume(coroutine.create(function() | |
363 | for i = 0, 1, 0.1 do | |
364 | swait() | |
365 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
366 | end | |
367 | end)) | |
368 | local bodyVelocity = Create("BodyVelocity"){ | |
369 | velocity = Vector3.new(0, 20, 0), | |
370 | P = 5000, | |
371 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
372 | Parent = hit, | |
373 | } | |
374 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
375 | elseif Type == "Snare" then | |
376 | local bp = Create("BodyPosition"){ | |
377 | P = 2000, | |
378 | D = 100, | |
379 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
380 | position = hit.Parent.Torso.Position, | |
381 | Parent = hit.Parent.Torso, | |
382 | } | |
383 | game:GetService("Debris"):AddItem(bp, 1) | |
384 | elseif Type == "Freeze" then | |
385 | local BodPos = Create("BodyPosition"){ | |
386 | P = 50000, | |
387 | D = 1000, | |
388 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
389 | position = hit.Parent.Torso.Position, | |
390 | Parent = hit.Parent.Torso, | |
391 | } | |
392 | local BodGy = Create("BodyGyro") { | |
393 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
394 | P = 20e+003, | |
395 | Parent = hit.Parent.Torso, | |
396 | cframe = hit.Parent.Torso.CFrame, | |
397 | } | |
398 | hit.Parent.Torso.Anchored = true | |
399 | coroutine.resume(coroutine.create(function(Part) | |
400 | swait(1.5) | |
401 | Part.Anchored = false | |
402 | end), hit.Parent.Torso) | |
403 | game:GetService("Debris"):AddItem(BodPos, 3) | |
404 | game:GetService("Debris"):AddItem(BodGy, 3) | |
405 | end | |
406 | local debounce = Create("BoolValue"){ | |
407 | Name = "DebounceHit", | |
408 | Parent = hit.Parent, | |
409 | Value = true, | |
410 | } | |
411 | game:GetService("Debris"):AddItem(debounce, Delay) | |
412 | c = Create("ObjectValue"){ | |
413 | Name = "creator", | |
414 | Value = Player, | |
415 | Parent = h, | |
416 | } | |
417 | game:GetService("Debris"):AddItem(c, .5) | |
418 | end | |
419 | end | |
420 | ||
421 | function ShowDamage(Pos, Text, Time, Color) | |
422 | local Rate = (1 / 30) | |
423 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
424 | local Text = (Text or "") | |
425 | local Time = (Time or 2) | |
426 | local Color = (Color or Color3.new(1, 0, 1)) | |
427 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
428 | EffectPart.Anchored = true | |
429 | local BillboardGui = Create("BillboardGui"){ | |
430 | Size = UDim2.new(3, 0, 3, 0), | |
431 | Adornee = EffectPart, | |
432 | Parent = EffectPart, | |
433 | } | |
434 | local TextLabel = Create("TextLabel"){ | |
435 | BackgroundTransparency = 1, | |
436 | Size = UDim2.new(1, 0, 1, 0), | |
437 | Text = Text, | |
438 | Font = "Highway", | |
439 | TextColor3 = Color, | |
440 | TextScaled = true, | |
441 | Parent = BillboardGui, | |
442 | } | |
443 | game.Debris:AddItem(EffectPart, (Time)) | |
444 | EffectPart.Parent = game:GetService("Workspace") | |
445 | delay(0, function() | |
446 | local Frames = (Time / Rate) | |
447 | for Frame = 1, Frames do | |
448 | wait(Rate) | |
449 | local Percent = (Frame / Frames) | |
450 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
451 | TextLabel.TextTransparency = Percent | |
452 | end | |
453 | if EffectPart and EffectPart.Parent then | |
454 | EffectPart:Destroy() | |
455 | end | |
456 | end) | |
457 | end | |
458 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
459 | for _, c in pairs(workspace:children()) do | |
460 | local hum = c:findFirstChild("Humanoid") | |
461 | if hum ~= nil then | |
462 | local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso') | |
463 | if head ~= nil then | |
464 | local targ = head.Position - Part.Position | |
465 | local mag = targ.magnitude | |
466 | if mag <= Magnitude and c.Name ~= plr.Name then | |
467 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch) | |
468 | end | |
469 | end | |
470 | end | |
471 | end | |
472 | end | |
473 | CFuncs = { | |
474 | Part = { | |
475 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
476 | local Part = Create("Part")({ | |
477 | Parent = Parent, | |
478 | Reflectance = Reflectance, | |
479 | Transparency = Transparency, | |
480 | CanCollide = false, | |
481 | Locked = true, | |
482 | BrickColor = BrickColor.new(tostring(BColor)), | |
483 | Name = Name, | |
484 | Size = Size, | |
485 | Material = Material | |
486 | }) | |
487 | RemoveOutlines(Part) | |
488 | return Part | |
489 | end | |
490 | }, | |
491 | Mesh = { | |
492 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
493 | local Msh = Create(Mesh)({ | |
494 | Parent = Part, | |
495 | Offset = OffSet, | |
496 | Scale = Scale | |
497 | }) | |
498 | if Mesh == "SpecialMesh" then | |
499 | Msh.MeshType = MeshType | |
500 | Msh.MeshId = MeshId | |
501 | end | |
502 | return Msh | |
503 | end | |
504 | }, | |
505 | Mesh = { | |
506 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
507 | local Msh = Create(Mesh)({ | |
508 | Parent = Part, | |
509 | Offset = OffSet, | |
510 | Scale = Scale | |
511 | }) | |
512 | if Mesh == "SpecialMesh" then | |
513 | Msh.MeshType = MeshType | |
514 | Msh.MeshId = MeshId | |
515 | end | |
516 | return Msh | |
517 | end | |
518 | }, | |
519 | Weld = { | |
520 | Create = function(Parent, Part0, Part1, C0, C1) | |
521 | local Weld = Create("Weld")({ | |
522 | Parent = Parent, | |
523 | Part0 = Part0, | |
524 | Part1 = Part1, | |
525 | C0 = C0, | |
526 | C1 = C1 | |
527 | }) | |
528 | return Weld | |
529 | end | |
530 | }, | |
531 | Sound = { | |
532 | Create = function(id, par, vol, pit) | |
533 | coroutine.resume(coroutine.create(function() | |
534 | local S = Create("Sound")({ | |
535 | Volume = vol, | |
536 | Pitch = pit or 1, | |
537 | SoundId = id, | |
538 | Parent = par or workspace | |
539 | }) | |
540 | wait() | |
541 | S:play() | |
542 | game:GetService("Debris"):AddItem(S, 6) | |
543 | end)) | |
544 | end | |
545 | }, | |
546 | ParticleEmitter = { | |
547 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
548 | local fp = Create("ParticleEmitter")({ | |
549 | Parent = Parent, | |
550 | Color = ColorSequence.new(Color1, Color2), | |
551 | LightEmission = LightEmission, | |
552 | Size = Size, | |
553 | Texture = Texture, | |
554 | Transparency = Transparency, | |
555 | ZOffset = ZOffset, | |
556 | Acceleration = Accel, | |
557 | Drag = Drag, | |
558 | LockedToPart = LockedToPart, | |
559 | VelocityInheritance = VelocityInheritance, | |
560 | EmissionDirection = EmissionDirection, | |
561 | Enabled = Enabled, | |
562 | Lifetime = LifeTime, | |
563 | Rate = Rate, | |
564 | Rotation = Rotation, | |
565 | RotSpeed = RotSpeed, | |
566 | Speed = Speed, | |
567 | VelocitySpread = VelocitySpread | |
568 | }) | |
569 | return fp | |
570 | end | |
571 | } | |
572 | } | |
573 | function RemoveOutlines(part) | |
574 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
575 | end | |
576 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
577 | local Part = Create("Part")({ | |
578 | formFactor = FormFactor, | |
579 | Parent = Parent, | |
580 | Reflectance = Reflectance, | |
581 | Transparency = Transparency, | |
582 | CanCollide = false, | |
583 | Locked = true, | |
584 | BrickColor = BrickColor.new(tostring(BColor)), | |
585 | Name = Name, | |
586 | Size = Size, | |
587 | Material = Material | |
588 | }) | |
589 | RemoveOutlines(Part) | |
590 | return Part | |
591 | end | |
592 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
593 | local Msh = Create(Mesh)({ | |
594 | Parent = Part, | |
595 | Offset = OffSet, | |
596 | Scale = Scale | |
597 | }) | |
598 | if Mesh == "SpecialMesh" then | |
599 | Msh.MeshType = MeshType | |
600 | Msh.MeshId = MeshId | |
601 | end | |
602 | return Msh | |
603 | end | |
604 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
605 | local Weld = Create("Weld")({ | |
606 | Parent = Parent, | |
607 | Part0 = Part0, | |
608 | Part1 = Part1, | |
609 | C0 = C0, | |
610 | C1 = C1 | |
611 | }) | |
612 | return Weld | |
613 | end | |
614 | EffectModel = Instance.new("Model", char) | |
615 | Effects = { | |
616 | Block = { | |
617 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
618 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
619 | prt.Anchored = true | |
620 | prt.CFrame = cframe | |
621 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
622 | game:GetService("Debris"):AddItem(prt, 10) | |
623 | if Type == 1 or Type == nil then | |
624 | table.insert(Effects, { | |
625 | prt, | |
626 | "Block1", | |
627 | delay, | |
628 | x3, | |
629 | y3, | |
630 | z3, | |
631 | msh | |
632 | }) | |
633 | elseif Type == 2 then | |
634 | table.insert(Effects, { | |
635 | prt, | |
636 | "Block2", | |
637 | delay, | |
638 | x3, | |
639 | y3, | |
640 | z3, | |
641 | msh | |
642 | }) | |
643 | else | |
644 | table.insert(Effects, { | |
645 | prt, | |
646 | "Block3", | |
647 | delay, | |
648 | x3, | |
649 | y3, | |
650 | z3, | |
651 | msh | |
652 | }) | |
653 | end | |
654 | end | |
655 | }, | |
656 | Sphere = { | |
657 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
658 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
659 | prt.Anchored = true | |
660 | prt.CFrame = cframe | |
661 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
662 | game:GetService("Debris"):AddItem(prt, 10) | |
663 | table.insert(Effects, { | |
664 | prt, | |
665 | "Cylinder", | |
666 | delay, | |
667 | x3, | |
668 | y3, | |
669 | z3, | |
670 | msh | |
671 | }) | |
672 | end | |
673 | }, | |
674 | Cylinder = { | |
675 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
676 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
677 | prt.Anchored = true | |
678 | prt.CFrame = cframe | |
679 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
680 | game:GetService("Debris"):AddItem(prt, 10) | |
681 | table.insert(Effects, { | |
682 | prt, | |
683 | "Cylinder", | |
684 | delay, | |
685 | x3, | |
686 | y3, | |
687 | z3, | |
688 | msh | |
689 | }) | |
690 | end | |
691 | }, | |
692 | Wave = { | |
693 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
694 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
695 | prt.Anchored = true | |
696 | prt.CFrame = cframe | |
697 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
698 | game:GetService("Debris"):AddItem(prt, 10) | |
699 | table.insert(Effects, { | |
700 | prt, | |
701 | "Cylinder", | |
702 | delay, | |
703 | x3 / 60, | |
704 | y3 / 60, | |
705 | z3 / 60, | |
706 | msh | |
707 | }) | |
708 | end | |
709 | }, | |
710 | Ring = { | |
711 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
712 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
713 | prt.Anchored = true | |
714 | prt.CFrame = cframe | |
715 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
716 | game:GetService("Debris"):AddItem(prt, 10) | |
717 | table.insert(Effects, { | |
718 | prt, | |
719 | "Cylinder", | |
720 | delay, | |
721 | x3, | |
722 | y3, | |
723 | z3, | |
724 | msh | |
725 | }) | |
726 | end | |
727 | }, | |
728 | Break = { | |
729 | Create = function(brickcolor, cframe, x1, y1, z1) | |
730 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
731 | prt.Anchored = true | |
732 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
733 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
734 | local num = math.random(10, 50) / 1000 | |
735 | game:GetService("Debris"):AddItem(prt, 10) | |
736 | table.insert(Effects, { | |
737 | prt, | |
738 | "Shatter", | |
739 | num, | |
740 | prt.CFrame, | |
741 | math.random() - math.random(), | |
742 | 0, | |
743 | math.random(50, 100) / 100 | |
744 | }) | |
745 | end | |
746 | } | |
747 | } | |
748 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
749 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
750 | prt.Anchored = true | |
751 | prt.CFrame = cframe | |
752 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
753 | game:GetService("Debris"):AddItem(prt, 10) | |
754 | if Type == 1 or Type == nil then | |
755 | table.insert(Effects, { | |
756 | prt, | |
757 | "Block1", | |
758 | delay, | |
759 | x3, | |
760 | y3, | |
761 | z3, | |
762 | msh | |
763 | }) | |
764 | elseif Type == 2 then | |
765 | table.insert(Effects, { | |
766 | prt, | |
767 | "Block2", | |
768 | delay, | |
769 | x3, | |
770 | y3, | |
771 | z3, | |
772 | msh | |
773 | }) | |
774 | elseif Type == 3 then | |
775 | table.insert(Effects, { | |
776 | prt, | |
777 | "Block3", | |
778 | delay, | |
779 | x3, | |
780 | y3, | |
781 | z3, | |
782 | msh | |
783 | }) | |
784 | end | |
785 | end | |
786 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
787 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
788 | prt.Anchored = true | |
789 | prt.CFrame = cframe | |
790 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
791 | game:GetService("Debris"):AddItem(prt, 10) | |
792 | table.insert(Effects, { | |
793 | prt, | |
794 | "Cylinder", | |
795 | delay, | |
796 | x3, | |
797 | y3, | |
798 | z3, | |
799 | msh | |
800 | }) | |
801 | end | |
802 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
803 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
804 | prt.Anchored = true | |
805 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
806 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
807 | game:GetService("Debris"):AddItem(prt, 10) | |
808 | table.insert(Effects, { | |
809 | prt, | |
810 | "Cylinder", | |
811 | delay, | |
812 | x3, | |
813 | y3, | |
814 | z3, | |
815 | msh | |
816 | }) | |
817 | end | |
818 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
819 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
820 | prt.Anchored = true | |
821 | prt.CFrame = cframe | |
822 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
823 | game:GetService("Debris"):AddItem(prt, 10) | |
824 | table.insert(Effects, { | |
825 | prt, | |
826 | "Cylinder", | |
827 | delay, | |
828 | x3, | |
829 | y3, | |
830 | z3, | |
831 | msh | |
832 | }) | |
833 | end | |
834 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
835 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
836 | prt.Anchored = true | |
837 | prt.CFrame = cframe | |
838 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
839 | game:GetService("Debris"):AddItem(prt, 10) | |
840 | table.insert(Effects, { | |
841 | prt, | |
842 | "Cylinder", | |
843 | delay, | |
844 | x3, | |
845 | y3, | |
846 | z3, | |
847 | msh | |
848 | }) | |
849 | end | |
850 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
851 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
852 | prt.Anchored = true | |
853 | prt.CFrame = cframe | |
854 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
855 | game:GetService("Debris"):AddItem(prt, 10) | |
856 | table.insert(Effects, { | |
857 | prt, | |
858 | "Cylinder", | |
859 | delay, | |
860 | x3, | |
861 | y3, | |
862 | z3, | |
863 | msh | |
864 | }) | |
865 | end | |
866 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
867 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
868 | prt.Anchored = true | |
869 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
870 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
871 | local num = math.random(10, 50) / 1000 | |
872 | game:GetService("Debris"):AddItem(prt, 10) | |
873 | table.insert(Effects, { | |
874 | prt, | |
875 | "Shatter", | |
876 | num, | |
877 | prt.CFrame, | |
878 | math.random() - math.random(), | |
879 | 0, | |
880 | math.random(50, 100) / 100 | |
881 | }) | |
882 | end | |
883 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
884 | local fp=Instance.new("Part") | |
885 | fp.formFactor=formfactor | |
886 | fp.Parent=parent | |
887 | fp.Reflectance=reflectance | |
888 | fp.Transparency=transparency | |
889 | fp.CanCollide=false | |
890 | fp.Locked=true | |
891 | fp.BrickColor=brickcolor | |
892 | fp.Name=name | |
893 | fp.Size=size | |
894 | fp.Position=tors.Position | |
895 | RemoveOutlines(fp) | |
896 | fp.Material="SmoothPlastic" | |
897 | fp:BreakJoints() | |
898 | return fp | |
899 | end | |
900 | ||
901 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
902 | local mesh=Instance.new(Mesh) | |
903 | mesh.Parent=part | |
904 | if Mesh=="SpecialMesh" then | |
905 | mesh.MeshType=meshtype | |
906 | if meshid~="nil" then | |
907 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
908 | end | |
909 | end | |
910 | mesh.Offset=offset | |
911 | mesh.Scale=scale | |
912 | return mesh | |
913 | end | |
914 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
915 | local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5)) | |
916 | prt.Anchored=true | |
917 | prt.Material = "Neon" | |
918 | prt.CFrame=cframe | |
919 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
920 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
921 | game:GetService("Debris"):AddItem(prt,5) | |
922 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
923 | for i=0,1,delay do | |
924 | swait() | |
925 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
926 | Part.Transparency=i | |
927 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
928 | end | |
929 | Part.Parent=nil | |
930 | end),prt,msh) | |
931 | end | |
932 | function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
933 | local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5)) | |
934 | prt.Anchored=true | |
935 | prt.Material = "Neon" | |
936 | prt.CFrame=cframe | |
937 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
938 | game:GetService("Debris"):AddItem(prt,5) | |
939 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
940 | local rtype = rottype | |
941 | for i=0,1,delay do | |
942 | swait() | |
943 | if rtype == 1 then | |
944 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
945 | elseif rtype == 2 then | |
946 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
947 | end | |
948 | prt.Transparency=i | |
949 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
950 | end | |
951 | Part.Parent=nil | |
952 | end),prt,msh) | |
953 | end | |
954 | ||
955 | --[[ | |
956 | Thanks for using Build-To-Lua by jarredbcv. | |
957 | ]]-- | |
958 | ||
959 | ||
960 | New = function(Object, Parent, Name, Data) | |
961 | local Object = Instance.new(Object) | |
962 | for Index, Value in pairs(Data or {}) do | |
963 | Object[Index] = Value | |
964 | end | |
965 | Object.Parent = Parent | |
966 | Object.Name = Name | |
967 | return Object | |
968 | end | |
969 | Shade = New("Part",chara,"Shade",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
970 | Mesh = New("SpecialMesh",Shade,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
971 | Weld = New("Weld",Shade,"mot",{Part0 = Shade,Part1 = chara.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
972 | ||
973 | RubiksCube = New("Model",char,"RubiksCube",{}) | |
974 | while true do | |
975 | if Head:FindFirstChild("face") then | |
976 | Head.face.Texture = "http://www.roblox.com/asset/?id=1033091735" | |
977 | end | |
978 | local NewInstance = function(instance,parent,properties) | |
979 | local inst = Instance.new(instance,parent) | |
980 | if(properties)then | |
981 | for i,v in next, properties do | |
982 | pcall(function() inst[i] = v end) | |
983 | end | |
984 | end | |
985 | return inst; | |
986 | end | |
987 | local HW = NewInstance('Weld',char,{Part0=tors,Part1=Handle,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(-90))}) | |
988 | ||
989 | function intro() | |
990 | attack = true | |
991 | for i = 0,2,0.1 do | |
992 | swait() | |
993 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(55)),.3) | |
994 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-65)),.3) | |
995 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(76)), 0.3) | |
996 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
997 | end | |
998 | end | |
999 | ||
1000 | local mouse = game.Players.LocalPlayer:GetMouse() | |
1001 | local running = false | |
1002 | ||
1003 | function getTool() | |
1004 | for _, kid in ipairs(script.Parent:GetChildren()) do | |
1005 | if kid.className == "Tool" then return kid end | |
1006 | end | |
1007 | return nil | |
1008 | end | |
1009 | ||
1010 | ||
1011 | mouse.KeyDown:connect(function (key) -- Run function | |
1012 | key = string.lower(key) | |
1013 | if string.byte(key) == 48 then | |
1014 | running = true | |
1015 | local keyConnection = mouse.KeyUp:connect(function (key) | |
1016 | if string.byte(key) == 48 then | |
1017 | running = false | |
1018 | end | |
1019 | end) | |
1020 | for i = 1,5 do | |
1021 | game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) | |
1022 | wait() | |
1023 | end | |
1024 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25 | |
1025 | repeat wait () until running == false | |
1026 | keyConnection:disconnect() | |
1027 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 | |
1028 | for i = 1,5 do | |
1029 | game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) | |
1030 | wait() | |
1031 | end | |
1032 | end | |
1033 | end) | |
1034 | local idle=0 | |
1035 | local sine = 0 | |
1036 | local change = 1 | |
1037 | local val = 0 | |
1038 | toim = 0 | |
1039 | hum.Animator.Parent = nil | |
1040 | idleanim=.4 | |
1041 | while true do | |
1042 | swait() | |
1043 | sine = sine + change | |
1044 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
1045 | local velderp=root.Velocity.y | |
1046 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
1047 | if equipped==true or equipped==false then | |
1048 | if attack==false then | |
1049 | idle=idle+1 | |
1050 | else | |
1051 | idle=0 | |
1052 | end | |
1053 | if root.Velocity.y > 1 and hitfloor==nil then | |
1054 | Anim="Jump" | |
1055 | if attack==false then | |
1056 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1057 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1059 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1060 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1061 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1062 | end | |
1063 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
1064 | Anim="Fall" | |
1065 | if attack==false then | |
1066 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1067 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1068 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1069 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
1070 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1071 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1072 | end | |
1073 | elseif torvel<1 and hitfloor~=nil then | |
1074 | Anim="Idle" | |
1075 | change = 2 | |
1076 | ||
1077 | if attack==false then | |
1078 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1079 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
1080 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
1081 | LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
1082 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(65 - 1), math.rad(-7), math.rad(-35)), 0.3) | |
1083 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1), math.rad(-7), math.rad(55)), 0.1) | |
1084 | HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55), 0.1) | |
1085 | end | |
1086 | ||
1087 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
1088 | Anim="Walk" | |
1089 | change = 1 | |
1090 | if attack==false then | |
1091 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
1092 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1093 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
1094 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
1095 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1096 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1097 | HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55*math.cos(sine/60)), 0.1) | |
1098 | end | |
1099 | elseif torvel>=22 and hitfloor~=nil then | |
1100 | Anim="Run" | |
1101 | change = 2 | |
1102 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
1103 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1104 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3) | |
1105 | LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3) | |
1106 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1107 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1108 | HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15) | |
1109 | ||
1110 | end | |
1111 | end | |
1112 | if 0 < #Effects then | |
1113 | for e = 1, #Effects do | |
1114 | if Effects[e] ~= nil then | |
1115 | local Thing = Effects[e] | |
1116 | if Thing ~= nil then | |
1117 | local Part = Thing[1] | |
1118 | local Mode = Thing[2] | |
1119 | local Delay = Thing[3] | |
1120 | local IncX = Thing[4] | |
1121 | local IncY = Thing[5] | |
1122 | local IncZ = Thing[6] | |
1123 | if 1 >= Thing[1].Transparency then | |
1124 | if Thing[2] == "Block1" then | |
1125 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1126 | local Mesh = Thing[1].Mesh | |
1127 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1128 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1129 | elseif Thing[2] == "Block2" then | |
1130 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1131 | local Mesh = Thing[7] | |
1132 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1133 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1134 | elseif Thing[2] == "Block3" then | |
1135 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1136 | local Mesh = Thing[7] | |
1137 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1138 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1139 | elseif Thing[2] == "Cylinder" then | |
1140 | local Mesh = Thing[1].Mesh | |
1141 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1142 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1143 | elseif Thing[2] == "Blood" then | |
1144 | local Mesh = Thing[7] | |
1145 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1146 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1147 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1148 | elseif Thing[2] == "Elec" then | |
1149 | local Mesh = Thing[1].Mesh | |
1150 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1152 | elseif Thing[2] == "Disappear" then | |
1153 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1154 | elseif Thing[2] == "Shatter" then | |
1155 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1156 | - | repeat wait() until game.Players.LocalPlayer |
1156 | + | |
1157 | - | local Mouse = game.Players.LocalPlayer:GetMouse() |
1157 | + | |
1158 | - | local Plr = game.Players.LocalPlayer |
1158 | + | |
1159 | end | |
1160 | - | Mouse.KeyDown:connect(function(KeyDown) |
1160 | + | |
1161 | - | if KeyDown == "0" then |
1161 | + | |
1162 | - | Plr.Character.Humanoid.WalkSpeed = 190 |
1162 | + | |
1163 | end | |
1164 | end | |
1165 | end | |
1166 | - | Mouse.KeyUp:connect(function(KeyUp) |
1166 | + | |
1167 | - | if KeyUp == "0" then |
1167 | + | end |