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local player = game:GetService("Players").LocalPlayer -- :GetService() is optional, if Players is renamed, this will still get Players, unlike game.Players
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local mouse = player:GetMouse() --GetMouse is deprecated but works and is more simpler than UserInputService in my opinion
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mouse.Button1Down:Connect(function() -- Whenever mouse is clicked
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local pos = mouse.Hit -- CFrame, the target for part to move towards
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local part = Instance.new("Part",workspace)
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part.Anchored = true -- Object is stationary, can only be moved when Position or CFrame is modified
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part.CanCollide = false -- Objects can go through the part
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part.Transparency = 0
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while true do wait()
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part.CFrame = part.CFrame:lerp(pos, 0.1)
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part.Transparency = part.Transparency + .05
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end
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if part.Transparency = 1 then
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part:Destroy()
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end
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-- Write the code now to move the part towards the position 'pos'
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end)