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1 | ----------------------- | |
2 | --[[ Name : Hell security ]]-- | |
3 | ------------------------------------------------------- | |
4 | ||
5 | --[[ "Haha, I'm a funny guy, but once you anger me..." ]]-- | |
6 | --[[ "There's no coming back =)" ]]-- | |
7 | ||
8 | --A script By doryna2281337 | |
9 | ||
10 | ------------------------------------------------------- | |
11 | ||
12 | local FavIDs = { | |
13 | 340106355, --Nefl Crystals | |
14 | 927529620, --Dimension | |
15 | 876981900, --Fantasy | |
16 | 398987889, --Ordinary Days | |
17 | 1117396305, --Oh wait, it's you. | |
18 | 885996042, --Action Winter Journey | |
19 | 919231299, --Sprawling Idiot Effigy | |
20 | 743466274, --Good Day Sunshine | |
21 | 727411183, --Knife Fight | |
22 | 1402748531, --The Earth Is Counting On You! | |
23 | 595230126 --Robot Language | |
24 | } | |
25 | ||
26 | ||
27 | ||
28 | --The reality of my life isn't real but a Universe -doryna2281337 | |
29 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
30 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
31 | do | |
32 | print("FE Compatibility code by Me") | |
33 | script.Parent = Player.Character | |
34 | ||
35 | --RemoteEvent for communicating | |
36 | local Event = Instance.new("RemoteEvent") | |
37 | Event.Name = "UserInput_Event" | |
38 | ||
39 | --Fake event to make stuff like Mouse.KeyDown work | |
40 | local function fakeEvent() | |
41 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
42 | t.connect = t.Connect | |
43 | return t | |
44 | end | |
45 | ||
46 | --Creating fake input objects with fake variables | |
47 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
48 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
49 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
50 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
51 | end} | |
52 | --Merged 2 functions into one by checking amount of arguments | |
53 | CAS.UnbindAction = CAS.BindAction | |
54 | ||
55 | --This function will trigger the events that have been :Connect()'ed | |
56 | local function te(self,ev,...) | |
57 | local t = m[ev] | |
58 | if t and t._fakeEvent and t.Function then | |
59 | t.Function(...) | |
60 | end | |
61 | end | |
62 | m.TrigEvent = te | |
63 | UIS.TrigEvent = te | |
64 | ||
65 | Event.OnServerEvent:Connect(function(plr,io) | |
66 | if plr~=Player then return end | |
67 | if io.isMouse then | |
68 | m.Target = io.Target | |
69 | m.Hit = io.Hit | |
70 | else | |
71 | local b = io.UserInputState == Enum.UserInputState.Begin | |
72 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
73 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
74 | end | |
75 | for _,t in pairs(CAS.Actions) do | |
76 | for _,k in pairs(t.Keys) do | |
77 | if k==io.KeyCode then | |
78 | t.Function(t.Name,io.UserInputState,io) | |
79 | end | |
80 | end | |
81 | end | |
82 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
83 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
84 | end | |
85 | end) | |
86 | Event.Parent = NLS([==[ | |
87 | local Player = game:GetService("Players").LocalPlayer | |
88 | local Event = script:WaitForChild("UserInput_Event") | |
89 | ||
90 | local UIS = game:GetService("UserInputService") | |
91 | local input = function(io,a) | |
92 | if a then return end | |
93 | --Since InputObject is a client-side instance, we create and pass table instead | |
94 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
95 | end | |
96 | UIS.InputBegan:Connect(input) | |
97 | UIS.InputEnded:Connect(input) | |
98 | ||
99 | local Mouse = Player:GetMouse() | |
100 | local h,t | |
101 | --Give the server mouse data 30 times every second, but only if the values changed | |
102 | --If player is not moving their mouse, client won't fire events | |
103 | while wait(1/30) do | |
104 | if h~=Mouse.Hit or t~=Mouse.Target then | |
105 | h,t=Mouse.Hit,Mouse.Target | |
106 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
107 | end | |
108 | end]==],Player.Character) | |
109 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
110 | end | |
111 | wait() | |
112 | local plr = owner | |
113 | print('Local User is '..plr.Name) | |
114 | local char = plr.Character | |
115 | local hum = char.Humanoid | |
116 | local hed = char.Head | |
117 | local root = char.HumanoidRootPart | |
118 | local rootj = root.RootJoint | |
119 | local tors = char.Torso | |
120 | local ra = char["Right Arm"] | |
121 | local la = char["Left Arm"] | |
122 | local rl = char["Right Leg"] | |
123 | local ll = char["Left Leg"] | |
124 | local neck = tors["Neck"] | |
125 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
126 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
127 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
128 | local maincolor = BrickColor.new("Red") | |
129 | ||
130 | ------------------------------------------------------- | |
131 | --Start Good Stuff-- | |
132 | ------------------------------------------------------- | |
133 | cam = game.Workspace.CurrentCamera | |
134 | CF = CFrame.new | |
135 | angles = CFrame.Angles | |
136 | attack = false | |
137 | Euler = CFrame.fromEulerAnglesXYZ | |
138 | Rad = math.rad | |
139 | IT = Instance.new | |
140 | BrickC = BrickColor.new | |
141 | Cos = math.cos | |
142 | Acos = math.acos | |
143 | Sin = math.sin | |
144 | Asin = math.asin | |
145 | Abs = math.abs | |
146 | Mrandom = math.random | |
147 | Floor = math.floor | |
148 | ------------------------------------------------------- | |
149 | --End Good Stuff-- | |
150 | ------------------------------------------------------- | |
151 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
152 | RSH, LSH = nil, nil | |
153 | RW = Instance.new("Weld") | |
154 | LW = Instance.new("Weld") | |
155 | RH = tors["Right Hip"] | |
156 | LH = tors["Left Hip"] | |
157 | RSH = tors["Right Shoulder"] | |
158 | LSH = tors["Left Shoulder"] | |
159 | RSH.Parent = nil | |
160 | LSH.Parent = nil | |
161 | RW.Name = "RW" | |
162 | RW.Part0 = tors | |
163 | RW.C0 = CF(1.5, 0.5, 0) | |
164 | RW.C1 = CF(0, 0.5, 0) | |
165 | RW.Part1 = ra | |
166 | RW.Parent = tors | |
167 | LW.Name = "LW" | |
168 | LW.Part0 = tors | |
169 | LW.C0 = CF(-1.5, 0.5, 0) | |
170 | LW.C1 = CF(0, 0.5, 0) | |
171 | LW.Part1 = la | |
172 | LW.Parent = tors | |
173 | Effects = {} | |
174 | ------------------------------------------------------- | |
175 | --Start HeartBeat-- | |
176 | ------------------------------------------------------- | |
177 | ArtificialHB = Instance.new("BindableEvent", script) | |
178 | ArtificialHB.Name = "Heartbeat" | |
179 | script:WaitForChild("Heartbeat") | |
180 | ||
181 | frame = 1 / 60 | |
182 | tf = 0 | |
183 | allowframeloss = false | |
184 | tossremainder = false | |
185 | ||
186 | ||
187 | lastframe = tick() | |
188 | script.Heartbeat:Fire() | |
189 | ||
190 | ||
191 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
192 | tf = tf + s | |
193 | if tf >= frame then | |
194 | if allowframeloss then | |
195 | script.Heartbeat:Fire() | |
196 | lastframe = tick() | |
197 | else | |
198 | for i = 1, math.floor(tf / frame) do | |
199 | script.Heartbeat:Fire() | |
200 | end | |
201 | lastframe = tick() | |
202 | end | |
203 | if tossremainder then | |
204 | tf = 0 | |
205 | else | |
206 | tf = tf - frame * math.floor(tf / frame) | |
207 | end | |
208 | end | |
209 | end) | |
210 | ------------------------------------------------------- | |
211 | --End HeartBeat-- | |
212 | ------------------------------------------------------- | |
213 | ||
214 | ------------------------------------------------------- | |
215 | --Start Important Functions-- | |
216 | ------------------------------------------------------- | |
217 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
218 | local NEWWELD = IT(TYPE) | |
219 | NEWWELD.Part0 = PART0 | |
220 | NEWWELD.Part1 = PART1 | |
221 | NEWWELD.C0 = C0 | |
222 | NEWWELD.C1 = C1 | |
223 | NEWWELD.Parent = PARENT | |
224 | return NEWWELD | |
225 | end | |
226 | ||
227 | local S = IT("Sound") | |
228 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
229 | local NEWSOUND = nil | |
230 | coroutine.resume(coroutine.create(function() | |
231 | NEWSOUND = S:Clone() | |
232 | NEWSOUND.Parent = PARENT | |
233 | NEWSOUND.Volume = VOLUME | |
234 | NEWSOUND.Pitch = PITCH | |
235 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
236 | NEWSOUND:play() | |
237 | if DOESLOOP == true then | |
238 | NEWSOUND.Looped = true | |
239 | else | |
240 | repeat wait(1) until NEWSOUND.Playing == false | |
241 | NEWSOUND:remove() | |
242 | end | |
243 | end)) | |
244 | return NEWSOUND | |
245 | end | |
246 | ||
247 | function swait(num) | |
248 | if num == 0 or num == nil then | |
249 | game:service("RunService").Stepped:wait(0) | |
250 | else | |
251 | for i = 0, num do | |
252 | game:service("RunService").Stepped:wait(0) | |
253 | end | |
254 | end | |
255 | end | |
256 | function thread(f) | |
257 | coroutine.resume(coroutine.create(f)) | |
258 | end | |
259 | function clerp(a, b, t) | |
260 | local qa = { | |
261 | QuaternionFromCFrame(a) | |
262 | } | |
263 | local qb = { | |
264 | QuaternionFromCFrame(b) | |
265 | } | |
266 | local ax, ay, az = a.x, a.y, a.z | |
267 | local bx, by, bz = b.x, b.y, b.z | |
268 | local _t = 1 - t | |
269 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
270 | end | |
271 | function QuaternionFromCFrame(cf) | |
272 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
273 | local trace = m00 + m11 + m22 | |
274 | if trace > 0 then | |
275 | local s = math.sqrt(1 + trace) | |
276 | local recip = 0.5 / s | |
277 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
278 | else | |
279 | local i = 0 | |
280 | if m00 < m11 then | |
281 | i = 1 | |
282 | end | |
283 | if m22 > (i == 0 and m00 or m11) then | |
284 | i = 2 | |
285 | end | |
286 | if i == 0 then | |
287 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
288 | local recip = 0.5 / s | |
289 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
290 | elseif i == 1 then | |
291 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
292 | local recip = 0.5 / s | |
293 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
294 | elseif i == 2 then | |
295 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
296 | local recip = 0.5 / s | |
297 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
298 | end | |
299 | end | |
300 | end | |
301 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
302 | local xs, ys, zs = x + x, y + y, z + z | |
303 | local wx, wy, wz = w * xs, w * ys, w * zs | |
304 | local xx = x * xs | |
305 | local xy = x * ys | |
306 | local xz = x * zs | |
307 | local yy = y * ys | |
308 | local yz = y * zs | |
309 | local zz = z * zs | |
310 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
311 | end | |
312 | function QuaternionSlerp(a, b, t) | |
313 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
314 | local startInterp, finishInterp | |
315 | if cosTheta >= 1.0E-4 then | |
316 | if 1 - cosTheta > 1.0E-4 then | |
317 | local theta = math.acos(cosTheta) | |
318 | local invSinTheta = 1 / Sin(theta) | |
319 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
320 | finishInterp = Sin(t * theta) * invSinTheta | |
321 | else | |
322 | startInterp = 1 - t | |
323 | finishInterp = t | |
324 | end | |
325 | elseif 1 + cosTheta > 1.0E-4 then | |
326 | local theta = math.acos(-cosTheta) | |
327 | local invSinTheta = 1 / Sin(theta) | |
328 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
329 | finishInterp = Sin(t * theta) * invSinTheta | |
330 | else | |
331 | startInterp = t - 1 | |
332 | finishInterp = t | |
333 | end | |
334 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
335 | end | |
336 | function rayCast(Position, Direction, Range, Ignore) | |
337 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
338 | end | |
339 | local RbxUtility = LoadLibrary("RbxUtility") | |
340 | local Create = RbxUtility.Create | |
341 | ||
342 | ------------------------------------------------------- | |
343 | --Start Damage Function-- | |
344 | ------------------------------------------------------- | |
345 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
346 | if hit.Parent == nil then | |
347 | return | |
348 | end | |
349 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
350 | for _, v in pairs(hit.Parent:children()) do | |
351 | if v:IsA("Humanoid") then | |
352 | h = v | |
353 | end | |
354 | end | |
355 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
356 | ||
357 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
358 | end | |
359 | ||
360 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
361 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
362 | if hit.Parent.DebounceHit.Value == true then | |
363 | return | |
364 | end | |
365 | end | |
366 | if insta == true then | |
367 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
368 | end | |
369 | local c = Create("ObjectValue"){ | |
370 | Name = "creator", | |
371 | Value = game:service("Players").LocalPlayer, | |
372 | Parent = h, | |
373 | } | |
374 | game:GetService("Debris"):AddItem(c, .5) | |
375 | if HitSound ~= nil and HitPitch ~= nil then | |
376 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
377 | end | |
378 | local Damage = math.random(minim, maxim) | |
379 | local blocked = false | |
380 | local block = hit.Parent:findFirstChild("Block") | |
381 | if block ~= nil then | |
382 | if block.className == "IntValue" then | |
383 | if block.Value > 0 then | |
384 | blocked = true | |
385 | block.Value = block.Value - 1 | |
386 | print(block.Value) | |
387 | end | |
388 | end | |
389 | end | |
390 | if blocked == false then | |
391 | h.Health = h.Health - Damage | |
392 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
393 | else | |
394 | h.Health = h.Health - (Damage / 2) | |
395 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
396 | end | |
397 | if Type == "Knockdown" then | |
398 | local hum = hit.Parent.Humanoid | |
399 | hum.PlatformStand = true | |
400 | coroutine.resume(coroutine.create(function(HHumanoid) | |
401 | swait(1) | |
402 | HHumanoid.PlatformStand = false | |
403 | end), hum) | |
404 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
405 | local bodvol = Create("BodyVelocity"){ | |
406 | velocity = angle * knockback, | |
407 | P = 5000, | |
408 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
409 | Parent = hit, | |
410 | } | |
411 | local rl = Create("BodyAngularVelocity"){ | |
412 | P = 3000, | |
413 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
414 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
415 | Parent = hit, | |
416 | } | |
417 | game:GetService("Debris"):AddItem(bodvol, .5) | |
418 | game:GetService("Debris"):AddItem(rl, .5) | |
419 | elseif Type == "Normal" then | |
420 | local vp = Create("BodyVelocity"){ | |
421 | P = 500, | |
422 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
423 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
424 | } | |
425 | if knockback > 0 then | |
426 | vp.Parent = hit.Parent.Torso | |
427 | end | |
428 | game:GetService("Debris"):AddItem(vp, .5) | |
429 | elseif Type == "Up" then | |
430 | local bodyVelocity = Create("BodyVelocity"){ | |
431 | velocity = Vector3.new(0, 20, 0), | |
432 | P = 5000, | |
433 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
434 | Parent = hit, | |
435 | } | |
436 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
437 | elseif Type == "DarkUp" then | |
438 | coroutine.resume(coroutine.create(function() | |
439 | for i = 0, 1, 0.1 do | |
440 | swait() | |
441 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
442 | end | |
443 | end)) | |
444 | local bodyVelocity = Create("BodyVelocity"){ | |
445 | velocity = Vector3.new(0, 20, 0), | |
446 | P = 5000, | |
447 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
448 | Parent = hit, | |
449 | } | |
450 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
451 | elseif Type == "Snare" then | |
452 | local bp = Create("BodyPosition"){ | |
453 | P = 2000, | |
454 | D = 100, | |
455 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
456 | position = hit.Parent.Torso.Position, | |
457 | Parent = hit.Parent.Torso, | |
458 | } | |
459 | game:GetService("Debris"):AddItem(bp, 1) | |
460 | elseif Type == "Freeze" then | |
461 | local BodPos = Create("BodyPosition"){ | |
462 | P = 50000, | |
463 | D = 1000, | |
464 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
465 | position = hit.Parent.Torso.Position, | |
466 | Parent = hit.Parent.Torso, | |
467 | } | |
468 | local BodGy = Create("BodyGyro") { | |
469 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
470 | P = 20e+003, | |
471 | Parent = hit.Parent.Torso, | |
472 | cframe = hit.Parent.Torso.CFrame, | |
473 | } | |
474 | hit.Parent.Torso.Anchored = true | |
475 | coroutine.resume(coroutine.create(function(Part) | |
476 | swait(1.5) | |
477 | Part.Anchored = false | |
478 | end), hit.Parent.Torso) | |
479 | game:GetService("Debris"):AddItem(BodPos, 3) | |
480 | game:GetService("Debris"):AddItem(BodGy, 3) | |
481 | end | |
482 | local debounce = Create("BoolValue"){ | |
483 | Name = "DebounceHit", | |
484 | Parent = hit.Parent, | |
485 | Value = true, | |
486 | } | |
487 | game:GetService("Debris"):AddItem(debounce, Delay) | |
488 | c = Create("ObjectValue"){ | |
489 | Name = "creator", | |
490 | Value = Player, | |
491 | Parent = h, | |
492 | } | |
493 | game:GetService("Debris"):AddItem(c, .5) | |
494 | end | |
495 | end | |
496 | ------------------------------------------------------- | |
497 | --End Damage Function-- | |
498 | ------------------------------------------------------- | |
499 | ||
500 | ------------------------------------------------------- | |
501 | --Start Damage Function Customization-- | |
502 | ------------------------------------------------------- | |
503 | function ShowDamage(Pos, Text, Time, Color) | |
504 | local Rate = (1 / 30) | |
505 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
506 | local Text = (Text or "") | |
507 | local Time = (Time or 2) | |
508 | local Color = (Color or Color3.new(1, 0, 1)) | |
509 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
510 | EffectPart.Anchored = true | |
511 | local BillboardGui = Create("BillboardGui"){ | |
512 | Size = UDim2.new(3, 0, 3, 0), | |
513 | Adornee = EffectPart, | |
514 | Parent = EffectPart, | |
515 | } | |
516 | local TextLabel = Create("TextLabel"){ | |
517 | BackgroundTransparency = 1, | |
518 | Size = UDim2.new(1, 0, 1, 0), | |
519 | Text = Text, | |
520 | Font = "Bodoni", | |
521 | TextColor3 = Color, | |
522 | TextScaled = true, | |
523 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
524 | Parent = BillboardGui, | |
525 | } | |
526 | game.Debris:AddItem(EffectPart, (Time)) | |
527 | EffectPart.Parent = game:GetService("Workspace") | |
528 | delay(0, function() | |
529 | local Frames = (Time / Rate) | |
530 | for Frame = 1, Frames do | |
531 | wait(Rate) | |
532 | local Percent = (Frame / Frames) | |
533 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
534 | TextLabel.TextTransparency = Percent | |
535 | end | |
536 | if EffectPart and EffectPart.Parent then | |
537 | EffectPart:Destroy() | |
538 | end | |
539 | end) | |
540 | end | |
541 | ------------------------------------------------------- | |
542 | --End Damage Function Customization-- | |
543 | ------------------------------------------------------- | |
544 | ||
545 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
546 | for _, c in pairs(workspace:children()) do | |
547 | local hum = c:findFirstChild("Humanoid") | |
548 | if hum ~= nil then | |
549 | local head = c:findFirstChild("Head") | |
550 | if head ~= nil then | |
551 | local targ = head.Position - Part.Position | |
552 | local mag = targ.magnitude | |
553 | if magni >= mag and c.Name ~= plr.Name then | |
554 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
555 | end | |
556 | end | |
557 | end | |
558 | end | |
559 | end | |
560 | ||
561 | ||
562 | CFuncs = { | |
563 | Part = { | |
564 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
565 | local Part = Create("Part")({ | |
566 | Parent = Parent, | |
567 | Reflectance = Reflectance, | |
568 | Transparency = Transparency, | |
569 | CanCollide = false, | |
570 | Locked = true, | |
571 | BrickColor = BrickColor.new(tostring(BColor)), | |
572 | Name = Name, | |
573 | Size = Size, | |
574 | Material = Material | |
575 | }) | |
576 | RemoveOutlines(Part) | |
577 | return Part | |
578 | end | |
579 | }, | |
580 | Mesh = { | |
581 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
582 | local Msh = Create(Mesh)({ | |
583 | Parent = Part, | |
584 | Offset = OffSet, | |
585 | Scale = Scale | |
586 | }) | |
587 | if Mesh == "SpecialMesh" then | |
588 | Msh.MeshType = MeshType | |
589 | Msh.MeshId = MeshId | |
590 | end | |
591 | return Msh | |
592 | end | |
593 | }, | |
594 | Mesh = { | |
595 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
596 | local Msh = Create(Mesh)({ | |
597 | Parent = Part, | |
598 | Offset = OffSet, | |
599 | Scale = Scale | |
600 | }) | |
601 | if Mesh == "SpecialMesh" then | |
602 | Msh.MeshType = MeshType | |
603 | Msh.MeshId = MeshId | |
604 | end | |
605 | return Msh | |
606 | end | |
607 | }, | |
608 | Weld = { | |
609 | Create = function(Parent, Part0, Part1, C0, C1) | |
610 | local Weld = Create("Weld")({ | |
611 | Parent = Parent, | |
612 | Part0 = Part0, | |
613 | Part1 = Part1, | |
614 | C0 = C0, | |
615 | C1 = C1 | |
616 | }) | |
617 | return Weld | |
618 | end | |
619 | }, | |
620 | Sound = { | |
621 | Create = function(id, par, vol, pit) | |
622 | coroutine.resume(coroutine.create(function() | |
623 | local S = Create("Sound")({ | |
624 | Volume = vol, | |
625 | Pitch = pit or 1, | |
626 | SoundId = id, | |
627 | Parent = par or workspace | |
628 | }) | |
629 | wait() | |
630 | S:play() | |
631 | game:GetService("Debris"):AddItem(S, 6) | |
632 | end)) | |
633 | end | |
634 | }, | |
635 | ParticleEmitter = { | |
636 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
637 | local fp = Create("ParticleEmitter")({ | |
638 | Parent = Parent, | |
639 | Color = ColorSequence.new(Color1, Color2), | |
640 | LightEmission = LightEmission, | |
641 | Size = Size, | |
642 | Texture = Texture, | |
643 | Transparency = Transparency, | |
644 | ZOffset = ZOffset, | |
645 | Acceleration = Accel, | |
646 | Drag = Drag, | |
647 | LockedToPart = LockedToPart, | |
648 | VelocityInheritance = VelocityInheritance, | |
649 | EmissionDirection = EmissionDirection, | |
650 | Enabled = Enabled, | |
651 | Lifetime = LifeTime, | |
652 | Rate = Rate, | |
653 | Rotation = Rotation, | |
654 | RotSpeed = RotSpeed, | |
655 | Speed = Speed, | |
656 | VelocitySpread = VelocitySpread | |
657 | }) | |
658 | return fp | |
659 | end | |
660 | } | |
661 | } | |
662 | function RemoveOutlines(part) | |
663 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
664 | end | |
665 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
666 | local Part = Create("Part")({ | |
667 | formFactor = FormFactor, | |
668 | Parent = Parent, | |
669 | Reflectance = Reflectance, | |
670 | Transparency = Transparency, | |
671 | CanCollide = false, | |
672 | Locked = true, | |
673 | BrickColor = BrickColor.new(tostring(BColor)), | |
674 | Name = Name, | |
675 | Size = Size, | |
676 | Material = Material | |
677 | }) | |
678 | RemoveOutlines(Part) | |
679 | return Part | |
680 | end | |
681 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
682 | local Msh = Create(Mesh)({ | |
683 | Parent = Part, | |
684 | Offset = OffSet, | |
685 | Scale = Scale | |
686 | }) | |
687 | if Mesh == "SpecialMesh" then | |
688 | Msh.MeshType = MeshType | |
689 | Msh.MeshId = MeshId | |
690 | end | |
691 | return Msh | |
692 | end | |
693 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
694 | local Weld = Create("Weld")({ | |
695 | Parent = Parent, | |
696 | Part0 = Part0, | |
697 | Part1 = Part1, | |
698 | C0 = C0, | |
699 | C1 = C1 | |
700 | }) | |
701 | return Weld | |
702 | end | |
703 | ||
704 | ||
705 | ------------------------------------------------------- | |
706 | --Start Effect Function-- | |
707 | ------------------------------------------------------- | |
708 | EffectModel = Instance.new("Model", char) | |
709 | Effects = { | |
710 | Block = { | |
711 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
712 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
713 | prt.Anchored = true | |
714 | prt.CFrame = cframe | |
715 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
716 | game:GetService("Debris"):AddItem(prt, 10) | |
717 | if Type == 1 or Type == nil then | |
718 | table.insert(Effects, { | |
719 | prt, | |
720 | "Block1", | |
721 | delay, | |
722 | x3, | |
723 | y3, | |
724 | z3, | |
725 | msh | |
726 | }) | |
727 | elseif Type == 2 then | |
728 | table.insert(Effects, { | |
729 | prt, | |
730 | "Block2", | |
731 | delay, | |
732 | x3, | |
733 | y3, | |
734 | z3, | |
735 | msh | |
736 | }) | |
737 | else | |
738 | table.insert(Effects, { | |
739 | prt, | |
740 | "Block3", | |
741 | delay, | |
742 | x3, | |
743 | y3, | |
744 | z3, | |
745 | msh | |
746 | }) | |
747 | end | |
748 | end | |
749 | }, | |
750 | Sphere = { | |
751 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
752 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
753 | prt.Anchored = true | |
754 | prt.CFrame = cframe | |
755 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
756 | game:GetService("Debris"):AddItem(prt, 10) | |
757 | table.insert(Effects, { | |
758 | prt, | |
759 | "Cylinder", | |
760 | delay, | |
761 | x3, | |
762 | y3, | |
763 | z3, | |
764 | msh | |
765 | }) | |
766 | end | |
767 | }, | |
768 | Cylinder = { | |
769 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
770 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
771 | prt.Anchored = true | |
772 | prt.CFrame = cframe | |
773 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
774 | game:GetService("Debris"):AddItem(prt, 10) | |
775 | table.insert(Effects, { | |
776 | prt, | |
777 | "Cylinder", | |
778 | delay, | |
779 | x3, | |
780 | y3, | |
781 | z3, | |
782 | msh | |
783 | }) | |
784 | end | |
785 | }, | |
786 | Wave = { | |
787 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
788 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
789 | prt.Anchored = true | |
790 | prt.CFrame = cframe | |
791 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
792 | game:GetService("Debris"):AddItem(prt, 10) | |
793 | table.insert(Effects, { | |
794 | prt, | |
795 | "Cylinder", | |
796 | delay, | |
797 | x3 / 60, | |
798 | y3 / 60, | |
799 | z3 / 60, | |
800 | msh | |
801 | }) | |
802 | end | |
803 | }, | |
804 | Ring = { | |
805 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
806 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
807 | prt.Anchored = true | |
808 | prt.CFrame = cframe | |
809 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
810 | game:GetService("Debris"):AddItem(prt, 10) | |
811 | table.insert(Effects, { | |
812 | prt, | |
813 | "Cylinder", | |
814 | delay, | |
815 | x3, | |
816 | y3, | |
817 | z3, | |
818 | msh | |
819 | }) | |
820 | end | |
821 | }, | |
822 | Break = { | |
823 | Create = function(brickcolor, cframe, x1, y1, z1) | |
824 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
825 | prt.Anchored = true | |
826 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
827 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
828 | local num = math.random(10, 50) / 1000 | |
829 | game:GetService("Debris"):AddItem(prt, 10) | |
830 | table.insert(Effects, { | |
831 | prt, | |
832 | "Shatter", | |
833 | num, | |
834 | prt.CFrame, | |
835 | math.random() - math.random(), | |
836 | 0, | |
837 | math.random(50, 100) / 100 | |
838 | }) | |
839 | end | |
840 | }, | |
841 | Spiral = { | |
842 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
843 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
844 | prt.Anchored = true | |
845 | prt.CFrame = cframe | |
846 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
847 | game:GetService("Debris"):AddItem(prt, 10) | |
848 | table.insert(Effects, { | |
849 | prt, | |
850 | "Cylinder", | |
851 | delay, | |
852 | x3, | |
853 | y3, | |
854 | z3, | |
855 | msh | |
856 | }) | |
857 | end | |
858 | }, | |
859 | Push = { | |
860 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
861 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
862 | prt.Anchored = true | |
863 | prt.CFrame = cframe | |
864 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
865 | game:GetService("Debris"):AddItem(prt, 10) | |
866 | table.insert(Effects, { | |
867 | prt, | |
868 | "Cylinder", | |
869 | delay, | |
870 | x3, | |
871 | y3, | |
872 | z3, | |
873 | msh | |
874 | }) | |
875 | end | |
876 | } | |
877 | } | |
878 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
879 | local fp = IT("Part") | |
880 | fp.formFactor = formfactor | |
881 | fp.Parent = parent | |
882 | fp.Reflectance = reflectance | |
883 | fp.Transparency = transparency | |
884 | fp.CanCollide = false | |
885 | fp.Locked = true | |
886 | fp.BrickColor = brickcolor | |
887 | fp.Name = name | |
888 | fp.Size = size | |
889 | fp.Position = tors.Position | |
890 | RemoveOutlines(fp) | |
891 | fp.Material = "SmoothPlastic" | |
892 | fp:BreakJoints() | |
893 | return fp | |
894 | end | |
895 | ||
896 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
897 | local mesh = IT(Mesh) | |
898 | mesh.Parent = part | |
899 | if Mesh == "SpecialMesh" then | |
900 | mesh.MeshType = meshtype | |
901 | if meshid ~= "nil" then | |
902 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
903 | end | |
904 | end | |
905 | mesh.Offset = offset | |
906 | mesh.Scale = scale | |
907 | return mesh | |
908 | end | |
909 | ||
910 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
911 | local type = type | |
912 | local rng = Instance.new("Part", char) | |
913 | rng.Anchored = true | |
914 | rng.BrickColor = color | |
915 | rng.CanCollide = false | |
916 | rng.FormFactor = 3 | |
917 | rng.Name = "Ring" | |
918 | rng.Material = "Neon" | |
919 | rng.Size = Vector3.new(1, 1, 1) | |
920 | rng.Transparency = 0 | |
921 | rng.TopSurface = 0 | |
922 | rng.BottomSurface = 0 | |
923 | rng.CFrame = pos | |
924 | local rngm = Instance.new("SpecialMesh", rng) | |
925 | rngm.MeshType = MType | |
926 | rngm.Scale = scale | |
927 | local scaler2 = 1 | |
928 | if type == "Add" then | |
929 | scaler2 = 1 * value | |
930 | elseif type == "Divide" then | |
931 | scaler2 = 1 / value | |
932 | end | |
933 | coroutine.resume(coroutine.create(function() | |
934 | for i = 0, 10 / bonuspeed, 0.1 do | |
935 | swait() | |
936 | if type == "Add" then | |
937 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
938 | elseif type == "Divide" then | |
939 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
940 | end | |
941 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
942 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
943 | end | |
944 | rng:Destroy() | |
945 | end)) | |
946 | end | |
947 | ||
948 | function Eviscerate(dude) | |
949 | if dude.Name ~= char then | |
950 | local bgf = IT("BodyGyro", dude.Head) | |
951 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
952 | local val = IT("BoolValue", dude) | |
953 | val.Name = "IsHit" | |
954 | local ds = coroutine.wrap(function() | |
955 | dude:WaitForChild("Head"):BreakJoints() | |
956 | wait(0.5) | |
957 | target = nil | |
958 | coroutine.resume(coroutine.create(function() | |
959 | for i, v in pairs(dude:GetChildren()) do | |
960 | if v:IsA("Accessory") then | |
961 | v:Destroy() | |
962 | end | |
963 | if v:IsA("Humanoid") then | |
964 | v:Destroy() | |
965 | end | |
966 | if v:IsA("CharacterMesh") then | |
967 | v:Destroy() | |
968 | end | |
969 | if v:IsA("Model") then | |
970 | v:Destroy() | |
971 | end | |
972 | if v:IsA("Part") or v:IsA("MeshPart") then | |
973 | for x, o in pairs(v:GetChildren()) do | |
974 | if o:IsA("Decal") then | |
975 | o:Destroy() | |
976 | end | |
977 | end | |
978 | coroutine.resume(coroutine.create(function() | |
979 | v.Material = "Neon" | |
980 | v.CanCollide = false | |
981 | local PartEmmit1 = IT("ParticleEmitter", v) | |
982 | PartEmmit1.LightEmission = 1 | |
983 | PartEmmit1.Texture = "rbxassetid://284205403" | |
984 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
985 | PartEmmit1.Rate = 150 | |
986 | PartEmmit1.Lifetime = NumberRange.new(1) | |
987 | PartEmmit1.Size = NumberSequence.new({ | |
988 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
989 | NumberSequenceKeypoint.new(1, 0, 0) | |
990 | }) | |
991 | PartEmmit1.Transparency = NumberSequence.new({ | |
992 | NumberSequenceKeypoint.new(0, 0, 0), | |
993 | NumberSequenceKeypoint.new(1, 1, 0) | |
994 | }) | |
995 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
996 | PartEmmit1.VelocitySpread = 30000 | |
997 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
998 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
999 | local BodPoss = IT("BodyPosition", v) | |
1000 | BodPoss.P = 3000 | |
1001 | BodPoss.D = 1000 | |
1002 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1003 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1004 | v.Color = maincolor.Color | |
1005 | coroutine.resume(coroutine.create(function() | |
1006 | for i = 0, 49 do | |
1007 | swait(1) | |
1008 | v.Transparency = v.Transparency + 0.08 | |
1009 | end | |
1010 | wait(0.5) | |
1011 | PartEmmit1.Enabled = false | |
1012 | wait(3) | |
1013 | v:Destroy() | |
1014 | dude:Destroy() | |
1015 | end)) | |
1016 | end)) | |
1017 | end | |
1018 | end | |
1019 | end)) | |
1020 | end) | |
1021 | ds() | |
1022 | end | |
1023 | end | |
1024 | ||
1025 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1026 | if SinglePlayer then | |
1027 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1028 | end | |
1029 | local List = {} | |
1030 | for i, v in pairs(workspace:GetChildren()) do | |
1031 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1032 | table.insert(List, v) | |
1033 | end | |
1034 | end | |
1035 | return List | |
1036 | end | |
1037 | ||
1038 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1039 | local type = type | |
1040 | local rng = Instance.new("Part", char) | |
1041 | rng.Anchored = true | |
1042 | rng.BrickColor = color | |
1043 | rng.CanCollide = false | |
1044 | rng.FormFactor = 3 | |
1045 | rng.Name = "Ring" | |
1046 | rng.Material = "Neon" | |
1047 | rng.Size = Vector3.new(1, 1, 1) | |
1048 | rng.Transparency = 0 | |
1049 | rng.TopSurface = 0 | |
1050 | rng.BottomSurface = 0 | |
1051 | rng.CFrame = pos | |
1052 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1053 | local rngm = Instance.new("SpecialMesh", rng) | |
1054 | rngm.MeshType = MType | |
1055 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1056 | local scaler2 = 1 | |
1057 | local speeder = FastSpeed | |
1058 | if type == "Add" then | |
1059 | scaler2 = 1 * value | |
1060 | elseif type == "Divide" then | |
1061 | scaler2 = 1 / value | |
1062 | end | |
1063 | coroutine.resume(coroutine.create(function() | |
1064 | for i = 0, 10 / bonuspeed, 0.1 do | |
1065 | swait() | |
1066 | if type == "Add" then | |
1067 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1068 | elseif type == "Divide" then | |
1069 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1070 | end | |
1071 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1072 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1073 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1074 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1075 | end | |
1076 | rng:Destroy() | |
1077 | end)) | |
1078 | end | |
1079 | ||
1080 | function SoulSteal(dude) | |
1081 | if dude.Name ~= char then | |
1082 | local bgf = IT("BodyGyro", dude.Head) | |
1083 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1084 | local val = IT("BoolValue", dude) | |
1085 | val.Name = "IsHit" | |
1086 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1087 | local soulst = coroutine.wrap(function() | |
1088 | local soul = Instance.new("Part",dude) | |
1089 | soul.Size = Vector3.new(1,1,1) | |
1090 | soul.CanCollide = false | |
1091 | soul.Anchored = false | |
1092 | soul.Position = torso.Position | |
1093 | soul.Transparency = 1 | |
1094 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1095 | PartEmmit1.LightEmission = 1 | |
1096 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1097 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1098 | PartEmmit1.Rate = 250 | |
1099 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1100 | PartEmmit1.Size = NumberSequence.new({ | |
1101 | NumberSequenceKeypoint.new(0, 1, 0), | |
1102 | NumberSequenceKeypoint.new(1, 0, 0) | |
1103 | }) | |
1104 | PartEmmit1.Transparency = NumberSequence.new({ | |
1105 | NumberSequenceKeypoint.new(0, 0, 0), | |
1106 | NumberSequenceKeypoint.new(1, 1, 0) | |
1107 | }) | |
1108 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1109 | PartEmmit1.VelocitySpread = 30000 | |
1110 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1111 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1112 | local BodPoss = IT("BodyPosition", soul) | |
1113 | BodPoss.P = 3000 | |
1114 | BodPoss.D = 1000 | |
1115 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1116 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1117 | wait(1.6) | |
1118 | soul.Touched:connect(function(hit) | |
1119 | if hit.Parent == char then | |
1120 | soul:Destroy() | |
1121 | end | |
1122 | end) | |
1123 | wait(1.2) | |
1124 | while soul do | |
1125 | swait() | |
1126 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1127 | BodPoss.Position = tors.Position | |
1128 | end | |
1129 | end) | |
1130 | soulst() | |
1131 | end | |
1132 | end | |
1133 | function FaceMouse() | |
1134 | local Cam = workspace.CurrentCamera | |
1135 | return { | |
1136 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1137 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1138 | } | |
1139 | end | |
1140 | ------------------------------------------------------- | |
1141 | --End Effect Function-- | |
1142 | ------------------------------------------------------- | |
1143 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1144 | local NSound = nil | |
1145 | coroutine.resume(coroutine.create(function() | |
1146 | NSound = IT("Sound", PARENT) | |
1147 | NSound.Volume = VOLUME | |
1148 | NSound.Pitch = PITCH | |
1149 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1150 | swait() | |
1151 | NSound:play() | |
1152 | game:GetService("Debris"):AddItem(NSound, 10) | |
1153 | end)) | |
1154 | return NSound | |
1155 | end | |
1156 | function CameraEnshaking(Length, Intensity) | |
1157 | coroutine.resume(coroutine.create(function() | |
1158 | local intensity = 1 * Intensity | |
1159 | local rotM = 0.01 * Intensity | |
1160 | for i = 0, Length, 0.1 do | |
1161 | swait() | |
1162 | intensity = intensity - 0.05 * Intensity / Length | |
1163 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1164 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1165 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1166 | end | |
1167 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1168 | end)) | |
1169 | end | |
1170 | ------------------------------------------------------- | |
1171 | --End Important Functions-- | |
1172 | ------------------------------------------------------- | |
1173 | ||
1174 | ||
1175 | ------------------------------------------------------- | |
1176 | --Start Customization-- | |
1177 | ------------------------------------------------------- | |
1178 | local Player_Size = 1 | |
1179 | if Player_Size ~= 1 then | |
1180 | root.Size = root.Size * Player_Size | |
1181 | tors.Size = tors.Size * Player_Size | |
1182 | hed.Size = hed.Size * Player_Size | |
1183 | ra.Size = ra.Size * Player_Size | |
1184 | la.Size = la.Size * Player_Size | |
1185 | rl.Size = rl.Size * Player_Size | |
1186 | ll.Size = ll.Size * Player_Size | |
1187 | ---------------------------------------------------------------------------------- | |
1188 | rootj.Parent = root | |
1189 | neck.Parent = tors | |
1190 | RW.Parent = tors | |
1191 | LW.Parent = tors | |
1192 | RH.Parent = tors | |
1193 | LH.Parent = tors | |
1194 | ---------------------------------------------------------------------------------- | |
1195 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1196 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1197 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1198 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1199 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1200 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1201 | ---------------------------------------------------------------------------------- | |
1202 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1203 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1204 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1205 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1206 | --hat.Parent = Character | |
1207 | end | |
1208 | ---------------------------------------------------------------------------------- | |
1209 | local SONG = 415319305 | |
1210 | local SONG2 = 1130685064 | |
1211 | local Music = Instance.new("Sound",tors) | |
1212 | Music.Volume = 2.5 | |
1213 | Music.Looped = true | |
1214 | Music.Pitch = 1 --Pitcher | |
1215 | ---------------------------------------------------------------------------------- | |
1216 | local equipped = false | |
1217 | local idle = 0 | |
1218 | local change = 1 | |
1219 | local val = 0 | |
1220 | local toim = 0 | |
1221 | local idleanim = 0.4 | |
1222 | local sine = 0 | |
1223 | local Sit = 1 | |
1224 | ---------------------------------------------------------------------------------- | |
1225 | hum.WalkSpeed = 100 | |
1226 | hum.JumpPower = 100 | |
1227 | hum.Animator.Parent = nil | |
1228 | ---------------------------------------------------------------------------------- | |
1229 | local naeeym2 = IT("BillboardGui",char) | |
1230 | naeeym2.AlwaysOnTop = true | |
1231 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1232 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1233 | naeeym2.MaxDistance = 75 | |
1234 | naeeym2.Adornee = hed | |
1235 | naeeym2.Name = "Name" | |
1236 | --naeeym2.PlayerToHideFrom = Player | |
1237 | local tecks2 = IT("TextLabel",naeeym2) | |
1238 | tecks2.BackgroundTransparency = 10 | |
1239 | tecks2.TextScaled = true | |
1240 | tecks2.BorderSizePixel = 0 | |
1241 | tecks2.Text = "Hell security" | |
1242 | tecks2.Font = "Fantasy" | |
1243 | tecks2.TextSize = 100 | |
1244 | tecks2.TextStrokeTransparency = 0 | |
1245 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1246 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
1247 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1248 | tecks2.Parent = naeeym2 | |
1249 | local top = Instance.new("Shirt") | |
1250 | top.ShirtTemplate = "rbxassetid://296509446" | |
1251 | top.Parent = char | |
1252 | top.Name = "Cloth" | |
1253 | local bottom = Instance.new("Pants") | |
1254 | bottom.PantsTemplate = "rbxassetid://2055836641" | |
1255 | bottom.Parent = char | |
1256 | bottom.Name = "Cloth" | |
1257 | ---------------------------------------------------------------------------------- | |
1258 | IT = Instance.new | |
1259 | CF = CFrame.new | |
1260 | VT = Vector3.new | |
1261 | RAD = math.rad | |
1262 | C3 = Color3.new | |
1263 | UD2 = UDim2.new | |
1264 | BRICKC = BrickColor.new | |
1265 | ANGLES = CFrame.Angles | |
1266 | EULER = CFrame.fromEulerAnglesXYZ | |
1267 | COS = math.cos | |
1268 | ACOS = math.acos | |
1269 | SIN = math.sin | |
1270 | ASIN = math.asin | |
1271 | ABS = math.abs | |
1272 | MRANDOM = math.random | |
1273 | FLOOR = math.floor | |
1274 | ||
1275 | local LASTPART = Head | |
1276 | for i = 1, 24 do | |
1277 | local MATH = (1-(i/30)) | |
1278 | if LASTPART == Head then | |
1279 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1280 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1281 | LASTPART = Horn | |
1282 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1283 | else | |
1284 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1285 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1286 | LASTPART = Horn | |
1287 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1288 | end | |
1289 | end | |
1290 | local LASTPART = Head | |
1291 | for i = 1, 24 do | |
1292 | local MATH = (1-(i/30)) | |
1293 | if LASTPART == Head then | |
1294 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1295 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1296 | LASTPART = Horn | |
1297 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1298 | else | |
1299 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1300 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1301 | LASTPART = Horn | |
1302 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1303 | end | |
1304 | end | |
1305 | local LASTPART = Head | |
1306 | for i = 1, 8 do | |
1307 | local MATH = (1-(i/14)) | |
1308 | if LASTPART == Head then | |
1309 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1310 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1311 | LASTPART = Horn | |
1312 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1313 | else | |
1314 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1315 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1316 | LASTPART = Horn | |
1317 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1318 | end | |
1319 | end | |
1320 | local LASTPART = Head | |
1321 | for i = 1, 8 do | |
1322 | local MATH = (1-(i/14)) | |
1323 | if LASTPART == Head then | |
1324 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1325 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1326 | LASTPART = Horn | |
1327 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1328 | else | |
1329 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1330 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1331 | LASTPART = Horn | |
1332 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1333 | end | |
1334 | end | |
1335 | ------------------------------------------------------- | |
1336 | --End Customization-- | |
1337 | ------------------------------------------------------- | |
1338 | ||
1339 | ||
1340 | ------------------------------------------------------- | |
1341 | --Start Attacks N Stuff-- | |
1342 | ------------------------------------------------------- | |
1343 | function Taunt1() | |
1344 | attack = true | |
1345 | hum.WalkSpeed = 0 | |
1346 | for i = 0, 9, 0.1 do | |
1347 | swait() | |
1348 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15) | |
1349 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1350 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15) | |
1351 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15) | |
1352 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
1353 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1354 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1355 | end | |
1356 | attack = false | |
1357 | hum.WalkSpeed = 100 | |
1358 | end | |
1359 | function Taunt2() | |
1360 | attack = true | |
1361 | hum.WalkSpeed = 0 | |
1362 | --Cso("221057812", hed, 10, 1.1) | |
1363 | for i = 0, 2, 0.1 do | |
1364 | swait() | |
1365 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1366 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1367 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1368 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1369 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1370 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1371 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1372 | end | |
1373 | for i = 0, 6, 0.1 do | |
1374 | swait() | |
1375 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1376 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
1377 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1378 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1379 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1380 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1381 | HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
1382 | end | |
1383 | for i = 0, 2, 0.1 do | |
1384 | swait() | |
1385 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1386 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1387 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1388 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1389 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1390 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1391 | HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1392 | end | |
1393 | attack = false | |
1394 | hum.WalkSpeed = 100 | |
1395 | end | |
1396 | function Astigmatism() | |
1397 | attack = true | |
1398 | hum.WalkSpeed = 0 | |
1399 | local Ring1 = Instance.new("Part", char) | |
1400 | Ring1.Anchored = true | |
1401 | Ring1.BrickColor = maincolor | |
1402 | Ring1.CanCollide = false | |
1403 | Ring1.FormFactor = 3 | |
1404 | Ring1.Name = "Ring" | |
1405 | Ring1.Material = "Neon" | |
1406 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
1407 | Ring1.Transparency = 1 | |
1408 | Ring1.TopSurface = 0 | |
1409 | Ring1.BottomSurface = 0 | |
1410 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
1411 | Ring1Mesh.MeshType = "Brick" | |
1412 | Ring1Mesh.Name = "SizeMesh" | |
1413 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
1414 | local InnerRing1 = Ring1:Clone() | |
1415 | InnerRing1.Parent = char | |
1416 | InnerRing1.Transparency = 0 | |
1417 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
1418 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
1419 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
1420 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
1421 | InnerRing1Mesh.MeshType = "Sphere" | |
1422 | Ring1:Destroy() | |
1423 | for i = 0, 6, 0.1 do | |
1424 | swait() | |
1425 | --orb.CFrame = Pupil.CFrame | |
1426 | Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
1427 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1428 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1429 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1430 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1431 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1432 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1433 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1434 | end | |
1435 | InnerRing1.Transparency = 1 | |
1436 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5 | |
1437 | Cso("294188875", char, 2.3, 1) | |
1438 | local a = IT("Part", char) | |
1439 | a.Name = "Direction" | |
1440 | a.Anchored = true | |
1441 | a.BrickColor = BrickC("Pastel violet") | |
1442 | a.Material = "SmoothPlastic" | |
1443 | a.Transparency = 0 | |
1444 | a.Shape = "Cylinder" | |
1445 | a.CanCollide = false | |
1446 | local a2 = IT("Part", char) | |
1447 | a2.Name = "Direction" | |
1448 | a2.Anchored = true | |
1449 | a2.BrickColor = maincolor | |
1450 | a2.Color = maincolor.Color | |
1451 | a2.Material = "Neon" | |
1452 | a2.Transparency = 0.7 | |
1453 | a2.Shape = "Cylinder" | |
1454 | a2.CanCollide = false | |
1455 | local ba = IT("Part", char) | |
1456 | ba.Name = "HitDirect" | |
1457 | ba.Anchored = true | |
1458 | ba.BrickColor = maincolor | |
1459 | ba.Material = "Neon" | |
1460 | ba.Transparency = 1 | |
1461 | ba.CanCollide = false | |
1462 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1463 | local ignore = char | |
1464 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1465 | a.BottomSurface = 10 | |
1466 | a.TopSurface = 10 | |
1467 | a2.BottomSurface = 10 | |
1468 | a2.TopSurface = 10 | |
1469 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
1470 | a.Size = Vector3.new(distance, 1, 1) | |
1471 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1472 | a2.Size = Vector3.new(distance, 1, 1) | |
1473 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1474 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1475 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1476 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1477 | game:GetService("Debris"):AddItem(a, 20) | |
1478 | game:GetService("Debris"):AddItem(a2, 20) | |
1479 | game:GetService("Debris"):AddItem(ba, 20) | |
1480 | local msh = Instance.new("SpecialMesh", a) | |
1481 | msh.MeshType = "Brick" | |
1482 | msh.Scale = Vector3.new(1, 5, 5) | |
1483 | local msh2 = Instance.new("SpecialMesh", a2) | |
1484 | msh2.MeshType = "Brick" | |
1485 | msh2.Scale = Vector3.new(1, 7, 7) | |
1486 | for i = 0, 10, 0.1 do | |
1487 | swait() | |
1488 | CameraEnshaking(1, 5) | |
1489 | a2.Color = maincolor.Color | |
1490 | root.CFrame = FaceMouse()[1] | |
1491 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4 | |
1492 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1493 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1494 | distance = (InnerRing1.CFrame.p - position).magnitude | |
1495 | a.Size = Vector3.new(distance, 1, 1) | |
1496 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1497 | a2.Size = Vector3.new(distance, 1, 1) | |
1498 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1499 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1500 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1501 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1502 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
1503 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
1504 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
1505 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
1506 | if v:FindFirstChild("Head") then | |
1507 | Eviscerate(v) | |
1508 | end | |
1509 | end | |
1510 | end | |
1511 | a:Destroy() | |
1512 | a2:Destroy() | |
1513 | ba:Destroy() | |
1514 | InnerRing1:Destroy() | |
1515 | attack = false | |
1516 | hum.WalkSpeed = 100 | |
1517 | hum.CameraOffset = Vector3.new(0,0,0) | |
1518 | end | |
1519 | function EyeThrow() | |
1520 | attack = true | |
1521 | hum.WalkSpeed = 1.01 | |
1522 | for i = 0, 6, 0.1 do | |
1523 | swait() | |
1524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1525 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1526 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1527 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1528 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12) | |
1529 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1530 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1531 | end | |
1532 | local Head01 = Eye:Clone() | |
1533 | Head01.Parent = char | |
1534 | Eye.Transparency = 1 | |
1535 | local weldHead01 = IT("Weld") | |
1536 | weldHead01.Parent = Head01 | |
1537 | weldHead01.Part0 = ra | |
1538 | weldHead01.Part1 = Head01 | |
1539 | weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0)) | |
1540 | for i = 0, 6, 0.1 do | |
1541 | swait() | |
1542 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2) | |
1543 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3) | |
1544 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1545 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1546 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1547 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
1548 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1) | |
1549 | end | |
1550 | local A = IT("Attachment",Head01) | |
1551 | A.Position = Vector3.new(-0, 0.2, 0.136) | |
1552 | local B = IT("Attachment",Head01) | |
1553 | B.Position = Vector3.new(-0, -0.95, -0.982) | |
1554 | local Trail = IT("Trail",Head01) | |
1555 | Trail.Attachment0 = B | |
1556 | Trail.Attachment1 = A | |
1557 | Trail.Lifetime = 0.6 | |
1558 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
1559 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
1560 | Trail.Enabled = true | |
1561 | weldHead01:Destroy() | |
1562 | Head01.CanCollide = true | |
1563 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1564 | velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165, | |
1565 | P = 5000, | |
1566 | maxForce = Vector3.new(8000, 8000, 8000), | |
1567 | Parent = Head01 | |
1568 | }) | |
1569 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1570 | Head01.Touched:connect(function(hit) | |
1571 | if(not char:IsAncestorOf(hit))then | |
1572 | local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') | |
1573 | local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head') | |
1574 | if(hum and hedder and hum.Health > 0)then | |
1575 | Eviscerate(hit.Parent) | |
1576 | Cso("491296320", hit.Parent.Torso, 10, 1) | |
1577 | end | |
1578 | end | |
1579 | end) | |
1580 | for i = 0, 2, 0.1 do | |
1581 | swait() | |
1582 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
1583 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3) | |
1584 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1585 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1586 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1587 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1588 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2) | |
1589 | end | |
1590 | for i = 0, 6, 0.1 do | |
1591 | swait() | |
1592 | Eye.Transparency = Eye.Transparency - 0.05 | |
1593 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
1594 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2) | |
1595 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1596 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1597 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1598 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2) | |
1599 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1) | |
1600 | end | |
1601 | coroutine.resume(coroutine.create(function() | |
1602 | for i = 0, 1.8, 0.05 do | |
1603 | swait() | |
1604 | Head01.Transparency = i | |
1605 | end | |
1606 | Head01:Destroy() | |
1607 | end)) | |
1608 | --Head01:Destory() | |
1609 | attack = false | |
1610 | Trail.Enabled = false | |
1611 | hum.WalkSpeed = 100 | |
1612 | end | |
1613 | function Call_Upon_The_Eyes() | |
1614 | attack = true | |
1615 | hum.WalkSpeed = 0 | |
1616 | for i = 0, 6, 0.1 do | |
1617 | swait() | |
1618 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1619 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1620 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1621 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1622 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
1623 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1624 | HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1) | |
1625 | end | |
1626 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1627 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1628 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
1629 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1630 | CameraEnshaking(4, 25) | |
1631 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
1632 | if v:FindFirstChild("Head") then | |
1633 | Eviscerate(v) | |
1634 | end | |
1635 | end | |
1636 | for i = 0, 6, 0.1 do | |
1637 | swait() | |
1638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1639 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1640 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1641 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1642 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
1643 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1644 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
1645 | end | |
1646 | attack = false | |
1647 | hum.WalkSpeed = 100 | |
1648 | end | |
1649 | function Eyeyeyeyeyeyey_Slammo() | |
1650 | attack = true | |
1651 | hum.WalkSpeed = 0 | |
1652 | local Blobby = IT("Part", char) | |
1653 | Blobby.Name = "Blob" | |
1654 | Blobby.CanCollide = false | |
1655 | Blobby.BrickColor = BrickC("Really black") | |
1656 | Blobby.Transparency = 0 | |
1657 | Blobby.Material = "Plastic" | |
1658 | Blobby.Size = Vector3.new(1, 1, 2) | |
1659 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1660 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1661 | ||
1662 | local Weld = IT("Weld", Blobby) | |
1663 | Weld.Part0 = hed | |
1664 | Weld.Part1 = Blobby | |
1665 | Weld.C1 = CF(0, -17.6, 1.4) | |
1666 | Weld.C0 = angles(Rad(0),0,0) | |
1667 | ||
1668 | local M2 = IT("SpecialMesh") | |
1669 | M2.Parent = Blobby | |
1670 | M2.MeshId = "http://www.roblox.com/asset/?id=438269029" | |
1671 | M2.TextureId = "http://www.roblox.com/asset/?id=77624973" | |
1672 | M2.Scale = Vector3.new(45.65, 45.65, 45.65) | |
1673 | for i = 0, 6, 0.1 do | |
1674 | swait() | |
1675 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2) | |
1676 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1677 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1678 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1679 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1680 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1681 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1682 | end | |
1683 | Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1684 | Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1685 | Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1686 | for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do | |
1687 | if v:FindFirstChild("Head") then | |
1688 | Eviscerate(v) | |
1689 | end | |
1690 | end | |
1691 | CameraEnshaking(4, 25) | |
1692 | for i = 0, 6, 0.1 do | |
1693 | swait() | |
1694 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1695 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1696 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15) | |
1697 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15) | |
1698 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1699 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1700 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1701 | end | |
1702 | Blobby:Destroy() | |
1703 | attack = false | |
1704 | hum.WalkSpeed = 100 | |
1705 | end | |
1706 | ------------------------------------------------------- | |
1707 | --End Attacks N Stuff-- | |
1708 | ------------------------------------------------------- | |
1709 | mouse.KeyDown:connect(function(key) | |
1710 | if attack == false then | |
1711 | if key == 't' then | |
1712 | ||
1713 | ||
1714 | ||
1715 | ||
1716 | elseif key == 'l' then | |
1717 | ||
1718 | SONG = 1349585859 | |
1719 | Mode = 99900 | |
1720 | tecks2.Text = "alone" | |
1721 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1722 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1723 | elseif key == 'y' then | |
1724 | ||
1725 | ||
1726 | ||
1727 | ||
1728 | ||
1729 | elseif key == 'k' then | |
1730 | SONG = 1564523997 | |
1731 | Mode = 25 | |
1732 | tecks2.Text = "triggered" | |
1733 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1734 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1735 | elseif key == 'z' then | |
1736 | ||
1737 | ||
1738 | ||
1739 | ||
1740 | ||
1741 | elseif key == 'j' then | |
1742 | SONG = 1815812713 | |
1743 | Mode = 4 | |
1744 | tecks2.Text = "muted" | |
1745 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1746 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1747 | elseif key == 'x' then | |
1748 | ||
1749 | ||
1750 | ||
1751 | ||
1752 | elseif key == 'h' then | |
1753 | SONG = 1166995642 | |
1754 | Mode = 25 | |
1755 | tecks2.Text = "punisher" | |
1756 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
1757 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
1758 | elseif key == 'c' then | |
1759 | ||
1760 | ||
1761 | ||
1762 | ||
1763 | elseif key == 'g' then | |
1764 | SONG = 599679668 | |
1765 | Mode = 111111112 | |
1766 | tecks2.Text = "sunny" | |
1767 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1768 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1769 | elseif key == 'f' then | |
1770 | SONG = 826762530 | |
1771 | Mode = 1555 | |
1772 | tecks2.Text = "hopeless" | |
1773 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1774 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1775 | elseif key == 'r' then | |
1776 | SONG = 657813878 | |
1777 | Mode = 98534 | |
1778 | tecks2.Text = "psyche problems" | |
1779 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1780 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1781 | ||
1782 | elseif key == 'b' then | |
1783 | Mode = 10 | |
1784 | SONG = 1138145518 | |
1785 | tecks2.Text = "Dory-god" | |
1786 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1787 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1788 | ||
1789 | elseif key == 'o' then | |
1790 | Mode = 6 | |
1791 | SONG = 634322702 | |
1792 | tecks2.Text = "emo" | |
1793 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
1794 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
1795 | end | |
1796 | end | |
1797 | end) | |
1798 | ||
1799 | ||
1800 | ||
1801 | ||
1802 | ||
1803 | ||
1804 | ||
1805 | ------------------------------------------------------- | |
1806 | --Start Animations-- | |
1807 | ------------------------------------------------------- | |
1808 | while true do | |
1809 | swait() | |
1810 | sine = sine + change | |
1811 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1812 | local velderp = root.Velocity.y | |
1813 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1814 | if equipped == true or equipped == false then | |
1815 | if attack == false then | |
1816 | idle = idle + 1 | |
1817 | else | |
1818 | idle = 0 | |
1819 | end | |
1820 | if 1 < root.Velocity.y and hitfloor == nil then | |
1821 | Anim = "Jump" | |
1822 | if attack == false then | |
1823 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
1824 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
1825 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1826 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1827 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
1828 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
1829 | end | |
1830 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1831 | Anim = "Fall" | |
1832 | if attack == false then | |
1833 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
1834 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
1835 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
1836 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
1837 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
1838 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
1839 | end | |
1840 | elseif torvel < 1 and hitfloor ~= nil then | |
1841 | Anim = "Idle" | |
1842 | change = 1 | |
1843 | if attack == false then | |
1844 | if Mode == 1 then --Normal | |
1845 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
1846 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
1847 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
1848 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
1849 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
1850 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
1851 | elseif Mode == 99900 then | |
1852 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
1853 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
1854 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1855 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1856 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1) | |
1857 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
1858 | elseif Mode == 8888 then --idk | |
1859 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
1860 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
1861 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1862 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1863 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
1864 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
1865 | elseif Mode == 98534 then | |
1866 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1867 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
1868 | if Mrandom(1,15) == 1 then | |
1869 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
1870 | end | |
1871 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
1872 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1873 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
1874 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
1875 | elseif Mode == 56565 then --idk | |
1876 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1877 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
1878 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
1879 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
1880 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
1881 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
1882 | elseif Mode == pIXELATED then --PIXELATED | |
1883 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
1884 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
1885 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
1886 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) | |
1887 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) | |
1888 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) | |
1889 | elseif Mode == 50 then --ASCENDED | |
1890 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
1891 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
1892 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
1893 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
1894 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
1895 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
1896 | elseif Mode == 7777 then --NOTHING SPECIAL | |
1897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15) | |
1898 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1899 | if Mrandom(1,15) == 1 then | |
1900 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
1901 | end | |
1902 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
1903 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
1904 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
1905 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
1906 | elseif Mode == 6666 then --MEMER | |
1907 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1908 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1909 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1910 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1911 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
1912 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
1913 | elseif Mode == 2 then --Machinery | |
1914 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
1915 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
1916 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
1917 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
1918 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
1919 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
1920 | elseif Mode == 3 then --ICE | |
1921 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15) | |
1922 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3) | |
1923 | RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15) | |
1924 | LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15) | |
1925 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1) | |
1926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1) | |
1927 | elseif Mode == 4 then --Infused | |
1928 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
1929 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
1930 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
1931 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
1932 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
1933 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
1934 | elseif Mode == 5 then --Cybernetic | |
1935 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
1936 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
1937 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
1938 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
1939 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
1940 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
1941 | elseif Mode == 25 then --Spiritual | |
1942 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
1943 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
1944 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
1945 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
1946 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
1947 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
1948 | elseif Mode == 6 then --Controlled Beyond Recognition | |
1949 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
1950 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1951 | if Mrandom(1,15) == 1 then | |
1952 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
1953 | end | |
1954 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
1955 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1956 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
1957 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
1958 | elseif Mode == 1800 then --demon | |
1959 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1) | |
1960 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1) | |
1961 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1) | |
1962 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1) | |
1963 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1) | |
1964 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1) | |
1965 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg | |
1966 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
1967 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
1968 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
1969 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
1970 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
1971 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
1972 | elseif Mode == 1555 then --anime | |
1973 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
1974 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1975 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
1976 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
1977 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
1978 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
1979 | elseif Mode == 111111111 then | |
1980 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1981 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1982 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1983 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1984 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1985 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1986 | elseif Mode == 100 then --Overclocked | |
1987 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
1988 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
1989 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
1990 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
1991 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
1992 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
1993 | elseif Mode == 8 then --Lunarist | |
1994 | MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") | |
1995 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
1996 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
1997 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
1998 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
1999 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
2000 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
2001 | elseif Mode == 111111112 then | |
2002 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
2003 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05) | |
2004 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1) | |
2005 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1) | |
2006 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1) | |
2007 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1) | |
2008 | elseif Mode == 10 then --INSANITY | |
2009 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2010 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
2011 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
2012 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
2013 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
2014 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
2015 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
2016 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
2017 | end | |
2018 | end | |
2019 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
2020 | Anim = "Walk" | |
2021 | change = 1.1 | |
2022 | if attack == false then | |
2023 | if Mode == 6 then | |
2024 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
2025 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2026 | if Mrandom(1,15) == 1 then | |
2027 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
2028 | end | |
2029 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2030 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2031 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
2032 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
2033 | elseif Mode == 3 then | |
2034 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
2035 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2036 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2037 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2038 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
2039 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
2040 | elseif Mode == 98534 then | |
2041 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
2042 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2043 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2044 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2045 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1) | |
2046 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
2047 | elseif Mode == 111111112 then | |
2048 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
2049 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1) | |
2050 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1) | |
2051 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1) | |
2052 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1) | |
2053 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1) | |
2054 | elseif Mode == 111111111 then | |
2055 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
2056 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2057 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2058 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2059 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2060 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2061 | elseif Mode == 99900 then | |
2062 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
2063 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2064 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2065 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2066 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1) | |
2067 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1) | |
2068 | elseif Mode == 1 then --Normal | |
2069 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
2070 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2071 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2072 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2073 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
2074 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
2075 | elseif Mode == 7777 then --NORTHING SPECIAL | |
2076 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
2077 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2078 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
2079 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
2080 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1) | |
2081 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1) | |
2082 | elseif Mode == 4 then --Infused | |
2083 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
2084 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2085 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
2086 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
2087 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
2088 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
2089 | elseif Mode == 56565 then --idk | |
2090 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
2091 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2092 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2093 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2094 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
2095 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
2096 | elseif Mode == 8888 then --ik | |
2097 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
2098 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2099 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2100 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2101 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1) | |
2102 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1) | |
2103 | elseif Mode == 1555 then --anime | |
2104 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
2105 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2106 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2107 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2108 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
2109 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
2110 | elseif Mode == 6666 then | |
2111 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
2112 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2113 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
2114 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
2115 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
2116 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
2117 | elseif Mode == 1800 then | |
2118 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
2119 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2120 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
2121 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
2122 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
2123 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
2124 | elseif Mode == 5 then | |
2125 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2126 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2127 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
2128 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
2129 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
2130 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
2131 | elseif Mode == 25 then | |
2132 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2133 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2134 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
2135 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
2136 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
2137 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
2138 | elseif Mode == 100 then | |
2139 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
2140 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2141 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2142 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2143 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
2144 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
2145 | elseif Mode == 10 then | |
2146 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
2147 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
2148 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) | |
2149 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) | |
2150 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) | |
2151 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) | |
2152 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) | |
2153 | elseif Mode == 8 then | |
2154 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
2155 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
2156 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
2157 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
2158 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
2159 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
2160 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
2161 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
2162 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2163 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2164 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2165 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
2166 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
2167 | end | |
2168 | end | |
2169 | elseif torvel >= 25 and hitfloor ~= nil then | |
2170 | Anim = "Sprint" | |
2171 | change = 1.35 | |
2172 | if attack == false then | |
2173 | if Mode == 5 then | |
2174 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2175 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2176 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
2177 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
2178 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
2179 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
2180 | elseif Mode == 56565 then | |
2181 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
2182 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2183 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2184 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2185 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2186 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
2187 | elseif Mode == 111111111 then | |
2188 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
2189 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2190 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2191 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2192 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2193 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
2194 | elseif Mode == 4 then | |
2195 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2196 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2197 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) | |
2198 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) | |
2199 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
2200 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
2201 | elseif Mode == 1 then | |
2202 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15) | |
2203 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2204 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15) | |
2205 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15) | |
2206 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2207 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2208 | elseif Mode == 25 or Mode == 10 then | |
2209 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2210 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2211 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
2212 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
2213 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
2214 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
2215 | elseif Mode ~= 5 then | |
2216 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
2217 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2218 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2219 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2220 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
2221 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
2222 | end | |
2223 | end | |
2224 | end | |
2225 | end | |
2226 | Music.SoundId = "rbxassetid://"..SONG | |
2227 | Music.Looped = true | |
2228 | Music.Pitch = 1 | |
2229 | Music.Volume = 2.5 | |
2230 | Music.Parent = tors | |
2231 | Music:Resume() | |
2232 | if 0 < #Effects then | |
2233 | for e = 1, #Effects do | |
2234 | if Effects[e] ~= nil then | |
2235 | local Thing = Effects[e] | |
2236 | if Thing ~= nil then | |
2237 | local Part = Thing[1] | |
2238 | local Mode = Thing[2] | |
2239 | local Delay = Thing[3] | |
2240 | local IncX = Thing[4] | |
2241 | local IncY = Thing[5] | |
2242 | local IncZ = Thing[6] | |
2243 | if 1 >= Thing[1].Transparency then | |
2244 | if Thing[2] == "Block1" then | |
2245 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2246 | local Mesh = Thing[1].Mesh | |
2247 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2248 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2249 | elseif Thing[2] == "Block2" then | |
2250 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2251 | local Mesh = Thing[7] | |
2252 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2253 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2254 | elseif Thing[2] == "Block3" then | |
2255 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2256 | local Mesh = Thing[7] | |
2257 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2258 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2259 | elseif Thing[2] == "Cylinder" then | |
2260 | local Mesh = Thing[1].Mesh | |
2261 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2262 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2263 | elseif Thing[2] == "Blood" then | |
2264 | local Mesh = Thing[7] | |
2265 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2266 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2267 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2268 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
2269 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2270 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2271 | elseif Thing[2] == "Disappear" then | |
2272 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2273 | elseif Thing[2] == "Shatter" then | |
2274 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2275 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2276 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2277 | Thing[6] = Thing[6] + Thing[5] | |
2278 | end | |
2279 | else | |
2280 | Part.Parent = nil | |
2281 | table.remove(Effects, e) | |
2282 | end | |
2283 | end | |
2284 | end | |
2285 | end | |
2286 | end | |
2287 | end | |
2288 | ------------------------------------------------------- | |
2289 | --End Animations And Script-- | |
2290 | - | ------------------------------------------------------- |
2290 | + | |
2291 | ||
2292 | local player = game:GetService("Players").LocalPlayer | |
2293 | local Fire = Instance.new("Fire", player.Character.Torso) | |
2294 | Fire.Size = 20 | |
2295 | Fire.Color = Color3.new(1,90,1) | |
2296 | Fire.SecondaryColor = Color3.new(1,1,90) |