View difference between Paste ID: ccywWETp and cB5RmC5T
SHOW: | | - or go back to the newest paste.
1
--[[
2
3
    CEIRIOS' SOUND VISUALIZER
4
5
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
6
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
7
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
8
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
9
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
10
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
11
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
12
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
13
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
14
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
15
16
    CEIRIOS' SOUND VISUALIZER
17
18
    There are several commands for this;
19
    Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @.
20
    Color - the default color when the Rainbow command isn't active.
21
    Body - how high up or low the parts are from the HumanoidRootPart.
22
    Rainbow - depicts if the parts and pointlights are changing colors or not.
23
    Global - if the music is in the workspace or not.
24
    Angle - used to create shapes with the visualizer.
25
    Goal -  [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point.
26
    Split - another command to help create shapes with the visualizer.
27
    Parts - how many parts there're in the visualizer.
28
    Disp - how far away the parts are from the player.
29
    Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.)
30
    Material - the material of the parts.
31
    Play - changes the SoundId of the music, ex: Play 226205163
32
    Don't forget the Prefix before Play.
33
    Pause - pauses the sound.
34
    Resume - resumes the sound.
35
    Tpos - how far it is into the sound.
36
    MaxDis - how far the sound reaches in distance.
37
    Emit - how far before the sound starts getting quiet.
38
    Vol - how loud the sound is.
39
    Pitch - defines the pitch of the sound.
40
    Follow - changes who the parts follow.
41
    Whitelist - allows other people to use the commands above, including this one.
42
43
    Made entirely by Ceirios.
44
45
46
47
48
49
50
51
    
52
53
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
54
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
55
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
56
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
57
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
58
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
59
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
60
    DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP!
61
62
]]--
63
64
local Follow='LocalPlayer'
65
local Plr=game.Players[Follow]
66
local Char=Plr.Character
67
local RootPart=Char.HumanoidRootPart
68
69
local Parts=Instance.new('Model')
70
Parts.Parent=Char
71
72
local Whitelist={}
73
74
Whitelist[Plr.Name]={Name=Plr.Name,UserId=Plr.UserId}
75
76
local Settings={
77
    Prefix='@',
78
    Color='Light blue',
79
    Body=-3,
80
    Rainbow=false,
81
    Global=false,
82
    Angle=24,
83
    Goal=.15,
84
    Split=2,
85
    Parts=0,
86
    Disposition=4,
87
    Power=450,
88
    Material='Neon',
89
    Colors={
90
        Color3.fromRGB(244,66,66),
91
        Color3.fromRGB(244,149,66),
92
        Color3.fromRGB(244,203,66),
93
        Color3.fromRGB(83,244,66),
94
        Color3.fromRGB(66,244,212),
95
        Color3.fromRGB(66,152,244),
96
        Color3.fromRGB(107,66,244),
97
        Color3.fromRGB(229,66,244)
98
    }
99
}
100
101
function Sound(Name,Looped,Pitch,Volume,ID,Parent)
102
    local Snd=Instance.new('Sound')
103
    Snd.Name=Name
104
    Snd.SoundId='rbxassetid://'..ID
105
    Snd.Looped=Looped
106
    Snd.PlaybackSpeed=Pitch
107
    Snd.Volume=Volume
108
    Snd.EmitterSize=10
109
    Snd.MaxDistance=100
110
    Snd.Parent=Parent
111
    
112
    return Snd
113
end
114
115
local Music=Sound('Music',true,1,1,0,RootPart)
116
117
function Part(Num)
118
    Settings.Parts=Num
119
120
    for i,v in pairs(Parts:GetChildren()) do
121
        v:Destroy()
122
    end
123
124
    for i=1,Num do
125
        local P=Instance.new('Part')
126
        local Light=Instance.new('PointLight')
127
        Light.Brightness=10
128
        Light.Range=10
129
        Light.Parent=P
130
        P.BrickColor=BrickColor.new(Settings.Color)
131
        P.Transparency=0
132
        P.Anchored=true
133
        P.CanCollide=false
134
        P.Material=Settings.Material
135
        P.Size=Vector3.new(.2,.2,.2)
136
        P.CFrame=CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)
137
        P.Locked=true
138
        P.Parent=Parts
139
    end
140
end
141
142
Part(31)
143
144
function ColorChange()
145
    while game:GetService'RunService'.RenderStepped:wait() do
146
        local Color=Settings.Colors[math.random(1,#Settings.Colors)]
147
        for i,v in pairs(Parts:GetChildren()) do
148
            v.Material=Settings.Material
149
            if Settings.Rainbow==false then
150
                v.BrickColor=BrickColor.new(Settings.Color)
151
                v.PointLight.Color=Color3.fromRGB(255,255,255)
152
            else
153
                v.BrickColor=BrickColor.new(Color)
154
                v.PointLight.Color=Color
155
            end
156
        end
157
    end
158
end
159
160
local Rad=0
161
162
function Rot()
163
    while game:GetService'RunService'.RenderStepped:wait() do
164
        Rad=Rad+1
165
        
166
        if Rad>=360 then
167
            Rad=0
168
        end
169
        
170
        for i,v in pairs(Parts:GetChildren()) do
171
            v.CFrame=v.CFrame:Lerp(CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)*CFrame.Angles(0,math.rad((360/Settings.Parts)*((i+(i*Settings.Angle))/Settings.Split)+Rad),0)*CFrame.new(0,0,Settings.Disposition+(v.Size.Z)),Settings.Goal)
172
        end
173
    end
174
end
175
176
function Size()
177
    while game:GetService'RunService'.RenderStepped:wait() do
178
        for i,v in pairs(Parts:GetChildren()) do
179
            v.Size=v.Size:Lerp(Vector3.new(.2,.2,(Music.PlaybackLoudness/Settings.Power)*math.random(4,8)),Settings.Goal)
180
        end
181
    end
182
end
183
184
spawn(Rot)
185
spawn(Size)
186
spawn(ColorChange)
187
188
function Chatted(Speaker,Message)
189
    for i,v in pairs(Whitelist) do
190
        if v.Name==Speaker.Name or v.UserId==Speaker.UserId then
191
            if Message:sub(1,6):lower():match(Settings.Prefix..'play ') then
192
                Music.SoundId='rbxassetid://'..Message:sub(7)
193
                Music:Play()
194
            elseif Message:sub(1,6):lower():match(Settings.Prefix..'pause') then
195
                Music:Pause()
196
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'resume') then
197
                Music:Resume()
198
            elseif Message:sub(1,6):lower():match(Settings.Prefix..'tpos ') then
199
                Music.TimePosition=tonumber(Message:sub(7))
200
            elseif Message:sub(1,6):lower():match(Settings.Prefix..'emit ') then
201
                Music.EmitterSize=tonumber(Message:sub(7))
202
            elseif Message:sub(1,5):lower():match(Settings.Prefix..'vol ') then
203
                Music.Volume=tonumber(Message:sub(6))
204
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'pitch ') then
205
                Music.PlaybackSpeed=tonumber(Message:sub(8))
206
            elseif Message:sub(1,8):lower():match(Settings.Prefix..'maxdis ') then
207
                Music.MaxDistance=tonumber(Message:sub(9))
208
            elseif Message:sub(1,8):lower():match(Settings.Prefix..'prefix ') then
209
                Settings.Prefix=Message:sub(9)
210
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'angle ') then
211
                Settings.Angle=tonumber(Message:sub(8))
212
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'split ') then
213
                Settings.Split=tonumber(Message:sub(8))
214
            elseif Message:sub(1,6):lower():match(Settings.Prefix..'goal ') then
215
                Settings.Goal=tonumber(Message:sub(7))
216
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'color ') then
217
                Settings.Color=Message:sub(8)
218
            elseif Message:sub(1,6):lower():match(Settings.Prefix..'body ') then
219
                Settings.Body=tonumber(Message:sub(7))
220
            elseif Message:sub(1,10):lower():match(Settings.Prefix..'material ') then
221
                Settings.Material=Message:sub(11)
222
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'global') then
223
                if Settings.Global==false then
224
                    Settings.Global=true
225
                    Music.Parent=workspace
226
                else
227
                    Settings.Global=false
228
                    Music.Parent=RootPart
229
                end
230
            elseif Message:sub(1,6):lower():match(Settings.Prefix..'disp ') then
231
                Settings.Disposition=tonumber(Message:sub(7))
232
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'parts ') then
233
                Part(tonumber(Message:sub(8)))
234
            elseif Message:sub(1,7):lower():match(Settings.Prefix..'power ') then
235
                Settings.Power=tonumber(Message:sub(8))
236
            elseif Message:sub(1,8):lower():match(Settings.Prefix..'follow ') then
237
                for i,v in pairs(game.Players:GetPlayers()) do
238
                    if v.Name:lower():match(Message:sub(9):lower()) then
239
                        Follow=v.Name
240
                        Plr=game.Players[Follow]
241
                        Char=Plr.Character
242
                        RootPart=Char.HumanoidRootPart
243
                        if Settings.Global==false then
244
                            Music.Parent=RootPart
245
                        end
246
                    end
247
                end
248
            elseif Message:sub(1,11):lower():match(Settings.Prefix..'whitelist ') then
249
                for i,v in pairs(game.Players:GetPlayers()) do
250
				    if v.Name:lower():match(Message:sub(12):lower()) then
251
                        Whitelist[v.Name]={Name=v.Name,UserId=v.UserId} 
252
				    end
253
			    end
254
            elseif Message:sub(1,8):lower():match(Settings.Prefix..'rainbow') then
255
                if Settings.Rainbow==false then
256
                    Settings.Rainbow=true
257
                else
258
                    Settings.Rainbow=false
259
                end
260
            end
261
        end
262
    end
263
end
264
265
game.Players.PlayerAdded:connect(function(Plyr)
266-
    Plyr.Chatted:connect(function(Message) Chatted(Plyr,Message) end)
266+
    Plyr.Chatted:connect(function(Message) print(string.gsub(Message, "/e ", "")) Chatted(Plyr,string.gsub(Message, "/e ", "")) end)
267
end)
268
269
for i,v in pairs(game.Players:GetPlayers()) do
270-
    v.Chatted:connect(function(Message) Chatted(v,Message) end)
270+
    v.Chatted:connect(function(Message) print(string.gsub(Message, "/e ", "")) Chatted(v,string.gsub(Message, "/e ", "")) end)
271
end
272
273
--[[
274
275
    CEIRIOS' SOUND VISUALIZER
276
277
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
278
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
279
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
280
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
281
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
282
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
283
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
284
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
285
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
286
    READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE!
287
288
    CEIRIOS' SOUND VISUALIZER
289
290
    There are several commands for this;
291
    Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @.
292
    Color - the default color when the Rainbow command isn't active.
293
    Body - how high up or low the parts are from the HumanoidRootPart.
294
    Rainbow - depicts if the parts and pointlights are changing colors or not.
295
    Global - if the music is in the workspace or not.
296
    Angle - used to create shapes with the visualizer.
297
    Goal -  [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point.
298
    Split - another command to help create shapes with the visualizer.
299
    Parts - how many parts there're in the visualizer.
300
    Disp - how far away the parts are from the player.
301
    Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.)
302
    Material - the material of the parts.
303
    Play - changes the SoundId of the music, ex: Play 226205163
304
    Don't forget the Prefix before Play.
305
    Pause - pauses the sound.
306
    Resume - resumes the sound.
307
    Tpos - how far it is into the sound.
308
    MaxDis - how far the sound reaches in distance.
309
    Emit - how far before the sound starts getting quiet.
310
    Vol - how loud the sound is.
311
    Pitch - defines the pitch of the sound.
312
    Follow - changes who the parts follow.
313
    Whitelist - allows other people to use the commands above, including this one.
314
315
    Made entirely by Ceirios.
316
317
]]--