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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | Player=game:GetService("Players").LocalPlayer | |
8 | Character=Player.Character | |
9 | PlayerGui=Player.PlayerGui | |
10 | Backpack=Player.Backpack | |
11 | Torso=Character.Torso | |
12 | Head=Character.Head | |
13 | Humanoid=Character.Humanoid | |
14 | LeftArm=Character["Left Arm"] | |
15 | LeftLeg=Character["Left Leg"] | |
16 | RightArm=Character["Right Arm"] | |
17 | RightLeg=Character["Right Leg"] | |
18 | cam=game.Workspace.CurrentCamera | |
19 | LS=Torso["Left Shoulder"] | |
20 | LH=Torso["Left Hip"] | |
21 | RS=Torso["Right Shoulder"] | |
22 | RH=Torso["Right Hip"] | |
23 | Face = Head.face | |
24 | Neck=Torso.Neck | |
25 | it=Instance.new | |
26 | attacktype=1 | |
27 | vt=Vector3.new | |
28 | cf=CFrame.new | |
29 | euler=CFrame.fromEulerAnglesXYZ | |
30 | angles=CFrame.Angles | |
31 | cloaked=false | |
32 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
33 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
34 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
35 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
36 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
37 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
38 | RootPart=Character.HumanoidRootPart | |
39 | RootJoint=RootPart.RootJoint | |
40 | RootCF=euler(-1.57,0,3.14) | |
41 | attack = false | |
42 | bounce=false | |
43 | cooldown=false | |
44 | deeznuts=false | |
45 | attackdebounce = false | |
46 | deb=false | |
47 | equipped=true | |
48 | hand=false | |
49 | MMouse=nil | |
50 | combo=0 | |
51 | mana=0 | |
52 | trispeed=.2 | |
53 | attackmode='none' | |
54 | local idle=0 | |
55 | local Anim="Idle" | |
56 | local Effects={} | |
57 | local gun=false | |
58 | local shoot=false | |
59 | player=nil | |
60 | mana=0 | |
61 | game:service("Chat"):Chat(Head, "The last form of my asriel transformation!", Enum.ChatColor.Blue) | |
62 | wait(1) | |
63 | game:service("Chat"):Chat(Head, "A world that will rip to shreds.", Enum.ChatColor.Blue) | |
64 | wait(1) | |
65 | game:service("Chat"):Chat(Head, "Obey your new founding fathers and america!", Enum.ChatColor.Green) | |
66 | wait(1) | |
67 | game:service("Chat"):Chat(Head, "A NATION REBORN!!", Enum.ChatColor.Red) | |
68 | wait(1) | |
69 | game:service("Chat"):Chat(Head, "My soul isnt proud, and i wont be either!", Enum.ChatColor.Green) | |
70 | wait(1) | |
71 | game:service("Chat"):Chat(Head, "You've defeated me once...", Enum.ChatColor.Green) | |
72 | wait(1) | |
73 | game:service("Chat"):Chat(Head, "AND IM NOT GONNA LET IT HAPPEN AGAIN!", Enum.ChatColor.Red) | |
74 | wait(1) | |
75 | cam = workspace.CurrentCamera | |
76 | ZTarget = nil | |
77 | RocketTarget = nil | |
78 | local m = Instance.new("Model",Character) | |
79 | m.Name = "WeaponModel" | |
80 | ||
81 | mouse=Player:GetMouse() | |
82 | --save shoulders | |
83 | RSH, LSH=nil, nil | |
84 | --welds | |
85 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
86 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
87 | LH=Torso["Left Hip"] | |
88 | RH=Torso["Right Hip"] | |
89 | function NoOutline(Part) | |
90 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
91 | end | |
92 | player=Player | |
93 | ch=Character | |
94 | RSH=ch.Torso["Right Shoulder"] | |
95 | LSH=ch.Torso["Left Shoulder"] | |
96 | -- | |
97 | RSH.Parent=nil | |
98 | LSH.Parent=nil | |
99 | -- | |
100 | RW.Name="Right Shoulder" | |
101 | RW.Part0=ch.Torso | |
102 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
103 | RW.C1=cf(0, 0.5, 0) | |
104 | RW.Part1=ch["Right Arm"] | |
105 | RW.Parent=ch.Torso | |
106 | -- | |
107 | LW.Name="Left Shoulder" | |
108 | LW.Part0=ch.Torso | |
109 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
110 | LW.C1=cf(0, 0.5, 0) | |
111 | LW.Part1=ch["Left Arm"] | |
112 | LW.Parent=ch.Torso | |
113 | ||
114 | function swait(num) | |
115 | if num==0 or num==nil then | |
116 | game:service'RunService'.Heartbeat:wait(0) | |
117 | else | |
118 | for i=0,num do | |
119 | game:service'RunService'.Heartbeat:wait(0) | |
120 | end | |
121 | end | |
122 | end | |
123 | ||
124 | function nooutline(part) | |
125 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
126 | end | |
127 | ||
128 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
129 | local fp=it("Part") | |
130 | fp.formFactor=formfactor | |
131 | fp.Parent=parent | |
132 | fp.Reflectance=reflectance | |
133 | fp.Transparency=transparency | |
134 | fp.CanCollide=false | |
135 | fp.Locked=true | |
136 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
137 | fp.Name=name | |
138 | fp.Size=size | |
139 | fp.Position=Character.Torso.Position | |
140 | nooutline(fp) | |
141 | fp.Material=material | |
142 | fp:BreakJoints() | |
143 | return fp | |
144 | end | |
145 | ||
146 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
147 | local fp = it("Part") | |
148 | fp.formFactor = formfactor | |
149 | fp.Parent = parent | |
150 | fp.Reflectance = reflectance | |
151 | fp.Transparency = transparency | |
152 | fp.CanCollide = false | |
153 | fp.Locked=true | |
154 | fp.BrickColor = brickcolor | |
155 | fp.Name = name | |
156 | fp.Size = size | |
157 | fp.Position = EffectPart.Position | |
158 | NoOutline(fp) | |
159 | fp.Material="Neon" | |
160 | fp:BreakJoints() | |
161 | return fp | |
162 | end | |
163 | ||
164 | function wweld(parent,part0,part1,c0) | |
165 | local weld=it("Weld") | |
166 | weld.Parent=parent | |
167 | weld.Part0=part0 | |
168 | weld.Part1=part1 | |
169 | weld.C0=c0 | |
170 | return weld | |
171 | end | |
172 | ||
173 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
174 | local mesh=it(Mesh) | |
175 | mesh.Parent=part | |
176 | if Mesh=="SpecialMesh" then | |
177 | mesh.MeshType=meshtype | |
178 | mesh.MeshId=meshid | |
179 | end | |
180 | mesh.Offset=offset | |
181 | mesh.Scale=scale | |
182 | return mesh | |
183 | end | |
184 | ||
185 | function decal(part,face,texture,transparency,shiny,specular,name) | |
186 | local d=it("Decal",part) | |
187 | d.Shiny=shiny | |
188 | d.Face=face | |
189 | d.Specular=specular | |
190 | d.Transparency=transparency | |
191 | d.Texture=texture | |
192 | d.Name=name | |
193 | return d | |
194 | end | |
195 | ||
196 | function weld(parent,part0,part1,c0,c1) | |
197 | local weld=it("Weld") | |
198 | weld.Parent=parent | |
199 | weld.Part0=part0 | |
200 | weld.Part1=part1 | |
201 | weld.C0=c0 | |
202 | weld.C1=c1 | |
203 | return weld | |
204 | end | |
205 | ||
206 | ||
207 | local function CFrameFromTopBack(at, top, back) | |
208 | local right = top:Cross(back) | |
209 | return CFrame.new(at.x, at.y, at.z, | |
210 | right.x, top.x, back.x, | |
211 | right.y, top.y, back.y, | |
212 | right.z, top.z, back.z) | |
213 | end | |
214 | ||
215 | function Triangle(a, b, c) | |
216 | local edg1 = (c-a):Dot((b-a).unit) | |
217 | local edg2 = (a-b):Dot((c-b).unit) | |
218 | local edg3 = (b-c):Dot((a-c).unit) | |
219 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
220 | a, b, c = a, b, c | |
221 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
222 | a, b, c = b, c, a | |
223 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
224 | a, b, c = c, a, b | |
225 | else | |
226 | assert(false, "unreachable") | |
227 | end | |
228 | ||
229 | local len1 = (c-a):Dot((b-a).unit) | |
230 | local len2 = (b-a).magnitude - len1 | |
231 | local width = (a + (b-a).unit*len1 - c).magnitude | |
232 | ||
233 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
234 | ||
235 | local list = {} | |
236 | ||
237 | local TrailColor = ("Institutional white") | |
238 | ||
239 | if len1 > 0.01 then | |
240 | local w1 = Instance.new('WedgePart', m) | |
241 | game:GetService("Debris"):AddItem(w1,5) | |
242 | w1.Material = "Neon" | |
243 | w1.FormFactor = 'Custom' | |
244 | w1.BrickColor = BrickColor.new(TrailColor) | |
245 | w1.Transparency = 0 | |
246 | w1.Reflectance = 0 | |
247 | w1.Material = "Neon" | |
248 | w1.CanCollide = false | |
249 | NoOutline(w1) | |
250 | local sz = Vector3.new(0.2, width, len1) | |
251 | w1.Size = sz | |
252 | local sp = Instance.new("SpecialMesh",w1) | |
253 | sp.MeshType = "Wedge" | |
254 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
255 | w1:BreakJoints() | |
256 | w1.Anchored = true | |
257 | w1.Parent = workspace | |
258 | w1.Transparency = 0.7 | |
259 | table.insert(Effects,{w1,"Disappear",.01}) | |
260 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
261 | table.insert(list,w1) | |
262 | end | |
263 | ||
264 | if len2 > 0.01 then | |
265 | local w2 = Instance.new('WedgePart', m) | |
266 | game:GetService("Debris"):AddItem(w2,5) | |
267 | w2.Material = "Neon" | |
268 | w2.FormFactor = 'Custom' | |
269 | w2.BrickColor = BrickColor.new(TrailColor) | |
270 | w2.Transparency = 0 | |
271 | w2.Reflectance = 0 | |
272 | w2.Material = "Neon" | |
273 | w2.CanCollide = false | |
274 | NoOutline(w2) | |
275 | local sz = Vector3.new(0.2, width, len2) | |
276 | w2.Size = sz | |
277 | local sp = Instance.new("SpecialMesh",w2) | |
278 | sp.MeshType = "Wedge" | |
279 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
280 | w2:BreakJoints() | |
281 | w2.Anchored = true | |
282 | w2.Parent = workspace | |
283 | w2.Transparency = 0.7 | |
284 | table.insert(Effects,{w2,"Disappear",.01}) | |
285 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
286 | table.insert(list,w2) | |
287 | end | |
288 | return unpack(list) | |
289 | end | |
290 | ||
291 | ||
292 | so = function(id,par,vol,pit) | |
293 | coroutine.resume(coroutine.create(function() | |
294 | local sou = Instance.new("Sound",par or workspace) | |
295 | sou.Volume=vol | |
296 | sou.Pitch=pit or 1 | |
297 | sou.SoundId=id | |
298 | swait() | |
299 | sou:play() | |
300 | game:GetService("Debris"):AddItem(sou,6) | |
301 | end)) | |
302 | end | |
303 | ||
304 | function clerp(a,b,t) | |
305 | local qa = {QuaternionFromCFrame(a)} | |
306 | local qb = {QuaternionFromCFrame(b)} | |
307 | local ax, ay, az = a.x, a.y, a.z | |
308 | local bx, by, bz = b.x, b.y, b.z | |
309 | local _t = 1-t | |
310 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
311 | end | |
312 | ||
313 | function QuaternionFromCFrame(cf) | |
314 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
315 | local trace = m00 + m11 + m22 | |
316 | if trace > 0 then | |
317 | local s = math.sqrt(1 + trace) | |
318 | local recip = 0.5/s | |
319 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
320 | else | |
321 | local i = 0 | |
322 | if m11 > m00 then | |
323 | i = 1 | |
324 | end | |
325 | if m22 > (i == 0 and m00 or m11) then | |
326 | i = 2 | |
327 | end | |
328 | if i == 0 then | |
329 | local s = math.sqrt(m00-m11-m22+1) | |
330 | local recip = 0.5/s | |
331 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
332 | elseif i == 1 then | |
333 | local s = math.sqrt(m11-m22-m00+1) | |
334 | local recip = 0.5/s | |
335 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
336 | elseif i == 2 then | |
337 | local s = math.sqrt(m22-m00-m11+1) | |
338 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
339 | end | |
340 | end | |
341 | end | |
342 | ||
343 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
344 | local xs, ys, zs = x + x, y + y, z + z | |
345 | local wx, wy, wz = w*xs, w*ys, w*zs | |
346 | local xx = x*xs | |
347 | local xy = x*ys | |
348 | local xz = x*zs | |
349 | local yy = y*ys | |
350 | local yz = y*zs | |
351 | local zz = z*zs | |
352 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
353 | end | |
354 | ||
355 | function QuaternionSlerp(a, b, t) | |
356 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
357 | local startInterp, finishInterp; | |
358 | if cosTheta >= 0.0001 then | |
359 | if (1 - cosTheta) > 0.0001 then | |
360 | local theta = math.acos(cosTheta) | |
361 | local invSinTheta = 1/math.sin(theta) | |
362 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
363 | finishInterp = math.sin(t*theta)*invSinTheta | |
364 | else | |
365 | startInterp = 1-t | |
366 | finishInterp = t | |
367 | end | |
368 | else | |
369 | if (1+cosTheta) > 0.0001 then | |
370 | local theta = math.acos(-cosTheta) | |
371 | local invSinTheta = 1/math.sin(theta) | |
372 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
373 | finishInterp = math.sin(t*theta)*invSinTheta | |
374 | else | |
375 | startInterp = t-1 | |
376 | finishInterp = t | |
377 | end | |
378 | end | |
379 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
380 | end | |
381 | ||
382 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
383 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
384 | end | |
385 | ||
386 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
387 | if hit.Parent==nil then | |
388 | return | |
389 | end | |
390 | local h=hit.Parent:FindFirstChild("Humanoid") | |
391 | for _,v in pairs(hit.Parent:children()) do | |
392 | if v:IsA("Humanoid") then | |
393 | h=v | |
394 | end | |
395 | end | |
396 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
397 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
398 | end | |
399 | if hit.Parent.className=="Hat" then | |
400 | hit=hit.Parent.Parent:findFirstChild("Head") | |
401 | end | |
402 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
403 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
404 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
405 | return | |
406 | end]] | |
407 | -- hs(hit,1.2) | |
408 | local c=Instance.new("ObjectValue") | |
409 | c.Name="creator" | |
410 | c.Value=game:service("Players").LocalPlayer | |
411 | c.Parent=h | |
412 | game:GetService("Debris"):AddItem(c,.5) | |
413 | local Damage=math.rad(minim,maxim) | |
414 | -- h:TakeDamage(Damage) | |
415 | local blocked=false | |
416 | local block=hit.Parent:findFirstChild("Block") | |
417 | if block~=nil then | |
418 | print(block.className) | |
419 | if block.className=="NumberValue" then | |
420 | if block.Value>0 then | |
421 | blocked=true | |
422 | if decreaseblock==nil then | |
423 | block.Value=block.Value-1 | |
424 | end | |
425 | end | |
426 | end | |
427 | if block.className=="IntValue" then | |
428 | if block.Value>0 then | |
429 | blocked=true | |
430 | if decreaseblock~=nil then | |
431 | block.Value=block.Value-1 | |
432 | end | |
433 | end | |
434 | end | |
435 | end | |
436 | if blocked==false then | |
437 | -- h:TakeDamage(Damage) | |
438 | h.Health=h.Health-Damage | |
439 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
440 | else | |
441 | h.Health=h.Health-(Damage/2) | |
442 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
443 | end | |
444 | if Type=="Knockdown" then | |
445 | local hum=hit.Parent.Humanoid | |
446 | hum.PlatformStand=true | |
447 | coroutine.resume(coroutine.create(function(HHumanoid) | |
448 | swait(1) | |
449 | HHumanoid.PlatformStand=false | |
450 | end),hum) | |
451 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
452 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
453 | local bodvol=Instance.new("BodyVelocity") | |
454 | bodvol.velocity=angle*knockback | |
455 | bodvol.P=5000 | |
456 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
457 | bodvol.Parent=hit | |
458 | local rl=Instance.new("BodyAngularVelocity") | |
459 | rl.P=3000 | |
460 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
461 | rl.angularvelocity=Vector3.new(math.rad(-10,10),math.rad(-10,10),math.rad(-10,10)) | |
462 | rl.Parent=hit | |
463 | game:GetService("Debris"):AddItem(bodvol,.5) | |
464 | game:GetService("Debris"):AddItem(rl,.5) | |
465 | elseif Type=="Normal" then | |
466 | local vp=Instance.new("BodyVelocity") | |
467 | vp.P=500 | |
468 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
469 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
470 | if KnockbackType==1 then | |
471 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
472 | elseif KnockbackType==2 then | |
473 | vp.velocity=Property.CFrame.lookVector*knockback | |
474 | end | |
475 | if knockback>0 then | |
476 | vp.Parent=hit.Parent.Torso | |
477 | end | |
478 | game:GetService("Debris"):AddItem(vp,.5) | |
479 | elseif Type=="Up" then | |
480 | local bodyVelocity=Instance.new("BodyVelocity") | |
481 | bodyVelocity.velocity=vt(0,60,0) | |
482 | bodyVelocity.P=5000 | |
483 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
484 | bodyVelocity.Parent=hit | |
485 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
486 | local rl=Instance.new("BodyAngularVelocity") | |
487 | rl.P=3000 | |
488 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
489 | rl.angularvelocity=Vector3.new(math.rad(-30,30),math.rad(-30,30),math.rad(-30,30)) | |
490 | rl.Parent=hit | |
491 | game:GetService("Debris"):AddItem(rl,.5) | |
492 | elseif Type=="Snare" then | |
493 | local bp=Instance.new("BodyPosition") | |
494 | bp.P=2000 | |
495 | bp.D=100 | |
496 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
497 | bp.position=hit.Parent.Torso.Position | |
498 | bp.Parent=hit.Parent.Torso | |
499 | game:GetService("Debris"):AddItem(bp,1) | |
500 | elseif Type=="Target" then | |
501 | local Targetting = false | |
502 | if Targetting==false then | |
503 | ZTarget=hit.Parent.Torso | |
504 | coroutine.resume(coroutine.create(function(Part) | |
505 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
506 | swait(5) | |
507 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
508 | end),ZTarget) | |
509 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
510 | local targetgui=Instance.new("BillboardGui") | |
511 | targetgui.Parent=ZTarget | |
512 | targetgui.Size=UDim2.new(10,100,10,100) | |
513 | local targ=Instance.new("ImageLabel") | |
514 | targ.Parent=targetgui | |
515 | targ.BackgroundTransparency=1 | |
516 | targ.Image="rbxassetid://4834067" | |
517 | targ.Size=UDim2.new(1,0,1,0) | |
518 | cam.CameraType="Scriptable" | |
519 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
520 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
521 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
522 | Targetting=true | |
523 | RocketTarget=ZTarget | |
524 | for i=1,Property do | |
525 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
526 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
527 | swait() | |
528 | end | |
529 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
530 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
531 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
532 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
533 | end | |
534 | Targetting=false | |
535 | RocketTarget=nil | |
536 | targetgui.Parent=nil | |
537 | cam.CameraType="Custom" | |
538 | end | |
539 | end | |
540 | local debounce=Instance.new("BoolValue") | |
541 | debounce.Name="DebounceHit" | |
542 | debounce.Parent=hit.Parent | |
543 | debounce.Value=true | |
544 | game:GetService("Debris"):AddItem(debounce,Delay) | |
545 | c=Instance.new("ObjectValue") | |
546 | c.Name="creator" | |
547 | c.Value=Player | |
548 | c.Parent=h | |
549 | game:GetService("Debris"):AddItem(c,.5) | |
550 | end | |
551 | end | |
552 | ||
553 | ||
554 | function ShowDamage(Pos, Text, Time, Color) | |
555 | local Rate = (1 / 30) | |
556 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
557 | local Text = (Text or "") | |
558 | local Time = (Time or 2) | |
559 | local Color = (Color or Color3.new(1, 0, 0)) | |
560 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
561 | EffectPart.Anchored = true | |
562 | local BillboardGui = Instance.new("BillboardGui") | |
563 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
564 | BillboardGui.Adornee = EffectPart | |
565 | local TextLabel = Instance.new("TextLabel") | |
566 | TextLabel.BackgroundTransparency = 1 | |
567 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
568 | TextLabel.Text = Text | |
569 | TextLabel.TextColor3 = Color | |
570 | TextLabel.TextScaled = true | |
571 | TextLabel.Font = Enum.Font.ArialBold | |
572 | TextLabel.Parent = BillboardGui | |
573 | BillboardGui.Parent = EffectPart | |
574 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
575 | EffectPart.Parent = game:GetService("Workspace") | |
576 | Delay(0, function() | |
577 | local Frames = (Time / Rate) | |
578 | for Frame = 1, Frames do | |
579 | wait(Rate) | |
580 | local Percent = (Frame / Frames) | |
581 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
582 | TextLabel.TextTransparency = Percent | |
583 | end | |
584 | if EffectPart and EffectPart.Parent then | |
585 | EffectPart:Destroy() | |
586 | end | |
587 | end) | |
588 | end | |
589 | ||
590 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
591 | local fp=it("Part") | |
592 | fp.formFactor=formfactor | |
593 | fp.Parent=parent | |
594 | fp.Reflectance=reflectance | |
595 | fp.Transparency=transparency | |
596 | fp.CanCollide=false | |
597 | fp.Locked=true | |
598 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
599 | fp.Name=name | |
600 | fp.Size=size | |
601 | fp.Position=Character.Torso.Position | |
602 | nooutline(fp) | |
603 | fp.Material=material | |
604 | fp:BreakJoints() | |
605 | return fp | |
606 | end | |
607 | ||
608 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
609 | local mesh=it(Mesh) | |
610 | mesh.Parent=part | |
611 | if Mesh=="SpecialMesh" then | |
612 | mesh.MeshType=meshtype | |
613 | mesh.MeshId=meshid | |
614 | end | |
615 | mesh.Offset=offset | |
616 | mesh.Scale=scale | |
617 | return mesh | |
618 | end | |
619 | ||
620 | function weld(parent,part0,part1,c0,c1) | |
621 | local weld=it("Weld") | |
622 | weld.Parent=parent | |
623 | weld.Part0=part0 | |
624 | weld.Part1=part1 | |
625 | weld.C0=c0 | |
626 | weld.C1=c1 | |
627 | return weld | |
628 | end | |
629 | ||
630 | -----Asriel {R} Arm----- | |
631 | p=Instance.new('Part',Character) | |
632 | p.BrickColor=BrickColor.new('Institutional white') | |
633 | p.Material=("Neon") | |
634 | p.Name="P1" | |
635 | p.Size=Vector3.new(1.2,2.2,1.2) | |
636 | w=Instance.new('Weld',Character.P1) | |
637 | w.Part0=Character.P1 | |
638 | w.Part1=RightArm | |
639 | ------------------------------ | |
640 | p=Instance.new('Part',Character) | |
641 | p.BrickColor=BrickColor.new('Really black') | |
642 | p.Material=("Neon") | |
643 | p.Name="P2" | |
644 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
645 | w=Instance.new('Weld',Character.P2) | |
646 | w.Part0=Character.P2 | |
647 | w.Part1=RightArm | |
648 | w.C0=CFrame.new(0,0.8,0) | |
649 | ------------------------------ | |
650 | p=Instance.new('Part',Character) | |
651 | p.BrickColor=BrickColor.new('Really black') | |
652 | p.Material=("Neon") | |
653 | p.Name="Diamond1" | |
654 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
655 | m=Instance.new('SpecialMesh',Character.Diamond1) | |
656 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
657 | m.Scale=Vector3.new(1.3, 1.4, 1.3) | |
658 | w=Instance.new('Weld',Character.Diamond1) | |
659 | w.Part0=Character.Diamond1 | |
660 | w.Part1=RightArm | |
661 | w.C0=CFrame.new(0,0,0) | |
662 | ---------------------------------- | |
663 | p=Instance.new('Part',Character) | |
664 | p.BrickColor=BrickColor.new('Really black') | |
665 | p.Material=("Neon") | |
666 | p.Name="P3" | |
667 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
668 | w=Instance.new('Weld',Character.P3) | |
669 | w.Part0=Character.P3 | |
670 | w.Part1=RightArm | |
671 | w.C0=CFrame.new(0,0.4,0) | |
672 | ------------------------------------------ | |
673 | p=Instance.new('Part',Character) | |
674 | p.BrickColor=BrickColor.new('Really black') | |
675 | p.Material=("Neon") | |
676 | p.Name="P5" | |
677 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
678 | w=Instance.new('Weld',Character.P5) | |
679 | w.Part0=Character.P5 | |
680 | w.Part1=RightArm | |
681 | w.C0=CFrame.new(0,-0.8,0) | |
682 | ----------------------------------------------------- | |
683 | p=Instance.new('Part',Character) | |
684 | p.BrickColor=BrickColor.new('Really black') | |
685 | p.Material=("Neon") | |
686 | p.Name="P4" | |
687 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
688 | w=Instance.new('Weld',Character.P4) | |
689 | w.Part0=Character.P4 | |
690 | w.Part1=RightArm | |
691 | w.C0=CFrame.new(0,-0.4,0) | |
692 | -----Left Asriel {R} Arm Two---------------------- | |
693 | p=Instance.new('Part',Character) | |
694 | p.BrickColor=BrickColor.new('Institutional white') | |
695 | p.Material=("Neon") | |
696 | p.Name="P6" | |
697 | p.Size=Vector3.new(1.2,2.2,1.2) | |
698 | w=Instance.new('Weld',Character.P6) | |
699 | w.Part0=Character.P6 | |
700 | w.Part1=LeftArm | |
701 | ------------------------------ | |
702 | p=Instance.new('Part',Character) | |
703 | p.BrickColor=BrickColor.new('Really black') | |
704 | p.Material=("Neon") | |
705 | p.Name="P7" | |
706 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
707 | w=Instance.new('Weld',Character.P7) | |
708 | w.Part0=Character.P7 | |
709 | w.Part1=LeftArm | |
710 | w.C0=CFrame.new(0,0.8,0) | |
711 | ------------------------------ | |
712 | p=Instance.new('Part',Character) | |
713 | p.BrickColor=BrickColor.new('Really black') | |
714 | p.Material=("Neon") | |
715 | p.Name="Diamond2" | |
716 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
717 | m=Instance.new('SpecialMesh',Character.Diamond2) | |
718 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
719 | m.Scale=Vector3.new(1.3, 1.4, 1.3) | |
720 | w=Instance.new('Weld',Character.Diamond2) | |
721 | w.Part0=Character.Diamond2 | |
722 | w.Part1=LeftArm | |
723 | w.C0=CFrame.new(0,0,0) | |
724 | ---------------------------------- | |
725 | p=Instance.new('Part',Character) | |
726 | p.BrickColor=BrickColor.new('Really black') | |
727 | p.Material=("Neon") | |
728 | p.Name="P8" | |
729 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
730 | w=Instance.new('Weld',Character.P8) | |
731 | w.Part0=Character.P8 | |
732 | w.Part1=LeftArm | |
733 | w.C0=CFrame.new(0,0.4,0) | |
734 | ------------------------------------------ | |
735 | p=Instance.new('Part',Character) | |
736 | p.BrickColor=BrickColor.new('Really black') | |
737 | p.Material=("Neon") | |
738 | p.Name="P9" | |
739 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
740 | w=Instance.new('Weld',Character.P9) | |
741 | w.Part0=Character.P9 | |
742 | w.Part1=LeftArm | |
743 | w.C0=CFrame.new(0,-0.8,0) | |
744 | ----------------------------------------------------- | |
745 | p=Instance.new('Part',Character) | |
746 | p.BrickColor=BrickColor.new('Really black') | |
747 | p.Material=("Neon") | |
748 | p.Name="P10" | |
749 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
750 | w=Instance.new('Weld',Character.P10) | |
751 | w.Part0=Character.P10 | |
752 | w.Part1=LeftArm | |
753 | w.C0=CFrame.new(0,-0.4,0) | |
754 | ------- Asriel {R} Leg------- | |
755 | p=Instance.new('Part',Character) | |
756 | p.BrickColor=BrickColor.new('Institutional white') | |
757 | p.Material=("Neon") | |
758 | p.Name="R1" | |
759 | p.Size=Vector3.new(1.2,2,1.2) | |
760 | w=Instance.new('Weld',Character.R1) | |
761 | w.Part0=Character.R1 | |
762 | w.Part1=RightLeg | |
763 | ------------------------------ | |
764 | p=Instance.new('Part',Character) | |
765 | p.BrickColor=BrickColor.new('Really black') | |
766 | p.Material=("Neon") | |
767 | p.Name="R2" | |
768 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
769 | w=Instance.new('Weld',Character.R2) | |
770 | w.Part0=Character.R2 | |
771 | w.Part1=RightLeg | |
772 | w.C0=CFrame.new(0,0.7,0) | |
773 | ------------------------------ | |
774 | p=Instance.new('Part',Character) | |
775 | p.BrickColor=BrickColor.new('Really black') | |
776 | p.Material=("Neon") | |
777 | p.Name="Diamond3" | |
778 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
779 | m=Instance.new('SpecialMesh',Character.Diamond3) | |
780 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
781 | m.Scale=Vector3.new(1, 1, 1) | |
782 | w=Instance.new('Weld',Character.Diamond3) | |
783 | w.Part0=Character.Diamond3 | |
784 | w.Part1=RightLeg | |
785 | w.C0=CFrame.new(0,0,0) | |
786 | ---------------------------------- | |
787 | p=Instance.new('Part',Character) | |
788 | p.BrickColor=BrickColor.new('Really black') | |
789 | p.Material=("Neon") | |
790 | p.Name="Bash1" | |
791 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
792 | m=Instance.new('SpecialMesh',Character.Bash1) | |
793 | m.Scale=Vector3.new(5, 0, 1) | |
794 | w=Instance.new('Weld',Character.Bash1) | |
795 | w.Part0=Character.Bash1 | |
796 | w.Part1=RightLeg | |
797 | w.C0=CFrame.new(0,0,0) | |
798 | ---------------------------------- | |
799 | p=Instance.new('Part',Character) | |
800 | p.BrickColor=BrickColor.new('Really black') | |
801 | p.Material=("Neon") | |
802 | p.Name="R3" | |
803 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
804 | w=Instance.new('Weld',Character.R3) | |
805 | w.Part0=Character.R3 | |
806 | w.Part1=RightLeg | |
807 | w.C0=CFrame.new(0,-0.7,0) | |
808 | ------------------------------ | |
809 | p=Instance.new('Part',Character) | |
810 | p.BrickColor=BrickColor.new('Institutional white') | |
811 | p.Material=("Neon") | |
812 | p.Name="R4" | |
813 | p.Size=Vector3.new(1.2,2,1.2) | |
814 | w=Instance.new('Weld',Character.R4) | |
815 | w.Part0=Character.R4 | |
816 | w.Part1=LeftLeg | |
817 | ------------------------------ | |
818 | p=Instance.new('Part',Character) | |
819 | p.BrickColor=BrickColor.new('Really black') | |
820 | p.Material=("Neon") | |
821 | p.Name="R5" | |
822 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
823 | w=Instance.new('Weld',Character.R5) | |
824 | w.Part0=Character.R5 | |
825 | w.Part1=LeftLeg | |
826 | w.C0=CFrame.new(0,0.7,0) | |
827 | ------------------------------ | |
828 | p=Instance.new('Part',Character) | |
829 | p.BrickColor=BrickColor.new('Really black') | |
830 | p.Material=("Neon") | |
831 | p.Name="Diamond4" | |
832 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
833 | m=Instance.new('SpecialMesh',Character.Diamond4) | |
834 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
835 | m.Scale=Vector3.new(1, 1, 1) | |
836 | w=Instance.new('Weld',Character.Diamond4) | |
837 | w.Part0=Character.Diamond4 | |
838 | w.Part1=LeftLeg | |
839 | w.C0=CFrame.new(0,0,0) | |
840 | ---------------------------------- | |
841 | p=Instance.new('Part',Character) | |
842 | p.BrickColor=BrickColor.new('Really black') | |
843 | p.Material=("Neon") | |
844 | p.Name="Bash2" | |
845 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
846 | m=Instance.new('SpecialMesh',Character.Bash2) | |
847 | m.Scale=Vector3.new(5, 0, 1) | |
848 | w=Instance.new('Weld',Character.Bash2) | |
849 | w.Part0=Character.Bash2 | |
850 | w.Part1=LeftLeg | |
851 | w.C0=CFrame.new(0,0,0) | |
852 | ---------------------------------- | |
853 | p=Instance.new('Part',Character) | |
854 | p.BrickColor=BrickColor.new('Really black') | |
855 | p.Material=("Neon") | |
856 | p.Name="R6" | |
857 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
858 | w=Instance.new('Weld',Character.R6) | |
859 | w.Part0=Character.R6 | |
860 | w.Part1=LeftLeg | |
861 | w.C0=CFrame.new(0,-0.7,0) | |
862 | ------- Death {A} Ray -------- | |
863 | p=Instance.new('Part',Character) | |
864 | p.Name="DeathRay" | |
865 | p.Size=Vector3.new(0.2, 5.22, 2.13) | |
866 | p.BrickColor=BrickColor.new('White') | |
867 | p.Transparency=1 | |
868 | d=Instance.new('Decal',Character.DeathRay) | |
869 | d.Face="Left" | |
870 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
871 | d=Instance.new('Decal',Character.DeathRay) | |
872 | d.Face="Right" | |
873 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
874 | w=Instance.new('Weld',Character.DeathRay) | |
875 | w.Part0=Character.DeathRay | |
876 | w.Part1=LeftArm | |
877 | w.C0=CFrame.new(0.7,0,0) | |
878 | ------- Left Death {A} Ray -------- | |
879 | p=Instance.new('Part',Character) | |
880 | p.Name="DeathRay2" | |
881 | p.Size=Vector3.new(0.2, 5.22, 2.13) | |
882 | p.BrickColor=BrickColor.new('White') | |
883 | p.Transparency=1 | |
884 | d=Instance.new('Decal',Character.DeathRay2) | |
885 | d.Face="Left" | |
886 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
887 | d=Instance.new('Decal',Character.DeathRay2) | |
888 | d.Face="Right" | |
889 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
890 | w=Instance.new('Weld',Character.DeathRay2) | |
891 | w.Part0=Character.DeathRay2 | |
892 | w.Part1=RightArm | |
893 | w.C0=CFrame.new(-0.7,0,0) | |
894 | ---Asrielovania {R} Music--- | |
895 | s=Instance.new('Sound',Character) | |
896 | s.SoundId="rbxassetid://306154368" | |
897 | s.Volume=1 | |
898 | s.Pitch=1 | |
899 | s.Looped=true | |
900 | s:Play() | |
901 | -------Sorcer {A} Sword------- | |
902 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) | |
903 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
904 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746)) | |
905 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) | |
906 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010)) | |
907 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
908 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) | |
909 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006)) | |
910 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
911 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) | |
912 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006)) | |
913 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
914 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) | |
915 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007)) | |
916 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
917 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) | |
918 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007)) | |
919 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
920 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) | |
921 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010)) | |
922 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
923 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1, 1.20000005, 1)) | |
924 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008)) | |
925 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298)) | |
926 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
927 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
928 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
929 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
930 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
931 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1)) | |
932 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
933 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
934 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002)) | |
935 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) | |
936 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
937 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
938 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
939 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
940 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
941 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) | |
942 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
943 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
944 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
945 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007)) | |
946 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
947 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
948 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009)) | |
949 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
950 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
951 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008)) | |
952 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
953 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) | |
954 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
955 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
956 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) | |
957 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007)) | |
958 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
959 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
960 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008)) | |
961 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
962 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) | |
963 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
964 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364)) | |
965 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) | |
966 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
967 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408)) | |
968 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
969 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
970 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408)) | |
971 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
972 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
973 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364)) | |
974 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
975 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
976 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057)) | |
977 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
978 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
979 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268)) | |
980 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
981 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1)) | |
982 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746)) | |
983 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
984 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
985 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
986 | EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
987 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
988 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
989 | EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
990 | ||
991 | DarkRiftF=function(par) | |
992 | while lol == true do | |
993 | wait() | |
994 | local PWN={} | |
995 | for _,v in pairs(game.Workspace:children()) do | |
996 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
997 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
998 | table.insert(PWN,v.Torso) | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | for _,t in pairs(PWN) do | |
1003 | local targ=par.Position-t.Position | |
1004 | local Mag=targ.magnitude | |
1005 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
1006 | if Mag<=30 then | |
1007 | t.Parent.Humanoid:TakeDamage(.5) | |
1008 | local rl=Instance.new("BodyAngularVelocity") | |
1009 | rl.P=3000 | |
1010 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
1011 | rl.angularvelocity=Vector3.new(math.rad(-20,20),math.rad(-20,20),math.rad(-20,20))/10 | |
1012 | rl.Parent=t | |
1013 | game:GetService("Debris"):AddItem(rl,.1) | |
1014 | end | |
1015 | if Mag<=20 then | |
1016 | t.Parent.Humanoid:TakeDamage(.1) | |
1017 | else | |
1018 | local vl=Instance.new("BodyVelocity") | |
1019 | vl.P=3000 | |
1020 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
1021 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
1022 | vl.Parent=t | |
1023 | game:GetService("Debris"):AddItem(vl,.1) | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | wait(.08) | |
1028 | end | |
1029 | end | |
1030 | ||
1031 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
1032 | local msh1 = Instance.new("BlockMesh") | |
1033 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
1034 | local S=Instance.new("Part") | |
1035 | S.Name="Effect" | |
1036 | S.Material="Neon" | |
1037 | S.formFactor=0 | |
1038 | S.Size=Vector3.new(x1,y1,z1) | |
1039 | S.BrickColor=color | |
1040 | S.Reflectance = 0 | |
1041 | S.TopSurface=0 | |
1042 | S.BottomSurface=0 | |
1043 | S.Transparency=0 | |
1044 | S.Anchored=false | |
1045 | S.CanCollide=false | |
1046 | S.CFrame=part.CFrame | |
1047 | S.Parent=game.Workspace | |
1048 | msh1.Parent = S | |
1049 | local W=Instance.new("Weld") | |
1050 | W.Parent=S | |
1051 | W.Part0=S | |
1052 | W.Part1=part | |
1053 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1054 | W.Parent=nil | |
1055 | S.Anchored=true | |
1056 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
1057 | end | |
1058 | ||
1059 | local function BlackHole(parent,cframe) | |
1060 | local effectsmsh = Instance.new("SpecialMesh") | |
1061 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
1062 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
1063 | effectsmsh.Scale = Vector3.new(3,3,3) | |
1064 | local effectsg = Instance.new("Part") | |
1065 | effectsg.formFactor = 3 | |
1066 | effectsg.CanCollide = false | |
1067 | effectsg.Name = "Effect" | |
1068 | effectsg.Locked = true | |
1069 | effectsg.Transparency = 1 | |
1070 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1071 | effectsg.Parent = parent | |
1072 | effectsg.BrickColor = BrickColor.random() | |
1073 | effectsg.Material="Neon" | |
1074 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1075 | local Mesh = Instance.new("SpecialMesh") | |
1076 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
1077 | Mesh.MeshType = "Sphere" | |
1078 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
1079 | Part=Instance.new("Part") | |
1080 | Part.Name="Effect" | |
1081 | Part.formFactor=0 | |
1082 | Part.Size=Vector3.new(1,1,1) | |
1083 | Part.BrickColor=BrickColor.random() | |
1084 | Part.Material="Neon" | |
1085 | Part.Reflectance = 0 | |
1086 | Part.TopSurface=0 | |
1087 | Part.BottomSurface=0 | |
1088 | Part.Transparency=0 | |
1089 | Part.Anchored=true | |
1090 | NoOutline(Part) | |
1091 | Part.CanCollide=false | |
1092 | Part.CFrame=cframe | |
1093 | Part.Parent=parent | |
1094 | Mesh.Parent = Part | |
1095 | lol=true | |
1096 | coroutine.resume(coroutine.create(function() | |
1097 | DarkRiftF(Part) | |
1098 | end)) | |
1099 | for i=0,200 do | |
1100 | wait() | |
1101 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.random()) | |
1102 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
1103 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1104 | end | |
1105 | local fff=200 | |
1106 | for i=0,100 do | |
1107 | wait() | |
1108 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.random()) | |
1109 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1110 | end | |
1111 | for i=0,1,0.05 do | |
1112 | wait() | |
1113 | Part.Transparency=Part.Transparency+0.05 | |
1114 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
1115 | end | |
1116 | lol=false | |
1117 | Part.Parent=nil | |
1118 | end),nil,nil) | |
1119 | end | |
1120 | ||
1121 | function makeShockwave(height,color,speed,range,pulse) | |
1122 | local range = range or 2000 | |
1123 | local p = Instance.new("Part") | |
1124 | p.Anchored = true | |
1125 | p.CanCollide = false | |
1126 | p.FormFactor = "Custom" | |
1127 | p.BrickColor = color | |
1128 | p.Parent = workspace | |
1129 | local m = Instance.new("SpecialMesh",p) | |
1130 | m.MeshId = "rbxassetid://3270017" | |
1131 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
1132 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
1133 | Spawn(function () | |
1134 | for i = 1,range,speed do | |
1135 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
1136 | m.Scale = Vector3.new(i,i,i*height) | |
1137 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
1138 | wait() | |
1139 | end | |
1140 | p:Destroy() | |
1141 | end) | |
1142 | end | |
1143 | ||
1144 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1145 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1146 | prt.Anchored=true | |
1147 | prt.CFrame=cframe | |
1148 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1)) | |
1149 | game:GetService("Debris"):AddItem(prt,2) | |
1150 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1151 | for i=0,2,delay do | |
1152 | wait() | |
1153 | Part.CFrame=Part.CFrame | |
1154 | Part.Transparency=i | |
1155 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1156 | end | |
1157 | Part.Parent=nil | |
1158 | end),prt,msh) | |
1159 | end | |
1160 | ||
1161 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1162 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1163 | prt.Anchored=true | |
1164 | prt.CFrame=cframe | |
1165 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1166 | game:GetService("Debris"):AddItem(prt,5) | |
1167 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1168 | for i=0,1,delay do | |
1169 | wait() | |
1170 | Part.CFrame=Part.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1171 | Part.Transparency=i | |
1172 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1173 | end | |
1174 | Part.Parent=nil | |
1175 | end),prt,msh) | |
1176 | end | |
1177 | ||
1178 | local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
1179 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt()) | |
1180 | if Type~=2 then | |
1181 | prt.Anchored=true | |
1182 | end | |
1183 | prt.CFrame=cframe | |
1184 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
1185 | game:GetService("Debris"):AddItem(prt,5) | |
1186 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
1187 | local wld=nil | |
1188 | if dur==2 then | |
1189 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
1190 | end | |
1191 | for i=0,1,delay do | |
1192 | swait() | |
1193 | if dur==1 then | |
1194 | Part.CFrame=Part.CFrame | |
1195 | elseif dur==2 then | |
1196 | wld.C0=cframe | |
1197 | end | |
1198 | Part.Transparency=i | |
1199 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1200 | end | |
1201 | Part.Parent=nil | |
1202 | end),prt,msh,Type) | |
1203 | end | |
1204 | ||
1205 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1206 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1207 | prt.Anchored=true | |
1208 | prt.CFrame=cframe | |
1209 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
1210 | game:GetService("Debris"):AddItem(prt,5) | |
1211 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1212 | for i=0,1,delay do | |
1213 | swait() | |
1214 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
1215 | Part.Transparency=i | |
1216 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1217 | end | |
1218 | Part.Parent=nil | |
1219 | end),prt,msh) | |
1220 | end | |
1221 | ||
1222 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1223 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1224 | prt.Anchored=true | |
1225 | prt.CFrame=cframe | |
1226 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1227 | game:GetService("Debris"):AddItem(prt,5) | |
1228 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1229 | for i=0,1,delay do | |
1230 | wait() | |
1231 | Part.CFrame=Part.CFrame | |
1232 | Part.Transparency=i | |
1233 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1234 | end | |
1235 | Part.Parent=nil | |
1236 | end),prt,msh) | |
1237 | end | |
1238 | ||
1239 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1240 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1241 | prt.Anchored=true | |
1242 | prt.CFrame=cframe | |
1243 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1244 | game:GetService("Debris"):AddItem(prt,5) | |
1245 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
1246 | end | |
1247 | ||
1248 | function Blast(parent) | |
1249 | MagicBlock(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
1250 | MagicWaveThing(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
1251 | end | |
1252 | ||
1253 | function ChargeBall(parent,t) | |
1254 | local counter=0 | |
1255 | local size=1 | |
1256 | for i=0,t,1 do | |
1257 | swait() | |
1258 | counter=counter+1 | |
1259 | if counter%10==0 then | |
1260 | if size==3 then | |
1261 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1262 | elseif size==2 then | |
1263 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1264 | end | |
1265 | end | |
1266 | if counter%5==0 then | |
1267 | if size==1 then | |
1268 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1269 | elseif size==2 then | |
1270 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1271 | elseif size==3 then | |
1272 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | end | |
1277 | ||
1278 | function ChargeBall2(parent,t) | |
1279 | local counter=0 | |
1280 | local size=1 | |
1281 | for i=0,t,1 do | |
1282 | swait() | |
1283 | counter=counter+1 | |
1284 | if counter%10==0 then | |
1285 | if size==3 then | |
1286 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1287 | elseif size==2 then | |
1288 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1289 | end | |
1290 | end | |
1291 | if counter%5==0 then | |
1292 | if size==1 then | |
1293 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1294 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05) | |
1295 | elseif size==2 then | |
1296 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1297 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05) | |
1298 | elseif size==3 then | |
1299 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1300 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05) | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | ||
1306 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
1307 | for _,c in pairs(workspace:children()) do | |
1308 | local hum=c:findFirstChild("Humanoid") | |
1309 | if hum~=nil then | |
1310 | local head=c:findFirstChild("Torso") | |
1311 | if head~=nil then | |
1312 | local targ=head.Position-Part.Position | |
1313 | local mag=targ.magnitude | |
1314 | if mag<=dis and c.Name~=Character.Name then | |
1315 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | ||
1322 | function computeDirection(vec) | |
1323 | local lenSquared = vec.magnitude * vec.magnitude | |
1324 | local invSqrt = 1 / math.sqrt(lenSquared) | |
1325 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
1326 | end | |
1327 | ||
1328 | function attackone() | |
1329 | attack = true | |
1330 | ||
1331 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1332 | local fx=Hitbox.Touched:connect(function(part) | |
1333 | local human=part.Parent:findFirstChild("Humanoid") | |
1334 | if human~=nil and bounce==false then | |
1335 | bounce=true | |
1336 | ||
1337 | ||
1338 | ||
1339 | end | |
1340 | end) | |
1341 | for i = 0,1,0.1 do | |
1342 | swait() | |
1343 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1344 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1345 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1346 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1347 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1348 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1349 | end | |
1350 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1351 | for i = 0,1,0.1 do | |
1352 | swait() | |
1353 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1354 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1355 | local h = 5 | |
1356 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1357 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1358 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1359 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1360 | scfr = blcf | |
1361 | elseif not scfr then | |
1362 | scfr = blcf | |
1363 | end | |
1364 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1365 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1366 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1367 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1368 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1369 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1370 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1371 | end | |
1372 | attack = false | |
1373 | bounce=false | |
1374 | scfr=nil | |
1375 | fx:disconnect() | |
1376 | con:disconnect() | |
1377 | end | |
1378 | ||
1379 | function attacktwo() | |
1380 | attack=true | |
1381 | ||
1382 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1383 | local fx=Hitbox.Touched:connect(function(part) | |
1384 | local human=part.Parent:findFirstChild("Humanoid") | |
1385 | if human~=nil and bounce==false then | |
1386 | bounce=true | |
1387 | ||
1388 | ||
1389 | ||
1390 | end | |
1391 | end) | |
1392 | for i=0,1,.1 do | |
1393 | swait() | |
1394 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1395 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1396 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1397 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1398 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1399 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1400 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1401 | end | |
1402 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1403 | for i = 0,1,0.1 do | |
1404 | swait() | |
1405 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1406 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1407 | local h = 5 | |
1408 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1409 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1410 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1411 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1412 | scfr = blcf | |
1413 | elseif not scfr then | |
1414 | scfr = blcf | |
1415 | end | |
1416 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1417 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1418 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1419 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1420 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1421 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1422 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1423 | end | |
1424 | scfr=nil | |
1425 | attack=false | |
1426 | bounce=false | |
1427 | con:disconnect() | |
1428 | fx:disconnect() | |
1429 | end | |
1430 | ||
1431 | function attackthree() | |
1432 | attack=true | |
1433 | ||
1434 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1435 | local fx=Hitbox.Touched:connect(function(part) | |
1436 | local human=part.Parent:findFirstChild("Humanoid") | |
1437 | if human~=nil and bounce==false then | |
1438 | bounce=true | |
1439 | ||
1440 | ||
1441 | ||
1442 | end | |
1443 | end) | |
1444 | for i=0,1,.1 do | |
1445 | swait() | |
1446 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1447 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1448 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1449 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1450 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1451 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1452 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1453 | end | |
1454 | so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) | |
1455 | for i = 0,1,0.1 do | |
1456 | swait() | |
1457 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1458 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1459 | local h = 5 | |
1460 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1461 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1462 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1463 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1464 | scfr = blcf | |
1465 | elseif not scfr then | |
1466 | scfr = blcf | |
1467 | end | |
1468 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1469 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1470 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1471 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1472 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1473 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1474 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4) | |
1475 | end | |
1476 | attack=false | |
1477 | bounce=false | |
1478 | scfr=nil | |
1479 | con:disconnect() | |
1480 | fx:disconnect() | |
1481 | end | |
1482 | ||
1483 | function attackfour() | |
1484 | attack = true | |
1485 | ||
1486 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(20,30),"Normal",RootPart,.2,1) end) | |
1487 | local fx=Hitbox.Touched:connect(function(part) | |
1488 | local human=part.Parent:findFirstChild("Humanoid") | |
1489 | if human~=nil and bounce==false then | |
1490 | bounce=true | |
1491 | ||
1492 | ||
1493 | ||
1494 | end | |
1495 | end) | |
1496 | for i = 0,1,0.1 do | |
1497 | swait() | |
1498 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3) | |
1499 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3) | |
1500 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3) | |
1501 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3) | |
1502 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3) | |
1503 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3) | |
1504 | handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3) | |
1505 | end | |
1506 | so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1) | |
1507 | local v=it("BodyVelocity",Torso) | |
1508 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
1509 | v.velocity=RootPart.CFrame.lookVector*50 | |
1510 | for i = 0,1,0.1 do | |
1511 | swait() | |
1512 | local blcf = Hitbox.CFrame*cf(0,0,0) | |
1513 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1514 | local h = 5 | |
1515 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1516 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1517 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1518 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1519 | scfr = blcf | |
1520 | elseif not scfr then | |
1521 | scfr = blcf | |
1522 | end | |
1523 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3) | |
1524 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1525 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3) | |
1526 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3) | |
1527 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
1528 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
1529 | handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3) | |
1530 | end | |
1531 | v.Parent=nil | |
1532 | scfr=nil | |
1533 | attack = false | |
1534 | bounce=false | |
1535 | con:disconnect() | |
1536 | fx:disconnect() | |
1537 | end | |
1538 | ||
1539 | function Slash() | |
1540 | attack=true | |
1541 | ||
1542 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1543 | local fx=Hitbox.Touched:connect(function(part) | |
1544 | local human=part.Parent:findFirstChild("Humanoid") | |
1545 | if human~=nil and bounce==false then | |
1546 | bounce=true | |
1547 | ||
1548 | ||
1549 | ||
1550 | end | |
1551 | end) | |
1552 | for i=0,1,.1 do | |
1553 | swait() | |
1554 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1555 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1556 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1558 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1559 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1560 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1561 | end | |
1562 | so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) | |
1563 | for i = 0,1,0.1 do | |
1564 | swait() | |
1565 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1566 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1567 | local h = 5 | |
1568 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1569 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1570 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1571 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1572 | scfr = blcf | |
1573 | elseif not scfr then | |
1574 | scfr = blcf | |
1575 | end | |
1576 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1577 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1578 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1580 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1581 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1582 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4) | |
1583 | end | |
1584 | for i = 0,1,0.1 do ----------------------------------- second attack | |
1585 | swait() | |
1586 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1587 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1588 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1589 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1590 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1591 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1592 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1593 | end | |
1594 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1595 | for i = 0,1,0.1 do | |
1596 | swait() | |
1597 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1598 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1599 | local h = 5 | |
1600 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1601 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1602 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1603 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1604 | scfr = blcf | |
1605 | elseif not scfr then | |
1606 | scfr = blcf | |
1607 | end | |
1608 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1609 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1610 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1611 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1612 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1613 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1614 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1615 | end | |
1616 | attack=false | |
1617 | bounce=false | |
1618 | scfr=nil | |
1619 | con:disconnect() | |
1620 | fx:disconnect() | |
1621 | end | |
1622 | function Combo() | |
1623 | attack = true | |
1624 | ||
1625 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1626 | local fx=Hitbox.Touched:connect(function(part) | |
1627 | local human=part.Parent:findFirstChild("Humanoid") | |
1628 | if human~=nil and bounce==false then | |
1629 | bounce=true | |
1630 | ||
1631 | ||
1632 | ||
1633 | end | |
1634 | end) | |
1635 | for i = 0,1,0.1 do ----------------------------------- first attack | |
1636 | swait() | |
1637 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1638 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1639 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1640 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1641 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1642 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1643 | end | |
1644 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1645 | for i = 0,1,0.1 do | |
1646 | swait() | |
1647 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1648 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1649 | local h = 5 | |
1650 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1651 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1652 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1653 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1654 | scfr = blcf | |
1655 | elseif not scfr then | |
1656 | scfr = blcf | |
1657 | end | |
1658 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1659 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1660 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1661 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1662 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1663 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1664 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1665 | end | |
1666 | for i = 0,1,0.1 do ----------------------------------- second attack | |
1667 | swait() | |
1668 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1669 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1670 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1671 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1672 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1673 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1674 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1675 | end | |
1676 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1677 | for i = 0,1,0.1 do | |
1678 | swait() | |
1679 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1680 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1681 | local h = 5 | |
1682 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1683 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1684 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1685 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1686 | scfr = blcf | |
1687 | elseif not scfr then | |
1688 | scfr = blcf | |
1689 | end | |
1690 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1691 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1692 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1693 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1694 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1695 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1696 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1697 | end | |
1698 | for i = 0,1,0.1 do | |
1699 | swait() | |
1700 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1701 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1702 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1703 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1704 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1705 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1706 | end | |
1707 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1708 | for i = 0,1,0.1 do | |
1709 | swait() | |
1710 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1711 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1712 | local h = 5 | |
1713 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1714 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1715 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1716 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1717 | scfr = blcf | |
1718 | elseif not scfr then | |
1719 | scfr = blcf | |
1720 | end | |
1721 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1722 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1723 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1724 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1725 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1726 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1727 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1728 | end | |
1729 | for i = 0,1,0.1 do ----------------------------------- second attack | |
1730 | swait() | |
1731 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1732 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1733 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1734 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1735 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1736 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1737 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1738 | end | |
1739 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1740 | for i = 0,1,0.1 do | |
1741 | swait() | |
1742 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1743 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1744 | local h = 5 | |
1745 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1746 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1747 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1748 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1749 | scfr = blcf | |
1750 | elseif not scfr then | |
1751 | scfr = blcf | |
1752 | end | |
1753 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1754 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1755 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1756 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1757 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1758 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1759 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1760 | end | |
1761 | for i = 0,1,0.1 do ----------------------------------- first attack | |
1762 | swait() | |
1763 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1764 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1765 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1766 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1767 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1768 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1769 | end | |
1770 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1771 | for i = 0,1,0.1 do | |
1772 | swait() | |
1773 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1774 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1775 | local h = 5 | |
1776 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1777 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1778 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1779 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1780 | scfr = blcf | |
1781 | elseif not scfr then | |
1782 | scfr = blcf | |
1783 | end | |
1784 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1785 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1786 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1787 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1788 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1789 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1790 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1791 | end | |
1792 | for i = 0,1,0.1 do ----------------------------------- second attack | |
1793 | swait() | |
1794 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1795 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1796 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1798 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1799 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1800 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1801 | end | |
1802 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1803 | for i = 0,1,0.1 do | |
1804 | swait() | |
1805 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1806 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1807 | local h = 5 | |
1808 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1809 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1810 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1811 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1812 | scfr = blcf | |
1813 | elseif not scfr then | |
1814 | scfr = blcf | |
1815 | end | |
1816 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1817 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1818 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1820 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1821 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1822 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1823 | end | |
1824 | attack = false | |
1825 | bounce=false | |
1826 | scfr=nil | |
1827 | fx:disconnect() | |
1828 | con:disconnect() | |
1829 | end | |
1830 | function LustrisFulgo() | |
1831 | attack=true | |
1832 | Humanoid.WalkSpeed=0 | |
1833 | for i=0,1,0.1 do | |
1834 | swait() | |
1835 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3) | |
1836 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3) | |
1837 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3) | |
1838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3) | |
1839 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3) | |
1840 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3) | |
1841 | handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3) | |
1842 | end | |
1843 | local function boom() | |
1844 | local pprt=ppart(3,game.Workspace,0,1,BrickColor.random(),"Effect",vt(1,1,1)) | |
1845 | pprt.Anchored=true | |
1846 | pprt.CFrame=EffectPart.CFrame | |
1847 | game:GetService("Debris"):AddItem(pprt,2) | |
1848 | MagicCircle(BrickColor.random(),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01) | |
1849 | so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) | |
1850 | so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) | |
1851 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1)) | |
1852 | local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
1853 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
1854 | MagniDamage(wave,20,15,25,math.rad(20,30),"Knockdown",RootPart) | |
1855 | for i=0,80 do | |
1856 | swait() | |
1857 | MagicBlock(BrickColor.random(),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05) | |
1858 | MagicCircle(BrickColor.random(),EffectPart.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05) | |
1859 | wave.Size=vt(1+i,1+i,1+i) | |
1860 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
1861 | wave.CFrame=EffectPart.CFrame | |
1862 | Humanoid.Health=Humanoid.Health+.15 | |
1863 | end | |
1864 | wave:Destroy() | |
1865 | end | |
1866 | boom() | |
1867 | attack=false | |
1868 | Humanoid.WalkSpeed=16 | |
1869 | end | |
1870 | ||
1871 | function LeviterGlomus() | |
1872 | attack=true | |
1873 | for i=0,1,.1 do | |
1874 | swait() | |
1875 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
1876 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1877 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3) | |
1878 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3) | |
1879 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3) | |
1880 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1881 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3) | |
1882 | end | |
1883 | so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1) | |
1884 | efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Institutional white","BallEffect",Vector3.new(2, 2, 2)) | |
1885 | weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
1886 | mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
1887 | ChargeBall(EffectPart2,35) | |
1888 | for i=0,1,.1 do | |
1889 | swait() | |
1890 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1891 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
1892 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3) | |
1893 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3) | |
1894 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
1895 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
1896 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3) | |
1897 | end | |
1898 | so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2) | |
1899 | efprt:BreakJoints() | |
1900 | local Target=mouse.Hit.p | |
1901 | local direction = Target - handle.Position | |
1902 | direction = computeDirection(direction) | |
1903 | local pos = handle.Position + (direction * 10.0) | |
1904 | efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0) | |
1905 | local floatForce = Instance.new("BodyForce") | |
1906 | floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0) | |
1907 | floatForce.Parent = efprt | |
1908 | efprt.Velocity = direction * 160 | |
1909 | efprt.Touched:connect(function(hit) | |
1910 | if not hit:IsDescendantOf(Character) then | |
1911 | if hit.Name~="Effect" then | |
1912 | MagniDamage(efprt,15,70,100,math.rad(20,30),"Knockdown",RootPart) | |
1913 | floatForce.Parent=nil | |
1914 | efprt.Anchored=true | |
1915 | so("http://www.roblox.com/asset/?id=228343330",hit,1,.8) | |
1916 | Blast(efprt) | |
1917 | efprt:Destroy() | |
1918 | end | |
1919 | end | |
1920 | end) | |
1921 | game:GetService("Debris"):AddItem(efprt,6) | |
1922 | attack=false | |
1923 | end | |
1924 | ||
1925 | function PortalStorm() | |
1926 | Humanoid.WalkSpeed=0 | |
1927 | attack=true | |
1928 | for i=0,1,.1 do | |
1929 | swait() | |
1930 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1931 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1932 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3) | |
1933 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3) | |
1934 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1935 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1936 | handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3) | |
1937 | end | |
1938 | so("http://www.roblox.com/asset/?id=199145446",handle,1,1) | |
1939 | ChargeBall2(handle,100) | |
1940 | makeShockwave(0.5,BrickColor.random(),30,1000,0) | |
1941 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
1942 | so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1) | |
1943 | wait(2) | |
1944 | so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0) | |
1945 | delay(0.5,function () | |
1946 | MagniDamage(Torso,20,70,100,math.rad(50,70),"Knockdown",RootPart) | |
1947 | end) | |
1948 | Humanoid.Health=Humanoid.Health-0 | |
1949 | makeShockwave(4,BrickColor.new("Teal"),10,2000,1) | |
1950 | attack=false | |
1951 | Humanoid.WalkSpeed=9 | |
1952 | wait(4) | |
1953 | Humanoid.WalkSpeed=16 | |
1954 | end | |
1955 | function SolSiderea() | |
1956 | Humanoid.WalkSpeed=0 | |
1957 | attack=true | |
1958 | so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3) | |
1959 | for i=0,1,.1 do | |
1960 | swait() | |
1961 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1962 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1963 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3) | |
1964 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3) | |
1965 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1966 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1967 | handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3) | |
1968 | end | |
1969 | for i=0,1,.1 do | |
1970 | swait() | |
1971 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1972 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3) | |
1974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3) | |
1975 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1976 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1977 | handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3) | |
1978 | end | |
1979 | coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end)) | |
1980 | local n=2 | |
1981 | local orb=ppart(3,Character,0,1,BrickColor.random(),"Orb",vt()) | |
1982 | local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15)) | |
1983 | local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) | |
1984 | for i=1,0.3,-0.01 do | |
1985 | wait() | |
1986 | orb.Transparency=i | |
1987 | omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5) | |
1988 | MagicBlock(BrickColor.random(),orb.CFrame,15,15,15,2,2,2,0.1) | |
1989 | local ef=ppart(3,workspace,0,0,BrickColor.random(),"Effect",vt()) | |
1990 | ef.Anchored=true | |
1991 | local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.rad(1000,1500)/100,2)) | |
1992 | local ceef=euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,math.rad(10,20),0) | |
1993 | ef.CFrame=orb.CFrame*ceef | |
1994 | game:GetService("Debris"):AddItem(ef,2) | |
1995 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1996 | for i=0,1,0.1 do | |
1997 | wait() | |
1998 | Part.Transparency=i | |
1999 | Part.CFrame=Part.CFrame*cf(0,-1,0) | |
2000 | end | |
2001 | Part.Parent=nil | |
2002 | end),ef,emsh) | |
2003 | end | |
2004 | local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector | |
2005 | wait(.5) | |
2006 | orb.Parent=nil | |
2007 | wait(1) | |
2008 | local hit,pos = rayCast(orb.Position,Pos,1000,Character) | |
2009 | local mag=(orb.Position-pos).magnitude | |
2010 | BlackHole(game.Workspace,cf(pos)) | |
2011 | coroutine.resume(coroutine.create(function() | |
2012 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1)) | |
2013 | wweld(game.Workspace,wave,orb,Torso.CFrame) | |
2014 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
2015 | for i=1,100 do | |
2016 | swait() | |
2017 | wave.Size=vt(1+i,1+i,1+i) | |
2018 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
2019 | wave.CFrame=cf(pos) | |
2020 | end | |
2021 | end)) | |
2022 | coroutine.resume(coroutine.create(function() | |
2023 | for i=0,20 do | |
2024 | swait(15) | |
2025 | local range = 1500 | |
2026 | local p = Instance.new("Part") | |
2027 | p.Anchored = true | |
2028 | p.CanCollide = false | |
2029 | p.FormFactor = "Custom" | |
2030 | p.BrickColor = BrickColor.random() | |
2031 | p.Parent = workspace | |
2032 | p.Name="Effect" | |
2033 | p.CFrame=cf(pos) | |
2034 | local m = Instance.new("SpecialMesh",p) | |
2035 | m.MeshId = "rbxassetid://3270017" | |
2036 | local estimateSurvival = math.floor(range/30) * 0.03 | |
2037 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
2038 | Spawn(function () | |
2039 | for i = 1,range,30 do | |
2040 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
2041 | m.Scale = Vector3.new(i,i,i*0.5) | |
2042 | p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0) | |
2043 | wait() | |
2044 | end | |
2045 | p:Destroy() | |
2046 | end) | |
2047 | end | |
2048 | end)) | |
2049 | MagicCylinder(BrickColor.random(),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01) | |
2050 | for i=1,2 do | |
2051 | end | |
2052 | for i=1,5 do | |
2053 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0) | |
2054 | end | |
2055 | for i=0,5 do | |
2056 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0) | |
2057 | end | |
2058 | local ref=ppart(3,workspace,0,1,BrickColor.random(),"Effect",vt()) | |
2059 | ref.CFrame=cf(pos) | |
2060 | coroutine.resume(coroutine.create(function(Part) | |
2061 | wait(1) | |
2062 | Part.Parent=nil | |
2063 | end),ref) | |
2064 | MagniDamage(ref,25,70,100,35,"Knockdown",ref) | |
2065 | if hit~=nil then | |
2066 | Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0) | |
2067 | end | |
2068 | local n=2 | |
2069 | MagicWave(BrickColor.random(),cf(pos)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
2070 | swait(75) | |
2071 | Humanoid.WalkSpeed=16 | |
2072 | attack=false | |
2073 | end | |
2074 | ||
2075 | attacktype=1 | |
2076 | mouse.Button1Down:connect(function() | |
2077 | if attacktype==1 and attack==false then | |
2078 | attacktype=2 | |
2079 | attackone() | |
2080 | elseif attacktype==2 and attack==false then | |
2081 | attacktype=3 | |
2082 | attacktwo() | |
2083 | elseif attacktype==3 and attack==false then | |
2084 | attacktype=4 | |
2085 | attackthree() | |
2086 | elseif attacktype==4 and attack==false then | |
2087 | attacktype=1 | |
2088 | attackfour() | |
2089 | end | |
2090 | end) | |
2091 | ||
2092 | mouse.KeyDown:connect(function(k) | |
2093 | k=k:lower() | |
2094 | if attack == false and k == 'e' then | |
2095 | LeviterGlomus() | |
2096 | ChargeBall(efprt,100) | |
2097 | end | |
2098 | if attack == false and k == 'q' then | |
2099 | LustrisFulgo() | |
2100 | end | |
2101 | if attack == false and k == 'f' and deeznuts==false then | |
2102 | deeznuts=true | |
2103 | SolSiderea() | |
2104 | deeznuts=false | |
2105 | end | |
2106 | if attack == false and k == 'r' and cooldown==false then | |
2107 | cooldown=true | |
2108 | PortalStorm() | |
2109 | cooldown=false | |
2110 | end | |
2111 | end) | |
2112 | ||
2113 | mouse.KeyDown:connect(function(k) | |
2114 | if attack == false and k == 't' then | |
2115 | Combo() | |
2116 | end | |
2117 | end) | |
2118 | mouse.KeyDown:connect(function(k) | |
2119 | if attack == false and k == 'y' then | |
2120 | Slash() | |
2121 | end | |
2122 | end) | |
2123 | ||
2124 | ||
2125 | local sine = 0 | |
2126 | local change = 1 | |
2127 | local val = 0 | |
2128 | ||
2129 | while true do | |
2130 | swait() | |
2131 | sine = sine + change | |
2132 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2133 | local velderp=RootPart.Velocity.y | |
2134 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2135 | if equipped==true or equipped==false then | |
2136 | if attack==false then | |
2137 | idle=idle+1 | |
2138 | else | |
2139 | idle=0 | |
2140 | end | |
2141 | if idle>=500 then | |
2142 | if attack==false then | |
2143 | end | |
2144 | end | |
2145 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2146 | Anim="Jump" | |
2147 | if attack==false then | |
2148 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2149 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2150 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
2151 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
2152 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2153 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2154 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2155 | end | |
2156 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2157 | Anim="Fall" | |
2158 | if attack==false then | |
2159 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2160 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
2161 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
2162 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
2163 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2164 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2165 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3) | |
2166 | end | |
2167 | elseif torvel<1 and hitfloor~=nil then | |
2168 | Anim="Idle" | |
2169 | if attack==false then | |
2170 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3) | |
2171 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3) | |
2172 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
2173 | LW.C0 = clerp(LW.C0, CFrame.new(-0.3, 0.5, -1) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3) | |
2174 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
2175 | LH.C0=clerp(LH.C0,cf(-1,-1,0.3)*angles(math.rad(-36),math.rad(-95),math.rad(0)),.3) | |
2176 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2) | |
2177 | end | |
2178 | elseif torvel>2 and hitfloor~=nil then | |
2179 | Anim="Walk" | |
2180 | if attack==false then | |
2181 | change=3 | |
2182 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
2183 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3) | |
2184 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3) | |
2185 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3) | |
2186 | RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
2187 | LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
2188 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2189 | end | |
2190 | end | |
2191 | end | |
2192 | if #Effects>0 then | |
2193 | for e=1,#Effects do | |
2194 | if Effects[e]~=nil then | |
2195 | local Thing=Effects[e] | |
2196 | if Thing~=nil then | |
2197 | local Part=Thing[1] | |
2198 | local Mode=Thing[2] | |
2199 | local Delay=Thing[3] | |
2200 | local IncX=Thing[4] | |
2201 | local IncY=Thing[5] | |
2202 | local IncZ=Thing[6] | |
2203 | if Thing[1].Transparency<=1 then | |
2204 | if Thing[2]=="Block1" then | |
2205 | Thing[1].CFrame=Thing[1].CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
2206 | Mesh=Thing[1].Mesh | |
2207 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2208 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2209 | elseif Thing[2]=="Cylinder" then | |
2210 | Mesh=Thing[1].Mesh | |
2211 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2212 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2213 | elseif Thing[2]=="Blood" then | |
2214 | Mesh=Thing[7] | |
2215 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
2216 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2217 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2218 | elseif Thing[2]=="Elec" then | |
2219 | Mesh=Thing[1].Mesh | |
2220 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
2221 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2222 | elseif Thing[2]=="Disappear" then | |
2223 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2224 | end | |
2225 | else | |
2226 | Part.Parent=nil | |
2227 | table.remove(Effects,e) | |
2228 | end | |
2229 | end | |
2230 | end | |
2231 | end | |
2232 | end | |
2233 | end |