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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} |
2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
2 | + | do |
3 | - | local RealPlayer = Player |
3 | + | script.Parent = owner.Character |
4 | - | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer |
4 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
5 | - | script.Parent = InternalData.RealOwner.Character |
5 | + | local function NewFakeEvent() |
6 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event |
6 | + | local Bind = Instance.new("BindableEvent") |
7 | - | local function createObject (connections, index) |
7 | + | local Fake;Fake = {Connections = {}, |
8 | - | local proxy = newproxy (true);local meta = getmetatable (proxy); |
8 | + | fakeEvent=true; |
9 | - | local runbind = function (self, i, ...) connections[i]:Fire (...); end; |
9 | + | Connect=function(self,Func) |
10 | - | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; |
10 | + | Bind.Event:connect(Func) |
11 | - | meta.__index = function (self, i) |
11 | + | self.Connections[Bind] = true |
12 | - | if (i == 'TriggerEvent') then return runbind end; |
12 | + | return setmetatable({Connected = true},{ |
13 | - | return connections[i] and connections[i].Event or index[i]; |
13 | + | __index = function (self,Index) |
14 | - | end; |
14 | + | if Index:lower() == "disconnect" then |
15 | - | meta.__newindex = index;meta.__metatable = false;return proxy |
15 | + | return function() Fake.Connections[Bind] = false;self.Connected = false end |
16 | - | end; |
16 | + | end |
17 | - | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) |
17 | + | return Fake[Index] |
18 | - | local UserInputService = createObject({"InputBegan","InputEnded"},{}) |
18 | + | end; |
19 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
19 | + | __tostring = function() return "Connection" end; |
20 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
20 | + | }) |
21 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
21 | + | end} |
22 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
22 | + | Fake.connect = Fake.Connect;return Fake; |
23 | - | if FiredBy ~= InternalData.RealOwner then return end |
23 | + | |
24 | - | if Input.MouseEvent then |
24 | + | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
25 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
25 | + | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} |
26 | - | elseif Input.Sound then |
26 | + | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
27 | - | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end |
27 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
29 | + | local function TriggerEvent(self,Event,...) |
30 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end |
30 | + | local Trigger = Mouse[Event] |
31 | - | for _,Action in pairs(ContextActionService.Actions) do |
31 | + | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
32 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
32 | + | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
33 | end | |
34 | - | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
34 | + | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
37 | + | if FiredBy.Name ~= owner.Name then return end |
38 | - | Event.Parent = NLS([[ |
38 | + | if Input.MouseEvent then |
39 | - | local Player = owner; |
39 | + | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
40 | - | local Sounds = {}; |
40 | + | else |
41 | - | local Event = script:WaitForChild("UserInput"); |
41 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
42 | - | local UserInputService = game:GetService("UserInputService"); |
42 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
43 | - | local Mouse = Player:GetMouse(); |
43 | + | for _,Action in pairs(ContextActionService.Actions) do |
44 | - | local Input = function(Input,gameProcessedEvent) |
44 | + | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
45 | - | if gameProcessedEvent then return end |
45 | + | end |
46 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
46 | + | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | - | Event.OnClientEvent:connect(function(Args) |
48 | + | end |
49 | - | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end |
49 | + | end) |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
51 | + | Event.Parent = NLS([[ |
52 | - | local Hit,Target |
52 | + | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() |
53 | - | while wait(1/30) do |
53 | + | local Input = function(Input,gameProcessedEvent) |
54 | - | for x,Sound in pairs(Sounds) do |
54 | + | if gameProcessedEvent then return end |
55 | - | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end |
55 | + | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
56 | end | |
57 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
57 | + | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
58 | - | Hit = Mouse.Hit;Target = Mouse.Target; |
58 | + | local Hit,Target |
59 | - | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
59 | + | while wait(1/30) do |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | - | ]],InternalData.RealOwner.Character) |
62 | + | end |
63 | end | |
64 | - | InternalData.NewOwner = setmetatable({},{ |
64 | + | ]],owner.Character) |
65 | - | __index = function (self,Index) |
65 | + | |
66 | - | local Type = type(InternalData.RealOwner[Index]) |
66 | + | RealGame = game;game = setmetatable({},{ |
67 | - | if Type == "function" then |
67 | + | __index = function (self,Index) |
68 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
68 | + | local Sandbox = function (Thing) |
69 | - | return function (self)return InternalData["Mouse"] end |
69 | + | if Thing:IsA("Player") then |
70 | local RealPlayer = Thing | |
71 | - | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end |
71 | + | return setmetatable({},{ |
72 | - | elseif Index == "FakePlayer" then |
72 | + | __index = function (self,Index) |
73 | - | return true |
73 | + | local Type = type(RealPlayer[Index]) |
74 | if Type == "function" then | |
75 | - | return InternalData.RealOwner[Index] |
75 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
76 | - | end; |
76 | + | return function (self)return InternalData["Mouse"] end |
77 | - | __tostring = function(self) return tostring(InternalData.RealOwner) end |
77 | + | end |
78 | - | }) |
78 | + | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
79 | - | --LoadLibrary("RbxUtility").Create |
79 | + | end |
80 | - | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) |
80 | + | return RealPlayer[Index] |
81 | - | if Library == "RbxUtility" then |
81 | + | end; |
82 | - | return setmetatable({},{ |
82 | + | __tostring = function(self) return RealPlayer.Name end |
83 | - | __tostring = function() return "RbxUtility" end; |
83 | + | }) |
84 | - | __index = function(self, Index) |
84 | + | end |
85 | - | if Index:lower() == "create" then |
85 | + | end |
86 | - | return function(Type) |
86 | + | if RealGame[Index] then |
87 | - | return function(Data) |
87 | + | local Type = type(RealGame[Index]) |
88 | - | Data = Data or {} |
88 | + | if Type == "function" then |
89 | - | local Inst = Instance.new(Type) |
89 | + | if Index:lower() == "getservice" or Index:lower() == "service" then |
90 | - | for x,y in pairs(Data) do |
90 | + | return function (self,Service) |
91 | - | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end |
91 | + | local FakeServices = { |
92 | - | if y == owner then y = InternalData.RealOwner end |
92 | + | ["players"] = function() |
93 | - | Inst[x] = y |
93 | + | return setmetatable({},{ |
94 | __index = function (self2,Index2) | |
95 | - | return Inst |
95 | + | local RealService = RealGame:GetService(Service) |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | - | return InternalData.LoadLibrary(Library)[Index] |
99 | + | else |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | - | }) |
101 | + | return RealService[Index2] |
102 | end | |
103 | - | return InternalData.LoadLibrary(Library) |
103 | + | end; |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | - | InternalData.RealInstance = Instance;Instance = setmetatable({},{ |
105 | + | }) |
106 | - | __index = function (self,Index) |
106 | + | end; |
107 | - | if Index:lower() == 'new' then |
107 | + | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
108 | - | return function (Type, Parent) |
108 | + | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
109 | - | if Parent == owner then Parent = InternalData.RealOwner end |
109 | + | ["runservice"] = function() |
110 | - | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end |
110 | + | return setmetatable({},{ |
111 | - | local Real = InternalData.RealInstance.new(Type,Parent) |
111 | + | __index = function(self2,Index2) |
112 | - | if not Type then return end |
112 | + | local RealService = RealGame:GetService(Service) |
113 | - | if Type == "BillboardGui" then |
113 | + | local Type2 = type(Index2) |
114 | - | local ToReturn = setmetatable({},{ |
114 | + | if Type2 == "function" then |
115 | - | __index = function (self,Index) |
115 | + | return function (self,...) return RealService[Index2](RealService,...) end |
116 | - | if type(Real[Index]) == "function" then |
116 | + | else |
117 | - | if Index:lower() == "clone" then |
117 | + | local RunServices = { |
118 | - | return function (self) |
118 | + | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
119 | - | local Real = Real:Clone() |
119 | + | ["renderstepped"] = function() return RealService["Stepped"] end |
120 | - | local ToReturn = setmetatable({RealObject = Real},{ |
120 | + | } |
121 | - | __index = function (self,Index) |
121 | + | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
122 | - | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
122 | + | return RealService[Index2] |
123 | - | return Real[Index] |
123 | + | end |
124 | - | end; |
124 | + | end |
125 | - | __newindex = function (self,Index,Value) |
125 | + | }) |
126 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
126 | + | end |
127 | - | if Value == owner then Value = InternalData.RealOwner end |
127 | + | } |
128 | - | Real[Index] = Value |
128 | + | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
129 | - | end; |
129 | + | return RealGame:GetService(Service) |
130 | - | __tostring = function(self) return tostring(Real) end; |
130 | + | end |
131 | - | }) |
131 | + | end |
132 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
132 | + | return function (self,...) return RealGame[Index](RealGame,...) end |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | - | return function (self,...) return Real[Index](Real,...)end |
135 | + | return RealGame[Index] |
136 | end | |
137 | - | return Real[Index] |
137 | + | end |
138 | - | end; |
138 | + | return nil |
139 | - | __newindex = function (self,Index,Value) |
139 | + | |
140 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
140 | + | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") |
141 | - | if Value == owner then Value = InternalData.RealOwner end |
141 | + | |
142 | - | Real[Index] = Value |
142 | + | |
143 | - | end; |
143 | + | |
144 | - | __tostring = function(self) return tostring(Real) end; |
144 | + | |
145 | - | }) |
145 | + | |
146 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
146 | + | |
147 | - | elseif Type:lower() == "sound" then |
147 | + | |
148 | - | Real.Parent = owner.Character; |
148 | + | |
149 | - | local ToReturn = setmetatable({RealObject = Real},{ |
149 | + | |
150 | - | __index = function (self,Index) |
150 | + | |
151 | - | if Index:lower() == "playbackloudness" then |
151 | + | |
152 | - | return InternalData.SoundLoudness[Real] or 0 |
152 | + | |
153 | - | elseif type(Real[Index]) == "function" then |
153 | + | |
154 | - | if Index:lower() == "clone" then |
154 | + | |
155 | - | return function (self) |
155 | + | |
156 | - | local Real = Real:Clone() |
156 | + | |
157 | - | local ToReturn = setmetatable({},{ |
157 | + | |
158 | - | __index = function (self,Index) |
158 | + | |
159 | - | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
159 | + | |
160 | - | return Real[Index] |
160 | + | |
161 | - | end; |
161 | + | |
162 | - | __newindex = function (self,Index,Value) |
162 | + | |
163 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
163 | + | |
164 | - | if Value == owner then Value = InternalData.RealOwner end |
164 | + | |
165 | - | Real[Index] = Value |
165 | + | |
166 | - | end; |
166 | + | |
167 | - | __tostring = function(self) return tostring(Real) end; |
167 | + | |
168 | - | }) |
168 | + | |
169 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
169 | + | |
170 | IT = Instance.new | |
171 | CF = CFrame.new | |
172 | - | return function (self,...) return Real[Index](Real,...)end |
172 | + | |
173 | RAD = math.rad | |
174 | - | return Real[Index] |
174 | + | |
175 | - | end; |
175 | + | |
176 | - | __newindex = function (self,Index,Value) |
176 | + | |
177 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
177 | + | |
178 | - | if Value == owner then Value = InternalData.RealOwner end |
178 | + | |
179 | - | Real[Index] = Value |
179 | + | |
180 | - | end; |
180 | + | |
181 | - | __tostring = function(self) return tostring(Real) end; |
181 | + | |
182 | - | }) |
182 | + | |
183 | - | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; |
183 | + | |
184 | MRANDOM = math.random | |
185 | - | local ToReturn = setmetatable({RealObject = Real},{ |
185 | + | |
186 | - | __index = function (self,Index) |
186 | + | |
187 | - | if type(Real[Index]) == "function" then |
187 | + | |
188 | - | if Index:lower() == "clone" then |
188 | + | |
189 | - | return function (self) |
189 | + | |
190 | - | local Real = Real:Clone() |
190 | + | |
191 | - | local ToReturn = setmetatable({},{ |
191 | + | |
192 | - | __index = function (self,Index) |
192 | + | |
193 | - | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
193 | + | |
194 | - | return Real[Index] |
194 | + | |
195 | - | end; |
195 | + | |
196 | - | __newindex = function (self,Index,Value) |
196 | + | |
197 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
197 | + | |
198 | - | if Value == owner then Value = InternalData.RealOwner end |
198 | + | |
199 | - | Real[Index] = Value |
199 | + | |
200 | - | end; |
200 | + | |
201 | - | __tostring = function(self) return tostring(Real) end; |
201 | + | |
202 | - | }) |
202 | + | |
203 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
203 | + | |
204 | local Rooted = false | |
205 | local SINE = 0 | |
206 | - | return function (self,...) return Real[Index](Real,...)end |
206 | + | |
207 | local CHANGE = 2 / Animation_Speed | |
208 | - | return Real[Index] |
208 | + | |
209 | - | end; |
209 | + | |
210 | - | __newindex = function (self,Index,Value) |
210 | + | |
211 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
211 | + | |
212 | - | if Value == owner then Value = InternalData.RealOwner end |
212 | + | |
213 | - | Real[Index] = Value |
213 | + | |
214 | - | end; |
214 | + | |
215 | - | __tostring = function(self) return tostring(Real) end; |
215 | + | |
216 | - | }) |
216 | + | |
217 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
217 | + | |
218 | Effects.Name = "Effects" | |
219 | local ANIMATOR = Humanoid.Animator | |
220 | local ANIMATE = Character.Animate | |
221 | - | return InternalData.RealInstance[Index] |
221 | + | |
222 | - | end; |
222 | + | |
223 | - | __tostring = function(self) return tostring(InternalData.RealInstance) end; |
223 | + | |
224 | - | }); |
224 | + | |
225 | - | InternalData.RealGame = game;game = setmetatable({},{ |
225 | + | |
226 | - | __index = function (self,Index) |
226 | + | |
227 | - | if InternalData.RealGame[Index] then |
227 | + | |
228 | - | local Type = type(InternalData.RealGame[Index]) |
228 | + | |
229 | - | if Type == "function" then |
229 | + | |
230 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
230 | + | |
231 | - | return function (self,Service) |
231 | + | |
232 | - | local FakeServices = { |
232 | + | |
233 | - | ["players"] = function() |
233 | + | |
234 | - | return setmetatable({},{ |
234 | + | |
235 | - | __index = function (self2,Index2) |
235 | + | |
236 | - | local RealService = InternalData.RealGame:GetService(Service) |
236 | + | |
237 | - | local Type2 = type(RealService[Index2]) |
237 | + | |
238 | - | if Type2 == "function" then |
238 | + | |
239 | - | return function (self,...) return RealService[Index2](RealService,...)end |
239 | + | |
240 | - | else |
240 | + | |
241 | - | if Index2:lower() == "localplayer" then return InternalData.NewOwner end |
241 | + | |
242 | - | return RealService[Index2] |
242 | + | |
243 | local Effects = IT("Folder", Character) | |
244 | - | end; |
244 | + | |
245 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end |
245 | + | |
246 | - | }) |
246 | + | |
247 | - | end; |
247 | + | |
248 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
248 | + | |
249 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
249 | + | |
250 | - | ["debris"] = function() |
250 | + | |
251 | - | return setmetatable({},{ |
251 | + | |
252 | - | __index = function(self2,Index2) |
252 | + | |
253 | - | local RealService = InternalData.RealGame:GetService(Service) |
253 | + | |
254 | - | local Type2 = type(RealService[Index2]) |
254 | + | |
255 | - | if Type2 == "function" then |
255 | + | |
256 | - | if Index2:lower() == "additem" then |
256 | + | |
257 | - | return function (self,Item,Time) |
257 | + | |
258 | - | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end |
258 | + | |
259 | - | return RealService:AddItem(Item,Time) |
259 | + | |
260 | local RArm = Char["Right Arm"] | |
261 | local LArm = Char["Left Arm"] | |
262 | - | return function (self,...) return RealService[Index2](RealService,...) end |
262 | + | |
263 | local LLeg = Char["Left Leg"] | |
264 | - | return RealService[Index2] |
264 | + | |
265 | - | end; |
265 | + | |
266 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end |
266 | + | |
267 | - | }) |
267 | + | |
268 | - | end; |
268 | + | |
269 | - | ["runservice"] = function() |
269 | + | |
270 | - | return setmetatable({},{ |
270 | + | |
271 | - | __index = function(self2,Index2) |
271 | + | |
272 | - | local RealService = InternalData.RealGame:GetService(Service) |
272 | + | |
273 | - | local Type2 = type(RealService[Index2]) |
273 | + | |
274 | - | if Type2 == "function" then |
274 | + | |
275 | - | return function (self,...) return RealService[Index2](RealService,...) end |
275 | + | |
276 | - | else |
276 | + | |
277 | - | local RunServices = { |
277 | + | |
278 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
278 | + | |
279 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
279 | + | |
280 | - | } |
280 | + | |
281 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
281 | + | |
282 | - | return RealService[Index2] |
282 | + | |
283 | text.Font = "SciFi" | |
284 | - | end; |
284 | + | |
285 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end |
285 | + | |
286 | - | }) |
286 | + | |
287 | ||
288 | - | } |
288 | + | |
289 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
289 | + | |
290 | - | return InternalData.RealGame:GetService(Service) |
290 | + | |
291 | NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"}) | |
292 | else | |
293 | - | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end |
293 | + | |
294 | end | |
295 | - | if game:GetService(Index) then return game:GetService(Index) end |
295 | + | |
296 | - | return InternalData.RealGame[Index] |
296 | + | |
297 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
298 | --\\=================================// | |
299 | - | return nil |
299 | + | |
300 | - | end; |
300 | + | |
301 | - | __tostring = function(self) return tostring(InternalData.game) end |
301 | + | |
302 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") |
302 | + | |
303 | script:WaitForChild("ArtificialHB") | |
304 | ||
305 | frame = Frame_Speed | |
306 | tf = 0 | |
307 | allowframeloss = false | |
308 | tossremainder = false | |
309 | lastframe = tick() | |
310 | script.ArtificialHB:Fire() | |
311 | ||
312 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
313 | tf = tf + s | |
314 | if tf >= frame then | |
315 | if allowframeloss then | |
316 | script.ArtificialHB:Fire() | |
317 | lastframe = tick() | |
318 | else | |
319 | for i = 1, math.floor(tf / frame) do | |
320 | script.ArtificialHB:Fire() | |
321 | end | |
322 | lastframe = tick() | |
323 | end | |
324 | if tossremainder then | |
325 | tf = 0 | |
326 | else | |
327 | tf = tf - frame * math.floor(tf / frame) | |
328 | end | |
329 | end | |
330 | end) | |
331 | ||
332 | --//=================================\\ | |
333 | --\\=================================// | |
334 | Player_Name = game.Players.LocalPlayer.Name | |
335 | Player = game.Players.LocalPlayer | |
336 | Character = Player.Character | |
337 | local txt = Instance.new("BillboardGui", Character) | |
338 | txt.Adornee = Character.Head | |
339 | txt.Name = "_status" | |
340 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
341 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
342 | local text = Instance.new("TextLabel", txt) | |
343 | text.Size = UDim2.new(10, 0, 7, 0) | |
344 | text.FontSize = "Size24" | |
345 | text.TextScaled = true | |
346 | text.TextTransparency = 0 | |
347 | text.BackgroundTransparency = 1 | |
348 | text.TextTransparency = 0 | |
349 | text.TextStrokeTransparency = 0 | |
350 | text.Font = "Antique" | |
351 | text.TextStrokeColor3 = BrickColor.new("Magenta").Color | |
352 | text.Text = Player_Name.. " The King Of InSaNiTY" | |
353 | ||
354 | warn("Edit made by maximum442 and SHYIME") | |
355 | warn("We're still updating it") | |
356 | warn("So if there is some problem contact me(maximum)") | |
357 | warn("Frosty's discord is Frosty#2229") | |
358 | warn("SHYIME's Discord is shimi#9518") | |
359 | --//=================================\\ | |
360 | --|| SOME FUNCTIONS | |
361 | --\\=================================// | |
362 | ||
363 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
364 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
365 | end | |
366 | ||
367 | function PositiveAngle(NUMBER) | |
368 | if NUMBER >= 0 then | |
369 | NUMBER = 0 | |
370 | end | |
371 | return NUMBER | |
372 | end | |
373 | ||
374 | function NegativeAngle(NUMBER) | |
375 | if NUMBER <= 0 then | |
376 | NUMBER = 0 | |
377 | end | |
378 | return NUMBER | |
379 | end | |
380 | ||
381 | function Swait(NUMBER) | |
382 | if NUMBER == 0 or NUMBER == nil then | |
383 | ArtificialHB.Event:wait() | |
384 | else | |
385 | for i = 1, NUMBER do | |
386 | ArtificialHB.Event:wait() | |
387 | end | |
388 | end | |
389 | end | |
390 | ||
391 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
392 | local NEWMESH = IT(MESH) | |
393 | if MESH == "SpecialMesh" then | |
394 | NEWMESH.MeshType = MESHTYPE | |
395 | if MESHID ~= "nil" and MESHID ~= "" then | |
396 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
397 | end | |
398 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
399 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
400 | end | |
401 | end | |
402 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
403 | NEWMESH.Scale = SCALE | |
404 | NEWMESH.Parent = PARENT | |
405 | return NEWMESH | |
406 | end | |
407 | ||
408 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
409 | local NEWPART = IT("Part") | |
410 | NEWPART.formFactor = FORMFACTOR | |
411 | NEWPART.Reflectance = REFLECTANCE | |
412 | NEWPART.Transparency = TRANSPARENCY | |
413 | NEWPART.CanCollide = false | |
414 | NEWPART.Locked = true | |
415 | NEWPART.Anchored = true | |
416 | if ANCHOR == false then | |
417 | NEWPART.Anchored = false | |
418 | end | |
419 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
420 | NEWPART.Name = NAME | |
421 | NEWPART.Size = SIZE | |
422 | NEWPART.Position = Torso.Position | |
423 | NEWPART.Material = MATERIAL | |
424 | NEWPART:BreakJoints() | |
425 | NEWPART.Parent = PARENT | |
426 | return NEWPART | |
427 | end | |
428 | ||
429 | local function weldBetween(a, b) | |
430 | local weldd = Instance.new("ManualWeld") | |
431 | weldd.Part0 = a | |
432 | weldd.Part1 = b | |
433 | weldd.C0 = CFrame.new() | |
434 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
435 | weldd.Parent = a | |
436 | return weldd | |
437 | end | |
438 | ||
439 | ||
440 | function QuaternionFromCFrame(cf) | |
441 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
442 | local trace = m00 + m11 + m22 | |
443 | if trace > 0 then | |
444 | local s = math.sqrt(1 + trace) | |
445 | local recip = 0.5 / s | |
446 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
447 | else | |
448 | local i = 0 | |
449 | if m11 > m00 then | |
450 | i = 1 | |
451 | end | |
452 | if m22 > (i == 0 and m00 or m11) then | |
453 | i = 2 | |
454 | end | |
455 | if i == 0 then | |
456 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
457 | local recip = 0.5 / s | |
458 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
459 | elseif i == 1 then | |
460 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
461 | local recip = 0.5 / s | |
462 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
463 | elseif i == 2 then | |
464 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
465 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
466 | end | |
467 | end | |
468 | end | |
469 | ||
470 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
471 | local xs, ys, zs = x + x, y + y, z + z | |
472 | local wx, wy, wz = w * xs, w * ys, w * zs | |
473 | local xx = x * xs | |
474 | local xy = x * ys | |
475 | local xz = x * zs | |
476 | local yy = y * ys | |
477 | local yz = y * zs | |
478 | local zz = z * zs | |
479 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
480 | end | |
481 | ||
482 | function QuaternionSlerp(a, b, t) | |
483 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
484 | local startInterp, finishInterp; | |
485 | if cosTheta >= 0.0001 then | |
486 | if (1 - cosTheta) > 0.0001 then | |
487 | local theta = ACOS(cosTheta) | |
488 | local invSinTheta = 1 / SIN(theta) | |
489 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
490 | finishInterp = SIN(t * theta) * invSinTheta | |
491 | else | |
492 | startInterp = 1 - t | |
493 | finishInterp = t | |
494 | end | |
495 | else | |
496 | if (1 + cosTheta) > 0.0001 then | |
497 | local theta = ACOS(-cosTheta) | |
498 | local invSinTheta = 1 / SIN(theta) | |
499 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
500 | finishInterp = SIN(t * theta) * invSinTheta | |
501 | else | |
502 | startInterp = t - 1 | |
503 | finishInterp = t | |
504 | end | |
505 | end | |
506 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
507 | end | |
508 | ||
509 | function Clerp(a, b, t) | |
510 | local qa = {QuaternionFromCFrame(a)} | |
511 | local qb = {QuaternionFromCFrame(b)} | |
512 | local ax, ay, az = a.x, a.y, a.z | |
513 | local bx, by, bz = b.x, b.y, b.z | |
514 | local _t = 1 - t | |
515 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
516 | end | |
517 | ||
518 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
519 | local frame = IT("Frame") | |
520 | frame.BackgroundTransparency = TRANSPARENCY | |
521 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
522 | frame.Position = POSITION | |
523 | frame.Size = SIZE | |
524 | frame.BackgroundColor3 = COLOR | |
525 | frame.BorderColor3 = BORDERCOLOR | |
526 | frame.Name = NAME | |
527 | frame.Parent = PARENT | |
528 | return frame | |
529 | end | |
530 | ||
531 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
532 | local label = IT("TextLabel") | |
533 | label.BackgroundTransparency = 1 | |
534 | label.Size = UD2(1, 0, 1, 0) | |
535 | label.Position = UD2(0, 0, 0, 0) | |
536 | label.TextColor3 = TEXTCOLOR | |
537 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
538 | label.TextTransparency = TRANSPARENCY | |
539 | label.FontSize = TEXTFONTSIZE | |
540 | label.Font = TEXTFONT | |
541 | label.BorderSizePixel = BORDERSIZEPIXEL | |
542 | label.TextScaled = false | |
543 | label.Text = TEXT | |
544 | label.Name = NAME | |
545 | label.Parent = PARENT | |
546 | return label | |
547 | end | |
548 | ||
549 | function NoOutlines(PART) | |
550 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
551 | end | |
552 | ||
553 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
554 | local NEWWELD = IT(TYPE) | |
555 | NEWWELD.Part0 = PART0 | |
556 | NEWWELD.Part1 = PART1 | |
557 | NEWWELD.C0 = C0 | |
558 | NEWWELD.C1 = C1 | |
559 | NEWWELD.Parent = PARENT | |
560 | return NEWWELD | |
561 | end | |
562 | ||
563 | local S = IT("Sound") | |
564 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
565 | local NEWSOUND = nil | |
566 | coroutine.resume(coroutine.create(function() | |
567 | NEWSOUND = S:Clone() | |
568 | NEWSOUND.Parent = PARENT | |
569 | NEWSOUND.Volume = VOLUME | |
570 | NEWSOUND.Pitch = PITCH | |
571 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
572 | NEWSOUND:play() | |
573 | if DOESLOOP == true then | |
574 | NEWSOUND.Looped = true | |
575 | else | |
576 | repeat wait(1) until NEWSOUND.Playing == false | |
577 | NEWSOUND:remove() | |
578 | end | |
579 | end)) | |
580 | return NEWSOUND | |
581 | end | |
582 | ||
583 | function CFrameFromTopBack(at, top, back) | |
584 | local right = top:Cross(back) | |
585 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
586 | end | |
587 | ||
588 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
589 | function WACKYEFFECT(Table) | |
590 | local TYPE = (Table.EffectType or "Sphere") | |
591 | local SIZE = (Table.Size or VT(1,1,1)) | |
592 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
593 | local TRANSPARENCY = (Table.Transparency or 0) | |
594 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
595 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
596 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
597 | local ROTATION1 = (Table.RotationX or 0) | |
598 | local ROTATION2 = (Table.RotationY or 0) | |
599 | local ROTATION3 = (Table.RotationZ or 0) | |
600 | local MATERIAL = (Table.Material or "Neon") | |
601 | local COLOR = (Table.Color or C3(0,0,0)) | |
602 | local TIME = (Table.Time or 45) | |
603 | local SOUNDID = (Table.SoundID or nil) | |
604 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
605 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
606 | coroutine.resume(coroutine.create(function() | |
607 | local PLAYSSOUND = false | |
608 | local SOUND = nil | |
609 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
610 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
611 | PLAYSSOUND = true | |
612 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
613 | end | |
614 | EFFECT.Color = COLOR | |
615 | local MSH = nil | |
616 | if TYPE == "Sphere" then | |
617 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
618 | elseif TYPE == "Block" then | |
619 | MSH = IT("BlockMesh",EFFECT) | |
620 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
621 | elseif TYPE == "Wave" then | |
622 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
623 | elseif TYPE == "Ring" then | |
624 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
625 | elseif TYPE == "Slash" then | |
626 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
627 | elseif TYPE == "Round Slash" then | |
628 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
629 | elseif TYPE == "Swirl" then | |
630 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
631 | elseif TYPE == "Skull" then | |
632 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
633 | elseif TYPE == "Crystal" then | |
634 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
635 | end | |
636 | if MSH ~= nil then | |
637 | local MOVESPEED = nil | |
638 | if MOVEDIRECTION ~= nil then | |
639 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
640 | end | |
641 | local GROWTH = SIZE - ENDSIZE | |
642 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
643 | if TYPE == "Block" then | |
644 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
645 | else | |
646 | EFFECT.CFrame = CFRAME | |
647 | end | |
648 | for LOOP = 1, TIME+1 do | |
649 | Swait() | |
650 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
651 | if TYPE == "Wave" then | |
652 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
653 | end | |
654 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
655 | if TYPE == "Block" then | |
656 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
657 | else | |
658 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
659 | end | |
660 | if MOVEDIRECTION ~= nil then | |
661 | local ORI = EFFECT.Orientation | |
662 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
663 | EFFECT.Orientation = ORI | |
664 | end | |
665 | end | |
666 | if PLAYSSOUND == false then | |
667 | EFFECT:remove() | |
668 | else | |
669 | SOUND.Stopped:Connect(function() | |
670 | EFFECT:remove() | |
671 | end) | |
672 | end | |
673 | else | |
674 | if PLAYSSOUND == false then | |
675 | EFFECT:remove() | |
676 | else | |
677 | repeat Swait() until SOUND.Playing == false | |
678 | EFFECT:remove() | |
679 | end | |
680 | end | |
681 | end)) | |
682 | end | |
683 | ||
684 | function MakeForm(PART,TYPE) | |
685 | if TYPE == "Cyl" then | |
686 | local MSH = IT("CylinderMesh",PART) | |
687 | elseif TYPE == "Ball" then | |
688 | local MSH = IT("SpecialMesh",PART) | |
689 | MSH.MeshType = "Sphere" | |
690 | elseif TYPE == "Wedge" then | |
691 | local MSH = IT("SpecialMesh",PART) | |
692 | MSH.MeshType = "Wedge" | |
693 | end | |
694 | end | |
695 | ||
696 | Debris = game:GetService("Debris") | |
697 | ||
698 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
699 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
700 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
701 | end | |
702 | ||
703 | function Kill(Char) | |
704 | local NewCharacter = IT("Model",Effects) | |
705 | NewCharacter.Name = "rekt player" | |
706 | for _, c in pairs(Char:GetDescendants()) do | |
707 | if c:IsA("BasePart") and c.Transparency == 0 then | |
708 | if c.Parent == Char then | |
709 | getbloody(c,5) | |
710 | end | |
711 | c:BreakJoints() | |
712 | c.Material = "Glass" | |
713 | c.Color = C3(0,0,0) | |
714 | c.CanCollide = false | |
715 | c.Transparency = 0.005 | |
716 | if c:FindFirstChildOfClass("SpecialMesh") then | |
717 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
718 | end | |
719 | if c.Name == "Head" then | |
720 | c:ClearAllChildren() | |
721 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
722 | end | |
723 | if c.ClassName == "MeshPart" then | |
724 | c.TextureID = "" | |
725 | end | |
726 | if c:FindFirstChildOfClass("BodyPosition") then | |
727 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
728 | end | |
729 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
730 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
731 | end | |
732 | c.Parent = NewCharacter | |
733 | c.Name = "DeadPart" | |
734 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
735 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
736 | end | |
737 | end | |
738 | Char:remove() | |
739 | Debris:AddItem(NewCharacter,5) | |
740 | end | |
741 | ||
742 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
743 | local CHILDREN = workspace:GetDescendants() | |
744 | for index, CHILD in pairs(CHILDREN) do | |
745 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
746 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
747 | if HUM then | |
748 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
749 | if TORSO then | |
750 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
751 | if BRUTAL == true then | |
752 | Kill(CHILD) | |
753 | else | |
754 | CHILD:BreakJoints() | |
755 | end | |
756 | end | |
757 | end | |
758 | end | |
759 | end | |
760 | end | |
761 | end | |
762 | ||
763 | function Morning_Star() | |
764 | ATTACK = true | |
765 | Rooted = true | |
766 | for i=0, 1, 0.1 / Animation_Speed do | |
767 | Swait() | |
768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
772 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
774 | end | |
775 | coroutine.resume(coroutine.create(function() | |
776 | local POS = Mouse.Hit.p | |
777 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0)) | |
778 | MakeForm(RAY,"Cyl") | |
779 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0)) | |
780 | MakeForm(SPHERE,"Ball") | |
781 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
782 | MakeForm(SHIELD,"Ball") | |
783 | SHIELD.CFrame = CF(POS) | |
784 | RAY.CFrame = CF(POS) | |
785 | SPHERE.CFrame = CF(POS) | |
786 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
787 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
788 | for i = 1, 200 do | |
789 | Swait() | |
790 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
791 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
792 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
793 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
794 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
795 | end | |
796 | for i = 1, 45 do | |
797 | Swait() | |
798 | RAY.Transparency = RAY.Transparency + 1/45 | |
799 | SPHERE.Transparency = RAY.Transparency | |
800 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
801 | end | |
802 | RAY:remove() | |
803 | SHIELD:remove() | |
804 | SPHERE:remove() | |
805 | end)) | |
806 | for i=0, 1, 0.1 / Animation_Speed do | |
807 | Swait() | |
808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
814 | end | |
815 | ATTACK = false | |
816 | Rooted = false | |
817 | end | |
818 | ||
819 | function Prison_Key() | |
820 | if Mouse.Target ~= nil then | |
821 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
822 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
823 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
824 | local GYRO = IT("BodyGyro",RootPart) | |
825 | GYRO.D = 750 | |
826 | GYRO.P = 20000 | |
827 | GYRO.MaxTorque = VT(0,40000000,0) | |
828 | local grav = Instance.new("BodyPosition",TORSO) | |
829 | grav.D = 15 | |
830 | grav.P = 20000 | |
831 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
832 | grav.position = TORSO.Position | |
833 | local GYRO2 = IT("BodyGyro",TORSO) | |
834 | GYRO2.D = 750 | |
835 | GYRO2.P = 20000 | |
836 | GYRO2.MaxTorque = VT(0,40000000,0) | |
837 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
838 | grav.Name = "Jail" | |
839 | local LOCKPARTS = {} | |
840 | ATTACK = true | |
841 | Rooted = false | |
842 | local LOCK = IT("Model",Effects) | |
843 | LOCK.Name = "Lock" | |
844 | local LOCK2 = IT("Model",LOCK) | |
845 | LOCK2.Name = "Metal" | |
846 | --CREATE LOCK-- | |
847 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1)) | |
848 | LOCK.PrimaryPart = BASE | |
849 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
850 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3)) | |
851 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
852 | MakeForm(PRT,"Cyl") | |
853 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
854 | PRT.Color = C3(0,0,0) | |
855 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
856 | MakeForm(PRT,"Cyl") | |
857 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
858 | PRT.Color = C3(0,0,0) | |
859 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
860 | for i = 1, 45 do | |
861 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
862 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
863 | end | |
864 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
865 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
866 | LOCK2.PrimaryPart = PRT | |
867 | --------------- | |
868 | local CHILDREN = LOCK:GetDescendants() | |
869 | for index, CHILD in pairs(CHILDREN) do | |
870 | if CHILD:IsA("BasePart") then | |
871 | CHILD.Transparency = 1 | |
872 | end | |
873 | end | |
874 | for i = 1, 75 do | |
875 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
876 | Swait() | |
877 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
878 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
879 | local CHILDREN = LOCK:GetDescendants() | |
880 | for index, CHILD in pairs(CHILDREN) do | |
881 | if CHILD:IsA("BasePart") then | |
882 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
883 | end | |
884 | end | |
885 | end | |
886 | HUM.DisplayDistanceType = "None" | |
887 | local KEY = IT("Model",Effects) | |
888 | KEY.Name = "Key" | |
889 | --CREATE KEY-- | |
890 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
891 | KEY.PrimaryPart = KBASE | |
892 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
893 | local WLD = weldBetween(RightArm,KBASE) | |
894 | for i = 1, 45 do | |
895 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
896 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
897 | weldBetween(KBASE,PRT) | |
898 | end | |
899 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
900 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
901 | weldBetween(KBASE,PRT) | |
902 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
903 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
904 | weldBetween(KBASE,PRT) | |
905 | -------------- | |
906 | Rooted = true | |
907 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
908 | coroutine.resume(coroutine.create(function() | |
909 | for i = 1, 10 do | |
910 | Swait() | |
911 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
912 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
913 | end | |
914 | CreateSound(1149318312,BASE,5,1,false) | |
915 | CreateSound(160772554,BASE,3,1,false) | |
916 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
917 | for i = 1, 4 do | |
918 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
919 | end | |
920 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
921 | wait(1) | |
922 | TORSO.Parent.Parent = LOCK | |
923 | for i = 1, 75 do | |
924 | Swait() | |
925 | local CHILDREN = KEY:GetDescendants() | |
926 | for index, CHILD in pairs(CHILDREN) do | |
927 | if CHILD:IsA("BasePart") then | |
928 | CHILD.Transparency = i/25 | |
929 | end | |
930 | end | |
931 | local CHILDREN = LOCK:GetDescendants() | |
932 | for index, CHILD in pairs(CHILDREN) do | |
933 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
934 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
935 | elseif CHILD.ClassName == "Decal" then | |
936 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
937 | end | |
938 | end | |
939 | end | |
940 | TORSO.Parent:ClearAllChildren() | |
941 | KEY:remove() | |
942 | LOCK:remove() | |
943 | end)) | |
944 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
945 | GYRO:remove() | |
946 | ATTACK = false | |
947 | Rooted = false | |
948 | end | |
949 | end | |
950 | end | |
951 | ||
952 | local HATWELD = nil | |
953 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
954 | PLAYMAINANIMINANIM = false | |
955 | if WhichPose == "Cast1" then | |
956 | for i=0, Time, 0.1 / Animation_Speed do | |
957 | Swait() | |
958 | if Magic == true then | |
959 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
960 | end | |
961 | if Gyro ~= nil and Gyro ~= false then | |
962 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
963 | end | |
964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
970 | end | |
971 | elseif WhichPose == "Cast2" then | |
972 | for i=0, Time, 0.1 / Animation_Speed do | |
973 | Swait() | |
974 | if Magic == true then | |
975 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
976 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
977 | end | |
978 | if Gyro ~= nil and Gyro ~= false then | |
979 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
980 | end | |
981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
987 | end | |
988 | elseif WhichPose == "RightArmUp" then | |
989 | for i=0, Time, 0.1 / Animation_Speed do | |
990 | Swait() | |
991 | if Magic == true then | |
992 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
993 | end | |
994 | if Gyro ~= nil and Gyro ~= false then | |
995 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
996 | end | |
997 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
998 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
999 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1000 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1001 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1002 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1003 | end | |
1004 | elseif WhichPose == "Taunt" then | |
1005 | for i=0, Time, 0.1 / Animation_Speed do | |
1006 | Swait() | |
1007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1013 | end | |
1014 | HATWELD.Part0 = RightArm | |
1015 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1016 | CreateSound(221057812,Torso,10,1,false) | |
1017 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1018 | Swait() | |
1019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1023 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1025 | end | |
1026 | for i=0, Time, 0.1 / Animation_Speed do | |
1027 | Swait() | |
1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1034 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1035 | end | |
1036 | HATWELD.Part0 = Head | |
1037 | HATWELD.C0 = CF(0,0.35,0) | |
1038 | elseif WhichPose == "Prepare key" then | |
1039 | for i=0, Time, 0.1 / Animation_Speed do | |
1040 | Swait() | |
1041 | if Gyro ~= nil and Gyro ~= false then | |
1042 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1043 | end | |
1044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
1045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
1046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1050 | end | |
1051 | elseif WhichPose == "Turn key" then | |
1052 | for i=0, Time, 0.1 / Animation_Speed do | |
1053 | Swait() | |
1054 | if Gyro ~= nil and Gyro ~= false then | |
1055 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1056 | end | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1063 | end | |
1064 | end | |
1065 | PLAYMAINANIM = true | |
1066 | end | |
1067 | ||
1068 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
1069 | if FLOOR ~= nil then | |
1070 | for i = 1, AMOUNT do | |
1071 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
1072 | DEBREE.Material = FLOOR.Material | |
1073 | DEBREE.Color = FLOOR.Color | |
1074 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1075 | if DOES360 == true then | |
1076 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1077 | else | |
1078 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
1079 | end | |
1080 | coroutine.resume(coroutine.create(function() | |
1081 | Swait(15) | |
1082 | DEBREE.Parent = workspace | |
1083 | DEBREE.CanCollide = true | |
1084 | Debris:AddItem(DEBREE,SWAIT) | |
1085 | end)) | |
1086 | end | |
1087 | end | |
1088 | end | |
1089 | ||
1090 | function SpawnTrail(FROM,TO) | |
1091 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
1092 | MakeForm(TRAIL,"Cyl") | |
1093 | local DIST = (FROM - TO).Magnitude | |
1094 | TRAIL.Size = VT(0.1,DIST,0.1) | |
1095 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1096 | coroutine.resume(coroutine.create(function() | |
1097 | for i = 1, 5 do | |
1098 | Swait() | |
1099 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1100 | end | |
1101 | TRAIL:remove() | |
1102 | end)) | |
1103 | end | |
1104 | ||
1105 | local Decal = IT("Decal") | |
1106 | function SpawnBulletHole(POSITION) | |
1107 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2)) | |
1108 | local decal = Decal:Clone() | |
1109 | decal.Parent = O1 | |
1110 | decal.Face = "Top" | |
1111 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1112 | local decal2 = Decal:Clone() | |
1113 | decal2.Parent = O1 | |
1114 | decal2.Face = "Bottom" | |
1115 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1116 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
1117 | Debris:AddItem(O1,5) | |
1118 | end | |
1119 | ||
1120 | local asd = Instance.new("ParticleEmitter") | |
1121 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1122 | asd.LightEmission = .1 | |
1123 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1124 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)}) | |
1125 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1126 | asd.Transparency = bbb | |
1127 | asd.Size = aaa | |
1128 | asd.ZOffset = .9 | |
1129 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1130 | asd.LockedToPart = false | |
1131 | asd.EmissionDirection = "Back" | |
1132 | asd.Lifetime = NumberRange.new(1, 2) | |
1133 | asd.Rotation = NumberRange.new(-100, 100) | |
1134 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1135 | asd.Speed = NumberRange.new(10) | |
1136 | asd.Enabled = false | |
1137 | asd.VelocitySpread = 999 | |
1138 | ||
1139 | function getbloody(victim,amount) | |
1140 | local PART = IT("Part",Effects) | |
1141 | PART.Transparency = 1 | |
1142 | PART.Size = victim.Size | |
1143 | PART.Anchored = true | |
1144 | PART.CanCollide = false | |
1145 | PART.CFrame = CF(victim.Position) | |
1146 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1147 | Debris:AddItem(PART,5) | |
1148 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1149 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1150 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1151 | local prtcl = asd:Clone() | |
1152 | prtcl.Parent = PART | |
1153 | prtcl:Emit(amount*10) | |
1154 | end | |
1155 | ||
1156 | function BulletDetection(FROM,TO) | |
1157 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1158 | coroutine.resume(coroutine.create(function() | |
1159 | if AIMHIT ~= nil then | |
1160 | if AIMHIT.Parent ~= Character then | |
1161 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1162 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
1163 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
1164 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
1165 | if AIMHIT.Parent.ClassName == "Accessory" then | |
1166 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
1167 | AIMHIT.Parent.Parent:BreakJoints() | |
1168 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
1169 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
1170 | AIMHIT.Parent.Parent.Head:remove() | |
1171 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1172 | end | |
1173 | else | |
1174 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT) | |
1175 | end | |
1176 | elseif AIMHIT.Name == "Head" then | |
1177 | getbloody(AIMHIT,15) | |
1178 | AIMHIT.Parent:BreakJoints() | |
1179 | AIMHIT:remove() | |
1180 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1181 | end | |
1182 | end | |
1183 | else | |
1184 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
1185 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
1186 | end | |
1187 | end | |
1188 | end | |
1189 | end)) | |
1190 | return AIMHIT,AIMPOS,NORMAL | |
1191 | end | |
1192 | ||
1193 | ||
1194 | function Shatter(Part) | |
1195 | if Part.Transparency == 0 then | |
1196 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
1197 | Debris:AddItem(SOUNDPART,5) | |
1198 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
1199 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
1200 | local SIZESET = SIZE/4 | |
1201 | local XOffset = Part.Size.X*1.5/SIZESET | |
1202 | local YOffset = Part.Size.Y*1.5/SIZESET | |
1203 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
1204 | for x = 1, math.ceil(XOffset) do | |
1205 | for y = 1, math.ceil(YOffset) do | |
1206 | for z = 1, math.ceil(ZOffset) do | |
1207 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
1208 | SHARD.CanCollide = true | |
1209 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
1210 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
1211 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
1212 | end | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | Part:remove() | |
1217 | end | |
1218 | ||
1219 | function MakeForm(PART,TYPE) | |
1220 | if TYPE == "Cyl" then | |
1221 | local MSH = IT("CylinderMesh",PART) | |
1222 | elseif TYPE == "Ball" then | |
1223 | local MSH = IT("SpecialMesh",PART) | |
1224 | MSH.MeshType = "Sphere" | |
1225 | elseif TYPE == "Wedge" then | |
1226 | local MSH = IT("SpecialMesh",PART) | |
1227 | MSH.MeshType = "Wedge" | |
1228 | end | |
1229 | end | |
1230 | ||
1231 | Debris = game:GetService("Debris") | |
1232 | ||
1233 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1234 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1235 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1236 | end | |
1237 | ||
1238 | function turnto(position) | |
1239 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1240 | end | |
1241 | ||
1242 | ||
1243 | function MakeForm(PART,TYPE) | |
1244 | if TYPE == "Cyl" then | |
1245 | local MSH = IT("CylinderMesh",PART) | |
1246 | elseif TYPE == "Ball" then | |
1247 | local MSH = IT("SpecialMesh",PART) | |
1248 | MSH.MeshType = "Sphere" | |
1249 | elseif TYPE == "Wedge" then | |
1250 | local MSH = IT("SpecialMesh",PART) | |
1251 | MSH.MeshType = "Wedge" | |
1252 | end | |
1253 | end | |
1254 | ||
1255 | Debris = game:GetService("Debris") | |
1256 | ||
1257 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1258 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1259 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1260 | end | |
1261 | ||
1262 | function turnto(position) | |
1263 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1264 | end | |
1265 | ||
1266 | ||
1267 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1268 | if FLOOR ~= nil then | |
1269 | coroutine.resume(coroutine.create(function() | |
1270 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1271 | PART.CFrame = CF(POSITION) | |
1272 | for i = 1, 45 do | |
1273 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1274 | RingPiece.Material = FLOOR.Material | |
1275 | RingPiece.Color = FLOOR.Color | |
1276 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1277 | Debris:AddItem(RingPiece,SWAIT) | |
1278 | end | |
1279 | PART:remove() | |
1280 | end)) | |
1281 | end | |
1282 | end | |
1283 | ||
1284 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1285 | if FLOOR ~= nil then | |
1286 | for i = 1, AMOUNT do | |
1287 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1288 | DEBREE.Material = FLOOR.Material | |
1289 | DEBREE.Color = FLOOR.Color | |
1290 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1291 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1292 | coroutine.resume(coroutine.create(function() | |
1293 | Swait(15) | |
1294 | DEBREE.Parent = workspace | |
1295 | DEBREE.CanCollide = true | |
1296 | Debris:AddItem(DEBREE,SWAIT) | |
1297 | end)) | |
1298 | end | |
1299 | end | |
1300 | end | |
1301 | ||
1302 | ||
1303 | ||
1304 | --//=================================\\ | |
1305 | --|| WEAPON CREATION | |
1306 | --\\=================================// | |
1307 | ||
1308 | for i = 1, 35 do | |
1309 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false) | |
1310 | FACE.Color = C3(0,0,0) | |
1311 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1312 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1313 | end | |
1314 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false) | |
1315 | MakeForm(EYE,"Ball") | |
1316 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1317 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false) | |
1318 | MakeForm(EYE2,"Ball") | |
1319 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1320 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false) | |
1321 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0)) | |
1322 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1323 | ||
1324 | local BODY = {} | |
1325 | ||
1326 | for _, c in pairs(Character:GetDescendants()) do | |
1327 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1328 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1329 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1330 | end | |
1331 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1332 | elseif c:IsA("JointInstance") then | |
1333 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1334 | end | |
1335 | end | |
1336 | ||
1337 | for e = 1, #BODY do | |
1338 | if BODY[e] ~= nil then | |
1339 | local STUFF = BODY[e] | |
1340 | local PART = STUFF[1] | |
1341 | local PARENT = STUFF[2] | |
1342 | local MATERIAL = STUFF[3] | |
1343 | local COLOR = STUFF[4] | |
1344 | local TRANSPARENCY = STUFF[5] | |
1345 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1346 | PART.Material = MATERIAL | |
1347 | PART.Color = COLOR | |
1348 | PART.Transparency = TRANSPARENCY | |
1349 | end | |
1350 | PART.AncestryChanged:Connect(function() | |
1351 | PART.Parent = PARENT | |
1352 | end) | |
1353 | end | |
1354 | end | |
1355 | ||
1356 | function refit() | |
1357 | Character.Parent = workspace | |
1358 | for e = 1, #BODY do | |
1359 | if BODY[e] ~= nil then | |
1360 | local STUFF = BODY[e] | |
1361 | local PART = STUFF[1] | |
1362 | local PARENT = STUFF[2] | |
1363 | local MATERIAL = STUFF[3] | |
1364 | local COLOR = STUFF[4] | |
1365 | local TRANSPARENCY = STUFF[5] | |
1366 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1367 | PART.Material = MATERIAL | |
1368 | PART.Color = COLOR | |
1369 | PART.Transparency = TRANSPARENCY | |
1370 | end | |
1371 | if PART.Parent ~= PARENT then | |
1372 | Humanoid:remove() | |
1373 | PART.Parent = PARENT | |
1374 | Humanoid = IT("Humanoid",Character) | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | end | |
1379 | ||
1380 | local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color | |
1381 | local SKILLFONT = "SciFi" | |
1382 | local SKILLTEXTSIZE = 7 | |
1383 | ||
1384 | Humanoid.Died:connect(function() | |
1385 | refit() | |
1386 | end) | |
1387 | ||
1388 | function Blink() | |
1389 | coroutine.resume(coroutine.create(function() | |
1390 | if EYE ~= nil then | |
1391 | for i = 1, 5 do | |
1392 | Swait() | |
1393 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
1394 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1395 | end | |
1396 | for i = 1, 7 do | |
1397 | Swait() | |
1398 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
1399 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1400 | end | |
1401 | EYE.Mesh.Scale = VT(1,1,1) | |
1402 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1403 | end | |
1404 | end)) | |
1405 | end | |
1406 | ||
1407 | local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame") | |
1408 | local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame") | |
1409 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1410 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1411 | ||
1412 | local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3") | |
1413 | local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4") | |
1414 | ||
1415 | local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME) | |
1416 | AMMOIMAGE2.Size = UD2(1,0,1,0) | |
1417 | AMMOIMAGE2.BackgroundTransparency = 1 | |
1418 | AMMOIMAGE2.BorderSizePixel = 0 | |
1419 | AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583" | |
1420 | ||
1421 | for i = 1, 35 do | |
1422 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1423 | FACE.Color = BrickColor.new("Magenta").Color | |
1424 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1425 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1426 | end | |
1427 | ||
1428 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1429 | MakeForm(Eye,"Ball") | |
1430 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1431 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1432 | MakeForm(Eye,"Ball") | |
1433 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1434 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1435 | MakeForm(Eye,"Ball") | |
1436 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1437 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1438 | MakeForm(Eye,"Ball") | |
1439 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1440 | ||
1441 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false) | |
1442 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1443 | for i = 1, 3 do | |
1444 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1445 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1446 | MakeForm(Part,"Cyl") | |
1447 | end | |
1448 | for i = 1, 3 do | |
1449 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1450 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
1451 | MakeForm(Part,"Cyl") | |
1452 | end | |
1453 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1454 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1455 | MakeForm(Part,"Wedge") | |
1456 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1457 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1458 | MakeForm(Part,"Wedge") | |
1459 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1460 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1461 | MakeForm(Part,"Wedge") | |
1462 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1463 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1464 | MakeForm(Part,"Wedge") | |
1465 | ||
1466 | ||
1467 | ||
1468 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false) | |
1469 | MakeForm(HAT1,"Cyl") | |
1470 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1471 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false) | |
1472 | BELT.Color = BrickColor.new("Magenta").Color | |
1473 | MakeForm(BELT,"Cyl") | |
1474 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1475 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false) | |
1476 | MakeForm(HAT2,"Cyl") | |
1477 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1478 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false) | |
1479 | BELT.Color = BrickColor.new("Magenta").Color | |
1480 | MakeForm(BELT,"Cyl") | |
1481 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1482 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1483 | MakeForm(GEM,"Ball") | |
1484 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1485 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1486 | MakeForm(GEM,"Ball") | |
1487 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1488 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1489 | MakeForm(GEM,"Ball") | |
1490 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1491 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1492 | MakeForm(GEM,"Ball") | |
1493 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1494 | ||
1495 | ||
1496 | ||
1497 | ||
1498 | ||
1499 | --//=================================\\ | |
1500 | --|| DAMAGE FUNCTIONS | |
1501 | --\\=================================// | |
1502 | ||
1503 | function StatLabel(CFRAME, TEXT, COLOR) | |
1504 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1505 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1506 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1507 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1508 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1509 | BILLBOARDGUI.Adornee = STATPART | |
1510 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1511 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1512 | BILLBOARDGUI.AlwaysOnTop = false | |
1513 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1514 | TEXTLABEL.BackgroundTransparency = 1 | |
1515 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1516 | TEXTLABEL.Text = TEXT | |
1517 | TEXTLABEL.Font = SKILLFONT | |
1518 | TEXTLABEL.FontSize="Size42" | |
1519 | TEXTLABEL.TextColor3 = COLOR | |
1520 | TEXTLABEL.TextStrokeTransparency = 0 | |
1521 | TEXTLABEL.TextScaled = true | |
1522 | TEXTLABEL.TextWrapped = true | |
1523 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1524 | for i = 1, 10 do | |
1525 | Swait() | |
1526 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1527 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
1528 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1529 | end | |
1530 | THEPART.Parent = nil | |
1531 | end),STATPART, TEXTLABEL) | |
1532 | end | |
1533 | ||
1534 | --//=================================\\ | |
1535 | --|| DAMAGING | |
1536 | --\\=================================// | |
1537 | ||
1538 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1539 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1540 | defence.Name = ("HitBy"..Player.Name) | |
1541 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1542 | Damage = Damage * DAMAGEMULTIPLIER | |
1543 | if Humanoid.Health ~= 0 then | |
1544 | local CritChance = MRANDOM(1,100) | |
1545 | if Damage > Humanoid.Health then | |
1546 | Damage = math.ceil(Humanoid.Health) | |
1547 | if Damage == 0 then | |
1548 | Damage = 0.1 | |
1549 | end | |
1550 | end | |
1551 | Humanoid.Health = Humanoid.Health - Damage | |
1552 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1553 | end | |
1554 | end | |
1555 | ||
1556 | function Ghostify(POSITION,RANGE) | |
1557 | local CHILDREN = workspace:GetDescendants() | |
1558 | for index, CHILD in pairs(CHILDREN) do | |
1559 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1560 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1561 | if HUM then | |
1562 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1563 | if TORSO then | |
1564 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1565 | local GHOST = GHOSTBASE:Clone() | |
1566 | GHOST.Parent = Effects | |
1567 | GHOST.Torso.CFrame = TORSO.CFrame | |
1568 | table.insert(GHOSTS,GHOST) | |
1569 | CHILD:remove() | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | ||
1577 | --//=================================\\ | |
1578 | --|| ATTACK FUNCTIONS AND STUFF | |
1579 | --\\=================================// | |
1580 | ||
1581 | function Shell() | |
1582 | ATTACK = false | |
1583 | Rooted = false | |
1584 | local GYRO = IT("BodyGyro",RootPart) | |
1585 | GYRO.D = 750 | |
1586 | GYRO.P = 20000 | |
1587 | GYRO.MaxTorque = VT(0,40000000,0) | |
1588 | for i=0, 1, 0.1 / Animation_Speed do | |
1589 | Swait() | |
1590 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1591 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1595 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1597 | end | |
1598 | GYRO:remove() | |
1599 | CreateSound(130113322, Gun, 5, 1, false) | |
1600 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
1601 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
1602 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1603 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1604 | Swait() | |
1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1611 | end | |
1612 | ATTACK = false | |
1613 | Rooted = false | |
1614 | end | |
1615 | ||
1616 | function Taunt() | |
1617 | ATTACK = true | |
1618 | Rooted = false | |
1619 | TAUNT = true | |
1620 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1621 | Swait() | |
1622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1625 | end | |
1626 | for i=0, 3, 0.1 / Animation_Speed do | |
1627 | Swait() | |
1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1631 | end | |
1632 | CreateSound(363808674, Torso, 10, 1.3) | |
1633 | for i=0, 1, 0.1 / Animation_Speed do | |
1634 | Swait() | |
1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1638 | end | |
1639 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1640 | CreateSound(649634100, Torso, 10, 0.8) | |
1641 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1642 | Swait() | |
1643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1646 | end | |
1647 | ATTACK = false | |
1648 | Rooted = false | |
1649 | TAUNT = false | |
1650 | end | |
1651 | ||
1652 | function SinfulShell() | |
1653 | ATTACK = true | |
1654 | Rooted = false | |
1655 | local GYRO = IT("BodyGyro",RootPart) | |
1656 | GYRO.D = 750 | |
1657 | GYRO.P = 20000 | |
1658 | GYRO.MaxTorque = VT(0,40000000,0) | |
1659 | for i=0, 1, 0.1 / Animation_Speed do | |
1660 | Swait() | |
1661 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1668 | end | |
1669 | GYRO:remove() | |
1670 | CreateSound(132456187, Gun, 5, 1, false) | |
1671 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1672 | coroutine.resume(coroutine.create(function() | |
1673 | local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0)) | |
1674 | CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0)) | |
1675 | Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0) | |
1676 | local AIMPOINT = Mouse.Hit.p | |
1677 | local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p | |
1678 | local VECTOR = CF(STARTPOS,AIMPOINT) | |
1679 | local IMPACTED = false | |
1680 | CreateSound(1393698948, Bullet, 10, 1, true) | |
1681 | for E = 1, 50 do | |
1682 | if IMPACTED == true then | |
1683 | break | |
1684 | end | |
1685 | local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p | |
1686 | Bullet.CFrame = CF(Bullet.Position,TARGETPOINT) | |
1687 | for i = 1, 5 do | |
1688 | Swait() | |
1689 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1690 | Bullet.CFrame = Bullet.CFrame*CF(0,0,-1) | |
1691 | local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character) | |
1692 | if AIMHIT ~= nil then | |
1693 | IMPACTED = true | |
1694 | break | |
1695 | end | |
1696 | end | |
1697 | end | |
1698 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1699 | for i = 1, 7 do | |
1700 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1701 | end | |
1702 | Ghostify(Bullet.Position,10) | |
1703 | Bullet:remove() | |
1704 | end)) | |
1705 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1706 | Swait() | |
1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1713 | end | |
1714 | ATTACK = false | |
1715 | Rooted = false | |
1716 | end | |
1717 | ||
1718 | ||
1719 | ||
1720 | ||
1721 | function Astral_Hop() | |
1722 | ATTACK = true | |
1723 | Rooted = false | |
1724 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1725 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1726 | local decal = Decal:Clone() | |
1727 | decal.Parent = O1 | |
1728 | decal.Face = "Top" | |
1729 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1730 | local decal2 = Decal:Clone() | |
1731 | decal2.Parent = O1 | |
1732 | decal2.Face = "Bottom" | |
1733 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1734 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1735 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
1736 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1737 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1738 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
1739 | local decal = Decal:Clone() | |
1740 | decal.Parent = O2 | |
1741 | decal.Face = "Top" | |
1742 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1743 | local decal2 = Decal:Clone() | |
1744 | decal2.Parent = O2 | |
1745 | decal2.Face = "Bottom" | |
1746 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1747 | CreateSound("153613030", O1, 10, 0.7) | |
1748 | CreateSound("153613030", O2, 10, 0.7) | |
1749 | for i = 1, 75 do | |
1750 | Swait() | |
1751 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
1752 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
1753 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
1754 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1758 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | ||
1762 | end | |
1763 | ||
1764 | ||
1765 | Rooted = true | |
1766 | UNANCHOR = false | |
1767 | RootPart.Anchored = true | |
1768 | VALUE1 = true | |
1769 | for i = 1, 15 do | |
1770 | Swait() | |
1771 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
1772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1778 | end | |
1779 | RootPart.CFrame = ROOT.CFrame | |
1780 | ROOT:remove() | |
1781 | for i = 1, 15 do | |
1782 | Swait() | |
1783 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
1784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | end | |
1791 | VALUE1 = false | |
1792 | coroutine.resume(coroutine.create(function() | |
1793 | for i = 1, 75 do | |
1794 | Swait() | |
1795 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
1796 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1797 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
1798 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1799 | end | |
1800 | O1:remove() | |
1801 | O2:remove() | |
1802 | end)) | |
1803 | UNANCHOR = true | |
1804 | RootPart.Anchored = false | |
1805 | ATTACK = false | |
1806 | Rooted = false | |
1807 | end | |
1808 | ||
1809 | ||
1810 | function Technobeam() | |
1811 | ATTACK = true | |
1812 | Rooted = false | |
1813 | local GYRO = IT("BodyGyro",RootPart) | |
1814 | GYRO.D = 100 | |
1815 | GYRO.P = 2000 | |
1816 | GYRO.MaxTorque = VT(0,4000000,0) | |
1817 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1818 | CreateSound("93724183", RightArm, 5, 1, false) | |
1819 | for i=1, 35 do | |
1820 | Swait() | |
1821 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1822 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1823 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1824 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1825 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1826 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1827 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1828 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1829 | end | |
1830 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0)) | |
1831 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
1832 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1833 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1834 | Shatter(hit) | |
1835 | end | |
1836 | end) | |
1837 | local I = 0 | |
1838 | repeat | |
1839 | Swait() | |
1840 | I = I + 1 | |
1841 | if I <= 10 then | |
1842 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1843 | end | |
1844 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
1845 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1846 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1847 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
1848 | BEAM.Size = VT(2,2,DISTANCE) | |
1849 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1850 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1851 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1852 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1853 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1856 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1857 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1858 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1859 | if ENDHIT ~= nil then | |
1860 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1861 | Shatter(ENDHIT) | |
1862 | end | |
1863 | end | |
1864 | until LOOP.Playing == false | |
1865 | GYRO:remove() | |
1866 | BEAM:remove() | |
1867 | ATTACK = false | |
1868 | Rooted = false | |
1869 | end | |
1870 | ||
1871 | function SpawnSmite(POS) | |
1872 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1873 | local EMITPOS = HITPOS | |
1874 | if HITFLOOR ~= nil then | |
1875 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1876 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1877 | EMITPOS = HITPOS | |
1878 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1879 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1880 | EMITPOS = HITPOS | |
1881 | end | |
1882 | end | |
1883 | if HITFLOOR ~= nil then | |
1884 | ApplyAoE(EMITPOS,10) | |
1885 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1886 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1887 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1888 | for i = 1, 5 do | |
1889 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1890 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | ||
1895 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1896 | coroutine.resume(coroutine.create(function() | |
1897 | local METEOR = IT("Model",Effects) | |
1898 | METEOR.Name = "Meteorite" | |
1899 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
1900 | METEOR.PrimaryPart = CENTER | |
1901 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
1902 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1903 | for i = 1, 15 do | |
1904 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE) | |
1905 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1906 | end | |
1907 | if ISDEBREE ~= true then | |
1908 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1909 | else | |
1910 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1911 | end | |
1912 | local IMPACT = false | |
1913 | CreateSound(463593339, CENTER, 10, 0.6) | |
1914 | if SIZE >= 3.5 then | |
1915 | for i = 1, MRANDOM(3,7) do | |
1916 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1917 | end | |
1918 | end | |
1919 | for i = 1, 200 do | |
1920 | Swait() | |
1921 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1922 | if HITFLOOR == nil then | |
1923 | local ORI = CENTER.Orientation | |
1924 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1925 | else | |
1926 | if HITFLOOR.Anchored == true then | |
1927 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1928 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175) | |
1929 | end | |
1930 | IMPACT = true | |
1931 | break | |
1932 | end | |
1933 | end | |
1934 | if IMPACT == true then | |
1935 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1936 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1937 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1938 | ApplyAoE(CENTER.Position,30*SIZE) | |
1939 | end | |
1940 | METEOR:remove() | |
1941 | end)) | |
1942 | end | |
1943 | ||
1944 | function Smite() | |
1945 | ATTACK = true | |
1946 | Rooted = false | |
1947 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1948 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1949 | Swait() | |
1950 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1953 | end | |
1954 | local POWER = 0 | |
1955 | repeat | |
1956 | Swait() | |
1957 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1960 | POWER = POWER + 0.5 | |
1961 | if POWER >= 85 then | |
1962 | POWER = 85 | |
1963 | end | |
1964 | until KEYHOLD == false | |
1965 | if POWER < 0.6 then | |
1966 | SpawnSmite(Mouse.Hit.p) | |
1967 | else | |
1968 | if POWER < 15 then | |
1969 | POWER = 15 | |
1970 | end | |
1971 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
1972 | end | |
1973 | ATTACK = false | |
1974 | Rooted = false | |
1975 | end | |
1976 | ||
1977 | ||
1978 | ||
1979 | function Corrupted_Explosion() | |
1980 | ATTACK = true | |
1981 | Rooted = true | |
1982 | for i=0, 1, 0.1 / Animation_Speed do | |
1983 | Swait() | |
1984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1990 | end | |
1991 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1992 | Swait() | |
1993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
1995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1999 | end | |
2000 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
2001 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
2002 | MakeForm(BEAM,"Ball") | |
2003 | MakeForm(BEAM2,"Ball") | |
2004 | BEAM.CFrame = CF(RootPart.Position) | |
2005 | BEAM2.CFrame = CF(RootPart.Position) | |
2006 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
2007 | for i=1, 100 do | |
2008 | Swait() | |
2009 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
2010 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
2011 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
2012 | BEAM.CFrame = CF(RootPart.Position) | |
2013 | BEAM2.CFrame = CF(RootPart.Position) | |
2014 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2021 | end | |
2022 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2023 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2024 | BEAM2:remove() | |
2025 | BEAM:remove() | |
2026 | ATTACK = false | |
2027 | Rooted = false | |
2028 | end | |
2029 | ||
2030 | ||
2031 | ||
2032 | --//=================================\\ | |
2033 | --|| ASSIGN THINGS TO KEYS | |
2034 | --\\=================================// | |
2035 | ||
2036 | function MouseDown(Mouse) | |
2037 | if ATTACK == false then | |
2038 | end | |
2039 | end | |
2040 | ||
2041 | function MouseUp(Mouse) | |
2042 | HOLD = false | |
2043 | end | |
2044 | ||
2045 | function KeyDown(Key) | |
2046 | KEYHOLD = true | |
2047 | if Key == "z" and ATTACK == false then | |
2048 | Shell() | |
2049 | end | |
2050 | ||
2051 | if Key == "q" and ATTACK == false then | |
2052 | Astral_Hop() | |
2053 | end | |
2054 | ||
2055 | if Key == "e" and ATTACK == false then | |
2056 | Corrupted_Explosion() | |
2057 | end | |
2058 | ||
2059 | ||
2060 | ||
2061 | if Key == "b" and ATTACK == false then | |
2062 | Technobeam() | |
2063 | end | |
2064 | ||
2065 | if Key == "t" and ATTACK == false then | |
2066 | Taunt() | |
2067 | end | |
2068 | ||
2069 | ||
2070 | ||
2071 | if Key == "c" and ATTACK == false then | |
2072 | Smite() | |
2073 | end | |
2074 | ||
2075 | ||
2076 | if Key == "x" and ATTACK == false then | |
2077 | SinfulShell() | |
2078 | end | |
2079 | ||
2080 | if Key == "f" and ATTACK == false then | |
2081 | Prison_Key() | |
2082 | end | |
2083 | ||
2084 | if Key == "g" and ATTACK == false then | |
2085 | Morning_Star() | |
2086 | end | |
2087 | end | |
2088 | ||
2089 | function KeyUp(Key) | |
2090 | KEYHOLD = false | |
2091 | end | |
2092 | ||
2093 | Mouse.Button1Down:connect(function(NEWKEY) | |
2094 | MouseDown(NEWKEY) | |
2095 | end) | |
2096 | Mouse.Button1Up:connect(function(NEWKEY) | |
2097 | MouseUp(NEWKEY) | |
2098 | end) | |
2099 | Mouse.KeyDown:connect(function(NEWKEY) | |
2100 | KeyDown(NEWKEY) | |
2101 | end) | |
2102 | Mouse.KeyUp:connect(function(NEWKEY) | |
2103 | KeyUp(NEWKEY) | |
2104 | end) | |
2105 | ||
2106 | --//=================================\\ | |
2107 | --\\=================================// | |
2108 | ||
2109 | ||
2110 | function unanchor() | |
2111 | if UNANCHOR == true then | |
2112 | g = Character:GetChildren() | |
2113 | for i = 1, #g do | |
2114 | if g[i].ClassName == "Part" then | |
2115 | g[i].Anchored = false | |
2116 | end | |
2117 | end | |
2118 | end | |
2119 | end | |
2120 | ||
2121 | ||
2122 | --//=================================\\ | |
2123 | --|| WRAP THE WHOLE SCRIPT UP | |
2124 | --\\=================================// | |
2125 | ||
2126 | Humanoid.Changed:connect(function(Jump) | |
2127 | if Jump == "Jump" and (Disable_Jump == true) then | |
2128 | Humanoid.Jump = false | |
2129 | end | |
2130 | end) | |
2131 | ||
2132 | local BLINKLOOP = 0 | |
2133 | ||
2134 | while true do | |
2135 | Swait() | |
2136 | script.Parent = WEAPONGUI | |
2137 | ANIMATE.Parent = nil | |
2138 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2139 | v:Stop(); | |
2140 | end | |
2141 | Humanoid.JumpPower = 75 | |
2142 | SINE = SINE + CHANGE | |
2143 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2144 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2145 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2146 | local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16) | |
2147 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2148 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2149 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2150 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2151 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2152 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2153 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2154 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2155 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2156 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2157 | end | |
2158 | if HITFLOOR == nil then | |
2159 | ANIM = "Midair" | |
2160 | local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2161 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2162 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2163 | local HIT = IT("Folder",JUMPHIT) | |
2164 | HIT.Name = "Stomped" | |
2165 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2166 | RootPart.Velocity = VT(0,80,0) | |
2167 | GoombaStomp(JUMPHIT.Parent) | |
2168 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2169 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2170 | if HEAD then | |
2171 | if HEAD:FindFirstChild("Stomped") == nil then | |
2172 | local HIT = IT("Folder",HEAD) | |
2173 | HIT.Name = "Stomped" | |
2174 | CreateSound(165013277, HEAD, 10, 1, false) | |
2175 | RootPart.Velocity = VT(0,80,0) | |
2176 | GoombaStomp(HEAD.Parent) | |
2177 | end | |
2178 | end | |
2179 | end | |
2180 | end | |
2181 | local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2182 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2183 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2184 | local HIT = IT("Folder",JUMPHIT) | |
2185 | HIT.Name = "Stomped" | |
2186 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2187 | RootPart.Velocity = VT(0,80,0) | |
2188 | GoombaStomp(JUMPHIT.Parent) | |
2189 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2190 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2191 | if HEAD then | |
2192 | if HEAD:FindFirstChild("Stomped") == nil then | |
2193 | local HIT = IT("Folder",HEAD) | |
2194 | HIT.Name = "Stomped" | |
2195 | CreateSound(165013277, HEAD, 10, 1, false) | |
2196 | RootPart.Velocity = VT(0,80,0) | |
2197 | GoombaStomp(HEAD.Parent) | |
2198 | end | |
2199 | end | |
2200 | end | |
2201 | end | |
2202 | local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2203 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2204 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2205 | local HIT = IT("Folder",JUMPHIT) | |
2206 | HIT.Name = "Stomped" | |
2207 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2208 | RootPart.Velocity = VT(0,80,0) | |
2209 | GoombaStomp(JUMPHIT.Parent) | |
2210 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2211 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2212 | if HEAD then | |
2213 | if HEAD:FindFirstChild("Stomped") == nil then | |
2214 | local HIT = IT("Folder",HEAD) | |
2215 | HIT.Name = "Stomped" | |
2216 | CreateSound(165013277, HEAD, 10, 1, false) | |
2217 | RootPart.Velocity = VT(0,80,0) | |
2218 | GoombaStomp(HEAD.Parent) | |
2219 | end | |
2220 | end | |
2221 | end | |
2222 | end | |
2223 | if ATTACK == false then | |
2224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2230 | end | |
2231 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2232 | ANIM = "Idle" | |
2233 | JUMPED = false | |
2234 | if ATTACK == false then | |
2235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
2237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2241 | end | |
2242 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2243 | ANIM = "Walk" | |
2244 | JUMPED = false | |
2245 | if ATTACK == false then | |
2246 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed) | |
2248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2250 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed) | |
2251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed) | |
2252 | end | |
2253 | end | |
2254 | ||
2255 | unanchor() | |
2256 | Humanoid.MaxHealth = "inf" | |
2257 | Humanoid.Health = "inf" | |
2258 | if Rooted == false then | |
2259 | Disable_Jump = false | |
2260 | Humanoid.WalkSpeed = Speed | |
2261 | elseif Rooted == true then | |
2262 | Disable_Jump = true | |
2263 | Humanoid.WalkSpeed = 0 | |
2264 | end | |
2265 | sick.SoundId = "rbxassetid://591604546" | |
2266 | sick.Looped = true | |
2267 | sick.Pitch = 1 | |
2268 | sick.Volume = 10 | |
2269 | sick.Playing = true | |
2270 | sick.Parent = Torso | |
2271 | if Head:FindFirstChild("face") then | |
2272 | Head.face.Texture = "rbxassetid://142478285" | |
2273 | end | |
2274 | BLINKLOOP = BLINKLOOP + 1 | |
2275 | if BLINKLOOP >=650 then | |
2276 | BLINKLOOP = 0 | |
2277 | Blink() | |
2278 | end | |
2279 | if #GHOSTS>0 then | |
2280 | for e=1,#GHOSTS do | |
2281 | if GHOSTS[e]~=nil then | |
2282 | local Thing=GHOSTS[e] | |
2283 | if Thing~=nil then | |
2284 | if Thing:FindFirstChild("Head") then | |
2285 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then | |
2286 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433" | |
2287 | end | |
2288 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then | |
2289 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove() | |
2290 | end | |
2291 | end | |
2292 | local TORSO = Thing:FindFirstChild("Torso") | |
2293 | if TORSO then | |
2294 | TORSO.Anchored = false | |
2295 | local ROOT = Thing.HumanoidRootPart | |
2296 | local RootJoint1 = ROOT:FindFirstChild("RootJoint") | |
2297 | local Neck1 = TORSO:FindFirstChild("Neck") | |
2298 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder") | |
2299 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder") | |
2300 | local RightHip1 = TORSO:FindFirstChild("Right Hip") | |
2301 | local LeftHip1 = TORSO:FindFirstChild("Left Hip") | |
2302 | if ROOT and RootJoint1 then | |
2303 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
2304 | if VELOCITY < 1 then | |
2305 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2306 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2307 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2308 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2309 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2310 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2311 | elseif VELOCITY > 1 then | |
2312 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2313 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2314 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2315 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2316 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2317 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2318 | end | |
2319 | end | |
2320 | local Human = Thing.Humanoid | |
2321 | if Human then | |
2322 | Human.HipHeight = 0.3 | |
2323 | for _, c in pairs(Thing:GetChildren()) do | |
2324 | if c.ClassName == "Part" and c.Transparency < 1 then | |
2325 | c.Color = C3(0,0,0) | |
2326 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
2327 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2328 | c:remove() | |
2329 | end | |
2330 | end | |
2331 | if Human then | |
2332 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
2333 | IDLEANIMATION:Play() | |
2334 | end | |
2335 | local list = game.Workspace:children() | |
2336 | local torso = nil | |
2337 | local dist = 50 | |
2338 | local temp = nil | |
2339 | local human = nil | |
2340 | local temp2 = nil | |
2341 | local OwnerInDanger = false | |
2342 | for x = 1, #list do | |
2343 | temp2 = list[x] | |
2344 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2345 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2346 | human = temp2:findFirstChildOfClass("Humanoid") | |
2347 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2348 | if (temp.Position - Torso.Position).magnitude < 15 then | |
2349 | OwnerInDanger = true | |
2350 | newdist = (temp.Position - TORSO.Position).magnitude | |
2351 | dist = (Torso.Position - temp.Position).magnitude | |
2352 | Human:MoveTo(temp.Position) | |
2353 | torso = temp | |
2354 | if newdist < 7 then | |
2355 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
2356 | CreateSound(814168787, temp, 1, 2, false) | |
2357 | ApplyDamage(human,MRANDOM(15,35),temp) | |
2358 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2359 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2360 | end | |
2361 | end | |
2362 | end | |
2363 | end | |
2364 | end | |
2365 | if OwnerInDanger == false then | |
2366 | for x = 1, #list do | |
2367 | temp2 = list[x] | |
2368 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2369 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2370 | human = temp2:findFirstChildOfClass("Humanoid") | |
2371 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2372 | if (temp.Position - Torso.Position).magnitude < dist then | |
2373 | newdist = (temp.Position - TORSO.Position).magnitude | |
2374 | Human:MoveTo(temp.Position) | |
2375 | torso = temp | |
2376 | if newdist < 15 then | |
2377 | if MRANDOM(1,35) == 1 then | |
2378 | CreateSound(438665935, temp, 1, 3, false) | |
2379 | ApplyDamage(human,MRANDOM(2,20),temp) | |
2380 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | end | |
2387 | end | |
2388 | if torso == nil then | |
2389 | Human.WalkSpeed = Speed -0.2 | |
2390 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
2391 | Human:MoveTo(TORSO.Position) | |
2392 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
2393 | Human:MoveTo(Torso.Position) | |
2394 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
2395 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
2396 | end | |
2397 | else | |
2398 | if OwnerInDanger == false then | |
2399 | Human.WalkSpeed = Speed*1.2 | |
2400 | else | |
2401 | Human.WalkSpeed = Speed*5 | |
2402 | end | |
2403 | end | |
2404 | if Human.Health == 0 then | |
2405 | Thing:remove() | |
2406 | table.remove(GHOSTS,e) | |
2407 | else | |
2408 | Human.Health = Human.Health + 0.5 | |
2409 | end | |
2410 | else | |
2411 | Thing:remove() | |
2412 | table.remove(GHOSTS,e) | |
2413 | end | |
2414 | else | |
2415 | Thing:remove() | |
2416 | table.remove(GHOSTS,e) | |
2417 | end | |
2418 | end | |
2419 | end | |
2420 | end | |
2421 | end | |
2422 | refit() | |
2423 | end | |
2424 | ||
2425 | --//=================================\\ | |
2426 | --\\=================================// | |
2427 | ||
2428 | ||
2429 | ||
2430 | ||
2431 | ||
2432 | --//====================================================\\-- | |
2433 | --|| END OF THE SCRIPT | |
2434 | --\\====================================================//-- |