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1 | - | Player = game:GetService("Players").djbatististe |
1 | + | Player = game:GetService("Players").zombieslayerwtf |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it=Instance.new | |
18 | vt=Vector3.new | |
19 | cf=CFrame.new | |
20 | euler=CFrame.fromEulerAnglesXYZ | |
21 | angles=CFrame.Angles | |
22 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
23 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
24 | attack = false | |
25 | attacktype = 1 | |
26 | damage = 5 | |
27 | oridamage = 50 | |
28 | attackdebounce = false | |
29 | ssdebounce=false | |
30 | MMouse=nil | |
31 | combo=0 | |
32 | GyroNumb=0 | |
33 | cond=nil | |
34 | --player | |
35 | player = nil | |
36 | --save shoulders | |
37 | RSH, LSH = nil, nil | |
38 | --welds | |
39 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
40 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
41 | ||
42 | ||
43 | if Character:findFirstChild("Yoyo",true) ~= nil then | |
44 | Character:findFirstChild("Yoyo",true).Parent = nil | |
45 | end | |
46 | ||
47 | ||
48 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
49 | local fp = it("Part") | |
50 | fp.formFactor = formfactor | |
51 | fp.Parent = parent | |
52 | fp.Reflectance = reflectance | |
53 | fp.Transparency = transparency | |
54 | fp.CanCollide = false | |
55 | fp.Locked=true | |
56 | fp.BrickColor = brickcolor | |
57 | fp.Name = name | |
58 | fp.Size = size | |
59 | fp.Position = Torso.Position | |
60 | fp.BottomSurface="Smooth" | |
61 | fp.TopSurface="Smooth" | |
62 | fp:BreakJoints() | |
63 | return fp | |
64 | end | |
65 | ||
66 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
67 | local mesh = it(Mesh) | |
68 | mesh.Parent = part | |
69 | if Mesh=="SpecialMesh" then | |
70 | mesh.MeshType = meshtype | |
71 | mesh.MeshId = meshid | |
72 | end | |
73 | mesh.Offset=offset | |
74 | mesh.Scale=scale | |
75 | return mesh | |
76 | end | |
77 | ||
78 | function weld(parent,part0,part1,c0) | |
79 | local weld = it("Weld") | |
80 | weld.Parent = parent | |
81 | weld.Part0 = part0 | |
82 | weld.Part1 = part1 | |
83 | weld.C0 = c0 | |
84 | return weld | |
85 | end | |
86 | ||
87 | local modelzorz = Instance.new("Model") | |
88 | modelzorz.Parent = Character | |
89 | modelzorz.Name = "Yoyo" | |
90 | ||
91 | local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1)) | |
92 | prt1.CanCollide=true | |
93 | ||
94 | local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.4,0.3,0.4)) | |
95 | ||
96 | local wld1=weld(prt1,prt1,Torso,euler(1.57,0,0)*cf(-1,1,-0.6)) | |
97 | ||
98 | numb=-0.15 | |
99 | for i=1,2 do | |
100 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1)) | |
101 | local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.6,0.1,0.6)) | |
102 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,numb,0)) | |
103 | numb2=0 | |
104 | for i=1,16 do | |
105 | local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Really red"),"Part3",vt(1,1,1)) | |
106 | local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(0.05,0.1,0.1)) | |
107 | local wld3=weld(prt3,prt3,prt2,euler(-3.14+0.785,0,1.57)*cf(0,0,0.3)) | |
108 | wld3.C1=euler(0,numb2,0) | |
109 | --numb2=numb2+0.785 | |
110 | numb2=numb2+0.3925 | |
111 | end | |
112 | numb=numb+0.3 | |
113 | end | |
114 | ||
115 | local string1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"String1",vt(1,1,1)) | |
116 | local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1)) | |
117 | local stringwld1=weld(string1,string1,prt13,euler(0,0,0)*cf(0,0,0)) | |
118 | ||
119 | local strmdl = "Arrow" | |
120 | coroutine.resume(coroutine.create(function() | |
121 | repeat | |
122 | wait(-10) | |
123 | local top = RightArm.CFrame*cf(0,-1,0) | |
124 | local bottom = prt1.CFrame | |
125 | local oristrpos | |
126 | if strmdl == "Bow" then | |
127 | oristrpos = CFrame.new((top.p+bottom.p)/2) | |
128 | elseif strmdl == "Arrow" then | |
129 | oristrpos = prt1.CFrame | |
130 | end | |
131 | local mg1 = (top.p - oristrpos.p).magnitude | |
132 | local mg2 = (bottom.p - oristrpos.p).magnitude | |
133 | ||
134 | string1.Size = Vector3.new(0.2,mg1,0.2) | |
135 | string1.Anchored=true | |
136 | string1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0) | |
137 | ||
138 | --[[ | |
139 | --stringmsh1.Scale=vt(0.1,1,0.1) | |
140 | stringmsh1.Scale=vt(0.1,mg1,0.1) | |
141 | --cff=CFrame.new(prt1.CFrame.p,RightArm.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) | |
142 | cff=cf(RightArm.CFrame*cf(0,-1,0).p,prt1.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) | |
143 | hit2=string1 | |
144 | hit=prt1 | |
145 | stringwld1.Parent=string1 | |
146 | stringwld1.Part0=hit2 | |
147 | stringwld1.Part1=hit | |
148 | HitPos=cff.p | |
149 | local CJ = CFrame.new(HitPos) | |
150 | local C0=cff:inverse() *CJ | |
151 | local C1=hit.CFrame:inverse() * CJ | |
152 | stringwld1.C0=C0 | |
153 | stringwld1.C1=C1 | |
154 | ]] | |
155 | until false | |
156 | end)) | |
157 | ||
158 | ||
159 | if (script.Parent.className ~= "HopperBin") then | |
160 | Tool = Instance.new("HopperBin") | |
161 | Tool.Parent = Backpack | |
162 | Tool.Name = "Yoyo" | |
163 | script.Parent = Tool | |
164 | end | |
165 | Bin = script.Parent | |
166 | ||
167 | local bg = it("BodyGyro") | |
168 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
169 | bg.P = 20e+003 | |
170 | bg.Parent = nil | |
171 | ||
172 | so = function(id,par,vol,pit) | |
173 | coroutine.resume(coroutine.create(function() | |
174 | local sou = Instance.new("Sound",par or workspace) | |
175 | sou.Volume=vol | |
176 | sou.Pitch=pit or 1 | |
177 | sou.SoundId=id | |
178 | wait() | |
179 | sou:play() | |
180 | wait(6) | |
181 | sou:Remove() | |
182 | end)) | |
183 | end | |
184 | ||
185 | function unequipweld() | |
186 | wld1.Part1=Torso | |
187 | wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6) | |
188 | end | |
189 | ||
190 | function equipweld() | |
191 | wld1.Part1=RightArm | |
192 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
193 | end | |
194 | ||
195 | function hideanim() | |
196 | equipped=false | |
197 | wait(0.1) | |
198 | bg.Parent=nil | |
199 | unequipweld() | |
200 | end | |
201 | ||
202 | function equipanim() | |
203 | equipped=true | |
204 | wait(0.1) | |
205 | equipweld() | |
206 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0) | |
207 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
208 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
209 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
210 | end | |
211 | ||
212 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
213 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
214 | prt.Anchored=true | |
215 | prt.CFrame=cframe*cf(x2,y2,z2) | |
216 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
217 | coroutine.resume(coroutine.create(function() | |
218 | for i=0,1,0.1 do | |
219 | wait() | |
220 | prt.CFrame=prt.CFrame | |
221 | prt.Transparency=i | |
222 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
223 | end | |
224 | prt.Parent=nil | |
225 | end)) | |
226 | end | |
227 | ||
228 | function SpecialEffect() | |
229 | local prt=part(3,workspace,1,0,BrickColor.new("Really black"),"Part",vt(1,1,1)) | |
230 | prt.Anchored=true | |
231 | prt.CFrame=Torso.CFrame | |
232 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
233 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
234 | for i=0,1,0.2 do | |
235 | wait(0) | |
236 | Part.Transparency=i | |
237 | Mesh.Scale=Mesh.Scale+vt(10,10,10) | |
238 | end | |
239 | prt.Parent=nil | |
240 | end),prt,msh) | |
241 | end | |
242 | ||
243 | Damagefunc1=function(hit,Damage,Knockback) | |
244 | if hit.Parent==nil then | |
245 | return | |
246 | end | |
247 | CPlayer=Bin | |
248 | h=hit.Parent:FindFirstChild("Humanoid") | |
249 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
250 | if attackdebounce == false then | |
251 | attackdebounce = true | |
252 | coroutine.resume(coroutine.create(function() | |
253 | wait(0.2) | |
254 | attackdebounce = false | |
255 | end)) | |
256 | Damage=Damage | |
257 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
258 | return | |
259 | end]] | |
260 | -- hs(hit,1.2) | |
261 | c=Instance.new("ObjectValue") | |
262 | c.Name="creator" | |
263 | c.Value=game.Players.LocalPlayer | |
264 | c.Parent=h | |
265 | game:GetService("Debris"):AddItem(c,.5) | |
266 | Damage=Damage+math.random(0,10) | |
267 | -- h:TakeDamage(Damage) | |
268 | h.Health=h.Health-Damage | |
269 | showDamage(hit.Parent,Damage,.5) | |
270 | vp=Instance.new("BodyVelocity") | |
271 | vp.P=500 | |
272 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
273 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
274 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
275 | if Knockback>0 then | |
276 | vp.Parent=hit.Parent.Torso | |
277 | end | |
278 | rl=Instance.new("BodyAngularVelocity") | |
279 | rl.P=3000 | |
280 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
281 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
282 | -- rl.Parent=hit | |
283 | coroutine.resume(coroutine.create(function(vel) | |
284 | wait(1) | |
285 | vel:Remove() | |
286 | end),rl) | |
287 | game:GetService("Debris"):AddItem(vp,.25) | |
288 | game:GetService("Debris"):AddItem(r,.5) | |
289 | c=Instance.new("ObjectValue") | |
290 | c.Name="creator" | |
291 | c.Value=Player | |
292 | c.Parent=h | |
293 | game:GetService("Debris"):AddItem(c,.5) | |
294 | CRIT=false | |
295 | hitDeb=true | |
296 | AttackPos=6 | |
297 | end | |
298 | end | |
299 | end | |
300 | ||
301 | Damagefunc2=function(hit,Damage,Knockback) | |
302 | if hit.Parent==nil then | |
303 | return | |
304 | end | |
305 | CPlayer=Bin | |
306 | blocked=false | |
307 | h=hit.Parent:FindFirstChild("Humanoid") | |
308 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then | |
309 | Damage=Damage | |
310 | c=it("ObjectValue") | |
311 | c.Name="creator" | |
312 | c.Value=game.Players.LocalPlayer | |
313 | c.Parent=h | |
314 | game:GetService("Debris"):AddItem(c,.5) | |
315 | -- print(c.Value) | |
316 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
317 | CRIT=true | |
318 | Damage=Damage*2 | |
319 | s=it("Sound") | |
320 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
321 | s.Volume=1 | |
322 | s.Pitch=2 | |
323 | s.Parent=hit | |
324 | s.PlayOnRemove=true | |
325 | s.Parent=nil | |
326 | ||
327 | end]] | |
328 | Damage=Damage+math.random(0,10) | |
329 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
330 | block=hit.Parent:findFirstChild("Block") | |
331 | if block~=nil then | |
332 | print("herp") | |
333 | if block.Value>0 then | |
334 | blocked=true | |
335 | block.Value=block.Value-3 | |
336 | print(block.Value) | |
337 | end | |
338 | end | |
339 | if blocked==false then | |
340 | -- h:TakeDamage(Damage) | |
341 | h.Health=h.Health-Damage | |
342 | showDamage(hit.Parent,Damage,.5) | |
343 | else | |
344 | h:TakeDamage(1) | |
345 | showDamage(hit.Parent,1,.5) | |
346 | end | |
347 | --if blocked==false then | |
348 | --end | |
349 | local bodyVelocity=Instance.new("BodyVelocity") | |
350 | bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) | |
351 | bodyVelocity.P=5000 | |
352 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
353 | bodyVelocity.Parent=hit | |
354 | coroutine.resume(coroutine.create(function(Vel) | |
355 | wait(1) | |
356 | Vel:Remove() | |
357 | end),bodyVelocity) | |
358 | game:GetService("Debris"):AddItem(vp,1) | |
359 | c=it("ObjectValue") | |
360 | c.Name="creator" | |
361 | c.Value=Player | |
362 | c.Parent=h | |
363 | game:GetService("Debris"):AddItem(c,.5) | |
364 | CRIT=false | |
365 | hitDeb=true | |
366 | AttackPos=6 | |
367 | end | |
368 | end | |
369 | ||
370 | showDamage=function(Char,Dealt,du) | |
371 | m=Instance.new("Model") | |
372 | m.Name=tostring(Dealt) | |
373 | h=Instance.new("Humanoid") | |
374 | h.Health=0 | |
375 | h.MaxHealth=0 | |
376 | h.Parent=m | |
377 | c=Instance.new("Part") | |
378 | c.Transparency=0 | |
379 | c.BrickColor=BrickColor:Red() | |
380 | if CRIT==true then | |
381 | c.BrickColor=BrickColor.new("Really red") | |
382 | end | |
383 | c.Name="Head" | |
384 | c.TopSurface=0 | |
385 | c.BottomSurface=0 | |
386 | c.formFactor="Plate" | |
387 | c.Size=Vector3.new(1,.4,1) | |
388 | ms=Instance.new("CylinderMesh") | |
389 | ms.Scale=Vector3.new(.8,.8,.8) | |
390 | if CRIT==true then | |
391 | ms.Scale=Vector3.new(1,1.25,1) | |
392 | end | |
393 | ms.Parent=c | |
394 | c.Reflectance=0 | |
395 | Instance.new("BodyGyro").Parent=c | |
396 | c.Parent=m | |
397 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
398 | f=Instance.new("BodyPosition") | |
399 | f.P=2000 | |
400 | f.D=100 | |
401 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
402 | f.position=c.Position+Vector3.new(0,3,0) | |
403 | f.Parent=c | |
404 | game:GetService("Debris"):AddItem(m,.5+du) | |
405 | c.CanCollide=false | |
406 | m.Parent=workspace | |
407 | c.CanCollide=false | |
408 | end | |
409 | ||
410 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
411 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
412 | end | |
413 | ||
414 | function oneslash() | |
415 | attack=true | |
416 | for i=0,1,0.1 do | |
417 | wait() | |
418 | Neck.C0=necko*euler(0,0,0.785*i) | |
419 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0) | |
420 | end | |
421 | for i=0,1,0.2 do | |
422 | wait() | |
423 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
424 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
425 | offset=offset/mag | |
426 | Neck.C0=necko*euler(0,0,0.785-2.355*i) | |
427 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset) | |
428 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i) | |
429 | end | |
430 | wait(0.2) | |
431 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
432 | prt1.Velocity=vt(0,0,0) | |
433 | wld1.Parent=nil | |
434 | local baseprt=part(3,workspace,0,1,BrickColor.new("Black"),"BasePart",vt(1,1,1)) | |
435 | --[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game) | |
436 | local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace) | |
437 | print(pos) | |
438 | print(hit) | |
439 | baseprt.CFrame=CFrame.new(pos)]] | |
440 | baseprt.CFrame=RightArm.CFrame*cf(0,-70,0) | |
441 | fd=Instance.new("BodyPosition") | |
442 | fd.P=200 | |
443 | fd.D=60 | |
444 | fd.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
445 | fd.position=baseprt.Position | |
446 | fd.Parent=prt1 | |
447 | coroutine.resume(coroutine.create(function(BodyPos) | |
448 | while fd.Parent~=nil do | |
449 | wait() | |
450 | so("http://roblox.com/asset/?id=10209640",prt1,0.4,3) | |
451 | end | |
452 | end),fd) | |
453 | con1=prt1.Touched:connect(function(hit) | |
454 | if hit==baseprt then | |
455 | coroutine.resume(coroutine.create(function(BodyPos) | |
456 | for i=1,20 do | |
457 | wait(0) | |
458 | BodyPos.position=RightArm.Position | |
459 | end | |
460 | end),fd) | |
461 | con1:disconnect() | |
462 | con2=prt1.Touched:connect(function(hit) | |
463 | if hit==RightArm then | |
464 | fd.Parent=nil | |
465 | wld1.Parent=RightArm | |
466 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
467 | con2:disconnect() | |
468 | end | |
469 | end) | |
470 | end | |
471 | end) | |
472 | cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,20) end) | |
473 | wait(0.5) | |
474 | coroutine.resume(coroutine.create(function(BodyPos) | |
475 | for i=1,20 do | |
476 | wait(0) | |
477 | BodyPos.position=RightArm.Position | |
478 | end | |
479 | end),fd) | |
480 | wait(1) | |
481 | cond:disconnect() | |
482 | fd.Parent=nil | |
483 | wld1.Parent=RightArm | |
484 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
485 | baseprt.Parent=nil | |
486 | attack=false | |
487 | end | |
488 | ||
489 | function YoyoGrab() | |
490 | attack=true | |
491 | for i=0,1,0.1 do | |
492 | wait() | |
493 | Neck.C0=necko*euler(0,0,0.785*i) | |
494 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0) | |
495 | end | |
496 | for i=0,1,0.2 do | |
497 | wait() | |
498 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
499 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
500 | offset=offset/mag | |
501 | Neck.C0=necko*euler(0,0,0.785-2.355*i) | |
502 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset) | |
503 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i) | |
504 | end | |
505 | wait(0.2) | |
506 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
507 | prt1.Velocity=vt(0,0,0) | |
508 | wld1.Parent=nil | |
509 | local baseprt=part(3,workspace,0,1,BrickColor.new("Really black"),"BasePart",vt(1,1,1)) | |
510 | --[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game) | |
511 | local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace) | |
512 | print(pos) | |
513 | print(hit) | |
514 | baseprt.CFrame=CFrame.new(pos)]] | |
515 | baseprt.CFrame=RightArm.CFrame*cf(0,-200,0) | |
516 | fd=Instance.new("BodyPosition") | |
517 | fd.P=200 | |
518 | fd.D=60 | |
519 | fd.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
520 | fd.position=baseprt.Position | |
521 | fd.Parent=prt1 | |
522 | coroutine.resume(coroutine.create(function(BodyPos) | |
523 | while fd.Parent~=nil do | |
524 | wait() | |
525 | so("http://roblox.com/asset/?id=10209640",prt1,0.4,3) | |
526 | end | |
527 | end),fd) | |
528 | coroutine.resume(coroutine.create(function() | |
529 | wait(0.1) | |
530 | con1=prt1.Touched:connect(function(hit) | |
531 | if hit.Name~="String1" then | |
532 | fd.Parent=nil | |
533 | prt1.Anchored=true | |
534 | fddd=Instance.new("BodyPosition") | |
535 | fddd.P=2000 | |
536 | fddd.D=600 | |
537 | fddd.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
538 | fddd.position=prt1.Position | |
539 | fddd.Parent=RightArm | |
540 | coroutine.resume(coroutine.create(function(BodyPos) | |
541 | wait(1) | |
542 | prt1.Anchored=false | |
543 | wld1.Parent=RightArm | |
544 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
545 | BodyPos.Parent=nil | |
546 | end),fddd) | |
547 | end | |
548 | end) | |
549 | end)) | |
550 | cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,20) end) | |
551 | wait(2) | |
552 | con1:disconnect() | |
553 | coroutine.resume(coroutine.create(function(BodyPos) | |
554 | for i=1,20 do | |
555 | wait(0) | |
556 | BodyPos.position=RightArm.Position | |
557 | end | |
558 | end),fd) | |
559 | wait(1) | |
560 | cond:disconnect() | |
561 | fd.Parent=nil | |
562 | wld1.Parent=RightArm | |
563 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
564 | baseprt.Parent=nil | |
565 | attack=false | |
566 | end | |
567 | ||
568 | function ob1d(mouse) | |
569 | if attack == true then return end | |
570 | attack=true | |
571 | coroutine.resume(coroutine.create(function() | |
572 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
573 | bg.P = 9000 | |
574 | bg.Parent = Torso | |
575 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
576 | while attack==true do | |
577 | wait() | |
578 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
579 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
580 | bg.Parent = Head | |
581 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
582 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
583 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
584 | offset=offset/mag | |
585 | --[[Neck.C0=necko*euler(0,0,0) | |
586 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0) | |
587 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
588 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
589 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]] | |
590 | end | |
591 | for i=0,1,0.1 do | |
592 | wait() | |
593 | Neck.C0=necko*euler(0,0,0) | |
594 | Neck.C1=necko2*euler(0,0,0) | |
595 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0) | |
596 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
597 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
598 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
599 | bg.Parent=nil | |
600 | end | |
601 | end)) | |
602 | hold=true | |
603 | oneslash() | |
604 | --twoslash() | |
605 | end | |
606 | ||
607 | function ob1u(mouse) | |
608 | hold = false | |
609 | ||
610 | end | |
611 | ||
612 | buttonhold = false | |
613 | ||
614 | eul=0 | |
615 | function key(key) | |
616 | if attack == true then return end | |
617 | if key=="z" or key=="x" or key=="c" or key=="v" then | |
618 | coroutine.resume(coroutine.create(function() | |
619 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
620 | bg.P = 9000 | |
621 | bg.Parent = Torso | |
622 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
623 | attack=true | |
624 | while attack==true do | |
625 | wait() | |
626 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
627 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
628 | bg.Parent = Head | |
629 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
630 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
631 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
632 | offset=offset/mag | |
633 | --[[Neck.C0=necko*euler(0,0,0) | |
634 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0) | |
635 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
636 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
637 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]] | |
638 | end | |
639 | for i=0,1,0.1 do | |
640 | wait() | |
641 | Neck.C0=necko*euler(0,0,0) | |
642 | Neck.C1=necko2*euler(0,0,0) | |
643 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0) | |
644 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
645 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
646 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
647 | bg.Parent=nil | |
648 | end | |
649 | end)) | |
650 | end | |
651 | if key=="z" then | |
652 | YoyoGrab() | |
653 | end | |
654 | if key=="x" then | |
655 | --SonicExplosion() | |
656 | end | |
657 | if key=="c" then | |
658 | end | |
659 | end | |
660 | ||
661 | function key2(key) | |
662 | ||
663 | end | |
664 | ||
665 | function s(mouse) | |
666 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
667 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
668 | mouse.KeyDown:connect(key) | |
669 | mouse.KeyUp:connect(key2) | |
670 | unsheathed = true | |
671 | player = Player | |
672 | ch = Character | |
673 | MMouse = mouse | |
674 | RSH = ch.Torso["Right Shoulder"] | |
675 | LSH = ch.Torso["Left Shoulder"] | |
676 | -- | |
677 | RSH.Parent = nil | |
678 | LSH.Parent = nil | |
679 | -- | |
680 | RW.Part0 = ch.Torso | |
681 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
682 | RW.C1 = CFrame.new(0, 0.5, 0) | |
683 | RW.Part1 = ch["Right Arm"] | |
684 | RW.Parent = ch.Torso | |
685 | --_G.R = RW | |
686 | -- | |
687 | LW.Part0 = ch.Torso | |
688 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
689 | LW.C1 = CFrame.new(0, 0.5, 0) | |
690 | LW.Part1 = ch["Left Arm"] | |
691 | LW.Parent = ch.Torso | |
692 | --_G.L = LW | |
693 | -- | |
694 | equipanim() | |
695 | end | |
696 | ||
697 | function ds(mouse) | |
698 | hideanim() | |
699 | wait(0) | |
700 | RW.Parent = nil | |
701 | LW.Parent = nil | |
702 | RSH.Parent = player.Character.Torso | |
703 | LSH.Parent = player.Character.Torso | |
704 | end | |
705 | ||
706 | Bin.Selected:connect(s) | |
707 | Bin.Deselected:connect(ds) | |
708 | print("Yoyo loaded.") |