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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | --//====================================================\\-- | |
154 | --|| CREATED BY SHACKLUSTER | |
155 | --\\====================================================//-- | |
156 | ||
157 | ||
158 | ||
159 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
160 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
161 | do | |
162 | print("FE Compatibility code by Mokiros") | |
163 | script.Parent = RealPlayer.Character | |
164 | ||
165 | --RemoteEvent for communicating | |
166 | local Event = Instance.new("RemoteEvent") | |
167 | Event.Name = "UserInput_Event" | |
168 | ||
169 | --Fake event to make stuff like Mouse.KeyDown work | |
170 | local function fakeEvent() | |
171 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
172 | t.connect = t.Connect | |
173 | return t | |
174 | end | |
175 | ||
176 | --Creating fake input objects with fake variables | |
177 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
178 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
179 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
180 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
181 | end} | |
182 | --Merged 2 functions into one by checking amount of arguments | |
183 | CAS.UnbindAction = CAS.BindAction | |
184 | ||
185 | --This function will trigger the events that have been :Connect()'ed | |
186 | local function te(self,ev,...) | |
187 | local t = m[ev] | |
188 | if t and t._fakeEvent and t.Function then | |
189 | t.Function(...) | |
190 | end | |
191 | end | |
192 | m.TrigEvent = te | |
193 | UIS.TrigEvent = te | |
194 | ||
195 | Event.OnServerEvent:Connect(function(plr,io) | |
196 | if plr~=Player then return end | |
197 | if io.isMouse then | |
198 | m.Target = io.Target | |
199 | m.Hit = io.Hit | |
200 | else | |
201 | local b = io.UserInputState == Enum.UserInputState.Begin | |
202 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
203 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
204 | end | |
205 | for _,t in pairs(CAS.Actions) do | |
206 | for _,k in pairs(t.Keys) do | |
207 | if k==io.KeyCode then | |
208 | t.Function(t.Name,io.UserInputState,io) | |
209 | end | |
210 | end | |
211 | end | |
212 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
213 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
214 | end | |
215 | end) | |
216 | Event.Parent = NLS([==[ | |
217 | - | local Player = game:GetService("Players").LocalPlayer |
217 | + | local Player = game:GetService("Players").ThatProGamerKilledU |
218 | local Event = script:WaitForChild("UserInput_Event") | |
219 | ||
220 | local UIS = game:GetService("UserInputService") | |
221 | local input = function(io,a) | |
222 | if a then return end | |
223 | --Since InputObject is a client-side instance, we create and pass table instead | |
224 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
225 | end | |
226 | UIS.InputBegan:Connect(input) | |
227 | UIS.InputEnded:Connect(input) | |
228 | ||
229 | - | local Mouse = Player:GetMouse() |
229 | + | |
230 | --Give the server mouse data 30 times every second, but only if the values changed | |
231 | --If player is not moving their mouse, client won't fire events | |
232 | while wait(1/30) do | |
233 | if h~=Mouse.Hit or t~=Mouse.Target then | |
234 | h,t=Mouse.Hit,Mouse.Target | |
235 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
236 | end | |
237 | end]==],Player.Character) | |
238 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
239 | end | |
240 | ||
241 | Player = owner | |
242 | PlayerGui = Player.PlayerGui | |
243 | Cam = workspace.CurrentCamera | |
244 | Backpack = Player.Backpack | |
245 | Character = Player.Character | |
246 | Humanoid = Character.Humanoid | |
247 | RootPart = Character["HumanoidRootPart"] | |
248 | Torso = Character["Torso"] | |
249 | Head = Character["Head"] | |
250 | RightArm = Character["Right Arm"] | |
251 | LeftArm = Character["Left Arm"] | |
252 | RightLeg = Character["Right Leg"] | |
253 | LeftLeg = Character["Left Leg"] | |
254 | RootJoint = RootPart["RootJoint"] | |
255 | Neck = Torso["Neck"] | |
256 | RightShoulder = Torso["Right Shoulder"] | |
257 | LeftShoulder = Torso["Left Shoulder"] | |
258 | RightHip = Torso["Right Hip"] | |
259 | LeftHip = Torso["Left Hip"] | |
260 | Player:ClearCharacterAppearance() | |
261 | local sick = Instance.new("Sound",Character) | |
262 | sick.SoundId = "rbxassetid://195900687" | |
263 | sick.Looped = true | |
264 | sick.Pitch = 1 | |
265 | sick.Volume = 3 | |
266 | sick:Play() | |
267 | local firesound = Instance.new("Sound",RootPart) | |
268 | firesound.SoundId = "rbxassetid://987328482" | |
269 | firesound.Looped = true | |
270 | firesound.Pitch = 1 | |
271 | firesound.Volume = 0 | |
272 | firesound:Play() | |
273 | ||
274 | ||
275 | IT = Instance.new | |
276 | CF = CFrame.new | |
277 | VT = Vector3.new | |
278 | RAD = math.rad | |
279 | C3 = Color3.new | |
280 | UD2 = UDim2.new | |
281 | BRICKC = BrickColor.new | |
282 | ANGLES = CFrame.Angles | |
283 | EULER = CFrame.fromEulerAnglesXYZ | |
284 | COS = math.cos | |
285 | ACOS = math.acos | |
286 | SIN = math.sin | |
287 | ASIN = math.asin | |
288 | ABS = math.abs | |
289 | MRANDOM = math.random | |
290 | FLOOR = math.floor | |
291 | ||
292 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
293 | local NEWMESH = IT(MESH) | |
294 | if MESH == "SpecialMesh" then | |
295 | NEWMESH.MeshType = MESHTYPE | |
296 | if MESHID ~= "nil" and MESHID ~= "" then | |
297 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
298 | end | |
299 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
300 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
301 | end | |
302 | end | |
303 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
304 | NEWMESH.Scale = SCALE | |
305 | NEWMESH.Parent = PARENT | |
306 | return NEWMESH | |
307 | end | |
308 | ||
309 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
310 | local NEWPART = IT("Part") | |
311 | NEWPART.formFactor = FORMFACTOR | |
312 | NEWPART.Reflectance = REFLECTANCE | |
313 | NEWPART.Transparency = TRANSPARENCY | |
314 | NEWPART.CanCollide = false | |
315 | NEWPART.Locked = true | |
316 | NEWPART.Anchored = true | |
317 | if ANCHOR == false then | |
318 | NEWPART.Anchored = false | |
319 | end | |
320 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
321 | NEWPART.Name = NAME | |
322 | NEWPART.Size = SIZE | |
323 | NEWPART.Position = Torso.Position | |
324 | NEWPART.Material = MATERIAL | |
325 | NEWPART:BreakJoints() | |
326 | NEWPART.Parent = PARENT | |
327 | return NEWPART | |
328 | end | |
329 | ||
330 | --//=================================\\ | |
331 | --|| CUSTOMIZATION | |
332 | --\\=================================// | |
333 | ||
334 | Player_Size = 1 --Size of the player. | |
335 | Animation_Speed = 3 | |
336 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
337 | local MODE = "Main" | |
338 | local SIZE = 1 | |
339 | local LEVEL = 1 | |
340 | ||
341 | ||
342 | local Speed = 16 | |
343 | local Effects2 = {} | |
344 | ||
345 | --//=================================\\ | |
346 | --|| END OF CUSTOMIZATION | |
347 | --\\=================================// | |
348 | ||
349 | local function weldBetween(a, b) | |
350 | local weldd = Instance.new("ManualWeld") | |
351 | weldd.Part0 = a | |
352 | weldd.Part1 = b | |
353 | weldd.C0 = CFrame.new() | |
354 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
355 | weldd.Parent = a | |
356 | return weldd | |
357 | end | |
358 | ||
359 | --//=================================\\ | |
360 | --|| USEFUL VALUES | |
361 | --\\=================================// | |
362 | ||
363 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
364 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
365 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
366 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
367 | local CHANGEDEFENSE = 0 | |
368 | local CHANGEDAMAGE = 0 | |
369 | local CHANGEMOVEMENT = 0 | |
370 | local ANIM = "Idle" | |
371 | local ATTACK = false | |
372 | local EQUIPPED = false | |
373 | local HOLD = false | |
374 | local COMBO = 1 | |
375 | local Rooted = false | |
376 | local SINE = 0 | |
377 | local KEYHOLD = false | |
378 | local CHANGE = 2 / Animation_Speed | |
379 | local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382} | |
380 | local WALKINGANIM = false | |
381 | local WALK = 0 | |
382 | local VALUE1 = false | |
383 | local VALUE2 = false | |
384 | local ROBLOXIDLEANIMATION = IT("Animation") | |
385 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
386 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
387 | --ROBLOXIDLEANIMATION.Parent = RealPlayer.Humanoid | |
388 | - | --ROBLOXIDLEANIMATION.Parent = Humanoid |
388 | + | |
389 | WEAPONGUI.Name = "Weapon GUI" | |
390 | local Effects = IT("Folder", Character) | |
391 | Effects.Name = "Effects" | |
392 | sick.Volume = 0 | |
393 | Character.Archivable = true | |
394 | local CLONE = Character:Clone() | |
395 | CLONE.Parent = nil | |
396 | Character.Archivable = false | |
397 | sick.Volume = 3 | |
398 | local ANIMATOR = Humanoid.Animator | |
399 | local ANIMATE = Character.Animate | |
400 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
401 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
402 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
403 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
404 | local UNANCHOR = true | |
405 | local BodyColor = C3(0,0,0) | |
406 | local LegColor = C3(0,0,0.05) | |
407 | local ArmColor = C3(0.05,0.05,0.15) | |
408 | ||
409 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
410 | local SKILLTEXTCOLOR2 = C3(0,0,0) | |
411 | ||
412 | --//=================================\\ | |
413 | --\\=================================// | |
414 | ||
415 | ||
416 | --//=================================\\ | |
417 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
418 | --\\=================================// | |
419 | ||
420 | ArtificialHB = Instance.new("BindableEvent", script) | |
421 | ArtificialHB.Name = "ArtificialHB" | |
422 | ||
423 | script:WaitForChild("ArtificialHB") | |
424 | ||
425 | frame = Frame_Speed | |
426 | tf = 0 | |
427 | allowframeloss = false | |
428 | tossremainder = false | |
429 | lastframe = tick() | |
430 | script.ArtificialHB:Fire() | |
431 | ||
432 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
433 | tf = tf + s | |
434 | if tf >= frame then | |
435 | if allowframeloss then | |
436 | script.ArtificialHB:Fire() | |
437 | lastframe = tick() | |
438 | else | |
439 | for i = 1, math.floor(tf / frame) do | |
440 | script.ArtificialHB:Fire() | |
441 | end | |
442 | lastframe = tick() | |
443 | end | |
444 | if tossremainder then | |
445 | tf = 0 | |
446 | else | |
447 | tf = tf - frame * math.floor(tf / frame) | |
448 | end | |
449 | end | |
450 | end) | |
451 | ||
452 | --//=================================\\ | |
453 | --\\=================================// | |
454 | ||
455 | ||
456 | ||
457 | ||
458 | ||
459 | --//=================================\\ | |
460 | --|| SOME FUNCTIONS | |
461 | --\\=================================// | |
462 | ||
463 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
464 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
465 | end | |
466 | ||
467 | function PositiveAngle(NUMBER) | |
468 | if NUMBER >= 0 then | |
469 | NUMBER = 0 | |
470 | end | |
471 | return NUMBER | |
472 | end | |
473 | ||
474 | function NegativeAngle(NUMBER) | |
475 | if NUMBER <= 0 then | |
476 | NUMBER = 0 | |
477 | end | |
478 | return NUMBER | |
479 | end | |
480 | ||
481 | function Swait(NUMBER) | |
482 | if NUMBER == 0 or NUMBER == nil then | |
483 | ArtificialHB.Event:wait() | |
484 | else | |
485 | for i = 1, NUMBER do | |
486 | ArtificialHB.Event:wait() | |
487 | end | |
488 | end | |
489 | end | |
490 | ||
491 | function QuaternionFromCFrame(cf) | |
492 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
493 | local trace = m00 + m11 + m22 | |
494 | if trace > 0 then | |
495 | local s = math.sqrt(1 + trace) | |
496 | local recip = 0.5 / s | |
497 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
498 | else | |
499 | local i = 0 | |
500 | if m11 > m00 then | |
501 | i = 1 | |
502 | end | |
503 | if m22 > (i == 0 and m00 or m11) then | |
504 | i = 2 | |
505 | end | |
506 | if i == 0 then | |
507 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
508 | local recip = 0.5 / s | |
509 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
510 | elseif i == 1 then | |
511 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
512 | local recip = 0.5 / s | |
513 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
514 | elseif i == 2 then | |
515 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
516 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
517 | end | |
518 | end | |
519 | end | |
520 | ||
521 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
522 | local xs, ys, zs = x + x, y + y, z + z | |
523 | local wx, wy, wz = w * xs, w * ys, w * zs | |
524 | local xx = x * xs | |
525 | local xy = x * ys | |
526 | local xz = x * zs | |
527 | local yy = y * ys | |
528 | local yz = y * zs | |
529 | local zz = z * zs | |
530 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
531 | end | |
532 | ||
533 | function QuaternionSlerp(a, b, t) | |
534 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
535 | local startInterp, finishInterp; | |
536 | if cosTheta >= 0.0001 then | |
537 | if (1 - cosTheta) > 0.0001 then | |
538 | local theta = ACOS(cosTheta) | |
539 | local invSinTheta = 1 / SIN(theta) | |
540 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
541 | finishInterp = SIN(t * theta) * invSinTheta | |
542 | else | |
543 | startInterp = 1 - t | |
544 | finishInterp = t | |
545 | end | |
546 | else | |
547 | if (1 + cosTheta) > 0.0001 then | |
548 | local theta = ACOS(-cosTheta) | |
549 | local invSinTheta = 1 / SIN(theta) | |
550 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
551 | finishInterp = SIN(t * theta) * invSinTheta | |
552 | else | |
553 | startInterp = t - 1 | |
554 | finishInterp = t | |
555 | end | |
556 | end | |
557 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
558 | end | |
559 | ||
560 | function Clerp(a, b, t) | |
561 | local qa = {QuaternionFromCFrame(a)} | |
562 | local qb = {QuaternionFromCFrame(b)} | |
563 | local ax, ay, az = a.x, a.y, a.z | |
564 | local bx, by, bz = b.x, b.y, b.z | |
565 | local _t = 1 - t | |
566 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
567 | end | |
568 | ||
569 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
570 | local frame = IT("Frame") | |
571 | frame.BackgroundTransparency = TRANSPARENCY | |
572 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
573 | frame.Position = POSITION | |
574 | frame.Size = SIZE | |
575 | frame.BackgroundColor3 = COLOR | |
576 | frame.BorderColor3 = BORDERCOLOR | |
577 | frame.Name = NAME | |
578 | frame.Parent = PARENT | |
579 | return frame | |
580 | end | |
581 | ||
582 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
583 | local label = IT("TextLabel") | |
584 | label.BackgroundTransparency = 1 | |
585 | label.Size = UD2(1, 0, 1, 0) | |
586 | label.Position = UD2(0, 0, 0, 0) | |
587 | label.TextColor3 = TEXTCOLOR | |
588 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
589 | label.TextTransparency = TRANSPARENCY | |
590 | label.FontSize = TEXTFONTSIZE | |
591 | label.Font = TEXTFONT | |
592 | label.BorderSizePixel = BORDERSIZEPIXEL | |
593 | label.TextScaled = false | |
594 | label.Text = TEXT | |
595 | label.Name = NAME | |
596 | label.Parent = PARENT | |
597 | return label | |
598 | end | |
599 | ||
600 | function NoOutlines(PART) | |
601 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
602 | end | |
603 | ||
604 | ||
605 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
606 | local NEWWELD = IT(TYPE) | |
607 | NEWWELD.Part0 = PART0 | |
608 | NEWWELD.Part1 = PART1 | |
609 | NEWWELD.C0 = C0 | |
610 | NEWWELD.C1 = C1 | |
611 | NEWWELD.Parent = PARENT | |
612 | return NEWWELD | |
613 | end | |
614 | ||
615 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
616 | local NEWSOUND = nil | |
617 | coroutine.resume(coroutine.create(function() | |
618 | NEWSOUND = IT("Sound", PARENT) | |
619 | NEWSOUND.Volume = VOLUME | |
620 | NEWSOUND.Pitch = PITCH | |
621 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
622 | Swait() | |
623 | NEWSOUND:play() | |
624 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
625 | end)) | |
626 | return NEWSOUND | |
627 | end | |
628 | ||
629 | function CFrameFromTopBack(at, top, back) | |
630 | local right = top:Cross(back) | |
631 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
632 | end | |
633 | ||
634 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
635 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
636 | wave.Color = COLOR | |
637 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
638 | wave.CFrame = CFRAME | |
639 | coroutine.resume(coroutine.create(function(PART) | |
640 | for i = 1, WAIT do | |
641 | Swait() | |
642 | mesh.Scale = mesh.Scale + GROW | |
643 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
644 | if DOESROT == true then | |
645 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
646 | end | |
647 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
648 | if wave.Transparency > 0.99 then | |
649 | wave:remove() | |
650 | end | |
651 | end | |
652 | end)) | |
653 | end | |
654 | ||
655 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
656 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
657 | wave.Color = COLOR | |
658 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
659 | wave.CFrame = CFRAME | |
660 | coroutine.resume(coroutine.create(function(PART) | |
661 | for i = 1, WAIT do | |
662 | Swait() | |
663 | mesh.Scale = mesh.Scale + GROW | |
664 | wave.Transparency = wave.Transparency + (1/WAIT) | |
665 | if wave.Transparency > 0.99 then | |
666 | wave:remove() | |
667 | end | |
668 | end | |
669 | end)) | |
670 | end | |
671 | ||
672 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
673 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
674 | local mesh = nil | |
675 | if KIND == "Base" then | |
676 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
677 | elseif KIND == "Thin" then | |
678 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
679 | elseif KIND == "Round" then | |
680 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
681 | end | |
682 | wave.CFrame = CFRAME | |
683 | coroutine.resume(coroutine.create(function(PART) | |
684 | for i = 1, WAIT do | |
685 | Swait() | |
686 | mesh.Scale = mesh.Scale + GROW/10 | |
687 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
688 | if wave.Transparency > 0.99 then | |
689 | wave:remove() | |
690 | end | |
691 | end | |
692 | end)) | |
693 | end | |
694 | ||
695 | function MakeForm(PART,TYPE) | |
696 | if TYPE == "Cyl" then | |
697 | local MSH = IT("CylinderMesh",PART) | |
698 | elseif TYPE == "Ball" then | |
699 | local MSH = IT("SpecialMesh",PART) | |
700 | MSH.MeshType = "Sphere" | |
701 | elseif TYPE == "Wedge" then | |
702 | local MSH = IT("SpecialMesh",PART) | |
703 | MSH.MeshType = "Wedge" | |
704 | end | |
705 | end | |
706 | ||
707 | function CheckTableForString(Table, String) | |
708 | for i, v in pairs(Table) do | |
709 | if string.find(string.lower(String), string.lower(v)) then | |
710 | return true | |
711 | end | |
712 | end | |
713 | return false | |
714 | end | |
715 | ||
716 | Debris = game:GetService("Debris") | |
717 | ||
718 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
719 | if DoesCourontine == false then | |
720 | local Direction = CF(Part.Position,ToLocation) | |
721 | local Distance = (Part.Position - ToLocation).magnitude | |
722 | for i = 1, AmountOfTime do | |
723 | Swait() | |
724 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
725 | Direction = Part.CFrame | |
726 | end | |
727 | Part:remove() | |
728 | elseif DoesCourontine == true then | |
729 | coroutine.resume(coroutine.create(function() | |
730 | local Direction = CF(Part.Position,ToLocation) | |
731 | local Distance = (Part.Position - ToLocation).magnitude | |
732 | for i = 1, AmountOfTime do | |
733 | Swait() | |
734 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
735 | Direction = Part.CFrame | |
736 | end | |
737 | Part:remove() | |
738 | end)) | |
739 | end | |
740 | end | |
741 | ||
742 | function turnto(position) | |
743 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
744 | end | |
745 | local naeeym2 = Instance.new("BillboardGui", Character) | |
746 | naeeym2.AlwaysOnTop = true | |
747 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
748 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
749 | naeeym2.Adornee = Character.Head | |
750 | naeeym2.Name = "Name" | |
751 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
752 | tecks2.BackgroundTransparency = 1 | |
753 | tecks2.TextScaled = true | |
754 | tecks2.BorderSizePixel = 0 | |
755 | tecks2.Text = "Dominus Astra" | |
756 | tecks2.Font = "Fantasy" | |
757 | tecks2.TextSize = 30 | |
758 | tecks2.TextStrokeTransparency = 0 | |
759 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
760 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
761 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
762 | tecks2.Parent = naeeym2 | |
763 | ||
764 | --//=================================\\ | |
765 | --|| WEAPON CREATION | |
766 | --\\=================================// | |
767 | ||
768 | local LMAO = IT("Model") | |
769 | LMAO.Name = "Particles" | |
770 | LMAO.Parent = nil | |
771 | local Weapon = IT("Model") | |
772 | Weapon.Name = "Adds" | |
773 | local Weapon2 = IT("Model") | |
774 | Weapon2.Name = "Adds" | |
775 | ||
776 | local EYE = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false) | |
777 | MakeForm(EYE, "Ball") | |
778 | EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
779 | local EW = weldBetween(EYE, Head) | |
780 | local EYE2 = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false) | |
781 | MakeForm(EYE2, "Ball") | |
782 | EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
783 | local EW2 = weldBetween(EYE2, Head) | |
784 | ||
785 | Weapon2.Parent = nil | |
786 | ||
787 | local Particle = IT("ParticleEmitter",nil) | |
788 | Particle.Enabled = false | |
789 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
790 | Particle.LightEmission = 0.5 | |
791 | Particle.Rate = 150 | |
792 | Particle.ZOffset = 1 | |
793 | Particle.Rotation = NumberRange.new(-180, 180) | |
794 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
795 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
796 | Particle.Color = ColorSequence.new(C3(0.4,0,0),C3(0.4,0,0)) | |
797 | ||
798 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
799 | function ParticleEmitter(Table) | |
800 | local PRTCL = Particle:Clone() | |
801 | local Speed = Table.Speed or 5 | |
802 | local Drag = Table.Drag or 0 | |
803 | local Size1 = Table.Size1 or 1 | |
804 | local Size2 = Table.Size2 or 5 | |
805 | local Lifetime1 = Table.Lifetime1 or 1 | |
806 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
807 | local Parent = Table.Parent or Torso | |
808 | local Emit = Table.Emit or 100 | |
809 | local Offset = Table.Offset or 360 | |
810 | local Acel = Table.Acel or VT(0,0,0) | |
811 | local Enabled = Table.Enabled or false | |
812 | PRTCL.Parent = Parent | |
813 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
814 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
815 | PRTCL.Speed = NumberRange.new(Speed) | |
816 | PRTCL.VelocitySpread = Offset | |
817 | PRTCL.Drag = Drag | |
818 | PRTCL.Acceleration = Acel | |
819 | if Enabled == false then | |
820 | PRTCL:Emit(Emit) | |
821 | Debris:AddItem(PRTCL,Lifetime2) | |
822 | else | |
823 | PRTCL.Enabled = true | |
824 | end | |
825 | return PRTCL | |
826 | end | |
827 | ||
828 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
829 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
830 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
831 | MakeForm(Part,"Wedge") | |
832 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
833 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
834 | MakeForm(Part,"Wedge") | |
835 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
836 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
837 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
838 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
839 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
840 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
841 | MakeForm(Part,"Cyl") | |
842 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
843 | for i = 1, 8 do | |
844 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
845 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
846 | end | |
847 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
848 | MakeForm(Part,"Cyl") | |
849 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
850 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
851 | MakeForm(Part,"Ball") | |
852 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
853 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
854 | MakeForm(Part,"Wedge") | |
855 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
856 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
857 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
858 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
859 | MakeForm(Part,"Cyl") | |
860 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
861 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
862 | MakeForm(Part,"Cyl") | |
863 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
864 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
865 | MakeForm(Part,"Cyl") | |
866 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
867 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
868 | MakeForm(Part,"Wedge") | |
869 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
870 | local LASTPART = Handle | |
871 | for i = 1, 10 do | |
872 | if LASTPART == Handle then | |
873 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
874 | LASTPART = Part | |
875 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
876 | else | |
877 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
878 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
879 | LASTPART = Part | |
880 | end | |
881 | end | |
882 | ||
883 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
884 | MakeForm(Barrel,"Cyl") | |
885 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
886 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
887 | MakeForm(Part,"Cyl") | |
888 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
889 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
890 | MakeForm(Part,"Wedge") | |
891 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
892 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
893 | MakeForm(Hole2,"Cyl") | |
894 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
895 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
896 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
897 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
898 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
899 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
900 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
901 | coroutine.resume(coroutine.create(function() | |
902 | while wait() do | |
903 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
904 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
905 | end | |
906 | end)) | |
907 | ||
908 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
909 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
910 | ||
911 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
912 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
913 | ||
914 | for _, c in pairs(Weapon:GetDescendants()) do | |
915 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
916 | c.Material = "Glass" | |
917 | c.Color = C3(0.15,0.05,0.05) | |
918 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
919 | c.Color = C3(1,0,0) | |
920 | c.Material = "Neon" | |
921 | end | |
922 | end | |
923 | ||
924 | local DeadEyes = IT("Model") | |
925 | DeadEyes.Name = "Adds" | |
926 | for _, c in pairs(Weapon:GetChildren()) do | |
927 | if c.ClassName == "Part" then | |
928 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
929 | end | |
930 | end | |
931 | ||
932 | local Handle = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
933 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
934 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
935 | MakeForm(Part,"Wedge") | |
936 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
937 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
939 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
940 | MakeForm(Part,"Cyl") | |
941 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
942 | for i = 1, 8 do | |
943 | local Piece = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
944 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
945 | end | |
946 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
947 | MakeForm(Part,"Wedge") | |
948 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
949 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
950 | MakeForm(Part,"Cyl") | |
951 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
952 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
954 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
955 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
956 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
957 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
958 | local RightBarrel = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
959 | MakeForm(RightBarrel,"Cyl") | |
960 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
961 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
962 | MakeForm(Part,"Wedge") | |
963 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
964 | local RightHole = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
965 | MakeForm(RightHole,"Cyl") | |
966 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
967 | ||
968 | ||
969 | for _, c in pairs(DeadEyes:GetDescendants()) do | |
970 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
971 | c.Material = "Metal" | |
972 | c.Color = C3(0,0,0) | |
973 | end | |
974 | end | |
975 | ||
976 | DeadEyes.Parent = nil | |
977 | ||
978 | function Transparency(TRANS) | |
979 | for _, c in pairs(Character:GetChildren()) do | |
980 | if c.ClassName == "Part" and c ~= RootPart then | |
981 | c.Transparency = TRANS | |
982 | if c:FindFirstChildOfClass("Decal") then | |
983 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
984 | end | |
985 | elseif c.ClassName == "Accessory" then | |
986 | c.Handle.Transparency = TRANS | |
987 | elseif c.ClassName == "Model" then | |
988 | for _, q in pairs(c:GetChildren()) do | |
989 | if q.ClassName == "Part" then | |
990 | q.Transparency = TRANS | |
991 | if q:FindFirstChildOfClass("Decal") then | |
992 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | ||
1000 | Humanoid.Died:connect(function() | |
1001 | Humanoid.Parent = nil | |
1002 | Humanoid.MaxHealth = "inf" | |
1003 | Humanoid.Health = "inf" | |
1004 | refit3() | |
1005 | refit2() | |
1006 | Humanoid.Parent = RealPlayer.Character | |
1007 | CreateSound("907330011", Head, 10, 1.2) | |
1008 | end) | |
1009 | ||
1010 | --//=================================\\ | |
1011 | --|| DAMAGING | |
1012 | --\\=================================// | |
1013 | ||
1014 | function killnearest(position,range,maxstrength) | |
1015 | for i,v in ipairs(workspace:GetChildren()) do | |
1016 | local body = v:GetChildren() | |
1017 | for part = 1, #body do | |
1018 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1019 | if(body[part].Position - position).Magnitude < range then | |
1020 | if v.ClassName == "Model" then | |
1021 | v:BreakJoints() | |
1022 | end | |
1023 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1024 | local bv = Instance.new("BodyVelocity") | |
1025 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1026 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
1027 | bv.Parent = body[part] | |
1028 | Debris:AddItem(bv,0.2) | |
1029 | end | |
1030 | end | |
1031 | end | |
1032 | if v.ClassName == "Part" then | |
1033 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1034 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1035 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | ||
1041 | --//=================================\\ | |
1042 | --|| ATTACK FUNCTIONS AND STUFF | |
1043 | --\\=================================// | |
1044 | ||
1045 | local TOBANISH = {} | |
1046 | ||
1047 | function printbye(Name) | |
1048 | local MESSAGES = {"Tu, ne ipsis, ","Esses contumeliam, ","Te potest ignorare mandatum meum, ","Iam mortuus est, "} | |
1049 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1050 | end | |
1051 | ||
1052 | workspace.ChildAdded:connect(function(instance) | |
1053 | for BANISH = 1, #TOBANISH do | |
1054 | if TOBANISH[BANISH] ~= nil then | |
1055 | if instance.Name == TOBANISH[BANISH] then | |
1056 | coroutine.resume(coroutine.create(function() | |
1057 | printbye(instance.Name) | |
1058 | instance:ClearAllChildren() | |
1059 | Debris:AddItem(instance,0.0005) | |
1060 | end)) | |
1061 | end | |
1062 | end | |
1063 | end | |
1064 | end) | |
1065 | ||
1066 | function Banish(Foe) | |
1067 | if Foe then | |
1068 | coroutine.resume(coroutine.create(function() | |
1069 | --if game.Players:FindFirstChild(Foe.Name) then | |
1070 | table.insert(TOBANISH,Foe.Name) | |
1071 | printbye(Foe.Name) | |
1072 | --end | |
1073 | Foe.Archivable = true | |
1074 | local CLONE = Foe:Clone() | |
1075 | Foe:Destroy() | |
1076 | CLONE.Parent = Effects | |
1077 | CLONE:BreakJoints() | |
1078 | local MATERIALS = {"Glass","Neon"} | |
1079 | for _, c in pairs(CLONE:GetDescendants()) do | |
1080 | if c:IsA("BasePart") then | |
1081 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1082 | CreateSound(340722848, c, 10, 1, false) | |
1083 | end | |
1084 | c.Anchored = true | |
1085 | c.Transparency = c.Transparency + 0.2 | |
1086 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1087 | c.Color = C3(1,0,0) | |
1088 | if c.ClassName == "MeshPart" then | |
1089 | c.TextureID = "" | |
1090 | end | |
1091 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1092 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1093 | end | |
1094 | if c:FindFirstChildOfClass("Decal") then | |
1095 | c:FindFirstChildOfClass("Decal"):remove() | |
1096 | end | |
1097 | c.Name = "Banished" | |
1098 | c.CanCollide = false | |
1099 | else | |
1100 | c:remove() | |
1101 | end | |
1102 | end | |
1103 | local A = false | |
1104 | for i = 1, 35 do | |
1105 | if A == false then | |
1106 | A = true | |
1107 | elseif A == true then | |
1108 | A = false | |
1109 | end | |
1110 | for _, c in pairs(CLONE:GetDescendants()) do | |
1111 | if c:IsA("BasePart") then | |
1112 | c.Anchored = true | |
1113 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1114 | c.Transparency = c.Transparency + 0.8/35 | |
1115 | if A == false then | |
1116 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1117 | elseif A == true then | |
1118 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | Swait() | |
1123 | end | |
1124 | CLONE:remove() | |
1125 | end)) | |
1126 | end | |
1127 | end | |
1128 | ||
1129 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1130 | local CHILDREN = workspace:GetDescendants() | |
1131 | for index, CHILD in pairs(CHILDREN) do | |
1132 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1133 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1134 | if HUM then | |
1135 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1136 | if TORSO then | |
1137 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1138 | if ISBANISH == true then | |
1139 | Banish(CHILD) | |
1140 | else | |
1141 | if ISBANISH == "Gravity" then | |
1142 | HUM.PlatformStand = true | |
1143 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1144 | local grav = Instance.new("BodyPosition",TORSO) | |
1145 | grav.D = 15 | |
1146 | grav.P = 20000 | |
1147 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1148 | grav.position = TORSO.Position | |
1149 | grav.Name = "V3BanishForce"..Player.Name | |
1150 | else | |
1151 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1152 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1153 | end | |
1154 | else | |
1155 | HUM.PlatformStand = false | |
1156 | end | |
1157 | end | |
1158 | elseif ISBANISH == "Gravity" then | |
1159 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1160 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1161 | HUM.PlatformStand = false | |
1162 | end | |
1163 | end | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | ||
1170 | function SpawnTrail(FROM,TO,BIG) | |
1171 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
1172 | MakeForm(TRAIL,"Cyl") | |
1173 | local DIST = (FROM - TO).Magnitude | |
1174 | if BIG == true then | |
1175 | TRAIL.Size = VT(5,DIST,5) | |
1176 | else | |
1177 | TRAIL.Size = VT(5,DIST,5) | |
1178 | end | |
1179 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1180 | coroutine.resume(coroutine.create(function() | |
1181 | for i = 1, 5 do | |
1182 | Swait() | |
1183 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1184 | end | |
1185 | TRAIL:remove() | |
1186 | end)) | |
1187 | end | |
1188 | ||
1189 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1190 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1191 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1192 | end | |
1193 | ||
1194 | local Decal = IT("Decal") | |
1195 | function MagicRing() | |
1196 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
1197 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1198 | local decal = Decal:Clone() | |
1199 | decal.Parent = O1 | |
1200 | decal.Face = "Top" | |
1201 | decal.Texture = "http://www.roblox.com/asset/?id=917750924" | |
1202 | local decal2 = Decal:Clone() | |
1203 | decal2.Parent = O1 | |
1204 | decal2.Face = "Bottom" | |
1205 | decal2.Texture = "http://www.roblox.com/asset/?id=917750924" | |
1206 | return O1 | |
1207 | end | |
1208 | ||
1209 | local EyeSizes = { | |
1210 | NumberSequenceKeypoint.new(0, 1, 0), | |
1211 | NumberSequenceKeypoint.new(1, 0, 0) | |
1212 | } | |
1213 | local PE = Instance.new("ParticleEmitter") | |
1214 | PE.LightEmission = 0.8 | |
1215 | PE.Color = ColorSequence.new(BRICKC("Gold").Color) | |
1216 | PE.Size = NumberSequence.new(EyeSizes) | |
1217 | PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35) | |
1218 | PE.Rotation = NumberRange.new(0, 360) | |
1219 | PE.Transparency = NumberSequence.new(0.9) | |
1220 | PE.Rate = 999 | |
1221 | PE.VelocitySpread = 10000 | |
1222 | PE.Acceleration = Vector3.new(0, 75, 0) | |
1223 | PE.Drag = 5 | |
1224 | PE.Speed = NumberRange.new(6, 6) | |
1225 | PE.Texture = "http://www.roblox.com/asset/?id=1351966707" | |
1226 | PE.ZOffset = -1.5 | |
1227 | PE.Name = "OVERLORDAURA" | |
1228 | ||
1229 | function particles(art) | |
1230 | PE:Clone().Parent = art | |
1231 | end | |
1232 | ||
1233 | function CheckIntangible(Hit) | |
1234 | local ProjectileNames = { | |
1235 | "Water", | |
1236 | "Arrow", | |
1237 | "Projectile", | |
1238 | "Effect", | |
1239 | "Rail", | |
1240 | "Lightning", | |
1241 | "Bullet" | |
1242 | } | |
1243 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
1244 | return true | |
1245 | end | |
1246 | return false | |
1247 | end | |
1248 | Debris = game:GetService("Debris") | |
1249 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1250 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
1251 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
1252 | if RayHit and CheckIntangible(RayHit) then | |
1253 | if DelayIfHit then | |
1254 | wait() | |
1255 | end | |
1256 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
1257 | end | |
1258 | return RayHit, RayPos, RayNormal | |
1259 | end | |
1260 | BaseLightning = IT("Part") | |
1261 | BaseLightning.Anchored = true | |
1262 | BaseLightning.CanCollide = false | |
1263 | BaseLightning.Material = "Neon" | |
1264 | local LightningBolts = {} | |
1265 | function Zap(Table) | |
1266 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
1267 | local Duration = Table.Duration or 2 | |
1268 | local Offset = Table.Offset or 2 | |
1269 | local Individualize = Table.Individualize or false | |
1270 | local MaxRange = Table.MaxRange or 200 | |
1271 | local SegmentLength = Table.SegmentLength or 5 | |
1272 | local Transparency = Table.Transparency or 0 | |
1273 | local Ignore = Table.Ignore or {} | |
1274 | local SIZE = Table.SIZE or 0.3 | |
1275 | if not (StartPos and TargetPos) or not Character then | |
1276 | return | |
1277 | end | |
1278 | local LightningModel = IT("Folder", Effects) | |
1279 | LightningModel.Name = "ZAPP" | |
1280 | for i, v in pairs({Character, LightningModel}) do | |
1281 | table.insert(Ignore, v) | |
1282 | end | |
1283 | local LastPos = StartPos | |
1284 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
1285 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
1286 | local RayLength = (StartPos - RayPos).Magnitude | |
1287 | local Struck = false | |
1288 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
1289 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
1290 | local LightningBolt = IT("Model", Effects) | |
1291 | LightningBolt.Name = "Lightning" | |
1292 | if not Individualize then | |
1293 | table.insert(LightningBolts, LightningBolt) | |
1294 | end | |
1295 | LastBolt = LightningBolt | |
1296 | Debris:AddItem(LightningBolt, Duration) | |
1297 | LightningBolt.Parent = LightningModel | |
1298 | for i = 1, TotalSegments do | |
1299 | if not Struck then | |
1300 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
1301 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
1302 | local SegmentVec = NewPos - LastPos | |
1303 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
1304 | local RayVec = LastPos - RayPos | |
1305 | local LightningPart = BaseLightning:Clone() | |
1306 | LightningPart.BrickColor = BrickColor.new(Color) | |
1307 | LightningPart.Transparency = Transparency | |
1308 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
1309 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
1310 | table.insert(Effects2, { | |
1311 | LightningPart, | |
1312 | "Disappear", | |
1313 | 0.025, | |
1314 | 1, | |
1315 | 1, | |
1316 | 1, | |
1317 | 2 | |
1318 | }) | |
1319 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
1320 | local OrigCF = LightningPart.CFrame | |
1321 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
1322 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
1323 | LightningPart.Parent = LightningBolt | |
1324 | LastPos = NewPos | |
1325 | end | |
1326 | end | |
1327 | return { | |
1328 | RayHit = RayHit, | |
1329 | RayPos = RayPos, | |
1330 | RayNormal = RayNormal, | |
1331 | LightningModel = LightningModel | |
1332 | } | |
1333 | end | |
1334 | ||
1335 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1336 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1337 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1338 | wave.CFrame = CFRAME | |
1339 | coroutine.resume(coroutine.create(function(PART) | |
1340 | for i = 1, WAIT do | |
1341 | Swait() | |
1342 | mesh.Scale = mesh.Scale + GROW | |
1343 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1344 | if DOESROT == true then | |
1345 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1346 | end | |
1347 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1348 | if wave.Transparency > 0.99 then | |
1349 | wave:remove() | |
1350 | end | |
1351 | end | |
1352 | end)) | |
1353 | end | |
1354 | ||
1355 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1356 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1357 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
1358 | wave.CFrame = CFRAME | |
1359 | coroutine.resume(coroutine.create(function(PART) | |
1360 | for i = 1, WAIT do | |
1361 | Swait() | |
1362 | mesh.Scale = mesh.Scale + GROW | |
1363 | if DOESROT == true then | |
1364 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1365 | end | |
1366 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1367 | if wave.Transparency > 0.99 then | |
1368 | wave:remove() | |
1369 | end | |
1370 | end | |
1371 | end)) | |
1372 | end | |
1373 | ||
1374 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
1375 | for _, c in pairs(PARENT:GetChildren()) do | |
1376 | if c.ClassName == "Model" then | |
1377 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1378 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1379 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
1380 | if DIST > (TORSO.Position - FROM).Magnitude then | |
1381 | table.insert(TABLE, c) | |
1382 | end | |
1383 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
1384 | elseif c.ClassName == "Folder" then | |
1385 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | ||
1391 | local ATTACKTAUNTS = { | |
1392 | "907329893", | |
1393 | "907329532", | |
1394 | "907333294", | |
1395 | "907332856" | |
1396 | } | |
1397 | local ULTTAUNTS = { | |
1398 | "907332997", | |
1399 | "907332670", | |
1400 | "907330103" | |
1401 | } | |
1402 | ||
1403 | function Lunar_Blast() | |
1404 | local HITBODIES = {} | |
1405 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
1406 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
1407 | CENTER.CFrame = CF(ECH) | |
1408 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
1409 | RAY.Color = C3(0.05,0.05,0.15) | |
1410 | MakeForm(RAY,"Cyl") | |
1411 | RAY.CFrame = CF(ECH) | |
1412 | for i = 1, 75 do | |
1413 | Swait() | |
1414 | RAY.Transparency = RAY.Transparency - 1/75 | |
1415 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
1416 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
1417 | end | |
1418 | killnearest(ECH,25,25) | |
1419 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
1420 | for i = 1, 25 do | |
1421 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
1422 | end | |
1423 | CreateSound("168586621", CENTER, 10, 0.8) | |
1424 | RAY:remove() | |
1425 | Debris:AddItem(CENTER,5) | |
1426 | end | |
1427 | ||
1428 | function Star_Cutter() | |
1429 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1430 | if HITFLOOR ~= nil then | |
1431 | ATTACK = true | |
1432 | Rooted = true | |
1433 | local GYRO = IT("BodyGyro",RootPart) | |
1434 | GYRO.D = 100 | |
1435 | GYRO.P = 2000 | |
1436 | GYRO.MaxTorque = VT(0,4000000,0) | |
1437 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1438 | CreateSound("429459101", RightArm, 10, 0.8) | |
1439 | for i=0, 3.5, 0.1 / Animation_Speed do | |
1440 | Swait() | |
1441 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1442 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
1443 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1447 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1448 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1449 | end | |
1450 | GYRO:remove() | |
1451 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1452 | Swait() | |
1453 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1454 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | end | |
1462 | local BOMBSPOTS = {} | |
1463 | for i = 1, 25 do | |
1464 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
1465 | SPOT.Color = SKILLTEXTCOLOR | |
1466 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
1467 | table.insert(BOMBSPOTS,SPOT) | |
1468 | MakeForm(SPOT,"Cyl") | |
1469 | end | |
1470 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1471 | Swait() | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1478 | end | |
1479 | ATTACK = false | |
1480 | Rooted = false | |
1481 | coroutine.resume(coroutine.create(function() | |
1482 | Swait(3) | |
1483 | for i = 1, #BOMBSPOTS do | |
1484 | if BOMBSPOTS[i] ~= nil then | |
1485 | local E = BOMBSPOTS[i] | |
1486 | coroutine.resume(coroutine.create(function() | |
1487 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
1488 | BLADE.Color = SKILLTEXTCOLOR | |
1489 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
1490 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
1491 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
1492 | for i = 1, 10 do | |
1493 | Swait() | |
1494 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1495 | killnearest(BLADE.Position,6,80) | |
1496 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
1497 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
1498 | end | |
1499 | Swait(45) | |
1500 | for i = 1, 100 do | |
1501 | Swait() | |
1502 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
1503 | E.Transparency = E.Transparency + 0.01 | |
1504 | end | |
1505 | BLADE:remove() | |
1506 | E:remove() | |
1507 | end)) | |
1508 | end | |
1509 | end | |
1510 | end)) | |
1511 | end | |
1512 | end | |
1513 | ||
1514 | function Supernova() | |
1515 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1516 | if HITFLOOR ~= nil then | |
1517 | local HITBODIES = {} | |
1518 | ATTACK = true | |
1519 | Rooted = true | |
1520 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
1521 | MakeForm(ABSOLUTE,"Ball") | |
1522 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
1523 | for i=0, 4, 0.1 / Animation_Speed do | |
1524 | Swait() | |
1525 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
1526 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
1527 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
1528 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
1529 | MakeForm(CHARGE,"Ball") | |
1530 | CHARGE.Color = C3(1,1,1) | |
1531 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
1532 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
1533 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1537 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1539 | end | |
1540 | CreateSound("907330103", Head, 10, 1.2) | |
1541 | for i = 1, 75 do | |
1542 | Swait() | |
1543 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1544 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1549 | end | |
1550 | coroutine.resume(coroutine.create(function() | |
1551 | for i = 1, 13 do | |
1552 | for e = 1, 8 do | |
1553 | Swait() | |
1554 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
1555 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
1556 | end | |
1557 | for i = 1, 5 do | |
1558 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
1559 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
1560 | end | |
1561 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
1562 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
1563 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
1564 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
1565 | killnearest(ABSOLUTE.Position,i*18,i) | |
1566 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
1567 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
1568 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
1569 | end | |
1570 | ABSOLUTE.Transparency = 1 | |
1571 | Debris:AddItem(ABSOLUTE,10) | |
1572 | end)) | |
1573 | ATTACK = false | |
1574 | Rooted = false | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | local Decal = IT("Decal") | |
1579 | ||
1580 | function Astral_Hop() | |
1581 | ATTACK = true | |
1582 | Rooted = false | |
1583 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1584 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1585 | local decal = Decal:Clone() | |
1586 | decal.Parent = O1 | |
1587 | decal.Face = "Top" | |
1588 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
1589 | local decal2 = Decal:Clone() | |
1590 | decal2.Parent = O1 | |
1591 | decal2.Face = "Bottom" | |
1592 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
1593 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1594 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
1595 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1596 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1597 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
1598 | local decal = Decal:Clone() | |
1599 | decal.Parent = O2 | |
1600 | decal.Face = "Top" | |
1601 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
1602 | local decal2 = Decal:Clone() | |
1603 | decal2.Parent = O2 | |
1604 | decal2.Face = "Bottom" | |
1605 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
1606 | CreateSound("84005018", O1, 10, 0.7) | |
1607 | CreateSound("84005018", O2, 10, 0.7) | |
1608 | for i = 1, 75 do | |
1609 | Swait() | |
1610 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
1611 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
1612 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
1613 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1620 | end | |
1621 | Rooted = true | |
1622 | UNANCHOR = false | |
1623 | RootPart.Anchored = true | |
1624 | VALUE1 = true | |
1625 | for i = 1, 15 do | |
1626 | Transparency(i/15) | |
1627 | Swait() | |
1628 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
1629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1635 | end | |
1636 | RootPart.CFrame = ROOT.CFrame | |
1637 | ROOT:remove() | |
1638 | for i = 1, 15 do | |
1639 | Transparency(1-(i/15)) | |
1640 | Swait() | |
1641 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
1642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1648 | end | |
1649 | VALUE1 = false | |
1650 | coroutine.resume(coroutine.create(function() | |
1651 | for i = 1, 75 do | |
1652 | Swait() | |
1653 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
1654 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1655 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
1656 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1657 | end | |
1658 | O1:remove() | |
1659 | O2:remove() | |
1660 | end)) | |
1661 | UNANCHOR = true | |
1662 | RootPart.Anchored = false | |
1663 | ATTACK = false | |
1664 | Rooted = false | |
1665 | end | |
1666 | ||
1667 | function WACKYEFFECT(Table) | |
1668 | local TYPE = (Table.EffectType or "Sphere") | |
1669 | local SIZE = (Table.Size or VT(1,1,1)) | |
1670 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1671 | local TRANSPARENCY = (Table.Transparency or 0) | |
1672 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1673 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1674 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1675 | local ROTATION1 = (Table.RotationX or 0) | |
1676 | local ROTATION2 = (Table.RotationY or 0) | |
1677 | local ROTATION3 = (Table.RotationZ or 0) | |
1678 | local MATERIAL = (Table.Material or "Neon") | |
1679 | local COLOR = (Table.Color or C3(1,1,1)) | |
1680 | local TIME = (Table.Time or 45) | |
1681 | local SOUNDID = (Table.SoundID or nil) | |
1682 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1683 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1684 | coroutine.resume(coroutine.create(function() | |
1685 | local PLAYSSOUND = false | |
1686 | local SOUND = nil | |
1687 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1688 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1689 | PLAYSSOUND = true | |
1690 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1691 | end | |
1692 | EFFECT.Color = COLOR | |
1693 | local MSH = nil | |
1694 | if TYPE == "Sphere" then | |
1695 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1696 | elseif TYPE == "Block" or TYPE == "Box" then | |
1697 | MSH = IT("BlockMesh",EFFECT) | |
1698 | MSH.Scale = SIZE | |
1699 | elseif TYPE == "Wave" then | |
1700 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1701 | elseif TYPE == "Ring" then | |
1702 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1703 | elseif TYPE == "Slash" then | |
1704 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1705 | elseif TYPE == "Round Slash" then | |
1706 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1707 | elseif TYPE == "Swirl" then | |
1708 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1709 | elseif TYPE == "Skull" then | |
1710 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1711 | elseif TYPE == "Crystal" then | |
1712 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1713 | end | |
1714 | if MSH ~= nil then | |
1715 | local MOVESPEED = nil | |
1716 | if MOVEDIRECTION ~= nil then | |
1717 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1718 | end | |
1719 | local GROWTH = SIZE - ENDSIZE | |
1720 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1721 | if TYPE == "Block" then | |
1722 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1723 | else | |
1724 | EFFECT.CFrame = CFRAME | |
1725 | end | |
1726 | for LOOP = 1, TIME+1 do | |
1727 | Swait() | |
1728 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1729 | if TYPE == "Wave" then | |
1730 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1731 | end | |
1732 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1733 | if TYPE == "Block" then | |
1734 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1735 | else | |
1736 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1737 | end | |
1738 | if MOVEDIRECTION ~= nil then | |
1739 | local ORI = EFFECT.Orientation | |
1740 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1741 | EFFECT.Orientation = ORI | |
1742 | end | |
1743 | end | |
1744 | if PLAYSSOUND == false then | |
1745 | EFFECT:remove() | |
1746 | else | |
1747 | repeat wait(1) until SOUND.Playing == false | |
1748 | EFFECT:remove() | |
1749 | end | |
1750 | else | |
1751 | if PLAYSSOUND == false then | |
1752 | EFFECT:remove() | |
1753 | else | |
1754 | repeat Swait() until SOUND.Playing == false | |
1755 | EFFECT:remove() | |
1756 | end | |
1757 | end | |
1758 | end)) | |
1759 | end | |
1760 | ||
1761 | function PhForm() | |
1762 | ATTACK = true | |
1763 | Rooted = true | |
1764 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1765 | if MODE == "Main" then | |
1766 | sick.SoundId = "rbxassetid://1418800825" | |
1767 | sick.Volume = 6 | |
1768 | sick.Pitch = 1 | |
1769 | sick.TimePosition = 1 | |
1770 | for _, c in pairs(Character:GetChildren()) do | |
1771 | if c.ClassName == "Part" then | |
1772 | c.Material = "Neon" | |
1773 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1774 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1775 | end | |
1776 | if c == Head then | |
1777 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
1778 | M.Name = "Dominus" | |
1779 | if c:FindFirstChild("face") then | |
1780 | c.face:remove() | |
1781 | end | |
1782 | end | |
1783 | end | |
1784 | end | |
1785 | BodyColor = C3(1, 1, 1) | |
1786 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
1787 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
1788 | -- Animation -- | |
1789 | coroutine.resume(coroutine.create(function() | |
1790 | end)) | |
1791 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1792 | Swait() | |
1793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1799 | end | |
1800 | MODE = "Phaedra" | |
1801 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
1802 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
1803 | firesound.Volume = 6 | |
1804 | Weapon2.Parent = RealPlayer.Character | |
1805 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1806 | Swait() | |
1807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1808 | ||
1809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1814 | end | |
1815 | Speed = 20 | |
1816 | tecks2.Text = "Dominus Phaedra" | |
1817 | elseif MODE == "Phaedra" then | |
1818 | firesound.Volume = 0 | |
1819 | Weapon2.Parent = nil | |
1820 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1821 | sick.SoundId = "rbxassetid://195900687" | |
1822 | sick.Volume = 4 | |
1823 | sick.Pitch = 1 | |
1824 | sick.TimePosition = 20.7 | |
1825 | for _, c in pairs(Character:GetChildren()) do | |
1826 | if c.ClassName == "Part" then | |
1827 | c.Material = "Neon" | |
1828 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1829 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1830 | end | |
1831 | if c == Torso then | |
1832 | c.Color = C3(0,0,0) | |
1833 | elseif c == RightArm then | |
1834 | c.Color = C3(0.05,0.05,0.15) | |
1835 | elseif c == LeftArm then | |
1836 | c.Color = C3(0.05,0.05,0.15) | |
1837 | elseif c == RightLeg then | |
1838 | c.Color = C3(0,0,0.05) | |
1839 | elseif c == LeftLeg then | |
1840 | c.Color = C3(0,0,0.05) | |
1841 | elseif c == Head then | |
1842 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
1843 | M.Name = "Dominus" | |
1844 | if c:FindFirstChild("face") then | |
1845 | c.face:remove() | |
1846 | ||
1847 | end | |
1848 | end | |
1849 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1850 | c:remove() | |
1851 | end | |
1852 | end | |
1853 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1854 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1855 | Swait(15) | |
1856 | Speed = 16 | |
1857 | MODE = "Main" | |
1858 | BodyColor = C3(0,0,0) | |
1859 | LegColor = C3(0,0,0.05) | |
1860 | ArmColor = C3(0.05,0.05,0.15) | |
1861 | end | |
1862 | ATTACK = false | |
1863 | Rooted = false | |
1864 | end | |
1865 | ||
1866 | function UpForm() | |
1867 | ATTACK = true | |
1868 | Rooted = true | |
1869 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1870 | if MODE == "Phaedra" then | |
1871 | ||
1872 | sick.SoundId = "rbxassetid://700037500" | |
1873 | sick.Volume = 10 | |
1874 | sick.Pitch = 1 | |
1875 | sick.TimePosition = 1 | |
1876 | for _, c in pairs(Character:GetChildren()) do | |
1877 | if c.ClassName == "Part" then | |
1878 | c.Material = "Neon" | |
1879 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1880 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1881 | end | |
1882 | if c == Head then | |
1883 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
1884 | M.Name = "Dominus" | |
1885 | if c:FindFirstChild("face") then | |
1886 | c.face:remove() | |
1887 | end | |
1888 | end | |
1889 | end | |
1890 | end | |
1891 | BodyColor = C3(1, 1, 1) | |
1892 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
1893 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
1894 | -- Animation -- | |
1895 | coroutine.resume(coroutine.create(function() | |
1896 | end)) | |
1897 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1898 | Swait() | |
1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1905 | end | |
1906 | MODE = "Ultra Phaedra" | |
1907 | Humanoid.HipHeight = 4 | |
1908 | SKILLTEXTCOLOR = C3(0.8, 0.6, 0.4) | |
1909 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
1910 | firesound.Volume = 10 | |
1911 | firesound.Parent = RealPlayer.Character | |
1912 | Weapon2.Parent = RealPlayer.Character | |
1913 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1914 | Swait() | |
1915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1916 | ||
1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1922 | end | |
1923 | Speed = 20 | |
1924 | tecks2.Text = "Ultima Dominus Phaedra" | |
1925 | elseif MODE == "Ultra Phaedra" then | |
1926 | firesound.Volume = 0 | |
1927 | firesound.Parent = RootPart | |
1928 | Humanoid.HipHeight = 2 | |
1929 | Weapon2.Parent = nil | |
1930 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1931 | sick.SoundId = "rbxassetid://195900687" | |
1932 | sick.Volume = 4 | |
1933 | sick.Pitch = 1 | |
1934 | sick.TimePosition = 20.7 | |
1935 | for _, c in pairs(Character:GetChildren()) do | |
1936 | if c.ClassName == "Part" then | |
1937 | c.Material = "Neon" | |
1938 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1939 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1940 | end | |
1941 | if c == Torso then | |
1942 | c.Color = C3(0,0,0) | |
1943 | elseif c == RightArm then | |
1944 | c.Color = C3(0.05,0.05,0.15) | |
1945 | elseif c == LeftArm then | |
1946 | c.Color = C3(0.05,0.05,0.15) | |
1947 | elseif c == RightLeg then | |
1948 | c.Color = C3(0,0,0.05) | |
1949 | elseif c == LeftLeg then | |
1950 | c.Color = C3(0,0,0.05) | |
1951 | elseif c == Head then | |
1952 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
1953 | M.Name = "Dominus" | |
1954 | if c:FindFirstChild("face") then | |
1955 | c.face:remove() | |
1956 | ||
1957 | end | |
1958 | end | |
1959 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1960 | c:remove() | |
1961 | end | |
1962 | end | |
1963 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1964 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1965 | Swait(15) | |
1966 | Speed = 16 | |
1967 | MODE = "Main" | |
1968 | BodyColor = C3(0,0,0) | |
1969 | LegColor = C3(0,0,0.05) | |
1970 | ArmColor = C3(0.05,0.05,0.15) | |
1971 | end | |
1972 | ATTACK = false | |
1973 | Rooted = false | |
1974 | end | |
1975 | ||
1976 | function TeForm() | |
1977 | ATTACK = true | |
1978 | Rooted = true | |
1979 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1980 | if MODE == "Main" then | |
1981 | sick.SoundId = "rbxassetid://926658175" | |
1982 | sick.Volume = 3 | |
1983 | sick.Pitch = 1 | |
1984 | sick.TimePosition = 1 | |
1985 | for _, c in pairs(Character:GetChildren()) do | |
1986 | if c.ClassName == "Part" then | |
1987 | c.Material = "Neon" | |
1988 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1989 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1990 | end | |
1991 | if c == Head then | |
1992 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
1993 | M.Name = "Dominus" | |
1994 | if c:FindFirstChild("face") then | |
1995 | c.face:remove() | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | end | |
2000 | BodyColor = C3(0,0,0) | |
2001 | LegColor = C3(0,0,0) | |
2002 | ArmColor = C3(0.05,0.05,0.05) | |
2003 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
2004 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2005 | -- Animation -- | |
2006 | coroutine.resume(coroutine.create(function() | |
2007 | end)) | |
2008 | CreateSound(363808674, Torso, 6, 1, false) | |
2009 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2010 | Swait() | |
2011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2017 | end | |
2018 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2019 | Swait() | |
2020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2021 | ||
2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2027 | end | |
2028 | MODE = "Tenebris" | |
2029 | tecks2.Text = "Dominus Tenebris" | |
2030 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
2031 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2032 | Speed = 20 | |
2033 | elseif MODE == "Tenebris" then | |
2034 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2035 | sick.SoundId = "rbxassetid://195900687" | |
2036 | sick.Volume = 4 | |
2037 | sick.Pitch = 1 | |
2038 | sick.TimePosition = 20.7 | |
2039 | for _, c in pairs(Character:GetChildren()) do | |
2040 | if c.ClassName == "Part" then | |
2041 | c.Material = "Neon" | |
2042 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2043 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2044 | end | |
2045 | if c == Torso then | |
2046 | c.Color = C3(0,0,0) | |
2047 | elseif c == RightArm then | |
2048 | c.Color = C3(0.05,0.05,0.15) | |
2049 | elseif c == LeftArm then | |
2050 | c.Color = C3(0.05,0.05,0.15) | |
2051 | elseif c == RightLeg then | |
2052 | c.Color = C3(0,0,0.05) | |
2053 | elseif c == LeftLeg then | |
2054 | c.Color = C3(0,0,0.05) | |
2055 | elseif c == Head then | |
2056 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2057 | M.Name = "Dominus" | |
2058 | if c:FindFirstChild("face") then | |
2059 | c.face:remove() | |
2060 | ||
2061 | end | |
2062 | end | |
2063 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2064 | c:remove() | |
2065 | end | |
2066 | end | |
2067 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2068 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2069 | Swait(15) | |
2070 | Speed = 16 | |
2071 | MODE = "Main" | |
2072 | BodyColor = C3(0,0,0) | |
2073 | LegColor = C3(0,0,0.05) | |
2074 | ArmColor = C3(0.05,0.05,0.15) | |
2075 | end | |
2076 | ATTACK = false | |
2077 | Rooted = false | |
2078 | end | |
2079 | ||
2080 | function TemplateTrans() | |
2081 | ATTACK = true | |
2082 | Rooted = true | |
2083 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2084 | if MODE == "Main" then | |
2085 | sick.SoundId = "rbxassetid://926658175" | |
2086 | sick.Volume = 3 | |
2087 | sick.Pitch = 1 | |
2088 | sick.TimePosition = 1 | |
2089 | for _, c in pairs(Character:GetChildren()) do | |
2090 | if c.ClassName == "Part" then | |
2091 | c.Material = "Neon" | |
2092 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2093 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2094 | end | |
2095 | if c == Head then | |
2096 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
2097 | M.Name = "Dominus" | |
2098 | if c:FindFirstChild("face") then | |
2099 | c.face:remove() | |
2100 | end | |
2101 | end | |
2102 | end | |
2103 | end | |
2104 | BodyColor = C3(0,0,0) | |
2105 | LegColor = C3(0,0,0) | |
2106 | ArmColor = C3(0.05,0.05,0.05) | |
2107 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
2108 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2109 | -- Animation -- | |
2110 | coroutine.resume(coroutine.create(function() | |
2111 | end)) | |
2112 | MODE = "Form" | |
2113 | tecks2.Text = "Dominus Form" | |
2114 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
2115 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2116 | Speed = 20 | |
2117 | elseif MODE == "Form" then | |
2118 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2119 | sick.SoundId = "rbxassetid://195900687" | |
2120 | sick.Volume = 4 | |
2121 | sick.Pitch = 1 | |
2122 | sick.TimePosition = 20.7 | |
2123 | for _, c in pairs(Character:GetChildren()) do | |
2124 | if c.ClassName == "Part" then | |
2125 | c.Material = "Neon" | |
2126 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2127 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2128 | end | |
2129 | if c == Torso then | |
2130 | c.Color = C3(0,0,0) | |
2131 | elseif c == RightArm then | |
2132 | c.Color = C3(0.05,0.05,0.15) | |
2133 | elseif c == LeftArm then | |
2134 | c.Color = C3(0.05,0.05,0.15) | |
2135 | elseif c == RightLeg then | |
2136 | c.Color = C3(0,0,0.05) | |
2137 | elseif c == LeftLeg then | |
2138 | c.Color = C3(0,0,0.05) | |
2139 | elseif c == Head then | |
2140 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2141 | M.Name = "Dominus" | |
2142 | if c:FindFirstChild("face") then | |
2143 | c.face:remove() | |
2144 | ||
2145 | end | |
2146 | end | |
2147 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2148 | c:remove() | |
2149 | end | |
2150 | end | |
2151 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2152 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2153 | Swait(15) | |
2154 | Speed = 16 | |
2155 | MODE = "Main" | |
2156 | BodyColor = C3(0,0,0) | |
2157 | LegColor = C3(0,0,0.05) | |
2158 | ArmColor = C3(0.05,0.05,0.15) | |
2159 | end | |
2160 | ATTACK = false | |
2161 | Rooted = false | |
2162 | end | |
2163 | ||
2164 | function VeForm() | |
2165 | ATTACK = true | |
2166 | Rooted = true | |
2167 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2168 | if MODE == "Tenebris" then | |
2169 | sick.SoundId = "rbxassetid://968448494" | |
2170 | sick.Volume = 4 | |
2171 | sick.Pitch = 1.15 | |
2172 | sick.TimePosition = 1 | |
2173 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
2174 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2175 | -- Animation -- | |
2176 | coroutine.resume(coroutine.create(function() | |
2177 | end)) | |
2178 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2179 | Swait() | |
2180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2186 | end | |
2187 | for _, c in pairs(Character:GetChildren()) do | |
2188 | if c.ClassName == "Part" then | |
2189 | c.Material = "Neon" | |
2190 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2191 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2192 | end | |
2193 | if c == Head then | |
2194 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "1578505955", "1578441237", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
2195 | M.Name = "Dominus" | |
2196 | if c:FindFirstChild("face") then | |
2197 | c.face:remove() | |
2198 | end | |
2199 | end | |
2200 | end | |
2201 | end | |
2202 | BodyColor = C3(1,1,1) | |
2203 | LegColor = C3(0.5,0.5,0) | |
2204 | ArmColor = C3(0.75,0.75,0) | |
2205 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2206 | Swait() | |
2207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2208 | ||
2209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2214 | end | |
2215 | MODE = "Venari" | |
2216 | tecks2.Text = "Dominus Venari" | |
2217 | SKILLTEXTCOLOR = C3(5,5,0) | |
2218 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2219 | Speed = 20 | |
2220 | elseif MODE == "Venari" then | |
2221 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2222 | sick.SoundId = "rbxassetid://195900687" | |
2223 | sick.Volume = 4 | |
2224 | sick.Pitch = 1 | |
2225 | sick.TimePosition = 20.7 | |
2226 | for _, c in pairs(Character:GetChildren()) do | |
2227 | if c.ClassName == "Part" then | |
2228 | c.Material = "Neon" | |
2229 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2230 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2231 | end | |
2232 | if c == Torso then | |
2233 | c.Color = C3(0,0,0) | |
2234 | elseif c == RightArm then | |
2235 | c.Color = C3(0.05,0.05,0.15) | |
2236 | elseif c == LeftArm then | |
2237 | c.Color = C3(0.05,0.05,0.15) | |
2238 | elseif c == RightLeg then | |
2239 | c.Color = C3(0,0,0.05) | |
2240 | elseif c == LeftLeg then | |
2241 | c.Color = C3(0,0,0.05) | |
2242 | elseif c == Head then | |
2243 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2244 | M.Name = "Dominus" | |
2245 | if c:FindFirstChild("face") then | |
2246 | c.face:remove() | |
2247 | ||
2248 | end | |
2249 | end | |
2250 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2251 | c:remove() | |
2252 | end | |
2253 | end | |
2254 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2255 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2256 | Swait(15) | |
2257 | Speed = 16 | |
2258 | MODE = "Main" | |
2259 | BodyColor = C3(0,0,0) | |
2260 | LegColor = C3(0,0,0.05) | |
2261 | ArmColor = C3(0.05,0.05,0.15) | |
2262 | end | |
2263 | ATTACK = false | |
2264 | Rooted = false | |
2265 | end | |
2266 | ||
2267 | function InForm() | |
2268 | ATTACK = true | |
2269 | Rooted = true | |
2270 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2271 | if MODE == "Main" then | |
2272 | sick.SoundId = "rbxassetid://415891745" | |
2273 | sick.Volume = 4 | |
2274 | sick.Pitch = 1 | |
2275 | sick.TimePosition = 1 | |
2276 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
2277 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2278 | -- Animation -- | |
2279 | for _, c in pairs(Character:GetChildren()) do | |
2280 | if c.ClassName == "Part" then | |
2281 | c.Material = "Neon" | |
2282 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2283 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2284 | end | |
2285 | if c == Head then | |
2286 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "", VT(1,1,1)*1.1, VT(0,0,0)) | |
2287 | M.Name = "Dominus" | |
2288 | c.Material = "Neon" | |
2289 | if c:FindFirstChild("face") then | |
2290 | c.face:remove() | |
2291 | end | |
2292 | end | |
2293 | end | |
2294 | end | |
2295 | BodyColor = BrickColor.random().Color | |
2296 | LegColor = BrickColor.random().Color | |
2297 | ArmColor = BrickColor.random().Color | |
2298 | SKILLTEXTCOLOR = BrickColor.random().Color | |
2299 | SKILLTEXTCOLOR2 = BrickColor.random().Color | |
2300 | MODE = "Insaniam" | |
2301 | tecks2.Text = "Dominus Insaniam" | |
2302 | SKILLTEXTCOLOR = C3(5,5,0) | |
2303 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2304 | Speed = 14 | |
2305 | elseif MODE == "Insaniam" then | |
2306 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2307 | sick.SoundId = "rbxassetid://195900687" | |
2308 | sick.Volume = 4 | |
2309 | sick.Pitch = 1 | |
2310 | sick.TimePosition = 20.7 | |
2311 | for _, c in pairs(Character:GetChildren()) do | |
2312 | if c.ClassName == "Part" then | |
2313 | c.Material = "Neon" | |
2314 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2315 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2316 | end | |
2317 | if c == Torso then | |
2318 | c.Color = C3(0,0,0) | |
2319 | elseif c == RightArm then | |
2320 | c.Color = C3(0.05,0.05,0.15) | |
2321 | elseif c == LeftArm then | |
2322 | c.Color = C3(0.05,0.05,0.15) | |
2323 | elseif c == RightLeg then | |
2324 | c.Color = C3(0,0,0.05) | |
2325 | elseif c == LeftLeg then | |
2326 | c.Color = C3(0,0,0.05) | |
2327 | elseif c == Head then | |
2328 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2329 | M.Name = "Dominus" | |
2330 | c.Material = "Plastic" | |
2331 | if c:FindFirstChild("face") then | |
2332 | c.face:remove() | |
2333 | ||
2334 | end | |
2335 | end | |
2336 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2337 | c:remove() | |
2338 | end | |
2339 | end | |
2340 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2341 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2342 | Swait(15) | |
2343 | Speed = 16 | |
2344 | MODE = "Main" | |
2345 | BodyColor = C3(0,0,0) | |
2346 | LegColor = C3(0,0,0.05) | |
2347 | ArmColor = C3(0.05,0.05,0.15) | |
2348 | end | |
2349 | ATTACK = false | |
2350 | Rooted = false | |
2351 | end | |
2352 | ||
2353 | function PrForm() | |
2354 | ATTACK = true | |
2355 | Rooted = true | |
2356 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2357 | if MODE == "Main" then | |
2358 | sick.SoundId = "rbxassetid://859912308" | |
2359 | sick.Volume = 3 | |
2360 | sick.Pitch = 1 | |
2361 | sick.TimePosition = 1 | |
2362 | for _, c in pairs(Character:GetChildren()) do | |
2363 | if c.ClassName == "Part" then | |
2364 | c.Material = "Neon" | |
2365 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2366 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2367 | end | |
2368 | if c == Head then | |
2369 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
2370 | M.Name = "Dominus" | |
2371 | if c:FindFirstChild("face") then | |
2372 | c.face:remove() | |
2373 | end | |
2374 | end | |
2375 | end | |
2376 | end | |
2377 | BodyColor = C3(0,0,0) | |
2378 | LegColor = C3(0, 0.03, 0) | |
2379 | ArmColor = C3(0, 0.13, 0) | |
2380 | SKILLTEXTCOLOR = C3(0, 0.03, 0) | |
2381 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2382 | -- Animation -- | |
2383 | coroutine.resume(coroutine.create(function() | |
2384 | end)) | |
2385 | CreateSound(363808674, Torso, 6, 1, false) | |
2386 | MODE = "Praefectus" | |
2387 | tecks2.Text = "Dominus Praefectus" | |
2388 | Speed = 20 | |
2389 | elseif MODE == "Praefectus" then | |
2390 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2391 | sick.SoundId = "rbxassetid://195900687" | |
2392 | sick.Volume = 4 | |
2393 | sick.Pitch = 1 | |
2394 | sick.TimePosition = 20.7 | |
2395 | for _, c in pairs(Character:GetChildren()) do | |
2396 | if c.ClassName == "Part" then | |
2397 | c.Material = "Neon" | |
2398 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2399 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2400 | end | |
2401 | if c == Torso then | |
2402 | c.Color = C3(0,0,0) | |
2403 | elseif c == RightArm then | |
2404 | c.Color = C3(0.05,0.05,0.15) | |
2405 | elseif c == LeftArm then | |
2406 | c.Color = C3(0.05,0.05,0.15) | |
2407 | elseif c == RightLeg then | |
2408 | c.Color = C3(0,0,0.05) | |
2409 | elseif c == LeftLeg then | |
2410 | c.Color = C3(0,0,0.05) | |
2411 | elseif c == Head then | |
2412 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2413 | M.Name = "Dominus" | |
2414 | if c:FindFirstChild("face") then | |
2415 | c.face:remove() | |
2416 | ||
2417 | end | |
2418 | end | |
2419 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2420 | c:remove() | |
2421 | end | |
2422 | end | |
2423 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2424 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2425 | Swait(15) | |
2426 | Speed = 16 | |
2427 | MODE = "Main" | |
2428 | BodyColor = C3(0,0,0) | |
2429 | LegColor = C3(0,0,0.05) | |
2430 | ArmColor = C3(0.05,0.05,0.15) | |
2431 | end | |
2432 | ATTACK = false | |
2433 | Rooted = false | |
2434 | end | |
2435 | ||
2436 | function BaForm() | |
2437 | ATTACK = true | |
2438 | Rooted = true | |
2439 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2440 | if MODE == "Main" then | |
2441 | sick.SoundId = "rbxassetid://1392856912" | |
2442 | sick.Volume = 10 | |
2443 | sick.Pitch = 0.97 | |
2444 | sick.TimePosition = 1 | |
2445 | for _, c in pairs(Character:GetChildren()) do | |
2446 | if c.ClassName == "Part" then | |
2447 | c.Material = "Neon" | |
2448 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2449 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2450 | end | |
2451 | if c == Head then | |
2452 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
2453 | M.Name = "Dominus" | |
2454 | if c:FindFirstChild("face") then | |
2455 | c.face:remove() | |
2456 | end | |
2457 | end | |
2458 | end | |
2459 | end | |
2460 | BodyColor = C3(0,0,0) | |
2461 | LegColor = C3(0.05,0,0) | |
2462 | ArmColor = C3(0.15,0.05,0.05) | |
2463 | -- Animation -- | |
2464 | coroutine.resume(coroutine.create(function() | |
2465 | end)) | |
2466 | for i=0, 2, 0.1 / Animation_Speed do | |
2467 | Swait() | |
2468 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Dark red",VT(5,5,0)) | |
2469 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2473 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2475 | end | |
2476 | Weapon.Parent = RealPlayer.Character | |
2477 | CreateSound(633627961, Character, 5, 1, false) | |
2478 | for i=0, 1, 0.1 / Animation_Speed do | |
2479 | Swait() | |
2480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2486 | end | |
2487 | MODE = "Fugatrix" | |
2488 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
2489 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2490 | tecks2.Text = "Dominus Fugatrix" | |
2491 | Speed = 30 | |
2492 | elseif MODE == "Fugatrix" then | |
2493 | Weapon.Parent = nil | |
2494 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2495 | sick.SoundId = "rbxassetid://195900687" | |
2496 | sick.Volume = 4 | |
2497 | sick.Pitch = 1 | |
2498 | sick.TimePosition = 20.7 | |
2499 | for _, c in pairs(Character:GetChildren()) do | |
2500 | if c.ClassName == "Part" then | |
2501 | c.Material = "Neon" | |
2502 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2503 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2504 | end | |
2505 | if c == Torso then | |
2506 | c.Color = C3(0,0,0) | |
2507 | elseif c == RightArm then | |
2508 | c.Color = C3(0.05,0.05,0.15) | |
2509 | elseif c == LeftArm then | |
2510 | c.Color = C3(0.05,0.05,0.15) | |
2511 | elseif c == RightLeg then | |
2512 | c.Color = C3(0,0,0.05) | |
2513 | elseif c == LeftLeg then | |
2514 | c.Color = C3(0,0,0.05) | |
2515 | elseif c == Head then | |
2516 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2517 | M.Name = "Dominus" | |
2518 | if c:FindFirstChild("face") then | |
2519 | c.face:remove() | |
2520 | ||
2521 | end | |
2522 | end | |
2523 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2524 | c:remove() | |
2525 | end | |
2526 | end | |
2527 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2528 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2529 | Swait(15) | |
2530 | Speed = 16 | |
2531 | MODE = "Main" | |
2532 | BodyColor = C3(0,0,0) | |
2533 | LegColor = C3(0,0,0.05) | |
2534 | ArmColor = C3(0.05,0.05,0.15) | |
2535 | end | |
2536 | ATTACK = false | |
2537 | Rooted = false | |
2538 | end | |
2539 | ||
2540 | function DeathForm() | |
2541 | ATTACK = true | |
2542 | Rooted = true | |
2543 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2544 | if MODE == "Fugatrix" then | |
2545 | sick.SoundId = "rbxassetid://2650791818" | |
2546 | sick.Volume = 10 | |
2547 | sick.Pitch = 0.97 | |
2548 | sick.TimePosition = 0 | |
2549 | -- Animation -- | |
2550 | coroutine.resume(coroutine.create(function() | |
2551 | end)) | |
2552 | for i=0, 2, 0.1 / Animation_Speed do | |
2553 | Swait() | |
2554 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0)) | |
2555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2561 | end | |
2562 | Weapon.Parent = nil | |
2563 | DeadEyes.Parent = RealPlayer.Character | |
2564 | CreateSound(145080998, Character, 5, 1, false) | |
2565 | for _, c in pairs(Character:GetChildren()) do | |
2566 | if c.ClassName == "Part" then | |
2567 | c.Material = "Neon" | |
2568 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2569 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2570 | end | |
2571 | if c == Head then | |
2572 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "32571089", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
2573 | M.Name = "Dominus" | |
2574 | if c:FindFirstChild("face") then | |
2575 | c.face:remove() | |
2576 | end | |
2577 | end | |
2578 | end | |
2579 | end | |
2580 | BodyColor = C3(0.07,0,0) | |
2581 | LegColor = C3(0.1,0,0) | |
2582 | ArmColor = C3(1.017,0,0) | |
2583 | for i=0, 1, 0.1 / Animation_Speed do | |
2584 | Swait() | |
2585 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2589 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2590 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2591 | end | |
2592 | MODE = "Mortem" | |
2593 | SKILLTEXTCOLOR = C3(0.1,0,0) | |
2594 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2595 | tecks2.Text = "Dominus Mortem" | |
2596 | Speed = 30 | |
2597 | elseif MODE == "Mortem" then | |
2598 | DeadEyes.Parent = nil | |
2599 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2600 | sick.SoundId = "rbxassetid://195900687" | |
2601 | sick.Volume = 4 | |
2602 | sick.Pitch = 1 | |
2603 | sick.TimePosition = 20.7 | |
2604 | for _, c in pairs(Character:GetChildren()) do | |
2605 | if c.ClassName == "Part" then | |
2606 | c.Material = "Neon" | |
2607 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2608 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2609 | end | |
2610 | if c == Torso then | |
2611 | c.Color = C3(0,0,0) | |
2612 | elseif c == RightArm then | |
2613 | c.Color = C3(0.05,0.05,0.15) | |
2614 | elseif c == LeftArm then | |
2615 | c.Color = C3(0.05,0.05,0.15) | |
2616 | elseif c == RightLeg then | |
2617 | c.Color = C3(0,0,0.05) | |
2618 | elseif c == LeftLeg then | |
2619 | c.Color = C3(0,0,0.05) | |
2620 | elseif c == Head then | |
2621 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2622 | M.Name = "Dominus" | |
2623 | if c:FindFirstChild("face") then | |
2624 | c.face:remove() | |
2625 | ||
2626 | end | |
2627 | end | |
2628 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2629 | c:remove() | |
2630 | end | |
2631 | end | |
2632 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2633 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2634 | Swait(15) | |
2635 | Speed = 16 | |
2636 | MODE = "Main" | |
2637 | BodyColor = C3(0,0,0) | |
2638 | LegColor = C3(0,0,0.05) | |
2639 | ArmColor = C3(0.05,0.05,0.15) | |
2640 | end | |
2641 | ATTACK = false | |
2642 | Rooted = false | |
2643 | end | |
2644 | ||
2645 | function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked) | |
2646 | local particle = nil | |
2647 | coroutine.resume(coroutine.create(function(PART) | |
2648 | particle = PE:Clone() | |
2649 | Swait() | |
2650 | particle.Rate = 999 | |
2651 | particle.Parent = art | |
2652 | particle.Acceleration = accel | |
2653 | if type == "Fire" then | |
2654 | local EyeSizes={ | |
2655 | NumberSequenceKeypoint.new(0,0.5,0.3), | |
2656 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
2657 | } | |
2658 | particle.Size = NumberSequence.new(EyeSizes) | |
2659 | elseif type == "Smoke" then | |
2660 | local EyeSizes={ | |
2661 | NumberSequenceKeypoint.new(0,0.5,0), | |
2662 | NumberSequenceKeypoint.new(1,5,0.5) | |
2663 | } | |
2664 | particle.Size = NumberSequence.new(EyeSizes) | |
2665 | elseif type == "Solid" then | |
2666 | local EyeSizes={ | |
2667 | NumberSequenceKeypoint.new(0,0.5,0), | |
2668 | NumberSequenceKeypoint.new(1,0.5,0) | |
2669 | } | |
2670 | particle.Size = NumberSequence.new(EyeSizes) | |
2671 | end | |
2672 | particle.Lifetime=NumberRange.new(lifetime) | |
2673 | particle.Drag = drag | |
2674 | if locked == true then | |
2675 | particle.LockedToPart = true | |
2676 | end | |
2677 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
2678 | particle.Enabled = isenabledbydefault | |
2679 | end)) | |
2680 | return particle | |
2681 | end | |
2682 | ||
2683 | local MAGICPARTICLE = "296874871" | |
2684 | ||
2685 | local Plate = IT("Part",LMAO) | |
2686 | Plate.Size = VT(1,0.1,1) | |
2687 | Plate.Transparency = 1 | |
2688 | Plate.CanCollide = false | |
2689 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
2690 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
2691 | weldBetween(RightArm,Plate) | |
2692 | Plate.Parent = nil | |
2693 | ||
2694 | local Plate = IT("Part",LMAO) | |
2695 | Plate.Size = VT(1,0.1,1) | |
2696 | Plate.Transparency = 1 | |
2697 | Plate.CanCollide = false | |
2698 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
2699 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
2700 | weldBetween(LeftArm,Plate) | |
2701 | Plate.Parent = nil | |
2702 | ||
2703 | function FinalForm() | |
2704 | ATTACK = true | |
2705 | Rooted = true | |
2706 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2707 | if MODE == "Main" then | |
2708 | sick.SoundId = "rbxassetid://576172702" | |
2709 | sick.Volume = 10 | |
2710 | sick.Pitch = 0.97 | |
2711 | sick.TimePosition = 0 | |
2712 | -- Animation -- | |
2713 | coroutine.resume(coroutine.create(function() | |
2714 | end)) | |
2715 | for i=0, 2, 50 / Animation_Speed do | |
2716 | Swait() | |
2717 | Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3)) | |
2718 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1)) | |
2719 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2725 | end | |
2726 | for _, c in pairs(Character:GetChildren()) do | |
2727 | if c.ClassName == "Part" then | |
2728 | c.Material = "Neon" | |
2729 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2730 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2731 | end | |
2732 | if c == Head then | |
2733 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "53837867", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
2734 | M.Name = "Dominus" | |
2735 | if c:FindFirstChild("face") then | |
2736 | c.face:remove() | |
2737 | end | |
2738 | end | |
2739 | end | |
2740 | end | |
2741 | LMAO.Parent = RealPlayer.Character | |
2742 | BodyColor = C3(0.025,0.025,0.1) | |
2743 | LegColor = BRICKC("Storm blue").Color | |
2744 | ArmColor = C3(0.5, 0.5, 1) | |
2745 | for i = 1, 25 do | |
2746 | Swait() | |
2747 | Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3)) | |
2748 | Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3)) | |
2749 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2755 | end | |
2756 | MODE = "Maris" | |
2757 | SKILLTEXTCOLOR = C3(0,0,1) | |
2758 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2759 | tecks2.Text = "Dominus Maris" | |
2760 | Speed = 80 | |
2761 | elseif MODE == "Maris" then | |
2762 | LMAO.Parent = nil | |
2763 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2764 | sick.SoundId = "rbxassetid://195900687" | |
2765 | sick.Volume = 4 | |
2766 | sick.Pitch = 1 | |
2767 | sick.TimePosition = 20.7 | |
2768 | for _, c in pairs(Character:GetChildren()) do | |
2769 | if c.ClassName == "Part" then | |
2770 | c.Material = "Neon" | |
2771 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2772 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2773 | end | |
2774 | if c == Torso then | |
2775 | c.Color = C3(0,0,0) | |
2776 | elseif c == RightArm then | |
2777 | c.Color = C3(0.05,0.05,0.15) | |
2778 | elseif c == LeftArm then | |
2779 | c.Color = C3(0.05,0.05,0.15) | |
2780 | elseif c == RightLeg then | |
2781 | c.Color = C3(0,0,0.05) | |
2782 | elseif c == LeftLeg then | |
2783 | c.Color = C3(0,0,0.05) | |
2784 | elseif c == Head then | |
2785 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2786 | M.Name = "Dominus" | |
2787 | if c:FindFirstChild("face") then | |
2788 | c.face:remove() | |
2789 | ||
2790 | end | |
2791 | end | |
2792 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2793 | c:remove() | |
2794 | end | |
2795 | end | |
2796 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2797 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2798 | Swait(15) | |
2799 | Speed = 16 | |
2800 | MODE = "Main" | |
2801 | BodyColor = C3(0,0,0) | |
2802 | LegColor = C3(0,0,0.05) | |
2803 | ArmColor = C3(0.05,0.05,0.15) | |
2804 | end | |
2805 | ATTACK = false | |
2806 | Rooted = false | |
2807 | end | |
2808 | ||
2809 | function DeForm() | |
2810 | ATTACK = true | |
2811 | Rooted = true | |
2812 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2813 | if MODE == "Praefectus" then | |
2814 | sick.SoundId = "rbxassetid://1633982099" | |
2815 | sick.Volume = 10 | |
2816 | sick.Pitch = 0.97 | |
2817 | sick.TimePosition = 1 | |
2818 | for _, c in pairs(Character:GetChildren()) do | |
2819 | if c.ClassName == "Part" then | |
2820 | c.Material = "Neon" | |
2821 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2822 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2823 | end | |
2824 | if c == Head then | |
2825 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "1486164425", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
2826 | M.Name = "Dominus" | |
2827 | if c:FindFirstChild("face") then | |
2828 | c.face:remove() | |
2829 | end | |
2830 | end | |
2831 | end | |
2832 | end | |
2833 | BodyColor = C3(0,0,0) | |
2834 | LegColor = C3(0.03, 0, 0) | |
2835 | ArmColor = C3(0.13, 0, 0) | |
2836 | -- Animation -- | |
2837 | coroutine.resume(coroutine.create(function() | |
2838 | end)) | |
2839 | CreateSound(1238240145, Torso, 6, 1, false) | |
2840 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2841 | Swait() | |
2842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2848 | end | |
2849 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2850 | Swait() | |
2851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2852 | ||
2853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2858 | end | |
2859 | MODE = "Demonum" | |
2860 | tecks2.Text = "Dominus Daemonium" | |
2861 | SKILLTEXTCOLOR = C3(0.03, 0, 0) | |
2862 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
2863 | Speed = 30 | |
2864 | elseif MODE == "Demonum" then | |
2865 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2866 | sick.SoundId = "rbxassetid://195900687" | |
2867 | sick.Volume = 4 | |
2868 | sick.Pitch = 1 | |
2869 | sick.TimePosition = 20.7 | |
2870 | for _, c in pairs(Character:GetChildren()) do | |
2871 | if c.ClassName == "Part" then | |
2872 | c.Material = "Neon" | |
2873 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2874 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2875 | end | |
2876 | if c == Torso then | |
2877 | c.Color = C3(0,0,0) | |
2878 | elseif c == RightArm then | |
2879 | c.Color = C3(0.05,0.05,0.15) | |
2880 | elseif c == LeftArm then | |
2881 | c.Color = C3(0.05,0.05,0.15) | |
2882 | elseif c == RightLeg then | |
2883 | c.Color = C3(0,0,0.05) | |
2884 | elseif c == LeftLeg then | |
2885 | c.Color = C3(0,0,0.05) | |
2886 | elseif c == Head then | |
2887 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
2888 | M.Name = "Dominus" | |
2889 | if c:FindFirstChild("face") then | |
2890 | c.face:remove() | |
2891 | ||
2892 | end | |
2893 | end | |
2894 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2895 | c:remove() | |
2896 | end | |
2897 | end | |
2898 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2899 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2900 | Swait(15) | |
2901 | Speed = 16 | |
2902 | MODE = "Main" | |
2903 | BodyColor = C3(0,0,0) | |
2904 | LegColor = C3(0,0,0.05) | |
2905 | ArmColor = C3(0.05,0.05,0.15) | |
2906 | end | |
2907 | ATTACK = false | |
2908 | Rooted = false | |
2909 | end | |
2910 | ||
2911 | function Ignem_Aeternum() | |
2912 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
2913 | if HITFLOOR ~= nil then | |
2914 | do | |
2915 | local POWER = LEVEL | |
2916 | ATTACK = true | |
2917 | Rooted = true | |
2918 | local CENTER = MagicRing() | |
2919 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
2920 | CreateSound("424777055", CENTER, 10, 1) | |
2921 | local RAIN = {} | |
2922 | for i = 1, 55 do | |
2923 | Swait() | |
2924 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3 | |
2925 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
2926 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2932 | end | |
2933 | local MAXDIST = 30 | |
2934 | local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector | |
2935 | local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character) | |
2936 | local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character) | |
2937 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
2938 | MakeForm(ORB, "Ball") | |
2939 | CreateSound("201858045", ORB, 10, 0.5) | |
2940 | for i = 0, 1, 0.1 / Animation_Speed do | |
2941 | Swait() | |
2942 | ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0) | |
2943 | ORB.Transparency = 0 | |
2944 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7 | |
2945 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
2946 | local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude | |
2947 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2953 | end | |
2954 | coroutine.resume(coroutine.create(function() | |
2955 | ORB.CFrame = CF(ORB.Position, HITPOS3) | |
2956 | local IMPACT = false | |
2957 | for i = 1, 400 do | |
2958 | Swait() | |
2959 | ORB.CFrame = ORB.CFrame * CF(0, 0, -1) | |
2960 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character) | |
2961 | if HIT ~= nil then | |
2962 | IMPACT = true | |
2963 | break | |
2964 | end | |
2965 | end | |
2966 | if IMPACT == true then | |
2967 | ORB.Transparency = 1 | |
2968 | local FRONT = ORB.CFrame * CF(0, 0, -1).p | |
2969 | ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z)) | |
2970 | for i = 1, 35 do | |
2971 | ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5) | |
2972 | MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35) | |
2973 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
2974 | killnearest(ORB.Position, ORB.Size.X * 2, 500) | |
2975 | Swait() | |
2976 | end | |
2977 | else | |
2978 | ORB:remove() | |
2979 | end | |
2980 | end)) | |
2981 | ATTACK = false | |
2982 | Rooted = false | |
2983 | coroutine.resume(coroutine.create(function() | |
2984 | for i = 1, 55 do | |
2985 | Swait() | |
2986 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
2987 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
2988 | end | |
2989 | CENTER:remove() | |
2990 | end)) | |
2991 | end | |
2992 | end | |
2993 | end | |
2994 | ||
2995 | function Dead_Cutter() | |
2996 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
2997 | if HITFLOOR ~= nil then | |
2998 | ATTACK = true | |
2999 | Rooted = true | |
3000 | local RAIN = {} | |
3001 | local GYRO = IT("BodyGyro",RootPart) | |
3002 | GYRO.D = 100 | |
3003 | GYRO.P = 2000 | |
3004 | GYRO.MaxTorque = VT(0,4000000,0) | |
3005 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3006 | CreateSound("429459101", RightArm, 10, 0.8) | |
3007 | for i=0, 3.5, 0.1 / Animation_Speed do | |
3008 | Swait() | |
3009 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3010 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
3011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3017 | end | |
3018 | GYRO:remove() | |
3019 | for i=0, 0.15, 0.1 / Animation_Speed do | |
3020 | Swait() | |
3021 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3022 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
3023 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3029 | end | |
3030 | local BOMBSPOTS = {} | |
3031 | for i = 1, 60 do | |
3032 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(30,1,30)) | |
3033 | SPOT.Color = SKILLTEXTCOLOR | |
3034 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
3035 | table.insert(BOMBSPOTS,SPOT) | |
3036 | MakeForm(SPOT,"Cyl") | |
3037 | Swait() | |
3038 | for i = 1, 3 do | |
3039 | coroutine.resume(coroutine.create(function() | |
3040 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Raindrop", VT(2 / 2, 2 / 2, 2 * 5)) | |
3041 | DROP.CFrame = CF(SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3), 200, MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3)), SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5), 0, MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5))) | |
3042 | table.insert(RAIN, DROP) | |
3043 | MakeForm(DROP, "Ball") | |
3044 | local IMPACT = false | |
3045 | for i = 1, 80 do | |
3046 | Swait() | |
3047 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
3048 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
3049 | if HIT ~= nil then | |
3050 | IMPACT = true | |
3051 | break | |
3052 | end | |
3053 | end | |
3054 | table.remove(RAIN, 1) | |
3055 | if IMPACT == true then | |
3056 | DROP.Transparency = 1 | |
3057 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Really red").Color, VT(2, 2, 2) / 2) | |
3058 | killnearest(DROP.Position, 2 * 5, 500) | |
3059 | Debris:AddItem(DROP, 5) | |
3060 | else | |
3061 | DROP:remove() | |
3062 | end | |
3063 | end)) | |
3064 | end | |
3065 | end | |
3066 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3067 | Swait() | |
3068 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3074 | end | |
3075 | ATTACK = false | |
3076 | Rooted = false | |
3077 | coroutine.resume(coroutine.create(function() | |
3078 | Swait(3) | |
3079 | for i = 1, #BOMBSPOTS do | |
3080 | if BOMBSPOTS[i] ~= nil then | |
3081 | local E = BOMBSPOTS[i] | |
3082 | coroutine.resume(coroutine.create(function() | |
3083 | for i = 1, 10 do | |
3084 | Swait() | |
3085 | end | |
3086 | Swait(45) | |
3087 | for i = 1, 100 do | |
3088 | Swait() | |
3089 | end | |
3090 | E:remove() | |
3091 | end)) | |
3092 | end | |
3093 | end | |
3094 | end)) | |
3095 | end | |
3096 | end | |
3097 | ||
3098 | ||
3099 | function Ultimate_B() | |
3100 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
3101 | if HITFLOOR ~= nil then | |
3102 | do | |
3103 | local POWER = 3 | |
3104 | ATTACK = true | |
3105 | Rooted = true | |
3106 | local CENTER = MagicRing() | |
3107 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
3108 | CreateSound("424777055", CENTER, 10, 1) | |
3109 | local RAIN = {} | |
3110 | for i = 1, 55 do | |
3111 | Swait() | |
3112 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3 | |
3113 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3114 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3120 | end | |
3121 | local MAXDIST = 30 | |
3122 | local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector | |
3123 | local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character) | |
3124 | local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character) | |
3125 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
3126 | MakeForm(ORB, "Ball") | |
3127 | CreateSound("201858045", ORB, 10, 0.5) | |
3128 | for i = 0, 1, 0.1 / Animation_Speed do | |
3129 | Swait() | |
3130 | ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0) | |
3131 | ORB.Transparency = 0 | |
3132 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7 | |
3133 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
3134 | local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude | |
3135 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3141 | end | |
3142 | coroutine.resume(coroutine.create(function() | |
3143 | ORB.CFrame = CF(ORB.Position, HITPOS3) | |
3144 | local IMPACT = false | |
3145 | for i = 1, 400 do | |
3146 | Swait() | |
3147 | ORB.CFrame = ORB.CFrame * CF(0, 0, -1) | |
3148 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character) | |
3149 | if HIT ~= nil then | |
3150 | IMPACT = true | |
3151 | break | |
3152 | end | |
3153 | end | |
3154 | if IMPACT == true then | |
3155 | ORB.Transparency = 1 | |
3156 | local FRONT = ORB.CFrame * CF(0, 0, -1).p | |
3157 | ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z)) | |
3158 | for i = 1, 35 do | |
3159 | ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5) | |
3160 | MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35) | |
3161 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
3162 | killnearest(ORB.Position, ORB.Size.X * 2, 500) | |
3163 | Swait() | |
3164 | end | |
3165 | else | |
3166 | ORB:remove() | |
3167 | end | |
3168 | end)) | |
3169 | for i = 1, 70 do | |
3170 | Swait() | |
3171 | coroutine.resume(coroutine.create(function() | |
3172 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
3173 | DROP.CFrame = CF(ORB.Position + VT(MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3), 200, MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3)), ORB.Position + VT(MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5), 0, MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5))) | |
3174 | table.insert(RAIN, DROP) | |
3175 | particles(DROP) | |
3176 | MakeForm(DROP, "Ball") | |
3177 | local IMPACT = false | |
3178 | for i = 1, 80 do | |
3179 | Swait() | |
3180 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
3181 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
3182 | if HIT ~= nil then | |
3183 | IMPACT = true | |
3184 | break | |
3185 | end | |
3186 | end | |
3187 | table.remove(RAIN, 1) | |
3188 | if IMPACT == true then | |
3189 | DROP.Transparency = 1 | |
3190 | DROP.OVERLORDAURA.Enabled = false | |
3191 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2) | |
3192 | killnearest(DROP.Position, POWER * 5, 500) | |
3193 | Debris:AddItem(DROP, 5) | |
3194 | else | |
3195 | DROP:remove() | |
3196 | end | |
3197 | end)) | |
3198 | end | |
3199 | ATTACK = false | |
3200 | Rooted = false | |
3201 | coroutine.resume(coroutine.create(function() | |
3202 | for i = 1, 55 do | |
3203 | Swait() | |
3204 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
3205 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3206 | end | |
3207 | CENTER:remove() | |
3208 | end)) | |
3209 | end | |
3210 | end | |
3211 | end | |
3212 | ||
3213 | function Dolor_Pluvia() | |
3214 | local POWER = LEVEL | |
3215 | local CENTER = MagicRing() | |
3216 | CENTER.CFrame = CF(Mouse.Hit.p) | |
3217 | CreateSound("424777055", CENTER, 10, 1) | |
3218 | local RAIN = {} | |
3219 | for i = 1, 45 do | |
3220 | Swait() | |
3221 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
3222 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3223 | end | |
3224 | for i = 1, 35 do | |
3225 | Swait() | |
3226 | coroutine.resume(coroutine.create(function() | |
3227 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
3228 | DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5))) | |
3229 | table.insert(RAIN, DROP) | |
3230 | particles(DROP) | |
3231 | MakeForm(DROP, "Ball") | |
3232 | local IMPACT = false | |
3233 | for i = 1, 80 do | |
3234 | Swait() | |
3235 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
3236 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
3237 | if HIT ~= nil then | |
3238 | IMPACT = true | |
3239 | break | |
3240 | end | |
3241 | end | |
3242 | table.remove(RAIN, 1) | |
3243 | if IMPACT == true then | |
3244 | DROP.Transparency = 1 | |
3245 | DROP.OVERLORDAURA.Enabled = false | |
3246 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2) | |
3247 | killnearest(DROP.Position, POWER * 5, 500) | |
3248 | Debris:AddItem(DROP, 5) | |
3249 | else | |
3250 | DROP:remove() | |
3251 | end | |
3252 | end)) | |
3253 | end | |
3254 | repeat | |
3255 | Swait() | |
3256 | until #RAIN == 0 | |
3257 | for i = 1, 45 do | |
3258 | Swait() | |
3259 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
3260 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3261 | end | |
3262 | CENTER:remove() | |
3263 | end | |
3264 | ||
3265 | function Ultimate_Z() | |
3266 | local POWER = 5 | |
3267 | local CENTER = MagicRing() | |
3268 | CENTER.CFrame = CF(Mouse.Hit.p) | |
3269 | CreateSound("424777055", CENTER, 10, 1) | |
3270 | local RAIN = {} | |
3271 | for i = 1, 45 do | |
3272 | Swait() | |
3273 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
3274 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3275 | end | |
3276 | for i = 1, 100 do | |
3277 | Swait() | |
3278 | coroutine.resume(coroutine.create(function() | |
3279 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
3280 | DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5))) | |
3281 | table.insert(RAIN, DROP) | |
3282 | particles(DROP) | |
3283 | MakeForm(DROP, "Ball") | |
3284 | local IMPACT = false | |
3285 | for i = 1, 80 do | |
3286 | Swait() | |
3287 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
3288 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
3289 | if HIT ~= nil then | |
3290 | IMPACT = true | |
3291 | break | |
3292 | end | |
3293 | end | |
3294 | table.remove(RAIN, 1) | |
3295 | if IMPACT == true then | |
3296 | DROP.Transparency = 1 | |
3297 | DROP.OVERLORDAURA.Enabled = false | |
3298 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2) | |
3299 | killnearest(DROP.Position, POWER * 5, 500) | |
3300 | Debris:AddItem(DROP, 5) | |
3301 | else | |
3302 | DROP:remove() | |
3303 | end | |
3304 | end)) | |
3305 | end | |
3306 | repeat | |
3307 | Swait() | |
3308 | until #RAIN == 0 | |
3309 | for i = 1, 45 do | |
3310 | Swait() | |
3311 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
3312 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3313 | end | |
3314 | CENTER:remove() | |
3315 | end | |
3316 | ||
3317 | function Ultima_Consummatio() | |
3318 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character) | |
3319 | if HITFLOOR ~= nil then | |
3320 | do | |
3321 | local POWER = LEVEL | |
3322 | ATTACK = true | |
3323 | Rooted = true | |
3324 | if POWER <= 6 then | |
3325 | do | |
3326 | local CENTER = MagicRing() | |
3327 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
3328 | CreateSound("424777055", CENTER, 10, 1) | |
3329 | local RAIN = {} | |
3330 | for i = 1, 65 do | |
3331 | Swait() | |
3332 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
3333 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3334 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3335 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3336 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3337 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3338 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3339 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3340 | end | |
3341 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
3342 | MakeForm(ORB, "Ball") | |
3343 | CreateSound("201858045", ORB, 10, 0.5) | |
3344 | for i = 0, 5, 0.1 / Animation_Speed do | |
3345 | Swait() | |
3346 | ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0) | |
3347 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10 | |
3348 | ORB.Transparency = 0 | |
3349 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
3350 | local RANGE = (POS - ORB.Position).Magnitude | |
3351 | local ZAPTABLE = Zap({ | |
3352 | StartPosition = POS, | |
3353 | TargetPosition = ORB.Position, | |
3354 | Character = workspace, | |
3355 | Color = "Gold", | |
3356 | Individual = true, | |
3357 | MaxRange = RANGE, | |
3358 | SegmentLength = POWER * 2, | |
3359 | Offset = 1 | |
3360 | }) | |
3361 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
3362 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3368 | end | |
3369 | coroutine.resume(coroutine.create(function() | |
3370 | if POWER <= 3 then | |
3371 | local AIMPOS = Mouse.Hit.p | |
3372 | local O1 = MagicRing() | |
3373 | local O2 = MagicRing() | |
3374 | local O3 = MagicRing() | |
3375 | O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
3376 | O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
3377 | O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
3378 | for i = 1, 25 do | |
3379 | Swait() | |
3380 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
3381 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
3382 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
3383 | end | |
3384 | local DIST = (ORB.Position - AIMPOS).Magnitude | |
3385 | for i = 1, 75 do | |
3386 | Swait(3) | |
3387 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
3388 | killnearest(ORB.Position, ORB.Size.X, 200) | |
3389 | local ZAPTABLE = Zap({ | |
3390 | SIZE = POWER * 2, | |
3391 | StartPosition = ORB.Position, | |
3392 | TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2, | |
3393 | Character = Character, | |
3394 | Color = "Gold", | |
3395 | Individual = true, | |
3396 | MaxRange = POWER * 400, | |
3397 | SegmentLength = DIST / 25, | |
3398 | Offset = 3 + DIST / 350 | |
3399 | }) | |
3400 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
3401 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15) | |
3402 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
3403 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
3404 | end | |
3405 | local SIZE = ORB.Size | |
3406 | for i = 1, 25 do | |
3407 | Swait() | |
3408 | ORB.Size = ORB.Size - SIZE / 25 | |
3409 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
3410 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
3411 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
3412 | end | |
3413 | ORB:remove() | |
3414 | O1:remove() | |
3415 | O2:remove() | |
3416 | O3:remove() | |
3417 | elseif POWER > 3 then | |
3418 | local O1 = MagicRing() | |
3419 | local O2 = MagicRing() | |
3420 | local O3 = MagicRing() | |
3421 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
3422 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
3423 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
3424 | for i = 1, 25 do | |
3425 | Swait() | |
3426 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
3427 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
3428 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
3429 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
3430 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
3431 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
3432 | end | |
3433 | for i = 1, 75 do | |
3434 | for i = 1, 5 do | |
3435 | Swait() | |
3436 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
3437 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
3438 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
3439 | end | |
3440 | killnearest(ORB.Position, ORB.Size.X, 200) | |
3441 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
3442 | local DIST = (ORB.Position - Mouse.Hit.p).Magnitude | |
3443 | local ZAPTABLE = Zap({ | |
3444 | SIZE = POWER, | |
3445 | StartPosition = ORB.Position, | |
3446 | TargetPosition = Mouse.Hit.p, | |
3447 | Character = Character, | |
3448 | Color = "Gold", | |
3449 | Individual = true, | |
3450 | MaxRange = POWER * 400, | |
3451 | SegmentLength = DIST / 25, | |
3452 | Offset = 3 + DIST / 350 | |
3453 | }) | |
3454 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
3455 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15) | |
3456 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
3457 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
3458 | end | |
3459 | local SIZE = ORB.Size | |
3460 | for i = 1, 25 do | |
3461 | Swait() | |
3462 | ORB.Size = ORB.Size - SIZE / 25 | |
3463 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
3464 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
3465 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
3466 | end | |
3467 | ORB:remove() | |
3468 | O1:remove() | |
3469 | O2:remove() | |
3470 | O3:remove() | |
3471 | end | |
3472 | coroutine.resume(coroutine.create(function() | |
3473 | for i = 1, 65 do | |
3474 | Swait() | |
3475 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
3476 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3477 | end | |
3478 | CENTER:remove() | |
3479 | end)) | |
3480 | end)) | |
3481 | end | |
3482 | elseif POWER > 6 then | |
3483 | do | |
3484 | local FINISHED = false | |
3485 | local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25)) | |
3486 | local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65)) | |
3487 | coroutine.resume(coroutine.create(function() | |
3488 | local LOOP = 0 | |
3489 | repeat | |
3490 | YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200) | |
3491 | YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200) | |
3492 | LOOP = LOOP + 5 | |
3493 | MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2) | |
3494 | MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2) | |
3495 | Swait() | |
3496 | until FINISHED == true | |
3497 | YIN:remove() | |
3498 | YAN:remove() | |
3499 | end)) | |
3500 | CreateSound("438666077", Effects, 10, 1) | |
3501 | for i = 0, 1, 0.1 / Animation_Speed do | |
3502 | Swait() | |
3503 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3509 | end | |
3510 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6)) | |
3511 | MakeForm(ORB, "Ball") | |
3512 | ORB.CFrame = CF(HITPOS + VT(0, 150, 0)) | |
3513 | for i = 0, 8, 0.1 / Animation_Speed do | |
3514 | Swait() | |
3515 | if MRANDOM(1, 8) == 1 then | |
3516 | local RANGE1 = (ORB.Position - YIN.Position).Magnitude | |
3517 | local RANGE2 = (ORB.Position - YAN.Position).Magnitude | |
3518 | local ZAPTABLE1 = Zap({ | |
3519 | SIZE = POWER / 3, | |
3520 | StartPosition = YIN.Position, | |
3521 | TargetPosition = ORB.Position, | |
3522 | Character = workspace, | |
3523 | Color = "Pearl", | |
3524 | Individual = true, | |
3525 | MaxRange = RANGE1, | |
3526 | SegmentLength = 25, | |
3527 | Offset = 6 | |
3528 | }) | |
3529 | local ZAPTABLE2 = Zap({ | |
3530 | SIZE = POWER / 3, | |
3531 | StartPosition = YAN.Position, | |
3532 | TargetPosition = ORB.Position, | |
3533 | Character = workspace, | |
3534 | Color = "Gold", | |
3535 | Individual = true, | |
3536 | MaxRange = RANGE1, | |
3537 | SegmentLength = 25, | |
3538 | Offset = 6 | |
3539 | }) | |
3540 | Debris:AddItem(ZAPTABLE1.LightningModel, 0.1) | |
3541 | Debris:AddItem(ZAPTABLE2.LightningModel, 0.1) | |
3542 | end | |
3543 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15 | |
3544 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3548 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3549 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3550 | end | |
3551 | FINISHED = true | |
3552 | coroutine.resume(coroutine.create(function() | |
3553 | for i = 1, 6 do | |
3554 | for e = 1, 10 do | |
3555 | Swait() | |
3556 | Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01)) | |
3557 | ORB.Size = ORB.Size * 0.97 | |
3558 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
3559 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
3560 | end | |
3561 | local POS = ORB.Position | |
3562 | for i = 1, 5 do | |
3563 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
3564 | end | |
3565 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
3566 | for e = 1, 10 do | |
3567 | Swait() | |
3568 | if MRANDOM(1, 5) == 1 then | |
3569 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p | |
3570 | local ZAPTABLE = Zap({ | |
3571 | SIZE = POWER, | |
3572 | StartPosition = ORB.Position, | |
3573 | TargetPosition = POS, | |
3574 | Character = workspace, | |
3575 | Color = "Gold", | |
3576 | Individual = true, | |
3577 | MaxRange = POWER * 75, | |
3578 | SegmentLength = POWER * 5, | |
3579 | Offset = 3 | |
3580 | }) | |
3581 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
3582 | end | |
3583 | ORB.Size = ORB.Size * 1.05 | |
3584 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
3585 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
3586 | end | |
3587 | end | |
3588 | local POS = ORB.Position | |
3589 | for e = 1, 10 do | |
3590 | Swait() | |
3591 | ORB.Transparency = ORB.Transparency + 0.1 | |
3592 | end | |
3593 | ORB:remove() | |
3594 | killnearest(POS, POWER * 35, 200) | |
3595 | for i = 1, 5 do | |
3596 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
3597 | end | |
3598 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
3599 | end)) | |
3600 | end | |
3601 | end | |
3602 | ATTACK = false | |
3603 | Rooted = false | |
3604 | end | |
3605 | end | |
3606 | end | |
3607 | ||
3608 | function Hop() | |
3609 | ATTACK = true | |
3610 | Rooted = false | |
3611 | local O1 = MagicRing() | |
3612 | local O2 = MagicRing() | |
3613 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
3614 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3615 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3616 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
3617 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
3618 | CreateSound("814168787", O1, 10, 0.7) | |
3619 | CreateSound("814168787", O2, 10, 0.7) | |
3620 | for i = 1, 75 do | |
3621 | Swait() | |
3622 | O1.Size = O1.Size + VT(0.15, 0, 0.15) | |
3623 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
3624 | O2.Size = O2.Size + VT(0.15, 0, 0.15) | |
3625 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3626 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3632 | end | |
3633 | Rooted = true | |
3634 | UNANCHOR = false | |
3635 | RootPart.Anchored = true | |
3636 | VALUE1 = true | |
3637 | for i = 1, 15 do | |
3638 | Transparency(i / 15) | |
3639 | Swait() | |
3640 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
3641 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3647 | end | |
3648 | RootPart.CFrame = ROOT.CFrame | |
3649 | ROOT:remove() | |
3650 | for i = 1, 15 do | |
3651 | Transparency(1 - i / 15) | |
3652 | Swait() | |
3653 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
3654 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3660 | end | |
3661 | VALUE1 = false | |
3662 | coroutine.resume(coroutine.create(function() | |
3663 | for i = 1, 75 do | |
3664 | Swait() | |
3665 | O1.Size = O1.Size - VT(0.15, 0, 0.15) | |
3666 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3667 | O2.Size = O2.Size - VT(0.15, 0, 0.15) | |
3668 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3669 | end | |
3670 | O1:remove() | |
3671 | O2:remove() | |
3672 | end)) | |
3673 | UNANCHOR = true | |
3674 | RootPart.Anchored = false | |
3675 | ATTACK = false | |
3676 | Rooted = false | |
3677 | end | |
3678 | ||
3679 | local ATANIM = IT("Animation") | |
3680 | ATANIM.Name = "Attack Animation" | |
3681 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
3682 | ||
3683 | function SummonHop() | |
3684 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
3685 | if HITFLOOR ~= nil then | |
3686 | ATTACK = true | |
3687 | Rooted = false | |
3688 | local O1 = MagicRing() | |
3689 | local O2 = MagicRing() | |
3690 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
3691 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3692 | O2.CFrame = CF(Mouse.Hit.p) | |
3693 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
3694 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
3695 | CreateSound("814168787", O1, 10, 0.7) | |
3696 | CreateSound("814168787", O2, 10, 0.7) | |
3697 | for i = 1, 75 do | |
3698 | Swait() | |
3699 | O1.Size = O1.Size + VT(0.15, 0, 0.15) | |
3700 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
3701 | O2.Size = O2.Size + VT(0.15, 0, 0.15) | |
3702 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3703 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3709 | end | |
3710 | Rooted = true | |
3711 | UNANCHOR = false | |
3712 | RootPart.Anchored = true | |
3713 | VALUE1 = true | |
3714 | local RANDOMEFFECT = MRANDOM(1,1) | |
3715 | if RANDOMEFFECT == 1 then | |
3716 | for i = 1, 10 do | |
3717 | wait(0.15) | |
3718 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = O2.CFrame*CF(0,0.3,0), MoveToPos = O2.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
3719 | coroutine.resume(coroutine.create(function() | |
3720 | local MINION = CLONE:Clone() | |
3721 | MINION.Parent = Effects | |
3722 | MINION.Name = "Shadow" | |
3723 | MINION.HumanoidRootPart.CFrame = O2.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
3724 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
3725 | for _, c in pairs(MINION:GetChildren()) do | |
3726 | if c.ClassName == "Part" then | |
3727 | c.Material = "Neon" | |
3728 | c.Color = C3(0,0,0) | |
3729 | c.Transparency = 0.25 | |
3730 | if c.Name == "Head" then | |
3731 | c:ClearAllChildren() | |
3732 | local MSH = IT("BlockMesh",c) | |
3733 | MSH.Scale = VT(0.5,1,1) | |
3734 | end | |
3735 | end | |
3736 | end | |
3737 | local TORSO = MINION.Torso | |
3738 | local HUMAN = MINION.Humanoid | |
3739 | HUMAN.WalkSpeed = 20 | |
3740 | HUMAN.MaxHealth = math.huge | |
3741 | HUMAN.Health = math.huge | |
3742 | HUMAN.DisplayDistanceType = "None" | |
3743 | HUMAN.Died:connect(function() | |
3744 | MINION:remove() | |
3745 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
3746 | end) | |
3747 | wait(1) | |
3748 | local findNearestTorso = function(POS) | |
3749 | local list = game.Workspace:GetDescendants() | |
3750 | local torso = nil | |
3751 | local dist = 500 | |
3752 | local temp = nil | |
3753 | local human = nil | |
3754 | local temp2 = nil | |
3755 | for x = 1, #list do | |
3756 | temp2 = list[x] | |
3757 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
3758 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
3759 | human = temp2:findFirstChildOfClass("Humanoid") | |
3760 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
3761 | if (temp.Position - POS).magnitude < dist then | |
3762 | torso = temp | |
3763 | dist = (temp.Position - POS).magnitude | |
3764 | end | |
3765 | end | |
3766 | end | |
3767 | end | |
3768 | return torso, dist | |
3769 | end | |
3770 | for i = 1, 20 do | |
3771 | if HUMAN.Health == 0 then | |
3772 | break | |
3773 | end | |
3774 | wait(0.3) | |
3775 | local target,dist= findNearestTorso(TORSO.Position) | |
3776 | if target then | |
3777 | HUMAN:MoveTo(target.Position) | |
3778 | if dist < 25 then | |
3779 | CreateSound(348663022, TORSO, 10, 1, true) | |
3780 | wait(2) | |
3781 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
3782 | ANIM:Play() | |
3783 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
3784 | killnearest(TORSO.Position,10,85) | |
3785 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
3786 | for i = 1, 5 do | |
3787 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3788 | end | |
3789 | break | |
3790 | end | |
3791 | end | |
3792 | end | |
3793 | MINION:remove() | |
3794 | end)) | |
3795 | end | |
3796 | end | |
3797 | VALUE1 = false | |
3798 | coroutine.resume(coroutine.create(function() | |
3799 | for i = 1, 75 do | |
3800 | Swait() | |
3801 | O1.Size = O1.Size - VT(0.15, 0, 0.15) | |
3802 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3803 | O2.Size = O2.Size - VT(0.15, 0, 0.15) | |
3804 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
3805 | end | |
3806 | O1:remove() | |
3807 | O2:remove() | |
3808 | end)) | |
3809 | UNANCHOR = true | |
3810 | RootPart.Anchored = false | |
3811 | ATTACK = false | |
3812 | Rooted = false | |
3813 | end | |
3814 | end | |
3815 | ||
3816 | function Dark_Cutter() | |
3817 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
3818 | if HITFLOOR ~= nil then | |
3819 | ATTACK = true | |
3820 | Rooted = true | |
3821 | local GYRO = IT("BodyGyro",RootPart) | |
3822 | GYRO.D = 100 | |
3823 | GYRO.P = 2000 | |
3824 | GYRO.MaxTorque = VT(0,4000000,0) | |
3825 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3826 | CreateSound("429459101", RightArm, 10, 0.8) | |
3827 | for i=0, 3.5, 0.1 / Animation_Speed do | |
3828 | Swait() | |
3829 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3830 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01)) | |
3831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3835 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3837 | end | |
3838 | GYRO:remove() | |
3839 | for i=0, 0.15, 0.1 / Animation_Speed do | |
3840 | Swait() | |
3841 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3842 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01)) | |
3843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3849 | end | |
3850 | local BOMBSPOTS = {} | |
3851 | for i = 1, 100 do | |
3852 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Blade", VT(16,1,16)) | |
3853 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
3854 | table.insert(BOMBSPOTS,SPOT) | |
3855 | MakeForm(SPOT,"Cyl") | |
3856 | end | |
3857 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3858 | Swait() | |
3859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3865 | end | |
3866 | ATTACK = false | |
3867 | Rooted = false | |
3868 | coroutine.resume(coroutine.create(function() | |
3869 | Swait(3) | |
3870 | for i = 1, #BOMBSPOTS do | |
3871 | if BOMBSPOTS[i] ~= nil then | |
3872 | local E = BOMBSPOTS[i] | |
3873 | coroutine.resume(coroutine.create(function() | |
3874 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Blade", VT(0,0,0)) | |
3875 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(1.2,2,0.8)*3, VT(0,0,0)) | |
3876 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
3877 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
3878 | for i = 1, 10 do | |
3879 | Swait() | |
3880 | killnearest(BLADE.Position,12,160) | |
3881 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
3882 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
3883 | end | |
3884 | Swait(45) | |
3885 | for i = 1, 100 do | |
3886 | Swait() | |
3887 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
3888 | E.Transparency = E.Transparency + 0.01 | |
3889 | end | |
3890 | BLADE:remove() | |
3891 | E:remove() | |
3892 | end)) | |
3893 | end | |
3894 | end | |
3895 | end)) | |
3896 | end | |
3897 | end | |
3898 | ||
3899 | function SupernovaThrow() | |
3900 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
3901 | if HITFLOOR ~= nil then | |
3902 | local HITBODIES = {} | |
3903 | ATTACK = true | |
3904 | Rooted = true | |
3905 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Star", VT(0,0,0)) | |
3906 | MakeForm(ABSOLUTE,"Ball") | |
3907 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
3908 | for i=0, 4, 0.1 / Animation_Speed do | |
3909 | Swait() | |
3910 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
3911 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
3912 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
3913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3919 | end | |
3920 | CreateSound("907330103", Head, 10, 1.2) | |
3921 | for i = 1, 75 do | |
3922 | Swait() | |
3923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3927 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3929 | end | |
3930 | coroutine.resume(coroutine.create(function() | |
3931 | ABSOLUTE.CFrame = CF(ABSOLUTE.Position, Mouse.Hit.p) | |
3932 | for i = 1, 500 do | |
3933 | Swait() | |
3934 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -2) | |
3935 | local HITFLOOR, HITPOS = Raycast(ABSOLUTE.Position, ABSOLUTE.CFrame.lookVector, 2.2, Character) | |
3936 | if HITFLOOR ~= nil then | |
3937 | break | |
3938 | end | |
3939 | end | |
3940 | for i = 1, 13 do | |
3941 | for e = 1, 8 do | |
3942 | Swait() | |
3943 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
3944 | end | |
3945 | for i = 1, 5 do | |
3946 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
3947 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
3948 | end | |
3949 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
3950 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.05),VT(i,i*2,i)) | |
3951 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
3952 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
3953 | killnearest(ABSOLUTE.Position,i*18,i) | |
3954 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
3955 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
3956 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.05),VT(i,i,i)) | |
3957 | end | |
3958 | ABSOLUTE.Transparency = 1 | |
3959 | Debris:AddItem(ABSOLUTE,10) | |
3960 | end)) | |
3961 | ATTACK = false | |
3962 | Rooted = false | |
3963 | end | |
3964 | end | |
3965 | ||
3966 | function Dark_Blast() | |
3967 | local HITBODIES = {} | |
3968 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
3969 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
3970 | CENTER.CFrame = CF(ECH) | |
3971 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
3972 | RAY.Color = C3(0.05,0.05,0.05) | |
3973 | MakeForm(RAY,"Cyl") | |
3974 | RAY.CFrame = CF(ECH) | |
3975 | for i = 1, 75 do | |
3976 | Swait() | |
3977 | RAY.Transparency = RAY.Transparency - 1/75 | |
3978 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
3979 | end | |
3980 | killnearest(ECH,50,25) | |
3981 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.05),VT(2,2,2)) | |
3982 | for i = 1, 50 do | |
3983 | end | |
3984 | CreateSound("1222405264", CENTER, 10, 0.8) | |
3985 | RAY:remove() | |
3986 | Debris:AddItem(CENTER,5) | |
3987 | end | |
3988 | ||
3989 | function Banisher_Bullet() | |
3990 | ATTACK = true | |
3991 | Rooted = false | |
3992 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3993 | Swait() | |
3994 | turnto(Mouse.Hit.p) | |
3995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4001 | end | |
4002 | repeat | |
4003 | for i=0, 0.2, 0.1 / Animation_Speed do | |
4004 | Swait() | |
4005 | turnto(Mouse.Hit.p) | |
4006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4012 | end | |
4013 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
4014 | SpawnTrail(Hole2.Position,POS) | |
4015 | if HIT ~= nil then | |
4016 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
4017 | Banish(HIT.Parent) | |
4018 | end | |
4019 | end | |
4020 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4021 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4022 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4023 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4024 | for i=0, 0.3, 0.1 / Animation_Speed do | |
4025 | Swait() | |
4026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4032 | end | |
4033 | until KEYHOLD == false | |
4034 | ATTACK = false | |
4035 | Rooted = false | |
4036 | end | |
4037 | ||
4038 | function Dead_Bullet() | |
4039 | ATTACK = true | |
4040 | Rooted = false | |
4041 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4042 | Swait() | |
4043 | turnto(Mouse.Hit.p) | |
4044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4050 | end | |
4051 | repeat | |
4052 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4053 | Swait() | |
4054 | turnto(Mouse.Hit.p) | |
4055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4061 | end | |
4062 | local HIT,POS = CastProperRay(RightHole.Position, Mouse.Hit.p, 1000, Character) | |
4063 | SpawnTrail(RightHole.Position,POS) | |
4064 | if HIT ~= nil then | |
4065 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
4066 | Banish(HIT.Parent) | |
4067 | end | |
4068 | end | |
4069 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4070 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4071 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4072 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4073 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4074 | Swait() | |
4075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4081 | end | |
4082 | until KEYHOLD == false | |
4083 | ATTACK = false | |
4084 | Rooted = false | |
4085 | end | |
4086 | ||
4087 | function Ruler2() | |
4088 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4089 | if HITFLOOR ~= nil then | |
4090 | do | |
4091 | local HITBODIES = {} | |
4092 | ATTACK = true | |
4093 | Rooted = true | |
4094 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Dark red", "SuperNova", VT(0, 0, 0)) | |
4095 | MakeForm(ABSOLUTE, "Ball") | |
4096 | CreateSound("814168787", ABSOLUTE, 10, 0.3) | |
4097 | for i = 0, 4, 0.1 / Animation_Speed do | |
4098 | Swait() | |
4099 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
4100 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
4101 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
4102 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
4103 | MakeForm(CHARGE, "Ball") | |
4104 | CHARGE.Color = C3(0, 0, 0) | |
4105 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
4106 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
4107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4113 | end | |
4114 | CreateSound("907333406", Head, 10, 1) | |
4115 | for i = 0, 2, 0.1 / Animation_Speed do | |
4116 | Swait() | |
4117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4123 | end | |
4124 | local PITS = {} | |
4125 | CreateSound("178452217", ABSOLUTE, 10, 0.7) | |
4126 | for i = 1, 6 do | |
4127 | for i = 1, 10 do | |
4128 | Swait() | |
4129 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
4130 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4131 | end | |
4132 | for i = 1, 10 do | |
4133 | Swait() | |
4134 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
4135 | end | |
4136 | end | |
4137 | CreateSound("215395388", ABSOLUTE, 10, 0.6) | |
4138 | CreateSound("215395388", ABSOLUTE, 10, 0.65) | |
4139 | CreateSound("215395388", ABSOLUTE, 10, 0.7) | |
4140 | for i = 1, 75 do | |
4141 | Swait() | |
4142 | local ICICLE = IT("CornerWedgePart", Effects) | |
4143 | ICICLE.Locked = true | |
4144 | ICICLE.CanCollide = false | |
4145 | ICICLE.Anchored = true | |
4146 | ICICLE.Color = C3(0, 0, 0) | |
4147 | ICICLE.Material = "Neon" | |
4148 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
4149 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
4150 | table.insert(PITS, ICICLE) | |
4151 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
4152 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
4153 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
4154 | for i = 1, 3 do | |
4155 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
4156 | end | |
4157 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
4158 | end | |
4159 | ABSOLUTE.Transparency = 0 | |
4160 | for i = 1, 10 do | |
4161 | Swait() | |
4162 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4163 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
4164 | end | |
4165 | Debris:AddItem(ABSOLUTE, 5) | |
4166 | Swait(50) | |
4167 | for i = 1, 10 do | |
4168 | Swait() | |
4169 | for e = 1, #PITS do | |
4170 | if PITS[e] ~= nil then | |
4171 | local E = PITS[e] | |
4172 | E.Transparency = E.Transparency + 0.1 | |
4173 | end | |
4174 | end | |
4175 | end | |
4176 | for e = 1, #PITS do | |
4177 | if PITS[e] ~= nil then | |
4178 | local E = PITS[e] | |
4179 | E:remove() | |
4180 | end | |
4181 | end | |
4182 | ATTACK = false | |
4183 | Rooted = false | |
4184 | end | |
4185 | end | |
4186 | end | |
4187 | ||
4188 | function Ultima_ConsummatioB() | |
4189 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character) | |
4190 | if HITFLOOR ~= nil then | |
4191 | do | |
4192 | local POWER = 20 | |
4193 | ATTACK = true | |
4194 | Rooted = true | |
4195 | if POWER <= 6 then | |
4196 | do | |
4197 | local CENTER = MagicRing() | |
4198 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
4199 | CreateSound("424777055", CENTER, 10, 1) | |
4200 | local RAIN = {} | |
4201 | for i = 1, 65 do | |
4202 | Swait() | |
4203 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
4204 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
4205 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4209 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4211 | end | |
4212 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ORB", VT(4, 4, 4)) | |
4213 | MakeForm(ORB, "Ball") | |
4214 | CreateSound("201858045", ORB, 10, 0.5) | |
4215 | for i = 0, 5, 0.1 / Animation_Speed do | |
4216 | Swait() | |
4217 | ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0) | |
4218 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10 | |
4219 | ORB.Transparency = 0 | |
4220 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
4221 | local RANGE = (POS - ORB.Position).Magnitude | |
4222 | local ZAPTABLE = Zap({ | |
4223 | StartPosition = POS, | |
4224 | TargetPosition = ORB.Position, | |
4225 | Character = workspace, | |
4226 | Color = "Really red", | |
4227 | Individual = true, | |
4228 | MaxRange = RANGE, | |
4229 | SegmentLength = POWER * 2, | |
4230 | Offset = 1 | |
4231 | }) | |
4232 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
4233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4239 | end | |
4240 | coroutine.resume(coroutine.create(function() | |
4241 | if POWER <= 3 then | |
4242 | local AIMPOS = Mouse.Hit.p | |
4243 | local O1 = MagicRing() | |
4244 | local O2 = MagicRing() | |
4245 | local O3 = MagicRing() | |
4246 | O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
4247 | O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
4248 | O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
4249 | for i = 1, 25 do | |
4250 | Swait() | |
4251 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
4252 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
4253 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
4254 | end | |
4255 | local DIST = (ORB.Position - AIMPOS).Magnitude | |
4256 | for i = 1, 75 do | |
4257 | Swait(3) | |
4258 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
4259 | killnearest(ORB.Position, ORB.Size.X, 200) | |
4260 | local ZAPTABLE = Zap({ | |
4261 | SIZE = POWER * 2, | |
4262 | StartPosition = ORB.Position, | |
4263 | TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2, | |
4264 | Character = Character, | |
4265 | Color = "Really red", | |
4266 | Individual = true, | |
4267 | MaxRange = POWER * 400, | |
4268 | SegmentLength = DIST / 25, | |
4269 | Offset = 3 + DIST / 350 | |
4270 | }) | |
4271 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
4272 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15) | |
4273 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
4274 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
4275 | end | |
4276 | local SIZE = ORB.Size | |
4277 | for i = 1, 25 do | |
4278 | Swait() | |
4279 | ORB.Size = ORB.Size - SIZE / 25 | |
4280 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
4281 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
4282 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
4283 | end | |
4284 | ORB:remove() | |
4285 | O1:remove() | |
4286 | O2:remove() | |
4287 | O3:remove() | |
4288 | elseif POWER > 3 or POWER == 3 then | |
4289 | local O1 = MagicRing() | |
4290 | local O2 = MagicRing() | |
4291 | local O3 = MagicRing() | |
4292 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
4293 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
4294 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
4295 | for i = 1, 25 do | |
4296 | Swait() | |
4297 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
4298 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
4299 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
4300 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
4301 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
4302 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
4303 | end | |
4304 | for i = 1, 75 do | |
4305 | for i = 1, 5 do | |
4306 | Swait() | |
4307 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
4308 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
4309 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
4310 | end | |
4311 | killnearest(ORB.Position, ORB.Size.X, 200) | |
4312 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
4313 | local DIST = (ORB.Position - Mouse.Hit.p).Magnitude | |
4314 | local ZAPTABLE = Zap({ | |
4315 | SIZE = POWER, | |
4316 | StartPosition = ORB.Position, | |
4317 | TargetPosition = Mouse.Hit.p, | |
4318 | Character = Character, | |
4319 | Color = "Really red", | |
4320 | Individual = true, | |
4321 | MaxRange = POWER * 400, | |
4322 | SegmentLength = DIST / 25, | |
4323 | Offset = 3 + DIST / 350 | |
4324 | }) | |
4325 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
4326 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15) | |
4327 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
4328 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
4329 | end | |
4330 | local SIZE = ORB.Size | |
4331 | for i = 1, 25 do | |
4332 | Swait() | |
4333 | ORB.Size = ORB.Size - SIZE / 25 | |
4334 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
4335 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
4336 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
4337 | end | |
4338 | ORB:remove() | |
4339 | O1:remove() | |
4340 | O2:remove() | |
4341 | O3:remove() | |
4342 | end | |
4343 | coroutine.resume(coroutine.create(function() | |
4344 | for i = 1, 65 do | |
4345 | Swait() | |
4346 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
4347 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
4348 | end | |
4349 | CENTER:remove() | |
4350 | end)) | |
4351 | end)) | |
4352 | end | |
4353 | elseif POWER > 6 then | |
4354 | do | |
4355 | local FINISHED = false | |
4356 | local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "YIN", VT(25, 25, 25)) | |
4357 | local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65)) | |
4358 | coroutine.resume(coroutine.create(function() | |
4359 | local LOOP = 0 | |
4360 | repeat | |
4361 | YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200) | |
4362 | YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200) | |
4363 | LOOP = LOOP + 5 | |
4364 | MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really red").Color, VT(-1, -0.001, -1) * 2) | |
4365 | MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(0, 0, 0), VT(-1, -0.001, -1) * 2) | |
4366 | Swait() | |
4367 | until FINISHED == true | |
4368 | YIN:remove() | |
4369 | YAN:remove() | |
4370 | end)) | |
4371 | CreateSound("438666077", Effects, 10, 1) | |
4372 | for i = 0, 1, 0.1 / Animation_Speed do | |
4373 | Swait() | |
4374 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4380 | end | |
4381 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ORB", VT(6, 6, 6)) | |
4382 | MakeForm(ORB, "Ball") | |
4383 | ORB.CFrame = CF(HITPOS + VT(0, 150, 0)) | |
4384 | for i = 0, 8, 0.1 / Animation_Speed do | |
4385 | Swait() | |
4386 | if MRANDOM(1, 8) == 1 then | |
4387 | local RANGE1 = (ORB.Position - YIN.Position).Magnitude | |
4388 | local RANGE2 = (ORB.Position - YAN.Position).Magnitude | |
4389 | local ZAPTABLE1 = Zap({ | |
4390 | SIZE = POWER / 3, | |
4391 | StartPosition = YIN.Position, | |
4392 | TargetPosition = ORB.Position, | |
4393 | Character = workspace, | |
4394 | Color = "Pearl", | |
4395 | Individual = true, | |
4396 | MaxRange = RANGE1, | |
4397 | SegmentLength = 25, | |
4398 | Offset = 6 | |
4399 | }) | |
4400 | local ZAPTABLE2 = Zap({ | |
4401 | SIZE = POWER / 3, | |
4402 | StartPosition = YAN.Position, | |
4403 | TargetPosition = ORB.Position, | |
4404 | Character = workspace, | |
4405 | Color = "Really red", | |
4406 | Individual = true, | |
4407 | MaxRange = RANGE1, | |
4408 | SegmentLength = 25, | |
4409 | Offset = 6 | |
4410 | }) | |
4411 | Debris:AddItem(ZAPTABLE1.LightningModel, 0.1) | |
4412 | Debris:AddItem(ZAPTABLE2.LightningModel, 0.1) | |
4413 | end | |
4414 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15 | |
4415 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4419 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4421 | end | |
4422 | FINISHED = true | |
4423 | coroutine.resume(coroutine.create(function() | |
4424 | for i = 1, 6 do | |
4425 | for e = 1, 10 do | |
4426 | Swait() | |
4427 | Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01)) | |
4428 | ORB.Size = ORB.Size * 0.97 | |
4429 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
4430 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
4431 | end | |
4432 | local POS = ORB.Position | |
4433 | for i = 1, 5 do | |
4434 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
4435 | end | |
4436 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
4437 | for e = 1, 10 do | |
4438 | Swait() | |
4439 | if MRANDOM(1, 5) == 1 then | |
4440 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p | |
4441 | local ZAPTABLE = Zap({ | |
4442 | SIZE = POWER, | |
4443 | StartPosition = ORB.Position, | |
4444 | TargetPosition = POS, | |
4445 | Character = workspace, | |
4446 | Color = "Really red", | |
4447 | Individual = true, | |
4448 | MaxRange = POWER * 75, | |
4449 | SegmentLength = POWER * 5, | |
4450 | Offset = 3 | |
4451 | }) | |
4452 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
4453 | end | |
4454 | ORB.Size = ORB.Size * 1.05 | |
4455 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
4456 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
4457 | end | |
4458 | end | |
4459 | local POS = ORB.Position | |
4460 | for e = 1, 10 do | |
4461 | Swait() | |
4462 | ORB.Transparency = ORB.Transparency + 0.1 | |
4463 | end | |
4464 | ORB:remove() | |
4465 | killnearest(POS, POWER * 35, 200) | |
4466 | for i = 1, 5 do | |
4467 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
4468 | end | |
4469 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
4470 | end)) | |
4471 | end | |
4472 | end | |
4473 | ATTACK = false | |
4474 | Rooted = false | |
4475 | local POWER = 1 | |
4476 | end | |
4477 | end | |
4478 | end | |
4479 | ||
4480 | function Banish_Hop() | |
4481 | ATTACK = true | |
4482 | Rooted = false | |
4483 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
4484 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
4485 | local decal = Decal:Clone() | |
4486 | decal.Parent = O1 | |
4487 | decal.Face = "Top" | |
4488 | decal.Texture = "http://www.roblox.com/asset/?id=106410100" | |
4489 | local decal2 = Decal:Clone() | |
4490 | decal2.Parent = O1 | |
4491 | decal2.Face = "Bottom" | |
4492 | decal2.Texture = "http://www.roblox.com/asset/?id=106410100" | |
4493 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
4494 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
4495 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
4496 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
4497 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
4498 | local decal = Decal:Clone() | |
4499 | decal.Parent = O2 | |
4500 | decal.Face = "Top" | |
4501 | decal.Texture = "http://www.roblox.com/asset/?id=106410100" | |
4502 | local decal2 = Decal:Clone() | |
4503 | decal2.Parent = O2 | |
4504 | decal2.Face = "Bottom" | |
4505 | decal2.Texture = "http://www.roblox.com/asset/?id=106410100" | |
4506 | CreateSound("84005018", O1, 10, 0.7) | |
4507 | CreateSound("84005018", O2, 10, 0.7) | |
4508 | for i = 1, 75 do | |
4509 | Swait() | |
4510 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
4511 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
4512 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
4513 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
4514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4520 | end | |
4521 | Rooted = true | |
4522 | UNANCHOR = false | |
4523 | RootPart.Anchored = true | |
4524 | VALUE1 = true | |
4525 | for i = 1, 15 do | |
4526 | Transparency(i/15) | |
4527 | Swait() | |
4528 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
4529 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4535 | end | |
4536 | RootPart.CFrame = ROOT.CFrame | |
4537 | ROOT:remove() | |
4538 | for i = 1, 15 do | |
4539 | Transparency(1-(i/15)) | |
4540 | Swait() | |
4541 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
4542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4548 | end | |
4549 | VALUE1 = false | |
4550 | coroutine.resume(coroutine.create(function() | |
4551 | for i = 1, 75 do | |
4552 | Swait() | |
4553 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
4554 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
4555 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
4556 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
4557 | end | |
4558 | O1:remove() | |
4559 | O2:remove() | |
4560 | end)) | |
4561 | UNANCHOR = true | |
4562 | RootPart.Anchored = false | |
4563 | ATTACK = false | |
4564 | Rooted = false | |
4565 | end | |
4566 | ||
4567 | function Governor_Bomb() | |
4568 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0)) | |
4569 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25)) | |
4570 | RAY.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549) | |
4571 | MakeForm(RAY, "Ball") | |
4572 | local ECH = Mouse.Hit.p | |
4573 | CENTER.CFrame = CF(Mouse.Hit.p) | |
4574 | RAY.CFrame = CENTER.CFrame | |
4575 | CreateSound("814168787", CENTER, 10, 0.6) | |
4576 | for i = 1, 80 do | |
4577 | Swait() | |
4578 | RAY.Size = RAY.Size * 0.98 | |
4579 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
4580 | end | |
4581 | killnearest(ECH, 25, 250) | |
4582 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(2, 2, 2)) | |
4583 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
4584 | CreateSound("314970790", CENTER, 10, 1) | |
4585 | Debris:AddItem(CENTER, 5) | |
4586 | RAY:remove() | |
4587 | end | |
4588 | function Governor_Bomb2() | |
4589 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0)) | |
4590 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25)) | |
4591 | RAY.Color = C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549) | |
4592 | MakeForm(RAY, "Ball") | |
4593 | local ECH = Mouse.Hit.p | |
4594 | CENTER.CFrame = CF(Mouse.Hit.p) | |
4595 | RAY.CFrame = CENTER.CFrame | |
4596 | CreateSound("814168787", CENTER, 10, 0.6) | |
4597 | for i = 1, 80 do | |
4598 | Swait() | |
4599 | RAY.Size = RAY.Size * 0.98 | |
4600 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
4601 | end | |
4602 | killnearest(ECH, 25, 250) | |
4603 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549), VT(2, 2, 2)) | |
4604 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
4605 | CreateSound("314970790", CENTER, 10, 1) | |
4606 | Debris:AddItem(CENTER, 5) | |
4607 | RAY:remove() | |
4608 | end | |
4609 | function Governor_Bomb3() | |
4610 | local ABSOLUTE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), "CenterPart", VT(50, 50, 50)) | |
4611 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(75, 75, 75)) | |
4612 | RAY.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
4613 | MakeForm(RAY, "Ball") | |
4614 | local ECH = Mouse.Hit.p | |
4615 | ABSOLUTE.CFrame = CF(Mouse.Hit.p) | |
4616 | local HITFLOOR, HITPOS, NORMAL = Raycast(ABSOLUTE.Position, CF(ABSOLUTE.Position, ABSOLUTE.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4617 | RAY.CFrame = ABSOLUTE.CFrame | |
4618 | CreateSound("814168787", ABSOLUTE, 10, 0.6) | |
4619 | for i = 1, 80 do | |
4620 | Swait() | |
4621 | RAY.Size = RAY.Size * 0.98 | |
4622 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
4623 | end | |
4624 | coroutine.resume(coroutine.create(function() | |
4625 | local PITS = {} | |
4626 | CreateSound("178452217", ABSOLUTE, 10, 0.7) | |
4627 | for i = 1, 6 do | |
4628 | for i = 1, 10 do | |
4629 | Swait() | |
4630 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really white", VT(-0.01, 0, -0.01)) | |
4631 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4632 | end | |
4633 | for i = 1, 10 do | |
4634 | Swait() | |
4635 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
4636 | end | |
4637 | end | |
4638 | CreateSound("215395388", ABSOLUTE, 10, 0.6) | |
4639 | CreateSound("215395388", ABSOLUTE, 10, 0.65) | |
4640 | CreateSound("215395388", ABSOLUTE, 10, 0.7) | |
4641 | for i = 1, 75 do | |
4642 | Swait() | |
4643 | local ICICLE = IT("CornerWedgePart", Effects) | |
4644 | ICICLE.Locked = true | |
4645 | ICICLE.CanCollide = false | |
4646 | ICICLE.Anchored = true | |
4647 | ICICLE.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
4648 | ICICLE.Material = "Neon" | |
4649 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
4650 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
4651 | table.insert(PITS, ICICLE) | |
4652 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
4653 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
4654 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
4655 | for i = 1, 3 do | |
4656 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
4657 | end | |
4658 | end | |
4659 | ABSOLUTE.Transparency = 0 | |
4660 | for i = 1, 10 do | |
4661 | Swait() | |
4662 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4663 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
4664 | end | |
4665 | Debris:AddItem(ABSOLUTE, 5) | |
4666 | Swait(50) | |
4667 | for i = 1, 10 do | |
4668 | Swait() | |
4669 | for e = 1, #PITS do | |
4670 | if PITS[e] ~= nil then | |
4671 | local E = PITS[e] | |
4672 | E.Transparency = E.Transparency + 0.1 | |
4673 | end | |
4674 | end | |
4675 | end | |
4676 | for e = 1, #PITS do | |
4677 | if PITS[e] ~= nil then | |
4678 | local E = PITS[e] | |
4679 | E:remove() | |
4680 | end | |
4681 | end | |
4682 | end)) | |
4683 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(1, 1, 1), VT(2, 2, 2)) | |
4684 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(1, 1, 1), VT(2, 2, 2)) | |
4685 | CreateSound("314970790", ABSOLUTE, 10, 1) | |
4686 | Debris:AddItem(ABSOLUTE, 5) | |
4687 | RAY:remove() | |
4688 | end | |
4689 | function Command_Rush() | |
4690 | ATTACK = true | |
4691 | Rooted = false | |
4692 | for i = 0, 1, 0.1 / Animation_Speed do | |
4693 | Swait() | |
4694 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4698 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4700 | end | |
4701 | Rooted = true | |
4702 | local GYRO = IT("BodyGyro", RootPart) | |
4703 | GYRO.D = 100 | |
4704 | GYRO.P = 2000 | |
4705 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
4706 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4707 | for i = 1, 15 do | |
4708 | for i = 1, 15 do | |
4709 | Swait() | |
4710 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4711 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4717 | end | |
4718 | coroutine.resume(coroutine.create(function() | |
4719 | local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0)) | |
4720 | CreateSound("814168787", EYE, 10, 1) | |
4721 | EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15)) | |
4722 | local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0)) | |
4723 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
4724 | local ATTACKI = false | |
4725 | local TORS | |
4726 | for i = 1, 10 do | |
4727 | Swait() | |
4728 | M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3 | |
4729 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
4730 | end | |
4731 | for i = 1, 100 do | |
4732 | Swait() | |
4733 | for _, c in pairs(workspace:GetChildren()) do | |
4734 | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
4735 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
4736 | if 0 < HUMANOID.Health then | |
4737 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
4738 | if (TORSO.Position - EYE.Position).Magnitude < 35 then | |
4739 | ATTACKI = true | |
4740 | TORS = TORSO | |
4741 | end | |
4742 | end | |
4743 | end | |
4744 | end | |
4745 | if ATTACKI == true then | |
4746 | break | |
4747 | end | |
4748 | EYE.CFrame = EYE.CFrame * CF(0, 0, -1) | |
4749 | end | |
4750 | if ATTACKI == false then | |
4751 | for i = 1, 10 do | |
4752 | Swait() | |
4753 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
4754 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
4755 | end | |
4756 | else | |
4757 | if TORS ~= nil then | |
4758 | CreateSound("215395388", EYE, 10, 2) | |
4759 | local DIST = (TORS.Position - EYE.Position).Magnitude | |
4760 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
4761 | MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(0, 0, 0)) | |
4762 | MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
4763 | EYE.CFrame = CF(EYE.Position, TORS.Position) | |
4764 | TORS.Parent:BreakJoints() | |
4765 | Swait(35) | |
4766 | end | |
4767 | for i = 1, 10 do | |
4768 | Swait() | |
4769 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
4770 | end | |
4771 | end | |
4772 | EYE:remove() | |
4773 | end)) | |
4774 | end | |
4775 | GYRO:remove() | |
4776 | ATTACK = false | |
4777 | Rooted = false | |
4778 | end | |
4779 | function Ruler() | |
4780 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4781 | if HITFLOOR ~= nil then | |
4782 | do | |
4783 | local HITBODIES = {} | |
4784 | ATTACK = true | |
4785 | Rooted = true | |
4786 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
4787 | ABSOLUTE.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549) | |
4788 | MakeForm(ABSOLUTE, "Ball") | |
4789 | CreateSound("814168787", ABSOLUTE, 10, 0.3) | |
4790 | for i = 0, 4, 0.1 / Animation_Speed do | |
4791 | Swait() | |
4792 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
4793 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
4794 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
4795 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
4796 | MakeForm(CHARGE, "Ball") | |
4797 | CHARGE.Color = C3(0, 0, 0) | |
4798 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
4799 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
4800 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4802 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4803 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4806 | end | |
4807 | CreateSound("907333406", Head, 10, 1) | |
4808 | for i = 0, 2, 0.1 / Animation_Speed do | |
4809 | Swait() | |
4810 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4816 | end | |
4817 | coroutine.resume(coroutine.create(function() | |
4818 | local PITS = {} | |
4819 | CreateSound("178452217", ABSOLUTE, 10, 0.7) | |
4820 | for i = 1, 6 do | |
4821 | for i = 1, 10 do | |
4822 | Swait() | |
4823 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
4824 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4825 | end | |
4826 | for i = 1, 10 do | |
4827 | Swait() | |
4828 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
4829 | end | |
4830 | end | |
4831 | CreateSound("215395388", ABSOLUTE, 10, 0.6) | |
4832 | CreateSound("215395388", ABSOLUTE, 10, 0.65) | |
4833 | CreateSound("215395388", ABSOLUTE, 10, 0.7) | |
4834 | for i = 1, 75 do | |
4835 | Swait() | |
4836 | local ICICLE = IT("CornerWedgePart", Effects) | |
4837 | ICICLE.Locked = true | |
4838 | ICICLE.CanCollide = false | |
4839 | ICICLE.Anchored = true | |
4840 | ICICLE.Color = C3(0, 0, 0) | |
4841 | ICICLE.Material = "Neon" | |
4842 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
4843 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
4844 | table.insert(PITS, ICICLE) | |
4845 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
4846 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
4847 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
4848 | for i = 1, 3 do | |
4849 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
4850 | end | |
4851 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
4852 | end | |
4853 | ABSOLUTE.Transparency = 0 | |
4854 | for i = 1, 10 do | |
4855 | Swait() | |
4856 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
4857 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
4858 | end | |
4859 | Debris:AddItem(ABSOLUTE, 5) | |
4860 | Swait(50) | |
4861 | for i = 1, 10 do | |
4862 | Swait() | |
4863 | for e = 1, #PITS do | |
4864 | if PITS[e] ~= nil then | |
4865 | local E = PITS[e] | |
4866 | E.Transparency = E.Transparency + 0.1 | |
4867 | end | |
4868 | end | |
4869 | end | |
4870 | for e = 1, #PITS do | |
4871 | if PITS[e] ~= nil then | |
4872 | local E = PITS[e] | |
4873 | E:remove() | |
4874 | end | |
4875 | end | |
4876 | end)) | |
4877 | ATTACK = false | |
4878 | Rooted = false | |
4879 | end | |
4880 | end | |
4881 | end | |
4882 | local Decal = IT("Decal") | |
4883 | function Monarch_Hop() | |
4884 | ATTACK = true | |
4885 | Rooted = false | |
4886 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
4887 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4888 | local decal = Decal:Clone() | |
4889 | decal.Parent = O1 | |
4890 | decal.Face = "Top" | |
4891 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
4892 | local decal2 = Decal:Clone() | |
4893 | decal2.Parent = O1 | |
4894 | decal2.Face = "Bottom" | |
4895 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
4896 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
4897 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
4898 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4899 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
4900 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
4901 | local decal = Decal:Clone() | |
4902 | decal.Parent = O2 | |
4903 | decal.Face = "Top" | |
4904 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
4905 | local decal2 = Decal:Clone() | |
4906 | decal2.Parent = O2 | |
4907 | decal2.Face = "Bottom" | |
4908 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
4909 | CreateSound("84005018", O1, 10, 0.7) | |
4910 | CreateSound("84005018", O2, 10, 0.7) | |
4911 | for i = 1, 75 do | |
4912 | Swait() | |
4913 | O1.Size = O1.Size + VT(0.1, 0, 0.1) | |
4914 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
4915 | O2.Size = O2.Size + VT(0.1, 0, 0.1) | |
4916 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
4917 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4923 | end | |
4924 | Rooted = true | |
4925 | UNANCHOR = false | |
4926 | RootPart.Anchored = true | |
4927 | VALUE1 = true | |
4928 | for i = 1, 15 do | |
4929 | Transparency(i / 15) | |
4930 | Swait() | |
4931 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
4932 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4938 | end | |
4939 | RootPart.CFrame = ROOT.CFrame | |
4940 | ROOT:remove() | |
4941 | for i = 1, 15 do | |
4942 | Transparency(1 - i / 15) | |
4943 | Swait() | |
4944 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
4945 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4951 | end | |
4952 | VALUE1 = false | |
4953 | coroutine.resume(coroutine.create(function() | |
4954 | for i = 1, 75 do | |
4955 | Swait() | |
4956 | O1.Size = O1.Size - VT(0.1, 0, 0.1) | |
4957 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
4958 | O2.Size = O2.Size - VT(0.1, 0, 0.1) | |
4959 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
4960 | end | |
4961 | O1:remove() | |
4962 | O2:remove() | |
4963 | end)) | |
4964 | UNANCHOR = true | |
4965 | RootPart.Anchored = false | |
4966 | ATTACK = false | |
4967 | Rooted = false | |
4968 | end | |
4969 | ||
4970 | function R15Ragdoll(character,KeepArms) | |
4971 | character:BreakJoints() | |
4972 | coroutine.resume(coroutine.create(function() | |
4973 | recurse(character, function(_,v) | |
4974 | if v:IsA("Attachment") then | |
4975 | v.Axis = Vector3.new(0, 1, 0) | |
4976 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
4977 | v.Rotation = Vector3.new(0, 0, 0) | |
4978 | end | |
4979 | end) | |
4980 | for _,child in next,character:GetChildren() do | |
4981 | if child:IsA("Accoutrement") then | |
4982 | for _,part in next,child:GetChildren() do | |
4983 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
4984 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
4985 | local attachment0 = getAttachment0(character,attachment1.Name) | |
4986 | if attachment0 and attachment1 then | |
4987 | local constraint = Instance.new("HingeConstraint") | |
4988 | constraint.Attachment0 = attachment0 | |
4989 | constraint.Attachment1 = attachment1 | |
4990 | constraint.LimitsEnabled = true | |
4991 | constraint.UpperAngle = 0 | |
4992 | constraint.LowerAngle = 0 | |
4993 | constraint.Parent = RealPlayer.character | |
4994 | end | |
4995 | ArtificialHitbox(part) | |
4996 | elseif part.Name == "HumanoidRootPart" then | |
4997 | part:remove() | |
4998 | end | |
4999 | end | |
5000 | end | |
5001 | end | |
5002 | ||
5003 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
5004 | {"LimitsEnabled",true}; | |
5005 | {"UpperAngle",5}; | |
5006 | }) | |
5007 | if character:FindFirstChild("Head") then | |
5008 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
5009 | {"LimitsEnabled",true}; | |
5010 | {"UpperAngle",15}; | |
5011 | }) | |
5012 | end | |
5013 | ||
5014 | local handProperties = { | |
5015 | {"LimitsEnabled", true}; | |
5016 | {"UpperAngle",0}; | |
5017 | {"LowerAngle",0}; | |
5018 | } | |
5019 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
5020 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
5021 | ||
5022 | local shinProperties = { | |
5023 | {"LimitsEnabled", true}; | |
5024 | {"UpperAngle", 0}; | |
5025 | {"LowerAngle", -75}; | |
5026 | } | |
5027 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
5028 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
5029 | ||
5030 | local footProperties = { | |
5031 | {"LimitsEnabled", true}; | |
5032 | {"UpperAngle", 15}; | |
5033 | {"LowerAngle", -45}; | |
5034 | } | |
5035 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
5036 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
5037 | if KeepArms == true then | |
5038 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
5039 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
5040 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
5041 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
5042 | end | |
5043 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
5044 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
5045 | Debris:AddItem(character,5) | |
5046 | end)) | |
5047 | end | |
5048 | ||
5049 | function Ragdoll(Character2,CharTorso,KeepArms) | |
5050 | coroutine.resume(coroutine.create(function() | |
5051 | Character2:BreakJoints() | |
5052 | local hum = Character2:findFirstChild("Humanoid") | |
5053 | hum:remove() | |
5054 | local function Scan(ch) | |
5055 | local e | |
5056 | for e = 1,#ch do | |
5057 | Scan(ch[e]:GetChildren()) | |
5058 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
5059 | ch[e]:remove() | |
5060 | end | |
5061 | end | |
5062 | end | |
5063 | local NEWHUM = IT("Humanoid") | |
5064 | NEWHUM.Name = "Corpse" | |
5065 | NEWHUM.Health = 0 | |
5066 | NEWHUM.MaxHealth = 0 | |
5067 | NEWHUM.PlatformStand = true | |
5068 | NEWHUM.Parent = RealPlayer.Character2 | |
5069 | NEWHUM.DisplayDistanceType = "None" | |
5070 | ||
5071 | local ch = Character2:GetChildren() | |
5072 | local i | |
5073 | for i = 1,#ch do | |
5074 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
5075 | ch[i]:remove() | |
5076 | end | |
5077 | end | |
5078 | ||
5079 | local Torso2 = Character2.Torso | |
5080 | local movevector = Vector3.new() | |
5081 | ||
5082 | if Torso2 then | |
5083 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
5084 | local Head = Character2:FindFirstChild("Head") | |
5085 | if Head then | |
5086 | local Neck = Instance.new("Weld") | |
5087 | Neck.Name = "Neck" | |
5088 | Neck.Part0 = Torso2 | |
5089 | Neck.Part1 = Head | |
5090 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
5091 | Neck.C1 = CFrame.new() | |
5092 | Neck.Parent = Torso2 | |
5093 | ||
5094 | end | |
5095 | local Limb = Character2:FindFirstChild("Right Arm") | |
5096 | if Limb and KeepArms == true then | |
5097 | ||
5098 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
5099 | local Joint = Instance.new("Glue") | |
5100 | Joint.Name = "RightShoulder" | |
5101 | Joint.Part0 = Torso2 | |
5102 | Joint.Part1 = Limb | |
5103 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
5104 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
5105 | Joint.Parent = Torso2 | |
5106 | ||
5107 | local B = Instance.new("Part") | |
5108 | B.TopSurface = 0 | |
5109 | B.BottomSurface = 0 | |
5110 | B.formFactor = "Symmetric" | |
5111 | B.Size = Vector3.new(1, 1, 1) | |
5112 | B.Transparency = 1 | |
5113 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
5114 | B.Parent = RealPlayer.Character2 | |
5115 | local W = Instance.new("Weld") | |
5116 | W.Part0 = Limb | |
5117 | W.Part1 = B | |
5118 | W.C0 = CFrame.new(0, -0.5, 0) | |
5119 | W.Parent = Limb | |
5120 | ||
5121 | end | |
5122 | local Limb = Character2:FindFirstChild("Left Arm") | |
5123 | if Limb and KeepArms == true then | |
5124 | ||
5125 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
5126 | local Joint = Instance.new("Glue") | |
5127 | Joint.Name = "LeftShoulder" | |
5128 | Joint.Part0 = Torso2 | |
5129 | Joint.Part1 = Limb | |
5130 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
5131 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
5132 | Joint.Parent = Torso2 | |
5133 | ||
5134 | local B = Instance.new("Part") | |
5135 | B.TopSurface = 0 | |
5136 | B.BottomSurface = 0 | |
5137 | B.formFactor = "Symmetric" | |
5138 | B.Size = Vector3.new(1, 1, 1) | |
5139 | B.Transparency = 1 | |
5140 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
5141 | B.Parent = RealPlayer.Character2 | |
5142 | local W = Instance.new("Weld") | |
5143 | W.Part0 = Limb | |
5144 | W.Part1 = B | |
5145 | W.C0 = CFrame.new(0, -0.5, 0) | |
5146 | W.Parent = Limb | |
5147 | ||
5148 | end | |
5149 | local Limb = Character2:FindFirstChild("Right Leg") | |
5150 | if Limb then | |
5151 | ||
5152 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
5153 | local Joint = Instance.new("Glue") | |
5154 | Joint.Name = "RightHip" | |
5155 | Joint.Part0 = Torso2 | |
5156 | Joint.Part1 = Limb | |
5157 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
5158 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
5159 | Joint.Parent = Torso2 | |
5160 | ||
5161 | local B = Instance.new("Part") | |
5162 | B.TopSurface = 0 | |
5163 | B.BottomSurface = 0 | |
5164 | B.formFactor = "Symmetric" | |
5165 | B.Size = Vector3.new(1, 1, 1) | |
5166 | B.Transparency = 1 | |
5167 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
5168 | B.Parent = RealPlayer.Character2 | |
5169 | local W = Instance.new("Weld") | |
5170 | W.Part0 = Limb | |
5171 | W.Part1 = B | |
5172 | W.C0 = CFrame.new(0, -0.5, 0) | |
5173 | W.Parent = Limb | |
5174 | ||
5175 | end | |
5176 | local Limb = Character2:FindFirstChild("Left Leg") | |
5177 | if Limb then | |
5178 | ||
5179 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
5180 | local Joint = Instance.new("Glue") | |
5181 | Joint.Name = "LeftHip" | |
5182 | Joint.Part0 = Torso2 | |
5183 | Joint.Part1 = Limb | |
5184 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
5185 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
5186 | Joint.Parent = Torso2 | |
5187 | ||
5188 | local B = Instance.new("Part") | |
5189 | B.TopSurface = 0 | |
5190 | B.BottomSurface = 0 | |
5191 | B.formFactor = "Symmetric" | |
5192 | B.Size = Vector3.new(1, 1, 1) | |
5193 | B.Transparency = 1 | |
5194 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
5195 | B.Parent = RealPlayer.Character2 | |
5196 | local W = Instance.new("Weld") | |
5197 | W.Part0 = Limb | |
5198 | W.Part1 = B | |
5199 | W.C0 = CFrame.new(0, -0.5, 0) | |
5200 | W.Parent = Limb | |
5201 | ||
5202 | end | |
5203 | --[ | |
5204 | local Bar = Instance.new("Part") | |
5205 | Bar.TopSurface = 0 | |
5206 | Bar.BottomSurface = 0 | |
5207 | Bar.formFactor = "Symmetric" | |
5208 | Bar.Size = Vector3.new(1, 1, 1) | |
5209 | Bar.Transparency = 1 | |
5210 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
5211 | Bar.Parent = RealPlayer.Character2 | |
5212 | local Weld = Instance.new("Weld") | |
5213 | Weld.Part0 = Torso2 | |
5214 | Weld.Part1 = Bar | |
5215 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
5216 | Weld.Parent = Torso2 | |
5217 | --]] | |
5218 | end | |
5219 | Character2.Parent = workspace | |
5220 | Debris:AddItem(Character2,5) | |
5221 | ||
5222 | return Character2,Torso2 | |
5223 | end)) | |
5224 | end | |
5225 | ||
5226 | function Roar() | |
5227 | ATTACK = true | |
5228 | Rooted = true | |
5229 | local VIOLENCE = 1 | |
5230 | if VIOLENCE <= 10 then | |
5231 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2)) | |
5232 | for i=0, 1, 0.1 / Animation_Speed do | |
5233 | Swait() | |
5234 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5238 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5240 | end | |
5241 | local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Torso, 10, 1, false) | |
5242 | repeat Swait() until TAUNT.TimeLength > 0 | |
5243 | repeat | |
5244 | Swait() | |
5245 | ApplyAoE(Torso.Position,15,0,0,200,false) | |
5246 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
5247 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
5248 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
5249 | TAUNT.Parent = Torso | |
5250 | Swait() | |
5251 | TAUNT.Parent = Torso | |
5252 | local CHILDREN = workspace:GetDescendants() | |
5253 | for index, CHILD in pairs(CHILDREN) do | |
5254 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5255 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5256 | if HUM then | |
5257 | local TORSO = CHILD:FindFirstChild("Torso") | |
5258 | if TORSO then | |
5259 | if (TORSO.Position - Torso.Position).Magnitude <= 25 then | |
5260 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5261 | TORSO:remove() | |
5262 | if CHILD:FindFirstChild("Torso") then | |
5263 | Ragdoll(CHILD,Torso,true) | |
5264 | elseif CHILD:FindFirstChild("UpperTorso") then | |
5265 | R15Ragdoll(CHILD,true) | |
5266 | end | |
5267 | end | |
5268 | end | |
5269 | end | |
5270 | end | |
5271 | end | |
5272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5273 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
5274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5276 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5278 | until TAUNT.TimePosition > TAUNT.TimeLength - 2 | |
5279 | end | |
5280 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2)) | |
5281 | ATTACK = false | |
5282 | Rooted = false | |
5283 | end | |
5284 | ||
5285 | function Blizzard() | |
5286 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
5287 | if HITFLOOR ~= nil then | |
5288 | ATTACK = true | |
5289 | Rooted = true | |
5290 | local GYRO = IT("BodyGyro", RootPart) | |
5291 | GYRO.D = 100 | |
5292 | GYRO.P = 2000 | |
5293 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
5294 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
5295 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
5296 | Swait() | |
5297 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2) | |
5298 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
5299 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5303 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5305 | end | |
5306 | CreateSound("160772554", RightArm, 10, 0.7) | |
5307 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
5308 | Swait() | |
5309 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2) | |
5310 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
5311 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5315 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5317 | end | |
5318 | coroutine.resume(coroutine.create(function() | |
5319 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
5320 | CENTER.CFrame = RootPart.CFrame | |
5321 | for i = 1, 200 do | |
5322 | Swait() | |
5323 | CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7) | |
5324 | for i = 1, 2 do | |
5325 | Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10) | |
5326 | end | |
5327 | killnearest(CENTER.Position, 25, 10) | |
5328 | end | |
5329 | CENTER:remove() | |
5330 | end)) | |
5331 | for i = 0, 1, 0.1 / Animation_Speed do | |
5332 | Swait() | |
5333 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5337 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5339 | end | |
5340 | Rooted = true | |
5341 | GYRO:remove() | |
5342 | ATTACK = false | |
5343 | Rooted = false | |
5344 | end | |
5345 | end | |
5346 | ||
5347 | local INTRO = false | |
5348 | local INSTANT = false | |
5349 | ||
5350 | function Intro() | |
5351 | ATTACK = true | |
5352 | Rooted = true | |
5353 | MODE = "intro" | |
5354 | tecks2.Text = "Dominus Switcher V2" | |
5355 | coroutine.resume(coroutine.create(function() | |
5356 | wait(6) | |
5357 | BodyColor = C3(0,0,0) | |
5358 | LegColor = C3(0.03, 0, 0) | |
5359 | ArmColor = C3(0.13, 0, 0) | |
5360 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6}) | |
5361 | ||
5362 | CreateSound(147722227, Torso, 4, 1.3, false) | |
5363 | local eff = Instance.new("ParticleEmitter",Torso) | |
5364 | eff.Texture = "rbxassetid://2273224484" | |
5365 | eff.LightEmission = 1 | |
5366 | eff.Color = ColorSequence.new(BrickColor.random().Color) | |
5367 | eff.Rate = 500000 | |
5368 | eff.Lifetime = NumberRange.new(1,3) | |
5369 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)}) | |
5370 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
5371 | eff.Speed = NumberRange.new(50,500) | |
5372 | eff.Drag = 5 | |
5373 | eff.Rotation = NumberRange.new(-500,500) | |
5374 | eff.VelocitySpread = 9000 | |
5375 | eff.RotSpeed = NumberRange.new(-50,50) | |
5376 | for _, c in pairs(Character:GetChildren()) do | |
5377 | ||
5378 | if c == Head then | |
5379 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "195696364", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
5380 | M.Name = "Dominus" | |
5381 | if c:FindFirstChild("face") then | |
5382 | c.face:remove() | |
5383 | end | |
5384 | end | |
5385 | end | |
5386 | ||
5387 | Swait(15) | |
5388 | CreateSound(1187613212, Torso, 4, 1.3, false) | |
5389 | ||
5390 | BodyColor = C3(1,3,2) | |
5391 | LegColor = C3(0.01, 0.03, 0.02) | |
5392 | ArmColor = C3(0.12, 0.13, 0.17) | |
5393 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6}) | |
5394 | ||
5395 | for _, c in pairs(Character:GetChildren()) do | |
5396 | if c.ClassName == "Part" then | |
5397 | c.Material = "Neon" | |
5398 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5399 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5400 | end | |
5401 | if c == Head then | |
5402 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
5403 | M.Name = "Dominus" | |
5404 | if c:FindFirstChild("face") then | |
5405 | c.face:remove() | |
5406 | end | |
5407 | end | |
5408 | end | |
5409 | end | |
5410 | Swait(15) | |
5411 | CreateSound(147722227, Torso, 4, 0.9, false) | |
5412 | ||
5413 | BodyColor = C3(1, 1, 1) | |
5414 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
5415 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
5416 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6}) | |
5417 | ||
5418 | for _, c in pairs(Character:GetChildren()) do | |
5419 | if c.ClassName == "Part" then | |
5420 | c.Material = "Neon" | |
5421 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5422 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5423 | end | |
5424 | if c == Head then | |
5425 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
5426 | M.Name = "Dominus" | |
5427 | if c:FindFirstChild("face") then | |
5428 | c.face:remove() | |
5429 | end | |
5430 | end | |
5431 | end | |
5432 | end | |
5433 | Swait(60) | |
5434 | CreateSound(147722227, Torso, 4, 1, false) | |
5435 | ||
5436 | BodyColor = C3(0,0,0) | |
5437 | LegColor = C3(0.05,0,0) | |
5438 | ArmColor = C3(0.15,0.05,0.05) | |
5439 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6}) | |
5440 | ||
5441 | for _, c in pairs(Character:GetChildren()) do | |
5442 | if c.ClassName == "Part" then | |
5443 | c.Material = "Neon" | |
5444 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5445 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5446 | end | |
5447 | if c == Head then | |
5448 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
5449 | M.Name = "Dominus" | |
5450 | if c:FindFirstChild("face") then | |
5451 | c.face:remove() | |
5452 | end | |
5453 | end | |
5454 | end | |
5455 | end | |
5456 | Swait(15) | |
5457 | CreateSound(147722227, Torso, 4, 1.3, false) | |
5458 | ||
5459 | BodyColor = C3(0,0,0) | |
5460 | LegColor = C3(0,0,0) | |
5461 | ArmColor = C3(0.05,0.05,0.05) | |
5462 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6}) | |
5463 | ||
5464 | for _, c in pairs(Character:GetChildren()) do | |
5465 | if c.ClassName == "Part" then | |
5466 | c.Material = "Neon" | |
5467 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5468 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5469 | end | |
5470 | if c == Head then | |
5471 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
5472 | M.Name = "Dominus" | |
5473 | if c:FindFirstChild("face") then | |
5474 | c.face:remove() | |
5475 | end | |
5476 | end | |
5477 | end | |
5478 | end | |
5479 | Swait(15) | |
5480 | CreateSound(147722227, Torso, 4, 1.3, false) | |
5481 | ||
5482 | for _, c in pairs(Character:GetChildren()) do | |
5483 | if c.ClassName == "Part" then | |
5484 | c.Material = "Neon" | |
5485 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5486 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5487 | end | |
5488 | if c == Torso then | |
5489 | c.Color = C3(0,0,0) | |
5490 | elseif c == RightArm then | |
5491 | c.Color = C3(0.05,0.05,0.15) | |
5492 | elseif c == LeftArm then | |
5493 | c.Color = C3(0.05,0.05,0.15) | |
5494 | elseif c == RightLeg then | |
5495 | c.Color = C3(0,0,0.05) | |
5496 | elseif c == LeftLeg then | |
5497 | c.Color = C3(0,0,0.05) | |
5498 | elseif c == Head then | |
5499 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
5500 | M.Name = "Dominus" | |
5501 | if c:FindFirstChild("face") then | |
5502 | c.face:remove() | |
5503 | ||
5504 | end | |
5505 | end | |
5506 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
5507 | c:remove() | |
5508 | end | |
5509 | end | |
5510 | ||
5511 | ||
5512 | eff.Enabled = false | |
5513 | for _, c in pairs(Character:GetChildren()) do | |
5514 | if c == Head then | |
5515 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
5516 | M.Name = "Dominus" | |
5517 | end | |
5518 | end | |
5519 | end)) | |
5520 | Swait(15) | |
5521 | local BodyColor = C3(0,0,0) | |
5522 | local LegColor = C3(0,0,0.05) | |
5523 | local ArmColor = C3(0.05,0.05,0.15) | |
5524 | for _, c in pairs(Character:GetChildren()) do | |
5525 | if c.ClassName == "Part" then | |
5526 | c.Material = "Neon" | |
5527 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5528 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5529 | end | |
5530 | if c == Torso then | |
5531 | c.Color = C3(0,0,0) | |
5532 | elseif c == RightArm then | |
5533 | c.Color = C3(0.05,0.05,0.15) | |
5534 | elseif c == LeftArm then | |
5535 | c.Color = C3(0.05,0.05,0.15) | |
5536 | elseif c == RightLeg then | |
5537 | c.Color = C3(0,0,0.05) | |
5538 | elseif c == LeftLeg then | |
5539 | c.Color = C3(0,0,0.05) | |
5540 | elseif c == Head then | |
5541 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
5542 | M.Name = "Dominus" | |
5543 | if c:FindFirstChild("face") then | |
5544 | c.face:remove() | |
5545 | ||
5546 | end | |
5547 | end | |
5548 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
5549 | c:remove() | |
5550 | end | |
5551 | end | |
5552 | repeat | |
5553 | Swait() | |
5554 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-3+3*COS(SINE/12)), RAD(0), RAD(9)), 1 / Animation_Speed) | |
5555 | ||
5556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-4 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5557 | ||
5558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7 - 0.3 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2+4*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.3 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2+7*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5562 | ||
5563 | until sick.TimePosition > 6 | |
5564 | repeat | |
5565 | Swait() | |
5566 | ||
5567 | ||
5568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5570 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5571 | ||
5572 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
5573 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
5574 | ||
5575 | ||
5576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5577 | ||
5578 | ||
5579 | until sick.TimePosition > 9 | |
5580 | BodyColor = C3(0,0,0) | |
5581 | LegColor = C3(0,0,0.05) | |
5582 | ArmColor = C3(0.05,0.05,0.15) | |
5583 | for _, c in pairs(Character:GetChildren()) do | |
5584 | if c.ClassName == "Part" then | |
5585 | c.Material = "Neon" | |
5586 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5587 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5588 | end | |
5589 | if c == Torso then | |
5590 | c.Color = C3(0,0,0) | |
5591 | elseif c == RightArm then | |
5592 | c.Color = C3(0.05,0.05,0.15) | |
5593 | elseif c == LeftArm then | |
5594 | c.Color = C3(0.05,0.05,0.15) | |
5595 | elseif c == RightLeg then | |
5596 | c.Color = C3(0,0,0.05) | |
5597 | elseif c == LeftLeg then | |
5598 | c.Color = C3(0,0,0.05) | |
5599 | elseif c == Head then | |
5600 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
5601 | M.Name = "Dominus" | |
5602 | if c:FindFirstChild("face") then | |
5603 | c.face:remove() | |
5604 | ||
5605 | end | |
5606 | end | |
5607 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
5608 | c:remove() | |
5609 | end | |
5610 | end | |
5611 | ATTACK = false | |
5612 | Rooted = false | |
5613 | MODE = "Main" | |
5614 | end | |
5615 | ||
5616 | local DAMAGEMULTIPLIER = 1 | |
5617 | ||
5618 | function ApplyDamage(Humanoid,Damage) | |
5619 | Damage = Damage * DAMAGEMULTIPLIER | |
5620 | if Humanoid.Health ~= 0 then | |
5621 | Humanoid.Health = Humanoid.Health - Damage | |
5622 | end | |
5623 | end | |
5624 | ||
5625 | function Shatter(Part) | |
5626 | if Part.Transparency < 1 then | |
5627 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
5628 | Debris:AddItem(SOUNDPART,5) | |
5629 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
5630 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
5631 | local SIZESET = SIZE/4 | |
5632 | local XOffset = Part.Size.X*1.5/SIZESET | |
5633 | local YOffset = Part.Size.Y*1.5/SIZESET | |
5634 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
5635 | for x = 1, math.ceil(XOffset) do | |
5636 | for y = 1, math.ceil(YOffset) do | |
5637 | for z = 1, math.ceil(ZOffset) do | |
5638 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
5639 | SHARD.CanCollide = true | |
5640 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
5641 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
5642 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
5643 | for _, c in pairs(Part:GetChildren()) do | |
5644 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
5645 | c:Clone().Parent = SHARD | |
5646 | end | |
5647 | end | |
5648 | end | |
5649 | end | |
5650 | end | |
5651 | end | |
5652 | Part:remove() | |
5653 | end | |
5654 | ||
5655 | ||
5656 | function Kill(Victim,Fire) | |
5657 | coroutine.resume(coroutine.create(function() | |
5658 | local NIL = script.TotalNil:Clone() | |
5659 | NIL.Parent = Victim | |
5660 | NIL.Disabled = false | |
5661 | if Fire ~= true then | |
5662 | Victim:BreakJoints() | |
5663 | for _, c in pairs(Victim:GetChildren()) do | |
5664 | if c:IsA("BasePart") then | |
5665 | c.Anchored = true | |
5666 | end | |
5667 | end | |
5668 | for _, c in pairs(Victim:GetChildren()) do | |
5669 | if c:IsA("BasePart") then | |
5670 | Shatter(c) | |
5671 | end | |
5672 | end | |
5673 | else | |
5674 | Victim:BreakJoints() | |
5675 | local FIRES = {} | |
5676 | for _, e in pairs(Victim:GetDescendants()) do | |
5677 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then | |
5678 | e.Transparency = 1 | |
5679 | e:ClearAllChildren() | |
5680 | local FIRE = script.HellFire:Clone() | |
5681 | FIRE.Parent = e | |
5682 | FIRE.Enabled = true | |
5683 | table.insert(FIRES,FIRE) | |
5684 | elseif e.ClassName == "Decal" then | |
5685 | e:remove() | |
5686 | end | |
5687 | end | |
5688 | for i = 1, 50 do | |
5689 | Victim:BreakJoints() | |
5690 | wait() | |
5691 | end | |
5692 | for i = 1, #FIRES do | |
5693 | FIRES[i].Enabled = false | |
5694 | end | |
5695 | wait(1.1) | |
5696 | Victim:remove() | |
5697 | end | |
5698 | end)) | |
5699 | end | |
5700 | ||
5701 | function ApplyDeathAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
5702 | local CHILDREN = workspace:GetDescendants() | |
5703 | for index, CHILD in pairs(CHILDREN) do | |
5704 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5705 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5706 | if HUM then | |
5707 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5708 | if TORSO then | |
5709 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
5710 | if INSTAKILL == true then | |
5711 | CHILD:BreakJoints() | |
5712 | if OPTION ~= nil then | |
5713 | Kill(CHILD,OPTION) | |
5714 | end | |
5715 | else | |
5716 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
5717 | ApplyDamage(HUM,DMG) | |
5718 | end | |
5719 | if FLING ~= 0 then | |
5720 | for _, c in pairs(CHILD:GetChildren()) do | |
5721 | if c:IsA("BasePart") then | |
5722 | local bv = Instance.new("BodyVelocity") | |
5723 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5724 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
5725 | bv.Parent = c | |
5726 | Debris:AddItem(bv,0.05) | |
5727 | end | |
5728 | end | |
5729 | end | |
5730 | end | |
5731 | end | |
5732 | end | |
5733 | end | |
5734 | end | |
5735 | end | |
5736 | ||
5737 | function FingerMagic() | |
5738 | ATTACK = true | |
5739 | Rooted = false | |
5740 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5741 | Swait() | |
5742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5746 | end | |
5747 | for i=0, 1, 0.1 / Animation_Speed do | |
5748 | Swait() | |
5749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5753 | end | |
5754 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
5755 | for i = 1, 5 do | |
5756 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1}) | |
5757 | end | |
5758 | CreateSound(217767125, LeftArm, 10, 1, false) | |
5759 | coroutine.resume(coroutine.create(function() | |
5760 | local EXPLODED = false | |
5761 | for i = 1, 3 do | |
5762 | coroutine.resume(coroutine.create(function() | |
5763 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
5764 | if HITFLOOR then | |
5765 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0)) | |
5766 | for i = 1, 35 do | |
5767 | wait() | |
5768 | for _, c in pairs(workspace:GetChildren()) do | |
5769 | if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then | |
5770 | local HUM = c:FindFirstChildOfClass("Humanoid") | |
5771 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
5772 | if TORSO and HUM.Health > 0 then | |
5773 | if (TORSO.Position - CFRAME.p).Magnitude < 10 then | |
5774 | EXPLODED = true | |
5775 | coroutine.resume(coroutine.create(function() | |
5776 | for i = 1, 15 do | |
5777 | ApplyDeathAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false) | |
5778 | wait(0.2) | |
5779 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
5780 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
5781 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1}) | |
5782 | end | |
5783 | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
5784 | wait(1) | |
5785 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10}) | |
5786 | local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
5787 | PART.CFrame = CFRAME*CF(0,10,0) | |
5788 | Debris:AddItem(PART,10) | |
5789 | local PARTICLES = script.Explode:Clone() | |
5790 | PARTICLES.Parent = PART | |
5791 | PARTICLES:Emit(500) | |
5792 | ApplyDeathAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true) | |
5793 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3}) | |
5794 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5795 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5796 | end)) | |
5797 | end | |
5798 | end | |
5799 | end | |
5800 | end | |
5801 | if EXPLODED == true then | |
5802 | break | |
5803 | end | |
5804 | CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3) | |
5805 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
5806 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
5807 | end | |
5808 | end | |
5809 | end)) | |
5810 | end | |
5811 | end)) | |
5812 | for i=0, 1, 0.1 / Animation_Speed do | |
5813 | Swait() | |
5814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5818 | end | |
5819 | ATTACK = false | |
5820 | Rooted = false | |
5821 | end | |
5822 | ||
5823 | function EMOTE() | |
5824 | ATTACK = true | |
5825 | Rooted = false | |
5826 | local LOOP = 0 | |
5827 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5828 | Swait() | |
5829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5833 | end | |
5834 | for i=0, 3, 0.1 / Animation_Speed do | |
5835 | Swait() | |
5836 | LOOP = LOOP + 1 | |
5837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5841 | end | |
5842 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5843 | Swait() | |
5844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5848 | end | |
5849 | ATTACK = false | |
5850 | Rooted = false | |
5851 | end | |
5852 | ||
5853 | function Roar() | |
5854 | ATTACK = true | |
5855 | Rooted = true | |
5856 | local ROAR = CreateSound("199978176", Head, 10, 1) | |
5857 | Swait() | |
5858 | repeat | |
5859 | Swait() | |
5860 | ROAR.Parent = Head | |
5861 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5865 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5867 | until ROAR.Playing == false | |
5868 | ATTACK = false | |
5869 | Rooted = false | |
5870 | end | |
5871 | ||
5872 | function Minutes() | |
5873 | ATTACK = true | |
5874 | Rooted = false | |
5875 | CreateSound(159882644, Character, 10, 1, false) | |
5876 | for i=0, 3.5, 0.1 / Animation_Speed do | |
5877 | Swait() | |
5878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5884 | end | |
5885 | ATTACK = false | |
5886 | Rooted = false | |
5887 | end | |
5888 | ||
5889 | function TenebrisTAUNT1() | |
5890 | ATTACK = true | |
5891 | Rooted = false | |
5892 | CreateSound(865772398, Torso, 6, 1, false) | |
5893 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5894 | Swait() | |
5895 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5901 | end | |
5902 | for i=0, 1, 0.1 / Animation_Speed do | |
5903 | Swait() | |
5904 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5910 | end | |
5911 | for i=0, 1, 0.1 / Animation_Speed do | |
5912 | Swait() | |
5913 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5919 | end | |
5920 | ATTACK = false | |
5921 | Rooted = false | |
5922 | end | |
5923 | ||
5924 | function Roar2() | |
5925 | ATTACK = true | |
5926 | Rooted = true | |
5927 | local ROAR = CreateSound("528589078", Head, 10, 1) | |
5928 | Swait() | |
5929 | repeat | |
5930 | Swait() | |
5931 | ROAR.Parent = Head | |
5932 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5938 | until ROAR.Playing == false | |
5939 | ATTACK = false | |
5940 | Rooted = false | |
5941 | end | |
5942 | ||
5943 | --//=================================\\ | |
5944 | --|| ASSIGN THINGS TO KEYS | |
5945 | --\\=================================// | |
5946 | ||
5947 | function MouseDown(Mouse) | |
5948 | if ATTACK == false then | |
5949 | end | |
5950 | end | |
5951 | ||
5952 | function MouseUp(Mouse) | |
5953 | HOLD = false | |
5954 | end | |
5955 | ||
5956 | local FLIGHT = false | |
5957 | ||
5958 | function KeyDown(Key) | |
5959 | KEYHOLD = true | |
5960 | if Key == "z" and ATTACK == false then | |
5961 | if MODE == "Main" then | |
5962 | Lunar_Blast() | |
5963 | elseif MODE == "Phaedra" then | |
5964 | Dolor_Pluvia() | |
5965 | elseif MODE == "Tenebris" then | |
5966 | Dark_Blast() | |
5967 | elseif MODE == "Fugatrix" then | |
5968 | Banisher_Bullet() | |
5969 | elseif MODE == "Praefectus" then | |
5970 | Governor_Bomb() | |
5971 | elseif MODE == "Demonum" then | |
5972 | Governor_Bomb2() | |
5973 | elseif MODE == "Mortem" then | |
5974 | Dead_Bullet() | |
5975 | elseif MODE == "Ultra Phaedra" then | |
5976 | Ultimate_Z() | |
5977 | end | |
5978 | end | |
5979 | ||
5980 | if Key == "t" and ATTACK == false then | |
5981 | if MODE == "Main" then | |
5982 | CreateSound("907330011", Head, 10, 1.2) | |
5983 | elseif MODE == "Phaedra" then | |
5984 | Roar() | |
5985 | elseif MODE == "Tenebris" then | |
5986 | TenebrisTAUNT1() | |
5987 | elseif MODE == "Maris" then | |
5988 | Minutes() | |
5989 | elseif MODE == "Fugatrix" then | |
5990 | CreateSound(221057812,Torso,10,1,false) | |
5991 | elseif MODE == "Praefectus" then | |
5992 | ATTACK = true | |
5993 | CreateSound(363808674, Torso, 6, 1, false) | |
5994 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5995 | Swait() | |
5996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6002 | end | |
6003 | for i=0, 0.6, 0.1 / Animation_Speed do | |
6004 | Swait() | |
6005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6006 | ||
6007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6012 | end | |
6013 | ATTACK = false | |
6014 | elseif MODE == "Demonum" then | |
6015 | Roar2() | |
6016 | elseif MODE == "Mortem" then | |
6017 | EMOTE() | |
6018 | elseif MODE == "Ultra Phaedra" then | |
6019 | Roar() | |
6020 | end | |
6021 | end | |
6022 | ||
6023 | if Key == "space" then | |
6024 | Humanoid.Jump = true | |
6025 | end | |
6026 | ||
6027 | if Key == "zero" and ATTACK == false then | |
6028 | PhForm() | |
6029 | end | |
6030 | ||
6031 | if Key == "semicolon" and ATTACK == false then | |
6032 | FinalForm() | |
6033 | end | |
6034 | ||
6035 | if Key == "m" and ATTACK == false and MODE == "Phaedra" then | |
6036 | UpForm() | |
6037 | end | |
6038 | ||
6039 | if Key == "zero" and ATTACK == false and MODE == "Ultra Phaedra" then | |
6040 | UpForm() | |
6041 | end | |
6042 | ||
6043 | if Key == "m" and ATTACK == false and MODE == "Praefectus" then | |
6044 | DeForm() | |
6045 | end | |
6046 | ||
6047 | if Key == "three" and ATTACK == false and MODE == "Demonum" then | |
6048 | DeForm() | |
6049 | end | |
6050 | ||
6051 | if Key == "three" and ATTACK == false then | |
6052 | PrForm() | |
6053 | end | |
6054 | ||
6055 | if Key == "m" and ATTACK == false and MODE == "Tenebris" then | |
6056 | VeForm() | |
6057 | end | |
6058 | ||
6059 | if Key == "one" and ATTACK == false and MODE == "Venari" then | |
6060 | VeForm() | |
6061 | end | |
6062 | ||
6063 | if Key == "four" and ATTACK == false then | |
6064 | InForm() | |
6065 | end | |
6066 | ||
6067 | if Key == "x" and ATTACK == false and MODE == "Phaedra" then | |
6068 | LEVEL = 3 | |
6069 | Ultima_Consummatio() | |
6070 | LEVEL = 1 | |
6071 | end | |
6072 | ||
6073 | if Key == "m" and ATTACK == false and MODE == "Fugatrix" then | |
6074 | DeathForm() | |
6075 | end | |
6076 | ||
6077 | if Key == "two" and ATTACK == false and MODE == "Mortem" then | |
6078 | DeathForm() | |
6079 | end | |
6080 | ||
6081 | if Key == "two" and ATTACK == false then | |
6082 | BaForm() | |
6083 | end | |
6084 | ||
6085 | if Key == "one" and ATTACK == false then | |
6086 | TeForm() | |
6087 | end | |
6088 | ||
6089 | if Key == "b" and ATTACK == false then | |
6090 | if MODE == "Main" then | |
6091 | Star_Cutter() | |
6092 | elseif MODE == "Phaedra" then | |
6093 | Ignem_Aeternum() | |
6094 | elseif MODE == "Tenebris" then | |
6095 | Dark_Cutter() | |
6096 | elseif MODE == "Fugatrix" then | |
6097 | Ruler2() | |
6098 | elseif MODE == "Praefectus" then | |
6099 | Command_Rush() | |
6100 | elseif MODE == "Demonum" then | |
6101 | Blizzard() | |
6102 | elseif MODE == "Ultra Phaedra" then | |
6103 | Ultimate_B() | |
6104 | elseif MODE == "Mortem" then | |
6105 | Dead_Cutter() | |
6106 | end | |
6107 | end | |
6108 | ||
6109 | if Key == "c" and ATTACK == false then | |
6110 | if MODE == "Main" then | |
6111 | Supernova() | |
6112 | elseif MODE == "Phaedra" then | |
6113 | Ultima_Consummatio() | |
6114 | elseif MODE == "Tenebris" then | |
6115 | SupernovaThrow() | |
6116 | elseif MODE == "Fugatrix" then | |
6117 | Ultima_ConsummatioB() | |
6118 | elseif MODE == "Praefectus" then | |
6119 | Ruler() | |
6120 | elseif MODE == "Demonum" then | |
6121 | SupernovaThrow() | |
6122 | elseif MODE == "Ultra Phaedra" then | |
6123 | Governor_Bomb3() | |
6124 | elseif MODE == "Mortem" then | |
6125 | FingerMagic() | |
6126 | end | |
6127 | end | |
6128 | ||
6129 | if Key == "q" and ATTACK == false then | |
6130 | if MODE == "Main" then | |
6131 | Astral_Hop() | |
6132 | elseif MODE == "Phaedra" then | |
6133 | Hop() | |
6134 | elseif MODE == "Tenebris" then | |
6135 | Astral_Hop() | |
6136 | elseif MODE == "Venari" then | |
6137 | SummonHop() | |
6138 | elseif MODE == "Fugatrix" then | |
6139 | Banish_Hop() | |
6140 | elseif MODE == "Praefectus" then | |
6141 | Monarch_Hop() | |
6142 | elseif MODE == "Demonum" then | |
6143 | Banish_Hop() | |
6144 | elseif MODE == "Mortem" then | |
6145 | Banish_Hop() | |
6146 | elseif MODE == "Ultra Phaedra" then | |
6147 | Hop() | |
6148 | end | |
6149 | end | |
6150 | end | |
6151 | ||
6152 | function KeyUp(Key) | |
6153 | KEYHOLD = false | |
6154 | end | |
6155 | ||
6156 | Mouse.Button1Down:connect(function(NEWKEY) | |
6157 | MouseDown(NEWKEY) | |
6158 | end) | |
6159 | Mouse.Button1Up:connect(function(NEWKEY) | |
6160 | MouseUp(NEWKEY) | |
6161 | end) | |
6162 | Mouse.KeyDown:connect(function(NEWKEY) | |
6163 | KeyDown(NEWKEY) | |
6164 | end) | |
6165 | Mouse.KeyUp:connect(function(NEWKEY) | |
6166 | KeyUp(NEWKEY) | |
6167 | end) | |
6168 | ||
6169 | --//=================================\\ | |
6170 | --\\=================================// | |
6171 | ||
6172 | ||
6173 | function unanchor() | |
6174 | if UNANCHOR == true then | |
6175 | g = Character:GetChildren() | |
6176 | for i = 1, #g do | |
6177 | if g[i].ClassName == "Part" then | |
6178 | g[i].Anchored = false | |
6179 | end | |
6180 | end | |
6181 | g = Weapon:GetChildren() | |
6182 | for i = 1, #g do | |
6183 | if g[i].ClassName == "Part" then | |
6184 | g[i].Anchored = false | |
6185 | end | |
6186 | end | |
6187 | end | |
6188 | end | |
6189 | ||
6190 | ||
6191 | --//=================================\\ | |
6192 | --|| WRAP THE WHOLE SCRIPT UP | |
6193 | --\\=================================// | |
6194 | ||
6195 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
6196 | local type = type | |
6197 | local rotenable = rotatingop | |
6198 | local rng = Instance.new("Part", Character) | |
6199 | rng.Anchored = true | |
6200 | rng.BrickColor = color | |
6201 | rng.CanCollide = false | |
6202 | rng.FormFactor = 3 | |
6203 | rng.Name = "Ring" | |
6204 | rng.Material = "Neon" | |
6205 | rng.Size = Vector3.new(1, 1, 1) | |
6206 | rng.Transparency = 0 | |
6207 | if typeoftrans == "In" then | |
6208 | rng.Transparency = 1 | |
6209 | end | |
6210 | rng.TopSurface = 0 | |
6211 | rng.BottomSurface = 0 | |
6212 | rng.CFrame = pos | |
6213 | local rngm = Instance.new("SpecialMesh", rng) | |
6214 | rngm.MeshType = "FileMesh" | |
6215 | if typeofshape == "Normal" then | |
6216 | rngm.MeshId = "rbxassetid://662586858" | |
6217 | elseif typeofshape == "Round" then | |
6218 | rngm.MeshId = "rbxassetid://662585058" | |
6219 | end | |
6220 | rngm.Scale = scale | |
6221 | local scaler2 = 1/10 | |
6222 | if type == "Add" then | |
6223 | scaler2 = 1*value/10 | |
6224 | elseif type == "Divide" then | |
6225 | scaler2 = 1/value/10 | |
6226 | end | |
6227 | local randomrot = math.random(1,2) | |
6228 | coroutine.resume(coroutine.create(function() | |
6229 | for i = 0,10/bonuspeed,0.1 do | |
6230 | Swait() | |
6231 | if type == "Add" then | |
6232 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
6233 | elseif type == "Divide" then | |
6234 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
6235 | end | |
6236 | if rotenable == true then | |
6237 | if randomrot == 1 then | |
6238 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
6239 | elseif randomrot == 2 then | |
6240 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
6241 | end | |
6242 | end | |
6243 | if typeoftrans == "Out" then | |
6244 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
6245 | elseif typeoftrans == "In" then | |
6246 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
6247 | end | |
6248 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
6249 | end | |
6250 | rng:Destroy() | |
6251 | end)) | |
6252 | end | |
6253 | ||
6254 | Humanoid.Changed:connect(function(Jump) | |
6255 | if Jump == "Jump" and (Disable_Jump == true) then | |
6256 | Humanoid.Jump = false | |
6257 | end | |
6258 | end) | |
6259 | ||
6260 | Humanoid.HipHeight = 2 | |
6261 | Head:ClearAllChildren() | |
6262 | ||
6263 | Speed = 35 | |
6264 | ||
6265 | local BODY = {} | |
6266 | for _, c in pairs(Character:GetDescendants()) do | |
6267 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
6268 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
6269 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
6270 | end | |
6271 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
6272 | elseif c:IsA("JointInstance") then | |
6273 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
6274 | end | |
6275 | end | |
6276 | for e = 1, #BODY do | |
6277 | if BODY[e] ~= nil then | |
6278 | local STUFF = BODY[e] | |
6279 | local PART = STUFF[1] | |
6280 | local PARENT = STUFF[2] | |
6281 | local MATERIAL = STUFF[3] | |
6282 | local COLOR = STUFF[4] | |
6283 | local TRANSPARENCY = STUFF[5] | |
6284 | if PART.ClassName == "Part" and PART ~= RootPart then | |
6285 | PART.Transparency = TRANSPARENCY | |
6286 | end | |
6287 | PART.AncestryChanged:Connect(function() | |
6288 | PART.Parent = PARENT | |
6289 | end) | |
6290 | end | |
6291 | end | |
6292 | function refit2() | |
6293 | Character.Parent = workspace | |
6294 | for e = 1, #BODY do | |
6295 | if BODY[e] ~= nil then | |
6296 | local STUFF = BODY[e] | |
6297 | local PART = STUFF[1] | |
6298 | local PARENT = STUFF[2] | |
6299 | ||
6300 | local TRANSPARENCY = STUFF[5] | |
6301 | if PART:IsA("BasePart") and PART ~= RootPart then | |
6302 | ||
6303 | PART.Transparency = TRANSPARENCY | |
6304 | end | |
6305 | if PART.Parent ~= PARENT then | |
6306 | Humanoid:remove() | |
6307 | PART.Parent = PARENT | |
6308 | Humanoid = IT("Humanoid",Character) | |
6309 | ||
6310 | end | |
6311 | end | |
6312 | end | |
6313 | end | |
6314 | ||
6315 | local EXTRATRANS = 0 | |
6316 | ||
6317 | function refit3() | |
6318 | Character.Parent = workspace | |
6319 | for e = 1, #BODY do | |
6320 | if BODY[e] ~= nil then | |
6321 | local STUFF = BODY[e] | |
6322 | local PART = STUFF[1] | |
6323 | local PARENT = STUFF[2] | |
6324 | local MATERIAL = STUFF[3] | |
6325 | local COLOR = STUFF[4] | |
6326 | local TRANSPARENCY = STUFF[5] | |
6327 | if PART:IsA("BasePart") and PART ~= RootPart then | |
6328 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
6329 | end | |
6330 | if PART.Parent ~= PARENT then | |
6331 | Humanoid:remove() | |
6332 | PART.Parent = PARENT | |
6333 | Humanoid = IT("Humanoid",Character) | |
6334 | end | |
6335 | end | |
6336 | end | |
6337 | end | |
6338 | ||
6339 | Humanoid.Died:connect(function() | |
6340 | refit3() | |
6341 | refit2() | |
6342 | end) | |
6343 | ||
6344 | ||
6345 | ||
6346 | local FOUNDFORGOTTEN = false | |
6347 | ||
6348 | for _, c in pairs(Character:GetChildren()) do | |
6349 | if c == Head then | |
6350 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
6351 | M.Name = "Dominus" | |
6352 | end | |
6353 | end | |
6354 | ||
6355 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
6356 | local p = Instance.new("Part") | |
6357 | p.TopSurface = 0 | |
6358 | p.BottomSurface = 0 | |
6359 | p.Parent = parent | |
6360 | p.Size = Vector3.new(0.1,0.1,0.1) | |
6361 | p.Transparency = transparency | |
6362 | p.Reflectance = reflectance | |
6363 | p.CanCollide = false | |
6364 | p.Locked = true | |
6365 | p.BrickColor = brickcolor | |
6366 | p.Material = material | |
6367 | return p | |
6368 | end | |
6369 | ||
6370 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
6371 | local weld = Instance.new("Weld") | |
6372 | weld.Parent = parent | |
6373 | weld.Part0 = part0 | |
6374 | weld.Part1 = part1 | |
6375 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
6376 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
6377 | return weld | |
6378 | end | |
6379 | ||
6380 | local m = Instance.new("Model",Character) | |
6381 | ||
6382 | local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
6383 | CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
6384 | ||
6385 | local effar = Instance.new("ParticleEmitter",cen) | |
6386 | effar.Texture = "rbxassetid://2344870656" | |
6387 | effar.LightEmission = 1 | |
6388 | effar.Color = ColorSequence.new(Color3.new(1,0,0)) | |
6389 | effar.Rate = 50 | |
6390 | effar.Enabled = false | |
6391 | effar.EmissionDirection = "Front" | |
6392 | effar.Lifetime = NumberRange.new(1) | |
6393 | effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)}) | |
6394 | effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)}) | |
6395 | effar.Speed = NumberRange.new(80,90) | |
6396 | effar.Acceleration = Vector3.new(0,10,0) | |
6397 | effar.Drag = 5 | |
6398 | effar.Rotation = NumberRange.new(-500,500) | |
6399 | effar.SpreadAngle = Vector2.new(0,900) | |
6400 | effar.RotSpeed = NumberRange.new(-500,500) | |
6401 | ||
6402 | while true do | |
6403 | Swait() | |
6404 | ANIMATE.Parent = nil | |
6405 | Humanoid.HipHeight = 2 | |
6406 | SINE = SINE + CHANGE | |
6407 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
6408 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
6409 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
6410 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
6411 | if ATTACK == false then | |
6412 | if TORSOVELOCITY < 1 and MODE == "Main" then | |
6413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6419 | elseif TORSOVELOCITY > 1 and MODE == "Main" then | |
6420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6426 | elseif TORSOVELOCITY < 1 and MODE == "Demonum" then | |
6427 | SKILLTEXTCOLOR = C3(1, 0, 0) | |
6428 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
6429 | local snap = math.random(1,2) | |
6430 | if snap == 1 then | |
6431 | SKILLTEXTCOLOR = C3(0,0,0) | |
6432 | SKILLTEXTCOLOR2 = C3(1,0,0) | |
6433 | end | |
6434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed) | |
6435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6438 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6440 | elseif TORSOVELOCITY > 1 and MODE == "Demonum" then | |
6441 | SKILLTEXTCOLOR = C3(1, 0, 0) | |
6442 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
6443 | local snap = math.random(1,2) | |
6444 | if snap == 1 then | |
6445 | SKILLTEXTCOLOR = C3(0,0,0) | |
6446 | SKILLTEXTCOLOR2 = C3(1,0,0) | |
6447 | end | |
6448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed) | |
6449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6454 | elseif TORSOVELOCITY < 1 and MODE == "Phaedra" then | |
6455 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
6456 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
6457 | local snap = math.random(1,2) | |
6458 | if snap == 1 then | |
6459 | SKILLTEXTCOLOR = C3(1,1,1) | |
6460 | SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
6461 | end | |
6462 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed) | |
6464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6468 | elseif TORSOVELOCITY > 1 and MODE == "Phaedra" then | |
6469 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
6470 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
6471 | local snap = math.random(1,2) | |
6472 | if snap == 1 then | |
6473 | SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
6474 | SKILLTEXTCOLOR = C3(1,1,1) | |
6475 | end | |
6476 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6477 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6478 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6479 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6482 | elseif TORSOVELOCITY < 1 and MODE == "Tenebris" then | |
6483 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6489 | elseif TORSOVELOCITY > 1 and MODE == "Tenebris" then | |
6490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6496 | elseif TORSOVELOCITY < 1 and MODE == "Fugatrix" then | |
6497 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6503 | elseif TORSOVELOCITY > 1 and MODE == "Fugatrix" then | |
6504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6510 | elseif TORSOVELOCITY < 1 and MODE == "Praefectus" then | |
6511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6513 | if MRANDOM(1,7) == 1 then | |
6514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
6515 | end | |
6516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6520 | elseif TORSOVELOCITY > 1 and MODE == "Praefectus" then | |
6521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6523 | if MRANDOM(1,7) == 1 then | |
6524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
6525 | end | |
6526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6528 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6530 | elseif TORSOVELOCITY < 1 and MODE == "Venari" then | |
6531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6537 | elseif TORSOVELOCITY > 1 and MODE == "Venari" then | |
6538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6544 | elseif TORSOVELOCITY < 1 and MODE == "Ultra Phaedra" then | |
6545 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed) | |
6547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6551 | elseif TORSOVELOCITY > 1 and MODE == "Ultra Phaedra" then | |
6552 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6558 | elseif TORSOVELOCITY < 1 and MODE == "Mortem" then | |
6559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6565 | elseif TORSOVELOCITY > 1 and MODE == "Mortem" then | |
6566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6572 | elseif TORSOVELOCITY < 1 and MODE == "Maris" then | |
6573 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6574 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6577 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6578 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6579 | elseif TORSOVELOCITY > 1 and MODE == "Maris" then | |
6580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6586 | elseif TORSOVELOCITY < 1 and MODE == "Insaniam" then | |
6587 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6588 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6589 | if MRANDOM(1,2) == 1 then | |
6590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
6591 | end | |
6592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
6593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
6594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6596 | elseif TORSOVELOCITY > 1 and MODE == "Insaniam" then | |
6597 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6599 | if MRANDOM(1,2) == 1 then | |
6600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
6601 | end | |
6602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6604 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6606 | end | |
6607 | end | |
6608 | ||
6609 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
6610 | local type = type | |
6611 | local rng = Instance.new("Part", Character) | |
6612 | rng.Anchored = true | |
6613 | if ModeOfGlitch ~= 9 then | |
6614 | rng.BrickColor = color | |
6615 | elseif ModeOfGlitch == 9 then | |
6616 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
6617 | end | |
6618 | rng.CanCollide = false | |
6619 | rng.FormFactor = 3 | |
6620 | rng.Name = "Ring" | |
6621 | rng.Material = "Neon" | |
6622 | rng.Size = Vector3.new(1, 1, 1) | |
6623 | rng.Transparency = 0 | |
6624 | rng.TopSurface = 0 | |
6625 | rng.BottomSurface = 0 | |
6626 | rng.CFrame = pos | |
6627 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
6628 | local rngm = Instance.new("SpecialMesh", rng) | |
6629 | rngm.MeshType = "Sphere" | |
6630 | rngm.Scale = VT(x1,y1,z1) | |
6631 | if rainbowmode == true then | |
6632 | rng.Color = Color3.new(r/255,g/255,b/255) | |
6633 | end | |
6634 | if ModeOfGlitch == 9 then | |
6635 | coroutine.resume(coroutine.create(function() | |
6636 | while true do | |
6637 | Swait() | |
6638 | if rng.Parent ~= nil then | |
6639 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
6640 | else | |
6641 | break | |
6642 | end | |
6643 | end | |
6644 | end)) | |
6645 | end | |
6646 | local scaler2 = 1 | |
6647 | local speeder = FastSpeed | |
6648 | if type == "Add" then | |
6649 | scaler2 = 1*value | |
6650 | elseif type == "Divide" then | |
6651 | scaler2 = 1/value | |
6652 | end | |
6653 | coroutine.resume(coroutine.create(function() | |
6654 | for i = 0,10/bonuspeed,0.1 do | |
6655 | Swait() | |
6656 | if rainbowmode == true then | |
6657 | rng.Color = Color3.new(r/255,g/255,b/255) | |
6658 | end | |
6659 | if type == "Add" then | |
6660 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
6661 | elseif type == "Divide" then | |
6662 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
6663 | end | |
6664 | if chaosmode == true then | |
6665 | rng.BrickColor = BrickColor.random() | |
6666 | end | |
6667 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
6668 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
6669 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
6670 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
6671 | end | |
6672 | rng:Destroy() | |
6673 | end)) | |
6674 | end | |
6675 | ||
6676 | if MODE == "Maris" then | |
6677 | if HITFLOOR ~= nil then | |
6678 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Storm blue"),0) | |
6679 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6680 | end | |
6681 | end | |
6682 | if MODE == "Ultra Phaedra" then | |
6683 | if HITFLOOR ~= nil then | |
6684 | Slice("Round", 0.75, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "White", VT(0.001, 0, 0.001)) | |
6685 | Slice("Round", 0.75, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Light yellow", VT(0, 0, 0)) | |
6686 | ApplyAoE(RootPart.Position, 10, 2, 5, 0, true) | |
6687 | end | |
6688 | MagicSphere(VT(1,1,1)/5,35,CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116),VT(0,0,0)) | |
6689 | Slice("Round", 0.25, 5, CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0), C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), VT(-0.01, 0, -0.01)) | |
6690 | end | |
6691 | unanchor() | |
6692 | Humanoid.MaxHealth = "inf" | |
6693 | Humanoid.Health = "inf" | |
6694 | if Rooted == false then | |
6695 | Disable_Jump = false | |
6696 | Humanoid.WalkSpeed = Speed | |
6697 | elseif Rooted == true then | |
6698 | Disable_Jump = true | |
6699 | Humanoid.WalkSpeed = 0 | |
6700 | end | |
6701 | if MODE == "Main" then | |
6702 | tecks2.Text = "Dominus Astra" | |
6703 | SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
6704 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
6705 | local BodyColor = C3(0,0,0) | |
6706 | local LegColor = C3(0,0,0.05) | |
6707 | local ArmColor = C3(0.05,0.05,0.15) | |
6708 | end | |
6709 | for _, c in pairs(Character:GetChildren()) do | |
6710 | if c.ClassName == "Part" then | |
6711 | c.Material = "Neon" | |
6712 | for _, q in pairs(c:GetChildren()) do | |
6713 | if q.ClassName == "ParticleEmitter" and MODE ~= "Phaedra" and MODE ~= "Ultra Phaedra" and MODE ~= "Maris" then | |
6714 | q:remove() | |
6715 | elseif q.ClassName == "Fire" then | |
6716 | q:remove() | |
6717 | end | |
6718 | end | |
6719 | if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Phaedra" then | |
6720 | particles(c) | |
6721 | end | |
6722 | if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Ultra Phaedra" then | |
6723 | particles(c) | |
6724 | end | |
6725 | if c == Torso then | |
6726 | c.Color = BodyColor | |
6727 | elseif c == RightArm then | |
6728 | c.Color = ArmColor | |
6729 | elseif c == LeftArm then | |
6730 | c.Color = ArmColor | |
6731 | elseif c == RightLeg then | |
6732 | c.Color = LegColor | |
6733 | elseif c == LeftLeg then | |
6734 | c.Color = LegColor | |
6735 | elseif c == Head then | |
6736 | if c:FindFirstChild("face") then | |
6737 | c.face:remove() | |
6738 | end | |
6739 | end | |
6740 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then | |
6741 | c:remove() | |
6742 | end | |
6743 | end | |
6744 | if MODE == "Phaedra" or MODE == "Ultra Phaedra" then | |
6745 | weldBetween(EYE, Head) | |
6746 | weldBetween(EYE2, Head) | |
6747 | end | |
6748 | sick.Parent = RealPlayer.Character | |
6749 | refit3() | |
6750 | refit2() | |
6751 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
6752 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR2 | |
6753 | script.Parent = WEAPONGUI | |
6754 | Character.Parent = workspace | |
6755 | Humanoid.PlatformStand = false | |
6756 | Humanoid.Name = "Dominus" | |
6757 | for _, c in pairs(game.Players:GetChildren()) do | |
6758 | if c.Character ~= nil then | |
6759 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
6760 | c.Character:BreakJoints() | |
6761 | end | |
6762 | end | |
6763 | end | |
6764 | FOUNDFORGOTTEN = false | |
6765 | Humanoid.DisplayDistanceType = "None" | |
6766 | for _, c in pairs(workspace:GetChildren()) do | |
6767 | if c.ClassName == "Model" then | |
6768 | for _, q in pairs(c:GetChildren()) do | |
6769 | if q.Name == ("Forgotten Dominus") then | |
6770 | FOUNDFORGOTTEN = true | |
6771 | end | |
6772 | end | |
6773 | end | |
6774 | end | |
6775 | if FOUNDFORGOTTEN == true then | |
6776 | sick:Stop() | |
6777 | else | |
6778 | sick.Playing = true | |
6779 | end | |
6780 | if INTRO == false and INSTANT == false then | |
6781 | INTRO = true | |
6782 | coroutine.resume(coroutine.create(function() | |
6783 | sick:Play() | |
6784 | sick:Resume() | |
6785 | Intro() | |
6786 | end)) | |
6787 | end | |
6788 | if INSTANT == true then | |
6789 | if TRANSFORMED == false then | |
6790 | sick.TimePosition = 20.7 | |
6791 | sick:Play() | |
6792 | sick:Resume() | |
6793 | end | |
6794 | TRANSFORMED = true | |
6795 | end | |
6796 | if MODE == "Insaniam" then | |
6797 | for i, v in pairs(Character:GetChildren()) do | |
6798 | if v:IsA("Part") then | |
6799 | v.BrickColor = BrickColor.random() | |
6800 | end | |
6801 | end | |
6802 | BodyColor = BrickColor.random().Color | |
6803 | LegColor = BrickColor.random().Color | |
6804 | ArmColor = BrickColor.random().Color | |
6805 | SKILLTEXTCOLOR = BrickColor.random().Color | |
6806 | SKILLTEXTCOLOR2 = BrickColor.random().Color | |
6807 | end | |
6808 | for _, c in pairs(Character:GetDescendants()) do | |
6809 | if c.ClassName == "Part" and c.Name == "Eye" then | |
6810 | c.Color = C3(1,0,0) | |
6811 | c.Material = "Neon" | |
6812 | end | |
6813 | end | |
6814 | ||
6815 | if VALUE1 == false and MODE == "Main" then | |
6816 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
6817 | end | |
6818 | end | |
6819 | ||
6820 | ||
6821 | --//=================================\\ | |
6822 | --\\=================================// | |
6823 | ||
6824 | ||
6825 | ||
6826 | ||
6827 | ||
6828 | --//====================================================\\-- | |
6829 | --|| END OF SCRIPT | |
6830 | --\\====================================================//-- |