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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7-
Player = game:GetService("Players").LocalPlayer
7+
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13-
Mouse = Player:GetMouse()
13+
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = owner
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--||			   CREATED BY SHACKLUSTER
85
--\\====================================================//--
86
87
wait(0.2)
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
local sick = Instance.new("Sound",Character)
109
sick.SoundId = "rbxassetid://170282324"
110
sick.Looped = true
111
sick.Volume = 1
112
113
IT = Instance.new
114
CF = CFrame.new
115
VT = Vector3.new
116
RAD = math.rad
117
C3 = Color3.new
118
UD2 = UDim2.new
119
BRICKC = BrickColor.new
120
ANGLES = CFrame.Angles
121
EULER = CFrame.fromEulerAnglesXYZ
122
COS = math.cos
123
ACOS = math.acos
124
SIN = math.sin
125
ASIN = math.asin
126
ABS = math.abs
127
MRANDOM = math.random
128
FLOOR = math.floor
129
130
--//=================================\\
131
--|| 	      USEFUL VALUES
132
--\\=================================//
133
134
Animation_Speed = 3
135
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
136
local Speed = 45
137
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
138
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
139
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
140
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
141
local DAMAGEMULTIPLIER = 1
142
local ANIM = "Idle"
143
local ATTACK = false
144
local EQUIPPED = false
145
local HOLD = false
146
local COMBO = 1
147
local Rooted = false
148
local SINE = 0
149
local KEYHOLD = false
150
local CHANGE = 2 / Animation_Speed
151
local WALKINGANIM = false
152
local VALUE1 = false
153
local VALUE2 = false
154
local ROBLOXIDLEANIMATION = IT("Animation")
155
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
156
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
157
--ROBLOXIDLEANIMATION.Parent = Humanoid
158
local WEAPONGUI = IT("ScreenGui", PlayerGui)
159
WEAPONGUI.Name = "Weapon GUI"
160
local Effects = IT("Folder", Character)
161
Effects.Name = "Effects"
162
local ANIMATOR = Humanoid.Animator
163
local ANIMATE = Character.Animate
164
local UNANCHOR = true
165
local HITPOS = nil
166
local HITFLOOR = nil
167
local LEFTWINGS = {}
168
local RIGHTWINGS = {}
169
local BODY = {}
170
171
--//=================================\\
172
--\\=================================//
173
174
175
--//=================================\\
176
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
177
--\\=================================//
178
179
ArtificialHB = Instance.new("BindableEvent", script)
180
ArtificialHB.Name = "ArtificialHB"
181
182
script:WaitForChild("ArtificialHB")
183
184
frame = Frame_Speed
185
tf = 0
186
allowframeloss = false
187
tossremainder = false
188
lastframe = tick()
189
script.ArtificialHB:Fire()
190
191
game:GetService("RunService").Heartbeat:connect(function(s, p)
192
	tf = tf + s
193
	if tf >= frame then
194
		if allowframeloss then
195
			script.ArtificialHB:Fire()
196
			lastframe = tick()
197
		else
198
			for i = 1, math.floor(tf / frame) do
199
				script.ArtificialHB:Fire()
200
			end
201
		lastframe = tick()
202
		end
203
		if tossremainder then
204
			tf = 0
205
		else
206
			tf = tf - frame * math.floor(tf / frame)
207
		end
208
	end
209
end)
210
211
--//=================================\\
212
--\\=================================//
213
214
--//=================================\\
215
--|| 	      SOME FUNCTIONS
216
--\\=================================//
217
218
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
219
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
220
end
221
222
function PositiveAngle(NUMBER)
223
	if NUMBER >= 0 then
224
		NUMBER = 0
225
	end
226
	return NUMBER
227
end
228
229
function NegativeAngle(NUMBER)
230
	if NUMBER <= 0 then
231
		NUMBER = 0
232
	end
233
	return NUMBER
234
end
235
236
function Swait(NUMBER)
237
	if NUMBER == 0 or NUMBER == nil then
238
		ArtificialHB.Event:wait()
239
	else
240
		for i = 1, NUMBER do
241
			ArtificialHB.Event:wait()
242
		end
243
	end
244
end
245
246
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
247
	local NEWMESH = IT(MESH)
248
	if MESH == "SpecialMesh" then
249
		NEWMESH.MeshType = MESHTYPE
250
		if MESHID ~= "nil" and MESHID ~= "" then
251
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
252
		end
253
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
254
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
255
		end
256
	end
257
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
258
	NEWMESH.Scale = SCALE
259
	NEWMESH.Parent = PARENT
260
	return NEWMESH
261
end
262
263
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
264
	local NEWPART = IT("Part")
265
	NEWPART.formFactor = FORMFACTOR
266
	NEWPART.Reflectance = REFLECTANCE
267
	NEWPART.Transparency = TRANSPARENCY
268
	NEWPART.CanCollide = false
269
	NEWPART.Locked = true
270
	NEWPART.Anchored = true
271
	if ANCHOR == false then
272
		NEWPART.Anchored = false
273
	end
274
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
275
	NEWPART.Name = NAME
276
	NEWPART.Size = SIZE
277
	NEWPART.Position = Torso.Position
278
	NEWPART.Material = MATERIAL
279
	NEWPART:BreakJoints()
280
	NEWPART.Parent = PARENT
281
	return NEWPART
282
end
283
284
	local function weldBetween(a, b)
285
	    local weldd = Instance.new("ManualWeld")
286
	    weldd.Part0 = a
287
	    weldd.Part1 = b
288
	    weldd.C0 = CFrame.new()
289
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
290
	    weldd.Parent = a
291
	    return weldd
292
	end
293
294
295
function QuaternionFromCFrame(cf)
296
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
297
	local trace = m00 + m11 + m22
298
	if trace > 0 then 
299
		local s = math.sqrt(1 + trace)
300
		local recip = 0.5 / s
301
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
302
	else
303
		local i = 0
304
		if m11 > m00 then
305
			i = 1
306
		end
307
		if m22 > (i == 0 and m00 or m11) then
308
			i = 2
309
		end
310
		if i == 0 then
311
			local s = math.sqrt(m00 - m11 - m22 + 1)
312
			local recip = 0.5 / s
313
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
314
		elseif i == 1 then
315
			local s = math.sqrt(m11 - m22 - m00 + 1)
316
			local recip = 0.5 / s
317
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
318
		elseif i == 2 then
319
			local s = math.sqrt(m22 - m00 - m11 + 1)
320
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
321
		end
322
	end
323
end
324
 
325
function QuaternionToCFrame(px, py, pz, x, y, z, w)
326
	local xs, ys, zs = x + x, y + y, z + z
327
	local wx, wy, wz = w * xs, w * ys, w * zs
328
	local xx = x * xs
329
	local xy = x * ys
330
	local xz = x * zs
331
	local yy = y * ys
332
	local yz = y * zs
333
	local zz = z * zs
334
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
335
end
336
 
337
function QuaternionSlerp(a, b, t)
338
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
339
	local startInterp, finishInterp;
340
	if cosTheta >= 0.0001 then
341
		if (1 - cosTheta) > 0.0001 then
342
			local theta = ACOS(cosTheta)
343
			local invSinTheta = 1 / SIN(theta)
344
			startInterp = SIN((1 - t) * theta) * invSinTheta
345
			finishInterp = SIN(t * theta) * invSinTheta
346
		else
347
			startInterp = 1 - t
348
			finishInterp = t
349
		end
350
	else
351
		if (1 + cosTheta) > 0.0001 then
352
			local theta = ACOS(-cosTheta)
353
			local invSinTheta = 1 / SIN(theta)
354
			startInterp = SIN((t - 1) * theta) * invSinTheta
355
			finishInterp = SIN(t * theta) * invSinTheta
356
		else
357
			startInterp = t - 1
358
			finishInterp = t
359
		end
360
	end
361
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
362
end
363
364
function Clerp(a, b, t)
365
	local qa = {QuaternionFromCFrame(a)}
366
	local qb = {QuaternionFromCFrame(b)}
367
	local ax, ay, az = a.x, a.y, a.z
368
	local bx, by, bz = b.x, b.y, b.z
369
	local _t = 1 - t
370
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
371
end
372
373
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
374
	local frame = IT("Frame")
375
	frame.BackgroundTransparency = TRANSPARENCY
376
	frame.BorderSizePixel = BORDERSIZEPIXEL
377
	frame.Position = POSITION
378
	frame.Size = SIZE
379
	frame.BackgroundColor3 = COLOR
380
	frame.BorderColor3 = BORDERCOLOR
381
	frame.Name = NAME
382
	frame.Parent = PARENT
383
	return frame
384
end
385
386
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
387
	local label = IT("TextLabel")
388
	label.BackgroundTransparency = 1
389
	label.Size = UD2(1, 0, 1, 0)
390
	label.Position = UD2(0, 0, 0, 0)
391
	label.TextColor3 = TEXTCOLOR
392
	label.TextStrokeColor3 = BRICKC"Really red".Color
393
	label.TextStrokeTransparency = STROKETRANSPARENCY
394
	label.TextTransparency = TRANSPARENCY
395
	label.FontSize = TEXTFONTSIZE
396
	label.Font = TEXTFONT
397
	label.BorderSizePixel = BORDERSIZEPIXEL
398
	label.TextScaled = false
399
	label.Text = TEXT
400
	label.Name = NAME
401
	label.Parent = PARENT
402
	return label
403
end
404
405
function NoOutlines(PART)
406
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
407
end
408
409
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
410
	local NEWWELD = IT(TYPE)
411
	NEWWELD.Part0 = PART0
412
	NEWWELD.Part1 = PART1
413
	NEWWELD.C0 = C0
414
	NEWWELD.C1 = C1
415
	NEWWELD.Parent = PARENT
416
	return NEWWELD
417
end
418
419
local S = IT("Sound")
420
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
421
	local NEWSOUND = nil
422
	coroutine.resume(coroutine.create(function()
423
		NEWSOUND = S:Clone()
424
		NEWSOUND.Parent = PARENT
425
		NEWSOUND.Volume = VOLUME
426
		NEWSOUND.Pitch = PITCH
427
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
428
		NEWSOUND:play()
429
		NEWSOUND.Name = "Audio"
430
		if DOESLOOP == true then
431
			NEWSOUND.Looped = true
432
		else
433
			repeat Swait() until NEWSOUND.Playing == false
434
			NEWSOUND:remove()
435
		end
436
	end))
437
	return NEWSOUND
438
end
439
440
function CFrameFromTopBack(at, top, back)
441
	local right = top:Cross(back)
442
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
443
end
444
445
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
446
function WACKYEFFECT(Table)
447
	local TYPE = (Table.EffectType or "Sphere")
448
	local SIZE = (Table.Size or VT(1,1,1))
449
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
450
	local TRANSPARENCY = (Table.Transparency or 0)
451
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
452
	local CFRAME = (Table.CFrame or Torso.CFrame)
453
	local MOVEDIRECTION = (Table.MoveToPos or nil)
454
	local ROTATION1 = (Table.RotationX or 0)
455
	local ROTATION2 = (Table.RotationY or 0)
456
	local ROTATION3 = (Table.RotationZ or 0)
457
	local MATERIAL = (Table.Material or "Neon")
458
	local COLOR = (Table.Color or C3(1,1,1))
459
	local TIME = (Table.Time or 45)
460
	local SOUNDID = (Table.SoundID or nil)
461
	local SOUNDPITCH = (Table.SoundPitch or nil)
462
	local SOUNDVOLUME = (Table.SoundVolume or nil)
463
	coroutine.resume(coroutine.create(function()
464
		local PLAYSSOUND = false
465
		local SOUND = nil
466
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
467
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
468
			PLAYSSOUND = true
469
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
470
		end
471
		EFFECT.Color = COLOR
472
		local MSH = nil
473
		if TYPE == "Sphere" then
474
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
475
		elseif TYPE == "Block" then
476
			MSH = IT("BlockMesh",EFFECT)
477
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
478
		elseif TYPE == "Box" then
479
			MSH = IT("BlockMesh",EFFECT)
480
			MSH.Scale = SIZE
481
		elseif TYPE == "Wave" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
483
		elseif TYPE == "Ring" then
484
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
485
		elseif TYPE == "Slash" then
486
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
487
		elseif TYPE == "Round Slash" then
488
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
489
		elseif TYPE == "Swirl" then
490
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
491
		elseif TYPE == "Skull" then
492
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
493
		elseif TYPE == "Crystal" then
494
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
495
		end
496
		if MSH ~= nil then
497
			local MOVESPEED = nil
498
			if MOVEDIRECTION ~= nil then
499
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
500
			end
501
			local GROWTH = SIZE - ENDSIZE
502
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
503
			if TYPE == "Block" then
504
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
505
			else
506
				EFFECT.CFrame = CFRAME
507
			end
508
			for LOOP = 1, TIME do
509
				Swait()
510
				MSH.Scale = MSH.Scale - GROWTH/TIME
511
				if TYPE == "Wave" then
512
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
513
				end
514
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
515
				if TYPE == "Block" then
516
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
517
				else
518
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
519
				end
520
				if MOVEDIRECTION ~= nil then
521
					local ORI = EFFECT.Orientation
522
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
523
					EFFECT.Orientation = ORI
524
				end
525
			end
526
			if PLAYSSOUND == false then
527
				EFFECT:remove()
528
			else
529
				repeat Swait() until SOUND.Playing == false
530
				EFFECT:remove()
531
			end
532
		else
533
			if PLAYSSOUND == false then
534
				EFFECT:remove()
535
			else
536
				repeat Swait() until SOUND.Playing == false
537
				EFFECT:remove()
538
			end
539
		end
540
	end))
541
end
542
543
function Shatter(Part)
544
	if Part.Transparency == 0 then
545
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
546
		Debris:AddItem(SOUNDPART,5)
547
		CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
548
		local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
549
		local SIZESET = SIZE/4
550
		local XOffset = Part.Size.X*1.5/SIZESET
551
		local YOffset = Part.Size.Y*1.5/SIZESET
552
		local ZOffset = Part.Size.Z*1.5/SIZESET
553
		for x = 1, math.ceil(XOffset) do
554
			for y = 1, math.ceil(YOffset) do
555
				for z = 1, math.ceil(ZOffset) do
556
					local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
557
					SHARD.CanCollide = true
558
					SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
559
					SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
560
					Debris:AddItem(SHARD,MRANDOM(10,25)/3)
561
				end
562
			end
563
		end
564
	end
565
	Part:remove()
566
end
567
568
function MakeForm(PART,TYPE)
569
	if TYPE == "Cyl" then
570
		local MSH = IT("CylinderMesh",PART)
571
	elseif TYPE == "Ball" then
572
		local MSH = IT("SpecialMesh",PART)
573
		MSH.MeshType = "Sphere"
574
	elseif TYPE == "Wedge" then
575
		local MSH = IT("SpecialMesh",PART)
576
		MSH.MeshType = "Wedge"
577
	end
578
end
579
580
Debris = game:GetService("Debris")
581
582
function CastProperRay(StartPos, EndPos, Distance, Ignore)
583
	local DIRECTION = CF(StartPos,EndPos).lookVector
584
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
585
end
586
587
function turnto(position)
588
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
589
end
590
591
--//=================================\\
592
--||	     WEAPON CREATION
593
--\\=================================//
594
595
local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
596
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
597
598
local ANGLE = 35
599
for i = 1, 5 do
600
	local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
601
	local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
602
	local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
603
	CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
604
	ANGLE = ANGLE - 15
605
	table.insert(LEFTWINGS,WingWeld)
606
end
607
ANGLE = 35
608
for i = 1, 5 do
609
	local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
610
	local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
611
	local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
612
	CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
613
	ANGLE = ANGLE - 15
614
	table.insert(RIGHTWINGS,WingWeld)
615
end
616
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
617
MakeForm(HAT1,"Cyl")
618
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
619
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
620
BELT.Color = C3(15/255,15/255,15/255)
621
MakeForm(BELT,"Cyl")
622
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
623
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
624
MakeForm(HAT2,"Cyl")
625
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
626
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
627
BELT.Color = C3(15/255,15/255,15/255)
628
MakeForm(BELT,"Cyl")
629
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
630
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false)
631
MakeForm(GEM,"Ball")
632
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
633
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false)
634
MakeForm(GEM,"Ball")
635
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
636
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
637
MakeForm(GEM,"Ball")
638
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
639
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
640
MakeForm(GEM,"Ball")
641
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
642
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
643
BELT.Color = C3(15/255,15/255,15/255)
644
MakeForm(BELT,"Cyl")
645
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
646
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
647
BELT.Color = C3(15/255,15/255,15/255)
648
MakeForm(BELT,"Cyl")
649
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
650
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
651
BELT.Color = C3(15/255,15/255,15/255)
652
MakeForm(BELT,"Cyl")
653
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
654
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
655
BELT.Color = C3(15/255,15/255,15/255)
656
MakeForm(BELT,"Cyl")
657
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
658
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
659
MakeForm(BELT,"Ball")
660
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
661
Humanoid.DisplayDistanceType = "None"
662
local LASTPART = Head
663
for i = 1, 24 do
664
    local MATH = (1-(i/30))
665
    if LASTPART == Head then
666
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
667
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
668
        LASTPART = Horn
669
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
670
    else
671
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
672
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
673
        LASTPART = Horn
674
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
675
    end
676
end
677
local LASTPART = Head
678
for i = 1, 24 do
679
    local MATH = (1-(i/30))
680
    if LASTPART == Head then
681
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
682
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
683
        LASTPART = Horn
684
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
685
    else
686
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
687
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
688
        LASTPART = Horn
689
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
690
    end
691
end
692
local LASTPART = Head
693
for i = 1, 8 do
694
    local MATH = (1-(i/14))
695
    if LASTPART == Head then
696
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
697
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
698
        LASTPART = Horn
699
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
700
    else
701
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
702
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
703
        LASTPART = Horn
704
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
705
    end
706
end
707
local LASTPART = Head
708
for i = 1, 8 do
709
    local MATH = (1-(i/14))
710
    if LASTPART == Head then
711
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
712
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
713
        LASTPART = Horn
714
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
715
    else
716
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
717
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
718
        LASTPART = Horn
719
        Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
720
    end
721
end
722
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
723
local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
724
local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
725
local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
726
727
local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
728
local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
729
730
local SKILLTEXTCOLOR = BRICKC"Really red".Color
731
local SKILLFONT = "SciFi"
732
local SKILLTEXTSIZE = 6
733
734
local naeeym2 = Instance.new("BillboardGui",Character)
735
naeeym2.AlwaysOnTop = true
736
naeeym2.Size = UDim2.new(5,35,2,15)
737
naeeym2.StudsOffset = Vector3.new(0,1.2,0)
738
naeeym2.Adornee = Character.Head
739
naeeym2.Name = "Name"
740
naeeym2.PlayerToHideFrom = Player
741
local tecks2 = Instance.new("TextLabel",naeeym2)
742
tecks2.BackgroundTransparency = 1
743
tecks2.TextScaled = true
744
tecks2.BorderSizePixel = 0
745
tecks2.Text = "Cyber Monarch"
746
tecks2.Font = SKILLFONT
747
tecks2.TextSize = 30
748
tecks2.TextStrokeTransparency = 0
749
tecks2.TextColor3 = C3(0,0,0)
750
tecks2.TextStrokeColor3 = BRICKC"Really red".Color
751
tecks2.Size = UDim2.new(1,0,0.5,0)
752
tecks2.Parent = naeeym2
753
754
for _, c in pairs(Character:GetChildren()) do
755
	if c.ClassName == "Part" then
756
		table.insert(BODY,{c,Character})
757
		for _, q in pairs(c:GetChildren()) do
758
			if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
759
				table.insert(BODY,{q,c})
760
			end
761
		end
762
	end
763
end
764
765
function refit()
766
	Character.Parent = workspace
767
	for e = 1, #BODY do
768
		if BODY[e] ~= nil then
769
			local STUFF = BODY[e]
770
			local PART = STUFF[1]
771
			local PARENT = STUFF[2]
772
			PART.Parent = PARENT
773
		end
774
	end
775
end
776
777
Humanoid.HealthChanged:connect(function()
778
	Humanoid.Parent = nil
779
	Humanoid.MaxHealth = "inf"
780
	Humanoid.Health = "inf"
781
	refit()
782
	Humanoid.Parent = Character
783
end)
784
785
Humanoid.Died:connect(function()
786
	Humanoid.Parent = nil
787
	Humanoid.MaxHealth = "inf"
788
	Humanoid.Health = "inf"
789
	refit()
790
	Humanoid.Parent = Character
791
end)
792
793
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
794
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
795
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
796
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
797
798
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
799
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
800
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
801
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
802
803
--//=================================\\
804
--||			DAMAGING
805
--\\=================================//
806
807
function killnearest(position,range,EFFECT)
808
	for i,v in ipairs(workspace:GetChildren()) do
809
	local body = v:GetChildren()
810
		for part = 1, #body do
811
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
812
				local SIZE = body[part].Size.Magnitude
813
				if(body[part].Position - position).Magnitude < range + SIZE/2 then
814
					if v.ClassName == "Model" then
815
						if v:FindFirstChildOfClass("Humanoid") ~= nil then
816
							if v:FindFirstChildOfClass("Humanoid").Health > 0 then
817
								v:BreakJoints()
818
								if EFFECT == "Glitch" then
819
									coroutine.resume(coroutine.create(function()
820
										local ORIGINPOS = body[part].CFrame
821
										local SIZE = body[part].Size
822
										for i = 1, 100 do
823
											Swait()
824
											local PART = body[part]
825
											PART.Anchored = true
826
											PART.Size = SIZE*MRANDOM(5,15)/10
827
											PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
828
										end
829
										body[part]:remove()
830
									end))
831
								elseif EFFECT == "Shatter" then
832
									for _, c in pairs(v:GetChildren()) do
833
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
834
											Shatter(c)
835
										end
836
									end
837
								end
838
							end
839
						end
840
					end
841
				end
842
			end
843
		end
844
	end
845
end
846
847
--//=================================\\
848
--||	ATTACK FUNCTIONS AND STUFF
849
--\\=================================//
850
851
function CyberOutburst()
852
	if HITFLOOR ~= nil then
853
		ATTACK = true
854
		Rooted = true
855
		for i=0, 2, 0.1 / Animation_Speed do
856
			Swait()
857
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
858
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
859
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
860
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
861
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
862
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
863
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
864
		end
865
		for i=0, 2, 0.1 / Animation_Speed do
866
			Swait()
867
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
868
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
869
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
870
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
871
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
872
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
873
		end
874
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
875
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
876
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
877
		for i=0, 0.4, 0.1 / Animation_Speed do
878
			Swait()
879
			killnearest(Torso.Position,45,"Glitch")
880
			WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
881
			WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
882
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
883
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
884
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
885-
function PandorasBox()
885+
886-
    local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
886+
887-
    if HITFLOOR ~= nil then
887+
888-
        ATTACK = true
888+
889-
        Rooted = true
889+
890-
        local RINGSPIN = true
890+
891-
        local CONSTRUCTING = true
891+
892-
        local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
892+
893-
        RING.Color = C3(0,0,0)
893+
894-
        MakeForm(RING,"Cyl")
894+
895-
        RING.CFrame = CF(HITPOS)
895+
896-
        CreateSound(402981977, RING, 5, 1.2, false)
896+
897-
        coroutine.resume(coroutine.create(function()
897+
898-
            repeat
898+
899-
                Swait()
899+
900-
                RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
900+
901-
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
901+
902-
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
902+
903-
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
903+
904-
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
904+
905-
                RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
905+
906-
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
906+
907-
            until CONSTRUCTING == false
907+
908-
            repeat
908+
909-
                Swait()
909+
910-
                RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
910+
911-
            until RINGSPIN == false
911+
912-
            for i = 1, 25 do
912+
913-
                Swait()
913+
914-
                RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
914+
915-
                RING.Size = RING.Size - VT(0.15,0,0.15)
915+
916-
                --DECAL.Transparency = DECAL.Transparency + 1/25
916+
917-
                RING.Transparency = RING.Transparency + 1/25
917+
918-
            end
918+
919-
            RING:remove()
919+
920-
        end))
920+
921-
        for i = 1, 15 do
921+
922-
            Swait()
922+
923-
            RING.Size = RING.Size + VT(0.75,0,0.75)
923+
924-
            RING.Transparency = RING.Transparency - 1/15
924+
925-
        end
925+
926-
        local BOXSPIN = true
926+
927-
        local PANDORASBOX = IT("Model",Effects)
927+
928-
        PANDORASBOX.Name = "Pandora's Box"
928+
929-
        local BOX = IT("Model",PANDORASBOX)
929+
930-
        BOX.Name = "Body"
930+
931-
        local LID = IT("Model",PANDORASBOX)
931+
932-
        LID.Name = "Lid"
932+
933-
        --BUILDING THE BOX--
933+
934-
            local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
934+
935-
            BASE.Color = C3(0,0,0)
935+
936-
            PANDORASBOX.PrimaryPart = BASE
936+
937-
            BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
937+
938-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
938+
939-
            WOOD.CFrame = BASE.CFrame*CF(1,0,1)
939+
940-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
940+
941-
            WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
941+
942-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
942+
943-
            WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
943+
944-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
944+
945-
            WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
945+
946-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
946+
947-
            WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
947+
948-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
948+
949-
            WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
949+
950-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
950+
951-
            WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
951+
952-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
952+
953-
            WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
953+
954-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
954+
955-
            WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
955+
956-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
956+
957-
            WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
957+
958-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
958+
959-
            WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
959+
960-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
960+
961-
            WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
961+
962-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
962+
963-
            WOOD.CFrame = BASE.CFrame*CF(0,0,1)
963+
964-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
964+
965-
            WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
965+
966-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
966+
967-
            WOOD.CFrame = BASE.CFrame*CF(1,0,0)
967+
968-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
968+
969-
            WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
969+
970-
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
970+
971-
            WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
971+
972-
            -------------
972+
973-
            local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
973+
974-
            LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
974+
975-
            LID.PrimaryPart = LIDPART
975+
976-
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
976+
977-
            WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
977+
978-
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
978+
979-
            WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
979+
980-
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
980+
981-
            WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
981+
982-
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
982+
983-
            WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
983+
984-
            local DECAL = IT("Decal",LIDPART)
984+
985-
            DECAL.Face = "Top"
985+
986-
            DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
986+
987-
            DECAL.Color3 = C3(0,0,0)
987+
988-
        --BUILDING THE BOX--
988+
989-
        coroutine.resume(coroutine.create(function()
989+
990-
            repeat
990+
991-
                Swait()
991+
992-
                PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
992+
993-
            until BOXSPIN == false
993+
994-
        end))
994+
995-
        for i = 1, 25 do
995+
996-
            Swait()
996+
997-
            PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
997+
998-
        end
998+
999-
        wait(0.5)
999+
1000-
        BOXSPIN = false
1000+
1001-
        CONSTRUCTING = false   
1001+
1002-
        coroutine.resume(coroutine.create(function()
1002+
1003-
            WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1003+
1004-
            --[[for i = 1, 45 do
1004+
1005-
                Swait()
1005+
1006-
                LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1006+
1007-
            end-
1007+
1008-
            LID:remove()]]--
1008+
1009-
            for _, c in pairs(LID:GetChildren()) do
1009+
1010-
                if c.ClassName == "Part" then
1010+
1011-
                    c.Anchored = false
1011+
1012-
                    c.CanCollide = true
1012+
1013-
                    if c ~= LIDPART then
1013+
1014-
                        weldBetween(LIDPART,c)
1014+
1015-
                    end
1015+
1016-
                end
1016+
1017-
            end
1017+
1018-
            LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1018+
1019-
            Debris:AddItem(LID,15)
1019+
1020-
            wait(0.5)
1020+
1021-
            local RANDOMEFFECT = MRANDOM(1,4)
1021+
1022-
            if RANDOMEFFECT == 1 then
1022+
1023-
                for i = 1, 45 do
1023+
1024-
                    wait((2-(i/15))/15)
1024+
1025-
                    WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1025+
1026-
                end
1026+
1027-
                wait(1)
1027+
1028-
                WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1028+
1029-
                WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1029+
1030-
                WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1030+
1031-
                for i = 1, 5 do
1031+
1032-
                    WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1032+
1033-
                end
1033+
1034-
                ApplyAoE(BASE.Position,50,15,45,375,false)
1034+
1035-
                ApplyAoE(BASE.Position,250,35,40,175,false)
1035+
1036-
            elseif RANDOMEFFECT == 2 then
1036+
1037-
                local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1037+
1038-
                FIELD.CFrame = BASE.CFrame
1038+
1039-
                MakeForm(FIELD,"Ball")
1039+
1040-
                for i = 1, 50 do
1040+
1041-
                    Swait()
1041+
1042-
                    FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1042+
1043-
                    FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1043+
1044-
                end
1044+
1045-
                wait(0.2)
1045+
1046-
                local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1046+
1047-
                coroutine.resume(coroutine.create(function()
1047+
1048-
                    for i = 1, 75 do
1048+
1049-
                        Swait()
1049+
1050-
                        LOOP.Volume = LOOP.Volume + 10/75
1050+
1051-
                        LOOP.Parent = FIELD
1051+
1052-
                        local CHILDREN = workspace:GetDescendants()
1052+
1053-
                        for index, CHILD in pairs(CHILDREN) do
1053+
1054-
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1054+
1055-
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1055+
1056-
                                if HUM then
1056+
1057-
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1057+
1058-
                                    if TORSO then
1058+
1059-
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1059+
1060-
                                            HUM.Health = HUM.Health - 0.1
1060+
1061-
                                            TORSO.Velocity = VT(0,5,0)
1061+
1062-
                                            HUM.PlatformStand = true
1062+
1063-
                                            if TORSO.RotVelocity.Magnitude < 15 then
1063+
1064-
                                                TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1064+
1065-
                                            end
1065+
1066-
                                        end
1066+
1067-
                                    end
1067+
1068-
                                end
1068+
1069-
                            end
1069+
1070-
                        end
1070+
1071-
                        FIELD.Size = FIELD.Size + VT(3,3,3)
1071+
1072-
                        FIELD.Transparency = FIELD.Transparency + 0.8/75
1072+
1073-
                    end
1073+
1074-
                    for i = 1, 500 do
1074+
1075-
                        Swait()
1075+
1076-
                        LOOP.Parent = FIELD
1076+
1077-
                        local CHILDREN = workspace:GetDescendants()
1077+
1078-
                        for index, CHILD in pairs(CHILDREN) do
1078+
1079-
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1079+
1080-
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1080+
1081-
                                if HUM then
1081+
1082-
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1082+
1083-
                                    if TORSO then
1083+
1084-
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1084+
1085-
                                            TORSO.Velocity = VT(0,5,0)
1085+
1086-
                                            HUM.Health = HUM.Health - 0.1
1086+
1087-
                                            HUM.PlatformStand = true
1087+
1088-
                                            if TORSO.RotVelocity.Magnitude < 15 then
1088+
1089-
                                                TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1089+
1090-
                                            end
1090+
1091-
                                        end
1091+
1092-
                                    end
1092+
1093-
                                end
1093+
1094-
                            end
1094+
		if Key == "t" then
1095-
                        end
1095+
1096-
                    end
1096+
1097-
                    for i = 1, 25 do
1097+
1098-
                        Swait()
1098+
1099-
                        LOOP.Volume = LOOP.Volume + 10/25
1099+
1100-
                        LOOP.Parent = FIELD
1100+
1101-
                        local CHILDREN = workspace:GetDescendants()
1101+
1102-
                        for index, CHILD in pairs(CHILDREN) do
1102+
1103-
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1103+
1104-
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1104+
1105-
                                if HUM then
1105+
1106-
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1106+
1107-
                                    if TORSO then
1107+
1108-
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1108+
1109-
                                            TORSO.Velocity = VT(0,5,0)
1109+
1110-
                                            HUM.Health = HUM.Health - 0.1
1110+
1111-
                                            HUM.PlatformStand = false
1111+
1112-
                                            if TORSO.RotVelocity.Magnitude < 15 then
1112+
1113-
                                                TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1113+
1114-
                                            end
1114+
1115-
                                        end
1115+
1116-
                                    end
1116+
1117-
                                end
1117+
1118-
                            end
1118+
1119-
                        end
1119+
1120-
                        FIELD.Size = FIELD.Size - VT(3,3,3)
1120+
1121-
                        FIELD.Transparency = FIELD.Transparency + 0.2/25
1121+
1122-
                    end
1122+
1123-
                    FIELD:remove()
1123+
1124-
                end))
1124+
1125-
            elseif RANDOMEFFECT == 3 then
1125+
1126-
                for i = 1, 10 do
1126+
1127-
                    wait(0.15)
1127+
1128-
                    WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1128+
1129-
                    coroutine.resume(coroutine.create(function()
1129+
1130-
                        local MINION = CLONE:Clone()
1130+
1131-
                        MINION.Parent = Effects
1131+
1132-
                        MINION.Name = "Shadow"
1132+
1133-
                        MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1133+
1134-
                        MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1134+
1135-
                        for _, c in pairs(MINION:GetChildren()) do
1135+
1136-
                            if c.ClassName == "Part" then
1136+
1137-
                                c.Material = "Neon"
1137+
1138-
                                c.Color = C3(0,0,0)
1138+
1139-
                                c.Transparency = 0.25
1139+
1140-
                                if c.Name == "Head" then
1140+
1141-
                                    c:ClearAllChildren()
1141+
1142-
                                    local MSH = IT("BlockMesh",c)
1142+
1143-
                                    MSH.Scale = VT(0.5,1,1)
1143+
1144-
                                end
1144+
1145-
                            end
1145+
1146-
                        end
1146+
1147-
                        local TORSO = MINION.Torso
1147+
1148-
                        local HUMAN = MINION.Humanoid
1148+
1149-
                        HUMAN.WalkSpeed = 20
1149+
1150-
                        HUMAN.MaxHealth = math.huge
1150+
1151-
                        HUMAN.Health = math.huge
1151+
1152-
                        HUMAN.DisplayDistanceType = "None"
1152+
1153-
                        HUMAN.Died:connect(function()
1153+
1154-
                            MINION:remove()
1154+
1155-
                            --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1155+
1156-
                        end)
1156+
1157-
                        wait(1)
1157+
1158-
                        local findNearestTorso = function(POS)
1158+
1159-
                            local list = game.Workspace:GetDescendants()
1159+
1160-
                            local torso = nil
1160+
1161-
                            local dist = 500
1161+
1162-
                            local temp = nil
1162+
1163-
                            local human = nil
1163+
1164-
                            local temp2 = nil
1164+
1165-
                            for x = 1, #list do
1165+
1166-
                                temp2 = list[x]
1166+
1167-
                                if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1167+
1168-
                                    temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1168+
1169-
                                    human = temp2:findFirstChildOfClass("Humanoid")
1169+
1170-
                                    if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1170+
1171-
                                        if (temp.Position - POS).magnitude < dist then
1171+
1172-
                                            torso = temp
1172+
1173-
                                            dist = (temp.Position - POS).magnitude
1173+
1174-
                                        end
1174+
1175-
                                    end
1175+
1176-
                                end
1176+
1177-
                            end
1177+
1178-
                            return torso, dist
1178+
1179-
                        end
1179+
1180-
                        for i = 1, 40 do
1180+
1181-
                            if HUMAN.Health == 0 then
1181+
1182-
                                break
1182+
1183-
                            end
1183+
1184-
                            wait(0.3)
1184+
1185-
                            local target,dist= findNearestTorso(TORSO.Position)
1185+
1186-
                            if target then
1186+
1187-
                                HUMAN:MoveTo(target.Position)
1187+
1188-
                                if dist < 25 then
1188+
1189-
                                    CreateSound(348663022, TORSO, 10, 1, true)
1189+
1190-
                                    wait(2)
1190+
1191-
                                    --local ANIM = HUMAN:LoadAnimation(ATANIM)
1191+
1192-
                                    --ANIM:Play()
1192+
1193-
                                    --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1193+
1194-
                                    ApplyAoE(TORSO.Position,10,0,0,85,true)
1194+
1195-
                                    WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1195+
1196-
                                    for i = 1, 5 do
1196+
1197-
                                        WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1197+
1198-
                                    end
1198+
1199-
                                    break
1199+
1200-
                                end
1200+
1201-
                            end
1201+
1202-
                        end
1202+
1203-
                        MINION:remove()
1203+
1204-
                    end))
1204+
1205-
                end
1205+
1206-
            elseif RANDOMEFFECT == 4 then
1206+
1207-
                local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1207+
1208-
                FIELD.Color = C3(0,0,0)
1208+
1209-
                FIELD.CFrame = BASE.CFrame
1209+
1210-
                MakeForm(FIELD,"Ball")
1210+
1211-
                FIELD.CanCollide = true
1211+
1212-
                for i = 1, 50 do
1212+
1213-
                    Swait()
1213+
1214-
                    FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1214+
1215-
                    FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1215+
1216-
                end
1216+
1217-
                wait(0.2)
1217+
1218-
                local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1218+
1219-
                coroutine.resume(coroutine.create(function()
1219+
1220-
                    local E = 0
1220+
1221-
                    for i = 1, 75 do
1221+
1222-
                        E = E + 1
1222+
1223-
                        Swait()
1223+
1224-
                        if E >= 35 then
1224+
1225-
                            E = 0
1225+
1226-
                            WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1226+
1227-
                        end
1227+
1228-
                        LOOP.Volume = LOOP.Volume + 10/75
1228+
1229-
                        LOOP.Parent = FIELD
1229+
1230-
                        local CHILDREN = workspace:GetDescendants()
1230+
1231-
                        for index, CHILD in pairs(CHILDREN) do
1231+
1232-
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1232+
1233-
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1233+
1234-
                                if HUM then
1234+
1235-
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1235+
1236-
                                    if TORSO then
1236+
1237-
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1237+
1238-
                                            for _, c in pairs(CHILD:GetChildren()) do
1238+
1239-
                                                if c:IsA("BasePart") then
1239+
1240-
                                                    local bv = Instance.new("BodyVelocity")
1240+
1241-
                                                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1241+
1242-
                                                    bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1242+
1243-
                                                    bv.Parent = c
1243+
1244-
                                                    Debris:AddItem(bv,0.05)
1244+
1245-
                                                end
1245+
1246-
                                            end
1246+
1247-
                                            HUM.Health = HUM.Health - 0.3
1247+
1248-
                                        end
1248+
1249-
                                    end
1249+
1250-
                                end
1250+
1251-
                            end
1251+
1252-
                        end
1252+
1253-
                        FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1253+
1254-
                    end
1254+
1255-
                    for i = 1, 180 do
1255+
1256-
                        E = E + 1
1256+
1257-
                        Swait()
1257+
1258-
                        if E >= 35 then
1258+
1259-
                            E = 0
1259+
1260-
                            WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1260+
1261-
                        end
1261+
1262-
                        LOOP.Parent = FIELD
1262+