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p = game.Players.LocalPlayer
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char = p.Character
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pchar = p.Character
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pchar.Head.Jumping.SoundId = "http://www.roblox.com/asset/?id=2767090"
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as=0.3
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explode = true
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tra = 0.1
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blast = true
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player = p
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humanoid = char.Humanoid
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torso = char.Torso
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torsoj = char.HumanoidRootPart.RootJoint
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original = torsoj.C0
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laser = true
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active= false
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function hum()
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humState = humanoid:GetState()
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if humState == Enum.HumanoidStateType.Jumping then
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local rng = Instance.new("Part", char)
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        rng.Anchored = true
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    rng.BrickColor = BrickColor.new("Really black")
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     rng.CanCollide = false
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    rng.FormFactor = 3
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        rng.Name = "Ring"
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     rng.Size = Vector3.new(1, 1, 1)
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        rng.Transparency = 0
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     rng.TopSurface = 0
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     rng.BottomSurface = 0
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  rng.Material = "Neon"
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     rng.Position = torso.Position - Vector3.new(0,3,0)
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        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
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        local rngm = Instance.new("SpecialMesh", rng)
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 rngm.MeshId= "http://www.roblox.com/asset/?id=3270017"
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        rngm.Scale = Vector3.new(1, 1.3, 2)
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52
        
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wait(0.1)
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     coroutine.wrap(function()
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        for i = 1, 5, 0.5 do
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        rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
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      rng.Transparency = i/4
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          wait()
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            end
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              wait()
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            rng:Destroy()
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 wait()
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end)()
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end
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end
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Lightning = function(Start,End,Times,Offset,Color,Thickness)
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    local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
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    for i=1,Times do 
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  local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  
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li.Material = "Neon"
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li.Transparency = 0 li.BrickColor = Color
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        li.formFactor = "Custom" li.CanCollide = false 
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li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
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local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
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  local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz 
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        if Times == i then 
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            local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
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            li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
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        else
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            li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
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        end
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        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait() 
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li.Transparency = li.Transparency+tra end li:Destroy() end)
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    end
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end
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---------
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Lightning2 = function(Start,End,Times,Offset,Color,Thickness)
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    local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
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    for i=1,Times do 
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  local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  
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li.Material = "Neon"
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li.Transparency = 0 li.BrickColor = Color
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        li.formFactor = "Custom" li.CanCollide = false 
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li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
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local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
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  local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz 
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        if Times == i then 
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            local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
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            li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
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        else
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            li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
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        end
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        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait() 
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li.Transparency = li.Transparency+.5 end li:Destroy() end)
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    end
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end
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m = p:GetMouse()
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RightShoulder = Instance.new("Weld",pchar.Torso)
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RightShoulder.Part0 = pchar.Torso
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RightShoulder.Part1 = pchar['Right Arm']
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RightShoulder.C0 = CFrame.new(1,0.5,0)  
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RightShoulder.C1 = CFrame.new(-0.5,0.5,0) 
421
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Torso2 = pchar.HumanoidRootPart.RootJoint
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LeftShoulder = Instance.new("Weld",pchar.Torso)
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LeftShoulder.Part0 = pchar.Torso
463
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LeftShoulder.Part1 = pchar['Left Arm']
468
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472
LeftShoulder.C0 = CFrame.new(-1,0.5,0)  
473
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477
LeftShoulder.C1 = CFrame.new(0.5,0.5,0) 
478
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RightHip = Instance.new("Weld",pchar.Torso)
510
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RightHip.Part0 = pchar.Torso
515
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517
518
519
RightHip.Part1 = pchar['Right Leg']
520
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RightHip.C0 = CFrame.new(0.5,-2,0)  
525
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527
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529
RightHip.C1 = CFrame.new(0,1.5,0) 
530
531
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570
LeftHip = Instance.new("Weld",pchar.Torso)
571
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575
LeftHip.Part0 = pchar.Torso
576
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578
579
580
LeftHip.Part1 = pchar['Left Leg']
581
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583
584
585
LeftHip.C0 = CFrame.new(-0.5,-2,0)  
586
587
588
589
590
LeftHip.C1 = CFrame.new(0,1.5,0) 
591
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619
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Neck = Instance.new("Weld",pchar.Torso)
623
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627
Neck.Part0 = pchar.Torso
628
629
630
631
632
Neck.Part1 = pchar['Head']
633
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635
636
637
Neck.C0 = CFrame.new(0,1.5,0)
638
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660
-------------------------
661
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664
665
-- From 0,0,0 to 10,22,3 with lerps
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deg = math.deg
680
681
682
683
684
rad = math.rad
685
686
687
688
689
asin = math.asin
690
691
692
693
694
atan2 = math.atan2
695
696
697
698
699
cos = math.cos
700
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703
704
sin = math.sin
705
706
707
708
709
rad = math.sin
710
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713
714
function getAngles(cf) -- this is for later
715
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718
719
    local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
720
721
722
723
724
    return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
725
726
727
728
729
end
730
731
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733
734
Lerp = {
735
736
737
738
739
    Number = function(C1,C2,inc)
740
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742
743
744
        return C1 + (C2 - C1) * inc
745
746
747
748
749
    end;
750
751
752
753
754
    CFrame = function(a,b,m)
755
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757
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759
                local c,d={a:components()},{b:components()}
760
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764
                table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
765
766
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768
769
                return CFrame.new(unpack(c))
770
771
772
773
774
        end;
775
776
777
778
779
}
780
781
782
783
784
local Jumping = false
785
786
787
788
789
humanoid.Jumping:connect(function()
790
791
792
793
794
if Jumping then return end
795
796
797
798
799
print'asd im jumping'
800
801
802
803
804
Jumping = true
805
806
807
808
809
repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 3
810
811
812
813
814
print'asd jump over'
815
816
817
818
819
Jumping = false
820
821
822
823
824
end)
825
826
827
828
829
local Falling= false
830
831
832
833
834
humanoid.FreeFalling:connect(function()
835
836
837
838
839
if Jumping then return end
840
841
842
843
844
print'asd im fallin'
845
846
847
848
849
Falling = true
850
851
852
853
854
855
856
857
858
859
860
861
862
863
repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 100
864
865
866
867
868
print'hit ground!'
869
870
871
872
873
Falling = false
874
875
876
877
878
end)
879
880
881
882
883
-----------
884
885
886
887
888
angle = 0
889
890
891
892
893
sin = math.sin
894
895
896
897
898
rad = math.rad
899
900
901
902
903
904
905
906
--------------------------------------------------BEAM START
907
908
909
910
911
mouse = p:GetMouse()
912
913
914
915
916
mouse.KeyDown:connect(function(k)
917
918
919
920
921
if k == "x" then
922
923
924
925
926
if laser == true then
927
928
929
930
931
laser = false
932
933
explode = false
934
935
active = true
936
937
humanoid.WalkSpeed = 0
938
939
humanoid.JumpPower = 0
940
941
ends = Instance.new("Part",char)
942
943
ends.Anchored = true
944
945
ends.Transparency = 1
946
947
ends:BreakJoints()
948
949
ends.CFrame = char.Torso.CFrame * CFrame.new(-20,-3,0)
950
951
952
953
954
tra = 1
955
956
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(0,math.rad(90),0)
957
958
LerpTo.Body = CFrame.new(0,0,0) * 
959
960
CFrame.Angles(math.rad(-90),0,math.rad(-280))
961
962
LerpTo.LeftArm = CFrame.new(-1.3,0.2,0) * CFrame.Angles(math.rad(00),0,math.rad(-80))
963
964
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,math.rad(40))
965
966
967
968
969
orb = Instance.new("Part",char)
970
971
972
973
974
s122 = Instance.new("Sound",orb)
975
976
        s122.SoundId = "rbxassetid://181004943"
977
978
        s122.Volume = .7
979
980
        s122.Pitch = .9
981
982
        s122:Play()
983
984
985
986
987
orb.Size = Vector3.new(1,1,1)
988
989
990
991
992
orb.Material = "Neon"
993
994
995
996
997
orb.BrickColor = BrickColor.new("Really black")
998
999
1000
1001
1002
orbm = Instance.new("SpecialMesh",orb)
1003
1004
1005
1006
1007
orbm.MeshType = "Sphere"
1008
1009
1010
1011
1012
orb:BreakJoints()
1013
1014
1015
1016
1017
orbw = Instance.new("Weld",orb)
1018
1019
1020
1021
1022
orbw.Part0 = orb
1023
1024
1025
1026
1027
orbw.Part1 = char["Left Arm"]
1028
1029
1030
1031
1032
orbw.C0 = CFrame.new(0,2,0)
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
for i = 1,4,0.1 do wait()
1044
1045
1046
1047
1048
orbm.Scale = Vector3.new(i,i,i)
1049
1050
1051
1052
1053
end
1054
1055
s1222 = Instance.new("Sound",orb)
1056
1057
        s1222.SoundId = "rbxassetid://245029978"
1058
1059
        s1222.Volume = 1
1060
1061
        s1222.Pitch = 1
1062
1063
        s1222:Play()
1064
1065
        
1066
1067
1068
1069
1070
1071
1072
1073
        
1074
1075
s1222 = Instance.new("Sound",orb)
1076
1077
        s1222.SoundId = "rbxassetid://245029978"
1078
1079
        s1222.Volume = 1
1080
1081
        s1222.Pitch = 1
1082
1083
        s1222:Play()
1084
1085
        
1086
1087
s1222 = Instance.new("Sound",orb)
1088
1089
        s1222.SoundId = "rbxassetid://245029978"
1090
1091
        s1222.Volume = 1
1092
1093
        s1222.Pitch = 1
1094
1095
        s1222:Play()
1096
1097
        wait(0.2)
1098
1099
for i = 1,30 do wait()
1100
1101
1102
1103
1104
ends.CFrame = char.Torso.CFrame * CFrame.new(-20,-3,0)
1105
1106
Lightning(
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
orb.CFrame.p,ends.Position,math.random(5,10),math.random(0,0),BrickColor.new("Really black"),1
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
)
1135
1136
1137
1138
1139
Lightning2(
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
orb.CFrame.p,ends.Position,math.random(5,10),math.random(2,2),BrickColor.new("Really red"),0.2
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
)
1168
1169
1170
1171
1172
1173
1174
1175
end
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
for i = 3,0,-0.3 do wait()
1190
1191
1192
1193
1194
orbm.Scale = Vector3.new(i,i,i)
1195
1196
1197
1198
1199
end
1200
1201
1202
1203
1204
active = false
1205
1206
ends:Remove()
1207
1208
orb:Remove()
1209
1210
LerpTo.Body = original
1211
1212
wait(1)
1213
1214
1215
1216
1217
explode = true
1218
1219
1220
1221
1222
1223
1224
1225
laser = true
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
tra = 0.1
1240
1241
1242
1243
1244
humanoid.WalkSpeed = 16
1245
1246
humanoid.JumpPower = 50
1247
1248
1249
1250
1251
1252
1253
1254
end
1255
1256
1257
1258
1259
end
1260
1261
1262
1263
1264
end)
1265
1266
mouse.KeyDown:connect(function(k)
1267
1268
if k == "x" then
1269
1270
wait(2)
1271
1272
1273
1274
1275
for i = 1,5 do wait()
1276
1277
1278
1279
1280
for i,v in pairs(workspace:children()) do
1281
1282
1283
1284
1285
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
1286
1287
1288
1289
1290
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
1291
1292
1293
1294
1295
                            if (v:findFirstChild("Torso").Position - ends.Position).magnitude < 10 then
1296
1297
1298
1299
1300
if v.Name ~= p.Name then 
1301
1302
1303
1304
1305
                                v.Humanoid:TakeDamage(20)
1306
1307
1308
1309
1310
v.Humanoid.PlatformStand = true
1311
1312
1313
1314
1315
wait(0.1)
1316
1317
1318
1319
1320
v.Humanoid.PlatformStand = false
1321
1322
1323
1324
1325
                            end
1326
1327
1328
1329
1330
                        end
1331
1332
1333
1334
1335
               end
1336
1337
1338
1339
1340
                end
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
end
1391
1392
1393
1394
1395
end
1396
1397
1398
1399
1400
end
1401
1402
end)
1403
1404
1405
1406
1407
mouse.KeyDown:connect(function(k)
1408
1409
1410
1411
1412
if k == "x" then
1413
1414
1415
1416
1417
if laser == true then
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
wait(1.3)
1432
1433
1434
1435
1436
for i = 1,30 do wait()
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
local rng = Instance.new("Part", char)
1460
1461
1462
1463
1464
--[[sound = Instance.new("Sound",rng)
1465
1466
1467
1468
1469
 
1470
1471
1472
1473
1474
sound.SoundId="http://www.roblox.com/asset/?id= 165970126"
1475
1476
1477
1478
1479
wait()
1480
1481
1482
1483
1484
sound:Play()]]--
1485
1486
1487
1488
1489
        rng.Anchored = true
1490
1491
1492
1493
1494
    rng.BrickColor = BrickColor.new("Really black")
1495
1496
1497
1498
1499
     rng.CanCollide = false
1500
1501
1502
1503
1504
    rng.FormFactor = 3
1505
1506
1507
1508
1509
    rng:BreakJoints()
1510
1511
1512
1513
1514
        rng.Name = "Ring"
1515
1516
1517
1518
1519
     rng.Size = Vector3.new(1, 1, 1)
1520
1521
1522
1523
1524
        rng.Transparency = 0
1525
1526
1527
1528
1529
     rng.TopSurface = 0
1530
1531
1532
1533
1534
     rng.BottomSurface = 0
1535
1536
1537
1538
1539
  rng.Material = "Neon"
1540
1541
1542
1543
1544
     rng.Position = torso.Position - Vector3.new(0,2,0)
1545
1546
1547
1548
1549
        rng.CFrame = ends.CFrame*
1550
1551
1552
1553
1554
        CFrame.Angles(math.random(),math.random(),math.random())
1555
1556
1557
1558
1559
        local rngm = Instance.new("BlockMesh", rng)
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
        rngm.Scale = Vector3.new(1, 1.3, 2)
1574
1575
1576
1577
1578
        
1579
1580
1581
1582
1583
 
1584
1585
1586
1587
1588
 
1589
1590
1591
1592
1593
        local rng1 = Instance.new("Part", char)
1594
1595
1596
1597
1598
     
1599
1600
        rng1.Anchored = true
1601
1602
1603
1604
1605
    rng1.BrickColor = BrickColor.new("Really black")
1606
1607
1608
1609
1610
     rng1.CanCollide = false
1611
1612
1613
1614
1615
    rng1.FormFactor = 3
1616
1617
1618
1619
1620
    rng1:BreakJoints()
1621
1622
1623
1624
1625
        rng1.Name = "Ring"
1626
1627
1628
1629
1630
     rng1.Size = Vector3.new(1, 1, 1)
1631
1632
1633
1634
1635
        rng1.Transparency = 0
1636
1637
1638
1639
1640
     rng1.TopSurface = 0
1641
1642
1643
1644
1645
     rng1.BottomSurface = 0
1646
1647
1648
1649
1650
  rng1.Material = "Neon"
1651
1652
1653
1654
1655
     rng1.Position = torso.Position - Vector3.new(0,2,0)
1656
1657
1658
1659
1660
        rng1.CFrame = ends.CFrame*
1661
1662
1663
1664
1665
        CFrame.Angles(math.random(),math.random(),math.random())
1666
1667
1668
1669
1670
        local rngm1 = Instance.new("SpecialMesh", rng1)
1671
1672
1673
1674
1675
1676
1677
1678
rngm1.MeshType = "Sphere"
1679
1680
1681
1682
1683
        rngm1.Scale = Vector3.new(1, 1.3, 2)
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
    local rng11 = Instance.new("Part", char)
1701
1702
1703
1704
1705
     
1706
1707
        rng11.Anchored = true
1708
1709
1710
1711
1712
    rng11.BrickColor = BrickColor.new("Really black")
1713
1714
1715
1716
1717
     rng11.CanCollide = false
1718
1719
1720
1721
1722
    rng11.FormFactor = 3
1723
1724
1725
1726
1727
    rng11:BreakJoints()
1728
1729
1730
1731
1732
        rng11.Name = "Ring"
1733
1734
1735
1736
1737
     rng11.Size = Vector3.new(1, 1, 1)
1738
1739
1740
1741
1742
        rng11.Transparency = 0
1743
1744
1745
1746
1747
     rng11.TopSurface = 0
1748
1749
1750
1751
1752
     rng11.BottomSurface = 0
1753
1754
1755
1756
1757
  rng11.Material = "Neon"
1758
1759
1760
1761
1762
     
1763
1764
1765
1766
1767
        rng11.CFrame = ends.CFrame*        CFrame.Angles(math.rad(90),0,math.rad(0))
1768
1769
1770
1771
1772
        local rngm11 = Instance.new("SpecialMesh", rng11)
1773
1774
1775
1776
1777
1778
1779
1780
rngm11.MeshId =  "http://www.roblox.com/asset/?id=3270017"
1781
1782
1783
1784
1785
        rngm11.Scale = Vector3.new(1, 1.3, 2)
1786
1787
1788
1789
1790
1791
1792
1793
          
1794
1795
1796
1797
1798
     coroutine.wrap(function()
1799
1800
1801
1802
1803
        for i = 1, 5, 0.4 do 
1804
1805
1806
1807
1808
        rngm.Scale = Vector3.new(i,i,i)
1809
1810
1811
1812
1813
      rng.Transparency = 0
1814
1815
rngm1.Scale = Vector3.new(i*4,i*4,i*4)
1816
1817
1818
1819
1820
      rng1.Transparency = i/5
1821
1822
       
1823
1824
rngm11.Scale = Vector3.new(1+i*5,1+i*5,1)
1825
1826
1827
1828
1829
      rng11.Transparency = i/5
1830
1831
1832
1833
1834
          wait()
1835
1836
1837
1838
1839
        
1840
1841
1842
1843
1844
 
1845
1846
1847
1848
1849
            end
1850
1851
1852
1853
1854
           
1855
1856
1857
1858
1859
              wait()
1860
1861
1862
1863
1864
 
1865
1866
1867
1868
1869
            rng:Destroy()
1870
1871
1872
1873
1874
            rng1:Destroy()
1875
1876
   rng11:Destroy()
1877
1878
        
1879
1880
1881
1882
1883
  
1884
1885
1886
1887
1888
 
1889
1890
1891
1892
1893
 
1894
1895
1896
1897
1898
 wait()
1899
1900
1901
1902
1903
end)()
1904
1905
1906
1907
1908
 
1909
1910
1911
1912
1913
 
1914
1915
1916
1917
1918
 
1919
1920
1921
1922
1923
 end
1924
1925
end
1926
1927
end
1928
1929
end)
1930
1931
1932
1933
1934
1935
1936
1937
---------------------------------------------EXPLODE---------------------------------------
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
mouse.KeyDown:connect(function(k)
1949
1950
if k == "f" then
1951
1952
if explode == true then
1953
1954
explode = false
1955
1956
laser = false
1957
1958
active = true
1959
1960
humanoid.WalkSpeed = 0
1961
1962
humanoid.JumpPower = 0
1963
1964
LerpTo.Body = original * CFrame.new(0,0,5)
1965
1966
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(90),0,math.rad(60))
1967
1968
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(90),0,math.rad(-60))
1969
1970
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
1971
1972
LerpTo.LeftLeg = CFrame.new(-0.5,0.7,-1) * CFrame.Angles(rad(-20),0,0)
1973
1974
LerpTo.RightLeg = CFrame.new(0.5,0.7,-1) * CFrame.Angles(rad(-20),0,0)
1975
1976
for i = 1,10 do
1977
1978
local rng = Instance.new("Part", char)
1979
1980
        rng.Anchored = true
1981
1982
    rng.BrickColor = BrickColor.new("Really black")
1983
1984
     rng.CanCollide = false
1985
1986
    rng.FormFactor = 3
1987
1988
        rng.Name = "Ring"
1989
1990
     rng.Size = Vector3.new(1, 1, 1)
1991
1992
        rng.Transparency = 1
1993
1994
     rng.TopSurface = 0
1995
1996
     rng.BottomSurface = 0
1997
1998
  rng.Material = "Neon"
1999
2000
     rng.Position = torso.Position - Vector3.new(0,8,0)
2001
2002
        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2003
2004
        local rngm = Instance.new("SpecialMesh", rng)
2005
2006
 rngm.MeshId= "http://www.roblox.com/asset/?id=3270017"
2007
2008
        rngm.Scale = Vector3.new(1, 1.3, 2)
2009
2010
        
2011
2012
 
2013
2014
 
2015
2016
        
2017
2018
     
2019
2020
wait(0.1)
2021
2022
          
2023
2024
     coroutine.wrap(function()
2025
2026
        for i = 1, 10, 0.2 do
2027
2028
        rngm.Scale = Vector3.new(2 + i*4, 2 + i*4, 1)
2029
2030
      rng.Transparency = i/4
2031
2032
       
2033
2034
          wait()
2035
2036
        
2037
2038
 
2039
2040
            end
2041
2042
           
2043
2044
              wait()
2045
2046
 
2047
2048
            rng:Destroy()
2049
2050
        
2051
2052
        
2053
2054
  
2055
2056
 
2057
2058
 
2059
2060
 wait()
2061
2062
end)()
2063
2064
 
2065
2066
 
2067
2068
 
2069
2070
 
2071
2072
end
2073
2074
2075
2076
2077
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(-10),0,math.rad(-20))
2078
2079
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(-10),0,math.rad(20))
2080
2081
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(20),0,0)
2082
2083
LerpTo.LeftLeg = CFrame.new(-0.5,-0.5,0) * CFrame.Angles(rad(-10),0,rad(-20))
2084
2085
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(rad(-10),0,rad(20))
2086
2087
for i = 1,1 do
2088
2089
local rng = Instance.new("Part", char)
2090
2091
        rng.Anchored = true
2092
2093
    rng.BrickColor = BrickColor.new("Really black")
2094
2095
     rng.CanCollide = false
2096
2097
    rng.FormFactor = 3
2098
2099
        rng.Name = "Ring"
2100
2101
     rng.Size = Vector3.new(1, 1, 1)
2102
2103
        rng.Transparency = 0
2104
2105
     rng.TopSurface = 0
2106
2107
     rng.BottomSurface = 0
2108
2109
  rng.Material = "Neon"
2110
2111
     rng.Position = torso.Position 
2112
2113
        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2114
2115
        local rngm = Instance.new("SpecialMesh", rng)
2116
2117
 rngm.MeshType = "Sphere"
2118
2119
        rngm.Scale = Vector3.new(1, 1.3, 2)
2120
2121
        
2122
2123
        
2124
2125
for i,v in pairs(workspace:children()) do
2126
2127
2128
2129
2130
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
2131
2132
2133
2134
2135
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
2136
2137
2138
2139
2140
                            if (v:findFirstChild("Torso").Position - char.Torso.Position).magnitude < 30 then
2141
2142
2143
2144
2145
if v.Name ~= p.Name then 
2146
2147
2148
2149
2150
                                v.Humanoid:TakeDamage(40)
2151
2152
2153
2154
2155
v.Humanoid.PlatformStand = true
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
                            end
2173
2174
2175
2176
2177
                        end
2178
2179
2180
2181
2182
               end
2183
2184
2185
2186
2187
                end
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
end
2238
2239
        
2240
2241
        
2242
2243
        local rng1 = Instance.new("Part", char)
2244
2245
        rng1.Anchored = true
2246
2247
    rng1.BrickColor = BrickColor.new("Really black")
2248
2249
     rng1.CanCollide = false
2250
2251
    rng1.FormFactor = 3
2252
2253
        rng1.Name = "Ring"
2254
2255
     rng1.Size = Vector3.new(1, 1, 1)
2256
2257
        rng1.Transparency = 0
2258
2259
     rng1.TopSurface = 0
2260
2261
     rng1.BottomSurface = 0
2262
2263
  rng1.Material = "Neon"
2264
2265
     rng1.Position = torso.Position - Vector3.new(0,7,0)
2266
2267
        rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
2268
2269
        local rngm1 = Instance.new("SpecialMesh", rng1)
2270
2271
 rngm1.MeshId= "http://www.roblox.com/asset/?id=20329976"
2272
2273
        rngm1.Scale = Vector3.new(1, 1.3, 2)
2274
2275
        
2276
2277
 
2278
2279
 
2280
2281
 
2282
2283
 
2284
2285
    local rng11 = Instance.new("Part", char)
2286
2287
        rng11.Anchored = true
2288
2289
    rng11.BrickColor = BrickColor.new("Really black")
2290
2291
     rng11.CanCollide = false
2292
2293
    rng11.FormFactor = 3
2294
2295
        rng11.Name = "Ring"
2296
2297
     rng11.Size = Vector3.new(1, 1, 1)
2298
2299
        rng11.Transparency = 0
2300
2301
     rng11.TopSurface = 0
2302
2303
     rng11.BottomSurface = 0
2304
2305
  rng11.Material = "Neon"
2306
2307
     rng11.Position = torso.Position
2308
2309
        rng11.CFrame = rng11.CFrame * 
2310
2311
        CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2312
2313
        local rngm11 = Instance.new("SpecialMesh", rng11)
2314
2315
 rngm11.MeshId="http://www.roblox.com/asset/?id=3270017"
2316
2317
        rngm11.Scale = Vector3.new(1, 1.3, 2)
2318
2319
        sound = Instance.new("Sound",char.Torso)
2320
2321
        sound.Pitch = 1
2322
2323
 sound.SoundId="http://www.roblox.com/asset/?id=165970126"
2324
2325
wait()
2326
2327
sound:Play()
2328
2329
2330
2331
2332
        
2333
2334
     
2335
2336
wait(0.1)
2337
2338
          
2339
2340
     coroutine.wrap(function()
2341
2342
        for i = 1, 5, 0.2 do
2343
2344
        rngm.Scale = Vector3.new(2 + i*6, 2 + i*6, 2+i*6)
2345
2346
      rng.Transparency = i/5
2347
2348
       rngm1.Scale = Vector3.new(2 + i*6, 2 + i*6, 2 + i*6)
2349
2350
      rng1.Transparency = i/5
2351
2352
      rngm11.Scale = Vector3.new(2 + i*6, 2 + i*6, 0.5)
2353
2354
      rng11.Transparency = i/5
2355
2356
          wait()
2357
2358
        
2359
2360
 
2361
2362
            end
2363
2364
           
2365
2366
              wait()
2367
2368
 
2369
2370
            rng:Destroy()
2371
2372
        
2373
2374
              rng1:Destroy()
2375
2376
                    rng11:Destroy()
2377
2378
  
2379
2380
 
2381
2382
 
2383
2384
 wait()
2385
2386
end)()
2387
2388
 
2389
2390
 
2391
2392
 
2393
2394
 
2395
2396
end
2397
2398
wait(1)
2399
2400
humanoid.WalkSpeed = 16
2401
2402
humanoid.JumpPower = 50
2403
2404
LerpTo.Body = original
2405
2406
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(0),0,math.rad(0))
2407
2408
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),0,math.rad(0))
2409
2410
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(0),0,0)
2411
2412
LerpTo.LeftLeg = CFrame.new(-0.5,-0.5,0) * CFrame.Angles(rad(0),0,rad(0))
2413
2414
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(rad(0),0,rad(0))
2415
2416
wait(1)
2417
2418
laser = true
2419
2420
explode = true
2421
2422
active = false
2423
2424
2425
2426
2427
end
2428
2429
end
2430
2431
end)
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
-----------------------------------------------------
2452
2453
2454
2455
2456
2457
2458
2459
m.KeyDown:connect(function(k)
2460
2461
if k == "h" then
2462
2463
if blast == true then
2464
2465
blast = false
2466
2467
active = true
2468
2469
laser = false
2470
2471
explode = false
2472
2473
2474
2475
2476
2477
2478
2479
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,math.rad(40))
2480
2481
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
2482
2483
wait(0.2)
2484
2485
2486
2487
2488
ball1 = Instance.new("Part",char)
2489
2490
2491
2492
2493
ball1.Size = Vector3.new(0.1,0.1,0.1)
2494
2495
ball1.BrickColor = BrickColor.new("Really black")
2496
2497
ball1:BreakJoints()
2498
2499
ball1.Transparency = 1
2500
2501
ball1w = Instance.new("Weld",ball1)
2502
2503
ball1w.Part0 = ball1
2504
2505
ball1.Material = "Neon"
2506
2507
ball1w.Part1 = char["Right Arm"]
2508
2509
ball1w.C0 = CFrame.new(0,1.5,0)
2510
2511
ball1m = Instance.new("SpecialMesh",ball1)
2512
2513
ball1m.MeshType = "Sphere"
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
ball = Instance.new("Part",char)
2528
2529
2530
2531
2532
ball.Size = Vector3.new(0.1,0.1,0.1)
2533
2534
ball.BrickColor = BrickColor.new("Really black")
2535
2536
ball:BreakJoints()
2537
2538
ballw = Instance.new("Weld",ball)
2539
2540
ballw.Part0 = ball
2541
2542
ball.Material = "Neon"
2543
2544
ballw.Part1 = char["Right Arm"]
2545
2546
ballw.C0 = CFrame.new(0,1.5,0)
2547
2548
ballm = Instance.new("SpecialMesh",ball)
2549
2550
ballm.MeshType = "Sphere"
2551
2552
for i = 1,5.5,.2 do wait()
2553
2554
ballm.Scale = Vector3.new(i,i,i)
2555
2556
end
2557
2558
wait(0.5)
2559
2560
LerpTo.Body = original * CFrame.Angles(0,0,rad(-60))
2561
2562
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(70),0,math.rad(10))
2563
2564
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(85),0,math.rad(0))
2565
2566
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(0,rad(70),0)
2567
2568
wait(0.1)
2569
2570
LerpTo.Body = original * CFrame.Angles(0,0,rad(-270))
2571
2572
LerpTo.RightArm = CFrame.new(1,0.5,-0.5) * CFrame.Angles(rad(90),0,math.rad(90))
2573
2574
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-20))
2575
2576
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(0,rad(-90),0)
2577
2578
wait()
2579
2580
ballw:Remove()
2581
2582
local ry = Ray.new(
2583
2584
   ball.CFrame.p,                           
2585
2586
    (mouse.Hit.p - ball1.CFrame.p).unit * 500
2587
2588
) 
2589
2590
local ig = game.Players.LocalPlayer.Character
2591
2592
 
2593
2594
local hit,position = Workspace:FindPartOnRay(ry, ig)
2595
2596
2597
2598
2599
if hit then
2600
2601
2602
2603
2604
bp = Instance.new("BodyPosition",ball)
2605
2606
bp.MaxForce = Vector3.new(100,100,100)
2607
2608
bp.Position = position
2609
2610
bp.P  = 400
2611
2612
bp.D = 100
2613
2614
        
2615
2616
else
2617
2618
ball:Remove()
2619
2620
LerpTo.RightArm = CFrame.new(1,0.5,0)
2621
2622
active = false
2623
2624
    laser = true
2625
2626
    blast = true
2627
2628
    explode = true
2629
2630
    LerpTo.LeftArm = CFrame.new(-1,0.5,0)
2631
2632
    LerpTo.Body = original
2633
2634
    LerpTo.Head = CFrame.new(0,1.5,0)
2635
2636
end
2637
2638
2639
2640
2641
wait() 
2642
2643
2644
2645
2646
LerpTo.RightArm = CFrame.new(1,0.5,-0.5) * CFrame.Angles(rad(90),0,math.rad(0))
2647
2648
repeat 
2649
2650
2651
2652
2653
--bp.Position = position
2654
2655
wait() until (ball.Position-position).magnitude < 6
2656
2657
sound = Instance.new("Sound",char.Torso)
2658
2659
        sound.Pitch = 1
2660
2661
 sound.SoundId="http://www.roblox.com/asset/?id=165970126"
2662
2663
wait()
2664
2665
sound:Play()
2666
2667
for i,v in pairs(workspace:children()) do
2668
2669
2670
2671
2672
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
2673
2674
2675
2676
2677
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
2678
2679
2680
2681
2682
                            if (v:findFirstChild("Torso").Position - ball.Position).magnitude < 15 then
2683
2684
2685
2686
2687
if v.Name ~= p.Name then 
2688
2689
2690
2691
2692
                                v.Humanoid:TakeDamage(40)
2693
2694
2695
2696
2697
v.Humanoid.PlatformStand = true
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
                            end
2715
2716
2717
2718
2719
                        end
2720
2721
2722
2723
2724
               end
2725
2726
2727
2728
2729
                end
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
end
2780
2781
for i = 5,100,10 do wait()
2782
2783
ballm.Scale = Vector3.new(i,i,i)
2784
2785
ball.Transparency= i/100
2786
2787
end
2788
2789
ball:Remove()
2790
2791
2792
2793
2794
wait(0.5)
2795
2796
LerpTo.RightArm = CFrame.new(1,0.5,0)
2797
2798
2799
2800
2801
    LerpTo.LeftArm = CFrame.new(-1,0.5,0)
2802
2803
    LerpTo.Body = original
2804
2805
    LerpTo.Head = CFrame.new(0,1.5,0)
2806
2807
    active = false
2808
2809
    laser = true
2810
2811
    blast = true
2812
2813
    explode = true
2814
2815
end
2816
2817
end
2818
2819
end)
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
function updateanims()
2891
2892
2893
2894
2895
if active == false then
2896
2897
2898
2899
2900
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and not Jumping then
2901
2902
2903
2904
2905
        anglespeed = 1/2
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(-sin(angle)*.1,0,0)
2929
2930
2931
2932
2933
       
2934
2935
2936
2937
2938
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.5,0) * CFrame.Angles(sin(angle)*.1,0,0)
2939
2940
2941
2942
2943
LerpTo.Head = CFrame.new(0,1.5,0)
2944
2945
2946
2947
2948
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(sin(angle)*0.3,0,rad(0.1))
2949
2950
2951
2952
2953
       
2954
2955
2956
2957
2958
            LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(sin(angle)*0.3,0,rad(-0.1))
2959
2960
2961
2962
2963
            
2964
2965
2966
2967
2968
       
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and not Jumping then
2983
2984
2985
2986
2987
        anglespeed = 3
2988
2989
2990
2991
2992
 
2993
2994
2995
2996
2997
LerpTo.RightLeg = CFrame.new(0.5,-0.65,0) * CFrame.Angles(-sin(angle*1)*0.8,0,0)
2998
2999
3000
3001
3002
       
3003
3004
3005
3006
3007
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.65,0) * CFrame.Angles(sin(angle*1)*0.8,0,0)
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
LerpTo.Head = CFrame.new(0,1.5,0)
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(-sin(angle)*.8,0,rad(3))
3036
3037
3038
3039
3040
       
3041
3042
3043
3044
3045
         LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(sin(angle)*.8,0,rad(-3))
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
  elseif Falling then
3069
3070
3071
3072
3073
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
3074
3075
3076
3077
3078
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
3079
3080
3081
3082
3083
LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
3084
3085
3086
3087
3088
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
3089
3090
3091
3092
3093
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
3094
3095
3096
3097
3098
    elseif Jumping and not Falling then
3099
3100
3101
3102
3103
    print'asd this is seeing the jump!'
3104
3105
3106
3107
3108
    
3109
3110
3111
3112
3113
       
3114
3115
3116
3117
3118
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
3119
3120
3121
3122
3123
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
3124
3125
3126
3127
3128
LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
3129
3130
3131
3132
3133
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
3134
3135
3136
3137
3138
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0)
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
end
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
end
3176
3177
3178
3179
3180
end
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
Spawn(function()
3222
3223
3224
3225
3226
    while wait()do
3227
3228
3229
3230
3231
        angle = (angle % 100) + anglespeed/10 
3232
3233
3234
3235
3236
        end 
3237
3238
3239
3240
3241
end)
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
---------
3328
3329
3330
3331
3332
LerpTo = { -- this is where your lerp stuff would go if you had more than one arm to lerp
3333
3334
3335
3336
3337
    RightArm = CFrame.new(1,0.5,0);
3338
3339
3340
3341
3342
    LeftArm = CFrame.new(-1,0.5,0);
3343
3344
3345
3346
3347
LeftLeg = CFrame.new(-0.5,-0.5,0);
3348
3349
3350
3351
3352
RightLeg = CFrame.new(0.5,-0.5,0);
3353
3354
3355
3356
3357
3358
3359
3360
Body = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),0,math.rad(0));
3361
3362
3363
3364
3365
Head = CFrame.new(0,1.5,0);
3366
3367
3368
3369
3370
}
3371
3372
3373
3374
3375
---
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
RunService = game:service'RunService'
3390
3391
3392
3393
3394
RunService.RenderStepped:connect(function()
3395
3396
3397
3398
3399
updateanims()
3400
3401
3402
3403
3404
hum()
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
    RightShoulder.C0 = Lerp.CFrame(RightShoulder.C0,LerpTo.RightArm,as)
3422
3423
3424
3425
3426
    LeftShoulder.C0 = Lerp.CFrame(LeftShoulder.C0,LerpTo.LeftArm,as)
3427
3428
3429
3430
3431
RightHip.C0 = Lerp.CFrame(RightHip.C0,LerpTo.RightLeg,as)
3432
3433
3434
3435
3436
    LeftHip.C0 = Lerp.CFrame(LeftHip.C0,LerpTo.LeftLeg,as)
3437
3438
3439
3440
3441
 Neck.C0 = Lerp.CFrame(Neck.C0,LerpTo.Head,as)
3442
3443
3444
3445
3446
torsoj.C0 = Lerp.CFrame(torsoj.C0,LerpTo.Body,as)
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
end)