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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5-
wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
6
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
7
local Mouse,mouse,UserInputService,ContextActionService = owner
8-
	print("FE Compatibility code by Mokiros")
8+
9-
	script.Parent = Player.Character
9+
    print("FE Compatibility code by Mokiros Edited by basstracker1970")
10
    script.Parent = Player.Character
11-
	--RemoteEvent for communicating
11+
12-
	local Event = Instance.new("RemoteEvent")
12+
    --RemoteEvent for communicating
13-
	Event.Name = "UserInput_Event"
13+
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15-
	--Fake event to make stuff like Mouse.KeyDown work
15+
16-
	local function fakeEvent()
16+
    --Fake event to make stuff like Mouse.KeyDown work
17-
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17+
    local function fakeEvent()
18-
		t.connect = t.Connect
18+
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
19-
		return t
19+
        t.connect = t.Connect
20
        return t
21
    end
22-
	--Creating fake input objects with fake variables
22+
23
    --Creating fake input objects with fake variables
24-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24+
25-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25+
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26+
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27-
	end}
27+
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28-
	--Merged 2 functions into one by checking amount of arguments
28+
    end}
29-
	CAS.UnbindAction = CAS.BindAction
29+
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31-
	--This function will trigger the events that have been :Connect()'ed
31+
32-
	local function te(self,ev,...)
32+
    --This function will trigger the events that have been :Connect()'ed
33-
		local t = m[ev]
33+
    local function te(self,ev,...)
34-
		if t and t._fakeEvent and t.Function then
34+
        local t = m[ev]
35-
			t.Function(...)
35+
        if t and t._fakeEvent and t.Function then
36
            t.Function(...)
37
        end
38-
	m.TrigEvent = te
38+
    end
39-
	UIS.TrigEvent = te
39+
    m.TrigEvent = te
40
    UIS.TrigEvent = te
41-
	Event.OnServerEvent:Connect(function(plr,io)
41+
42-
	    if plr~=Player then return end
42+
   Event.OnServerEvent:Connect(function(plr,io)
43-
		if io.isMouse then
43+
        if plr~=Player then return end
44-
			m.Target = io.Target
44+
        if io.isMouse then
45-
			m.Hit = io.Hit
45+
            m.Target = io.Target
46
            m.Hit = io.Hit
47-
			local b = io.UserInputState == Enum.UserInputState.Begin
47+
        elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
48-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48+
            if io.UserInputState == Enum.UserInputState.Begin then
49-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49+
                m:TrigEvent("Button1Down")
50
            else
51-
			for _,t in pairs(CAS.Actions) do
51+
                m:TrigEvent("Button1Up")
52-
				for _,k in pairs(t.Keys) do
52+
            end
53-
					if k==io.KeyCode then
53+
        else
54-
						t.Function(t.Name,io.UserInputState,io)
54+
            for n,t in pairs(CAS.Actions) do
55
                for _,k in pairs(t.Keys) do
56
                    if k==io.KeyCode then
57
                        t.Function(t.Name,io.UserInputState,io)
58-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58+
                    end
59-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59+
                end
60-
	    end
60+
            end
61
            if io.UserInputState == Enum.UserInputState.Begin then
62-
	Event.Parent = NLS([==[
62+
                m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
63-
	local Player = game:GetService("Players").LocalPlayer
63+
                UIS:TrigEvent("InputBegan",io,false)
64-
	local Event = script:WaitForChild("UserInput_Event")
64+
            else
65
                m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
66-
	local UIS = game:GetService("UserInputService")
66+
                UIS:TrigEvent("InputEnded",io,false)
67-
	local input = function(io,a)
67+
            end
68-
		if a then return end
68+
        end
69-
		--Since InputObject is a client-side instance, we create and pass table instead
69+
    end)
70-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70+
    Event.Parent = NLS([==[
71
    local Player = game:GetService("Players").LocalPlayer
72-
	UIS.InputBegan:Connect(input)
72+
    local Event = script:WaitForChild("UserInput_Event")
73-
	UIS.InputEnded:Connect(input)
73+
74
    local UIS = game:GetService("UserInputService")
75-
	local Mouse = Player:GetMouse()
75+
    local input = function(io,a)
76-
	local h,t
76+
        if a then return end
77-
	--Give the server mouse data 30 times every second, but only if the values changed
77+
        --Since InputObject is a client-side instance, we create and pass table instead
78-
	--If player is not moving their mouse, client won't fire events
78+
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
79-
	while wait(1/30) do
79+
    end
80-
		if h~=Mouse.Hit or t~=Mouse.Target then
80+
    UIS.InputBegan:Connect(input)
81-
			h,t=Mouse.Hit,Mouse.Target
81+
    UIS.InputEnded:Connect(input)
82-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82+
83
    local Mouse = Player:GetMouse()
84-
	end]==],Player.Character)
84+
    local h,t
85-
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85+
    --Give the server mouse data 30 times every second, but only if the values changed
86
    --If player is not moving their mouse, client won't fire events
87
    while wait(1/30) do
88
        if h~=Mouse.Hit or t~=Mouse.Target then
89
            h,t=Mouse.Hit,Mouse.Target
90
            Event:FireServer({isMouse=true,Target=t,Hit=h})
91
        end
92
    end]==],Player.Character)
93
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
94
 
95
end
96
wait(0.2)
97
Player = owner
98
PlayerGui = Player.PlayerGui
99
Cam = workspace.CurrentCamera
100
Backpack = Player.Backpack
101
Character = Player.Character
102
Humanoid = Character.Humanoid
103
RootPart = Character["HumanoidRootPart"]
104
Torso = Character["Torso"]
105
Head = Character["Head"]
106
RightArm = Character["Right Arm"]
107
LeftArm = Character["Left Arm"]
108
RightLeg = Character["Right Leg"]
109
LeftLeg = Character["Left Leg"]
110
RootJoint = RootPart["RootJoint"]
111
Neck = Torso["Neck"]
112
RightShoulder = Torso["Right Shoulder"]
113
LeftShoulder = Torso["Left Shoulder"]
114
RightHip = Torso["Right Hip"]
115
LeftHip = Torso["Left Hip"]
116
local sick = Instance.new("Sound",Character)
117
sick.SoundId = "rbxassetid://1494340971"
118
sick.Looped = true
119
sick.Pitch = 1
120
sick.Volume = 1
121
sick:Play()
122
123
IT = Instance.new
124
CF = CFrame.new
125
VT = Vector3.new
126
RAD = math.rad
127
C3 = Color3.new
128
UD2 = UDim2.new
129
BRICKC = BrickColor.new
130
ANGLES = CFrame.Angles
131
EULER = CFrame.fromEulerAnglesXYZ
132
COS = math.cos
133
ACOS = math.acos
134
SIN = math.sin
135
ASIN = math.asin
136
ABS = math.abs
137
MRANDOM = math.random
138
FLOOR = math.floor
139
140
--//=================================\\
141
--|| 	      USEFUL VALUES
142
--\\=================================//
143
144
Animation_Speed = 3
145
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
146
local Speed = 25
147
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
148
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
149
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
150
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
151
local DAMAGEMULTIPLIER = 1
152
local ANIM = "Idle"
153
local ATTACK = false
154
local EQUIPPED = false
155
local HOLD = false
156
local COMBO = 1
157
local Rooted = false
158
local SINE = 0
159
local KEYHOLD = false
160
local CHANGE = 2 / Animation_Speed
161
local WALKINGANIM = false
162
local VALUE1 = false
163
local VALUE2 = false
164
local ROBLOXIDLEANIMATION = IT("Animation")
165
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
166
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
167
--ROBLOXIDLEANIMATION.Parent = Humanoid
168
local WEAPONGUI = IT("ScreenGui", PlayerGui)
169
WEAPONGUI.Name = "Weapon GUI"
170
local Effects = IT("Folder", Character)
171
Effects.Name = "Effects"
172
local ANIMATOR = Humanoid.Animator
173
local ANIMATE = Character.Animate
174
local UNANCHOR = true
175
local PLAYMAINANIM = true
176
local BOLTSOUNDS = {168586621,168586586,178452241}
177
178
--//=================================\\
179
--\\=================================//
180
181
182
--//=================================\\
183
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
184
--\\=================================//
185
186
ArtificialHB = Instance.new("BindableEvent", script)
187
ArtificialHB.Name = "ArtificialHB"
188
189
script:WaitForChild("ArtificialHB")
190
191
frame = Frame_Speed
192
tf = 0
193
allowframeloss = false
194
tossremainder = false
195
lastframe = tick()
196
script.ArtificialHB:Fire()
197
198
game:GetService("RunService").Heartbeat:connect(function(s, p)
199
	tf = tf + s
200
	if tf >= frame then
201
		if allowframeloss then
202
			script.ArtificialHB:Fire()
203
			lastframe = tick()
204
		else
205
			for i = 1, math.floor(tf / frame) do
206
				script.ArtificialHB:Fire()
207
			end
208
		lastframe = tick()
209
		end
210
		if tossremainder then
211
			tf = 0
212
		else
213
			tf = tf - frame * math.floor(tf / frame)
214
		end
215
	end
216
end)
217
218
--//=================================\\
219
--\\=================================//
220
221
--//=================================\\
222
--|| 	      SOME FUNCTIONS
223
--\\=================================//
224
225
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
226
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
227
end
228
229
function PositiveAngle(NUMBER)
230
	if NUMBER >= 0 then
231
		NUMBER = 0
232
	end
233
	return NUMBER
234
end
235
236
function NegativeAngle(NUMBER)
237
	if NUMBER <= 0 then
238
		NUMBER = 0
239
	end
240
	return NUMBER
241
end
242
243
function Swait(NUMBER)
244
	if NUMBER == 0 or NUMBER == nil then
245
		ArtificialHB.Event:wait()
246
	else
247
		for i = 1, NUMBER do
248
			ArtificialHB.Event:wait()
249
		end
250
	end
251
end
252
253
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
254
	local NEWMESH = IT(MESH)
255
	if MESH == "SpecialMesh" then
256
		NEWMESH.MeshType = MESHTYPE
257
		if MESHID ~= "nil" and MESHID ~= "" then
258
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
259
		end
260
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
261
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
262
		end
263
	end
264
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
265
	NEWMESH.Scale = SCALE
266
	NEWMESH.Parent = PARENT
267
	return NEWMESH
268
end
269
270
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
271
	local NEWPART = IT("Part")
272
	NEWPART.formFactor = FORMFACTOR
273
	NEWPART.Reflectance = REFLECTANCE
274
	NEWPART.Transparency = TRANSPARENCY
275
	NEWPART.CanCollide = false
276
	NEWPART.Locked = true
277
	NEWPART.Anchored = true
278
	if ANCHOR == false then
279
		NEWPART.Anchored = false
280
	end
281
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
282
	NEWPART.Name = NAME
283
	NEWPART.Size = SIZE
284
	NEWPART.Position = Torso.Position
285
	NEWPART.Material = MATERIAL
286
	NEWPART:BreakJoints()
287
	NEWPART.Parent = PARENT
288
	return NEWPART
289
end
290
291
	local function weldBetween(a, b)
292
	    local weldd = Instance.new("ManualWeld")
293
	    weldd.Part0 = a
294
	    weldd.Part1 = b
295
	    weldd.C0 = CFrame.new()
296
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
297
	    weldd.Parent = a
298
	    return weldd
299
	end
300
301
302
function QuaternionFromCFrame(cf)
303
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
304
	local trace = m00 + m11 + m22
305
	if trace > 0 then 
306
		local s = math.sqrt(1 + trace)
307
		local recip = 0.5 / s
308
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
309
	else
310
		local i = 0
311
		if m11 > m00 then
312
			i = 1
313
		end
314
		if m22 > (i == 0 and m00 or m11) then
315
			i = 2
316
		end
317
		if i == 0 then
318
			local s = math.sqrt(m00 - m11 - m22 + 1)
319
			local recip = 0.5 / s
320
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
321
		elseif i == 1 then
322
			local s = math.sqrt(m11 - m22 - m00 + 1)
323
			local recip = 0.5 / s
324
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
325
		elseif i == 2 then
326
			local s = math.sqrt(m22 - m00 - m11 + 1)
327
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
328
		end
329
	end
330
end
331
 
332
function QuaternionToCFrame(px, py, pz, x, y, z, w)
333
	local xs, ys, zs = x + x, y + y, z + z
334
	local wx, wy, wz = w * xs, w * ys, w * zs
335
	local xx = x * xs
336
	local xy = x * ys
337
	local xz = x * zs
338
	local yy = y * ys
339
	local yz = y * zs
340
	local zz = z * zs
341
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
342
end
343
 
344
function QuaternionSlerp(a, b, t)
345
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
346
	local startInterp, finishInterp;
347
	if cosTheta >= 0.0001 then
348
		if (1 - cosTheta) > 0.0001 then
349
			local theta = ACOS(cosTheta)
350
			local invSinTheta = 1 / SIN(theta)
351
			startInterp = SIN((1 - t) * theta) * invSinTheta
352
			finishInterp = SIN(t * theta) * invSinTheta
353
		else
354
			startInterp = 1 - t
355
			finishInterp = t
356
		end
357
	else
358
		if (1 + cosTheta) > 0.0001 then
359
			local theta = ACOS(-cosTheta)
360
			local invSinTheta = 1 / SIN(theta)
361
			startInterp = SIN((t - 1) * theta) * invSinTheta
362
			finishInterp = SIN(t * theta) * invSinTheta
363
		else
364
			startInterp = t - 1
365
			finishInterp = t
366
		end
367
	end
368
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
369
end
370
371
function Clerp(a, b, t)
372
	local qa = {QuaternionFromCFrame(a)}
373
	local qb = {QuaternionFromCFrame(b)}
374
	local ax, ay, az = a.x, a.y, a.z
375
	local bx, by, bz = b.x, b.y, b.z
376
	local _t = 1 - t
377
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
378
end
379
380
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
381
	local frame = IT("Frame")
382
	frame.BackgroundTransparency = TRANSPARENCY
383
	frame.BorderSizePixel = BORDERSIZEPIXEL
384
	frame.Position = POSITION
385
	frame.Size = SIZE
386
	frame.BackgroundColor3 = COLOR
387
	frame.BorderColor3 = BORDERCOLOR
388
	frame.Name = NAME
389
	frame.Parent = PARENT
390
	return frame
391
end
392
393
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
394
	local label = IT("TextLabel")
395
	label.BackgroundTransparency = 1
396
	label.Size = UD2(1, 0, 1, 0)
397
	label.Position = UD2(0, 0, 0, 0)
398
	label.TextColor3 = TEXTCOLOR
399
	label.TextStrokeTransparency = STROKETRANSPARENCY
400
	label.TextTransparency = TRANSPARENCY
401
	label.FontSize = TEXTFONTSIZE
402
	label.Font = TEXTFONT
403
	label.BorderSizePixel = BORDERSIZEPIXEL
404
	label.TextScaled = false
405
	label.Text = TEXT
406
	label.Name = NAME
407
	label.Parent = PARENT
408
	return label
409
end
410
411
function NoOutlines(PART)
412
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
413
end
414
415
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
416
	local NEWWELD = IT(TYPE)
417
	NEWWELD.Part0 = PART0
418
	NEWWELD.Part1 = PART1
419
	NEWWELD.C0 = C0
420
	NEWWELD.C1 = C1
421
	NEWWELD.Parent = PARENT
422
	return NEWWELD
423
end
424
425
local S = IT("Sound")
426
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
427
	local NEWSOUND = nil
428
	coroutine.resume(coroutine.create(function()
429
		NEWSOUND = S:Clone()
430
		NEWSOUND.Parent = PARENT
431
		NEWSOUND.Volume = VOLUME
432
		NEWSOUND.Pitch = PITCH
433
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
434
		NEWSOUND:play()
435
		if DOESLOOP == true then
436
			NEWSOUND.Looped = true
437
		else
438
			repeat wait(1) until NEWSOUND.Playing == false
439
			NEWSOUND:remove()
440
		end
441
	end))
442
	return NEWSOUND
443
end
444
445
local EyeSizes={
446
	NumberSequenceKeypoint.new(0,2,0),
447
	NumberSequenceKeypoint.new(1,0,0)
448
}
449
local EyeTrans={
450
	NumberSequenceKeypoint.new(0,0.5,0),
451
	NumberSequenceKeypoint.new(1,1,0)
452
}
453
local PE=Instance.new("ParticleEmitter",nil)
454
PE.LightEmission=.8
455
PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
456
PE.Size=NumberSequence.new(EyeSizes)
457
PE.Transparency=NumberSequence.new(EyeTrans)
458
PE.Lifetime=NumberRange.new(0.35,1)
459
PE.Rotation=NumberRange.new(0,360)
460
PE.Rate=100
461
PE.VelocitySpread = 10000
462
PE.Acceleration = Vector3.new(0,85,0)
463
PE.Drag = 5
464
PE.Speed = NumberRange.new(0.1,5)
465
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
466
PE.ZOffset = 0.5
467
PE.Name = "PE"
468
PE.Enabled = false
469
470
function Fire(art)
471
	local PARTICLES = PE:Clone()
472
	PARTICLES.Parent = art
473
	PARTICLES.Enabled = true
474
	return PARTICLES
475
end
476
477
function CFrameFromTopBack(at, top, back)
478
	local right = top:Cross(back)
479
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
480
end
481
482
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
483
function WACKYEFFECT(Table)
484
	local TYPE = (Table.EffectType or "Sphere")
485
	local SIZE = (Table.Size or VT(1,1,1))
486
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
487
	local TRANSPARENCY = (Table.Transparency or 0)
488
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
489
	local CFRAME = (Table.CFrame or Torso.CFrame)
490
	local MOVEDIRECTION = (Table.MoveToPos or nil)
491
	local ROTATION1 = (Table.RotationX or 0)
492
	local ROTATION2 = (Table.RotationY or 0)
493
	local ROTATION3 = (Table.RotationZ or 0)
494
	local MATERIAL = (Table.Material or "Neon")
495
	local COLOR = (Table.Color or C3(1,1,1))
496
	local TIME = (Table.Time or 45)
497
	local SOUNDID = (Table.SoundID or nil)
498
	local SOUNDPITCH = (Table.SoundPitch or nil)
499
	local SOUNDVOLUME = (Table.SoundVolume or nil)
500
	coroutine.resume(coroutine.create(function()
501
		local PLAYSSOUND = false
502
		local SOUND = nil
503
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
504
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
505
			PLAYSSOUND = true
506
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
507
		end
508
		EFFECT.Color = COLOR
509
		local MSH = nil
510
		if TYPE == "Sphere" then
511
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
512
		elseif TYPE == "Block" or TYPE == "Box" then
513
			MSH = IT("BlockMesh",EFFECT)
514
			MSH.Scale = SIZE
515
		elseif TYPE == "Wave" then
516
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
517
		elseif TYPE == "Ring" then
518
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
519
		elseif TYPE == "Slash" then
520
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
521
		elseif TYPE == "Round Slash" then
522
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
523
		elseif TYPE == "Swirl" then
524
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
525
		elseif TYPE == "Skull" then
526
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
527
		elseif TYPE == "Crystal" then
528
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
529
		end
530
		if MSH ~= nil then
531
			local MOVESPEED = nil
532
			if MOVEDIRECTION ~= nil then
533
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
534
			end
535
			local GROWTH = SIZE - ENDSIZE
536
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
537
			if TYPE == "Block" then
538
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
539
			else
540
				EFFECT.CFrame = CFRAME
541
			end
542
			for LOOP = 1, TIME+1 do
543
				Swait()
544
				MSH.Scale = MSH.Scale - GROWTH/TIME
545
				if TYPE == "Wave" then
546
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
547
				end
548
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
549
				if TYPE == "Block" then
550
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
551
				else
552
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
553
				end
554
				if MOVEDIRECTION ~= nil then
555
					local ORI = EFFECT.Orientation
556
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
557
					EFFECT.Orientation = ORI
558
				end
559
			end
560
			if PLAYSSOUND == false then
561
				EFFECT:remove()
562
			else
563
				repeat wait(1) until SOUND.Playing == false
564
				EFFECT:remove()
565
			end
566
		else
567
			if PLAYSSOUND == false then
568
				EFFECT:remove()
569
			else
570
				repeat Swait() until SOUND.Playing == false
571
				EFFECT:remove()
572
			end
573
		end
574
	end))
575
end
576
577
function MakeForm(PART,TYPE)
578
	if TYPE == "Cyl" then
579
		local MSH = IT("CylinderMesh",PART)
580
	elseif TYPE == "Ball" then
581
		local MSH = IT("SpecialMesh",PART)
582
		MSH.MeshType = "Sphere"
583
	elseif TYPE == "Wedge" then
584
		local MSH = IT("SpecialMesh",PART)
585
		MSH.MeshType = "Wedge"
586
	end
587
end
588
589
Debris = game:GetService("Debris")
590
591
function CastProperRay(StartPos, EndPos, Distance, Ignore)
592
	local DIRECTION = CF(StartPos,EndPos).lookVector
593
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
594
end
595
596
local HATWELD = nil
597
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
598
	PLAYMAINANIM = false
599
	if WhichPose == "Cast1" then
600
		for i=0, Time, 0.1 / Animation_Speed do
601
			Swait()
602
			if Magic == true then
603
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
604
			end
605
			if Gyro ~= nil and Gyro ~= false then
606
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
607
			end
608
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
609
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
610
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
611
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
612
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
613
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
614
		end
615
	elseif WhichPose == "Cast2" then
616
		for i=0, Time, 0.1 / Animation_Speed do
617
			Swait()
618
			if Magic == true then
619
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
620
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
621
			end
622
			if Gyro ~= nil and Gyro ~= false then
623
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
624
			end
625
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
626
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
627
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
628
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
629
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
630
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
631
		end
632
	elseif WhichPose == "RightArmUp" then
633
		for i=0, Time, 0.1 / Animation_Speed do
634
			Swait()
635
			if Magic == true then
636
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
637
			end
638
			if Gyro ~= nil and Gyro ~= false then
639
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
640
			end
641
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
642
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
643
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
644
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
645
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
646
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
647
		end
648
	elseif WhichPose == "Taunt" then
649
		for i=0, Time, 0.1 / Animation_Speed do
650
			Swait()
651
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
652
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
653
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
654
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
655
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
656
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
657
		end
658
		HATWELD.Part0 = RightArm
659
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
660
		CreateSound(221057812,Torso,10,1,false)
661
		for i=0, Time*2, 0.1 / Animation_Speed do
662
			Swait()
663
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
664
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
665
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
666
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
667
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
668
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
669
		end
670
		for i=0, Time, 0.1 / Animation_Speed do
671
			Swait()
672
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
673
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
674
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
675
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
676
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
677
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
678
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
679
		end
680
		HATWELD.Part0 = Head
681
		HATWELD.C0 = CF(0,0.35,0)
682
	elseif WhichPose == "Prepare key" then
683
		for i=0, Time, 0.1 / Animation_Speed do
684
			Swait()
685
			if Gyro ~= nil and Gyro ~= false then
686
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
687
			end
688
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
689
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
690
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
691
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
692
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
693
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
694
		end
695
	elseif WhichPose == "Turn key" then
696
		for i=0, Time, 0.1 / Animation_Speed do
697
			Swait()
698
			if Gyro ~= nil and Gyro ~= false then
699
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
700
			end
701
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
702
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
703
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
704
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
705
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
706
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
707
		end
708
	end
709
	PLAYMAINANIM = true
710
end
711
712
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
713
function Lightning(Table)
714
	local Color = Table.Color or C3(1,1,1)
715
	local StartPos = Table.Start or Torso.Position
716
	local EndPos = Table.End or Mouse.Hit.p
717
	local SegmentLength = Table.SegmentL or 2
718
	local Thickness = Table.Thickness or 0.1
719
	local Dissapear = Table.DoesFade or false
720
	local Parent = Table.Ignore or Character
721
	local MaxDist = Table.MaxDist or 400
722
	local Branches = Table.Branches or false
723
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
724
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
725
	local LIGHTNINGMODEL = IT("Model",Effects)
726
	LIGHTNINGMODEL.Name = "Lightning"
727
	local LastBolt = nil
728
	for E = 1, DISTANCE do
729
		local ExtraSize = (DISTANCE-E)/15
730
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
731
		PART.Color = Color
732
		MakeForm(PART,"Cyl")
733
		if LastBolt == nil then
734
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
735
		else
736
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
737
		end
738
		LastBolt = PART
739
		if Branches == true then
740
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
741
			if CHOICE == 1 then
742
				local LASTBRANCH = nil
743
				for i = 1, MRANDOM(2,5) do
744
					local ExtraSize2 = ((DISTANCE-E)/25)/i
745
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
746
					PART.Color = Color
747
					MakeForm(PART,"Cyl")
748
					if LASTBRANCH == nil then
749
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
750
					else
751
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
752
					end
753
					LASTBRANCH = PART
754
				end
755
			end
756
		end
757
	end
758
	if Dissapear == true then
759
		coroutine.resume(coroutine.create(function()
760
			for i = 1, 10 do
761
				Swait()
762
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
763
					if c.ClassName == "Part" then
764
						c.Transparency = i/10
765
					end
766
				end
767
			end
768
			LIGHTNINGMODEL:remove()
769
		end))
770
	elseif Dissapear == false then
771
		Debris:AddItem(LIGHTNINGMODEL,0.1)
772
	end
773
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
774
end
775
776
--//=================================\\
777
--||	     WEAPON CREATION
778
--\\=================================//
779
780
for i = 1, 15 do
781
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
782
	FACE.Color = C3(0,0,0)
783
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
784
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
785
end
786
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
787
MakeForm(HAT1,"Cyl")
788
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
789
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
790
BELT.Color = C3(15/255,15/255,15/255)
791
MakeForm(BELT,"Cyl")
792
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
793
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
794
MakeForm(HAT2,"Cyl")
795
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
796
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
797
BELT.Color = C3(15/255,15/255,15/255)
798
MakeForm(BELT,"Cyl")
799
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
800
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
801
MakeForm(GEM,"Ball")
802
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
803
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
804
MakeForm(GEM,"Ball")
805
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
806
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
807
MakeForm(GEM,"Ball")
808
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
809
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
810
MakeForm(GEM,"Ball")
811
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
812
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
813
BELT.Color = C3(15/255,15/255,15/255)
814
MakeForm(BELT,"Cyl")
815
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
816
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
817
BELT.Color = C3(15/255,15/255,15/255)
818
MakeForm(BELT,"Cyl")
819
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
820
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
821
BELT.Color = C3(15/255,15/255,15/255)
822
MakeForm(BELT,"Cyl")
823
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
824
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
825
BELT.Color = C3(15/255,15/255,15/255)
826
MakeForm(BELT,"Cyl")
827
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
828
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
829
MakeForm(BELT,"Ball")
830
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
831
Humanoid.DisplayDistanceType = "None"
832
local naeeym2 = IT("BillboardGui",Character)
833
naeeym2.AlwaysOnTop = true
834
naeeym2.Size = UDim2.new(5,35,2,15)
835
naeeym2.StudsOffset = Vector3.new(0,3,0)
836
naeeym2.MaxDistance = 75
837
naeeym2.Adornee = Character.Head
838
naeeym2.Name = "Name"
839
naeeym2.PlayerToHideFrom = Player
840
local tecks2 = IT("TextLabel",naeeym2)
841
tecks2.BackgroundTransparency = 1
842
tecks2.TextScaled = true
843
tecks2.BorderSizePixel = 0
844
tecks2.Text = "The Warden"
845
tecks2.Font = "Bodoni"
846
tecks2.TextSize = 30
847
tecks2.TextStrokeTransparency = 0.5
848
tecks2.TextColor3 = C3(0,0,0)
849
tecks2.TextStrokeColor3 = BRICKC"Really red".Color
850
tecks2.Size = UDim2.new(1,0,0.5,0)
851
tecks2.Parent = naeeym2
852
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
853
MakeForm(EYE,"Ball")
854
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
855
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
856
MakeForm(EYE,"Ball")
857
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
858
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
859
MakeForm(EYE,"Ball")
860
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
861
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
862
MakeForm(EYE,"Ball")
863
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
864
865
local top = Instance.new("Shirt")
866
top.ShirtTemplate = "rbxassetid://676428254"
867
top.Parent = Character
868
top.Name = "Cloth"
869
local bottom = Instance.new("Pants")
870
bottom.PantsTemplate = "rbxassetid://676428351"
871
bottom.Parent = Character
872
bottom.Name = "Cloth"
873
for _, c in pairs(Character:GetChildren()) do
874
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
875
		c.Material = "Neon"
876
		if c:FindFirstChildOfClass("ParticleEmitter") then
877
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
878
		end
879
		c.Color = C3(1,1,1)
880
		if c == Head then
881
			if c:FindFirstChild("face") then
882
				c.face:remove()
883
			end
884
		end
885
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
886
		c:remove()
887
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
888
		c:remove()
889
	end
890
end
891
local BODY = {}
892
for _, c in pairs(Character:GetDescendants()) do
893
	if c:IsA("BasePart") and c.Name ~= "Handle" then
894
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
895
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
896
		end
897
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
898
	elseif c:IsA("JointInstance") then
899
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
900
	end
901
end
902
for e = 1, #BODY do
903
	if BODY[e] ~= nil then
904
		local STUFF = BODY[e]
905
		local PART = STUFF[1]
906
		local PARENT = STUFF[2]
907
		local MATERIAL = STUFF[3]
908
		local COLOR = STUFF[4]
909
		local TRANSPARENCY = STUFF[5]
910
		if PART.ClassName == "Part" and PART ~= RootPart then
911
			PART.Material = MATERIAL
912
			PART.Color = COLOR
913
			PART.Transparency = TRANSPARENCY
914
		end
915
		PART.AncestryChanged:Connect(function()
916
			PART.Parent = PARENT
917
		end)
918
	end
919
end
920
function refit()
921
	Character.Parent = workspace
922
	for e = 1, #BODY do
923
		if BODY[e] ~= nil then
924
			local STUFF = BODY[e]
925
			local PART = STUFF[1]
926
			local PARENT = STUFF[2]
927
			local MATERIAL = STUFF[3]
928
			local COLOR = STUFF[4]
929
			local TRANSPARENCY = STUFF[5]
930
			if PART.ClassName == "Part" and PART ~= RootPart then
931
				PART.Material = MATERIAL
932
				PART.Color = COLOR
933
				PART.Transparency = TRANSPARENCY
934
			end
935
			if PART.Parent ~= PARENT then
936
				Humanoid:remove()
937
				PART.Parent = PARENT
938
				Humanoid = IT("Humanoid",Character)
939
			end
940
		end
941
	end
942
end
943
local SKILLTEXTCOLOR = BRICKC"Really red".Color
944
local SKILLFONT = "Bodoni"
945
local SKILLTEXTSIZE = 7
946
947
Humanoid.Died:connect(function()
948
	refit()
949
end)
950
951
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
952
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
953
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
954
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
955
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
956
957
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
958
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
959
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
960
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
961
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
962
963
--//=================================\\
964
--||			DAMAGING
965
--\\=================================//
966
967
function ApplyAoE(POSITION,RANGE,FLING,BURN)
968
	local CHILDREN = workspace:GetDescendants()
969
	for index, CHILD in pairs(CHILDREN) do
970
		if CHILD.ClassName == "Model" and CHILD ~= Character then
971
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
972
			if HUM then
973
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
974
				if TORSO then
975
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
976
						CHILD:BreakJoints()
977
						if FLING ~= 0 then
978
							for _, c in pairs(CHILD:GetChildren()) do
979
								if c:IsA("BasePart") and c.Transparency == 0 then
980
									if BURN == true then
981
										Fire(c)
982
									end
983
									local bv = Instance.new("BodyVelocity") 
984
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
985
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
986
									bv.Parent = c
987
									Debris:AddItem(bv,0.05)
988
								end
989
							end
990
						end
991
					end
992
				end
993
			end
994
		end
995
	end
996
end
997
998
--//=================================\\
999
--||	ATTACK FUNCTIONS AND STUFF
1000
--\\=================================//
1001
1002
function Warden_Zap()
1003
	ATTACK = true
1004
	Rooted = false
1005
	local GYRO = IT("BodyGyro",RootPart)
1006
	GYRO.D = 750
1007
	GYRO.P = 20000
1008
	GYRO.MaxTorque = VT(0,40000000,0)
1009
	CreateSound(348663022,RightArm,1.5,2,false)
1010
	Pose("Cast1",0.8,1,true,GYRO)
1011
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
1012
	local Hitpos = LightningTable.End
1013
	ApplyAoE(Hitpos,10,35)
1014
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1015
	for i = 1, 4 do
1016
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1017
	end
1018
	Pose("Cast1",0.8,1,true)
1019
	GYRO:remove()
1020
	ATTACK = false
1021
	Rooted = false
1022
end
1023
1024
function Warden_Thunder()
1025
	ATTACK = true
1026
	Rooted = false
1027
	local GYRO = IT("BodyGyro",RootPart)
1028
	GYRO.D = 750
1029
	GYRO.P = 20000
1030
	GYRO.MaxTorque = VT(0,40000000,0)
1031
	CreateSound(469345336,Torso,3,2,false)
1032
	Pose("Cast2",1.5,2,true,GYRO)
1033
	coroutine.resume(coroutine.create(function()
1034
		local FRAME = RootPart.CFrame
1035
		for i = 1, 25 do
1036
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
1037
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
1038
			local Hitpos = LightningTable.End
1039
			ApplyAoE(Hitpos,20,15)
1040
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1041
			for i = 1, 4 do
1042
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1043
			end
1044
			wait(0.05)
1045
		end
1046
	end))
1047
	Pose("Cast2",1.5,0.7,true)
1048
	GYRO:remove()
1049
	ATTACK = false
1050
	Rooted = false
1051
end
1052
1053
function Inferno_Ring()
1054
	ATTACK = true
1055
	Rooted = false
1056
	local GYRO = IT("BodyGyro",RootPart)
1057
	GYRO.D = 750
1058
	GYRO.P = 20000
1059
	GYRO.MaxTorque = VT(0,40000000,0)
1060
	local FIRE = IT("Model",Effects)
1061
	FIRE.Name = "Fire"
1062
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
1063
	FIRE.PrimaryPart = MAIN
1064
	local FIRES = {}
1065
	for i = 1, 45 do
1066
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
1067
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
1068
		local F = Fire(PRT)
1069
		table.insert(FIRES,F)
1070
	end
1071
	repeat
1072
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
1073
		Pose("Cast1",1.5,0.01,false,GYRO)
1074
	until HOLD == true
1075
	coroutine.resume(coroutine.create(function()
1076
		for i = 1, 4 do
1077
			ApplyAoE(MAIN.Position,21,-15,true)
1078
			CreateSound(463598785,MAIN,3,1,false)
1079
			for E = 1, #FIRES do
1080
				if FIRES[E] ~= nil then
1081
					FIRES[E].Acceleration = VT(0,300,0)
1082
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
1083
				end
1084
			end
1085
			wait(0.3)
1086
		end
1087
		for E = 1, #FIRES do
1088
			if FIRES[E] ~= nil then
1089
				FIRES[E].Enabled = false
1090
			end
1091
		end
1092
		Debris:AddItem(FIRE,5)
1093
	end))
1094
	CreateSound(215395388,RightArm,3,2,false)
1095
	Pose("RightArmUp",1.5,0.5,true)
1096
	GYRO:remove()
1097
	ATTACK = false
1098
	Rooted = false
1099
end
1100
1101
function Warden_Wall()
1102
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1103
	if HITFLOOR ~= nil then
1104
		if HITFLOOR.Anchored == true then
1105
			local WALL = HITFLOOR:Clone()
1106
			WALL.Size = VT(45,45,5)
1107
			WALL.Parent = Effects
1108
			WALL.Name = "Wall"
1109
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1110
			CreateSound(130972023,WALL,5,0.8,false)
1111
			ATTACK = true
1112
			Rooted = true
1113
			local HIT = WALL.Touched:Connect(function(hit)
1114
				if hit.Parent ~= Character then
1115
					hit:BreakJoints()
1116
				end
1117
			end)
1118
			coroutine.resume(coroutine.create(function()
1119
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1120
				for i = 1, 90 do
1121
					Swait()
1122
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1123
				end
1124
				HIT:disconnect()
1125
				wait(5)
1126
				for i = 1, 46 do
1127
					Swait()
1128
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1129
				end
1130
				WALL:remove()
1131
			end))
1132
			Pose("RightArmUp",1.5,1.2,true)
1133
			ATTACK = false
1134
			Rooted = false
1135
		end
1136
	end
1137
end
1138
1139
function Prison_Key()
1140
	if Mouse.Target ~= nil then
1141
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1142
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1143
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1144
			local GYRO = IT("BodyGyro",RootPart)
1145
			GYRO.D = 750
1146
			GYRO.P = 20000
1147
			GYRO.MaxTorque = VT(0,40000000,0)
1148
			local grav = Instance.new("BodyPosition",TORSO)
1149
			grav.D = 15
1150
			grav.P = 20000
1151
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1152
			grav.position = TORSO.Position
1153
			local GYRO2 = IT("BodyGyro",TORSO)
1154
			GYRO2.D = 750
1155
			GYRO2.P = 20000
1156
			GYRO2.MaxTorque = VT(0,40000000,0)
1157
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1158
			grav.Name = "Jail"
1159
			local LOCKPARTS = {}
1160
			ATTACK = true
1161
			Rooted = false
1162
			local LOCK = IT("Model",Effects)
1163
			LOCK.Name = "Lock"
1164
			local LOCK2 = IT("Model",LOCK)
1165
			LOCK2.Name = "Metal"
1166
			--CREATE LOCK--
1167
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1168
				LOCK.PrimaryPart = BASE
1169
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1170
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1171
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1172
				MakeForm(PRT,"Cyl")
1173
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1174
				PRT.Color = C3(0,0,0)
1175
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1176
				MakeForm(PRT,"Cyl")
1177
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1178
				PRT.Color = C3(0,0,0)
1179
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1180
				for i = 1, 45 do
1181
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1182
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1183
				end
1184
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1185
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1186
				LOCK2.PrimaryPart = PRT
1187
			---------------
1188
			local CHILDREN = LOCK:GetDescendants()
1189
			for index, CHILD in pairs(CHILDREN) do
1190
				if CHILD:IsA("BasePart") then
1191
					CHILD.Transparency = 1
1192
				end
1193
			end
1194
			for i = 1, 75 do
1195
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1196
				Swait()
1197
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1198
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1199
				local CHILDREN = LOCK:GetDescendants()
1200
				for index, CHILD in pairs(CHILDREN) do
1201
					if CHILD:IsA("BasePart") then
1202
						CHILD.Transparency = CHILD.Transparency - 1/75
1203
					end
1204
				end
1205
			end
1206
			HUM.DisplayDistanceType = "None"
1207
			local KEY = IT("Model",Effects)
1208
			KEY.Name = "Key"
1209
			--CREATE KEY--
1210
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
1211
				KEY.PrimaryPart = KBASE
1212
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1213
				local WLD = weldBetween(RightArm,KBASE)
1214
				for i = 1, 45 do
1215
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
1216
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1217
					weldBetween(KBASE,PRT)
1218
				end
1219
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
1220
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1221
				weldBetween(KBASE,PRT)
1222
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
1223
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1224
				weldBetween(KBASE,PRT)
1225
			--------------
1226
			Rooted = true
1227
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1228
			coroutine.resume(coroutine.create(function()
1229
				for i = 1, 10 do
1230
					Swait()
1231
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1232
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1233
				end
1234
				CreateSound(1149318312,BASE,5,1,false)
1235
				CreateSound(160772554,BASE,3,1,false)
1236
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1237
				for i = 1, 4 do
1238
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1239
				end
1240
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1241
				wait(1)
1242
				TORSO.Parent.Parent = LOCK
1243
				for i = 1, 75 do
1244
					Swait()
1245
					local CHILDREN = KEY:GetDescendants()
1246
					for index, CHILD in pairs(CHILDREN) do
1247
						if CHILD:IsA("BasePart") then
1248
							CHILD.Transparency = i/25
1249
						end
1250
					end
1251
					local CHILDREN = LOCK:GetDescendants()
1252
					for index, CHILD in pairs(CHILDREN) do
1253
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1254
							CHILD.Transparency = CHILD.Transparency + 1/75
1255
						elseif CHILD.ClassName == "Decal" then
1256
							CHILD.Transparency = CHILD.Transparency + 1/75
1257
						end
1258
					end
1259
				end
1260
				TORSO.Parent:ClearAllChildren()
1261
				KEY:remove()
1262
				LOCK:remove()
1263
			end))
1264
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1265
			GYRO:remove()
1266
			ATTACK = false
1267
			Rooted = false
1268
		end
1269
	end
1270
end
1271
1272
function Hat()
1273
	ATTACK = true
1274
	Rooted = false
1275
	Pose("Taunt",0.4,1.2,false)
1276
	ATTACK = false
1277
	Rooted = false
1278
end
1279
1280
--//=================================\\
1281
--||	  ASSIGN THINGS TO KEYS
1282
--\\=================================//
1283
1284
function MouseDown(Mouse)
1285
	HOLD = true
1286
	if ATTACK == false then
1287
	end
1288
end
1289
1290
function MouseUp(Mouse)
1291
HOLD = false
1292
end
1293
1294
function KeyDown(Key)
1295
	KEYHOLD = true
1296
	if Key == "z" and ATTACK == false then
1297
		Warden_Zap()
1298
	end
1299
1300
	if Key == "b" and ATTACK == false then
1301
		Warden_Thunder()
1302
	end
1303
1304
	if Key == "c" and ATTACK == false then
1305
		Inferno_Ring()
1306
	end
1307
1308
	if Key == "v" and ATTACK == false then
1309
		Warden_Wall()
1310
	end
1311
1312
	if Key == "x" and ATTACK == false then
1313
		Prison_Key()
1314
	end
1315
1316
	if Key == "t" and ATTACK == false then
1317
		Hat()
1318
	end
1319
end
1320
1321
function KeyUp(Key)
1322
	KEYHOLD = false
1323
end
1324
1325
	Mouse.Button1Down:connect(function(NEWKEY)
1326
		MouseDown(NEWKEY)
1327
	end)
1328
	Mouse.Button1Up:connect(function(NEWKEY)
1329
		MouseUp(NEWKEY)
1330
	end)
1331
	Mouse.KeyDown:connect(function(NEWKEY)
1332
		KeyDown(NEWKEY)
1333
	end)
1334
	Mouse.KeyUp:connect(function(NEWKEY)
1335
		KeyUp(NEWKEY)
1336
	end)
1337
1338
--//=================================\\
1339
--\\=================================//
1340
1341
1342
function unanchor()
1343
	if UNANCHOR == true then
1344
		g = Character:GetChildren()
1345
		for i = 1, #g do
1346
			if g[i].ClassName == "Part" then
1347
				g[i].Anchored = false
1348
			end
1349
		end
1350
	end
1351
end
1352
1353
1354
--//=================================\\
1355
--||	WRAP THE WHOLE SCRIPT UP
1356
--\\=================================//
1357
1358
Humanoid.Changed:connect(function(Jump)
1359
	if Jump == "Jump" and (Disable_Jump == true) then
1360
		Humanoid.Jump = false
1361
	end
1362
end)
1363
1364
while true do
1365
	Swait()
1366
	script.Parent = WEAPONGUI
1367
	Humanoid.Parent = Character
1368
	if Humanoid then
1369
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1370
		IDLEANIMATION:Play()
1371
	end
1372
	if ANIMATE.Parent == Character then
1373
		ANIMATE:Destroy()
1374
	end
1375
	SINE = SINE + CHANGE
1376
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1377
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1378
	Humanoid.HipHeight = 1
1379
	Humanoid.Name = "Warden"
1380
	Humanoid.PlatformStand = false
1381
	if PLAYMAINANIM == true then
1382
		if TORSOVELOCITY < 1 then
1383
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1384
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1385
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1386
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1387
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1388
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1389
		elseif TORSOVELOCITY > 1 then
1390
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1391
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1392
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1393
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1394
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1395
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1396
		end
1397
	end
1398
	unanchor()
1399
	Humanoid.MaxHealth = "inf"
1400
	Humanoid.Health = "inf"
1401
	if Rooted == false then
1402
		Disable_Jump = false
1403
		Humanoid.WalkSpeed = Speed
1404
	elseif Rooted == true then
1405
		Disable_Jump = true
1406
		Humanoid.WalkSpeed = 0
1407
	end
1408
	for _, c in pairs(Character:GetChildren()) do
1409
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1410
			c.Material = "Neon"
1411
			if c:FindFirstChildOfClass("ParticleEmitter") then
1412
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1413
			end
1414
			c.Color = C3(1,1,1)
1415
			if c == Head then
1416
				if c:FindFirstChild("face") then
1417
					c.face:remove()
1418
				end
1419
			end
1420
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1421
			c:remove()
1422
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1423
			c:remove()
1424
		end
1425
	end
1426
	sick.SoundId = "rbxassetid://1494340971"
1427
	sick.Looped = true
1428
	sick.Pitch = 1
1429
	sick.Volume = 3
1430
	sick:Resume()
1431
	sick.Parent = Torso
1432
	refit()
1433
	if Head:FindFirstChildOfClass("Sound") then
1434
		Head:FindFirstChildOfClass("Sound"):remove()
1435
	end
1436
end
1437
1438
--//=================================\\
1439
--\\=================================//
1440
1441
1442
1443
1444
1445
--//====================================================\\--
1446
--||			  		 END OF SCRIPT
1447
--\\====================================================//--