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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | - | wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
7 | local Mouse,mouse,UserInputService,ContextActionService = owner | |
8 | - | print("FE Compatibility code by Mokiros") |
8 | + | |
9 | - | script.Parent = Player.Character |
9 | + | print("FE Compatibility code by Mokiros Edited by basstracker1970") |
10 | script.Parent = Player.Character | |
11 | - | --RemoteEvent for communicating |
11 | + | |
12 | - | local Event = Instance.new("RemoteEvent") |
12 | + | --RemoteEvent for communicating |
13 | - | Event.Name = "UserInput_Event" |
13 | + | local Event = Instance.new("RemoteEvent") |
14 | Event.Name = "UserInput_Event" | |
15 | - | --Fake event to make stuff like Mouse.KeyDown work |
15 | + | |
16 | - | local function fakeEvent() |
16 | + | --Fake event to make stuff like Mouse.KeyDown work |
17 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
17 | + | local function fakeEvent() |
18 | - | t.connect = t.Connect |
18 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
19 | - | return t |
19 | + | t.connect = t.Connect |
20 | return t | |
21 | end | |
22 | - | --Creating fake input objects with fake variables |
22 | + | |
23 | --Creating fake input objects with fake variables | |
24 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
24 | + | |
25 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
25 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
26 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
26 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
27 | - | end} |
27 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
28 | - | --Merged 2 functions into one by checking amount of arguments |
28 | + | end} |
29 | - | CAS.UnbindAction = CAS.BindAction |
29 | + | --Merged 2 functions into one by checking amount of arguments |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | - | --This function will trigger the events that have been :Connect()'ed |
31 | + | |
32 | - | local function te(self,ev,...) |
32 | + | --This function will trigger the events that have been :Connect()'ed |
33 | - | local t = m[ev] |
33 | + | local function te(self,ev,...) |
34 | - | if t and t._fakeEvent and t.Function then |
34 | + | local t = m[ev] |
35 | - | t.Function(...) |
35 | + | if t and t._fakeEvent and t.Function then |
36 | t.Function(...) | |
37 | end | |
38 | - | m.TrigEvent = te |
38 | + | end |
39 | - | UIS.TrigEvent = te |
39 | + | m.TrigEvent = te |
40 | UIS.TrigEvent = te | |
41 | - | Event.OnServerEvent:Connect(function(plr,io) |
41 | + | |
42 | - | if plr~=Player then return end |
42 | + | Event.OnServerEvent:Connect(function(plr,io) |
43 | - | if io.isMouse then |
43 | + | if plr~=Player then return end |
44 | - | m.Target = io.Target |
44 | + | if io.isMouse then |
45 | - | m.Hit = io.Hit |
45 | + | m.Target = io.Target |
46 | m.Hit = io.Hit | |
47 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
47 | + | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
48 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
48 | + | if io.UserInputState == Enum.UserInputState.Begin then |
49 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
49 | + | m:TrigEvent("Button1Down") |
50 | else | |
51 | - | for _,t in pairs(CAS.Actions) do |
51 | + | m:TrigEvent("Button1Up") |
52 | - | for _,k in pairs(t.Keys) do |
52 | + | end |
53 | - | if k==io.KeyCode then |
53 | + | else |
54 | - | t.Function(t.Name,io.UserInputState,io) |
54 | + | for n,t in pairs(CAS.Actions) do |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
58 | + | end |
59 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
59 | + | end |
60 | - | end |
60 | + | end |
61 | if io.UserInputState == Enum.UserInputState.Begin then | |
62 | - | Event.Parent = NLS([==[ |
62 | + | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) |
63 | - | local Player = game:GetService("Players").LocalPlayer |
63 | + | UIS:TrigEvent("InputBegan",io,false) |
64 | - | local Event = script:WaitForChild("UserInput_Event") |
64 | + | else |
65 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
66 | - | local UIS = game:GetService("UserInputService") |
66 | + | UIS:TrigEvent("InputEnded",io,false) |
67 | - | local input = function(io,a) |
67 | + | end |
68 | - | if a then return end |
68 | + | end |
69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
69 | + | end) |
70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
70 | + | Event.Parent = NLS([==[ |
71 | local Player = game:GetService("Players").LocalPlayer | |
72 | - | UIS.InputBegan:Connect(input) |
72 | + | local Event = script:WaitForChild("UserInput_Event") |
73 | - | UIS.InputEnded:Connect(input) |
73 | + | |
74 | local UIS = game:GetService("UserInputService") | |
75 | - | local Mouse = Player:GetMouse() |
75 | + | local input = function(io,a) |
76 | - | local h,t |
76 | + | if a then return end |
77 | - | --Give the server mouse data 30 times every second, but only if the values changed |
77 | + | --Since InputObject is a client-side instance, we create and pass table instead |
78 | - | --If player is not moving their mouse, client won't fire events |
78 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
79 | - | while wait(1/30) do |
79 | + | end |
80 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
80 | + | UIS.InputBegan:Connect(input) |
81 | - | h,t=Mouse.Hit,Mouse.Target |
81 | + | UIS.InputEnded:Connect(input) |
82 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
82 | + | |
83 | local Mouse = Player:GetMouse() | |
84 | - | end]==],Player.Character) |
84 | + | local h,t |
85 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
85 | + | --Give the server mouse data 30 times every second, but only if the values changed |
86 | --If player is not moving their mouse, client won't fire events | |
87 | while wait(1/30) do | |
88 | if h~=Mouse.Hit or t~=Mouse.Target then | |
89 | h,t=Mouse.Hit,Mouse.Target | |
90 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
91 | end | |
92 | end]==],Player.Character) | |
93 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
94 | ||
95 | end | |
96 | wait(0.2) | |
97 | Player = owner | |
98 | PlayerGui = Player.PlayerGui | |
99 | Cam = workspace.CurrentCamera | |
100 | Backpack = Player.Backpack | |
101 | Character = Player.Character | |
102 | Humanoid = Character.Humanoid | |
103 | RootPart = Character["HumanoidRootPart"] | |
104 | Torso = Character["Torso"] | |
105 | Head = Character["Head"] | |
106 | RightArm = Character["Right Arm"] | |
107 | LeftArm = Character["Left Arm"] | |
108 | RightLeg = Character["Right Leg"] | |
109 | LeftLeg = Character["Left Leg"] | |
110 | RootJoint = RootPart["RootJoint"] | |
111 | Neck = Torso["Neck"] | |
112 | RightShoulder = Torso["Right Shoulder"] | |
113 | LeftShoulder = Torso["Left Shoulder"] | |
114 | RightHip = Torso["Right Hip"] | |
115 | LeftHip = Torso["Left Hip"] | |
116 | local sick = Instance.new("Sound",Character) | |
117 | sick.SoundId = "rbxassetid://1494340971" | |
118 | sick.Looped = true | |
119 | sick.Pitch = 1 | |
120 | sick.Volume = 1 | |
121 | sick:Play() | |
122 | ||
123 | IT = Instance.new | |
124 | CF = CFrame.new | |
125 | VT = Vector3.new | |
126 | RAD = math.rad | |
127 | C3 = Color3.new | |
128 | UD2 = UDim2.new | |
129 | BRICKC = BrickColor.new | |
130 | ANGLES = CFrame.Angles | |
131 | EULER = CFrame.fromEulerAnglesXYZ | |
132 | COS = math.cos | |
133 | ACOS = math.acos | |
134 | SIN = math.sin | |
135 | ASIN = math.asin | |
136 | ABS = math.abs | |
137 | MRANDOM = math.random | |
138 | FLOOR = math.floor | |
139 | ||
140 | --//=================================\\ | |
141 | --|| USEFUL VALUES | |
142 | --\\=================================// | |
143 | ||
144 | Animation_Speed = 3 | |
145 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
146 | local Speed = 25 | |
147 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
148 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
149 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
150 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
151 | local DAMAGEMULTIPLIER = 1 | |
152 | local ANIM = "Idle" | |
153 | local ATTACK = false | |
154 | local EQUIPPED = false | |
155 | local HOLD = false | |
156 | local COMBO = 1 | |
157 | local Rooted = false | |
158 | local SINE = 0 | |
159 | local KEYHOLD = false | |
160 | local CHANGE = 2 / Animation_Speed | |
161 | local WALKINGANIM = false | |
162 | local VALUE1 = false | |
163 | local VALUE2 = false | |
164 | local ROBLOXIDLEANIMATION = IT("Animation") | |
165 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
166 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
167 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
168 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
169 | WEAPONGUI.Name = "Weapon GUI" | |
170 | local Effects = IT("Folder", Character) | |
171 | Effects.Name = "Effects" | |
172 | local ANIMATOR = Humanoid.Animator | |
173 | local ANIMATE = Character.Animate | |
174 | local UNANCHOR = true | |
175 | local PLAYMAINANIM = true | |
176 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
177 | ||
178 | --//=================================\\ | |
179 | --\\=================================// | |
180 | ||
181 | ||
182 | --//=================================\\ | |
183 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
184 | --\\=================================// | |
185 | ||
186 | ArtificialHB = Instance.new("BindableEvent", script) | |
187 | ArtificialHB.Name = "ArtificialHB" | |
188 | ||
189 | script:WaitForChild("ArtificialHB") | |
190 | ||
191 | frame = Frame_Speed | |
192 | tf = 0 | |
193 | allowframeloss = false | |
194 | tossremainder = false | |
195 | lastframe = tick() | |
196 | script.ArtificialHB:Fire() | |
197 | ||
198 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
199 | tf = tf + s | |
200 | if tf >= frame then | |
201 | if allowframeloss then | |
202 | script.ArtificialHB:Fire() | |
203 | lastframe = tick() | |
204 | else | |
205 | for i = 1, math.floor(tf / frame) do | |
206 | script.ArtificialHB:Fire() | |
207 | end | |
208 | lastframe = tick() | |
209 | end | |
210 | if tossremainder then | |
211 | tf = 0 | |
212 | else | |
213 | tf = tf - frame * math.floor(tf / frame) | |
214 | end | |
215 | end | |
216 | end) | |
217 | ||
218 | --//=================================\\ | |
219 | --\\=================================// | |
220 | ||
221 | --//=================================\\ | |
222 | --|| SOME FUNCTIONS | |
223 | --\\=================================// | |
224 | ||
225 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
226 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
227 | end | |
228 | ||
229 | function PositiveAngle(NUMBER) | |
230 | if NUMBER >= 0 then | |
231 | NUMBER = 0 | |
232 | end | |
233 | return NUMBER | |
234 | end | |
235 | ||
236 | function NegativeAngle(NUMBER) | |
237 | if NUMBER <= 0 then | |
238 | NUMBER = 0 | |
239 | end | |
240 | return NUMBER | |
241 | end | |
242 | ||
243 | function Swait(NUMBER) | |
244 | if NUMBER == 0 or NUMBER == nil then | |
245 | ArtificialHB.Event:wait() | |
246 | else | |
247 | for i = 1, NUMBER do | |
248 | ArtificialHB.Event:wait() | |
249 | end | |
250 | end | |
251 | end | |
252 | ||
253 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
254 | local NEWMESH = IT(MESH) | |
255 | if MESH == "SpecialMesh" then | |
256 | NEWMESH.MeshType = MESHTYPE | |
257 | if MESHID ~= "nil" and MESHID ~= "" then | |
258 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
259 | end | |
260 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
261 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
262 | end | |
263 | end | |
264 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
265 | NEWMESH.Scale = SCALE | |
266 | NEWMESH.Parent = PARENT | |
267 | return NEWMESH | |
268 | end | |
269 | ||
270 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
271 | local NEWPART = IT("Part") | |
272 | NEWPART.formFactor = FORMFACTOR | |
273 | NEWPART.Reflectance = REFLECTANCE | |
274 | NEWPART.Transparency = TRANSPARENCY | |
275 | NEWPART.CanCollide = false | |
276 | NEWPART.Locked = true | |
277 | NEWPART.Anchored = true | |
278 | if ANCHOR == false then | |
279 | NEWPART.Anchored = false | |
280 | end | |
281 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
282 | NEWPART.Name = NAME | |
283 | NEWPART.Size = SIZE | |
284 | NEWPART.Position = Torso.Position | |
285 | NEWPART.Material = MATERIAL | |
286 | NEWPART:BreakJoints() | |
287 | NEWPART.Parent = PARENT | |
288 | return NEWPART | |
289 | end | |
290 | ||
291 | local function weldBetween(a, b) | |
292 | local weldd = Instance.new("ManualWeld") | |
293 | weldd.Part0 = a | |
294 | weldd.Part1 = b | |
295 | weldd.C0 = CFrame.new() | |
296 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
297 | weldd.Parent = a | |
298 | return weldd | |
299 | end | |
300 | ||
301 | ||
302 | function QuaternionFromCFrame(cf) | |
303 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
304 | local trace = m00 + m11 + m22 | |
305 | if trace > 0 then | |
306 | local s = math.sqrt(1 + trace) | |
307 | local recip = 0.5 / s | |
308 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
309 | else | |
310 | local i = 0 | |
311 | if m11 > m00 then | |
312 | i = 1 | |
313 | end | |
314 | if m22 > (i == 0 and m00 or m11) then | |
315 | i = 2 | |
316 | end | |
317 | if i == 0 then | |
318 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
319 | local recip = 0.5 / s | |
320 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
321 | elseif i == 1 then | |
322 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
323 | local recip = 0.5 / s | |
324 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
325 | elseif i == 2 then | |
326 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
327 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
328 | end | |
329 | end | |
330 | end | |
331 | ||
332 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
333 | local xs, ys, zs = x + x, y + y, z + z | |
334 | local wx, wy, wz = w * xs, w * ys, w * zs | |
335 | local xx = x * xs | |
336 | local xy = x * ys | |
337 | local xz = x * zs | |
338 | local yy = y * ys | |
339 | local yz = y * zs | |
340 | local zz = z * zs | |
341 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
342 | end | |
343 | ||
344 | function QuaternionSlerp(a, b, t) | |
345 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
346 | local startInterp, finishInterp; | |
347 | if cosTheta >= 0.0001 then | |
348 | if (1 - cosTheta) > 0.0001 then | |
349 | local theta = ACOS(cosTheta) | |
350 | local invSinTheta = 1 / SIN(theta) | |
351 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
352 | finishInterp = SIN(t * theta) * invSinTheta | |
353 | else | |
354 | startInterp = 1 - t | |
355 | finishInterp = t | |
356 | end | |
357 | else | |
358 | if (1 + cosTheta) > 0.0001 then | |
359 | local theta = ACOS(-cosTheta) | |
360 | local invSinTheta = 1 / SIN(theta) | |
361 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
362 | finishInterp = SIN(t * theta) * invSinTheta | |
363 | else | |
364 | startInterp = t - 1 | |
365 | finishInterp = t | |
366 | end | |
367 | end | |
368 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
369 | end | |
370 | ||
371 | function Clerp(a, b, t) | |
372 | local qa = {QuaternionFromCFrame(a)} | |
373 | local qb = {QuaternionFromCFrame(b)} | |
374 | local ax, ay, az = a.x, a.y, a.z | |
375 | local bx, by, bz = b.x, b.y, b.z | |
376 | local _t = 1 - t | |
377 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
378 | end | |
379 | ||
380 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
381 | local frame = IT("Frame") | |
382 | frame.BackgroundTransparency = TRANSPARENCY | |
383 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
384 | frame.Position = POSITION | |
385 | frame.Size = SIZE | |
386 | frame.BackgroundColor3 = COLOR | |
387 | frame.BorderColor3 = BORDERCOLOR | |
388 | frame.Name = NAME | |
389 | frame.Parent = PARENT | |
390 | return frame | |
391 | end | |
392 | ||
393 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
394 | local label = IT("TextLabel") | |
395 | label.BackgroundTransparency = 1 | |
396 | label.Size = UD2(1, 0, 1, 0) | |
397 | label.Position = UD2(0, 0, 0, 0) | |
398 | label.TextColor3 = TEXTCOLOR | |
399 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
400 | label.TextTransparency = TRANSPARENCY | |
401 | label.FontSize = TEXTFONTSIZE | |
402 | label.Font = TEXTFONT | |
403 | label.BorderSizePixel = BORDERSIZEPIXEL | |
404 | label.TextScaled = false | |
405 | label.Text = TEXT | |
406 | label.Name = NAME | |
407 | label.Parent = PARENT | |
408 | return label | |
409 | end | |
410 | ||
411 | function NoOutlines(PART) | |
412 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
413 | end | |
414 | ||
415 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
416 | local NEWWELD = IT(TYPE) | |
417 | NEWWELD.Part0 = PART0 | |
418 | NEWWELD.Part1 = PART1 | |
419 | NEWWELD.C0 = C0 | |
420 | NEWWELD.C1 = C1 | |
421 | NEWWELD.Parent = PARENT | |
422 | return NEWWELD | |
423 | end | |
424 | ||
425 | local S = IT("Sound") | |
426 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
427 | local NEWSOUND = nil | |
428 | coroutine.resume(coroutine.create(function() | |
429 | NEWSOUND = S:Clone() | |
430 | NEWSOUND.Parent = PARENT | |
431 | NEWSOUND.Volume = VOLUME | |
432 | NEWSOUND.Pitch = PITCH | |
433 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
434 | NEWSOUND:play() | |
435 | if DOESLOOP == true then | |
436 | NEWSOUND.Looped = true | |
437 | else | |
438 | repeat wait(1) until NEWSOUND.Playing == false | |
439 | NEWSOUND:remove() | |
440 | end | |
441 | end)) | |
442 | return NEWSOUND | |
443 | end | |
444 | ||
445 | local EyeSizes={ | |
446 | NumberSequenceKeypoint.new(0,2,0), | |
447 | NumberSequenceKeypoint.new(1,0,0) | |
448 | } | |
449 | local EyeTrans={ | |
450 | NumberSequenceKeypoint.new(0,0.5,0), | |
451 | NumberSequenceKeypoint.new(1,1,0) | |
452 | } | |
453 | local PE=Instance.new("ParticleEmitter",nil) | |
454 | PE.LightEmission=.8 | |
455 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color) | |
456 | PE.Size=NumberSequence.new(EyeSizes) | |
457 | PE.Transparency=NumberSequence.new(EyeTrans) | |
458 | PE.Lifetime=NumberRange.new(0.35,1) | |
459 | PE.Rotation=NumberRange.new(0,360) | |
460 | PE.Rate=100 | |
461 | PE.VelocitySpread = 10000 | |
462 | PE.Acceleration = Vector3.new(0,85,0) | |
463 | PE.Drag = 5 | |
464 | PE.Speed = NumberRange.new(0.1,5) | |
465 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
466 | PE.ZOffset = 0.5 | |
467 | PE.Name = "PE" | |
468 | PE.Enabled = false | |
469 | ||
470 | function Fire(art) | |
471 | local PARTICLES = PE:Clone() | |
472 | PARTICLES.Parent = art | |
473 | PARTICLES.Enabled = true | |
474 | return PARTICLES | |
475 | end | |
476 | ||
477 | function CFrameFromTopBack(at, top, back) | |
478 | local right = top:Cross(back) | |
479 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
480 | end | |
481 | ||
482 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
483 | function WACKYEFFECT(Table) | |
484 | local TYPE = (Table.EffectType or "Sphere") | |
485 | local SIZE = (Table.Size or VT(1,1,1)) | |
486 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
487 | local TRANSPARENCY = (Table.Transparency or 0) | |
488 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
489 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
490 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
491 | local ROTATION1 = (Table.RotationX or 0) | |
492 | local ROTATION2 = (Table.RotationY or 0) | |
493 | local ROTATION3 = (Table.RotationZ or 0) | |
494 | local MATERIAL = (Table.Material or "Neon") | |
495 | local COLOR = (Table.Color or C3(1,1,1)) | |
496 | local TIME = (Table.Time or 45) | |
497 | local SOUNDID = (Table.SoundID or nil) | |
498 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
499 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
500 | coroutine.resume(coroutine.create(function() | |
501 | local PLAYSSOUND = false | |
502 | local SOUND = nil | |
503 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true) | |
504 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
505 | PLAYSSOUND = true | |
506 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
507 | end | |
508 | EFFECT.Color = COLOR | |
509 | local MSH = nil | |
510 | if TYPE == "Sphere" then | |
511 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
512 | elseif TYPE == "Block" or TYPE == "Box" then | |
513 | MSH = IT("BlockMesh",EFFECT) | |
514 | MSH.Scale = SIZE | |
515 | elseif TYPE == "Wave" then | |
516 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
517 | elseif TYPE == "Ring" then | |
518 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
519 | elseif TYPE == "Slash" then | |
520 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
521 | elseif TYPE == "Round Slash" then | |
522 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
523 | elseif TYPE == "Swirl" then | |
524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
525 | elseif TYPE == "Skull" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
527 | elseif TYPE == "Crystal" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
529 | end | |
530 | if MSH ~= nil then | |
531 | local MOVESPEED = nil | |
532 | if MOVEDIRECTION ~= nil then | |
533 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
534 | end | |
535 | local GROWTH = SIZE - ENDSIZE | |
536 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
537 | if TYPE == "Block" then | |
538 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
539 | else | |
540 | EFFECT.CFrame = CFRAME | |
541 | end | |
542 | for LOOP = 1, TIME+1 do | |
543 | Swait() | |
544 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
545 | if TYPE == "Wave" then | |
546 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
547 | end | |
548 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
549 | if TYPE == "Block" then | |
550 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
551 | else | |
552 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
553 | end | |
554 | if MOVEDIRECTION ~= nil then | |
555 | local ORI = EFFECT.Orientation | |
556 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
557 | EFFECT.Orientation = ORI | |
558 | end | |
559 | end | |
560 | if PLAYSSOUND == false then | |
561 | EFFECT:remove() | |
562 | else | |
563 | repeat wait(1) until SOUND.Playing == false | |
564 | EFFECT:remove() | |
565 | end | |
566 | else | |
567 | if PLAYSSOUND == false then | |
568 | EFFECT:remove() | |
569 | else | |
570 | repeat Swait() until SOUND.Playing == false | |
571 | EFFECT:remove() | |
572 | end | |
573 | end | |
574 | end)) | |
575 | end | |
576 | ||
577 | function MakeForm(PART,TYPE) | |
578 | if TYPE == "Cyl" then | |
579 | local MSH = IT("CylinderMesh",PART) | |
580 | elseif TYPE == "Ball" then | |
581 | local MSH = IT("SpecialMesh",PART) | |
582 | MSH.MeshType = "Sphere" | |
583 | elseif TYPE == "Wedge" then | |
584 | local MSH = IT("SpecialMesh",PART) | |
585 | MSH.MeshType = "Wedge" | |
586 | end | |
587 | end | |
588 | ||
589 | Debris = game:GetService("Debris") | |
590 | ||
591 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
592 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
593 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
594 | end | |
595 | ||
596 | local HATWELD = nil | |
597 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
598 | PLAYMAINANIM = false | |
599 | if WhichPose == "Cast1" then | |
600 | for i=0, Time, 0.1 / Animation_Speed do | |
601 | Swait() | |
602 | if Magic == true then | |
603 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
604 | end | |
605 | if Gyro ~= nil and Gyro ~= false then | |
606 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
607 | end | |
608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
614 | end | |
615 | elseif WhichPose == "Cast2" then | |
616 | for i=0, Time, 0.1 / Animation_Speed do | |
617 | Swait() | |
618 | if Magic == true then | |
619 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
620 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
621 | end | |
622 | if Gyro ~= nil and Gyro ~= false then | |
623 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
624 | end | |
625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
631 | end | |
632 | elseif WhichPose == "RightArmUp" then | |
633 | for i=0, Time, 0.1 / Animation_Speed do | |
634 | Swait() | |
635 | if Magic == true then | |
636 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
637 | end | |
638 | if Gyro ~= nil and Gyro ~= false then | |
639 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
640 | end | |
641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
647 | end | |
648 | elseif WhichPose == "Taunt" then | |
649 | for i=0, Time, 0.1 / Animation_Speed do | |
650 | Swait() | |
651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
655 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
657 | end | |
658 | HATWELD.Part0 = RightArm | |
659 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
660 | CreateSound(221057812,Torso,10,1,false) | |
661 | for i=0, Time*2, 0.1 / Animation_Speed do | |
662 | Swait() | |
663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
667 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
669 | end | |
670 | for i=0, Time, 0.1 / Animation_Speed do | |
671 | Swait() | |
672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
678 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
679 | end | |
680 | HATWELD.Part0 = Head | |
681 | HATWELD.C0 = CF(0,0.35,0) | |
682 | elseif WhichPose == "Prepare key" then | |
683 | for i=0, Time, 0.1 / Animation_Speed do | |
684 | Swait() | |
685 | if Gyro ~= nil and Gyro ~= false then | |
686 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
687 | end | |
688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
694 | end | |
695 | elseif WhichPose == "Turn key" then | |
696 | for i=0, Time, 0.1 / Animation_Speed do | |
697 | Swait() | |
698 | if Gyro ~= nil and Gyro ~= false then | |
699 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
700 | end | |
701 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
705 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
707 | end | |
708 | end | |
709 | PLAYMAINANIM = true | |
710 | end | |
711 | ||
712 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
713 | function Lightning(Table) | |
714 | local Color = Table.Color or C3(1,1,1) | |
715 | local StartPos = Table.Start or Torso.Position | |
716 | local EndPos = Table.End or Mouse.Hit.p | |
717 | local SegmentLength = Table.SegmentL or 2 | |
718 | local Thickness = Table.Thickness or 0.1 | |
719 | local Dissapear = Table.DoesFade or false | |
720 | local Parent = Table.Ignore or Character | |
721 | local MaxDist = Table.MaxDist or 400 | |
722 | local Branches = Table.Branches or false | |
723 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
724 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
725 | local LIGHTNINGMODEL = IT("Model",Effects) | |
726 | LIGHTNINGMODEL.Name = "Lightning" | |
727 | local LastBolt = nil | |
728 | for E = 1, DISTANCE do | |
729 | local ExtraSize = (DISTANCE-E)/15 | |
730 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
731 | PART.Color = Color | |
732 | MakeForm(PART,"Cyl") | |
733 | if LastBolt == nil then | |
734 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
735 | else | |
736 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
737 | end | |
738 | LastBolt = PART | |
739 | if Branches == true then | |
740 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
741 | if CHOICE == 1 then | |
742 | local LASTBRANCH = nil | |
743 | for i = 1, MRANDOM(2,5) do | |
744 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
745 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
746 | PART.Color = Color | |
747 | MakeForm(PART,"Cyl") | |
748 | if LASTBRANCH == nil then | |
749 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
750 | else | |
751 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
752 | end | |
753 | LASTBRANCH = PART | |
754 | end | |
755 | end | |
756 | end | |
757 | end | |
758 | if Dissapear == true then | |
759 | coroutine.resume(coroutine.create(function() | |
760 | for i = 1, 10 do | |
761 | Swait() | |
762 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
763 | if c.ClassName == "Part" then | |
764 | c.Transparency = i/10 | |
765 | end | |
766 | end | |
767 | end | |
768 | LIGHTNINGMODEL:remove() | |
769 | end)) | |
770 | elseif Dissapear == false then | |
771 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
772 | end | |
773 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
774 | end | |
775 | ||
776 | --//=================================\\ | |
777 | --|| WEAPON CREATION | |
778 | --\\=================================// | |
779 | ||
780 | for i = 1, 15 do | |
781 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
782 | FACE.Color = C3(0,0,0) | |
783 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
784 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
785 | end | |
786 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
787 | MakeForm(HAT1,"Cyl") | |
788 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
789 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
790 | BELT.Color = C3(15/255,15/255,15/255) | |
791 | MakeForm(BELT,"Cyl") | |
792 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
793 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
794 | MakeForm(HAT2,"Cyl") | |
795 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
796 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
797 | BELT.Color = C3(15/255,15/255,15/255) | |
798 | MakeForm(BELT,"Cyl") | |
799 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
800 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) | |
801 | MakeForm(GEM,"Ball") | |
802 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
803 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) | |
804 | MakeForm(GEM,"Ball") | |
805 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
806 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) | |
807 | MakeForm(GEM,"Ball") | |
808 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
809 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) | |
810 | MakeForm(GEM,"Ball") | |
811 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
812 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
813 | BELT.Color = C3(15/255,15/255,15/255) | |
814 | MakeForm(BELT,"Cyl") | |
815 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
816 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
817 | BELT.Color = C3(15/255,15/255,15/255) | |
818 | MakeForm(BELT,"Cyl") | |
819 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
820 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
821 | BELT.Color = C3(15/255,15/255,15/255) | |
822 | MakeForm(BELT,"Cyl") | |
823 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
824 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
825 | BELT.Color = C3(15/255,15/255,15/255) | |
826 | MakeForm(BELT,"Cyl") | |
827 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
828 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
829 | MakeForm(BELT,"Ball") | |
830 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
831 | Humanoid.DisplayDistanceType = "None" | |
832 | local naeeym2 = IT("BillboardGui",Character) | |
833 | naeeym2.AlwaysOnTop = true | |
834 | naeeym2.Size = UDim2.new(5,35,2,15) | |
835 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
836 | naeeym2.MaxDistance = 75 | |
837 | naeeym2.Adornee = Character.Head | |
838 | naeeym2.Name = "Name" | |
839 | naeeym2.PlayerToHideFrom = Player | |
840 | local tecks2 = IT("TextLabel",naeeym2) | |
841 | tecks2.BackgroundTransparency = 1 | |
842 | tecks2.TextScaled = true | |
843 | tecks2.BorderSizePixel = 0 | |
844 | tecks2.Text = "The Warden" | |
845 | tecks2.Font = "Bodoni" | |
846 | tecks2.TextSize = 30 | |
847 | tecks2.TextStrokeTransparency = 0.5 | |
848 | tecks2.TextColor3 = C3(0,0,0) | |
849 | tecks2.TextStrokeColor3 = BRICKC"Really red".Color | |
850 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
851 | tecks2.Parent = naeeym2 | |
852 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
853 | MakeForm(EYE,"Ball") | |
854 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
855 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
856 | MakeForm(EYE,"Ball") | |
857 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
858 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) | |
859 | MakeForm(EYE,"Ball") | |
860 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
861 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) | |
862 | MakeForm(EYE,"Ball") | |
863 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
864 | ||
865 | local top = Instance.new("Shirt") | |
866 | top.ShirtTemplate = "rbxassetid://676428254" | |
867 | top.Parent = Character | |
868 | top.Name = "Cloth" | |
869 | local bottom = Instance.new("Pants") | |
870 | bottom.PantsTemplate = "rbxassetid://676428351" | |
871 | bottom.Parent = Character | |
872 | bottom.Name = "Cloth" | |
873 | for _, c in pairs(Character:GetChildren()) do | |
874 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
875 | c.Material = "Neon" | |
876 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
877 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
878 | end | |
879 | c.Color = C3(1,1,1) | |
880 | if c == Head then | |
881 | if c:FindFirstChild("face") then | |
882 | c.face:remove() | |
883 | end | |
884 | end | |
885 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
886 | c:remove() | |
887 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
888 | c:remove() | |
889 | end | |
890 | end | |
891 | local BODY = {} | |
892 | for _, c in pairs(Character:GetDescendants()) do | |
893 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
894 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
895 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
896 | end | |
897 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
898 | elseif c:IsA("JointInstance") then | |
899 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
900 | end | |
901 | end | |
902 | for e = 1, #BODY do | |
903 | if BODY[e] ~= nil then | |
904 | local STUFF = BODY[e] | |
905 | local PART = STUFF[1] | |
906 | local PARENT = STUFF[2] | |
907 | local MATERIAL = STUFF[3] | |
908 | local COLOR = STUFF[4] | |
909 | local TRANSPARENCY = STUFF[5] | |
910 | if PART.ClassName == "Part" and PART ~= RootPart then | |
911 | PART.Material = MATERIAL | |
912 | PART.Color = COLOR | |
913 | PART.Transparency = TRANSPARENCY | |
914 | end | |
915 | PART.AncestryChanged:Connect(function() | |
916 | PART.Parent = PARENT | |
917 | end) | |
918 | end | |
919 | end | |
920 | function refit() | |
921 | Character.Parent = workspace | |
922 | for e = 1, #BODY do | |
923 | if BODY[e] ~= nil then | |
924 | local STUFF = BODY[e] | |
925 | local PART = STUFF[1] | |
926 | local PARENT = STUFF[2] | |
927 | local MATERIAL = STUFF[3] | |
928 | local COLOR = STUFF[4] | |
929 | local TRANSPARENCY = STUFF[5] | |
930 | if PART.ClassName == "Part" and PART ~= RootPart then | |
931 | PART.Material = MATERIAL | |
932 | PART.Color = COLOR | |
933 | PART.Transparency = TRANSPARENCY | |
934 | end | |
935 | if PART.Parent ~= PARENT then | |
936 | Humanoid:remove() | |
937 | PART.Parent = PARENT | |
938 | Humanoid = IT("Humanoid",Character) | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
944 | local SKILLFONT = "Bodoni" | |
945 | local SKILLTEXTSIZE = 7 | |
946 | ||
947 | Humanoid.Died:connect(function() | |
948 | refit() | |
949 | end) | |
950 | ||
951 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
952 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
953 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
954 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
955 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
956 | ||
957 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
958 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
959 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
960 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
961 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
962 | ||
963 | --//=================================\\ | |
964 | --|| DAMAGING | |
965 | --\\=================================// | |
966 | ||
967 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
968 | local CHILDREN = workspace:GetDescendants() | |
969 | for index, CHILD in pairs(CHILDREN) do | |
970 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
971 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
972 | if HUM then | |
973 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
974 | if TORSO then | |
975 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
976 | CHILD:BreakJoints() | |
977 | if FLING ~= 0 then | |
978 | for _, c in pairs(CHILD:GetChildren()) do | |
979 | if c:IsA("BasePart") and c.Transparency == 0 then | |
980 | if BURN == true then | |
981 | Fire(c) | |
982 | end | |
983 | local bv = Instance.new("BodyVelocity") | |
984 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
985 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
986 | bv.Parent = c | |
987 | Debris:AddItem(bv,0.05) | |
988 | end | |
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | ||
998 | --//=================================\\ | |
999 | --|| ATTACK FUNCTIONS AND STUFF | |
1000 | --\\=================================// | |
1001 | ||
1002 | function Warden_Zap() | |
1003 | ATTACK = true | |
1004 | Rooted = false | |
1005 | local GYRO = IT("BodyGyro",RootPart) | |
1006 | GYRO.D = 750 | |
1007 | GYRO.P = 20000 | |
1008 | GYRO.MaxTorque = VT(0,40000000,0) | |
1009 | CreateSound(348663022,RightArm,1.5,2,false) | |
1010 | Pose("Cast1",0.8,1,true,GYRO) | |
1011 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1012 | local Hitpos = LightningTable.End | |
1013 | ApplyAoE(Hitpos,10,35) | |
1014 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1015 | for i = 1, 4 do | |
1016 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1017 | end | |
1018 | Pose("Cast1",0.8,1,true) | |
1019 | GYRO:remove() | |
1020 | ATTACK = false | |
1021 | Rooted = false | |
1022 | end | |
1023 | ||
1024 | function Warden_Thunder() | |
1025 | ATTACK = true | |
1026 | Rooted = false | |
1027 | local GYRO = IT("BodyGyro",RootPart) | |
1028 | GYRO.D = 750 | |
1029 | GYRO.P = 20000 | |
1030 | GYRO.MaxTorque = VT(0,40000000,0) | |
1031 | CreateSound(469345336,Torso,3,2,false) | |
1032 | Pose("Cast2",1.5,2,true,GYRO) | |
1033 | coroutine.resume(coroutine.create(function() | |
1034 | local FRAME = RootPart.CFrame | |
1035 | for i = 1, 25 do | |
1036 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1037 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1038 | local Hitpos = LightningTable.End | |
1039 | ApplyAoE(Hitpos,20,15) | |
1040 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1041 | for i = 1, 4 do | |
1042 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1043 | end | |
1044 | wait(0.05) | |
1045 | end | |
1046 | end)) | |
1047 | Pose("Cast2",1.5,0.7,true) | |
1048 | GYRO:remove() | |
1049 | ATTACK = false | |
1050 | Rooted = false | |
1051 | end | |
1052 | ||
1053 | function Inferno_Ring() | |
1054 | ATTACK = true | |
1055 | Rooted = false | |
1056 | local GYRO = IT("BodyGyro",RootPart) | |
1057 | GYRO.D = 750 | |
1058 | GYRO.P = 20000 | |
1059 | GYRO.MaxTorque = VT(0,40000000,0) | |
1060 | local FIRE = IT("Model",Effects) | |
1061 | FIRE.Name = "Fire" | |
1062 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) | |
1063 | FIRE.PrimaryPart = MAIN | |
1064 | local FIRES = {} | |
1065 | for i = 1, 45 do | |
1066 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) | |
1067 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1068 | local F = Fire(PRT) | |
1069 | table.insert(FIRES,F) | |
1070 | end | |
1071 | repeat | |
1072 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1073 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1074 | until HOLD == true | |
1075 | coroutine.resume(coroutine.create(function() | |
1076 | for i = 1, 4 do | |
1077 | ApplyAoE(MAIN.Position,21,-15,true) | |
1078 | CreateSound(463598785,MAIN,3,1,false) | |
1079 | for E = 1, #FIRES do | |
1080 | if FIRES[E] ~= nil then | |
1081 | FIRES[E].Acceleration = VT(0,300,0) | |
1082 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1083 | end | |
1084 | end | |
1085 | wait(0.3) | |
1086 | end | |
1087 | for E = 1, #FIRES do | |
1088 | if FIRES[E] ~= nil then | |
1089 | FIRES[E].Enabled = false | |
1090 | end | |
1091 | end | |
1092 | Debris:AddItem(FIRE,5) | |
1093 | end)) | |
1094 | CreateSound(215395388,RightArm,3,2,false) | |
1095 | Pose("RightArmUp",1.5,0.5,true) | |
1096 | GYRO:remove() | |
1097 | ATTACK = false | |
1098 | Rooted = false | |
1099 | end | |
1100 | ||
1101 | function Warden_Wall() | |
1102 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1103 | if HITFLOOR ~= nil then | |
1104 | if HITFLOOR.Anchored == true then | |
1105 | local WALL = HITFLOOR:Clone() | |
1106 | WALL.Size = VT(45,45,5) | |
1107 | WALL.Parent = Effects | |
1108 | WALL.Name = "Wall" | |
1109 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1110 | CreateSound(130972023,WALL,5,0.8,false) | |
1111 | ATTACK = true | |
1112 | Rooted = true | |
1113 | local HIT = WALL.Touched:Connect(function(hit) | |
1114 | if hit.Parent ~= Character then | |
1115 | hit:BreakJoints() | |
1116 | end | |
1117 | end) | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1120 | for i = 1, 90 do | |
1121 | Swait() | |
1122 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1123 | end | |
1124 | HIT:disconnect() | |
1125 | wait(5) | |
1126 | for i = 1, 46 do | |
1127 | Swait() | |
1128 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1129 | end | |
1130 | WALL:remove() | |
1131 | end)) | |
1132 | Pose("RightArmUp",1.5,1.2,true) | |
1133 | ATTACK = false | |
1134 | Rooted = false | |
1135 | end | |
1136 | end | |
1137 | end | |
1138 | ||
1139 | function Prison_Key() | |
1140 | if Mouse.Target ~= nil then | |
1141 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1142 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1143 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1144 | local GYRO = IT("BodyGyro",RootPart) | |
1145 | GYRO.D = 750 | |
1146 | GYRO.P = 20000 | |
1147 | GYRO.MaxTorque = VT(0,40000000,0) | |
1148 | local grav = Instance.new("BodyPosition",TORSO) | |
1149 | grav.D = 15 | |
1150 | grav.P = 20000 | |
1151 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1152 | grav.position = TORSO.Position | |
1153 | local GYRO2 = IT("BodyGyro",TORSO) | |
1154 | GYRO2.D = 750 | |
1155 | GYRO2.P = 20000 | |
1156 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1157 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1158 | grav.Name = "Jail" | |
1159 | local LOCKPARTS = {} | |
1160 | ATTACK = true | |
1161 | Rooted = false | |
1162 | local LOCK = IT("Model",Effects) | |
1163 | LOCK.Name = "Lock" | |
1164 | local LOCK2 = IT("Model",LOCK) | |
1165 | LOCK2.Name = "Metal" | |
1166 | --CREATE LOCK-- | |
1167 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1168 | LOCK.PrimaryPart = BASE | |
1169 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1170 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1171 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1172 | MakeForm(PRT,"Cyl") | |
1173 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1174 | PRT.Color = C3(0,0,0) | |
1175 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1176 | MakeForm(PRT,"Cyl") | |
1177 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1178 | PRT.Color = C3(0,0,0) | |
1179 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1180 | for i = 1, 45 do | |
1181 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1182 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1183 | end | |
1184 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1185 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1186 | LOCK2.PrimaryPart = PRT | |
1187 | --------------- | |
1188 | local CHILDREN = LOCK:GetDescendants() | |
1189 | for index, CHILD in pairs(CHILDREN) do | |
1190 | if CHILD:IsA("BasePart") then | |
1191 | CHILD.Transparency = 1 | |
1192 | end | |
1193 | end | |
1194 | for i = 1, 75 do | |
1195 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1196 | Swait() | |
1197 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1198 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1199 | local CHILDREN = LOCK:GetDescendants() | |
1200 | for index, CHILD in pairs(CHILDREN) do | |
1201 | if CHILD:IsA("BasePart") then | |
1202 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | HUM.DisplayDistanceType = "None" | |
1207 | local KEY = IT("Model",Effects) | |
1208 | KEY.Name = "Key" | |
1209 | --CREATE KEY-- | |
1210 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false) | |
1211 | KEY.PrimaryPart = KBASE | |
1212 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1213 | local WLD = weldBetween(RightArm,KBASE) | |
1214 | for i = 1, 45 do | |
1215 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false) | |
1216 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1217 | weldBetween(KBASE,PRT) | |
1218 | end | |
1219 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
1220 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1221 | weldBetween(KBASE,PRT) | |
1222 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
1223 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1224 | weldBetween(KBASE,PRT) | |
1225 | -------------- | |
1226 | Rooted = true | |
1227 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1228 | coroutine.resume(coroutine.create(function() | |
1229 | for i = 1, 10 do | |
1230 | Swait() | |
1231 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1232 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1233 | end | |
1234 | CreateSound(1149318312,BASE,5,1,false) | |
1235 | CreateSound(160772554,BASE,3,1,false) | |
1236 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1237 | for i = 1, 4 do | |
1238 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1239 | end | |
1240 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1241 | wait(1) | |
1242 | TORSO.Parent.Parent = LOCK | |
1243 | for i = 1, 75 do | |
1244 | Swait() | |
1245 | local CHILDREN = KEY:GetDescendants() | |
1246 | for index, CHILD in pairs(CHILDREN) do | |
1247 | if CHILD:IsA("BasePart") then | |
1248 | CHILD.Transparency = i/25 | |
1249 | end | |
1250 | end | |
1251 | local CHILDREN = LOCK:GetDescendants() | |
1252 | for index, CHILD in pairs(CHILDREN) do | |
1253 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1254 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1255 | elseif CHILD.ClassName == "Decal" then | |
1256 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | TORSO.Parent:ClearAllChildren() | |
1261 | KEY:remove() | |
1262 | LOCK:remove() | |
1263 | end)) | |
1264 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1265 | GYRO:remove() | |
1266 | ATTACK = false | |
1267 | Rooted = false | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | ||
1272 | function Hat() | |
1273 | ATTACK = true | |
1274 | Rooted = false | |
1275 | Pose("Taunt",0.4,1.2,false) | |
1276 | ATTACK = false | |
1277 | Rooted = false | |
1278 | end | |
1279 | ||
1280 | --//=================================\\ | |
1281 | --|| ASSIGN THINGS TO KEYS | |
1282 | --\\=================================// | |
1283 | ||
1284 | function MouseDown(Mouse) | |
1285 | HOLD = true | |
1286 | if ATTACK == false then | |
1287 | end | |
1288 | end | |
1289 | ||
1290 | function MouseUp(Mouse) | |
1291 | HOLD = false | |
1292 | end | |
1293 | ||
1294 | function KeyDown(Key) | |
1295 | KEYHOLD = true | |
1296 | if Key == "z" and ATTACK == false then | |
1297 | Warden_Zap() | |
1298 | end | |
1299 | ||
1300 | if Key == "b" and ATTACK == false then | |
1301 | Warden_Thunder() | |
1302 | end | |
1303 | ||
1304 | if Key == "c" and ATTACK == false then | |
1305 | Inferno_Ring() | |
1306 | end | |
1307 | ||
1308 | if Key == "v" and ATTACK == false then | |
1309 | Warden_Wall() | |
1310 | end | |
1311 | ||
1312 | if Key == "x" and ATTACK == false then | |
1313 | Prison_Key() | |
1314 | end | |
1315 | ||
1316 | if Key == "t" and ATTACK == false then | |
1317 | Hat() | |
1318 | end | |
1319 | end | |
1320 | ||
1321 | function KeyUp(Key) | |
1322 | KEYHOLD = false | |
1323 | end | |
1324 | ||
1325 | Mouse.Button1Down:connect(function(NEWKEY) | |
1326 | MouseDown(NEWKEY) | |
1327 | end) | |
1328 | Mouse.Button1Up:connect(function(NEWKEY) | |
1329 | MouseUp(NEWKEY) | |
1330 | end) | |
1331 | Mouse.KeyDown:connect(function(NEWKEY) | |
1332 | KeyDown(NEWKEY) | |
1333 | end) | |
1334 | Mouse.KeyUp:connect(function(NEWKEY) | |
1335 | KeyUp(NEWKEY) | |
1336 | end) | |
1337 | ||
1338 | --//=================================\\ | |
1339 | --\\=================================// | |
1340 | ||
1341 | ||
1342 | function unanchor() | |
1343 | if UNANCHOR == true then | |
1344 | g = Character:GetChildren() | |
1345 | for i = 1, #g do | |
1346 | if g[i].ClassName == "Part" then | |
1347 | g[i].Anchored = false | |
1348 | end | |
1349 | end | |
1350 | end | |
1351 | end | |
1352 | ||
1353 | ||
1354 | --//=================================\\ | |
1355 | --|| WRAP THE WHOLE SCRIPT UP | |
1356 | --\\=================================// | |
1357 | ||
1358 | Humanoid.Changed:connect(function(Jump) | |
1359 | if Jump == "Jump" and (Disable_Jump == true) then | |
1360 | Humanoid.Jump = false | |
1361 | end | |
1362 | end) | |
1363 | ||
1364 | while true do | |
1365 | Swait() | |
1366 | script.Parent = WEAPONGUI | |
1367 | Humanoid.Parent = Character | |
1368 | if Humanoid then | |
1369 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1370 | IDLEANIMATION:Play() | |
1371 | end | |
1372 | if ANIMATE.Parent == Character then | |
1373 | ANIMATE:Destroy() | |
1374 | end | |
1375 | SINE = SINE + CHANGE | |
1376 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1377 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1378 | Humanoid.HipHeight = 1 | |
1379 | Humanoid.Name = "Warden" | |
1380 | Humanoid.PlatformStand = false | |
1381 | if PLAYMAINANIM == true then | |
1382 | if TORSOVELOCITY < 1 then | |
1383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1387 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1389 | elseif TORSOVELOCITY > 1 then | |
1390 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1394 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
1396 | end | |
1397 | end | |
1398 | unanchor() | |
1399 | Humanoid.MaxHealth = "inf" | |
1400 | Humanoid.Health = "inf" | |
1401 | if Rooted == false then | |
1402 | Disable_Jump = false | |
1403 | Humanoid.WalkSpeed = Speed | |
1404 | elseif Rooted == true then | |
1405 | Disable_Jump = true | |
1406 | Humanoid.WalkSpeed = 0 | |
1407 | end | |
1408 | for _, c in pairs(Character:GetChildren()) do | |
1409 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1410 | c.Material = "Neon" | |
1411 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1412 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1413 | end | |
1414 | c.Color = C3(1,1,1) | |
1415 | if c == Head then | |
1416 | if c:FindFirstChild("face") then | |
1417 | c.face:remove() | |
1418 | end | |
1419 | end | |
1420 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1421 | c:remove() | |
1422 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1423 | c:remove() | |
1424 | end | |
1425 | end | |
1426 | sick.SoundId = "rbxassetid://1494340971" | |
1427 | sick.Looped = true | |
1428 | sick.Pitch = 1 | |
1429 | sick.Volume = 3 | |
1430 | sick:Resume() | |
1431 | sick.Parent = Torso | |
1432 | refit() | |
1433 | if Head:FindFirstChildOfClass("Sound") then | |
1434 | Head:FindFirstChildOfClass("Sound"):remove() | |
1435 | end | |
1436 | end | |
1437 | ||
1438 | --//=================================\\ | |
1439 | --\\=================================// | |
1440 | ||
1441 | ||
1442 | ||
1443 | ||
1444 | ||
1445 | --//====================================================\\-- | |
1446 | --|| END OF SCRIPT | |
1447 | --\\====================================================//-- |