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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code V2 by Mokiros")
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	local RealPlayer = RealPlayer
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	script.Parent = RealPlayer.Character
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	--Fake event to make stuff like Mouse.KeyDown work
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	local Disconnect_Function = function(this)
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		this[1].Functions[this[2]] = nil
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	end
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	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
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	local FakeEvent_Metatable = {__index={
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		Connect = function(this,f)
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			local i = tostring(math.random(0,10000))
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			while this.Functions[i] do
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				i = tostring(math.random(0,10000))
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			end
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			this.Functions[i] = f
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			return setmetatable({this,i},Disconnect_Metatable)
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		end
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	}}
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	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
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	local function fakeEvent()
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		return setmetatable({Functions={}},FakeEvent_Metatable)
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	end
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	--Creating fake input objects with fake variables
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    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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    FakeMouse.keyUp = FakeMouse.KeyUp
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    FakeMouse.keyDown = FakeMouse.KeyDown
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function TriggerEvent(self,ev,...)
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		for _,f in pairs(self[ev].Functions) do
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			f(...)
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		end
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	end
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	FakeMouse.TriggerEvent = TriggerEvent
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	UIS.TriggerEvent = TriggerEvent
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	--Client communication
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=RealPlayer then return end
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		FakeMouse.Target = io.Target
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		FakeMouse.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = owner:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,RobloxHandled)
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		if RobloxHandled then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data every second frame, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	local HB = game:GetService("RunService").Heartbeat
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	while true do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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		--Wait 2 frames
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		for i=1,2 do
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			HB:Wait()
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		end
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	end]==],script)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local RealGame = game
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	--Metatable for fake service
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	local FakeService_Metatable = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
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			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
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		return setmetatable(t,FakeService_Metatable)
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	end
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	--Fake game object
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	local FakeGame = {
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		GetService = function(self,s)
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			return rawget(self,s) or RealGame:GetService(s)
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = RealGame:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
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			end,
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		},"RunService")
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	}
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	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
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	FakeGame.service = FakeGame.GetService
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	FakeService(FakeGame,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = FakeGame,FakeGame.Players.LocalPlayer
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end
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local char = game.Players.LocalPlayer.Character
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local player = game.Players.LocalPlayer
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repeat wait() until player.Character.Humanoid
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local humanoid = player.Character.Humanoid
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local mouse = player:GetMouse()
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local weld = Instance.new("Weld",char.Torso)
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weld.Part0 = char.Torso
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local plane = Instance.new("Part",char.Torso)
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plane.Anchored = false
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plane.CanCollide = false
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plane.Size = Vector3.new(3,2,6)
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plane.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
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weld.Part1 = plane
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weld.C1 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.rad(270),0)
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local pf = Instance.new("ForceField")
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pf.Parent = game.Players.LocalPlayer.Character
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for i,v in pairs(char.Torso:GetChildren()) do
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   if v.ClassName == 'Decal' then
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        v:Destroy()
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   end
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end
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for i,v in pairs(char:GetChildren()) do
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   if v.ClassName == 'Hat' then
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       v:Destroy()
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   end
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end
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for i,v in pairs(char.Head:GetChildren()) do
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   if v.ClassName == 'Decal' then
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       v:Destroy()
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   end
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end
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char.Humanoid.JumpPower = 200
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char.Humanoid.Jump = true
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local plane = Instance.new('SpecialMesh', plane)
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plane.MeshType = 'FileMesh'
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plane.MeshId = 'http://www.roblox.com/asset/?id=498194022' --498194022
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plane.TextureId = 'http://www.roblox.com/asset/?id=498194025'
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plane.Scale = Vector3.new(0.2, 0.2, 0.2)
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planesound=Instance.new('Sound', char.Torso)
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planesound.SoundId = 'rbxassetid://439771510'
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planesound.Volume = 1
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planesound.Looped = true
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pullup=Instance.new('Sound', char.Torso)
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pullup.SoundId = 'rbxassetid://144560522'
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pullup.Volume = 10
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pullup.Looped = true
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alarm=Instance.new('Sound', char.Torso)
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alarm.SoundId = 'rbxassetid://384231761'
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alarm.Volume = 10
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alarm.Looped = true
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screech=Instance.new('Sound', char.Torso)
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screech.SoundId = 'rbxassetid://262353320'
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screech.Volume = 10
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st=Instance.new('Sound', char.Torso)
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st.SoundId = 'rbxassetid://131353021'
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st.Volume = 20
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allahuakbar=Instance.new('Sound', char)
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allahuakbar.SoundId = 'rbxassetid://293292782'
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allahuakbar.Volume = 10
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moosic=Instance.new('Sound', char)
228-
e.BlastRadius = 260-- How much ground the explosion covers --
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229-
e.BlastPressure = 51-- How powerful the explosion is --
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e.Parent = char.Torso -- Don't change this!
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e.Position = char.Torso.Position -- Don't change this!
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allahuakbar2.SoundId = 'rbxassetid://446824013' --446824013
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allahuakbar2.Volume = 1
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planesound:Play()
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explosionf=Instance.new('ParticleEmitter', char.Torso)
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explosionf.Texture = 'http://www.roblox.com/asset/?id=244514357'
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explosionf.Size = NumberSequence.new(19)
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explosionf.Rate = 1000
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explosionf.LightEmission = 0.4
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explosionf.Lifetime = NumberRange.new(1)
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explosionf.VelocitySpread = 360
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explosionf.Enabled = false
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char.Torso.Transparency = 1
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char.Head.Transparency = 1
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char['Left Arm'].Transparency = 1
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char['Right Arm'].Transparency = 1
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char['Left Leg'].Transparency = 1
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char['Right Leg'].Transparency = 1
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repeat wait(1)until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse() and game:FindService("Workspace") and game.Workspace.CurrentCamera
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local Me = game:GetService("Players").LocalPlayer
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local Char = Me.Character
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local Mouse = Me:GetMouse()
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local Cam = Workspace.CurrentCamera
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local Stop = false
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local Version = 0
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local MaxSpeed = 8
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local Speed = 8
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local Keys = {}
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local Force = 10000 -- 10000 = Fly, 1000000 = Noclip
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local Fly, Rot = Char.Torso:FindFirstChild("LMMFly"), Char.Torso:FindFirstChild("LMMRot")
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if Fly then Fly:Destroy() end if Rot then Rot:Destroy() end
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Fly = Instance.new("BodyPosition", Char.Torso) Fly.Name = "LMMFly" Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) Fly.P = Force Fly.position = Char.Torso.Position
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Rot = Instance.new("BodyGyro", Char.Torso) Rot.Name = "LMMRot" Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Rot.P = Force Rot.cframe = Cam.CoordinateFrame
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local Thread,Old = Version, nil
274
Char.Humanoid.PlatformStand = true
275
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function StopFly()
277
Version = Version + 1 Stop = true Char.Humanoid.PlatformStand = false Fly:Destroy() Rot:Destroy() script.Disabled = true script:Destroy()
278
end
279
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Char.ChildAdded:connect(function(Obj) wait()
281
if Obj.Name == "LM".."MFlyStop" then
282
Obj:Destroy()
283
StopFly()
284
end
285
end)
286
287
coroutine.wrap(function() while Thread == Version and Stop == false do
288
local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
289
290
if Keys[string.char(48)] then Speed = 1 end
291
if Keys.w then Vectoring = Vectoring + Cam.CoordinateFrame.lookVector * Speed end
292
if Keys.s then Vectoring = Vectoring - Cam.CoordinateFrame.lookVector * Speed end
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if Keys.d then Vectoring = Vectoring * CFrame.new(Speed,0,0) end
294
if Keys.a then Vectoring = Vectoring * CFrame.new(-Speed,0,0) end
295
if Keys.e or Keys[" "] then Vectoring = Vectoring * CFrame.new(0,Speed,0) end
296
if Keys.q then Vectoring = Vectoring * CFrame.new(0,-Speed,0) end
297
if Keys.x then StopFly() end
298
299
if Old ~= Vectoring then 
300
Fly.position = Vectoring.p
301
Old = Vectoring
302
Speed = math.min(Speed + Speed*0.025,MaxSpeed)
303
else
304
Speed = 1;
305
end
306
Rot.cframe = Cam.CoordinateFrame
307
wait(0.01)
308
end end)()
309
310
Mouse.KeyDown:connect(function(Key)
311
Keys[Key] = true
312
end)
313
Mouse.KeyUp:connect(function(Key)
314
Keys[Key] = false
315
end)
316
317
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mouse.KeyDown:connect(function(key)
319
if key == "c" then
320
planesound:Stop()
321
screech:Play()
322
allahuakbar2:Stop()
323
pullup:Stop()
324
explosionf.Enabled = false
325
alarm:Stop()
326
local e = Instance.new("Smoke", char.Torso)
327
e.Size = 20
328
char.Torso.Anchored = false
329
wait(3)
330
e.Enabled = false
331
332
end
333
end)
334
335
mouse.KeyDown:connect(function(key)
336
if key == "v" then
337
explosionf.Enabled = true
338
pullup:Play()
339
alarm:Play()
340
explosionf.Size = NumberSequence.new(5)
341
end
342
end)
343
344
mouse.KeyDown:connect(function(key)
345
if key == "b" then
346
moosic:Play()
347
end
348
end)
349
350
mouse.KeyDown:connect(function(key)
351
if key == "n" then
352
moosic:Stop()
353
end
354
end)
355
356
mouse.KeyDown:connect(function(key)
357
if key == "z" then
358
planesound:Play()
359
screech:Stop()
360
char.Torso.Anchored = false
361
st:Play()
362
allahuakbar2:Stop()
363
pullup:Stop()
364
explosionf.Enabled = false
365
alarm:Stop()
366
367
368
end
369
end)
370
371
Enabled = false
372
function onTouched(hit)
373
if Enabled then
374
return
375
end
376
Enabled=false
377
local e = Instance.new("Explosion") 
378
e.BlastRadius = 99999999 --How much ground the explosion covers--
379
e.BlastPressure = 99999999 --How powerful the explosion is--
380
e.Parent = char.Torso --Don't change this!
381
e.Position = char.Torso.Position --Don't change this!
382
allahuakbar:Play()
383
explosionf.Size = NumberSequence.new(50)
384
explosionf.Speed = NumberRange.new(30)
385
explosionf.Enabled = true
386
char.Torso.Anchored = true
387
explosionf.Lifetime = NumberRange.new(0.25)
388
allahuakbar2:Play()
389
allahuakbar2.Pitch = 0
390
pullup:Stop()
391
alarm:Stop()
392
wait(1.25)
393
allahuakbar2.Pitch = 0
394
explosionf.Enabled = false
395
planesound:Stop()
396
wait(0.50)
397
plr = game.Players.LocalPlayer.Name
398
for i,v in pairs(game.Players:GetChildren()) do
399
       if v.Name ~= plr then
400
game:GetService("Chat"):Chat(v.Character.Head, "ALLAHU AKBAR!!! HEIL PLANE CRASHES!!!", Enum.ChatColor.Blue)
401
AKBAR=Instance.new('Sound', v.Character.Head)
402
AKBAR.SoundId = 'rbxassetid://396873260'
403
AKBAR.Volume = 15
404
AKBAR.Pitch = 0.25
405
AKBAR.Looped = false
406
AKBAR:Play()
407
wait(2.6)
408
AKBAR:Play()
409
410
end
411
end
412
413
end
414
char.Torso.Touched:connect(onTouched)