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1 | local s = Instance.new("Sound") | |
2 | ||
3 | - | s.Name = "SeriousSamTime" |
3 | + | s.Name = "EnderWolfMage" |
4 | s.SoundId = "rbxassetid://162191112" | |
5 | s.Volume = 1 | |
6 | s.Looped = true | |
7 | s.archivable = false | |
8 | ||
9 | s.Parent = game.Workspace | |
10 | ||
11 | wait(1) | |
12 | ||
13 | s:play() | |
14 | ||
15 | local Player = game:GetService("Players").LocalPlayer | |
16 | local Character = Player.Character | |
17 | local Mouse = Player:GetMouse() | |
18 | --Mouse.TargetFilter = workspace | |
19 | ||
20 | local Head = Character:WaitForChild("Head") | |
21 | local Torso = Character:WaitForChild("Torso") | |
22 | local RootPart = Character:WaitForChild("HumanoidRootPart") | |
23 | local Human = Character:WaitForChild("Humanoid") | |
24 | ||
25 | Human.AutoRotate = false | |
26 | Human.WalkSpeed = 30 | |
27 | ||
28 | ----------------------------------------------------------------------------------------------------------------------- | |
29 | ||
30 | for _, Item in next, Character:GetChildren() do | |
31 | if Item:IsA("CharacterAppearance") then | |
32 | Item:Destroy() | |
33 | end | |
34 | end | |
35 | ||
36 | local Pants = Character:FindFirstChild("Pants") or Instance.new("Pants") | |
37 | Pants.PantsTemplate = "rbxassetid://129458425" | |
38 | Pants.Name = "Pants" | |
39 | Pants.Parent = Character | |
40 | ||
41 | local Shirt = Character:FindFirstChild("Shirt") or Instance.new("Shirt") | |
42 | Shirt.ShirtTemplate = "rbxassetid://382210761" | |
43 | Shirt.Name = "Shirt" | |
44 | Shirt.Parent = Character | |
45 | ||
46 | local Face = Head:WaitForChild("face") | |
47 | Face.Texture = "rbxassetid://315622231" | |
48 | ||
49 | local TShirt = Torso:FindFirstChild("roblox") | |
50 | if TShirt then | |
51 | TShirt:Destroy() | |
52 | end | |
53 | ||
54 | --[[local BodyColors = Character:WaitForChild("Body Colors") | |
55 | BodyColors.HeadColor = BrickColor.new("Light orange") | |
56 | BodyColors.LeftArmColor = BrickColor.new("Light orange") | |
57 | BodyColors.RightArmColor = BrickColor.new("Light orange") | |
58 | BodyColors.TorsoColor = BrickColor.new("Light orange")--]] | |
59 | ||
60 | spawn(function() wait(.5) | |
61 | Head.BrickColor = BrickColor.new("Light orange") | |
62 | Torso.BrickColor = BrickColor.new("Light orange") | |
63 | Character["Left Arm"].BrickColor = BrickColor.new("Light orange") | |
64 | Character["Right Arm"].BrickColor = BrickColor.new("Light orange") | |
65 | end) | |
66 | ||
67 | Character:WaitForChild("Animate"):Destroy() | |
68 | ||
69 | local RJ = RootPart:WaitForChild("RootJoint") | |
70 | RJ:Destroy() | |
71 | RJ = Instance.new("Weld", RootPart) | |
72 | RJ.Part0 = RootPart | |
73 | RJ.Part1 = Torso | |
74 | ||
75 | local Neck = Instance.new("Weld", Torso) | |
76 | Neck.Part0 = Torso | |
77 | Neck.Part1 = Character:WaitForChild("Head") | |
78 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
79 | ||
80 | Torso:WaitForChild("Right Shoulder").Part1 = nil | |
81 | local RS = Instance.new("Weld", Head) | |
82 | RS.Part0 = Head | |
83 | RS.Part1 = Character:WaitForChild("Right Arm") | |
84 | ||
85 | Torso:WaitForChild("Left Shoulder").Part1 = nil | |
86 | local LS = Instance.new("Weld", Head) | |
87 | LS.Part0 = Head | |
88 | LS.Part1 = Character:WaitForChild("Left Arm") | |
89 | ||
90 | local LH = Torso:WaitForChild("Left Hip") | |
91 | LH:Destroy() | |
92 | LH = Instance.new("Weld", Torso) | |
93 | LH.Part0 = Torso | |
94 | LH.Part1 = Character:WaitForChild("Left Leg") | |
95 | ||
96 | local RH = Torso:WaitForChild("Right Hip") | |
97 | RH:Destroy() | |
98 | RH = Instance.new("Weld", Torso) | |
99 | RH.Part0 = Torso | |
100 | RH.Part1 = Character:WaitForChild("Right Leg") | |
101 | ||
102 | local GUN = Instance.new("Part", Character) | |
103 | GUN.CanCollide = false | |
104 | GUN.Size = Vector3.new(1.549, 2.302, 3.814) | |
105 | GUN.Name = "Handle" | |
106 | GUN.Material = Enum.Material.SmoothPlastic | |
107 | ||
108 | local MS = Instance.new("SpecialMesh", GUN) | |
109 | MS.MeshType = Enum.MeshType.FileMesh | |
110 | MS.MeshId = "rbxassetid://450812185" | |
111 | MS.TextureId = "rbxassetid://450812194" | |
112 | ||
113 | local GRIP = Instance.new("Weld", RS.Part1) | |
114 | GRIP.Part0 = RS.Part1 | |
115 | GRIP.Part1 = GUN | |
116 | ||
117 | local SN = Instance.new("Sound", GUN) | |
118 | SN.SoundId = "rbxassetid://341294387" | |
119 | SN.PlaybackSpeed = 0.9 | |
120 | SN.Looped = true | |
121 | SN.Volume = 0 | |
122 | SN:Play() | |
123 | ||
124 | local FL = Instance.new("Part", GUN) | |
125 | FL.BrickColor = BrickColor.Yellow() | |
126 | FL.Transparency = 1 | |
127 | FL.Material = Enum.Material.SmoothPlastic | |
128 | FL.CanCollide = false | |
129 | FL.Size = Vector3.new(1, 3.38, 1) | |
130 | ||
131 | local MS2 = Instance.new("SpecialMesh", FL) | |
132 | MS2.MeshType = Enum.MeshType.FileMesh | |
133 | MS2.MeshId = "rbxassetid://1323306" | |
134 | MS2.Scale = Vector3.new(0.35, 1.9, 0.35) | |
135 | ||
136 | local FLW = Instance.new("Weld", GUN) | |
137 | FLW.Part0 = GUN | |
138 | FLW.Part1 = FL | |
139 | FLW.C0 = CFrame.new(0.293, 0.251, 3.221, 0, 0.028, 1, 1, 0, 0, 0, 1, -0.028) | |
140 | ||
141 | ----------------------------------------------------------------------------------------------------------------------- | |
142 | ||
143 | local STANCE = { | |
144 | NK = CFrame.new(0, 1, 0, 0.747311652, 0, 0.664473772, 0, 1, 0, -0.664473772, 0, 0.747311652); | |
145 | RJ = CFrame.new(0, 0, 0, 0.747311592, 0, -0.664473712, 0, 1, 0, 0.664473712, 0, 0.747311592); | |
146 | LS = CFrame.new(0.474761963, -1.61745477, -1.20455933, -0.127145067, -0.88503027, -0.447834671, -0.836402416, 0.338357687, -0.431213528, 0.533165276, 0.319743276, -0.783262014); | |
147 | RS = CFrame.new(1.14480591, -1.47239065, 0.695491791, 0.972185493, -0.190045089, -0.136889026, 0.123703048, 0.912935674, -0.388903707, 0.198880106, 0.361152887, 0.911051929); | |
148 | GRIP = CFrame.new(-0.0976009369, -1.92251587, -1.31733322, -0.980839312, 0.117544398, -0.155363142, 0.158846945, 0.944226265, -0.288452089, 0.11279203, -0.307604104, -0.944805682); | |
149 | } | |
150 | ||
151 | LS.C0 = STANCE.LS | |
152 | RS.C0 = STANCE.RS | |
153 | RJ.C0 = STANCE.RJ | |
154 | GRIP.C0 = STANCE.GRIP | |
155 | ||
156 | local Down = false | |
157 | ||
158 | Mouse.Button1Down:Connect(function() | |
159 | Down = true | |
160 | end) | |
161 | ||
162 | Mouse.Button1Up:Connect(function() | |
163 | Down = false | |
164 | end) | |
165 | ||
166 | math.randomseed(os.time()) | |
167 | ||
168 | local function Shoot() | |
169 | local Bullet = Instance.new("Part") | |
170 | Bullet.Size = Vector3.new(0.3, 0.3, 0.7) | |
171 | Bullet.Transparency = 1 | |
172 | Bullet.CanCollide = false | |
173 | ||
174 | local AntiGravity = Instance.new("BodyForce", Bullet) | |
175 | AntiGravity.Force = Vector3.new(0, Bullet:GetMass() * workspace.Gravity, 0) | |
176 | ||
177 | local Start = (GUN.CFrame * CFrame.new(0.255, 0.251, 1.877)).p | |
178 | Bullet.CFrame = CFrame.new(Start, Mouse.Hit.p) | |
179 | Bullet.Velocity = Bullet.CFrame.lookVector * 300 | |
180 | ||
181 | Bullet.Touched:Connect(function(Hit) | |
182 | if Hit.Parent and Hit.Parent ~= Character and Hit.Parent:FindFirstChild("Humanoid") then | |
183 | Hit.Parent.Humanoid:TakeDamage(5) | |
184 | Bullet:Destroy() | |
185 | end | |
186 | end) | |
187 | ||
188 | Bullet.Parent = workspace | |
189 | game.Debris:AddItem(Bullet, 3) | |
190 | end | |
191 | ||
192 | ||
193 | game:GetService("RunService"):BindToRenderStep("Invisible", Enum.RenderPriority.Character.Value - 1, function() | |
194 | GUN.LocalTransparencyModifier = 0 | |
195 | FL.LocalTransparencyModifier = 0 | |
196 | LS.Part1.LocalTransparencyModifier = 0 | |
197 | RS.Part1.LocalTransparencyModifier = 0 | |
198 | end) | |
199 | ||
200 | local Heartbeat, Angle = game:GetService("RunService").Heartbeat | |
201 | ||
202 | while Heartbeat:Wait() do | |
203 | local Angle = tick() * 8 | |
204 | ||
205 | -- Torso lean | |
206 | local VelocityForTilt = RootPart.Velocity * Vector3.new(1, 0, 1) / 150 | |
207 | local VectorForTilt = RootPart.CFrame:vectorToObjectSpace(VelocityForTilt) | |
208 | RJ.C0 = RJ.C0:Lerp(STANCE.RJ * CFrame.Angles(VectorForTilt.Z, VectorForTilt.X, -VectorForTilt.X), 0.1) | |
209 | ||
210 | -- Rotate to face camera | |
211 | local RootPosition = RootPart.Position | |
212 | local Direction = Mouse.Hit.p - RootPosition | |
213 | Direction = Vector3.new(Direction.X, 0, Direction.Z).unit | |
214 | local NewCFrame = CFrame.new(RootPosition, RootPosition + Direction) * CFrame.Angles(0, -0.02, 0) | |
215 | RootPart.CFrame = RootPart.CFrame:Lerp(NewCFrame, 0.1) | |
216 | ||
217 | -- Neck Angle | |
218 | local Hypotenuse = (Mouse.Hit.p - Head.Position).magnitude | |
219 | local Opposite = Mouse.Hit.p.y - Head.Position.y | |
220 | local Pitch = math.asin(Opposite / Hypotenuse) | |
221 | local NewNeckCFrame = STANCE.NK * CFrame.Angles(Pitch + 0.2, 0, 0) * CFrame.new(0, 0.5, 0) | |
222 | Neck.C0 = Neck.C0:Lerp(NewNeckCFrame, 0.1) | |
223 | ||
224 | -- Legs | |
225 | local FlatVelocity = (Torso.Velocity * Vector3.new(1, 0, 1)) | |
226 | if FlatVelocity.magnitude < 2 then | |
227 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.sin(tick() * 0.5) / 17, 0, -0.02 + math.sin(tick() * 0.4) / 19) * CFrame.new(0, -1, 0), 0.2) | |
228 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(-tick() * 0.5) / 18, 0, 0.02 + math.sin(-tick() * 0.35) / 20) * CFrame.new(0, -1, 0), 0.2) | |
229 | else | |
230 | local Look = (Torso.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
231 | local Move = FlatVelocity.unit | |
232 | local OffAngle = (Look:Cross(Move).Y > 0 and 1 or -1) * math.acos(1 - (Look - Move).magnitude ^ 2 / 2) | |
233 | OffAngle = math.max(-math.pi, math.min(math.pi, OffAngle)) | |
234 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
235 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle + math.pi) / 2.5) - 2, math.sin(-Angle + math.pi) / 1.8 + 0.15) | |
236 | * CFrame.Angles(math.sin(-Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
237 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
238 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle) / 2.5) - 2, math.sin(-Angle) / 1.8 + 0.15) | |
239 | * CFrame.Angles(math.sin(Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
240 | end | |
241 | ||
242 | -- Shooting | |
243 | if Down then | |
244 | SN.Volume = SN.Volume + (1.5 - SN.Volume) * 0.3 | |
245 | FL.Transparency = FL.Transparency + (0.6 - FL.Transparency) * 0.2 | |
246 | FLW.C0 = FLW.C0 * CFrame.Angles(0, 0.2, 0) | |
247 | Shoot() | |
248 | else | |
249 | SN.Volume = SN.Volume + (0 - SN.Volume) * 0.15 | |
250 | FL.Transparency = FL.Transparency + (1 - FL.Transparency) * 0.2 | |
251 | end | |
252 | end |