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1
warn("Star Glitcher Loaded.")
2
warn("All purpose switcher...")
3
warn("Edit By Frepix.")
4
warn("Minor Edit By UndeniableInfinity.")
5
warn("Please Support The Original Creator Of This Script.")
6
plr = game.Players.LocalPlayer
7
char = plr.Character
8
hum = char.Humanoid
9
local cam = game.Workspace.CurrentCamera
10
local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
11
Camera = cam
12
local CamInterrupt = false
13
local TwoD = false
14
local TargetInfo = {nil, nil}
15
cam.CameraType = "Custom"
16
t = char.Torso
17
h = char.Head
18
ra = char["Right Arm"]
19
la = char["Left Arm"]
20
rl = char["Right Leg"]
21
ll = char["Left Leg"]
22
tors = char.Torso
23
lleg = char["Left Leg"]
24
root = char.HumanoidRootPart
25
hed = char.Head
26
rleg = char["Right Leg"]
27
rarm = char["Right Arm"]
28
larm = char["Left Arm"]
29
radian = math.rad
30
random = math.random
31
Vec3 = Vector3.new
32
Inst = Instance.new
33
cFrame = CFrame.new
34
Euler = CFrame.fromEulerAnglesXYZ
35
vt = Vector3.new
36
bc = BrickColor.new
37
br = BrickColor.random
38
it = Instance.new
39
cf = CFrame.new
40
local Booleans = {CamFollow = true, GyroUse = true}
41
function lerp(object, newCFrame, alpha)
42
	return object:lerp(newCFrame, alpha)
43
end
44
45
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
46
ff.Visible = false
47
48
49
local Directer = Inst("BodyGyro", root)
50
Directer.MaxTorque = Vec3(0, 0, 0)
51
Directer.P = 600000
52
local CPart = Inst("Part")
53
CPart.Anchored = true
54
CPart.CanCollide = false
55
CPart.Locked = true
56
CPart.Transparency = 1
57
local rainbowmode = false
58
local chaosmode = false
59
kan = Instance.new("Sound", char)
60
kan.Volume = 1.98
61
kan.TimePosition = 0
62
kan.PlaybackSpeed = 1
63
kan.Pitch = 1
64
kan.SoundId = "rbxassetid://415898123"
65
kan.Name = "wrecked"
66
kan.Looped = true
67
kan:Play()
68
function newTheme(ID, timepos, pitch, vol)
69
	local kanz = kan
70
	kanz.PlaybackSpeed = pitch
71
	kanz.Pitch = pitch
72
	kanz.SoundId = ID
73
	kanz.Name = "wrecked"
74
	kanz.Looped = true
75
end
76
function CameraShake(Times, Power, PlayerTarget)
77
	coroutine.resume(coroutine.create(function()
78
		FV = Instance.new("BoolValue", PlayerTarget)
79
		FV.Name = "CameraShake"
80
		for ShakeNum = 1, Times do
81
			swait()
82
			local ef = Power
83
			if ef >= 1 then
84
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
85
			else
86
				ef = Power * 10
87
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
88
			end
89
		end
90
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
91
		FV:Destroy()
92
	end))
93
end
94
function CameraEnshaking(Length, Intensity)
95
	coroutine.resume(coroutine.create(function()
96
		local intensity = 1 * Intensity
97
		local rotM = 0.01 * Intensity
98
		for i = 0, Length, 0.1 do
99
			swait()
100
			intensity = intensity - 0.05 * Intensity / Length
101
			rotM = rotM - 5.0E-4 * Intensity / Length
102
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
103
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
104
		end
105
		Humanoid.CameraOffset = Vec3(0, 0, 0)
106
	end))
107
end
108
function CamShake(Part, Distan, Power, Times)
109
	local de = Part.Position
110
	for i, v in pairs(workspace:children()) do
111
		if v:IsA("Model") and v:findFirstChild("Humanoid") then
112
			for _, c in pairs(v:children()) do
113
				if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
114
					do
115
						local Noob = v.Humanoid
116
						if Noob ~= nil then
117
							coroutine.resume(coroutine.create(function()
118
								FV = Instance.new("BoolValue", Noob)
119
								FV.Name = "CameraShake"
120
								for ShakeNum = 1, Times do
121
									swait()
122
									local ef = Power
123
									if ef >= 1 then
124
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
125
									else
126
										ef = Power * 10
127
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
128
									end
129
								end
130
								Humanoid.CameraOffset = Vector3.new(0, 0, 0)
131
								FV:Destroy()
132
							end))
133
							CameraShake(Times, Power, Noob)
134
						end
135
					end
136
				end
137
			end
138
		end
139
	end
140
end
141
function chatfunc(text, color)
142
	local chat = coroutine.wrap(function()
143
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
144
			Character:FindFirstChild("TalkingBillBoard"):destroy()
145
		end
146
		local naeeym2 = Instance.new("BillboardGui", Character)
147
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
148
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
149
		naeeym2.Adornee = Character.Head
150
		naeeym2.Name = "TalkingBillBoard"
151
		local tecks2 = Instance.new("TextLabel", naeeym2)
152
		tecks2.BackgroundTransparency = 1
153
		tecks2.BorderSizePixel = 0
154
		tecks2.Text = ""
155
		tecks2.Font = "SciFi"
156
		tecks2.TextSize = 30
157
		tecks2.TextStrokeTransparency = 0
158
		tecks2.TextColor3 = color
159
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
160
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
161
		local tecks3 = Instance.new("TextLabel", naeeym2)
162
		tecks3.BackgroundTransparency = 1
163
		tecks3.BorderSizePixel = 0
164
		tecks3.Text = ""
165
		tecks3.Font = "SciFi"
166
		tecks3.TextSize = 30
167
		tecks3.TextStrokeTransparency = 0
168
		tecks3.TextColor3 = Color3.new(0, 0, 0)
169
		tecks3.TextStrokeColor3 = color
170
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
171
		coroutine.resume(coroutine.create(function()
172
			while true do
173
				swait(1)
174
				if chaosmode == true then
175
					tecks2.TextColor3 = BrickColor.random().Color
176
					tecks3.TextStrokeColor3 = BrickColor.random().Color
177
				end
178
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
179
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
180
				tecks2.Rotation = math.random(-5, 5)
181
				tecks3.Rotation = math.random(-5, 5)
182
			end
183
		end))
184
		for i = 1, string.len(text) do
185
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
186
			tecks2.Text = string.sub(text, 1, i)
187
			tecks3.Text = string.sub(text, 1, i)
188
			swait(1)
189
		end
190
		wait(1)
191
		local randomrot = math.random(1, 2)
192
		if randomrot == 1 then
193
			for i = 1, 50 do
194
				swait()
195
				tecks2.Rotation = tecks2.Rotation - 0.75
196
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
197
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
198
				tecks3.Rotation = tecks2.Rotation + 0.75
199
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
200
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
201
			end
202
		elseif randomrot == 2 then
203
			for i = 1, 50 do
204
				swait()
205
				tecks2.Rotation = tecks2.Rotation + 0.75
206
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
207
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
208
				tecks3.Rotation = tecks2.Rotation - 0.75
209
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
210
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
211
			end
212
		end
213
		naeeym2:Destroy()
214
	end)
215
	chat()
216
end
217
local Create = LoadLibrary("RbxUtility").Create
218
CFuncs = {
219
	Part = {
220
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
221
			local Part = Create("Part")({
222
				Parent = Parent,
223
				Reflectance = Reflectance,
224
				Transparency = Transparency,
225
				CanCollide = false,
226
				Locked = true,
227
				BrickColor = BrickColor.new(tostring(BColor)),
228
				Name = Name,
229
				Size = Size,
230
				Material = Material
231
			})
232
			RemoveOutlines(Part)
233
			return Part
234
		end
235
	},
236
	Mesh = {
237
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
238
			local Msh = Create(Mesh)({
239
				Parent = Part,
240
				Offset = OffSet,
241
				Scale = Scale
242
			})
243
			if Mesh == "SpecialMesh" then
244
				Msh.MeshType = MeshType
245
				Msh.MeshId = MeshId
246
			end
247
			return Msh
248
		end
249
	},
250
	Mesh = {
251
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
252
			local Msh = Create(Mesh)({
253
				Parent = Part,
254
				Offset = OffSet,
255
				Scale = Scale
256
			})
257
			if Mesh == "SpecialMesh" then
258
				Msh.MeshType = MeshType
259
				Msh.MeshId = MeshId
260
			end
261
			return Msh
262
		end
263
	},
264
	Weld = {
265
		Create = function(Parent, Part0, Part1, C0, C1)
266
			local Weld = Create("Weld")({
267
				Parent = Parent,
268
				Part0 = Part0,
269
				Part1 = Part1,
270
				C0 = C0,
271
				C1 = C1
272
			})
273
			return Weld
274
		end
275
	},
276
	Sound = {
277
		Create = function(id, par, vol, pit)
278
			coroutine.resume(coroutine.create(function()
279
				local S = Create("Sound")({
280
					Volume = vol,
281
					Pitch = pit or 1,
282
					SoundId = id,
283
					Parent = par or workspace
284
				})
285
				wait()
286
				S:play()
287
				game:GetService("Debris"):AddItem(S, 10)
288
			end))
289
		end
290
	},
291
	LongSound = {
292
		Create = function(id, par, vol, pit)
293
			coroutine.resume(coroutine.create(function()
294
				local S = Create("Sound")({
295
					Volume = vol,
296
					Pitch = pit or 1,
297
					SoundId = id,
298
					Parent = par or workspace
299
				})
300
				wait()
301
				S:play()
302
				game:GetService("Debris"):AddItem(S, 30)
303
			end))
304
		end
305
	},
306
	ParticleEmitter = {
307
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
308
			local fp = Create("ParticleEmitter")({
309
				Parent = Parent,
310
				Color = ColorSequence.new(Color1, Color2),
311
				LightEmission = LightEmission,
312
				Size = Size,
313
				Texture = Texture,
314
				Transparency = Transparency,
315
				ZOffset = ZOffset,
316
				Acceleration = Accel,
317
				Drag = Drag,
318
				LockedToPart = LockedToPart,
319
				VelocityInheritance = VelocityInheritance,
320
				EmissionDirection = EmissionDirection,
321
				Enabled = Enabled,
322
				Lifetime = LifeTime,
323
				Rate = Rate,
324
				Rotation = Rotation,
325
				RotSpeed = RotSpeed,
326
				Speed = Speed,
327
				VelocitySpread = VelocitySpread
328
			})
329
			return fp
330
		end
331
	},
332
	CreateTemplate = {}
333
}
334
function New(Object, Parent, Name, Data)
335
	local Object = Instance.new(Object)
336
	for Index, Value in pairs(Data or {}) do
337
		Object[Index] = Value
338
	end
339
	Object.Parent = Parent
340
	Object.Name = Name
341
	return Object
342
end
343
local halocolor = BrickColor.new("Pastel light blue")
344
local halocolor2 = BrickColor.new("Really black")
345
local starcolor = BrickColor.new("Really black")
346
local lunacolor = BrickColor.new("Navy blue")
347
local lunacolor2 = BrickColor.new("Bright blue")
348
local wepcolor = BrickColor.new("Really black")
349
local maincolor = BrickColor.new("Really black")
350
local m = Instance.new("Model", char)
351
local m2 = Instance.new("Model", char)
352
local m3 = Instance.new("Model", char)
353
local mw1 = Instance.new("Model", char)
354
local mw2 = Instance.new("Model", char)
355
local extrawingmod1 = Instance.new("Model", char)
356
local extrawingmod2 = Instance.new("Model", char)
357
function CreateParta(parent, transparency, reflectance, material, brickcolor)
358
	local p = Instance.new("Part")
359
	p.TopSurface = 0
360
	p.BottomSurface = 0
361
	p.Parent = parent
362
	p.Size = Vector3.new(0.1, 0.1, 0.1)
363
	p.Transparency = transparency
364
	p.Reflectance = reflectance
365
	p.CanCollide = false
366
	p.Locked = true
367
	p.BrickColor = brickcolor
368
	p.Material = material
369
	return p
370
end
371
function CreateMesh(parent, meshtype, x1, y1, z1)
372
	local mesh = Instance.new("SpecialMesh", parent)
373
	mesh.MeshType = meshtype
374
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
375
	return mesh
376
end
377
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
378
	local mesh = Instance.new("SpecialMesh", parent)
379
	mesh.MeshType = "FileMesh"
380
	mesh.MeshId = meshid
381
	mesh.Scale = Vector3.new(x1, y1, z1)
382
	return mesh
383
end
384
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
385
	local mesh = Instance.new("SpecialMesh", parent)
386
	mesh.MeshType = "FileMesh"
387
	mesh.MeshId = meshid
388
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
389
	mesh.Scale = Vector3.new(x1, y1, z1)
390
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
391
	return mesh
392
end
393
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
394
	local weld = Instance.new("Weld")
395
	weld.Parent = parent
396
	weld.Part0 = part0
397
	weld.Part1 = part1
398
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
399
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
400
	return weld
401
end
402
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
403
CreateMesh(handle, "Brick", 0, 0, 0)
404
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
405
local valuaring = 10
406
for i = 0, 49 do
407
	valuaring = valuaring + 10
408
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
409
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
410
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
411
end
412
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
413
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
414
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
415
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
416
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
417
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
418
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
419
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
420
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
421
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
422
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
423
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
424
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
425
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
426
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
427
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
428
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
429
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
430
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
431
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
432
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
433
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
434
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
435
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
436
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
437
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
438
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
439
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
440
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
441
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
442
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
443
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
444
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
445
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
446
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
447
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
448
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
449
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
450
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
451
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
452
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
453
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
454
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
455
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
456
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
457
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
458
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
459
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
460
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
461
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
462
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
463
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
464
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
465
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
466
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
467
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
468
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
469
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
470
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
471
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
472
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
473
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
474
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
475
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
476
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
477
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
478
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
479
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
480
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
481
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
482
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
483
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
484
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
485
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
486
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
487
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
488
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
489
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
490
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
491
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
492
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
493
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
494
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
495
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
496
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
497
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
498
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
499
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
500
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
501
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
502
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
503
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
504
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
505
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
506
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
507
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
508
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
509
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
510
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
511
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
512
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
513
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
514
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
515
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
516
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
517
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
518
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
519
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
520
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
521
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
522
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
523
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
524
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
525
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
526
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
527
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
528
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
529
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
530
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
531
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
532
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
533
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
534
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
535
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
536
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
537
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
538
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
539
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
540
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
541
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
542
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
543
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
544
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
545
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
546
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
547
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
548
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
549
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
550
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
551
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
552
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
553
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
554
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
555
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
556
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
557
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
558
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
559
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
560
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
561
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
562
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
563
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
564
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
565
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
566
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
567
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
568
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
569
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
570
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
571
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
572
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
573
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
574
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
575
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
576
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
577
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
578
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
579
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
580
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
581
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
582
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
583
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
584
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
585
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
586
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
587
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
588
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
589
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
590
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
591
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
592
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
593
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
594
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
595
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
596
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
597
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
598
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
599
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
600
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
601
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
602
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
603
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
604
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
605
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
606
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
607
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
608
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
609
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
610
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
611
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
612
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
613
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
614
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
615
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
616
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
617
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
618
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
619
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
620
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
621
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
622
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
623
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
624
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
625
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
626
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
627
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
628
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
629
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
630
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
631
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
632
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
633
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
634
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
635
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
636
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
637
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
638
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
639
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
640
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
641
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
642
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
643
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
644
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
645
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
646
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
647
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
648
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
649
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
650
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
651
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
652
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
653
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
654
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
655
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
656
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
657
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
658
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
659
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
660
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
661
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
662
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
663
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
664
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
665
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
666
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
667
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
668
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
669
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
670
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
671
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
672
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
673
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
674
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
675
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
676
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
677
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
678
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
679
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
680
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
681
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
682
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
683
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
684
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
685
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
686
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
687
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
688
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
689
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
690
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
691
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
692
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
693
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
694
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
695
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
696
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
697
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
698
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
699
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
700
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
701
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
702
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
703
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
704
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
705
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
706
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
707
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
708
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
709
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
710
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
711
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
712
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
713
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
714
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
715
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
716
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
717
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
718
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
719
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
720
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
721
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
722
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
723
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
724
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
725
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
726
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
727
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
728
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
729
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
730
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
731
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
732
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
733
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
734
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
735
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
736
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
737
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
738
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
739
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
740
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
741
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
742
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
743
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
744
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
745
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
746
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
747
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
748
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
749
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
750
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
751
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
752
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
753
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
754
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
755
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
756
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
757
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
758
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
759
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
760
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
761
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
762
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
763
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
764
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
765
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
766
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
767
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
768
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
769
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
770
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
771
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
772
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
773
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
774
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
775
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
776
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
777
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
778
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
779
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
780
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
781
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
782
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
783
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
784
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
785
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
786
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
787
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
788
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
789
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
790
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
791
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
792
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
793
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
794
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
795
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
796
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
797
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
798
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
799
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
800
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
801
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
802
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
803
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
804
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
805
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
806
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
807
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
808
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
809
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
810
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
811
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
812
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
813
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
814
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
815
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
816
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
817
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
818
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
819
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
820
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
821
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
822
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
823
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
824
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
825
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
826
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
827
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
828
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
829
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
830
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
831
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
832
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
833
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
834
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
835
for i, v in pairs(m:GetChildren()) do
836
	if v:IsA("Part") then
837
		v.BrickColor = BrickColor.new("Really black")
838
		v.Material = "Glass"
839
	end
840
end
841
for i, v in pairs(m2:GetChildren()) do
842
	if v:IsA("Part") then
843
		v.BrickColor = BrickColor.new("Crimson")
844
		v.Material = "Granite"
845
	end
846
end
847
for i, v in pairs(m3:GetChildren()) do
848
	if v:IsA("Part") then
849
		v.BrickColor = BrickColor.new("Really red")
850
		v.Material = "Neon"
851
	end
852
end
853
for i, v in pairs(mw2:GetChildren()) do
854
	if v:IsA("Part") then
855
		v.BrickColor = BrickColor.new("Really red")
856
		v.Material = "Neon"
857
	end
858
end
859
for i, v in pairs(mw1:GetChildren()) do
860
	if v:IsA("Part") then
861
		v.Transparency = 1
862
		v.BrickColor = BrickColor.new("Really red")
863
		v.Material = "Neon"
864
	end
865
end
866
for i, v in pairs(extrawingmod1:GetChildren()) do
867
	if v:IsA("Part") then
868
		v.Transparency = 1
869
		v.BrickColor = BrickColor.new("White")
870
		v.Material = "Neon"
871
	end
872
end
873
for i, v in pairs(extrawingmod2:GetChildren()) do
874
	if v:IsA("Part") then
875
		v.Transparency = 1
876
		v.BrickColor = BrickColor.new("White")
877
		v.Material = "Neon"
878
	end
879
end
880
881
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
882
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
883
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
884
FHead.CanCollide = false
885
886
887
888
local MAINRUINCOLOR = BrickColor.new("Really red")
889
function RemoveOutlines(part)
890
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
891
end
892
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
893
	local Part = Create("Part")({
894
		Parent = Parent,
895
		Reflectance = Reflectance,
896
		Transparency = Transparency,
897
		CanCollide = false,
898
		Locked = true,
899
		BrickColor = BrickColor.new(tostring(BColor)),
900
		Name = Name,
901
		Size = Size,
902
		Material = Material
903
	})
904
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
905
	RemoveOutlines(Part)
906
	return Part
907
end
908
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
909
	local Msh = Create(Mesh)({
910
		Parent = Part,
911
		Offset = OffSet,
912
		Scale = Scale
913
	})
914
	if Mesh == "SpecialMesh" then
915
		Msh.MeshType = MeshType
916
		Msh.MeshId = MeshId
917
	end
918
	return Msh
919
end
920
function CreateWeld(Parent, Part0, Part1, C0, C1)
921
	local Weld = Create("Weld")({
922
		Parent = Parent,
923
		Part0 = Part0,
924
		Part1 = Part1,
925
		C0 = C0,
926
		C1 = C1
927
	})
928
	return Weld
929
end
930
Player = game:GetService("Players").LocalPlayer
931
Character = Player.Character
932
PlayerGui = Player.PlayerGui
933
Backpack = Player.Backpack
934
Torso = Character.Torso
935
Head = Character.Head
936
Humanoid = Character.Humanoid
937
m = Instance.new("Model", Character)
938
LeftArm = Character["Left Arm"]
939
LeftLeg = Character["Left Leg"]
940
RightArm = Character["Right Arm"]
941
RightLeg = Character["Right Leg"]
942
LS = Torso["Left Shoulder"]
943
LH = Torso["Left Hip"]
944
RS = Torso["Right Shoulder"]
945
RH = Torso["Right Hip"]
946
Face = Head.face
947
Neck = Torso.Neck
948
it = Instance.new
949
attacktype = 1
950
vt = Vector3.new
951
cf = CFrame.new
952
euler = CFrame.fromEulerAnglesXYZ
953
angles = CFrame.Angles
954
cloaked = false
955
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
956
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
957
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
958
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
959
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
960
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
961
RootPart = Character.HumanoidRootPart
962
RootJoint = RootPart.RootJoint
963
RootCF = euler(-1.57, 0, 3.14)
964
attack = false
965
attackdebounce = false
966
deb = false
967
equipped = true
968
hand = false
969
MMouse = nil
970
combo = 0
971
mana = 0
972
trispeed = 0.2
973
attackmode = "none"
974
local idle = 0
975
local Anim = "Idle"
976
local Effects = {}
977
local gun = false
978
local shoot = false
979
local sine = 0
980
local change = 1
981
player = nil
982
local toggleTag = true
983
local txt = Instance.new("BillboardGui", Head)
984
txt.Adornee = nil
985
txt.Name = "NameDetect"
986
txt.Size = UDim2.new(4, 0, 1.2, 0)
987
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
988
local text = Instance.new("TextLabel", txt)
989
text.Size = UDim2.new(5, 0, 3.5, 0)
990
text.FontSize = "Size8"
991
text.TextScaled = true
992
text.TextTransparency = 0
993
text.BackgroundTransparency = 1
994
text.TextTransparency = 0
995
text.TextStrokeTransparency = 0
996
text.Font = "Fantasy"
997
text.TextStrokeColor3 = Color3.new(1, 0, 0)
998
text.TextColor3 = Color3.new(0, 0, 0)
999
text.Text = "Sweet Dreams"
1000
function RecolorTextAndRename(name, col1, col2)
1001
	text.TextStrokeColor3 = col2
1002
	text.TextColor3 = col1
1003
	text.Text = name
1004
end
1005
mouse = Player:GetMouse()
1006
RSH, LSH = nil, nil
1007
RW, LW = Instance.new("Weld"), Instance.new("Weld")
1008
RW.Name = "Right Shoulder"
1009
LW.Name = "Left Shoulder"
1010
LH = Torso["Left Hip"]
1011
RH = Torso["Right Hip"]
1012
TorsoColor = Torso.BrickColor
1013
function NoOutline(Part)
1014
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
1015
end
1016
player = Player
1017
ch = Character
1018
RSH = ch.Torso["Right Shoulder"]
1019
LSH = ch.Torso["Left Shoulder"]
1020
RSH.Parent = nil
1021
LSH.Parent = nil
1022
RW.Name = "Right Shoulder"
1023
RW.Part0 = ch.Torso
1024
RW.C0 = cf(1.5, 0.5, 0)
1025
RW.C1 = cf(0, 0.5, 0)
1026
RW.Part1 = ch["Right Arm"]
1027
RW.Parent = ch.Torso
1028
LW.Name = "Left Shoulder"
1029
LW.Part0 = ch.Torso
1030
LW.C0 = cf(-1.5, 0.5, 0)
1031
LW.C1 = cf(0, 0.5, 0)
1032
LW.Part1 = ch["Left Arm"]
1033
LW.Parent = ch.Torso
1034
local Stats = Instance.new("BoolValue")
1035
Stats.Name = "Stats"
1036
Stats.Parent = Character
1037
local Atk = Instance.new("NumberValue")
1038
Atk.Name = "Damage"
1039
Atk.Parent = Stats
1040
Atk.Value = 1
1041
local Def = Instance.new("NumberValue")
1042
Def.Name = "Defense"
1043
Def.Parent = Stats
1044
Def.Value = 1
1045
local Speed = Instance.new("NumberValue")
1046
Speed.Name = "Speed"
1047
Speed.Parent = Stats
1048
Speed.Value = 1
1049
local Mvmt = Instance.new("NumberValue")
1050
Mvmt.Name = "Movement"
1051
Mvmt.Parent = Stats
1052
Mvmt.Value = 1
1053
local donum = 0
1054
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
1055
	local fp = it("Part")
1056
	fp.formFactor = formfactor
1057
	fp.Parent = parent
1058
	fp.Reflectance = reflectance
1059
	fp.Transparency = transparency
1060
	fp.CanCollide = false
1061
	fp.Locked = true
1062
	fp.BrickColor = brickcolor
1063
	fp.Name = name
1064
	fp.Size = size
1065
	fp.Position = Torso.Position
1066
	NoOutline(fp)
1067
	fp.Material = "SmoothPlastic"
1068
	fp:BreakJoints()
1069
	return fp
1070
end
1071
function mesh(Mesh, part, meshtype, meshid, offset, scale)
1072
	local mesh = it(Mesh)
1073
	mesh.Parent = part
1074
	if Mesh == "SpecialMesh" then
1075
		mesh.MeshType = meshtype
1076
		if meshid ~= "nil" then
1077
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
1078
		end
1079
	end
1080
	mesh.Offset = offset
1081
	mesh.Scale = scale
1082
	return mesh
1083
end
1084
function weld(parent, part0, part1, c0)
1085
	local weld = it("Weld")
1086
	weld.Parent = parent
1087
	weld.Part0 = part0
1088
	weld.Part1 = part1
1089
	weld.C0 = c0
1090
	return weld
1091
end
1092
local Color1 = Torso.BrickColor
1093
local bodvel = Instance.new("BodyVelocity")
1094
local bg = Instance.new("BodyGyro")
1095
function swait(num)
1096
	if num == 0 or num == nil then
1097
		game:service("RunService").Stepped:wait(0)
1098
	else
1099
		for i = 0, num do
1100
			game:service("RunService").Stepped:wait(0)
1101
		end
1102
	end
1103
end
1104
local r = 255
1105
local g = 0
1106
local b = 0
1107
coroutine.resume(coroutine.create(function()
1108
	while wait() do
1109
		for i = 0, 50.8 do
1110
			swait()
1111
			g = g + 5
1112
		end
1113
		for i = 0, 50.8 do
1114
			swait()
1115
			r = r - 5
1116
		end
1117
		for i = 0, 50.8 do
1118
			swait()
1119
			b = b + 5
1120
		end
1121
		for i = 0, 50.8 do
1122
			swait()
1123
			g = g - 5
1124
		end
1125
		for i = 0, 50.8 do
1126
			swait()
1127
			r = r + 5
1128
		end
1129
		for i = 0, 50.8 do
1130
			swait()
1131
			b = b - 5
1132
		end
1133
	end
1134
end))
1135
function so(id, par, vol, pit)
1136
	coroutine.resume(coroutine.create(function()
1137
		local sou = Instance.new("Sound", par or workspace)
1138
		sou.Volume = vol
1139
		sou.Pitch = pit or 1
1140
		sou.SoundId = id
1141
		swait()
1142
		sou:play()
1143
		game:GetService("Debris"):AddItem(sou, 6)
1144
	end))
1145
end
1146
function clerp(a, b, t)
1147
	local qa = {
1148
		QuaternionFromCFrame(a)
1149
	}
1150
	local qb = {
1151
		QuaternionFromCFrame(b)
1152
	}
1153
	local ax, ay, az = a.x, a.y, a.z
1154
	local bx, by, bz = b.x, b.y, b.z
1155
	local _t = 1 - t
1156
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1157
end
1158
function QuaternionFromCFrame(cf)
1159
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1160
	local trace = m00 + m11 + m22
1161
	if trace > 0 then
1162
		local s = math.sqrt(1 + trace)
1163
		local recip = 0.5 / s
1164
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1165
	else
1166
		local i = 0
1167
		if m00 < m11 then
1168
			i = 1
1169
		end
1170
		if m22 > (i == 0 and m00 or m11) then
1171
			i = 2
1172
		end
1173
		if i == 0 then
1174
			local s = math.sqrt(m00 - m11 - m22 + 1)
1175
			local recip = 0.5 / s
1176
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1177
		elseif i == 1 then
1178
			local s = math.sqrt(m11 - m22 - m00 + 1)
1179
			local recip = 0.5 / s
1180
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1181
		elseif i == 2 then
1182
			local s = math.sqrt(m22 - m00 - m11 + 1)
1183
			local recip = 0.5 / s
1184
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1185
		end
1186
	end
1187
end
1188
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1189
	local xs, ys, zs = x + x, y + y, z + z
1190
	local wx, wy, wz = w * xs, w * ys, w * zs
1191
	local xx = x * xs
1192
	local xy = x * ys
1193
	local xz = x * zs
1194
	local yy = y * ys
1195
	local yz = y * zs
1196
	local zz = z * zs
1197
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1198
end
1199
function QuaternionSlerp(a, b, t)
1200
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1201
	local startInterp, finishInterp
1202
	if cosTheta >= 1.0E-4 then
1203
		if 1 - cosTheta > 1.0E-4 then
1204
			local theta = math.acos(cosTheta)
1205
			local invSinTheta = 1 / math.sin(theta)
1206
			startInterp = math.sin((1 - t) * theta) * invSinTheta
1207
			finishInterp = math.sin(t * theta) * invSinTheta
1208
		else
1209
			startInterp = 1 - t
1210
			finishInterp = t
1211
		end
1212
	elseif 1 + cosTheta > 1.0E-4 then
1213
		local theta = math.acos(-cosTheta)
1214
		local invSinTheta = 1 / math.sin(theta)
1215
		startInterp = math.sin((t - 1) * theta) * invSinTheta
1216
		finishInterp = math.sin(t * theta) * invSinTheta
1217
	else
1218
		startInterp = t - 1
1219
		finishInterp = t
1220
	end
1221
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1222
end
1223
local CFrameFromTopBack = function(at, top, back)
1224
	local right = top:Cross(back)
1225
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1226
end
1227
function Triangle(a, b, c)
1228
	local edg1 = (c - a):Dot((b - a).unit)
1229
	local edg2 = (a - b):Dot((c - b).unit)
1230
	local edg3 = (b - c):Dot((a - c).unit)
1231
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
1232
		a, b = a, b
1233
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
1234
		a, b, c = b, c, a
1235
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
1236
		a, b, c = c, a, b
1237
	else
1238
		assert(false, "unreachable")
1239
	end
1240
	local len1 = (c - a):Dot((b - a).unit)
1241
	local len2 = (b - a).magnitude - len1
1242
	local width = (a + (b - a).unit * len1 - c).magnitude
1243
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
1244
	local list = {}
1245
	if len1 > 0.01 then
1246
		local w1 = Instance.new("WedgePart", m)
1247
		game:GetService("Debris"):AddItem(w1, 5)
1248
		w1.Material = "SmoothPlastic"
1249
		w1.FormFactor = "Custom"
1250
		w1.BrickColor = BrickColor.new("Really red")
1251
		w1.Transparency = 0
1252
		w1.Reflectance = 0
1253
		w1.Material = "SmoothPlastic"
1254
		w1.CanCollide = false
1255
		local l1 = Instance.new("PointLight", w1)
1256
		l1.Color = Color3.new(170, 0, 0)
1257
		NoOutline(w1)
1258
		local sz = Vector3.new(0.2, width, len1)
1259
		w1.Size = sz
1260
		local sp = Instance.new("SpecialMesh", w1)
1261
		sp.MeshType = "Wedge"
1262
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
1263
		w1:BreakJoints()
1264
		w1.Anchored = true
1265
		w1.Parent = workspace
1266
		w1.Transparency = 0.7
1267
		table.insert(Effects, {
1268
			w1,
1269
			"Disappear",
1270
			0.01
1271
		})
1272
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
1273
		table.insert(list, w1)
1274
	end
1275
	if len2 > 0.01 then
1276
		local w2 = Instance.new("WedgePart", m)
1277
		game:GetService("Debris"):AddItem(w2, 5)
1278
		w2.Material = "SmoothPlastic"
1279
		w2.FormFactor = "Custom"
1280
		w2.BrickColor = BrickColor.new("Really red")
1281
		w2.Transparency = 0
1282
		w2.Reflectance = 0
1283
		w2.Material = "SmoothPlastic"
1284
		w2.CanCollide = false
1285
		local l2 = Instance.new("PointLight", w2)
1286
		l2.Color = Color3.new(170, 0, 0)
1287
		NoOutline(w2)
1288
		local sz = Vector3.new(0.2, width, len2)
1289
		w2.Size = sz
1290
		local sp = Instance.new("SpecialMesh", w2)
1291
		sp.MeshType = "Wedge"
1292
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
1293
		w2:BreakJoints()
1294
		w2.Anchored = true
1295
		w2.Parent = workspace
1296
		w2.Transparency = 0.7
1297
		table.insert(Effects, {
1298
			w2,
1299
			"Disappear",
1300
			0.01
1301
		})
1302
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
1303
		table.insert(list, w2)
1304
	end
1305
	return unpack(list)
1306
end
1307
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1308
	if hit.Parent == nil then
1309
		return
1310
	end
1311
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1312
	for _, v in pairs(hit.Parent:children()) do
1313
		if v:IsA("Humanoid") then
1314
			h = v
1315
		end
1316
	end
1317
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
1318
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1319
			return
1320
		end
1321
		local c = Create("ObjectValue")({
1322
			Name = "creator",
1323
			Value = game:service("Players").LocalPlayer,
1324
			Parent = h
1325
		})
1326
		game:GetService("Debris"):AddItem(c, 0.5)
1327
		if HitSound ~= nil and HitPitch ~= nil then
1328
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
1329
		end
1330
		local Damage = math.random(minim, maxim)
1331
		local blocked = false
1332
		local block = hit.Parent:findFirstChild("Block")
1333
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1334
			blocked = true
1335
			block.Value = block.Value - 1
1336
			print(block.Value)
1337
		end
1338
		if blocked == false then
1339
			HitHealth = h.Health
1340
			h.Health = h.Health - Damage
1341
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
1342
				print("gained kill")
1343
			end
1344
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1345
		else
1346
			h.Health = h.Health - Damage / 2
1347
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1348
		end
1349
		if Type == "Knockdown" then
1350
			local hum = hit.Parent.Humanoid
1351
			hum.PlatformStand = true
1352
			coroutine.resume(coroutine.create(function(HHumanoid)
1353
				swait(1)
1354
				HHumanoid.PlatformStand = false
1355
			end), hum)
1356
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1357
			local bodvol = Create("BodyVelocity")({
1358
				velocity = angle * knockback,
1359
				P = 5000,
1360
				maxForce = Vector3.new(8000, 8000, 8000),
1361
				Parent = hit
1362
			})
1363
			local rl = Create("BodyAngularVelocity")({
1364
				P = 3000,
1365
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1366
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1367
				Parent = hit
1368
			})
1369
			game:GetService("Debris"):AddItem(bodvol, 0.5)
1370
			game:GetService("Debris"):AddItem(rl, 0.5)
1371
		elseif Type == "Normal" then
1372
			local vp = Create("BodyVelocity")({
1373
				P = 500,
1374
				maxForce = Vector3.new(math.huge, 0, math.huge),
1375
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1376
			})
1377
			if knockback > 0 then
1378
				vp.Parent = hit.Parent.Head
1379
			end
1380
			game:GetService("Debris"):AddItem(vp, 0.5)
1381
		elseif Type == "Up" then
1382
			local bodyVelocity = Create("BodyVelocity")({
1383
				velocity = Vector3.new(0, 20, 0),
1384
				P = 5000,
1385
				maxForce = Vector3.new(8000, 8000, 8000),
1386
				Parent = hit
1387
			})
1388
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1389
			local bodyVelocity = Create("BodyVelocity")({
1390
				velocity = Vector3.new(0, 20, 0),
1391
				P = 5000,
1392
				maxForce = Vector3.new(8000, 8000, 8000),
1393
				Parent = hit
1394
			})
1395
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1396
		elseif Type == "Leech" then
1397
			local hum = hit.Parent.Humanoid
1398
			if hum ~= nil then
1399
				for i = 0, 2 do
1400
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1401
				end
1402
				Humanoid.Health = Humanoid.Health + 10
1403
			end
1404
		elseif Type == "UpKnock" then
1405
			local hum = hit.Parent.Humanoid
1406
			hum.PlatformStand = true
1407
			if hum ~= nil then
1408
				hitr = true
1409
			end
1410
			coroutine.resume(coroutine.create(function(HHumanoid)
1411
				swait(5)
1412
				HHumanoid.PlatformStand = false
1413
				hitr = false
1414
			end), hum)
1415
			local bodyVelocity = Create("BodyVelocity")({
1416
				velocity = Vector3.new(0, 20, 0),
1417
				P = 5000,
1418
				maxForce = Vector3.new(8000, 8000, 8000),
1419
				Parent = hit
1420
			})
1421
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1422
			local bodyVelocity = Create("BodyVelocity")({
1423
				velocity = Vector3.new(0, 20, 0),
1424
				P = 5000,
1425
				maxForce = Vector3.new(8000, 8000, 8000),
1426
				Parent = hit
1427
			})
1428
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1429
		elseif Type == "Snare" then
1430
			local bp = Create("BodyPosition")({
1431
				P = 2000,
1432
				D = 100,
1433
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1434
				position = hit.Parent.Torso.Position,
1435
				Parent = hit.Parent.Torso
1436
			})
1437
			game:GetService("Debris"):AddItem(bp, 1)
1438
		elseif Type == "Slashnare" then
1439
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
1440
			for i = 1, math.random(4, 5) do
1441
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1442
			end
1443
			local bp = Create("BodyPosition")({
1444
				P = 2000,
1445
				D = 100,
1446
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1447
				position = hit.Parent.Torso.Position,
1448
				Parent = hit.Parent.Torso
1449
			})
1450
			game:GetService("Debris"):AddItem(bp, 1)
1451
		elseif Type == "Spike" then
1452
			CreateBigIceSword(hit.Parent.Torso.CFrame)
1453
			local bp = Create("BodyPosition")({
1454
				P = 2000,
1455
				D = 100,
1456
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1457
				position = hit.Parent.Torso.Position,
1458
				Parent = hit.Parent.Torso
1459
			})
1460
			game:GetService("Debris"):AddItem(bp, 1)
1461
		elseif Type == "Freeze" then
1462
			local BodPos = Create("BodyPosition")({
1463
				P = 50000,
1464
				D = 1000,
1465
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1466
				position = hit.Parent.Torso.Position,
1467
				Parent = hit.Parent.Torso
1468
			})
1469
			local BodGy = Create("BodyGyro")({
1470
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1471
				P = 20000,
1472
				Parent = hit.Parent.Torso,
1473
				cframe = hit.Parent.Torso.CFrame
1474
			})
1475
			hit.Parent.Torso.Anchored = true
1476
			coroutine.resume(coroutine.create(function(Part)
1477
				swait(1.5)
1478
				Part.Anchored = false
1479
			end), hit.Parent.Torso)
1480
			game:GetService("Debris"):AddItem(BodPos, 3)
1481
			game:GetService("Debris"):AddItem(BodGy, 3)
1482
		end
1483
		local debounce = Create("BoolValue")({
1484
			Name = "DebounceHit",
1485
			Parent = hit.Parent,
1486
			Value = true
1487
		})
1488
		game:GetService("Debris"):AddItem(debounce, Delay)
1489
		c = Instance.new("ObjectValue")
1490
		c.Name = "creator"
1491
		c.Value = Player
1492
		c.Parent = h
1493
		game:GetService("Debris"):AddItem(c, 0.5)
1494
	end
1495
end
1496
function ShowDamage(Pos, Text, Time, Color)
1497
	local Rate = 0.03333333333333333
1498
	local Pos = Pos or Vector3.new(0, 0, 0)
1499
	local Text = Text or ""
1500
	local Time = Time or 2
1501
	local Color = Color or Color3.new(1, 0, 1)
1502
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1503
	EffectPart.Anchored = true
1504
	local BillboardGui = Create("BillboardGui")({
1505
		Size = UDim2.new(3, 0, 3, 0),
1506
		Adornee = EffectPart,
1507
		Parent = EffectPart
1508
	})
1509
	local TextLabel = Create("TextLabel")({
1510
		BackgroundTransparency = 1,
1511
		Size = UDim2.new(1, 0, 1, 0),
1512
		Text = Text,
1513
		TextColor3 = Color,
1514
		TextScaled = true,
1515
		Font = Enum.Font.ArialBold,
1516
		Parent = BillboardGui
1517
	})
1518
	game.Debris:AddItem(EffectPart, Time + 0.1)
1519
	EffectPart.Parent = game:GetService("Workspace")
1520
	delay(0, function()
1521
		local Frames = Time / Rate
1522
		for Frame = 1, Frames do
1523
			wait(Rate)
1524
			local Percent = Frame / Frames
1525
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1526
			TextLabel.TextTransparency = Percent
1527
		end
1528
		if EffectPart and EffectPart.Parent then
1529
			EffectPart:Destroy()
1530
		end
1531
	end)
1532
end
1533
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1534
	for _, c in pairs(workspace:children()) do
1535
		local hum = c:findFirstChildOfClass("Humanoid")
1536
		if hum ~= nil then
1537
			local head = c:findFirstChild("Head")
1538
			if head ~= nil then
1539
				local targ = head.Position - Part.Position
1540
				local mag = targ.magnitude
1541
				if magni >= mag and c.Name ~= Player.Name then
1542
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1543
				end
1544
			end
1545
		end
1546
	end
1547
end
1548
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
1549
	for _, c in pairs(workspace:children()) do
1550
		local hum = c:findFirstChild("Humanoid")
1551
		if hum ~= nil then
1552
			local head = c:findFirstChild("Torso")
1553
			if head ~= nil then
1554
				local targ = head.Position - Part.Position
1555
				local mag = targ.magnitude
1556
				if magni >= mag and c.Name ~= Player.Name then
1557
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
1558
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1559
				end
1560
			end
1561
		end
1562
	end
1563
end
1564
function rayCast(Pos, Dir, Max, Ignore)
1565
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1566
end
1567
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
1568
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1569
	prt.Anchored = true
1570
	prt.CFrame = cframe
1571
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1572
	game:GetService("Debris"):AddItem(prt, 2)
1573
	CF = prt.CFrame
1574
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
1575
		for i = 0, 1, 0.2 do
1576
			wait()
1577
			Part.CFrame = CF * cf(0, 0, -0.4)
1578
		end
1579
		for i = 0, 1, delay do
1580
			wait()
1581
			Mesh.Scale = Mesh.Scale
1582
		end
1583
		for i = 0, 1, 0.1 do
1584
			wait()
1585
			Part.Transparency = i
1586
		end
1587
		Part.Parent = nil
1588
	end), prt, msh, CF)
1589
end
1590
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1591
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1592
	prt.Anchored = true
1593
	prt.Material = "Neon"
1594
	prt.CFrame = cframe
1595
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1596
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1597
	game:GetService("Debris"):AddItem(prt, 5)
1598
	coroutine.resume(coroutine.create(function(Part, Mesh)
1599
		for i = 0, 1, delay do
1600
			swait()
1601
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1602
			Part.Transparency = i
1603
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1604
		end
1605
		Part.Parent = nil
1606
	end), prt, msh)
1607
end
1608
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1609
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1610
	prt.Anchored = true
1611
	prt.Material = "Neon"
1612
	prt.CFrame = cframe
1613
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1614
	game:GetService("Debris"):AddItem(prt, 5)
1615
	coroutine.resume(coroutine.create(function(Part, Mesh)
1616
		local rtype = rottype
1617
		for i = 0, 1, delay do
1618
			swait()
1619
			if rtype == 1 then
1620
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1621
			elseif rtype == 2 then
1622
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1623
			end
1624
			Part.Transparency = i
1625
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1626
		end
1627
		Part.Parent = nil
1628
	end), prt, msh)
1629
end
1630
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1631
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1632
	prt.Anchored = true
1633
	prt.CFrame = cframe
1634
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1635
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1636
	game:GetService("Debris"):AddItem(prt, 5)
1637
	coroutine.resume(coroutine.create(function(Part, Mesh)
1638
		for i = 0, 1, delay do
1639
			wait()
1640
			Part.Transparency = i
1641
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1642
		end
1643
		Part.Parent = nil
1644
	end), prt, msh)
1645
end
1646
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1647
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1648
	prt.Anchored = true
1649
	prt.Material = "Neon"
1650
	prt.CFrame = cframe
1651
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1652
	game:GetService("Debris"):AddItem(prt, 5)
1653
	coroutine.resume(coroutine.create(function(Part, Mesh)
1654
		local rtype = rottype
1655
		for i = 0, 1, delay do
1656
			swait()
1657
			if rtype == 1 then
1658
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1659
			elseif rtype == 2 then
1660
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1661
			end
1662
			Part.Transparency = i
1663
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1664
		end
1665
		Part.Parent = nil
1666
	end), prt, msh)
1667
end
1668
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1669
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1670
	prt.Anchored = true
1671
	prt.Material = "Neon"
1672
	prt.CFrame = cframe
1673
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1674
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1675
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1676
	game:GetService("Debris"):AddItem(prt, 5)
1677
	coroutine.resume(coroutine.create(function(Part, Mesh)
1678
		local rtype = rottype
1679
		for i = 0, 1, delay do
1680
			swait()
1681
			if rtype == 1 then
1682
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1683
			elseif rtype == 2 then
1684
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1685
			end
1686
			dec.Transparency = i
1687
			dec2.Transparency = i
1688
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1689
		end
1690
		Part.Parent = nil
1691
	end), prt, msh)
1692
end
1693
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1694
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1695
	prt.Anchored = true
1696
	prt.Material = "Neon"
1697
	prt.CFrame = cframe
1698
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1699
	game:GetService("Debris"):AddItem(prt, 5)
1700
	coroutine.resume(coroutine.create(function(Part, Mesh)
1701
		local rtype = rottype
1702
		for i = 0, 1, delay do
1703
			swait()
1704
			if rtype == 1 then
1705
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1706
			elseif rtype == 2 then
1707
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1708
			end
1709
			prt.Transparency = i
1710
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1711
		end
1712
		Part.Parent = nil
1713
	end), prt, msh)
1714
end
1715
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
1716
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1717
	prt.Anchored = true
1718
	prt.Material = "Neon"
1719
	prt.CFrame = cframe
1720
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
1721
	game:GetService("Debris"):AddItem(prt, 5)
1722
	coroutine.resume(coroutine.create(function(Part, Mesh)
1723
		local rtype = rottype
1724
		for i = 0, 1, delay do
1725
			swait()
1726
			if rtype == 1 then
1727
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
1728
			elseif rtype == 2 then
1729
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
1730
			end
1731
			prt.Transparency = i
1732
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
1733
		end
1734
		Part.Parent = nil
1735
	end), prt, msh)
1736
end
1737
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
1738
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1739
	prt.Anchored = true
1740
	prt.Material = "Neon"
1741
	prt.CFrame = cframe
1742
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1743
	game:GetService("Debris"):AddItem(prt, 5)
1744
	coroutine.resume(coroutine.create(function(Part, Mesh)
1745
		local rtype = rottype
1746
		for i = 0, 1, delay do
1747
			swait()
1748
			if rtype == 1 then
1749
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1750
			elseif rtype == 2 then
1751
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1752
			end
1753
			prt.Transparency = i
1754
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1755
		end
1756
		Part.Parent = nil
1757
	end), prt, msh)
1758
end
1759
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1760
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1761
	prt.Anchored = true
1762
	prt.Material = "Neon"
1763
	prt.CFrame = cframe
1764
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1765
	game:GetService("Debris"):AddItem(prt, 5)
1766
	coroutine.resume(coroutine.create(function(Part, Mesh)
1767
		local rtype = rottype
1768
		for i = 0, 1, delay do
1769
			swait()
1770
			if rtype == 1 then
1771
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1772
			elseif rtype == 2 then
1773
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1774
			end
1775
			prt.Transparency = i
1776
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1777
		end
1778
		Part.Parent = nil
1779
	end), prt, msh)
1780
end
1781
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1782
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1783
	prt.Anchored = false
1784
	prt.CFrame = cframe
1785
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1786
	local wld = weld(prt, prt, Parent, cframe)
1787
	game:GetService("Debris"):AddItem(prt, 5)
1788
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1789
		for i = 0, 1, delay do
1790
			wait()
1791
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
1792
			Part.Transparency = i
1793
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1794
		end
1795
		Part.Parent = nil
1796
	end), prt, msh, wld)
1797
end
1798
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1799
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1800
	prt.Anchored = false
1801
	prt.CFrame = cframe
1802
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1803
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
1804
	game:GetService("Debris"):AddItem(prt, 5)
1805
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1806
		for i = 0, 1, delay do
1807
			wait()
1808
			Weld.C0 = euler(i * 20, 0, 0)
1809
			Part.Transparency = i
1810
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1811
		end
1812
		Part.Parent = nil
1813
	end), prt, msh, wld)
1814
end
1815
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1816
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1817
	prt.Anchored = true
1818
	prt.CFrame = cframe
1819
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1820
	game:GetService("Debris"):AddItem(prt, 2)
1821
	coroutine.resume(coroutine.create(function(Part, Mesh)
1822
		for i = 0, 1, delay do
1823
			wait()
1824
			Part.CFrame = Part.CFrame
1825
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1826
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1827
			prt2.Anchored = true
1828
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1829
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
1830
			game:GetService("Debris"):AddItem(prt2, 2)
1831
			coroutine.resume(coroutine.create(function(Part, Mesh)
1832
				for i = 0, 1, 0.1 do
1833
					wait()
1834
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
1835
				end
1836
				Part.Parent = nil
1837
			end), prt2, msh2)
1838
		end
1839
		for i = 0, 1, delay * 2 do
1840
			wait()
1841
			Part.CFrame = Part.CFrame
1842
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
1843
		end
1844
		Part.Parent = nil
1845
	end), prt, msh)
1846
end
1847
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1848
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1849
	prt.Anchored = true
1850
	prt.CFrame = cframe
1851
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1852
	game:GetService("Debris"):AddItem(prt, 2)
1853
	coroutine.resume(coroutine.create(function(Part, Mesh)
1854
		for i = 0, 1, delay do
1855
			wait()
1856
			Part.CFrame = Part.CFrame
1857
			Part.Transparency = i
1858
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1859
		end
1860
		Part.Parent = nil
1861
	end), prt, msh)
1862
end
1863
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1864
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1865
	prt.Anchored = true
1866
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1867
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1868
	game:GetService("Debris"):AddItem(prt, 2)
1869
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1870
		CF = Part.CFrame
1871
		Numbb = 0
1872
		randnumb = math.random() / 10
1873
		rand1 = math.random() / 10
1874
		for i = 0, 1, rand1 do
1875
			wait()
1876
			CF = CF * cf(0, math.random() / 2, 0)
1877
			Part.CFrame = CF * euler(Numbb, 0, 0)
1878
			Part.Transparency = i
1879
			Numbb = Numbb + randnumb
1880
		end
1881
		Part.Parent = nil
1882
	end), prt, CF, Numbb, randnumb)
1883
end
1884
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1885
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1886
	prt.Anchored = true
1887
	prt.CFrame = cframe
1888
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
1889
	game:GetService("Debris"):AddItem(prt, 5)
1890
	coroutine.resume(coroutine.create(function(Part, Mesh)
1891
		for i = 0, 1, delay do
1892
			wait()
1893
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
1894
			Part.Transparency = i
1895
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1896
		end
1897
		Part.Parent = nil
1898
	end), prt, msh)
1899
end
1900
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1901
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1902
	prt.Anchored = true
1903
	prt.CFrame = cframe
1904
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1905
	game:GetService("Debris"):AddItem(prt, 2)
1906
	coroutine.resume(coroutine.create(function(Part, Mesh)
1907
		for i = 0, 1, delay do
1908
			wait()
1909
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
1910
			Part.Transparency = i
1911
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1912
		end
1913
		Part.Parent = nil
1914
	end), prt, msh)
1915
end
1916
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
1917
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1918
	prt.Anchored = true
1919
	prt.CFrame = cframe * cf(x, y, z)
1920
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
1921
	game:GetService("Debris"):AddItem(prt, 5)
1922
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
1923
		local num = math.random()
1924
		local num2 = math.random(-3, 2) + math.random()
1925
		local numm = 0
1926
		for i = 0, 1, delay * 2 do
1927
			swait()
1928
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
1929
			Part.Transparency = i
1930
			numm = numm + 0.01
1931
		end
1932
		Part.Parent = nil
1933
		Mesh.Parent = nil
1934
	end), prt, msh, x, y, z)
1935
end
1936
function dmgstart(dmg, what)
1937
	hitcon = what.Touched:connect(function(hit)
1938
		local hum = hit.Parent:FindFirstChild("Humanoid")
1939
		if hum and not hum:IsDescendantOf(Character) then
1940
			hum:TakeDamage(dmg)
1941
		end
1942
	end)
1943
end
1944
function dmgstop()
1945
	hitcon:disconnect()
1946
end
1947
function Cloak()
1948
	Face.Parent = nil
1949
	cloaked = true
1950
	for _, v in pairs(Torso.Parent:children()) do
1951
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1952
			coroutine.resume(coroutine.create(function()
1953
				for i = 0, 1, 0.2 do
1954
					wait()
1955
					v.Transparency = i
1956
				end
1957
				v.Transparency = 1
1958
			end))
1959
		end
1960
		if v.className == "Hat" then
1961
			hatp = v.Handle
1962
			coroutine.resume(coroutine.create(function(derp)
1963
				for i = 0, 1, 0.2 do
1964
					wait()
1965
					derp.Transparency = i
1966
				end
1967
				derp.Transparency = 1
1968
			end), hatp)
1969
		end
1970
	end
1971
	for _, v in pairs(m:children()) do
1972
		if v.className == "Part" then
1973
			coroutine.resume(coroutine.create(function()
1974
				for i = 0, 1, 0.2 do
1975
					wait()
1976
					v.Transparency = i
1977
				end
1978
				v.Transparency = 1
1979
			end))
1980
		end
1981
	end
1982
end
1983
function UnCloak()
1984
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
1985
	Face.Parent = Head
1986
	cloaked = false
1987
	for _, v in pairs(Torso.Parent:children()) do
1988
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1989
			coroutine.resume(coroutine.create(function()
1990
				for i = 0, 1, 0.1 do
1991
					wait()
1992
					v.Transparency = v.Transparency - 0.1
1993
				end
1994
				v.Transparency = 0
1995
			end))
1996
		end
1997
		if v.className == "Hat" then
1998
			hatp = v.Handle
1999
			coroutine.resume(coroutine.create(function(derp)
2000
				for i = 0, 1, 0.1 do
2001
					wait()
2002
					derp.Transparency = derp.Transparency - 0.1
2003
				end
2004
				derp.Transparency = 0
2005
			end), hatp)
2006
		end
2007
	end
2008
	for _, v in pairs(m:children()) do
2009
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
2010
			coroutine.resume(coroutine.create(function()
2011
				for i = 0, 1, 0.1 do
2012
					wait()
2013
					v.Transparency = v.Transparency - 0.1
2014
				end
2015
				v.Transparency = 0
2016
			end))
2017
			v.Transparency = 0
2018
		end
2019
	end
2020
end
2021
local origcolor = BrickColor.new("Pastel light blue")
2022
function Explode(rad, par, pitch, vol, mindam, maxdam)
2023
	local expart = Instance.new("Part", char)
2024
	local expart2 = Instance.new("Part", char)
2025
	local rin = Instance.new("Part", char)
2026
	local rin2 = Instance.new("Part", char)
2027
	local partMesh = Instance.new("SpecialMesh", expart)
2028
	partMesh.MeshType = "Sphere"
2029
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2030
	partMesh2.MeshType = "Sphere"
2031
	local partMesh3 = Instance.new("SpecialMesh", rin)
2032
	partMesh3.MeshType = "Brick"
2033
	local partMesh4 = Instance.new("SpecialMesh", rin2)
2034
	partMesh4.MeshType = "Brick"
2035
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
2036
	partMesh.Scale = vt(rad, rad, rad)
2037
	expart.Size = vt(1, 1, 1)
2038
	expart.Transparency = 0
2039
	expart.Anchored = true
2040
	expart.Material = "Neon"
2041
	expart.BrickColor = bc("White")
2042
	expart.CFrame = par.CFrame
2043
	partMesh2.Scale = vt(rad, rad, rad)
2044
	expart2.Size = vt(1.15, 1.15, 1.15)
2045
	expart2.Transparency = 0.5
2046
	expart2.Anchored = true
2047
	expart2.Material = "Neon"
2048
	expart2.BrickColor = par.BrickColor
2049
	expart2.CFrame = par.CFrame
2050
	rin.Size = vt(1.15, 1.15, 1.15)
2051
	rin.Transparency = 1
2052
	rin.Anchored = true
2053
	rin.Material = "Neon"
2054
	rin.BrickColor = par.BrickColor
2055
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2056
	rin2.Size = vt(1.15, 1.15, 1.15)
2057
	rin2.Transparency = 1
2058
	rin2.Anchored = true
2059
	rin2.Material = "Neon"
2060
	rin2.BrickColor = par.BrickColor
2061
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2062
	partMesh3.Scale = vt(0, 1, 0)
2063
	partMesh4.Scale = vt(0, 1, 0)
2064
	local dec2 = Instance.new("Decal", rin)
2065
	dec2.Face = "Top"
2066
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
2067
	dec2.Parent = rin
2068
	local dec2b = dec2:Clone()
2069
	dec2b.Face = "Bottom"
2070
	dec2b.Parent = rin
2071
	local dec2a = Instance.new("Decal", rin2)
2072
	dec2a.Face = "Top"
2073
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
2074
	dec2a.Parent = rin2
2075
	local dec2ab = dec2a:Clone()
2076
	dec2ab.Face = "Bottom"
2077
	dec2ab.Parent = rin2
2078
	expart.CanCollide = false
2079
	expart2.CanCollide = false
2080
	rin.CanCollide = false
2081
	rin2.CanCollide = false
2082
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
2083
	local value = 1 * rad / 6.5
2084
	for i = 0, 199 do
2085
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2086
		expart.CFrame = expart.CFrame
2087
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2088
		expart2.CFrame = expart.CFrame
2089
		value = value - 0.035 * rad / 30
2090
		if value < 7.5 then
2091
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
2092
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
2093
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
2094
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
2095
		end
2096
		if value < 0 then
2097
			dec2.Transparency = dec2.Transparency + 0.025
2098
			dec2a.Transparency = dec2a.Transparency + 0.025
2099
			dec2b.Transparency = dec2b.Transparency + 0.025
2100
			dec2ab.Transparency = dec2ab.Transparency + 0.025
2101
			expart.Transparency = expart.Transparency + 0.025
2102
			expart2.Transparency = expart2.Transparency + 0.025
2103
			rin.Transparency = rin.Transparency + 0.025
2104
			rin2.Transparency = rin2.Transparency + 0.025
2105
		end
2106
		swait()
2107
	end
2108
	game:GetService("Debris"):AddItem(expart, 1)
2109
	game:GetService("Debris"):AddItem(expart2, 1)
2110
	game:GetService("Debris"):AddItem(rin, 1)
2111
	game:GetService("Debris"):AddItem(rin2, 1)
2112
end
2113
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
2114
	local expart = Instance.new("Part", char)
2115
	local expart2 = Instance.new("Part", char)
2116
	local partMesh = Instance.new("SpecialMesh", expart)
2117
	partMesh.MeshType = "Sphere"
2118
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2119
	partMesh2.MeshType = "Sphere"
2120
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
2121
	partMesh.Scale = vt(rad, rad, rad)
2122
	expart.Size = vt(1, 1, 1)
2123
	expart.Transparency = 0
2124
	expart.Anchored = true
2125
	expart.Material = "Neon"
2126
	expart.BrickColor = bc("White")
2127
	expart.CFrame = par.CFrame
2128
	partMesh2.Scale = vt(rad, rad, rad)
2129
	expart2.Size = vt(1.15, 1.15, 1.15)
2130
	expart2.Transparency = 0.5
2131
	expart2.Anchored = true
2132
	expart2.Material = "Neon"
2133
	expart2.BrickColor = par.BrickColor
2134
	expart2.CFrame = par.CFrame
2135
	expart.CanCollide = false
2136
	expart2.CanCollide = false
2137
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
2138
	local value = 1 * rad / 6.5
2139
	for i = 0, 75 do
2140
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2141
		expart.CFrame = expart.CFrame
2142
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2143
		expart2.CFrame = expart.CFrame
2144
		value = value - 0.035 * rad / 5
2145
		if value < 0 then
2146
			value = 0
2147
			expart.Transparency = expart.Transparency + 0.05
2148
			expart2.Transparency = expart2.Transparency + 0.05
2149
		end
2150
		swait()
2151
	end
2152
	game:GetService("Debris"):AddItem(expart, 1)
2153
	game:GetService("Debris"):AddItem(expart2, 1)
2154
end
2155
function AreaDanger(rad, par, mindam, maxdam)
2156
	local expart = Instance.new("Part", char)
2157
	local partMesh = Instance.new("SpecialMesh", expart)
2158
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2159
	partMesh.MeshType = "Sphere"
2160
	partMesh.Scale = vt(rad, rad, rad)
2161
	expart.Size = vt(1, 1, 1)
2162
	expart.Transparency = 0.5
2163
	expart.Anchored = true
2164
	expart.Material = "Neon"
2165
	expart.CanCollide = false
2166
	expart.BrickColor = par.BrickColor
2167
	expart.CFrame = par.CFrame
2168
	local value = 1 * rad / 5
2169
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
2170
	for i = 0, 14 do
2171
		wait()
2172
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2173
		expart.CFrame = expart.CFrame
2174
		value = value - 0.035 * rad
2175
		if value < 0 then
2176
			value = 0
2177
		end
2178
	end
2179
	wait(0.25)
2180
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
2181
	wait(0.5)
2182
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
2183
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
2184
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
2185
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
2186
	for i = 0, 14 do
2187
		wait()
2188
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2189
		expart.CFrame = expart.CFrame
2190
		value = value - 0.035 * rad / 2
2191
	end
2192
	expart.Transparency = 1
2193
	game:GetService("Debris"):AddItem(expart, 5)
2194
end
2195
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
2196
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
2197
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
2198
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
2199
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2200
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
2201
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
2202
	for i = 0, 24 do
2203
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
2204
	end
2205
	for i = 0, 24 do
2206
		local expart = Instance.new("Part", char)
2207
		expart.Transparency = 1
2208
		expart.Anchored = true
2209
		expart.CanCollide = false
2210
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
2211
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
2212
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2213
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
2214
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
2215
		for i = 0, 9 do
2216
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
2217
		end
2218
		game:GetService("Debris"):AddItem(expart, 2)
2219
		wait(0.1)
2220
	end
2221
end
2222
function EXterPlosion(par)
2223
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
2224
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
2225
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
2226
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2227
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
2228
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
2229
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
2230
	for i = 0, 24 do
2231
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
2232
	end
2233
	for i = 0, 24 do
2234
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
2235
	end
2236
end
2237
function ring(type, pos, scale, value)
2238
	local type = type
2239
	local rng = Instance.new("Part", char)
2240
	rng.Anchored = true
2241
	rng.BrickColor = origcolor
2242
	rng.CanCollide = false
2243
	rng.FormFactor = 3
2244
	rng.Name = "Ring"
2245
	rng.Size = Vector3.new(1, 1, 1)
2246
	rng.Transparency = 0
2247
	rng.TopSurface = 0
2248
	rng.BottomSurface = 0
2249
	rng.CFrame = pos
2250
	local rngm = Instance.new("SpecialMesh", rng)
2251
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2252
	rngm.Scale = scale
2253
	local scaler2 = 1
2254
	if type == "Add" then
2255
		scaler2 = 1 * value
2256
	elseif type == "Divide" then
2257
		scaler2 = 1 / value
2258
	end
2259
	coroutine.resume(coroutine.create(function()
2260
		for i = 0, 10, 0.1 do
2261
			swait()
2262
			if type == "Add" then
2263
				scaler2 = scaler2 - 0.01 * value
2264
			elseif type == "Divide" then
2265
				scaler2 = scaler2 - 0.01 / value
2266
			end
2267
			rng.Transparency = rng.Transparency + 0.01
2268
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
2269
		end
2270
		rng:Destroy()
2271
	end))
2272
end
2273
function wave(type, pos, scale, value)
2274
	local type = type
2275
	local rng = Instance.new("Part", char)
2276
	rng.Anchored = true
2277
	rng.BrickColor = origcolor
2278
	rng.CanCollide = false
2279
	rng.FormFactor = 3
2280
	rng.Name = "Ring"
2281
	rng.Size = Vector3.new(1, 1, 1)
2282
	rng.Transparency = 0
2283
	rng.TopSurface = 0
2284
	rng.BottomSurface = 0
2285
	rng.CFrame = pos
2286
	local rngm = Instance.new("SpecialMesh", rng)
2287
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
2288
	rngm.Scale = scale
2289
	local scaler2 = 1
2290
	if type == "Add" then
2291
		scaler2 = 1 * value
2292
	elseif type == "Divide" then
2293
		scaler2 = 1 / value
2294
	end
2295
	coroutine.resume(coroutine.create(function()
2296
		for i = 0, 10, 0.1 do
2297
			swait()
2298
			if type == "Add" then
2299
				scaler2 = scaler2 - 0.01 * value
2300
			elseif type == "Divide" then
2301
				scaler2 = scaler2 - 0.01 / value
2302
			end
2303
			rng.Transparency = rng.Transparency + 0.01
2304
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2305
		end
2306
		rng:Destroy()
2307
	end))
2308
end
2309
function wind(type, pos, scale, value, speed)
2310
	local type = type
2311
	local rng = Instance.new("Part", char)
2312
	rng.Anchored = true
2313
	rng.BrickColor = origcolor
2314
	rng.CanCollide = false
2315
	rng.FormFactor = 3
2316
	rng.Name = "Ring"
2317
	rng.Size = Vector3.new(1, 1, 1)
2318
	rng.Transparency = 0
2319
	rng.TopSurface = 0
2320
	rng.BottomSurface = 0
2321
	rng.CFrame = pos
2322
	local rngm = Instance.new("SpecialMesh", rng)
2323
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2324
	rngm.Scale = scale
2325
	local scaler2 = 1
2326
	if type == "Add" then
2327
		scaler2 = 1 * value
2328
	elseif type == "Divide" then
2329
		scaler2 = 1 / value
2330
	end
2331
	coroutine.resume(coroutine.create(function()
2332
		for i = 0, 10, 0.1 do
2333
			swait()
2334
			if type == "Add" then
2335
				scaler2 = scaler2 - 0.01 * value
2336
			elseif type == "Divide" then
2337
				scaler2 = scaler2 - 0.01 / value
2338
			end
2339
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2340
			rng.Transparency = rng.Transparency + 0.01
2341
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2342
		end
2343
		rng:Destroy()
2344
	end))
2345
end
2346
function groundwind(type, pos, scale, value, speed)
2347
	local type = type
2348
	local rng = Instance.new("Part", char)
2349
	rng.Anchored = true
2350
	rng.BrickColor = origcolor
2351
	rng.CanCollide = false
2352
	rng.FormFactor = 3
2353
	rng.Name = "Ring"
2354
	rng.Size = Vector3.new(1, 1, 1)
2355
	rng.Transparency = 0
2356
	rng.TopSurface = 0
2357
	rng.BottomSurface = 0
2358
	rng.CFrame = pos
2359
	local rngm = Instance.new("SpecialMesh", rng)
2360
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2361
	rngm.Scale = scale
2362
	local scaler2 = 1
2363
	if type == "Add" then
2364
		scaler2 = 1 * value
2365
	elseif type == "Divide" then
2366
		scaler2 = 1 / value
2367
	end
2368
	coroutine.resume(coroutine.create(function()
2369
		for i = 0, 10, 0.1 do
2370
			swait()
2371
			if type == "Add" then
2372
				scaler2 = scaler2 - 0.01 * value
2373
			elseif type == "Divide" then
2374
				scaler2 = scaler2 - 0.01 / value
2375
			end
2376
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2377
			rng.Transparency = rng.Transparency + 0.01
2378
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
2379
		end
2380
		rng:Destroy()
2381
	end))
2382
end
2383
function CameraManager()
2384
	if TwoD and not CamInterrupt then
2385
		if Humanoid.Health > 0 then
2386
			Camera.CameraSubject = Humanoid
2387
			Camera.CameraType = "Scriptable"
2388
			Humanoid.AutoRotate = false
2389
			if Booleans.GyroUse then
2390
				Directer.MaxTorque = Vec3(0, huge, 0)
2391
			else
2392
				Directer.MaxTorque = Vec3(0, 0, 0)
2393
			end
2394
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
2395
				if Booleans.CamFollow then
2396
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
2397
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
2398
				else
2399
					CPart.Position = RootPart.Position
2400
				end
2401
			else
2402
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
2403
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
2404
			end
2405
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
2406
		else
2407
			Camera.CameraSubject = Humanoid
2408
			Camera.CameraType = "Custom"
2409
			Controller.Disabled = false
2410
		end
2411
	end
2412
end
2413
function sphere(bonuspeed, type, pos, scale, value, color)
2414
	local type = type
2415
	local rng = Instance.new("Part", char)
2416
	rng.Anchored = true
2417
	rng.BrickColor = color
2418
	rng.CanCollide = false
2419
	rng.FormFactor = 3
2420
	rng.Name = "Ring"
2421
	rng.Material = "Neon"
2422
	rng.Size = Vector3.new(1, 1, 1)
2423
	rng.Transparency = 0
2424
	rng.TopSurface = 0
2425
	rng.BottomSurface = 0
2426
	rng.CFrame = pos
2427
	local rngm = Instance.new("SpecialMesh", rng)
2428
	rngm.MeshType = "Sphere"
2429
	rngm.Scale = scale
2430
	if rainbowmode == true then
2431
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2432
	end
2433
	local scaler2 = 1
2434
	if type == "Add" then
2435
		scaler2 = 1 * value
2436
	elseif type == "Divide" then
2437
		scaler2 = 1 / value
2438
	end
2439
	coroutine.resume(coroutine.create(function()
2440
		for i = 0, 10 / bonuspeed, 0.1 do
2441
			swait()
2442
			if rainbowmode == true then
2443
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2444
			end
2445
			if type == "Add" then
2446
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2447
			elseif type == "Divide" then
2448
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2449
			end
2450
			if chaosmode == true then
2451
				rng.BrickColor = BrickColor.random()
2452
			end
2453
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2454
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
2455
		end
2456
		rng:Destroy()
2457
	end))
2458
end
2459
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2460
	local type = type
2461
	local rng = Instance.new("Part", char)
2462
	rng.Anchored = true
2463
	rng.BrickColor = color
2464
	rng.CanCollide = false
2465
	rng.FormFactor = 3
2466
	rng.Name = "Ring"
2467
	rng.Material = "Neon"
2468
	rng.Size = Vector3.new(1, 1, 1)
2469
	rng.Transparency = 0
2470
	rng.TopSurface = 0
2471
	rng.BottomSurface = 0
2472
	rng.CFrame = pos
2473
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2474
	local rngm = Instance.new("SpecialMesh", rng)
2475
	rngm.MeshType = "Sphere"
2476
	rngm.Scale = vt(x1, y1, z1)
2477
	if rainbowmode == true then
2478
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2479
	end
2480
	local scaler2 = 1
2481
	local speeder = FastSpeed
2482
	if type == "Add" then
2483
		scaler2 = 1 * value
2484
	elseif type == "Divide" then
2485
		scaler2 = 1 / value
2486
	end
2487
	coroutine.resume(coroutine.create(function()
2488
		for i = 0, 10 / bonuspeed, 0.1 do
2489
			swait()
2490
			if rainbowmode == true then
2491
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2492
			end
2493
			if type == "Add" then
2494
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2495
			elseif type == "Divide" then
2496
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2497
			end
2498
			if chaosmode == true then
2499
				rng.BrickColor = BrickColor.random()
2500
			end
2501
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2502
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2503
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2504
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2505
		end
2506
		rng:Destroy()
2507
	end))
2508
end
2509
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2510
	local type = type
2511
	local rng = Instance.new("Part", char)
2512
	rng.Anchored = true
2513
	rng.BrickColor = color
2514
	rng.CanCollide = false
2515
	rng.FormFactor = 3
2516
	rng.Name = "Ring"
2517
	rng.Material = "Neon"
2518
	rng.Size = Vector3.new(1, 1, 1)
2519
	rng.Transparency = 1
2520
	rng.TopSurface = 0
2521
	rng.BottomSurface = 0
2522
	rng.CFrame = pos
2523
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2524
	local rngm = Instance.new("SpecialMesh", rng)
2525
	rngm.MeshType = "Sphere"
2526
	rngm.Scale = vt(x1, y1, z1)
2527
	if rainbowmode == true then
2528
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2529
	end
2530
	local scaler2 = 1
2531
	local speeder = FastSpeed
2532
	if type == "Add" then
2533
		scaler2 = 1 * value
2534
	elseif type == "Divide" then
2535
		scaler2 = 1 / value
2536
	end
2537
	coroutine.resume(coroutine.create(function()
2538
		for i = 0, 10 / bonuspeed, 0.1 do
2539
			swait()
2540
			if rainbowmode == true then
2541
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2542
			end
2543
			if type == "Add" then
2544
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2545
			elseif type == "Divide" then
2546
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2547
			end
2548
			if chaosmode == true then
2549
				rng.BrickColor = BrickColor.random()
2550
			end
2551
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2552
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2553
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
2554
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2555
		end
2556
		rng:Destroy()
2557
	end))
2558
end
2559
function dmg(dude)
2560
	if dude.Name ~= Character then
2561
		local bgf = Instance.new("BodyGyro", dude.Head)
2562
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
2563
		local val = Instance.new("BoolValue", dude)
2564
		val.Name = "IsHit"
2565
		local ds = coroutine.wrap(function()
2566
			dude:WaitForChild("Head"):BreakJoints()
2567
			wait(0.5)
2568
			targetted = nil
2569
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
2570
			coroutine.resume(coroutine.create(function()
2571
				for i, v in pairs(dude:GetChildren()) do
2572
					if v:IsA("Accessory") then
2573
						v:Destroy()
2574
					end
2575
					if v:IsA("Humanoid") then
2576
						v:Destroy()
2577
					end
2578
					if v:IsA("CharacterMesh") then
2579
						v:Destroy()
2580
					end
2581
					if v:IsA("Model") then
2582
						v:Destroy()
2583
					end
2584
					if v:IsA("Part") or v:IsA("MeshPart") then
2585
						for x, o in pairs(v:GetChildren()) do
2586
							if o:IsA("Decal") then
2587
								o:Destroy()
2588
							end
2589
						end
2590
						coroutine.resume(coroutine.create(function()
2591
							v.Material = "Neon"
2592
							v.CanCollide = false
2593
							local bld = Instance.new("ParticleEmitter", v)
2594
							bld.LightEmission = 1
2595
							bld.Texture = "rbxassetid://284205403"
2596
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
2597
							bld.Rate = 50
2598
							bld.Lifetime = NumberRange.new(1)
2599
							bld.Size = NumberSequence.new({
2600
								NumberSequenceKeypoint.new(0, 0.75, 0),
2601
								NumberSequenceKeypoint.new(1, 0, 0)
2602
							})
2603
							bld.Transparency = NumberSequence.new({
2604
								NumberSequenceKeypoint.new(0, 0, 0),
2605
								NumberSequenceKeypoint.new(1, 1, 0)
2606
							})
2607
							bld.Speed = NumberRange.new(0, 0)
2608
							bld.VelocitySpread = 50000
2609
							bld.Rotation = NumberRange.new(-500, 500)
2610
							bld.RotSpeed = NumberRange.new(-500, 500)
2611
							local sbs = Instance.new("BodyPosition", v)
2612
							sbs.P = 3000
2613
							sbs.D = 1000
2614
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
2615
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
2616
							v.Color = Color3.new(1, 1, 1)
2617
							coroutine.resume(coroutine.create(function()
2618
								for i = 0, 49 do
2619
									swait(1)
2620
									v.Transparency = v.Transparency + 0.02
2621
								end
2622
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
2623
								bld.Speed = NumberRange.new(1, 5)
2624
								bld.Acceleration = vt(0, 10, 0)
2625
								wait(0.5)
2626
								bld.Enabled = false
2627
								wait(3)
2628
								v:Destroy()
2629
								dude:Destroy()
2630
							end))
2631
						end))
2632
					end
2633
				end
2634
			end))
2635
		end)
2636
		ds()
2637
	end
2638
end
2639
function FindNearestHead(Position, Distance, SinglePlayer)
2640
	if SinglePlayer then
2641
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
2642
	end
2643
	local List = {}
2644
	for i, v in pairs(workspace:GetChildren()) do
2645
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
2646
			table.insert(List, v)
2647
		end
2648
	end
2649
	return List
2650
end
2651
function FaceMouse()
2652
	Cam = workspace.CurrentCamera
2653
	return {
2654
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
2655
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2656
	}
2657
end
2658
function FaceMouse2()
2659
	Cam = workspace.CurrentCamera
2660
	return {
2661
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
2662
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2663
	}
2664
end
2665
local ModeOfGlitch = 1
2666
local storehumanoidWS = 16
2667
function ExtinctiveHeartbreak()
2668
	local targetted
2669
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2670
		targetted = mouse.Target.Parent
2671
	end
2672
	if targetted ~= nil then
2673
		attack = true
2674
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2675
		for i = 0, 9 do
2676
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2677
		end
2678
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2679
		local originalpos = root.CFrame
2680
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
2681
		for i = 0, 9 do
2682
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2683
		end
2684
		hum.WalkSpeed = 0
2685
		targetted.Head.Anchored = true
2686
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2687
		for i = 0, 2, 0.1 do
2688
			swait()
2689
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2690
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2691
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
2692
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2693
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
2694
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
2695
		end
2696
		coroutine.resume(coroutine.create(function()
2697
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
2698
			bld.LightEmission = 0.1
2699
			bld.Texture = "rbxassetid://284205403"
2700
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2701
			bld.Rate = 500
2702
			bld.Lifetime = NumberRange.new(1)
2703
			bld.Size = NumberSequence.new({
2704
				NumberSequenceKeypoint.new(0, 2, 0),
2705
				NumberSequenceKeypoint.new(1, 0, 0)
2706
			})
2707
			bld.Acceleration = vt(0, -25, 0)
2708
			bld.Transparency = NumberSequence.new({
2709
				NumberSequenceKeypoint.new(0, 0, 0),
2710
				NumberSequenceKeypoint.new(1, 0, 0)
2711
			})
2712
			bld.Speed = NumberRange.new(10, 50)
2713
			bld.EmissionDirection = "Front"
2714
			bld.VelocitySpread = 25
2715
			bld.Rotation = NumberRange.new(-500, 500)
2716
			bld.RotSpeed = NumberRange.new(-500, 500)
2717
		end))
2718
		coroutine.resume(coroutine.create(function()
2719
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
2720
			bld.LightEmission = 0.1
2721
			bld.Texture = "rbxassetid://284205403"
2722
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2723
			bld.Rate = 500
2724
			bld.Lifetime = NumberRange.new(1)
2725
			bld.Size = NumberSequence.new({
2726
				NumberSequenceKeypoint.new(0, 2, 0),
2727
				NumberSequenceKeypoint.new(1, 0, 0)
2728
			})
2729
			bld.Acceleration = vt(0, -25, 0)
2730
			bld.Transparency = NumberSequence.new({
2731
				NumberSequenceKeypoint.new(0, 0, 0),
2732
				NumberSequenceKeypoint.new(1, 0, 0)
2733
			})
2734
			bld.Speed = NumberRange.new(10, 50)
2735
			bld.EmissionDirection = "Front"
2736
			bld.VelocitySpread = 25
2737
			bld.Rotation = NumberRange.new(-500, 500)
2738
			bld.RotSpeed = NumberRange.new(-500, 500)
2739
		end))
2740
		CameraEnshaking(5, 5)
2741
		game:GetService("Debris"):AddItem(bld, 3)
2742
		dmg(targetted)
2743
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
2744
		for i = 0, 1, 0.1 do
2745
			swait()
2746
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2747
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2748
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
2749
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
2750
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2751
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
2752
		end
2753
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2754
		for i = 0, 9 do
2755
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2756
		end
2757
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2758
		root.CFrame = originalpos
2759
		for i = 0, 9 do
2760
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2761
		end
2762
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2763
		bld.Enabled = false
2764
		attack = false
2765
		hum.WalkSpeed = storehumanoidWS
2766
	end
2767
end
2768
function PureBomb()
2769
	attack = true
2770
	local orb = Instance.new("Part", char)
2771
	orb.Anchored = true
2772
	orb.BrickColor = BrickColor.new("Toothpaste")
2773
	orb.CanCollide = false
2774
	orb.FormFactor = 3
2775
	orb.Name = "Ring"
2776
	orb.Material = "Neon"
2777
	orb.Size = Vector3.new(1, 1, 1)
2778
	orb.Transparency = 0
2779
	orb.TopSurface = 0
2780
	orb.BottomSurface = 0
2781
	local orbm = Instance.new("SpecialMesh", orb)
2782
	orbm.MeshType = "Sphere"
2783
	orbm.Name = "SizeMesh"
2784
	orbm.Scale = vt(0, 0, 0)
2785
	local scaled = 0.1
2786
	local posid = 0
2787
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2788
	for i = 0, 5, 0.1 do
2789
		swait()
2790
		scaled = scaled - 0.001
2791
		posid = posid - scaled
2792
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2793
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2794
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2795
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2796
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2797
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2798
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2799
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2800
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2801
	end
2802
	for i = 0, 2, 0.1 do
2803
		swait()
2804
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2805
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2806
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2807
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2808
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2809
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2810
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2811
	end
2812
	coroutine.resume(coroutine.create(function()
2813
		orb.Anchored = false
2814
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2815
		local a = Instance.new("Part", workspace)
2816
		a.Name = "Direction"
2817
		a.Anchored = true
2818
		a.BrickColor = bc("Bright red")
2819
		a.Material = "Neon"
2820
		a.Transparency = 1
2821
		a.CanCollide = false
2822
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2823
		local ignore = orb
2824
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2825
		a.BottomSurface = 10
2826
		a.TopSurface = 10
2827
		local distance = (orb.CFrame.p - position).magnitude
2828
		a.Size = Vector3.new(0.1, 0.1, 0.1)
2829
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2830
		orb.CFrame = a.CFrame
2831
		a:Destroy()
2832
		local bv = Instance.new("BodyVelocity")
2833
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2834
		bv.velocity = orb.CFrame.lookVector * 125
2835
		bv.Parent = orb
2836
		local hitted = false
2837
		game:GetService("Debris"):AddItem(orb, 15)
2838
		wait()
2839
		local hit = orb.Touched:connect(function(hit)
2840
			if hitted == false then
2841
				hitted = true
2842
				CameraEnshaking(10, 2.5)
2843
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
2844
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
2845
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
2846
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
2847
				for i = 0, 9 do
2848
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2849
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2850
				end
2851
				orb.Anchored = true
2852
				orb.Transparency = 1
2853
				wait(8)
2854
				orb:Destroy()
2855
			end
2856
		end)
2857
	end))
2858
	for i = 0, 1, 0.1 do
2859
		swait()
2860
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2861
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2862
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
2863
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
2864
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
2865
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2866
	end
2867
	attack = false
2868
end
2869
function ChaosGroundStrike()
2870
	attack = true
2871
	for i = 0, 2, 0.1 do
2872
		swait()
2873
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2874
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2875
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2876
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2877
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
2878
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
2879
	end
2880
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
2881
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
2882
	CameraEnshaking(4, 12)
2883
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
2884
		if v:FindFirstChild("Head") then
2885
			dmg(v)
2886
		end
2887
	end
2888
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
2889
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
2890
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
2891
	for i = 0, 2, 0.1 do
2892
		swait()
2893
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2894
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2895
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2896
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2897
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2898
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2899
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
2900
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
2901
	end
2902
	attack = false
2903
end
2904
function ChaosBegone()
2905
	attack = true
2906
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
2907
	for i = 0, 10, 0.1 do
2908
		swait()
2909
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2910
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2911
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2912
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2913
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
2914
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
2915
	end
2916
	chatfunc("DIE!!", BrickColor.random().Color)
2917
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
2918
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
2919
	CameraEnshaking(5, 25)
2920
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
2921
		if v:FindFirstChild("Head") then
2922
			dmg(v)
2923
		end
2924
	end
2925
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
2926
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
2927
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
2928
	for i = 0, 3, 0.1 do
2929
		swait()
2930
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2931
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2932
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2933
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2934
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2935
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2936
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2937
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2938
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
2939
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
2940
	end
2941
	attack = false
2942
end
2943
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
2944
	local orb = Instance.new("Part", char)
2945
	orb.Anchored = true
2946
	orb.BrickColor = color
2947
	orb.CanCollide = false
2948
	orb.FormFactor = 3
2949
	orb.Name = "Ring"
2950
	orb.Material = "Neon"
2951
	orb.Size = Vector3.new(1, 1, 1)
2952
	orb.Transparency = 0
2953
	orb.TopSurface = 0
2954
	orb.BottomSurface = 0
2955
	local orbm = Instance.new("SpecialMesh", orb)
2956
	orbm.MeshType = "Sphere"
2957
	orb.CFrame = positted
2958
	orbm.Name = "SizeMesh"
2959
	orbm.Scale = vt(1, 1, 1)
2960
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
2961
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
2962
	coroutine.resume(coroutine.create(function()
2963
		wait(timer)
2964
		CameraEnshaking(3, ShakePower)
2965
		orb.Transparency = 1
2966
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
2967
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
2968
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
2969
		wait(3)
2970
		orb:Destroy()
2971
	end))
2972
end
2973
function orb_spawn(positted, timer)
2974
	local randomcol = math.random(1, 2)
2975
	local orb = Instance.new("Part", char)
2976
	orb.Anchored = true
2977
	if randomcol == 1 then
2978
		orb.BrickColor = BrickColor.new("White")
2979
	elseif randomcol == 2 then
2980
		orb.BrickColor = BrickColor.new("Really black")
2981
	end
2982
	orb.CanCollide = false
2983
	orb.FormFactor = 3
2984
	orb.Name = "Ring"
2985
	orb.Material = "Neon"
2986
	orb.Size = Vector3.new(1, 1, 1)
2987
	orb.Transparency = 0
2988
	orb.TopSurface = 0
2989
	orb.BottomSurface = 0
2990
	local orbm = Instance.new("SpecialMesh", orb)
2991
	orbm.MeshType = "Sphere"
2992
	orb.CFrame = positted
2993
	orbm.Name = "SizeMesh"
2994
	orbm.Scale = vt(1, 1, 1)
2995
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
2996
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
2997
	for i = 0, 2 do
2998
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
2999
	end
3000
	coroutine.resume(coroutine.create(function()
3001
		wait(timer)
3002
		CameraEnshaking(3, 2)
3003
		orb.Transparency = 1
3004
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3005
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3006
		for i = 0, 4 do
3007
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3008
		end
3009
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3010
		wait(3)
3011
		orb:Destroy()
3012
	end))
3013
end
3014
function scattercorrupt()
3015
	attack = true
3016
	local rot = 0
3017
	local randomrotations = math.random(1, 2)
3018
	local lookv = 2.5
3019
	local power = 5
3020
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3021
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3022
	for i = 0, 9 do
3023
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3024
	end
3025
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3026
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3027
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3028
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3029
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3030
	local hite = Instance.new("Part", char)
3031
	hite.Anchored = true
3032
	hite.CanCollide = false
3033
	hite.FormFactor = 3
3034
	hite.Name = "Ring"
3035
	hite.Material = "Neon"
3036
	hite.Size = Vector3.new(1, 1, 1)
3037
	hite.Transparency = 1
3038
	hite.TopSurface = 0
3039
	hite.BottomSurface = 0
3040
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3041
	local rem = Instance.new("Part", char)
3042
	rem.Anchored = true
3043
	rem.CanCollide = false
3044
	rem.FormFactor = 3
3045
	rem.Name = "Ring"
3046
	rem.Material = "Neon"
3047
	rem.Size = Vector3.new(1, 1, 1)
3048
	rem.Transparency = 1
3049
	rem.TopSurface = 0
3050
	rem.BottomSurface = 0
3051
	rem.CFrame = hite.CFrame
3052
	local rem2 = rem:Clone()
3053
	rem2.Parent = char
3054
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3055
	local rem3 = rem:Clone()
3056
	rem3.Parent = char
3057
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3058
	local rem4 = rem:Clone()
3059
	rem4.Parent = char
3060
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3061
	hite:Destroy()
3062
	coroutine.resume(coroutine.create(function()
3063
		for i = 0, 24 do
3064
			swait(1)
3065
			if randomrotations == 1 then
3066
				rot = rot + 1
3067
			elseif randomrotations == 2 then
3068
				rot = rot - 1
3069
			end
3070
			power = power + 0.5
3071
			lookv = lookv + 7.5
3072
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
3073
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3074
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3075
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3076
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3077
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3078
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3079
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3080
		end
3081
	end))
3082
	attack = false
3083
end
3084
function yinyangi()
3085
	attack = true
3086
	for i = 0, 2, 0.1 do
3087
		swait()
3088
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
3089
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
3090
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3091
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3092
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3093
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3094
	end
3095
	local bv = Instance.new("BodyVelocity")
3096
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3097
	bv.velocity = root.CFrame.lookVector * 175
3098
	bv.Parent = root
3099
	for Rotations = 0, 9 do
3100
		for i = 0, 1, 0.5 do
3101
			swait()
3102
			bv.velocity = root.CFrame.lookVector * 175
3103
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3104
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3105
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
3106
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3107
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3108
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3109
		end
3110
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3111
		for i = 0, 1, 0.5 do
3112
			swait()
3113
			bv.velocity = root.CFrame.lookVector * 175
3114
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3115
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3116
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
3117
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3118
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3119
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3120
		end
3121
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3122
		for i = 0, 1, 0.5 do
3123
			swait()
3124
			bv.velocity = root.CFrame.lookVector * 175
3125
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3126
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3127
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
3128
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3129
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3130
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3131
		end
3132
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3133
		for i = 0, 1, 0.5 do
3134
			swait()
3135
			bv.velocity = root.CFrame.lookVector * 175
3136
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3137
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3138
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
3139
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3140
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3141
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3142
		end
3143
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3144
	end
3145
	bv:Destroy()
3146
	attack = false
3147
end
3148
function Wip()
3149
	attack = true
3150
	local rngb = Instance.new("Part", char)
3151
	rngb.Anchored = true
3152
	rngb.BrickColor = origcolor
3153
	rngb.CanCollide = false
3154
	rngb.FormFactor = 3
3155
	rngb.Name = "Ring"
3156
	rngb.Material = "Neon"
3157
	rngb.Size = Vector3.new(1, 0.05, 1)
3158
	rngb.Transparency = 1
3159
	rngb.TopSurface = 0
3160
	rngb.BottomSurface = 0
3161
	local rngmb = Instance.new("SpecialMesh", rngb)
3162
	rngmb.MeshType = "Brick"
3163
	rngmb.Name = "SizeMesh"
3164
	rngmb.Scale = vt(0, 1, 0)
3165
	local orb = rngb:Clone()
3166
	orb.Parent = char
3167
	orb.Transparency = 0
3168
	orb.BrickColor = BrickColor.new("White")
3169
	orb.Size = vt(1, 1, 1)
3170
	local orbmish = orb.SizeMesh
3171
	orbmish.Scale = vt(0, 0, 0)
3172
	orbmish.MeshType = "Sphere"
3173
	local orbe = rngb:Clone()
3174
	orbe.Parent = char
3175
	orbe.Transparency = 0.5
3176
	orbe.BrickColor = BrickColor.new("New Yeller")
3177
	orbe.Size = vt(1, 1, 1)
3178
	local orbmish2 = orbe.SizeMesh
3179
	orbmish2.Scale = vt(0, 0, 0)
3180
	orbmish2.MeshType = "Sphere"
3181
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3182
	rngb:Destroy()
3183
	for i = 0, 5, 0.1 do
3184
		swait()
3185
		if rainbowmode == true then
3186
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3187
		end
3188
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3189
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3190
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3191
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3192
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3193
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3194
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3195
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3196
		RootPart.CFrame = FaceMouse()[1]
3197
	end
3198
	orbe.Transparency = 1
3199
	orb.Transparency = 1
3200
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3201
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3202
	local a = Instance.new("Part", Character)
3203
	a.Name = "Direction"
3204
	a.Anchored = true
3205
	a.BrickColor = bc("White")
3206
	a.Material = "Neon"
3207
	a.Transparency = 0
3208
	a.Shape = "Cylinder"
3209
	a.CanCollide = false
3210
	local a2 = Instance.new("Part", Character)
3211
	a2.Name = "Direction"
3212
	a2.Anchored = true
3213
	a2.BrickColor = bc("New Yeller")
3214
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
3215
	a2.Material = "Neon"
3216
	a2.Transparency = 0.5
3217
	a2.Shape = "Cylinder"
3218
	a2.CanCollide = false
3219
	local ba = Instance.new("Part", Character)
3220
	ba.Name = "HitDirect"
3221
	ba.Anchored = true
3222
	ba.BrickColor = bc("Really black")
3223
	ba.Material = "Neon"
3224
	ba.Transparency = 1
3225
	ba.CanCollide = false
3226
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3227
	local ignore = Character
3228
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3229
	a.BottomSurface = 10
3230
	a.TopSurface = 10
3231
	a2.BottomSurface = 10
3232
	a2.TopSurface = 10
3233
	local distance = (orb.CFrame.p - position).magnitude
3234
	a.Size = Vector3.new(distance, 1, 1)
3235
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3236
	a2.Size = Vector3.new(distance, 1, 1)
3237
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3238
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3239
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3240
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3241
	game:GetService("Debris"):AddItem(a, 20)
3242
	game:GetService("Debris"):AddItem(a2, 20)
3243
	game:GetService("Debris"):AddItem(ba, 20)
3244
	local msh = Instance.new("SpecialMesh", a)
3245
	msh.MeshType = "Cylinder"
3246
	msh.Scale = vt(1, 25, 25)
3247
	local msh2 = Instance.new("SpecialMesh", a2)
3248
	msh2.MeshType = "Cylinder"
3249
	msh2.Scale = vt(1, 30, 30)
3250
	for i = 0, 10, 0.1 do
3251
		swait()
3252
		CameraEnshaking(1, 5)
3253
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
3254
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3255
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3256
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3257
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3258
		distance = (orb.CFrame.p - position).magnitude
3259
		if typrot == 1 then
3260
			rotation = rotation + 2.5
3261
		elseif typrot == 2 then
3262
			rotation = rotation - 2.5
3263
		end
3264
		RootPart.CFrame = FaceMouse()[1]
3265
		a.Size = Vector3.new(distance, 1, 1)
3266
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3267
		a2.Size = Vector3.new(distance, 1, 1)
3268
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3269
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3270
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3271
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3272
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
3273
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
3274
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3275
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3276
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
3277
	end
3278
	a:Destroy()
3279
	a2:Destroy()
3280
	ba:Destroy()
3281
	orb:Destroy()
3282
	orbe:Destroy()
3283
	attack = false
3284
end
3285
function UniversalSpark()
3286
	attack = true
3287
	local rngb = Instance.new("Part", char)
3288
	rngb.Anchored = true
3289
	rngb.BrickColor = origcolor
3290
	rngb.CanCollide = false
3291
	rngb.FormFactor = 3
3292
	rngb.Name = "Ring"
3293
	rngb.Material = "Neon"
3294
	rngb.Size = Vector3.new(1, 0.05, 1)
3295
	rngb.Transparency = 1
3296
	rngb.TopSurface = 0
3297
	rngb.BottomSurface = 0
3298
	local rngmb = Instance.new("SpecialMesh", rngb)
3299
	rngmb.MeshType = "Brick"
3300
	rngmb.Name = "SizeMesh"
3301
	rngmb.Scale = vt(0, 1, 0)
3302
	local orb = rngb:Clone()
3303
	orb.Parent = char
3304
	orb.Transparency = 0
3305
	orb.BrickColor = BrickColor.new("White")
3306
	orb.Size = vt(1, 1, 1)
3307
	local orbmish = orb.SizeMesh
3308
	orbmish.Scale = vt(0, 0, 0)
3309
	orbmish.MeshType = "Sphere"
3310
	local orbe = rngb:Clone()
3311
	orbe.Parent = char
3312
	orbe.Transparency = 0.5
3313
	orbe.BrickColor = BrickColor.new("New Yeller")
3314
	orbe.Size = vt(1, 1, 1)
3315
	local orbmish2 = orbe.SizeMesh
3316
	orbmish2.Scale = vt(0, 0, 0)
3317
	orbmish2.MeshType = "Sphere"
3318
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3319
	rngb:Destroy()
3320
	for i = 0, 5, 0.1 do
3321
		swait()
3322
		if rainbowmode == true then
3323
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3324
		end
3325
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3326
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3327
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3328
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3329
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3330
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3331
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3332
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3333
		RootPart.CFrame = FaceMouse()[1]
3334
	end
3335
	orbe.Transparency = 1
3336
	orb.Transparency = 1
3337
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3338
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3339
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
3340
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
3341
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
3342
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
3343
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
3344
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
3345
	local xd = Instance.new("Sound", char)
3346
	xd.SoundId = "rbxassetid://445796828"
3347
	xd.Pitch = 0.75
3348
	xd.Looped = true
3349
	xd.Volume = 1.25
3350
	xd:Play()
3351
	local a = Instance.new("Part", Character)
3352
	a.Name = "Direction"
3353
	a.Anchored = true
3354
	a.BrickColor = bc("Alder")
3355
	a.Color = MAINRUINCOLOR.Color
3356
	a.Material = "Neon"
3357
	a.Transparency = 0.5
3358
	a.Shape = "Cylinder"
3359
	a.CanCollide = false
3360
	local a2 = Instance.new("Part", Character)
3361
	a2.Name = "Direction"
3362
	a2.Anchored = true
3363
	a2.BrickColor = bc("New Yeller")
3364
	a2.Color = MAINRUINCOLOR.Color
3365
	a2.Material = "Neon"
3366
	a2.Transparency = 0.5
3367
	a2.Shape = "Cylinder"
3368
	a2.CanCollide = false
3369
	local ba = Instance.new("Part", Character)
3370
	ba.Name = "HitDirect"
3371
	ba.Anchored = true
3372
	ba.BrickColor = bc("Really black")
3373
	ba.Material = "Neon"
3374
	ba.Transparency = 1
3375
	ba.CanCollide = false
3376
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3377
	local ignore = Character
3378
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3379
	a.BottomSurface = 10
3380
	a.TopSurface = 10
3381
	a2.BottomSurface = 10
3382
	a2.TopSurface = 10
3383
	local distance = (orb.CFrame.p - position).magnitude
3384
	a.Size = Vector3.new(distance, 1, 1)
3385
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3386
	a2.Size = Vector3.new(distance, 1, 1)
3387
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3388
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3389
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3390
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3391
	game:GetService("Debris"):AddItem(a, 60)
3392
	game:GetService("Debris"):AddItem(a2, 60)
3393
	game:GetService("Debris"):AddItem(ba, 60)
3394
	local outerscale = 0
3395
	local msh = Instance.new("SpecialMesh", a)
3396
	msh.MeshType = "Cylinder"
3397
	msh.Scale = vt(1, 0, 0)
3398
	local msh2 = Instance.new("SpecialMesh", a2)
3399
	msh2.MeshType = "Cylinder"
3400
	msh2.Scale = vt(1, 0, 0)
3401
	for i = 0, 2, 0.1 do
3402
		swait()
3403
		CameraEnshaking(1, 1)
3404
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
3405
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
3406
		outerscale = outerscale - 0.015
3407
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3408
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3409
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3410
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3411
		distance = (orb.CFrame.p - position).magnitude
3412
		if typrot == 1 then
3413
			rotation = rotation + 2.5
3414
		elseif typrot == 2 then
3415
			rotation = rotation - 2.5
3416
		end
3417
		RootPart.CFrame = FaceMouse()[1]
3418
		a.Size = Vector3.new(distance, 1, 1)
3419
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3420
		a2.Size = Vector3.new(distance, 1, 1)
3421
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3422
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3423
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3424
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3425
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3426
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3427
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3428
	end
3429
	for z = 0, 2 do
3430
		for i = 0, 4, 0.1 do
3431
			swait()
3432
			CameraEnshaking(1, 1)
3433
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3434
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3435
			outerscale = outerscale + 0.015
3436
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3437
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3438
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3439
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3440
			distance = (orb.CFrame.p - position).magnitude
3441
			if typrot == 1 then
3442
				rotation = rotation + 2.5
3443
			elseif typrot == 2 then
3444
				rotation = rotation - 2.5
3445
			end
3446
			RootPart.CFrame = FaceMouse()[1]
3447
			a.Size = Vector3.new(distance, 1, 1)
3448
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3449
			a2.Size = Vector3.new(distance, 1, 1)
3450
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3451
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3452
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3453
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3454
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3455
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3456
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3457
		end
3458
		for i = 0, 4, 0.1 do
3459
			swait()
3460
			CameraEnshaking(1, 1)
3461
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3462
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3463
			outerscale = outerscale - 0.015
3464
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3465
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3466
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3467
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3468
			distance = (orb.CFrame.p - position).magnitude
3469
			if typrot == 1 then
3470
				rotation = rotation + 2.5
3471
			elseif typrot == 2 then
3472
				rotation = rotation - 2.5
3473
			end
3474
			RootPart.CFrame = FaceMouse()[1]
3475
			a.Size = Vector3.new(distance, 1, 1)
3476
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3477
			a2.Size = Vector3.new(distance, 1, 1)
3478
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3479
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3480
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3481
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3482
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3483
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3484
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3485
		end
3486
	end
3487
	for i = 0, 4, 0.1 do
3488
		swait()
3489
		CameraEnshaking(1, 1)
3490
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3491
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3492
		xd.Volume = xd.Volume - 0.025
3493
		a.Transparency = a.Transparency + 0.025
3494
		a2.Transparency = a2.Transparency + 0.025
3495
		outerscale = outerscale - 0.015
3496
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3497
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3498
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3499
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3500
		distance = (orb.CFrame.p - position).magnitude
3501
		if typrot == 1 then
3502
			rotation = rotation + 2.5
3503
		elseif typrot == 2 then
3504
			rotation = rotation - 2.5
3505
		end
3506
		RootPart.CFrame = FaceMouse()[1]
3507
		a.Size = Vector3.new(distance, 1, 1)
3508
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3509
		a2.Size = Vector3.new(distance, 1, 1)
3510
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3511
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3512
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3513
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3514
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3515
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3516
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3517
	end
3518
	xd:Destroy()
3519
	a:Destroy()
3520
	a2:Destroy()
3521
	ba:Destroy()
3522
	orb:Destroy()
3523
	orbe:Destroy()
3524
	attack = false
3525
end
3526
function resetmode()
3527
	rainbowmode = false
3528
	chaosmode = false
3529
	RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
3530
	ModeOfGlitch = 1
3531
	storehumanoidWS = 16
3532
	for i, v in pairs(mw2:GetChildren()) do
3533
		if v:IsA("Part") then
3534
			v.BrickColor = BrickColor.new("Really red")
3535
			v.Material = "Neon"
3536
		end
3537
	end
3538
	for i, v in pairs(mw1:GetChildren()) do
3539
		if v:IsA("Part") then
3540
			v.Transparency = 1
3541
			v.BrickColor = BrickColor.new("Really red")
3542
			v.Material = "Neon"
3543
		end
3544
	end
3545
	MAINRUINCOLOR = BrickColor.new("Really red")
3546
	hum.WalkSpeed = 16
3547
	newTheme("rbxassetid://415898123", 0, 1, 10)
3548
	for i, v in pairs(m:GetChildren()) do
3549
		if v:IsA("Part") then
3550
			v.BrickColor = BrickColor.new("Really black")
3551
			v.Material = "Glass"
3552
		end
3553
	end
3554
	for i, v in pairs(m2:GetChildren()) do
3555
		if v:IsA("Part") then
3556
			v.BrickColor = BrickColor.new("Crimson")
3557
			v.Material = "Granite"
3558
		end
3559
	end
3560
	for i, v in pairs(m3:GetChildren()) do
3561
		if v:IsA("Part") then
3562
			v.BrickColor = BrickColor.new("Really red")
3563
			v.Material = "Neon"
3564
		end
3565
	end
3566
	for i, v in pairs(extrawingmod1:GetChildren()) do
3567
		if v:IsA("Part") then
3568
			v.Transparency = 1
3569
			v.BrickColor = BrickColor.new("White")
3570
			v.Material = "Neon"
3571
		end
3572
	end
3573
	for i, v in pairs(extrawingmod2:GetChildren()) do
3574
		if v:IsA("Part") then
3575
			v.Transparency = 1
3576
			v.BrickColor = BrickColor.new("White")
3577
			v.Material = "Neon"
3578
		end
3579
	end
3580
end
3581
function attackone()
3582
	attack = true
3583
	for i = 0, 1, 0.1 do
3584
		swait()
3585
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
3586
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
3587
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3588
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3589
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3590
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3591
	end
3592
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
3593
	local hitb = Instance.new("Part", char)
3594
	hitb.Anchored = true
3595
	hitb.CanCollide = false
3596
	hitb.FormFactor = 3
3597
	hitb.Name = "Ring"
3598
	hitb.Material = "Neon"
3599
	hitb.Size = Vector3.new(1, 1, 1)
3600
	hitb.Transparency = 1
3601
	hitb.TopSurface = 0
3602
	hitb.BottomSurface = 0
3603
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3604
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3605
	hitb:Destroy()
3606
	for i = 0, 1, 0.1 do
3607
		swait()
3608
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
3609
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
3610
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
3611
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
3612
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3613
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3614
	end
3615
	attack = false
3616
end
3617
function attacktwo()
3618
	attack = true
3619
	for i = 0, 1, 0.1 do
3620
		swait()
3621
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
3622
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
3623
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3624
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3625
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3626
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3627
	end
3628
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
3629
	local hitb = Instance.new("Part", char)
3630
	hitb.Anchored = true
3631
	hitb.CanCollide = false
3632
	hitb.FormFactor = 3
3633
	hitb.Name = "Ring"
3634
	hitb.Material = "Neon"
3635
	hitb.Size = Vector3.new(1, 1, 1)
3636
	hitb.Transparency = 1
3637
	hitb.TopSurface = 0
3638
	hitb.BottomSurface = 0
3639
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3640
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3641
	hitb:Destroy()
3642
	for i = 0, 1, 0.1 do
3643
		swait()
3644
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
3645
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
3646
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
3647
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
3648
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3649
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3650
	end
3651
	attack = false
3652
end
3653
function attackthree()
3654
	attack = true
3655
	for i = 0, 1, 0.1 do
3656
		swait()
3657
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
3658
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
3659
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
3660
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3661
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3662
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3663
	end
3664
	local distlook = 5
3665
	for i = 0, 4 do
3666
		swait(2)
3667
		CameraEnshaking(2, 3)
3668
		local hite = Instance.new("Part", char)
3669
		hite.Anchored = true
3670
		hite.CanCollide = false
3671
		hite.FormFactor = 3
3672
		hite.Name = "Ring"
3673
		hite.Material = "Neon"
3674
		hite.Size = Vector3.new(1, 1, 1)
3675
		hite.Transparency = 1
3676
		hite.TopSurface = 0
3677
		hite.BottomSurface = 0
3678
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
3679
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
3680
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
3681
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
3682
		for i = 0, 2 do
3683
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3684
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3685
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3686
		end
3687
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
3688
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
3689
		game:GetService("Debris"):AddItem(hite, 5)
3690
		distlook = distlook + 10
3691
	end
3692
	attack = false
3693
end
3694
local attacktype = 1
3695
mouse.Button1Down:connect(function()
3696
	if attack == false and attacktype == 1 then
3697
		attacktype = 2
3698
		attackone()
3699
	elseif attack == false and attacktype == 2 then
3700
		attacktype = 3
3701
		attacktwo()
3702
	elseif attack == false and attacktype == 3 then
3703
		attacktype = 1
3704
		attackthree()
3705
	elseif attack == false and attacktype == 4 then
3706
		attacktype = 1
3707
	end
3708
end)
3709
mouse.KeyDown:connect(function(k)
3710
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
3711
		ModeOfGlitch = 2
3712
		storehumanoidWS = 16
3713
		hum.WalkSpeed = 16
3714
		rainbowmode = false
3715
		chaosmode = false
3716-
		RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3716+
		RecolorTextAndRename("Cirno", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3717-
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
3717+
		newTheme("rbxassetid://271959455", 1, 1, 1)
3718
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
3719
		for i, v in pairs(mw2:GetChildren()) do
3720
			if v:IsA("Part") then
3721
				v.BrickColor = MAINRUINCOLOR
3722
				v.Material = "Neon"
3723
			end
3724
		end
3725
		for i, v in pairs(mw1:GetChildren()) do
3726
			if v:IsA("Part") then
3727
				v.Transparency = 1
3728
				v.BrickColor = MAINRUINCOLOR
3729
				v.Material = "Neon"
3730
			end
3731
		end
3732
		for i, v in pairs(m:GetChildren()) do
3733
			if v:IsA("Part") then
3734
				v.BrickColor = BrickColor.new("White")
3735
				v.Material = "Ice"
3736
			end
3737
		end
3738
		for i, v in pairs(m2:GetChildren()) do
3739
			if v:IsA("Part") then
3740
				v.BrickColor = BrickColor.new("Pastel light blue")
3741
				v.Material = "Glass"
3742
			end
3743
		end
3744
		for i, v in pairs(m3:GetChildren()) do
3745
			if v:IsA("Part") then
3746
				v.BrickColor = BrickColor.new("Toothpaste")
3747
				v.Material = "Neon"
3748
			end
3749
		end
3750
		for i, v in pairs(extrawingmod1:GetChildren()) do
3751
			if v:IsA("Part") then
3752
				v.Transparency = 1
3753
				v.BrickColor = BrickColor.new("White")
3754
				v.Material = "Neon"
3755
			end
3756
		end
3757
		for i, v in pairs(extrawingmod2:GetChildren()) do
3758
			if v:IsA("Part") then
3759
				v.Transparency = 1
3760
				v.BrickColor = BrickColor.new("White")
3761
				v.Material = "Neon"
3762
			end
3763
		end
3764
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
3765
		resetmode()
3766
	end
3767
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
3768
		ModeOfGlitch = 3
3769
		storehumanoidWS = 16
3770
		hum.WalkSpeed = 16
3771
		rainbowmode = false
3772
		chaosmode = false
3773-
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
3773+
		RecolorTextAndRename("I WANT TO DOKI DOKI DIE", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
3774-
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
3774+
		newTheme("rbxassetid://1293238846", 1, 1,2)
3775-
		MAINRUINCOLOR = BrickColor.new("Royal purple")
3775+
		MAINRUINCOLOR = BrickColor.new("Carnation pink")
3776
		for i, v in pairs(mw2:GetChildren()) do
3777
			if v:IsA("Part") then
3778
				v.BrickColor = MAINRUINCOLOR
3779
				v.Material = "Neon"
3780
			end
3781
		end
3782
		for i, v in pairs(mw1:GetChildren()) do
3783
			if v:IsA("Part") then
3784
				v.Transparency = 1
3785
				v.BrickColor = MAINRUINCOLOR
3786
				v.Material = "Neon"
3787
			end
3788
		end
3789
		for i, v in pairs(m:GetChildren()) do
3790
			if v:IsA("Part") then
3791
				v.BrickColor = BrickColor.new("Black")
3792
				v.Material = "Ice"
3793
			end
3794
		end
3795
		for i, v in pairs(m2:GetChildren()) do
3796
			if v:IsA("Part") then
3797
				v.BrickColor = BrickColor.new("Dark indigo")
3798
				v.Material = "Glass"
3799
			end
3800
		end
3801
		for i, v in pairs(m3:GetChildren()) do
3802
			if v:IsA("Part") then
3803-
				v.BrickColor = BrickColor.new("Royal purple")
3803+
				v.BrickColor = BrickColor.new("Carnation pink")
3804
				v.Material = "Neon"
3805
			end
3806
		end
3807
		for i, v in pairs(extrawingmod1:GetChildren()) do
3808
			if v:IsA("Part") then
3809
				v.Transparency = 1
3810
				v.BrickColor = BrickColor.new("White")
3811
				v.Material = "Neon"
3812
			end
3813
		end
3814
		for i, v in pairs(extrawingmod2:GetChildren()) do
3815
			if v:IsA("Part") then
3816
				v.Transparency = 1
3817
				v.BrickColor = BrickColor.new("White")
3818
				v.Material = "Neon"
3819
			end
3820
		end
3821
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
3822
		resetmode()
3823
	end
3824
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
3825
		ModeOfGlitch = 4
3826
		storehumanoidWS = 16
3827
		hum.WalkSpeed = 16
3828
		rainbowmode = false
3829
		chaosmode = true
3830-
		RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
3830+
		RecolorTextAndRename("INSENE", Color3.new(0, 0, 0), BrickColor.random().Color)
3831
		newTheme("rbxassetid://415898123", 0, 1, 10)
3832
		MAINRUINCOLOR = BrickColor.new("Black")
3833
		for i, v in pairs(mw2:GetChildren()) do
3834
			if v:IsA("Part") then
3835
				v.BrickColor = MAINRUINCOLOR
3836
				v.Material = "Neon"
3837
			end
3838
		end
3839
		for i, v in pairs(mw1:GetChildren()) do
3840
			if v:IsA("Part") then
3841
				v.Transparency = 0.75
3842
				v.BrickColor = BrickColor.random()
3843
				v.Material = "Neon"
3844
			end
3845
		end
3846
		for i, v in pairs(m:GetChildren()) do
3847
			if v:IsA("Part") then
3848
				v.BrickColor = BrickColor.new("Black")
3849
				v.Material = "Neon"
3850
			end
3851
		end
3852
		for i, v in pairs(m2:GetChildren()) do
3853
			if v:IsA("Part") then
3854
				v.BrickColor = BrickColor.random()
3855
				v.Material = "Neon"
3856
			end
3857
		end
3858
		for i, v in pairs(m3:GetChildren()) do
3859
			if v:IsA("Part") then
3860
				v.BrickColor = BrickColor.new("Black")
3861
				v.Material = "Neon"
3862
			end
3863
		end
3864
		for i, v in pairs(extrawingmod1:GetChildren()) do
3865
			if v:IsA("Part") then
3866
				v.Transparency = 1
3867
				v.BrickColor = BrickColor.new("White")
3868
				v.Material = "Neon"
3869
			end
3870
		end
3871
		for i, v in pairs(extrawingmod2:GetChildren()) do
3872
			if v:IsA("Part") then
3873
				v.Transparency = 1
3874
				v.BrickColor = BrickColor.new("White")
3875
				v.Material = "Neon"
3876
			end
3877
		end
3878
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
3879
		resetmode()
3880
	end
3881
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
3882
		ModeOfGlitch = 5
3883
		
3884
		storehumanoidWS = 16
3885
		hum.WalkSpeed = 16
3886
		rainbowmode = false
3887
		chaosmode = false
3888-
		RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
3888+
		RecolorTextAndRename("?", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
3889
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
3890
   ModeOfGlitch = 1		
3891
		MAINRUINCOLOR = BrickColor.new("Really black")
3892
		for i, v in pairs(mw2:GetChildren()) do
3893
			if v:IsA("Part") then
3894
				v.BrickColor = MAINRUINCOLOR
3895
				v.Material = "Neon"
3896
			end
3897
		end
3898
		for i, v in pairs(mw1:GetChildren()) do
3899
			if v:IsA("Part") then
3900
				v.Transparency = 0
3901
				v.BrickColor = MAINRUINCOLOR
3902
				v.Material = "Neon"
3903
			end
3904
		end
3905
		for i, v in pairs(m:GetChildren()) do
3906
			if v:IsA("Part") then
3907
				v.BrickColor = BrickColor.new("Really black")
3908
				v.Material = "Ice"
3909
			end
3910
		end
3911
		for i, v in pairs(m2:GetChildren()) do
3912
			if v:IsA("Part") then
3913
				v.BrickColor = BrickColor.new("Really black")
3914
				v.Material = "Ice"
3915
			end
3916
		end
3917
		for i, v in pairs(m3:GetChildren()) do
3918
			if v:IsA("Part") then
3919
				v.BrickColor = BrickColor.new("Really black")
3920
				v.Material = "Neon"
3921
			end
3922
		end
3923
		for i, v in pairs(extrawingmod1:GetChildren()) do
3924
			if v:IsA("Part") then
3925
				v.Transparency = 1
3926
				v.BrickColor = BrickColor.new("White")
3927
				v.Material = "Neon"
3928
			end
3929
		end
3930
		for i, v in pairs(extrawingmod2:GetChildren()) do
3931
			if v:IsA("Part") then
3932
				v.Transparency = 1
3933
				v.BrickColor = BrickColor.new("White")
3934
				v.Material = "Neon"
3935
			end
3936
		end
3937
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
3938
		resetmode()
3939
	end
3940
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
3941
		ModeOfGlitch = 6
3942
		storehumanoidWS = 75
3943
		hum.WalkSpeed = 75
3944
		rainbowmode = false
3945
		chaosmode = false
3946
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
3947
		newTheme("rbxassetid://519067542", 0, 1, 1)
3948
		MAINRUINCOLOR = BrickColor.new("Really black")
3949
		for i, v in pairs(mw2:GetChildren()) do
3950
			if v:IsA("Part") then
3951
				v.BrickColor = BrickColor.new("White")
3952
				v.Material = "Neon"
3953
			end
3954
		end
3955
		for i, v in pairs(mw1:GetChildren()) do
3956
			if v:IsA("Part") then
3957
				v.Transparency = 0
3958
				v.BrickColor = BrickColor.new("Really black")
3959
				v.Material = "Neon"
3960
			end
3961
		end
3962
		for i, v in pairs(m:GetChildren()) do
3963
			if v:IsA("Part") then
3964
				v.BrickColor = BrickColor.new("White")
3965
				v.Material = "Ice"
3966
			end
3967
		end
3968
		for i, v in pairs(m2:GetChildren()) do
3969
			if v:IsA("Part") then
3970
				v.BrickColor = BrickColor.new("Really black")
3971
				v.Material = "Ice"
3972
			end
3973
		end
3974
		for i, v in pairs(m3:GetChildren()) do
3975
			if v:IsA("Part") then
3976
				v.BrickColor = BrickColor.new("White")
3977
				v.Material = "Neon"
3978
			end
3979
		end
3980
		for i, v in pairs(extrawingmod1:GetChildren()) do
3981
			if v:IsA("Part") then
3982
				v.Transparency = 1
3983
				v.BrickColor = BrickColor.new("White")
3984
				v.Material = "Neon"
3985
			end
3986
		end
3987
		for i, v in pairs(extrawingmod2:GetChildren()) do
3988
			if v:IsA("Part") then
3989
				v.Transparency = 1
3990
				v.BrickColor = BrickColor.new("White")
3991
				v.Material = "Neon"
3992
			end
3993
		end
3994
		
3995
		
3996
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
3997
		resetmode()
3998
	end
3999
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
4000
		ModeOfGlitch = 6127843
4001
		storehumanoidWS = 50
4002
		hum.WalkSpeed = 50
4003
		rainbowmode = true
4004
		chaosmode = false
4005-
		RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4005+
		RecolorTextAndRename("THE MASTER OF RAINBOW", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4006-
		newTheme("rbxassetid://152539141", 0, 1, 1)
4006+
		newTheme("rbxassetid://597214001", 0, 1, 1)
4007
		MAINRUINCOLOR = BrickColor.new("White")
4008
		for i, v in pairs(mw2:GetChildren()) do
4009
			if v:IsA("Part") then
4010
				v.BrickColor = MAINRUINCOLOR
4011
				v.Material = "Neon"
4012
			end
4013
		end
4014
		for i, v in pairs(mw1:GetChildren()) do
4015
			if v:IsA("Part") then
4016
				v.Transparency = 0
4017
				v.BrickColor = MAINRUINCOLOR
4018
				v.Material = "Neon"
4019
			end
4020
		end
4021
		for i, v in pairs(m:GetChildren()) do
4022
			if v:IsA("Part") then
4023
				v.BrickColor = BrickColor.new("White")
4024
				v.Material = "Neon"
4025
			end
4026
		end
4027
		for i, v in pairs(m2:GetChildren()) do
4028
			if v:IsA("Part") then
4029
				v.BrickColor = BrickColor.new("White")
4030
				v.Material = "Neon"
4031
			end
4032
		end
4033
		for i, v in pairs(m3:GetChildren()) do
4034
			if v:IsA("Part") then
4035
				v.BrickColor = BrickColor.new("White")
4036
				v.Material = "Neon"
4037
			end
4038
		end
4039
		for i, v in pairs(extrawingmod1:GetChildren()) do
4040
			if v:IsA("Part") then
4041
				v.Transparency = 1
4042
				v.BrickColor = BrickColor.new("White")
4043
				v.Material = "Neon"
4044
			end
4045
		end
4046
		for i, v in pairs(extrawingmod2:GetChildren()) do
4047
			if v:IsA("Part") then
4048
				v.Transparency = 1
4049
				v.BrickColor = BrickColor.new("White")
4050
				v.Material = "Neon"
4051
			end
4052
		end
4053
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4054
		resetmode()
4055
	end
4056
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4057
		ModeOfGlitch = 1000000
4058
		storehumanoidWS = 100
4059
		hum.WalkSpeed = 100
4060
		rainbowmode = false
4061
		chaosmode = false
4062-
		RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4062+
		RecolorTextAndRename("THE TRUE MASTER OF VIOLET", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4063
		newTheme("rbxassetid://614032233", 0, 1, 1)
4064
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4065
		for i, v in pairs(mw2:GetChildren()) do
4066
			if v:IsA("Part") then
4067
				v.BrickColor = MAINRUINCOLOR
4068
				v.Material = "Neon"
4069
			end
4070
		end
4071
		for i, v in pairs(mw1:GetChildren()) do
4072
			if v:IsA("Part") then
4073
				v.Transparency = 0
4074
				v.BrickColor = MAINRUINCOLOR
4075
				v.Material = "Neon"
4076
			end
4077
		end
4078
		for i, v in pairs(m:GetChildren()) do
4079
			if v:IsA("Part") then
4080
				v.Color = Color3.new(0.5, 0, 1)
4081
				v.Material = "Neon"
4082
			end
4083
		end
4084
		for i, v in pairs(m2:GetChildren()) do
4085
			if v:IsA("Part") then
4086
				v.Color = Color3.new(0.25, 0, 1)
4087
				v.Material = "Neon"
4088
			end
4089
		end
4090
		for i, v in pairs(m3:GetChildren()) do
4091
			if v:IsA("Part") then
4092
				v.Color = Color3.new(0.45, 0, 1)
4093
				v.Material = "Neon"
4094
			end
4095
		end
4096
		for i, v in pairs(extrawingmod1:GetChildren()) do
4097
			if v:IsA("Part") then
4098
				v.Transparency = 0
4099
				v.Color = Color3.new(0.25, 0, 1)
4100
				v.Material = "Neon"
4101
			end
4102
		end
4103
		for i, v in pairs(extrawingmod2:GetChildren()) do
4104
			if v:IsA("Part") then
4105
				v.Transparency = 0
4106
				v.Color = Color3.new(0.5, 0, 1)
4107
				v.Material = "Neon"
4108
			end
4109
		end
4110
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4111
		resetmode()
4112
	end
4113
	if k == "l" and toggleTag == false then
4114
		toggleTag = true
4115
		text.TextTransparency = 0
4116
		text.TextStrokeTransparency = 0
4117
	elseif k == "l" and toggleTag == true then
4118
		toggleTag = false
4119
		text.TextTransparency = 1
4120
		text.TextStrokeTransparency = 1
4121
	end
4122
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4123
		ExtinctiveHeartbreak()
4124
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
4125
		PureBomb()
4126
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
4127
		scattercorrupt()
4128
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
4129
		ChaosGroundStrike()
4130
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
4131
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
4132
		UniversalSpark()
4133
    elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
4134
        scattercorrupt()
4135
        wait(1)
4136
        yinyangi()
4137
    elseif k == "l" and attack == false and ModeOfGlitch == 5 then
4138
        scattercorrupt()
4139
        scattercorrupt()
4140
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
4141
		yinyangi()
4142
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
4143
		Wip()
4144
	end
4145
	if k == "l" and attack == false and ModeOfGlitch == 4 then
4146
		ChaosBegone()
4147
	end
4148
end)
4149
coroutine.resume(coroutine.create(function()
4150
	while true do
4151
		swait(2)
4152
		if rainbowmode == true or ModeOfGlitch == 6 then
4153
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
4154
		end
4155
	end
4156
end))
4157
coroutine.resume(coroutine.create(function()
4158
	while true do
4159
		swait(0.5)
4160
		if ModeOfGlitch == 1000000 then
4161
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
4162
		end
4163
	end
4164
end))
4165
coroutine.resume(coroutine.create(function()
4166
	while true do
4167
		swait(2)
4168
		if chaosmode == true then
4169
			RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4170
			for i, v in pairs(mw1:GetChildren()) do
4171
				if v:IsA("Part") then
4172
					v.Transparency = 0.75
4173
					v.BrickColor = BrickColor.random()
4174
					v.Material = "Neon"
4175
				end
4176
			end
4177
			for i, v in pairs(m2:GetChildren()) do
4178
				if v:IsA("Part") then
4179
					v.BrickColor = BrickColor.random()
4180
					v.Material = "Neon"
4181
				end
4182
			end
4183
		end
4184
	end
4185
end))
4186
Humanoid.Name = "STARGLITCHER"
4187
Humanoid.MaxHealth = math.huge
4188
Humanoid.Health = math.huge
4189
Instance.new("ForceField", char).Visible = false
4190
Humanoid.Animator.Parent = nil
4191
idleanim = 0.4
4192
while true do
4193
	if rainbowmode == true then
4194-
		RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4194+
		RecolorTextAndRename("THE MASTER OF RAINBOW", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4195
		MAINRUINCOLOR = BrickColor.new("White")
4196
		for i, v in pairs(m:GetChildren()) do
4197
			if v:IsA("Part") then
4198
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4199
			end
4200
		end
4201
		for i, v in pairs(m2:GetChildren()) do
4202
			if v:IsA("Part") then
4203
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4204
			end
4205
		end
4206
		for i, v in pairs(m3:GetChildren()) do
4207
			if v:IsA("Part") then
4208
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4209
			end
4210
		end
4211
		for i, v in pairs(mw1:GetChildren()) do
4212
			if v:IsA("Part") then
4213
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4214
				v.Material = "Neon"
4215
			end
4216
		end
4217
		for i, v in pairs(mw2:GetChildren()) do
4218
			if v:IsA("Part") then
4219
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4220
				v.Material = "Neon"
4221
			end
4222
		end
4223
	end
4224
	CameraManager()
4225
	swait()
4226
	lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
4227
	lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
4228
	lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
4229
	lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
4230
	lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
4231
	lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
4232
	rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
4233
	rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
4234
	rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
4235
	rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
4236
	rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
4237
	rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
4238
	sine = sine + change
4239
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4240
	local velderp = RootPart.Velocity.y
4241
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4242
	if equipped == true or equipped == false then
4243
		if attack == false then
4244
			idle = idle + 1
4245
		else
4246
			idle = 0
4247
		end
4248
		if not (idle >= 500) or attack == false then
4249
		end
4250
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4251
			Anim = "Jump"
4252
			if attack == false then
4253
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4254
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4255
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4256
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
4257
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
4258
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
4259
			end
4260
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4261
			Anim = "Fall"
4262
			if attack == false then
4263
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4264
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4265
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4266
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4267
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
4268
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
4269
			end
4270
		elseif torvel < 1 and hitfloor ~= nil then
4271
			Anim = "Idle"
4272
			if attack == false then
4273
				if ModeOfGlitch == 1 then
4274
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
4275
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
4276
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
4277
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
4278
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4279
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4280
				elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
4281
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4282
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4283
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4284
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4285
					RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
4286
					LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
4287
				elseif ModeOfGlitch == 3 then
4288
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
4289
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4290
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
4291
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
4292
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4293
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
4294
				elseif ModeOfGlitch == 4 then
4295
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
4296
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
4297
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
4298
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4299
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4300
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4301
				elseif ModeOfGlitch == 5 then
4302
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4303
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4304
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4305
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4306
					RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
4307
					LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
4308
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4309
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
4310
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
4311
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4312
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
4313
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
4314
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
4315
				end
4316
			end
4317
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
4318
			Anim = "Walk"
4319
			if attack == false then
4320
				if ModeOfGlitch == 1 then
4321
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4322
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4323
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4324
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4325
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4326
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4327
				elseif ModeOfGlitch == 4 then
4328
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
4329
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
4330
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
4331
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4332
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4333
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4334
				elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
4335
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4336
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4337
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4338
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4339
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4340
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
4341
				end
4342
			end
4343
		elseif torvel >= 22 and hitfloor ~= nil then
4344
			Anim = "Run"
4345
			if attack == false then
4346
				if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
4347
					RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4348
					LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4349
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
4350
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
4351
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
4352
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
4353
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4354
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
4355
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
4356
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
4357
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
4358
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
4359
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
4360
				end
4361
			end
4362
		end
4363
	end
4364
end